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1. Drone aggression swaps in pvp situations. - in Player Features and Ideas Discussion [original thread]
the NPC's makes no difference between two POD pilots. You are equal threats, you are just easier to kill and hence a priority.
- by Yolo - at 2015.06.30 05:53:13
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2. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I would not mind people buying attribute remaps, I mean, its not a instant fix for anything and for some skill categories there simply isnt a years worth of training.
- by Yolo - at 2015.06.30 05:47:57
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3. Expedition Frigates Skill missing Mining Frigate as Requirement - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Yolo wrote: Anhenka wrote: Was this supposed to be a Feature or an Idea? Looks more like an observation. In any case, wrong subforum. I don't know, not sure what other sub-forum to put it in. Ships & Modules I a...
- by Yolo - at 2015.04.21 04:43:56
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4. Expedition Frigates Skill missing Mining Frigate as Requirement - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Was this supposed to be a Feature or an Idea? Looks more like an observation. In any case, wrong subforum. I don't know, not sure what other sub-forum to put it in.
- by Yolo - at 2015.04.21 04:30:36
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5. Expedition Frigates Skill missing Mining Frigate as Requirement - in Player Features and Ideas Discussion [original thread]
Looking at skill layout, comparing with Minmatar Destroyer. It appears as if the Mining Frigate Level V is missing from the Expedition Frigates Requirement, in fact that skill does not require Mining Frigate skill at all. This indicates that Exped...
- by Yolo - at 2015.04.21 04:09:53
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6. ISIS rename - in Player Features and Ideas Discussion [original thread]
I would like to suggest that the ISIS is renamed to something else. Simply to remove a term today used as a synonym for pillaging, **** and murder by ISIS/IS in the middle east. I have however no suitable name to replace it.
- by Yolo - at 2014.11.18 07:20:44
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7. Sticky:[CRIUS] Little things from Team Super Friends - in Test Server Feedback [original thread]
We also need ability to fly ships we do not have skills for (like t2 and t3 ships) but they are basicly spacetubs (not even role bonus). Only limit should be the pilots spaceship command skill (advanced for capitals).
- by Yolo - at 2014.06.16 04:10:00
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8. In-game re-authorization - in Player Features and Ideas Discussion [original thread]
Make an option "Persistent sessions", when you go offline EVE acts as if you are offline, but the session persists so when you again have a connection, the session is automatically re-initiated. Would also make it possible to use eve on a laptop a...
- by Yolo - at 2014.06.15 21:37:00
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9. EVE Online Offline Patch - in EVE General Discussion [original thread]
Aldstealth Senx wrote: Hi. Before anything happens I wanna know how resumable is the client download? Before having to download 5.5GB that's a nice thing to know. I'll be travelling to a place with so-so internet speed with a brand new laptop...
- by Yolo - at 2014.06.13 21:51:00
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10. skill cue - in Player Features and Ideas Discussion [original thread]
Ellendras Silver wrote: I would make a case for a larger cue most ideal would be a week or so but i would be happy with 48 hours too. also i would like to see that you can inject every book you want but only can train it as soon as you meet pr...
- by Yolo - at 2014.06.13 21:47:00
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11. Daily/weekly/monthly skill point missions - in Player Features and Ideas Discussion [original thread]
No Nej +ä+º jo geen +++¦ he+º bir ez aª¿aª+ ne -+-¦ Dili neniu ei hindi aucun non -î-ç+¦ ßâÉßâáßâÉßâáßâÿßâí a¬òa½ïa¬ê Pa gen Ba +£+É añ¿añ¦aÑÇañé tsis mba tidak Uimh Nei püäpüäpüê Ana +º+Ö+Ö+ƒ a¦ça¦¦a¦ìa¦¦ ßPé߃ÆßPÿßP¦ßPô µùá täí 8òädïê ne a¦Üa+ìa...
- by Yolo - at 2014.05.25 17:17:00
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12. Proposal: Warp Disruption Mechanics, a few ideas - in Player Features and Ideas Discussion [original thread]
Saerni wrote: Distance aside, which I admit was a random amount, are there actually any complaints about this? Forcing players to place many bubbles to create an effective engagement area was my main point. Suggesting I don't understand, or n...
- by Yolo - at 2014.05.19 15:47:00
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13. Remove stasis web insta warp exploit for freighter - in Player Features and Ideas Discussion [original thread]
Sato Page wrote: I believe this "feature" should be nerfed in to oblivion. Why? because webbing orca/freighters for insta warp is essentially an exploitation to the align speed formula. By webbing freighters, a player bypasses the low accelerat...
- by Yolo - at 2014.05.18 09:15:00
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14. Partially repairing overheated modules - in Player Features and Ideas Discussion [original thread]
CCP karkur wrote: Hey, I know!!! What about a right click option that says "Cancel repair?" You would select it and the module would stop repairing and stuff, but be repaired according to the time that has passed since you started! (hint: it a...
- by Yolo - at 2014.05.18 08:48:00
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15. All eve skills get a 6th level - in Player Features and Ideas Discussion [original thread]
I'm stupidly bored training lvl 5 skills, sp why not lvl 6. however. the bonus is the question. If it is in line with EVE, it would be 0.5 % and that ends up pointless.
- by Yolo - at 2014.05.17 18:13:00
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16. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
When linking Contracts, enforce the original name. Do not allow editing of Contract names, but use only "item name" or "Multiple items" Clearly mark each contract as a WTS (item for isk) WTB (isk for item) WTT (isk and/or items for is and/or items...
- by Yolo - at 2014.04.27 18:38:00
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17. Advanced Micro-Jump Drive - in Player Features and Ideas Discussion [original thread]
Would be cool if there was a charge-up, so you activate it and it charges, each 1/10 of the cycle adds 10km. Once cycle completes it goes 100km, if you stop it half way thru its cycle, you go 50km. Tho this would be a t2 advanced version.
- by Yolo - at 2014.04.26 14:03:00
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18. Forcing Miners into nulsec - in EVE General Discussion [original thread]
Since belts is no longer the primary source of PVE income for null, there is really no reason to have the battleship spawns anymore. Reducing the spawn size to frigate, cruisers and battlecruisers. This would make it more durable for miners, while...
- by Yolo - at 2014.04.26 07:47:00
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19. Jump to first DEV post - then what? - in Player Features and Ideas Discussion [original thread]
Thats a really neat (but hidden) feature. Good to know.
- by Yolo - at 2014.04.26 07:29:00
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20. Jump to first DEV post - then what? - in Player Features and Ideas Discussion [original thread]
I suggest that each DEV post has a link for the NEXT dev post and an indication if there are no more posts in the discussion by a DEV. Discussions are mostly impossible to follow with so many posts in most of the big threads.
- by Yolo - at 2014.04.26 06:36:00
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