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| Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
941
|
Posted - 2011.12.24 13:04:00 -
[1621] - Quote
If you have a destination selected, it would be really nice, if it would show up in the jump clone menu how many jumps your destination is away from each of the jumpclones. -.- |

Firelle Al'Remar
Neo Necessus Guardians Templar of Draconis
2
|
Posted - 2011.12.24 20:40:00 -
[1622] - Quote
Daedalus II wrote:Ability to turn off drone damage notifications.
I second this motion!!! I like that we can have them on now if we want, but PLEASE let us turn them off! I can never see what my guns are doing in the constant flood of drone hits! For the love of all that is holy, just make a check box in the damage notification section in the escape menu!
That is all, and thank you CCP for the recent expansion, overall it was full of win.
Firelle Al'Remar CEO NNSF Co-Executor GTD
|

Duvida
The Scope Gallente Federation
46
|
Posted - 2011.12.25 03:20:00 -
[1623] - Quote
One of my little things: Windows that I have open when I close the client, remaining open when I reopen the client. Some already do this, for which I'm glad. Some do not, such as the Journal. |

Razor Grey
Orphans of Charon
8
|
Posted - 2011.12.25 03:21:00 -
[1624] - Quote
I have no little things.
Curly hair options in character creator: I mean I know there's a lot of pilots who would kill for a fro, but just something more appropriate for the art direction would be great.
Purchasable add space on the tickers in Captain's Quarters Big Screen: For corp recruiting, hate mail, or player event organization... Hell jack the cost and you got a lovely little ISK sink for griefer-luv letters alone.
And the Sampo: In-game Spreadsheets for the accessories tab? share-able? *drool*
Keep up the good works.
-Razor Grey
The central message of Buddhism is not 'every man for himself'? |

Aph3xus
Focused Annihilation Detrimental Imperative
2
|
Posted - 2011.12.25 04:26:00 -
[1625] - Quote
I have one tiny little gripe with one of the new features released with Crucible... Automatically approaching some container in space if you are out of range to "open" it. Ship heading and speed are incredibly important in EVE's player vs player mechanics.
TLDR: "Automatic approach the container and open it" as I will call it should not over ride player issued ship commands... such as align to, orbit, and keep at range.
I know it's at best a nit pick but there are certain scenarios in EVE where this convenience feature stops being convenient and starts becoming a hazard.
Example? Say I'm attempting to salvage a recently cleared wormhole combat anomaly with a nice squishy Noctis that has "Uncloak and turn me into pretty fireworks" written down the side of the hull. In this situation I want to be aligned to something, going full speed, and ready to warp the instant I smell a covop ship's exhaust fumes. Having my ship cancel its "align to" order because I tried to open a wreck that was 2501 meters away is incredibly frustrating and could possibly spell doom for the over zealous ship. Especially if I'm zoomed out far enough to view a very large wreck field but not close enough to notice my ship has decided to become a rebellious self-destructive ****.
Thank you for listening. |

Aleena Doran
Squaddies
24
|
Posted - 2011.12.25 07:20:00 -
[1626] - Quote
please provide the option to display corp and aliance of pilots in local alongside pilot name and picture - when you care about affiliations it is tedious to have to right-click on each pilot to see which corp he belongs to. |

PinkKnife
PonyWaffe Test Alliance Please Ignore
71
|
Posted - 2011.12.25 12:13:00 -
[1627] - Quote
How about a cleaned up text box for displaying damage notifications. Or possible the ability to move it around, It feels very 2003 to me.
Perhaps just a cleaned up version of the combat log that doesn't scroll so quickly and can be easily color coded. As it is, in order to view the log as a whole it takes up a ridiculous amount of screen real estate. |

gfldex
361
|
Posted - 2011.12.25 18:03:00 -
[1628] - Quote
audio notification (or notification popup) when somebody drops you a convo while having the client minimized The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.25 22:46:00 -
[1629] - Quote
In the Assets window a new tab "Favourites" You can add your favourite station, i would add my main base's to the list. :) |

Endeavour Starfleet
685
|
Posted - 2011.12.25 23:15:00 -
[1630] - Quote
PinkKnife wrote:How about a cleaned up text box for displaying damage notifications. Or possible the ability to move it around, It feels very 2003 to me.
Perhaps just a cleaned up version of the combat log that doesn't scroll so quickly and can be easily color coded. As it is, in order to view the log as a whole it takes up a ridiculous amount of screen real estate.
Instead of this would it not be possible to adapt the floating DPS indicator other MMOs use? In my opinion STOs is the best but others would be preferable to the current system of indications. |

Malkev
GRUMPS RESEARCH TEAM
39
|
Posted - 2011.12.25 23:43:00 -
[1631] - Quote
Alt-drag similar to probing introduced to PI. |

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2011.12.26 12:04:00 -
[1632] - Quote
Those doing PI in low sec and null sec gain access, and lower taxes, the better their standing is to the owner of the customs office.
Whereas those doing PI in hisec pay the same customs office taxes whether their standings to the faction in whose space they are doing PI is -2 or +10.
This is wrong .
The higher the persons faction standing in hisec the lower the tax rate should be.
From an RP perspective those with the higher standing have contributed more to cost of maintaining security in hisec. |

sg1jack
The Omega Particle
1
|
Posted - 2011.12.26 16:10:00 -
[1633] - Quote
I would like to see the following please
To start more than one job or research if I have all the items and skills (I am sure this is in many a post before me)
Merge my items and ship windows with the station window where geust,agents and offices show. If this is not possible to be able to actually close the station window so it does not show up when ever I dock.
Would love to be able to stack BPC's (again I am sure has been asked for but I think I read someplace its hard to do)
and the biggy be able to log in and out of characters without restarting the client its a major pain in the $%-ú (pretty sure I seen that meantioned somewhere as well)
I dont think all are little things from a programming point of view its just a few of the things that bug me.
|

Odelya d'Hanguest
Khanid-damashii
48
|
Posted - 2011.12.26 21:56:00 -
[1634] - Quote
Just school uniforms (Japanese, of course). |

gfldex
361
|
Posted - 2011.12.26 22:10:00 -
[1635] - Quote
We get a log entry when some random person is scrambling another random person. We do get a message when some random person is activating self destruct. But we don't get log messages when some randoms persons ship explodes? Knowledge is power! Explosions are fun! We need more knowledge about random ship explosions! The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Razor Grey
Orphans of Charon
8
|
Posted - 2011.12.26 23:48:00 -
[1636] - Quote
Self-destruct option for POS modules. Not only for instances where the laser crystals 'jam' and make the module unable to be unanchored, but also in instances where you may want to quickly remove a POS that has damaged weapon modules. The central message of Buddhism is not 'every man for himself'? |

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2011.12.27 09:02:00 -
[1637] - Quote
Shake up the station storage UI. i.e. 'Items', 'Ships' & station containers.
Instead of these present this information as one window containing a treeview on the left of purchased station containers and a listview on the right of items within the currently selected container.
Where these 'station container' nodes can also contain ships. |

Taika Mak
State War Academy Caldari State
1
|
Posted - 2011.12.27 09:03:00 -
[1638] - Quote
What small things i would like to see hmmm..... (ok some may not be small but Im hoping )
How about and may seem silly but most of the code i bet is already in game but how about 1-2 at most additional personal wallet divisions. Also maybe another 1-3 at most personal hangar divisions. Now i do not want take away the extra perks having a corporation gives you but I do feel in this day and age being able to have a place to save your isk like a savings and a place to keep bill money like a checking would be nice and in order. I do feel it would help reduce the amount of unneeded alts use specifically on the same account just for a savings.
Another things I would like to see is something like a priority marker for your active chat windows on a scale of say 1-10 so when you long in and out you can have you chats pop into the order that best works for you. This could be done out of the normal channel window section.
First Im will state i am in my flame suit since i Know anything regarding AUR is shunned by the community . Anyways with that said something for the NEX store that I think would be beneficial would be the ability to remove skills and reclaim the SP. So let me explain one i think that the removed skills should only give a % of trained SP say 55 -75 %. This way you are creating a sink for time put in but at the same time being able to reallocate the extra useless skills you may not need or have come to realize you don't want. The SP could be put back into the SP pool that CCP has used before as well. Lastly apart of that would the removal of the actual skill from your skill sheet with you could get say 55-75% of isk back based on current npc order prices.
I do feel there should also be a time frame limit like attribute remaps say once ever 12 months. This would help limit the fad of the month but at same time assisting players both new or old.
One other thing for the NEX store would be a full standings nor sec status but standings wipe. To be able to clear the board back to 0.0 for everyone. This is helpful for those that have spent months or even yrs to mission running to one faction and want to go change sides either for role playing purposes or just to be able to move around with your corp or solo.
Also I wanted to see about the possibility for pirates to be able to buy in segments sec status repairs from concord for LP say from helping out with incursions. This has nice potentional esp for rolepayers who want to come back to light side even if its temporary 
I will also name quickly a couple thing i found in previous crowd sourcings as well which will conclude my post.
More Control Over Medals (being able to delete said medals) Modular Starbase AFK/Busy/Available Indicator (or away message) Save and Reuse Scan Probe Patterns Rename jumpclones
|

Yugo Reventlov
STA'IN The Devil's Warrior Alliance
2
|
Posted - 2011.12.28 12:22:00 -
[1639] - Quote
One little thing here:
When I ALT-TAB out of a full-screen EVE client, my screen goes all pink and yellow, I have to ALT-CTRL-DEL and cancel to get my screen to look normal again.
Running on Windows 7
I believe I petitioned this when I tested Incarna or Incursion on SISI, was a known issue then, but almost a year later it's still not fixed. |

Lfod Shi
Lfod's Ratting and Salvage
6
|
Posted - 2011.12.28 13:06:00 -
[1640] - Quote
2 little things:
1. It would be great if the region name on the star map didn't obscure the region I'm trying to look at. (Maybe there's a setting I've missed?)
2. It would also be cool if the "loot all" button was highlighted by default.
Thanks! |

Leela Sirene
The Scope Gallente Federation
11
|
Posted - 2011.12.28 13:12:00 -
[1641] - Quote
My little things:
Being able to add a description to planetary colonies in the science & industry window in order to distinguish them a lot easier.
Resizing the science & industry window.
*When having selected a solar system on the starmap I've already been before, why not letting me zoom in into the detailed solar system map.* (not only the overview) |

Bloodpetal
Mimidae Risk Solutions
499
|
Posted - 2011.12.28 20:13:00 -
[1642] - Quote
For Better Fleet Coordination
The ability to set SQUAD mates separate colors from FLEET Mates - so you can "watch" squad mates more closely in a combat, and make it easier for a squad leader to focus on and give specific commands - this would help build a more thorough Chain of Command - allowing fleet commanders to dictate overall orders while allowing squad leaders to micro-manage their fleets in a fight.
Mimidae Risk Solutions Recruiting |

Duvida
The Scope Gallente Federation
46
|
Posted - 2011.12.29 04:40:00 -
[1643] - Quote
This might have come up in the thread prior to now, but the Skill Queue has a 24 hour limit atm.
It's LIGHTYEARS better than when you might have had to set your alarm for 3am to not lose skill training time (for the newer player, this was back when we played EVE on stone tablets), but I wonder if we couldn't extend the limit to 48, 72 or even 96 hours?
A little thing (for me), but one to bring up. |

Aleena Doran
Squaddies
24
|
Posted - 2011.12.29 04:44:00 -
[1644] - Quote
make corp & faction standings visible again - ccp you left a post a few months ago, and before crucible, saying that you would.
faction standing boosts are a non-isk reward or incentive to play eve, but having them hidden devalues them.
please also make certain items in LP stores or the aurum store available only to those with appropriate high standings - gives RPers something to aim for other than isk alone - this could be pureley cosmetic items such as a militia uniform from the aurum store |

Maxx Phobos
The Capsuleers
3
|
Posted - 2011.12.29 05:15:00 -
[1645] - Quote
Weapon Queuing - If I have 2 groups of weapons and 4 targets group 1 and 2 assigned to first and second target .. I would like to Queue group 1 to auto activate on Target 3 after target 1 is destroyed ( after module CD's complete ofc ) .
Drone Priority : Drones should priorities targets their size first then move up to next class.
Light = Frigs / Destroyers Meds = Cruisers / BCs Heavy = BS's +
Friendly target pane seperate from main target pane - IE target friendly player and drag name to seperate friendly target pane.
Colored Borders around targets : Red for hostile / Blue for friendly / purple for corp .. ect
Ability to edit station names / text colors in overview ( IE if you frequently visit a station in a given system you can colorize station blue and edit name to your liking for quick reference )
OR
Ability to pin bookmarks to overview and edit their color for quick reference.
Or Both ....
Grouped Mid / low slots option ( IE able to group mods of same type like shield resist mods ( even if different resists ) / armor reppers or armor resist mods ( even if different resists ) as long as they are the same type of module )
Orbit / Keep at range saved Per Ship or per ship fitting. not just ship class. |

Ancy Denaries
Frontier Venture
135
|
Posted - 2011.12.29 07:16:00 -
[1646] - Quote
Firelle Al'Remar wrote:Daedalus II wrote:Ability to turn off drone damage notifications. I second this motion!!! I like that we can have them on now if we want, but PLEASE let us turn them off! I can never see what my guns are doing in the constant flood of drone hits! For the love of all that is holy, just make a check box in the damage notification section in the escape menu! I was thinking about this the other day. Oh god yes! "Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."
"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka |

Ancy Denaries
Frontier Venture
135
|
Posted - 2011.12.29 07:19:00 -
[1647] - Quote
Shuno Bravo wrote:Those doing PI in low sec and null sec gain access, and lower taxes, the better their standing is to the owner of the customs office.
Whereas those doing PI in hisec pay the same customs office taxes whether their standings to the faction in whose space they are doing PI is -2 or +10.
This is wrong .
The higher the persons faction standing in hisec the lower the tax rate should be.
From an RP perspective those with the higher standing have contributed more to cost of maintaining security in hisec. Except that the POCOs are run by Interbus, and there's no way of getting standing for Interbus. Hence they do not care about you. "Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."
"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka |

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2011.12.29 10:41:00 -
[1648] - Quote
Ancy Denaries wrote:Shuno Bravo wrote:Those doing PI in low sec and null sec gain access, and lower taxes, the better their standing is to the owner of the customs office.
Whereas those doing PI in hisec pay the same customs office taxes whether their standings to the faction in whose space they are doing PI is -2 or +10.
This is wrong .
The higher the persons faction standing in hisec the lower the tax rate should be.
From an RP perspective those with the higher standing have contributed more to cost of maintaining security in hisec. Except that the POCOs are run by Interbus, and there's no way of getting standing for Interbus. Hence they do not care about you.
IGÇÖm not really an RPer. My final RP comment was a bit of an after thought & your point is currently correct. However if the above is the only objection then hand over those POCOs to a corp in each of the different hisec factions.
The main thought behind my suggestion is that there should be more incentives for people to be more evenly distributed in the hisec faction that they back.
Currently there are a lot of incentives for people in hisec to clump together e.g. access to Jita - Caldari faction & at low trading costs - Caldari Navy. Furthermore this clumping builds on itself GÇô newbie starts playing & his mate is already playing in Caldari space or suggests good access to Jita is useful ...
This change would make PI more profitable in the less popular faction areas as depletion would be slower.
The current lopsidedness is not helpful to other aspects of the game e.g. faction warfare - hands up how many pilots want to join the Galentte side and loose access to Jita ? |

svetlana
Constellation Guard
26
|
Posted - 2011.12.29 10:58:00 -
[1649] - Quote
1) The option to NOT have targets along the top of the screen 'compact'/slide to the right each time one disappears. This causes unintentional selection/shooting/module activation on incorrect ships ALL the time! - The top of the screen is already reserved for targets, there is no need to have them slide over and clean up space for any reason. - Any new targets can appear in the next nearest 'hole' to the right, or whatever, just as long as the existing targets DO NOT MOVE from where they currently are!
2) friendly targets appearing on a seperate line, or some other part of the screen seperate from enemy targets would also be nice. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.29 14:58:00 -
[1650] - Quote
Todays suggestion from me, somewhere in the HUD that shows when at least one of your drones is in space. Like a icon to the left of the capacitor that goes green or red or grey. Green for idle, red for attacking and grey for no drones in space. Myabe it could have five segments one for each drone and maybe light up orange when they take damage. Helps stop me forgetting them and forgetting to give them new targets.
svetlana wrote:1) The option to NOT have targets along the top of the screen 'compact'/slide to the right each time one disappears. This causes unintentional selection/shooting/module activation on incorrect ships ALL the time! - The top of the screen is already reserved for targets, there is no need to have them slide over and clean up space for any reason. - Any new targets can appear in the next nearest 'hole' to the right, or whatever, just as long as the existing targets DO NOT MOVE from where they currently are!
2) friendly targets appearing on a seperate line, or some other part of the screen seperate from enemy targets would also be nice. This is such a good request and probably the most annoying little thing about eve for me at the moment and probably very easy to fix. |
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