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1. Why not accrue time where characters' training queues are inacti... - in Player Features and Ideas Discussion [original thread]
One problem may be that people could save up all the sp they want and then sell a fully customizable character on the bazaar. This devalues all of the other characters with allocated sp. Perhaps preventing a character with unallocated sp from bein...
- by ToshioMagic - at 2016.01.11 12:46:35
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2. A twist on an F&I classic: New Ewar Idea - in Player Features and Ideas Discussion [original thread]
Allow me to add a comment about how shooting/bombing drones doesn't work. I once was asked to fit up a typhoon with all smartbombs in the highs because we were going to fight a Gila fleet. It was my job to smartbomb the medium drones. I would ha...
- by ToshioMagic - at 2016.01.10 13:49:42
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3. Randomly Generated Warpable Debris Fields - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: I never said grr goons. You fly the goon flag via your corp ticker. Goons have numbers. They use them. These are facts, they are not opinions. It's not a troll. My opinion of your idea is that it would limit the few fol...
- by ToshioMagic - at 2015.12.31 19:18:29
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4. Randomly Generated Warpable Debris Fields - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: ToshioMagic wrote: Either way, I think what you're talking about really comes down to whether or not its computationally efficient to generate these in real time or at downtime. That's an implementation challenge tha...
- by ToshioMagic - at 2015.12.30 20:43:17
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5. Randomly Generated Warpable Debris Fields - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: ToshioMagic wrote: Not generated on grid creation. Just generate a different one at downtime. From what I recall of how grids work, what happens when the game comes up after DT basically IS grid creation for grids ...
- by ToshioMagic - at 2015.12.30 19:37:16
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6. Randomly Generated Warpable Debris Fields - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: This is a horrible idea. Grids were made large for a reason. The reason wasn't to litter space with convenient warpables. This idea would kill a lot of the fun of command destroyers in the cradle. If you want tactical ...
- by ToshioMagic - at 2015.12.30 19:22:12
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7. CONCEPT: NEW SCANNING SHIP (NOT PROBING, SCANNING) - in Player Features and Ideas Discussion [original thread]
As a combat prober myself I love the information warfare side of battles. But there's something underwhelming about what you've suggested. It's almost.... too niche. This ship is useless for anything other than scanning cargoholds. Which means rat...
- by ToshioMagic - at 2015.12.30 15:34:27
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8. Focused Micro Jump Field Generator Script for Command Destroyers. - in Player Features and Ideas Discussion [original thread]
Vimsy Vortis wrote: ToshioMagic wrote: Hopelesshobo wrote: A better use of the script would be to change the effect to just a mico jump drive. That would be near useless. That's what it already is, just fly away from other people and a...
- by ToshioMagic - at 2015.12.27 15:01:33
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9. Randomly Generated Warpable Debris Fields - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: Well it does rather undermine home field advantages as well as on grid probing (and not in a good way, that needs to die in a fire). Plus LCOs have terrible clipping and it's far too easy to get caught on some sort of...
- by ToshioMagic - at 2015.12.27 14:53:35
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10. Ships grouping into a sphere while warping. - in Player Features and Ideas Discussion [original thread]
What you're suggesting shows a lack of understanding of warp-to mechanics. Not sure how experienced you are with fleet warping. If an FC wants to fleet warp his guys to a gate he should get what he expects. You don't want everyone landing based o...
- by ToshioMagic - at 2015.12.27 04:36:12
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11. Randomly Generated Warpable Debris Fields - in Player Features and Ideas Discussion [original thread]
Amber Starview wrote: Good idea tho I am not sold on the random movement and would prefer to have the advantage of local knowledge being able to use previous bookmarks etc If you're local you already have your own bookmarks on the gate gr...
- by ToshioMagic - at 2015.12.27 04:32:07
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12. Randomly Generated Warpable Debris Fields - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: When I say local effects - I mean confined to a particular grid. Or simply near a particular object. For instance, a debris cloud that would act to decloak anyone within 50km. Or something like that... I do not like the idea...
- by ToshioMagic - at 2015.12.27 04:31:16
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13. Randomly Generated Warpable Debris Fields - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: FT Diomedes wrote: Adding some more terrain around grids sounds like a nice idea. Especially if some of that terrain had noticeable effects on ship performance. This I would like to see. The WH system effects is a gr...
- by ToshioMagic - at 2015.12.26 19:35:49
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14. Randomly Generated Warpable Debris Fields - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Adding some more terrain around grids sounds like a nice idea. Especially if some of that terrain had noticeable effects on ship performance. I really don't want any effects on ship performance. That creates another barri...
- by ToshioMagic - at 2015.12.26 18:36:13
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15. Focused Micro Jump Field Generator Script for Command Destroyers. - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: A better use of the script would be to change the effect to just a mico jump drive. That would be near useless. That's what it already is, just fly away from other people and activate.
- by ToshioMagic - at 2015.12.26 04:43:59
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16. Focused Micro Jump Field Generator Script for Command Destroyers. - in Player Features and Ideas Discussion [original thread]
I see. I still think its too early to say. Also, it's Christmas lol. Might be good for moving capitals.
- by ToshioMagic - at 2015.12.26 03:42:03
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17. Sov & Gates - in Player Features and Ideas Discussion [original thread]
I appreciate the poster's intent, however shortsighted it may be. This is not a good idea. This nearly completely discourages every roaming gang to come to your space for a fight. No one will do it because you will become hopelessly locked into n...
- by ToshioMagic - at 2015.12.26 03:01:30
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18. Randomly Generated Warpable Debris Fields - in Player Features and Ideas Discussion [original thread]
Hi there, I've been a skirmish commander in EVE for awhile and with the recent enlargement of grids I think CCP is moving in a direction that a feature I've wanted can come to fruition: Randomly generated debris fields around static grids like st...
- by ToshioMagic - at 2015.12.26 02:46:58
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19. Focused Micro Jump Field Generator Script for Command Destroyers. - in Player Features and Ideas Discussion [original thread]
A bit to early to iterate on this design. Come back after citadels and we'll see. There will be more people who have touched these things and fought against them by then. It's too fresh to get in depth feedback right now. For discussion's sake, w...
- by ToshioMagic - at 2015.12.26 02:23:25
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20. Sticky:Dev Blog: Textures, Shaders, and Dirt, Oh My! - in EVE Information Portal [original thread]
I know its 8 pages in, but as a graphic designer and computer programmer, I think this change is a work of art. Absolutely beautiful not just in the presentation but in the backend work to make it happen. I think these in depth art/coding dev blog...
- by ToshioMagic - at 2015.05.26 22:54:48
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