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61. CSM7 Summit Topic: Corporation Mechanics - in Jita Park Speakers Corner [original thread]
Here's a few suggestions I've made previously.
- by Traidir - at 2012.05.19 09:08:00
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62. CSM7 Summit Topic: Null Sec - in Jita Park Speakers Corner [original thread]
Here's an idea to fix the Tech problem: have moon minerals change location over time (like the PI depletion layer, but the heavy concentrations of resources jump from moon to moon across different systems over a period of weeks or months). This so...
- by Traidir - at 2012.05.19 08:31:00
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63. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
Here's a few suggestions for other things to add: Add counts indicating the number of different categories of items in a branch to the location tree, for example: My Items > My Loot [59] My Items > Stuff for Sale - Container [1433] Add t...
- by Traidir - at 2012.05.03 15:08:00
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64. Sticky:New dev blog: Introducing Team Avatar GÇô the keymasters of bipedal gameplay - in EVE Information Portal [original thread]
Brawling Ecosystem I've heard a lot of posts mention the possibility of brawling in stations. Brawling would be a non-lethal, non-serious form of in station combat, mostly for fun but also for airing/resolving disagreements. Indeed, it seems to m...
- by Traidir - at 2012.02.26 18:43:00
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65. Sticky:New dev blog: Introducing Team Avatar GÇô the keymasters of bipedal gameplay - in EVE Information Portal [original thread]
Player Mission Agents Players would be able to join "Deadspace Commissions Offices" in stations, acting as agents vending missions for a faction. In addition to the typical combat type missions we've seen in the past, player mission agents would ...
- by Traidir - at 2012.02.26 16:37:00
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66. Sticky:New dev blog: Introducing Team Avatar GÇô the keymasters of bipedal gameplay - in EVE Information Portal [original thread]
There's an interesting contradiction in this effort. It requires an insular activity that involves only a few people, but which can influence the sandbox on a large scale. I think I have just such an idea: Station Maintenance Technician/Chief Ag...
- by Traidir - at 2012.02.25 20:24:00
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67. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
I posted this idea once before, just before Incarna came out, while the Minmatar CQ was still in production. Although it's time to influence the CQs might have already passed, the idea might still have some merit as production of new station envir...
- by Traidir - at 2012.02.09 01:43:00
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68. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
A long time ago, I use to trade NPC commodities across and within high and low sec. The trade system had a few problems, especially in regard to the price reset mechanic, and the profit margin was abysmally low considering the risk, especially by ...
- by Traidir - at 2012.01.29 23:48:00
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69. Camera Snapback after Jumping is Giving me Whiplash - in Player Features and Ideas Discussion [original thread]
Since the recent improvements to the camera drones and consequent redirection of stargate structures to point to the star to which they travel, I have noticed (even more) that the camera will reposition itself (facing 6 o'clock) every time you jum...
- by Traidir - at 2012.01.29 17:53:00
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70. I want your little things! - in EVE General Discussion [original thread]
Since the recent improvements to the camera drones and consequent redirection of stargate structures to point to the star to which they travel, I have noticed (even more) that the camera will reposition itself (facing 6 o'clock) every time you jum...
- by Traidir - at 2012.01.29 17:50:00
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71. Sticky:New dev blog: Price indices - November 2011 - in EVE Information Portal [original thread]
I think you'll find that the planetary interaction price spike coincides with acquisition activity by by Arek'Jaalan during the building of Arek"Jaalan Site One. To name a few: 800,000 water-cooled cpus (about 2,000% of daily trading volume in j...
- by Traidir - at 2012.01.04 16:25:00
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72. Customs Office Operations Fee - in Player Features and Ideas Discussion [original thread]
I've been looking through the "show info" windows for various planets and I'm noticing a very wide range of escape velocities, yet, strangely, the "cost" to lift resources off the planets in question are always the same (i.e. zero). It would add a...
- by Traidir - at 2011.12.30 20:36:00
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73. Sticky:New dev blog: Fiction Portal is GO! - in EVE Information Portal [original thread]
You mentioned updating planetary descriptions. I'd suggest adding to that updates for stellar descriptions as well. At the moment, the show info window for stars shows apparently incorrect information about just about every star out there. The mos...
- by Traidir - at 2011.12.22 13:25:00
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74. New Evelopedia: Opinions - in My EVE [original thread]
Everything looks pretty good, but there is one little quirk which is bugging me: When I expand my window all the way across my wide screen... the text field remains the same size. Consequently, Imy eyes are assaulted by two giant ribbons of orange...
- by Traidir - at 2011.12.21 09:06:00
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75. I want your little things! - in EVE General Discussion [original thread]
This one's a bit crazy, but kind of neat: Infrastructure Upgrade: Police Rapid Response This idea would give sovereignty holders a way to "secure" their system and encourage economic growth. High sec industrialists for example might take their b...
- by Traidir - at 2011.12.19 10:22:00
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76. I want your little things! - in EVE General Discussion [original thread]
Add the ability to "View Contents" to the "Corporation" window > "Assets" tab > "In Space" tab. This would make it a lot easier to view fuel needs for towers and plan manufacturing/research jobs. The ability to see inside a structure remotel...
- by Traidir - at 2011.12.19 09:56:00
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77. I want your little things! - in EVE General Discussion [original thread]
In the upcoming new search feature: Add special color for stations that are already flagged as waypoints in the asset window. In the autopilot optimization routine: Add the ability to declare a static end point... Say for example you're at Jita...
- by Traidir - at 2011.12.19 09:14:00
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78. I want your little things! - in EVE General Discussion [original thread]
With the recent change to session timers, perhaps CCP could consider making the Hyperspatial Velocity Optimizer and the skill Hardwiring - Eifyr and Co. 'Rogue' HY-# series affect start up and cooldown times for the warp drive. As it stands, getti...
- by Traidir - at 2011.12.15 06:51:00
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79. Sticky:New dev blog: Death to the session change timer! - in EVE Information Portal [original thread]
With this change, perhaps CCP could consider making the Hyperspatial Velocity Optimizer affect start up and cooldown times for the warp drive. As it stands, getting to max warp velocity and slowing down from max both take 15 seconds. I assume this...
- by Traidir - at 2011.11.24 19:49:00
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80. Stylised Artifical Gravity in Incarna - in Player Features and Ideas Discussion [original thread]
It would be neat if each of the different races had different methods for developing artificial gravity on their various station types: just as the different races used to have different propulsion types and just as they still have different senso...
- by Traidir - at 2011.03.27 06:07:00
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