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Thread Statistics | Show CCP posts - 0 post(s) |
Skeeve
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Posted - 2004.11.30 20:01:00 -
[241]
It's a timesink to pick up cargo.. especially with the last patch.. the rats are harder.. and you end up with containers strewn out over hundreds of K... How about a "tractor beam" feature? Tied into your powergrid so you can bring in containers.. the higher your skill level the further you can lockon and towin the goodies. Just a suggestion.. but honestly it's a huge annoyance trying to clean up loot when it takes 40mins to AFB from can to can..
"Your Mother was a Hamster.. and your Father smelt of Elderberries!" - traditional French Insult |
Skeeve
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Posted - 2004.11.30 20:01:00 -
[242]
It's a timesink to pick up cargo.. especially with the last patch.. the rats are harder.. and you end up with containers strewn out over hundreds of K... How about a "tractor beam" feature? Tied into your powergrid so you can bring in containers.. the higher your skill level the further you can lockon and towin the goodies. Just a suggestion.. but honestly it's a huge annoyance trying to clean up loot when it takes 40mins to AFB from can to can..
"Your Mother was a Hamster.. and your Father smelt of Elderberries!" - traditional French Insult |
Knarf
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Posted - 2004.12.03 07:22:00 -
[243]
I would suggest a new type of drone that would grab a container and simply bring it in range of you, then head back for another.
The drone should not have any fire power nor much armor, all of the mechanical resources should be devoted to speed. Making it decently fast would be very helpful.
........................................ - Knarf http://www.Eve-Auctions.com
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Knarf
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Posted - 2004.12.03 07:22:00 -
[244]
I would suggest a new type of drone that would grab a container and simply bring it in range of you, then head back for another.
The drone should not have any fire power nor much armor, all of the mechanical resources should be devoted to speed. Making it decently fast would be very helpful.
........................................ - Knarf http://www.Eve-Auctions.com
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Sybylle
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Posted - 2004.12.03 14:12:00 -
[245]
-Laser-like module -Hi-slot -Ship size linked -CPU according to size (S,M,L) : 10 100 1000 -PW : 25, 250, 2500. -Range (in km): 7.5; 20; 40
-Tractor Beam Condensation
-Range increased By 10% km per level, starting at 10 -Rank 3 -Primary : Perception -Secondary : Willpower Prereq : Science 4, Mechanic 5 (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |
Sybylle
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Posted - 2004.12.03 14:12:00 -
[246]
-Laser-like module -Hi-slot -Ship size linked -CPU according to size (S,M,L) : 10 100 1000 -PW : 25, 250, 2500. -Range (in km): 7.5; 20; 40
-Tractor Beam Condensation
-Range increased By 10% km per level, starting at 10 -Rank 3 -Primary : Perception -Secondary : Willpower Prereq : Science 4, Mechanic 5 (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |
Tanakka
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Posted - 2004.12.15 16:38:00 -
[247]
This just doesnt seem that hard to me if soemone wants to adjust this.
Make NPC dropped cans different from jet cans (It could be just a program flag) and change the open range for these cans to 5k.
This lets everyone take rat loot faster, but does not make things easier for ore theives.
-Just a thought.
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Tanakka
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Posted - 2004.12.15 16:38:00 -
[248]
This just doesnt seem that hard to me if soemone wants to adjust this.
Make NPC dropped cans different from jet cans (It could be just a program flag) and change the open range for these cans to 5k.
This lets everyone take rat loot faster, but does not make things easier for ore theives.
-Just a thought.
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NephI AsantE
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Posted - 2004.12.16 19:18:00 -
[249]
Ok, so I haven't tested the new patch yet for distance scanning. Perhaps that will make it easier to determine which cans I will waste my time on approaching.
Now, I haven't read all 7 pages of this thread. (Bad reply poster!) One of the complaints I read during my quick preview was BS captains whining about the time it takes to move a BS. We can all admit that the Titanic could turn on a dime better than these slugs. What if you could have a frig loaded in your cargo hold/drone bay that you could deploy? Use the frig to jet around to the cans, then redock and take control of your BS again? Don't worry #1, I'll lead this away mission...
Ok, I know... totally stupid idea, but I couldn't resist. Perhaps I could disengage the saucer section...ROTFL... Please don't pod me for this one...
NephI
"Whatever principle of intelligence we attain unto in this life, it will rise with us in the resurrection." -D&C 130:18
Is your clone up2date? |
NephI AsantE
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Posted - 2004.12.16 19:18:00 -
[250]
Ok, so I haven't tested the new patch yet for distance scanning. Perhaps that will make it easier to determine which cans I will waste my time on approaching.
Now, I haven't read all 7 pages of this thread. (Bad reply poster!) One of the complaints I read during my quick preview was BS captains whining about the time it takes to move a BS. We can all admit that the Titanic could turn on a dime better than these slugs. What if you could have a frig loaded in your cargo hold/drone bay that you could deploy? Use the frig to jet around to the cans, then redock and take control of your BS again? Don't worry #1, I'll lead this away mission...
Ok, I know... totally stupid idea, but I couldn't resist. Perhaps I could disengage the saucer section...ROTFL... Please don't pod me for this one...
NephI
"Whatever principle of intelligence we attain unto in this life, it will rise with us in the resurrection." -D&C 130:18
Is your clone up2date? |
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Piotr Anatolev
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Posted - 2004.12.18 04:57:00 -
[251]
Edited by: Piotr Anatolev on 18/12/2004 05:04:16 Ok, if anyone cares to even comment on my thoughts on this matter, it wont be forgiving, but I cant let that shut me up on my thoughts!
I say get rid of the can all togeter! I know its a compromize to save on server and banwidth and whatever resources, but the can-concept is just so...canned!
Let the bits dangle free in space! Way cooler!
And nerf the scanner overview, and the system scanner to not show what it sees, but rather blips (and perhaps a probability analysis of the blipdependant on some skill or module type), rather than just telling the player whats floating around out there all the time. Thats not to discover, thats just like reading an inventory list of a systems contents! B O R I N G!
EDITED// Oh, did I forget to say something about how to retreive loot dangling free in space? Do I even have to? Isnt it self explanatory? Salvage drones fer christ sake! Salvage drones!
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Piotr Anatolev
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Posted - 2004.12.18 04:57:00 -
[252]
Edited by: Piotr Anatolev on 18/12/2004 05:04:16 Ok, if anyone cares to even comment on my thoughts on this matter, it wont be forgiving, but I cant let that shut me up on my thoughts!
I say get rid of the can all togeter! I know its a compromize to save on server and banwidth and whatever resources, but the can-concept is just so...canned!
Let the bits dangle free in space! Way cooler!
And nerf the scanner overview, and the system scanner to not show what it sees, but rather blips (and perhaps a probability analysis of the blipdependant on some skill or module type), rather than just telling the player whats floating around out there all the time. Thats not to discover, thats just like reading an inventory list of a systems contents! B O R I N G!
EDITED// Oh, did I forget to say something about how to retreive loot dangling free in space? Do I even have to? Isnt it self explanatory? Salvage drones fer christ sake! Salvage drones!
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Harald Benkneckare
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Posted - 2004.12.18 11:51:00 -
[253]
Not important { Ok I havent reade thru all 1000 posts so exuse me if the idea is already posted.
I like the new 50k scanner idea and double speed ABs but I dont think the ship is moving fast enough and I dont want so sacrifice 1 of my medslots for a scanner... }
The important stuff { so what if there were a dedicated scannerslot on each or some of the ships, not just a low-, med-, highslot but a scannerslot wich you only can fit scanners into. I like to see this feature and other dedicated slots for other stuff (guns, ew, propulsion etc.) this would specialize the ships further. }
Still salvagedrones got my vote tho... Godday!
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Harald Benkneckare
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Posted - 2004.12.18 11:51:00 -
[254]
Not important { Ok I havent reade thru all 1000 posts so exuse me if the idea is already posted.
I like the new 50k scanner idea and double speed ABs but I dont think the ship is moving fast enough and I dont want so sacrifice 1 of my medslots for a scanner... }
The important stuff { so what if there were a dedicated scannerslot on each or some of the ships, not just a low-, med-, highslot but a scannerslot wich you only can fit scanners into. I like to see this feature and other dedicated slots for other stuff (guns, ew, propulsion etc.) this would specialize the ships further. }
Still salvagedrones got my vote tho... Godday!
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woodman az
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Posted - 2004.12.18 14:12:00 -
[255]
"so what if there were a dedicated scannerslot on each or some of the ships, not just a low-, med-, highslot but a scannerslot wich you only can fit scanners into."
That is a very good all around solution.
I like it!
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woodman az
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Posted - 2004.12.18 14:12:00 -
[256]
"so what if there were a dedicated scannerslot on each or some of the ships, not just a low-, med-, highslot but a scannerslot wich you only can fit scanners into."
That is a very good all around solution.
I like it!
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Stregone
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Posted - 2004.12.18 17:45:00 -
[257]
I'd be happy with an Approach and Scoop All command. If the devs feel nice they can allow me to queue the command up on all the cans so I can read the forum while my ship crawls across space picking up all the loot :p
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Stregone
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Posted - 2004.12.18 17:45:00 -
[258]
I'd be happy with an Approach and Scoop All command. If the devs feel nice they can allow me to queue the command up on all the cans so I can read the forum while my ship crawls across space picking up all the loot :p
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Lady Loony
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Posted - 2004.12.19 13:49:00 -
[259]
I vote for the idea of salvage drones... especially since Indys dont have drone bays, so ore thieving would not be helped at all by them (or are there ore thief who use non-indys?)
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Lady Loony
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Posted - 2004.12.19 13:49:00 -
[260]
I vote for the idea of salvage drones... especially since Indys dont have drone bays, so ore thieving would not be helped at all by them (or are there ore thief who use non-indys?)
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Gungankllr
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Posted - 2004.12.23 13:03:00 -
[261]
I wish CCP would show some sort of interest in this thread, other than starting it. They created this thread in order to have a place to pose thoughts and ideas about scooping cargo containers, then haven't responded since.
This post is FOUR MONTHS old. You would think that a DEV or SOMEONE could poke their head in and say something.
www.hadean.org
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Gungankllr
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Posted - 2004.12.23 13:03:00 -
[262]
I wish CCP would show some sort of interest in this thread, other than starting it. They created this thread in order to have a place to pose thoughts and ideas about scooping cargo containers, then haven't responded since.
This post is FOUR MONTHS old. You would think that a DEV or SOMEONE could poke their head in and say something.
www.hadean.org
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Yolo
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Posted - 2004.12.25 13:37:00 -
[263]
Tractoring beam
I was playing 'Earth and Beyond' during beta testing and collecting loot wasnt really a problems. I have been playing 'Freelancer' and collecting loot is not a problem.
There are solutions being worked out to protect player jettisoned cargo containers, but for pirate loot, fake item containers why cant ALL SHIPS come standard equipted with a 5km ranged tractoring beam. (prehaps * skill lvl in tractoring, need lvl 1 to activate it) then all you need to do is get within range hit the 'loot button' and voila, containers get tractored close to you (would only apply for loot containers with fake items as its a npc-mission-w***e-loot issue). they automaticly opens so all you have to do is select what you want to move to your cargo.
and there was a nice post about why we need it, well I play this game to have fun, collecting cargo containers is not fun, killing pirates is. an alternate solution would be to increas the value of loot (minimum normal Tech I) and scrap all basic stuff. then pirates would not leave a container unless they where supposed to drop decent stuff anyway, not so much crap, not so much loot containers.
demand does control the market.
and players DEMAND a solution for this issue.
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Yolo
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Posted - 2004.12.25 13:37:00 -
[264]
Tractoring beam
I was playing 'Earth and Beyond' during beta testing and collecting loot wasnt really a problems. I have been playing 'Freelancer' and collecting loot is not a problem.
There are solutions being worked out to protect player jettisoned cargo containers, but for pirate loot, fake item containers why cant ALL SHIPS come standard equipted with a 5km ranged tractoring beam. (prehaps * skill lvl in tractoring, need lvl 1 to activate it) then all you need to do is get within range hit the 'loot button' and voila, containers get tractored close to you (would only apply for loot containers with fake items as its a npc-mission-w***e-loot issue). they automaticly opens so all you have to do is select what you want to move to your cargo.
and there was a nice post about why we need it, well I play this game to have fun, collecting cargo containers is not fun, killing pirates is. an alternate solution would be to increas the value of loot (minimum normal Tech I) and scrap all basic stuff. then pirates would not leave a container unless they where supposed to drop decent stuff anyway, not so much crap, not so much loot containers.
demand does control the market.
and players DEMAND a solution for this issue.
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Icarus Starkiller
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Posted - 2004.12.26 22:46:00 -
[265]
I'll toss in my vote for this one as well.
Salvage drones.
Initially they will only bring in cans flagged to you (of ships that you've killed - or your gang has killed). Other cans you will have to select and order the drone to retrieve.
Salvage drones. A MUST
In 1 lvl4 mission I ran with several associates there were over 100 cans scattered across an area of space almost 700KM long. We tried to keep our eyes on the big cruiser and BS pops, but with so many cans it was unmanageable. Even in a zippy frigate it took so long to retrieve cans that we ended up just leaving a third of them after 30 minutes of pick up, move to a ship with cargo space, go after more...
Salvage Drones... did I say that already?
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Icarus Starkiller
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Posted - 2004.12.26 22:46:00 -
[266]
I'll toss in my vote for this one as well.
Salvage drones.
Initially they will only bring in cans flagged to you (of ships that you've killed - or your gang has killed). Other cans you will have to select and order the drone to retrieve.
Salvage drones. A MUST
In 1 lvl4 mission I ran with several associates there were over 100 cans scattered across an area of space almost 700KM long. We tried to keep our eyes on the big cruiser and BS pops, but with so many cans it was unmanageable. Even in a zippy frigate it took so long to retrieve cans that we ended up just leaving a third of them after 30 minutes of pick up, move to a ship with cargo space, go after more...
Salvage Drones... did I say that already?
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Fester Addams
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Posted - 2004.12.30 13:14:00 -
[267]
I would love to see 3 things and that would easilly solve my problem.
1: A scoop all from can option. I know alot of people just pick upp the jucy stuff from cans and to them this option would be useless however knowing that every object that the game has to keep track off causes lag I always try to clean upp space. Most of the time all the loot in all the cans dropped during one encounter fits easilly in my hold and thus I pick upp everything, I meen I already have to go to look if there is some nice loot in there so why not take all if I have space.
For this reason I would like to have an option to scoop everything from the can without having to open it, mark all and drag it to my cargo bay.
2/3: Tractor beam/tug drone. The same effect achived in different ways. I have heard the devs are considering salvage drones, the problem with them is that you cant choose what they should pick first my sugestion thus is a way to pull the can to you.
The benefits of this is that the only thing they have to do is move the can in space somthing I doubt is very hard for the devs to do.
Since the tractor beam would take upp a slot (probably high) it needs to be considerably more powerfull than the drones being able to operate at ither a greater distance, move the can faser, have additional uses (such as pulling ships) or a combination of the three.
Mainly I am interested in the first one, having gotten used to picking upp cans I can live with the time it takes to fly from can to can.
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Fester Addams
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Posted - 2004.12.30 13:14:00 -
[268]
I would love to see 3 things and that would easilly solve my problem.
1: A scoop all from can option. I know alot of people just pick upp the jucy stuff from cans and to them this option would be useless however knowing that every object that the game has to keep track off causes lag I always try to clean upp space. Most of the time all the loot in all the cans dropped during one encounter fits easilly in my hold and thus I pick upp everything, I meen I already have to go to look if there is some nice loot in there so why not take all if I have space.
For this reason I would like to have an option to scoop everything from the can without having to open it, mark all and drag it to my cargo bay.
2/3: Tractor beam/tug drone. The same effect achived in different ways. I have heard the devs are considering salvage drones, the problem with them is that you cant choose what they should pick first my sugestion thus is a way to pull the can to you.
The benefits of this is that the only thing they have to do is move the can in space somthing I doubt is very hard for the devs to do.
Since the tractor beam would take upp a slot (probably high) it needs to be considerably more powerfull than the drones being able to operate at ither a greater distance, move the can faser, have additional uses (such as pulling ships) or a combination of the three.
Mainly I am interested in the first one, having gotten used to picking upp cans I can live with the time it takes to fly from can to can.
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Udoshi
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Posted - 2005.01.03 03:07:00 -
[269]
Is this topic dead, or have the devs listened? I admit i'm a bit behind in recent news, but I would really love to see salvage drones, especially with the addition of mwd's to drones in recentish patches, and the reference to salvage drones in one of the Eve stories seems to add support to the existence of these drones. Any new information?
AKA [CG}SilverKnight of Deus Ex |
Safaomae
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Posted - 2005.01.05 18:22:00 -
[270]
I think the best idea in this thread imo would be a salvage drone that physically latches onto your desired cargo container, and brings it back to you.
dont make them too big, but make them fast - after all it just has to be arms on a rocket
do not make them able to attach to any container other than: containers belonging to you, containers belonging to another member of your gang, npc containers.
(prevents uber ore theives)
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