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S'Daria
|
Posted - 2004.09.11 17:02:00 -
[121]
Edited by: S'Daria on 11/09/2004 17:07:33 Here's my attempt to summarize everything suggested/said so far:
Complaints: - Picking up Cargo is a time sink, faster cargo pickup would make the game more enjoyable - Picking up loot takes longer than kill the rats, not fun - Picking up loot from asteroid fields is tricky, hard to manuever in some ships - Picking up loot without an MWD can take 10+ minutes for long range combat types - Default range of 1.5km for looking in a cargo is too short - Don't like the idea of having to put a MWD because its a mid-slot and shield/cap hit - Battleship with MWD is very limiting - Increasing intervals between rat spawn to give time to pickup loot would not be enjoyable - Picking up loot over a 200-square km area takes alot of time - Picking up loot is tidious and boring - Its annoying to pick up cargo, especially when its useless stuff or when there are alot of rats - Don't spend time coding to fix this problem - Don't make picking up cargo too easy - Any high-slot solution will probably never be used - Its not fun to pickup cargo, its like playing connect the dots intead you have diamonds on your screen - Spending 30 minutes picking up loot after 10 minutes of fighting is not fun - Funny how advanced the world of EVE is and there's no technology to pickup cargo - Don't have us beg for this new feature
Recommended Drone types: - Salvage drones - drones that pick up cargo and drop into cargobay like what Mining Drones do with Ore - Cargo drones - drones that drag the cargo container towards you - Cargo Scanner drone - would move closer and provide cargo scan info - Tractor beams - slotted item that pulls cargo cans towards you
Recommended for slotted items: - Cargo Transporters - teleports cargo into the ship's hold - Increase the range of Cargo scanners - Add a new module called "Cargo Manager" which would pick up loot automatically
Skill Recommendations: - Add a skill called Cargo Management that would increase the default 1.5km range of pickup/view - Add a skill called Cargo Management that would increase the range to to pick up by +20%/level (upto 100%, maximum 3km instead of 1.5km) - Add a skill called Salvage that would increase at 2km per level (maximum at 11.5km)
General recommendations: - After you kill a target, keep the target to the container - Add an icon on the cargo window to 'Scoop to Cargo' when opening a can - When you double click on a container it auto loads into your cargo - Increase range of pickup/view to 3km to 5km - Allow mining drones to pick up cargo (since they already pick up ore) - Drop loot into 1 container, especially for missions - Forsaken Ruins story already refers to them - Add the option "Scoop to Cargo" on a cargo can - Have NPC only drop named loot, otherwise no loot at all - Have autopickup like Hack/NetHack - Add an option to automatically pickup loot within 1.5km of a container - Allow people to install a shuttle that they can remotely pilot to pickup cargo (especially in Battleships)
Salvage drones suggestions: - Small drone, (600 m/s, drone size: 50m3, cargo size: 10-25m3) - Medium drone, (450 m/s, drone size: 100m3, cargo size: 25-50m3) - Large drone, (300 m/s, drone size: 250m3, cargo size: 100-125m3) - Positive: Ore thieves couldn't use since industrialials don't have drones - Range needs to be at least 40-50km - Negative: Industrials could not take advantage of this since they don't have drone bays - Add skill called Salvage Drone Operation that increases range/speed/or cargo size of drones - If items can't be picked up by drone, a message pops up - Drone makes several trips back and forth until cargo is transfered - A FOF Salvage drone, picks up loot without having to target (Battleships can take upwards of a minute to target a can) - Don't require that ship have a lock to pick up cargo - Have these drones have built-in cargo containers so they can hold more than their size allows (whatever that expando technology is called)
Tractor Beams suggestions: - Moves a cargo container towards you at 50-100 m/s (no target required) - OR moves cargo container towards you at 500 m/s (can use crystals to modify range/speed) - Upto 10 cans can be 'pulled' towards you at a time - Have a skill that increases range/effectiveness - Small Intensity Tractor Beam: High slot, transfer 10m3/sec at 15km range - Negative: Would require a new slotted item - Negative: Would be used by ore thieves - Negative: If its a high slot item it would probably not be used
Transfer Beam suggestions: - Have a skill that increases range/effectiveness - Negative: Would require a new slotted item - Negative: If its a high slot item it would probably not be used
|

S'Daria
|
Posted - 2004.09.11 17:02:00 -
[122]
Edited by: S'Daria on 11/09/2004 17:07:33 Here's my attempt to summarize everything suggested/said so far:
Complaints: - Picking up Cargo is a time sink, faster cargo pickup would make the game more enjoyable - Picking up loot takes longer than kill the rats, not fun - Picking up loot from asteroid fields is tricky, hard to manuever in some ships - Picking up loot without an MWD can take 10+ minutes for long range combat types - Default range of 1.5km for looking in a cargo is too short - Don't like the idea of having to put a MWD because its a mid-slot and shield/cap hit - Battleship with MWD is very limiting - Increasing intervals between rat spawn to give time to pickup loot would not be enjoyable - Picking up loot over a 200-square km area takes alot of time - Picking up loot is tidious and boring - Its annoying to pick up cargo, especially when its useless stuff or when there are alot of rats - Don't spend time coding to fix this problem - Don't make picking up cargo too easy - Any high-slot solution will probably never be used - Its not fun to pickup cargo, its like playing connect the dots intead you have diamonds on your screen - Spending 30 minutes picking up loot after 10 minutes of fighting is not fun - Funny how advanced the world of EVE is and there's no technology to pickup cargo - Don't have us beg for this new feature
Recommended Drone types: - Salvage drones - drones that pick up cargo and drop into cargobay like what Mining Drones do with Ore - Cargo drones - drones that drag the cargo container towards you - Cargo Scanner drone - would move closer and provide cargo scan info - Tractor beams - slotted item that pulls cargo cans towards you
Recommended for slotted items: - Cargo Transporters - teleports cargo into the ship's hold - Increase the range of Cargo scanners - Add a new module called "Cargo Manager" which would pick up loot automatically
Skill Recommendations: - Add a skill called Cargo Management that would increase the default 1.5km range of pickup/view - Add a skill called Cargo Management that would increase the range to to pick up by +20%/level (upto 100%, maximum 3km instead of 1.5km) - Add a skill called Salvage that would increase at 2km per level (maximum at 11.5km)
General recommendations: - After you kill a target, keep the target to the container - Add an icon on the cargo window to 'Scoop to Cargo' when opening a can - When you double click on a container it auto loads into your cargo - Increase range of pickup/view to 3km to 5km - Allow mining drones to pick up cargo (since they already pick up ore) - Drop loot into 1 container, especially for missions - Forsaken Ruins story already refers to them - Add the option "Scoop to Cargo" on a cargo can - Have NPC only drop named loot, otherwise no loot at all - Have autopickup like Hack/NetHack - Add an option to automatically pickup loot within 1.5km of a container - Allow people to install a shuttle that they can remotely pilot to pickup cargo (especially in Battleships)
Salvage drones suggestions: - Small drone, (600 m/s, drone size: 50m3, cargo size: 10-25m3) - Medium drone, (450 m/s, drone size: 100m3, cargo size: 25-50m3) - Large drone, (300 m/s, drone size: 250m3, cargo size: 100-125m3) - Positive: Ore thieves couldn't use since industrialials don't have drones - Range needs to be at least 40-50km - Negative: Industrials could not take advantage of this since they don't have drone bays - Add skill called Salvage Drone Operation that increases range/speed/or cargo size of drones - If items can't be picked up by drone, a message pops up - Drone makes several trips back and forth until cargo is transfered - A FOF Salvage drone, picks up loot without having to target (Battleships can take upwards of a minute to target a can) - Don't require that ship have a lock to pick up cargo - Have these drones have built-in cargo containers so they can hold more than their size allows (whatever that expando technology is called)
Tractor Beams suggestions: - Moves a cargo container towards you at 50-100 m/s (no target required) - OR moves cargo container towards you at 500 m/s (can use crystals to modify range/speed) - Upto 10 cans can be 'pulled' towards you at a time - Have a skill that increases range/effectiveness - Small Intensity Tractor Beam: High slot, transfer 10m3/sec at 15km range - Negative: Would require a new slotted item - Negative: Would be used by ore thieves - Negative: If its a high slot item it would probably not be used
Transfer Beam suggestions: - Have a skill that increases range/effectiveness - Negative: Would require a new slotted item - Negative: If its a high slot item it would probably not be used
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Tindel
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Posted - 2004.09.12 18:43:00 -
[123]
those are some very good suggestions
Y helo thar
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Tindel
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Posted - 2004.09.12 18:43:00 -
[124]
those are some very good suggestions
Y helo thar
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S'Daria
|
Posted - 2004.09.12 20:54:00 -
[125]
I agree.
I didn't try to reinterpret anyone's suggestion, I just tried to summarize it for someone who doesn't necessarily want to take the time to read 3 pages of thread.
I would really like to get an official responce from CCP or someone on the ISD staff saying something here.
Even if its, "We'll looking at implementing XYZ after shiva," or "We would never implement ABC, but would consider doing DEF," that'll be fine.
Just something. I would like a discussion because I'm sure the people who come into this particular section of the forums are trying to make the game better and more enjoyable...and doing that will make CCP more money.
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S'Daria
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Posted - 2004.09.12 20:54:00 -
[126]
I agree.
I didn't try to reinterpret anyone's suggestion, I just tried to summarize it for someone who doesn't necessarily want to take the time to read 3 pages of thread.
I would really like to get an official responce from CCP or someone on the ISD staff saying something here.
Even if its, "We'll looking at implementing XYZ after shiva," or "We would never implement ABC, but would consider doing DEF," that'll be fine.
Just something. I would like a discussion because I'm sure the people who come into this particular section of the forums are trying to make the game better and more enjoyable...and doing that will make CCP more money.
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Zibun Ionic
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Posted - 2004.09.15 10:16:00 -
[127]
Didn't bother to read through whole thread but I would suggest some module to scooping stuff, say, from 10000m? It would be a midslot module and requires activation.
forgive our sins that we are about to commit |

Zibun Ionic
|
Posted - 2004.09.15 10:16:00 -
[128]
Didn't bother to read through whole thread but I would suggest some module to scooping stuff, say, from 10000m? It would be a midslot module and requires activation.
forgive our sins that we are about to commit |

S'Daria
|
Posted - 2004.09.15 16:04:00 -
[129]
People have suggested a Tractor Beams that move the container closer to you and Transfer Beams that actually teleport the cargo at a rate of say 10m3/sec into your cargohold. 
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S'Daria
|
Posted - 2004.09.15 16:04:00 -
[130]
People have suggested a Tractor Beams that move the container closer to you and Transfer Beams that actually teleport the cargo at a rate of say 10m3/sec into your cargohold. 
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Zibun Ionic
|
Posted - 2004.09.16 06:42:00 -
[131]
If it's so obvious.. Get it done CCP 
forgive our sins that we are about to commit |

Zibun Ionic
|
Posted - 2004.09.16 06:42:00 -
[132]
If it's so obvious.. Get it done CCP 
forgive our sins that we are about to commit |

Rufus Kex
|
Posted - 2004.09.16 13:46:00 -
[133]
While we're at it. How about a transport array thingie mounted on a highslot. Or wait, even better, make it something that all ships have in their ship UI (beside the cargo/drone/autopilot buttons), as this is a function that all ships (even shuttles) should be able to use. This new component in your ship would automatically transport every jetcan you have locked directly to your hangar in the nearest (or pre-specified) base. Or why even bother with locking? Just take every single one that you can see in your scanner/grid!
This would make looting so much more effective and the game so much more fun! You wouldn't have to travel so many unnecessary kilometers in space, and use your time for much better, and most of all, lucrative purposes.
If we elaborate, this gizmo could even get more functions, like automatically refining the loot at the base, so you don't need to spend time on that either. Also, in the future, maybe this thing could evolve to an AI Co-ship-controlling device that would automatically warp around to belts and lock down and shoot npcs. Think of the time and efforts it would save!!!
Seriously, If you want the cans, go get them. If you thin you're too slow, equip a mwd. If you don't want the mwd penalties on your ship, rethink. Now, if you don't want to spend your time on looting cans, just let someone else take them.
The original post had a great idea though. Scoop can directly, instead of the open-select all-dragging procedure.
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Rufus Kex
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Posted - 2004.09.16 13:46:00 -
[134]
While we're at it. How about a transport array thingie mounted on a highslot. Or wait, even better, make it something that all ships have in their ship UI (beside the cargo/drone/autopilot buttons), as this is a function that all ships (even shuttles) should be able to use. This new component in your ship would automatically transport every jetcan you have locked directly to your hangar in the nearest (or pre-specified) base. Or why even bother with locking? Just take every single one that you can see in your scanner/grid!
This would make looting so much more effective and the game so much more fun! You wouldn't have to travel so many unnecessary kilometers in space, and use your time for much better, and most of all, lucrative purposes.
If we elaborate, this gizmo could even get more functions, like automatically refining the loot at the base, so you don't need to spend time on that either. Also, in the future, maybe this thing could evolve to an AI Co-ship-controlling device that would automatically warp around to belts and lock down and shoot npcs. Think of the time and efforts it would save!!!
Seriously, If you want the cans, go get them. If you thin you're too slow, equip a mwd. If you don't want the mwd penalties on your ship, rethink. Now, if you don't want to spend your time on looting cans, just let someone else take them.
The original post had a great idea though. Scoop can directly, instead of the open-select all-dragging procedure.
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S'Daria
|
Posted - 2004.09.16 18:38:00 -
[135]
Originally by: Rufus Kex The original post had a great idea though. Scoop can directly, instead of the open-select all-dragging procedure.
Add the following menu:
"Scoop to Cargobay"
in addition to the normal
"Open Cargo"
Scoop to Cargobay will add the can directly to your cargobay without opening the can and having you to drag it.
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S'Daria
|
Posted - 2004.09.16 18:38:00 -
[136]
Originally by: Rufus Kex The original post had a great idea though. Scoop can directly, instead of the open-select all-dragging procedure.
Add the following menu:
"Scoop to Cargobay"
in addition to the normal
"Open Cargo"
Scoop to Cargobay will add the can directly to your cargobay without opening the can and having you to drag it.
|

TextEnjoy
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Posted - 2004.09.17 15:39:00 -
[137]
Scooping loot is mind-numbing, even in a boosted Rifter.
Vote +1 for Salvage Drones.
----- My basement has more "Fault Tolerance" than the Tranquility server. |

TextEnjoy
|
Posted - 2004.09.17 15:39:00 -
[138]
Scooping loot is mind-numbing, even in a boosted Rifter.
Vote +1 for Salvage Drones.
----- My basement has more "Fault Tolerance" than the Tranquility server. |

S'Daria
|
Posted - 2004.09.17 16:55:00 -
[139]
Edited by: S'Daria on 17/09/2004 21:55:29 Any word from CCP? I would like to hear something even if its:
"We'll consider implementing some of these ideas after Shiva."
Anything?
Meep?
|

S'Daria
|
Posted - 2004.09.17 16:55:00 -
[140]
Edited by: S'Daria on 17/09/2004 21:55:29 Any word from CCP? I would like to hear something even if its:
"We'll consider implementing some of these ideas after Shiva."
Anything?
Meep?
|

S'Daria
|
Posted - 2004.09.17 21:51:00 -
[141]
Here a link to a discussion in the EVE General Discussion board.
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S'Daria
|
Posted - 2004.09.17 21:51:00 -
[142]
Here a link to a discussion in the EVE General Discussion board.
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Jemba'k Ko'cha
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Posted - 2004.09.19 04:18:00 -
[143]
got to be enough reasons here for CCP to look at this properly surely -------------------------------------------
Knowledge is the bomb |

Jemba'k Ko'cha
|
Posted - 2004.09.19 04:18:00 -
[144]
got to be enough reasons here for CCP to look at this properly surely -------------------------------------------
Knowledge is the bomb |

Obfuscate
|
Posted - 2004.09.20 08:36:00 -
[145]
Edited by: Obfuscate on 20/09/2004 08:38:24 How about a little icon in the bottom right of your viewable screen.
When there is lootable containers within 30km it blinks. When it blinks you can click on it, and it tells you what is out there to loot. You then double click on something and it loots to your cargo.
Note: Drones are dumb and slow and require manual control. I dont endorse any salvage drones or anything of the sort that still takes "time"
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Obfuscate
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Posted - 2004.09.20 08:36:00 -
[146]
Edited by: Obfuscate on 20/09/2004 08:38:24 How about a little icon in the bottom right of your viewable screen.
When there is lootable containers within 30km it blinks. When it blinks you can click on it, and it tells you what is out there to loot. You then double click on something and it loots to your cargo.
Note: Drones are dumb and slow and require manual control. I dont endorse any salvage drones or anything of the sort that still takes "time"
|

S'Daria
|
Posted - 2004.09.20 08:45:00 -
[147]
Originally by: Obfuscate Note: Drones are dumb and slow and require manual control. I dont endorse any salvage drones or anything of the sort that still takes "time"
Ahh, but what if they were F.O.F. drones that pick up loot cans automatically?
Battleships take over a minute to target a can so there would be no point really to have them have to target, BUT they should be able to target a cargo container and select a salvage drone and select "Retrieve Cargo".
A second command for these drones should be, "Retrieve Cargo Continuously" - just like "Mine" and "Mine Continuously".
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S'Daria
|
Posted - 2004.09.20 08:45:00 -
[148]
Originally by: Obfuscate Note: Drones are dumb and slow and require manual control. I dont endorse any salvage drones or anything of the sort that still takes "time"
Ahh, but what if they were F.O.F. drones that pick up loot cans automatically?
Battleships take over a minute to target a can so there would be no point really to have them have to target, BUT they should be able to target a cargo container and select a salvage drone and select "Retrieve Cargo".
A second command for these drones should be, "Retrieve Cargo Continuously" - just like "Mine" and "Mine Continuously".
|

S'Daria
|
Posted - 2004.09.21 22:14:00 -
[149]
CCP, can we get a responce? Anything?
Meep? 
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S'Daria
|
Posted - 2004.09.21 22:14:00 -
[150]
CCP, can we get a responce? Anything?
Meep? 
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