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1. Level 5 Adv. Learning Skills Payoff - in Skill Discussions [original thread]
True, that is the best way to Optimize and plan for the most skills at 4 years from now. But this is all for nothing unless you are a 1v1 situation or you just need that specific ship/setup and no one else to do it, so you can, and it's about who...
- by Faedorne - at 2004.11.08 18:50:00
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2. Level 5 Adv. Learning Skills Payoff - in Skill Discussions [original thread]
True, that is the best way to Optimize and plan for the most skills at 4 years from now. But this is all for nothing unless you are a 1v1 situation or you just need that specific ship/setup and no one else to do it, so you can, and it's about who...
- by Faedorne - at 2004.11.08 18:50:00
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3. Covert Ops - What does it take to be successful? - in Skill Discussions [original thread]
Originally by: Scorpyn Originally by: Yuna S'jet 1) Navigation skills 2) Cloaking Skill 3) Social Skills 4) Engineering Skills 5) Electroincs Skills and finally your covert ops skills must be at still lvl4 to reduce warpcore scr...
- by Faedorne - at 2004.11.08 18:12:00
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4. Covert Ops - What does it take to be successful? - in Skill Discussions [original thread]
Originally by: Scorpyn Originally by: Yuna S'jet 1) Navigation skills 2) Cloaking Skill 3) Social Skills 4) Engineering Skills 5) Electroincs Skills and finally your covert ops skills must be at still lvl4 to reduce warpcore scr...
- by Faedorne - at 2004.11.08 18:12:00
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5. Idea: Would is be possible to create a secure item that is a "pass"? - in Crime and Punishment [original thread]
If you are going to implement IFF (Identity Friend or Foe) you had better do it so that it can be spoofed/jammed, etc. Because while this does offer alliance "ease-of-identifying" it would almost give such absolute control of IFF that the informat...
- by Faedorne - at 2004.11.05 02:49:00
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6. Idea: Would is be possible to create a secure item that is a "pass"? - in Crime and Punishment [original thread]
If you are going to implement IFF (Identity Friend or Foe) you had better do it so that it can be spoofed/jammed, etc. Because while this does offer alliance "ease-of-identifying" it would almost give such absolute control of IFF that the informat...
- by Faedorne - at 2004.11.05 02:49:00
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7. Idea: Would is be possible to create a secure item that is a "pass"? - in Crime and Punishment [original thread]
It is absolutely doable, in fact. Standard certificate (identity, corp name, valid till) hashed, and then signed with private key, but those are the nitty gritty dev details. This could be done behind the scenes, and imagine the fun if someone had...
- by Faedorne - at 2004.11.04 11:16:00
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8. Idea: Would is be possible to create a secure item that is a "pass"? - in Crime and Punishment [original thread]
It is absolutely doable, in fact. Standard certificate (identity, corp name, valid till) hashed, and then signed with private key, but those are the nitty gritty dev details. This could be done behind the scenes, and imagine the fun if someone had...
- by Faedorne - at 2004.11.04 11:16:00
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9. Just an idea, finding things inside Asteroids - in Player Features and Ideas Discussion [original thread]
And debris. I spent hours in my first days in Eve trying to scoop, buy every scanner known to scan, and deal with "random cool looking and descriptive objects". Scavenger skill... anyone? "This appears to be part of an old power core. It still p...
- by Faedorne - at 2004.11.01 21:06:00
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10. Just an idea, finding things inside Asteroids - in Player Features and Ideas Discussion [original thread]
And debris. I spent hours in my first days in Eve trying to scoop, buy every scanner known to scan, and deal with "random cool looking and descriptive objects". Scavenger skill... anyone? "This appears to be part of an old power core. It still p...
- by Faedorne - at 2004.11.01 21:06:00
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11. Scooping Cargo Containers. - in Player Features and Ideas Discussion [original thread]
The time to loot and kill factor ensures that a BS doesn't farm all newbie mobs. "Not worth the time.". I hate looting, but I honestly believe it is a dynamic that cannot be solved. Think about everyone looting 10x/100x faster (forget stealing a...
- by Faedorne - at 2004.11.01 20:54:00
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12. Scooping Cargo Containers. - in Player Features and Ideas Discussion [original thread]
The time to loot and kill factor ensures that a BS doesn't farm all newbie mobs. "Not worth the time.". I hate looting, but I honestly believe it is a dynamic that cannot be solved. Think about everyone looting 10x/100x faster (forget stealing a...
- by Faedorne - at 2004.11.01 20:54:00
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13. why MWDs are bugged, and how to fix them - in Player Features and Ideas Discussion [original thread]
Loved your post. That was a lot to put out and nice to see someone care enough to span it all over the place. I'm new enough that I just finally have MWD working now. I agree that it shouldn't be mutiplied. I wanted to append my thoughts to the d...
- by Faedorne - at 2004.11.01 19:58:00
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14. why MWDs are bugged, and how to fix them - in Player Features and Ideas Discussion [original thread]
Loved your post. That was a lot to put out and nice to see someone care enough to span it all over the place. I'm new enough that I just finally have MWD working now. I agree that it shouldn't be mutiplied. I wanted to append my thoughts to the d...
- by Faedorne - at 2004.11.01 19:58:00
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15. Skool of Hard Knocks - in Crime and Punishment [original thread]
Is there really anyone who can't make 1-3mil minimum in a sitdown timeframe in 0.4-0.5 with a kessie? Maybe I'm just used to making my own way and never tried begging, but come on folks. No begging, get your frigate out and do something with it. I...
- by Faedorne - at 2004.11.01 19:07:00
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16. Skool of Hard Knocks - in Crime and Punishment [original thread]
Is there really anyone who can't make 1-3mil minimum in a sitdown timeframe in 0.4-0.5 with a kessie? Maybe I'm just used to making my own way and never tried begging, but come on folks. No begging, get your frigate out and do something with it. I...
- by Faedorne - at 2004.11.01 19:07:00
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17. ***TRAVEL SAFE TM*** - in Crime and Punishment [original thread]
That's true. Blockades, somewhat static in nature, but still I think the semantics of boredom still apply. But since you know and I know that only 50% max of people will do this, best case (imo), then you will still have plenty to fight. Yay for ...
- by Faedorne - at 2004.11.01 18:50:00
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18. ***TRAVEL SAFE TM*** - in Crime and Punishment [original thread]
That's true. Blockades, somewhat static in nature, but still I think the semantics of boredom still apply. But since you know and I know that only 50% max of people will do this, best case (imo), then you will still have plenty to fight. Yay for ...
- by Faedorne - at 2004.11.01 18:50:00
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19. Reverse Engineering - in Science and Industry [original thread]
There is actually a bug with even a copy system where you recieved a limited number of runs. e.g. (that means just an example, %s are just for thought) 1. Buy 10 guns 2. @ 10% chance of reversing 2. You get 1 BPC with ? 100 runs... 3. Goto step ...
- by Faedorne - at 2004.10.31 07:01:00
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20. Reverse Engineering - in Science and Industry [original thread]
There is actually a bug with even a copy system where you recieved a limited number of runs. e.g. (that means just an example, %s are just for thought) 1. Buy 10 guns 2. @ 10% chance of reversing 2. You get 1 BPC with ? 100 runs... 3. Goto step ...
- by Faedorne - at 2004.10.31 07:01:00
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