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1. EW suggestions, summarised - in Test Server Feedback [original thread]
Thanks for gathering all this into a single post + few lines. .
- by TomB - at 2006.05.08 08:44:00
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2. Recloaking timer carrying over in jumps? - in Test Server Feedback [original thread]
Reactivation Delay will stay between jumps, but there is nothing that stops Covert Ops frigs and Recon cruisers from getting a similar bonus as the stealth bombers have. Consider that a done done. .
- by TomB - at 2006.01.02 13:17:00
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3. New NPC Names - in Test Server Feedback [original thread]
The NPC thread has been fixed, thanks for the feedback MrsLucre. .
- by TomB - at 2005.12.12 17:01:00
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4. Ship Power Output vs. Module Power Need - in Test Server Feedback [original thread]
NTThe power changes have been taken back, ships using oversized modules will be looked at after upcoming patch. 2004.07.06 19:30:45combatTomB strikes you critically with his Nerf Bat, pwning you for -100% everything.
- by TomB - at 2004.07.28 20:23:00
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5. Ship Power Output vs. Module Power Need - in Test Server Feedback [original thread]
NTThe power changes have been taken back, ships using oversized modules will be looked at after upcoming patch. 2004.07.06 19:30:45combatTomB strikes you critically with his Nerf Bat, pwning you for -100% everything.
- by TomB - at 2004.07.28 20:23:00
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6. Unbalanced NPC¦s - in Test Server Feedback [original thread]
Originally by: Slarty Bardfast Originally by: TomB Serpentis Blaster boats have too long fall off, just as players had before. This will get hot-fixed very soon. Not just wrong falloff, the Guardian Executor orbits at roughly 1...
- by TomB - at 2004.07.07 20:46:00
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7. Unbalanced NPC¦s - in Test Server Feedback [original thread]
Originally by: Slarty Bardfast Originally by: TomB Serpentis Blaster boats have too long fall off, just as players had before. This will get hot-fixed very soon. Not just wrong falloff, the Guardian Executor orbits at roughly 1...
- by TomB - at 2004.07.07 20:46:00
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8. Why did you mess up NPC Hunting - in Test Server Feedback [original thread]
1. NPC's got player turret tracking now 2. NPC Battleships and Commanders repair/boost a little bit more now then before patch, but only around 10-15% That's all that changed, do not forget that NPC's also have resistances: Sansha/Blood are weak...
- by TomB - at 2004.07.07 15:31:00
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9. Why did you mess up NPC Hunting - in Test Server Feedback [original thread]
1. NPC's got player turret tracking now 2. NPC Battleships and Commanders repair/boost a little bit more now then before patch, but only around 10-15% That's all that changed, do not forget that NPC's also have resistances: Sansha/Blood are weak...
- by TomB - at 2004.07.07 15:31:00
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10. Unbalanced NPC¦s - in Test Server Feedback [original thread]
Serpentis Blaster boats have too long fall off, just as players had before. This will get hot-fixed very soon. 2004.07.06 19:30:45combatTomB strikes you critically with his Nerf Bat, pwning you for -100% everything.
- by TomB - at 2004.07.07 15:27:00
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11. Unbalanced NPC¦s - in Test Server Feedback [original thread]
Serpentis Blaster boats have too long fall off, just as players had before. This will get hot-fixed very soon. 2004.07.06 19:30:45combatTomB strikes you critically with his Nerf Bat, pwning you for -100% everything.
- by TomB - at 2004.07.07 15:27:00
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12. NPC armour repairing working properly? - in Test Server Feedback [original thread]
This is fixed, thanks for the feedback. 2004.07.06 19:30:45combatTomB strikes you critically with his Nerf Bat, pwning you for -100% everything.
- by TomB - at 2004.06.27 18:53:00
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13. NPC changes/fixes on Chaos - in Test Server Feedback [original thread]
Click me 2004.07.06 19:30:45combatTomB strikes you critically with his Nerf Bat, pwning you for -100% everything.
- by TomB - at 2004.05.25 12:41:00
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14. Missing T1 BPs (still - 13/02/2004) - in Test Server Feedback [original thread]
All these blueprints have been added to the market, will try to get market updated on TQ as soon as possible - thanks for the feedback. So you wanted to test out some boosters?
- by TomB - at 2004.02.19 16:44:00
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15. The complete uselessness of Gravimetric Backup Array II - in Test Server Feedback [original thread]
EW changes upcoming, been planned for long time. Target jamming system will be changed, I will dev blog it before coding starts of course. So you wanted to test out some boosters?
- by TomB - at 2004.02.09 14:18:00
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16. Turret Accuracy Flaw Discovered - in Test Server Feedback [original thread]
I have looked into it and SignatureRadius is taken into count with accuracy but speed is the biggest factor, SignatureRadius is not used well enough and accuracy tracking will require much more tuning before we can get this fixed. Thank you all f...
- by TomB - at 2004.02.05 18:22:00
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17. NPC Pirate Infestation changes/fixes on Chaos - in Test Server Feedback [original thread]
Current distribution fixes and spawn/warp fixes going to Tranquility today, NPC tuning will start after patch. So you wanted to test out some boosters?
- by TomB - at 2004.01.28 11:11:00
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18. NPC Pirate Infestation changes/fixes on Chaos - in Test Server Feedback [original thread]
Quote: Question: When the rats are on one side of the asteroid belt and you are on the other, currently their missiles hit the roids and still manage to hit you and deal damage but your missiles simply hit the roids. Is this still a problem ...
- by TomB - at 2004.01.27 22:59:00
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19. Turret Accuracy Flaw Discovered - in Test Server Feedback [original thread]
Signature Radius is suposed to be taken into count in the accuracy calculation, I've been noticing it myself and been looking into it. Thanks for the feedback Tsunari So you wanted to test out some boosters?
- by TomB - at 2004.01.27 11:25:00
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20. NPC Pirate Infestation changes/fixes on Chaos - in Test Server Feedback [original thread]
We will try to increase the missile damage and decrease the spam for missile spammers, will let you know when NPC balance set is on Chaos to test. So you wanted to test out some boosters?
- by TomB - at 2004.01.24 12:21:00
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