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Kendar
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Posted - 2004.10.10 20:39:00 -
[181]
why not make it realy easy you can open a can and see whats inside from lets say 30km but you cant pick up anything until you are 3-5km away from the can (and you cant open a can from that distance if its a jetisoned one)
that way you can see if its worth picking up and not another module for something like that its just a waste of slots that we need for other stuff
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Kendar
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Posted - 2004.10.10 20:39:00 -
[182]
why not make it realy easy you can open a can and see whats inside from lets say 30km but you cant pick up anything until you are 3-5km away from the can (and you cant open a can from that distance if its a jetisoned one)
that way you can see if its worth picking up and not another module for something like that its just a waste of slots that we need for other stuff
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S'Daria
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Posted - 2004.10.11 10:03:00 -
[183]
Not a bad idea...then I guess Cargo Scanners would have like a 50km+ range? I wound't mind that.
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S'Daria
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Posted - 2004.10.11 10:03:00 -
[184]
Not a bad idea...then I guess Cargo Scanners would have like a 50km+ range? I wound't mind that.
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deadlyblade
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Posted - 2004.10.12 00:12:00 -
[185]
The resone we need this is cause when using an apoc i kill things over 100km away and fitting mwd is not even resonable because it messes up your cap. and fit my battle setup i go err. 98m/s lol if u can imagian it takes a long time to collect loot thats even 15km away. and the time it takes to bookmark warp out warp in move the 15km and finding out the can held junk its just really annoying.
Like star trek all ships should have a teleporter( lock the can hit [teleport contant] and presto ) no more using alt to loot cans instead i can now use alt to mine while i hunt >:D. makes me more cash and much much happier.
>:D you guys make everything in this game take so long with work sleep I already hardly have time to hunt never mind collecting loots.
Quote: If life gives u lemonds... use them to blind your enemy and mate with his wife >:)
Want power want cool people want a big organized corp. join ( EVE GLOBAL ALLIANCE ) NOW ACCESS TO 0.0 SPACE 96+ members ( FADE alliance >:D) |

deadlyblade
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Posted - 2004.10.12 00:12:00 -
[186]
The resone we need this is cause when using an apoc i kill things over 100km away and fitting mwd is not even resonable because it messes up your cap. and fit my battle setup i go err. 98m/s lol if u can imagian it takes a long time to collect loot thats even 15km away. and the time it takes to bookmark warp out warp in move the 15km and finding out the can held junk its just really annoying.
Like star trek all ships should have a teleporter( lock the can hit [teleport contant] and presto ) no more using alt to loot cans instead i can now use alt to mine while i hunt >:D. makes me more cash and much much happier.
>:D you guys make everything in this game take so long with work sleep I already hardly have time to hunt never mind collecting loots.
Quote: If life gives u lemonds... use them to blind your enemy and mate with his wife >:)
Want power want cool people want a big organized corp. join ( EVE GLOBAL ALLIANCE ) NOW ACCESS TO 0.0 SPACE 96+ members ( FADE alliance >:D) |

Samuel Samson
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Posted - 2004.10.14 02:28:00 -
[187]
I personally think, that if you can have propulsion jammers, webifiers, whatever, and warp disruptors, why CAN'T you have a tractor beam. Seems that just the implementation of a decent tractor beam would offer up a LOT of possibilities. From using it to bring that long range rat into range, or using it to pull cargo in, or even using it to tow unmanned ships to station. Currently, I think the fact that there is no decent way to move a ship is pretty silly. I figure, if you have to take the time to lock onto someone, then fire up the beam (using cap of course) it could have an effect similar to the afterburners, in that the thrust will move the ship, only this time it will move it towards the originator of the beam. (to an inner limit of course.. don't want to collide the ships...
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Samuel Samson
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Posted - 2004.10.14 02:28:00 -
[188]
I personally think, that if you can have propulsion jammers, webifiers, whatever, and warp disruptors, why CAN'T you have a tractor beam. Seems that just the implementation of a decent tractor beam would offer up a LOT of possibilities. From using it to bring that long range rat into range, or using it to pull cargo in, or even using it to tow unmanned ships to station. Currently, I think the fact that there is no decent way to move a ship is pretty silly. I figure, if you have to take the time to lock onto someone, then fire up the beam (using cap of course) it could have an effect similar to the afterburners, in that the thrust will move the ship, only this time it will move it towards the originator of the beam. (to an inner limit of course.. don't want to collide the ships...
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BigRed
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Posted - 2004.10.18 19:36:00 -
[189]
Cargo collection is very tedious. But at the same time we don't want to make it too easy on theives(not that they are bad but this is the sort of thing that could unbalance the game more towards their favor very easily)
I agree with sevral people on this forum that drones may be the best answer here are my reasons why and a few suggestions
*you have a limited number of drones you can control *if it were like most drones their range would be effected with each skill increase (also speed increases with skill training could be very usefull) *if the skill training is nice and long say level 8 or so it would prohibit overuse *also make the drones prohibitively expensive (kind of like harvesters were) *if you are too careless with them then they die (and thus the cost side is once agian revisited) *make them big! they should take up minimum 250 drone capacity (if you have a ship that is too small to use them then you probably are fast enough to not need them)
This would maintain balance but make the drones avaialbe to the higher level players that really do need a better system to retrieve cargo. Red
- Big & Red - |

BigRed
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Posted - 2004.10.18 19:36:00 -
[190]
Cargo collection is very tedious. But at the same time we don't want to make it too easy on theives(not that they are bad but this is the sort of thing that could unbalance the game more towards their favor very easily)
I agree with sevral people on this forum that drones may be the best answer here are my reasons why and a few suggestions
*you have a limited number of drones you can control *if it were like most drones their range would be effected with each skill increase (also speed increases with skill training could be very usefull) *if the skill training is nice and long say level 8 or so it would prohibit overuse *also make the drones prohibitively expensive (kind of like harvesters were) *if you are too careless with them then they die (and thus the cost side is once agian revisited) *make them big! they should take up minimum 250 drone capacity (if you have a ship that is too small to use them then you probably are fast enough to not need them)
This would maintain balance but make the drones avaialbe to the higher level players that really do need a better system to retrieve cargo. Red
- Big & Red - |

S'Daria
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Posted - 2004.10.20 14:25:00 -
[191]
Remember in Shiva you will be criminally flagged when stealing from cans not beloning to you.
Although so far the tests haven't worked, but they are working on it.
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S'Daria
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Posted - 2004.10.20 14:25:00 -
[192]
Remember in Shiva you will be criminally flagged when stealing from cans not beloning to you.
Although so far the tests haven't worked, but they are working on it.
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Lygos
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Posted - 2004.10.27 23:20:00 -
[193]
I think industrials at least ought to have longer scooping range. Like 3-4km. That or make drones non-collidable. I have little pathos for making gameplay easier for those engaging in redistributive economics. PvErs and PvPers get more Ritalin sponsored love than any other economic sector..
Anything that gets rid of discouragements for groups to mine is a respectable thing. Helping haulers to not have to wade through 50 drones and around a dozen other miners is simply the removal of a disincentive. That's about it.
(I really have never comprehended the original antipathy on the part of the designers towards jetcans - maybe you could post the reason for your misgivings?)
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Lygos
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Posted - 2004.10.27 23:20:00 -
[194]
I think industrials at least ought to have longer scooping range. Like 3-4km. That or make drones non-collidable. I have little pathos for making gameplay easier for those engaging in redistributive economics. PvErs and PvPers get more Ritalin sponsored love than any other economic sector..
Anything that gets rid of discouragements for groups to mine is a respectable thing. Helping haulers to not have to wade through 50 drones and around a dozen other miners is simply the removal of a disincentive. That's about it.
(I really have never comprehended the original antipathy on the part of the designers towards jetcans - maybe you could post the reason for your misgivings?)
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Gungankllr
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Posted - 2004.11.01 12:56:00 -
[195]
I was just curious, there is 5 pages of player input here, is there any intention of CCP making any changes to the loot collection system?
There has to be some good ideas here. Out of all these responses, your playerbase believes that changing the loot collection system or parameters would be great for the players.
Is there any plan on changing things, even if only in the "brainstorming" stage?
It just seems kind of anticlimatic that there is 5 pages of responses from the initial CCP posting, and there hasn't been a peep from CCP since.
www.hadean.org
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Gungankllr
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Posted - 2004.11.01 12:56:00 -
[196]
I was just curious, there is 5 pages of player input here, is there any intention of CCP making any changes to the loot collection system?
There has to be some good ideas here. Out of all these responses, your playerbase believes that changing the loot collection system or parameters would be great for the players.
Is there any plan on changing things, even if only in the "brainstorming" stage?
It just seems kind of anticlimatic that there is 5 pages of responses from the initial CCP posting, and there hasn't been a peep from CCP since.
www.hadean.org
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Faedorne
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Posted - 2004.11.01 20:54:00 -
[197]
The time to loot and kill factor ensures that a BS doesn't farm all newbie mobs. "Not worth the time.".
I hate looting, but I honestly believe it is a dynamic that cannot be solved. Think about everyone looting 10x/100x faster (forget stealing at this point, just think about your own looting). No more scavenging, no more investing time to make money based on looting.
If it was intended for a kill to drop loot, and for us to get that loot always, then just enable auto-loot and you just get stuff in your inventory. Otherwise, leave the system as it is. I agree with all of this and the other thread about how needed a solution is to this problem, if it is considered a problem.
Last night I made 550k from loots in my Kessie in about two hours. Plus the bounties put me at 750K. 3/4 of that was moving to the containers.
Missions are one thing, maybe auto-loot there, but this would actually do more than just make looting easier. The entire market would obtain an influx of money since the cost ship+gear/avg. isk income/hour would literally increase per my calculations 3 fold. Meaning I would have made 750K in about 30-45 minutes instead of 2 hours.
There are massive fluctuations that would occur due to such a simple change as this.
I'm still upset, but I don't think they would add this due to the dynamics of the market. I could be wrong, and often am, but I hope this sheds some light and thoughts as to why they probably aren't jumping on top of this item. |

Faedorne
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Posted - 2004.11.01 20:54:00 -
[198]
The time to loot and kill factor ensures that a BS doesn't farm all newbie mobs. "Not worth the time.".
I hate looting, but I honestly believe it is a dynamic that cannot be solved. Think about everyone looting 10x/100x faster (forget stealing at this point, just think about your own looting). No more scavenging, no more investing time to make money based on looting.
If it was intended for a kill to drop loot, and for us to get that loot always, then just enable auto-loot and you just get stuff in your inventory. Otherwise, leave the system as it is. I agree with all of this and the other thread about how needed a solution is to this problem, if it is considered a problem.
Last night I made 550k from loots in my Kessie in about two hours. Plus the bounties put me at 750K. 3/4 of that was moving to the containers.
Missions are one thing, maybe auto-loot there, but this would actually do more than just make looting easier. The entire market would obtain an influx of money since the cost ship+gear/avg. isk income/hour would literally increase per my calculations 3 fold. Meaning I would have made 750K in about 30-45 minutes instead of 2 hours.
There are massive fluctuations that would occur due to such a simple change as this.
I'm still upset, but I don't think they would add this due to the dynamics of the market. I could be wrong, and often am, but I hope this sheds some light and thoughts as to why they probably aren't jumping on top of this item. |

Elias Wiltfong
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Posted - 2004.11.07 18:53:00 -
[199]
Salvage Drones sound like a fantastic idea.
I like it better than a 'tractor beam' because salvage drones already exist in the fiction of the EVE universe. I also like it better because 50m3 of drone bay space for just one of these guys is MUCH more readily available on nearly every ship that I'd want to take into a fight than another high or medium power slot (for a 'tractor beam') on the ship.
I would love the ability to pick up the cargo containers faster after a fight. I would not want to sacrifice my high/med/low slots on the ship to do so; however, I would have no problem with sacrificing 50m3 of drone space (one 'salvage drone') for this. The moment I heard this idea, I immediately thought back to the Probe, a frigate that I often enjoyed combat with. That frigate had a drone bay with a very small amount of room, and no matter what I tried, I never could seem to find a way to make an effective use of it.
I can already envision the end of a fight, no more Guristas warping in to do battle with me... I open the drone bay and out flies one of my salvage drones. As I don't have any cargo containers locked onto, it starts to orbit me at an ever-increasing distance (scanning for containers to pick up). I lock target on one or two containers and it immediately rushes out to have a look. Meanwhile, I'm flying toward another container.
The drone flies out, latches onto a container for a few seconds, and starts flying back to me. It reaches me just as I'm approaching another container and I get the message 'Your salvage drone has recovered 100 Lead Charge S'. I loot the container I'm on, and the drone is already headed back toward the one it left. It comes back (again, 'Your salvage drone has recovered 'Basic Miner') and heads off again. This time it beeps and a large dotted ring contracts across my display (centered on the container the drone is visiting). Message appears 'Your salvage drone has found something that is too large for it to retrieve.' The drone sees another container and flies off. I head back and check to see what it couldn't carry and... no surprise, 10 Cap Booster 100. Meanwhile, the drone fetched some more ammo from the last container and has taken up an orbital pattern around me again.
I scoop it to the drone bay and warp back to station, mission complete.
THAT would be grand. |

Elias Wiltfong
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Posted - 2004.11.07 18:53:00 -
[200]
Salvage Drones sound like a fantastic idea.
I like it better than a 'tractor beam' because salvage drones already exist in the fiction of the EVE universe. I also like it better because 50m3 of drone bay space for just one of these guys is MUCH more readily available on nearly every ship that I'd want to take into a fight than another high or medium power slot (for a 'tractor beam') on the ship.
I would love the ability to pick up the cargo containers faster after a fight. I would not want to sacrifice my high/med/low slots on the ship to do so; however, I would have no problem with sacrificing 50m3 of drone space (one 'salvage drone') for this. The moment I heard this idea, I immediately thought back to the Probe, a frigate that I often enjoyed combat with. That frigate had a drone bay with a very small amount of room, and no matter what I tried, I never could seem to find a way to make an effective use of it.
I can already envision the end of a fight, no more Guristas warping in to do battle with me... I open the drone bay and out flies one of my salvage drones. As I don't have any cargo containers locked onto, it starts to orbit me at an ever-increasing distance (scanning for containers to pick up). I lock target on one or two containers and it immediately rushes out to have a look. Meanwhile, I'm flying toward another container.
The drone flies out, latches onto a container for a few seconds, and starts flying back to me. It reaches me just as I'm approaching another container and I get the message 'Your salvage drone has recovered 100 Lead Charge S'. I loot the container I'm on, and the drone is already headed back toward the one it left. It comes back (again, 'Your salvage drone has recovered 'Basic Miner') and heads off again. This time it beeps and a large dotted ring contracts across my display (centered on the container the drone is visiting). Message appears 'Your salvage drone has found something that is too large for it to retrieve.' The drone sees another container and flies off. I head back and check to see what it couldn't carry and... no surprise, 10 Cap Booster 100. Meanwhile, the drone fetched some more ammo from the last container and has taken up an orbital pattern around me again.
I scoop it to the drone bay and warp back to station, mission complete.
THAT would be grand. |

Elias Wiltfong
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Posted - 2004.11.07 19:15:00 -
[201]
We are already able to view the contents of a cargo container from a distance greater than 1500m. I just tested this by destroying an NPC pirate ship, then locking target on the canister and using a 'Cargo Scanner' on it. (Medium-power slot, only took 4 energy to use, and my levels in the "survey" skill make it happen even faster.) It showed me exactly what was in that cargo container.
I don't think that we should give everyone that functionality through a skill that would just increase the range you can see what's inside a cargo container if we already HAVE a skill called "survey" and a module designed to penetrate the contents of a ship or container at long range. |

Elias Wiltfong
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Posted - 2004.11.07 19:15:00 -
[202]
We are already able to view the contents of a cargo container from a distance greater than 1500m. I just tested this by destroying an NPC pirate ship, then locking target on the canister and using a 'Cargo Scanner' on it. (Medium-power slot, only took 4 energy to use, and my levels in the "survey" skill make it happen even faster.) It showed me exactly what was in that cargo container.
I don't think that we should give everyone that functionality through a skill that would just increase the range you can see what's inside a cargo container if we already HAVE a skill called "survey" and a module designed to penetrate the contents of a ship or container at long range. |

Ysolde Xen
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Posted - 2004.11.08 16:06:00 -
[203]
I'm adding my vote to Salvage drones (aren't they mentined in Eve fics anyway?) And maybe to a small autoscooping tractor beam thing that works at a limited range. Wasting a whole module slot is a bit much...
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Ysolde Xen
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Posted - 2004.11.08 16:06:00 -
[204]
I'm adding my vote to Salvage drones (aren't they mentined in Eve fics anyway?) And maybe to a small autoscooping tractor beam thing that works at a limited range. Wasting a whole module slot is a bit much...
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S'Daria
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Posted - 2004.11.09 14:36:00 -
[205]
Originally by: Elias Wiltfong We are already able to view the contents of a cargo container from a distance greater than 1500m. I just tested this by destroying an NPC pirate ship, then locking target on the canister and using a 'Cargo Scanner' on it. (Medium-power slot, only took 4 energy to use, and my levels in the "survey" skill make it happen even faster.) It showed me exactly what was in that cargo container.
I don't think that we should give everyone that functionality through a skill that would just increase the range you can see what's inside a cargo container if we already HAVE a skill called "survey" and a module designed to penetrate the contents of a ship or container at long range.
Cargo Scanner work upto like 30km+ so I don't see your point.
Most of the issues is picking up the loot, not leaving it because its "useless". Even "useless" loot can be salvaged into minerals.
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S'Daria
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Posted - 2004.11.09 14:36:00 -
[206]
Originally by: Elias Wiltfong We are already able to view the contents of a cargo container from a distance greater than 1500m. I just tested this by destroying an NPC pirate ship, then locking target on the canister and using a 'Cargo Scanner' on it. (Medium-power slot, only took 4 energy to use, and my levels in the "survey" skill make it happen even faster.) It showed me exactly what was in that cargo container.
I don't think that we should give everyone that functionality through a skill that would just increase the range you can see what's inside a cargo container if we already HAVE a skill called "survey" and a module designed to penetrate the contents of a ship or container at long range.
Cargo Scanner work upto like 30km+ so I don't see your point.
Most of the issues is picking up the loot, not leaving it because its "useless". Even "useless" loot can be salvaged into minerals.
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S'Daria
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Posted - 2004.11.09 14:36:00 -
[207]
Originally by: Ysolde Xen I'm adding my vote to Salvage drones (aren't they mentined in Eve fics anyway?) And maybe to a small autoscooping tractor beam thing that works at a limited range. Wasting a whole module slot is a bit much...
Most people won't sacrafice an entire slot just to pick-up loot, but to be honest I might if it worked well.
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S'Daria
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Posted - 2004.11.09 14:36:00 -
[208]
Originally by: Ysolde Xen I'm adding my vote to Salvage drones (aren't they mentined in Eve fics anyway?) And maybe to a small autoscooping tractor beam thing that works at a limited range. Wasting a whole module slot is a bit much...
Most people won't sacrafice an entire slot just to pick-up loot, but to be honest I might if it worked well.
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Lorth
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Posted - 2004.11.09 16:23:00 -
[209]
What I would like to see, and I would think would be easy to code is... Being able to see whats in a can from a far distance. Say 50km, I don't need to scoop it, but would love to see if its worth my time to go and get it.
The problems I see with this are people stealing from loot cans, which could be a problem. Though I though that even NPC loot cans will be flaged, I might be wrong though.
I don't think I would ever use a mod on my ship to pickup cans, I like my set up and killing a hard spawn can be a pain even with all my slots devoted to fighting.
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Lorth
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Posted - 2004.11.09 16:23:00 -
[210]
What I would like to see, and I would think would be easy to code is... Being able to see whats in a can from a far distance. Say 50km, I don't need to scoop it, but would love to see if its worth my time to go and get it.
The problems I see with this are people stealing from loot cans, which could be a problem. Though I though that even NPC loot cans will be flaged, I might be wrong though.
I don't think I would ever use a mod on my ship to pickup cans, I like my set up and killing a hard spawn can be a pain even with all my slots devoted to fighting.
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