Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 111 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
|

CCP Soundwave
C C P C C P Alliance
156

|
Posted - 2011.11.15 10:58:00 -
[1] - Quote
Dear spacefriends
A year or so ago, I started a backlog of little things. At its highest point, it had 300-400 small features; some awesome, some of dubious quality. With two little things releases at the start of the year and more coming this winter, we've churned through the top layer of them. They were prioritized in terms of quality, and we're simply so deep into this list that I'm running into more and more stories that just aren't worth it.
That tells me it's time to throw the list out and start making a new one. That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list.
Go! |
|
|

Chribba
Otherworld Enterprises Otherworld Empire
876
|
Posted - 2011.11.15 11:01:00 -
[2] - Quote
RAINBOW MINING!
and
the ability to install multiple industry jobs at the same time (with all same settings, stacked). Will help a lot when installing multiple like invention/manufacturing jobs.
Keep up the great work!
/c
|
|

Gilbaron
The Scope Gallente Federation
7
|
Posted - 2011.11.15 11:06:00 -
[3] - Quote
grouping medslots items in station hangar - shift/alt/ctrl click - fit to active ship in fitting window - checkbox to simulate module activation to see how ehp/cap/dps/whatever changes |

Destination SkillQueue
Are We There Yet
96
|
Posted - 2011.11.15 11:07:00 -
[4] - Quote
Drones don't follow your orders. They don't focus fire even when the option is selected and they randomly drop targets. This happens in both aggressive and passive mode. Point being the current AI makes relying heavily on drones a very frustrating exercise in cat herding. Either fix the AI or take it behind the shed and shoot it. On second thought better just shoot it anyway and make a totally new AI from the beginning. That way there is no risk of porting over bugs from the old AI. |

Mag's
the united Negative Ten.
2152
|
Posted - 2011.11.15 11:07:00 -
[5] - Quote
Any chance that you could stop drones being attacked by sentry guns? 
Oh and how about being able to have locked friendly targets, placed in a different area of the screen.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Dradius Calvantia
Creative Cookie Procuring Rote Kapelle
116
|
Posted - 2011.11.15 11:08:00 -
[6] - Quote
It would be amazing if all available targeting slots were shown on the UI as empty boxes when nothing was targeted. When a target is destroyed, the focus (or what ever you guys call it) does not switch to the next target down the list until you actually click on that target. You should also be able to select an empty targeting slot to pre-activate a module on once your targeting of the next ship is complete, even if you have other targets locked up.
Also, please add color tags to the targeting boxes.
Thank you. |

Javelin6
Minmatar Republic
2
|
Posted - 2011.11.15 11:09:00 -
[7] - Quote
Black-Ops Battleships.
They have needed to be look at since the fuel bay introduction. |

Salpun
Paramount Commerce
51
|
Posted - 2011.11.15 11:09:00 -
[8] - Quote
Drone and D scan controls need a look Green brackets for assisting some one. New Icons in the over view Missle flight range on the Tactical view. Smaller Target picturs Easier way to tell if you are warp bubbled, scammed or any other effect on your ship. Right click the effect icon to target or view who is doing it to you. |

Erik Finnegan
Polytechnique Gallenteenne
12
|
Posted - 2011.11.15 11:11:00 -
[9] - Quote
Orbit/keep at range settings stored per fitting. Or allow defining those preset values. |

Theo Samaritan
Good Man.
0
|
Posted - 2011.11.15 11:12:00 -
[10] - Quote
Remake the textures for capital ships to 2048-¦ rather than the current 1024-¦ that it shares with smaller ships.
Textures of that size work fine on smaller ships, but frankly they look terrible on capitals. Even if you limit it to the highest settings, or make it a check box option in graphics settings, there are plenty of cheap graphics cards that can handle those textures en mass these days and it would be appreciated by us capital pilots.
Hell, while you're making 2k textures, redo the stations with them as well. You could argue that capital pilots shouldn't notice the low texture quality with the normal camera distances, but you cant say the same about stations considering how close we are to them. |
|

Spanking Monkeys
ZC Industries
7
|
Posted - 2011.11.15 11:13:00 -
[11] - Quote
Chribba wrote:RAINBOW MINING!
and
the ability to install multiple industry jobs at the same time (with all same settings, stacked). Will help a lot when installing multiple like invention/manufacturing jobs.
Keep up the great work!
/c
this, select slots 1-11, select bpc/bpo's 1-11 install. drives me mental every day installing 100's of jobs with 10000000's of clicks |

Bring Stabity
Magellanic Itg Goonswarm Federation
42
|
Posted - 2011.11.15 11:13:00 -
[12] - Quote
1) Delete the idea of a "shield-slave" equivalent in eve, it is not needed. 2) Make shield bonuses apply properly 3) Delete supercaps? 4) Revisit frigates and cruisers. Make cruisers tougher, and frigates faster. The Dramiel wasn't overpowered, all the other frigates were strictly worse. Frigates should be very fast, Interceptors have the advantage of being harder to hit as well. More speed is more fun, and frigates should be the most fun. 5) More T3 ships! |

Myrhial Arkenath
Ghost Festival Naraka.
21
|
Posted - 2011.11.15 11:14:00 -
[13] - Quote
Dear CCP Soundwave,
If it could be made so that pirate NPC's stop shooting at people with sufficiently high faction standings to that respective pirate faction, I and a lot of other pirate roleplayers would love you / the devs implementing it forever and ever. This is a little fix that benefits anyone running missions in NPC nulsec though, as it gives them a little edge in pvp situations.
A minor suggestion for that would be to maybe not have it in missions. If you accept a mission against your favorite pirate faction, they should damn well shoot at you.
xoxo Myrhial
PS: Another totally unrelated little thing I'd love would be a mass lock / unlock vote button for corporate blueprints. Nobody gets happy about clicking 300 times to lock 300 blueprints and then having to go through 300 votes so you get 300 notifications. And that is just a small blueprint collection. CEO of Ghost Festival :: Co-Executor of Naraka. Blog: Diary of a Pod Pilot |

ParkerJ
FISKL GUARDS The Kadeshi
0
|
Posted - 2011.11.15 11:15:00 -
[14] - Quote
* A change character option - its very tedious to log off and back on to switch characters - Plus I fumble alot and usually click on the wrong char.
* For Mega/Corp Management skills plus Ethnic relations to be either to apply automatically instead of spending ages looking for that little button hidden away to apply "current member allowance*
* Get rid of CSPA charges , the majoirty of players that I kow set it to 0 - we have options to not accept convo's so having the CSPA is a little redundent.
* Make the Ingame recruitment Ads much more apparant in game - its seems to be hidden away and I woudlnt say ignored but just over looked (prolly a big one instead of little one).
* and on the point of "little" things .. a endless supply of Yellow Pages for CCP Guard cause he is so little xD *Esp neeeded for when interviewing the mighty CCP Tallest |

Leemi Sobo
University of Caille Gallente Federation
2
|
Posted - 2011.11.15 11:16:00 -
[15] - Quote
I want to see stackable BPCs with same stats (ME,PE,remaining runs) |

Mila Strelok
Autonomos S.L.
2
|
Posted - 2011.11.15 11:17:00 -
[16] - Quote
Make a password list for POS or your ship can remember last password entered between docks and system jumps, is annoying to enter a password every few minutes.
|

Terminal Entry
New Fnord Industries
0
|
Posted - 2011.11.15 11:17:00 -
[17] - Quote
Even with Starship Piloting and Advanced Starship Piloting, when you issue the command to fly from A to B and object C is in the way you'll find your ship flapping around on said object C.
.
|

Matrim Barr
Morton Harket's Lovechildren
0
|
Posted - 2011.11.15 11:21:00 -
[18] - Quote
Renaming / individual notes for jump clones so we can see what each one is useful for |

Cirage
Son's of The Hammer
1
|
Posted - 2011.11.15 11:22:00 -
[19] - Quote
Giant secure containers that are giant for REAL. Give us containers matching industrial's cargo spaces. Think about trains and trucks IRL. The cargo there is stored in wagons which are dumb and require no pilots. Why can't spaceships act more like locomotives in this scenario? Perhaps the ability to connect containers too and then just use one tractor beam to bring them all home. |

Dyner
Midgard Protectorate
37
|
Posted - 2011.11.15 11:28:00 -
[20] - Quote
The ability to detach 'frames' from the game's "Master Window" and drag them to another screen. Basically, Adobe CS5-style. --- Oh, you wanted "little" things didn't you. 
Okay, how about the ability to add targets to a NEW "My Target" frame specifically for drones.
Basically you have a new Target frame that will be the 'priority' targets for drones.
It's really annoying that drones go after the big ships when it's the smaller Targeting Breaker ships are left untouched.
It's basically a "focus" frame that abides BY THE SAME ruleset as the current target frame. This means if you're ship can only lock 5 targets and you can mentally process 7 locks....
You'll still only be able to lock 5; even if 3 are added to the drones' target list.
After all targets are destroyed in the list the drones default back to what they do now (when they actually work right )
---
If that's STILL to big then how about changing it so the drones target (aka Prioritize) ships they are suited for?
Light -> Frigs / Destroyers Medium -> Cruisers / BC Heavy -> BS+
As I said, while I appreciate Bob the Drone trying to destroy that battleship that's wailing on me for ~400+, I would really appreciate if Bob would go and destroy the frigate that's ECMing me or Scramming me.....
**Note, this is for NPC fights; I expect you to do the work on your own in PVP**
Simple if / then statement in the AI script
if (target == player){ ->load Script 1a }else{ ->load Script 1b }
#1a -> PVE AI (proposed one) #1b -> PVP AI (aka current one)
EDIT:
Cirage wrote:Giant secure containers that are giant for REAL. Give us containers matching industrial's cargo spaces. Think about trains and trucks IRL. The cargo there is stored in wagons which are dumb and require no pilots. Why can't spaceships act more like locomotives in this scenario? Perhaps the ability to connect containers too and then just use one tractor beam to bring them all home.
Like in Cowboy Bebop's episode: Heavy Metal Queen (ep. 7)? |
|

Simvastatin Montelukast
SACHEN. Mean Coalition
4
|
Posted - 2011.11.15 11:28:00 -
[21] - Quote
Mila Strelok wrote:Make a password list for POS or your ship can remember last password entered between docks and system jumps, is annoying to enter a password every few minutes.
This has been fixed already :) (in the Winter Expansion.) |

T'amber Anomandari Demaleon
Republic Military School Minmatar Republic
84
|
Posted - 2011.11.15 11:29:00 -
[22] - Quote
small boobs in the character creator.
|

Moonaura
Swedish Aerospace Inc The Kadeshi
13
|
Posted - 2011.11.15 11:29:00 -
[23] - Quote
Hey Soundwave, liking the new beard btw. It is an exclusive club.
This is all I want: Caldari fleet ships balanced.
I explained why here:
https://forums.eveonline.com/default.aspx?g=posts&t=33730&find=unread
Many thanks. |

Ravcharas
GREY COUNCIL Nulli Secunda
27
|
Posted - 2011.11.15 11:30:00 -
[24] - Quote
When you spend a lot of time zoomed out it's all too easy to lose track of where your ship actually is. So you press ALT to show those little brackets, right? Wouldn't it be swell if you could TOGGLE those brackets on and off with a handy shortcut or something, instead of having to keep holding down ALT all the time?
|

Dyner
Midgard Protectorate
37
|
Posted - 2011.11.15 11:33:00 -
[25] - Quote
OH!
And how about a mobile authenticator app for iPhone and Android......I'm tired of typing in my 20+ character password to look at the forum on my phone 
But in seriousness, I think all game companies should be implementing this...after all most gamers fill out the personal info fields with their 'real' info; especially if the company also sells stuff in the real world *cough*Ship Models*cough* |

Moonaura
Swedish Aerospace Inc The Kadeshi
13
|
Posted - 2011.11.15 11:36:00 -
[26] - Quote
Oh and removal of local in 0.0 to make it more fun and make black-ops actually worth it. |

fardolce
Eve Liberation Force Fatal Ascension
0
|
Posted - 2011.11.15 11:39:00 -
[27] - Quote
Drone damage increasing implant(s) please. Thanks for listening  |

SamuraiJack
Sacred Templars RED.OverLord
0
|
Posted - 2011.11.15 11:39:00 -
[28] - Quote
Right clicking on Ore in a rorqual allows you to insert a compression job rather than manually having to run throu science and industry EVERY damn time. |

ArchenTheGreat
Pulsar Nebulah Army of Lovers.
5
|
Posted - 2011.11.15 11:40:00 -
[29] - Quote
Add local (user) time in ever place where EVE shows or allows to enter a time. Just create one universal time widget and use it across the client. |

Nutbolt
Avalon Project Shadow Rock Alliance
8
|
Posted - 2011.11.15 11:41:00 -
[30] - Quote
Chribba wrote:the ability to install multiple industry jobs at the same time (with all same settings, stacked). Will help a lot when installing multiple like invention/manufacturing jobs.
Keep up the great work!
/c
This |
|

Lightzy
Cult of the Spinning Meat
0
|
Posted - 2011.11.15 11:43:00 -
[31] - Quote
Ability to set up multiple manufacture/inventio job with single click... if you have all the materials required |

Leemi Sobo
University of Caille Gallente Federation
3
|
Posted - 2011.11.15 11:44:00 -
[32] - Quote
Could you make the character creator available on clone-upgrade / jumpclone-creation (maybe for an extra fee)? With all that stuff from select race / bloodline / gender to photo / (possibly name with identities tab in showinfo)? |

Slighet
Siempre Muerto
8
|
Posted - 2011.11.15 11:45:00 -
[33] - Quote
Ability to filter ships with no pilot from dscan. Finding targets not POS'd up is a pain. |

Black Dranzer
73
|
Posted - 2011.11.15 11:45:00 -
[34] - Quote
It's hard to think of little things. I can think of plenty of BIG things, but little things..? ... Hmm..
1) Some feedback when I double click to change my ship's flight path would be nice. I'm Australian, so it often takes me a couple of seconds to actually see my ship move, and I'm never 100% sure if the game has registered my doubleclick or not. Just a little beep or a flicker of the interface somewhere. Anything.
2) When I right click my portrait in local and click show info, I WANT TO VIEW THE INFO WINDOW THAT EVERYBODY ELSE SEES. No, really, I don't want to open the character sheet. If I wanted to open the character sheet I'd open the bloody character sheet.
3) I spent around half an hour today digging through the sisi files trying to work out how to extract the (absolutely beautiful by the way) Crucible title screen music. I've resorted to having youtube open. Can you please just store it as a standard OGG like every other song? Hell, can you store the pirate music in standard OGG format too? And the old title screen songs?
4) While I'm on music: It'd be nice to have some combat music start up and fade out whenever I get into a battle. I love Below the Asteroids as much as the next guy, but it doesn't suit being on the receiving end of a gatecamp.
5) And while we're at it, we have customizable ambient jukeboxes. How about customizable combat jukeboxes?
6) I don't know how small this is, but being able to configure the CQ TV screen to display random videos off of your hard disk (without having to bik them first), youtube videos, and ESPECIALLY livestreams would have absolutely awesome potential. I'd love to be able to dock in Jita 4-4 and tune into Jitacam.
7) This is incredibly insipid, but when your pod bursts, rather than simply showing a loading bar and acting as if I just activated a clone jump whilst in the middle of space, the screen should flicker, flash, go dark and silent, and then slowly and blurrily fade back in.
If I think of more, I'll post. |

Slighet
Siempre Muerto
8
|
Posted - 2011.11.15 11:46:00 -
[35] - Quote
Bookmarks in overview! May not be *that* little but would make an enormous difference. |

Nisd
Nasgul Collective Cascade Imminent
0
|
Posted - 2011.11.15 11:46:00 -
[36] - Quote
Drag and drop sort on fleet watch list. |

Lai Munnar
Unicorn Enterprise
0
|
Posted - 2011.11.15 11:46:00 -
[37] - Quote
ability to select all items and sell them alltogether \o/ because if u have to go selling 300 different items you have to spend insane amount of time on clicking :(
Khanid themed abaddon! (aka black edition abby <3) |

Real Poison
Aura of Darkness Nulli Secunda
3
|
Posted - 2011.11.15 11:46:00 -
[38] - Quote
little things:
turn the "clone jump"-button into a
"leave-current-ship-and-pause-skilltraining-and-do-the-clone-jump-and-restart-skilltraining"-button |

spookydonut
GoonWaffe Goonswarm Federation
46
|
Posted - 2011.11.15 11:47:00 -
[39] - Quote
Fix the beacon list in the jump-to menu on the capacitor context menu. Beyond 15 or so beacons it disappears to be replaced by just "open capital navigation"
Also bring back the jump to beacon broadcast functionality that displayed what system the broadcast cyno is in. Currently it is just "Jump to beacon" where it previously displayed what system that beacon was in. |

Pattern Clarc
Aperture Harmonics
292
|
Posted - 2011.11.15 11:48:00 -
[40] - Quote
Command ship changes.
Option to allow saved fittings to install ammo in cargo bay, gun groups, and rigs.
Better drone UI, less drone timing out and for drones never to split targets unless instructed to.
Aggression count down timer
Scan probe layout/patterns to be saved
Better hit area to enable overloading, preheat during jump cloak Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
|

Slighet
Siempre Muerto
8
|
Posted - 2011.11.15 11:48:00 -
[41] - Quote
Black Dranzer wrote:It's hard to think of little things. I can think of plenty of BIG things, but little things..? ... Hmm..
1) Some feedback when I double click to change my ship's flight path would be nice. I'm Australian, so it often takes me a couple of seconds to actually see my ship move, and I'm never 100% sure if the game has registered my doubleclick or not. Just a little beep or a flicker of the interface somewhere. Anything.
Oh god yes, and on that note, proper buffering of input. Local code saying "you can't do that" just because it hasn't received notification from the server on the success of your previous action is *awful*. I'm looking at you "double click, engage mwd/cloak"
|

CMD Bileena
Ajo Heavy Industries
1
|
Posted - 2011.11.15 11:48:00 -
[42] - Quote
Missile launching hardpoints and effects... and nicer missile effects in general... pretty please? |

Ravcharas
GREY COUNCIL Nulli Secunda
27
|
Posted - 2011.11.15 11:48:00 -
[43] - Quote
If I am pointed and I hit the warp button - the feedback given (you cannot warp because of blahablaha) is in the form of a text message and the ship not responding. Why is the warp button not greyed out and disabled? If I'm scrammed, the MWD module icon might as well be disabled too. If I'm neuted and don't have enough cap to run a module, disable that module icon until I have enough cap to engage it.
Why doesn't the neocom buttons toggle windows? Clicking the wrong button means I have to close the window manually and that annoys me.
The overheat part of module buttons is too small. For crying out loud... |

Night Epoch
Stimulus Rote Kapelle
42
|
Posted - 2011.11.15 11:49:00 -
[44] - Quote
Black Ops Battleships need a buff or a role tweak.
Many options could be considered:
1. Buff base stats to be comperable to their T1 counterparts.
2. Give a jump range bonus. The fuel bay is small and the jump range is shite atm.
3. Give ability to fit CovOps cloak (I don't actually like the idea as it's rather pointless ... but it can be considered)
4. Black ops pilots get a time delay on appearing in local. Would be AWESOME (IMO)
As it stands right now, BOps are useful only for bridging onto pure ganks. If you're bridging into a ~goodfite~ with even/stacked odds, the BO pilot is screwed because he's instaprimary with a crap tank.
Please give Black Ops a better defined role by (a) carving their niche a bit more or (b) providing them with enough of a stat buff that they're useful in actual combat (rather than just ganks). |

Admiral Rufus
Lone Star Exploration Lone Star Partners
0
|
Posted - 2011.11.15 11:49:00 -
[45] - Quote
Allow a "fit all" option when right clicking a stack of a module which will fill whichever slot with the stacked module, this will really only apply to guns and will save the tedious fitting of 8 of the same module through 16 separate clicks into 2 clicks. Also an option to group/ungroup guns on a ship whilst docked would be useful |

Corpse Bride
The Justified Ancients of Mu-Mu
0
|
Posted - 2011.11.15 11:49:00 -
[46] - Quote
Two little things here:
When I open the certificate tab of a ship; it should tell me if I have that certificate or not.
Missiles should tell me their range without making me resort to mental arithmetic. |

T'amber Anomandari Demaleon
Republic Military School Minmatar Republic
86
|
Posted - 2011.11.15 11:49:00 -
[47] - Quote
Events Management Menu For Alliance, Corp, or Eve Wide events management (only basic tracking and information) and advertising http://i154.photobucket.com/albums/s260/MrOosterman/eventmenu_version2_mouseover.jpg
Blocklist Libraries Corp and Personal block lists, with Conflict Management / resolution and options to trade. People that haven't been blocked by you (ie your corp or from an imported/ purchased block library are displayed more transparent colour until you confirm their blockage) http://i154.photobucket.com/albums/s260/MrOosterman/blocklistlibraries.png http://i154.photobucket.com/albums/s260/MrOosterman/chatchannels.jpg
Detachable Eve Windows + Eve Database on Mobile Device http://i154.photobucket.com/albums/s260/MrOosterman/detachable_windows_eveonline_client.jpg
Scrolling Market Bar & Player Status (Online, Away) http://i154.photobucket.com/albums/s260/MrOosterman/undockablechat_pink.jpg
Pink Ships http://i154.photobucket.com/albums/s260/MrOosterman/dirtypinkhurricane.jpg
Custom Fur http://i154.photobucket.com/albums/s260/MrOosterman/multiplicity_20101209101356.jpg
New Racial Bloodlines Two per race fitting in with existing history http://i154.photobucket.com/albums/s260/MrOosterman/20110126060257.png
Paint Slots http://i154.photobucket.com/albums/s260/MrOosterman/2011286185712.jpg
Ship Accessories http://i154.photobucket.com/albums/s260/MrOosterman/shiskabob-1.jpg
Eve Client for Mobile Devices basic management of skills, research, pos etc. no actualy ships in space http://i154.photobucket.com/albums/s260/MrOosterman/eve_running_on_cellphone.jpg
Ship Crews http://i154.photobucket.com/albums/s260/MrOosterman/shipcrew_draft.jpg
did you say small things?? :) |

Headerman
Quovis Shadow of xXDEATHXx
319
|
Posted - 2011.11.15 11:50:00 -
[48] - Quote
spookydonut wrote:Fix the beacon list in the jump-to menu on the capacitor context menu. Beyond 15 or so beacons it disappears to be replaced by just "open capital navigation"
Also bring back the jump to beacon broadcast functionality that displayed what system the broadcast cyno is in. Currently it is just "Jump to beacon" where it previously displayed what system that beacon was in.
Fixed in Sisi.
To CCP Soundwave, i would love a tab for everyone in my corp when working POS modules.
Failing that, some new music would be great 
Edit: And a new audio clip for Gallente drones/xlarge blasters, cause the steam whistle goes Woo Woooo!!
Edit2: A plush slaver hound from the EVE shop :) The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Slighet
Siempre Muerto
8
|
Posted - 2011.11.15 11:52:00 -
[49] - Quote
Fix dscan slider and better dscan range input, probably addition of a slider! :)
/spam |

Damhest
Adeptus Mechanicus Inc Shadow of xXDEATHXx
0
|
Posted - 2011.11.15 11:52:00 -
[50] - Quote
- Change Drone Control Units to passive modules. They don't use cap and only take time to activate and some space in UI.
- Change fighters AI so that they can auto-attack similar targets like drones do. It's just annoying while flying in a carrier in anomaly . We're lazy, you know? =) (the most important change for me)
- Lastly, it would be nice to see some new rigs and/or implants to fighter and drone damage. Maybe some module to boost fighters speed.
|
|

Drechlas
Shattered Star Exiles SpaceMonkey's Alliance
1
|
Posted - 2011.11.15 11:52:00 -
[51] - Quote
@ccp guard... you did it... you opened pandora's box  |

Calistai Huranu
Red Federation RvB - RED Federation
10
|
Posted - 2011.11.15 11:55:00 -
[52] - Quote
Tech 1 frigates, improved/added slot layouts and bonuses.
Tech 1 cruisers, as above.
Make the red-headed stepchildren of EVE's ship's fun and desirable to fly instead of just when out and about for lulz. |

Dyner
Midgard Protectorate
37
|
Posted - 2011.11.15 11:56:00 -
[53] - Quote
Black Dranzer wrote:It's hard to think of little things. I can think of plenty of BIG things, but little things..? ... Hmm..
2) When I right click my portrait in local and click show info, I WANT TO VIEW THE INFO WINDOW THAT EVERYBODY ELSE SEES. No, really, I don't want to open the character sheet. If I wanted to open the character sheet I'd open the bloody character sheet.
THIS, A THOUSAND TIMES, THIS.
I have either:
a) open EVE Gate -or- b) log an alt account on
just to see if my Bio will fit or be chopped
On that note:
Can we please have a character counter for bios. Like Twitter, Youtube, etc use? |

Rayden Lambert
Ministry of War Amarr Empire
0
|
Posted - 2011.11.15 11:56:00 -
[54] - Quote
Please increase the font size. It's hardly readable on anything bigger than 20" screen. |

Ronz0
Adv. Persistent Threat
0
|
Posted - 2011.11.15 11:57:00 -
[55] - Quote
- Ability to tell your drones to go and sit here or there without moving to said position, then back again. (Eg, gate camps)
- First person flying mode
|

Solstice Project
Cult of Personality
125
|
Posted - 2011.11.15 11:57:00 -
[56] - Quote
The ability to drag an item from the market window to a chat window. Currently, it only works with the searched-for items.
The big icon of a showed item on the right side of the market window would be perfect for drag&drop into a chatwindow.
|

Karah Serrigan
The Hatchery Team Liquid
3
|
Posted - 2011.11.15 11:59:00 -
[57] - Quote
Make an "unstack" button that splits a stack into pieces of x where x can be set by the player. Make logging out not restart the client and maybe even add a change character button that doesn't require logging out. Make window settings be saved for each character, not per account. It is highly annoying having a trader and a pvp character on the same account, then having to switch the market and contract windows all the time. Fix the align of windows if they are clipped together. For example if the dscan window goes from the top of the screen down to the chat window, then as soon as you minimize the dscan window the chat window will get dragged to the top.
|

Lightzy
Cult of the Spinning Meat
1
|
Posted - 2011.11.15 11:59:00 -
[58] - Quote
Ronz0 wrote:
- First person flying mode
not really "a small" change? 
|

George Anninen
Porkchop 'n' Cheese
0
|
Posted - 2011.11.15 12:00:00 -
[59] - Quote
make a "toggle zoom direction" Option
is it that hard to implement that? i would love it |

Momiji Sakora
Omni Galactic Frontier Systems Alliance
2
|
Posted - 2011.11.15 12:00:00 -
[60] - Quote
More faction iterations, Calgary navy Rokhs and Abadons etc.
T2 Drake...
A more hands on control system for Frigates and Destroyers, joystick control...
The rest of that walking in stations thing...
Some new iteration on high sec... |
|

Denuo Secus
13
|
Posted - 2011.11.15 12:01:00 -
[61] - Quote
A drone launch shortcurt. Maybe by handling existing drone groups like module slots and adding the ability to bind key shortcuts that way.
A simple boost of armor/shield repair modules as proposed in this forums already: give all repair modules an inbuilt resist bonus. IMHO this tiny change would boost active tanks enough to make them more viable in small scale PvP. Atm buffer tanking is most of the time the better option, even in small scale PvP. Since both, buffer and active tanks, depend on resists fitting a repair module wouldn't feel like a wasted slot anymore.
Tune down graphics and sound effect of sensor boosters and ECCM. It's too much atm.
A way to change ammo/laser crystals by using a shortcut. Drag&drop works for ammo but not for crystals. Using context menus mid-fight is tricky sometimes. |

Sarmatiko
169
|
Posted - 2011.11.15 12:01:00 -
[62] - Quote
Change Marauder role skill bonus for tractor beam and make it dependent from Marauder skill level.
Before: Role Bonus: 100% bonus to range and velocity of tractor beams
After: Marauder Skill Bonus: 5% bonus to Tractor Beam and Salvager cycle time and 60% bonus to Tractor Beam range and velocity per level.
Noctis will still outrun maradeur by salvaging/looting efficiency, but this change will make us carebears little happier  |

Bam Stroker
InterSun Freelance Moon Warriors
6
|
Posted - 2011.11.15 12:01:00 -
[63] - Quote
Dyner wrote:The ability to detach 'frames' from the game's "Master Window" and drag them to another screen. Basically, Adobe CS5-style.
This x infinity. If I could have my main display just Eve and all chat/overview/cargo/drone bay windows on a second monitor that would be AWESOME SAUCE. |

Dyner
Midgard Protectorate
38
|
Posted - 2011.11.15 12:02:00 -
[64] - Quote
Lightzy wrote:Ronz0 wrote:
- First person flying mode
not really "a small" change? 
Yes it is; just remove the ship model.  |

Super Chair
Hell's Revenge Flatline.
27
|
Posted - 2011.11.15 12:02:00 -
[65] - Quote
Make FW plexes spawn periodicly throughout the day rather than just after downtime. |

Ryans Revenge
V0LTA VOLTA Corp
0
|
Posted - 2011.11.15 12:02:00 -
[66] - Quote
- Black ops to get same range as carriers for jumping. They are useful in their current state but don't have the range to be used. Especially with how vast eve is you can only jump a few systems rather than get into someone's back yard. You should atleast be able to jump from one region to the other in my mind.
- Proteus drone version update. Please make the proteus a viable option as a drone ship. Currently it is extremely poor as a drone spec ship and has the same bandwidth as a t1 cruiser costing 5m. Along with the few ships that are currently drone boats this limits us drone spec pilots even more. Especially with the new t3 bc not having any kind of drone capability too.
- Display markers on the edge of the screen showing where your current targetted ships are. Like on space flight sims so you can locate your targets more easily.
- F10 map to show where your corp members currently are in space.
- Allow closing of Alliance/Corp chat
- Increase speed slightly of cruiser class ships so that they are once again adequately faster than battlecruisers as currently BC's are fast enough to be used instead of cruisers.
|

GeeShizzle MacCloud
25
|
Posted - 2011.11.15 12:02:00 -
[67] - Quote
you guys need to SERIOUSLY do something about the god awful CORP/ALLIANCE MANAGEMENT! at least allow the exporting of information so we can build better tools, but if not then make the management of large groups of people easier, FASTER and more secure!!
|

GRiMsReAPeR
inFluX.
0
|
Posted - 2011.11.15 12:02:00 -
[68] - Quote
Moonaura wrote:Oh and removal of local in 0.0 to make it more fun and make black-ops actually worth it.
If you think they aren't worth it, then you are doing it wrong.. which most people do it wrong.
|

Count Austheim
Raven's Flight Vanguard.
13
|
Posted - 2011.11.15 12:02:00 -
[69] - Quote
When in battle, the agressors webbing, scrambling and ECM'ing or whatever icons are pretty small and hidden out in the egde of the screen.
Would have liked to see those moved or maby let us move that to another small screen that shows us who is doing what to us. Just something better then how its now.
Good thread BTW.
kartofler smager godt! If this ships a-¦rockin, then im strangling someone....
http://count-austheim.blogspot.com/ |

Dyner
Midgard Protectorate
38
|
Posted - 2011.11.15 12:03:00 -
[70] - Quote
Bam Stroker wrote:Dyner wrote:The ability to detach 'frames' from the game's "Master Window" and drag them to another screen. Basically, Adobe CS5-style. This x infinity. If I could have my main display just Eve and all chat/overview/cargo/drone bay windows on a second monitor that would be AWESOME SAUCE.
Combine that with Touch Screen...
brb, getting tissues  |
|

Lightzy
Cult of the Spinning Meat
1
|
Posted - 2011.11.15 12:04:00 -
[71] - Quote
Count Austheim wrote:When in battle, the agressors webbing, scrambling and ECM'ing or whatever icons are pretty small and hidden out in the egde of the screen.
Would have liked to see those moved or maby let us move that to another small screen that shows us who is doing what to us. Just something better then how its now.
This is pretty annoying too
|

Solstice Project
Cult of Personality
125
|
Posted - 2011.11.15 12:04:00 -
[72] - Quote
Please remove the unnecessary whitespots from planets, as shown here ->
http://imgur.com/BuQu6
It's a shading thingy, not actually an issue, but it still hurts my eyes bigtime.
This is nothing that you'll find on any planet ever, except when it's perfectly curved and smooth ... good luck finding one. :) |

Luscius Uta
HAMMER STAR BLADE Universal Paranoia Alliance
1
|
Posted - 2011.11.15 12:05:00 -
[73] - Quote
I would like to see at least one ship which would fill the cargo bay size gap between standard haulers and freighters, with maybe 10-20k m3 base cargo bay size and 2 or 3 low slots, with price similar to those of T2 industrials, and ability to pick up cans from space. Preferrably using ORE Industrial skill, since Noctis is the only ship that benefits from it right now. |

TommyMc88
Dawn of a new Empire The Initiative.
0
|
Posted - 2011.11.15 12:05:00 -
[74] - Quote
Real Poison wrote:little things:
turn the "clone jump"-button into a
"leave-current-ship-and-pause-skilltraining-and-do-the-clone-jump-and-restart-skilltraining"-button
Night Epoch wrote:Black Ops Battleships need a buff or a role tweak.
Many options could be considered:
1. Buff base stats to be comperable to their T1 counterparts.
2. Give a jump range bonus. The fuel bay is small and the jump range is shite atm.
As it stands right now, BOps are useful only for bridging onto pure ganks. If you're bridging into a ~goodfite~ with even/stacked odds, the BO pilot is screwed because he's instaprimary with a crap tank.
Please give Black Ops a better defined role by (a) carving their niche a bit more or (b) providing them with enough of a stat buff that they're useful in actual combat (rather than just ganks).
This. |

SehrGute
NorCorp Enterprise No Holes Barred
0
|
Posted - 2011.11.15 12:05:00 -
[75] - Quote
faction ass kissing agent. with missions for pure standing rewarded. |

Dr Sodius
State War Academy Caldari State
4
|
Posted - 2011.11.15 12:05:00 -
[76] - Quote
what has come into mind:
EAF Those ships need a complete overhaul if you ask me... look at the graphs posted 2 days ago and you know why :) They need a change and a specific role in EVE
Black Ops These ships need a fix, useless atm
T3 Battleships whats the plan about t3 bs' ? any eta when we can except those ships in new eden? same goes for frigates (iam not a big fan of them, but anyway)
5th subsystem for t3 cruisers new eccm and sensor booster effect please without killing my eyes and everyone else! new models for stations
highlighting of my own sell & buy orders in the market window comet & sun mining (should include a mini game like me2 has, new modules etc) rings of planets harvestable? fleet formation
new mission arcs new cosmos storylines
restrict level 4 missions only for people in player corps! (flame on!)
|

Solstice Project
Cult of Personality
125
|
Posted - 2011.11.15 12:06:00 -
[77] - Quote
It's not possible to fit stacked items onto the ship.
I can mark six items of [whatever] and drag them onto the fitting window and they get fitted, but dragging 6x [whatever] onto the fitting window results in only one being fitted.
Annoying as hell. |

Evelgrivion
Gunpoint Diplomacy
70
|
Posted - 2011.11.15 12:06:00 -
[78] - Quote
One big thing, one little thing. 
Current EVE Mechanics leave refining and reprocessing as a free, no time action. How about switching that up a bit and add refining time attributes to ores, modules, ships, alloys, etc? Ideally, refining times favor raw and compressed ores, followed by modules, ships, and alloys. Combined with an industrial reform of starbase refining capacities, an entire new profession could be born out of reprocessing scrap metals and the associated industrial sabotage of disabling these facilities in lowsec and nullsec. Sand for the sandbox! 
The little thing is retiring High Security Incursions. From an RP perspective, it would make sense that the Sansha start hitting some limitations in attacking secure space. In an in-game perspective, people are farming the bejeezus out of them; pimp ship Incursion runners are, from what I hear, the single largest point source of raw ISK in the game right now which is only continuing to damage the appeal of 0.0 space. |

Tesh Sevateem
Sadistic Consortium Orbital Technology Syndicate
6
|
Posted - 2011.11.15 12:07:00 -
[79] - Quote
1. Make it an option to invert zoom direction on mouse wheel (scroll up = zoom in, not out) 2. When killing/salvaging/losing a target, do not automatically select a new target (lost a lot of wrecks this way) |

Solstice Project
Cult of Personality
126
|
Posted - 2011.11.15 12:07:00 -
[80] - Quote
The ability to refine stuff remotely.
I really don't see the issue of being able to do it, one can do pretty much everything else remotely already, even trashing.
Please finally include that. |
|

Del orian
Betruger Trust Holding AG
0
|
Posted - 2011.11.15 12:08:00 -
[81] - Quote
Select targets from watchlist would be nice for logis. Something like left click to switch to locked target in target bar.
And an indicator of remaining capacitor or a warning if somebodys capacitor on watchlist is low :) |

Black Dranzer
73
|
Posted - 2011.11.15 12:08:00 -
[82] - Quote
Ravcharas wrote:If I am pointed and I hit the warp button - the feedback given (you cannot warp because of blahablaha) is in the form of a text message and the ship not responding. Why is the warp button not greyed out and disabled? If I'm scrammed, the MWD module icon might as well be disabled too. If I'm neuted and don't have enough cap to run a module, disable that module icon until I have enough cap to engage it
Hell, while we're on this, how about better feedback when we're scrammed/webbed/painted/whatever the hell? Skimming over the overview looking for those tiny little icons isn't particularly effective. When I'm being scrammed and webbed, I want a big flashing light on my HUD that says "HEY, DUMBASS, YOU'RE BEING SCRAMMED AND WEBBED, GET THE HELL OUT" |

Fhtagnamus Wiggins
Nemesis Holdings Corp Luna Sanguinem
0
|
Posted - 2011.11.15 12:08:00 -
[83] - Quote
1. Searching for system (in order to set them as travel destination) without need for opening the map 2. When you get invited into fleet while being about to jump you have to wait for 30~seconds or so, this should take no place. 3. LASERS, now are fixed on one point of the enemy ship. Why can't they move from one point to another instead? It would make them look as if they were slicing through the armour instead of punching into one point. 4. LASERS, why do they all hit at one point? Make it more varied! 5. Being able to paint on the ship, add some features, painting, logos etc (but that's already work in progress me thinks?) 6. Faction vs regular vs t2 models - More diversity in their hull would be fun. (so not only re-painting but also adding some distinctive elements into the ship's model (I know, some ships do look different but it's too little)). 7. Do something with the ui, it keeps getting messed up all the time. 8. Simplify overview settings. |

GeeShizzle MacCloud
25
|
Posted - 2011.11.15 12:08:00 -
[84] - Quote
Solstice Project wrote:Please remove the unnecessary whitespots from planets, as shown here -> http://imgur.com/BuQu6It's a shading thingy, not actually an issue, but it still hurts my eyes bigtime. This is nothing that you'll find on any planet ever, except when it's perfectly curved and smooth ... good luck finding one. :)
what... u mean like this photograph of earth
LOL! |

Ranshe
Blackwater Company
0
|
Posted - 2011.11.15 12:09:00 -
[85] - Quote
- dscan range input should be in AU not in km, can even accept decimals to get 0.00001 AU if you really need it (no idea why would you ever need that)
- why is the default dscan range set to something ridiculously small (don't remember, but it was 1000km or something stupid)? everyone using dscan changes it anyway
- better "toggle overheating a module" button so you don't accidentaly turn the module off instead
- ability to cancel turning the module off while it's still on it's cycle (so you click the module, cycle starts, click it again, red circle appears and module will deactivate at end of cycle, click it once again and red circle disappears, next cycle will start as if nothing happened) - would also help with the above
- rebalance Worm, right now it's totally useless, give it a drone damage bonus maybe and fixed 25m of drone bay?
|

Doctor Ungabungas
GoonWaffe Goonswarm Federation
39
|
Posted - 2011.11.15 12:10:00 -
[86] - Quote
Industrial windows remembering the last settings you used would be awesome. |

GRiMsReAPeR
inFluX.
0
|
Posted - 2011.11.15 12:10:00 -
[87] - Quote
Night Epoch wrote:Black Ops Battleships need a buff or a role tweak.
Many options could be considered:
1. Buff base stats to be comperable to their T1 counterparts.
2. Give a jump range bonus. The fuel bay is small and the jump range is shite atm.
3. Give ability to fit CovOps cloak (I don't actually like the idea as it's rather pointless ... but it can be considered)
4. Black ops pilots get a time delay on appearing in local. Would be AWESOME (IMO)
As it stands right now, BOps are useful only for bridging onto pure ganks. If you're bridging into a ~goodfite~ with even/stacked odds, the BO pilot is screwed because he's instaprimary with a crap tank.
Please give Black Ops a better defined role by (a) carving their niche a bit more or (b) providing them with enough of a stat buff that they're useful in actual combat (rather than just ganks).
Black ops are fine the way they are, if you mess with them you'll either ruin them, or make them too strong. The jump range is fine, learn to deal with the quirks of a black ops fleet. If done correctly you serious F people up..
|

Solstice Project
Cult of Personality
126
|
Posted - 2011.11.15 12:11:00 -
[88] - Quote
Tesh Sevateem wrote:1. Make it an option to invert zoom direction on mouse wheel (scroll up = zoom in, not out) 2. When killing/salvaging/losing a target, do not automatically select a new target (lost a lot of wrecks this way)
Number 2 is actually a necessity, but not even working correctly. Besides ... you need to be more careful. I had the same problem, but it's a user-problem, not a client-problem and i fixed it for myself easily by just paying attention and not doing stuff automatically.
Anyway.
After killing a target in the list, the next target is getting selected, so pressing F1 for example activates the gun for it, BUT it's not in the selected items window, which is annoying as hell !
I know this is actually more complex, because people select other things on purpose, so no clue how that could be corrected in a sensible manner.
Anyway, it's dozens of additional mouse kilometers every day.
Please correct that somehow. |

Prime FLux
The Rising Stars The Volition Cult
7
|
Posted - 2011.11.15 12:12:00 -
[89] - Quote
Add speed vectors to the tactical overlay. just a pointer which shows the were the ships are heading and how fast. To make it easier to see how ships are moving relative to each other.
improve the d-scaner. show the scaned wolym on screen and on solarsystem map.
|

Horus Menvra
Hedion University Amarr Empire
1
|
Posted - 2011.11.15 12:12:00 -
[90] - Quote
An opt-out check box for the new aggression warning. As it currently stands, your modules turn off and you get the warning every time the player you're assisting gains any new aggression flag. For example:
1. Player A steals a can from player B, gaining aggression towards corp 1. 2. Player C starts assisting player A (be it remote sebo, cap transfer, RR, etc) and gains the aggression flag towards corp 1. 3. Players A and B exchange fire, which causes player A to gain a new aggression flag towards player B. 4. Player C's assist modules are turned off because of incoming aggression flag towards player B, even though player B can already shoot player C, due to the aggression player C has towards corp 1.
If you put in the option to opt out of this warning (meaning no pop-up and modules don't deactivate), then people who regularly use assist modules in PVP situations aren't screwed by their modules deactivating/a giant warning that gains focus, while you still leave in your new layer of protection for players using assist modules in other capacities (ie incursions).
In my mind, it should set up in a similar way to the warning you're given before you go GCC. It's there and helps to prevent people from accidentally getting themselves killed, but for those people who want to go GCC repeatedly, you can turn the warning off. Sure, some people will accidentally go GCC in HS because their concord warning is turned off, but they consciously agreed that they accepted this risk. This should be the same for people who wish to use assistance modules on others. |
|

Lady Irradiance
Viziam Amarr Empire
0
|
Posted - 2011.11.15 12:12:00 -
[91] - Quote
Pattern Clarc wrote:Option to allow saved fittings to install ammo in cargo bay, gun groups, and rigs.
Better drone UI, less drone timing out and for drones never to split targets unless instructed to.
Aggression count down timer
Scan probe layout/patterns to be saved
Better hit area to enable overloading, preheat during jump cloak Ranshe wrote:- ability to cancel turning the module off while it's still on it's cycle (so you click the module, cycle starts, click it again, red circle appears and module will deactivate at end of cycle, click it once again and red circle disappears, next cycle will start as if nothing happened) - would also help with the above Improve the dscan angle & range slider/settings. Make the steps between angle positions equally spaced if you must keep the fixed logarithmic slider values (fixed values means it's not longer logically a scale, just a radio button style control), also allow both km and AU.
Refitting T3 subsystems in POS.
ECCM and sensor booster effect
Changes to: Sensor Damps, Info links, legion (especially cloaky SS), ECM mechanics, lol Amarr ships with 1 mid, ships without enough CPU and/or PG, tiers.
Boost active tanking, perhaps with this built-in resists idea, perhaps via overheating ease, perhaps specifically for ships already bonused to active tanking. Also reconsider the booster change, making Strong Exile now only as good as Standard was isn't going to help pvp, removing the drawbacks will make pve ships hugely increase their demand for drugs.
Down-vote to priority of any new Tech 3 ships, first fix EAFs, AFs, tiers in all classes (make ships fill different roles, not just be outclassed/un-fit-able) |

Solstice Project
Cult of Personality
126
|
Posted - 2011.11.15 12:12:00 -
[92] - Quote
GeeShizzle MacCloud wrote:Solstice Project wrote:Please remove the unnecessary whitespots from planets, as shown here -> http://imgur.com/BuQu6It's a shading thingy, not actually an issue, but it still hurts my eyes bigtime. This is nothing that you'll find on any planet ever, except when it's perfectly curved and smooth ... good luck finding one. :) what... u mean like this photograph of earthLOL!
oh. *LOL*
You sure this is actually real ?
I stand corrected ! *LOL* What a shame. xD
Anyway, the whitespot in the game just looks really bad.
I really have never seen the sun reflecting on the earth, for some reason this picture looks pretty much unreal to me.
Thx for pointing it out, though. |

Black Dranzer
73
|
Posted - 2011.11.15 12:15:00 -
[93] - Quote
Thought of another one: You know that little corner icon that shows us if an item is T2/Deadspace/Faction/Officer whatever? Can we please, please have that simply display the meta level of the item? I want to be able to tell Meta3 and Meta4 items at a glance.
Please.
It can't be hard. |

Cold32
Helljumpers White Noise.
0
|
Posted - 2011.11.15 12:15:00 -
[94] - Quote
1.The ability to drag windows out of the client (say chat windows or market) among everythting else on my desktop
2.Larger fleet broadcast buttons
3.Modules that dont stick on
4.Activating 2 tractors on 1 wreck (prefire the tractors then lock wreck)
|

Real Poison
Aura of Darkness Nulli Secunda
8
|
Posted - 2011.11.15 12:16:00 -
[95] - Quote
small tweak to locked targets display:
put the colored tag (blue, corpgreen, fleetpink) on the locked ships.
so in a fleet you don't accidentally your logis. and logis will have an easier time for km whorign. |

Kataira
The Eden Trading International Corporation Curatores Veritatis Alliance
3
|
Posted - 2011.11.15 12:16:00 -
[96] - Quote
please get rid of skill training stop/start while inserting implants or jumpcloning, tanks. :) |

GRiMsReAPeR
inFluX.
0
|
Posted - 2011.11.15 12:16:00 -
[97] - Quote
Ryans Revenge wrote:
- Black ops to get same range as carriers for jumping. They are useful in their current state but don't have the range to be used. Especially with how vast eve is you can only jump a few systems rather than get into someone's back yard. You should atleast be able to jump from one region to the other in my mind.
Over Powered....by WAY too extreme measures...try have a chain of recons...do the actual work of having a good blackops fleet. Instead of asking for this rediculous change... MAYBE a tiny buff to range.. but def not carrier range.. thats just stupid.
|

Umkontu We'Isizwe
Republic Military School Minmatar Republic
0
|
Posted - 2011.11.15 12:16:00 -
[98] - Quote
Little thing I would like:
Autostack function and autosort for inventories Group sell functions for inventories or highlighted items (i.e. ctrl+a sell y? y.) Return novelty skills to market i.e. astronautic engineering (what is the harm?) |

Solstice Project
Cult of Personality
126
|
Posted - 2011.11.15 12:17:00 -
[99] - Quote
Change orbiting in a way that it uses the ships direction vector if it lies within 180 Degree towards the ship.
It's really bad not being able to use the orbit i want, but instead having to hope that the navigation computer doesn't calculate an orbit that rides me right into the badies.
When i'm at the right distance for the orbit i want, the ship should follow the orbit i want it to have, not completely change direction.
thx. |

T4k3sh1
Garoun Investment Bank Gallente Federation
0
|
Posted - 2011.11.15 12:17:00 -
[100] - Quote
An overhaul of the vast majority of drones, excluding fighters, fighter-bombers, and sentries. The overhaul would not be function-wise, but model-wise. We just got a completely new turret system, yet we still have drones that can fire at something to the far left of it while all it's guns are bolted forward. Perhaps they could resemble mobile turret platforms, atleast that makes more sense then their current design + gameplay mechanics. |
|

guska Cryotank
No.Mercy Merciless.
4
|
Posted - 2011.11.15 12:18:00 -
[101] - Quote
Ravcharas wrote:When you spend a lot of time zoomed out it's all too easy to lose track of where your ship actually is. So you press ALT to show those little brackets, right? Wouldn't it be swell if you could TOGGLE those brackets on and off with a handy shortcut or something, instead of having to keep holding down ALT all the time? Alt+Z |

Solstice Project
Cult of Personality
126
|
Posted - 2011.11.15 12:19:00 -
[102] - Quote
Black Dranzer wrote:Thought of another one: You know that little corner icon that shows us if an item is T2/Deadspace/Faction/Officer whatever? Can we please, please have that simply display the meta level of the item? I want to be able to tell Meta3 and Meta4 items at a glance.
Please.
It can't be hard.
Metalevels are actually pretty easy to tell once you've figured the names out. |

Falus Templar
EVE University Ivy League
0
|
Posted - 2011.11.15 12:19:00 -
[103] - Quote
What everyone else said ... plus ... my little thing is that I want to be able to walk around in my Captain's quarters and fly my ship without clothes if I want.
The game will not let me close the character customization screen with my shirt off ... really??
It's a minor thing ... and the irony is ... really - since when have you guys ever cared about morality! :o)
Thanks! |

I Love Boobies
All Hail Boobies
15
|
Posted - 2011.11.15 12:20:00 -
[104] - Quote
Too lazy to read through all of this stuff, but put forth the suggestion in the Ideas & Suggestions a little while back where you could have a reconnect with lost drones button like there is on scanner probes. Would make it nice to reconnect to them if you get disconnected from the server for one reason or another. All that flying to them to scoop them is a pain in the behind. ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |

Two step
Aperture Harmonics K162
412
|
Posted - 2011.11.15 12:20:00 -
[105] - Quote
My top few: rename all POS structures (SMAs and CHAs especially) unpackaged ships in SMAs (This should sound familiar...) Cans in POS hangars - let me open them, rename them without having to take them out of the hangar CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog What does CSM 6 do? |

Solstice Project
Cult of Personality
126
|
Posted - 2011.11.15 12:21:00 -
[106] - Quote
Cockpit camera would be awesome.
NOT asking for first-person-style-movement, because i know this is not possible, BUT a cockpit camera (without cockpit, too much work anyway) surely is.
|

Hellen Bach
Imperial Academy Amarr Empire
11
|
Posted - 2011.11.15 12:21:00 -
[107] - Quote
Better managment of sets of orbit & keep at range distances.
Multiple user-settable presets that appear in the drop-down?
The sets-per-fitting idea someone mentioned sounds good..
Possibly hot-keyable too?
Something other than having a single value you need to redo everytime you want to change it, aanything, would be very welcome |

Solstice Project
Cult of Personality
126
|
Posted - 2011.11.15 12:21:00 -
[108] - Quote
I Love Boobies wrote:Too lazy to read through all of this stuff, but put forth the suggestion in the Ideas & Suggestions a little while back where you could have a reconnect with lost drones button like there is on scanner probes. Would make it nice to reconnect to them if you get disconnected from the server for one reason or another. All that flying to them to scoop them is a pain in the behind.
This one's already live on Singularity. |

Liu Ellens
Blame The Bunny The Dark Nation
9
|
Posted - 2011.11.15 12:21:00 -
[109] - Quote
1. I'd like to re-issue expired corp ads. Or simply take the previously selected values/texts and end up at the checkout form for payment.
I believe this was to be meant in there already / originally planned - or I fail at seeing that already existing option. 
2. Alliance info text does not support text formatting. Would be fine. I'm a little freighter - short and stout; This is my cargo, this is my route. When I get a lock-on, I scream and shout: "Light up a cyno!" and jump on out. |

OHGODTHEPAIN
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.11.15 12:22:00 -
[110] - Quote
Change the DScan angle slider so that smaller decrements don't decrease to barely pixels wide.
Optional DScan range units in AU.
Better ways to initiate overheating. Hold hotkey -> click icon perhaps? |
|

Solstice Project
Cult of Personality
126
|
Posted - 2011.11.15 12:23:00 -
[111] - Quote
The ability to zoom closer on the map.
Currently, it's way too far out for my taste, being able to zoom in further doesn't hurt anything. |

guska Cryotank
No.Mercy Merciless.
4
|
Posted - 2011.11.15 12:23:00 -
[112] - Quote
Black Dranzer wrote:2) When I right click my portrait in local and click show info, I WANT TO VIEW THE INFO WINDOW THAT EVERYBODY ELSE SEES. No, really, I don't want to open the character sheet. If I wanted to open the character sheet I'd open the bloody character sheet.
Right click capacitor, show info, click pilot portrait. |

Ranshe
Blackwater Company
0
|
Posted - 2011.11.15 12:23:00 -
[113] - Quote
Solstice Project wrote: Cockpit camera would be awesome.
NOT asking for first-person-style-movement, because i know this is not possible, BUT a cockpit camera (without cockpit, too much work anyway) surely is.
We're sitting in closed eggs full of fluid inside the ship. What cockpits? |

Solstice Project
Cult of Personality
126
|
Posted - 2011.11.15 12:24:00 -
[114] - Quote
A REFRESH CHARACTER button that allows my client to get a new imagine of a character, instead of having to be stuck with the cached image that gets updated soon (sometimes NEVER).
|

Solstice Project
Cult of Personality
126
|
Posted - 2011.11.15 12:25:00 -
[115] - Quote
Ranshe wrote:Solstice Project wrote: Cockpit camera would be awesome.
NOT asking for first-person-style-movement, because i know this is not possible, BUT a cockpit camera (without cockpit, too much work anyway) surely is.
We're sitting in closed eggs full of fluid inside the ship. What cockpits?
Oh ... OMG you're right. *LOL*
then ... just ... a front camera, maybe ? *lol*
I'm too concentrated on remembering things that annoyed me, i'm not paying enough attention on the surroundings.
Thx. :) |

Rhen Obsidian
Gemini Technologies Fortis Malleus
0
|
Posted - 2011.11.15 12:27:00 -
[116] - Quote
Not sure if these are little but here it goes...
I would like the ability to set up overviews and import/export them. This way corps/alliances can give out overview settings you import to your client and you go. Not the 20 - 25 minute set up guides that some corps have.
This might be crazy but I would also like to have it where I can set up audio alerts of some predefined (by me) event occurs... like if I am being scrammed/locked/webbed - play a sound of my choice or if someone who isn't in my corp enters local play a sound.
|

Sany Saccante
Siberian Khatru.
0
|
Posted - 2011.11.15 12:27:00 -
[117] - Quote
Fix defenders, when you activate module loaded with defender rocket it should automatically shoot any incoming missile and wait if there are non in range.
Graphical option for "real" universe, aka black one.
Increase electronic attack ship ECM bonus, so they became useful. |

Salpun
Paramount Commerce
51
|
Posted - 2011.11.15 12:27:00 -
[118] - Quote
Camera drones need to remember there location and range whan some one jumps and go back to that location. |

Rixiu
North Star Networks The Kadeshi
4
|
Posted - 2011.11.15 12:28:00 -
[119] - Quote
When rightclicking on another ship in space and selecting "keep at range" the only options are 50, 200, 500, something. We need the entire scale just like orbit. Pic: http://i.imgur.com/N55Lg.png
It should be possible to right click on the image in "selected item" to bring up the right click menu for a ship. Pic: http://i.imgur.com/L3kzR.png
Also. The D-scan angle and range selectors need some love. |

Hellen Bach
Imperial Academy Amarr Empire
11
|
Posted - 2011.11.15 12:28:00 -
[120] - Quote
Some tweaks to the map interface would be great (I've always liked the idea of drag-box zooming, or, zooming to see the plotted route in isolation with annotations of some relevant system info (similar to wht you can find in the nested pop-up menu you get, but pulled out of that menu stack and iconified next to the system spots) on each system / waypoint system would be lovely.
change the location of the EWAR notfier icons such that they are more readily visible? (Maybe some way of stuffing them into the shiptype icons (the various plus-style symbols on the left-hand overview column?) - or make it an toggle-able column of it's own, instead of attaching them to the far right of the overview row? |
|

Kyo Kansani
Virus Syndicate
0
|
Posted - 2011.11.15 12:29:00 -
[121] - Quote
Maybe a good idea to do something about the engine exhaust that we currently have in eve.
It would be cool if you can change it just like the engine exhaust in the log in screen with the incarna client
|

Solstice Project
Cult of Personality
127
|
Posted - 2011.11.15 12:29:00 -
[122] - Quote
A small sound when flying through planetary rings ...
Something that sounds like small stones on the surface of metal.
Well ... just imagine a ship moving through the rings, but with sound in space all the little rock-thingies would do on the hull, which makes sense of course. %)
Yes, i was doing that ... yes, i hoped for a sound ... no, there wasn't one. |

Aethlyn
45
|
Posted - 2011.11.15 12:30:00 -
[123] - Quote
Argh, forum ate my reply. :( Not sure if these are too big or good enough.
- Show container contents
When hovering container icons (e.g. ships or station containers), show a small overlay progress bar on their icon showing the used/free space (similar to usual item windows).
- Show corp recruitment ads on CQ video screen
(Unless I simply missed and/or forgot it and it's there already) add a clickable splash screen to open the corp ads, similar to how you're able to open the agent finder. The video itself could showcase one of the more popular corps (i.e. most applications in a given timeframe).
- Add a new button to probe controls: Return and reload
Well, guess that's pretty much self-explanatory.
- New contract type: production contract
This could be seen as a hybrid between courier and item exchange. You offer x items with a collateral and a reward. To fulfill the contract you require something else back (should be whatever you build off the items transfered first).
Looking for more thoughts? Read my blog or follow me on Twitter. |

Solstice Project
Cult of Personality
127
|
Posted - 2011.11.15 12:31:00 -
[124] - Quote
Give me the english Aura Voice back, somehow ! I am using the german client and i don't like the german Aura.
"Use English Voice" does not help.
|

Ricc Deckard
Trux Germani Ev0ke
1
|
Posted - 2011.11.15 12:32:00 -
[125] - Quote
Okay .... my wishlist:
* EvE Authenticator (not a small thing though) * Launch multiple Prod/Invent jobs at once * Dropdowns (i.e. Scence and industry ... 'Range') remembering the last settings (the science and indistry window needs some love :) ) * Switch character without restarting the client * If starting a skill on an account where another char is skilling add an option to stop the other char's skill queue remotely. * Contracts in the eveGate * Market access in eveGate (probably readonly for the market where your char is currently located) * Current Market/Price data via API ... sadly this will probably impossible due to high data load. * Sell multiple items at once * Drag and drop BPO/BPC to the maket window same as fittings now on sisi * Add Graphic settings profiles to the launchers, so I do not have to set all the graphic settings manually when running multiple clients from one installation. * I would like some sort of a Item browser with search and drag/Drop functionality. Typing item names to chats, then marking and right clicking/link as item ... OR searching in the market window and not being able to drop/Drag the item as link to a chat is kind of &%$$ :D
Thats all for now :) |

Lev Arturis
The Scope Gallente Federation
0
|
Posted - 2011.11.15 12:32:00 -
[126] - Quote
Chribba wrote: ...the ability to install multiple industry jobs at the same time (with all same settings, stacked). Will help a lot when installing multiple like invention/manufacturing jobs.....
I support that suggestion!
Also you could add a function to toggle the range of installed jobs (Station, Solar System, Constellation, Region).
|

Ranshe
Blackwater Company
1
|
Posted - 2011.11.15 12:32:00 -
[127] - Quote
Solstice Project wrote: We're sitting in our pods and the surroundings are projected into our brain, so it would make sense to have a PodCam, where the Cam sits at the ships position but the ship isn't visible ... because it would block everything anyway.
It'd be more like a camera fixed onto the surface of a sphere.
Thx. :)
I'd rather see a camera fixed to the ship in some place (preferably different places for different ships), so you get the "almost first person" view, but you still can see parts of the ship if you look around. This wouldn't have any practical applications other than Looking Cool. :)
Oh, I remembered something else.
New visual effect (and sound, yes I know, "eve has sound?") for sensor boosters, warfare links and eccm's. Or at least turn the volume of the sound down, it's extremely annoying. |

Two step
Aperture Harmonics K162
413
|
Posted - 2011.11.15 12:32:00 -
[128] - Quote
Rhen Obsidian wrote:Not sure if these are little but here it goes...
I would like the ability to set up overviews and import/export them. This way corps/alliances can give out overview settings you import to your client and you go. Not the 20 - 25 minute set up guides that some corps have.
Huh? You can already do this. Right click your overview tab and look for import/export. CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog What does CSM 6 do? |

Solstice Project
Cult of Personality
127
|
Posted - 2011.11.15 12:33:00 -
[129] - Quote
The ability to show ship fittings remotely, via the assets-window.
Please. |

John DaiSho
Applied Creations The Fendahlian Collective
1
|
Posted - 2011.11.15 12:33:00 -
[130] - Quote
Make it possible that Alliance members can take stuff out of Corp Hagnars anchored at a POS, just like its working with the Ship hangar.
o/ John |
|

Solstice Project
Cult of Personality
127
|
Posted - 2011.11.15 12:34:00 -
[131] - Quote
Ranshe wrote:I'd rather see a camera fixed to the ship in some place (preferably different places for different ships), so you get the "almost first person" view, but you still can see parts of the ship if you look around. This wouldn't have any practical applications other than Looking Cool. :)
This idea sounds good to me too. :)
That'll cost them a few more hours though, because they need to find a spot for that for every single ship. |

GeeShizzle MacCloud
25
|
Posted - 2011.11.15 12:35:00 -
[132] - Quote
sounds small but wtf is with the warping at the speed of light with a rocket engine always been about?
i can understand the sub-light speeds, burning around on grid with ur rocket styled engines or something of that nature but plz god, dont make me try and buy the increased fire out the back is an increase in speed by over 1 million times!
im not talking bout a massive flash from some god awefull nacelles or stuff ripped from other sci-fi stuff, but at least de-couple the warp drive from the AB and MWD u use in pvp. Im sure theres art guys who'd love to add a bit more dynamic lights and lighting patterns to the ships ;)
|

Ranshe
Blackwater Company
1
|
Posted - 2011.11.15 12:35:00 -
[133] - Quote
Solstice Project wrote:Ranshe wrote:I'd rather see a camera fixed to the ship in some place (preferably different places for different ships), so you get the "almost first person" view, but you still can see parts of the ship if you look around. This wouldn't have any practical applications other than Looking Cool. :) This idea sounds good to me too. :) That'll cost them a few more hours though, because they need to find a spot for that for every single ship.
That's true, but for the sake of Looking Cool I think it's worth it. :) |

Dancing Sun
Lancer Dragoon
0
|
Posted - 2011.11.15 12:35:00 -
[134] - Quote
Idea for 'local' in 0.0
How about, if you're cloaked, you don't show up on the local list as the system computers aren't able to track you.. Then, if you de-cloak, you reappear on the local list. |

Solstice Project
Cult of Personality
127
|
Posted - 2011.11.15 12:36:00 -
[135] - Quote
The ability to drop the camera at a fixed position AND the ability to fix the camera at a specific angle around the ship, facing towards the ship.
Think "Third person".
|

Kai Leduk
PRO Space Hunters HUNTER'S BROTHERHOOD
0
|
Posted - 2011.11.15 12:36:00 -
[136] - Quote
I would love shorter skill training time. Some skills takes up to 30 days would be awesome if you guys make it 20 for example. |

Reicine Ceer
Rodents of Unusual Size
2
|
Posted - 2011.11.15 12:37:00 -
[137] - Quote
Oh hai!
1) Fittings screen has a 'sub menu'; please allow right-clicking on fittings button to go directly to saved fittings. This could be extended to include a right-click option on the Assets button, giving the option to go directly to "region" or "system", etc. In fact, a right-click option on most of the buttons, Character Sheet for example, could be handy.
2) I'd like to see the station scaling addressed. Ain't no way the Jita station is big enough to house that many ships. I'd previously posted on the old forums, suggesting a dynamic scaling system that would alter itself automagically (once every downtime? etc) depending on volume of traffic. Further, i love the idea of a station's look & feel changing depending on what is commonly stored in the station... ie, lots of ore = huge container-like sections that give the impression of doing what people are using the station for.
3) Drones=herding cats. As previously mentioned, the drones seem to lose interest and do their own thing occasionally. Often, in Incursions, i've realised my drones are sitting idle for no reason, even though the target they were attacking is not yet dead.
And stuff i'd wet myself if CCP introduced;
4) Comet & sun mining. Both cometary tail and the comet itself would be nice - two different types on the one thing. Sun mining should involve the need for active defence systems or logistic support due to ridonkulous levels of danger associated with it.
5) Use the Incursion system to further the depth of Faction Warfare... need i say more?
6) NPC ships at HiSec gates orbiting like lost puppies. I believe that simply having the larger ships in formation, stationary, would look far more effective and official. Perhaps the frig-sized ones could still zip about the gate, or very obviously inspect ships autopiloting toward the gate for added realism, but seeing two Typhoon-class ships lazily orbit a gate looks discordant with their reasons for being there.
7) Camera drone can be used to instil a sense of scale. By altering the speed at which you can orbit your own ship with it (ie, rotating the camera), the larger ships can feel larger, the small smaller, etc.
8) Corp/Alliance-made recruitment videos showing in the CQ. May the best marketing department win!
9) 0.9-0.7 space should have NPCs mining in asteroid belts. Why are pod pilots the only one to do so? If they get attacked by rats, localised distress beacons (short range) could alert players to a potential small profit, sec status increase and faction standings if they rush in to help... etc.
And many more. But my coffee has run out, so until CCP gets me more coffee, no more feedback!  |

Raser Moonstrider
Raser Industries
0
|
Posted - 2011.11.15 12:37:00 -
[138] - Quote
Checkbox in the market options that allows you to export the buy/sell orders of any item that you view in the market, when you view it. |

Fhtagnamus Wiggins
Nemesis Holdings Corp Luna Sanguinem
1
|
Posted - 2011.11.15 12:38:00 -
[139] - Quote
Something that won't probably happen, but It would be awesome if it did: True space option. In my idea it would be black as it is in real life with only few stars shining through. And no sounds from outside of the ship, only sound you would hear is the ones from inside of the ship, like deep-bassy "booms" when you're being hit, or change of engine tone when you're overloading modules. Stuff that would make you feel alone and alienated in the dark and cold space o/ |

Solstice Project
Cult of Personality
128
|
Posted - 2011.11.15 12:38:00 -
[140] - Quote
Kai Leduk wrote:I would love shorter skill training time. Some skills takes up to 30 days would be awesome if you guys make it 20 for example.
*LOL* |
|

Kalvunia IV
Native Freshfood Minmatar Republic
0
|
Posted - 2011.11.15 12:39:00 -
[141] - Quote
an easier way to tell if you are warp scrammed, jammed, damped or in a bubble etc(debuffed in general mmo terms) etc.
so an area of the UI that shows the module icon of the debuff applied to you and the number of times the same effect is applied indicated by a number on the icon.
Say for instance you jump in to a fleet and someone gets a point on you, the warp disruption module icon will pop up on your UI and as more of his/her friends gets points on you the number on the icon would increase.
|

Lachesis VII
Pitch Black. Shadow Cartel
4
|
Posted - 2011.11.15 12:40:00 -
[142] - Quote
Directional scanner needs a slight UI overhaul.
Two things:
The distance box needs to be a slider, in 1AU increments. 1AU-15AU.
The angle slider should create a visible in-space ring so you can see where you're aiming. It's not that I don't already know (click on your own ship, zoom out, and use that to center yourself), but really, it's an unnecessary obstacle to learning how to use your directional scanner. |

Rhen Obsidian
Gemini Technologies Fortis Malleus
0
|
Posted - 2011.11.15 12:40:00 -
[143] - Quote
Two step wrote:Rhen Obsidian wrote:Not sure if these are little but here it goes...
I would like the ability to set up overviews and import/export them. This way corps/alliances can give out overview settings you import to your client and you go. Not the 20 - 25 minute set up guides that some corps have.
Huh? You can already do this. Right click your overview tab and look for import/export.
I was under the impression this wasn't a clean implementation - so I never tried it.
Will try tonight (stuck at work - stupid RL)
Thanks! |

Lady Irradiance
Viziam Amarr Empire
0
|
Posted - 2011.11.15 12:42:00 -
[144] - Quote
Kalvunia IV wrote:an easier way to tell if you are warp scrammed, jammed, damped or in a bubble etc(debuffed in general mmo terms) etc.
so an area of the UI that shows the module icon of the debuff applied to you and the number of times the same effect is applied indicated by a number on the icon.
Say for instance you jump in to a fleet and someone gets a point on you, the warp disruption module icon will pop up on your UI and as more of his/her friends gets points on you the number on the icon would increase.
You are aware of the ability to show all such ewar icons on the overview, right? Plus the counting down timers that appear above your capacitor. |

superweapon
The Devil's Wings Chained Reactions
0
|
Posted - 2011.11.15 12:42:00 -
[145] - Quote
Then a Pilot is Remote Supporting me, make the icon turn green, just like they turn red if they shoot at me |

GeeShizzle MacCloud
25
|
Posted - 2011.11.15 12:42:00 -
[146] - Quote
Ranshe wrote:Solstice Project wrote: Cockpit camera would be awesome.
NOT asking for first-person-style-movement, because i know this is not possible, BUT a cockpit camera (without cockpit, too much work anyway) surely is.
We're sitting in closed eggs full of fluid inside the ship. What cockpits?
exacly!!! so many people think they fly ships like u would in some jedi starfighter game, and the pod ur in when ur ship dies is like an escape pod!! Noooooo!!
ur connected to your ship like Neo's connected to the matrix. ur meant to almost be one with your ship. feel it live it breathe it. |

Screenlag
Beyond The Gates Tri Sol Syndicate
3
|
Posted - 2011.11.15 12:43:00 -
[147] - Quote
Better control over the jukebox. Having some sort of progress bar like you have in most music applications. Te ability to add your own music perhaps + eve radio. That'd be sweet. Also, consider buffing all the tier 1 battlecruisers. Ferox +1 mid slot Brutix +1 mid slot Cyclone +1 low Prophesy +1 mid Do this and I'd definitely fly a ferox. I'd consider the other three because they don't look as cool, but atleast they'd be almost on par with their tier 2 cousins. I'm not going into powergrid, CPU, shields and all that. But this would be a start. |

Solstice Project
Cult of Personality
128
|
Posted - 2011.11.15 12:43:00 -
[148] - Quote
Lachesis VII wrote:Directional scanner needs a slight UI overhaul.
Two things:
The distance box needs to be a slider, in 1AU increments. 1AU-15AU.
The angle slider should create a visible in-space ring so you can see where you're aiming. It's not that I don't already know (click on your own ship, zoom out, and use that to center yourself), but really, it's an unnecessary obstacle to learning how to use your directional scanner.
dScan is really easy to learn, these increments are way too big and you can't zoom out that far anyway.
This doesn't suggest making dscanning easier, but dumber. |

Mitnik
Someone Else's Problem Shadow of xXDEATHXx
0
|
Posted - 2011.11.15 12:43:00 -
[149] - Quote
Fix the manufacturing jobs for the rorqual, so that if a job is less than 1 minute remaining, the interface still recognizes that slot as being taken up and you don't have to try to find the one open slot in 3 that say they are open, but really aren't |

Ranshe
Blackwater Company
2
|
Posted - 2011.11.15 12:43:00 -
[150] - Quote
Kalvunia IV wrote:an easier way to tell if you are warp scrammed, jammed, damped or in a bubble etc(debuffed in general mmo terms) etc.
so an area of the UI that shows the module icon of the debuff applied to you and the number of times the same effect is applied indicated by a number on the icon.
Say for instance you jump in to a fleet and someone gets a point on you, the warp disruption module icon will pop up on your UI and as more of his/her friends gets points on you the number on the icon would increase.
It needs to show who exactly put those effects in you as well, so the simple debuff area wouldn't work well for Eve. For that the current implementation is okay, it's just the icons should be more visible. Maybe put them on the left/right (toggle in options) as they are, but *outside* the overview box? |
|

Dancing Sun
Lancer Dragoon
1
|
Posted - 2011.11.15 12:44:00 -
[151] - Quote
1. One of my biggest wishes is that you enable fleet formations. You hinted at it in a fan-fest, but haven't heard whether the idea's been re-visited. - Could even make training skills in Leadership that give the bonuses you were thinking of implementing.
2. Would ALSO like to see Incarna finished, aka Walking in Stations. Small team is better than no team. - Especially more clothing options! - (Oh, and the Incursion black pants on test server are a wee bit TOO shiny!.. shiny in a bad way!)
3. You're already working on it, but logos and paint skins for ships will be awesome!
4. I also would like the Drone AI worked on or completely re-vamped. I've worked out ways around their stupidity (having them assist other characters, etc), but it'd be nice if it didn't come to that.
|

Bairfhionn Isu
EVE University Ivy League
0
|
Posted - 2011.11.15 12:45:00 -
[152] - Quote
- Fix the "export fitting" dialogue. The "deselect all" option only deselects the currently shown fittings. Not all of them. - Make a "select all" function when creating a contract - Do not show the active ship when creating a contract in the station you're in. You can't contract it, so don't even show it. Or at least show it and don't make it selectable with some information |

Seismic Stan
Greenbeard's Freebooters Split Infinity.
0
|
Posted - 2011.11.15 12:45:00 -
[153] - Quote
By startling coincidence, earlier this week I asked the blogging community the following question:
"With the Winter expansion possibly being named 'Crucible', it certainly is a melting pot of refinements and tweaks aimed at making the EVE experience smoother and more wholesome. If the developers suddenly found themselves some spare resources and approached you for an additional feature to include before release, what single concept would you pitch them and how would you implement it?
For bonus points, the one thing lacking from this "patchwork" of iterations is a cohesive storyline to package "The Crucible" together. How could this expansion be marketed to potential new customers?"
This is a Blog Banter, a monthly community initiative encouraging folk to share ideas. Everyone is welcome to join in.
I'll be maintaining a list of the responses here and I'll put together a summary soon. Writer of 'Freebooted' blog. Author of 'Incarna: The Text Adventure'. Co-Creator of 'Tech4 News' podcast.
|

Kalin Kur
K Trading
0
|
Posted - 2011.11.15 12:46:00 -
[154] - Quote
It would be awesome if there was a duplicate contract to save a lot of clicking. +1 for the install multiple industry jobs. Also for the LP store could we get a redeem x no of items so it isn't click spamming the accept button. |

Riedle
Paradox Collective
9
|
Posted - 2011.11.15 12:47:00 -
[155] - Quote
Bounty Hunting Changes! Still can't believe CCP hasn't done this. These changes (already hashed out and are relatively simple) will make for awesome PR
DO EET |

Dancing Sun
Lancer Dragoon
1
|
Posted - 2011.11.15 12:47:00 -
[156] - Quote
When using scan probes, a way to slide all 4 probes in closer to your target (similar to how you can move all the selected probes at once while holding shift) would be a great help.
If there is already a way, someone please message me directly as I may not keep up with this forum. |

KOsmacz
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.11.15 12:48:00 -
[157] - Quote
Little numbers near BPC and BPO indicating lvl of ME and PE. Mess in my hangar would be smaller  |

DJ Xaphod
Eve Radio Corporation
4
|
Posted - 2011.11.15 12:49:00 -
[158] - Quote
The ability to quickly save a route or list of waypoints.
When using auto tag in chat, make it so that the game no longer searches for the trailing space. "Jita " not found is irritating, yet when selecting, it's hard to select the word on its own.
Ability to tell the in game jukebox to listen to a shoutcast radio stream
Better overview default settings.
Allow drag and drop from waypoint list, overview, space, etc to link in chat.
Every ship in cq mode should be centred in the middle of the hangar. Frigates appear to be much closer than BSs because BSs don't appear to be significantly larger in cq mode. Either that or there's something funky with ship scaling.
Show an icon in the overview next to asteroids that are being mined by someone.
On the subject of that, some kind of "this is being targeted by someone" and "this is being shot by someone" overview icons would be nice.
Map option that highlights systems based on amount of isk traded on system market in last 24 hours.
Ability to open a market window and filter it based on system or station.
When clicking on an item in the market list you get the advanced market info. It'd be nice if that also included the regular info as well, because scrolling through a long list of modules to read the info can be tiresome.
Oh, and please can you make the market remember scroll position after purchases and when moving to and from screens. EVE Radio, bringing music to the masses; http://eve-radio.com
Purple Sabbath, with Xaphod; Sunday 12:00 game time.-á Now including the Lemmings Leap |

ChaseTheLasers
Ekchuah's Shrine Comporium
19
|
Posted - 2011.11.15 12:49:00 -
[159] - Quote
More shortcuts please:
Recall drones Deploy a certain drone group Drone assist selected target Start scan (probes) - It's annoying to keep hitting the scan button when all probe placement can be done with the mouse, shift and alt keys Switch overview to tab number X
On the tactical display, please display bookmarks in space in the same way that they are within the solar system view. The current method doesn't allow you to actually view the bookmarks in space as a sprite like wrecks and so on.
All us to define default distances on the D-scanner through a drop-down menu. Typing in values manually is clunky.
It would be awesome to have a 3D translucent 'cone' when using the D-scanner to see the actual area being scanned in space. The F11 menu is fairly horrid for alignment on high resolution screens.
Allow a default for each overview tab that defines what column should be arrow up and down. For example, in my wreck overview I want wrecks to be distance (closest) first. In my fleet tab, I want it to be name based. You need to manually change this currently.
Stackable midslots - Less UI clutter
Capacitor percentage optional on the HUD like we have for S/A/H. Hovering over it shouldn't be needed for an exact reading (important for active shield boosting)
Allow auto-reject invitations to be chosen based on standings. I don't want neuts / reds contacting me, but anyone blue / corp is fine.
|

Flavan
Not The Droids You're Looking For
0
|
Posted - 2011.11.15 12:51:00 -
[160] - Quote
CONCORD billboards - give them some useful or interesting content - what about recruitment ads etc?
The zoom in & out settings in Planetary view are backwards. Fix it or give us 'invert' ability.
What others have said regarding the log-out/switch char button, and also the size of giant secure containers: "This word 'giant', I do not think it means what you think it means"
Space is dark. Being blinded by a sun when I'm 40AU away is just dumb. Make space dark.
Lastly, the EVE store - sell ship models - not just the battleships, but all of them! And sell shirts, caps etc with the logos of NPC corps (and maybe even player corps!). I wanna be able to buy Roden Shipyards merchandise! If your friends in the CCP office can't think of good merch ideas, free up the copyright limits on the game's names, logos etc, and watch what happens when the playerbase does it for you. - Flavan of Ardene Director Not The Droids You're Looking For |
|

Solstice Project
Cult of Personality
128
|
Posted - 2011.11.15 12:52:00 -
[161] - Quote
Let me shoot PODs in highsec, that have GCC ! It makes no sense that i am not allowed to shoot the pod of a suicide ganker.
If he is GCC, he's a criminal, hence he should be a legal target.
Give me a few more options for my live-in-a-niche. |

Dancing Sun
Lancer Dragoon
1
|
Posted - 2011.11.15 12:52:00 -
[162] - Quote
Camera view options:
1. I like the idea of first person in my ship, but would also be cool to have a clickable option to have the camera always face forward while in space.
2. Also, I generally don't mind the over the shoulder camera view as my avatar, but zooming all the way in for first person would be sweet as well. - More vanity options: Let me zoom in on my character for some sexy screenshots!
|

Skyreth
Revelation of Wrath
1
|
Posted - 2011.11.15 12:52:00 -
[163] - Quote
The fact AI seems to have a huge problem with going around objects needs to be fixed.
Eg. Ships (on autopilot) bouncing off station because it hasn't figured out that going around the station is possible. Asteroids are the same.
Bounty hunting tweeks - You have the basics set up for it (being able to check the price on peoples heads and the such). Still needs more work.
Locator Agents - More a personal annoyance than anything else. I don't do PvE/Missions (Make my ISK by trade and the such), so I can't get my hands on an agent that can tell me where my WTs are and the such. Some sort of semi-expensive tracking option would be good. **Note: Could be tied in to the Bounty Hunting in EVE as well. |

Ludi Burek
The Player Haters Corp
5
|
Posted - 2011.11.15 12:53:00 -
[164] - Quote
Make smartbombs a little more than an afterthought. Right now there's nothing in game to improve smartbombs than a duration implant which is quiet pointless in current situation.
Simple changes which require no new design. Throw in some other smartbomb implant flavours, like damage and/or range. A smartbomb related rig that does.... something, would be nice. Simple skill that increases range or damage? All other weapon systems have such things. |

Vincent Gaines
Macabre Votum Morsus Mihi
71
|
Posted - 2011.11.15 12:53:00 -
[165] - Quote
Black Ops need love!
They were pre-nerfed upon deployment with a promise to be buffed to justify their cost and awsomeness. Today they languish, stuffed with cargo expanders bridging fleets to have fun while the battleships stays behind.
Assault frigs need another bonus.
There's no place for them currently, they should be small and hit hard but not super fast
|

Ranshe
Blackwater Company
2
|
Posted - 2011.11.15 12:53:00 -
[166] - Quote
Solstice Project wrote:Lachesis VII wrote:Directional scanner needs a slight UI overhaul.
Two things:
The distance box needs to be a slider, in 1AU increments. 1AU-15AU.
The angle slider should create a visible in-space ring so you can see where you're aiming. It's not that I don't already know (click on your own ship, zoom out, and use that to center yourself), but really, it's an unnecessary obstacle to learning how to use your directional scanner. dScan is really easy to learn, these increments are way too big and you can't zoom out that far anyway. This doesn't suggest making dscanning easier, but dumber.
Slider would be indeed dumb, just lose the kilometers from the input box and make it in AU, there's no real reason you would need kilometers there for anything that you couldn't input in AU as well - and it saves you converting units all the time.
Visible ring... We already know roughly where the scan angle ends anyway even without it, this wouldn't really change anything that much. |

Horus Menvra
Hedion University Amarr Empire
2
|
Posted - 2011.11.15 12:54:00 -
[167] - Quote
ChaseTheLasers wrote:More shortcuts please:
Recall drones
I believe the default shortcut for this is SHIFT+R. Either way, you can change it by going to ESC -> Shortcuts -> Drones. |

OOooole
nina k Corp
9
|
Posted - 2011.11.15 12:54:00 -
[168] - Quote
boost black ops this ship is 2y fail |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
99
|
Posted - 2011.11.15 12:54:00 -
[169] - Quote
1. Bookmarks need to be visible in overview and in space.
2. When making a bookmark the title field should be 'active' for typing and the generic text highlighted to be typed over.
3. Overview sorting and grouping based on user-defined priorities (ship states: agression, targeted, transversal, etc.). Location of individual groups in the list should be user definable. Ideally we should have the ability to define panes for different groups.
4. Add a coordinate system to the tactical overview so that FCs could give headings to ships. |

Ospi Alrath
Lutkat
0
|
Posted - 2011.11.15 12:54:00 -
[170] - Quote
Shopping list
List of items and their amounts which could be used to place buy orders or, with approval, bought directly from market. List could be created from blueprints, ship fits or just by adding items to it (drag'n'drop). Lists could be shared in corporation, mailed or used in creation of buy contracts. Most importantly, just as easily as you can add items to a list, you could subtract item amounts by selecting items from search result or hangar contents (eg. right click on multiple selected items and 'Subtract from active list').
For example you're building a pile of Dongles and you have some of the materials already available in your manufacturing system. First you could create a shopping list from the Dongle Blueprint I, add a multiplier N and then subtract items you already have. And as you're busy adoring your new boots in CQ, you just send the shopping list to a corpmate, who is on his way to a market hub.
|
|

Leemi Sobo
University of Caille Gallente Federation
4
|
Posted - 2011.11.15 12:55:00 -
[171] - Quote
I want to have a 'log out' / 'quit client' action on my bed!  (or maybe a 21+ version? *just kidding*) |

Sturmwolke
40
|
Posted - 2011.11.15 12:55:00 -
[172] - Quote
More incursion centric (which probably needs its own little thread, but what the heck).
* local incursion chat window positioning is remembered. Currently, you need to adjust positioning every time you encounter a new incursion (even when it's the same constellation a few weeks back). * public incursion BBS service that displays and list available pilots & ships in the constellation. Players may list themselves to show that they're ready, making recruting easier and less tedious. * ability for FC, WC and SL to check out individual fleet member fittings of the current ship they're flying. * improved broadcast options - No rep required (or anything equivalent) .... better yet, needs a minor revamp to allow for player customizations. * better tag options - make it less clunkier * loot log for fleet members turning wreck blues  * fleet damage logs (if technically possible) - shows the total dmg dealt by each member after a Concord payout * Concord LP conversion UI - notice you can't delete all numbers? * Secondary watchlist (if technically feasible) EXCLUSIVELY for logi ships. This shortens fleet logi org time, makes logi ops simpler and improves logi visibility.
General.
* redo the standings lists front-end. I don't want to have to manually input baziliions unique contacts, corps and alliances ..... and then manually delete them. [insert your favourite swear words]  This is one of the things which will improve the quality of game experience, which should synergize well with the POCO intro - FIND an easy way to manage that!! One example, remove/subscribe and apply standings via a single master list - which can be imported/exported or exchanged freely.
|

Derwent
Hysera.
0
|
Posted - 2011.11.15 12:55:00 -
[173] - Quote
I'd love a click, drag and select feature much like in Windows |

GeeShizzle MacCloud
26
|
Posted - 2011.11.15 12:57:00 -
[174] - Quote
Solstice Project wrote:Lachesis VII wrote:Directional scanner needs a slight UI overhaul.
Two things:
The distance box needs to be a slider, in 1AU increments. 1AU-15AU.
The angle slider should create a visible in-space ring so you can see where you're aiming. It's not that I don't already know (click on your own ship, zoom out, and use that to center yourself), but really, it's an unnecessary obstacle to learning how to use your directional scanner. dScan is really easy to learn, these increments are way too big and you can't zoom out that far anyway. This doesn't suggest making dscanning easier, but dumber.
so true! most of my scanning time when dcanning in combat is done at sub 1au ranges. Yes ranges over 1au are used to initiallty pinpoint if someone is at a group of celestials or in a midwarp safe but even so, DO NOT change it to linear increments it'll just destroy people who rely on dscaning in combat.
plus wtf is up with people scared and confused bout AU's to km's? yahh 1 AU is exactly 149 598 000km but jesus, if ur adding up multiple UA's then just use an approximation!
150 million km for example.. then all u have to do is add up 150's or even 15's. not exactly rocket science! |

SuperBeastie
Martyr's Vengence Test Alliance Please Ignore
22
|
Posted - 2011.11.15 12:57:00 -
[175] - Quote
Add a skill point trade in store for every 2 sp you trade in you get 1 back allowing us to get rid of these useless skills while not allowing people to just use the best remap and convert their points to the remaps they don't have charge aurum for all I can just get it in the game |

Solstice Project
Cult of Personality
131
|
Posted - 2011.11.15 12:58:00 -
[176] - Quote
Make smartbombs look like there's actually exploding something.
Like in this, my favourite, video -> http://www.youtube.com/watch?v=XlZ0EcsneSg
They probably are using some really expensive smartbombs, but there's no reason the other smartbombs shouldn't look as good. |

Ox Nard
Multiplex Gaming SpaceMonkey's Alliance
1
|
Posted - 2011.11.15 12:59:00 -
[177] - Quote
Need a way to reconnect to drones if you had a disconnect, socket closed or whatever else might happen.
You try to take a domi out to save your expensive drones before they get blown up because you have no way of reconnecting to them. |

Nasbrit
Kagan-Kincaid Enterprises Subspace Exploration Agency
0
|
Posted - 2011.11.15 13:00:00 -
[178] - Quote
Less.Right.Clicking.
There are so many places where unnecessary right clicking is used (like when selecting an agent).
With touch screens becoming more and more common it would be nice to see better interfaces with less needless right clicking to help facilitate some new technology on the user end.
Either that or an alternate touchscreen layout that can be toggled.
This way I can pretend I'm a helmsman straight out of Star Trek! ;p |

N'Kal
Aliastra Gallente Federation
0
|
Posted - 2011.11.15 13:00:00 -
[179] - Quote
I would like to see an actual CCP documentation of the API - that leaves out the guesswork. (wishfull thinking).
But really need is the ability to sell different crap i gained from mission in a bulk. instead of being forced to click each of the piles and sell them seperatly to lowest buyer price, i just wanna mark them all and "Sell them directly" - takes atleast 20min to get the through the piles after an evening of missioning.. Miner/PVE Pilot with some required PvP skills looking for a 0.0 corp in Fountain. |

Uluru Blok
FATHOM STAR INDUSTRIES
0
|
Posted - 2011.11.15 13:01:00 -
[180] - Quote
We need to stop ships tumbling out of warp... from the first-person perspective they arrive aligned and straight but to everyone else the arrival looks like a shambolic tumble.
Lets have objects affect ballistics, beams, and sensors. I wanna hide behind roids from sensors and trash locks behind structures, other ships, and debris etc.
Give me an option to have scanning done automatically.... it is so frikkin' boring. Let it take longer on auto... manual magicians can still do fast scans etc but doing the search for exits each day when living in a wormhole is totally tedious and NO fun at all.
I like the idea of saving scheduled routes as flight plans you can activate regularly.
Change game dynamics so that hisec ganked wrecks and cargos are embargoed by Concord to be collected at a nearby station by the owner of the destroyed ship. Ganker pods are warp scrambled and have to pay a "fine" to be released by Concord.
Require warp planning to avoid planets (although new warp tunnelling seems to be a good thing). Regardless, ships should not be able to warp through stations....
Provide an immediate indication when a disconnect has occurred so you don't just keep shooting obliviously.... A neat flashing red "DISCO" would be good so you can warn your mates over teamspeak that you are about to leave them in the poo.
Cheers
Uluru |
|

Solstice Project
Cult of Personality
131
|
Posted - 2011.11.15 13:01:00 -
[181] - Quote
Ranshe wrote:Slider would be indeed dumb, just lose the kilometers from the input box and make it in AU, there's no real reason you would need kilometers there for anything that you couldn't input in AU as well - and it saves you converting units all the time.
Visible ring... We already know roughly where the scan angle ends anyway even without it, this wouldn't really change anything that much.
There's a big reason why it's not AU, simply because sometimes you have to measure in kilometers.
Stuff below one AU distance gets shown in kilometers on the overview too and if there's something on the next grid only a few hundred kilometers away, with AU you would have to enter 0.000xxx AU ... which just isn't feasible. |

Smagd
Encina Technologies Namtz' aar K'in
4
|
Posted - 2011.11.15 13:02:00 -
[182] - Quote
Add a "repair all" button to the first "repair" dialog, please. That way repairing my ship and all contents becomes a three-click action "right-click ship", "click 'repair all'", "confirm"
Currently it's 5 clicks and a keyboard combo: "right-click ship", "click any of the listed items" (augh manually having to place focus so Ctrl-A works), "Ctrl-A" to select all, "click repair", "click repair all". "confirm".
Also, when opening a wreck for the first time, pre-select all contents. That saves the exact same focus-click + ctrl-a. |

Solstice Project
Cult of Personality
131
|
Posted - 2011.11.15 13:03:00 -
[183] - Quote
Ox Nard wrote:Need a way to reconnect to drones if you had a disconnect, socket closed or whatever else might happen.
You try to take a domi out to save your expensive drones before they get blown up because you have no way of reconnecting to them.
This is already live on Singularity. I think.
When you disconnect, they try to get to the dronebay before you warp off (that's live already) and as far as i have read a reconnect button is already implemented too or will get implemented soon. |

Horus Menvra
Hedion University Amarr Empire
2
|
Posted - 2011.11.15 13:03:00 -
[184] - Quote
Thought of another one, but I'm not sure how small this is.
Can you please fix the contacts watch list? As it stands, the list does not reliably update when your contacts log off (which is terribly frustrating when you're hunting WTs). This basically forces you to regularly relog (to get an updated list) or remove/re-add large numbers of people to get an accurate count of who's online. |

DestructionMeister
Murderers Inc.
0
|
Posted - 2011.11.15 13:04:00 -
[185] - Quote
Fix the the contact list where people appear online even if they have logged/switched toons. Put a manual refresh button somewhere so we don't chase offline toons or have to constantly remove and add characters to see who is online then re-apply tags etc. If you PVP this "bug" is a giant pain and has been around since I started playing in 08. |

Bluegeneral
Hotter Than Phyre Syndicate SpaceMonkey's Alliance
3
|
Posted - 2011.11.15 13:04:00 -
[186] - Quote
How about the ability to drag a fitting to the market window and purchase all of the available fittings in that Station/Region/Solar System (Whichever you choose) all at once at the lowest available price? |

Master Kent'sslave
Papal Knights
0
|
Posted - 2011.11.15 13:05:00 -
[187] - Quote
Chribba wrote:RAINBOW MINING!
and
the ability to install multiple industry jobs at the same time (with all same settings, stacked). Will help a lot when installing multiple like invention/manufacturing jobs.
Keep up the great work!
/c
yes install multiple industry jobs at the same time would be awesome
|

Ranshe
Blackwater Company
4
|
Posted - 2011.11.15 13:05:00 -
[188] - Quote
GeeShizzle MacCloud wrote: plus wtf is up with people scared and confused bout AU's to km's? yahh 1 AU is exactly 149 598 000km but jesus, if ur adding up multiple UA's then just use an approximation!
150 million km for example.. then all u have to do is add up 150's or even 15's. not exactly rocket science!
Of course it's not difficult, we do it daily and we learn that approximation very early when learning how to dscan :) For me it's just an annoyance to convert it, even though it's not hard or anything.
Ideally the input could understand both units somehow, then everyone would be happy. ;P |

PaTrond
X-9
0
|
Posted - 2011.11.15 13:06:00 -
[189] - Quote
I'm quite new, but it seems unfair to me that training for advanced missiles take way shorter than training for advanced lasers. About 150 days for large advanced lasers. So. I came up with the idea that it would be, in my mind, cool to have a little skill points boost for training in a more practical way. Gain 1 skill point per second for Amarr BS by using an Amarr BS, for example. Maybe that could make it mentally easier for people to got back to, for example, Cruisers, which are quite practical sometimes anyway. But it could probably keep players who gets tired of all the waiting and want to get into action.
Another thing: Please make more T III ships. Every ship main category should have a group T IIIs.
Yet another thing: Some of the ships looks weird. Yes they're space ships, but what's up with the Gallente's Dominix class and Caldari's Raven? The Raven is a good ship, but the "wings" looks rather wierd, thick and bricky. The New ships coming in the winter expansion are cool, though! Design is a subjective thing, but that's was my opinion as a design student. |

Salpun
Paramount Commerce
52
|
Posted - 2011.11.15 13:06:00 -
[190] - Quote
Solstice Project wrote:Ox Nard wrote:Need a way to reconnect to drones if you had a disconnect, socket closed or whatever else might happen.
You try to take a domi out to save your expensive drones before they get blown up because you have no way of reconnecting to them. This is already live on Singularity. I think. When you disconnect, they try to get to the dronebay before you warp off (that's live already) and as far as i have read a reconnect button is already implemented too or will get implemented soon. Its there but the fuctionality needs to be drone stays connected if in system. When you jump to another system then you need to use the functionality to reconnect. |
|

Mr LaForge
Deep Core Mining Inc. Caldari State
119
|
Posted - 2011.11.15 13:07:00 -
[191] - Quote
The ability to group dissimilar modules, for instance, grouping a painter and a torpedo launcher. I Support the Goons! |

Eugene Spencer
Rodents of Unusual Size
15
|
Posted - 2011.11.15 13:07:00 -
[192] - Quote
Cameras - >>> The ability to set up multiple cameras on the tactical overview >>> Maybe a skill which affects how many cameras you can set up and the range from your ship? >>> Cinematic mode?
Transfer ownership of a POS to another corp
Bulk import / export personal contacts.
Drag and drop functionality with the browser - drag item to a text field in the browser and it will populate the text field with the item / character's name.
Nicer transition between systems. Loading bar is good, but perhaps more discrete? A fade or something. I dunno.
A universal search box. Type a system name, an item, a character or whatever. It should be easy to get to - click on the box in the main interface. Results should be linkable.
LAST RESORT button. Obliterates all modules (completely destroyed). Removes all remaining shield, armour and cap. Has a one in ten thousand chance of catapulting you 150km from your current position.
I have a specific comb for my beard. |

Malistos Hamiligosternus
Kindred Oracles of Justice P R I M E
0
|
Posted - 2011.11.15 13:08:00 -
[193] - Quote
better 3D mode experience when now there is low depth on sisi in 3D mode |

Salpun
Paramount Commerce
52
|
Posted - 2011.11.15 13:08:00 -
[194] - Quote
Smagd wrote:Add a "repair all" button to the first "repair" dialog, please. That way repairing my ship and all contents becomes a three-click action "right-click ship", "click 'repair all'", "confirm"
Currently it's 5 clicks and a keyboard combo: "right-click ship", "click any of the listed items" (augh manually having to place focus so Ctrl-A works), "Ctrl-A" to select all, "click repair", "click repair all". "confirm".
Also, when opening a wreck for the first time, pre-select all contents. That saves the exact same focus-click + ctrl-a.
Loot all is on SiSi |

Elder Ozzian
Stargates and Smuggler Barons
1
|
Posted - 2011.11.15 13:11:00 -
[195] - Quote
1. A way to delete my reply from forums.
2. Preserve the writing i've wrote on forums -> Currently the preview button erases everything when something extraordinary happens; Like "The input may not contain html" error. (- I wonder why this error comes when you link a forum link...)
3. Make mining more intresting.
4. Away to get my spread assests to one place: https://forums.eveonline.com/default.aspx?g=posts&m=169784 for example. |

Sered Woollahra
No Fixed Abode LEGIO ASTARTES ARCANUM
2
|
Posted - 2011.11.15 13:14:00 -
[196] - Quote
When you play on multiple machines, there's stuff that you have to set on each machine:
-drone groups -container lock/unlock -bookmarks -overview settings -.. perhaps more.
Having these (and others) identical across all installations would be very useful. It would probably require a storage and synchronisation service.
Also - I second the 'easier character switch' request I read on one of these pages. |

wicked01
GeoCorp. Gentlemen's Agreement
1
|
Posted - 2011.11.15 13:15:00 -
[197] - Quote
lol long shot but :) how about you can salvage a corpse and if he had implants u have a chance of getting 1 from it now that would be cool or a nice dress for female chars in the nex store |

Yotix
Independent - Stronghold sengaku-ji followers
0
|
Posted - 2011.11.15 13:15:00 -
[198] - Quote
I.) TINY annoyance: The English-language Audio feedback for "Warp drive active" seems to have a long delay.
Repro: Quickly, click a jump gate in Overview, then the "Warp to 0" arrow, and Ctrl-S or the Autopilot button. Result: The "autopilot engaged" audio and "Warp drive acive" audios will overlap; but "Autopilot engaged" plays way *before* the "Warp drive active" audio.
Expected: Audio playback should mirror the order of commands as entered by the player.
II.) Research agent tells you it's okay to cancel a mission ... then does not offer another one unless you cancel and restart research.
I tried this with the Level 3 Roden Shipyards research agent in Jel. [It also worked with a level 4 Gallente research agent, so I assume this affects all research agents.]
Repro: 1. Start Research with that research agent. 2. When you're offered a mission, Decline this mission. 3. The agent now says something to confirm the player's decision, stating that "something else should come up soon enough" (approcimately). Result: The player expects the agent to give another mission within 24 hours. He doesn't. I cancelled research when there still was no new mission (after some 2 days).
Problem: That agent does not give you any more missions if you declined one. Workaround: To get more research missions from that agent, cancel research, then start research.
Expected: Agent should either a) clearly state that player needs to start a new research project to receive another mission; or b) actually keep offering missions.
III.) This actually is a not-so-minor annoyance: The new API keys do not provide EveMon with information on Corp-owned jobs. Evemon devs claim CCP just removed the ability to read corp orders from the API system. Unfortunately the forums offer no real solution.
IV.) If Eve puts stuff I'm trying to sell into my Orders, it might as well tell me so?!
1. Place large stack of items in cargo, say several hundred tripped power circuits. 2. Find the one system where ppl pay a lot for this item 3. Move items from ship cargo to station items . Right-click item and "Sell", then click Okay without double-checking everything.
Result: If the best buyer only needs a few items, you will only sell that tiny amount. The rest is *automatically* put on the market as an ORDER without any warning or feedback to the player. Expected: After selling to the best buyer, the remaining items should IMO remain in your cargo.
[Yes, it's just User Stupidity combined with a not-always-friendly UI.] [The story in short: Needed cash, so I was going to sell Tripped power circuits: Had some 500 ... bought 950 more ... went to another system ... sold all the ones I had in cargo ... and received money for 250 TPCs. The remaining 1200 seemed to be gone without a trace. I spend 30+ minutes docked, searching for the stuff, writing a ticket, asking whether I was hallucinating & where my [several dozen million ISK] had gone. As I retraced everything to make sure the repro steps worked, and typing the exact purchase dates and times for the GM, I clicked "Wallet -> Orders" by accident ... and spent the next 10 minutes face-palming, swearing in several languages, then facepalming some more. :-]
V. ME research in NPC stations? 4 weeks waiting time minimum. Only I doubt that this is all due to
VI. The most interesting "Eve Economic Report" seem to have stopped in late 2010. Even back then, I was amazed at how excellent this PDF was and how few players (even some of the "market PVP yay" types) knew it existed; I'm now kinda wondering why CCP is letting the QEN series die without one tiny announcement. So, erm, will there ever be another QEN, or an announcement telling us why you're not releasing any more QENs? |

Deamos
Dev Null Development and Holdings
84
|
Posted - 2011.11.15 13:16:00 -
[199] - Quote
I love the new changes made for the winter..(Curse you, CCP, for dragging me back)
However, if you are looking for things that could be added, heres my opinion as one of those "bitter old vets"
1: Stock Market/Share system Revamp - This has been promised since Day 1, I actually was really interested in this when I picked Eve up back in the day. I want to do a Hostile Corporate Takeover!
2: Directional Scan Revamping - This Needs some work. Back in the day, it was tough, but masterable. The degree indicator made it possible to really lock down where a hostile might be. Since the removal of the indicators, it became really tough to grasp where your target might be. D-Scanning already is a time sensitive process, lets see this worked on.
3:Corporate Wide PI - I think this needs to be implemented. Give corps the ability to create larger facilities, sharing, control, etc.
4:Return mines - I miss the old python mines. I remember that they were originally removed due to griefing/lagging. Now that Eve is up on its feet, kicking ass and taking names, perhaps it is time to return deployable minefields, perhaps set them up like the damage clouds in some PVE missions work.
5:Fix the damn High Sec POS standings requirements - I am not a PVE kind of guy. I like to do PVP and maybe keep a high sec POS to do some research on my BPOs. Since 99% of all high sec labs have 29+ day queues, maybe it is time to make it easier to deploy a POS in High Sec. If you have to, increase the Starbase charters or restrict non-uber standing players/corps to deploy only a Small POS. I have been wanting this since research slots have been in a constant jam.
6: Allow for public renting of POS slots - If you wont/can't do point #5, please allow corps to set POS slots to be rentable by non-corpmates or alliance members. This might be sufficient to fix the Slot issue and fix the current annoyance of trying to run a research alliance/corp nowadays. In addition, it might help add some more competition to the T2/T3 market if you allow renting copy slots, etc.
7: Staggered released of WiS - Why did WiS work completely stop? I was enjoying the fact that this had finally come to pass. I do agree that Incarna did lack content, I felt the main problem was the approach. WiS is not the main focus of the game, but it was more like the icing on the cake. How about with each major expansion, you release 90% content and 10% WiS stuff. Also, fulfill my dream of being able to observe the outside of the station from within the station.
And here are some more recommendations which are a little more far fetched
1: Make .5 Systems a little more rough to live in - I miss the days when I could kill the pilot who annoyed me in .5 and still had a degree of threat of Concord/gate guns. Make it so that .5 systems still cause Concord, but they are fightable. The same goes for .5 system gateguns. 2: Cut down on the gate guns in Low sec - Gate guns make it tough to be a starting pirate in Low sec. Your typical newbie pirate, new to the game only has a frig and really wants some action. Let him play. 3: Module/Slot type specific targeting - Please dear gods, add in the ability to target a slot type with guns. I have been hoping for this for a long time and it could really add some dynamics to fleet battles. Maybe allow a pilot to target High,Mid,Low slots, or just Engine systems. 4: Gate taxes - Nullsec should allow for allow for gate taxes or some ability for the corp/alliance to better control their territory. 5: Alliance deployable Gate/station guns - Much like #4, give alliances more control over their ability to protect their home. Let them add gate guns / station guns in territory they own. 6: Dedicated Science vessels - The coverts are nice, but they also have more of a combat role. How about a weaponless science vessel that allows for easier scanning of wormholes and their information (size remaining, time remaining) 7: Player owned stations - I would love to be able to deploy something as a player and not as a corp. I know this has been examined before, but it does deserve another look.
Again, many of these are just my own personal wishlist, but I think they would make a difference. I am very happy with the recent "about face" that CCP has taken and I hope it continues.
|

Vincent Gaines
Macabre Votum Morsus Mihi
71
|
Posted - 2011.11.15 13:16:00 -
[200] - Quote
Jita 4-4
The station should be unique but also HUGE. It should represent the largest trade hub in the galaxy. |
|

Min Soki
Green-Core
0
|
Posted - 2011.11.15 13:18:00 -
[201] - Quote
Kai Leduk wrote:I would love shorter skill training time. Some skills takes up to 30 days would be awesome if you guys make it 20 for example.
Can't tell if you're trolling or serious, so I'll pretend you're serious...
Implants. Remap. Give up and play another game. |

Noriko Mai
304
|
Posted - 2011.11.15 13:18:00 -
[202] - Quote
PaTrond wrote:Gain 1 skill point per second for Amarr BS by using an Amarr BS, for example. Go play Skyrim. It's fun.
- Show how damaged Crystals are.
My idea is to show it in the top left corner of the icon (for example "0.7" in top left corner). If damaged items are stacked, then show the value of the most damaged item.
|

schurem
Anarchy Inc.
13
|
Posted - 2011.11.15 13:19:00 -
[203] - Quote
Count Austheim wrote:When in battle, the agressors webbing, scrambling and ECM'ing or whatever icons are pretty small and hidden out in the egde of the screen.
Would have liked to see those moved or maby let us move that to another small screen that shows us who is doing what to us. Just something better then how its now.
Good thread BTW.
kartofler smager godt!
I would like to elaborate on that. Perhaps a seperate window, like we have for watch list and drones. Threat analysis window. It lists who is using what effects on you, and how strong these effects are and how long they are going to persist. This does not need to be very hard to do :P .... You can't take the skies from me. |

Cunane Jeran
63
|
Posted - 2011.11.15 13:20:00 -
[204] - Quote
Launch drones hotkey. |

Kirin Falense
Some names are just stupid
0
|
Posted - 2011.11.15 13:22:00 -
[205] - Quote
Syncing and/or sending of bms to other toons :D |

Elanor Vega
Native Freshfood Minmatar Republic
31
|
Posted - 2011.11.15 13:22:00 -
[206] - Quote
REMOVE ON GRID PROBE -> WARP (warp to probe) that will get sniper ships back to use... and your "i have been there" trailer will make sense... |

zcar300
SERCO Group
3
|
Posted - 2011.11.15 13:22:00 -
[207] - Quote
Weapons do damage through asteroids and stations. This makes combat feel so fake. And if fixed, it would add a whole new degree of strategy to combat. In both PVE and PVP.  |

Cryten Jones
Militaris Industries Cascade Imminent
5
|
Posted - 2011.11.15 13:24:00 -
[208] - Quote
1. Choosing any option from a BP like manufacture, research etc should by default pick the first available slot and only ask you to specify one if an immediate start is not available.
2. Multi select on BP's and say manufacture. Get a quote for the whole thing
3. When trying to warp and failing because of scram you should have a way to target the jammer directly. eg, you are scrammed by blahblah, click here to target them.
4. Production version of the 'drag fitting to market' where you can drag a BP to the market quick bar, answer a popup about how many you want make and have a 'shopping list' created that you can, if you like, create market orders from.
5. EvE Gate app for iOS, droid etc with push notifications etc
6. Much clearer indication of inbound effects. Thinking about red icons next to targets showing what they are doing to you
7. hover over modules in market show effect / ability to fit in the fitting screen in the same way as hovering over the actual item in the hanger.
8. Allow fitted ships in freighters in some way. maybe give it a single fitting slot that converts cargo space to hanger bay space. all or nothing so you can have all cargo or all hanger bay. No launch in space, no access to others in space. Basically a big car transporter.
9. Ammo bays
-CJ
|

bloodlust priest
Hedion University Amarr Empire
5
|
Posted - 2011.11.15 13:24:00 -
[209] - Quote
considering ccp seems to want eve less click intensive...
let us set multiple jobs, just like you can finish multiple jobs
invention and allot of sni is just so strenuous as it is |

Crucis Cassiopeiae
EvE-COM
713
|
Posted - 2011.11.15 13:24:00 -
[210] - Quote
Give us proper DRONE UI |
|

bloodlust priest
Hedion University Amarr Empire
5
|
Posted - 2011.11.15 13:26:00 -
[211] - Quote
oh and seeing your presentation of the new gui,
we need that bad |

Sarrian Calda
The Lost Legion
0
|
Posted - 2011.11.15 13:26:00 -
[212] - Quote
- Actual missile hardpoints with missiles launching from those points instead of just flying out from within the ship. Turrets were given a graphical upgrade. Time for the launchers too.
- T3 Strategic Weapons and Modules
- EMP Shock (A special beam weapon (not Lasers) that lowers the powergrid of impacted ship, causing a temporary outage in power flow, lowering the effectiveness or ROF, or increases the duration between cycles, of random modules. Useless against shielded targets. Shots must hit the armor of the ship to have any effect, with armor offering a certain % of protection. A hard hit on the hull is always guaranteed to have effect.)
- Sensor Disruption (An E-War module similar to the sensor dampener though much weaker but easier to use, with the added effect of randomly disengaging the active weapons trained on any locked targets, or even causing random drop of locked targets, thus forcing the impacted ship to re-acquire a lock on its targets.)
- Sensor Deception (A module that interferes with the target's sensors and causing it to "think" that there are more ships than there really is, causing "ghosts" to appear which the target can actually lock, but will disappear once the effect wears off, or when the target starts shooting at the "ghosts" only to find out that it's a fake, thus dispelling it. A loaded script can change the behaviour and make the Deception result a change in the "quality" of the ships that the target sees - like a Destroyer becomes a Battlecruiser on the target's sensors - instead of just the "quantity". More deception modules trained on the same ship results in a better deception, though with diminishing returns.)
- Defender Drones (Drones that only orbits and defends the player against other drones and incoming missile attacks. May even sacrifice itself to block some of the incoming direct weapon shots.)
- Drones - Suicide command (The drones slams itself into the hull of target ship, sacrificing itself to deal massive damage equal to its mass and velocity versus the target's current velocity. Imagine expensive torpedoes with MWDs as propulsion. Higher velocity + heavier mass = higher damage, regardless of relative sizes.)
|

GRIEV3R
Clan Shadow Wolf Fatal Ascension
13
|
Posted - 2011.11.15 13:26:00 -
[213] - Quote
I think it would be nice if laser crystals would still stack after you use them (both t1 and t2). I don't like having the first several rows of my items hangar being a hundred unstacked crystals. Makes my OCD twitch. MUST REPACKAGE AND STACK ALL THE THINGS.
I dislike that other players' ships still come out of warp sideways (from my perspective looking at them; from their own perspective they're going straight of course). It's especially noticeable with large ships like freighters and other caps. It seems really silly and unrealistic to go to Jita and see all those freighters landing on the Perimeter gate flying sideways and slowly turning to be aligned with their incoming warp vector. You know how in the Dominion video the Nyx warps to the station under siege and it stops right in your face, pointing the right direction? Yeah, I want that. |

Del ReyII
Shadow Research Inc
0
|
Posted - 2011.11.15 13:26:00 -
[214] - Quote
Right Click Dock on Agent in Journal (Research tab)
I would like to be right click on my agent in my research tab, when I am collecting datacores. This might not be such an issue with autopilot autodock. This feature was in a few years ago, but was taken out / forgotten in a later big patch.
|

Evelgrivion
Gunpoint Diplomacy
71
|
Posted - 2011.11.15 13:27:00 -
[215] - Quote
Straight out of the "how to **** off eve players" playbook:
Stealth boost all Black Ops Battleships by adjusting the jump range of all other jump drive equipped ships to parity with the current Black Ops Battleship range. |

bloodlust priest
Hedion University Amarr Empire
5
|
Posted - 2011.11.15 13:27:00 -
[216] - Quote
oh yeh nerf ecm |

Tobias Zacharian
Crytec Enterprises SRS.
6
|
Posted - 2011.11.15 13:27:00 -
[217] - Quote
When hovering your mouse over a skill in the skill queue, it will show you (for that individual skill) what time it will start training and when it will be completed.
Good to have if you have many skills in the queue. |

Deamos
Dev Null Development and Holdings
86
|
Posted - 2011.11.15 13:28:00 -
[218] - Quote
Sarrian Calda wrote:...
Sensor Deception (A module that interferes with the target's sensors and causing it to "think" that there are more ships than there really is, causing "ghosts" to appear which the target can actually lock, but will disappear once the effect wears off, or when the target starts shooting at the "ghosts" only to find out that it's a fake, thus dispelling it. A loaded script can change the behaviour and make the Deception result a change in the "quality" of the ships that the target sees - like a Destroyer becomes a Battlecruiser on the target's sensors - instead of just the "quantity". More deception modules trained on the same ship results in a better deception, though with diminishing returns.)[/list]
...
Oooohhhh.. I like this one. |

Alexander Yukari
TerraNovae Workers Trade Federation
1
|
Posted - 2011.11.15 13:28:00 -
[219] - Quote
Module stacking, neuts on curse/ashimmu, reps/x-fers on logistics, this is real pain and should be easy to implement. |

jonnykefka
Adhocracy Incorporated Adhocracy
5
|
Posted - 2011.11.15 13:29:00 -
[220] - Quote
OHGODTHEPAIN wrote: Optional DScan range units in AU.
This.
Mining lasers (especially your own) don't always render on the first cycle. Tiny papercut, but...
Put the deadspace signature for a WH and the WH itself on top of each other. Right now the actual WH is within about 10km of the deadspace sig, and that sometimes means you get decloaked by the sig while several KM off the wormhole, with no warning whatsoever. Also, you occasionally spawn within 5k of the deadspace sig instead of the WH, which has put me in an orca 5km out of jump range at least twice... |
|

Yotix
Independent - Stronghold sengaku-ji followers
0
|
Posted - 2011.11.15 13:31:00 -
[221] - Quote
The skill Astronautic Engineering was, apparently, added by mistake, does nothing, and is not available. Another skill (Social -> increases Concord bounties on NPCs (if I remember right)) - same story.
Leaving broken, non-functional, non-available items in the game might be a good idea if you had a plan for adding them to the game. IMO there are a few dozen players who will consider this great fun, and place buy orders worth Billions for an item that will never exist; and many thousand who just consider this an annoying bug which will just confuse inexperienced Eve players even more.
|

ASadOldGit
School of Applied Knowledge Caldari State
14
|
Posted - 2011.11.15 13:32:00 -
[222] - Quote
- Enable fittings to grab from containers in the Items window - I shouldn't have to drag them out to the main window.
- Allow me to do all actions that I can do from the Items window in any container in the items window, such as sell, reprocess, repackage, etc. (can't remember if some of those actually work)
- Separate the important messages, such as you are being warp scrambled, downtime countdown, etc, from weapons hit/missed messages - it's too easy to miss something important. Basically, 2 lines for messages instead of 1 should do.
- Drag bookmarks to chat window?
- The ability to drag/drop drones directly from the drone control window or the drone bay over a target in the target window or the overview.
- The ability to open wrecks quickly, preferably en-masse. Double-click? Shortcut?
- Could do with some sort of organising system, such as built-in folders in the Items and Ships windows.
- The ability to rename launchpads so I can tell which PI materials to dump into which pads on my factory planets.
- Function buttons on my CQ monitor to change the view to something else, such as current best buy/sell orders for items on my Quick orders list, perhaps with a mini-trend graph. (not really a "quick" option, though)
Kai Leduk wrote:I would love shorter skill training time. Some skills takes up to 30 days would be awesome if you guys make it 20 for example. Perhaps not all skills, but some are certainly ridiculously too long. Or at least make the jump between level 4 and 5 worth it. 16 days for 2% extra of something is pathetic. (although this may require significant skill balancing)
- Increase the number of NPC ships around the place, to make empire look busy. Even full convoys with escorts. Perhaps weight the occurrence of them depending on the number of ships in system so as not to overload the network. (e.g. Jita is too busy, so no NPCs; 100 people in system, give the occasional NPC; 5 people in system, lots more NPCs)
- Once the new CQs are out, with the assumption that the lighting is dynamic, make a little lighting control on the wall (or in ESC Options, if it's too fiddly) to change the ambience a bit (just standard red, green, blue, and brightness or gamma sliders). Unless, of course, it would completely ruin the artists nice work :)
- A way to unsubscribe from forum threads, other than posting something useless and unticking the box (unless I just can't see it).
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

guska Cryotank
No.Mercy Merciless.
4
|
Posted - 2011.11.15 13:33:00 -
[223] - Quote
Solstice Project wrote:Make smartbombs look like there's actually exploding something. Like in this, my favourite, video -> http://www.youtube.com/watch?v=XlZ0EcsneSgThey probably are using some really expensive smartbombs, but there's no reason the other smartbombs shouldn't look as good. I love that vid! That's the old smartbomb effect. Something between the 2 would be good |

Uppsy Daisy
Deteis Industries
17
|
Posted - 2011.11.15 13:34:00 -
[224] - Quote
FW plexes should spawn periodicly throughout the day rather than just after downtime.
FW plexes should count pirate ships as equivalent to T2.
Remote repping GCC/outlaw militia mates in FW should not cause a standings penalty
Add a reward for capturing FW plexes
|

glepp
Agony Unleashed Agony Empire
55
|
Posted - 2011.11.15 13:37:00 -
[225] - Quote
Have the "Load Fitting" option include rigs and a standard ammo loadout.
The amount of time it takes to fit out a new ship
IS TOO DAMN HIGH! |

Geezer
The Replicators Northern Associates.
0
|
Posted - 2011.11.15 13:37:00 -
[226] - Quote
Separate hold for mining crystals on exhumers. |
|

CCP Soundwave
C C P C C P Alliance
167

|
Posted - 2011.11.15 13:38:00 -
[227] - Quote
Christ you people post quickly, I'm trying to keep up here. |
|

GeeShizzle MacCloud
31
|
Posted - 2011.11.15 13:40:00 -
[228] - Quote
in after soundwave! :P
yahh people post hella fast m8! especially on this kinda topic! |

GeeShizzle MacCloud
31
|
Posted - 2011.11.15 13:42:00 -
[229] - Quote
here's a thought.... wrecks arent individual wrecks anymore. Dropped items are added to a wreck pool.
so when that ship does go boom, and the hull is torn apart and scattered everywhere all its expensive stuff isnt neatly bunched together in a really obvious loot whoring target.
itd work something like this: you'd approach a wreck on the field after an epic fight where tons of **** blew up all around the grid. when u open it, it displays a random grouping of modules pulled from the loot pool.
the wreck wouldnt have a name like amarr elite BS wreck, it would all be generic small/med/large/capital wrecks.
so you'd say have 15 wrecks on a grid, when u open it, it displays a random group of loot from the wreck pool. obviously some cap mods cant fit into some ships so certain mods like cap mods and other things like that would only appear in cap wrecks.
BUT the essence of this is although certain mods will still only be in some specific wrecks, other smaller mods will act like they scatter in explosions like debris would in a debris field. |

Deamos
Dev Null Development and Holdings
87
|
Posted - 2011.11.15 13:43:00 -
[230] - Quote
Forgot to add this earlier....
How about we finally get a CCP sanctioned Public Killboard and Eve-Central like website/mobile app?
If having an Eve-Central type site might disrupt the economy too much, how about you delay it by 24 to 48 hours. :) |
|

Matthias Azaharel
The Order of the Oar
0
|
Posted - 2011.11.15 13:43:00 -
[231] - Quote
I have yet to see a dev blog about it, and maybe I'm just a newb, but being able to change the in-game time to reflect the player's timezone instead of it being stuck on the current time in Iceland would be nice. |

Salpun
Paramount Commerce
55
|
Posted - 2011.11.15 13:43:00 -
[232] - Quote
Salpun wrote:Drone and D scan controls need a look  Green brackets for assisting some one. New Icons in the over view Missle flight range on the Tactical view. Smaller Target pictures Easier way to tell if you are warp bubbled, scammed or any other effect on your ship. Right click the effect icon to target or view who is doing it to you. Smaller text in the combat log. Drone combat rules need to be clearer. T3 change out at posses FW  If you click on a ui icon option like market and you already have it minimized it opens back up. Drones in distant space tab back. A dev post icon in evegate  Security fobs A clearer way to tell if a mission will hurt the faction standing for which faction you are trying to raise standings. a raise of the cpu? on rooky ships so they can fit the standard miner 1 that is given in the tutorials. Bug status screen needs more then filtered in the status screen. "In testing" page on the eve web site is out of date.
Reposting a first page post becouse I added a lot of items and soundwave probably missed them  |

Rake Mizar
Rage and Terror Against ALL Authorities
0
|
Posted - 2011.11.15 13:43:00 -
[233] - Quote
Please swap Helios model back to what it was before. Trade tech 1 and tech 2 models to keep it consistent, nobody will care, everybody will love you.
Bandwidth fix on Eos and Myrm
Re-do info warfare links
With new cyno effect all ships jumping go to same point in space instead of random streaking
Increase size of watchlist.
Make watchlist sortable or drag-drop. It's a pain to have to manually drop everybody just to put a priority on top.
|

Solstice Project
Cult of Personality
134
|
Posted - 2011.11.15 13:43:00 -
[234] - Quote
Yotix wrote:The skill Astronautic Engineering was, apparently, added by mistake, does nothing, and is not available. Another skill (Social -> increases Concord bounties on NPCs (if I remember right)) - same story.
Leaving broken, non-functional, non-available items in the game might be a good idea if you had a plan for adding them to the game. IMO there are a few dozen players who will consider this great fun, and place buy orders worth Billions for an item that will never exist; and many thousand who just consider this an annoying bug which will just confuse inexperienced Eve players even more.
It's a collectors item. There's a market for it and it's worth billions.
The skill can't be bought on the market, if they buy it from contracts it's their fault.
Working perfectly. |

Solstice Project
Cult of Personality
134
|
Posted - 2011.11.15 13:44:00 -
[235] - Quote
guska Cryotank wrote:Solstice Project wrote:Make smartbombs look like there's actually exploding something. Like in this, my favourite, video -> http://www.youtube.com/watch?v=XlZ0EcsneSgThey probably are using some really expensive smartbombs, but there's no reason the other smartbombs shouldn't look as good. I love that vid! That's the old smartbomb effect. Something between the 2 would be good
Ah, thx for telling me.
Wow, how mad must they have been removing this awesome effect ..... |

Fallan Seraph
Echoes of Silence
0
|
Posted - 2011.11.15 13:45:00 -
[236] - Quote
Quote:
7) This is incredibly insipid, but when your pod bursts, rather than simply showing a loading bar and acting as if I just activated a clone jump whilst in the middle of space, the screen should flicker, flash, go dark and silent, and then slowly and blurrily fade back in.
This
I'd like a more robust corp management interface. Something that doesn't take longer and longer to load with the more members there are in the corporation.
Also, please revisit the Hanger/Container access section. It seems to never work quite right for me. |

Jo Vasnaxos
Kuvakei Slave Institute Shaktipat Revelators
0
|
Posted - 2011.11.15 13:50:00 -
[237] - Quote
Apologies if this has been mentioned already, but here goes.
Add a 'searchable' option to station containers. This would allow the following: - Allow the personal assets 'Search' tab to look inside station containers. - When loading a saved fit for a ship, would allow the fit to look inside the station containers and fit items therein if the fit called for them.
This would make sing station containers as 'folders' much more practical.I have so many items, that I use station containers to keep organized: http://i.imgur.com/D1o8Q.png It also helps because I never need to load all icons which can take a long time for 500+ icons =(
These features would help out a huge amount =) |

Mekhana
Spiritus Draconis
302
|
Posted - 2011.11.15 13:51:00 -
[238] - Quote
CCP can you add a 'avoid Concord space' to map settings for us?
|

Yankunytjatjara
Blue Republic RvB - BLUE Republic
5
|
Posted - 2011.11.15 13:53:00 -
[239] - Quote
A visual overview, rather than an excel table:
|

Raivi
Sniggerdly Pandemic Legion
20
|
Posted - 2011.11.15 13:54:00 -
[240] - Quote
Mekhana wrote:CCP can you add a 'avoid Concord space' to map settings for us?
That's a good one, and should hopefully be easy to implement.
Also, a rebalance of docking games and aggression mechaincs would be important, especially since the good work the core team has been doing on session change timers will bring the problems with the aggression/docking system into sharper relief. |
|

Eregorn81
Caldari Provisions Caldari State
2
|
Posted - 2011.11.15 13:55:00 -
[241] - Quote
Fix the overheating buttons! its *way* too small to overheat / unoverheat modules effectively. |

Netan Maybourne
Ninjutsu Assassins Inc
0
|
Posted - 2011.11.15 13:59:00 -
[242] - Quote
I would probably jump for joy when the API team finally finishes the legal work and gets commcerial licensing up and running.
CCP needs to worship 3rd party devs because we so badly wanna help out as much as you will let us.
Good work on winter. o7 |

Ravcharas
GREY COUNCIL Nulli Secunda
32
|
Posted - 2011.11.15 14:03:00 -
[243] - Quote
Rake Mizar wrote:Increase size of watchlist. Make watchlist sortable or drag-drop. It's a pain to have to manually drop everybody just to put a priority on top.
It's been mentioned that the limit is there because of lag. Although one imagines CCP could probably increase it for SOME ships; Logistics, ewar-hulls, carriers, etc.
|

Vincent Gaines
Macabre Votum Morsus Mihi
74
|
Posted - 2011.11.15 14:03:00 -
[244] - Quote
RR of a player with agression should transfer the agression docking/jumping delay to the repping ship also. |

Rocinantae
The Brass Ring
1
|
Posted - 2011.11.15 14:03:00 -
[245] - Quote
For us Covop pilots it would be nice to be able to push one button and all probes auto launch until i press the button or the launcher is empty. Or just make them launch faster. Even nicer would be the ability to save the pattern we arrange probes in.
On the dscan. A range slider and a range readout would be helpful. Also some kind of bracket where we can see the angle we have the scanner set to. |

Tiger Armani
Mialto Corp
3
|
Posted - 2011.11.15 14:04:00 -
[246] - Quote
- Bookmarks. It's amazing that we have ships with amazing technologies, but i can't share my BMs easily with other players. This is a BIG time waster for us who live in WH:s. Give us corporate BM:s and easier ways to share locations and BM:s
- able to warp to enemy ship. If i see enemy ship at 300km:s away. Way can't we warp to it. If we can shoot/select it, shouldn't we be able to warp to it (we can do this with planets, sun, etc.)
- Easier aggro display. I want easy way to see, if i have right to attack someone. EVEs overview and local list doesn't always refresh properly. If we have aggro timer for our crimes on top left, why not for others aggro?
- Ability to use training queue without eve client. Gives us 1 months time per year to do this.
|

Damien Darkthorne
EntroPraetorian Academy EntroPraetorian Aegis
0
|
Posted - 2011.11.15 14:07:00 -
[247] - Quote
Please! Pretty please! Give Black Ops ships some love! Particularly the Sin-which sucks very badly :) |

Deamos
Dev Null Development and Holdings
87
|
Posted - 2011.11.15 14:10:00 -
[248] - Quote
Tiger Armani wrote: ...
- able to warp to enemy ship. If i see enemy ship at 300km:s away. Way can't we warp to it. If we can shoot/select it, shouldn't we be able to warp to it (we can do this with planets, sun, etc.)
- Ability to use training queue without eve client. Gives us 1 months time per year to do this.
...
I think warping to an enemy ship is a bad idea. It is counter to the point of having Interceptors. It would not be cool to be 300km away and suddenly having a ship warp within 15km and lock you down. That leaves your range of combat without being scrammed from 20km -> 149km.
As for training with logging in, I don't think it will ever happen. CCP wants you to log in..
|

gfldex
53
|
Posted - 2011.11.15 14:10:00 -
[249] - Quote
if window.isPinned: return
All that mess with jumping windows could have been prevented entirely by letting pinning do it's job. |

Vincent Gaines
Macabre Votum Morsus Mihi
74
|
Posted - 2011.11.15 14:10:00 -
[250] - Quote
Tiger Armani wrote: - Bookmarks. It's amazing that we have ships with amazing technologies, but i can't share my BMs easily with other players. This is a BIG time waster for us who live in WH:s. Give us corporate BM:s and easier ways to share locations and BM:s
It's already on SISI and will be in Crucible. |
|

Elder Ozzian
Stargates and Smuggler Barons
1
|
Posted - 2011.11.15 14:15:00 -
[251] - Quote
Warp thru stations needs some sort of fix; Immersion breaker. |

Hank Gritham
Die Rentnergang Monkey Circus
0
|
Posted - 2011.11.15 14:15:00 -
[252] - Quote
I fear it`s a big thing... Have heared about costumizing the ships. I would like to see more items which u fitted on the ship itself. Not just guns or launchers. Llike some armor plates or dish aerials. |

Bagehi
Association of Commonwealth Enterprises Important Internet Spaceship League
13
|
Posted - 2011.11.15 14:16:00 -
[253] - Quote
More variation with brackets. Specifically: a variation for supers, carriers, e-war, and logi would be nice. |

Naran Eto
Degenerate Corp Forsaken Knights
63
|
Posted - 2011.11.15 14:16:00 -
[254] - Quote
Bluegeneral wrote:How about the ability to drag a fitting to the market window and purchase all of the available fittings in that Station/Region/Solar System (Whichever you choose) all at once at the lowest available price?
I'm pretty sure there's something alreayd available similar on sisi atm, if you drag a fitting into the merket it adds all the modules to the market quickbar. |

Jarnis McPieksu
Aliastra Gallente Federation
1
|
Posted - 2011.11.15 14:17:00 -
[255] - Quote
CCP Soundwave wrote:Christ you people post quickly, I'm trying to keep up here.
Sorry, when CCP suddenly did an U-turn from :epicmonoclefail: to :epicspaceshipwin:, you also unleashed the firehose that is bittervets and their suggestions. There will be a... few... more suggestions. Few as in few hundred. Pages.
May I suggest you hire an assistant or two?  |

Aynen
SI Radio Split Infinity.
6
|
Posted - 2011.11.15 14:18:00 -
[256] - Quote
A feature where, if you're dragging a window around and releasing it again, it'll only merge with a window behind it if you're pressing the shift key at that time. |

Real Poison
Aura of Darkness Nulli Secunda
24
|
Posted - 2011.11.15 14:20:00 -
[257] - Quote
small change:
after initiating self destruct, switch the menu option from "SELF DESTRUCT" to "ABORT SELF DESTRUCT" and vice versa.
while your at it: give us an option to speed up popping our own pods faster, waiting 2 minutes or begging for pod express i so 2003 |

Sakura Nihil
Selective Pressure Rote Kapelle
1
|
Posted - 2011.11.15 14:21:00 -
[258] - Quote
A few simple suggestions that would help combat pilots significantly...
* Bring back the miniature solar system map in the directional scanner.
To explain this a bit, when you're in space and hit the F11 map, a sidebar will pop up that shows you your location in the cluster, region, constellation, and system. The system window (which looks like this) shows you a flattened map of the solar system you're currently in, including planets and their orbits - this map used to be in the directional scanner itself. To properly scout these days, and make sure you cover the entire system if you're doing a thorough sweep, you have to have both the F11 and directional scanner open simultaneously to orient yourself and scan. In the old days, you didn't need the F11 up, the directional scanner was the one-stop solution for scouting, and I'd like to see it brought back.
* Upon jumping into a system, allow a person to lock a target and bring them immediately out of the invulnerability cloak, instead of having to move first to decloak in order to lock.
When scouting in the past, say you and a target both jump through a gate simultaneously. If they made a run for it and tried to warp off, you were able to lock them without having to move first to get rid of your cloak - these days, you immediately have to spam a direction in space to try and get moving to get your locking capability. It's an annoyance, especially as the client sometimes fails to register the fact you wanted to move, and thus you sit in cloak spamming "lock" uselessly on the target as it warps off.
* Give us killmails for self-destructing ships.
I can respect people wanting to deny us loot, that's fine. But let's at least have a killmail to see what they wanted to protect so badly.
Also, this is more of a long-term suggestion, but asteroid belts are almost empty these days, they've always been sparsely populated, but these days only newbies visit them. Revitalize them, and you'll help revitalize piracy in general, especially as it's extremely difficult to jump in, find an anomaly, and get through any gates before the person in local sees you coming. |

Literia
Damnation Angels Naraka.
2
|
Posted - 2011.11.15 14:21:00 -
[259] - Quote
I would like to see the character re customization remember new settings that I do with the Avatar instead of reverting back to old ones. |

Razesdarked
UV Heavy Industries STR8NGE BREW
3
|
Posted - 2011.11.15 14:22:00 -
[260] - Quote
Some drone changes
Be able to see status of drones in bay. Sucks to have 20 drones of a kind and not knowing which one of them just got damaged after retrieving them.
Fix drone grouping. There is no point in having the groups/squads that are in bay expanded today. Since you cant mix types and you cant see how damaged they are. Therefore i would like to see groups/squads that are going from space to bay to be minimized to take as little space as possible(You only care where the squad is and how many are in it, when it goes back into the bay for obvious reasons) When a group of drones is going into space, you will most likely want to see its status, so groups/squads going into space should be expanded by default.
Bookmarks in Overview or atleast as brackets in space.
I thought this was planned to be implemented, but i never saw anything of it.
Null Sec Local must be fixed.
Its not minor by a long shot but ill throw it in. How about a code based system for Local. Some military ships today use encrypted code transmissions to verify as friendly vessels and that could be emulated in Eve with great effect.
Codes could be entered by anyone with cryptographic clearence in every corporation and alliance or the pilot could have a list of keys on his own. You as a player could decide which key to broadcast (or not broadcast at all) but not what the keys are themselves (to hinder spies getting a authenitcated key and portraying as friendlies).
The local should be revamped to show the number of people broadcasting correct code, unknown(not broadcasting) and people broadcasting wrong code.
If someone broadcasts a key that is either in your corp, alliance or player database, said player will show in local as usual when they jump in. Should a player turn of broadcasting all together, then they will not show in local for anyone. Unless they a) use the directional scanner b) use scan probes c) Get spotted by an enemy If this happends, they will be anonymous, but visible in the list (as a black face or something, and named Unknown)
If someone is broadcasting the wrong code, they shall immedeately on entry of system be shown in local as a unknown, and when spotted by someone be revealed for everyone in alliance/corp/etc.
Why would this be cool? It would be cool, because it allows a spies to have more impact on the game as well for more covert operations to be had. It opens for more human error and more dynamics in null-sec warfare.
Fleet commanders can chose to not broadcast their codes, which means the entire fleet can move larger distances without being picked up by their enemy. However, he cant see his own people in system-local himself, so better teamwork is required and better organization. If someone forget to turn it off, the jig is up. One wrong code transmission in local will alert the residents.
A spy who is able to get crypto clearence in a corp or alliance can retrieve codes and transport them(physically) to neuts or reds who can in turn implement said key and fly as blue until they decide to hotdrop someone or get spotted by residents.
A fleet can warp into a system, get to a safe without being spotted. Then a single ship can scan and find targets concealing their own numbers before the fleet turns on broadcast to be able to warp to fleet members again. Residents would **** bricks. |
|

Jason Edwards
Internet Tough Guy Spreadsheets Online
8
|
Posted - 2011.11.15 14:22:00 -
[261] - Quote
- Region that only allows capships.
- Interbus station, lp store, storyline agent.
- Stadiums that create the ability for quickmatch and tournaments ingame.
- Remote locator agents.
- ECM drones that just break lock and not jam.
- Cynojammers that jam 5lys instead of just system
|

wanking monkey girl
Capital Maintenance
6
|
Posted - 2011.11.15 14:22:00 -
[262] - Quote
stop local chat with more then 600 pilots in local but pilot list still updates save us form some alliance spaming in fleet fights.
add moon mins to planets in 0.0. give more access to ppl and drops the price of moon goo over all solves the issues with having all them high end moons
add 2 LY to the range of black ops jump drive
give us the ability to instill more then 1 building / reserch jobs at once less click make us all happy
add the ability to see is a bpo is a copy or not on kill mails
this is a must and a needed add on for all caps or ships with a maintenance bay allow anyone in fleet to refit with out having to have the ship/pilot allow refit this is a annoying click we all hate
better docking range on stations some station have such a bad undock range
thats me for the moment apart from this question you once said about letting super carrier dock any news about this soundwave |

Raquel Smith
Freedom-Technologies The Jagged Alliance
20
|
Posted - 2011.11.15 14:23:00 -
[263] - Quote
From the fleet watch list I want to be able to right click on someone and select LOOK AT so I can see where they are in space. Or, even better, have your watchlist show distance from you. As a logistics pilot it would be great to know when my watchlist people are too far so I can warn them. |

Friffo
Independent Pilots Association
0
|
Posted - 2011.11.15 14:24:00 -
[264] - Quote
Regarding missiles:
- Make missile trails longer
See at minute 1:32 of this movie on youtube (hopefully i am allowed to link stuff in the forums) (i know...they shot more than one there, see 0:42 for a single one) http://www.youtube.com/watch?v=Sq-TRC_z7TQ
- Make missiles bigger
The flying fuel burning uses like 90% of the EVE missile image, it shouldn't be that much
- Bring back missile camera
I remember a while ago you could click on a missile that was heading towards its target, and look at it; the image was awesome, the camera would follow the missile up close, was great. Can't understand why it got removed really...what was the drawback?
- Make missile trail more realistic
As in more like a trail of smoke that dissipates, rather than a few lines. Also the trail has the same color as the fire from the missile, which shouldn't happen. The trail should be whitish-grey, not orange.
|

Grarr Dexx
Snuff Box
6
|
Posted - 2011.11.15 14:24:00 -
[265] - Quote
A button that, when clicked, gives me a billion ISK.
Also, Black Ops jump range buffs and a decrease in fuel consumption vs mass to make dropping armor recons viable. |

Aynen
SI Radio Split Infinity.
6
|
Posted - 2011.11.15 14:25:00 -
[266] - Quote
Put the song "Stellar Shadows" back in the game. (the one from the log-in screen years back). |

Augustus Tate
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.11.15 14:26:00 -
[267] - Quote
Prime FLux wrote:Add speed vectors to the tactical overlay. just a pointer which shows the were the ships are heading and how fast. To make it easier to see how ships are moving relative to each other.
improve the d-scaner. show the scaned wolym on screen and on solarsystem map.
These are coming...they are called engine trails :) Hopefully their length will show speed and not just be constant. |

Augustus Tate
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.11.15 14:26:00 -
[268] - Quote
Larger overheat buttons on individual modules (make them look like the top chevron from the Stargate movie/show).
Don't force the fleet members window to jump back to top when someone joins/leaves. If we scroll down to our squad, let us stay on our squad.
Change the scale of the D-scan angle slider so it's easier to select 5 and 15 degree scans.
Change the units of the D-scan distance to AU, or have dual input fields for AU and km that sync up.
Don't open character sheet when clicking "show info" on yourself; instead show same window as you see for other characters.
Have Evegate and in-game both handle character encodings the same. When I write an evemail or bio entry in Evegate it shouldn't show up with wacky &'_ characters in-game.
Faster character switching without the need to log out of game.
Select targets from watch list.
More "urgent" indication if you are tackled. |

gfldex
53
|
Posted - 2011.11.15 14:26:00 -
[269] - Quote
[_] Warning Sounds Only |

Peter Powers
FinFleet Raiden.
28
|
Posted - 2011.11.15 14:26:00 -
[270] - Quote
preselection of product/research queues i find it quite annoying that in industry/research jobs you have to do the installation process over and over again, if there is a free queue at the station that im in then that one should be pre-selected.
same is when im on the mobile lab on a pos, then i want the queues of that lab pre-selected.
module activation grouping i'd like to be able to group certain modules for activation - not the gungrouping kind of way, just so that when for example i jump to a system i can press a button / key for my 'tanking' group that will enable all the stuff i put in there (resistance mods and such) or when i launch my 'tackle' group, it will simply activate the weber and scram module in the tackle group.
market change timer currently if i put something up on the market, and someone (and that happens 8 out of 10 cases) undercuts me right away, i want to be able to instantly lower the price, being required to wait several minutes is very very anoying. Also helps when someone accidentally the wrong price. |
|

Real Poison
Aura of Darkness Nulli Secunda
25
|
Posted - 2011.11.15 14:26:00 -
[271] - Quote
Eregorn81 wrote:Fix the overheating buttons! its *way* too small to overheat / unoverheat modules effectively.
i'd suggest make them bigger above the module icon and consist of 2 clickable areas
one labeled "OVERHEAT ON" the other "OVERHEAT OFF"
and to make it even clearer:
when you clicked the OFF button, clicking the OFF button again SHOULD NOT turn it on again! clicking the same button again is only to make sure in case of lag the server understands that you're serious about your choice.
|

wanking monkey girl
Capital Maintenance
6
|
Posted - 2011.11.15 14:26:00 -
[272] - Quote
one more bit from me ihub upgrades you can switch off when not needed jump bridge, cyno gens/jammers, csaa upgrades, all them nice things we can do with out sometimes |

Ishtanchuk Fazmarai
84
|
Posted - 2011.11.15 14:27:00 -
[273] - Quote
Dunno if "little", but:
- make sure that every sound playback ends in time. Acceleration gates have been getting stuk for years, and now tractor beams just added to the fun.
- Swap clothes w/o redoing the portrait; or, LOCK the portrait unless you make a new shot and select it to be the portrait, so changing your shoes doesn't changes your pose too
- the ability to move the lips (simulated orbicular and buccinator muscles) to show the teeth and make some actual smiles
- would absolutely love to be able to enter a "mannequin mode" to pose the full avatar by moving limbs and so and make photoshoots.
- how about more hairstyles (racial hairstyles included)?
- also want EARRINGS, not silly piercings, but actual EARRINGS
- maybe painting your fingernails?
- violet/plum lipstick & eyeshadow! White would be interesting, but, WTF no violet/plum?
- fantasy colors for hair: electric blue, lemon green, cherry red...
- color intensity slider for hair colors, like the one in make up colors
- NEx prices down by 70% So... no affordable NEx store... no full-fledged Incarna... no new casual content... no new solo content... no new PvE content...-á
Why should I keep paying to play this game? |

Atreyuzz
The Royal Guard Imperial Hull Tankers
0
|
Posted - 2011.11.15 14:28:00 -
[274] - Quote
Id like to see a little plus or II on the module button itself. Alot of times i lose track if i have faction mods or type 2's installed |

Keras Authion
Science and Trade Institute Caldari State
15
|
Posted - 2011.11.15 14:29:00 -
[275] - Quote
Toggleable standing lists. Would be handy if I could have one list for incursions and one standard use.
Fix the drone commands. At the moment they need 2-4 commands to do what thy have been told to. With just one shortcut key press they tend to forget what it is.
Allow us to bypass the PI planet spin when going to manage the colony. Now it just wastes a second.
Fix the ghost E-war meter. Currently these persist after the ship jamming/painting/whatever has died until docking.
D-scan improvements. Something that doesn't require so much clicking. |

Jarnis McPieksu
Aliastra Gallente Federation
1
|
Posted - 2011.11.15 14:30:00 -
[276] - Quote
Fix "in Testing" page. If you can't keep it up to date, make a page that feeds straight from your internal QA/Feature systems (with obvious "public" flagging so you can decide at that level what players should know and what not). Right now trying to track as to what will be in next patch involves tracking down and reading dozens of dev blogs.
Dev blogs good for announcing things, bad for summarizing all changes.
As for the current "In Testing" page... I mean, look at this...
http://www.eveonline.com/updates/intesting.asp
:facepalm:
Oh, and we need a Facepalm emoticon for these forums. Or :psyduck-ccp:. Or something...  |

Jarnis McPieksu
Aliastra Gallente Federation
1
|
Posted - 2011.11.15 14:31:00 -
[277] - Quote
Grarr Dexx wrote:A button that, when clicked, gives me a billion ISK.
Hmm, I think Dr. Economics would veto that...  |

gfldex
53
|
Posted - 2011.11.15 14:32:00 -
[278] - Quote
Less annoying acceleration gates. |

Fraa Bjorn
Cell 317
1
|
Posted - 2011.11.15 14:32:00 -
[279] - Quote
Spanking Monkeys wrote: this, select slots 1-11, select bpc/bpo's 1-11 install. drives me mental every day installing 100's of jobs with 10000000's of clicks
Yes please!
|

7hor
Goats Unlimited
0
|
Posted - 2011.11.15 14:32:00 -
[280] - Quote
1) I would like some fighting PVP queue like in World of tanks. You could apply to the queue, then you would be teleported to the fighting sight and back when you die or win. :P You get PVP LPs to use in a LP store. :)
2) On field strategic logistic ship: you could have a ship which would put up a shield bubble (similar to POS shields) and the smaller fleet would be able to hide inside for a certain time (ship needs dedicated fuel for this), module like the one used by hics to generate the bubble. :)
Well, this is probably not a small thing to do. :P :)
cheers, 7. |
|

Lazareth Toxin
Endless Cycle Inc.
0
|
Posted - 2011.11.15 14:33:00 -
[281] - Quote
1) Please, Please give me back my projectile auto-cannon's glorious fire-effect, it has been reduced to the point were it is almost invisible.
2) The new gun locations on the Vagabond have ruined the beauty and the demeanor of a legendary ship, please move them back to the forward positions.
3) When entering CQ mode please create and option to orient the camera toward the hanger and not toward the CQ, so when I dock I view my character looking toward the CQ with my awesome ship as a back-drop not my character's back and the CQ walk-way and entry door...which is not very exciting. |

Ravcharas
GREY COUNCIL Nulli Secunda
32
|
Posted - 2011.11.15 14:34:00 -
[282] - Quote
Sakura Nihil wrote: * Bring back the miniature solar system map in the directional scanner.
To explain this a bit, when you're in space and hit the F11 map, a sidebar will pop up that shows you your location in the cluster, region, constellation, and system.
Just being able to show only the minimap, detach it and move it around a bit would help.
|

Kirin Falense
Some names are just stupid
1
|
Posted - 2011.11.15 14:36:00 -
[283] - Quote
Let the rorqual have minerals in the ore bay too
Renaming corp hangar arrays
Fix barges/exhumers, make them less squishi
Remap skills (for a cost, major isk sink btw)
|

Aalcran Zularn
DANGER KILL ENTERPRISES
0
|
Posted - 2011.11.15 14:38:00 -
[284] - Quote
I Would like to move the damage notification bar, it gets in the way -
Cheers Aal
|

Zetoidon
The Scope Gallente Federation
0
|
Posted - 2011.11.15 14:39:00 -
[285] - Quote
I would LOVE to see the "warping tunnel issue" being fixed. I already posted a petition and got an answer that basically said "we're working on it, but we have no idea why this happens". I cannot understand why you can't debug that! It's a visual bug I know, but at least for me, it's just as important as ship spinning. |

Kirin Falense
Some names are just stupid
1
|
Posted - 2011.11.15 14:40:00 -
[286] - Quote
Percentage on the dmg bar for your current target (not the actual hp, just a percentage so we dont have to count pixels) |

Crimson Canis
The Dark Illusive Council Galactic Acqisition Specialists
0
|
Posted - 2011.11.15 14:41:00 -
[287] - Quote
1. an ammo bay in ships separate from cargo hold 2. make projectile shots more visible 3. turn down the sound on lasers 4. more to come..... |

Regat Kozovv
Alcothology
0
|
Posted - 2011.11.15 14:41:00 -
[288] - Quote
The ability to rent out research slots to the public from your POS would be great.
|

Daesis Wrack
Reconfiguration Nation Transmission Lost
3
|
Posted - 2011.11.15 14:41:00 -
[289] - Quote
- I want a bracket for my own ship when I'm zoomed out so far I can't see the ship itself anymore, without having to hold the alt key.
- Separate options to apply colortags and backgrounds to drones and to ships
- Repackaging undamaged modules inside corporate hangar arrays (wormhole clutter issue)
- 6 hotkeys for aligning the ship in the 6 cardinal directions relative to the camera. In other words, this would bring WASD flying without having to continually spin the screen around and double click.
- Ammo loadouts (or cargo contents in general) saved with fittings.
- An option to make sound volume based on distance from your ship (smoothed out so nothing is super loud) rather than the camera.
- Nerf ECM? |

Xavier duLac
Volition Cult The Volition Cult
1
|
Posted - 2011.11.15 14:43:00 -
[290] - Quote
Here's a little thing for ya:
You know how the map button in the NeoCon toggles the map on or off? Well why don't all of the buttons work this way?
It would make opening and closing windows SO much better.
Ta. |
|

Jowen Datloran
Science and Trade Institute Caldari State
100
|
Posted - 2011.11.15 14:44:00 -
[291] - Quote
When a contract expires due to no sale it could be darn nice to click a button and immediatly start the creation of a new contract with the items from the previous. Mr. Science & Trade Institute, EVE Online Lorebook-á |

Aethlyn
46
|
Posted - 2011.11.15 14:45:00 -
[292] - Quote
Fleet bookmark Allow leaders to drag & drop bookmarks into the fleet window to issue a "warp to/approach" order to everyone (depending on your broadcast setting).
Fleet align to Similar to Squad/Wing/Fleet warp: Just align all ships to a specific object or target without actually issuing "warp to".
Dampened off-grid boosters Lower the effect of gang link modules if placed off-grid (e.g. 50 % effective if not on grid) to push on-grid boosters. How should one ship be able to coordinate thinks like repair stuff without even seeing health bars?
Split on-screen messaging Important messages appearing on-screen shouldn't be overwritten by minor messages (e.g. damage messages). E.g. add a second box on top for more important system messages (e.g. server shutting down) that has to be dismissed by a mouse click.
Hidden UI stuff If the UI is hidden, popup messages shouldn't be shown (but they're still visible). This is true for messages in the center of the screen as well as mouse tooltips. Looking for more thoughts? Read my blog or follow me on Twitter. |

Etu Etlu
Tesseract Corp
0
|
Posted - 2011.11.15 14:46:00 -
[293] - Quote
Dyner wrote:The ability to detach 'frames' from the game's "Master Window" and drag them to another screen. Basically, Adobe CS5-style.
This would be extremely useful. Victims; aren't we all? |

Aethlyn
46
|
Posted - 2011.11.15 14:47:00 -
[294] - Quote
Etu Etlu wrote:Dyner wrote:The ability to detach 'frames' from the game's "Master Window" and drag them to another screen. Basically, Adobe CS5-style. This would be extremely useful. That would be rather ressource hungry (guess more than WIS). I've seen this done once for "Wish" - a MMORPG that didn't last for one week in beta(!). They had that ability, but performance has been horrible. Looking for more thoughts? Read my blog or follow me on Twitter. |

Raid'En
Apprentice Innovations
112
|
Posted - 2011.11.15 14:48:00 -
[295] - Quote
Chribba wrote: the ability to install multiple industry jobs at the same time (with all same settings, stacked). Will help a lot when installing multiple like invention/manufacturing jobs.
review of the UI for research / manufacturing, mostly on pos. tired of her always asking me to select first on another system, for EACH job. lots, lots of works to do on the industry UI. |

Hank Gritham
Die Rentnergang Monkey Circus
0
|
Posted - 2011.11.15 14:49:00 -
[296] - Quote
It would be nice if the LP store is more organized. Should be sortet like hardwirings, blueprints, ammo. |

Kael Dorin
Intergalactic Syndicate Nulli Secunda
0
|
Posted - 2011.11.15 14:51:00 -
[297] - Quote
The new turret skins and animations released in Incarna were the only bright spot in that update, but they were underutilized. The weapons should not retract while just in warp. In my opinion they should be retracted unless you have a target locked and they should retract whenever they go through a reload cycle.
Second, there should be a way to seach your items list for modules of a certain type. Case in point if you are fitting a frigate and you want to look at all your 1mn Afterburners and MWD's there should be a drop down search menu that allows you to see just that option.
Third the current missile range mechanics of flight time x missile velocity while accurate to how they work, is rather unwieldy to understand. I propose that an estimated range also be provided when looking at the info for a particular missile fitting. |

Chuckob Chuck
School of Applied Knowledge Caldari State
0
|
Posted - 2011.11.15 14:53:00 -
[298] - Quote
I'd really like to see Ship Riggings that add a turret or launcher mount. A 5m Drone bay would be a nice mod also.
The ability to change the paint scheme of your ship, or to be able to paint it yourself. |

Gritz1
Ice Fire Warriors
6
|
Posted - 2011.11.15 14:53:00 -
[299] - Quote
Hank Gritham wrote:It would be nice if the LP store is more organized. Should be sortet like hardwirings, blueprints, ammo.
Much agreed.
Also, revamp the fitting screen. Maybe have so you can activate certain modules and see the effect on the ship without actually having to undock? |

SuperSpy00bob
North Eastern Swat Pandemic Legion
5
|
Posted - 2011.11.15 14:54:00 -
[300] - Quote
Pattern Clarc wrote:Better hit area to enable overloading, preheat during jump cloak Allow people to toggle overload while cloaked, it makes no sense that you can't pre-heat mods just after you jump into a gate, which is arguably the most needed time to overload (oops I jumped into a gang!)
Also, on the POS anchor UI, make it so the directional arrows don't resize based on camera zoom, like the scan probe UI. A simple change like that would make it much much easier to setup POS mods, instead of the current system where if you don't adjust the camera position and zoom at least twice when dragging a mod out of the POS into it's desired position, the adjustment arrors get too small to grab with the cursor.
"Return to Character Selection Screen" button. PLEEEEEEEEEEEEEEASE! Will save people thousands of unnecessary client closes/relaunches. |
|

Sash Miram
Iron Fold New Eden's Industrial Alliance
3
|
Posted - 2011.11.15 14:55:00 -
[301] - Quote
ParkerJ wrote:* A change character option - its very tedious to log off and back on to switch characters - Plus I fumble alot and usually click on the wrong char.
|

Ethan Bellator
Taggart Transdimensional Virtue of Selfishness
0
|
Posted - 2011.11.15 14:55:00 -
[302] - Quote
How about we make POS more manageable? Like idk, making it less ******** or just adding fuel pellets?
Sorry to sound cruel but managing a POS is frustrating as all Hell. Maybe make it so we can dock in SMAs the same way we could stations? Or that nifty module idea? D;
EDIT: Also can we make it so lasers group according to their percent used? I hate it when I switch crystal types and only one of the crystals burn out, causing an extremely frustrating scenario where I'm a crystal short and forced to ungroup no matter how I play my cards. |

Ayari
Caldari Independent Navy Reserve The Fourth District
4
|
Posted - 2011.11.15 14:55:00 -
[303] - Quote
Black Dranzer wrote: 2) When I right click my portrait in local and click show info, I WANT TO VIEW THE INFO WINDOW THAT EVERYBODY ELSE SEES. No, really, I don't want to open the character sheet. If I wanted to open the character sheet I'd open the bloody character sheet.
Definitely this. /signed
Black Dranzer wrote: 7) This is incredibly insipid, but when your pod bursts, rather than simply showing a loading bar and acting as if I just activated a clone jump whilst in the middle of space, the screen should flicker, flash, go dark and silent, and then slowly and blurrily fade back in.
This also would be awesome for that added polish.
I'm wracking my brain for any little niggles that you haven't covered yet, but nothing is coming to mind :D |

TertiaryAdjunct
Corsairs Inc. RED.Legion
0
|
Posted - 2011.11.15 14:56:00 -
[304] - Quote
Very Simple Request and should be dooable as in real life it would be.
Allow remote planet launches to and from customs office without having the need to be in space or system And allow for contracts to and from other toons from customs office.
|

Veinnail
FinFleet Raiden.
3
|
Posted - 2011.11.15 14:58:00 -
[305] - Quote
FOF missiles + fighters should not aggress delegated pilots when used to engage NPCs.
example:
1.carrier delegates fighters to FOF drake. 2. FOF drake proceeds to asteroid belt and starts FOF'n 3. Fighters eventually agress and attack said Drake.
absolutely repeated and reproduced. |

Dibsi Dei
Salamyhkaisten kilta
2
|
Posted - 2011.11.15 14:59:00 -
[306] - Quote
I wish windows didn't minimize when double clicked. Title bar double click is fine for that but when clicked elsewhere windows should not minimize. |

Aethlyn
46
|
Posted - 2011.11.15 14:59:00 -
[307] - Quote
Grouped lists Allow us to group long lists (especially overview and LP stores) similar to drone window (optional).
Minor engine trail adjustment Not sure, maybe that's intended anyway, but smaller engines (smaller ships or auxillary drives on bigger ships, e.g. the Naga got these small engines between the big ones) should feature lot shorter trails.
Get rid of the blocking message box popups (if they're for information only) E.g. the server shutdown messages should be shown in a box similar to current hud display, but the box could be colored and/or more prominent in the center of the screen and be removed upon clicking or double clicking inside only. That way it wouldn't hinder gameflow, especially if you're logistics, trying to target that ship and at once you're blocked by that message box that won't go away within a second. Looking for more thoughts? Read my blog or follow me on Twitter. |

Jak'rat
Lion Investments
3
|
Posted - 2011.11.15 15:00:00 -
[308] - Quote
"Reconnect to lost drones" in the same way you can reconnect to lost probes.
I can fully accept that I have to go back to where I left them rather than just being in the same system, I can totally agree with needing to be inside your usual drone command range to whistle them back in to your ship - but not having to slowboat to within 2km of each and every damned one...
Or some elastic drone leashes. That would also work.  |

Riyusone Haro
Wormhole Engineers Greater Realms
0
|
Posted - 2011.11.15 15:03:00 -
[309] - Quote
Keyboard shortcuts for assigning tags to targets. It feels tedious to right click menu navigate especially if there is a lot of targets that need tagging.
In right click menus Make the next menu layer appear on the side that is closest to the mouse instead of defaulting to the right if there is space. I can understand the menu only opening on a certain side if that's where there is space,but some menus are wider than others. |

bornaa
GRiD.
48
|
Posted - 2011.11.15 15:05:00 -
[310] - Quote
Please give us back proper sniping... that's little fix... just remove warp to drone on grid...
and please increase max lock range that you caped at 250km... make it longer... |
|

Gilligan2011
G.Y.R.O
0
|
Posted - 2011.11.15 15:06:00 -
[311] - Quote
More T3 ships. Please and thank you! <3 |

Jonathan Malcom
Test Alliance Please Ignore
0
|
Posted - 2011.11.15 15:08:00 -
[312] - Quote
I posted this in another thread, but it's applicable here too.
Jonathan Malcom wrote:This is actually something I've been giving a lot of thought to. Someone mentioned earlier the ability to lock your camera onto your target at a fixed perspective from your ship. That would be super-handy, particularly in conjunction with a change to the targeting reticle.
Personally, I'd like my targeting reticle to display pertinent information right on it; distance to target, angular velocity, target speed, and a small graphical representation of S/A/H damage. I'd like to spend more time looking at he pretty spaceships and explosions and less time looking at the spreadsheet overview. Color-code the info. If the target is within optimal, the number is green, yellow in falloff and red if out of range. Same thing with tracking. If you can track, angular velocity is green, otherwise it's red.
Make important information obvious and easy to read.
|

Spazz21
Lonetrek Trade and Industries The Irukandji
0
|
Posted - 2011.11.15 15:09:00 -
[313] - Quote
I would like a better way of managing roles and overall corp management UI. Also would be nice to make your own tab and space amount in POS Modules so you can control who can use what specifically. Pretty much make it easier to manage who gets to use what at a POS without having to select a thousand different role options then go through more options in POS Management.
I also like the idea of doing mass jobs at one time. Pretty much all need to do for that is auto select slots with no time or lowest time till it can be used. Improved UI for searching for public installations would be nice too, maybe something similar to agent finder.
Since custom videos can be loaded into Captain Quarters, I think it would be a neat idea, if possible. To have a live stream bink video. That way Players can have an approved channel that will be loaded to the settings so it's secured and be able to watch some live events. Maybe someone will have a channel to watch Fleet Fights, or host PvP matches, etc. If thats not possible to stream Bink video, then maybe have controlled javascript for browser? Such as if someone wanted to host Fleet Fight Streams, they could get it approved by CCP to allow javascript to work for that site. |

E man Industries
SeaChell Productions
120
|
Posted - 2011.11.15 15:11:00 -
[314] - Quote
"look at" shows a ship from the perspective of your ship. So the camera is placed in between your ship and what your looking at by default. the view will update as you change position around what you are looking at.
would be nice to see if the ship is running towards or away from you.
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

Aethlyn
46
|
Posted - 2011.11.15 15:12:00 -
[315] - Quote
Some more...
More warning clues I'm not sure if these aren't there yet, cause I turn down the game sound quite a bit, but there should be more audio clues, e.g. when being locked on while not having an aggression timer or when having a missile incoming while not shooting back, etc.
More counter measures (probably too "big" but for a future expansion?) As an alternative to Defender missiles, add a new flavor of Defender missiles that will fly for something like 50-100m and then explode releasing a cloud of dust, glowing particles, etc. (similar to smoke launcher/flares), while not doing any damage or aoe effect but lowering the deploying ship's signature radius by a set percentage (doesn't stack) for some seconds. I could even think of this using some special launcher that can be mounted on ships usually not being able to mount launchers, e.g. industrials or transport ships.
While at it...
Allow most non-combat ships to mount defender missiles Well, I know, many most likely won't use missiles to attack industrials, but this could still add at least some RP flavor for those interested in using the one high slot that way. Looking for more thoughts? Read my blog or follow me on Twitter. |

zahngold
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
0
|
Posted - 2011.11.15 15:13:00 -
[316] - Quote
I want the 'Golden' retriever returned. I know it was a bug but it was one of the rare 'good' bugs. |

E man Industries
SeaChell Productions
120
|
Posted - 2011.11.15 15:15:00 -
[317] - Quote
Group missions with payouts that work out to the equivalent of level 4's. More social and more fun to do things as a group. better than incursions because incursions require piloting to a certain location first and are not short play period friendly. Be nice if they where intresting though if they used diffrent targeting but still some how where new player friendly(T1 ships lower on priority targeting list).
Maybe do the same for other mission levels....group level 3's may be fun for newer players.
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

E man Industries
SeaChell Productions
120
|
Posted - 2011.11.15 15:16:00 -
[318] - Quote
group level 1 missions or tutorials
encourage fleets of newer players to group up and help each other.
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

Dragonzchilde
BURN EDEN Northern Coalition.
0
|
Posted - 2011.11.15 15:17:00 -
[319] - Quote
bornaa wrote:Please give us back proper sniping... that's little fix... just remove warp to drone on grid... and please increase max lock range that you caped at 250km... make it longer... make sniping viable tactic again... 
please do it.
only reasonable counter to your current **** up blob warfare game = sniping
that also means you need to get rid of your ******** probing mechanism which makes your ship probable even before you come out of warp
and get the **** rid of local and that stupid CSM
all your shiny dev blogs so far, you are still losing numbers as you give a damn **** about what your old player base want. Instead you keep messing around with **** nobody , except for the lemmings, needs |

Perramas
Pan Caldarian Ventures
18
|
Posted - 2011.11.15 15:17:00 -
[320] - Quote
Add a roleplay option to the in game corporation recruitment interface. You have options for casual and hardcore but no roleplay. |
|

Telran Falx
Soldier Training Facilities Unlimited Beacon Light Alliance
0
|
Posted - 2011.11.15 15:18:00 -
[321] - Quote
Remap the placement of the turrets to how it was before incarna! I like my symmetrical turret placements where there are obvious hardpoints! And thank you for asking for the small things. |

Perramas
Pan Caldarian Ventures
18
|
Posted - 2011.11.15 15:18:00 -
[322] - Quote
Add a roleplay option to the in game corporation recruitment interface. You have options for casual and hardcore but no roleplay. |

Asm Nihouyah
No Prays Allowed
0
|
Posted - 2011.11.15 15:18:00 -
[323] - Quote
One small bug in current client: do not block/disable input for Browser, Notes and Calc while docking/undocking/jumping. It's annoying when I'm typing something and then suddenly I realize half of my effort disappeared due to "input lock".
Multiple monitor support! Fullscreen EVE loosing focus will minimize, so I'm unable to have i.e. both EVE and some IM opened on separate screens and switch between them without EVE client minimizing. Windowed EVE sucks, because it doesn't clip mouse. |

Raz Lictor
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.11.15 15:19:00 -
[324] - Quote
I'd still love those Bookmarks on Overview and Bookmarks as brackets in space that were promised six months ago. |

ElvenLord
4S Corporation Morsus Mihi
0
|
Posted - 2011.11.15 15:19:00 -
[325] - Quote
Stoffer, take Erlendurs hand and do the roles/grantable roles overhaul pls :D
... and search box for corp members tab in neocom, rethink moon materials requirements in t2 production (khm khm tech), personal wallet divisions, POS management windows ... there is still a lot of items in backlogs :D |

Audio Hostem
State War Academy Caldari State
0
|
Posted - 2011.11.15 15:20:00 -
[326] - Quote
Well, you did ask. Just a few of my gripes...
DSCAN
- Changing between scan angles <60 degrees is a p.i.t.a. and requires a silly amount of mouse accuracy. Get it wrong and you have to wait for timer.
- Changing the distance is also a p.i.t.a. Probably needs a slider but also would like to select celestial and "set D-scan range to celestial" option.
- Range should be specified in AU (or have it configurable to your preference)
- As it works on the direction you are looking, the "look at" button should align your view to the selected object when it's > 100kms away.
Hotkeys
- Some need focus on overview to work. That is just wrong. A hotkey should be global. Universal even.
- More required. dscan, probe scan, drones and many many more...
Scanning with Probes
- Yes the addition of alt and shift has helped a huge amount. To make it perfect, could you please allow us to store and recall our own predefined probe layouts. Pretty please.
- Center view on probe requires clicking the probe label. It's not very good, especially when the labels deicde to dissappear for no reason. Give us another way to center view on selected probe.
Bookmarks
- Bookmarks in the Overview, oh how I long for you... Bookmarks in brackets. Gate camps ha!
Who's Scramming you?
- I'd quite like icons on the left side of your targetted foes icon that informs you of what they are doing to you i.e. right side = my mods, left side = their mods. Not to replace overview icons but to compliment them for clarity.
Overheating
- A bit of a fiddle during the heat of battle. Make it easier to initiate and more obvious when you've got them overheated.
Market
- I have lots of loot from missioning. Would love a "sell all selected items to highest buy orders" option. Can take 30mins of mindless clicking to sell loot from a few hours missioning.
Contracts
- On view contract screen, add a "find similar contracts" option.
Jita and Spammers
- If 20 piltos from 20 different corps / alliances block someone in local within a short period of time, you can be fairly sure they are spammers / scammers. Auto block the spammer from posting in local for 30 minutes and send them a message about being an egregious tw@
Routes
- Create a route and save it for later use.
Grouping Mods
- Allow mid slot grouping.
- Saved ship fits to remember groupings and slot allocation properly.
- Let us group mods of differing types e.g. scram+web - could display a split icon to show which mods are grouped.
Assets
- Stuff in containers does not show up when searching your assets so you have no idea where you left that very valuable mod for example. Grrr.
Other Random Broken Stuff
- T3 fitting. I have several saved fittings. Swapping between them either doesn't work or offlines most of my fitted modules.
- Windows seemingly resizing if I open say, the show info window in space. Why? Takes me 30 seconds to put them all back to how I want them.
- Cloaked ship. Select station and click dock. Warps to station and tells me I cannot dock because I am cloaked.
I have oh so many more. But I'll leave it at that for the now.
Finally and probably most importantly, please summarize and publish the feedback you receive from these posts! |

Marangwe
Native Freshfood Minmatar Republic
0
|
Posted - 2011.11.15 15:21:00 -
[327] - Quote
New Overview Icons!!! 
The game needs to be more visual in giving quick info.
It seems like at some point I remember seeing screenshots of new Overview Icons being worked on.
What happened to those???? |

Jordan Damnation
Dreddit Test Alliance Please Ignore
0
|
Posted - 2011.11.15 15:23:00 -
[328] - Quote
When constructing a POS it is very difficult to maneuver the modules around for placement due to the miniscule size of the XYZ arrows.
It would be nice if these arrows were either scalable (like in Maya) or much larger. A maya-style orthogonal viewing system would be incredible too if that's possible, but scaling arrows is the primary concern.
Thank you. |

Blackbrock
Dreddit Test Alliance Please Ignore
1
|
Posted - 2011.11.15 15:24:00 -
[329] - Quote
Please can we have the d-scan auto-refresh? The current mechanic is no fun at all. |

Takon Orlani
Excrutiating Dirge
2
|
Posted - 2011.11.15 15:25:00 -
[330] - Quote
Its probably already been said:
- Black Ops Jump/Bridge Range INCREASED
- Black ops fitting tweaks
- Tweaks to various T1 cruisers and Frigates (Less flown ones, omen, moa, etc)
- Change the Pilgrim's bonus from amount drained to drain range.
- Make the Pilgrim flyable by pilots without Recon V
- Re-think bonuses on existing caldari rail boats, Rokh, Moa, Eagle, Ferox.
- Tweak tier one battle cruisers. (Excluding the cyclone)
- SOV WARFARE TWEAKS
- Make sov-space anomalies warp-able beacons in the style of faction warfare missions. (Basically anything you can scan down with the on-board scanner should appear on the overview)
- Drone Bandwidth increases on the myrmadon and eos.
- Fix aggression mechanics with respect to storing ships in carriers/orcas.
- Bring back kickout stations.
|
|

Kekkekir
Order of the Domain The Polaris Syndicate
0
|
Posted - 2011.11.15 15:27:00 -
[331] - Quote
ME / remaining production runs on the BPC icons (currently we have to do show info for every bpc we want to inspect) |

gfldex
54
|
Posted - 2011.11.15 15:27:00 -
[332] - Quote
/me tries to post harder to give Soundwave a challenge.
Revisit recruitment ads. Right now they simply don't work. How about billboards and ads on the screen in CQ? Would be a nice ISK sink too.
|

Vincent Gaines
Macabre Votum Morsus Mihi
77
|
Posted - 2011.11.15 15:28:00 -
[333] - Quote
Ethan Bellator wrote:How about we make POS more manageable? Like idk, making it less ******** or just adding fuel pellets?
This is the 2nd time I've seen an idea that's already coming out in Crucible.
People, please read the dev blogs |

Mr Greblos
Vulgus Profanum
0
|
Posted - 2011.11.15 15:32:00 -
[334] - Quote
1. Reconnect to lost drones much more easily.
2. See damaged drones i dronebay
3. Able to stack items in containers.
4. T2 rigs should be at least twice as good as T1 rigs. T2 Modules too...
5. T3 ships should be much better and not just the subs. |

bornaa
GRiD.
49
|
Posted - 2011.11.15 15:33:00 -
[335] - Quote
give us drone UI... because we don't have one right now... |

Vincent Gaines
Macabre Votum Morsus Mihi
77
|
Posted - 2011.11.15 15:34:00 -
[336] - Quote
Raz Lictor wrote:I'd still love those Bookmarks on Overview and Bookmarks as brackets in space that were promised six months ago.
They should be distinguishable, like a green triangle (right side up opposed to an asteroid belt)
oh god this would be nice when moving about tactically. It's be a stealth boost to gallente also. |

Ranshe
Blackwater Company
5
|
Posted - 2011.11.15 15:35:00 -
[337] - Quote
Mr Greblos wrote: 4. T2 rigs should be at least twice as good as T1 rigs. T2 Modules too...
>40km disruptors? 60km interdiction bubbles? And that's only the two most obvious things. Are you crazy or just didn't have enough sleep? |

Keras Authion
Science and Trade Institute Caldari State
15
|
Posted - 2011.11.15 15:35:00 -
[338] - Quote
Allow us to reorganize the watchlist without removing everyone in it first. This is a PITA when people come and go in incursion fleets.
Hotkeys for tagging. Navigating through the right-click menu is cumbersome.
Targeting the person speaking in the fleet. Would be useful for those "Someone's at the door, logis keep an eye on X" situations.
Scan probes do not resize correctly every time leaving one probe at different radius.
Allow the probe launcher to autocycle.
Some new class of incursions between scout and vanguard sites. Scouts can be done solo in an unrigged meta-fitted caracal, then you need logistics for the next difficulty. |

Architipal
Lapsus Nivium Shugosha
0
|
Posted - 2011.11.15 15:38:00 -
[339] - Quote
Spanking Monkeys wrote:Chribba wrote:RAINBOW MINING!
and
the ability to install multiple industry jobs at the same time (with all same settings, stacked). Will help a lot when installing multiple like invention/manufacturing jobs.
Keep up the great work!
/c this, select slots 1-11, select bpc/bpo's 1-11 install. drives me mental every day installing 100's of jobs with 10000000's of clicks
Ditto on the above. Production might be fun for the first year but after that it gets to be a drag. |

Mirta Vanderkill
AfterMath. Broken Toys
0
|
Posted - 2011.11.15 15:38:00 -
[340] - Quote
The ability to purchase a saved fitting all at once as a 'package deal'. No more buying 6 different modules. Changes this winter are nice, but go the last step?
A 'good to warp' indicator light. Green means go, red means i'm still in the bubble/tackled. I've been popped 'unfairly' twice b/c i tried to warp when I thought I was out of the bubble, but wasn't. Something to confirm whether or not I can or cannot warp would be super.
This is a big one, but the ability to podkill someone without killing the ship. Best way I thought of was create another t2 destroyer, and call it an assault ship. It 'docks' with a ship that is in hull, podkills the pilot, allowing anyone to board it and steal the ship. Tradeoff is that it would take a serious amount of time that its not feasible in a large scale fight. It would be nice for wormholers, and create epic supercap battles. |
|

Smagd
Encina Technologies Namtz' aar K'in
4
|
Posted - 2011.11.15 15:41:00 -
[341] - Quote
Jordan Damnation wrote:When constructing a POS it is very difficult to maneuver the modules around for placement due to the miniscule size of the XYZ arrows.
It would be nice if these arrows were either scalable (like in Maya) or much larger. A maya-style orthogonal viewing system would be incredible too if that's possible, but scaling arrows is the primary concern.
Thank you.
For scan probe placement, it would probably be nice if the cube in the middle takes precedence in input order over the arrows in front of it.
Sometimes I want to move the cube left or right or up or down and hit the arrow pointing directly at me by accident, and with the tiniest movement of the mouse totally mess up my scan probe placement.
If I really want to move the scan probe directly towards me, I can turn the cube a little first. |

Prime FLux
The Rising Stars The Volition Cult
9
|
Posted - 2011.11.15 15:44:00 -
[342] - Quote
In fleet chat give the abillity to assign different colors and/or text size to fleet and squad comanders. It would make it easier to see and fellow commands. |

Ravcharas
GREY COUNCIL Nulli Secunda
32
|
Posted - 2011.11.15 15:45:00 -
[343] - Quote
Oh, the interstellar news fluff that keeps popping up whenever you're in warp to certain constellation-gates. They've been the same for ages, so they're not even news anymore, and you cannot disable them which means I want to stab myself in the eyes. |

Daedalus II
The Older Gamers
65
|
Posted - 2011.11.15 15:48:00 -
[344] - Quote
Ability to turn off drone damage notifications. |

Pattern Clarc
Aperture Harmonics
295
|
Posted - 2011.11.15 15:50:00 -
[345] - Quote
This is the firehose... Soundwave, will you drink from it?
 Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

NoThyme Toulouse
Sanford Space Salvage
0
|
Posted - 2011.11.15 15:50:00 -
[346] - Quote
Mapable key commands to launch drones, and tie them to groups.. example:
Launch drone group 0 Launch drone group 1 Launch drone group 2 Launch drone group 3 Launch drone group 4
Seems like a fairly easy thing to add, without effecting current functionality. Having hot keys to engage and recall are great, but drones are still clunky simply because you have to go through a right click context menu to get them on the field. |

wanking monkey girl
Capital Maintenance
6
|
Posted - 2011.11.15 15:52:00 -
[347] - Quote
Ravcharas wrote:Oh, the interstellar news fluff that keeps popping up whenever you're in warp to certain constellation-gates. They've been the same for ages, so they're not even news anymore, and you cannot disable them which means I want to stab myself in the eyes. agreed on that one hate being in mid warp and having them pop up. just have the ability to turn them off the ppl interested in them can leave them on for the rest of us bitter vets we know about it .
|

Laas Tarn
State War Academy Caldari State
0
|
Posted - 2011.11.15 15:52:00 -
[348] - Quote
Fix Dscan (in order of importance):
- Range entry in AU
- Slider for range
- Allow change of direction of directional cone from solar system view
- Visual indication of directional cone
- Add approximate ranges for dscan results (if you can manually find that something is nearer than 11 AU, but further than 10, why doesn't it just tell you that in the distance column?)
Bookmarks visible in space / on the overview
Retain the marker indicating the location of a scan result probed to 100% until next jump (like discovered wormholes)
Assemble/swap subsystems of T3 ships in wormholes.
Remove limits on corp hangers at NPC stations (why can pilots store infinite stuff at every station, but only a few corps at each?). Small corps can't afford hangars at worthwhile stations, large ones don't care. Seperate "offices" from corp hangers if you like the current system for them, or want a limited number of offices/station for guture WiS reasons.
Change corp standings to only count, or heavily weight, the standing directors towards the corp total.
Reset the 4-hour mission rejection timer when you accept a mission; make sure same mission isn't immediately offered again after being rejected. Prevents constantly cycling to get a particular mission, but allows you to turn down the odd really bad one.
Improve command ships so that they are as good at providing fleet boosts as T3 cruisers; in general specialised ships (Recon, Covops, Command) should be better than T3s in their speciality (Ewar, scanning, fleet boosting), but not as versatile as T3s.
Boost black ops battleships - make them at least as good as T1 ships at racial EWAR (ECM for caldari, damps for gallente, webs/painters min and neuts for amarr, and add a covert ops cloak (vital for wormholes).
Wormhole scanner / probe module - tells you approximately (+/-5%) how much mass is remaining on a wormhole, and/or the system name on the other side. Need to be uncloaked and on grid to use, and have a cycle time of 30 seconds or so to allow for fun ambushes.
Add wormhole class / region to wormhole descriptions - you can already tell class from the nebula visible, so why make it hard for newbies?
Decloaker bomb - decloaks cloaked (not invulnerable) ships within a range of 50km. Expensive to produce, single use Scrambler bomb - warp scrambles targets in a 50km range for 10 seconds
|

Karbonadas
Vice Squad.
0
|
Posted - 2011.11.15 15:55:00 -
[349] - Quote
Improving Direct Scan - because you added probes to overview its harder for pirates to pawn carebears, this will help to locate target faster to drop probes and make ins-ta scan
- All stuff in EVE is measured in AU but in Dscan its in km?? OK leave it that way but add AU please like this Range (km) 14,3 (AU) or make button to switch them
- Combine Dscan with Tactical overview so when you do mouse over scan button on Dscan you see little transparent guidance lines in tactical overview (3D) with shows you scanning angle range in space view or in map view
- When scanning in Dscan is running, bold icons of space objects with get int to scan range
- Make Dscan range different by ship sensors abilities
EW warning icons - when you hear to RUNAWAY BLOBBBB!!! its some times hard to identify with ship is holding you in battle field so more info on that can help to save life's of ship crew and exotic dancers in cargo. Add those icons above modules near readouts, and sexy voice of ship computer should say something like WARNING!!! WARP ENGINES OFFLINE!!! (if you don't have warpstabs) or like WARNING!!! SHIP SENSORS OFFLINE!!!. When hovering with mouse over icon it should show you aggressors ship names and distances
- Red background with scrambler/disruptor/jam icons - most annoying and important
- Orange background with web/damp. icons - less important
- Yellow background with nos/TP/TD icons - because i fly Caldari and don't charge ma lazors
Mini fleet commander map - when you FC of young and aggressive pirate fleet, and you know that order is not a pirates favorite horse. You need a little tool to get more info on fleet situation, a specially with fast escape routes, tunnels, hi/low/null sec borders, scouts and rest of Calvary. That thingy that you can get now while pressing F11 is not an option ;)
- One sizable, detachable and customisible window to put some where in your monitored space (on/off F11)
- Button to select between region/cons./system
- Colors for scouts/dps/logis/caps/etc. 5 colors tags should be enough
- Tagged units should be seen as dots in mini map and hovering over with mouse should show nick name of unit
- You should be able to give commands for different color Units to move, stay, dock or patrol area
- Info from FC should be displayed in waypoint overview for tagged units by color like this: Fleet Com order: Move Tama (0.3) Gate Nourvukaiken (0.8) RED - underline text should be interactive
- Big red text on selected gate that it is RED. GATE RED you bunch of lemmings!!!
- All orders info should be displayed inf fleet history
- If some one from your fleet is calling fleet for support or etc. it should blink in mini-map so you can just press on it and set dest. or warp to it
- On mini-map you should see clearly where is hi, low and null space
- Constellation view should be zoomible
|

Tioden Amatre
Eve Online Community College IMPERIAL LEGI0N
0
|
Posted - 2011.11.15 15:56:00 -
[350] - Quote
The ability to ad tabs to you station items thingy so you can organize your assets more effectively . |
|

Bienator II
24th Imperial Crusade Amarr Empire
275
|
Posted - 2011.11.15 15:57:00 -
[351] - Quote
here are my papercuts i posted in this thread: https://forums.eveonline.com/default.aspx?g=postmessage&t=33928&f=258 (fixed bugs and implemented features removed)
- - - display damage of faction/tech2 crystals on mouseover without the need undock or fitt the item (in cargo, hangar... etc).
(nice2have: find a better way to visualize damage instead of the boring tooltip)
- - -
drone UI:
add common orders like launch/engage/come_back to the drone window. This shortens the mouse movement and does not require the context menu. (context menu is a UI anti-pattern for often used tasks!). The engage button does not make sense on the target info window if you think about it (there is no engage with guns).
- - -
overheat UI:
- buttons should be larger, a few pixel is not enough - remove the button if the skill is not trained, noobs use the mouse more often than vets and its more likely that they hit it ending up confused since the weapon does not react etc
bug #117147 please, this looks like it could be easy to fix
- - -
50 fittings:
- keep the limit if you like but add an "external fittings" folder - third party tools may dump fittings there, those are not stored on the server - client notices updates automatically, no new ui required
- - -
jettison items when dragged/dropped to space - - - instead aurora saying "you can not do X while you are cloaked" it should instead decloak the ship and do X. - - - t3 ship icon should show the actual look of the t3 with its subsystems instead of a generic t3 - - - find a better way to switch weapon ammunition. e.g add another small button to each gun, something like the overheat button (again: context menu is evil, try to replace all common tasks with UI) - - - add range/falloff/tracking, speed/flighttime info to the turret/launchers -> mouseover maybe. Thats the most common reason why you open the weapon info in fight. (e.g disrupted weapon, you just switched ship and can't remember the values) - - - customizable mouse controls. We still can't remap them.
single click movement and rmb cam rotation... - - -
cleanup logviewer:
it uses far to much space to be usefull in fight and the notification box was fun fallout 1 but doesn't work for eve that well.
your shiny ship was wreckingly hit by 19 large firghtening modulated energy beams comming from Lord Commander Admiral Ludicus III inflicting almost 5 damage on your fast recharging shields.
all you wanted to know was the 5hp damage part...
something like (table): hit | 5 damage | descriptive message ewar | jamming | descriptive message
would be much better
improve notifications: one single notification box. common. This does not make any sense.
we need a rolling list, something like a minimal logviewer. Example: 3-5 lines (configurable) showing the latest events. Old entries fade out.
+ merge multiple drone events to one event if they occur at about the same time - - -
streamline clonejump / implants insert remove usecases
clonejumps: requires being in a pod and having skilltraining paused, popup tells you what to do if necessary. proposed new clone jump mechanics would do everything automatically.
pseudocode: if(inship) {leaveShip()} if(training) {pauseTraining(); wasTraining = true;} doJump() if(wasTraining) {continueTraining()}
destroying / inserting implants: if(training) {pauseTraining(); wasTraining = true;} doImpAddOrDestroyAction() if(wasTraining) {continueTraining()} - - - You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked
a proper bounty system for eve: https://forums.eveonline.com/default.aspx?g=posts&m=359105 |

Tioden Amatre
Eve Online Community College IMPERIAL LEGI0N
0
|
Posted - 2011.11.15 15:59:00 -
[352] - Quote
the ability to ad tabs to the item thingy in station so you can organize your assets better. |

E man Industries
SeaChell Productions
123
|
Posted - 2011.11.15 16:01:00 -
[353] - Quote
better visual during the loading bar would be nice.....the little one on undock or docking..it short but a little 2 second undocking or docking animation that plays as the bar goes along.....if you load faster the animation just ends.
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

Strucker
Rapalje Tear Extraction And Reclamation Service
1
|
Posted - 2011.11.15 16:02:00 -
[354] - Quote
A lot of good ideas in here, I almost read them all. A few are in my list as well but here goes:
unlock all targets
cancel targetting
group any module of choosing (drag and drop)
abort login (if you clicked the wrong character)
back to login screen (withouth logoff)
stack assembled items
player/ship hangar divisions AND/OR include container contents in assets
if no divisions -> container item extra options that you have in right click menu of the hangar
view market details in fitting window
T2/T3 indication in fitting window
fix drone AI, it is so frustrating and slow responding to work with
Ability to let drones attack non targetted ship, or seperate target list/ target type list (post #20)
fix pathfinding, I mean seriously... Make an end to unneeded bumping, it should automatically find the right path to fly. If you don't like the auto path you can always cancel.
clone jumping timer reduction, I've seen a thread that suggests timer in relation to distance.
fix overview saving, it tends to "forget" things AND more tabs
save overview on server? (like fitting)
show info rightclick menu in chat
automatic pause and unpause skills on implant change and clone jump
easier accessable overheat button
own dscan and probe scan overview settings
extra voice feedback (scrambled, warp target reached, jammed, whatever,...)
notifaction for PI (storage full, no more resources,...)
more music
window buttons (close, minimize,..) sometimes dissapear
reset camera to previous point instead of "BLAM YOUR SHIP" (when viewing other ship/..)
resolution options: to set eve on 2 screens when you have 3 is a pain
camera center does not change the loading bar when jammed or whatever, neither the login screen.
clearer indication when multiple jams/scrambles/.. are affecting you (like the current loading bar but better)
more random missions (the anomaly again! noooo!) AND/OR ability to decline more missions withouth standing loss
invert zoom mousewheel
highlight own contracts/ market orders
market order solar system security related (ie: 40 jumps in high sec)
player contact groups
weapon effects on the hull instead of ship/structure center
armor/hull visible damage
automatic dscan
dscan sorting: unkown distance closer than known distance?
alert of aggression (voice/visual/whatever)
correct cycle of modules (they sometimes start/stop on 50%/25%/...)
visual activation of module: not just the loading bar but as if the module button has been pressed
item compare
remember item info window settings when opening a second one (not the tiny default size)
Player name and ship or structure you are trying to attack in the GCC warning window
item lists: meta level col
item lists: search by meta level/tech level/module type
CHAT: auto fade (Rereading the last line every time is annoying)
CHAT: possibility to have a ping or whatever play on definable chat windows (at least by defined words)
fix sell bug: sell item A, sell item B, sell item A BOOBOO: Item A is busy...
pinned windows: 2 pinned windows on the same location -> open 1 ok -> open 2 will open it just under the other
pinned windows: windows don't always stay pinned (as in: they don't stay on the right place) when undocking or going to the map or whatever... highly annoying
larger watchlist
watchlist green highlight of being repaired
when using items, gain skill if you're not level 5. Experience makes perfect no? (of course not as fast as actually training the skill)
drone ui: reloads every time, expand this collapse this -> sigh
combat log: 4 tabs -> actions, incomming and outgoin... |

Tioden Amatre
Eve Online Community College IMPERIAL LEGI0N
0
|
Posted - 2011.11.15 16:02:00 -
[355] - Quote
Tioden Amatre wrote:the ability to ad tabs to the item thingy in station so you can organize your assets better.
lol net problems made me believe that my first post didn't work
|

E man Industries
SeaChell Productions
123
|
Posted - 2011.11.15 16:03:00 -
[356] - Quote
can't sell station cans right away...
Pulling out of an area I have to leave my station can's rather than sell them as I need to wait. be nice to sell right away.
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

E man Industries
SeaChell Productions
123
|
Posted - 2011.11.15 16:04:00 -
[357] - Quote
Color rep drones blue in the drone interface window when they are repping... Orange when attacking Red when being attacked.
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

E man Industries
SeaChell Productions
123
|
Posted - 2011.11.15 16:06:00 -
[358] - Quote
ability to remove pop up damage notification from drones...I'm fireing 8 1400mm cannons...but all i can see is my 5 warriors plinking away.
If I care what my drones are doing i'll look at them or the combat log.
I really care what my big guns are doing.
If this exists it needs to be more apperent.
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

E man Industries
SeaChell Productions
123
|
Posted - 2011.11.15 16:08:00 -
[359] - Quote
Turn off your engine trails.....but see others.
I knwo what i'm doing but seing direction changes of others would be helpfull.
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

Gilbaron
The Scope Gallente Federation
19
|
Posted - 2011.11.15 16:10:00 -
[360] - Quote
in fitting window
mouseover on empty slot -> tooltip listing all possible items from inventory - click one of them - item is beeing fitted to active ship |
|

Keras Authion
Science and Trade Institute Caldari State
16
|
Posted - 2011.11.15 16:11:00 -
[361] - Quote
Different colour gates for different legs of waypoints. This would make it clear which gate you should take if the route goes through the same system twice. Example: I have a route to Jita and from there a second waypoint to system A. At system X I have two yellow gates - one towards Jita and one towards system A. However I'm not familiar with the area and don't know which one to take to get to Jita as there are 3 more jumps to go.
Frigate-sized logistics (and this could be out of the scope of this thread). These would give mobile small gang remote repair and an use for those small and medium repair modules. |

L'ouris
Have Naught Subsidiaries
7
|
Posted - 2011.11.15 16:12:00 -
[362] - Quote
Grantable role of 'Grant title'
If I go through all the headache of creating titles with pre-packaged rights etc, I'd like for someone other than the CEO or director to be allowed to hand them out. |

E man Industries
SeaChell Productions
123
|
Posted - 2011.11.15 16:12:00 -
[363] - Quote
explosions on your ship based on dmg type.
If your recieving mostly EMP dmg you get a blue explosion. Thermal red Explosive orange Kinetic grey chunks of your ship flying off.
no real benifit just neat if you are looking at new explosions.
Would be really really neat if explosions on a ship reflected the lowest resist...:)
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

Loganks
Tactical Soldiers Nulli Tertius
0
|
Posted - 2011.11.15 16:14:00 -
[364] - Quote
- More Player owned everything: What players can build is far too limited, I want to build hidden Research Stations that are difficult for Hostiles to scan down JUST LIKE DED SITES. Let us build intricate structures to mine deep space asteroids, have bonuses to stations and arrays based on where they are placed such as: Nebulas Give research bonuses, Asteroid fields give manufacturing bonuses.
- Fix Planetary Interaction: PI is 1/5th of what was hinted at, and 1/10th the fun. It should be more interesting, shaping the resources and cities of a world, not placing ******** dots down. Improvements here have great positive impact on Dust 514.
- Interesting Celestial Objects: Eve universe is flat, cold, and empty, Stars throughout eve should be more like stars in wormholes, binaries, black holes, etc. Where are my Comets, let me fly through planet rings, let me find weird stellar anomalies of unknown origin that persist, aren't just instanced, but can be explored and spawn interesting events. The game needs a sense of mystery and exploration that actually means something. Let players explore and discover new things.
- Epic Alliance Undertakings: There should be projects, approachable at only an alliance scale, such as building new Jump Gates, Deep Space Exploration to discover new stars, Massive Shipyards, constructed at great cost that are truly massive in scale and give large returns on the building of capital ships and others.
- Players earn the right to control Empire Space: Imagine if everything in eve was eventually player run. Through service and accomplishment you earned the right to manage empire space resources such as fleets, stations, politics. This would be unviable for those living in 0.0, These players would have to be heavily invested in their empire areas of reputation and control, and responsible for its defense.
- Deepen the Game's Mystery / Story: Right now the universe is only as interesting as my personal imagination, or 0.0 Politics. A lot of people speculate on backstory, but ultimately, its not worth it to speculate. How about rewarding players for piecing together the backstory, Make it viable and more interesting to be an explorer or Archaeologist. Let us find more hints as to the greater mystery, Reward players for their efforts with , unique space station BPCs, Unique spaceship hulls, crazy pieces of Lore, links to lost stars such as hidden stargates etc.
|

Salpun
Paramount Commerce
56
|
Posted - 2011.11.15 16:16:00 -
[365] - Quote
Allow BM to be saved for specific amount of time. day/ week/ forever
|

Strucker
Rapalje Tear Extraction And Reclamation Service
2
|
Posted - 2011.11.15 16:21:00 -
[366] - Quote
Oh and:
ability to change audio output (like eve talk but for everything)
Indication that drones are under attack |

Shaanan
The Suicide Kings Test Alliance Please Ignore
0
|
Posted - 2011.11.15 16:22:00 -
[367] - Quote
Javelin6 wrote:Black-Ops Battleships.
They have needed to be looked at since the fuel bay introduction.
|

E man Industries
SeaChell Productions
125
|
Posted - 2011.11.15 16:25:00 -
[368] - Quote
broadcasts color coded. red for target yellow for warp blue for shield..
you get the idea.
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

Strucker
Rapalje Tear Extraction And Reclamation Service
2
|
Posted - 2011.11.15 16:26:00 -
[369] - Quote
And yes some more:
fleet boost list (so you know what is being boosted)
shield boost should work instantly like armor unless you are in combat
new raven model main engine looks small :(
agents in people and places should have more sections, not just here's your list of 200 agents |

Astrid Stjerna
Teraa Matar
75
|
Posted - 2011.11.15 16:27:00 -
[370] - Quote
Dradius Calvantia wrote:It would be amazing if all available targeting slots were shown on the UI as empty boxes when nothing was targeted. When a target is destroyed, the focus (or what ever you guys call it) does not switch to the next target down the list until you actually click on that target. You should also be able to select an empty targeting slot to pre-activate a module on once your targeting of the next ship is complete, even if you have other targets locked up.
Also, please add color tags to the targeting boxes.
Thank you.
While I'm not certain about the 'color tag' thing, I second the 'empty boxes' part. Having the target automatically switch to the next ship in the list would make a fight incredibly more efficient -- as it is, I have to scroll uuuupppp to target one NPC, and then doooooownnnn to target the next, and then uuuupppp again for a third, because the indicators on the Overview keep shifting around. |
|

Soused
7th Space Cavalry
0
|
Posted - 2011.11.15 16:28:00 -
[371] - Quote
1. Black Ops battleships ... increase LY jump range ... less fuel consumation ... covert ops cloaking device for sure! ...
2. In CQ when i click on ship i don't see tab "Fuel bay" ... it's same like drone bay or cargo, so why it is not there? ...
3. T3 frigates! ... now, only dramiel and daredevil owning everyone ...
4. Any option for colour blinded ppl? ... cause i don't like difference between racial ECMs is only colour ... |

Hermitian Conjugate
The Lagrangian Mechanics
0
|
Posted - 2011.11.15 16:28:00 -
[372] - Quote
The ability to save fleet compositions.
We make the exact same standing fleet EVERY DAY and have to go through all the motions: Create wings, rename wings, create squads, rename squads, set free-move to on, create an advert, etc.
Also, creating a squad where you specify the number and types of ships you want. Then, when someone tries to join the fleet it checks which ship they are in, allows them in (or not), and takes that ship off the list. When the fleet is full, you know you have the fleet make-up you want!
More fine-grained permission / access control on anything anchored to a POS. Corp, alliance, starbase fuel tech, and config starbase, along with tab access set by titles only goes so far.
Thanks!
-Herm
|

E man Industries
SeaChell Productions
125
|
Posted - 2011.11.15 16:30:00 -
[373] - Quote
Salpun wrote:Allow BM to be saved for specific amount of time. day/ week/ forever
oo that would nice for WH's
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

Vincent Athena
V.I.C.E. The Lostboys
140
|
Posted - 2011.11.15 16:31:00 -
[374] - Quote
-PI factory planets are typically built with multiple spaceports to store all the material needed, making for a click-fest of imports and exports. Spaceports and warehouse should be upgradeable to increase their storage volume -If I cannot access a planetGÇÖs customs office, I can use my launch pad to place large payloads into orbit (larger than the command centerGÇÖs payload). -When exploring, wormholes are the vermin of the sky. There should be a method, maybe requiring special skills or equipment, that identifies the signature types. (Example: Bring back the observer probe. It gives no location info, just sig type. Maybe it takes a long time to do so.) -Setting a science or manufacturing job requires opening and using multiple windows. Consolidate them all into one window, and have the client pre-select the job installation location to be either where the BP is, or where I last did a job, and use the most available slot. -Pilots should be able to set access rights to the corporate hangar of the ship they are flying. -Establishments are rumored to be almost done. Roll out something for us role players, some sort of multiple avatar common area. DonGÇÖt worry about content; role players bring their own content. -It should not be possible to slowboat inside a moon, planet, or star. It should not be possible to set a bookmark inside a moon, planet, or star. -Reprocessing an item should never result in a greater volume of minerals than the volume of the initial item. -The client should have graphics calls in both DirectX and Open GL, and use whatever is best given the OS its working under. -Ice, even exotic ice, should show up in Grav sites. -In a forum thread, there should be a way to go to the first DEV post in that thread. -If I know the password to a can, or none is set, I can repackage, reprocess, or sell that can without a wait. -Drones shown as in space on the drone window should blink red when being shot, like watchlist items. -Corporations GÇ£metagameGÇ¥ to anchor high sec POSes, for example booting low standings people. As long as they are getting around the standings requirement, make it an in-game feature: Allow corps with low standings to buy anchoring rights. -Star map should have a GÇ£strategicGÇ¥ button that lays it out like the Eve Strategic Maps. -I can set the overview so people doing things to me float to the top of the list.
CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |

Deathwing Reborn
2
|
Posted - 2011.11.15 16:31:00 -
[375] - Quote
Drones need to be looked at. Currently drones do not scale as guns do for drone boats as well as having no implants. There should be more equipment that affects drone DPS both for rigs and medium/low slot. This would give drone boats the ability to customize a bit more.
I have not checked sisi so this next one might already be in there but we need tech II variants of the existing drone modifications as well. |

Kirin Falense
Some names are just stupid
1
|
Posted - 2011.11.15 16:32:00 -
[376] - Quote
Tabs in the ship maint array like those that one currently have in for instance corp hangar array |

Asuka Solo
Stark Fujikawa Stark Enterprises
767
|
Posted - 2011.11.15 16:33:00 -
[377] - Quote
3 things:
1) PI Cities with PI 2.0
2) Strip clubs (with R rated content that actually works), bars and casinos for fun times and revenue
3) Lingerie (that can be removed outside of the character creator) for my girls
4) More cap & super cap hulls! |

shirohoshi
Dark Destruction Enterprises Coalition of the Unfortunate
5
|
Posted - 2011.11.15 16:33:00 -
[378] - Quote
What about system wide belts, random comets?
Orbiting bodies in space and planets around the sun and moons around planets more like a real solar system.
The Wardecing party timer to dock is increased for 3 min. After undocking or after aggression to prevent docking games. (If they are going to Dec someone they should not be able to play those games. Make them fight)
Like WH space 0.0 should have no local
|

Talena Majere
IREA Holdings Borg ImperiuM
0
|
Posted - 2011.11.15 16:34:00 -
[379] - Quote
Little things. Now Im a carebear, but being able to find, target, and shoot down the camera drones that everyone has would be an added pvp benefit and **** a lot of people off, carebears and pvp'ers alike. ^_^
For those of you that dont know what the camera drones are, those are the drones that you use to See anything, such as your ship, the warp tunnel, your enemy! hehehe |

Atomic Option
Taggart Transdimensional Virtue of Selfishness
0
|
Posted - 2011.11.15 16:36:00 -
[380] - Quote
Both keyboard shortcuts and buttons in the UI for windows like market, character, training queue and people/places should toggle windows rather than just bringing them up.
On my screen the x's to close windows is super tiny and having to hover over it for a bit to make it show up is annoyingly slow. |
|

Balthizarr
Eve Engineering Explorations Eve Engineering
0
|
Posted - 2011.11.15 16:37:00 -
[381] - Quote
All i want is to beable to repackage ships at my POS so i and finally move my hulk from our C1 WH system, to our new C2!  |

Hans Jagerblitzen
Autocannons Anonymous
490
|
Posted - 2011.11.15 16:38:00 -
[382] - Quote
Please don't forget your commitment to Faction Warfare!!
I've condensed the years of feedback into a top list of trending "little fixes" related to Faction Warfare.
Please take the time to review these, they're not that bad I promise!!
I know FW is an intimidating topic to handle - but there's some very basic stuff that would make a night and day difference for Faction Warfare pilots and all those who want to get involved but don't because of the broken mechanics. |

Callic Veratar
Power of the Phoenix
75
|
Posted - 2011.11.15 16:42:00 -
[383] - Quote
The drone window is my biggest pain atm:
- A ship with 5 drones, launching them all, closes the window, resets the menus - The menus don't remember their position - No health bars for docked, unpacked drones - The window can't be closed (add an overview button, like for fleet) - The window can get out of sync (I've had a drone exist as both docked and undocked for several seconds) - No warning that they're taking damage (sometimes losing HP from shields is way too late) |

Apollo Gabriel
Mercatoris Etherium Cartel
236
|
Posted - 2011.11.15 16:43:00 -
[384] - Quote
Repair Drones able to rep the pilot deploying them.
Ability to link Bookmarks in Chat channel (to non corpies)
Only Amarr ships have 1 mid slot, that's unfair, please shuffle slots.
Repair Drones should be able to repair anyone ... really, they should. -áThink of them as the first targetable subsystem if you're worried about PvP and for missions if someone wants Rep drones over a flight of Hobs, who cares. -áThere is no reasonable objection here other than it's always been that way (so was RR until recently). |

Dyner
Midgard Protectorate
44
|
Posted - 2011.11.15 16:45:00 -
[385] - Quote
GeeShizzle MacCloud wrote:you guys need to SERIOUSLY do something about the god awful CORP/ALLIANCE MANAGEMENT! at least allow the exporting of information so we can build better tools, but if not then make the management of large groups of people easier, FASTER and more secure!!
Or how about a side-scrolling window....I have to expand the Corp frame from ONE SIDE TO THE OTHER (Game's @ 1680x1050).
There appears to be two "<" ">" but they do nothing.
Also could we please clearing define the permissions with a "Put" and "Take" column.
Fact...scrap the entire Corp Management system as it is now and redo it from the ground up :\ |

Rio Orti
State War Academy Caldari State
0
|
Posted - 2011.11.15 16:46:00 -
[386] - Quote
Hi,
First of all, thank you for the opportunity. I know you guys might implement 5% of the ideas, but it's important to read them all at least. :)
I dont know whether or not someone has already brought this in this thread, but it would be AWESOME to be able to hover the mouse over the weapon + ammo and see the actual optimal range and falloff information (both on the Fitting Window when docked and on the HUD when undocked).
I printed the range for missiles launchers and hybrid turrets, I printed the ammo bonuses (missiles and charges), but still super annoying all the math, imo.
(Caldari balance for solo pvp wouldn't be a bad idea at all as well - just mentioning, I know this is a heated discussion out there) :-)
Thx!
Rio |

Aargolos
Estrale Frontiers Project Wildfire
7
|
Posted - 2011.11.15 16:48:00 -
[387] - Quote
Off the top of my head and without coffee yet this morning, fix drone AI.
Ships that are using EWAR and tackle mods should be "primary"; scrams and dists first, then webs, then damps, etc.
Heavy drones should also not be chasing frigs, likewise with light drones chasing BS...unless there are no other "active" targets.
As others have said, "focus fire" is borked. |

Maratega
FREE GATES HUN Reloaded
0
|
Posted - 2011.11.15 16:49:00 -
[388] - Quote
You Fixed the unprobeable ship problem, okey. But its generated another problem. Every good mission hub players got perfect scanner character with virute set.
The missioner cannot see the prober how exatly result got, who scan him. The directional scanner data with probes, its irrevelant. You can see probes on you closer thank 0.5 AU with 60% scan results. Thats a problem.
Give any information about how exatly are you probed out. Give an extra scanner function to probes or whatever.
With 60% probiing result the probes shouldnt be on you at 0.5au with the directional scanner.
|

Maz3r Rakum
The Imperial Fedaykin
6
|
Posted - 2011.11.15 16:50:00 -
[389] - Quote
Make faction guns truly worth using (able to use t2 ammo, and apply the spec skill). |

Deathwing Reborn
2
|
Posted - 2011.11.15 16:53:00 -
[390] - Quote
More content in null sec for capital pilots. Currently 10/10 escalations do not allow capital ships to do them and the sanctums / hordes do not pose much of a challenge. Prehaps make a site that is higher than horde sites for capital pilots. I would also like to see more NPC capital ships to kill, this would be nice so I can kill them with my carrier. |
|

Phantom Slave
Cryogenic Creations
24
|
Posted - 2011.11.15 16:53:00 -
[391] - Quote
1. The ability to un-stack multiple items at a time - You have 100 of items A, B, and C. You select all 3 items, shift + drag them to split all of them and get to choose how much you take off.
2. Stop refreshing entire windows when you do something - Drag an item from your cargo to your hangar and you have to wait for both windows to Re-Draw. It should be faster than it is currently. I know of no other MMO where you have to sit and wait as much as we do here!
3. While on the subject of redrawing, why is the UI unresponsive when docking/undocking/jumping/ship blowing up? It takes it 1-2 seconds to start responding again after doing any of those actions!
4. Let us switch characters on an account without re-logging multiple times! You're creating this awesome new Launcher, why not let us log-in using the Launcher and have that be our gaming session, so we can switch characters without relogging?
5. "A character on this account is already training...". That dialogue should end with, "Would you like to stop training on the other character and begin training on this character now?" [Yes]/[Cancel] Mmm, I love the smell of pod goo in the morning. |

David Grogan
The Motley Crew Reborn
214
|
Posted - 2011.11.15 16:54:00 -
[392] - Quote
Repackaging items in POS Corp hangar arrays
Please allow this... when u live out of a pos and have lots of used modules the lag is insane when u open the corp hangar....
being able to repackage and then stack the items would really help eliminate the lag. Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs. |

McRoll
Heatseekers
9
|
Posted - 2011.11.15 16:55:00 -
[393] - Quote
Just an immersion thingy, but could the art team code some maneuvring thruster effects for the ships somewhen? You know, the little exhaust flames on sides and nose when the ship is turning. (The Enherji has them)
Would feel less like a submarine in a thick fluid compared to now. Does not need to remodel the ships, just the effects on some places on the ships would be nice imo. |

maniac69uk
Mining Company
0
|
Posted - 2011.11.15 16:59:00 -
[394] - Quote
I like the fact we can move the capacitor and controls along the screen, it would be nice if we could choose where to reposition the sector read out, as I find it gets mixed up with targets when I'm in a logi/marauder |

Mattias Kerensky
The Flying Tigers Property Management Solutions
1
|
Posted - 2011.11.15 17:00:00 -
[395] - Quote
Didn't read all the way through to see if this was mentioned or not, but:
T3's should have a special ability to swap rigs without destroying them. The point of a modular ship is to be refitted instantly to do something else, this isn't possible currently without standardizing your rigs/keeping spare rigs on hand.
Other things besides weapons oughta be stackable, for example multiple neuts/webs/sensordamps/hardeners/etc.
Retribution really needs a second mid. |

Kirarch
Among the Shadows Takahashi Alliance
1
|
Posted - 2011.11.15 17:00:00 -
[396] - Quote
I don't think these have been mentioned:
1. Aura gives an audio drone damage notification. "Your drones are under attack." or something simple like that. Toggleable, obv. 2. Civilian hi-sec space traffic. Even if it's token, non-interactive and just there for eye candy at first. It doesn't have to be like the spaceship lanes in Coruscant (although that would be cool).
Thank you! xoxo |

Anij
Blast Incorporated
0
|
Posted - 2011.11.15 17:01:00 -
[397] - Quote
could you perhaps put my Proteus into "Drive" instead of "Reverse"? |

XY0N
Fantabulously Terrific Wonderment
0
|
Posted - 2011.11.15 17:01:00 -
[398] - Quote
Sentries in lowsec should follow the tracking formula. It's kind of stupid that you can't have frigate combat on a gate.
5th T3 subsystem. |

David Grogan
The Motley Crew Reborn
215
|
Posted - 2011.11.15 17:02:00 -
[399] - Quote
Anij wrote:could you perhaps put my Proteus into "Drive" instead of "Reverse"?
clear your cache to fix the backward t3's Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs. |

AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
9
|
Posted - 2011.11.15 17:03:00 -
[400] - Quote
I agree with you, Stoffer. You've done a passable job already with most of the most pressing little things.
Now fix the BIG thing.
The EVE economy is broken because ISK faucets swamp ISK sinks. Fix it. (You can start by selling all vanity items (and your infamous 'convenience' upgrades) on NPC orders for ISK.)
If CCP is meddling in the PLEX market (by printing ISK (another massive ISK faucet, great!) and buying up PLEX,) disclose it, reverse it, and then stop it.
Once you've done that then I agree strongly with these:
Fix neutral RR aggression (it shouldn't be risk-free) Bookmarks on overview. Fix killmails (they should display the correct damage amount/source every time.)
|
|

Raneru
Blue Republic RvB - BLUE Republic
8
|
Posted - 2011.11.15 17:03:00 -
[401] - Quote
I want to be able to type in the name of a far away system and set autopilot there without having to load the full map interface. |

Fix Hybrids
University of Caille Gallente Federation
1
|
Posted - 2011.11.15 17:04:00 -
[402] - Quote
Fix hybrids. Properly. |

Lallante
Reikoku
3
|
Posted - 2011.11.15 17:06:00 -
[403] - Quote
In order of increasing difficulty
- BMs visible as brackets in space and on overview.
- Temporary "fleet" bookmarks shared with all members of fleet, but deleted on disband of fleet.
- Buff Nos - they haven't really been used since the nerf. Perhaps simply change the formula so they only work if you have less than double the opponents cap %, rather than less than the same %.
- Allow us to cancel the emergency warps (both out and back in) using ctrl-space.
...
- A transfer mechanic for POSs and Stations, similar to that recently announced for POCustoms Offices
- Programme in some alignment mechanics - make stargates align roughly in the direction of the system to which they lead and make capital ship jumps do likewise! This will be visually spectacular, RP approved AND will add an extra dimension to capital ship combat (waiting for alignment).
...
- Removal of t1 'tier' concept. Level the abilities and build costs etc of the different current tiers. This would make many currently useless frigs and cruisers usable again.
- Give us a SUPER EXPENSIVE consumable. Maybe an "incredi-booster" which costs 5 billion isk+ but gives huge bonuses allowing one pilot to fight many and win. Use this is a massive isk sink.
...
- The possibility of permenantly (until character transferred on sale through usual mechanics) linking multiple characters in a "family" or "kith" unit, which would show up in "show info" to all, but would provide the advantages of shared wallet, shared hangars etc. Would integrate alts a little better and save SO MUCH HASSLE. It would also make espionage, scamming etc require more pre-planning (as obviously family ties would mean the consequences can lead back to your other characters).
...
- Make there some point to 0.0 conflict. Right now, as you may have noticed, it has died and 0.0 is stagnant.
|

Arkady Sadik
Gradient Electus Matari
204
|
Posted - 2011.11.15 17:06:00 -
[404] - Quote
Minor gripes?
- Contracts start blinking at the weirdest times; not when I log in.
- Industry window remembers "out hangar" globally. I.e. if I run a copying job and set "out hangar" to our Outgoing hangar, and then run a Manufacturing job, the "out hangar" is also set to Outgoing. The last Manufacturing job out hangar was Production, though. Jobs with no out hangar set that to Division 1, even. It would be great if each industry job would remember the hangar it used.
- Industry window "range" should remember the last setting. E.g. when I do a "copying" job for a POS, it should remember that it was set to "current region", and not default to "current BP location" for everything. (Again, remember this per-job-type; maybe even job type + location)
- The address book bugs a lot again. It regularly does not remember when someone logged off. The only way to update it is to remove that someone from the address book and add them again. This is quite annoying already, but what's worse is that when the FC does that, the fleet advert is removed because you just changed your standings. $/(!)
- Remote reprocessing would be really nice :o)
- It's very annoying to use the "remote adjust market order" feature. To adjust market orders, you want to know who your closest competitors are. But you can only sort the market window by jumps to your current location. If I want to adjust market orders 8j from where I am, it would be really nice to be able to sort the window by jumps to that location, not to my current one.
- The "my orders" list should note which corp wallet the order was set to. It's currently impossible to tell if you ****** up until an order shows up in the transaction log (or, well, you have an API tool, but in-game stuff is nice)
- It used to be the case that you could "right-click + copy" the corp of a pilot from the "showinfo" window. This would copy the corp name + ticker. For some reason, this feature was removed. It would be really nice if there was an easy way to get the corp name + ticker (and alliance name + ticker) from a showinfo window.
- Some star gates have weird bounding spheres. In freighters, it's quite possible that "warp to zero" will put you into the gate, bouncing you off the gate if you don't click "jump" really quickly (and re-aligning to warp out, or worse, trying to crawl back in a freighter, is REALLY annoying). On the other hand, "warp to zero" with a pod can put you out of jump range by a few meters, having to crawl those in a bit.
- The same applies to stations, except I have so far not been warped in "too close". Definitely "too far", though, arriving at 2-3km from the station and having to fly the last bit. This is especially annoying during wars or in low-sec when you actually might lose your ship because of this. WTZ bookmarks help, but still.
- The "setification" of inventories increased speed, but reduced usability. It used to be possible to drop a bunch of items into a can, and they would show up at the end of the list there. When you hit "stack all items", it would remove those of the new items at the bottom that already existed in the can, leaving only "really new" items there. This was extremely handy for loot sorting. Setification removed this feature, first by making it random which stack an item was added to, and then by automatically sorting by type after a "stack all". Would be nice to get something like the original feature back. (If you want to be really generous, add a "market average in the current region" column to can inventory lists ;-))
- Browsing through local in a busy system can be really, really laggy due to the need to load all the portraits. I don't care about the pictures (sorry), I care about the standings - I want to see if there's a war target there, say. Would be nice if we could disable automatic loading of images, and for example only load them on doubleclick, as it used to be.
- Nerf Amarr
- Oh, and nerf Cartel
- Er, where was I. Ah, right, the little things.
- Insurance. During one of the insurance discussions, there was the idea of simply defaulting all ship insurance to "platinum" (i.e. 70% base price payout), without the need to insure them. Insuring ships is a real annoyance. I'd love this change.
- Clones. I understand that "keep your clone updated" is one of those things every EVE player loves, but the need to update your clone after a pod loss is annoying. Primarily, because the main effect is that it punishes you for having lots of SP. This means that high-SP characters are more cautious, and it means that quite a few guides actually recommend stopping to train a character at a given SP level, and start training a new one (strict separation of combat and industry, say), just to keep clone costs low. Just get rid of the need to buy a new clone after getting podded. There is nothing useful in that feature. (You can keep having to buy the bigger clone once when you hit certain SP levels...)
Hm. I think that's it for a quick brainstorming :-) |

SinXiao
WEPRA CORP White Noise.
0
|
Posted - 2011.11.15 17:07:00 -
[405] - Quote
Throw local in the bin, please. |

Kari Trace
21 SVC Corp Fidelas Constans
6
|
Posted - 2011.11.15 17:08:00 -
[406] - Quote
ESC should close modal windows that are not minimized before going to the ESC menu... wtfe |

Marlona Sky
Caldari Provisions Caldari State
34
|
Posted - 2011.11.15 17:10:00 -
[407] - Quote
Fitting a standard cloak should stop the passive recharge of shields and stop the recharge of the capacitor.
This has little to no effect on sub-capitals (make Black Ops immune to this?), but will be a nice nerf to cloaking capitals who like to vanish in a puff of smoke because they made it to a safe spot and cloaked. Then just waited till they had enough capacitor to jump out. The exit strategy should carry more risks. |

experiment a91
Dreddit Test Alliance Please Ignore
1
|
Posted - 2011.11.15 17:11:00 -
[408] - Quote
Overview tabs. Instead of naming them manually I'd like them to be named according to the saved overview setting loaded into them. Plus it would be nice to have more the five of them. |

Yvan Ratamnim
Phoenix Evolved Part Duo
49
|
Posted - 2011.11.15 17:11:00 -
[409] - Quote
Quick Wins....
- WRECK MODELS
- SHIP EXPLOSION EFFECTS
- MISSLE/TORPEDO EFFECT / Explosions
- GUN EFFECTS
- BOOKMARKS VISIBLE ON OVERVIEW/SPACE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
More work but needed...
- Launchers actually having models on the ships
- Faction Warfare review and remake...
- Drug review and improvements
- Nomadic POS's
- Wreckable stations
- MODULAR POSES!!!! (flogging dead horse)
Wishes
- Buffing the minmatar capitals to make them useful and not primary target 99.9% of time.
- WiS Establishments and some form of multiplayer
- BATTLE RECORDER!!!!!!!!!! Halo 3 style for recording those insane battles and later rendering them!!!!!
- 3d model character selection on login screen, with full character you know how most modern games are where on say a carosoul u can select which one
|

VaL Iscariot
The Concilium Enterprises Spectrum Alliance
12
|
Posted - 2011.11.15 17:12:00 -
[410] - Quote
One thing i would like to see is the message boards at Star Gates improved on.
1. Animation may be asking for to much, but maybe cycle through characters randomly with bounties instead of flashing the same one over and over. 'Tis my dream to see my smiling face on a billboard.
2. The news ticker could talk about SOV changes in Null.
3. UPDATE THE QUAFE GIRL!! She's still on the old character modals. Immersion breaker if you ask me.
4. ????
5. Profit. |
|

Marlona Sky
Caldari Provisions Caldari State
35
|
Posted - 2011.11.15 17:12:00 -
[411] - Quote
A sell box.
Players set the percentage range of which something is is to be sold. Toss in whatever modules. Then press the magic button on the box. Anything outside the player set percentage is not sold, while everything else is sold to the highest buy order on the market. |

Marlona Sky
Caldari Provisions Caldari State
35
|
Posted - 2011.11.15 17:15:00 -
[412] - Quote
All ship assembly arrays on POS's should be open and show what is being built. This includes super capital arrays. There should also be a timer that says when it will be complete that anyone can see.
-or-
If you want to get creative, then use several different models of the ship being built in different phases and players could guestimate if you will. Or just have the timer public on top of the ship being built skins.
Also move the super capital assembly array outside the POS shield. |

casama
Nex Exercitus Raiden.
0
|
Posted - 2011.11.15 17:18:00 -
[413] - Quote
As capital pilot i see that tick allow fleet members usage everytime to jump to system so rest of cap pilots can use fiting services is a bit anoying, can you please fix that so we do it only lets say one time per loging sesion? |

Illectroculus Defined
GoonWaffe Goonswarm Federation
20
|
Posted - 2011.11.15 17:19:00 -
[414] - Quote
Slighet wrote:Bookmarks in overview! May not be *that* little but would make an enormous difference. I requested this and god a lot of support back in late 2009 - after I started making those videos showing that even a 4 year old could play eve.... but she couldn't handle right clicking down 4 levels or context menus.
I'm pretty sure we were promised this months ago - what happened? |

Regat Kozovv
Alcothology
0
|
Posted - 2011.11.15 17:20:00 -
[415] - Quote
I'd love it if there was some sort of cone or so that appeared in the map interface when I was using the scanner. Not a must, but it would make running scans a lot easier and intuitive than trying to work out the camera. |

K04 78
Space Odyssee Xx Space Odyssee xX
0
|
Posted - 2011.11.15 17:20:00 -
[416] - Quote
See Capacitor of buddies on watchlist. At least for Logi-Ship-Pilots ( Carriers, Logis ) |

Vile EnEon
Suddenly Ninjas Tear Extraction And Reclamation Service
0
|
Posted - 2011.11.15 17:21:00 -
[417] - Quote
Please fix the Vertical Scroll bar. Currently when clicked in "empty" space above or below scroll box should scroll only ONE PAGE up or down, not move the scroll box to the clicked location.
This behavior is default in windows applications and causes large amounts of frustration while trying to review the contents of Local while docked in heavily occupied systems. If I wanted to move the scroll box to a position, I would click and drag.
|

Obsidian Hawk
RONA Corporation RONA Directorate
239
|
Posted - 2011.11.15 17:21:00 -
[418] - Quote
Black ops black ops black ops!
Jump range could use some love.
Survivability, maybe some more resists and ehp.
Mass selling of goods
putting in multiple industry and research jobs
FINALLY!!!!!!!!!!!
FIX THE LOCK DOWN SYSTEM ON CORP HANGERS! Make it a mass lockdown or a mass unlock. not one at a time. If you do this I will have your babies.
Seriously though locking down 1 bpo at a time is super annoying I want to be able to lock them all or unlock them all at once.
EDIT!!! FOR IMMERSIONS SAKE
Please get the gallente pleasure hubs back. Put the current gallente station environment back in the jove stations where they belong.
Bring back amarr chanting.
Change the environments for minmatar and caldari to reflect more their races. Since the caldari are business moguls, maybe stock tickers and or large stock exchange screens make it commerce oriented.
minmatar, - make id a dedication to red green and billy mays and macgyver.
Finally.
Change the stations for jita 4-4 and amarr.
4-4 does not look like a station for the center of commerce of eve online, nor does the amarr oris station look like a dedication to the royal family.
Put level 4 agents back in oursulaert 3 station. |

Mr Greblos
Vulgus Profanum
0
|
Posted - 2011.11.15 17:21:00 -
[419] - Quote
Ranshe wrote:Mr Greblos wrote: 4. T2 rigs should be at least twice as good as T1 rigs. T2 Modules too...
>40km disruptors? 60km interdiction bubbles? And that's only the two most obvious things. Are you crazy or just didn't have enough sleep?
Forget to write stacking penalty. For modules I not sure... And what I meant was that for ex T1 rigs givs you x1 and T2 should logical be x2. |

Centurin
Universal Freelance CONSORTIUM UNIVERSALIS
3
|
Posted - 2011.11.15 17:22:00 -
[420] - Quote
Drones. Fix the damn drones once and for all. |
|

Wintz
Sudden Buggery
0
|
Posted - 2011.11.15 17:23:00 -
[421] - Quote
-The "Give Shares" panel shouldn't default to the full amount you have https://forums.eveonline.com/default.aspx?g=posts&t=31807
-An indicator for drone's cycle time while firing
-An indicator how far a drone is away from their active target in meters/km |

Vile EnEon
Suddenly Ninjas Tear Extraction And Reclamation Service
0
|
Posted - 2011.11.15 17:24:00 -
[422] - Quote
Raneru wrote:I want to be able to type in the name of a far away system and set autopilot there without having to load the full map interface.
- Type name in chat box (or part there of)
- High light, right click, solar system
- Right click, set destination.
|

niceandblue
Mercurialis Inc. RAZOR Alliance
1
|
Posted - 2011.11.15 17:24:00 -
[423] - Quote
I would appreciate a Hot-key for Launching Drones.
I know there are hot-keys for attack and recall, but the last time I checked, you had to right click and go through the appropriate menus to launch drones. It's not a huge thing, but sometimes is an inconvenience in the heat of battle... |

Mynas Atoch
Eternity INC. Goonswarm Federation
19
|
Posted - 2011.11.15 17:25:00 -
[424] - Quote
Get Orcas and Rorqals into the belts more by tempting them to get greedy.
Give Orcas Medium mining drones and Rorqals Heavy mining drones. The slight increase in ore produced is insignificant compared with the increase in numbers of Orcas and Rorqals that will be caught even just delaying warpout while recovering their drones. |

Yvan Ratamnim
Phoenix Evolved Part Duo
49
|
Posted - 2011.11.15 17:25:00 -
[425] - Quote
CCP Soundwave wrote:Christ you people post quickly, I'm trying to keep up here.
hehe Well you guys finally started showing that your actually reading our sh*t and responding, nice going BTW... so of course we're going to air all those things we've been dieing to have
|

Solstice Project
Cult of Personality
140
|
Posted - 2011.11.15 17:27:00 -
[426] - Quote
I want clothes, just like http://www.youtube.com/watch?v=fVDeLliNZ2o <- THESE ! (Well not for me personally, but ... ^^)
Seriously, how can anybody not want that ?
It's an instant winner ! :D |

Tea Spoon
Aliastra Gallente Federation
0
|
Posted - 2011.11.15 17:29:00 -
[427] - Quote
The Search Type drop down menu could be cleaned up. Does anyone ever do a search for an Asteroid Belt or Region ? If it's somehow measurable I'm sure 99 % of all searches are for Characters and Systems. Give those two a seperate box and another for the rest with the drop-down menu. |

Solstice Project
Cult of Personality
140
|
Posted - 2011.11.15 17:29:00 -
[428] - Quote
Marlona Sky wrote:Fitting a standard cloak should stop the passive recharge of shields and stop the recharge of the capacitor.
This has little to no effect on sub-capitals (make Black Ops immune to this?), but will be a nice nerf to cloaking capitals who like to vanish in a puff of smoke because they made it to a safe spot and cloaked. Then just waited till they had enough capacitor to jump out. The exit strategy should carry more risks.
Little to no effect to sub-capitals ?
ahaha .......... hahahahaha .... AHAHAHAHAHAHAHAHAHAHAHA ! |

Monetta Hark
Hark Nominees Besloten Vennootschap
0
|
Posted - 2011.11.15 17:29:00 -
[429] - Quote
* Put autopilot settings in a separate dialog to the world map control panel
Why is this hidden away in map settings, requiring me to open the map just to switch between safest/shortest or rearrange my waypoints? Make this a separate window (perhaps accessed via a right-click menu on autopilot button?)
* Container names in API |

Kaede Kimura
Epsilon Inc STORM.
3
|
Posted - 2011.11.15 17:29:00 -
[430] - Quote
Not sure how, but it needs to be much clearer what effects are on your ship, such as warp disrupts and webs. Tiny icons on the overview are inadequate in my opinion. Maybe even add a little siren sound effect when you get hit with any kind of warp disruption, battle stations!
Buttons don't work sometimes, I'm sure everyone knows how sometimes the UI buttons don't respond. One that's consistently broken in the unlock target button.
This has been broken with the carbon UI: you can no longer press enter to close the anomaly pop-up boxes, and you cannot confirm the market buy/sell box by pressing enter. (it's more convenient to move my right thumb to press enter rather than to move the cursor, for me anyways) |
|

Aloe Cloveris
The Greater Goon Clockwork Pineapple
34
|
Posted - 2011.11.15 17:30:00 -
[431] - Quote
Allow us to toggle heat before breaking gate cloak and cycling mods, tia! |

Celebris Nexterra
Lowsec Static
24
|
Posted - 2011.11.15 17:32:00 -
[432] - Quote
When receiving assistance from any fleet member (remote ECCM, RR, remote Sebo'ing, etc), their yellowbox should change to green or purple or something to indicate that they are assisting you. Would be less confusing in large fights.
And D scan slider needs to be spread out and equalized - selecting 5, 15, and 30 scans is far too difficult.
EDIT: Oh, and drones should keep their mwd's ON if the target is faster than their orbit speed. A battleship should NOT be able to kite warrior 2's  |

Andski
GoonWaffe Goonswarm Federation
773
|
Posted - 2011.11.15 17:32:00 -
[433] - Quote
1) Add "personal" and "corp" tabs to the insurance menu. Trying to find my ship among the ocean of Rifters in the corp hangar is pretty damn annoying.
2) When transferring ISK from a corp wallet to another player, fix the menu that pops up after entering the name to search for. I'd rather select the right person with arrow keys than having to move my cursor all over the place. If possible, the small window that pops up with the player's name and portrait (where you enter the ISK amount and reason) should show corp/alliance affiliation. |

pmchem
GoonWaffe Goonswarm Federation
51
|
Posted - 2011.11.15 17:35:00 -
[434] - Quote
change contracts default search to (price: lowest first) instead of (date: newest)
also make it so if I had various filters and a contract is assigned to me and I click on that (on contract window tab #1) I dont have to clear my filters (on contract search tab) to actually see the contract assigned to me which I just clicked on |

Slighet
Siempre Muerto
22
|
Posted - 2011.11.15 17:37:00 -
[435] - Quote
Slightly off-topic, but your life would be much easier if CCP installed one of the user suggestion/feedback tools like IdeaTorrent. Here's Ubuntu's installation of it : http://brainstorm.ubuntu.com/most_popular_ever/ |

Jiji Hamin
Federal Defence Union Gallente Federation
48
|
Posted - 2011.11.15 17:38:00 -
[436] - Quote
Black Ops fixes.
And, oh wait, there's no point in asking for FW fixes, cause you promised them for winter, and i shouldn't concerned that they have been mentioned or put on sisi, right?
|

pmchem
GoonWaffe Goonswarm Federation
51
|
Posted - 2011.11.15 17:39:00 -
[437] - Quote
remove incursions from highsec entirely remove L4 agents from highsec too
(too much isk printing) |

Illectroculus Defined
GoonWaffe Goonswarm Federation
20
|
Posted - 2011.11.15 17:39:00 -
[438] - Quote
Minor feature I would like to see *explored* would be the generation of unique serial numbers and contruction times for all assembled ships, Information that would be static and unchangeable over contracts, station trades and other ways that ownership might be transferred. It need not be preserved across repackaging, I don't think there's a way to do this otherwise.
You'd be able to see this via the show info menu, and you could see it in contracts and station trades.
Why?
* Well, when these new BC's appear there will be people paying many times the mineral value to own the first off the production line, but right now, there's no way to show this pedigree after the fact, adding this info would preserve this value. 'Early Model ships may acquire some additional value on contracts after the fact. * Display this information on killmails, so we can track not only the pilot, but the ship. Now killboards will be able to track ships, again, some ships may acquire extra value to collectors, identifiable based on the serial no. * Unique, unalterable serial numbers give the supercap spotters something to catalog.
Now the reason I say 'explored' is that I don't have access to the Eve Online DB Schema, but I could imagine that there are ways to synthesize this information based upon data already in the tables. If the object has a created timestamp then that works as an assembly data, then you can hash the timestamp with the object ID to create a serial number.
If, however, there are no such columns, or there is no unique identifier that is preserved as the ship object is moved across containers/contracts/trades/hangars then this is more than a 'small thing' and it would be better looking elsewhere for the moment.
Ultimately, this is a step towards a more complete 'Combat History' feature for ships where you'd be able to see all the kills you made in a ship, and possibly make that information public (so you can see the notches on the hull of that pirate ship), but we're talking about small things here. |

Wendelgard
Herrscher der Zeit Viking Empire
0
|
Posted - 2011.11.15 17:40:00 -
[439] - Quote
Real Poison wrote:little things:
turn the "clone jump"-button into a
"leave-current-ship-and-pause-skilltraining-and-do-the-clone-jump-and-restart-skilltraining"-button
+1
Also: If not requested yet:
- costum unique ID for jump clones - Auras voice back in the non-english client - All standard clothing for any race
Kind regards
/Wendelgard |

Jack Blitzen
Black Storm Cartel
0
|
Posted - 2011.11.15 17:41:00 -
[440] - Quote
- Reconnect to lost drones (functions the same as reconnect to lost probes, only you'd have to be within your drone control range to recall them).
- more than 50 saved fittings per character.
- "saved" templates for starting industry jobs.
- fix the "you fail to dock/jump because you are cloaked" bugs. If I pressed the button to dock/jump, I obviously wanted to drop my cloak and perform said action.
- Multiple overview windows (possible uses: one for friendlies, one for enemies, etc.)
- Ability to close alliance/militia chat window
- Redo the drones window so that its easy to switch between drones in space and drones in the bay. Scrolling stinks, especially when your carrier has 350 drones in its bay. |
|

bornaa
GRiD.
50
|
Posted - 2011.11.15 17:46:00 -
[441] - Quote
Can we get more geometric shapes, rasters and grids in corporation logo creator??? that's small and nice add-on... :) |

Zondrail
Formic Hive
0
|
Posted - 2011.11.15 17:47:00 -
[442] - Quote
I would love for the over-heating UI to get an over-haul. The current design is very difficult to interact with.
- The over-heat toggle is so ridiculously small it's impossible to consistently hit it right.
- The colored pulse from the module being active, plus some module images that go outside the circle make it very difficult/not possible to see the actual heat damage progress on the module.
- Rack heat would be better displayed nearer the actual rack of modules, imo.
|

Salpun
Paramount Commerce
56
|
Posted - 2011.11.15 17:48:00 -
[443] - Quote
Vile EnEon wrote:Raneru wrote:I want to be able to type in the name of a far away system and set autopilot there without having to load the full map interface.
- Type name in chat box (or part there of)
- High light, right click, solar system
- Right click, set destination.
A saved destination drop down would be nice to. |

The Economist
Logically Consistent
6
|
Posted - 2011.11.15 17:48:00 -
[444] - Quote
ALLOW TRACTORING OF ALL WRECKS IN 0.0 BY EVERYONE.
PLEASE!
VIVA LA BATTLE-RORQUAL!! [aka Loot-Whorqual] |

Caiman Graystock
Comrades in Construction Mean Coalition
11
|
Posted - 2011.11.15 17:56:00 -
[445] - Quote
There are a lot of useless modules in the game but the one I would really like to see fixed is the Target Painter II
Compare these stats;
Target Painter II Activation Cost: 24 GJ Signature Radius Bonus: 30% Accuracy Falloff: 60km Optimal Range: 30km Activation Time/Duration: 10.00 s Meta Level: 5 CPU Usage: 24 tf Powergrid: 1mw
Phased Weapon Navigation Array Generation Extron Activation Cost: 16 GJ Signature Radius Bonus: 30% Accuracy Falloff: 60km Optimal Range: 30km Activation Time/Duration: 10.00 s Meta Level: 4 CPU Usage: 16 tf Powergrid: 1mw
So the Tech I meta 4 is much better than the Tech II meta 5, can't you make a slight tweak to the Tech II module, especially given the larger activation cost? 31% sig radius bonus perhaps, for a quick win that fits between meta 4 and meta 6 ? |

Illectroculus Defined
GoonWaffe Goonswarm Federation
20
|
Posted - 2011.11.15 18:11:00 -
[446] - Quote
A little thing:
A missile launcher hardpoint (or two) on the Ibis. The caldari noob should be able to put the signature racial weapons system on their shiney new Rookie ship. |

E man Industries
SeaChell Productions
126
|
Posted - 2011.11.15 18:14:00 -
[447] - Quote
Cut and paste from chat allos links the persons name.
Curently it just takes the text...be nice if I copy from one channel to another that the name was clickable.
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

Vincent Gaines
Macabre Votum Morsus Mihi
81
|
Posted - 2011.11.15 18:17:00 -
[448] - Quote
On the speed bar beneath the capacitor:
gray when webbed orange when scrammed red when both scrammed and webbed |

Ravcharas
GREY COUNCIL Nulli Secunda
33
|
Posted - 2011.11.15 18:18:00 -
[449] - Quote
Vincent Gaines wrote:On the speed bar beneath the capacitor:
gray when webbed orange when scrammed red when both scrammed and webbed Because to hell with the colorblind, right? |

Sakura Nihil
Selective Pressure Rote Kapelle
3
|
Posted - 2011.11.15 18:18:00 -
[450] - Quote
Btw, I'm unsure if you're looking for short-term fixes or long-term wants, but here's a list of long-term things for me in order of priority...
* AF 4th bonus (make them proper mini-HACs) * Give the Coercer and Retribution more than 1 midslot * Eliminating split weapon ships (the Typhoon provides a good path forward for this) * T3 Frigates * Make ship names appear on hulls
Also, I'm concerned the hybrid buff is not going to go far enough - there is a fundamental flaw in blaster boats... namely, they need to get in range fast, but their focus on armor tanking keeps them slow, not to mention the damage mods that they need to be effective also have to compete for attention in the lows.
They either need a dash bonus that allows them to swiftly get in range (think maybe 2-3 km/s for a Deimos?) that can only be run for say 2-3 cycles, and need a cooldown time before they could be used again (could use heat mechanics here), or alternatively they need a massive increase in damage or perhaps tackle ranges so they can pin and kill their targets quickly. As it stands, I'm not convinced hyrbids will be sufficiently buffed for them to be viable. |
|

Celebris Nexterra
Lowsec Static
24
|
Posted - 2011.11.15 18:30:00 -
[451] - Quote
GeeShizzle MacCloud wrote:sounds small but wtf is with the warping at the speed of light with a rocket engine always been about?
i can understand the sub-light speeds, burning around on grid with ur rocket styled engines or something of that nature but plz god, dont make me try and buy the increased fire out the back is an increase in speed by over 1 million times!
im not talking bout a massive flash from some god awefull nacelles or stuff ripped from other sci-fi stuff, but at least de-couple the warp drive from the AB and MWD u use in pvp. Im sure theres art guys who'd love to add a bit more dynamic lights and lighting patterns to the ships ;)
If you take the time to read the official explanation of how FTL travel is possible in EVE, you'd know that the effects are right on. The premise is that there's an active system on the ship that initiates when warp is entered, and it removes all particles from in front of and around the ship (including photons, and one would assume neutrinos as well, etc). So there is no more resistance to keep the ship from going faster, which means it can keep accelerating.
|

Dante Kesel
Chaos Theory Exploration
1
|
Posted - 2011.11.15 18:32:00 -
[452] - Quote
1. Make T2 Mining Crystals Give a different beam color effect based on which is in use 2. Streamable EvE TV to the Screens in the CQ 3. Have Enemy missions be given to actual enemies I.e. Amarr Navy getting Anti-Minmatar instead of Anti-Gallente 12 times in a row 4. The Rest of Incarna being Released I want my Bar. |

Desert Ice78
Gryphon River Industries Bloodbound.
24
|
Posted - 2011.11.15 18:32:00 -
[453] - Quote
23 freakin' pages already......
When you lock up a load of targets, the ability to reorganise their order at the top of the screen, i.e. drag and drop function. I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg |

Illectroculus Defined
GoonWaffe Goonswarm Federation
20
|
Posted - 2011.11.15 18:38:00 -
[454] - Quote
Automatically re-parent the camera when the target it's looking at explodes.
When you've got 'look at' set on a ship and it blows up the camera should switch to looking at the wreck *at the same distance* , similarly , when your own ship explodes, don't zoom into the pod, keep the camera at the same distance. |

MinSebsis
Steel Hammer Industry
39
|
Posted - 2011.11.15 18:38:00 -
[455] - Quote
Replace Bookmarks! With a better system, example allow for a probe like interface to set bookmarks.
Replace the POS system, with (dead horse modular system) - ok not so small little thing.
D-scan revamp - allow for an auto scan every so seconds!
Mining???? More hidden asteroids per system, less static ones. COMETS for ice!!!!! Paying Customer - Capsaleer enabled in 2005 |

Kemeton
Swedish Aerospace Inc The Kadeshi
0
|
Posted - 2011.11.15 18:40:00 -
[456] - Quote
Add the option to remove the floating motion of the "camera". |

Miliam Brinalle
Center for Advanced Studies Gallente Federation
3
|
Posted - 2011.11.15 18:40:00 -
[457] - Quote
- Remove the range limit from the "Look At" command. Sometimes when you are in a cov ops at 150 or 200km you are forced to use some really awkward camera angles to look at the action, for what it seems to be no reason at all.
- Add the ability to change the plane of the tactical overlay. Probably just making it use a plane in which you and your current target are would be an improvement.
- Shortcuts for launching drones, or just general improvements to the drones UI. Just don't forget about drone boats, ie. a single shortcut to launch a random set of drones is not good enough, we need to have a different shortcut for each set of drones.
- Saving/restoring formations of probes, launching probes faster. It is a pointless and repetitive click fest every time you start scanning a system.
- Remember what containers are open in a station. For example, if I undock with a station vault opened, I want it opened when I dock again.
- Some deadspace shield boosters make other options of active tanking look like a joke, both in terms of HP/cap and HP/s. This probably needs to be looked at, and bring armor repairers and other boosters closer to their level. |

Vincent Gaines
Macabre Votum Morsus Mihi
84
|
Posted - 2011.11.15 18:42:00 -
[458] - Quote
Ravcharas wrote:Vincent Gaines wrote:On the speed bar beneath the capacitor:
gray when webbed orange when scrammed red when both scrammed and webbed Because to hell with the colorblind, right?
option in settings to change the colors to ones that provide a good contrast.
In fact having the abilit to change the colors of specific elements in the UI would probably go a very long way in solving many issues with colorblindness, no? |

Celebris Nexterra
Lowsec Static
24
|
Posted - 2011.11.15 18:43:00 -
[459] - Quote
Anij wrote:could you perhaps put my Proteus into "Drive" instead of "Reverse"?
Clear your cache. |

RuriHoshino
Stimulus Rote Kapelle
1
|
Posted - 2011.11.15 18:44:00 -
[460] - Quote
Is this where I ask for the CPU requirements on capital modules to be reduced such that it is possible to fit a triage shield Nidhoggur without ludicrous amounts of faction modules? |
|

Sten Gunn
Greater Tash-Murkon Development Consortium
0
|
Posted - 2011.11.15 18:44:00 -
[461] - Quote
Some way to quickly identify new pilots entering into a system and assess threat levels. I really miss the ability to quickly see who was new in system compared to who I had already checked out in local when the server didn't pull a avatar pic until you it was requested. |

Ishalia Ossein
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2011.11.15 18:45:00 -
[462] - Quote
More options to reorder and reshape the UI would be very nice. |

MinSebsis
Steel Hammer Industry
39
|
Posted - 2011.11.15 18:48:00 -
[463] - Quote
Make it so that if I want to change alts on same account I don't have to restart the client!!!!!!
You would make so many new bro's on this one! Paying Customer - Capsaleer enabled in 2005 |

Aenrea
Royal Amarr Institute Amarr Empire
4
|
Posted - 2011.11.15 18:49:00 -
[464] - Quote
I would like to see.. - a better directional scanner interface. -to be able filter notifications about damage etc. (drones,..), it is a bit funny, that sometimes, I need to have the log window opened (another window.. I soo miss them ) to see my actual damage - some fading notification history above the actual message would be cool too - and please, if it is possible, copy warning icon about jammers etc., which are used on your ship, to some more visible place, so, you can immediately know, that you are actually jammed with this and this by ..., the current way of getting information about jammers etc., applied on your ship, is really confusing. It can be of course still handy to see those icons in the overview, but it would be good to see it also somewhere near the center ship ui 
Thanks! :) |

Pent'nor
14
|
Posted - 2011.11.15 18:53:00 -
[465] - Quote
Reconnect to drones if in drone control range. I often get disconnected and have to fly to my drones, put them back into the drone bay, and then launch them again. It's a pain... If they are my drones and they are in my drone control range, then I should be able to reconnect to them. |

Mr Greblos
Vulgus Profanum
0
|
Posted - 2011.11.15 18:54:00 -
[466] - Quote
Caiman Graystock wrote:There are a lot of useless modules in the game but the one I would really like to see fixed is the Target Painter II
So the Tech I meta 4 is much better than the Tech II meta 5, can't you make a slight tweak to the Tech II module, especially given the larger activation cost? 31% sig radius bonus perhaps, for a quick win that fits between meta 4 and meta 6 ?
Exactly! Why some T1 is better than T2 I really wanna know!  |

GeeShizzle MacCloud
32
|
Posted - 2011.11.15 18:54:00 -
[467] - Quote
ive a tiny small fix for u Soundwave.... ;)
we need a moon rebalance! but put more intelligently... we need a full moon RE-distribution! |

Morwen Lagann
Tyrathlion Interstellar
16
|
Posted - 2011.11.15 18:58:00 -
[468] - Quote
Certain windows and chat channels (Local, Corp, Alliance, Militia and Incursion) are "special" in that they cannot be closed, but only minimized. This behavior extends to any channel or window that is part of a stack containing one of these channels, so if you want to prevent yourself from accidentally closing a given channel, you often throw it onto a stack with those special channels.
That's cool, and works well enough for the most part, but most people are only going to have two or three of those channels (Local and Corp, plus possibly Alliance or Militia). Sometimes we need more than 3-4 chat window stacks to keep things spread out enough, and having to re-open however many channels because you accidentally clicked the 'x' button instead of the '-' minimize button because the UI is inconsistent and allows two buttons with different behaviors to use in the same place on a window (on Local, Corp, etc. the corner buttons are arranged like [ o | - ], but on normal channels they're arranged like this [ o | - | x ]) is really annoying, and that doesn't even get into how laggy the UI is when opening and closing windows/tabs, let alone groups of them all at once.
tl;dr: Allow us to toggle the no-close behavior used by Local, Corp, Alliance, Militia and Incursion channels for any channel the player wants.
An alternate solution would be to make it so that we cannot close pinned windows/stacks without unpinning them first. If I've pinned a window to make it stop moving around, I probably don't really want to close it either.  |

Adrian Dixon
The Scope Gallente Federation
7
|
Posted - 2011.11.15 18:59:00 -
[469] - Quote
1. When an asteroid is locked you get an icon in the top right-ish part of the screen. Well when right clicking those icons how about adding the option to "mine" and "Mine repeatedly" for mining drones.
Erik Finnegan wrote:Orbit/keep at range settings stored per fitting. Or allow defining those preset values. 2. and This
3. and lastly more of a bug in my eyes ALT-Click to 'Look At' is acting strange. Sometimes it jumps back to your own ship instantly, sometimes you cannot zoom all the way in (as if your own ships maximum zoom level is applied to the object your trying to view). If you are viewing one object then ALT-Left Click a 3rd object to view it your camera view instantly jumps to the object you want to look at then to your own ship then back to the object your are currently viewing. It is a bit silly
4. Being able to reduce the chat window input box to one line high rather than two lines high. Might not sound like much but it takes up a lot of valuable screen space.
Thanks soundwave, I should be able to think of a few more. |

Illectroculus Defined
GoonWaffe Goonswarm Federation
20
|
Posted - 2011.11.15 18:59:00 -
[470] - Quote
Black Dranzer wrote: 7) This is incredibly insipid, but when your pod bursts, rather than simply showing a loading bar and acting as if I just activated a clone jump whilst in the middle of space, the screen should flicker, flash, go dark and silent, and then slowly and blurrily fade back in.
This is one of many 'Transition' effects I'd like to see replacing the loading bars and black screens that are presented during session changes.
The team doing the effects have been doing a great job, so I'd like to hand them some more work (after they fix things like Sensor boosters and ECCM effects).
Jump through a gate and everyone sees the splash of spacetime, but from your point of view you should seespace ripple around you and watch your ship drop into a hole in the fabirc of the universe.
Also, the ships in the middle of any 'splash' from jumping in and out shouldn't simply fade, they should scale down to invisibly small as they recede into the little wormhole they just created, extra points comes from redshifting the colours on the ship. Similarly , arriving on the other side should show the ship scaling up in size as it emerges from the warped pocket of spacetime it's riding in. This scaling effect can happen very quickly to maintain visual impact.
The blackscreen while docking and undocking can be filled with generic flying in/out of hangar using existing assets. Purely visual of course, the animation wouldn't actually stop you fitting your ship.
While we're at it, the ship destroyed -> disappears -> explosion created transition needs some working on.
Anyway, not really top of my list, but since you're doing such a good job.
|
|

Billy Colorado
La Quieta
7
|
Posted - 2011.11.15 19:03:00 -
[471] - Quote
A mobile forum app type thing. |

Ta'Amok
The Boondocks of space Yulai Federation
0
|
Posted - 2011.11.15 19:05:00 -
[472] - Quote
Let me store more ship fittings! 50 ship fittings as a limit is a bit tough on some of us that like to fly a LOT of different ship types. It's all on my client-side anyway!
I agree with the "make Caldari a viable fleet option" theme of many others. I wanted to fly a Caldari purist pilot, but that's not really an option if I want to fly in 0.0 fleets.
|

GeeShizzle MacCloud
32
|
Posted - 2011.11.15 19:08:00 -
[473] - Quote
Celebris Nexterra wrote:GeeShizzle MacCloud wrote:sounds small but wtf is with the warping at the speed of light with a rocket engine always been about?
i can understand the sub-light speeds, burning around on grid with ur rocket styled engines or something of that nature but plz god, dont make me try and buy the increased fire out the back is an increase in speed by over 1 million times!
im not talking bout a massive flash from some god awefull nacelles or stuff ripped from other sci-fi stuff, but at least de-couple the warp drive from the AB and MWD u use in pvp. Im sure theres art guys who'd love to add a bit more dynamic lights and lighting patterns to the ships ;)
If you take the time to read the official explanation of how FTL travel is possible in EVE, you'd know that the effects are right on. The premise is that there's an active system on the ship that initiates when warp is entered, and it removes all particles from in front of and around the ship (including photons, and one would assume neutrinos as well, etc). So there is no more resistance to keep the ship from going faster, which means it can keep accelerating.
the lore about warp is that it throws the ship 90 degrees out of phase with the rest of the universe, and therefore when warping to things peoples lock breaks on your ship cause it suddenly appears to not exist, plus it explains how a ship can fly straight through a planet and not either insta-die or carve a tunnel straight through the planet causing it to insta-die.
whether it removes particles in front of the ship or not, space is space cause its got a **** ton of it between particles, what ur saying is that typical engines struggle to get ships through space normally cause of mass between the ship and its destination. Eve isnt an aquatic adventure game m8, its a space sim! go look up what a hard vacuum is, where it tends to occur and then come back. |

Zirse
Brutor Tribe Minmatar Republic
142
|
Posted - 2011.11.15 19:12:00 -
[474] - Quote
Allow me to set price and location parameters on my quickbar market items/folders and then a 'buy all' for applicable items within folders. This would really speed up the fitting process and tie in nicely with the new fitting to quickbar export.
Allow me to copy/duplicate more than 5 bookmarks at a time. I understand you did this for lag reasons, but is there any way to just give it a really low priority so that I could copy sets of 1500 bookmarks all at once and then leave for a few hours while the server did its thing? |

Fraa Bjorn
Cell 317
2
|
Posted - 2011.11.15 19:15:00 -
[475] - Quote
Please let me pay to train a second character on the same account! Heck, if you let me login with both at the same time I'd pay another Gé¼15 per month... I just *really* don't want to have many different accounts. |

Bloodpetal
Mimidae Risk Solutions
121
|
Posted - 2011.11.15 19:17:00 -
[476] - Quote
Directional Scanner improvements to make it easier to teach and demonstrate how to use the D-Scanner
#1 D-Scanner Reticle Discussion Thread
#2 Please make the "scan width" option easier to use in combat situations. The slider is fine, but it can get hectic to do in an intense combat situation. Something representative but easier to use in the middle of small gang operations!
#3 Allowing us to "Fix" the D-Scanner in a particular direction as well? Such as a specific object in space? This would be useful for many reasons.
#2 Sidemap Browser Overhaul!!!
The sidemap browser is one of the most AWESOME tools but has been left to rot in the years of improvements.
Please, look on improving and renovating this great part of the UI. I recommend expanding its potential beyond simply a sidemap browser, and make it an important part of your interface for navigation and interactions.
Quick thoughts :
Make all the panels customizable for information - so you get 4 panels you can choose to show different information you want easily available on a button press.
For example :
Keep existing functionality for navigation except more flexible, navigating between regions and constellations and being able to explore the map on the fly and visually see your adjacent solar system space easily. Add functionality for the "Color stars by" so you can see data as well as see where your fleet members are as well, so you can track where your pilots are as an FC without needing to be in the map view and get statistics data and so on without having to open the map browser all the time.
A 3D Solar System Map to be shown in one of the panels, so you can see your solar system in 3D and interact as you move through it. May include scan probes.
A 3D Radar that could be used to show you where objects are in immediate grid space around you, would mimic the overview - would give you the ability to see where objects are in relationship to you in space. I think this would move more in the direction that Torfi talked about in one of the video blogs about moving away from staring at a list in your overview and being able to see it.
EVE Voice
Create video "pop-ups" for EVE Voice using 3D avatars to show you who is talking in fleet. NOSTRO AURUM NON EST AURUM VULGI |

Tas Nok
Hedion University Amarr Empire
9
|
Posted - 2011.11.15 19:20:00 -
[477] - Quote
I tried to read all the suggestions but for every page I read, one gets added so apologies if these are duplicates:
**Combat/Probe UI** --make overheating buttons easier to use (partly fixed by UI scaling but not quite) --make loaded ammo easier to distinguish (faction and T2 ammo have the same Icon as T1 ammo) its gonna be small so a color scheme would be nice --killing the background while scanning was a big help, now we need the system to stay highlighted while moving our probes (really sucks to probe down a ship and they warp to the other side of the system...since everything is now dimmed, its hard to position correctly)
**anchoring** --make anchoring of GSC INSIDE POS shield possible, some mechanic related to starbase management can make them unanchor as well
**more drag N drop ** --when I show info on a pilot I want to be able to drag their portrait to chat (or r-click on his corp in overview to copy/paste) --the ability to drag names from chat into the MAIL UI --the ability to drag names from chat into the contracts UI
**customer service related*** we have bug reports for things that are clearly broken, and petitions for all sorts of player emergencies, what is needed is the CCP version of 311 (important, I want someone to look at it, but I'll live if it doesn't change) except for these threads, some ideas are clearly not important enough to get the love they need.
**not sure if this is small or whooping huge... (I don't write code much) --Corp roles, add a few for more variety (even if its Hauler 1 and Hauler 2) corps can then assign them their access --have a slider on the corp wallet (set by CEO, visible only to CEO) that will trigger a notification if ### isk is removed (give some corps a fighting chance if they are being ripped off) --break up the newbie channels into something manageable... I'm on occasionally, and I'm willing to help a new player out but not with 200 noobs, and 20 experienced folks all yammering away scrolling the chat like local in Jita.
|

Ky Vatta
Majority 12
2
|
Posted - 2011.11.15 19:21:00 -
[478] - Quote
Bring back Micro Modules and Micro Module BPOs (this will aid new players to outfit their ships better, as was once the purpose of Micro Modules) |

Tei Lin
Dreddit Test Alliance Please Ignore
0
|
Posted - 2011.11.15 19:28:00 -
[479] - Quote
Make black ops more useful/worth training beyond a mobile bridge platform or make it more effective in it's current niche. |

Roland Knighthawk
Nephite Tribe Zero Hour Alliance
3
|
Posted - 2011.11.15 19:33:00 -
[480] - Quote
it would be really cool if you could see drone damage in drone bay. |
|

Utsen Dari
Adhocracy Incorporated Adhocracy
0
|
Posted - 2011.11.15 19:34:00 -
[481] - Quote
Ability to make a drone group that contains multiple drone types.
Ability to launch a specific drone group using a hotkey and/or being able to drag a drone group launch action to the HUD buttons.
Ability to see which of the drones inside your dronebay are damaged, by looking at the drone interface window.
Ability to rightclick on an unfit T3 in a SMA and swap out a subsystem for another (perhaps from a nearby CHA? or its own cargo?)
Generation of some sort of killmail data for a ship that self destructs while being actively shot in a fight. |

John McCreedy
Eve Defence Force Fatal Ascension
14
|
Posted - 2011.11.15 19:34:00 -
[482] - Quote
Allow bookmarks and folders to be exported locally which will be helpful for "Corporate Bookmarks and after a reinstall or playing from an alternate PC.
Also, two CEO/Director issues. First, please change the way the voting system works. Presently, when you cast a vote (in the Corporate politics screen), it automatically closes the drop down menu of the vote in question. Try locking down over 100 Blueprints some time and you'll see just how painful that interface is to use. Second is to allow for all Blueprints to be locked down with a single vote. This also would make life a lot less painful when moving home. Make us CEOs lives' easier. We like to play Eve too you know! |

Anders Fehrnan
Wongburger Dong Collection Squad
0
|
Posted - 2011.11.15 19:37:00 -
[483] - Quote
Allow me to change the scroll wheel zoom direction! It should zoom in when you roll forward, just like all the CAD programs I use daily. Just a little toggle in the controls section of the options menu. Thanks. |

BrainViolation
Dreddit Test Alliance Please Ignore
0
|
Posted - 2011.11.15 19:39:00 -
[484] - Quote
This game needs an easier way of making bookmarks. I suggest an option on the drop down right click menu in space. Much faster than with selecting people and Places menu |

Kenpachi Viktor
Gradient Electus Matari
88
|
Posted - 2011.11.15 19:42:00 -
[485] - Quote
Drag and drop item linking from the market window. Faction items listed in the market. Re-sizeable calculator. "Watch what they do not what they say. Talk is cheap, and while I do like the current activity of the Devs it really doesn't mean much unless we start seeing results."-á |

Illectroculus Defined
GoonWaffe Goonswarm Federation
20
|
Posted - 2011.11.15 19:44:00 -
[486] - Quote
Little things:
Re-Seed civilian afterburners in loot so they don't cost hundreds of thousands of isk, noobships are too challenged for grid to effectively fly around with a regular t1 AB and weapons systems.
Make named versions of Focused Medium Pulse Lasers drop from rats again, or at least buff that rate, they're really in short supply.
The Caldari Navy are not in the business of running a stock exchange, they should see the efficiencies in outsourcing the operation of Jita 4/4 to the Interbus Corporation so that the Navy can get back to fighting gallente.
The impairor's bonus is useless, give it a bonus to laser damage instead.
Switch the Belicose gun bonus to a missile bonus, target painters really work well with missiles.
Make warp Speed difference also affect acceleration into warp so that faster warping ships get more of an advantage.
Buff Capacitor batteries, capacitor flux and shield flux modules to make them interesting again.
Make resources in Wormholes scale like they would in 0.0 - planets and grav sites in a C1 should be like planets and grav sites in a -0.1 set system, scaling up to a C6 which should be equivalent to a -1.0 system.
|

EI Digin
Dreddit Test Alliance Please Ignore
212
|
Posted - 2011.11.15 19:45:00 -
[487] - Quote
- The shopping list feature coming in the new patch is pretty cool, but what I would like more is to be able to purchase and fit a ship that I already have a fitting saved with with one click. It will save lots of time spent fitting ships.
- The ability to import EFT-style clipboard fits, rather than XML would be awesome too.
- The Directional Scanning tool is a little outdated, and could use some love, even if it is just temporary hide/show of items or a km/au convertor.
- It would be nice if we could get better/smarter popup notifications for damage, timers, etc, instead of having a boring old box, with at most one notification at one time, you could have a scrolling, more transparent and user-friendly HUD.
- It would also be nice if you could make buffs / debuffs more apparent on the user display, rather than just on the information-cluttered overview or in a hard to read timer box you could just have an icon with the status debuff and a small timer to improve readability, or something along those lines.
- Grouping similar mods (two smartbombs, two target painters, two ecm modules, maybe even being able to group different weapon slots together, etc) has been pointed out and would be a welcome addition. |

Solstice Project
Cult of Personality
144
|
Posted - 2011.11.15 19:45:00 -
[488] - Quote
BrainViolation wrote:This game needs an easier way of making bookmarks. I suggest an option on the drop down right click menu in space. Much faster than with selecting people and Places menu
Think about it.
You're trying to make a bookmark in a virtual 3D space, with a mouse that moves along a flat 2D space.
Okay, as that wouldn't work, i guess you believe the bookmark should mark the spot where your ship is.
Sounds better, but we can bookmark stuff in space (cans, for example) via RMB already, so there's a huge conflict about the intuitivity of the interface. (language barrier gets me here).
What you want (*cough*) is a HotKey for making a bookmark.
|

Sma Zakalwe
Zetetic Ammunition and Kinetic Supplies One Stop Research
0
|
Posted - 2011.11.15 19:50:00 -
[489] - Quote
A few indy type things:
1) A few expansions back (I forget which one) the Devs mentioned they were considering developing 'shopfronts' for the market. I think this would have been great for indy types wanting to develop a brand identity - kinda like what One Stop Mining Shop did.
2) A better POS refinery (speed/quantity/refine level)
3) What about a refining and or factory ship?
4) A corp hangar in PI Customs Stations - please....
5) More indy content in general.
6) Fix mining!
|

Aloe Cloveris
The Greater Goon Clockwork Pineapple
34
|
Posted - 2011.11.15 20:05:00 -
[490] - Quote
(more) Stuff regarding Cloak/Gate cloak:
- I jump through after someone and have to doubleclick something in a random direction (because it's quicker than finding and selecting a celestial/ship to give a command to approach/orbit/whatever) and wait for the server to possibly acknowledge that I did in fact doubleclick in order to break the gatecloak in order to start locki-- oh nvm they've pressed one button while I was typing this and warped off to safety. If I've got gate cloak and I'm trying to target someone, I guarantee you my intention is to simultaneously decloak.
- Pre-heating modules before I break gate cloak. Yeah yeah, I can use a couple clumsy keybinds and or keyboard macros to immediately mwd back to/away from the gate. Currently I have to select the gate, hit approach, find the tiny green arc above the mwd (or splay my fingers into some crushed-spider configuration across some ctrl+alt+shift+scroll lock+ the Any key combo), hit that ickle wee green arc with surgical precision ... andnow I can activate the module itself. Two seconds have passed ... and I'm already scrammed by a Stiletto, having gained no momentum.
- You fail you fail you fail you fail you fail you fail to jump because you are cloaked alsdfja;lskdgh;alkdn;ahj |
|

Horratio Antillies
Sweatpants Boner
0
|
Posted - 2011.11.15 20:09:00 -
[491] - Quote
Little Things
The ability to remove mistake decorations from the decorations list.
Even after proofreading I sometimes make decorations with typos. This usually means I have to recreate the decoration with the necessary changes and make sure I don't award the one with the typo every time I hand it out.
This doesn't mean that the decoration would be removed from current or former members who had received the award. It just means that mistake decorations would no longer clutter up the Menu for creation and awarding.
Make all corp logos available as parts of the medal for decorations.
Self Explanatory
Naming individual drones.
Nearly every new player I recruit tells me they can't wait to name their drones. I said the same thing when I started playing. This is definitely a little thing but I figured I would throw it in. |

KIllerJon
The Scope Gallente Federation
0
|
Posted - 2011.11.15 20:12:00 -
[492] - Quote
ok a few people have thrown the idea of a FW change , and i agree it would be imo a more attractive prospect for a wider range of players if there was more of an incentive scheme in place to encourage more players to chose FW as a path. some possible ideas: 1, A joinable FW alliance for corps and players under management of either an elected member (ISD/ exalted BH?) or NPC with set goal systems for said alliance say for example amarr to secure a border system or assist the caldari in a campaign (possible FW based campaign map)- [as a result more reason/need for fight participation] .. leads on to point 2.
2, Give FW'ers a reason to fight for more space for their faction and themselves, (bragging rights and good fights aint enough).
an incentive just by example would be , give each faction a value in isk / assets which can correlate to discounts on low-sec faction owned station purchases/ sales (input a buyback scheme aka.. 500 rifters get bought out of minmatar stocks [at a discount] so they create a market increase in demand , to a point there would be an extra suppliers market providing the needs of each faction. this may go against player markets but it doesnt deviate to far from player driven markets). now the actual incentive to taking systems .. the more space owned by a faction obviously the more resources and wealth would be available to the faction making for bigger discounts - cheaper ships/ammo/drones etc... which consequently would add more recyclability of ships for newer players who cant afford to replace their precious laser-dominix . [ as a result easier stepping stone into FW for newer players, more profit to be made and participation and an actual tangible reason to go out and fight for your faction for older characters] 3, Fix the plexes and respawns .. make them more lucrative and exclusive (kills of a hostile faction member inside the plex lowers the timer by an increment for example) and generally look and improve on the current system.
4, last one but this isnt exactly a small thing , "adaptive security upon a graded time scale"- aka factions able to branch out into 0.0.. after a set period of time of holding sov and owning a station on behalf of said faction, would send an application to concord to bump the system up to a 0.1 [ consequently more fights of a less monotonous nature for those wanting to try different tactics/ships, it would balance and more so stretch the resources of a faction to fight opposing factions and hold low sec space as well as invade + hold a 0.0 system from the threat of pirates + space holding alliances]
just a few ideas and i know they arnt perfect yet so feel free to flame my ass off ... but even if only 1 part of a single idea gets used at least its some semblance of progress
 |

Solstice Project
Cult of Personality
145
|
Posted - 2011.11.15 20:15:00 -
[493] - Quote
Aloe Cloveris wrote:(more) Stuff regarding Cloak/Gate cloak:
- I jump through after someone and have to doubleclick something in a random direction (because it's quicker than finding and selecting a celestial/ship to give a command to approach/orbit/whatever) and wait for the server to possibly acknowledge that I did in fact doubleclick in order to break the gatecloak in order to start locki-- oh nvm they've pressed one button while I was typing this and warped off to safety. If I've got gate cloak and I'm trying to target someone, I guarantee you my intention is to simultaneously decloak.
- Pre-heating modules before I break gate cloak. Yeah yeah, I can use a couple clumsy keybinds and or keyboard macros to immediately mwd back to/away from the gate. Currently I have to select the gate, hit approach, find the tiny green arc above the mwd (or splay my fingers into some crushed-spider configuration across some ctrl+alt+shift+scroll lock+ the Any key combo), hit that ickle wee green arc with surgical precision ... andnow I can activate the module itself. Two seconds have passed ... and I'm already scrammed by a Stiletto, having gained no momentum.
- You fail you fail you fail you fail you fail you fail to jump because you are cloaked alsdfja;lskdgh;alkdn;ahj
CTRL+ALT+SPACE -> Accelerate to 100%.
Saves you time, please try and experiment with it ... ... and it's much better than double-clicking anywhere.
And why can't you pre-heat modules while you're cloaked ? That should work ....... it doesn't ?? O_o |

Solstice Project
Cult of Personality
145
|
Posted - 2011.11.15 20:17:00 -
[494] - Quote
KIllerJon wrote: HOLY WALL OF **** TEXT
LEARN TO USE ENTER ! IT'S CALLED "MAKING PARAGRAPHS FOR READABILITY!"
You hopefully don't expect anyone to read this ...
|

KIllerJon
The Scope Gallente Federation
0
|
Posted - 2011.11.15 20:29:00 -
[495] - Quote
Solstice Project wrote:KIllerJon wrote: HOLY WALL OF **** TEXT LEARN TO USE ENTER ! IT'S CALLED "MAKING PARAGRAPHS FOR READABILITY!" You hopefully don't expect anyone to read this ...
sorry was this thread for illiterate people who need bright colors and CAPSLOCK!!11!!!!1!! to grasp a common well phrased passage of text?  |

TheMercenaryKing
StarFleet Enterprises RED.Legion
1
|
Posted - 2011.11.15 20:36:00 -
[496] - Quote
Skill management in evegate (IE queue) Corp/alliance/other chat in evegate
Black Ops EWar Frigs Assault ships Transports need love
MAKE STRONT SMALLER! (and fuel bays to counteract)
Loading clothing from NEX to take so long
Player owned stations - missions (Hire a faction with good standings towards owning corp) (destructible) Gun turrets for player owned stations (Destructible) Guns on gates in Sov
Build star-gates (THAT ENEMIES CAN USE TOO) that can be Built, reinforced, and unused (in RF cycles) like stations (why not add a fee to use too if wanted) |

Tez Saurus
Dreddit Test Alliance Please Ignore
36
|
Posted - 2011.11.15 20:43:00 -
[497] - Quote
******* POS management. Let us create saved configurations (ala ship fittings) and auto-deploy those bitches. Having to individually anchor and online them is fine but automated deployment and placement would be ace. |

Solstice Project
Cult of Personality
145
|
Posted - 2011.11.15 20:46:00 -
[498] - Quote
KIllerJon wrote:Solstice Project wrote:KIllerJon wrote: HOLY WALL OF **** TEXT LEARN TO USE ENTER ! IT'S CALLED "MAKING PARAGRAPHS FOR READABILITY!" You hopefully don't expect anyone to read this ... sorry was this thread for illiterate people who need bright colors and CAPSLOCK!!11!!!!1!! to grasp a common well phrased passage of text? 
No, it's for the one guy who has to go through all the text in this thread and i believe he'd be very grateful if people wrote their sentences in a manner that they are easy to read ... ... instead of having it all in one wall of text, which simply is HARD TO READ.
|

Talena Majere
IREA Holdings Borg ImperiuM
0
|
Posted - 2011.11.15 20:46:00 -
[499] - Quote
pmchem wrote:remove incursions from highsec entirely remove L4 agents from highsec too
(too much isk printing)
Yeah, and those players in low and null arn't making enough isk from the sanctums and DED complexes IN ADDITION TO incursions and lv 4 & lv 5 agents?
Maybe drop the isk value of the incursions by.. oh say.. 5%?
|

Naso Gomez
Astral Edge
13
|
Posted - 2011.11.15 20:46:00 -
[500] - Quote
Two new buttons in the Scanning interface; increase and decrease scan range for all active probes.
Just something small that doesn't sound to hard to implement and a lot of people would appreciate. |
|

Poetic Stanziel
Arrakis Technology
300
|
Posted - 2011.11.15 20:50:00 -
[501] - Quote
Wardec Mechanics. Need to be fixed and re-implemented. Bring PvP back to highsec.
Adding a new search type to Courier Contracts ... to search along a route (all the systems along the current set of waypoints). EVE Online: Incarna - New Coke EVE Online: Winter Expansion - Coke Classic |

Solstice Project
Cult of Personality
145
|
Posted - 2011.11.15 20:53:00 -
[502] - Quote
The bounty on my head in the character sheet.
As we can't see our own info, this would help a lot.
There are people out there not even knowing they have a bounty on their head, simply because nobody tells them.
This happened to me twice already and some others i've met. *lol* |

Xibala
Magpie Industries
0
|
Posted - 2011.11.15 21:01:00 -
[503] - Quote
OK, well this is smaller than little, maybe even minuscule:
You know how the ships seem to "bob" up, down, or sideways in space, presumably to make one feel they are actually in space.
It makes me feel like I am under water, not in space. In space, there is no "bobbing!"
Anyway, make it an option to turn that on or off, similarly to how "shaking" is turned off when in a warp bubble. |

Tepir
BALKAN EXPRESS Nulli Secunda
2
|
Posted - 2011.11.15 21:03:00 -
[504] - Quote
Gamma settings within EvE client . so we can change brightness of client ! game is how old ? and you guys still didnt implement that simple option in client.... |

Blake Sheffield
Dark Shadow Industries. Fidelas Constans
2
|
Posted - 2011.11.15 21:07:00 -
[505] - Quote
Faction and Officer items on the market. |

Unnamed Enemy
Dark Enron Inc
0
|
Posted - 2011.11.15 21:08:00 -
[506] - Quote
Add Clone Jump Timer Skill
if a pilot has that skill trained to 5 for example - the time period between clone jumps is 12 hours instead of 24.
|

Aloe Cloveris
The Greater Goon Clockwork Pineapple
35
|
Posted - 2011.11.15 21:12:00 -
[507] - Quote
Until recently you could right-click>show info on your active ship in station and your portrait would appear in the new window. From there you could click the portrait and view how other people see your character info box thing whatever.
This was pretty useful because in my Notes section for Aloe Cloveris I have a list of common destinations I can right-click set destination as well as characters I frequently have to transfer isk to.
That only works when I'm in space now. Give it baaaaaack! |

Khors
El Barco Pirata
18
|
Posted - 2011.11.15 21:19:00 -
[508] - Quote
The fleet watchlist needs to get some buffs.
Currently the list gets ordered by the order you add people. This comes with a problem that the list order gets screwed when somebody disconnects and you add that person, it's now at the bottom, when you want it at, say, the top.
Making it possible to re-arrange the order on the fleet watchlist by dragging and dropping would be a great improvement. |

Unnamed Enemy
Dark Enron Inc
1
|
Posted - 2011.11.15 21:23:00 -
[509] - Quote
One more - should be easy
ability to Export Wallet Journal, corp and personal, to excel |

Verb Object
Dreddit Test Alliance Please Ignore
0
|
Posted - 2011.11.15 21:32:00 -
[510] - Quote
I don't have the time to read through the whole thread, so if it's been said before, my apologies:
URL links need a right-click context menu item "open in default out-of-game browser". |
|

Mashie Saldana
Veto. Veto Corp
81
|
Posted - 2011.11.15 21:36:00 -
[511] - Quote
Display the dscan cone on the solarsystem map!!
Sentry drones don't require nor benefit from racial drone spec skills.
SiSiLauncer / EVELauncher can't pause or resume large downloads that got interrupted.
Can't play .pls streams in the built in mp3 player.
No notifications for expired ship insurances unless you open the insurance window, would be nice to have a notification mail sent by default as soon as any insurance expires.
Larger character bio.
Current SP amount in character sheet shown in realtime and not only whenever a skill is paused/completed.
Displaying current SP/h would be nice.
The return of forum signature images and animated smiley. Anastasia -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Dominique-á-á Mashie -á-á Monica |

Deamos
Dev Null Development and Holdings
90
|
Posted - 2011.11.15 21:37:00 -
[512] - Quote
One last recommendation..
A battle simulator! Allow us to create simulated builds in an instanced environment (Computer simulation in station) in which we can test our builds and allow us to create AI hostile/friendly fleets within the simulation to put our builds to the test in different situations. Even better if we can bring in corp mates. This will allow us to get our newbie fleet members ready for real combat without the issue of ISKies for ships just to blow to hell and back. Perhaps even allow corp members to take sides within the simulation to do Corp wide fleet real PVP within to hone their skills.
None of this would allow killmails or real ships/modules to be lost. It would be more of a trainer or ship build simulator.
I've been begging for something like this for a long time and it slipped my mind when I did my last two posts. |

taintedms
Army of the 4 Races Revival Of The Talocan Empire
0
|
Posted - 2011.11.15 21:42:00 -
[513] - Quote
Just stop raising the rate on NPC corp offices. You rent it at 10k its 10k, until you un rent it. Either stop robbing empire corps isk, or at least publicly define the calculation of what the charges will be! |

Melissa Blick
Silver Aria Important Internet Spaceship League
4
|
Posted - 2011.11.15 21:51:00 -
[514] - Quote
Progress bar for aggression, gcc timers just like session change.
Make the popup textbox for naming bookmarks and ships non-modal.
Allow assigning ewar drones to another player.
Fix amarr ships with only one midslot.
Compact local display, just showing names and standings without portraits.
Assets > Search should include stuff inside containers and ship cargoholds.
Right-click on item link to "Buy this Type on Contract". Expired contracts should be renewable remotely with the same terms.
Allow skill queue to be modified on EVE Gate. Allow market orders to be place through EVE Gate. Official EVE iPhone/Anrdoid app to do the above (will pay $10 for this).
Ship Fitting link display needs a 'Fit' button in addition to the 'Save' button.
Overlay dscan angle reticle on the screen when angle is less than FOV angle (dotted circle). Dscan refreshes while typing distance Allow dscan range to be specified in both km or au. Show dscan cone of vision in the solar system map. Add rigs or mods that affect dscan range. Select dscan overviews independently from current overview. Add a dscan range slider in au that updates instantly. |

Jack Blitzen
Black Storm Cartel
1
|
Posted - 2011.11.15 21:55:00 -
[515] - Quote
Melissa Blick wrote: Compact local display, just showing names and standings without portraits.
+1 to this! |

Crucis Cassiopeiae
EvE-COM
715
|
Posted - 2011.11.15 21:58:00 -
[516] - Quote
- FIX ON GRID WARPING TO PROBE... make it imposible to warp to your probe on grid... PLEASE fix on grid probing that is killing long range (sniper) ships... make sniping ships valuable ships in EVE... and not only place holders in market window...
- and please boost locking range so that ships that can shoot over 250km can use that ability...
sniping is one of the best tactics to fight blobs... make sniping tactics in EVE again... |

Ydnari
Estrale Frontiers Project Wildfire
56
|
Posted - 2011.11.15 21:59:00 -
[517] - Quote
1: Corp industry role improvement: Don't allow cancelling arbitrary corp industry jobs with the same role it takes to start them
see https://forums.eveonline.com/default.aspx?g=posts&m=259379#post259379
Whether it's directors only can cancel, or only the job starter can cancel (like corp Market Orders), doesn't matter - either way fixes the problem.
This fixes a massive hole in probably a couple of lines of code.
2. Loyalty Point Store - please add a Quantity option to cash in multiples of the same offer at once.
see: https://forums.eveonline.com/default.aspx?g=posts&m=352813#post352813 (it's got one Like at least )
|

Jack Blitzen
Black Storm Cartel
1
|
Posted - 2011.11.15 22:05:00 -
[518] - Quote
- Add the ability to directly convert sufficiently large amounts of LP to PLEX... :D |

TheMercenaryKing
StarFleet Enterprises RED.Legion
2
|
Posted - 2011.11.15 22:08:00 -
[519] - Quote
Here is another i just thought of, option to hide character portrait in the chat channel members list |

Jenn Makanen
Science and Trade Institute Caldari State
61
|
Posted - 2011.11.15 22:11:00 -
[520] - Quote
Unnamed Enemy wrote:One more - should be easy
ability to Export Wallet Journal, corp and personal, to excel
http://wiki.eve-id.net/APIv2_Char_JournalEntries_XML
for an xml format. if you change the xml to csv (in the url) you'll get a csv file instead.
the old style ones are documented here. http://www.eveonline.com/api/doc/data-account.asp |
|

Marlona Sky
Caldari Provisions Caldari State
37
|
Posted - 2011.11.15 22:19:00 -
[521] - Quote
Only allow players who belong to the same alliance the POS is in, into the shield. Friendlies can still hug the tower for some protection, but every blue tower should not be a safe haven. |

Mariner6
EVE University Ivy League
32
|
Posted - 2011.11.15 22:25:00 -
[522] - Quote
ability to align to a fleet mate from the fleet window and watch list, regardless of where they are (ie off grid.) |

Prime FLux
The Rising Stars The Volition Cult
11
|
Posted - 2011.11.15 22:25:00 -
[523] - Quote
Tabs in personal hangar |

Nick Danger
State War Academy Caldari State
0
|
Posted - 2011.11.15 22:30:00 -
[524] - Quote
In case it's not already mentioned...
Windows/menus should toggle on/off.
Currently when I click on the Fittings 'button' in the Neocom panel, the fitting window appears. Clicking on that same Fittings 'button' toggles off the fitting window (same with the Map). No other 'button' toggles on/off, we have to hunt for the little 'x' to close said window/menu.
General rule of UIs -- if clicking on something opens a window/menu, clicking on it again should close it. Toggle! As it's already implemented for Fittings, it shouldn't be too hard.
Thank you! |

Halcyon Ingenium
Caldari Provisions Caldari State
21
|
Posted - 2011.11.15 22:30:00 -
[525] - Quote
Destination SkillQueue wrote:Drones don't follow your orders. They don't focus fire even when the option is selected and they randomly drop targets. This happens in both aggressive and passive mode. Point being the current AI makes relying heavily on drones a very frustrating exercise in cat herding. Either fix the AI or take it behind the shed and shoot it. On second thought better just shoot it anyway and make a totally new AI from the beginning. That way there is no risk of porting over bugs from the old AI.
This. The loser in any fight consols himself with a moral victory. Thus is the beginning of slave-morality.
Your Homework |

rofflesausage
State War Academy Caldari State
4
|
Posted - 2011.11.15 22:33:00 -
[526] - Quote
Could be controversial? - The warp to at range menu needs to be expanded more to take into account long-range platforms.
Close range platforms can currently warp in nicely at 0/10/....100 for example at their optimal. Long rangers are stuck at warp to 100KM, which in some cases is simply too close. Without setting up long range points to warp in at previously, you're stuck waiting for a warp in point or having to make one yourself.
I know this could have other knock on effects such as being able to warp to something else on grid (if it was expanded above 150KM), and giving a better chance of avoiding bubbles on gates....to which I offer no solution and I agree would be problems. But I'd really like to see it 'looked at', as long range platforms are at a disadvantage currently when it comes to warping into a non-planned engagement and ranges. |

LoRDa RaMOs
The Lagrangian Mechanics
1
|
Posted - 2011.11.15 22:40:00 -
[527] - Quote
All i ask for, and believe me, ALL I ASK is for the [b]gregorian chanting to come back to amarr stations[/b].
COME ON!
I want to feel creepy and powerful again, i miss those goosebumps.. I really do.
While you're at it, you may want to do some nice music backgrounds to every CQ, and , make them optional, as we know some people like their game (or some stations) awfully silent.
Many Thanks o7 |

Elanor Vega
Native Freshfood Minmatar Republic
32
|
Posted - 2011.11.15 22:44:00 -
[528] - Quote
make that we can lock on target that's more then 250km away from us... (get rid of that hard cap) |

Linda Shadowborn
Dark Steel Industries
26
|
Posted - 2011.11.15 22:46:00 -
[529] - Quote
The ability to see how damaged a laser crystal is without the horrible walkaround we have now.
Even if it is just using the fitting screen (the 4 little boxes at each gun that shows the normal ammo in 25% increments) at least give us a ballpark. So annoying atm. |

Bomberlocks
CTRL-Q
47
|
Posted - 2011.11.15 22:47:00 -
[530] - Quote
- Minimum warp range increased to 200 or preferably 250km to make sniping viable again
- Look At range increased to 250km. There is no reason for the 100km maximum
- A selectable list of Orbit and Keept At Range distances. Preferably with the player being able to set these distances.
- Change the green strip for overheating on the top of modules to a small round button the same size as the overheat rack buttons between the hud and the modules
- Make the Stop and Maximum speed triangles on the hud bigger and preferably round
- Make the small triangles on the overview bigger
- Make the scroll bars on the overview and UI in general wider
- Make the close/minimise buttons on windows bigger
- Give me 200 Billion ISK |
|

Pierced Brosmen
Priory Of The Lemon
4
|
Posted - 2011.11.15 22:50:00 -
[531] - Quote
I would like to see the corporate hangar in capital ships to be changed into some type of a customizeable "Fleet hangar" (or something more fitting).
It should still have 7 hangar slots but their labels should be defined by the pilot and not the labels of hangar divisions defined by the corp of whoever access the hangar.
Following access control abilities should be available in the "Configure ship" window (and once set, settings should stay set until changed by the pilot or until he/she logs out/leaves ship... and not be reset with every gate jump or station docking):
- Fleet access to Fitting Services - Fleet access to Ship Maintenance Bay - Fleet access to Fleet hangars - Corp access to Fitting Services - Corp access to Ship Maintenance Bay - Corp access to Fleet Hangar
In the Fleet hangar there should be access controls for every individual hangar division similar to:
- Private - Deposit Only (drop-box type access) - Allow access to - Fleet - Wing - Squad - Corp - Alliance (checkboxes) - Allow access based on standings [chose standings level] (based on personal standings so if configured for squad access, only those in squad with sufficient personal standings get access)
So if overall access in the Configure Ship window is set to Fleet Access to Fleet Hangar, and the access level of one of the hangar divisions is set to only allow alliance members, then only alliance members in the fleet have access.
The idea behind this is that the corp hangar in a ship is still "personal property" and when used in a fleet it doesn't make sense that the hangar is only fully available to members of the same corp, as it's availability should be more oriented to fleet useage.
Also, when entering starbase forcefield password on a ship, it should stay registered for as long as you are online and in the same ship (or until you change it), regardless of system jumps and station docking.
Just my 2 bytes, saying while thinking about the concept, so sorry if it's written a bit sloppy... it's a draft of an idea  |

Ore Grinder
Star-Gate Command
6
|
Posted - 2011.11.15 22:51:00 -
[532] - Quote
How about different damage notifications? The old orange text in the middle of the screen can obstruct the view of things.
If the damage was shown as a floating number color coded for severity or even primary damage type it might be nice.
Other than that focus on combat enhancements like on grid probing mechanics so snipers have a role again. Maybe make min warp distance 200+ KM.
|

Unraveller Chase
OrdoDraconis The Kadeshi
0
|
Posted - 2011.11.15 22:53:00 -
[533] - Quote
2 Things Already mentioned earlier:
Black Ops Stat improvements so they are on par with T1 ships which are dirt cheap in comparison.
Black ops pilots get a time delay on appearing in local. This alone would be enough to make them useful for sneaking up to people.
Black Ops scan resolution bonus. If you get the jump on a cruiser he is gone before you can shoot, on a widow you could give a FOF missile damage bonus but on the rest i can only see scan res being better to account for this assuming you don't reprogram Drone AI.
Sorry if this wasnt well thought out.
Keep doing what you're doing for the winter expansion CCP and EvE will have a second coming!
-Chase |

Lharanai
Empyrean Guard
39
|
Posted - 2011.11.15 22:55:00 -
[534] - Quote
don't know the reason behind that restriction?
what happened, ship docked with 1% hull, aaaarrggghhh no repair station and unable to undock, had to petition and GM were very helpful and fast.
But as I know a couple of persons who have been in the same situation, remove the restriction and save the GM time for more serious petitions Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Callic Veratar
Power of the Phoenix
79
|
Posted - 2011.11.15 22:56:00 -
[535] - Quote
Enhance the functionality of the Compare window. It's quite useful, but limited in scope: can't compare a Maelstrom to a Hyperion, simply because they don't have variants. |

Blake Sheffield
Dark Shadow Industries. Fidelas Constans
5
|
Posted - 2011.11.15 23:01:00 -
[536] - Quote
Highlight my orders on the market window. |

War Kitten
Panda McLegion
256
|
Posted - 2011.11.15 23:01:00 -
[537] - Quote
- An option to toggle the ship camera view to fix itself behind the ship, or untoggle it and free the camera again. (Ideally, it would either lock rotation in the flat plane but allow zoom and up/down pitching, or it would just lock in place when toggled and keep oriented in relation to the ship's travel orientation)
- Fix the bug(s) where scan window and/or tactical overlay don't always remember their state from last undocking.
- Fix the UI input so that it interprets your click BEFORE it updates itself. Obviously I chose to click in that spot based on the old display, why update the state and then interpret my click? (situations arise where you click on a target, that target updates to be dead or warped off or the overview re-sorts itself and your click hits something else)
This is my signature.-á There are many others like it, but this one is mine. |

Diehard15
Eternity INC. Goonswarm Federation
1
|
Posted - 2011.11.15 23:05:00 -
[538] - Quote
I would like to see passwords removed from jump bridges and have them rely on standings only. |

Lady Sylpheria
Elite Shadow Society The Jagged Alliance
0
|
Posted - 2011.11.15 23:10:00 -
[539] - Quote
Lower the remap timer from 12 months to something like 6 months instead. |

Solstice Project
Cult of Personality
149
|
Posted - 2011.11.15 23:20:00 -
[540] - Quote
The ability to move the damage-notification-message-box.
It's not that i don't appreciate it at all, i just don't appreciate it where it is now. ^^ |
|

Adhar Khorin
AK Sciences
0
|
Posted - 2011.11.15 23:21:00 -
[541] - Quote
Improvement to the Market UI - add a tab that shows a regional heat map of transaction volumes for the product you're looking at, it would provide a host of benefits to traders, and might even help decentralize the trade hubs a bit. |

nara nengor
Heuristic Solutions Inc.
0
|
Posted - 2011.11.15 23:21:00 -
[542] - Quote
For the love of all that is righteous: LEVEL 5 MISSIONS IN HIGH SEC!
You really gotta show carebears some love
That is all
|

Illectroculus Defined
GoonWaffe Goonswarm Federation
20
|
Posted - 2011.11.15 23:24:00 -
[543] - Quote
Solstice Project wrote: The ability to move the damage-notification-message-box.
It's not that i don't appreciate it at all, i just don't appreciate it where it is now. ^^
This!
And while i remember - uncap the 250km hard limit on locking targets |

PaTrond
X-9
0
|
Posted - 2011.11.15 23:26:00 -
[544] - Quote
Noriko Mai wrote:PaTrond wrote:Gain 1 skill point per second for Amarr BS by using an Amarr BS, for example. Go play Skyrim. It's fun.
Sad you see it that way. I won't play Skyrim as EVE seems way better, but I still think training skills takes a bit too long. Even though the corp is cooperating on different professions, some decides to change profession and then gets 6 months of training straight into their face. That's my thought.
Another idea is that you should make very detailed models once you make a ship. Lower the poly count for the game model, then update it as hardware evolves. Saves a lot of developing time unless you're not already doing it. 3D Studio Max got tools for that, if that's the program you're using. |

phreak42x
ASTARTES CORP
1
|
Posted - 2011.11.15 23:30:00 -
[545] - Quote
Here are some things that my corp, friends, allies, and enemies, have discussed and would like to see changed.
POS - Design mode
I like the changes with the timers for anchoring/onlining pos modules, but I had a different idea...
You should be able to enter a "Design Mode", where you can layout the pos, put all the modules where you want them, then hit a big "GO" button. The process can take 1-2 hours for it to do all the anchoring and onlining, but it should do it automatically, based on the design/layout I setup. There could also be templates in the "Design mode" where a user can select from a list of CCP created "Default" pos layouts, or from a list of previously saved/imported POS layouts.
Corporate Roles/Privilege delegation
The interface for setting up corp roles, privs, and priv templates needs some love. The whole process is a pain, then add in the gui glitches and save bugs, and it makes for a really fun time. I think at least an interface change/fix/simplification would be great. Additional number of role templates would be nice too. And could you please take the daym roles names off of the character sheet. The universe doesn't need to know that I gave a member the role template "Pos Gunner"
It would also be cool to be able to give members ranks and insignias.
Hanger tabs
It would be great if we could have more than 7 tabs to our hangers. The ability to add as many as we want would be great, but I'd be happy with an upper limit of 20. From 7 to 20 tabs, adjustable by the CEO. It would make sorting items, and protecting expensive goods so much easier.
Wallet divisions
Same thing here, wish we could have more than the limited number of corp wallets. Members of our corp want to each have their own wallet, so they can manage their corporate sales. With a limit of 7, this is difficult to give everyone one, and still have wallets to keep corp funds organized. An upper limit of 20 would be fine here as well. so from 7 to 20 wallets.
Fuel blocks??
If you are going to introduce fuel blocks, please make it something that can be easily assembled, in the corp hanger, or even the tower itself. Nullsec players that are far from highsec/market hubs fuel their towers using PI output. It would be really lame if we have to haul it to highsec, build the damn blocks, then haul it back out. And setting up an assembly array is overkill too. The POS should have a "hopper" that you can dump the fuels into, and it constructs the fuel blocks, or you should be able to right click in a corp hanger and hit "assemble fuel blocks" and it will bring a window up with the fuels you have in the tab your looking at, and how many you can make.
PI - Zoom/rotation entry
Can you axe the planets rotating and zooming in, and just start at a set zoom, looking at your command center. Or better yet, looking at the last place on the planet you looked (since i often times will have to move my entire setup to a different hotspot on the planet, and the command center is no longer next to it).
POS Guns - ammo
It would be great if we could see how much ammo is loaded in the guns, from the POS manage interface. It would be extra nice if we could load ammo into a hanger of the tower, or some central ammo storage, then load the guns from the manage interface, without having to fly outside the shields, but I would be happy with just the ability to see how much ammo is loaded from manage interface. It is really annoying to have to fly to every gun and check and reload them after a POS engagement.
Fitting screen - better stats
The eve fitting screen could use some love too. Fitting tools will show you volley damage, DPS, speed when your mwd is active vs not, and other useful stats that factor into building a great ship/fit.
|

Gripen
158
|
Posted - 2011.11.15 23:36:00 -
[546] - Quote
- Fix ships exiting warp sideways (I may be wrong but it looks like just one line of code to pre-initialize direction vector with velocity vector for ships which are added to the scene) - Scale system star halo according to distance from the star - When in station, dragging stuff from "Items" to station background should move it to active ship cargohold (similar to dragging ship to background makes it active now) - Dragging stuff from active ship cargohold to station background should unload it to station - There is a bunch of invention science skills which are useless for PvP characters - give those skills marginal overheat-related bonuses. For example Quantum Physics: -2% heat damage per level for shield boosters and hardeners, Rocket Science: -2% heat damage per level for Afterburners and MWDs and so on. Such small bonus won't turn them into "must have" for novice players but will give something for people who are running out of usefull skills to train.
Uhh... and enough with the small stuff - EVE starving for some big changes long time now! =) |

Marlona Sky
Caldari Provisions Caldari State
37
|
Posted - 2011.11.15 23:44:00 -
[547] - Quote
Ability to share wallets and hangers with your alts. It really sucks having to go through multiple accounts transferring ISK and assets. Seems like we are being punished for having more than one account. |

Zimmy Zeta
Battle Force Industries
30
|
Posted - 2011.11.15 23:53:00 -
[548] - Quote
Very minor annoyance, but easy to fix: You should be able to dock at the station of your research agent by getting the "dock" option from the research menu in your journal. Currently you can set the course from that menu, but you cannot dock. |

Raquel Smith
Freedom-Technologies The Jagged Alliance
20
|
Posted - 2011.11.15 23:59:00 -
[549] - Quote
One more thing - corp MOTDs in chat! |

Loganks
Tactical Soldiers Nulli Tertius
2
|
Posted - 2011.11.16 00:06:00 -
[550] - Quote
Fleet Formations: Ability for fleet commanders to choose the actual positions of fleet layout similar to Homeworld Deltas, Walls, Spheres, Lines.
Make it interesting, allow it to be based on ship hull type, Caps in center, frigs on the edge, or all protecting in a sphere a freighter as an escort. etc.
|
|

Logix42
Midnight Elites Echelon Rising
0
|
Posted - 2011.11.16 00:09:00 -
[551] - Quote
hour or two of reading and I'm still not through this post. for starters you could have a page for all these ideas and the ability to vote up / down to reduce reposting. |

Darth Skorpius
Legion of Darkwind Order of the Void
22
|
Posted - 2011.11.16 00:16:00 -
[552] - Quote
ability to change skill training via eve gate FICTION CONTEST! WIN A PAIR OF PLEX! http://phoenixdiaries.co.uk/skorpion352
Baa Means Baa! |

Kamuria
Science and Trade Institute Caldari State
1
|
Posted - 2011.11.16 00:23:00 -
[553] - Quote
3 years i've been playing this game and tolerated sound bugs and probably an outdated sound engine. Graphics and sound are 2 very important components of a good game.
Why the hell do I need to tell you to prioritize sound ? |

Xavier duLac
Volition Cult The Volition Cult
2
|
Posted - 2011.11.16 00:26:00 -
[554] - Quote
Damage sounds when in a station that is under attack.
Think about it: there you are in your quarters sipping on an Arcturan Shiver or checking ship manifests from your hangar balcony when the station comes under attack... First there should be a loud rumbling thunder of the station's shields taking hits, shortly followed by claxons and/or warning messages that the station is under attack (possibly red strobing lights?). Option to silence them perhaps?
Perhaps Aura-like audible updates periodically whenever station services reach critical damage points.
Occupants of a station under attack should be left in no doubt of what's happening. Dulled as your senses may be by the effects of that thrid Arcturan Shiver, you shouldn't be able to while away the time blissfully ignorant of what's going on around you.
This would add immersion into the null-sec warfare game, and add a sense of dread, urgency and perhaps purpose to those trapped in a station as the attackers declare their intent on coming in... |

Smew
Dreddit Test Alliance Please Ignore
0
|
Posted - 2011.11.16 00:29:00 -
[555] - Quote
A Linux client would be great. |

Faith Sunstrider
Manufact Co.
2
|
Posted - 2011.11.16 00:32:00 -
[556] - Quote
In-Game: > Sometimes warping to 0 in a pod lands you at 2600~3000 from the gate. It's annoying to hit approach everytime that this happens. > The ship animation sometimes shows you aligning while in the middle of warp. Press Warp, alt+tab, wait some seconds, and go back to the client to reproduce. >Warping from gate to gate in a huge system stops your ship when you don't have capacitor. It would be good if the ship start warping automagically again when you stop in the middle of nowhere because you don't have the power to complete the warp. > Skill Queue window: A small search bar. I hate when I buy a skillbook that I already have. > A search bar in the mail window would be good too!
EVE Gate/Forums: the mail count does'nt update correctly. The icon shows that I have 7 unread mails but I have none right now. Swap the Forums and the Profile buttons in the header: Home - Forums - Profile - Contacts - Mail - Calendar. |

Gevlin
SMANews.net SpaceMonkey's Alliance
34
|
Posted - 2011.11.16 00:35:00 -
[557] - Quote
Those specialty ships that were given out with unique Bonuses. 1 Note attacked by sleepers, the one that does code Breacking and requires a Head in a jar to be built.
those non combat ships that industry guys can use. Make them a different color than the give aways so the give a way ships are notice able. I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Gevlin
SMANews.net SpaceMonkey's Alliance
34
|
Posted - 2011.11.16 00:39:00 -
[558] - Quote
nara nengor wrote:For the love of all that is righteous: LEVEL 5 MISSIONS IN HIGH SEC!
You really gotta show carebears some love
That is all
if that is the case the reward needs to be nerfed as risk vs reward needs to be put in to consideration.
I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Kraig2
T.O.R. Absolute Damage Inc.
0
|
Posted - 2011.11.16 00:45:00 -
[559] - Quote
Ability to repackage ships/items in CHA and SMA
Ability to assemble Tech 3 in Wormhole as well as the ability to switch Sub-System.
New Wormhole celestial look/effect, it is currently just...a bubble. Boring to watch and doesnt look alike any IRL simulated singularity.
Ability to mod UI (color) and a lot of custom macro.
Mobile/keychain Authenticator for security.
Station pet, anyone?
Linux client.
Fleet formation and better Fleet warp. Why should everyone be aligned at the same point in order to all warp together?
NEW MUSIC!
New Tech 3 ships (or other types of reverse engineering)? Please! |

Gevlin
SMANews.net SpaceMonkey's Alliance
34
|
Posted - 2011.11.16 00:47:00 -
[560] - Quote
put a direct video feed from the Docking area in to my captain quarters.
Though to be a Evil about it. Make the view from side over looking the docking bay so there are some (LARGE) blind spots. So If I am gate camped I can still be surprised by my enemy it he takes the time to learn where the camera blind spot.
this will increase the functionality of CQ and make it more entertaining especially if it is in Jita. Also give a little more element for station games.
I hire a merc corp to park a Freighter in front of the Station so I can hide my tackling Battle Ship behind it.
Would be interesting to Pump this live feed out on the web for those interested in viewing it. I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
|

Marlona Sky
Caldari Provisions Caldari State
38
|
Posted - 2011.11.16 00:51:00 -
[561] - Quote
Make damage control and drone control unit modules passive. |

Smew
Dreddit Test Alliance Please Ignore
0
|
Posted - 2011.11.16 00:59:00 -
[562] - Quote
A Linux client would be great. |

Xavier duLac
Volition Cult The Volition Cult
3
|
Posted - 2011.11.16 01:00:00 -
[563] - Quote
Joystick/WASD support to change ship orientation.
Could still use the mouse to set speed, or perhaps also use the big '+' and '-' by the numerical keypad to increase/decrease speed, with Home and End keys to set speed to min and max respectively. |

Adrodius
the golden goat
0
|
Posted - 2011.11.16 01:01:00 -
[564] - Quote
Please increase the isk income for doing any type of missions. |

Gevlin
SMANews.net SpaceMonkey's Alliance
34
|
Posted - 2011.11.16 01:05:00 -
[565] - Quote
have a POS module that is just one big hanger - not tabs so I can set roles for alliance members to take and give from it. If you want to restrict it to Ore fine with me. But I am sure other type of players would just love to see a large or super large POS modal that can allow alliance members to share access.
If I needs to restrict access to certain stuff I will put up another hanger
It is tough when I try to compress ore from an alliance mate at his tower to he can jump it to the closest refining station and I have to constantly load my Corporate hanger to drop stuff off and I have to remember which tab (as mine is differently names as his)
also just a small number 1-7, or A-G (or a toggle) that remains constant between every ones tabs so dropping stuff off between tabs of alliance mates is easier. I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Gevlin
SMANews.net SpaceMonkey's Alliance
34
|
Posted - 2011.11.16 01:06:00 -
[566] - Quote
Marlona Sky wrote:Make damage control and drone control unit modules passive.
make a passive damage control unit. on top of the active one I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Xavier duLac
Volition Cult The Volition Cult
3
|
Posted - 2011.11.16 01:09:00 -
[567] - Quote
Selection of 'fixed' camera positions (with 'off' being the current situation).
E.g. 'chase' view fixes the camera position behind the ship (mouse can still be used to zoom in and out) and when jumping through a gate, the camera is reset to the chosen position instead of being oriented in a random manner as it is now.
Other views: First person - puts the camera on the nose of the ship facing forward. Third person - puts the camera behind and slightly above the ship angling down towards the ship itself. Orbit - puts the camera to the off-side of the ship when orbiting a target, pointing towards the target so that it remains I view no matter what the orientation of the ship is, and the ship stays between the camera and the target. |

Framore
Tax Exempt Corp 99 Limited
0
|
Posted - 2011.11.16 01:12:00 -
[568] - Quote
Make rep drones work of of assists for reps from transfer mods as well as work with aggressive to rep of your reps. Make pos set up like ship fitting make fleet wait list function |

Xavier duLac
Volition Cult The Volition Cult
3
|
Posted - 2011.11.16 01:15:00 -
[569] - Quote
Enable armour/shield repair drones to repair your own ship.
Argument: Currently, I can use either drones or mods to supplement the DPS of my ship, but can only use mods to repair/boost the armour/shields of my ship.
Enabling my own logistics drone to repair my own ship will also give me the option of using either mods or drone to repair/boost the armour/shields of my own ship, giving rise to more fitting variations. |

Gevlin
SMANews.net SpaceMonkey's Alliance
34
|
Posted - 2011.11.16 01:24:00 -
[570] - Quote
drones that transfer cap to its target. I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
|

Bocephus Morgen
The Suicide Kings Test Alliance Please Ignore
11
|
Posted - 2011.11.16 01:30:00 -
[571] - Quote
Physical ISK
I want to be able to convert ISK to a physical form and put in my cargohold. |

Zendoren
Aktaeon Industries The Black Armada
37
|
Posted - 2011.11.16 01:32:00 -
[572] - Quote
1) Modular POSes
2) Updated corp management UI (with emphasis on membership and in space remote asset management)
3) AF 4th bonus
4) New Cyno effect need a color that corresponds to its fuel used |

Gevlin
SMANews.net SpaceMonkey's Alliance
34
|
Posted - 2011.11.16 01:36:00 -
[573] - Quote
allow POS small short range guns include Dones, Fighter Bombers and Fighters, on the gun cycle list. So I can build a POS of Small auto cannons specifically to defend against super carriers which defang POS's with fighter bombers.
Which will encourage the use of the Dread naughts which are the Perfect target for Fighter Bombers I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Garkonite
Internet Spaceship Gamers Shadow of xXDEATHXx
1
|
Posted - 2011.11.16 01:40:00 -
[574] - Quote
make it so there is the ability to remove wrecks that have been emptied from overview if you dont want to salvage them |

Angsty Teenager
Derpotle
4
|
Posted - 2011.11.16 01:42:00 -
[575] - Quote
Please fix the Worm, it's a broken ship that does poor dps, has no way to use the range on drones because it's a slow ship. Imo it needs to get more damage via rockets (a lot more) and needs an extra mid slot ala the navy hookbill. The succubus arguably falls into this category as well, it's too slow to actually make use the of range that lasers offer.
Retribution and Coercer need an extra midslot, I realize that maybe you might want them in a gang role, but lets be honest, nobody really ever flies coercer/retribution gangs, they're very clearly outclassed by the thrasher/wolf regardless, so could you please at the very least make them even considerable for solo pvp?
Fix ewar drones. Please please please. I don't nessecarily mean nerf ECM drones (although I would approve), but the other ewar drones very clearly need to be buffed and given drones for all sizes (small/med/large). The idea is that they should be as prevalent as ECM drones are now
|

ShadowFire15
BOAE INC BricK sQuAD.
38
|
Posted - 2011.11.16 01:42:00 -
[576] - Quote
Chribba wrote:RAINBOW MINING!
and
the ability to install multiple industry jobs at the same time (with all same settings, stacked). Will help a lot when installing multiple like invention/manufacturing jobs.
and
Black Ops LY increase.
and
Forum improvements; colors, text-sizes, images
Keep up the great work!
/c
you had me at black ops ly increase or anything to buff them a little as a matter of fact. CCP. DO. PLEASE. NAO!!! :) Stan Smith had a snow storm over weekend guy was shoveling snow outside, so i shot him and mined the snow myself. concord never showed up. on an unrelated note, i have a court date next tuesday |

XavierVE
Reasonable People Of Sound Mind
33
|
Posted - 2011.11.16 01:50:00 -
[577] - Quote
- Fix aggression for carriers and logistics
You guys have gone and nerfed high-sec neutral repping, which is great, by making such actions aggressive to people the person you're repping is at war with. Time to take it a step further and apply this change to aggression timer on gates and stations.
Carriers on stations: Currently, you can dual box a carrier + command ship in low sec and be untouchable because the carrier can simply dock if he gets in trouble, despite the fact that he's carrying on with an aggressive action by repping a GCC'd command ship. Just as repping in high-sec leads to an aggression timer, so should repping someone aggressing in low sec.
Logistics on gates: Currently, a small gang with one logistics can hump gates in order to multiply their tankable DPS to extreme measures. Eight man gang engages a four man gang with logi, the logistic will either rep with impunity, or if primaried, your gang is wasting DPS because the logi can jump back and forth nearly freely. This impacts small gang fights too much, as repping in high sec is defined as an aggressive flaggable action, so should repping in low- and null- sec be tagged with an aggression timer. Logistics who choose to rep should not be able to jump gates freely, they should have to de-aggro like anything else.
A small fix that would be greatly appreciated.
- Light Webification Drones/Assign EWAR drones
5% webification per drone. Currently Dramiels and other light ships have near impunity to gate crash. Light webification drones, with EWAR drones of all types being made assignable to other pilots, would cause a balance in the gate crashing mechanic and give gangs the ability to spec for building a gang against frigates gate-crashing with impunity.
- Nerf the auto-pilot gate crashing exploit
If you want to gate crash without any chance of bouncing off the gate, pilots assign the gate as auto-pilot, while cloaked, and then immediately are able to jump through due to the auto-pilot mechanics, rather than having to use any sort of skill to make sure they don't bounce off the gate. Bring back needing actual skill for gate crashing, remove the ability for auto-pilot to be used to jump a gate if the person is going over 250m/s. |

Marlona Sky
Caldari Provisions Caldari State
38
|
Posted - 2011.11.16 01:52:00 -
[578] - Quote
Kill mails for destroying fighter and fighter bombers. |

Gevlin
SMANews.net SpaceMonkey's Alliance
34
|
Posted - 2011.11.16 01:53:00 -
[579] - Quote
In Null sec Or even have a mid slot module that delays you appearing in local for set number of seconds depending on skill. 30s to 1 min or so delay or so in local for all pilots Hostiles arriving in local don't get to see anything unless some one speaks Miners (Ie Occupiers in system) in system don't see any new people show up on local for the same time
If a person is looking for a kill they have to stay around and look,and with skill will have time to scan down a target before it notices the hunter is in system. Include longing on in system. If a person is real good he can get in, scan down a target, warp to, Book market and leave system before anyone know he was even there as he will be gone before his timer shows that he was ever there.
This will enourage the used of Stationary scouts and Advanced scouts with scanning skills. I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Wessler
Havoc Violence and Chaos BricK sQuAD.
0
|
Posted - 2011.11.16 01:53:00 -
[580] - Quote
Not sure if this has been posted.
But please make the watchlist rearrange-able.
If you trying to keep your cap-buddies in a guardian at the top of the watchlist and one of them dies/DC-¦s. It a pain to have to redo the watchlist from scratch.
Would be cool to move fleet members up and down to make your own watchlist "priority list" if you will .
Cheers. Wessler |
|

Marlona Sky
Caldari Provisions Caldari State
39
|
Posted - 2011.11.16 01:54:00 -
[581] - Quote
No cynos allowed to be activated within 15 km of a station or POS shield. |

OrangeAfroMan
The Pro Choice
0
|
Posted - 2011.11.16 02:04:00 -
[582] - Quote
Left clicking on drone groups shouldn't select the drones into your selected items box. Also it'd be nice if the groups stayed open when they are launched. |

Dwindlehop
Stimulus Rote Kapelle
1
|
Posted - 2011.11.16 02:12:00 -
[583] - Quote
Optional, graphical in-space efffect showing the information that is available via overview: e.g. velocity, transversal, size, etc. |

Gevlin
SMANews.net SpaceMonkey's Alliance
34
|
Posted - 2011.11.16 02:14:00 -
[584] - Quote
Allow us to modify the the make up of the belts the prospector array. For example a allow us to use a lesser level 1 prospecting array that will find only belts that contain empire ore. Containing Lots of Veld, Scor, Plag, Prox, Omber and Kernite. (even limit to region restricted ore)
This will allow our miners to mine crappy ore for us to used in our BS etc instead of being stuck only mining high end and flooding the empire with high end ore.
I know there is Veldspar in the belts but the risk is too high compared to mining in hidden belts, getting the high end and flipping the belt. Risk Equaling reward.
Or maybe make the belts (the Lower one) more reflective on the make up of a ship, Put more Veldspar in them. Making flipping them harder
I would love to by a tech II ore prospecting array level 1 that would find me the level 1 Belt that had the Planet sized Roid in veldspar vs Spodumain. Or A prospecting array that would modify the make up of the asteroid belt depending on the Crystals sacraficed during its installation. With the current ratio being the highest value per isk and different set ups will only produce lesser valuable belts consisting more of Empire ores and less if any at all ABCs.
LET ME NERF MY PROSPECTING ARRAY THE WAY I DESIRE! Chribba Demands more Veldspar to be mined!! I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Gevlin
SMANews.net SpaceMonkey's Alliance
34
|
Posted - 2011.11.16 02:20:00 -
[585] - Quote
Dwindlehop wrote:Optional, graphical in-space efffect showing the information that is available via overview: e.g. velocity, transversal, size, etc.
I think Vapor Trails will now give you an idea on how fast a ship is going and transversal, longer the trail the faster the ship. And rough size should be the box indicators on the over view. Pod Frigate Cruiser, BS, Capital. I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Kent Reeves
15
|
Posted - 2011.11.16 02:22:00 -
[586] - Quote
Right click > fit to active ship Right click stack > fit all to active ship |

doctor sash
Ambivalence Co-operative Black Thorne Alliance
0
|
Posted - 2011.11.16 02:23:00 -
[587] - Quote
Selling loot would go A LOT quicker if when you click on "sell item," a seperate window with market details automatically pops up. .It takes forever to empty a noctis cargo hold, and this could cut the time in half. It could be disabled in the menu for those who don't want it |

Gevlin
SMANews.net SpaceMonkey's Alliance
34
|
Posted - 2011.11.16 02:24:00 -
[588] - Quote
with a delayed local I think Spooling of Cynos would work well
Cyno does not register on over view until it is active. and Cover cyno just don't show up at all.
So a fleet won't be cynoed directly on some buddy like they do now, They would cyno off grid and warp to the target. Unless the cyno ship was a Heavy Interdictor with a Massive tank and a Bubble up
For the off grid, a person watching Scanning info will get an idea something may be coming if they decide to look.
Make programing the Bots a lot more challenging. I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Marlona Sky
Caldari Provisions Caldari State
39
|
Posted - 2011.11.16 02:30:00 -
[589] - Quote
Gevlin wrote:Marlona Sky wrote:Make damage control and drone control unit modules passive. make a passive damage control unit. on top of the active one
The idea is to remove all of the needless activation clicking for the damage control. Only CCP knows for sure, but the damage control module is most likely the most activated module on every PvP ship. It uses one whole capacitor unit every thirty seconds. Why it was made as an active module has to do with some super ancient code on ship hulls or something, if I remember the dev correctly.
If it is easy to do then imagine all those activation clicks for that module gone. I doubt it will have much of an affect on the server, but my mouse would appreciate it and my thanks for one less tedious chore when it comes to roaming. |

Gevlin
SMANews.net SpaceMonkey's Alliance
34
|
Posted - 2011.11.16 02:33:00 -
[590] - Quote
Null sec Gate guns
With a twist Have them Tie to a POS in System. Allow the guns to be hacked to be able to tie them to a different POS
This way the enemy "Wanting to be Goon" Could drop a small tower hack your gate guns to his POS so when a miner of your Alliance decides to wait by the gate... Blamo!!
Though if you have sovernty in the system you would know the goon did something as he dropped the tower.... but not everyone of you alliance gets that email.
It would give smaller roams something to do, and required locals to patrol there gate guns in heavier ships I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
|

Bubanni
SniggWaffe
12
|
Posted - 2011.11.16 02:37:00 -
[591] - Quote
Agression timer - possibly put it together with the new session change timer
New effect for when jumping through a stargate - Possibly something like the new capital jumping effect, being slinged towards space, instead of a small "bubble effect + cloak"
Idea for improveing active tankers in 0.0 blob warfare... Give repair modules a "+ to buffer tank", on a large armor repair it could be same or close to the amount of armor points a 800 or 1600mm plate gives (the main difference being the fitting requirements) or as some suggested, a resistance bonus (but I disagree with that)
Make active hull tanking viable :3 Buff the hull repair modules |

Lachesis VII
Pitch Black. Shadow Cartel
8
|
Posted - 2011.11.16 03:09:00 -
[592] - Quote
In a previous post I mentioned that adding a slider to the directional scanner for setting range in 1AU increments would be nice. A few people have pointed out that they need less than 1AU granularity in their d-scanning for whatever reason.
So, I have an idea that meets everyone's needs (Fast and accurate adjustment of range, while maintaining near-infinite granularity): add a pair of buttons next to the range box that would add or subtract 150,000,000km (let's be honest, the mental math for calculating AU is much easier if you use increments of 150,000,000 km) to whatever number is currently in the box. The problem with the interface isn't that it's in kilometers (most people are smart enough to do the math), but rather that manually editing the range box is slow and tedious in situations where time is critical (hunting PvP targets who very much want to run away from you).
Something like that shouldn't be terribly difficult to code, and adds functionality and intuitiveness without removing accuracy for those who need it. |

Daco Cutter
Invictus Australis Northern Coalition.
15
|
Posted - 2011.11.16 03:09:00 -
[593] - Quote
I would like to see a change to T3s.
These are the two things about them that annoy me the most.
1. The fact you can be cloaked and interdiction nullified. I think you shouldn't be able to have both, should be able to have only one or the other, to the nullified or to be able to cloak.
2. 100mn ABs. I remember CCP didn't give the AF the AB bonus because people were putting 10mn ABs on them, well I think they same should happen with T3s you shouldn't be able to put 100mn ABs on them, so maybe a size restriction on some mods. |

Lachesis VII
Pitch Black. Shadow Cartel
8
|
Posted - 2011.11.16 03:14:00 -
[594] - Quote
Another idea:
Some way to a) see what the condition of drones in my drone bay is) I know the game keeps this information, as drones launch with the damage they had when they docked), and b) repair drones in my bay. Even if b) is restricted to dedicated droneboats, it would go a long way towards making drones a little more useful. Make it use nanite paste, and take a while (similar duration to module repair), or just be a passive ability on some hulls. |

Logix42
Midnight Elites Echelon Rising
0
|
Posted - 2011.11.16 03:34:00 -
[595] - Quote
Bugs
Contact list - when people log off it does not always show
Warp tunnel is sometimes missing - highly disappointing! i like the warp effect |

Logix42
Midnight Elites Echelon Rising
0
|
Posted - 2011.11.16 03:38:00 -
[596] - Quote
Stuff that I don't think has been mentioned Locator agents should automatically show the available mission and have the extra 'locate character' button in that window. would save many clicks
Ability to clear logs on station containers so they can be repacked and sold. When I move I don't want to have to trash them or come back 3 weeks later to sell.
Since so many people have been talking about it, it must be important. Please, add a directional scanner tutorial for beginners.
Option to show ISK balance on wallet button
Game Engine Not sure if Eve runs on multiple cores yet but if not, it should. Top-of-the-line processors now have up to 12 cores with hyper-threading (newest Intel i7s). Don't let this go to waste! |

Logix42
Midnight Elites Echelon Rising
0
|
Posted - 2011.11.16 03:40:00 -
[597] - Quote
Things already mentioned that I endorse in no particular order NOTE: this entire section could be deleted if there was somewhere to vote on each of these suggestions. So, have some way to vote up/down to avoid re-posting.
Revisit sound and music - they dramatically change the mood/feel of environments/situations
Drones should keep their mwd's ON if the target is faster than their orbit speed. A battleship should NOT be able to kite warrior 2's
Ability reconnect to lost drones if in range
When your own ship explodes, don't zoom into the pod, keep the camera at the same distance.
Post #34 - This is incredibly insipid, but when your pod bursts, rather than simply showing a loading bar and acting as if I just activated a clone jump whilst in the middle of space, the screen should flicker, flash, go dark and silent, and then slowly and blurrily fade back in.
HotKey for making a bookmark.
Add Clone Jump Timer Skill - if a pilot has that skill trained to 5 for example - the time period between clone jumps is 12 hours instead of 24.
Compact local member list, just showing names and standings without portraits.
Assets > Search should include stuff inside containers and ship cargoholds.
Highlight my orders on the market window.
Corp MOTDs in chat
Skill Queue window: A small search bar. I hate when I buy a skillbook that I already have.
A search bar in the mail window
Allow all actions that are available in the items window, in containers - example: sell, repack
Highlight own market orders
Search of assets should look inside containers and ship cargoholds
Drones, Drones, Drones - major ui revamped/extension for drones including shortcut key for launching and ability to see damage when they are in drone bay. Also Drone AI fixes.
Clear display of potential negative standings impact for a mission
Customizable orbit/keep at range distances
Names/notes for jump clones
Sell large number of items at once - currently very click intensive
For clone jumping and plugging in implants should have confirm window to automatically pause training, jump, start training
In the info window for a ship under the certificates tab should show if you have them or not
Color coded text for fleet commander / squad commander
See post #326 for how to deal with Jita spammers
Explosion damage colors
Major but cool - Comets, orbiting planets/moons, make solar systems move even if only slowly like IRL. NOTE: allow comets to be affected by gravitational stuff, planets might cause it to get catapulted into the neighboring system
More than 5 overview tabs
Organizer LP store with a sidebar like the market, collapsible groups etc
Neural remap for ridiculous large ISK prices - good ISK sink
Autopilot option to avoid Concord space
Clothing change without changing current model / portrait position |

David Grogan
The Motley Crew Reborn
218
|
Posted - 2011.11.16 04:06:00 -
[598] - Quote
reduce the size of cap charges by 50%.. this would allow for more active tanked fits. Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs. |

Yosarian
Koshaku Gentlemen's Agreement
0
|
Posted - 2011.11.16 04:17:00 -
[599] - Quote
Local chat channel display options.
Currently 0.0 / lowsec have the local chat channel separate and pulled narrow and tall to show as many characters as possible. This is done to see who else is in local, not to chat. It ends up being very space-inefficient, plus looks bad. But it's become ubiquitous.
The most important local information could be shown separately. Eg: total pilots in local, and numbers of each of corp, ally, blue, red, neutral etc. Then pilots wouldn't need to have their local chat channel pulled out separately.
Enable just a list of pilot names to be shown (no avatars), with their colour tag. This means many more names can be shown on-screen at once if the pilot chooses to pull the channel out from the others as is normally done now. Enable the chat-display part to be minimized.
- - - -
Usability of corporation and corporation asset management interface. Especially members and roles.
- - - -
Usability of overview settings. Stuff like making and saving tabs, managing brackets etc. Sharing overview settings simply and easily (eg corp / ally settings).
|

William Loire
State War Academy Caldari State
15
|
Posted - 2011.11.16 04:21:00 -
[600] - Quote
Seconding (or thirding) removal of up down. I understand the Engine may not allow for this to be done properly. Possibly a minor adjustment so ships don't realign with the horizontal plane upon stopping? |
|

Treks Dot
The Kobayashi Maru RONA Directorate
0
|
Posted - 2011.11.16 04:28:00 -
[601] - Quote
The ability to assign drone groupings to F1-F8. This way when you lock a target you can hit the corresponding key and the drones will exit their bay and proceed to attack the assigned target. De-activating or activating a different group causes the previous one to dock up. |

Sheol Duncan
Dreddit Test Alliance Please Ignore
25
|
Posted - 2011.11.16 04:43:00 -
[602] - Quote
Jumpbridges should have a jump button in the overview box just like jump gates do and acceleration gates. Anything that reduces right clicking is a benefit. I see the point of having "Jump to XXXX" in the right click menu as it allows us to check exactly what system we're jumping into, but it's not necessary to have this information every time. They are my jumpbridges, I know where they are heading to. In addition to this, it'd be amazing if we could have friendly jump bridges be visible on the overview systemwide, when we are not on grid. Would be difficult to implement though, I think, so it's a long shot.
Switching Faction/T2 crystals in lasers needs to be fixed. As of now, guns have a tendency to reload with fresh crystals which leads to having all of your crystals slightly damaged and therefore unstackable. Amarr pilots have a work around, by carrying a cargo container in their hold, but it really shouldn't be necessary. Also, when one crystal in a group breaks, the entire group stops firing, you have to load another type of crystal, then reload the original type, this in addition to the cargo container work around leads to lots of aggravation in the middle of a fight. Additionally, a reliable and easy way to check the damage of a crystal.
Fix the overshoot on the module timers. Sometimes, modules will begin to active and deactivation beyond the 6 o'clock point on their cycle timer. It's just plan annoying and looks sloppy, makes knowing when exactly cycles are occurring difficult.
I'd like to see some of the tag requirements in the LP stores removed, they can add up to be a large portion of the price of an item, if you don't happen to have them on hand. Also, why is it necessary to pay in isk in addition to LP? Seems like an odd requirement that you are required to pay for something they are giving you as thanks for your loyalty.
I'd love to be able to update skill queue without launching the client for times when I have to the internet, but not the client. But again, I think this is a significant update, and unlikely the sort of thing you are looking for.
All of the actions that are available right clicking on someone's name in chat and going to the fleet section of the right click menu as well as all of the options right clicking on someone in the overview should be available by right clicking on them on your watchlist.
Allow us to change the sorting method of the overview even when there are no items on it. Currently if you are in the lead up to a battle and have a reds only overview, you can't change what sort of organization the overview is sorted by, distance, name A-Z, name Z-A. Etc, because there are no entries on the overview.
Finally, a separate bracket for the person in the fleet commander location. Low to mid range computers can have a hard time running with all brackets on when in large fleet fights. It'd be nice to be able to exclusively see the FC and your distance in relation to him quickly during battle, without lagging out our clients with all of the brackets that come with enabling brackets for the entire fleet.
Edit: hope it helps, didn't expect that to go so long. |

ASadOldGit
School of Applied Knowledge Caldari State
14
|
Posted - 2011.11.16 04:57:00 -
[603] - Quote
With regards to the suggestions for various timers, they could all be placed in a separate movable window, colour-coded as to their importance.
I'm thinking short-term timers, such as:
- Session change timer
- Aggression timer
- Docking/jumping timers once you've gained aggression
- Nullsec local timer (if that feature is implemented)
- Downtime timer (perhaps just for the last 15 minutes)
- Jammed, dampened timer (or perhaps this should stay associated with the current target selection indicators?)
- PI "Submit" timers
Probably wouldn't be useful for long-term stuff such as POS timers (but I don't know how those work so, who knows?).
Perhaps audio cues for some of them as they near completion.
They could each display as a coloured progress bar, that "slides" to the left as they complete. Perhaps with the minutes/seconds overlaid. Perhaps flashing in inverse colours as they near completion.
Have options to allow ticking/unticking of timers to show. If ticked, they show in the timer window. If unticked, and they're considered vital, they show in the normal place (e.g. jammed timer just above capacitor), otherwise they don't show at all. Someone mentioned getting rid of the downtime dialog box - if ticked, that would stop that from showing, and place it in the timer window instead. Perhaps also user-definable colours?
Also, in addition to the idea of separating the damage notifications from the important messages (such as warp scrambled, webbed, etc), also have the "damage-notification-message-box" in a movable window, with an option to specify the number of rows showing, perhaps with the older messages fading out a bit. My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

The Offerer
Republic University Minmatar Republic
48
|
Posted - 2011.11.16 05:12:00 -
[604] - Quote
- Digit grouping for in-game calculator.
Trying to figure out if 100000000 is 100 million or 1 billion when playing with market and calculating prices is not fun. 100,000,000 is much more like it.
- Session change timer indicator for PI installation management. It does not exist, but it should be visible. |

Mordax Ibrium
Stimulus Rote Kapelle
0
|
Posted - 2011.11.16 05:43:00 -
[605] - Quote
Why has Orbit ended up on the bottom of the right click context menu? Why did you do that? Don't do that. |

Haulin Aussie
Imperial Academy Amarr Empire
24
|
Posted - 2011.11.16 06:05:00 -
[606] - Quote
Overheat button on modules. PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE |

Trespasser
5 Inch Incorporated Shadow of xXDEATHXx
0
|
Posted - 2011.11.16 06:11:00 -
[607] - Quote
Allow Cyno Generators at towers be standings based....
That way we can use allies towers when needed. |

ASadOldGit
School of Applied Knowledge Caldari State
14
|
Posted - 2011.11.16 06:45:00 -
[608] - Quote
Could this be a relatively simple option to reduce the effectiveness of bots?
Based on comments I've seen, bots tend to warp off when someone enters local (don't know what criteria they use; neutral? anyone? non-blue?).
So what if CCP creates a "fake" entry in local? Something that pops into local of every system every 10-15 minutes? Something a human can readily identify as fake, but a bot couldn't?
An unpredictable name would be needed for a start, but that wouldn't stop the real humans from scurrying off to their little holes.
For the bots that read standing, the fake could have real negative or neutral standing, but a non-standard (or standard, but flashy) colour. Perhaps a special range of portraits that cannot be created in the character editor, but is difficult for a bot to read.
For bots that are adapted to read colour, depending on the colour palette used, there could be dozens of colours that look red or blue, but their specific RGB values would confuse the bots, especially if they were changed randomly.
I don't know if this would work in highsec - do they just ignore local, and only warp off if someone lands on grid, or shoots them? Also wouldn't work in WHs - how many bots in W-space?
It's never going to be perfect - it just needs to increase the workload of those adapting the bots, which increases the cost (time/money) of using them. If they all have to suddenly migrate from simple standings recognition to full image recognition, tough **** - tell 'em to HTFU.
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Kyo Kansani
Teshnology Inc. Stealth Wear Inc.
2
|
Posted - 2011.11.16 07:03:00 -
[609] - Quote
Ricc Deckard wrote: * Switch character without restarting the client
maybe a good idea to make it password protected, like if you are logged in on you friends pc with charactar A, that you friend won't be able to switch to character B or C to do anything stupid with it. so he wont be able to swith so another character with out entering the password of your account |

mistersparky
Estrale Frontiers Project Wildfire
10
|
Posted - 2011.11.16 07:21:00 -
[610] - Quote
Ydnari wrote:1: Corp industry role improvement: Don't allow cancelling arbitrary corp industry jobs with the same role it takes to start them see https://forums.eveonline.com/default.aspx?g=posts&m=259379#post259379Whether it's directors only can cancel, or only the job starter can cancel (like corp Market Orders), doesn't matter - either way fixes the problem. This fixes a massive hole in probably a couple of lines of code.
This, oh dear god please this.
|
|

Freyh
ClownStar
43
|
Posted - 2011.11.16 07:52:00 -
[611] - Quote
David Grogan wrote:reduce the size of cap charges by 50%.. this would allow for more active tanked fits.
Wow...You know, i think this would work.
|

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
176
|
Posted - 2011.11.16 08:00:00 -
[612] - Quote
Haulin Aussie wrote:Overheat button on modules. PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
^^ This, PAH-LEEEZE!!!  The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Salpad
Carebears with Attitude
8
|
Posted - 2011.11.16 08:02:00 -
[613] - Quote
When I place a Buy Order, the Buy Order window contains an icon (a looking glass) which opens the Market window with the item that is the subject of the Buy Order selected.
I'd really like a similar icon to appear in the window used for the Modify Order command. It'll save a lot of time for busy traders.
|

Sakkar Arenith
PIE Inc.
19
|
Posted - 2011.11.16 08:16:00 -
[614] - Quote
Please give people with a german keyboard layout to option to us their numpad.
What I mean by that is that, on a german keyboard numpad the "."(dot) is actually a "," (comma).
The imperial numbering standard is 1,000.99, and the german is actually 1.000,99 .
So, being able to use the comma as a dot when typing in market orders would be really great, and a neat convenience |

Zagdul
Clan Shadow Wolf Fatal Ascension
134
|
Posted - 2011.11.16 08:21:00 -
[615] - Quote
Why can't empty containers be packaged into a small, compact, transportable unit? I mean, we're 8000 years in the future, what's EVE's equivalent to IKEA?
2. When I set a destination, it'd be so sweet to have the systems I pass on my route show up yellow in the market if they're on my route.
It's not Rocket Surgery |

Kopfy
1
|
Posted - 2011.11.16 08:33:00 -
[616] - Quote
1. One click jump to jump clone.
2. Add "show stats with skills" check box and unique items/ships to compare tool.
3. Drag and drop auto link from market to chat/notepad and compare tool.
4. One(ish) click change implant with dialog yes/no box.
5. Auto link while typing. if i type chimera it'll auto link it to the most comparable match. Of course you should be able to turn it off in the esc menu.
6. Fix the "this might contain HTML" message which wipes out everything you have composed so far here in the forums. Popped up when I clicked preview.
Maybe make the compare tool easier to find. Like placing it in the little accessories folder in the menu bar. |

Zimmy Zeta
Battle Force Industries
32
|
Posted - 2011.11.16 08:39:00 -
[617] - Quote
ASadOldGit wrote:Could this be a relatively simple option to reduce the effectiveness of bots?
Based on comments I've seen, bots tend to warp off when someone enters local (don't know what criteria they use; neutral? anyone? non-blue?).
So what if CCP creates a "fake" entry in local? Something that pops into local of every system every 10-15 minutes? Something a human can readily identify as fake, but a bot couldn't?
An unpredictable name would be needed for a start, but that wouldn't stop the real humans from scurrying off to their little holes.
For the bots that read standing, the fake could have real negative or neutral standing, but a non-standard (or standard, but flashy) colour. Perhaps a special range of portraits that cannot be created in the character editor, but is difficult for a bot to read.
For bots that are adapted to read colour, depending on the colour palette used, there could be dozens of colours that look red or blue, but their specific RGB values would confuse the bots, especially if they were changed randomly.
I don't know if this would work in highsec - do they just ignore local, and only warp off if someone lands on grid, or shoots them? Also wouldn't work in WHs - how many bots in W-space?
It's never going to be perfect - it just needs to increase the workload of those adapting the bots, which increases the cost (time/money) of using them. If they all have to suddenly migrate from simple standings recognition to full image recognition, tough **** - tell 'em to HTFU.
Not trolling here, but how about they legalize botting for everyone? Mining is tedious and boring at the moment, so people either gunmine drones or use bots to supply the minerals that everybody needs. Imagine all mining barges being automatic ships, you give them a time schedule (much like the extractors in PI) and they just mine away in that time and try (badly) to evade gankers....
|

Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
22
|
Posted - 2011.11.16 08:59:00 -
[618] - Quote
Yet another vote for making the S+I interface less of a clickfest.
Corporate members list last online field should be an exact time + date rather than the current vague and frequently wrong info. |

Salpun
Paramount Commerce
60
|
Posted - 2011.11.16 09:05:00 -
[619] - Quote
Need a way to track amount mined and by who that carries over when hauled by an orca to station. Need a way to track requests and gifts to corp projects.
|

Treks Dot
The Kobayashi Maru RONA Directorate
0
|
Posted - 2011.11.16 09:14:00 -
[620] - Quote
Remove the hard coded max lock range of 249km.
Would be nice if the drone window no longer auto-collapsed whenever you dock. Hella annoying having to expand the drone groups every time you undock. |
|

SuperBeastie
Martyr's Vengence Test Alliance Please Ignore
23
|
Posted - 2011.11.16 09:15:00 -
[621] - Quote
DestructionMeister wrote:Fix the the contact list where people appear online even if they have logged/switched toons. Put a manual refresh button somewhere so we don't chase offline toons or have to constantly remove and add characters to see who is online then re-apply tags etc. If you PVP this "bug" is a giant pain and has been around since I started playing in 08.
So this |

Tyrant's Bane
The Foreign Legion Test Alliance Please Ignore
3
|
Posted - 2011.11.16 09:52:00 -
[622] - Quote
Buff the Black ops battleships please, give them their covert ops cloaking devices |

Llanthas
Dads Of Gaming
23
|
Posted - 2011.11.16 09:53:00 -
[623] - Quote
I want manufacturing/invention simplified. I shouldn't need to click 30 times to install a job.
Unless I say otherwise, I'm using the dang factory I clicked on to start the job.
|

Elle D
Ars ex Discordia Test Alliance Please Ignore
0
|
Posted - 2011.11.16 09:59:00 -
[624] - Quote
Buying items off the market initially have the number of items set at "1". "0" would be much better because then you could just hit however many you want and "Enter". |

Ratnose Banker
Pink Sockers
13
|
Posted - 2011.11.16 10:03:00 -
[625] - Quote
I don't know if it is a little thing but more ways to fix npc standings than having to grind lvl1 missions for an eternity or do an epic arc every 3 months would be great. |

Damien Darkthorne
EntroPraetorian Academy EntroPraetorian Aegis
1
|
Posted - 2011.11.16 10:18:00 -
[626] - Quote
Another thing I would really like is the ability to place more than just 3 recruitment adds! :) |

Jafit McJafitson
Dreddit Test Alliance Please Ignore
33
|
Posted - 2011.11.16 10:19:00 -
[627] - Quote
Overview settings.
Make standings based colortags and background colours show ABOVE sec status based overview colours, BY DEFAULT, so that every newbro or empire dweller who joins a nullsec alliance doesn't have to go through the process of unfucking their overview.
Speaking of overview settings, that bug where blues show up as neutrals sometimes... kind of annoying and often deadly.
More overview options would be nice too. |

Dreamscanner
Methodical Destruction The Methodical Alliance
0
|
Posted - 2011.11.16 10:43:00 -
[628] - Quote
Real Poison wrote:little things:
turn the "clone jump"-button into a
"leave-current-ship-and-pause-skilltraining-and-do-the-clone-jump-and-restart-skilltraining"-button
This would be awesome
as well as a bar in the right hand corner that shows you how much fuel you have remaining in your capital ship fuel bay (cause im a blonde and always forget before trying to jump somewhere not good when your surrounded by hostiles) |

theDisto
Dreddit Test Alliance Please Ignore
8
|
Posted - 2011.11.16 10:54:00 -
[629] - Quote
Fleet Window- View as Hierarchy by default.
Probing- Remember settings by probe type rather then across the whole range. Deep Space Scanner probes spawning at 256 km range, while Core Scanner Probes 8 km range etc (or whatever the player wants). |

Gaspod TWD
Causality Crew LTD Angel Causalities Demolition Crew
0
|
Posted - 2011.11.16 11:07:00 -
[630] - Quote
Buy/Sell Orders
Have your own orders highlighted.
When the adjusting the price of an order and the price has focus the mouse wheel will increase the price by 0.01 ISK per click. I'd like to be able to increase this by, for example, holding down shift and each click will adjust the price by 1 ISK and hold down Ctrl and each click is 1,000 ISK. (it would also be nice if this effected the mouse wheel when scrolling through other lists)
Have the ability to restrict your orders availability according to the customers rep. So you can set you orders to not buy/sell to reds or only sell to blues etc. Orders should still be seen in the market but if they are not available to you, then have them greyed out. You would also need to be able to look up what the restrictions are.
Others
Collision Avoidance This is rubbish and really annoying to have your ship smashing its face in to stations and other space furniture. Makes me wonder what the hell my crew are doing
Login Screen More tips shown on the log on screen. Start with the limited number but have an option to expand these. For example, once the same tips have started repeating, have a button to click to get another set of more advanced tips to start showing.
Opt out of Rookie Ship Program Please stop giving me a rookie ship every time I dock when I'm in a pod. It just wasted time trashing it.
Better Explosions for Massive Ships When ships such as titans get killed, it would be great to see small explosions ripping up and down the ship before it finally blows up. We play this game to watch ships explode, so let's have the really big stuff explode more.
Visual Variations in Ship Variants Have slightly more than just a different paint job on the T2 variants. This does not have to be anything massive just something to differentiate between them.
Camera Options Have the ability for the camera to track your target so you can see what your shooting without keeping having to adjust it manually.
I know I have repeated some other peoples ideas here but they are worth repeating.
|
|

Elmore Jones
Electric Monk inc Redrum Fleet
1
|
Posted - 2011.11.16 11:21:00 -
[631] - Quote
Leemi Sobo wrote:I want to see stackable BPCs with same stats (ME,PE,remaining runs)
Star Wars Galaxies uses (in emu form)/used (in dead commercial form) a 'factory crate' system to get around the stacking of player created items with stats like bpcs have. Those stacks could be used to craft with or have items removed from them to normal single unstackable components. Worth a thought?
Black ops : a little more range and maybe a little less fuel for larger ships like t2 indys and recons? iirc 5 recons portalled uses same fuel as 28 bombers. Hotdrops with less fuel use might be a lot more useful than longer range to create more dead ships and more smiling ccp economists :)
+++ Reality Error 404 - Reboot Cosmos +++ |

Pesadel0
the muppets RED.OverLord
20
|
Posted - 2011.11.16 11:36:00 -
[632] - Quote
Please drop the clone prices for older characters. |

Neo Agricola
BLACK-MARK
91
|
Posted - 2011.11.16 11:42:00 -
[633] - Quote
Customiseable Right Klick menues:
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=34080
So i can change the order. Disable features (i dont want to refine my Sins...)
DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Hylax Ciai
Sensus Numinis Ev0ke
2
|
Posted - 2011.11.16 12:27:00 -
[634] - Quote
Starting out with small ones.. Show the number of docked pilots in the station menu Remove the collapse/expand menu entry in the right click menus. Chat: Show tooltips for names that exceed the chat window Chat: Allow us to make the chat input box smaller (1 line) Add the right click context menu for all items in the LP store Allow us to create sub folders for bookmarks
Get rid of constellations from a players perspective. They are just confusing to new players and don't really serve any purpose anymore, do they?
That would include:
- The Constellation chat
- Constellations in the Sovereignity info and route display
- Constallations in the bookmark window
- Removing the constallation names in the map
- Solarsystem information
- NPC Corporation Information -> Settled systems
- Personal assets constellation tab
- Science & Industry range selector
Make the chat sortable and/or filterable by standing, just like the overview Would remove the need to search the local chat for hostiles in crowded 0.0/Lowsec systems.
AFK/Away/Available system for chat Let us display a little badge whether we are available or not. Obviously it should by customizable who should see these tags.
More detailed descriptions for the learning implants and other items new players will come across Example: Cybernetic Subprocessor - Basic It states "This image processor implanted in the occipital lobe grants a bonus to a character's Perception." New players will probably be confused about the Lore and continue with finding help on external websites.
Extend the tooltips of ships in your hangar, corporation hangars and pos hangars Health, insurance days/hours left, cargo? drones?, damaged modules, basically display things that change often and would either require opening the fitting window or a right click -> Show Info
Map Usability (this might require more work, feel free to pick just a few items) Current problem with the map is, that it's difficult to get specific information about a single system.
Want to know how many kills there were in a specific system? Toggle the "Show recent kills" in the map menu. And it goes off by loading the data for every system in EVE. Not even displaying it yet. Now you have to move your mouse over the solarsystems tiny representation and wait for the tiny box to display the information by using a tiny font.
Want to know if the system is populated by PVE players? Toggle the "Show recent NPC kills" in the map menu. Guess what you have to do again.
My proposals: A) Make it easier to select a system. (See dotlan maps, each system is represented as a large ellipse) B) After selecting a system display it's data in a better fashion. Maybe a transparent box like PI is using will be fine. It should list all the available information of the selected system. It should also be possible to keep that information displayed after closing the map. (Maybe by making the map a window in the EVE client?) If preloading all the data is too expensive, add a region view to the map which only displays your current region, just like dotlan does. That should be more affordable from a technical point of view.
Hope that some of these map changes will make it into the client next year  |

Moonaura
Swedish Aerospace Inc The Kadeshi
29
|
Posted - 2011.11.16 12:30:00 -
[635] - Quote
Add a button to the game to type in local:
Send me 1 million ISK and I will send you twice that amount back.
This would save the scammers in Jita a lot of time and effort copying and pasting, and increase productivity.  |

Jenn Makanen
Science and Trade Institute Caldari State
62
|
Posted - 2011.11.16 12:31:00 -
[636] - Quote
Haulin Aussie wrote:Overheat button on modules. PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Can't you just hit the green bit on the main button? |

Moonaura
Swedish Aerospace Inc The Kadeshi
29
|
Posted - 2011.11.16 12:33:00 -
[637] - Quote
Jenn Makanen wrote:Haulin Aussie wrote:Overheat button on modules. PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE Can't you just hit the green bit on the main button?
The one that is like 3 pixels wide? No. Overload needs reworking in the UI to let you know when it is off, on and will go off at the next cycle. |

Salpun
Paramount Commerce
61
|
Posted - 2011.11.16 12:46:00 -
[638] - Quote
The new hanger code need reworking so when you jump in a bigger ship the camera jumps before it renders.
Not renders camera is in the ship. Zoom out, rerender. |

Zothike
Deep Core Mining Inc. Caldari State
2
|
Posted - 2011.11.16 12:50:00 -
[639] - Quote
There was an issue with parsing this post's BBCode |

Sphit Ker
Dreddit Test Alliance Please Ignore
32
|
Posted - 2011.11.16 13:25:00 -
[640] - Quote
Persistent module state between gate/bridge jump. I.E. My DCII will stay on after a gate jump and my the overload's green light for my tackling gear wills stay on too.
ty |
|

SMT008
Les chevaliers de l'ordre Goonswarm Federation
210
|
Posted - 2011.11.16 13:25:00 -
[641] - Quote
When you die, the rookie ship is needed because you need to board a ship in order to rebuild a capsule. Try it yourself, die, respawn in a station, try to undock, you can't.
Replace this system by : Die, respawn in a station, you automatically board a capsule.
And then you can add the "I DON'T WANT ROOKIE SHIPS" button. And then, you can add somewhere in the station panel the "give me a rookie ship" button, with a limit of one use per docking sessions (If you undock and redock, you can get another rookie ship, but you can't spam the button for unlimited rookie ships).
In lowsec, sentries don't attack drones (Except fighter and fighter-bomber drones). Gallente ships just can't use drones because they get instapopped (Sentries have perfect tracking).
More logistics capabilities on Carriers. I heard that was going to be looked at, but we didn't have any feedback from CCP on that one ?
Black Ops buff. Seriously.
Missiles explosion velocities are way too low. From Titans to frigates, all ships can go over 80m/s (Maybe not the Aeon but heh). Minimal explosion velocity (for citadel torps) should be 70 or something.
The Talos is a worse hybrid boat than the Naga. Add a lowslot so it can actually armor tank. |

Bomberlocks
CTRL-Q
48
|
Posted - 2011.11.16 13:32:00 -
[642] - Quote
- Fix Defender missiles to target ships that aren't targeting you, just the same as all other ewar mods do.
- Add T2 Defender missiles
- Fix FoF missiles to specifically target ECM jamming drones and ships using ecm mods. |

Hiram Alexander
Seraphim Securities
81
|
Posted - 2011.11.16 13:43:00 -
[643] - Quote
I haven't read all 33 pages, so far, so you have my apologies if either of these two have already been mentioned...
Little things...
1. Now that there is coding in place to 'drag and drop' ship fittings to the market quick tab, it'd be really great if you added the same functionality to blueprints - and because 'quantity' isn't counted, it shouldn't matter how well/poorly a bpo has been researched... Having a handy shopping list for these things would be excellent.
2. "Sell all" button... We have a "Loot all" button now, and I for one, would love lazy people to sell me more cheap junk instead of reprocessing it, like they do... |

v3rtigo
Selective Pressure Rote Kapelle
0
|
Posted - 2011.11.16 13:45:00 -
[644] - Quote
Can we have "get current ship fitting" implemented in the ingame browser? Output in the form of fitting DNA wouldnt be too shabby.
Come fanfest, I will buy you a steak dinner if this happens :) Certified ISK Sink EST 2007 |

Hienz Doofenshmirtz
School of Applied Knowledge Caldari State
10
|
Posted - 2011.11.16 13:48:00 -
[645] - Quote
I have one small thing that should be kind of easy to do, and will require no coding or actual game change work.
Can we have more information.
About the future of eve, what's happening with the side projects, thoughts and ideas you, the devs, have on features and game play changes coming down the road.
I am really likeing the increase in the number of eve related dev blogs, but I still want more information. like what changes are being made to PI and Sov for the upcoming release of Dust514. I understand that things change you go in to start coding something find it doesn't work the way you want and have to change things, but still coming to us the community and say Hey we have these 20 things we are thinking about maybe doing in the future which do you like which do you not how would you see them working.
TL:DR more info Please |

Locupleto
Malicious Destruction War Against the Manifest
0
|
Posted - 2011.11.16 13:55:00 -
[646] - Quote
Search for items regardless if they are in a container or shipGÇÖs cargo. |

Sphit Ker
Dreddit Test Alliance Please Ignore
32
|
Posted - 2011.11.16 13:56:00 -
[647] - Quote
I have a bother one.
See the "at current distance" option for orbit and keep at? I want to CTRL + click on the button to execute that manoeuvre at the current distance. No fiddling with contextual menu.
As in, CTRL + click on orbit button to orbit at current distance. |

Vegare
Das zweite Konglomerat The Initiative.
10
|
Posted - 2011.11.16 14:06:00 -
[648] - Quote
Here's what came to my mind. Some of those issues are bugs though.
- When transferring money from a corp wallet: If you open the 'reason' drop down menu and select one entry by pushing enter the transfer is completed without any further notice.
- There is a small issue with setting up a remote buy/sell order. The window to select the station always opens without focus so you have to click it first in order to type something.
- Containers don't remember their settings (especially having the "lock" option reset again and again is very annoying)
- Why can't I sell/reprocess stuff from a container or my cargohold?
- Auto-fitting tool won't fit rigs.
- Inconsistencies regarding the availability of sub-menu options. For example: in lots of info windows there is no "show item in market" option when rightclicking an item. Same thing regarding limited options when rightclicking gangmembers in watchlist.
- When dragging a stack of items (which size is to big for its destination) onto a closed container the process will cancel and not open the "split stack" option.
- When dragging an item from A to B while another transfer is still in progress, the dragging is being cancelled and the item jumps back to its origin.
- When rightclicking a celestial in space and selecting a submenu option very quickly (rightclick->warp) it will close the submenu and do nothing. (seems to happen only if you click very close to the boarder of the submenu window though)
- When dragging a window, some other windows will get dragged as well and jump across the screen sometimes.
- "Close Window" Icon (the little 'X') now and then loses its functionality when clicking next to it. Unfocussing the window fixes this.
- Trying to lock a target using a hotkey won't work if the client had no focus when pushing the key (e.g. when you switch back from you alt-account).
- Linking webpages in mails requires to erase the "http" in front of the link.
Sorry for language. |

Aeson Xander
Praetorian Cohorts
0
|
Posted - 2011.11.16 14:07:00 -
[649] - Quote
Removal of the cargo scanner and ship scanner modules and have them implemented as a standard ability of every ship's on board scanners. Cause seriously.....a ship that can scan the locations of objects hundreds of millions of km away in all directions and cant even scan the contents of a typical cargo container or ship fitting is pretty lame. |

Asadura
Hedion University Amarr Empire
0
|
Posted - 2011.11.16 14:12:00 -
[650] - Quote
The overview settings could really use a look at , it has been a mess for far to long now. |
|

Havegun Willtravel
Mobile Alcohol Processing Units
4
|
Posted - 2011.11.16 14:13:00 -
[651] - Quote
D-Scan -- It would be nice if there were 3 or 4 buttons you could use as pre-sets - 25 mil. 150 mil, 500, or whatever you found useful.
Selected items -- Orbit At, Keep At Range, If there was a small drop down box where you had more than one choice
"" Gilbaron -- in fitting window - checkbox to simulate module activation to see how ehp/cap/dps/whatever changes "" +5 for this
And do ANYTHING for miners. The most unloved and important group of people in the game deserves something. A single new ship or maybe some tank. Time for them to get some <3 |

Moonaura
Swedish Aerospace Inc The Kadeshi
31
|
Posted - 2011.11.16 14:16:00 -
[652] - Quote
Havegun Willtravel wrote: Selected items -- Orbit At, Keep At Range, If there was a small drop down box where you had more than one choice 3
Try right clicking those buttons, and your prayers will be answered, or right click the target and choose to orbit at a pre-defined range etc.
But agree miners need some love. |

Leontyne Gaterau
EVE University Ivy League
0
|
Posted - 2011.11.16 14:18:00 -
[653] - Quote
JUMP GATES SHOULDN'T OVERRIDE MY JUKEBOX. |

Daedalus II
The Older Gamers
65
|
Posted - 2011.11.16 14:22:00 -
[654] - Quote
When you watch other peoples ships warp in, they don't have a heading (in your client) yet, meaning that more often than not it will look like they warp in sideways. It would be great if this could be fixed as I think it's pretty annoying. It also makes it impossible to make cool videos of ships warping in as it looks damn stupid. |

Locupleto
Malicious Destruction War Against the Manifest
0
|
Posted - 2011.11.16 14:35:00 -
[655] - Quote
After a pod death / self destruct you should still be able to undock in your pod as you can normally. Presently you must board a ship.
Also stop spawining noob ships or make it an option to stop.
|

Salpun
Paramount Commerce
61
|
Posted - 2011.11.16 14:37:00 -
[656] - Quote
a group weapons icon in the fittings screen. |

Marcel Devereux
Aideron Robotics
56
|
Posted - 2011.11.16 14:53:00 -
[657] - Quote
* All faction and officer modules on the market. * Market API's so we don't have to rely on third-party market sites. |

FyreAx Feilong
The Red Circle Inc.
0
|
Posted - 2011.11.16 14:55:00 -
[658] - Quote
Ability to change T3 subsystems in w-space
Have ships apply skills and actually charge shield when boarding ships from SMA |

Yosarian
Koshaku Gentlemen's Agreement
0
|
Posted - 2011.11.16 14:56:00 -
[659] - Quote
Ospi Alrath wrote:Shopping list
List of items and their amounts which could be used to place buy orders or, with approval, bought directly from market. List could be created from blueprints, ship fits or just by adding items to it (drag'n'drop). Lists could be shared in corporation, mailed or used in creation of buy contracts. Most importantly, just as easily as you can add items to a list, you could subtract item amounts by selecting items from search result or hangar contents (eg. right click on multiple selected items and 'Subtract from active list').
For example you're building a pile of Dongles and you have some of the materials already available in your manufacturing system. First you could create a shopping list from the Dongle Blueprint I, add a multiplier N and then subtract items you already have. And as you're busy adoring your new boots in CQ, you just send the shopping list to a corpmate, who is on his way to a market hub.
This! |

Zimmy Zeta
Battle Force Industries
36
|
Posted - 2011.11.16 15:10:00 -
[660] - Quote
Bomberlocks wrote:- Fix Defender missiles to target ships that aren't targeting you, just the same as all other ewar mods do.
- Add T2 Defender missiles
- Fix FoF missiles to specifically target ECM jamming drones and ships using ecm mods.
Nobody uses defender missiles nowadays because this would mean lesser firepower, as you dedicate one or more launchers, that could dish out pain otherwise, to your defenders. Possible solution would be to introduce dedicated "defender launchers" that can only launch defender missiles, but do not count as launchers or turrets, so they could be used in the utility slots.
|
|

Rabid cat
Garoun Investment Bank Gallente Federation
3
|
Posted - 2011.11.16 15:20:00 -
[661] - Quote
  Own ingame chat messages should be shown in different color!
  Also nicks could be in some other color too!
This would really help to keep track on dozens of fast scrolling chat windows while updating market orders and griefing newbies and/or multitasking some other stuff!
Its probably easy to not see the usefulness of this feature but I am sure that everyone would love it and it can't surely be too hard to implement.
  Please consider doing something about the f11 mapbrowser. Most people seem to find it fairly useless in its current state. I am not exactly sure what should be done with it but I am sure that there is a lot of room for improvement!
  Doubleclicks should be ignored while targeting stuff with ctrl+click. (They cause your ship to move to random direction and you'll notice it before its too late). THIS IS VERY ANNOYING PLEASE FIX IT!!! Can't be that hard! Just one line of code!
  Add some better indicator that would make it easier the see the direction where your ship is moving. That would help especially when zoomeed far away.
  Option to reverse the mousewheel zoom direction! |

Empress Regina
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.11.16 15:28:00 -
[662] - Quote
Mine might not be a little thing...but here goes:
Orca
Allow for customization of the cargoholds (setup)
Right now she has 3 basic holds Ore Main Cargo Corp Cargo
And of course the luxurious ship maintenance bay
What I suggest is that we be able to customize the layout ie: change the configuration so that I could add or remove space from each of the holds
You could have some sort of formula that trades one type of hold to create another......it would not be take 50,000 m3 ore and convert to 50,000m3 corp but perhaps subtract a percentage from that for "conversion"
You could also use this as an ISK sink or AUR sink by charging for the customization, if this week i need Orca an uber hauler then its $X.XX amount of ISK or AUR to reconfigure. Next week I want storage to move more ships then $X.XX amount to configure.
You could also install this as a job - since we know that getting out the welding tools will take time, perhaps a refit time - a week maybe longer depending on what you are doing, and of course we would have to pay for the shipyard time as my precious is being refitted..........
Another down side to the reconfig (trying to get balance) is that changes to the basic configuration (lets call it Stock Orca) mean that she is not the hull tank she currently is - ie: for each % of change there is a corresponding loss on the armor and hull HP. Meaning that your uber hauler becomes more of a house of cards (making it a more lucrative target).
I find this to be one of the most useful ships in EvE.....it has many purposes which I find very handy, its almost a "mid sized" freighter which BTW is missing.
now lots of people have been asking for a Pony or a Kitty.....maybe even a Puppy. Empress wants a mid Sized Providence for Xmas - give it a 250-400K size hold.....a bit more agility and speed......god forbid maybe a fitting or two......and I promise to jump up and down with joy 
Thank you CCP
|

Don Pellegrino
Pod Liberation Authority HYDRA RELOADED
29
|
Posted - 2011.11.16 15:41:00 -
[663] - Quote
It makes no sense that a frigate takes as long as a battleship to switch ammo. 10 seconds in a frigate fight is an eternity, in a battleship fight it's not too significant.
It would be great if the reload time was reduced to 2.5 seconds for small weapons and 5 seconds for medium weapons so that switching ammo types in the middle of a fight can be worth it, depending on the situation. |

Locupleto
Malicious Destruction War Against the Manifest
0
|
Posted - 2011.11.16 15:46:00 -
[664] - Quote
Custom setting to change the ship fitting import / export location. Same for screen shots and logs. |

OOooole
nina k Corp
9
|
Posted - 2011.11.16 15:50:00 -
[665] - Quote
remove local from high sec boost black ops fix contac list new solo pvp ships
|

E man Industries
SeaChell Productions
129
|
Posted - 2011.11.16 16:02:00 -
[666] - Quote
Remove the character side of chat windows or remove the chat side.
(better yet new local system)
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

E man Industries
SeaChell Productions
129
|
Posted - 2011.11.16 16:05:00 -
[667] - Quote
Ability to mute persistent sounds.
I like guns firing I like dmg sounds...but the ability to drastically turn down the sound of shield hardners or other persistanty running mods I want to turn it off.
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

rufeno
Imajica Investments Blue Sky Consortium
20
|
Posted - 2011.11.16 16:11:00 -
[668] - Quote
didn't go thru 34 pages. so here are mine and sorry if it's repeated :)
GAMES
- POS Lab: we should have a option to group them for each type of slot. having 3 POS in the same systeme with 30 labs, going thru each one to find a vacant spot is kind of an hassle. - whisper in chat could be nice, instead of having to start a private convo each time. - set destination from the menu on the contract package - dock from the menu on the contract package - complete contract from the menu on the contract package in the ASSET windows. - Speaking of asset, a force refresh could be nice, instead of having to undock or go to the search windows.
FORUMS:
- did I miss something or there's no way to go to the first new post on a thread? - the blue/red arrow for GM/CCP should be clickable to get to the first related post.
API:
- Red Frog Freight would like to be able to pull data from contract completion from january 1st, but only 1 time. (for our annual reports. ;) )
|

El 1974
Bendebeukers Green Rhino
22
|
Posted - 2011.11.16 16:22:00 -
[669] - Quote
Currently doing a mission and iritated by the bright background: Pls give us an option to set nebula to: - random (for people who want to see all nebulae without traveling into every 0.0 region) - select 1 specific that you like - regional (default)
|

Elmore Jones
Electric Monk inc Redrum Fleet
1
|
Posted - 2011.11.16 16:26:00 -
[670] - Quote
Another little thing :
Dotlans evemaps have been a crucial part of the game for many people for a long time. Can CCP hire Wollari for his work to keep them going? 
+++ Reality Error 404 - Reboot Cosmos +++ |
|

Jafit McJafitson
Dreddit Test Alliance Please Ignore
34
|
Posted - 2011.11.16 16:36:00 -
[671] - Quote
Change F11 map browser to DOLTAN map layout instead of the tangled mess that you get from looking at the actual starmap. Real positions of stars are only necessary for planning jumps.
Let 'Set Destination' plan a route that takes friendly jumpbridges into account... maybe using a list somewhere on the interface that you can populate yourself or import an xml file to. Autopilot doesn't necesserally need to warp you to the JB because nobody uses autopilot in places where Jumpbridges get built unless they're utter morons.
Can we make friendly jumpbridges visible across a starsystem in the same way that gates are visible? Even make them all visible, as Jumpbridge networks aren't exactly highly classified due to being available to everyone in an alliance.
For jumpbridges and titans, please add the 'Jump' button to the Selected Item panel and circular menu? Why must we use the rightclick menu when they work the same as a gate? |

TheMercenaryKing
StarFleet Enterprises RED.Legion
2
|
Posted - 2011.11.16 17:16:00 -
[672] - Quote
I never understood the whole clone grade thing. What purpose does it serve? a penalty for dying from a sebo-wh**e? I recommend removal. |

Abdiel Kavash
Paladin Order Fidelas Constans
134
|
Posted - 2011.11.16 17:16:00 -
[673] - Quote
Keyboard shortcut for "Open fuel bay" and "Enter starbase forcefield password".
Some way to find out the distance (in both LY and jumps) between two systems in-game while not being in either of them.
Dragging items to a POS silo when the silo doesn't have enough space still produces an error message, and doesn't split the stack (as dragging to a ship's cargohold or a container). I have bugreported this in April or so, and it got marked as a known issue "to be fixed soon".
Dragging a stack of guns on the fitting window should fit as many guns as the ship can fit, not just one. Fitting an 8-gun BS is a pain.
Bring back the name of the person who sent a broadcast to the broadcast window.
Allow me to "View Contents" of containers listed in the corporation assets window (as it works in personal assets).
Checkbox somewhere to disable the free ibis "gifts" I get when I dock in a station in a pod.
Highlight my orders in the market orders window.
"Give items" option for transferring items between alts or friends - just like you can give ISK. Maybe I don't have a contract slot left, or I just don't want to log back and forth between different charcters just to click "accept".
"You can not train this skill because another character "Alt McAlt" on this account is already training "Caldari Titan". Do you wish to pause this character's queue and start your queue now?"
Star map > Color stars by > My statistics > Systems I can currently jump to.
Character Information screen remembering which tab I had open last (Augmentations, Jump Clones, Combat Log, etc).
A readable numerical countdown for the session change timer.
When anchoring POS modules, scale the box-and-arrows interface when I zoom out (compare to the probing interface).
Numerical readout (possibly on mouse hover) of how long till a module deactivates. Obviously useful for modules with long timers, such as cynos or siege modules.
Notifications about contracts in EVEgate - contracts assigned to me, and my contracts accepted/completed.
Bookmark subfolders.
Unlimited client-side saved fittings (with an option to store 50 server-side and transfer between machines).
When adding a contact, allow me to assign label(s) to them in the Add Contact window.
In the contacts window, a filter to show contacts with no assigned labels.
In the ingame browser, do not remember URIs which returned a 404 - most likely typos.
Put the system information in a real window I can move around the screen. Same with the PI interface. I happen to have chat channels on the left side of the screen, and I need to minimize them every time I need to see this info.
Ability to change the few pre-set distances to right-click > warp to / orbit / keep at range to whatever I want.
Automatically insert digit group separating commas while entering a price/amount in the market order screen (i.e. without needing to tab out of the input area). |

St Mio
Imperial Academy Amarr Empire
142
|
Posted - 2011.11.16 17:19:00 -
[674] - Quote
My condolences to whoever has to sift through all these posts 
Map / Scanner Window
- Hotkey for acquire button
- Hotkey for selected probes range up/down one step
- Remember range based on probe type (Core/Combat/Deep Space)
- Bookmarking scan results appends the signature ID in brackets to end of bookmark name
- Radio button for AU/km on directional scanner
- Move wormholes to their own Cosmic Signature group (instead of sharing Unknown with combat ones)
- Option to hide names of probes when scanning in Map Window
Station Services / Items
- Option to fit entire stack of modules to ship
- Option to split stacks into multiple stacks or by percentage
- Default setting for Audit Container Configuration (Unlocked/Locked by default)
- Confirm window when clicking Character Re-Customization
- GÇ£Add to current shipGÇÖs Drone BayGÇ¥ option when right clicking drones in Item window in station
- GÇ£Find in my AssetsGÇ¥ button/option to Show Info and right click menu
Overview / Selected Item / etc.
- Overview option to set background colour for friendly FW militia
- Targeted ships to have HP bar colours based on overview colours (enemies red, fleet members purple, corpies green etc.)
- Grey out profession loot containers (Radar, Salvage loot cans etc.) when viewed like wrecks are.
- Show GÇ£EmptyGÇ¥ text in container windows when server has confirmed that they are empty (client sometimes lags and shows loading containers as empty)
- Show bookmarks on Brackets and/or Overview
- Ability to right click on column headings and lock them from accidentally changing Sorting Order (e.g. accidentally clicking on Name or Distance on the overview)
- GÇ£Upgrade CloneGÇ¥ menu item when right-clicking on your capsule while docked
- Add GÇ£Access Customs OfficeGÇ¥ button to Selected Item for Planets
Drones
- Option to hide GǣYou are already controlling 5 dronesGǪGǥ message when launching Drone Groups with more than 5 drones.
- Show drone damage in Drone Window
HUD
- Moveable icons for incoming EWAR (scrammed, webbed, neuted, TDed etc)
- Show optimal+falloff on mouseover turrets, and range on mouseover launchers.
- Show optimal+falloff/range next to ammo selection when right clicking guns/launchers
- Change Damage Control to a passive module.
Character Sheet
- Automate pausing and resuming skills when inserting implants.
- Automate pausing/resuming skills and leaving ships when jump cloning.
- Ability to name jump clones
- Ability to pause/cancel training on other characters on the same account.
Science & Industry
- Add required items from BPO/BPC/PI reactions to Market Quickbar on drag and drop
- Show remaining manufacturing/research jobs possible on the Manufacturing dialog
- Manufacturing items window to remember last number of runs per BPO/BPC type and have a button next to textbox for maximum number of runs.
- Option to have Manufacturing window automatically choose first free factory slot.
People & Places
- Add GÇ£Recently Searched ForGÇ¥ tab under People & Places (only include search results that were selected and/or interacted with) (include option to clear list and remove individual items)
- Option to show/hide options on the People & Places Search Type dropdown list
- Wallet window, Orders tab: change colour of Expiry time when theyGÇÖre still in 5 minute cooldown.
- Command line flags to set which graphics card/resolution client should open on
- Different colour/icon between GÇ£Waypoints in RouteGÇ¥ and GÇ£Next Gate in RouteGÇ¥ on the overview
- Issuing Jump command should disable any active Cloaking devices
- Optional Age column for bookmarks, next to the existing Created Date column
Market
- Market Search window to also return categories, not only individual items
- Right click option for Market Search result item to select and open the parent folder under the Browse tab
- Market Search textbox to trim leading and trailing spaces and newlines (e.g. when copying from Excel to EVE, Excel appends a CR/LF that throws EVE Market Search off)
- Add client side (import/exportable) aliases/shortcuts for searching for items (e.g. MAPC -> Micro Auxiliary Power Core, EANM -> Energized Adaptive Nano Membrane)
- Market Quickbar to show category icons next to items.
Show Info
- Always show a pilotGÇÖs Bio tab, even if they havenGÇÖt filled it out.
- Add green/red icon/pip on Prerequisites tab on Show Info
- Show Info for Solarsystem should have Statistics tab showing all the Statistics from the Map (avg pilots in space, jumps in last hour, ships destroyed in last hour etc.)
Other Windows
- Search box for Skills window
- Command to clear chat windows (/clear)
- Marker above autopilot waypoints when changing constellations and regions
- Option to have Autopilot ignore systems based on Sov holder
|

kyzzack
ASTARTES CORP
0
|
Posted - 2011.11.16 17:19:00 -
[675] - Quote
Dear CCP Soundwave, Please, create an easier/better UI for overheating modules.
As a full time PVPer, I overheat modules during every fight. During PVP battles, you are required to make lightening quick adjustments, and keep track of many things at once (Velocity, Transversal, Distance to target, HP, ammo, drones).
When i need to overheat my Warp Disruptor for example, when my target is about to exit my disrupt range, I have to carefully move my mouse to the tiny little button area to initiate overheat. Then the indicator that is active is quite subtle (from a green to a bright green). Then to deactivate it takes the same amount of effort. Spending the extra time and effort to overheat with this interface, and make sure it is working, costs valuable time on the battlefield. I want to be able to quickly and efficiently overheat my modules, without worry that in the time i spend overheating, I drift into warp scramble range, or let them slip out of my warp disrupt range.
I propose a slider interface on each module icon, sized maybe 40% of the module icon. A slider that is large enough to easily click/drag to the desired state of overheated / not overheated. This slider would have contrasting colors for each state: dull grey or green for normal, bright red/glowing/pulsing for overheated; allowing easy quick feedback of your modules status.
I realize many people would never use this interface that now takes up perhaps 40% of their module icon. So have a menu option to disable/simplify the overheat UI.
COST: This would probably take less than a day of one artist/designer's work, and nothing has to change as far as game mechanics or coding (except for the new option to disable the new UI).
BENEFIT: More efficient and deadly PVP all over EVE.
Thank you for your time, and please sincerely consider my proposal to update the overheat module UI, -kyzzack |

DJ Xaphod
Eve Radio Corporation
5
|
Posted - 2011.11.16 17:19:00 -
[676] - Quote
Here's some more thoughts
I also think the dotlan map layout or similar would be great. Similar to how the london tube map is so different from a real map.
I was discussing live events with a fellow dj and was thinking that in hi-sec space the ability to pay a fee to hire concord to oversee an event would be interesting.
Better sound options, including routing eve's sound output to a specified sound device, and more volume controls for different things / effects.
Pod upgrading.
A Concord List of Crimes that shows why someone has negative sec for RP purposes.
More civilian npc traffic in quiet systems.
When you move the centre point (because you're stretched across multiple monitors usually) it should also move the loading screens, messages, etc.
Moar new ships.. oh wait that's not a little thing. EVE Radio, bringing music to the masses; http://eve-radio.com
Purple Sabbath, with Xaphod; Sunday 12:00 game time.-á Now including the Lemmings Leap |

Timmicus
The Kinhold
0
|
Posted - 2011.11.16 17:26:00 -
[677] - Quote
For a little thing a sell-all function would be nice. Just a dump to all open buy orders in that station. No orders the item is skipped.
For a big thing... Tugs... yep, new ships... tugs. That'd be cool. A midpoint between transports and freighters.
|

Imrik86
Gypsy Kings Wiki Conglomerates
12
|
Posted - 2011.11.16 17:29:00 -
[678] - Quote
Hey, CCP Soundwave. My wish list for this xmas:
A couple of small ones:
- Batch actions for everything that is repetitive
- Select all modules + Fit to ship: Prioritize by fitting requirements, high to low, and leave what was impossible to fit on the hangar with a warning message.
- Select all items + Sell: Window show should a table with the item name, quantity, price and availability (immediate, 1 day, 1 week, etc). User can mark a checkbox to include/exclude items from the sell order, like current reprocess window. Double click an item to open the current sell dialog for tweaking price and availability.
- Select all blueprints + Install jobs. Installing one by one is annoying.
And a big one:
- No local player list in 0.0 (maybe remove from low-sec too). It's supposed to be risky, and having the list there makes it feels predictable. I'm listing here because it's relatively easy change in the game client I suppose, but impacts the game play greatly.
|

Imrik86
Gypsy Kings Wiki Conglomerates
12
|
Posted - 2011.11.16 17:36:00 -
[679] - Quote
kyzzack wrote:Dear CCP Soundwave, Please, create an easier/better UI for overheating modules.
As a full time PVPer, I overheat modules during every fight. During PVP battles, you are required to make lightening quick adjustments, and keep track of many things at once (Velocity, Transversal, Distance to target, HP, ammo, drones).
When i need to overheat my Warp Disruptor for example, when my target is about to exit my disrupt range, I have to carefully move my mouse to the tiny little button area to initiate overheat. Then the indicator that is active is quite subtle (from a green to a bright green). Then to deactivate it takes the same amount of effort.
Agree, that's a big issue with a simple fix. The overheat button doesn't follow Fitt's law.
A better option should be a chord like Shift + Click a module to enable/disable overheat, since that's easier to do in a rush. Then make the overheating indicator clearer, it could turn from yellow (ready to overheat) to green (overheating). The red gauge for damage is pretty clear already. |

Osunn
Syrkos Technologies Joint Venture Conglomerate
1
|
Posted - 2011.11.16 18:10:00 -
[680] - Quote
Augmented drone production. Currently augmented drones are not used due to costs. They are more powerful than T2 drones but are so difficult to make that they cost way more than they are worth. If they were even 5x more expensive than T2 drones they might be worthwhile but as it stands they are way too expensive. Possibly increasing the bpc drop rate or making the bpc available in all areas of the game would solve the problem. As it stands now they are just collectors items. |
|

Slighet
Siempre Muerto
30
|
Posted - 2011.11.16 18:17:00 -
[681] - Quote
Increase the field of view and compensate with a little zoom, to improve the sense of scale. Currently the game gives the feeling that you could pick up the ships and put them in a shoebox. |

Jax Slizard
Uber Unlimited Ltd.
1
|
Posted - 2011.11.16 18:23:00 -
[682] - Quote
Given that race literally plays no role in anything at all in this game anymore, I see absolutely no reason that people should not be able to completely re-do their avatars from scratch whenever they feel like it.
Also, this would let people look like the people they made before the new character creator that liked who they were, but are now completely unable to do that because the new race/bloodlines look absolutely nothing like the originals in many cases.
Further, between clothing/cosmetic options, changing the background, and reposing for portraits, its not like the portraits can be used to positively identify people anyway. |

Bunny Sweetcheeks
Boundless Hypocrisy
0
|
Posted - 2011.11.16 18:39:00 -
[683] - Quote
Empress Regina wrote:Mine might not be a little thing...but here goes:
Orca
Allow for customization of the cargoholds (setup)
Right now she has 3 basic holds Ore Main Cargo Corp Cargo
And of course the luxurious ship maintenance bay
What I suggest is that we be able to customize the layout ie: change the configuration so that I could add or remove space from each of the holds
I like this idea but would suggest using modules and rigs to achive it. Have Expanded Ore Bays, Expanded Ship Bays, Expanded Corp Bays, etc. Gives me lots of options with rigs and modules to configure my Orca and other cap ships with these bays.
Be able to move ALL UI elements around.
Have multiple overview windows (would be ok with a max of 3). Tabs are clunky. More options and more sorted information at once would be better!
Have a system search UI box that I can pin to my screen. Something small and simple like the find button in Adobe Reader.
Be able to drag and drop from the search results window to chat windows .
Option to remove chat panels from chat windows. Specifically local. I don't want to read what is being said nor do I want to chat and make friend. I just want to see who's there.
Be able to stack an unpinned window on a pinned window.
Better usage of stacked windows. Frustrating when a window that is normally stacked gets moved by accident (when open by itself) and then is no longer stacked when the others are opened.
Option to change the density of a pinned window so it's the same as an unpinned (unless I misssed this somethere).
Allow the automatic stacking of chat windows into my overall "chat frame". The usage should be to decide to unpin or unstack a window.
|

Jack Haydn
Valar Morghulis. Get Off My Lawn
2
|
Posted - 2011.11.16 18:55:00 -
[684] - Quote
Please have logistics pilots show up on killmails.
Ideally, a system like in Team Fortress 2 or many other games with medics/healers could be employed:
If someone kills/ECMs somebody who gets killed and the killer has been assisted by a logi (or rep drones), have the repairing guy show up on the killmail under a "assisting" section or similar. Weapon is the rep module and damage is the amount of repairs actually applied. If the dude he was repping did not take any damage, have the repairer show up on the victim's killmail nonetheless, simply with 0 HP repped.
It really sucks for logi pilots to assist drones or simultaneously concentrate on whoring mails with weapons (you're terrible anyway, if you drop reps for weapons) while repairing others. Have some love for logi, and show them on killmails as assisting. |

Thirteen Fish
Valar Morghulis. Get Off My Lawn
1
|
Posted - 2011.11.16 19:11:00 -
[685] - Quote
I don't know if this was already suggested, I've not read through the thread, but something that would make my life much better is an option in the right click menu on packaged ships to "Assemble & Make Active" similar to Firefox's "Paste & Go" option when right clicking on the address bar.
I know it's just eliminating one click, but I assemble and fit ships to sell or give away to my alliance. As I assemble a lot of ships and then have to make them active, cutting down on a single click per ship can make a noticeable difference in how long the whole process takes.
EDIT: Also +1 to Jack's idea, I fly mostly logi and this will allow me to not feel bad about my inadequate killboard stats  |

Swearte Widfarend
Mortis Noir. Unforgiving.
13
|
Posted - 2011.11.16 19:16:00 -
[686] - Quote
Mag's wrote:Oh and how about being able to have locked friendly targets, placed in a different area of the screen. Or have them colour tagged.
Here's an "easy" fix on this one: Use the colortags from overview settings to outline the boxes of targets. So a fleet member (if default colors are used) would have a purple box around them. It would have to be independent of the general overview (because some folks don't show friendlies/fleet/alliance/corp) on the overview... |

Schmacos tryne
Norsk Testosteron
6
|
Posted - 2011.11.16 19:32:00 -
[687] - Quote
MUST:
Fix drones papercut list
NICE:
Allow you to tick off "remeber my password" when logging into eve (NOONE TOUCHES MY CUMPUTAH BUT ME!)
OTHER:
World peace and free beer! |

StukaBee
GoonWaffe Goonswarm Federation
14
|
Posted - 2011.11.16 20:02:00 -
[688] - Quote
Yosarian wrote:Ospi Alrath wrote:Shopping list
List of items and their amounts which could be used to place buy orders or, with approval, bought directly from market. List could be created from blueprints, ship fits or just by adding items to it (drag'n'drop). Lists could be shared in corporation, mailed or used in creation of buy contracts. Most importantly, just as easily as you can add items to a list, you could subtract item amounts by selecting items from search result or hangar contents (eg. right click on multiple selected items and 'Subtract from active list').
For example you're building a pile of Dongles and you have some of the materials already available in your manufacturing system. First you could create a shopping list from the Dongle Blueprint I, add a multiplier N and then subtract items you already have. And as you're busy adoring your new boots in CQ, you just send the shopping list to a corpmate, who is on his way to a market hub.
This!
Alternatively, use this: add 'buy this fit' button on the fittings management window |

BobTheExcavator
BSC LEGION Tactical Narcotics Team
0
|
Posted - 2011.11.16 20:06:00 -
[689] - Quote
Please let us perform all navigation maneuvers on all objects (bookmarks and celestial markers too!). I'm flying a god damn space ship in space and navigation system isn't advanced enough to fly in a circle around a bookmark? There are retards here on earth that do that all the time. This limitation is double ******** because we can do most of it via hotkeys anyways (except with bm's) just not with the buttans.
Obviously warping to any ship would drastically alter pvp mechanics, but there is no reason i shouldn't be able to keep a station at a distance or orbit a bm. |

Mashie Saldana
Veto. Veto Corp
87
|
Posted - 2011.11.16 20:18:00 -
[690] - Quote
Please seed the specialist containers in the database for frozen food / livestock / radioactive goods.
It's a bit annoying when you can't put janitors and exotic dancers in a comfy container just because the only ones seeded are the basic containers we have had for 8 years.
Please enable that funky keyfob we got at FF nearly a year ago. Anastasia -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Dominique-á-á Mashie -á-á Monica |
|

Poetic Stanziel
Arrakis Technology
302
|
Posted - 2011.11.16 20:37:00 -
[691] - Quote
The Jita 4-4 undock (Caldari Navy Assembly Plant) needs to be moved out by 1500m.
When undocking from Jita 4-4 in an Obelisk and then immediately aligning/warping to the Perimeter gate, I always get hung up on the station architecture, which makes warping impossible (the architecture screws up the ability to get to speed.)
This is definitely a LITTLE THING that could be fixed. EVE Online: Incarna - New Coke EVE Online: Winter Expansion - Coke Classic |

Liang Nuren
Perkone Caldari State
72
|
Posted - 2011.11.16 20:38:00 -
[692] - Quote
If I can have only one little thing: I want my market orders to appear as a different color on the view market details page. I also want to be able to right click and modify them directly from there instead of having to go to my market orders or my wallet.
If I can have one more: Please increase fittings on ships that are widely considered to need it - like the Omen, Nighthawk, etc.
If I can have just one more: Please increase the viability of pirate missions. This blog post explains the situation kinda well: http://liangnuren.wordpress.com/2011/10/27/wild-and-wooly-mission-running - basically flesh out the pirate LP stores so that they feel finished, and increase the ISK reward for completing anti-empire missions done for pirate factions. These missions lack bounties and this can hurt you to the point that its not any more profitable to run pirate missions than high sec L4s...
Anyway, thanks!
-Liang |

Durie
Red Federation RvB - RED Federation
3
|
Posted - 2011.11.16 21:05:00 -
[693] - Quote
The new turrets, ship textures and effects are awesome, but they are really hard to appreciate when actually playing the game.
I think a really cool feature would be to have an optional AI camera that lined up cool shots of the battlefield. For instance, if you are orbiting a target and shooting, the camera might zoom to an "over the shoulder" view of your ship. Or it might track a missile from your ship as it flies. If a ship is about to explode, it might zoom in on it (possibly with some shaky cam added). Or it might try to view a panorama of the battlefield at an angle that shows a nearby planet or station in the background.
Basically a "cool shot" algorithm that cycles between the things happening in space. |

Callic Veratar
Power of the Phoenix
81
|
Posted - 2011.11.16 21:11:00 -
[694] - Quote
We have fixed turret slots and missile launcher slots on the ships.
Why don't we have strip miner slots, covert cloak slots, gang link slots...
It would be great to be able to take something like a Hulk, fit 3 strip miners and have 1 utility high slot for a drone link or a salvager. Likewise, command links could be fit on ships without forcing them to have a 99% req reduction. |

Caprice Azar
Nofork n chance
1
|
Posted - 2011.11.16 21:18:00 -
[695] - Quote
Interface/UI change (may be bug?):
In the journal under the missions list, mission status doesn't seem to update from 'Accepted' to 'Compelete'. Which means that you need to open the actual mission itself to show the objectives, extra clicks etc = annoying.
I vaguely remember hearing a while ago something was done so a message showed up in local, but seems a bit strange that the missions list doesn't show the actual status. |

Elanor Vega
Native Freshfood Minmatar Republic
38
|
Posted - 2011.11.16 21:28:00 -
[696] - Quote
Please get rid of mineral drop from drones... its killing all industry in eve... :( |

rufeno
Imajica Investments Blue Sky Consortium
20
|
Posted - 2011.11.16 21:48:00 -
[697] - Quote
move the undock of all station so that there's no way a freighter can get jammed by simply warping. (Caldari station are the main problem, but some Amarr jam us too.) |

fido gotran over
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.11.16 21:52:00 -
[698] - Quote
Update the LP store
make everything rightclickable - like the tags n stuff
and make it capable of accepting multiple of an item because if I want to spend 20k LP on starbase charters its annoying to click click Click Click CLICK CLICK CLICK . . . .
make it capable of showing stuff from other LP stores so you can find what corps you want to mission for to find a specific LP item without having to go outisde eve (Even If you limit it to having to be in a station for that race)
|

Gealla
Capital Storm. Shadow of xXDEATHXx
28
|
Posted - 2011.11.16 21:55:00 -
[699] - Quote
Right click - Keep at optimal (optimal being that of fitted weapons) Right click - Orbit at optimal Health bars on module icons to indicate damage Auto fit saved fittings to ship |

Hustomte
The Scope Gallente Federation
0
|
Posted - 2011.11.16 22:22:00 -
[700] - Quote
My wish-list
capacitor transfer drones: we have logi drones, and neuting drones, but no cap-transfer drones. Can they be added pretty please?
capacitor level watch-list was a great idea mentioned earlier. Really helps logi's and not needing people to say "cf" all the time.
Launching scan-probes in groups: launching one at a time 7 or 8 times is a lot of clicking and waiting, can easily reduce the wait time. Having pre-saved scan-patterns would also help, but launching them all at once would make me very happy.
Electronic Attack Frigates: I think they are AWESOME, but have less life-span (EHP) than an interceptor. Beef them up a bit and I'd fly one!
And for novelty: someone mentioned having the jita-cam on the big-screen in station. That would be fun to watch, just like Alliance Tournament VIII
Thank you for all that you do and for listening to the players.  |
|

fido gotran over
Center for Advanced Studies Gallente Federation
1
|
Posted - 2011.11.16 22:22:00 -
[701] - Quote
Split all ships cargo bay - basically 2 divisions for normal cargo bay
Its annoying to have to sort your ammo - mission tags - etc from any loot that you have collected
This will make it so that you can select all on the loot stuff in a separate area and all the stuff u want on your ship will be safely kept in the other division
Even if its not another tab just put a divider in the cargo bay window or something
Second idea -- make the search feature in assests look inside ships cargo - containers - lab storage - corporate hangers ETC ETC ETC If I search for an Item I want to know if I have it or not -- maybe selections to choose to not look for equiped items or something so you can specialize searches |

Roffle Roffle
Hedion University Amarr Empire
0
|
Posted - 2011.11.16 22:29:00 -
[702] - Quote
Sentry guns in low sec kill drones. They should shoot the owner instead if possible. This is why I never fly gallente, it sucks. |

Bubanni
SniggWaffe
16
|
Posted - 2011.11.16 22:34:00 -
[703] - Quote
Remote assisting an agressed ship should give the assisting ship the same agression, which means no docking or jumping... this should apply to remote modules like remote eccm, sensor boosters, transferes, repairs and so on... this will change a lot of how pvp is often being done currently with examples like: carriers on stations, neutral alts in logistics, logistics cross jumping if shot at while on gate, and jumping back in afterwards... and so on :b forces more commitment if they choose to assist |
|

CCP Soundwave
C C P C C P Alliance
195

|
Posted - 2011.11.16 22:42:00 -
[704] - Quote
This thread is awesome, keep it coming :) |
|

Denuo Secus
23
|
Posted - 2011.11.16 22:55:00 -
[705] - Quote
A pseudo-fullscreen mode for the Mac client, like the Windows client has already. A window without borders, able to span over multiple displays - without claiming exclusive fullscreen. Note: OS X Lion fullscreen would be a way if more than one display is usable that way.
EDIT: title bar and dock should slide out in that mode. See this thread for further details: https://forums.eveonline.com/default.aspx?g=posts&t=27121&find=unread |

Internet Knight
The Kobayashi Maru RONA Directorate
7
|
Posted - 2011.11.16 23:04:00 -
[706] - Quote
CCP Soundwave wrote:Hand me your grips and feature requests and I'll prioritize them on my list.
Go! There's a ton of things people want.
I just want one little small thing for now.
Please have drones stop yellowboxing me when their controlling ship is no longer able to tell them what to do. That is, to say, that if they are sitting in space idle because their controlling ship warped off or was destroyed, they should not have any targets active at all.
|

Ganthrithor
GoonWaffe Goonswarm Federation
71
|
Posted - 2011.11.16 23:04:00 -
[707] - Quote
Bookmark sorting option: Only show bookmarks for current system.
99% of the time that's all I want to see anyway, and it would let you then actually use the other sorting options (instead of having to sort "by system" and then scroll your giant bookmark list to the appropriate part of the list). |

Locupleto
Malicious Destruction War Against the Manifest
1
|
Posted - 2011.11.16 23:08:00 -
[708] - Quote
When orbiting a planet I want to visually see the moons in space. When at a moon I want to visually see its planet and perhaps the other moons. |

Imrik86
Gypsy Kings Wiki Conglomerates
12
|
Posted - 2011.11.16 23:18:00 -
[709] - Quote
Locupleto wrote:When orbiting a planet I want to visually see the moons in space. When at a moon I want to visually see its planet and perhaps the other moons.
Oh yes, this. Celestials get no love in this game, when those things give you actual clues to where you are in 3D space and help immersion.
Just like the whole region nebula / stargate alignment helps you making sense of where you are and where you're going to, same should happen for the aforementioned moons. |

Morn Hyland
Amnion Partners
44
|
Posted - 2011.11.16 23:18:00 -
[710] - Quote
Please, pretty please, can we have a fleet watch list we can sort. |
|

Elder Ozzian
Stargates and Smuggler Barons
3
|
Posted - 2011.11.16 23:20:00 -
[711] - Quote
Overview tweaks: I want my fleet-drones to be marked purple, so i can see if the enemy has launched it's drones.
I want that mining drones behave somewhat same as the combat drones; engage targed (shortcut) = mine repeatable. If on "aggressive mode", mine the asteroid i'm mining.
Fix the defender missiles; make them fire automatically, faster rate and more powerful (destroys more missiles per volley); perhaps own module for them?
New drone UI. Ease the access for settings (the for line atop each others are not so intuitive, like for drone settings.) |

Kinis Deren
EVE University Ivy League
19
|
Posted - 2011.11.16 23:32:00 -
[712] - Quote
Any chance that the EWAR icon in overview could be toggled from the far RHS to one of the preceeding columns? My occasional little tweaks to column width means I sometimes loose this valuable information (I play in windowed mode).
[Sincere apologies in advance if this can already be done and I've somehow overlooked the information in my extensive searches] |

SileconBridgeBurner
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.11.16 23:38:00 -
[713] - Quote
ParkerJ wrote:* A change character option - its very tedious to log off and back on to switch characters - Plus I fumble alot and usually click on the wrong char.
+1 |

Avila Cracko
Federal Navy Academy Gallente Federation
99
|
Posted - 2011.11.16 23:44:00 -
[714] - Quote
Imrik86 wrote:Locupleto wrote:When orbiting a planet I want to visually see the moons in space. When at a moon I want to visually see its planet and perhaps the other moons. Oh yes, this. Celestials get no love in this game, when those things give you actual clues to where you are in 3D space and help immersion. Just like the whole region nebula / stargate alignment helps you making sense of where you are and where you're going to, same should happen for the aforementioned moons.
I would like to add up on that:
Can you make us see the celestials in solar system???
I would like to see moons of planet when I am orbiting planet... I would like to see planet when i am orbiting its moon... I would like, wherever in system I am, to see closer planets... small but be able to see it... and not just little UI circles/squares/triangles in space so that i can see where it is... i want to see planet...
You made nebulaes to give us feeling where we are in large scale space... You made gates to point the star where we are going to have feeling that space is connected...
This would give us feeling where we are in small scale space... where we are in solar system,,, This would give us feeling that solar system is really one compact, connected system where we know where we are and where we are going... and not only pretty background with UI circles/squares/triangles in space...
Can this be done??? If you can do it... please do it... 
|

Mioelnir
Cataclysm Enterprises Ev0ke
27
|
Posted - 2011.11.16 23:55:00 -
[715] - Quote
I would like an ESC-menu option to disable gamelogs, similar to chatlogs.
Alternatively, a more sane logging approach that does not put 30'000 files of 500 bytes on my drive. |

Jett0
Team Kitty Choke Slam
25
|
Posted - 2011.11.17 00:04:00 -
[716] - Quote
Drag-and-drop drone to group. |

Karu Manara
Knighthawk Light Industries
0
|
Posted - 2011.11.17 00:10:00 -
[717] - Quote
CCP Soundwave wrote:Hand me your grips and feature requests and I'll prioritize them on my list. When someone's ship blows up or goes off grid, their now-idle drones should not prevent me from cloaking (they still have target lock... why?)
|

Akira Zendragon
EVE University Ivy League
1
|
Posted - 2011.11.17 00:12:00 -
[718] - Quote
I think some of these have already been suggested, but here goes:
- Manual reordering of fleet watchlist
- Shortcut for drone launch and assist, or at least buttons in the drone window
- Stop the drone window from closing and refreshing when you launch all drones (very annoying)
- Better drone AI, or at least prioritization of targets by sizes
- Fix "stuck" notifications like the jammed progress bar that keeps popping up long after that Niarja that jammed you is dead.
- Repositioning of these notifications and of the combat message area.
- Easier tagging (shortcuts maybe?)
- Orca pilot can allow OOC fleet members to actually use the corp hangar and take stuff out. Ideally with per-hanger control. Having to jetcan stuff is a pain
- Saved overview settings include all settings: tab name, columns, column order, state filters, etc.
- Mac Client: Full screen windowed mode without titlebar and adjusted resolution to prevent clipping
- Mac Client: Multi monitor support, extended resolutions without having to use 3rd party tool (SwitchResX)
|

Ganthrithor
GoonWaffe Goonswarm Federation
71
|
Posted - 2011.11.17 00:29:00 -
[719] - Quote
Avila Cracko wrote:Can you make us see the celestials in solar system??? I would like to see moons of planet when I am orbiting planet... I would like to see planet when i am orbiting its moon... I would like, wherever in system I am, to see closer planets... small but be able to see it... and not just little UI circles/squares/triangles in space so that i can see where it is... i want to see planet... You made nebulaes to give us feeling where we are in large scale space... You made gates to point the star where we are going to have feeling that space is connected... This would give us feeling where we are in small scale space... where we are in solar system,,, This would give us feeling that solar system is really one compact, connected system where we know where we are and where we are going... and not only pretty background with UI circles/squares/triangles in space... Can this be done??? If you can do it... please do it... 
I don't think you "get" space. Its extremely ******* big. Also, if you're anywhere remotely near moons, and you grab your camera, point it at the moon, and zoom in, you can often see the lil moon floating in the distance. Ditto planets. The fact is when you're 40AU away from some tiny-ass moon you're not gonna see it floating next to your ship in space. |

Raid'En
Apprentice Innovations
112
|
Posted - 2011.11.17 00:31:00 -
[720] - Quote
i dunno what you have done recently with how assets are choosed while you do a select all -> move, but please do something so if i put the big things that can't fit, it will change them at last, like before. now i can do anything, he never choose the items on the order i class them. and it's irritating, very irritating.
a way to see / move lots of assets that are on a remote station would be nice also. there's time we want to know what is on xx system, or if we have this and that here, or want to put all these on contrat for a corpy, alt, or courrier contract, but it's often a pain to manage that. |
|

fido gotran over
Center for Advanced Studies Gallente Federation
1
|
Posted - 2011.11.17 00:37:00 -
[721] - Quote
I would like a DEV response to my forum post on T2 blueprints
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=34082
Is the current situation concidered OK or is this going to be at least looked at for POSSIBLE changes in the future? |

Mistress Lilu
Science and Trade Institute Caldari State
1
|
Posted - 2011.11.17 00:43:00 -
[722] - Quote
Here is one, and i do not know if anyone pointed it out. When I am using my current overview to scan, say, my current overview is of pvp-enemies, which only shows enemy ships, when i go to scan to see if there are any ships out there, i would like it so that no fleet member's ships show up on scan.
|

Jett0
Team Kitty Choke Slam
25
|
Posted - 2011.11.17 00:45:00 -
[723] - Quote
More interface feedback when beginning a warp. The schizophrenic velocity meter is hard to decipher sometimes. (i.e. if it's full, why am I still not warping out)
On a similar note, reduce the collision box for acceleration gates slightly; I'm tired of getting caught on them. I'd rather see artwork clip than my gameflow interrupted. |

Ashred Evanalan
Red Federation RvB - RED Federation
0
|
Posted - 2011.11.17 01:16:00 -
[724] - Quote
Thanks for the good work Soundwave!
Two minor tweaks/suggestions: A more symmetrical layout for the aft cannon placements for the Rifter would add more awesome to everyone's favorite frig. And a little less smoke/steam/cosmic vapor in the ship bay would help all the ships look even better.
Oops, three suggestions: my three year old misses the smile on the Vexor! 
Ash |

Gevlin
SMANews.net SpaceMonkey's Alliance
35
|
Posted - 2011.11.17 01:19:00 -
[725] - Quote
mining crap or ore even mining in null sec is tough unless you control the entire region. Then a Botting we all go. as with the current system bot is able to log off before any belt is reached
Can we take the belts off the over view and put them as scann able items this way non- bot miners will have a chance to evac the belt if a hostile jumps into system
The current Instant local and overview asteriod belts makes boting I think super easy or atleast bot ratting. I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Nova Fox
Novafox Shipyards
342
|
Posted - 2011.11.17 01:19:00 -
[726] - Quote
CCP is there any chances youll rotate this by expansion(lock this one start new one)? It be awful to try to look though couple hundred of pages of posts with some of the thorns resolved/outdated while new ones pop up?
As to add to the List though: I hate it when drone bay window auto closes when you have 0 drones there should be an option to have it perma open on ships with drone bays.
|

Alara IonStorm
RvB - BLUE Republic
433
|
Posted - 2011.11.17 01:28:00 -
[727] - Quote
* I would like Wormholes to get there own option on the Scan Menu. I dislike scanning for Sigs in K Space to have to scan out 1-2 extra wormholes to find the goodies. As well it would make it easier for those inside to find both exits and content w/o having to search for both at the same time.
* The Omen could use a tiny amount Grid / CPU.
* EVE is made up mostly of Police NPC's Pirate NPC's and Players. NPC Yachts, Freighters, Shuttles and Haulers moving between Gates, Stations and Planets as well as Mining Barges in belts would be nice. Make New Eden seem full of life besides us, good guys and bad guys.
|

Mishatola
Atoll Explorers
3
|
Posted - 2011.11.17 01:41:00 -
[728] - Quote
I would like some simple bug fixes, thanks. Ok one of these is not a bug. This is a copy and paste from my post somewhere else... little stuff that bugs me and i wanted to whine about.
1. The Blinking Freaking Bloomy Wallet.
- The settings selection for blinking don't always work. In particular the blink on order changes versus blink on transaction changes, even more specifically if i update an order the BFBW goes off with just transactions checked.
- The highlighted wallet and tabs only clear when clicked on, not when the information is viewed via pressing the "Load" button.
2. The "character sheet" button becomes highlighted when I have no skill being trained on the character I log in on to even if a character on that account IS training a skill.
- Perhaps even more annoying, the big screen in the captains cabin displays an "alert" about not having anything being training and admonishes you for not having one in training - while training a different character on that account.
3. The inaccessible compare tool.
- If you don't know where this tool is, you can't be blamed. It can only be turned on while viewing the info screen for an item, with the variations tab selected (still with me?) and happen to look at the very bottem of the window. There is a button labeled "compare" - you have to select it. O yea, - and you have to be viewing an item in the info screen that actually has "variations" - more on that later.
- The only two ways i've found to add an item to the compare tool is to:
(a) Own the item and drag it to the compare tool. (b) Click that compare button noted above (which has the added annoyance of adding ALL the different modules if you only wanted one) This means that if an item does not have a "variation" and you don't own it there is no way to get it on the compare tool. Its a shame that this otherwise excellent tool is so hard to add things to. You ought to be able to drag things to it from the market screen, contracts, etc.
4. "That Item is not stack-able" - so i'm not going to move it bug
- While dragging something from one cargo container to another, and you happen to hit the same none stackable item in the destination container you get this bug. If you have lots of one item that are all non-stackable (bpc for instance) this can be very annoying. It should transfer to destination container anyway.
5. Market list (from clicking on a category) does not always display the correct "Best price in Region/System/Station".
- This has been around so long that perhaps its a feature and not a bug?
|

Mr LaForge
Deep Core Mining Inc. Caldari State
121
|
Posted - 2011.11.17 01:43:00 -
[729] - Quote
Dunno about you guys but I'd like to see alot more NPC ships going to and fro in their quests and hauling. Would make eve feel more alive. I Support the Goons! |

Ganthrithor
GoonWaffe Goonswarm Federation
71
|
Posted - 2011.11.17 01:46:00 -
[730] - Quote
In addition to this: http://i.imgur.com/1R7lI.jpg as i mentioned in my previous post, a little more configurability for the target overlays could be nice. Being able to add targets' velocities, transversals, etc to the target overlay could be really helpful, since its often hard to pick out relevant information quickly on a crowded overview.
To clarify, I mean having the option of making this info come up under your active target icons-- you know, where it has the ship icon with health bars and distance. |
|

Adan Natrier
Paladin Order Fidelas Constans
2
|
Posted - 2011.11.17 02:30:00 -
[731] - Quote
UI > Tactical - Add directional scan option for a 5s auto refresh; ok, I can see an argument for imposing a manual workload requirement while fighting so it's easier to overlook further incoming hostiles when overworked - but it is a bit tedious, isn't it.
* Targeting multiple ships can reset the entire locked target order (lock 5, allow to finish locking then lock two more and see where they go); As logi, I want cap chain targets in the same place, kthx. Put new targets at the back of the queue. That this doesn't happen anyway is probably a bug.
* Manually resortable watch list; As logi, I may want to sort the watch list by function, meaning that most of the time I have to clear out the whole thing to logically order it. Permit me to drag and drop names, so that I don't have to remove/readd multiple people to restore. - Clear entire watch list; Maybe I won't want this with the above, but why not? Sometimes you will want to start over after a fleet reconfiguration, (i.e. your CS pilots from before, don't have them now) without having to drop and rejoin fleet.
- How about if the tactical overlay did the missile velocity x flight time calculation and overlaid a theoretical optimal weapons range sphere like e.g. for turrets?
UI > Flying / Controlling Ship * Allow to preset own list (even if max <= 10) of orbit/keep at range ranges. * Allow to 'keep at range' on cans, stargates, wrecks, probably other things.
- Surely if I want to 'engage' (default: f) with mining drones I want it to 'mine repeatedly'. Currently no map exists to simply 'do the most obvious thing'. - Can't 'assist' ec-300's to allies, or maybe the other types, if I ever used them.
- It's far, far too fiddly to click to overheat modules. Even a tag that sticks out over the module would be far better then trying to click 2 pixels over the ring. I'm sure with some thought better could be done.
- Isn't align and approach functionally the same? see Q/A fast hotkeys. If the target is off grid/warp range and I 'approach', that's aligning to it. If I align to an object 20k away, that's approaching it. In meatspace both operations are simply 'move closer to X on a direct line'. Free a key, duplicate their function, anything that actually makes sense.
UI > General - Combat log; option turn off drone damage indicators. They do about or less than 10-20% of the damage output on most ships. I don't need to know if i'm not in a drone boat, and really don't want to. It drowns the data I want.
* Stop server downtime spam. I don't want to actually click, read or acknowledge this. I know about downtime. It's really just annoying, and I don't even live in a TZ where I'm having to click this 3 times is during my prime time. At least for standard downtime, make it stop, or hide it or if nothing else, just warn me once, via the 5m timer. And save the 'warn on standard downtime' thing with the other 'never bother me again' boxes. * 'Interstellar News' - at various places in 0.0, I think cosmos constallations (for a specific example, see 9-VOOQ; in fountain (also see, how I can't tell you if either 'O' is 'zero' or 'letter o' because TQ font)). I don't need to know this stuff the fiftieth time I pass through the gate. Make them go away.
UI > Bugs * The 'you are jammed (, target painted, etc)' indicator sometimes/always get stuck and repeats forever until dock/change system (possibly an artifact of it having to redraw when a second effect is on you, then leaving the first running forever. Testable with any npc's that jam, as well as players).
UI > POS * Allow the order of the structures in the running processes tab to be specifically set, so that yourself and other people (other accounts) can see them in the same order, universally. So I can link (especially) silos in a sensible order /and they'll stay there/. And nearly everything else with poses (geneva convention? 2 or 3?!?) but I appreciate this is being worked on already.
UI > Wishful Thinking - It would be really useful if I could type, in numerical input boxes like '100m' and have it autocomplete to 100,000,000 (k,m,b, (t?)). Probably not a 'little thing'. For distances, allow (in say, the dscanner) '4au' or '900m' (assume km). When you move focus, or apply/scan/enter, try to autocomplete in some sensible way. This would be useful to nearly everyone.
Scaffolding > - All those logfiles that get left around from chat channels, combat logs, you could clean up (zip, delete) with the eve client. Ask explorer to open the folder with them in sometime. It'll take minutes to even list them.
Also, the following is neither small or functionally making-things-easier changes but it's not stopping anyone else, so > - explosions of subcaps are weak; especially for BS / BC sized ones. I know why they're like they are, rather than complex and spectacular multi-part breakups, with secondary explosions and stuff but they really are underwhelming compared to say, the 11 year old freespace 2. I hope this is one thing to be looked at for the next visual upgrade. - how about have 'news' have more news. As in, way more. Farm the job out to people for isk. There could even be a different 'channel' per empire and one or two neutral (oho ho ho) ones. - an off switch for the adverts/bounties in CQ. You're being exploited. Sit and watch it for a few minutes sometime. - cut down high sec incursions being so easy/profitable. One every 2 weeks maybe, I mean really the empires are either winning, or not. They surely don't just sit still while an outside power /farms their citizens for use as drones/. Have some big finale like 20 simultaneous incursions, GM's camp jita stargates a few days and then cut them down. In 0.0/low - spool them up to balance, which would lure people out, if they want the money and which is supposedly where it's to be found. - the empires don't really have an ingame persona, to be honest. /* Off-topic end. */
Thanks. |

Bemoliph Ashriden
6
|
Posted - 2011.11.17 02:34:00 -
[732] - Quote
- Can't interact with modules you've turned off. You can't restart a module before it ends, nor can you right click in preparation to change ammo. Note you can already do the latter if your current target is lost/killed but you didn't directly turn the module off.
- Rearrange Watch List. Having to delete and readd everyone to get one person at the top is silly.
- Ranges aren't fit or ship specific. Warp to gate, orbit at 500 mete- uh, why am I 75 KM away? x.X
- Can multi-select to form fleet with many, but not to invite many to an existing fleet. Fleet Advertisements help a lot, but not everyone you want is always eligible for adverts.
- Directional Scanner Angles are ambiguous. Needs an on-screen indicator for how much you're actually scanning.
- Camera can't follow ship heading. Makes for depressing manual orbit and consistent panic attacks when trying to find the thing you're best aligned to. Would work best with hotkeys for both toggle and hold styles.
- No secondary overview sort. When in situations where both blues and reds are on overview, it would be nice to sort by icon to group by color then distance. Right now, you can only have one or the other.
- No selection memory. Have you ever aligned to something, spammed warp, then had to click on something else and died horribly because you couldn't find the right object again? Fumbled all over the place trying to find the important guy you're supposed to kill but deselected? If you could save a handful of selections to hotkeys (5?), you probably would have been able to respond in time rather than fighting the mouse-driven interface.
|

Jax Slizard
Uber Unlimited Ltd.
1
|
Posted - 2011.11.17 03:48:00 -
[733] - Quote
Two other things.
One, (on the Mac client,) whenever I launch drones, the drone bay window disappears, sometimes for 5-10 seconds at a time. It would be nice if it didn't.
Two, it would be great if you could make warp speed matter. Like, none of this speed up and slow down crap. If you have to do it a little at the end, for some technical reasons, fine, but in general there is basically no point having different warp speeds for the majority of systems.
Or, make everything further apart by a certain factor (and reduce cap use for crossing that distance by the same factor so everything stays the same except the time.)
Or decrease warp speeds by some factor (but that would make slow things sooooo slooooo.) Or increase the speed even more (but I don't think that would really do anything.
Or do the first one 
|

Moatra
Demi-Goth
0
|
Posted - 2011.11.17 03:55:00 -
[734] - Quote
Way back when, I got into lasers because I hate carrying ammo. Everything was great, until I skilled up enough for T2 and figured out faction ammo. Now, we have these used crystals that expire (yes, I understand the need for isk sink) eventually. However, having 8 used crystals for each range group spread out in my cargo hold visually hogging the screen real estate. I would rather deal with crystal ammo that had single shot use but stacked neatly! On the bonus side, I'd actually have a way of knowing how many shots I actually had left, rather than some damaged crystals that will fail unknowingly.
So, in summary:
Current Laser crystals issues, T2 and Faction:
Effectively has limited number of shots, but ammo running out will always be a surprise. This surprise fail is especially irritating with grouped guns which stop firing, while lacking a UI indicator that one of the grouped guns is empty.
Used crystals refuse to stack, and visually hog screen real estate. I understand they are damaged, but the amount of spcae they take up is outrageous.
Solution:
Make laser crystals one-shot ammo, like every other ammo, directly in proportion to the number of shots one gets from current crystals. This gives a countdown of shots left, and lets the crystals stack in the cargo bay. Win, win!! |

Dynast
Four Horsemen of the Apocalypse
21
|
Posted - 2011.11.17 04:37:00 -
[735] - Quote
CCP Soundwave wrote:That tells me it's time to throw the list out and start making a new one. That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list.
Fix the timers in Faction Warfare plexes to always show (currently they often don't show for various reasons, such as not having been in system when the timer was first started).
Fix invulnerable afk cloakies. There are many ways to do this, easiest would be a limit on how long you can keep cloak activated with an increased reactivation timer (at least several minutes) after you've had cloak running for more than 10minutes or somesuch.
Make it easier to toggle overheating modules (larger target area or different UI).
Add an overheat-click hotkey, such that you can hold down a button and click on a module, and it toggles its overheating.
Allow targeting as an action that breaks the temporary cloak you get after jumping through a gate (currently you must start your ship moving to decloak yourself before you can do anything else).
Add a midslot to the Retribution and Coercer, single mid slot ships are just BAD. Change something else if it is truly needful, but it probably isn't.
|

Killmeded
KMD Enterprises
5
|
Posted - 2011.11.17 04:48:00 -
[736] - Quote
Moatra wrote:Way back when, I got into lasers because I hate carrying ammo. Everything was great, until I skilled up enough for T2 and figured out faction ammo. Now, we have these used crystals that expire (yes, I understand the need for isk sink) eventually. However, having 8 used crystals for each range group spread out in my cargo hold visually hogging the screen real estate. I would rather deal with crystal ammo that had single shot use but stacked neatly! On the bonus side, I'd actually have a way of knowing how many shots I actually had left, rather than some damaged crystals that will fail unknowingly. So, in summary: Current Laser crystals issues, T2 and Faction:  Effectively has limited number of shots, but ammo running out will always be a surprise. This surprise fail is especially irritating with grouped guns which stop firing, while lacking a UI indicator that one of the grouped guns is empty.  Used crystals refuse to stack, and visually hog screen real estate. I understand they are damaged, but the amount of spcae they take up is outrageous. Solution:  Make laser crystals one-shot ammo, like every other ammo, directly in proportion to the number of shots one gets from current crystals. This gives a countdown of shots left, and lets the crystals stack in the cargo bay. Win, win!! +1 Guristas should have-á"BIGGER" Skull Bunnies-áin the default paintjob-á |

Killmeded
KMD Enterprises
5
|
Posted - 2011.11.17 04:51:00 -
[737] - Quote
Nova Fox wrote:CCP is there any chances youll rotate this by expansion(lock this one start new one)? It be awful to try to look though couple hundred of pages of posts with some of the thorns resolved/outdated while new ones pop up?
As to add to the List though: I hate it when drone bay window auto closes when you have 0 drones there should be an option to have it perma open on ships with drone bays.
It avoids those annoying disappear reappear when you launch the 5 drones u have on a ship
This would also help to poor noobie players realize that their ship has a drone bay  Guristas should have-á"BIGGER" Skull Bunnies-áin the default paintjob-á |

Ganthrithor
GoonWaffe Goonswarm Federation
72
|
Posted - 2011.11.17 05:31:00 -
[738] - Quote
Dynast wrote: Make it easier to toggle overheating modules (larger target area or different UI).
Add an overheat-click hotkey, such that you can hold down a button and click on a module, and it toggles its overheating.
Yesyesyesyesyesyesyesyesyes.
Death2you for suggesting "fixing" afk cloaking, though. You do realize that AFK cloaking is THE ONLY way to get kills much of the time in a game such as this one that is structured so as to make all PvP essentially consensual? In such a game, the only way you can get a kill, technically speaking, is if the hostile pilot makes an error / bad judgement call. Ratting while there are "AFK" people in local is one of the few bad calls people can make.
Moatra wrote:So, in summary: Current Laser crystals issues, T2 and Faction:  Effectively has limited number of shots, but ammo running out will always be a surprise. This surprise fail is especially irritating with grouped guns which stop firing, while lacking a UI indicator that one of the grouped guns is empty.  Used crystals refuse to stack, and visually hog screen real estate. I understand they are damaged, but the amount of spcae they take up is outrageous. Solution:  Make laser crystals one-shot ammo, like every other ammo, directly in proportion to the number of shots one gets from current crystals. This gives a countdown of shots left, and lets the crystals stack in the cargo bay. Win, win!!
You know you can see the level of crystal damage by hovering over the loaded gun group, right? |

Astrid Stjerna
Teraa Matar
78
|
Posted - 2011.11.17 05:40:00 -
[739] - Quote
Oh!
The annoying habit that my skill queue has picked up of declaring itself 'empty' on login when there are still three skills training. |

Cal Becka
Lyrix Industries Rolling Thunder.
2
|
Posted - 2011.11.17 05:56:00 -
[740] - Quote
1. Bookmark overwriting.
with the intoduction of Corp bookmarks i see problems where people might add a bookmark for the new Small astriod cluster. but not delete the old one. this isn't much of an issue when you're managing your own bookmarks but i see it being very painfull when multiple people are handeling one set of bookmarks.
Basicaly if you create a bookmark with a name thats already in use, (within the same group, i.e. corp or personal) a pop up tells you it already exists and alows you to overwrite or pick a diferent name.
2. character switching (posibly not as small as it seems)
the ability to log off your main and log on to an alt, without assentialy relaunching your whole eve client(which is basicaly what the log off button does) |
|

Jarnis McPieksu
Aliastra Gallente Federation
10
|
Posted - 2011.11.17 07:25:00 -
[741] - Quote
Add key data for weapons to their mouseover tip. Bare minimum would be optimal and falloff. Probably also tracking/sig res/damage/damage type. (Which naturally updates when you turn on/off other modules and mouseover again)
That way when I'm in space I don't have to start digging up "show info" windows to figure out how far this ship can shoot etc.
Add optimal and main damage type to each ammo line when right clicking a gun to switch ammo so you immediately see what you get when switching ammo types. Perhaps also damage values, but those are honestly less important.
Add effect to mouseover tips of activateable modules - Mouseover a Sensor Booster II and it should show added scan res / targeting range (calculated, not just % values). In case of multiple stacking modules, this calc should be "live" - show what happens if I push this thing here right now. Don't make me have to "show info" the ship before/after.
These help new players a ton more than old veterans who can basically remember all key data. But importantly they would take a lot of silly "dig up info from show info" (or dig up info from EFT on 2nd monitor) stuff when you should be playing the game.
Yes, Show Info would still be there to show "full raw data" but additional 1-2 lines of key data in the mouseover tip of modules could cover 90%+ of use cases. Less little windows opened on the UI! |

Guttzu
Estrale Frontiers Project Wildfire
0
|
Posted - 2011.11.17 07:27:00 -
[742] - Quote
^^ this. Specially nr2.
|

Jarnis McPieksu
Aliastra Gallente Federation
10
|
Posted - 2011.11.17 07:28:00 -
[743] - Quote
Highlight next system on autopilot route also on right click menu (Stargates->...) and not just on overview. If different color is not possible, add * next ot it or something.
(Due to overview jumping around as ships move around you, it is usually easier to right click on empty space and pick next stargate when traveling than to use overview and end up right clicking wrong gate) |

Raken'adar
Konkret Krasse Kumpels
0
|
Posted - 2011.11.17 07:59:00 -
[744] - Quote
Improved visual weapon effects for projectile weapons
Firing with a projectile weapon currently just looks lame - especially with artillery. There should be no big bright beam like lasers or hybrids, the current one is completely ok. But I think the muzzle fire on the turret itself should be WAY bigger and more prominent. Just look at this battleship firing a broadside: http://3.bp.blogspot.com/-BNZUONq0Jq4/TVxvI1mJb3I/AAAAAAAAHCY/VWwK3AyjjMw/s1600/Battleship_USS_Iowa_firing_broadside.jpg |

Lijhal
Innoruuks Wrath
0
|
Posted - 2011.11.17 08:11:00 -
[745] - Quote
EAS fix BO fix JF fix
new ship explosions new missile effects new sensor boost effect new eccm effect
missile launchers visible installed rigs visible on ships 5th subsystem for t3 cruisers t3 frigates? t3 battleships? t3 modules?
POS 2.0 PI 2.0 WIS 2.0
character screen change (full body avatar instead of a picture) on/off option to see the nebulas in the starmap new drone window (with buttons for launch, return & attack etc) new standing overview
synergy between science skills and weapon systems, mining, traveling etc |

Takseen
University of Caille Gallente Federation
15
|
Posted - 2011.11.17 08:31:00 -
[746] - Quote
Little things? Ok.
- make Wormholes their own subcategory alongside Radar, Ladar, Mag and Grav signatures. And leave Unknown for the combat sites. -make the Market window remember the last item you were looking at even when you close it. Yes I could remember to just minimize it, but this thread is all about convenience changes right? :)
I honestly cannot think of any other small changes I'd like to see at the moment. Pretty sure that's a good sign :) |

Unforgiven Storm
Eternity INC. Goonswarm Federation
59
|
Posted - 2011.11.17 08:46:00 -
[747] - Quote
CCP Soundwave wrote:This thread is awesome, keep it coming :) Do you like it (yeah) ? Lets do it!
Planet Interaction:
- Allows us to choose any other structure in the planet, other than the command center, to be the starting focus point when we enter in Planet mode or we double click anywhere in the planet with the mouse! - Allow us to destroy products we do not want to export, special now with the new custom offices with expensive tax rates and such
Client:
- Allow us to change characters of the same account without the need to logout and put the password again.
...
So, it was good for you like it was for me?
Allow us to change characters of the same account without the need to logout and put the password again. |

Severian Carnifex
63
|
Posted - 2011.11.17 09:00:00 -
[748] - Quote
I want to be a sniper in EVE!!! remove that **** what give us ability to warp to probes on grid... please... remove ability to warp to things on grid!!! I don't want to see any more that ppl got killed because they try to snipe ppl and they just probe them on grid, warp to probes and kill them... AND increase max possible lock range... if my ship can snipe over 250km... i want it to snipe... i want it to use that ability... |

Evelgrivion
Gunpoint Diplomacy
88
|
Posted - 2011.11.17 09:23:00 -
[749] - Quote
Ever since the first introduction of Battlecruisers and Destroyers to Eve Online, the pirate factions with unique hulls have been stuck using enlarged frigate and cruiser hulls in lieu of actual battlecruiser and destroyer models.
It would be nice if the Sansha had their own Destroyer and Battlecruiser; likewise for the Angel Cartel. 
Yes, I drew the Dessy.  |

Zi'Boo
Zi'Corp
17
|
Posted - 2011.11.17 09:30:00 -
[750] - Quote
Haven't read the whole thread, but couple small things that would help a lot in FW missions:
- show mission location in the journal, without the need to open the mission details window - allow to set the destination to mission location straight from the journal page - add a button that will add all missions locations to autopilot and preferably calculate best path for them - allow to save a autopilot route for re-use (so you don't have to add and recalculate the rout to your agents each time).
Since FW missions are usually so far away from the agent the normal procedure is to run around and collect all your avalable missions and then do them all in one run.
Also fix the minmatar FW agents in Olfeim so you can get a mission outside of Huola from them.
|
|

ChaseTheLasers
Ekchuah's Shrine Comporium
19
|
Posted - 2011.11.17 09:48:00 -
[751] - Quote
Modules that take charges - currently if you right click on the HUD and select 'show info' it will show the info for the launcher / turret / probe launcher / whatever
To get the 'show info' for the charge, you have to open the fittings window, and use the show info on the charge there (which is actually pretty annoying in it's own right as it has small icons close together).
Could we have a 'show module info' and a 'show charge info' when right clicking on the launcher / turret and so on please? |

Vortexo VonBrenner
Tadakastu-Obata Corporation The Honda Accord
1
|
Posted - 2011.11.17 09:52:00 -
[752] - Quote
Black Dranzer wrote: 1) Some feedback when I double click to change my ship's flight path would be nice. I'm Australian, so it often takes me a couple of seconds to actually see my ship move, and I'm never 100% sure if the game has registered my doubleclick or not. Just a little beep or a flicker of the interface somewhere. Anything.
2) When I right click my portrait in local and click show info, I WANT TO VIEW THE INFO WINDOW THAT EVERYBODY ELSE SEES. No, really, I don't want to open the character sheet. If I wanted to open the character sheet I'd open the bloody character sheet.
7) This is incredibly insipid, but when your pod bursts, rather than simply showing a loading bar and acting as if I just activated a clone jump whilst in the middle of space, the screen should flicker, flash, go dark and silent, and then slowly and blurrily fade back in.
Those are some really good ideas! Simple to implement, eh CCP?
Kataira wrote:i'd also like to have a button (like the guns/boosters/repairs) for my current drones in space, so i can move it around to one of the f1-f8/+alt/+ctrl positions. don't really like to have more shortcuts than really needed.
yup...an activate-drones-in-space-on-target button = good
How about a remote on the couch in the CQ with a "slouch" option when sitting?  I'm listening to-áBj+¦rk, playing EVE, eating fishsticks, and I'm cold....this is immersion gaming. |

Abigail Sagan
Active Fusion Cold Fusion.
0
|
Posted - 2011.11.17 10:13:00 -
[753] - Quote
Some (maybe all) of the below have already been suggested, but hopefully not all of them. They are in no particular order.
Drones should not forget what they are doing. They have computers for brain, so they should be able to remember one simple command like: "Attack that ship" or "Mine that Roid". Drone shields, armor and structure should be visible while they are in drone bay.
If there are containers in POS hangars, I would like to be able to access the stuff inside them without having to take the container out of the hangar.
Some warning light/symbol blinking on the screen when you are pointed/scrambled/bubbled (green = no point/scramble/bubble, yellow = pointed, but negated by Warp Core Stabs or the like, Red = Warp drive overpowered). Clicking the warning light/symbol could allow us to start targeting one of those warp drive disrupting factors. The warning symbol could even have an additional audio signal, but please add an on/off option to it. Similar system for ECM and other EW, with option to target the latest Jammer. Latest could also work on Warping threats.
Instead of Ice Belts, we could have new kind of grav site with Ice instead or in addition to regular ore; It would reduce botters I think and add stuff to do for some explorers. Perhaps those Ice Sites could exist even in Wormholes. I see no in-character reason for Ice to be in Wormholes, and I don't have clear vision for the game mechanical/balance 'benefits' of not having Ice in WHs either. I guess there is some, but please reconsider it.
Add some tank to ORE mining ships. Currently they go pop when someone sneezes at them and thus the butterfly effect trailer lies; There is no way to save the hulk in the video. Once you arrive, it is already dead (and looted and salvaged if the attackers want more than the KM.)
And finally: Jump clone medical personnel should not be allowed to change my clothes while I am not using that clone. I don't know if other capsuleers like it, but I don't - not especially. I hate it when they have switched me to some nonfashionable clothes for their own pleasure.
|

Moonaura
Swedish Aerospace Inc The Kadeshi
39
|
Posted - 2011.11.17 10:25:00 -
[754] - Quote
Locupleto wrote:When orbiting a planet I want to visually see the moons in space. When at a moon I want to visually see its planet and perhaps the other moons.
You already can see them. They are just a bit smaller than what we see the earth and moon, but please consider that even from our moon, earth looked incredibly small to our expectations. However, I get what are saying, and wouldn't mind that sort of effect.
http://mmmmmoo.com/files/EarthRise-1.jpg |

Ciar Meara
Virtus Vindice
286
|
Posted - 2011.11.17 10:27:00 -
[755] - Quote
This might be blasphemy for some but I don't like the directional scanner spam.
Can't I just activate my sensors to scan every second or two in the direction that I want and have an updated list of things that are approaching?
Can't I have an alert if a certain type of ship/blip is closing
Can't I tie that to my overview?
Am I just to lazy? Or is it plausible that in the future, I am commanding a ship almost alone in a pod and amidst all those automated processes I still have to spam my scanner in stead of configuring it and activating it like one would? - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Moonaura
Swedish Aerospace Inc The Kadeshi
39
|
Posted - 2011.11.17 10:35:00 -
[756] - Quote
CCP Soundwave, oh bearded one (still digging the beard btw), I would like it so that on April the 1st 2012, the 'Door' opens. To reveal... ANOTHER 'Door'. 
You've already blown up the monument, so may as well go the distance!  |

Moonaura
Swedish Aerospace Inc The Kadeshi
39
|
Posted - 2011.11.17 10:38:00 -
[757] - Quote
Also, two real suggestions here...
Ability to assign scout roles and track them on the map. DotLan has a clunky way of doing this, but I give them 10 out of 10 for doing it. In game would be better.
Secondly, an in game mechanic that allows Logistics Pilots to get on official kills. I am tired of seeing DPS drones in logistics and guns on scimitars because of the way kill mechanics work.
Should be simple - if the ships doing the DPS are in any way getting logistics support - the logistics are added to the killmail Simplez!
BOOM - Headshot. Thank you, I'm hear all week. |

Jarnis McPieksu
Aliastra Gallente Federation
12
|
Posted - 2011.11.17 11:20:00 -
[758] - Quote
Vortexo VonBrenner wrote:Black Dranzer wrote: 2) When I right click my portrait in local and click show info, I WANT TO VIEW THE INFO WINDOW THAT EVERYBODY ELSE SEES. No, really, I don't want to open the character sheet. If I wanted to open the character sheet I'd open the bloody character sheet.
Those are some really good ideas! Simple to implement, eh CCP?
This is already coming in Crucible. If you check some of the dev threads, this came up and dev just randomly fixed it. Now you'll get Show Info if you Show Info yourself and for character sheet you have to, you know, click the buttan! (Character Sheet)
|

Jarnis McPieksu
Aliastra Gallente Federation
12
|
Posted - 2011.11.17 11:23:00 -
[759] - Quote
Moonaura wrote: Secondly, an in game mechanic that allows Logistics Pilots to get on official kills. I am tired of seeing DPS drones in logistics and guns on scimitars because of the way kill mechanics work.
This. Logis want to get in on the KM jamboree as well. Pass down KM "rights" to anyone repping a ship that gets on a a mail. Simple as that. May be hard to code, but that's why you have those code monkeys that get paid the big bucks! 
(Well, or after they do some more EPIC WIN fixes like this, they can go ask Hilmar for those big bucks, showing that, hey, subs are up again etc...)
|

Linas IV
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.11.17 11:43:00 -
[760] - Quote
I know, I'm quite late in this thread, but hopefully I will get heard aswell.
There are basically only two thing that need to be done, in order to improve the game greatly for my kind.
1. Rethink (Reduce) the effectiveness of Logistic ships in Small / Med-Scale Combat (5-20 ppl.)
- As it stands at the moment, any Fleet consisting of 10-20 players needs at least some logistics to be competitive, no matter if its Battleships, Battlecruisers, or Hacs. There should be other alternatives to be successful
- Logistics make asymetrical warfare ( for example 10 vs 20 ) nearly impossible, because once the Enemy has more Rep than you got Dps in your fleet, the fight is over, or even worse, it won't happen at all in the first place. => not fun
2. As often said before: Ganglinks should only work on grid
- Semi invulnerable multi-link T3, or command ships in Poses are a terrible game mechanic, that drastically shifts balance in many PVP scenarios, and can't be countered properly within the game mechanics.
- Ganglink alts as new standard for "solo"-PVP are stupid as well, since they give a bigger bonus than Pirate implants and Faction-fitting combined, while being very save under most conditions.
Thanks for the attention, i hope it will be heard.
|
|

Strucker
Rapalje Tear Extraction And Reclamation Service
4
|
Posted - 2011.11.17 12:01:00 -
[761] - Quote
Don't know if it has been said:
When disabling a weapon on the last run when there is no more ammo it should not automatically reload
PI: Default survey slider to max of selected type |

Gefgarion Ankatar
Lamellar Vorpal's Edge
3
|
Posted - 2011.11.17 12:09:00 -
[762] - Quote
Fix large missiles. ie Torps and Cruise missiles are useless in PvP Fix Faction Warfare Fix lowsec Fix Corp and Alliance roles Add real diplomacy options and roles Fix AF's 5th Subsystem for T3's T3's should be allowed to refit at a POS as well as be able to swap rigs without destroying them, actually T3's could use a bit of rebalance love Rebalance certain ship bonuses. ie why do Minmatar have a TP bonus on ships and Caldari dont? Fix Drone AI Show Bookmarks in space.... Heck, allow a semi-customizable AI like other MMO's Fix Railguns... even with these proposed changes rails are useless Rework Eagle... its a worthless ship Fix Nighthawk... its a worthless ship
Figure out a new log program. Lots of times issues exist that players all know about and experience/document, but the Dev's still respond that the logs show nothing.
There are more, and most of them have all been on the CSM prioritization lists... I'm still skeptical that this winter expansion is anything more than a stopgap to appease the players and dont hold a lot of belief that anything will really get fixed after this winter expansion. I mean how long has faction warfare been ignored, and yet again it drops off the fix list. |

Moonaura
Swedish Aerospace Inc The Kadeshi
41
|
Posted - 2011.11.17 12:22:00 -
[763] - Quote
Linas IV wrote:I know, I'm quite late in this thread, but hopefully I will get heard aswell.
There are basically only two thing that need to be done, in order to improve the game greatly for my kind.
1. Rethink (Reduce) the effectiveness of Logistic ships in Small / Med-Scale Combat (5-20 ppl.)
- As it stands at the moment, any Fleet consisting of 10-20 players needs at least some logistics to be competitive, no matter if its Battleships, Battlecruisers, or Hacs. There should be other alternatives to be successful
- Logistics make asymetrical warfare ( for example 10 vs 20 ) nearly impossible, because once the Enemy has more Rep than you got Dps in your fleet, the fight is over, or even worse, it won't happen at all in the first place. => not fun
2. As often said before: Ganglinks should only work on grid
- Semi invulnerable multi-link T3, or command ships in Poses are a terrible game mechanic, that drastically shifts balance in many PVP scenarios, and can't be countered properly within the game mechanics.
- Ganglink alts as new standard for "solo"-PVP are stupid as well, since they give a bigger bonus than Pirate implants and Faction-fitting combined, while being very save under most conditions.
Thanks for the attention, i hope it will be heard.
Agree with Point 2.
However, Point 1, I strongly disagree with and is not needed.
The solution already exists in game, you probably just aren't use it or enough of it, and relying on pure DPS tactics.
It is called ECM, and all Logistics are extremely vulnerable to cap drain mechanics, as well as sensor dampening if they are at range. Guardians are easy to jam with racial Amarr ECM, Scimitars are jammable with non racial ECM they have such low sensor strength, Oneiros are extremely cap vulnerable, rarely fitted with ECCM, and Basilisk have the largest signature and lowest EHP for a logistics of that is supposed to be like the guardian but with shields - and it needs fixing to be remotely viable. It is also extremely vulnerable to cap drain even when paired, as it is only just cap stable. |

Kmelx
Applied Creations The Fendahlian Collective
2
|
Posted - 2011.11.17 12:29:00 -
[764] - Quote
Rebalance Gallente ewar, it's pretty crap atm.
Rebalance the Nighthawk, its very bad compared to the other command ships in pew.
Probes/Scanner interface. Move the Start Scan Button further away from the Recall Probes Button, they are too close together and one misclick means the probe pattern you've just setup gets recalled to your ship, it can be very annoying if its taken you a while to zero in on a scan sig, a small gap on the bar would make it almost impossible to acidentally recall your probes
The option for drones to be repaired whilst in the bay when in space would be good, if your ship has nanite repair paste or wants to divert some of its active tanked repping power to fix the drones when they are inside the ship you should be able to do so.
Fix the corp management, manufacturing and POS interfaces.
|

Archetype 66
Pleasure and Pain Ares Protectiva
5
|
Posted - 2011.11.17 12:45:00 -
[765] - Quote
Do not force the fleet window to close when you leave a fleet. It's boring you are switching of fleets. |

Hustomte
The Scope Gallente Federation
1
|
Posted - 2011.11.17 13:06:00 -
[766] - Quote
Not a small fix:
Would like to see some small bonuses to frigates for logistics. There seem to be some for probing/exploration, mining, and e-war, but having a rep-range bonus seems to be not-there.
Only at Cruiser level do new players get to try it. All us "healer" player-types would like to get our feet wet early.  |

Sparkus Volundar
Applied Creations The Fendahlian Collective
0
|
Posted - 2011.11.17 13:06:00 -
[767] - Quote
Dear Soundwave,
Thanks for your post. Here are some suggestions (sorry for mass of text):
Apply the combat agro timer that prevents docking/jumping to remote repair.
Please continue to increase the breath of activities that Corp Tax is applicable to. Currently it basically penalises people that want to learn shooty skills whereas that's the cornerstone of Eve.
Permit T3 sub-system changing in WHs. In the short term, please limit that to POS modules and non-combat ships with refitting option. Probably a big thing to think about the impact on front-line PvP if it was doable via Carriers.
Permit multiple Orbit/Keep At Range settings to be saved. Then allow a fitted ship to be linked to a setting.
Shrink the Mach. It's silly that that it's Gate-sized :)
Allow a single Vote to be applied to multiple similar things. Specifically, one Vote being possible for all BPOs no matter what they make (we can already select them all in the Vote window anyway). It's not going to give an advantage over others to an already docked piloted. But it will increase the quality of their experience massively.
When calling a vote on a single BPO, please stop the list jumping up and down (maybe this applies to other types of votes GÇô I donGÇÖt know). ItGÇÖs frustrating to keep track of which one you have just interacted with as different ones end up under your mouse pointer, which is onto op the lag between votes making multiple votes a headache.
If neither of the previous two options can be introduced easily, please at least allow CEOs to be able to do what non-Directors with roles can do: When trying to rent an Office at a Station with an impounded Office (non payment of bills) that has locked-down BPOs in it, the CEO has to instigate and complete individual Votes to unlock all the BPOs before re-opening the Office. But the non-Director Corp mate with roles has a "Rent Office" option that actually instantly un-impounds the Office and places all the locked BPOs and unlocked items (e.g. BPCs and ships) in the same section of the hanger. Meaning that not only can the non-Director Corp mate do more than the CEO and much more easily, that person is in a position to steal the non-locked down things. Bad.
Please do not quickly bring in an instant/fast Switch Character option. It will mess with wars, roaming pvp and scouting in a big way. That may or may not be bad but it should be thought about carefully and not just brought in to offer convenience if that was being considered.
A larger icon size for the overloading option.
Modules, which are active and which are de-activated mid-cycle could stop flashing to give more indication that the de-activation has been registered.
Bring in a way to start uncloaking and start locking a target more easily than having to start moving in space before being able to start locking.
A fix that fellow Alliance members in a different Corp to one that has a POS equipment hanger are able to use the hanger if the owner Corp says they can. IIRC the option is there in POS Management but it is broken (or I have been very successfully trolled by my mates lol).
Allow closing of non-FW NPC Corp chat after x months of game play. If it's an alt who isn't interacting with the community, I think they only damage it by being forced to lurk there.
A reduction in the brightness of that eye-burning cloud-like effect* as seen with the Sansha ships in room one of Worlds Collide (*I'd give a better description if I wasn't zoomed out and looking in the other direction...).
A small increase to the effectiveness of the Sig bonus on the Hyena. Not to be like Inties but at the moment they still seem rather on the fragile side.
If I have a station container in my hanger that is empty, please let me be able to trash/sell it in a shorter period of time.
A way to search for system names without opening the Map would be great.
D-Scan range input in AU would be great.
If one doesn't exist (I failed to find one - sorry if I just failed), please bring in a grantable role that permits a non-Director to see what system and ship fellow Corp mates are in.
Regards, Sparks
|

Sturmwolke
40
|
Posted - 2011.11.17 13:42:00 -
[768] - Quote
More (general) additions :
- Anchor function for ship in space - can be done as simple as double-clicking on the speed bar and turn it all red for anchor.
- Industry job count - when can I stop counting MANUALLY how many research/manufacturing jobs that I've got left to assign. Real-time update please.
- Separate ship ammo box - T2/faction laser crystals are a pain in the ass to handle when you mix them up.
- Drones dmg notification turn on/off - need a way to be turned off. You don't always want to display it.
- Selected ship box (in station) - needs to be bold and/or color for better distinction.
- Transition to space delay (during undock) - no one likes dark empty screen. Put up some backround or even a nice quick undock graphics.
- Personal wallet - carrying billions in your main wallet is hazardous with all the scams running around. Flogging a dead horse, yet again.
- Corp/Alliance at war indicator - put up a clickable icon in corp/alliance info when you show info for its war details. No icon when not at war. The current UI for this should be mothballed.
- Show Time to align/warp - show them or have an option to show them. It doesn't need to be voodoo science or have folks lookup EFT/Pyfa to get thaat info.
- Overload UI - though shortcuts for them exists, the UI for overheat is a complete rubbish. Fix it.
- Weapon/mods lag fix - in many cases, you need to wait 1 extra cycle to free up the weapon after a target is dead or try to shoot a different target. ECM mods are almost stuck auto-cycling after a target is dead.
- Ganglink bonus display - green ticks just don't cut it. Please flesh it with detailed stats.
- Amarr solar system (and other empire's capital) - as the center of the Amarr empire, it's as vanilla as other systems (same old stations, etct etc.). Jamyl Sarum is unimpressed.
- EVE Galactopedia - market UI performs part of this function, but it does not diplay everything out there in the EVE universe. The manual alternative is tedious.
- Session change/GCC/aggression status - needs to be more scalable/customizable for better visibility. The way it's positioned now is out of the eye focus area (esp true for large screens).
- Repackage pop-up window - needs to be more explicit that "this item". Ideally, when you repackage e.g an Orca, it should say "Orca" in bold.
- Production improvements, single touch manufacturing - slotted BPO/BPCs. Example, when producing from an Orca BPO, you have the option to slot-in all the component BPOs (inc multiples) for a single touch manufacturing direct from minerals. There is no longer any need to mess around with separate individual component lines. Production time can be balanced by having the option of player specifying how many slots they're willing to commit to produce the Orca using that method.
|

Mr Bigwinky
Click Click BOOM 4U Holdings Inc
30
|
Posted - 2011.11.17 13:49:00 -
[769] - Quote
Sick of wall of texts so i'm going to limit myself to 3 (pretty kind of me, right?)
GÇó Drone AI - is definitely f***** because as said before they drop targets, target others, take a while to do what they're told etc.
GÇó Windows moving as if you have dragged them some times when you click (sometimes several windows at once) - just me?
GÇó Name of bookmarks when you look at them in your map no longer show up (you broke this with incarna too)
- Winky GÖÑ Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

Aghira
Systech Astromantics Shipyard Inc. Smacked Alliance
4
|
Posted - 2011.11.17 13:59:00 -
[770] - Quote
Why one can't propose a lockdown vote or unlock vote for more than one blueprint?
It sucks if you have 200+ blueprints locked in a corporation hangar and have to start a vote for every single blueprint to unlock it. |
|

Vincent Gaines
Macabre Votum Morsus Mihi
113
|
Posted - 2011.11.17 14:15:00 -
[771] - Quote
Moonaura wrote: Secondly, an in game mechanic that allows Logistics Pilots to get on official kills. I am tired of seeing DPS drones in logistics and guns on scimitars because of the way kill mechanics work.
Should be simple - if the ships doing the DPS are in any way getting logistics support - the logistics are added to the killmail Simplez!
BOOM - Headshot. Thank you, I'm hear all week.
This. This right here.
I'd probably add a little more though
if:
You are reparing the ship that provided DPS to a kill
-and-
The dead ship had redboxed the aforementioned DPS ship
That would be a logi pilot's dream.
|

Vincent Gaines
Macabre Votum Morsus Mihi
113
|
Posted - 2011.11.17 14:24:00 -
[772] - Quote
Oh, an idea for this thread... compile all the things we had here (regardless of intent to implement them) and edit the first post so we can get a good rundown of what was already said.
I'm sure a community manager can do that.. oh, wait. |

Xavier duLac
Volition Cult The Volition Cult
8
|
Posted - 2011.11.17 14:26:00 -
[773] - Quote
Solar Systems In Space and Overview
Probably not a 'small' one but one which would add to the immersion when in space...
Now that we can see remote system stars in the backdrop, add 'solar system' to the list of items that can be added to the overview and brackets in space, so we can use them as reference points when in space - particularly null-sec.
The distance would, of course, be in Light Years and the system would not be warpable to, but would allow interaction with the system info, etc. by use of right-click (or an info-pop-up overlay (IPO.) in that new whizzy graphical HUD that you're designing)! |

Marcel Devereux
Aideron Robotics
62
|
Posted - 2011.11.17 15:12:00 -
[774] - Quote
Show the velocity of a targeted ship below the range. Maybe even the angular and transversal velocity. |

Faith Sunstrider
Manufact Co.
3
|
Posted - 2011.11.17 15:22:00 -
[775] - Quote
It may be already posted but...
I WANT TO SEE THE DOCKING ANIMATIONS FROM THE OLD VIDEOS |

Linas IV
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.11.17 15:30:00 -
[776] - Quote
Moonaura wrote: Agree with Point 2.
However, Point 1, I strongly disagree with and is not needed.
The solution already exists in game, you probably just aren't use it or enough of it, and relying on pure DPS tactics.
It is called ECM, and all Logistics are extremely vulnerable to cap drain mechanics, as well as sensor dampening if they are at range. Guardians are easy to jam with racial Amarr ECM, Scimitars are jammable with non racial ECM they have such low sensor strength, Oneiros are extremely cap vulnerable, rarely fitted with ECCM, and Basilisk have the largest signature and lowest EHP - and it needs fixing to be on par with the guardian. It is also extremely vulnerable to cap drain even when paired, as it is only just cap stable.
After being in R&K i know what I'm talking about. ^^
A Bunch of Guardians with ECCM, ECCM-Ganglink, and eventually ECCM-Implants are virtually unjammable. At least long enough until every Falcon, Rook or Scorpion on the field is dead. Check the numbers if you don't believe me.
Additionally, Reps on Logistics: 70km // Heavy Neut: 25 km It needs at least two SDs per logistic to force them into Neutrange, so much for that vulnerability.
If the Logistics are doing their job good, there is close to nothing you can do about them with even numbers, period. |

Salpun
Paramount Commerce
62
|
Posted - 2011.11.17 15:33:00 -
[777] - Quote
Be able to reorder the Scan results columns in teh scan results window. Have more filters to chose from, or have a better indication that you can make custom filters. Is there a short cut for the analys button so i do not have to move my mouse so much?
If so it needs to be in the tool tip or have a UI opton to show/ remove all short cuts during mouse over. |

formtief
Nyan Cats
0
|
Posted - 2011.11.17 15:42:00 -
[778] - Quote
dont know, if its been said already, but
a must have: why dont you let us UNSTACK items? stacking makes sense, but you (well, at least i) do often have to unstack 40 or more items by hand. that sucks!
a nice to have: editing the time, bookmarks are available. when creating a bookmark, there could be a menu to select the time, bookmarks are available. standard should be for ever, in case you dont have much time (eg creating an offscan BM in warp). but it would be nice, if you could select sth like 1 day, 1 week, 4ever. when you select 1 day, the bm will be automatically deleted after 1 day. makes sense, if you are in a wormhole scanning exit whs for example.
Quote:D-Scan range input in AU would be great. best one for me so far. |

E man Industries
SeaChell Productions
131
|
Posted - 2011.11.17 15:55:00 -
[779] - Quote
Selecting ammo for ranges can confusing.
Please sort crystals and other ammo by range...short range at the top, long at the bottom. also please add 20+35 number beside each ammo to show optimal and fall off.
Currently it is not easy to show info to get this info or is avaiable on the over lay or have EFT open.
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

Jafit McJafitson
Dreddit Test Alliance Please Ignore
35
|
Posted - 2011.11.17 15:56:00 -
[780] - Quote
Allow custom corp logos like we have custom alliance logos. |
|

Moonaura
Swedish Aerospace Inc The Kadeshi
46
|
Posted - 2011.11.17 16:02:00 -
[781] - Quote
Linas IV wrote:Moonaura wrote: Agree with Point 2.
However, Point 1, I strongly disagree with and is not needed.
The solution already exists in game, you probably just aren't use it or enough of it, and relying on pure DPS tactics.
It is called ECM, and all Logistics are extremely vulnerable to cap drain mechanics, as well as sensor dampening if they are at range. Guardians are easy to jam with racial Amarr ECM, Scimitars are jammable with non racial ECM they have such low sensor strength, Oneiros are extremely cap vulnerable, rarely fitted with ECCM, and Basilisk have the largest signature and lowest EHP - and it needs fixing to be on par with the guardian. It is also extremely vulnerable to cap drain even when paired, as it is only just cap stable.
After being in R&K i know what I'm talking about. ^^ A Bunch of Guardians with ECCM, ECCM-Ganglink, and eventually ECCM-Implants are virtually unjammable. At least long enough until every Falcon, Rook or Scorpion on the field is dead. Check the numbers if you don't believe me. Additionally, Reps on Logistics: 70km // Heavy Neut: 25 km It needs at least two SDs per logistic to force them into Neutrange, so much for that vulnerability. If the Logistics are doing their job good, there is close to nothing you can do about them with even numbers, period.
Well that is funny... because I too was in Rooks and Kings as well.
And I think Logistics are awesome aspect of EvE. Just because Rooks and Kings have perfected it, and have pilots that are willing to regularly fly logistics, does not mean the rest of the universe are doing it so well - because trust me - they ain't. The Guardian fit they use, is the best possible guardian tank fit in EvE, with about 30-40,000 more EHP than most Guardians are fit for. Combine that with their excellent scouting, very talented pilots, and titan hot drops that maximise the time and place they engage in fights, means they win a lot, and win big.
And as for them being unjammable... lol - I flew in a Guardian 90% of the time with my alt, and got jammed lots of times, and some of the fights do go against them in these situations, the same goes for when we were cap drained. I also fly Falcons and the Guardian is easy to jam with an Amarr racial, more than enough to disrupt cap sharing.
One little 'thing' that would help balance this out, would actually to fix the Caldari Basiliks and other Caldari Fleet Ships - giving Amarr Guardians issues with ECM shield fleets, that they currently don't really have. Support my request to get Caldari fixed here:
https://forums.eveonline.com/default.aspx?g=posts&t=33730
PS. And just for Lord Maldoror - look I didn't use Italics once  |

Severian Carnifex
66
|
Posted - 2011.11.17 16:19:00 -
[782] - Quote
Remove mineral drops from drones! |

Arkady Sadik
Gradient Electus Matari
211
|
Posted - 2011.11.17 16:26:00 -
[783] - Quote
Another one:
S&I window should display the number of jobs remaining as per my skills. E.g. "3 manufacturing jobs remaining". Or "7 / 10 used". Or something. That would get rid of the "set up new jobs until you get an error" annoyance. |

Ryans Revenge
V0LTA VOLTA Corp
6
|
Posted - 2011.11.17 16:30:00 -
[784] - Quote
- Shortcut key to scan with directional scanner
|

Imrik86
Gypsy Kings Wiki Conglomerates
14
|
Posted - 2011.11.17 16:38:00 -
[785] - Quote
Gevlin wrote:mining crap or ore even mining in null sec is tough unless you control the entire region. Then a Botting we all go. as with the current system bot is able to log off before any belt is reached
Can we take the belts off the over view and put them as scann able items this way non- bot miners will have a chance to evac the belt if a hostile jumps into system
The current Instant local and overview asteriod belts makes boting I think super easy or atleast bot ratting.
To be honest, that looks like a great idea.
Just like the player list on local, asteroid belts on overview/menu feels like "free information", and just helps bots. There's no reason why it shouldn't be scannable.
I would like to see mining (including hi-sec mining) get some love and be less boring. Make it a little more difficult (make miners scan for the best belts, spawn harder rats, etc.) but make it more rewarding.
Currently mining takes no effort or skill, just a lot of time. That just benefits bots, not humans.
I mean, unless CCP lives off bot money, right?  |

Moonaura
Swedish Aerospace Inc The Kadeshi
47
|
Posted - 2011.11.17 16:44:00 -
[786] - Quote
It might not erm... be 'exciting' to many in EvE but I support any features that make miners lives easier. I mean... I don't know how they manage to stare at those roids for so long, but... we should encourage them to keep doing it ;-) |

bornaa
GRiD.
55
|
Posted - 2011.11.17 16:52:00 -
[787] - Quote
Imrik86 wrote:Gevlin wrote:mining crap or ore even mining in null sec is tough unless you control the entire region. Then a Botting we all go. as with the current system bot is able to log off before any belt is reached
Can we take the belts off the over view and put them as scann able items this way non- bot miners will have a chance to evac the belt if a hostile jumps into system
The current Instant local and overview asteriod belts makes boting I think super easy or atleast bot ratting. To be honest, that looks like a great idea. Just like the player list on local, asteroid belts on overview/menu feels like "free information", and just helps bots. There's no reason why it shouldn't be scannable. I would like to see mining (including hi-sec mining) get some love and be less boring. Make it a little more difficult (make miners scan for the best belts, give more variation to asteroid composition to make scanner modules useful again, spawn harder rats, etc.) but make it more rewarding. Currently mining takes no effort, just a lot of time. That just benefits bots, not humans. I mean, unless CCP lives off bot money, right? 
There was one thread about mining changes that CCP ignored... all all not pew-pew threads... https://forums.eveonline.com/default.aspx?g=posts&t=25521
There is many proposals on mining changes and one good accepted post there was:
Quote:- make belts so that you must scan them... i dont think botts can do scanning very well... (maybe add some more statics on scans too so that you must have brain to see its only static) - static belts have only very small roids for new players... (strips dont have use if it) - when you left scanned belt its gone (after like 10 mins)... you must scan again... (so botter cant scan it all in the morning and mine it all day long) - make fleeting with other players and making real ops more rewarding then solo mining (orca boost better) - botts dont fleet - Boost rats - botts have more problems with defending themself then real people, and it would be more involving.
And i think that's good post...
And to CCP... Give Indy ppl some love... EVE didn't have indy expansion at all...
and this would help too:
Severian Carnifex wrote:Remove mineral drops from drones! |

E man Industries
SeaChell Productions
132
|
Posted - 2011.11.17 17:10:00 -
[788] - Quote
Minning mini game.
Increase yield my some mini game. example
Little bar on each crystal that represents frquency..colored back ground and you get the frequency indicator to the optimal spot you get more ore....
Just something...if you don't play the mini game you still get ore though.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |

Marlona Sky
Caldari Provisions Caldari State
46
|
Posted - 2011.11.17 17:16:00 -
[789] - Quote
There should be a distinction between BPC's and BPO's on kill mails. |

The Illuminist
Dreddit Test Alliance Please Ignore
2
|
Posted - 2011.11.17 17:27:00 -
[790] - Quote
Jafit McJafitson wrote:Allow custom corp logos like we have custom alliance logos.
|
|

Ione Hawke
Imperial Academy Amarr Empire
1
|
Posted - 2011.11.17 17:36:00 -
[791] - Quote
Do something about the cache, such that it doesnt get corrupted all the time - or that if it does the game can recover |

Sirinda
Offworld Miners and Fabricators Guild
13
|
Posted - 2011.11.17 17:55:00 -
[792] - Quote
Mh, take a look at how the new turret models interact with all the ships when you mount them. Some of them are outright silly, floating off the ship's hull, or are too big to fit without looking silly. |

Danny Centauri
Baltic Eagle
13
|
Posted - 2011.11.17 18:05:00 -
[793] - Quote
As an industry player I want to be able to install multiple jobs of the same type at the same time so that I don't get bored to hell clicking the same things over and over again.
As an industry player I want to be able to stamp my name/corporation on all items that I produce so that I can begin to create myself as a brand.
As a corporation member I want to be able to have a trade embarge on other corporations or allainces so that I can only trade with people who are not my enemy.
As a market user I want to be able to see who I am buying from before I buy so that I can see if someone is trying to manipulate the market.
As a market user I want to be able to make the conscious decision to be lazy and buy in bulk from someone who is more expensive on the market so that I save time and reward those who build in bulk.
As a POS owner I want to be able to allow other people to use my lab slots (other than ME/PE which they already can) so I can cover more of the cost of fueling the POS passively.
As a T2 capital manufacturer I want you to hurry up and release T2 dreads (the construction comp BPOs are already out) so that I have more to build and profit from.
As a small corporation member I want T2 dreads to be a highsec POS destruction tool as large POS's are pretty much invulnverable in highsec (other than to megacorps) so that I can pewpew some industry POS's and move my production to easier logistics (near Jita) space.
Nice little selection of user stories any of which being done would make me j1zz. |

E man Industries
SeaChell Productions
134
|
Posted - 2011.11.17 18:11:00 -
[794] - Quote
oooo oooo
Let us re arange the watch list... as a logi I liek to have the other logi at the top of the watch list and then the FC and other pcialized ships. The rest of the ships filled in as I can.
Right now this is a pain as you have to add them in that order and you have to do it all over again if someone joins or leaves as you can't put that person into your list anywhere but the bottom.
Eg PvP roam I like to have other logi on the watch list at the top since repping them is job #1. next special ships like boosters or e-war...then other ships. This way after every warp or jump I can quickly target my fellow logi and watch the other important peolpe.
I then target based on broadcasts...but if the FC starts taking dmg or some other special ship I can be on the ball and be ready to rep...
But now if we get a new logi and new high priority ships I add him to the bootom of the list along with the new specials and my watch list is all messed up. I can't just target the top 5 because they are logi I have to recall who is logi and target them and then my list is also no loger in a priority bassis. Does player x have more value than Y i have no idea...what was x in again?
So please Please let us click and drag the names on the watch list to move them around.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |

E man Industries
SeaChell Productions
134
|
Posted - 2011.11.17 18:14:00 -
[795] - Quote
ooo I like having a signauter on items of who made it and maybe what corp/alliance.
would be neat.
Also yes yes hi sec POS's are way to hard to destroy. An inustrial corp with prime location in or near a hub should have to defend them. When war dec's rather than just turrtle them up knowing it would take an insane amout of BS's to kill it.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |

Abdiel Kavash
Paladin Order Fidelas Constans
138
|
Posted - 2011.11.17 18:19:00 -
[796] - Quote
I would love to be able to fit ships which I can't fly. It's always a bigger kindness to hand out fitted ships to corpmates than DIY packs. |

Raid'En
Apprentice Innovations
115
|
Posted - 2011.11.17 18:26:00 -
[797] - Quote
just though about this ;
the ability to choose what chat channel we log.
cause i really dont care about what was said on jita's local while i care way more about corp, or convo. and all this **** flood my folders.
btw some ingame links to the screeshots and logs folder would be appreciated |

Arushia
Nova Labs New Eden Research.
0
|
Posted - 2011.11.17 18:34:00 -
[798] - Quote
Give the Mack more CPU so it can fit something which resembles a tank in those 4 mids.
Tired of lab queues in high-sec? Check out New Eden Research. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
559
|
Posted - 2011.11.17 18:35:00 -
[799] - Quote
When a cloaked vessel cloaks, have it truly cloak. Have it disappear from local altogether, as well as be inable to access local. You'll likely need to add a delay to being able to fire off a cyno when decloaking for balance (black ops can be an exception).
Cloaking should truly make you disappear. Six months in the hole... it changes a man. |

Rad Ronson
New Eden Better Business Bureau
3
|
Posted - 2011.11.17 18:37:00 -
[800] - Quote
NPC's that attack Cans and Containers in belts. |
|

Admiral Rufus
Lone Star Exploration Lone Star Partners
4
|
Posted - 2011.11.17 18:48:00 -
[801] - Quote
Can you please change the colour of the radio crystals from red to pink so that we can have proper rainbow crystal sets on 7/8 turret ships.
Thank you
Red and yellow and pink and green, orange and purple and blue |

Solstice Project
Cult of Personality
156
|
Posted - 2011.11.17 19:14:00 -
[802] - Quote
Quote:I gave some love to the quickbar as well so you can more easily add and organize items, as well as being able to drag those items to link in chat.
*in The Rocks voice* FINALLY !
Thanks ! :D |

BattlestormTitan
Estrale Frontiers Project Wildfire
1
|
Posted - 2011.11.17 19:20:00 -
[803] - Quote
Ydnari wrote:1: Corp industry role improvement: Don't allow cancelling arbitrary corp industry jobs with the same role it takes to start them see https://forums.eveonline.com/default.aspx?g=posts&m=259379#post259379Whether it's directors only can cancel, or only the job starter can cancel (like corp Market Orders), doesn't matter - either way fixes the problem.
^this |

Crimson Canis
The Dark Illusive Council Galactic Acqisition Specialists
0
|
Posted - 2011.11.17 19:29:00 -
[804] - Quote
also a logistics module that repairs overheated modules |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
559
|
Posted - 2011.11.17 19:36:00 -
[805] - Quote
Wormhole gasses + Drug manufacturing Lab --> W-grade boosters. Six months in the hole... it changes a man. |

Crimson Canis
The Dark Illusive Council Galactic Acqisition Specialists
0
|
Posted - 2011.11.17 19:38:00 -
[806] - Quote
a logistics module (for logi ships only) that repairs overload damage |

Abdiel Kavash
Paladin Order Fidelas Constans
141
|
Posted - 2011.11.17 20:23:00 -
[807] - Quote
Allow me, as a corp CEO/director/starbase manager, to view the shield/armor HP or at least reinforcement timers of my POSes across the universe.
In the corporation recruitment window, bring back right-click > accept/reject. |

Mrs Troutslayer
Internet Spaceship Gamers Shadow of xXDEATHXx
0
|
Posted - 2011.11.17 21:04:00 -
[808] - Quote
I have one for your list. This one is pro-active. How about not changing the spawning mechanic for Hordes in the Crucible release. This change is a huge nerf to those who run Hordes. This coming at the same time that other anoms are getting a boost. This is a little change with a huge effect. |

Ezekiel Sulastin
Shiva Morsus Mihi
2
|
Posted - 2011.11.17 21:15:00 -
[809] - Quote
Fix the Navy Comet. It is supposed to be black and white with a little blinking light, not covered in puke with a static light.
I know it's too late to have any hope for the rest of the Gallente Navy ships, but please don't take the last good looking one we have and sour the rest of your cosmetic improvements. |

Bentakhar
Minmatar Death Squad Broken Chains Alliance
6
|
Posted - 2011.11.17 21:32:00 -
[810] - Quote
First of all CPP did amazing stuff with this expansion!!!! Congratz. Here's a couple (more) ideas for the road ahead...
Inportant Ingame stuff:
-DRONE FORMATIONS AND DRONE HUD:
DRONE HUD AND FORMATIONS PREVIEW
basically:
> Drones in groups should behave that way, just liked grouped guns. > Drones in groups should fly in formation to look awesome > Different kinds of formations give different small bonuses : speed OR RoF OR defence > It'll look awesome and make flying drones interesting and an active task. > Drones taking dmg make a beeping sound > Drones get realistic flight paths while engaging their target and point at their target when they shoot > Drone groups have a limit of 5 units(?) > Managing several groups, with each their own HUD in a carrier is a real task but will be real fun (?)
-Missile launchers need visible modules when fitted on ships (badly) -Switch characters without logging
Not so Important Ingame stuff:
-Give the PRIMAE some use: its one of the best looking ships and its uselss. Invent a lowslot module that only the primae can fit: the 'ORE Planetary Hold' it requires the ORE skill ( the one needed for the noctis that can't be trained on trials). Each level of that skills allows for one additional 'ORE Planetary hold' fitted. Each ORE planetary hold adds... hmmm... let's say 2000m3 or 3000m" to your PI resource hold. Give the primae 5 lows , 1 med , 1 highslot. Release Primae BPOs from ORE stations. If PI's gonna be a thing then we need a ship to do it in ;)
Outside of game stuff:
- Add more to the concept art section of your website. Eve's concept art is what got me to play. This section hasnt been updated for about a decade.
|
|

Gealla
Capital Storm. Shadow of xXDEATHXx
30
|
Posted - 2011.11.17 22:35:00 -
[811] - Quote
Being able to create/delete/edit drone groups and move drones in/out of them while docked would be handy... Also +1 for what someone else said about drone group shortcuts instead of having to use the overview.
|

Evei Shard
Science and Trade Institute Caldari State
7
|
Posted - 2011.11.17 22:53:00 -
[812] - Quote
grr Forum ate my post.
1) Bookmarks should be fully highlighted regardless of where your probes are in system map mode. 2) Folders and sub folders in the item hangar and in bookmarks 3) fix the vanishing window control issue (pin/min/close buttons) 4) Notify CEO of corp when rent has changed x% at a station they rent at 5) Re-organize columns in Item hangar and other similar windows via either checkbox, drag-n-drop, or both. 6) More descriptive category names in the filters section of the overview settings. 7) More space between "accept" and "cancel" buttons in the contract window 8) More standings choices in contacts edit. Colors similar to sec status, but with grey in the very middle for Neutral 9) Makeovers. We supposedly can make entire clones, but we can't do more than hair and makeup for our appearance? Some pilots make themselves hideous on purpose, but even if it costs a few bucks it would be nice to have the option to re-make our facial/body features if we choose. Profit favors the prepared |

Edsback
FinFleet Raiden.
1
|
Posted - 2011.11.17 23:27:00 -
[813] - Quote
hope i am not to late for this thread
my idea about the bounty system if a bounty is placed on someone then let it be on the current clone with the implant set. this will stop someone from jumping out of the clone with the good implants to kill their own clone for the isk .
ok they may not have good implants but their is a change that they have/
|

Kemeton
Swedish Aerospace Inc The Kadeshi
0
|
Posted - 2011.11.17 23:33:00 -
[814] - Quote
Watchlist needs to be worked on. First of all the possibility to rearrange the order on it. Very annoying when you have set up a certain order for cap chain and suddenly a new member in fleet needs to be added and you have to redo the entire list.
Another unrelated feature would be a secondary targeting for friendly targets, or the possibility to mark targets as friendly. With the idea that you can not shoot or use Ewar on thoes targets. That would make it less risky to use remote rep, cap transfer, tracking links etc in high sec from a ship with weapons/Ewar/offensive drones. |

Kyjaro
Republic Military School Minmatar Republic
2
|
Posted - 2011.11.17 23:54:00 -
[815] - Quote
Spodumain is really the worst ore in 0.0, even if it was in high sec people would prefer mining plagio instead. The latest boost to trit didn't help it neither. Mexallon is a bit rare in 0.0 and it's green and the spodumain is green, that would make sense if it contained mexallon.
Boost spodumain so it can be at least better than jaspet... |

Raneru
Blue Republic RvB - BLUE Republic
11
|
Posted - 2011.11.17 23:58:00 -
[816] - Quote
I would like the fleet boss, wing commanders and squad commanders to be represented graphically in space. So you can see who to orbit, follow, etc in a fleet. |

Camios
Tribal Liberation Force Minmatar Republic
17
|
Posted - 2011.11.18 00:15:00 -
[817] - Quote
Don't know if someone pointed it out, but I think that Refining arrays in POSes should be revisited just to make them useful. They're almost worthless now. See here |

Slyystok
Estrale Frontiers Project Wildfire
1
|
Posted - 2011.11.18 00:36:00 -
[818] - Quote
Ydnari wrote:1: Corp industry role improvement: Don't allow cancelling arbitrary corp industry jobs with the same role it takes to start them see https://forums.eveonline.com/default.aspx?g=posts&m=259379#post259379Whether it's directors only can cancel, or only the job starter can cancel (like corp Market Orders), doesn't matter - either way fixes the problem. This fixes a massive hole in probably a couple of lines of code.
Allowing specified roles to specified people is a great idea. Had something in Everquest 2 that was just like it (and SoE sucks!) We had people who were guild recruiters with the permission to invite members, doesn't mean we wanted them to have access to start kicking out people as well. The more options the better and could be as simple as a list of roles with a check box - Yes/No |

Hssrak
School of Applied Knowledge Caldari State
1
|
Posted - 2011.11.18 00:44:00 -
[819] - Quote
Slyystok wrote:Ydnari wrote:1: Corp industry role improvement: Don't allow cancelling arbitrary corp industry jobs with the same role it takes to start them see https://forums.eveonline.com/default.aspx?g=posts&m=259379#post259379Whether it's directors only can cancel, or only the job starter can cancel (like corp Market Orders), doesn't matter - either way fixes the problem. This fixes a massive hole in probably a couple of lines of code. Allowing specified roles to specified people is a great idea. Had something in Everquest 2 that was just like it (and SoE sucks!) We had people who were guild recruiters with the permission to invite members, doesn't mean we wanted them to have access to start kicking out people as well. The more options the better and could be as simple as a list of roles with a check box - Yes/No
This would have simplified things so much when I was running my own little corp (different toon). Hard to trust someone enough over the internet and lost some members since they lost interest waiting for initiation period to be over before they could be useful members and not just bodies filling ships. |

Valikun
Science and Trade Institute Caldari State
0
|
Posted - 2011.11.18 00:55:00 -
[820] - Quote
Hssrak wrote:Slyystok wrote:Ydnari wrote:1: Corp industry role improvement: Don't allow cancelling arbitrary corp industry jobs with the same role it takes to start them see https://forums.eveonline.com/default.aspx?g=posts&m=259379#post259379Whether it's directors only can cancel, or only the job starter can cancel (like corp Market Orders), doesn't matter - either way fixes the problem. This fixes a massive hole in probably a couple of lines of code. Allowing specified roles to specified people is a great idea. Had something in Everquest 2 that was just like it (and SoE sucks!) We had people who were guild recruiters with the permission to invite members, doesn't mean we wanted them to have access to start kicking out people as well. The more options the better and could be as simple as a list of roles with a check box - Yes/No This would have simplified things so much when I was running my own little corp (different toon). Hard to trust someone enough over the internet and lost some members since they lost interest waiting for initiation period to be over before they could be useful members and not just bodies filling ships.
newer members should be able to feel useful without being able to completely sabotage everything that others have worked hard for. making newer members feel useful will help them keep interest in the game. while we may not always want players who need "instant gratification" in the eve community it certainly would help the game to flourish..especially after the latest debacle. everyone by now has seen the eve learning curve picture and that is because it takes simple too long for new players to feel like they are useful. this change could help alleviate that and reduce the number of cancelled subs or even accounts that never make it beyond trial. |
|

Doctor Ungabungas
GoonWaffe Goonswarm Federation
43
|
Posted - 2011.11.18 01:08:00 -
[821] - Quote
The ability to turn off 'Free Rookie Ships' and just be restored to a capsule. |

Malkev
16
|
Posted - 2011.11.18 01:10:00 -
[822] - Quote
* Ability to reconfigure T3's at SMA's * Rework solar system map so BM pins stay bright instead of dimming and disappearing into the dark background * Merge 'deadspace signatures' and WH's so they sit in the same location, being decloaked by them is annoying * Make sig ID's carry over through downtime * Fix polarization: used to shed the effect after jumping through a different WH, now it stays |

Alain Kinsella
8
|
Posted - 2011.11.18 01:16:00 -
[823] - Quote
- 2nd Mid on Amarr Dessie (Coercer?) and Retribution. If that feels OP move that from a High/Low slot.
- PI: Please give it some form of API download, even if its just simple stuff so we can build notifications. It would be nice to know remotely that planet XX will end its extraction just before I get home from work / wake up. :)
I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
|

Hypnagogia Ichinumi
Dreddit Test Alliance Please Ignore
50
|
Posted - 2011.11.18 02:04:00 -
[824] - Quote
When at a belt, highlight the current belt in the right-click menu.
Similarly apply to planets, station, customs offices, etc - any of the celestials in the right-click menu. |

Furia Taurina
Estrale Frontiers Project Wildfire
0
|
Posted - 2011.11.18 02:19:00 -
[825] - Quote
I would also like to see this extended to Corp Market orders. Allow Directors or anyone with the correct role to adjust or cancel a corporate market order. |

Rawls Canardly
Phoenix Confederation
0
|
Posted - 2011.11.18 02:28:00 -
[826] - Quote
- Larger overheat buttons
- More PG/CPU for Deimos. a HAC should be able to field T2 Neutrons without sacrificing all it's tank.
- FIX THE FORUMS. I LOST MY ENTIRE POST. TWICE.
- Ewar support skills should apply to ewar drones.
- more ewar drones. (also T2 variants)
- Shorter cycle time on target painters please. makes using them annoying.
- The Myrmidon should be able to field 4 heavies, she does Vexor DPS as it stands. that would put her on even keel with the other tier 2 boats.
- lower the LP cost of modules/ships. by the time a missioner can use something, he/she has outgrown the need.
Especially guns/launchers, they perform worse than T2 yet cost way more. a LP variant should cost at most the cost of a T2 variant, via LP store. (1lp=1,000 isk on average)
- Recall fleet broadcast settings to save by ship type. There are times when I want to fly logi, and don't need to see primary calls. Other times, I want to fly DPS, but don't need to see every idiot screaming for cap/rep.
|

Bunny Sweetcheeks
Boundless Hypocrisy
0
|
Posted - 2011.11.18 03:25:00 -
[827] - Quote
Add the ability to edit my book marks for a given system via the right clicking in space menu.
You have a remove already, an edit would be very handy. |

SamuelK
The Concilium Enterprises Spectrum Alliance
0
|
Posted - 2011.11.18 03:31:00 -
[828] - Quote
Bring back bi-weekly EVE Chronicles and stories in the news feed |

Acac Sunflyier
Burning Star L.L.C.
27
|
Posted - 2011.11.18 04:53:00 -
[829] - Quote
You know what drives me freaking insane?
I update my appearance. But when I jump to a new clone, the appearance hasn't saved. So when I jump back, I have to redo my character appearance all over again. They should save how we left them, not how they look when we made them. I'm seriously tired of jumping to a clone, redoing it's appearance Then jump out, and redoing the new clones appearance. Then jump into the first clone and fine that its appearance has reverted and I have to do it all over again. Makes me want to 0.o >=( at it. |

Gevlin
SMANews.net SpaceMonkey's Alliance
37
|
Posted - 2011.11.18 05:01:00 -
[830] - Quote
being able to leave a MOTD on alliance and corp channel
Correction: Notice that on Test Server \0/
Would like to have an option to make regular missions in high sect to be set with advanced ai. This would be used for training purposes for newb corps. or allow me to make the eve world more realistic for me
I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
|

Gevlin
SMANews.net SpaceMonkey's Alliance
37
|
Posted - 2011.11.18 05:41:00 -
[831] - Quote
set camera mounts would be handy for making awsome looking videos to be shown to the non eve community
nice little blog thing at http://freebooted.blogspot.com/2011/11/bb30-eve-online-director-mode.html about it. I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

ASadOldGit
School of Applied Knowledge Caldari State
16
|
Posted - 2011.11.18 05:43:00 -
[832] - Quote
Moonaura wrote:CCP Soundwave, oh bearded one (still digging the beard btw), I would like it so that on April the 1st 2012, the 'Door' opens. To reveal... ANOTHER 'Door'.  You've already blown up the monument, so may as well go the distance!  Or a janitor's closet. Or the toilet? (or are we already on that side of the door, and on the other side is the luxury presidential suite we booked ages ago )
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Debir Achen
EVE University Ivy League
1
|
Posted - 2011.11.18 06:18:00 -
[833] - Quote
Real Poison wrote:little things:
turn the "clone jump"-button into a
"leave-current-ship-and-pause-skilltraining-and-do-the-clone-jump-and-restart-skilltraining"-button And the same for implants.
- up/down-arrow history scrollback for chat windows
- double clicking on a word in chat doesn't select trailing space. Alternatively, right-click auto-link is smart enough to ignore trailing space.
- can attempt to set destination or show info on arbitrary words in chat (so I can set destination or show info if they forgot to link it)
- fleet warp to bookmark at distance other than zero
- chat window with auto-links correctly tracks character count, rather than cutting of half my text when I hit return.
- drag weapon from one high slot to another without getting a "can't fit more of that weapon" error. |

Chaos Incarnate
Faceless Logistics
333
|
Posted - 2011.11.18 06:33:00 -
[834] - Quote
Remove the 'charges only' restriction on ships placed in carrier SMAs. For those of us who actually use carriers as a method of moving fitted backup ships, it is the most irritating thing to be unable to pick up ships because someone left a corpse or a bookmark or a spare stasis webifier in the cargo.
Fix carriers and dreads suddenly deciding to bump each other 50km+ suddenly while in siege too close together. Maybe coming up with a better way to handle how the 'unbumpability' effect in siege/triage would be helpful.
Lastly, it's a 'big' little thing, but smoothing various 'transition' effects would be pretty awesome. Jumping between systems, losing a ship, boarding a new ship from an SMA or carrier, fitting a new mod from an SMA or carrier, undocking - they're all very clunky and involve that irritating loading bar, a couple weird transitional screens as the old stuff unloads and new stuff loads, etc. |

Theron Gyrow
Gradient Electus Matari
0
|
Posted - 2011.11.18 06:47:00 -
[835] - Quote
Would it be possible to make it so that if you have a wreck open with items inside it and it gets salvaged, the resulting cargo can opens automatically if it's within range? Minor thing, but irritating when salvaging/looting simultaneously. |

ieniemienie
Republic University Minmatar Republic
29
|
Posted - 2011.11.18 07:24:00 -
[836] - Quote
What I would like to see is an addition to the fleet window
On top give it a line where the fleet is atm *static and automatic Second line: give it a line what destination the fleet is heading *static and automatic when broadcasted 3rd line: let the FC broadcast here (e.g. shiptypes, warnings, orders) *free and scrollable
That will take care of the most commonly asked questions: Where is the fleet Where are you guys heading What shiptypes needed.
|

Sered Woollahra
No Fixed Abode LEGIO ASTARTES ARCANUM
4
|
Posted - 2011.11.18 08:07:00 -
[837] - Quote
Dancing Sun wrote:Idea for 'local' in 0.0
How about, if you're cloaked, you don't show up on the local list as the system computers aren't able to track you.. Then, if you de-cloak, you reappear on the local list.
I do most emphatically *not* support this idea. Cloakers are already way too protected in null (especially the AFK kind), no need to make them completely invincible by even withholding the basic information that they are in the same solar system as you. |

Sered Woollahra
No Fixed Abode LEGIO ASTARTES ARCANUM
4
|
Posted - 2011.11.18 08:14:00 -
[838] - Quote
Ingvar Angst wrote:When a cloaked vessel cloaks, have it truly cloak. Have it disappear from local altogether, as well as be inable to access local. You'll likely need to add a delay to being able to fire off a cyno when decloaking for balance (black ops can be an exception).
Cloaking should truly make you disappear.
Again, I do not support this. How are defending forces supposed to track you down once you've cloaked? There's no way ever how they are going to find you; they won't even know you're there. From a gameplay perspective this brings even more unbalance to the whole cloaky thing. |

Starbuck Mulligann
Encina Technologies Namtz' aar K'in
0
|
Posted - 2011.11.18 08:26:00 -
[839] - Quote
I'm sure this has been said already but:
- Rework the POS Production UI. Overall this interface is far behind the quality of most eve UI. There are times when it seems to get stuck in "Starting Up" mode. There should be some indication when it's going to switch to "Active." I'm afraid this will fold into the complete rework of the POS/tower system I heard mentioned in the fuel block posts.
- Allow T3 ships to be assembled in wspace and for their subsystems to be switched in wspace. No real good reason to prevent this.
- Reduce gamma blast of white clouds in certain missions/anomalies.
- Better access control over CHA and SMA in POS. For example, allow arrays/hangars to be accessible only to certain roles. The way it functions now we all swear CCP wants to encourage corp theft by making it impossible for CEOs to come up with logical corp controls.
I have to admit, Team Papercuts did some awesome work. Nearly every change they made, small as it may seem, will make a huge impact on my gameplay and I can't wait to see those changes on Tranq.
P.S. ya your forums are broken. I'm glad I copied text before hitting preview. |

Bloodpetal
Mimidae Risk Solutions
149
|
Posted - 2011.11.18 09:27:00 -
[840] - Quote
Here's a little feature ...
When you get webified, instead of your top speed showing "max" nerfed speed with blue bars, can you show a RED speedometer to show that our top speed is getting reduced and it makes it very clear we're being webbed and how much rather than thinking we're going full speed :
SAMPLE IMAGE OF RED SPEEDO! NOSTRO AURUM NON EST AURUM VULGI |
|

Thaylon Sen
The Istari Syndicate
3
|
Posted - 2011.11.18 09:49:00 -
[841] - Quote
Have a drone option to set the drones to attack, and only attack, what your currently firing at with your main weapon group (very useful for utility drone users). |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
228
|
Posted - 2011.11.18 10:02:00 -
[842] - Quote
Bloodpetal wrote:Here's a little feature ...When you get webified, instead of your top speed showing "max" nerfed speed with blue bars, can you show a RED speedometer to show that our top speed is getting reduced and it makes it very clear we're being webbed and how much rather than thinking we're going full speed : SAMPLE IMAGE OF RED SPEEDO!
IF THERE WAS ONE LITTLE THING. It would be this one.
It would GREATLY help. |

Hustomte
The Scope Gallente Federation
2
|
Posted - 2011.11.18 10:45:00 -
[843] - Quote
^-- THIS! ... I WANT!  |

Ubion
Valkyrie Industries Valkyrie Coalition
0
|
Posted - 2011.11.18 10:54:00 -
[844] - Quote
-Pls build in an option to save fleetsettings. Would make it easier to set up a complete new fleet after dt or client crash.
-characters in fl wich dont appear as offline when they are
|

Jak'rat
Lion Investments
6
|
Posted - 2011.11.18 11:04:00 -
[845] - Quote
The ability to read my mail (and the rest of spacebook instead of just the forums) during downtime. "Full turret rack all grouped, gyro's, rigs - that's not a ship, it's a flying shotgun..." |

Jarnis McPieksu
Aliastra Gallente Federation
18
|
Posted - 2011.11.18 11:22:00 -
[846] - Quote
Faith Sunstrider wrote:It may be already posted but...
I WANT TO SEE THE DOCKING ANIMATIONS FROM THE OLD VIDEOS
Perhaps once we fix the most terribad immersion problem in EVE...
Stations are far too small compared to (capital) ships - some models are just laughably small others bit less so, but the problem is unversal. It looks completely hilarious when 100 dreadnoughts undock from a station too small to physically contain more than dozen. Most noticeable in 0.0 player outpost models.
I'm perfectly aware that we probably can never have "real" sized stations (so big that they could hold the ships and assets of hundreds of players), but even 10x size increase from what we have today would make it considerably less terribad. I'm sure this would effectively mean redoing all station models once again, so perhaps this doesn't qualify as "a little thing", but... aw, sue me 
(in related to this Carrier physical models are too small compared to the size of the subcaps they can carry in the hold) |

Giselle Torture
Science and Trade Institute Caldari State
0
|
Posted - 2011.11.18 11:22:00 -
[847] - Quote
Hi Soundwave,
you are currently working on the player sov 0.0. How about considering income situation in NPC 0.0, specially mission running?
Currently, there is a mean to "repair" Pirate faction standing - but for two Pirate factions only. So you have a normal player that grew in highsec then went to zero. There is no way to ever get an income from running missions in NPC space. So no LP fueld PvP.
Regards, Torture |

Kelshron
4S Corporation Morsus Mihi
0
|
Posted - 2011.11.18 11:23:00 -
[848] - Quote
introduce an option to save ship fittings either on the server or locally on the PC.
Or greatly increase the current limit.
The current system does not work well. |

Luh Windan
Ancient Motorboats
12
|
Posted - 2011.11.18 11:28:00 -
[849] - Quote
Either:
The browser to remember it's state - ie. open or minimised and what page it was on
Or
hire whoever does dotlan and replace your maps with theirs
There is a reason that the London tube map, which only bears a vague resemblance to real geography, is so successful. if you are going to have a map it would be good if it was useful
also
bookmark sharing in corps or fleets - you encourage alts so it should be easier to work with them |

Kmelx
Applied Creations The Fendahlian Collective
5
|
Posted - 2011.11.18 11:50:00 -
[850] - Quote
Crimson Canis wrote:a logistics module (for logi ships only) that repairs overload damage
Yep some sort of remote heatsink and combined repair module would be cool |
|

M1AU
Farstriders New Eden Industrie Alliance
28
|
Posted - 2011.11.18 11:51:00 -
[851] - Quote
Add a right click menu to the Open Cargohold button on the HUD and add entries to open Ship Maintenance Bay, Drone Bay, Ore Cargohold and the like. It's way more logical to find these options underneath this button. |

Cal Becka
Lyrix Industries Rolling Thunder.
3
|
Posted - 2011.11.18 11:54:00 -
[852] - Quote
nesting of folders for bookmarks in people and places |

mistersparky
Estrale Frontiers Project Wildfire
15
|
Posted - 2011.11.18 12:22:00 -
[853] - Quote
A change in the mechanics for storing or swapping your ship in space using ship maintenance bays. IGÇÖm pretty sure this one had been mentioned already, but it should be a very simple change and would really help balance gameplay.
Just the other day, we stumbled across a carrier and Lokii on some lowsec station. We baited the Lokii into aggressed, but of course the second we jump our fleet in he just stores his ship in the carrier and warps his pod of. What part of that doesnGÇÖt amount to risk free PvP?
There are many really simple ways of fixing it. The two easiest would be a minute aggression timer for storing/swapping a ship in a maintenance bay (why should this be any different to docking/jumping a stargate?) or not allowing ships to be swapped or stored while pointed. |

COMM4NDER
Umbrella Holding Inc Umbrella Chemical Inc
33
|
Posted - 2011.11.18 12:30:00 -
[854] - Quote
Shortcuts for taging stuff in space as a FC instead of the clickfest!
https://forums.eveonline.com/default.aspx?g=posts&t=16431&find=unread Tag shortcuts - Make an FC enjoy his position more! |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
230
|
Posted - 2011.11.18 12:49:00 -
[855] - Quote
More fleet options, let me explain :
A "Fleet - Jump To", so the fleet commander can make all his capitals/supercapitals jump to a cyno/beacon at once.
A little icon (in fleet tchat) next to the guy when he has a cyno up.
Profiles for fleet creation :
Create fleet
Little popup : "Fleet name, Fleet profile"
Choose the fleet name, choose the fleet profile.
Fleet profile contains : number of wings/squads, original place of the fleet's creator, Fleet's MOTD, fleet's overall settings like standings and such. You can now have a "CTA Fleet" profile, a "Serious Roam" profile, a "Random faggotry" profile, a "Capital Fleet" profile, a "PVEing" profile and so on.
Wouldn't that be cool ? |

Evenus Battuta
4
|
Posted - 2011.11.18 13:07:00 -
[856] - Quote
1. It can get very cumbersome when you try to sell hundreds of types of items, like mission loots.This window will make that 100 times faster and convenient.
2. Please remove the 'repackage' operation before stacking items. Make it automatic and invisible to players. The only reason you repackage an item is to stack it, making player do the additional step 'repackage' is pointless.
3. The current way of setting multiple tabs in overview is very inconvenient and full of bugs. Multiple overview windows independent to each other will work way better. The windows can be stacked to work just like the multiple tabs now or they can be separated to make the information more easy to select and acquire. These windows each have different filter and column setting (example: a player make his overview A display target velocity for missiles, overview B display angular velocity for turrets, overview C display only wrecks for loot and overview D show only stations and stargates, etc) , and the settings can be saved and managed separately.
4.AFK/Busy indicator on character portrait
4. Make those old login screen music in game please, they are all gorgeous and it's such a waste that you just throw them away. Or at least link the download on webpage. |

Magic Crisp
Amarrian Micro Devices Silent Infinity
5
|
Posted - 2011.11.18 13:29:00 -
[857] - Quote
Dear CCP Soundwave,
Regardless of how many times I've tried to share my small things with you, i'm doing it again, in the hope of a time comes, when something at least won't be ignored.
Here it goes: - Add "promote to waypoint" option in the autopilot GUI, preveting this stupid "add to waypoint"->F10->AP->waypoints->optimize->F10 madness, drives me crazy always. - Add a corphangar/shipbay icon please to selected appropriate ships, so we can open an orca's corp hangar or SMB just like a can in space. Makes it a lot easier and straightforward - Could the "Loot everything" button have a shortcut please? Like Y-clicking it, or something (pressing a button + click on it) - JB routes: Could we please have on some level allies' JBs as well? Like we have a couple of blues down there and we're always using each others' JBs, every time. Maybe needs some criteria. - Can we (=jump capable pilots) have an addition icon to fleet members who have an actively running cyno? Maybe hot buttons on his face to jump/JB to him. - Default chatwindow preferences? When i get a new convo, i always have to adjust the input box's size and switch to no-icon lines. - Finish the implementation of the skills "Supply chain management" and "Scientific networking". Please go and insert a job remotley to a POS. And pretty please, do as I've told, not not otherwise. Like I haven't mentioned stations, so everything (BPs, items) has to be at the POS. The skill says I can do it. I can't. - Make the ingame item browser superior to EveHQ when it comes to asset management. Currently if I want to look up an item fast, I fire up EveHQ and use Prism, because it's fast, and does the job. I can't do this in the ingame personal/corp asset manager, because the filtering capabilities are low, and it ignores items in space (such as POSs). - Implement a jump route planner ingame, which is even usable by JF pilots. That is, it can design a route which ends in highsec, and doesn't want to jump me to highsec with a cyno. - Corporation member with the given roles should be able to bump/modify/whatever corporation orders (not just their own corporders). That is what makes corporders complete. - When a job is canceled at a POS, give back the slot to us please. Mistakes still happen to us, we're neither perfect - Fix the shortcut keys, they worked properly when this new system got implemented. Now whenever i'm targeting and broadcasting a bunch of targets, the new system messes up everything during the multiple control/X/LMB presses. - Server side market quickbar - display the optimal+falloff range for turrets, and range for launcher, when the module gets mouseovered. We check this often to make sure, and thiat showinfo, lookingforit, is messy. - Make ingame news (both CQ and boards at gets) display something worthy. Like regular, actually happening-to-players news, local to regions. Something like evenew24 would be nice (with slightly more accuracy, but you get the concept). I don't say employ fulltime journalists, but do seomthing. Currently it's not worthy reading, it's just some fluff in space. - Fix status icons on chats (also local). When someone changes to global (GCC activates on him), i have to swap channels or get him out and back from the viewable are using the slider. His update should br immedietly triggered/ - Tell us when had been the last corp/personal asset update. - Update our already open asset window's contents when an update happen. Having to reopen it just for you, is messy, boring, and irritating. - Allow character marriage - Allow inserting jobs when some have completed (ready state), but not yet delivered. That is, "ready" jobs doesn't count into the total slot count, both in the present and the future. Currently we have manufacturing times, and sometimes bonuses on it, which doesn't match our real-life cycles. This makes industrial massproduction a PITA. Also, try to mass-manufacture nanite pastes, like 100 jobs a day, you'll get bored, you'll forget it, it'll be a pain. same goes for cappart production, you can't really chain the jobs effectively. If you haven't noticed your game does have a strong industrial aspect. - Fix alliance slots at POSs. - Give us some better organization on alliance level. Like alliance hangars. And give is a tool when I have to drop items to an other corp's division at a CHA, which division is which division? for me, for him? it's the 2nd to the left on the row with 3 tabs! oh yeah... - Something would be nice (it's something like an extra wish) to be able to order the local (as a first order key, second should remain the alphabetic order) according to some statuses. Like corp members/blues/whatever on the top. - Allow channels to have access lists according to standings (blues can join, other people can't. Light blues are read-only, etc). - Something would be nice to connect my multiple accounts. Let's see, with which account have I filed that bugreport, mhm... - Why am i unable to buy sisters' launchers on market, but I'm able to get some sisters' probes on market? Some coherency on marketable items would be nice. - Allow us to check other players' faction and corp standings please, important for recruitment. - T2 industrial core, with more boost, more slots, or faster slots. Or with a cargo bonus. - Give back the focus to the input box on the "select station" dialog when you're remotely putting up a market order. It worked perfectly like a year a year ago, you've messed it up, it got reported, you've ignored it. - Target-Broadcasts entities should also be marked among the targets, not just in the overview - Mouseovering a target-activated module should somehow highlight/show on which target it is activated. - Being-turned-off modules should also be able to get the rclick menu, and like check the "showinfo" dialog on them |

Magic Crisp
Amarrian Micro Devices Silent Infinity
5
|
Posted - 2011.11.18 13:34:00 -
[858] - Quote
#2:
- Show the number of remaining slots (both manufacturing and R&D) when inserting a job, and on the "jobs" tab of the S&I window. It's always a PITA to count how many more can we still install, and some people can't even remember or don't even know how many slots they have. - Fix the PI graphical issues you have introduced in february by this new PI system, and since then you're ignoring any issues related to it. - Allow us to categorize our contacts. I have industrial contract, friends, targets, whatevers. It's a mess right now, I can't really separate them with standings, because that's a different thing.
For the small things I think i'm done with the list. There might be a few more, but I can't remember any at the moment.
I hope you pick quite a few out of them, that'd make eve a lot better and a lot more comfortable place.
|

Verite Rendition
F.R.E.E. Explorer EVE Animal Control
91
|
Posted - 2011.11.18 13:45:00 -
[859] - Quote
Hi Soundwave;
I have a feature request for the API team.
Currently Sovereignty.xml.aspx only returns information about who owns the system. It does not return any data about the development indexes for the system, even though that information is easily available through the in-game map.
As a result any tools that rely on sovereignty data either have to go dumpster diving through the EVE cache for the other indexes, or in the case of the strategic index (how long a system has been held), extrapolated based on record keeping on our end. This specifically impacts the Influence Map, as the strategic index is one of the factors uses in calculating influence.
As such I'd like to request that the API be further iterated on to add tthe 3 development indexes for a system to the output of Sovereignty.xml.aspx. At this point I do not believe it's a technical hurdle for the EVE servers, and it just needs someone to sit down and make the appropriate changes to the API code.
-Thanks Verite Rendition |

Pak Narhoo
Knights of Kador
48
|
Posted - 2011.11.18 13:51:00 -
[860] - Quote
- Not sure if it is little but a skill that at level 5 would bring down the jump clone timer from 24 to 23 hours would be really appreciated. Just one hour less between JC jumps would really make a difference.
- Would it be too much to ad an [is targeted] icon to the UI right from the drones name if deployed?
- Could you move the drone options window so that it no longer blocks the view of my drones in space? To be more clear the option window is blocking my view of my drones damage when I click on the drones in space tab.
Thanks in advance.  |
|

BrundleMeth
Temporal Mechanics
3
|
Posted - 2011.11.18 13:56:00 -
[861] - Quote
2 things:
If I buy a character from the Bazarr, give me one opportunity to change the name. I have passed on good toons cause the name was just too stupid for me.
If quitting a corp, drop the 24 hour wait. If you must have a wait time drop it to 6 hours or so...
      |

Fyrkraag
The Knights Templar R.A.G.E
0
|
Posted - 2011.11.18 14:04:00 -
[862] - Quote
Hardware options:
The ability to select a different sound device other than the system default .
I run two sound cards and other applications than "just" Eve. As it turns out, my default system device is busy with more improtant applications. World of Warcraft lets me do this. Ventrilo lets me do this. TS2 & TS3 lets me do this. Even Fraps lets me do this. Why can't EVE?
Local Window
-- an option to hide, or suppress, the portraits in local. -- an option to hide, or suppress, the chat window in local. -- an option to change, or modify, the font sizes of the characters displayed in local. -- an option to change, or modify, the height/padding between the horizontal line separators between each character line displayed in local.
T3 ships
-- It is time to finish what you started in Apocgrypha. How about we go outside the cruiser class now?
Faction Warfare
-- Be innovative. Some system to reward corporations for participating on a corporate level (i.e., the corp is enrolled in FW), would be good to get some better grass roots going in here, since the corporation is the basic group social unit in Eve.
0.0
-- Make it harder for 20% of the people to control 80% of the sov. Do not harm large empires blanketly, but rather require they have a sufficient population for the space they hold. i.e., a 700 man alliance shouldn't hold 3 regions :) -- Add (new) 0.0 space that is only reachable through the wormhole system currently in place (and reduce the need to be near "empire" if you think these fledgling systems will not survive). A New, New Eden.
|

Danny Centauri
Baltic Eagle
16
|
Posted - 2011.11.18 14:18:00 -
[863] - Quote
I like the name change idea - however one thing I think should be added to prevent abuse is make it so that name history is visible and if the old name is searched for the new character is found. Kind of like mail forwarding in space  |

Gilbaron
The Scope Gallente Federation
29
|
Posted - 2011.11.18 14:20:00 -
[864] - Quote
I want to produce GSCs myself (or to be more specific, i want someone else to do it for me)
sane goes for all the other containers ofc ! |

Cpt Greagor
Liquid Relief
44
|
Posted - 2011.11.18 14:44:00 -
[865] - Quote
Chribba wrote:RAINBOW MINING!
and
the ability to install multiple industry jobs at the same time (with all same settings, stacked). Will help a lot when installing multiple like invention/manufacturing jobs.
and
Forum improvements; colors, text-sizes, images
Keep up the great work!
/c
I second all of these.
Also, ability to select multiple items and create a "sell queue" which will bring up the sell item windows one after the other.
Tabs in personal hangars.
When using the "repackage all" option, if an item is damaged, instead of it saying it cannot be repackaged, have the option to immediately repair and continue the repackaging.
Again, rainbow mining, this can be done in the way of allowing different mining crystals to be different colors.
Health bar on items like crystals
Option to store more fittings locally on your computer if your maxed out on the server fittings.
Ability to place smaller cans into larger cans. Very helpful for organizing things.
Secure cans default to items being unlocked.
(This one really isn't a small change, but since I have this list going...) Missile launchers, so they don't fly out of the middle of your ship.
Assets searches in cans.
How about a way to search prices across multiple regions, but still only buy within the one you are currently in.
All I can think of right now. I'm sure there is lots more though. |

Gilbaron
The Scope Gallente Federation
29
|
Posted - 2011.11.18 14:50:00 -
[866] - Quote
As an FC: highlight players with special skills in different colours (leadership, wing command ... )
some kind of readycheck like in the game which must not be named |

Strucker
Rapalje Tear Extraction And Reclamation Service
4
|
Posted - 2011.11.18 15:07:00 -
[867] - Quote
total volume indication of items in hangars, excluding station containers
volume indication of selected items
hovering over item (stacked or not stacked) tooltip volume indication (icon view)
joined/parted chat (maybe not for local/constellation/..)
CHAT: when in another window, make a line if you come back to another chat window so you know where you left the window
CHAT: hover over system -> tooltip with number of jumps
MAP: if a route is calculated, hovering over other system shows number of jumps out of your route (maybe chat too)
MARKET: back button like info windows for searches
MARKET: security highlight or col for system security status the sell order is in
MARKET: When clicking a item group, make the menu expand on the left to that group
MARKET: When looking at an item, number of contracts which includes the item
required standing on agents
character sheet button tooltip to narrow, wrapping occurs
Reprocessing/Refining: show the actual yield/efficiency, specific skills included, in a column on the left side
URLS: make an extra option to open in external browser
Science & industry button: Tooltip with extra info: nr of planets, nr of me, nr of ...
Corporation button: Tooltip with extra info: time in corp, status, awards, blablabla
Eve mail button/contracts/market/..: you get the idea (easily accessible data)
Skill queue: highlight newly added skill & skill group
Chat member list: fleet icon for self as well
Chat: option - own lines in another color
|

Magic Crisp
Amarrian Micro Devices Silent Infinity
5
|
Posted - 2011.11.18 15:18:00 -
[868] - Quote
Cpt Greagor wrote:Chribba wrote:RAINBOW MINING!
Ability to place smaller cans into larger cans. Very helpful for organizing things.
Already happened. Crashed the cluster. The hot fix was to disable the functionality. [quote=Cpt Greagor][quote=Chribba] RAINBOW MINING!Assets searches in cans. It's already there. It's called PRISM in EveHQ :)
|

Cpt Greagor
Liquid Relief
45
|
Posted - 2011.11.18 15:23:00 -
[869] - Quote
Magic Crisp wrote:Cpt Greagor wrote: Ability to place smaller cans into larger cans. Very helpful for organizing things.
Already happened. Crashed the cluster. The hot fix was to disable the functionality. Cpt Greagor wrote: Assets searches in cans.
It's already there. It's called PRISM in EveHQ :)
I didn't know it was possible to screw quotes up that much, but I understand what you were trying to say. Hey look, you fixed those.
So how about the ability to put cans in cans that doesn't crash the cluster? |

Bunny Sweetcheeks
Boundless Hypocrisy
0
|
Posted - 2011.11.18 15:27:00 -
[870] - Quote
Danny Centauri wrote:I like the name change idea - however one thing I think should be added to prevent abuse is make it so that name history is visible and if the old name is searched for the new character is found. Kind of like mail forwarding in space 
+1 for this idea as well. I also agree that there would be a name history somewhere. Perhaps a new tab or some such with the name history.
Another way would be to just have a small descriptor that gets activated somewhere in the player info window once a toon has been sold. i.e. "This pilot has undergone some major personal changes and may have gone so far as to have changed their name." I can then go to an agent and ask for a name history for any player that I see this tag on. |
|

Accurate Stereotype
Imperial Academy Amarr Empire
2
|
Posted - 2011.11.18 15:36:00 -
[871] - Quote
Just one simple little thing, please give me tabs in my personal hanger like I get in the corp hanger. You will make me happier than a swarm of Goons in an ice belt with a fleet of miners..... |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
116
|
Posted - 2011.11.18 15:37:00 -
[872] - Quote
We need better 'brackets' to identify ship-type both in the overview and in space. The current ones are almost useless for anything but seeing that there's another ship on grid.
There already was a new set tested out on SISI several months ago. It was removed for some unknown reason despite being a significant improvement on what we have now on TQ.
Please bring those back or make better ones. Thanks. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
29
|
Posted - 2011.11.18 15:43:00 -
[873] - Quote
Ten really simple changes:
Hotkeys:
1. Hotkey: Show info 2. Hotkey: Market details 3. Hotkey: Overheat selected module (so you hold the key and click). 4. Hotkey: Set as interest 5. Allow us to assign more than 1 hotkey to commands. Or at least make mouse buttons add to, instead of replace, keyboard hotkeys. This is because if a laptop user is playing lightly without the mouse, some commands are then absent. (For me this means I have to open the HUD or right-click for cargo, I have to point to the little cross on every window to close, and I can not use push-to-talk without remapping.)
Buggy:
6. Don't pop up an error about repositioning turrets on a ship already holding max turrets. Just reposition the turret. 7. Don't pop up an error about filling weapons with charges. Just fill it with the charges. 8. Change targeting range so it doesn't display to the tenth decimal place in the fittings window. 9. Change targeting range error so it doesn't display to the tenth decimal place with passive targeters. 10. Don't allow passive targeters to activate on already targeted ships. Let them either not work, or start flashing, primed, as they wait for you to select a new untargeted object.
Of these 10 suggestions, I would wager 8 could be done in a day. |

matarkhan
ConHugeCo KUGUTSUMEN.
4
|
Posted - 2011.11.18 16:19:00 -
[874] - Quote
Little thing: Keyboard focus when new windows pop up.
Pretty much any window (people and places, assets, market, etc) that has a Search textbox should have keyboard focus go to the search textbox when it opens.
This shouldn't break anything, as it seems that right now, there is no keyboard focus whatsoever. I will not make jokes about this, as it's better when you make them up in your own head, but still -- it's a little thing that would add a lot of usability and polish in very little time. |

Mr LaForge
Deep Core Mining Inc. Caldari State
127
|
Posted - 2011.11.18 16:29:00 -
[875] - Quote
Fleet Align option. PLEASE. I Support the Goons! |

Jake Rivers
Senex Legio Get Off My Lawn
41
|
Posted - 2011.11.18 16:36:00 -
[876] - Quote
Destination SkillQueue wrote:Drones don't follow your orders. They don't focus fire even when the option is selected and they randomly drop targets. This happens in both aggressive and passive mode. Point being the current AI makes relying heavily on drones a very frustrating exercise in cat herding. Either fix the AI or take it behind the shed and shoot it. On second thought better just shoot it anyway and make a totally new AI from the beginning. That way there is no risk of porting over bugs from the old AI.
This |

Adamant Stehl
Red Federation RvB - RED Federation
0
|
Posted - 2011.11.18 16:48:00 -
[877] - Quote
Player run Tournament system in High-sec |

Smoking Blunts
Zebra Corp BricK sQuAD.
144
|
Posted - 2011.11.18 16:53:00 -
[878] - Quote
how about reverting the multiple clients, control targeting issue. it was ctrl, click target(client 1). keep holding down ctrl click target (client 2) now its click client 1, ctrl target, release ctrl. click client 2, ctrl target.
the extra step is anoying as hell, ctrl is still pressed and im clicking the 2nd overview why are you not targeting you pile of crap arrararararrararara CCP-áare full of words and no action. We will watch what they are doing, for now
|

Zirse
Brutor Tribe Minmatar Republic
154
|
Posted - 2011.11.18 17:13:00 -
[879] - Quote
When I mouse over my guns, put their adjusted optimal and falloff in the description. Opening up the attributes or the tactical overlay can be a pain. |

Ilarra
GoonWaffe Goonswarm Federation
11
|
Posted - 2011.11.18 17:34:00 -
[880] - Quote
Crossposting this from the "papercuts" comment thread:
On the same note as the "activate acceleration gate" change, is there any chance of jump queuing with stargates upon exiting warp? For example, it's common for pilots to start hammering on the "jump" button as soon as they start coming out of warp on top of an acceleration gate when warping to zero, only to receive an error message along the lines of "You cannot do that while warping." Due to occasional delays in server/client synch, it sometimes even takes a couple of seconds after the "warp drive active" message disappears before you jump. It would be nice to just have to click the jump button once, and have the jump operation queue up to execute automatically as soon as your ship leaves warp, similarly to the way autopilot will ensure you automatically jump if you're in range of the gate.
Also, having to reselect an item from the overview to reenable the command buttons is quite irritating. For example, if you have a station selected in the overview and you are about to click on the "warp to zero" button, if you lose your ship before selecting the button you have to select something else in your overview and then reselect the station because the buttons deactivate when you enter your pod - this often adds a few extra seconds of delay which can spell the difference between getting podded or getting away safely. The interface shouldn't need to disable the active overview buttons just because you've lost your ship. |
|

Aradiaa
Chaostick Dead On Arrival Alliance
0
|
Posted - 2011.11.18 18:38:00 -
[881] - Quote
I would love the ability to enter a dscan range in AU. In fact, being able to toggle between AU and km would be even better. Please? |

El 1974
Bendebeukers Green Rhino
23
|
Posted - 2011.11.18 19:14:00 -
[882] - Quote
I created a new alt yesterday and started doing tutorials again to get some free skillbooks. Made me think of a fun game: 1. pick a random guy from the street 2. pull a few of your devs from behind their computers and give them a notebook and two pencils each 3. let the guy play the tutorial 4. whichever dev spots the most things that need to be improved/cleared up wins (my score is 53)
Please check the tutorial regularly, at least after every major expansion. |

MeBiatch
Republic University Minmatar Republic
109
|
Posted - 2011.11.18 19:17:00 -
[883] - Quote
fix gallente and hybrids please... all ccp tallest did was dress up in leather and collectively spank all of us with his "hybrid" boost...
Please i am not into S&M so can you just fix blasters and stop teasing me... |

BlindFury
Genbuku. Nulli Secunda
1
|
Posted - 2011.11.18 19:26:00 -
[884] - Quote
When a person in your address book comes online, it notifies you at the bottom right with their name and picture. Please make it so you can right click that picture and interact with it (show info, give money, etc)
BF |

Qorra Djembe
Friendship is Podding Test Alliance Please Ignore
0
|
Posted - 2011.11.18 19:27:00 -
[885] - Quote
Combine the character sheet skills tab and the skill queue windows. |

Ilarra
GoonWaffe Goonswarm Federation
12
|
Posted - 2011.11.18 19:31:00 -
[886] - Quote
Crossposted from the Features and Ideas forum - not sure if it falls under the category of "little things" or not:
Currently in order to tell who is in space in the same solar system, we have the "local" menu. A couple years back CCP added overview tags which made it possible to tell whether there are hostiles in the same system from a quick scroll through the menu, and this was a dramatic improvement. However, the interface is still unwieldy. In both empire and nullsec, it is common to enter situations where you occupy a system with hundreds of other pilots. Trying to identify the numbers of friendlies, neutrals, wardecs, etc. is troublesome and annoying, as the user has to scroll through the entire list counting icons. It is common for fleet commanders to ask volunteers to count the number of hostiles in local by scrolling through the list - a tedious and annoying task. Want to figure out if there are any wardecs in Jita? Have fun scrolling through 700 names. Want to figure out if your fleets are overmatched in a fleet battle? Hope you have volunteers to do some careful counting.
I propose an alternate implementation of the list of names in local. Rather than display every pilot in order, the list should be implemented as a series of collapsible interface elements based on standings. For example, in a system with 100 pilots, rather than see every pilot in the list with their name and overview tag, a more efficient representaiton might be as follows:
+Alliance (10) +Corporation (8) +Light Blue (6) +Dark Blue (8) +Neutral (23) +Wardec (5) +Orange (12) +Red (15) +Fleet (13)
If I want to check whether a particular pilot is in the same system, I can click on the "+" icon to see a drop-down list of all pilots in that category. This list could perhaps be configurable in the same manner as color tags to only display those statuses deemed relevant by the user. The client has this information already due to the ability to display color tags, so why not allow us a more efficient way to sort and access the data, rather than providing everything in a huge, unwieldy list? |

True Sight
Deep Freeze Industries
9
|
Posted - 2011.11.18 19:34:00 -
[887] - Quote
I would like the search drop-down in the people and places menu to not have a scrollbar, there aren't that many options and its annoying having to scroll between character, solarsystem etc, i.e. make the default drop down box bigger |

Dancing Sun
Lancer Dragoon
6
|
Posted - 2011.11.18 19:41:00 -
[888] - Quote
El 1974 wrote:I created a new alt yesterday and started doing tutorials again to get some free skillbooks. Made me think of a fun game: 1. pick a random guy from the street 2. pull a few of your devs from behind their computers and give them a notebook and two pencils each 3. let the guy play the tutorial 4. whichever dev spots the most things that need to be improved/cleared up wins (my score is 53)
Please check the tutorial regularly, at least after every major expansion.
This reminds me of an old list I found online: "The Top 225 Things I'd Do If I Ever Became An Evil Overlord"
# 12. One of my advisers will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.
|

Vincent Gaines
Macabre Votum Morsus Mihi
129
|
Posted - 2011.11.18 20:03:00 -
[889] - Quote
Ilarra wrote:Crossposted from the Features and Ideas forum - not sure if it falls under the category of "little things" or not:
Currently in order to tell who is in space in the same solar system, we have the "local" menu. A couple years back CCP added overview tags which made it possible to tell whether there are hostiles in the same system from a quick scroll through the menu, and this was a dramatic improvement. However, the interface is still unwieldy. In both empire and nullsec, it is common to enter situations where you occupy a system with hundreds of other pilots. Trying to identify the numbers of friendlies, neutrals, wardecs, etc. is troublesome and annoying, as the user has to scroll through the entire list counting icons. It is common for fleet commanders to ask volunteers to count the number of hostiles in local by scrolling through the list - a tedious and annoying task. Want to figure out if there are any wardecs in Jita? Have fun scrolling through 700 names. Want to figure out if your fleets are overmatched in a fleet battle? Hope you have volunteers to do some careful counting.
I propose an alternate implementation of the list of names in local. Rather than display every pilot in order, the list should be implemented as a series of collapsible interface elements based on standings. For example, in a system with 100 pilots, rather than see every pilot in the list with their name and overview tag, a more efficient representaiton might be as follows:
+Alliance (10) +Corporation (8) +Light Blue (6) +Dark Blue (8) +Neutral (23) +Wardec (5) +Orange (12) +Red (15) +Fleet (13)
If I want to check whether a particular pilot is in the same system, I can click on the "+" icon to see a drop-down list of all pilots in that category. This list could perhaps be configurable in the same manner as color tags to only display those statuses deemed relevant by the user. The client has this information already due to the ability to display color tags, so why not allow us a more efficient way to sort and access the data, rather than providing everything in a huge, unwieldy list?
The problem is that local is used as instant intel and CCP doesn't like this (as with many others like myself). This would only strengthen that misnomer when CCP is actually looking to replace local.
|

Dancing Sun
Lancer Dragoon
7
|
Posted - 2011.11.18 20:06:00 -
[890] - Quote
Cpt Greagor wrote:Magic Crisp wrote:Cpt Greagor wrote: Ability to place smaller cans into larger cans. Very helpful for organizing things.
Already happened. Crashed the cluster. The hot fix was to disable the functionality. Cpt Greagor wrote: Assets searches in cans.
It's already there. It's called PRISM in EveHQ :) I didn't know it was possible to screw quotes up that much, but I understand what you were trying to say. Hey look, you fixed those. So how about the ability to put cans in cans that doesn't crash the cluster?
If the end result you're shooting for is just to organize your stuff, perhaps a different avenue of organization would make more sense? Create folders to organize the items instead of putting them in cans?
|
|

ILeone
School of Applied Knowledge Caldari State
3
|
Posted - 2011.11.18 20:54:00 -
[891] - Quote
A right-click, Clear option on chat windows.
Particulaly in the local window, I get tired of reading the last line of chat again and again to see it its changed if I'm in a quiet system. |

BRIMTAK
Lost Warlords Tactical Infantry
0
|
Posted - 2011.11.18 21:00:00 -
[892] - Quote
1. Activation timers on ship modules sometimes cycle for too long and too short, they don't quite match the times listed in the specs for the modules, is there any way to sync the activation timers so they end at the end of the visual HUD cycle.
2. When you have secure containers in say the cargo hold of an industrial ship, and you go to add items into the secure containers (in space) it gives you a message saying that it can't complete the operation because the "container is currently imploding". It takes 3 attempts until it will allow you to add the items to the secure container.
3. Sometimes wormholes can de-cloak you at random distances like 8km, and sometimes you cannot cloak when leaving a wormhole because it says you are too close to the wormhole (within 2000 meters) even though according to your overview you are much further away than that. |

E man Industries
SeaChell Productions
138
|
Posted - 2011.11.18 22:01:00 -
[893] - Quote
Ship Explosions doing damage
Ships should do an AOE damage effect similar to smartbombs. This idea has been mentioned before but I believe it needs to concept to be iterated on a bit more.
Explosions should be dependent upon ship size. The bigger the ship the more damage the explosion would cause over a larger area. I would also like to see the explosion have an explosion radius value similar to missiles.(this is not the AOE but changes the dmg they do to target of a certain size. Damage type would also be by race
The amount of damage would be similar to 3-4 smart bombs of that ship sizes going off.
Battle ship explosion Area of effect=30km Damage =1500 Explosion radius of 300m
Cruiser Explosion Area of Effect =15km Damage=500 Explosion radius of 125m
Frigate explosion Area of Effect 7.5km Damage =250 Explosion Radius of 50m
So now these do less damage than a geddon with 8 smartbombs fitted so any potential ganker would be better of smart bombing.
With the explosion radiuses I doubt any ship would be one shot by these valueGÇÖs as even at full damage most frigate could survive 1500 damage. But due to their small size they will take a very small portion of that.
Also no explosions on self destruct.
Thanks for reading.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
137
|
Posted - 2011.11.18 22:57:00 -
[894] - Quote
Let me set up my overview from inside a station. |

Moon Dogg
All For One
0
|
Posted - 2011.11.18 23:18:00 -
[895] - Quote
Remove insurance, or drastically reduce insurance payouts for all ships destroyed by CONCORD.
I'm sure I have more, but I was exhausted by page 18 of this thread! Burn the land, boil the sea, you can't take the sky from me. |

E man Industries
SeaChell Productions
138
|
Posted - 2011.11.18 23:28:00 -
[896] - Quote
Slow down heavy missiles.
they are th eonly medium range weapon able to reliably hit out to 100km with full damage.
Tengue's and drakes are far superior in PvE for this reason.
Slowing them down would add a penalty for there long range. Missile flight time would be increased.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |

dunnhill
The Legion of Libertas Beyond Ascension
0
|
Posted - 2011.11.18 23:59:00 -
[897] - Quote
Different colour options for mining lasers.... dif crystals give off a diff colour? :) how about the tractor beam - having an option for it to auto power off when it gets close to your ship to save u deactivating it - would be good for salvaging. |

kmetz3
UNMU
0
|
Posted - 2011.11.19 00:09:00 -
[898] - Quote
Can we have the option to choose between the old or new icons for all of the items? I'm not a huge fan of the older icons.
:/ |

annelotte
State War Academy Caldari State
0
|
Posted - 2011.11.19 00:38:00 -
[899] - Quote
sry my english is not will too many word is hard for me and cant easy yo play
i hope have Tranditonal Chinese UI |

Jake Rivers
Senex Legio Get Off My Lawn
41
|
Posted - 2011.11.19 01:29:00 -
[900] - Quote
When you orbit an object why can't it be an automatic focal point in your view?
I orbit stuff all the time, whether its a gate in a gate camp, or an asteroid while mining, and its so ******* annoying when the object you are orbiting moves out of your field of view. In my opinion when you orbit a object it should always be in your center view, because this is usually the object of your focus, not the empty field of space beyond it. |
|

Mohr Cowbell
Dreddit Test Alliance Please Ignore
170
|
Posted - 2011.11.19 01:56:00 -
[901] - Quote
A way to find and recall abandoned sentry drones.
This has probably been stated before, but I'm too lazy to read through the the last 40 something pages. |

Marcel Devereux
Aideron Robotics
64
|
Posted - 2011.11.19 03:10:00 -
[902] - Quote
* When you have someone selected in local, station, or any other list do not scroll the list. |

Denetric
Novatech Armada En Garde
0
|
Posted - 2011.11.19 03:12:00 -
[903] - Quote
Could you please provide a way for me to get alerts when fleets that I am capable of joining are posted. Currently I have to keep click on search in fleet finder to find fleets posted by my blues. Then I have to mouse over to see how long they are active to get an idea if I missed them being reposted. etc. So I sit clicking on search every 10minutes while doing other things in eve. |

Evenus Battuta
8
|
Posted - 2011.11.19 03:15:00 -
[904] - Quote
One more thing about graph: make turrets hit random places on target instead of just a couple of points, or at least more points.
make grouped weapons hit different points. |

Malkev
16
|
Posted - 2011.11.19 03:39:00 -
[905] - Quote
* Make bookmarks in solar system map stack properly again. |

Arctic Monkey
Autocannons Anonymous
0
|
Posted - 2011.11.19 04:31:00 -
[906] - Quote
As a logistics pilot I want more control of my watch list. I want to be able to change the order, or add a distinguishing mark to certain names of importance.
As an industrialist, be able to install multiple industry jobs at once (five exactly similar invention runs for example). |

Leskit
The Night Wardens Viro Mors Non Est
0
|
Posted - 2011.11.19 05:44:00 -
[907] - Quote
Little things:
The Eos needs some help. ItGÇÖs not very useful compared to other fleet command ships, and it either needs another low slot and/or more drone bandwidth 100Mbit? Or just make information warfare links better.
T3GÇÖs: -The Gallente drone subsystem is a joke. It really needs to be 100Mbit on its own so it can get 125Mbit total. An old issue of the EON magazine I have (issue #016) specifically states t3GÇÖs should be able to do what any t2 cruiser does, but with more dps, more tank, etc, etc. a better version of a t2 cruiser. Drone race should have a good drone subsystem for their t3, yes? -LokiGÇÖs immobility drivers subsystem has 1 LESS slot than the emergent locus analyzer and tactical targeting network. This boosts a mid slot item, so it should NOT take away a place to put it? This could be infringing on balancing (better shield tank, anyone?), but I still want to mention it. -The Amarr drone subsystem is also a joke. 50Mbit? I know our only drone ships are arbitrator hulls, but itGÇÖs just not really useful or competitive with the other offensive subs. -Amarr covert subsystem: This is the only of the t3GÇÖs whose covert sub doesnGÇÖt get a damage bonus, making it useless in comparison, and also making the damage output not worth it compared to a pilgrim with its neuting power (in every way except tank) On a more specific note about these two legion subsystems: compared to a pilgrim, you need to have 4 neuts to attain slightly greater neuting power. If you go with the covert sub, you will be lucky to get 100-150dps out of the 2 guns you are afforded. WhatGÇÖs the trade-off? Nice 100k-130k EHP buffer tank. If you go with drone sub, youGÇÖll be getting upwards of 400dps, for about the same neuting power, but a slightly less tank, and PG issues if you try to fit 4 neuts, 3 guns, 1600mm plate, medium cap booster, and no MWD. (P.S. I know this isnGÇÖt GÇ£littleGÇ¥ and itGÇÖs mostly a rant, but IGÇÖve been trying to find an appropriate place for it, and now seemed good enough. My apologies if itGÇÖs just wanting my raceGÇÖs t3 to be at least someone as good as the Proteus or Tengu in cloaky/solo realms).
Non T3GÇÖs: -The hamGÇÖs range on the sacrilege and legion leave something to be desired. Slow armor plus ~17.5km max range creates a few problems in any situation not involving a camp, which is boring. Perhaps a very small boost to the ham range on those ships is in order? That or they need to move faster. More importantly, the sacrilege is so close to being a great ship; it just needs that utility high slot moved down to a low (or even mid) slot. The small neut is GÇ£niceGÇ¥, but it really needs the extra low because it needs to be so close to fight. -Please look at EAFGÇÖs and give them some love. They could be great, but they have no tank, not quite the speed of interceptors, and no reduction to sig radius. Electronic warfare is potent in small gangs, but these ships are extremely fragile. -The Deimos. I know itGÇÖs getting an agility and speed buff, and I hope that itGÇÖll do it. Part of the reason the Proteus is so popular is because this ship sucks so much! -a T2 variant of the harbinger, drake, hurricane, myrm would be awesome. or maybe another cruiser hull and t2 variant of it.
This, however, is a big concept: should longer range ships be slower and/or have a weaker tank? Artillery have been defined most common as slow to set up and tear down, with their greatest defense being the distance between them and their target. They also need spotters and guidance (whether GPS, satallites, on the ground spotters wtih a map, etc) This applies to EVE in 2 different ways: close range weapons being boosted (which IGÇÖm totally fine with!) and sniper teams (most specifically cruiser sized t2/t3GÇÖs). Should long-range platforms have an equal GÇÿclose rangeGÇÖ tank as in-your-face gank ships? I donGÇÖt know, but itGÇÖs something to ponder at night. I think the new teir 3 bc's get this part just about right, btw.
|

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
65
|
Posted - 2011.11.19 06:41:00 -
[908] - Quote
I am sure that "roles" are in here somewhere, but specifically:
When assigning access to specific hangars, is it possible to name them in the assigning system.
Hangar [1], etc isn't very useful, especially since they ARE named. We have a blog, it is terrible. How to fix Bounty Hunting |

Strucker
Rapalje Tear Extraction And Reclamation Service
5
|
Posted - 2011.11.19 06:48:00 -
[909] - Quote
icons in right click menus (ie: ammo on weapons) / tabs / windows
unlock certain ship type
standing changes in log (at least the decrease)
make the forum stop eating posts if it takes a while to make it
forum notification of a nu post in a thread you subscribed to should go to the post in question |

Apollo Gabriel
Mercatoris Etherium Cartel
256
|
Posted - 2011.11.19 06:48:00 -
[910] - Quote
Any chance CCP Soundwave will read this far?
Give me TWO overview windows, So I can have different column layouts
1) Ships, etc
2) Things without Angular velocity, etc. (aka NOT changing distance or order, fixed effing points, no I wont try to right clikc spam) Repair Drones should be able to repair anyone ... really, they should. -áThink of them as the first targetable subsystem if you're worried about PvP and for missions if someone wants Rep drones over a flight of Hobs, who cares. -áThere is no reasonable objection here other than it's always been that way (so was RR until recently). |
|

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
65
|
Posted - 2011.11.19 06:49:00 -
[911] - Quote
Moon Dogg wrote:Remove insurance, or drastically reduce insurance payouts for all ships destroyed by CONCORD.
I'm sure I have more, but I was exhausted by page 18 of this thread!
Done, dude.
Not going to stop me from ganking, however.
Goal for Hulkageddon V: All ganks done with newly buffed Catalysts and their craptastic hybrid "boost" (aka some more damage and tracking... no addressing the range/speed problem that is the core of the issue.) We have a blog, it is terrible. How to fix Bounty Hunting |

Zleon Leigh
18
|
Posted - 2011.11.19 06:51:00 -
[912] - Quote
When drones return to bay, do not auto expand group list as they dock. Annoying as hell. I don't care which ones docked, especially since you don't show me if they are damaged in the display (which would be nice), I only care about which ones are left on the field, but can't see since you expanded the docked ones and ran past the size of the drone window.
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Joe Astor
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.11.19 07:04:00 -
[913] - Quote
Soundwave, when shifting windows, if the window doesn't quite land where I want it, or I decide I don't want it where it is placed, I click and go to drag it, but it won't move.
I need to pin it, then un-pin it again to be able to move said window. This has been around for several expansions (that I have noticed at least)
If you could fix it, that would be awesome.
Jase. |

The Offerer
Republic University Minmatar Republic
52
|
Posted - 2011.11.19 07:20:00 -
[914] - Quote
Personal wallet divisions. |

Strucker
Rapalje Tear Extraction And Reclamation Service
5
|
Posted - 2011.11.19 07:23:00 -
[915] - Quote
wrecking damage in red instead of orange - glancing ... dunno
get the damage to a ship while targeting, so you don't get a full health ship which then drops to the amount of damage it got
customizable "selected screen" (size/speed/...)
multiple .. damnit i forgot :( bloody multitasking
|

Pak Narhoo
Knights of Kador
49
|
Posted - 2011.11.19 08:01:00 -
[916] - Quote
Not sure if mentioned but cannot hurt to mention it again : Please give us a way to see the damage of crystals lasers/ mining other then having them to be loaded in your lasers in space.
To see how far they got damaged just by mouse-overing on them would be an immense help. |

Strucker
Rapalje Tear Extraction And Reclamation Service
5
|
Posted - 2011.11.19 08:06:00 -
[917] - Quote
align to fleet member
when you have a wreck open and successfully salvage it, automatically go over to the container without closing the window
extra window button: on top (like the trade window should be by default)
Error messages/ petition window/... should not block you from doing other things
ASSETS: Make extra sub tabs in all tabs just like the ones in station, add a col for location with nr of jumps and nr of items (multiple locations possible), stack assembled and assembled items
add local time and date to the clock
secondary shortcut col
shift + home does not work (only does the home part)
different layout when inside a station than undocked (window locations/open windows)
Augmentations tab: add the bonus (simplified) to the list
add a certificate to the skill queue
more obvious ship bonus: ie the Golem, you get 10% bonus to velocity and 5 to explosion velocity per Cal BS level. Which is stupid because it requires Cal BS 5 to operate -> move bonus to Role bonus (at lvl 5 bonus of course)
Don't automatically close the fleet window when leaving a fleet or make it possible to jump from one fleet to the other
EDIT: typo |

Ussell
Combine Honnete 0ber Advancer Mercantiles
0
|
Posted - 2011.11.19 08:41:00 -
[918] - Quote
Apologies if I'm re-iterating previous posts:
- CHARACTER -- The window icon flashes after claiming certificates even though I can only claim certificates from the character window, i.e. I'm already there! -- Clone jump function should automatically pause and resume skill training. -- Insert implant function should automatically pause and resume skill training.
- MARKET -- Tell me the name of the [quick bar] folder I'm deleting. The UI has been quirky before now, causing me to delete the wrong folder. -- There are multiple situations where the market window does not refresh every time, and instead refreshes every other time, e.g. buying multiple orders for an item.
- CONTRACTS -- Implement a contract history, especially/initially for single item sales, like the market. -- Implement a quick bar like the market. Just remember search options and let us label it. -- Remember the last selected contracts window tab the next time the contracts window is opened.
- CHAT WINDOW -- Button/option to clear chat history. Specifically displayed chat history, not logged chat history. -- Make chat windows remember their state, i.e. if I minimize it, between game sessions.
- BOOKMARKS and NAVIGATION -- Allow me to email bookmarks, and also drag them into chat windows. -- Make the Map Control Panel window (displayed when pressing F10) remember its state, i.e. if I minimize it, between map sessions. -- Display bookmarks in the overview window (and implement an associated overview category to allow me to turn them off via overview settings). -- AI movement is a bump-fest; ships should automatically avoid, or move around, objects and not perform a line-of-site movement. -- Waypoints: (Sorry about this horrible explanation). Imagine four systems. A connects to B and D. B connects to A, C and D. C connects to B and D. If I set the route A-C-D then all systems are highlighted by the route planner, even from the offset, even though the planner has picked a single route. I have to cross-check with the listed systems under the World Information window to see which system to go to next (if not using auto-pilot).
- DRONES, DRONES, DRONES -- Make drones engage a target when I tell them to engage a target, not ignore me or temporarily engage a target and then return to whatever they were doing or revert to the idle state. -- Make drones focus fire when I select the "focus fire" option. (I understand this to mean they will all attack the same target.) -- Make drones engage hostiles when I deploy them _after_ coming under fire. -- Show me my drones' shield/armor/hull when in the drone bay. -- Make the drones window remember its size. -- Make the drones window remember if it was minimized. -- Make the drones window remember the expanded sections. -- Make drones prefer targets more appropriate for their size, i.e. frigates, unless I tell them otherwise. -- IDEA: Introduce a "shoot what I shoot" mode, alongside passive and aggressive. Drones will shoot what I shoot, unless I tell them otherwise. -- IDEA: It seems clunky that _I_ have to target a hostile in order to instruct my drones to engage it specifically. Especially if it's a frigate, as that's the last thing I want to waste a target strip slot on (as I can't hit it effectively), and it's coincidentally the most likely thing to web or scram me (causing me to want rid of it immediately). How about a new shortcut to allow me to command my drones to engage an overview entry - CTRL+SHIFT+CLICK for example?
- MISSIONS and COMBAT -- Make mission ISK rewards display consistently. Some missions display rewards in the format "fourteen hundred thousand credits" for example. Unconventional; should be 1.4 million. -- Grouped weapons should partially load, i.e. the amount of ammunition should not have to be greater than or equal to the number of weapons in the group in order to load. The grouping is a UI convenience; the weapons don't actually group to become one; if the weapons were not grouped then the ammunition would load totally into one or more turrets. The group should then be able to fire this 'partial' payload. -- Mission Offer window content is malformed when stacking the window, until you force a window resize (even just a click on the window border causes the resize event to correct it).
- GENERAL UI -- Display a confirmation dialog (which can be configured to never display again) when I'm about to [accidentally] fire upon a wreck instead of salvaging it. -- The browser window does not stack. I think this first appeared after CCP replaced the bespoke browser with a real browser engine. -- When I open a wreck container, and subsequently salvage the wreck (which turns the object into a completely new 'can' object), leave the window open. The important thing is to allow us to loot without a weird UI glitch. It's a massive PITA. -- The aggression notification now appears like an afterthought, clumped into the top of the World Information window. Give it a section/window with a progress bar, like the new session timer. -- Since station information has been removed from the station window, why not make the station text in the World Information window a link to show station info, like sovereignty is a link. |

Ussell
Combine Honnete 0ber Advancer Mercantiles
0
|
Posted - 2011.11.19 08:42:00 -
[919] - Quote
- IDEAS -- Adjacent window shared resizing? Allow adjacent windows to resize together, with a resizer grab bar between the two. -- Clone insurance? I can insure my ships, what about my expensive clone... -- Implant extraction from corpses? We can now see implants in kill mails. Next logical step is the ability, perhaps via new skills, to extract implants or implant components. New mini-industry potentially. -- Turn corporation advert cans into actual adverts? Give the immersion-impression of a bustling system. Think New York / Japan - bright signs, images, video (short clips only?). Gives corporations a huge, blank canvas for creativity. Apply a charge for the service - higher charge, better/bigger spot. CCP to moderate, etc, etc. Make adverts a different overview entity so they can be configured on/off. Remove the can spam from my overview! -- Increase the visibility of web and scram (and other?) affecting your ship. Show it in the main window - do something with the responsible ship's icon - show an overlay/insert/other on/near the regular ship's cross or dashed rectangle. Show it on/near the targeted ship's icon in the target strip, if you have it targeted. Perhaps also have HUD indicators that 'light up'. -- Probe abandoned wrecks? I think allowing the probing of all wrecks may cause too much butt-hurt. How about just wrecks that have been flagged as abandoned (by other players)? Could be easily explained in back-story as a marker buoy or other, which is created by pilots by the act of marking wrecks as abandoned; it's the wreck field that's probeable, not the wrecks themselves. There's so much loot out there. Why waste it... |

Acac Sunflyier
Burning Star L.L.C.
29
|
Posted - 2011.11.19 09:23:00 -
[920] - Quote
I dunno if CCP is still reading is. But, if it'd be really cool if the fitting screen, when a hardener were fitted, you could have the fitting screen run a demo of the hardener(s) being on and show you updated resistance information. |
|

Strucker
Rapalje Tear Extraction And Reclamation Service
5
|
Posted - 2011.11.19 09:36:00 -
[921] - Quote
multiple message windows for log: incoming damage/outgoing damage/info messages (messages go so fast it mostly not usable) |

Ayame Tokugawa
Black Salmon
0
|
Posted - 2011.11.19 10:19:00 -
[922] - Quote
Being able to queue waypoints in the same system (stations, asteroid belts etc..) Warp and Align button, which makes you warp to waypoint and automatically align to the next The option to set movement speed when Aligning... or just the option between Align and keep moving or Align and stop |

Ayame Tokugawa
Black Salmon
0
|
Posted - 2011.11.19 10:20:00 -
[923] - Quote
Strucker wrote: multiple message windows for log: incoming damage/outgoing damage/info messages (messages go so fast it mostly not usable)
I agree that the combat log should be reworked.. making multiple tabs and more display options |

Arkady Sadik
Gradient Electus Matari
217
|
Posted - 2011.11.19 10:22:00 -
[924] - Quote
And another one, though probably not a little thing.
Give us more "based at" locations for the corp interface. It's incredibly irritating that you can not give someone access to two offices, but only one or all of them (except the HQ). |

Spanking Monkeys
ZC Industries
9
|
Posted - 2011.11.19 11:06:00 -
[925] - Quote
when a pos tower pops, why dosnt the fuel drop? there should be a chance of fuel dropping, just dump 4-5 cans some with fuel some without |

Strucker
Rapalje Tear Extraction And Reclamation Service
5
|
Posted - 2011.11.19 11:27:00 -
[926] - Quote
Ayame Tokugawa wrote:
I agree that the combat log should be reworked.. making multiple tabs and more display options
Yes I actually suggested that a few posts ago but what I meant in this one is the messages on screen, not in the log window. |

Renturu
Tribal Spirit Tribal Unity Alliance
3
|
Posted - 2011.11.19 11:33:00 -
[927] - Quote
GeeShizzle MacCloud wrote:you guys need to SERIOUSLY do something about the god awful CORP/ALLIANCE MANAGEMENT! at least allow the exporting of information so we can build better tools, but if not then make the management of large groups of people easier, FASTER and more secure!!
This!!! A THOUSAND TIMES... THIS. What a pain to add/remove/modify roles. Create roles. Only to find out, something wasn't right and you get bitched at by an impatient corpy.
|

Locupleto
Malicious Destruction War Against the Manifest
1
|
Posted - 2011.11.19 11:46:00 -
[928] - Quote
Would like to stack items even if the container is full. Right now there is an out of room message. |

Sader Rykane
The Dark Space Initiative Revival Of The Talocan Empire
134
|
Posted - 2011.11.19 12:07:00 -
[929] - Quote
When I want to fill my skill queue with a new skill a level zero that I want to rain to level 3 or 4 currently I have to...
RIght Click Add to Queue Right Click Add to queue Right click Add to queue
This is stupid.
I propose that you create a drop down menu which will list the levels of this skill and add all the subsequent levels for you.
So to train a skill to level 4 all I would do is....
Right Click Train Skill to: 4
And it would add everything that would fit in queue. If I could not train to 4 it would train to 3 or 2 etc.
TADA LESS CLICKING. |

Carl Llama
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.11.19 12:45:00 -
[930] - Quote
Black Ops - Do something with them to make them more useful
Let us put all types of cans in freighters
Dropping a ship onto another ship (that has a ship maintenance bay) puts the ship into that bay rather than telling me theres no room in the cargo bay.
Personal wallet / hanger divisions (a couple of each would do) |
|

Ugleb
Sarz'na Khumatari Ushra'Khan
71
|
Posted - 2011.11.19 13:11:00 -
[931] - Quote
PI usability tweaks;
1) Extractor heads are sometimes hard to see against pale planet surfaces such as on Ice worlds. Tweak the colours to make them stand out more.
2) Selecting links between structures placed close together can be awakward. Give us some method of more easily clicking on the damn things!
Maybe a tab when you select the command centre listing all the links/structures of the colony? Might be useful in reviewing your colony structures and what they are doing as well. http://uglebsjournal.wordpress.com/ |

Bunny Sweetcheeks
Boundless Hypocrisy
1
|
Posted - 2011.11.19 14:32:00 -
[932] - Quote
If google maps can tell me how far it is between to locations I sure would hope my technically advanced system could tell me how many jumps it is between two systems in space. Why does the current system always have to be the point of reference? |

Crucis Cassiopeiae
EvE-COM
720
|
Posted - 2011.11.19 14:58:00 -
[933] - Quote
Look at drones and their drops... they drop minerals... WTF... change that so that industry peoples get their jobs back!!! there is not place for minerals in loot drops!!! remove mineral drops. |

Reilly Duvolle
Hydra Squadron
112
|
Posted - 2011.11.19 15:30:00 -
[934] - Quote
God knows if it has allredy been mentioned, but whatever.
I'd like to see a 24 hour que for production/inventionjobs similar to the skill que. Many of these jobs takes just minutes, an hour and so on, and it is as annoying as waking up to change skills to do the same for your factories and labs. If it makes unreasonable impact on higly contested higsec station slots, make it only applicable to POSes. |

Pak Narhoo
Knights of Kador
51
|
Posted - 2011.11.19 16:07:00 -
[935] - Quote
Again not sure if this is "little" or mentioned before but you did so good with the agent finder, how about an item vs LP store finder?
I mean holy hell, just figuring out what LP store offers what is... >.< Like finding a needle in a haystack.
Anyway, keep up the good work!
|

Ayame Tokugawa
Black Salmon
0
|
Posted - 2011.11.19 16:17:00 -
[936] - Quote
Being able to open the World Map Control Panel, without opening the map. (To search and queue up destinations) Being able to Optimize the current waypoints, without opening the map. (Right click waypoint, Optimize) |

Dark Magnetar
Royal Ordnance Imperial Hull Tankers
2
|
Posted - 2011.11.19 16:34:00 -
[937] - Quote
Destination SkillQueue wrote:Drones don't follow your orders. They don't focus fire even when the option is selected and they randomly drop targets. This happens in both aggressive and passive mode. Point being the current AI makes relying heavily on drones a very frustrating exercise in cat herding. Either fix the AI or take it behind the shed and shoot it. On second thought better just shoot it anyway and make a totally new AI from the beginning. That way there is no risk of porting over bugs from the old AI.
I would like to say that, without exaggeration, this is the second most frustrating thing that consistently happens to a Gallente PVE pilot (right behind railguns). |

Grey Stormshadow
Starwreck Industries
383
|
Posted - 2011.11.19 18:34:00 -
[938] - Quote
Thank you for asking the feedback... Here are my wishes
- (X) Enable / disable "select item from overview and press short cut key after"-functionality - (X) Enable / disable new combined "jump on contact"-functionality - (X) Enable / disable new combined "approach and open container"-functionality - Add short cut key to "Toggle cargo hold of target"-functionality - Add short cut key to "Loot all from target"-functionality - Add short cut key to "Send drones to repair target"-functionality - Add short cut key to "Send drones to mine target"-functionality - Add short cut key to "Toggle ore hold of orca/similar"-functionality - Add short cut key to "Toggle corporate hangars of orca/similar"-functionality - Add separate volume control slider to CQ video screen audio. - Sort people&places agent folder by placing agents under related corporation folders and sort the agents inside the folders by level/name with level being the primary sorting rule, name as secondary. Also make the region visible.
That's about it :) Thanks for reading.
|

Grey Stormshadow
Starwreck Industries
383
|
Posted - 2011.11.19 18:53:00 -
[939] - Quote
One more... I don't know if this belongs to little things though.
- Change s&i roles so, that people are able to only cancel/deliver their _own_ corporation jobs by default and that some special role is needed to have access to do this for others also.
Very important corporation security issue, which prevents giving basic manufacturing access to new untrusted or even "somewhat trusted" corp members.
|

Ayame Tokugawa
Black Salmon
2
|
Posted - 2011.11.19 19:17:00 -
[940] - Quote
Being able to return to character select screen, instead of logging off and relogging in to change characters. |
|

Marlona Sky
Caldari Provisions Caldari State
50
|
Posted - 2011.11.19 19:51:00 -
[941] - Quote
Crucis Cassiopeiae wrote:Look at drones and their drops... they drop minerals... WTF... change that so that industry peoples get their jobs back!!! there is not place for minerals in loot drops!!! remove mineral drops.
I'm confused. Bots cover both the mining belts and the drone regions. What would change? |

Jesho
Swedish Aerospace Inc The Kadeshi
0
|
Posted - 2011.11.19 19:51:00 -
[942] - Quote
- Split/join bpcs with identical ME & PE
- Ability to start multiple production jobs at once
- Let manufacturing window auto select a free suitable production slot, i should not have to pick if there is multiple free slots, just take one, give a warning or something if there is no free one.
- http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1404401
|

Solstice Project
Cult of Personality
168
|
Posted - 2011.11.19 20:06:00 -
[943] - Quote
The ability to legally shoot pods that have GCC, in highsec.
They ARE criminals, else they wouldn't have a GCC hence should be treated as -5 (or lower) and thus should be legal targets ... for at least 15 minutes.
I've opened a thread about it, stating an argument, and there are others who believe it's quite logical and fair. https://forums.eveonline.com/default.aspx?g=posts&t=35230&find=unread
Thanks. :) |

Meatbag Pussrocket
Root.
7
|
Posted - 2011.11.19 23:37:00 -
[944] - Quote
little graphical thing:
When in warp, you're going faster than light, ergo, everything behind you should be black, the photons cannot keep up. also the blue-shift needs to be more pronounced. |

Meatbag Pussrocket
Root.
7
|
Posted - 2011.11.19 23:40:00 -
[945] - Quote
Sader Rykane wrote:When I want to fill my skill queue with a new skill a level zero that I want to rain to level 3 or 4 currently I have to...
RIght Click Add to Queue Right Click Add to queue Right click Add to queue
This is stupid.
I propose that you create a drop down menu which will list the levels of this skill and add all the subsequent levels for you.
So to train a skill to level 4 all I would do is....
Right Click Train Skill to: 4
And it would add everything that would fit in queue. If I could not train to 4 it would train to 3 or 2 etc.
TADA LESS CLICKING.
you can drag-n-drop skills.
|

BRIMTAK
Lost Warlords Tactical Infantry
0
|
Posted - 2011.11.19 23:41:00 -
[946] - Quote
Ussell wrote: -- Display bookmarks in the overview window (and implement an associated overview category to allow me to turn them off via overview settings).
|

Marcel Devereux
Aideron Robotics
65
|
Posted - 2011.11.20 00:08:00 -
[947] - Quote
* Ability to transfer a POS to another corp and the appropriate role to protect this. |

Marlona Sky
Caldari Provisions Caldari State
50
|
Posted - 2011.11.20 00:10:00 -
[948] - Quote
Ability to right click on a super capital in space, and select Explode from the drop down menu.
What?... |

Lachesis VII
Pitch Black. Shadow Cartel
9
|
Posted - 2011.11.20 00:46:00 -
[949] - Quote
So I'm sure the overheating interface thing has been discussed elsewhere in the thread, but after some more consideration, there are a few changes I'd like to suggest.
Firstly, the fact that you now have UI scaling makes the individual overheat buttons exceptionally difficult to click if you're using the 90% scaling option. This makes picking out individual modules to heat and unheat in a fight far more difficult than it needs to be. We need a larger button for heating them, or an interface option such as control+click to toggle heat on modules.
Secondly, the rack overheat buttons need to be reworked. You let us group modules for functionality in the ship control UI, placing them as we see fit. I, like many pilots, organize my active modules according to basic role. I have my offensive modules (weapons, tackle, neuts, ewar, and so forth) in the top row, my support modules (propulsion, cap boosters, sensor boosters, and so forth) in the middle row, and my tanking modules (armor/shield reps, damage control, hardeners) in the bottom row. The thing is, these rows of modules are often a mix of high-slot, mid slot, and low-slot modules. The overheat UI should apply rack-overheat to the modules as we place them in our control scheme, not as they are fitted to the ship. The things I want to overheat at the start of a fight (point, web, propulsion, and guns) are different from things I want to overheat in the middle of a fight (tank, etc). It's incredibly annoying to click the rack overheat button to overheat my tackle modules, and also have my cap booster, or shield hardeners, or whatever else *also* overheat, doing more heat damage than necessary. So, of course, I use the individual overheat buttons to fix this, but that brings us back to the first problem. It would be much better If I could place modules into racks in the UI, and then have the overheat rack button overheat those modules as placed.
The third problem is one of feedback. Currently the individual module status is conveyed with a bright green bar. That's fine, but since module activation is cyclical, the information about whether we've turned a module's heat on or off is not fed back to us until the next cycle of the module. This, for many modules, is quite a while. There needs to be an intermediate color telling us the UI has gotten our command and will execute it at the beginning of the next cycle. Turning the bar orange would be a good indicator for "will overheat next cycle" and turning the bar blue for "will cool off next cycle" would provide useful click-response feedback to the user. Also, the rack overheat buttons don't seem to act consistently. If a rack is partially overheated, clicking the overheat rack button seems to have unreliably effects. Sometimes it seems to un-overheat the modules that are currently overheated, sometimes it overheats everything on the next cycle, and so on. Turning each rack overheat button into an on/off toggle with two buttons would be much more intuitive and responsive, especially when combined with the earlier described feedback changes.
A totally separate UI papercut: when moving bookmarks from the normal bookmark folder to the corporate folder, it doesn't seem to allow the window to scroll when dragging. This means that if I have more bookmarks in a folder than can be displayed in the bookmarks window, and I want to move them to another folder or to the corp bookmarks zone, it's a huge pain. |

Faith Sunstrider
Manufact Co.
3
|
Posted - 2011.11.20 02:34:00 -
[950] - Quote
Currently, if you want to see and set the destination of an agent in your Journal, you need to start a conversation or read the mission details so you can see where the agent is. sooo...
A simple Set Agent Home and Set Mission Objective as destination in the journal/agent/missions tab would be good. |
|

Infinion
Awesome Corp
12
|
Posted - 2011.11.20 02:47:00 -
[951] - Quote
posted from here
In wormhole space, using tags is pretty much an essential overview feature when shooting at sleepers in combat sites. We will tag the order in which each sleeper should be primaried and mark the trigger of the next spawn with an X so it is left last.
The annoyance we have with tagging is that for each and every sleeper entity that spawns, the tagger needs to pan through the right click menu, pan through the tag item menu, and then pan through the number/letter menu. The process is way too drawn-out and it could easily be fixed with a key binding.
This is how it could work:
1) you press a key binding 2) a text box comes up 3) you enter any single number / letter 4) upon receiving your input, the text box closes itself and tags the entity
much faster and easier than navigating through a bunch of parallel menus with your mouse |

Bienator II
24th Imperial Crusade Amarr Empire
285
|
Posted - 2011.11.20 02:55:00 -
[952] - Quote
the forgotten bookmarks in overview feature You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked
a proper bounty system for eve: https://forums.eveonline.com/default.aspx?g=posts&m=359105 |

Infinion
Awesome Corp
12
|
Posted - 2011.11.20 03:07:00 -
[953] - Quote
more little things:
1) when sending messages through evemail, automatically hyperlink URL's or at least get rid of the http:// that we have to get rid of from our url because it thinks we want http://http://
Evemail generate link
2) When we check the receive notifications box and post in say a dev thread with 40 pages of replies, we will get hundreds of notifications.
please make it so we can specify how we want to be notified, either if someone posts in the thread or if someone specifically replies to our post. And when we receive the notification "SilentSkills has posted to a forum thread you subscribed to" take us directly to his post, dont take us to the very front of the thread!! If we subscribed to it, odds are we've already gone through the first page
|

Vol Arm'OOO
Imperial Academy Amarr Empire
0
|
Posted - 2011.11.20 03:44:00 -
[954] - Quote
The thing I want more then any other UI feature is a targeting ring for the directional scanner. The way I see it -- when your using the ds -- I ring should appear on your screen that cooresponds to the angle/size of your scan. No more guessing whether someething is within the 5 degree angle or the 15 degree angle -- just give a circle on the screen showing what will be scanned. |

Infinion
Awesome Corp
12
|
Posted - 2011.11.20 03:54:00 -
[955] - Quote
Vol Arm'OOO wrote:The thing I want more then any other UI feature is a targeting ring for the directional scanner. The way I see it -- when your using the ds -- I ring should appear on your screen that cooresponds to the angle/size of your scan. No more guessing whether someething is within the 5 degree angle or the 15 degree angle -- just give a circle on the screen showing what will be scanned.
theres a way to do this already, don't really know if you can call it a feature or not but,
left click on your ship, you will see a white box appear at the center of the screen on the ship. Aim that box over a celestial and as long as you get it as close to the box as possible you should get the 5 and 15 degree angle scans |

Cynter DeVries
School of Applied Knowledge Caldari State
8
|
Posted - 2011.11.20 05:52:00 -
[956] - Quote
Don't know if it's been mentioned, but...
"Group all" button for weapons in the fitting window. Rather than a select-and-drag for every weapon, just click and they're all grouped. Should also work even if they have ammo loaded so long as it is the same ammo at the same count. If the ammo is different, or a problem, prompt to unload the ammo. |

Ben Derindar
Dirty Deeds Corp.
2
|
Posted - 2011.11.20 07:22:00 -
[957] - Quote
Remove the fixed width from the forums. So much needless scrolling... |

Fatima Hobbs
The Scope Gallente Federation
0
|
Posted - 2011.11.20 08:00:00 -
[958] - Quote
I just want my old mining turret sounds back! |

Strucker
Rapalje Tear Extraction And Reclamation Service
5
|
Posted - 2011.11.20 08:55:00 -
[959] - Quote
Meatbag Pussrocket wrote:little graphical thing:
When in warp, you're going faster than light, ergo, everything behind you should be black, the photons cannot keep up. also the blue-shift needs to be more pronounced. I disagree, you're passing by light that was in front of you, the light was already there. |

Dr Prometheus
Gears of Construction Gears Confederation
25
|
Posted - 2011.11.20 09:41:00 -
[960] - Quote
Rorqual able to get into highsec. (And can only deployed in 0.6 and lower systems.) Freighter able to take stuff out of Orca/Rorqual etc.
And some not so little stuff:
Ship carriers who can ship a maximum 3 rigged battleships. Cargoships sized between Transport Ships and Freighters. (No dont point at the Orca/Jumpfreighters; as Orca has a different role, and a JF is overpized shiny stuff.) POS Labs completely available to alliance members. (Copy jobs i look at you). POS Ore Compression thingy. Dude, where is my Charon? |
|

Pak Narhoo
Knights of Kador
51
|
Posted - 2011.11.20 10:00:00 -
[961] - Quote
Little annoyance: not being able to rename the folders in space where I have my drones grouped in. Not a biggie, just bit strange. |

Strucker
Rapalje Tear Extraction And Reclamation Service
5
|
Posted - 2011.11.20 10:21:00 -
[962] - Quote
long click menu in overview |

Lachesis VII
Pitch Black. Shadow Cartel
9
|
Posted - 2011.11.20 10:47:00 -
[963] - Quote
Another one that bears mentioning:
Not being able to get the right-click context menu when in solar system map view. Makes warping to bookmarks kind of a pain (yes, there's the upper left hand pulldown menu, but it's a lot of extra work).
Also, inability to anchor the solar system view to your current location (makes d-scanning from the solar system view difficult to impossible). You've got the tactical overlay in the solar system view, why not let us do some tactical planning with it? |

Karglan
Effort Ltd.
0
|
Posted - 2011.11.20 11:38:00 -
[964] - Quote
Maybe not all "little things" , but I have seen a few others mention some of my pet peeves, so I am seconding them here. I know that playability improvements mean more than eye candy, and most combat takes place scrolled back so all we see are blips anyway, but I like to zoom in and enjoy the art, so these are aimed at graphical improvements.
--You gave all the graphic love to turrets, why do my missiles have to fly out of the center of my ship? Not all ships have visual missile launchers, but the Drake has obvious missile banks, I'd love to see missiles come out of them.
--When I am being shot by 10 ships with lasers, they all manage to hit the exact same point at the front tip of my ship. Bad enough that they all hit the same spot, but not being centered on the hull makes it look worse. At the very least, have the shots converge on the center point of the ship.
--Ship explosions are pretty good looking, but when a larger BS sized ship explodes, the ship model disappears, and the explosion graphic 1/4 of it's size goes off. Maybe you could scale the explosion to the size of the ship, and time it so the ship model exists for a second longer, until it is obscured by the explosion.
--I know this is a bigger one than you are looking for here, but I would love to see some graphic indication of ships shields. Remember Star Trek, where you would see the incoming fire hit a semi-invisible bubble and be deflected? When shields go down, then you would see the shots tearing into the hull. |

Strucker
Rapalje Tear Extraction And Reclamation Service
5
|
Posted - 2011.11.20 12:24:00 -
[965] - Quote
mark cargo container as viewed |

Buzzmong
Aliastra Gallente Federation
15
|
Posted - 2011.11.20 13:07:00 -
[966] - Quote
As mentioned in this thead in S&M, it's time to swap the drone damage modifiers back to what they should be.
Quote: Drone______ D-Mod___ Tracking___Speed
Hobgoblin___1.6x_____1.815____2.8 km/s Hornet ______1.45x____2.1______3.2 km/s Acolyte______1.15x___2.47_____3.8 km/s Warrior______1.3x_____2.7______4.2 km/s
Warrior and Acolyte have been the wrong way around for years, with the Warrior being both faster, having better tracking and accidently having the higher damage mod. |

Athelas Loraiel
StarFleet Enterprises RED.Legion
0
|
Posted - 2011.11.20 13:27:00 -
[967] - Quote
Ew frigs join black ops.
Mobile station with multiple person command structure - gunners etc. Maybe a bioorganic mech station so that besides tech stuff you need time and bio components to grow it. In addition, tech 4 tech - bioorganic components - upgrades- mutators for ships.
And, Jove being overrin by something new and sinister, give us enemy that amarrian empress goes to rally minmatars to join the fight to. Like red alert in new eden. Sansas are overrated...we need new ****, insectoids, protoss etc.. |

Vette Kim
0
|
Posted - 2011.11.20 13:45:00 -
[968] - Quote
I want you to do something about the client forgetting its settings. By far too often, everything is gone, from window positions to tutorials reappearing. Not only is it annoying, but also idiotic to lose another ship because some silly warning dialog box pops up in the wrong moment.
At same time, add a "do not ask this again" to all of the dialogs. Specially annoying for me are the "this price is 1000% over market" when I need to buy mutliple items below 5.000 each. And of course the high sec condord warning, I do already know that I will lose my ship in the next few seconds  |

Strucker
Rapalje Tear Extraction And Reclamation Service
5
|
Posted - 2011.11.20 14:11:00 -
[969] - Quote
fix combat log: sometimes only the timestamps show |

Crucis Cassiopeiae
EvE-COM
724
|
Posted - 2011.11.20 14:16:00 -
[970] - Quote
Can you at least please give a little love to miners with T2 Gang links???
Example: You get less than a 1km range increase using the T2 Mining Laser Field Enhancemnet Module which is pretty poor... Will it be worth the invention cost???
Please boost T2 gang links for miners... |
|

Mag's
the united Negative Ten.
2180
|
Posted - 2011.11.20 14:25:00 -
[971] - Quote
Bentakhar wrote:First of all CPP did amazing stuff with this expansion!!!! Congratz. Here's a couple (more) ideas for the road ahead... Inportant Ingame stuff:-DRONE FORMATIONS AND DRONE HUD:DRONE HUD AND FORMATIONS PREVIEWbasically: > Drones in groups should behave that way, just liked grouped guns. > Drones in groups should fly in formation to look awesome > Different kinds of formations give different small bonuses : speed OR RoF OR defence > It'll look awesome and make flying drones interesting and an active task. > Drones taking dmg make a beeping sound > Drones get realistic flight paths while engaging their target and point at their target when they shoot > Drone groups have a limit of 5 units(?) > Managing several groups, with each their own HUD in a carrier is a real task but will be real fun (?) Yes please. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Salpun
Paramount Commerce
65
|
Posted - 2011.11.20 14:30:00 -
[972] - Quote
Jettisoning needs a circle timer like session changes and hopefully aggresion timers soon will have. |

Mila Strelok
Autonomos S.L.
13
|
Posted - 2011.11.20 15:16:00 -
[973] - Quote
another one, when you leave a constellation with an active incursion, the incursion channel exits is self and change you to other channel, whatever channel you are. if you are typing something is very annoying. |

Zifrian
Deep Space Innovations
29
|
Posted - 2011.11.20 15:33:00 -
[974] - Quote
Kinda late to the party, but here is a list of simple industry changes I would like to see. They are really little imo but would make a noticeable difference.
- Show number of manufacturing and invention/research jobs available in the blueprints tab of science & industry - i.e. Change Max Manufacturing Jobs 10 to Remaining Manufacturing Jobs 4/10 (showing 4 jobs left)
- Right click for any blueprint, only show options that are available for that type. Right now you show all. For example:
T1 Copy - Manufacture and Invent T2 Copy - Manufacture T1 BPO - Manufacture, Copy, Material Research, Time Research T2 BPO - Manufacture, Copy, Material Research, Time Research T3 BPC - Manufacture Relic (not a BP but same issue) - Reverse Engineering
- Manufacturing - Add an option to manufacturing for T2 BPC's to 'Manufacture All' that automatically populates the Runs button with the max runs for the BPC. I.e. 10 for most items
- Inventing - Click Flow, changes in bold: Right click, choose invent. CCP change - Highlight Pick Installation (Selecting OK doesn't make any sense here), double click select installation, CCP change - Highlight OK Button. CCP change - Highlight Accept Quote button
- Manufacturing - Click Flow, changes in bold: Right click, choose manufacturing. CCPchange - Highlight Pick Installation, double click select installation, CCP change - highlight OK Button.
- R.A.M. use - Change R.A.M.s to only need the number required after damage calculated instead of 1 for each run. I.e. right now, 1 ram takes 30% damage per run can be used 2 more times but game required 3 rams, not 1. (Or just get rid of the damn things, what purpose do they serve anyway? Don't we already have enough extra components/items to add for T2 production?)
Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |

Marcel Devereux
Aideron Robotics
65
|
Posted - 2011.11.20 15:48:00 -
[975] - Quote
* Do not allow docking while warp scrammed/disrupted. |

gazab
Swedish Aerospace Inc The Kadeshi
0
|
Posted - 2011.11.20 15:51:00 -
[976] - Quote
- "Show MOTD" option when rightclicking in channels
- Window positions should be character specific instead of account specific
|

Shaera Taam
Minmatar Death Squad Broken Chains Alliance
6
|
Posted - 2011.11.20 15:58:00 -
[977] - Quote
Slighet wrote:Bookmarks in overview! May not be *that* little but would make an enormous difference.
This this and more this

Thus Spake the Frigate Goddess! |

Shaera Taam
Minmatar Death Squad Broken Chains Alliance
6
|
Posted - 2011.11.20 16:10:00 -
[978] - Quote
Athelas Loraiel wrote: And, Jove being overrin by something new and sinister, give us enemy that amarrian empress goes to rally minmatars to join the fight to. Like red alert in new eden.
 How 'bout the Terrans stabilizing and opening the EVE gate and starting the slow and inexorable process of taking back new eden? Epic hull tanking and strange new gravity weapons ftw?
Thus Spake the Frigate Goddess! |

Rabid cat
Garoun Investment Bank Gallente Federation
5
|
Posted - 2011.11.20 16:27:00 -
[979] - Quote
Range/angle overlay of directional scanner (like the weapon range thing on tactival overlay) on solarsystem view???
Allow to set the range in astronomical units?! |

Athelas Loraiel
StarFleet Enterprises RED.Legion
0
|
Posted - 2011.11.20 16:31:00 -
[980] - Quote
Cloaked fc that can call and assign targets. Explanation would be that his ship uses data stream from other combat ships. Also, deployable mini healer poses on the battlefied that dont have shields but modify support boni, like repping amount, ecm strenght, have mini guns etc... |
|

Bienator II
24th Imperial Crusade Amarr Empire
287
|
Posted - 2011.11.20 18:49:00 -
[981] - Quote
redesign the radial/pie menu (yes eve has sound AND radial menus) make it as good as in battlefield 2 (does BF3 have an radial menu?). when activated (e.g via hotkey or mouse), cursor disappears and you select an item by releasing the hotkey or mousebutton You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked
a proper bounty system for eve: https://forums.eveonline.com/default.aspx?g=posts&m=359105 |

Real Poison
Aura of Darkness Nulli Secunda
59
|
Posted - 2011.11.20 19:06:00 -
[982] - Quote
one small thing that i would find immensely useful;
like you can right click and block characters from seeing their chatter in (local) channel. i wish i could do the same for entities like corps and alliances.
there are some that tend to flood local with so much crap so you can't keep up with blocking indivduals.
or while you're at it, let us hide local chatter altogether. except of char list it's not really of any worth anywhere. |

Micia
Minmatar Ship Construction Services Ushra'Khan
0
|
Posted - 2011.11.20 20:07:00 -
[983] - Quote
The Scanner Recalibrating message. Remains onscreen far longer than the d-scanner needs time for, and gets in the way. -áFrontier: Prelude To Darkness - An animated scifi web-series. Watch it :)
|

sten mattson
1st Praetorian Guard
6
|
Posted - 2011.11.20 21:31:00 -
[984] - Quote
i want an extra mid slot on the coercer AND teh retribution for obvious reasons , but im gonna state them anyway:
-to effectively point someone , you actually NEED point a point AND a prop mod, and with only one mid slot , you cant do that!!! |

Marlona Sky
Caldari Provisions Caldari State
53
|
Posted - 2011.11.20 22:18:00 -
[985] - Quote
sten mattson wrote:i want an extra mid slot on the coercer AND teh retribution for obvious reasons , but im gonna state them anyway:
-to effectively point someone , you actually NEED point a point AND a prop mod, and with only one mid slot , you cant do that!!!
Bring a friend. |

YuuKnow
The Scope Gallente Federation
0
|
Posted - 2011.11.20 22:52:00 -
[986] - Quote
We need a capacitor alarm just like the shield or hull alarm. |

Seymour Buttes
Native Freshfood Minmatar Republic
0
|
Posted - 2011.11.21 00:50:00 -
[987] - Quote
If this was posted in the 50 pages before, sorry but, can drone control units be passive modules rather then active? |

Mikkel Lybecker
Gradient Electus Matari
5
|
Posted - 2011.11.21 02:07:00 -
[988] - Quote
Stuff and things.
* Give an option to turn off the nebula - COMPLETELY. I want inky space blackness with stars, not dirty fishbowl water. Make it an option so others have have the dirty fishbowl water if they want it. There was a bug years ago that actually made space black with just the stars only and I was so sad when you removed it. Black space, please.
* Some planets look only a few times bigger than the stations orbiting them. Planets need to be a lot more imposing.
* Get rid of that bug where I get constantly CC'ed in on all my alliance's bills.
* Allow me to invite another player into my CQ.
* No resources for Incarna? Don't want to work on it for a while? Fine, no problem. Hand control of garments over to the players. Maybe "fashion designer" could then become another niche occupation, and we'd also have some decent clothes finally. Okay, so that's not very little. You should still do it, though.
That's all. If you could do all of that stuff, EVE is perfect. |

Pak Narhoo
Knights of Kador
51
|
Posted - 2011.11.21 05:25:00 -
[989] - Quote
Being able to clear local from all the old rabble would be neat too.  |

Dancing Sun
Lancer Dragoon
9
|
Posted - 2011.11.21 07:59:00 -
[990] - Quote
Here's some real missile effects for you to replicate!
http://youtu.be/K-SmfybCbsY |
|

T'amber Anomandari Demaleon
Republic Military School Minmatar Republic
127
|
Posted - 2011.11.21 08:26:00 -
[991] - Quote
- Undockable Eve Windows
- Pilot Availability Indicator
- Scrolling Market Information
- Favourite Menu Buttons
http://i154.photobucket.com/albums/s260/MrOosterman/undockablechat_pink-1.jpg |
|

CCP Soundwave
C C P C C P Alliance
211

|
Posted - 2011.11.21 11:26:00 -
[992] - Quote
Bad weather, coffee and a little things thread. Not a bad way to start your Monday :) |
|

wanking monkey girl
Capital Maintenance
6
|
Posted - 2011.11.21 11:45:00 -
[993] - Quote
soundwave will we be able to dock the supercarrier at some point any chance you can find out pls |

Salpun
Paramount Commerce
67
|
Posted - 2011.11.21 11:50:00 -
[994] - Quote
places that supers and titens can anchore would be cool and allow pilots to leave there ships in a safeish place some times. |

Lors Dornick
Kallisti Industries
61
|
Posted - 2011.11.21 11:58:00 -
[995] - Quote
CCP Soundwave wrote:Bad weather, coffee and a little things thread. Not a bad way to start your Monday :) Isn't the point with Icelandic weather that you only have to wait 15 minutes until it changes? ;)
|

Ten Bulls
Sons of Olsagard
8
|
Posted - 2011.11.21 12:32:00 -
[996] - Quote
In the invention windows, set default values to previous values used.
|

Ryans Revenge
V0LTA VOLTA Corp
10
|
Posted - 2011.11.21 12:37:00 -
[997] - Quote
- Pilgrim to get 75m3 bandwidth. It costs 12x more then a vexor and get's less drones. Would actually make it a worthwhile solo boat then.
- Deliver All button for invention jobs so you don't have to click through 10 jobs doing the same thing over and over!
|

Ryans Revenge
V0LTA VOLTA Corp
10
|
Posted - 2011.11.21 12:39:00 -
[998] - Quote
Ten Bulls wrote:In the invention windows, set default values to previous values used.
Or even better. Allow the installation of multiple jobs at once. |

Kata Amentis
Re-Awakened Technologies Inc
10
|
Posted - 2011.11.21 12:51:00 -
[999] - Quote
Have some way of seeing the who the setter is, the setter's notes and timestamp on a standings relationship when you show info on an entity (pilot, corp, alliance whatever). A tooltip would do. From a corp member's pov it'd be handy to know that this red is a active hostile threat like 'pirates' , this other red is a band of thieves and this one over here we just don't like their faces . The guys that set the standings might want more, but I don't think that'd be a little thing...
Have a "current wars" tab on the show info for alliances and corps, the corp info should show their alliance's wars without having to explicitly going to the alliance info. Finding out who is at war with someone by digging through the corp management panels, manually typing in the entity name and whatnot is a real pain. |

wanking monkey girl
Capital Maintenance
6
|
Posted - 2011.11.21 13:07:00 -
[1000] - Quote
1k post snipe |
|

Genghis Kitty
Hello Kitty Online Adventurers
5
|
Posted - 2011.11.21 13:47:00 -
[1001] - Quote
Sorry if anyone has already mentioned this but it's a very long thread.
Can you please make the Planetary Interaction "routing" window resizeable?
Often I can't see whether something says "Incoming", "Outgoing" or "Transitioning".
Just that it makes a dull and laborious thing just a little more dull and laborious! Thanks!
Dyslexics of the world untie! |

Hermitian Conjugate
The Lagrangian Mechanics Intrepid Crossing
4
|
Posted - 2011.11.21 13:50:00 -
[1002] - Quote
Either being able to toggle the d-scan range input from km to AU, or having it only enter as km but have a little box that converts it to AU would be wonderful.
Thanks,
-Herm |

Raneru
Euphoria Released 0ccupational Hazzard
30
|
Posted - 2011.11.21 13:53:00 -
[1003] - Quote
Bloodpetal wrote:Here's a little feature ...When you get webified, instead of your top speed showing "max" nerfed speed with blue bars, can you show a RED speedometer to show that our top speed is getting reduced and it makes it very clear we're being webbed and how much rather than thinking we're going full speed : SAMPLE IMAGE OF RED SPEEDO!
Adding to this, colour changes for mwd active, ab active and in warp would be nice.
|

OOooole
18
|
Posted - 2011.11.21 14:58:00 -
[1004] - Quote
fix contacts list remove skill DED connections boost black ops
bye bye maybe i com back whe we boost black ops Account Expires 18 January 2012 - 1:38 pm (in 4 days) |

wanking monkey girl
Capital Maintenance
20
|
Posted - 2011.11.21 15:33:00 -
[1005] - Quote
OOooole wrote:fix contacts list remove skill DED connections boost black ops
add remove 0.0 local |

Anvil44
Independent Traders and Builders MPA
58
|
Posted - 2011.11.21 15:43:00 -
[1006] - Quote
Another vote for 'Stack All' button in any windows that show items. (Positive this must be in here but the whole thread is too big to go through). I may not like you or your point of view but you have a right to voice it. |

Xavier duLac
Volition Cult The Volition Cult
30
|
Posted - 2011.11.21 15:50:00 -
[1007] - Quote
In the courier contracts window, can you add the Region name to the destination column please?
Wil make identifying where contracts are going to very much easier.
Thanks. |

Geoscape
Blue Republic RvB - BLUE Republic
13
|
Posted - 2011.11.21 15:57:00 -
[1008] - Quote
While probing, it would be nice if i could tag signature IDs or otherwise mark them as important. |

Dr Halberstam
Nine Eyes Medical
13
|
Posted - 2011.11.21 15:58:00 -
[1009] - Quote
Expanding on the whole booster revamp issue (and soz if it has been mentioned before):
- Please make gases (myko, cyto, and w-space) compressable in a Rorqual, and while we are at it:
- please make it possible to store gases in Ore bays
They could be called "pressurized somethingorother" or "liquefied thisandthat", with a picture of, say, some sort of tank with a colored indicator.
Doing so would only need the addition / creation of a couple dozen relevant blueprints and items, and would enhance greatly the flow of booster gases between regions, thus likely stimulating their trade and the booster industry in general
As things are now, exporting gas from 0.0 is not very feasible given the enormous amount of cargo volume needed for a meaningful batch of gas - whereas improved and strong booster production needs gases from all over the galaxy brought to the same place
Right now the only way to reasonably move them is by reacting them into pures, which is not something one can expect a non-interested 0.0 sov holder (the would-be exporter) to do |

Cloora
APEX Unlimited APEX Conglomerate
65
|
Posted - 2011.11.21 17:31:00 -
[1010] - Quote
Having the Open Container command mappable so I can loot mission with my noctis MUCH easier. The Loot all button might help I'm not sure yet.
Better drone command window and mappable commands. I want to be able to launch a group of drones with a mapped hot key and then use the current hot keys to command an attack and then pull them back.
Also the window should always expand to show the current drones out in space and thier hitpoints. I HATE HATE HATE having make and extra click just to expand the list so I can see the most important drones, the one out in space.
This will help people that multibox in PvP greatly.
Also PLEASE add when Fleet notifications and Broadcasts they appear in a box just below the combat log box that is in the cetner of the screen. Fleet broadcasts can be more important then combat log entries so that would be nice. While you are at it, make those boxes able to be moved to a location where you want them and then lock them to stay.
Oh that reminds me. Why is it when I pin a window it can still move? When it is pinned it should be PINNED!
On Sisi right now the windows are moving all over the place (again). CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
|
|

Acac Sunflyier
Burning Star L.L.C.
90
|
Posted - 2011.11.21 18:28:00 -
[1011] - Quote
I think it is a little too hard to group weapons. I would like to do it when fitting the ship while docked. Then I only have to drag and drop ammo once. The problem is, while docked and trying to load ammo, you have to switch between widows. This can be a nightmare when you have the market, your character sheet, your mailbox, some mails, you skill queue, your fitting windows, and the cargo hold open. So please, let us group weapons in the fitting window so we can switch windows once.
The only way to do it now, is to un-dock and stack it up. If you're in null sec being camped and want to un-dock to fight, you're in trouble. If you're like me, in Jita, wanting to have your guns grouped before you warp, you want them grouped so you don't group them before you warp and get ganked by the police and the players. Please look at this |

Acac Sunflyier
Burning Star L.L.C.
90
|
Posted - 2011.11.21 18:29:00 -
[1012] - Quote
wanking monkey girl wrote:OOooole wrote:fix contacts list remove skill DED connections boost black ops
add remove 0.0 local
Add the option to pay for local to exist. |

Bienator II
madmen of the skies
616
|
Posted - 2011.11.21 18:31:00 -
[1013] - Quote
LP store. Redo the UI. It is slow and annoying to use. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Tamiya Sarossa
Hedion University Amarr Empire
167
|
Posted - 2011.11.21 18:40:00 -
[1014] - Quote
Reading through this thread making the D-scanner use AU's has been mentioned several times.
Don't do this, instead give us an option to switch between AU's and KMs. There are many uses for the directional scanner that depend on the kilometer function - removing precision is always bad. |

Raid'En
Apprentice Innovations
173
|
Posted - 2011.11.21 19:14:00 -
[1015] - Quote
i want the log to show me things from previous grid. log have no use currently outside combat situation.
i can't know when i left previous system for example
or here, why when coming back from afk, my freighter was half shield while my cargo is empty, and gankers had no reasons to attack if the log from before was still here, i would know who attacked me, where, and with what. but here, the only thing i see is the red thing on my shield, and the autopilot saying he warped. (i think it's some smartbombing guy who played around, but can't know at all without the log) i don't even me on which system it happened. |

Tailn
The Independent Legion of Wookies TOHA Conglomerate
3
|
Posted - 2011.11.21 19:18:00 -
[1016] - Quote
Separate out the people and places search string with a minimised search type option (click the little down arrow for selection) no graphics just a little text box all on its own and pop up scalable results if you choose (click button/press enter) other wise just show top result.
Type in a value and auto finish closest match as you type make the top selection active (right click show info, set destination etc.)
99% of the time I either want search for a one off lookup or I want to use my current lists, and keeping 1/3 of my screen taken up just to carry out a set destination auto pilot is a pain. |

Ilarra
GoonWaffe Goonswarm Federation
21
|
Posted - 2011.11.21 19:22:00 -
[1017] - Quote
Here's a couple of quick ones related to the fleet window and/or fleet bonuses:
- Add highlighting to the heirarchical fleet view so I can tell at a glance which wing/squad I am in. - Add additional information to the "fleet skills" column in the "show fleet composition" menu so I can tell what bonuses each pilot is capable of applying, or at least include a menu option that indicates if each pilot has a mindlink plugged in and if so, which one. - Alternately, allow me to right click on the "green checkmark" to determine which and to what extent I am receiving bonuses and from which level of fleet organization (e.g., 18% shield resist, 15% sig radius reduction, 37.5% capacitor recharge) |

Rhavas
The Corporation of Noble Sentiments Sleeper Social Club
55
|
Posted - 2011.11.21 20:25:00 -
[1018] - Quote
So many awesome ideas. Here's my contribution to the list and to Blog Banter #30
Blog Banter 30 Entry
TLDR:
- Reduce GCC to 5 minutes
- Improve Drone UI
- Improve D-Scan UI
- Dynamic System status
Also, while not in the blog post - dear god please make the compose/send interface on Eve Gate work with Android and iPad. |

Logix42
Midnight Elites Echelon Rising
23
|
Posted - 2011.11.21 20:31:00 -
[1019] - Quote
Fix "stack all" bug in cargo containers in space that yields the error "not enough room" Accelerate your particles out of my system immediately! |

Ravcharas
GREY COUNCIL Nulli Secunda
123
|
Posted - 2011.11.21 21:50:00 -
[1020] - Quote
Here's a forum little thing;
I speak neither German nor Russian. If I could check two boxes somewhere and automagically filter away all posts in those sub-sections it would be alot easier to dev-stalk. |
|

Z0cha
Tashi Delek Construction
2
|
Posted - 2011.11.21 22:35:00 -
[1021] - Quote
Mine repeatedly hotkey for mining drones please |

Alara IonStorm
1777
|
Posted - 2011.11.21 23:07:00 -
[1022] - Quote
Make Shuttle Models Smaller.
They are bigger then some Frigates yet they have less Mass, Less Stats and Less Sig. That space is not even being taken up by empty space as they have very little cargo room. They have what look like Gigantic 1 Man Cockpits too...
Seeing as a Rifter has twice the Sig Rad it would be nice if it were actually bigger then a Gallente Shuttle. Shrinking there Model to match there Sig Rad and mass would really help with immersion.
|

Arkady Sadik
Gradient Electus Matari
577
|
Posted - 2011.11.21 23:26:00 -
[1023] - Quote
Aaand another one:
Make it configurable whether you receive a notice for corp hangar rental bills. It's horribly annoying. :-P |

StukaBee
GoonWaffe Goonswarm Federation
76
|
Posted - 2011.11.21 23:29:00 -
[1024] - Quote
Alara IonStorm wrote:Make Shuttle Models Smaller.
Ohhh, if we're doing ship model resizing can we sort out the 'carriers barely any bigger than battleships' and 'supercarriers barely any bigger than carriers' issue?
(this may have been already covered but ell oh ell 52 page thread I aint reading all those words) |

Stellatus
Red Federation RvB - RED Federation
3
|
Posted - 2011.11.22 00:16:00 -
[1025] - Quote
Chance of compound extraction when mining ore. The rarer the ore, the better compound and compound extraction chance.
Gives high sec miners a chance at rarer minerals. |

Louis deGuerre
The Dark Tribe Against ALL Authorities
231
|
Posted - 2011.11.22 00:25:00 -
[1026] - Quote
If I can ask for one thing...
Bounty System
Pay to get kill rights contract from concord for a limited time One char issue only Exponential increase in contract fee for more contracts Or whatever mechanicsm...
This will save much grief and prevent me from having to wardec a whole corp to grief the bastard I want. Also prevent corp/alliance hopping to escape me.
No place should be save in EVE...for a price.
You know I'm right  FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

Chelone
Outside The Asylum
18
|
Posted - 2011.11.22 01:15:00 -
[1027] - Quote
The ability to add new quantity to an existing market order, and/or merge same-item market orders at the same station & price.
and how about a big thing I've said for the past half-decade:
Have a special "large fleet battle" server/client communication mode which is enabled when a system goes above a certain number of people. Does fleet member #153 really need to know that fleet member #542 is shooting fleet member #821 with iron ammo? No. That kind of unnecessary communication multiplies geometrically to make large fleet battles unmanageable.
The "time dilation" solution is bogus. It doesn't fix anything. Fix the problem by streamlining the system, only tell each client what it needs to know until the large fleet battle is resolved. |

Tightass Trixie
Burning Skull Syndicate Viro Mors Non Est
4
|
Posted - 2011.11.22 03:07:00 -
[1028] - Quote
i didn't read all the pages, apologies in advance
My little annoyance is related to how margin trading and orders escrow and the (additional isk to cover) is displayed for those players who use margin trading to place both individual and corp buy orders.
Right now the orders window shows total in escrow, but makes no distinction between the orders placed for the corp, and the orders placed for the individual. It becomes a math headache to understand how much exposure you've got to the individual wallet vs. the corp wallet.
Similarly, the "isk needed to cover" also sums isk between the individual and corp wallet.
My Recommendation: Rearrange the UI a bit for that tab content and sum the the orders activity for individual and corp separately. Same details are nice, but one buy/sell orders for individual (with details for margin trading skill), and one buy/sell orders for corp (the ones that you control).
Would make my day easier :) |

Ten Bulls
Sons of Olsagard
78
|
Posted - 2011.11.22 04:18:00 -
[1029] - Quote
Ryans Revenge wrote:Ten Bulls wrote:In the invention windows, set default values to previous values used.
Or even better. Allow the installation of multiple jobs at once.
Or at least when you have to queue a job for the 100th time stop with the WARNING box dialog about having to wait. |

Fon Win
Win-Star Corp
32
|
Posted - 2011.11.22 05:03:00 -
[1030] - Quote
Drones: What exactly are their stats after my skills/ship modifiers are applied.
and do gang warfare/leader ship skills effect drones? |
|

XY Zed
28
|
Posted - 2011.11.22 06:53:00 -
[1031] - Quote
Ability to sort small, medium, and large wrecks from the overview
Also the ability for PI processors to just automatically process whatever material we have, at least for T1. Sometimes, I just want like 1.5 processors. |

Crazy Vania
Agony Unleashed Agony Empire
12
|
Posted - 2011.11.22 08:02:00 -
[1032] - Quote
=====
1 Little thing that could be fixed easily:
In fleets, when fleet-members are more than 150km apart, they are able to warp to each others, but not to align to each others ( you receive an error message )
Since you can align someone by starting and then aborting the warp, this is just an annoyance more than game mechanics.
=> Please make it so I am able to align to fleet members in the same system.
===== |

Anthony Lakehurst
DARK ADAMA
1
|
Posted - 2011.11.22 08:42:00 -
[1033] - Quote
Removed |

Magic Crisp
Amarrian Micro Devices Silent Infinity
20
|
Posted - 2011.11.22 10:33:00 -
[1034] - Quote
I keep it coming:
- Corp/alliance based skill certificates. If corps and alliances can define certificates and check which members qualify for them it turns out a lot easier to judge the capabilities of the members'. I wonder, how many guardian/BS/whatever pilots I have... - A batch job install feature would be indeed nice. - Turn cigars/tobacco and prostitutes into consumables, working like boosters :) - T2 fighters - Make on option for fleet/wing/squad commanders to align subordinates - Allow jumping a fleet at distance on bookmarks (also used to work prior to incarna) - Why does the ragnarock need launcher hardpoint capparts when it doesn't have any launcher hardpoints? Fix inconsistencies please - Alliance hangars - POS redesign where labs/assembly arrays can take mats from CHAs. Would be easier for a lot of us. Right now it's the most easier to move 1200 copies from one lab to another for inventions, i'm pretty sure your cluster loves this, but we hate it. - Character online notifications (watchlist event) should be rclickable for a menu, like send message, invite to conversation, etc. |

myFORUMalt alts
Science and Trade Institute Caldari State
54
|
Posted - 2011.11.22 11:29:00 -
[1035] - Quote
Overhaul drones, 1. Allow me to assign targets in an order, or ship type precendence so they will continue to attack when their first target is destroyed 2. Give me modules, rigs, or implants to increase drone damage of both fighters and combat drones ( i know sentries already have a rig) 3. Allow me to see which drones are damages in my drone bay 4. Let me see stats on drone damage when i press info on them 5. Make drone boats exclusively for drones and not for hybrid guns, then make drones competitive with other weapon systems
Allow me to change picture size in my local window so i can see like 50 people, not a max of 26 anymore
Allow me to see max range of missiles. I hate it when a torpedo has a range of 38 on eft and im at like 36 in eve and the torpedo doesnt explode and do damage
Yes, I complain about things I don't like. |

Sparkard Achase
Mothra inc
2
|
Posted - 2011.11.22 12:17:00 -
[1036] - Quote
-> A pop-up menu after right clicking any item in lp shop with "view market details" and/or "find in contracts" option would be just great.
It's annoying as hell to search for each and every item separately in market to buy everything i need to claim a reward or just check the prices, or to type it in contracts in order to check if that reward is a good investment. |

cBOLTSON
Star Frontiers Ignore This.
31
|
Posted - 2011.11.22 12:20:00 -
[1037] - Quote
As Chribba and others have said....
Black Ops Battleships need some work. Namely increased Jump / Bridge range and mabye even a look at other roles, mabye give then racial EWAR? However an increase in LY range would be a good start. Also reduce fuel consumption (Or Increase fuel bay capacity on Black Ops) |

Pirmasis Sparagas
Final Fortress Happy Tree Fiends
2
|
Posted - 2011.11.22 13:41:00 -
[1038] - Quote
CCP Punkturis wrote:Pirmasis Sparagas wrote:Very cool stuff - bravo!
hm... I don't know where to say... maybe here. I would realy like one minor tweak.
When you look at ships info box in skills tab, you see what skills you already got trained and what not. Now after this blog we will see that in individual skill info box too - whats nice! But do you know what I realy wanted? When you are in ships info recommendation tab (where are certificates listed for that particular ship), you can't see what certificates you have leardned, and what don't. It whould realy help if you could look that information.
From my post we have one week until full winter expantion release. But it's very minor fix. Can you make it until expantion? How long does it take to fix it?
It's a chalange! :) Hey! no feature creeping right before release!  I recommend you suggest this in the "little things" thread that Soundwave is running and I liked in an earlier post.
|

Mallak Azaria
Dominus Nex Angelus
71
|
Posted - 2011.11.22 14:01:00 -
[1039] - Quote
My peeny. It's been too small for too long & deserves a buff. |

Admiral Rufus
Doctrine. FEARLESS.
20
|
Posted - 2011.11.22 14:23:00 -
[1040] - Quote
Allow for remote control of skill queues on all characters on 1 account,
This would allow you to train an alt character into that skill you need quickly when another character on the same account is training rather than having to log off, log back on the training character, pause its skill queue, log off, log back on the alt, train its skill (might even be a 5 minute skill you just need), log off, log back on the main, start it training again, log off, log back on the alt and use it
Its annoying |
|

NorthCrossroad
EVE University Ivy League
27
|
Posted - 2011.11.22 15:05:00 -
[1041] - Quote
1. Create a quick-search edit in skill queue window to allow looking for skills if you don't remember the exact skill name or group that the skill belongs to.
2. On opening search tab in Market window search editbox should have the focus and cursor to allow entering search without a need for another Tab press.
3. When creating a remote buy order while docked the small window in which one should enter the station name where the order will be should have default focus, so no need in additional mouse click to enter the field.
4. Add hotkeys to launch drone groups. For at least 5 of them. Like Ctrl+Shift+1 (to 5). Ungrouped drones cannot be launched by shortcuts.
5. Create separate small search for people and places which doesn't require the whole window to be opened. Also same might be done with market window search.
North |

Danica Duan
Kronos TEchnologies
11
|
Posted - 2011.11.22 15:44:00 -
[1042] - Quote
A spot in the character sheet (or a button maybe) where we can view our old character portrait. |

Lilli Tane
EVE University Ivy League
4
|
Posted - 2011.11.22 17:43:00 -
[1043] - Quote
This should be simple to implement. Wallet There is an option to make it blink on value changes, but this option is for all wallets So if I have a personal and a corp wallet, I can ether set it to blink if any of them changes or to not blink at all. IGÇÖd like to be able to have my personal wallet blink on changes but not have the corp wallet make my own blink. Some might prefer the other way around. In short. Separated settings for corp and personal wallet
|

NorthCrossroad
EVE University Ivy League
27
|
Posted - 2011.11.22 17:57:00 -
[1044] - Quote
1. In space popup menu improvement: left clicking on a Belt/Planet/Gate automatically warps you to 0 (to default warp range maybe). So no need to wait to open another submenu to do a job that you'll do 90% of the time.
2. If drones are launched from expanded group - drone group in space should also be expanded by default.
3. Show HP of drones that are docked in ship.
North |

Kelduum Revaan
EVE University Ivy League
1756
|
Posted - 2011.11.22 18:41:00 -
[1045] - Quote
Here's some simple ones:
Adjust corp roles so that you don't need 'Factory Manager' to install corp jobs - just the 'Rent Factory Slot' or 'Rent Research Slot' roles, which would then allow you to deliver your own stuff.
At present, to do anything like that you need the Factory Manager role, which allow you to cancel other people's jobs - rather dangerous.
--
Change the people and places search box to search for everything (systems, corps, people, etc), and remove the dropdown menu.
--
Add a unique identifier to the AccountStatus API results - the UID for an account used to be the actual AccountID for the account, but now with the new API keys, there is no unique identifier. It doesn't have to be the AccountID again, it can be a unique hash based on that. Kelduum Revaan CEO, EVE University
Candidate,-áCSM7 |

Mashie Saldana
Veto. Veto Corp
426
|
Posted - 2011.11.22 20:27:00 -
[1046] - Quote
Please add hangar view to the asset list so we can unstack/stack/repackage items as well as open containers in a userfriendly way.
Let us change implants without pausing the skillqueue.
Make the damage control passive.
Let us group all active modules, not only turrets and missiles.
Add ewar icons to it's own column in the overview and not randomly on top of everything else and also let us sort overview by ewar.
Move the fleet broadcast buttons to the overview selection screen.
Please let us move any information about AUR to the NeX store interface, we don't want it in the wallet nor wallet tool tip.
Give us an AUR donate button in the NeX store so those that don't want to get involved in AUR easily can have it removed from their accounts.
In the new character 3D preview, have the characters walk and not stand still.
Give us active heatsinks to place in any slot that will counter the heat generation in that rack a lot better then an offline mod at the cost of CPU/PG and cap usage. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Jeb Hataska
EVE University Ivy League
5
|
Posted - 2011.11.22 20:29:00 -
[1047] - Quote
Salpun wrote:Easier way to tell if you are warp bubbled, scammed or any other effect on your ship. Right click the effect icon to target or view who is doing it to you. Also, separate options for what appears in the combat log and what is flashed in the text box in the middle of the screen. I want to see how well my guns/drones are hitting in the combat log, but save the text box for important stuff, like being warp scrambled, how far out of drone control range my enemies are, etc. Right now during combat the notifications flash on my screen so quickly I can't read any of them, so I want to disable some of them without removing them from the combat log.
The drone AI. When I command my drones to attack a target, they should not switch to a different target until the current one is dead or out of control range.
The drone window seems awkward to me. Have you considered putting launched drones in a separate window, similar to the fleet watch list? I always want to see whether my drones are taking damage, but my Dominix's drone window is too bulky if I have all drone groups expanded, so I spend lots of time expanding and collapsing as I launch and recall groups of drones. Also I want to have my launched drones appear near some part of the screen I watch a lot--my HUD or my targets--so that I notice if they take damage, but I don't need to see my drones in the drone bay, so I'd choose to put them in the bottom corner of my screen if it was a separate window.
Finally, consider giving some hint at what damage type my ship is taking, to improve the new player experience. It broke immersion for me as a new player to have to Google to find out that Serpentis do kinetic/thermal damage, etc., after the tutorial told me I should pay attention to my resistances. If you don't want to make it as easy as breaking down damage by type in the combat log, perhaps there's something more vague that would work. Some ideas I had:
- The combat log could tell what type of ammo an NPC hit me with, and it's up to me to look up what kind of damage that ammo does.
- Right by my shield/armor percentage, it could tell me which of the four damage types I have been affected by most (taking my resistances into account) in the last 30 seconds.
- The shield/armor/structure alarms could be paired with some sort of RP warning in the combat log ("Your armor is overheating!" for thermal, "Concussive forces are straining your armor integrity!" for kinetic, etc.) based on what damage type I've been most affected by in the last 30 seconds (taking my resistances into account). This would tell me what resistance I could try boosting before I come back to attempt the encounter again.
- [edit] Easiest, and maybe best, of all: Add a short note to the end of the Show Info on NPC factions, e.g. "Serpentis forces usually deal kinetic and thermal damage." It's just a hint for new players after all--they will look at damage tables online later.
|

Irdalth Delrar
EVE University Ivy League
33
|
Posted - 2011.11.22 20:52:00 -
[1048] - Quote
I'd like to see a unique identifier added to the API that shows what account its linked to. I can understand not wanting to give out the userID like with the old API system, but with no unique identifier, figuring out if someone gives a new API for their current account or an alt account can get complicated. |

Arkady Sadik
Gradient Electus Matari
577
|
Posted - 2011.11.22 21:18:00 -
[1049] - Quote
And more:
When my corp contracts an item to me, and I have the contracting role, the leftmost button at the bottom is "delete". Usually, the leftmost button is "accept". I constantly delete contracts instead of accepting them. :-) |

Elise Masutra
Tleilex Manufacturing
3
|
Posted - 2011.11.22 22:04:00 -
[1050] - Quote
You know what would be really cool: If I could could lock my windows when I pin them (post 29th). |
|

Arkady Sadik
Gradient Electus Matari
577
|
Posted - 2011.11.22 22:07:00 -
[1051] - Quote
In the "Edit Member Details" interface, it would be tremendously useful if the roles for the "hangar access" (and "wallet division" access) would display the actual names, that'd be awesome.
Having a separate category for "Hangar Access (Starbase)" would be great, too. Having to give someone access to all offices just so he can use the POS hangars is annoying. |

Dierdra Vaal
Veto. Veto Corp
111
|
Posted - 2011.11.22 22:09:00 -
[1052] - Quote
Allow players to categorise or label market orders in some way, and allow filtering on those categories/labels.
Bonus points if we can make boolean label filter expressions (for example: a filter for all market orders with the label 'JITA' AND the label 'ammunition').
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |

Mr Bill Bravor
State War Academy Caldari State
9
|
Posted - 2011.11.22 23:12:00 -
[1053] - Quote
Allow us to completely remove the translucent quality of windows. The setting we have now doesn't work on the overview. When we get the space colors I think it will be a problem recognizing the color coding on the overview.
Allow three active skill ques.
Have all setting for windows, market, overview to be seperate per character.
|

Desert Ice78
Gryphon River Industries
82
|
Posted - 2011.11.22 23:22:00 -
[1054] - Quote
Pop-up icon (you can even make it flash!!) over your hud any time someone is warp scrambling/ ECM'ing/ TP'ing you. Different colors for for each one, and perhaps a target back function as well.
Please.....(for Crucible!!!) I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Lolmer
Yahoo Inc Caffeine Nicotine and Hate
21
|
Posted - 2011.11.22 23:22:00 -
[1055] - Quote
Peter Powers wrote:preselection of product/research queues i find it quite annoying that in industry/research jobs you have to do the installation process over and over again, if there is a free queue at the station that im in then that one should be pre-selected.
same is when im on the mobile lab on a pos, then i want the queues of that lab pre-selected.
module activation grouping i'd like to be able to group certain modules for activation - not the gungrouping kind of way, just so that when for example i jump to a system i can press a button / key for my 'tanking' group that will enable all the stuff i put in there (resistance mods and such) or when i launch my 'tackle' group, it will simply activate the weber and scram module in the tackle group. Yes to the above, but not to this:
Peter Powers wrote: market change timer currently if i put something up on the market, and someone (and that happens 8 out of 10 cases) undercuts me right away, i want to be able to instantly lower the price, being required to wait several minutes is very very anoying. Also helps when someone accidentally the wrong price.
|

Abdiel Kavash
Paladin Order Fidelas Constans
386
|
Posted - 2011.11.23 00:04:00 -
[1056] - Quote
Get rid of modal windows (channel MotD editing, bookmark creation, various warnings, ...).
Make things that behave like a window into an actual window I can move, resize, or hide (system info, autopilot route, PI, ...). |

Lolmer
Yahoo Inc Caffeine Nicotine and Hate
21
|
Posted - 2011.11.23 00:23:00 -
[1057] - Quote
zahngold wrote:I want the 'Golden' retriever returned. I know it was a bug but it was one of the rare 'good' bugs.
A faction Hulk, perhaps? ;) |

Caghji
Science and Trade Institute Caldari State
6
|
Posted - 2011.11.23 01:48:00 -
[1058] - Quote
At the moment there seems to be a confused game mechanic about Freighter Containers - would be good to get it sorted out
ATM if a go to a POS hanger with a freighter with freighter containers in my cargo hold I can open the freighter container and take items out of the container and place in the POS hanger division from my cargo hold
However I can not do the reverse - that is take items from the POS hanger and place in the freighter container in my cargo hold which to me seems a bit contradictory.
An example of this is when I jump out to my miners with supplies for them - the containers allowed me to drop the supplies in the hanger division but I am unable to pick up the miners compressed ores on th ereturn out trip
Either the containers should be completly sealed and only accessable in stations or should be able to be open and items moved both ways.
I would hope for the latter
Home -+ EVE Forums -+ EVE Technology and Research Center -+ Features & Ideas Discussion -+ Freighter Containers |

Bayushi Tamago
Tribuo Quod Victum The AirShip Pirates
29
|
Posted - 2011.11.23 04:45:00 -
[1059] - Quote
I know it's too late for this patch, but perhaps for next patch, (have option to) remove aurum display from wallet completely (unless there is a balance). Most people I know have no NEX stuff, and abhor MTs, so we don't really want to see that currency anywhere near eve, especially after the MTs crisis in June. |

Bearilian
Man Eating Bears
100
|
Posted - 2011.11.23 11:32:00 -
[1060] - Quote
if you get to this...
-Allow the stacking(grouping) of all modules of the same name. (the same way turret stacking works)
-show the health of the drones while they are in the drone bay. (to keep track of which ones are injured without having to play the guessing game)
sorry if this was mentioned a dozen pages ago... |
|

Rek Seven
Probe Patrol Project Wildfire
214
|
Posted - 2011.11.23 12:08:00 -
[1061] - Quote
My little gripes:
In wormholes, there is an invisible GÇ£deadspace signatureGÇ¥ that can decloak you. This should simply not exist or it should be moved to zero on the WH.
After DT all the ID of cosmic anomalies/signatures change. All sig IDGÇÖs should stay until the site despawns.
The directional scan range setting should be a drop-down box with preset AU ranges.
Fleet members should be able to see the location of cloaked fleet members. Maybe a new broadcast button should be added.
When zoomed out, an icon should be used to show where your ship is and the direction itGÇÖs going.
We should be able to lock our camera to always face ahead of our ship.
All e-war should work against NPCGÇÖs, not just ecm.
Range of missiles should be calculated instead of the player having to use a calculator.
There should be a snap-to option for the curser
It is not clear enough when you are being attacked using e-war.
In addition to being able to drag and drop items/pilots into chat, we should be able to right click > copy ANYTHING that has a hyperlink so we can paste it into chat or wherever.
The angle of the directional scan should be displayed on screen |

Bayushi Tamago
Tribuo Quod Victum The AirShip Pirates
29
|
Posted - 2011.11.23 14:01:00 -
[1062] - Quote
Bearilian wrote:if you get to this...
-Allow the stacking of all modules of the same name. (the same way turret stacking works)
-show the health of the drones while they are in the drone bay. (to keep track of which ones are injured without having to play the guessing game)
sorry if this was mentioned a dozen pages ago...
I assume by 'stacking' you mean grouping on the in space hud since you can stack packaged stuff in hangars.
Rek Seven wrote:My little gripes:  In wormholes, there is an invisible GÇ£deadspace signatureGÇ¥ that can decloak you. This should simply not exist or it should be moved to zero on the WH.  After DT all the ID of cosmic anomalies/signatures change. All sig IDGÇÖs should stay until the site despawns.  The directional scan range setting should be a drop-down box with preset AU ranges.  Fleet members should be able to see the location of cloaked fleet members. Maybe a new broadcast button should be added.  When zoomed out, an icon should be used to show where your ship is and the direction itGÇÖs going.  We should be able to lock our camera to always face ahead of our ship.  All e-war should work against NPCGÇÖs, not just ecm.  Range of missiles should be calculated instead of the player having to use a calculator.  There should be a snap-to option for the curser  It is not clear enough when you are being attacked using e-war.  In addition to being able to drag and drop items/pilots into chat, we should be able to right click > copy ANYTHING that has a hyperlink so we can paste it into chat or wherever.  The angel of the directional scan should be displayed on screen
They might have anchored WHs in a previous patch, I remember talk of it, but I don't know if it actually got implemented, but before that you could bump them off the sig to make residents lives a pain. AFAIK, the only thing non-tangible thing you can warp to in game is a bookmark, but things like anomalies and missions all have beacons as warp to points. The continued existence of the invisible sig marker may be related to the warp code. I'm honeslty not sure, but this is my best guess. If they can remove the sigs though, that would in fact be sweet.
Otherwise, I agree with your points, I used to live in a WH full time and I know how annoying WH guarding is when cloaked and orbiting at like 50k, unable to see where you are or where you're going, and it's frustrating if you accidentally bump into someone who decloaks you. (I'm also a missile user, and it would be nice to know my actual range wtih my missiles before wasting them trying to figure out my range)
I am curious what the snap-to cursor point is about? Like, what is the purpose of it? |

Rek Seven
Probe Patrol Project Wildfire
214
|
Posted - 2011.11.23 14:13:00 -
[1063] - Quote
Bayushi Tamago wrote: I am curious what the snap-to cursor point is about? Like, what is the purpose of it?
By snap-to i mean that when i hover my cursor over and object in space my cursor would stick to it until i drag it away. This would make it easier to manually fly my ship or right-click on an object to use the additions options.
I know that sounds like i just want my hand held but i really don't. I primarily use my mouse to do everything and i never use shortcut keys, so such a feature would make things easier for me. |

Viqer Fell
Sicarius. When Hippos Attack
22
|
Posted - 2011.11.23 14:19:00 -
[1064] - Quote
Here's a brand new "little thing" that you are bringing in with the new winter expansion. This is an opportunity to fix something before you break it :)
https://forums.eveonline.com/default.aspx?g=posts&t=35676
Make sure if Someone pins a window it can be made to stay there else this will become a really irritating gripe for even more people than the current crowd who moan cause they don't even know about the existing functionality
:) |

Carva
Omega Celestial Procurement Omega Consortium Projects
4
|
Posted - 2011.11.23 14:25:00 -
[1065] - Quote
For those of us with multiple monitors, It would be nice to have the ability to offset the character creation screen and log in screen. It is very difficult to create a character with half on each monitor. The offset doesn't work well in CQ either ,when zoomed out its not offset at all but I don't go into CQ anyways so no big deal, but if your gonna mess with it you could fix that too. |

Vincent Gaines
245
|
Posted - 2011.11.23 14:49:00 -
[1066] - Quote
Rek Seven wrote: Fleet members should be able to see the location of cloaked fleet members.
YES, THIS.
Oh my how I would love to see the other bombers when we're setting up a run.
+1 to you good sir. |

Gemhadarr
Phi Sigma Chi
4
|
Posted - 2011.11.23 15:29:00 -
[1067] - Quote
I apologise in advance if this has come up alreday but I cannot sift through 52 pages of (mostly amazing) ideas to see if this has been mentioned.:
Can we give the option or make it default for the gate icon (IC in overview column) for the next gate in destination/waypoint when autopilot is selected to be a different/bolder/brighter colour than the current yellow one that is hard to see and easily mistakeable?
I know there are ways to tell what the next destination is, however, to be quick about it e.g. to beat autopilot by hovering over the gate icon, click the icon and then select (or key) warp to ZERO etc. it helps to see the next gate glaring at you.
Otherwise all the little things coming this winter look great o/ |

Alvin Starr
InterSun Freelance Moon Warriors
3
|
Posted - 2011.11.23 15:31:00 -
[1068] - Quote
Teh ability to run the game in full screen mode with multiple monitors, without losing the use of both.
I play on a laptop with a second monitor. If I play in full screen mode I lose both screens. If I play in windowed mode it doesn't properly dislpay the game on whichever screen I put it on due to the framing of the window.
Yes, it would be great to pull out GUI elements onto a second screen etc, but at least can we have basic multiple display support that works properly?
Customisable keyboard shortcuts to including mouse button support.
Visible/audible alarms when stuff happens to you in combat. I know we get an audible when we are being targetted but something to indicate we are being webbed, cap drained, jammed and so on before tryng to jump, cap is exhausted etc would be incredibly useful.
Clicking buttons should close windows as well as open them. Click the Market/Fitting/Character/ Whatever button, do stuff, click it again and it closes. Saves hunting for a tiny 'x' on an cluttered UI. Everything can be air dropped at least once. |

Rellik B00n
Lethal Death Squad
138
|
Posted - 2011.11.23 15:43:00 -
[1069] - Quote
work you are doing is great, please continue.
I dont really know if these count as small but if they dont can you send them to the 'medium'or 'big'teams? 
1. make a workable war mechanic 2. make a workable bounty mehcanic 3, make a workable illegal goods/smuggling mechanic.
now, back to work! /whipsound my war dec solution |

Hustomte
The Scope Gallente Federation
74
|
Posted - 2011.11.23 16:10:00 -
[1070] - Quote
Vincent Gaines wrote:Rek Seven wrote: Fleet members should be able to see the location of cloaked fleet members. YES, THIS. Oh my how I would love to see the other bombers when we're setting up a run. +1 to you good sir.
Spai's are going to love this as well LOL  representing Gëí-àGëí ߦ+ߦ¦ß¦+ߦ¦ß¦¦ß¦¦ in Ghana +¬(GùŦ«¦«¦âGÇó¦â)¦¦ |
|

gfldex
361
|
Posted - 2011.11.23 18:29:00 -
[1071] - Quote
Ctrl-MWUP/MWDOWN zooms in/out to max instantly The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Jack Tronic
borkedLabs
43
|
Posted - 2011.11.23 19:28:00 -
[1072] - Quote
Rek Seven wrote:My little gripes:  In wormholes, there is an invisible GÇ£deadspace signatureGÇ¥ that can decloak you. This should simply not exist or it should be moved to zero on the WH.
It's been bug reported to **** yet always ignored. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1040
|
Posted - 2011.11.23 23:23:00 -
[1073] - Quote
Bring back the "pin windows to lock them down"-feature.
Get |

Abdiel Kavash
Paladin Order Fidelas Constans
386
|
Posted - 2011.11.23 23:29:00 -
[1074] - Quote
There should be an easier way to arrange a consentual fight between two people in high/low sec without CONCORD or security penalties. Currently the only way to do so is to steal from a can (assuming you don't want to drag your entire corp into a wardec).
Proposal:
Right-click a character, Challenge to combat. The other person gets a popup asking to confirm. If he does so, both players can freely attack each other anywhere regardless of security status without any penalties. Either player, if they're not currently aggressed (1 minute gate aggression timer), can then cancel the challenge and the security systems return to working as normal.
Perhaps extend this option to fleets, so that you don't have to do n*m invitations for a staged fleet fight.
Let me just make this really clear for **** who can't read: I am not asking for any change in the current PvP mechanics. Anyone else should still be able to attack the involved parties at will (and be subject to the standard penalties). The only thing I propose is to remove CONCORD response and security status loss when both parties explicitly agree upon it. |

Bearilian
Man Eating Bears
100
|
Posted - 2011.11.24 00:55:00 -
[1075] - Quote
allow the user to have more than one cargo hold on their ship. (I am not asking for more cargo space).
I would like to have a main cargo and a secondary one, so that I can organize what I store in my ship. primarily I would like to have my ammo, scripts and "in flight usefull" items stored sepperately from loot and transport goods.
-i suggest this be added as an option so that the user can create one to two additional cargo holds for their ship.
(if this cannot be added, then i request that the auto organize be disabled (when jumping gates and docking in station). this is an inconvenience beacause usually the ammo i have for the turrets gets put in the middle of my pile of random stuff.) |

Icarus Helia
Fine Goods for Fine Gentlemen
40
|
Posted - 2011.11.24 01:45:00 -
[1076] - Quote
if anyone else mentioned this before please let me know.
Targeted cyno-jamming modules.
I'm sure lots of people are tired of attacking a ship that then simply pops a cyno, and half a dozen carriers jump in to RR it, while it keeps you tackled for fighters - because any ship can fit it (even noob frigs) and there is absolutely no way to stop a ship from opening a cyno.
a simple module with a 10km range and similar fitting requirements to a warp scrambler would be sufficient. can even add cynosural field stabilizer modules too, so that there is a counter to the jamming mod.
this shouldn't really affect fleet fights - too many ships to jam them all - and even if it does - cyno in somewhere else in system - enough of this "surprise giant ships" crap. this could also be a proper supercap nerf for certain situations.... An idea I had to promote small gang, and solo PVP - Targeted Cyno-Jamming Modules.
https://forums.eveonline.com/default.aspx?g=posts&t=45683&find=unread |

Bayushi Tamago
Tribuo Quod Victum The AirShip Pirates
29
|
Posted - 2011.11.24 03:18:00 -
[1077] - Quote
Abdiel Kavash wrote:There should be an easier way to arrange a consentual fight between two people in high/low sec without CONCORD or security penalties. Currently the only way to do so is to steal from a can (assuming you don't want to drag your entire corp into a wardec).
Proposal:
Right-click a character, Challenge to combat. The other person gets a popup asking to confirm. If he does so, both players can freely attack each other anywhere regardless of security status without any penalties. Either player, if they're not currently aggressed (1 minute gate aggression timer), can then cancel the challenge and the security systems return to working as normal.
Perhaps extend this option to fleets, so that you don't have to do n*m invitations for a staged fleet fight.
Let me just make this really clear for **** who can't read: I am not asking for any change in the current PvP mechanics. Anyone else should still be able to attack the involved parties at will (and be subject to the standard penalties). The only thing I propose is to remove CONCORD response and security status loss when both parties explicitly agree upon it.
I assume you would want to make it all e-honourable as well by making it only 1 on 1 or fleet vs fleet as to avoid one sided fights? |

Bearilian
Man Eating Bears
100
|
Posted - 2011.11.24 04:18:00 -
[1078] - Quote
Bayushi Tamago wrote:Abdiel Kavash wrote: Proposal:
Right-click a character, Challenge to combat. The other person gets a popup asking to confirm. If he does so, both players can freely attack each other anywhere regardless of security status without any penalties. Either player, if they're not currently aggressed (1 minute gate aggression timer), can then cancel the challenge and the security systems return to working as normal.
Perhaps extend this option to fleets, so that you don't have to do n*m invitations for a staged fleet fight.
Let me just make this really clear for **** who can't read: I am not asking for any change in the current PvP mechanics. Anyone else should still be able to attack the involved parties at will (and be subject to the standard penalties). The only thing I propose is to remove CONCORD response and security status loss when both parties explicitly agree upon it.
I assume you would want to make it all e-honourable as well by making it only 1 on 1 or fleet vs fleet as to avoid one sided fights?
He stated very cleary that this idea should not affect the pvp mechanics (which i agree with). only allowing an option to engage another target if both consent.
the only issue i could see is having people spam challenge. so just add some sort of block option. |

Bearilian
Man Eating Bears
100
|
Posted - 2011.11.24 05:31:00 -
[1079] - Quote
when all the objectives of a mission are completed, replace "Accepted" with "Completed", or some other way of indicating in your journal that the mission is done. (maybe just a check mark, like when you are in conversation with the agent)
in some missions, you have to kill a wave, and just wait for the next wave to spawn. I would like some indication that the there is nothing left to do.
another tab that should be added, is "drop off location", so you can open the journal, and set destination or dock without having to open the individual missions.
(who else out there likes running more than one mission at a time?) |

ariana ailith
Aribar Conglomerate
45
|
Posted - 2011.11.24 08:26:00 -
[1080] - Quote
Better loot history, kinda like a rollback to the old syttem from last year.
There is no reason why it got changed to what it is now.
Even better would be a mining log of sorts for Orca pilots / Haulers so they (I) can split the ore more easy after an OP. |
|

Xavier duLac
Volition Cult The Volition Cult
30
|
Posted - 2011.11.24 09:41:00 -
[1081] - Quote
Non-unique character names.
EVE Online already has a unique character reference, so a character's name does not really have to be unique.
Having non-unique names would improve immersion and allow players to adopt the name that they really want rather than a bastardisation of it because it's already taken. It would also mean that a player's avatar would become more important for identification because if you have a dozen John Smiths in station, you would need to know what the character that you want to speak to looks like.
Probably not a 'small' one as I'm sure that the name has been used internally for some things, so there'll be some reworking of other areas needed to support this, but I'm sure you guys are more than capable of doing this :) |

ariana ailith
Aribar Conglomerate
45
|
Posted - 2011.11.24 10:20:00 -
[1082] - Quote
Bearilian wrote:allow the user to have more than one cargo hold on their ship. (I am not asking for more cargo space).
I would like to have a main cargo and a secondary one, so that I can organize what I store in my ship. primarily I would like to have my ammo, scripts and "in flight usefull" items stored sepperately from loot and transport goods.
-i suggest this be added as an option so that the user can create one to two additional cargo holds for their ship.
This, but rather than a second hold... It hsould be a a compartment within the current hold. A simple interface with sliders to determine the size of each (upt o 10 compartments) would be easy to add in my opinion. |

Sparkus Volundar
Applied Creations The Fendahlian Collective
14
|
Posted - 2011.11.24 11:22:00 -
[1083] - Quote
Dear CCP Soundwave,
My second post here and I hope it's not too late. Something I forgot about earlier but I think would make many people happy (assuming I am not simply wrong about the mechanic):
- Please, please, please introduce a Notification for when a Corporation applies to join an Alliance.
Just as when individuals apply to Corps, when a Corp applies to an Alliance, delays in processing such applications have the potential to cause disappointment and misunderstanding.
CEOs are familiar with Notifications for applications to their Corps so some would probably think there would be one generated when they apply to an Alliance. It would be excellent if Executor Corp CEOs did indeed get such a Notification.
Regards, Sparks
|

Sturmwolke
150
|
Posted - 2011.11.24 11:59:00 -
[1084] - Quote
More quick additions :
- Better visibility for turrets/missiles critical details (range, dmg etc) with various ammo types. Quick mouse-over would be nice. The current method of right-click show info on weapons in clunky and unwieldy. The same can also be said for several mid slot mods.
- Ability to freely link (NOT group) several different mods for single button/click activation/deactivation. Example, linking all shield hardeners and dmg control together.
- Different alarm sounds for shields, armor and hull. Better yet, provide several samples and let the players mix and match to their taste. Full customization (via player custom sound files) is ideal, though that unecessarily complicates a minor irk.
- Different colored bars for shields/armor if feasible. The better distinction helps logis.
- Low capacitor alarm warning.
- Persistent UNIQUE bracket for your OWN ship. No, the bloody Alt key won't do it - it's a partial solution. I want to be able to know where exactly is my ship in a zoomed out mess at all times. There are too many times I've been asking myself, "where the **** is my ship?", pressed and hold Alt - ah there it is! ..... wait ... why the **** should I even do this? |

Tyson Gallane
FOXH0UND Outer Heaven
2
|
Posted - 2011.11.24 12:35:00 -
[1085] - Quote
Provide "orientation" data on ships along with other details when they arrive on grid. So we don't get ships arriving from warp sideways.
T.
|

Bayushi Tamago
Tribuo Quod Victum The AirShip Pirates
29
|
Posted - 2011.11.24 17:39:00 -
[1086] - Quote
Tyson Gallane wrote:Provide "orientation" data on ships along with other details when they arrive on grid. So we don't get ships arriving from warp sideways.
T.
Oh, but sideways orcas are hilarious!
Content: Maybe add a trade log. There have been many times where I trade some stuff to get melted to someone and they have no idea what I gave them, but it was way too much stuff to bother writing it all down, so they just kind of guessed how much to give back.
It could be a new tab under the log, wallet or journal. |

GSimon
Vanguard Frontiers Intrepid Crossing
3
|
Posted - 2011.11.24 18:13:00 -
[1087] - Quote
Not sure if this was covered already, but:
Quote from "Team Papercuts" forum:
Quote: Awesome job team papercuts!
One small question: will there be any Hot-key and/or Context menu (on the can) for the "LOOT ALL: button?
This is much nicer than "Select all and drag" method, but opening two dozen cans can slow down the client and therefore makes it harder to remain productive.
Keep up the good work! - GSimon
Would it be possible to add context menu and a shortcut for looting the can. If you are within 2,500m from the can, select it and press the shortcut, it would loot the contents.
GSimon
|

Buzzmong
Aliastra Gallente Federation
155
|
Posted - 2011.11.24 20:28:00 -
[1088] - Quote
I suppose this is a little thing in context of the whole game, but station interiors, especially hangers, could do with some more life.
I miss the old Gallente Pleasure Hub interiors, at least they seemed to be a hive of activity rather than the lifeless bays we have now. |

Soxhlet
Seraphim Unlimited
14
|
Posted - 2011.11.24 21:29:00 -
[1089] - Quote
Sequential fleet tagging by the use of keyboard + mouse in the same fashion as warp to, dock, orbit, etc. commands.
Example:
1) hold shift+alt and click something: it gets tag 0. 2) hold shift+ctrl and click something else: it gets tag A. 3) hold shift+ctrl and click something else: it gets tag B. 4) hold shift+alt and click the first thing: it now gets tag 1 instead of tag 0.
Tagging is currently cumbersome and involved with intricate mouse navigation required for the different drop down menus.
Something that sounds like a more complicated fix as well as less useful comes from Here by NiGhTTraX to instead incorporate a popup box enabling any character to be entered. Honestly, either of the suggestions would go a long way towards speeding up the tagging process (thereby allowing the FC to join in combat quicker) however, the sequential KB+mouse is easiest from a player's perspective.
Edit: The features and fixes listed in the winter expansion are a real step forward and represent a significant and positive change towards how I feel you at CCP are reacting to player comments and suggestions. Keep it up, you guys are making a great game even better! |

Bearilian
Man Eating Bears
100
|
Posted - 2011.11.25 01:00:00 -
[1090] - Quote
GSimon wrote: One small question: will there be any Hot-key and/or Context menu (on the can) for the "LOOT ALL: button?
This is much nicer than "Select all and drag" method, but opening two dozen cans can slow down the client and therefore makes it harder to remain productive.
Keep up the good work! - GSimon
Would it be possible to add context menu and a shortcut for looting the can. If you are within 2,500m from the can, select it and press the shortcut, it would loot the contents.
GSimon [/quote]
+1 this would be very handy. my only concern with it is that this "quick loot" button should not be available if the can is not white or blue. make theives go through the trouble of stealing the old fashio way. this would also ballance out the troube of having to race against a pirate to loot your wrecks before they do (cant wait to see what flack i get from pirates for saying this).. |
|

Felstaff Celium
Leeole's Legion
1
|
Posted - 2011.11.25 01:15:00 -
[1091] - Quote
The ability to actually sort your collection of in game notes. Yes, you can create folders for the, but you still have to search the folder for that specific note you wanted. Sorting by name or date would be a great start to this. |

Oberine Noriepa
575
|
Posted - 2011.11.25 07:40:00 -
[1092] - Quote
|

Kmelx
Applied Creations The Fendahlian Collective
21
|
Posted - 2011.11.25 08:40:00 -
[1093] - Quote
Only people with the ability to refuel POS' should receive notifications that the damn things are low on fuel.
Spamming an entire corporation with notifications on the hour every hour, when the majority of people in the corp do not have the ability to refuel the POS is not only unnecessary its incredibly annoying. |

ariana ailith
Aribar Conglomerate
45
|
Posted - 2011.11.25 09:40:00 -
[1094] - Quote
Kmelx wrote:Only people with the ability to refuel POS' should receive notifications that the damn things are low on fuel.
Spamming an entire corporation with notifications on the hour every hour, when the majority of people in the corp do not have the ability to refuel the POS is not only unnecessary its incredibly annoying.
What if the fuel guy is not there for a few days and the rest wont know until it shuts down? Not very nice then either. I would send out notes as is t ofuelers and every 3-6-12 hours to the rest. This still raises awareness yet isn't spammy. |

Glafri
4
|
Posted - 2011.11.25 09:53:00 -
[1095] - Quote
Don't know if this has been mentioned and this thread is too damn big to check so...
Please let us put packaged ships in out ship maintenance bays. Deployments would be so much easier and I want to spend my time fighting not moving ships.
Dropping a ship onto another ship with one of those bays should put it in there, not pop up and tell me it doesn't fit in the cargo bay!
thanks, [insert witty or inspirational comment here] |

killorbekilled TBE
Dare Bears
30
|
Posted - 2011.11.25 10:35:00 -
[1096] - Quote
contacts improvement
https://forums.eveonline.com/default.aspx?g=posts&m=118862#post118862
default zoom make it customizable or just change it please
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=20201 huh? |
|

CCP Soundwave
C C P C C P Alliance
715

|
Posted - 2011.11.25 11:15:00 -
[1097] - Quote
Sorry for the delay, this week turned out to be pretty hectic. I've gone through the entire thing and taken notes :)
I have about two pages of features I think are super high quality, thanks guys :) |
|

FlameGlow
GoonWaffe Goonswarm Federation
48
|
Posted - 2011.11.25 11:29:00 -
[1098] - Quote
Guys, when can we have our faction tower and POS module BPC drops back? http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1496995&page=7#204 It seems they've been gone for two years or so |

Ione Hawke
Imperial Academy Amarr Empire
10
|
Posted - 2011.11.25 11:33:00 -
[1099] - Quote
CCP Soundwave wrote:Sorry for the delay, this week turned out to be pretty hectic. I've gone through the entire thing and taken notes :)
I have about two pages of features I think are super high quality, thanks guys :)
/me chips in his own idea.
Is it possible to make a filter on the overview based on which the overview is dynamically filterd. Basically a textbox sitting at the top and when you starttyping in there it will automagically filter overview based on what you typed: Type 'Bo' => shows all objects/ people whose name contains 'Bo' Type 'Bob' => shows all object / people whose name contains 'Bob'
As 1.1 version of this idea - make it possible to chose between filtering on name and type - so you could enable filtering on type and type 'Battle' => result overview shows battleships and battlecruisers.
This might help a lot in large fleet fights |

Xavier duLac
Volition Cult The Volition Cult
30
|
Posted - 2011.11.25 13:08:00 -
[1100] - Quote
Prison For Banned Characters
Having just listened to the Voices From The Void podcast where Seismic Stan mentioned the 'Free Durrhurrdurr' campaign, the idea struck me that instead of simply banning an account and the user not even being able to sign on, CCP could move the characters on a banned account to a prison cell.
The prison cell would be a form of captains quarters without access to balcony, has no chat (maybe still list 'guests'?) and no Evemail (except perhaps the ability to email GMs/CCP) and no way out.
Players would still be able to log on and see their assets (although do nothing with them) and read evemails (but not respond).
A player's 'employment history' could be updated with 'xyzzy IV penal colony' with the reason for their incarceration listed in brackets, and would help recruiters identify players who have been a bit 'naughty' in the past. For some players this would, I am sure, end up becoming a badge of honour! (e.g. Excessive griefing).
CCP would continue to take players subscriptions, leaving it up to the player to unsub when they are fed up enough, or to stay subbed until either their 'time' is served (e.g. 3-day, 7-day, 30-day bans) or GMs determine that they are innocent of their infraction and they are granted their freedom.
One instance where this would help both CCP and players is when a suspected account hacking has taken place: the account is safe from further harm (nothing can be done by the player with any assets) and gives the player a means to log in and keep updated on the progress of the restoration of their account.
|
|

Lando Tarsadan
Imperial Academy Amarr Empire
10
|
Posted - 2011.11.25 13:13:00 -
[1101] - Quote
I just started using a rorq for compressing. and imho that needs some looking into.
You can start one job at a time. guess thats as designed but terrible many clicks just to start a compression job. once you start job one and want to start job 2 you can sort the 4 lines but all shows availeble (none in use) so you have to guess which one you started the last job at. this is kinda easy for the first 4 jobs as sorting helps you. but once you deliver the first job and want to start a new job with the BP time starts to become an issue. if you dont start the job before the 2nd job you started is completed you get an error stating that the line your about to use is already in use. and you can cancel out and go through all the clicks again after you delivered the 2nd job. and so forth mildly put a pain in the .....
a surjestion would be to either make it so you can see which slot is occupied. maybe reduce the clicks. a compression you will accept all the stuff so its just waste of time to do all those clicks so in general when you select the rorq compression line it should just start the job no need to verify everything all over again.
The top solution would be to mark 4 BPOs select manufacture and it would start all 4 lines if materials are present. without all the clicking. |

Unforgiven Storm
Eternity INC. Goonswarm Federation
101
|
Posted - 2011.11.25 13:13:00 -
[1102] - Quote
CCP Soundwave wrote:Sorry for the delay, this week turned out to be pretty hectic. I've gone through the entire thing and taken notes :)
I have about two pages of features I think are super high quality, thanks guys :)
more small things for your list:
F***, this is really annoying!
Allow us to change chars inside the same account without the need to login again! . . . . . (At least let us save the password! I'm in my home PC and I don't think my wife is a security issue.) End the mandatory stop training before we jump to a clone. . . . . . (I normally forget to start the training again and I lose days before I realize that I'm not training anymore!) End the stop training before I inject an implant. . . . . . (just do these steps behind the scenes using code -> stop training, inject, start training -> simplify our lives)
C'mon, fix this already!
Why, when I'm opening a cyno and have the necessary fuel but separated in small amounts it doesn't allow me to open the cyno until I stack it? Each time I open a can/cargo and I have lots (50+) bookmarks inside, it takes forever to load and show its contents! Allow us to stack items inside a pos or a carrier corporate hangers.
It will help allot if...
CCP makes a new option for drones, were when I warp out they try to return to my ship before I warp CCP adds a reminder popup window for calendar events with a configurable time, with a snooze and ack buttons. CCP allow us to see what items present in the cargo of ship or hanger, are damage, by adding some visual symbol to the icons. CCP allow us to see what drones are present in the drone bay, cargo of ship or hanger that are damage, by adding some visual symbol to the icons.
I will kiss some developer ass if...
CCP allow us to open cans inside a pos or a carrier corporate hangers T3 refit in space . . . . . (If you have problems with this, just make it simple ->subsystems in cargo -> put ship inside hangar->swap-> take ship out!) Allow us to change characters of the same account without the need to logout and put the password again. |

Zifrian
Licentia Ex Vereor Intrepid Crossing
225
|
Posted - 2011.11.25 13:30:00 -
[1103] - Quote
CCP Soundwave wrote:Sorry for the delay, this week turned out to be pretty hectic. I've gone through the entire thing and taken notes :)
I have about two pages of features I think are super high quality, thanks guys :)
Any chance we can see this list? I think it'd be nice to see what you chose out of the thread so maybe in the future I can make suggestions that fit more to your liking or what you are looking for specifically (if my suggestions didn't make it). Of course people will flame you for choosing the "wrong" things as well but I won't  Maximze your Industry Potential! - Get EVE Isk per Hour! |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
21
|
Posted - 2011.11.25 14:26:00 -
[1104] - Quote
How about allowing alliance-members to tractor in wrecks which were created by other alliance-members and not only corp'd or fleet'd members? |

Xavier duLac
Volition Cult The Volition Cult
30
|
Posted - 2011.11.25 14:54:00 -
[1105] - Quote
Screenshot File Names
Can you change the naming of file names used for screenshots to include the system name and nearest celestial body please?
I take a lot of screenshots and, over time, apart from knowing WHEN a screenshot was taken, there's no way of knowing WHERE it was taken, and this change would be VERY useful.
|

Bearilian
Man Eating Bears
100
|
Posted - 2011.11.25 20:05:00 -
[1106] - Quote
I always wondered why the flight mechanics never let you have control over your ships flight path. why can't we open up the tactical overlay, and tell our ship to fly and then stop at a position 30 km away? or set a que of locations, to create a more dynamic strategy to approaching the enemy. Flying with direct interaction to an object in space, or just flying endlessly in one direction, is unrealistically limiting.
I suggest introducing a navagation window that allows capsuleers to define more specifically where they want to go. (still have orbit, approach, keep at distance, and fly that direction; just add, "fly to this location" and allow the stacking of local destinations) |

Bearilian
Man Eating Bears
100
|
Posted - 2011.11.25 20:08:00 -
[1107] - Quote
Madner Kami wrote:How about allowing alliance-members to tractor in wrecks which were created by other alliance-members and not only corp'd or fleet'd members?
how about, rather than just increasing who has access to your cans, allow the owner of a can/wreck to give it to a player/corp/allaince. that way you would not have to abandon the wreck for any passerby, but to specific players. |

Buzzmong
Aliastra Gallente Federation
155
|
Posted - 2011.11.25 20:22:00 -
[1108] - Quote
I expect this has already been mentioned, but I'd like to see the 3d preview window used for ships expanded.
Currently you can only look at player ships, or player used modules, could this be expanded to NPC ships?
There's lots of (currently) nonflyable ships used in PVE or like the Roden Police Megathrons which sit on gates, where you can do a "Show Info" on the NPC but you can't do a preview on the ship by clicking on the image.
It would be nice if we could. |

Random McNally
The Vogon Poet's Armada Punch Drunk Lemmings
7
|
Posted - 2011.11.25 20:25:00 -
[1109] - Quote
Sorry, haven't read through the threadnaught but I had an idea that I would like to see.
How about a warning box in the event of a construction or ship array being taken down (unanchored) with undelivered items in it.
Lost a Revelation that way. It sucked. |

Rek Seven
Probe Patrol Project Wildfire
214
|
Posted - 2011.11.25 22:45:00 -
[1110] - Quote
One more thing...
If you disconnect while you have a covert ops cloak active, you should remain cloaked. |
|

Terminal Insanity
Convex Enterprises Unprovoked Aggression
259
|
Posted - 2011.11.25 22:59:00 -
[1111] - Quote
Contracts Void Insurance
But you can still trade them and no insurance loss. This really bugs me, i carry my friend's ship home because he needs to go AFK, but i cant contract it to him for when he comes back... |

Lyrka Bloodberry
Spybeaver
72
|
Posted - 2011.11.26 00:39:00 -
[1112] - Quote
When selling an item I'd like to have focus on the "Ask Price" Window. Would be even nicer if the default price were marked/selected so that one can just type in the new price overwriting the old.
I find it annoying to sell 200 Items and every single time have to double click the ask price window to enter my own price. Spybeaver |

bornaa
GRiD.
107
|
Posted - 2011.11.26 01:09:00 -
[1113] - Quote
Zifrian wrote:CCP Soundwave wrote:Sorry for the delay, this week turned out to be pretty hectic. I've gone through the entire thing and taken notes :)
I have about two pages of features I think are super high quality, thanks guys :) Any chance we can see this list? I think it'd be nice to see what you chose out of the thread so maybe in the future I can make suggestions that fit more to your liking or what you are looking for specifically (if my suggestions didn't make it). Of course people will flame you for choosing the "wrong" things as well but I won't 
signed |

Dielax
Aliastra Gallente Federation
34
|
Posted - 2011.11.26 02:08:00 -
[1114] - Quote
Name changes. |

Tanya Powers
Science and Trade Institute Caldari State
856
|
Posted - 2011.11.26 02:26:00 -
[1115] - Quote
Empress Regina wrote:Mine might not be a little thing...but here goes: Orca Allow for customization of the cargoholds (setup) Right now she has 3 basic holds Ore Main Cargo Corp Cargo And of course the luxurious ship maintenance bay What I suggest is that we be able to customize the layout ie: change the configuration so that I could add or remove space from each of the holds You could have some sort of formula that trades one type of hold to create another......it would not be take 50,000 m3 ore and convert to 50,000m3 corp but perhaps subtract a percentage from that for "conversion" You could also use this as an ISK sink or AUR sink by charging for the customization, if this week i need Orca an uber hauler then its $X.XX amount of ISK or AUR to reconfigure. Next week I want storage to move more ships then $X.XX amount to configure. You could also install this as a job - since we know that getting out the welding tools will take time, perhaps a refit time - a week maybe longer depending on what you are doing, and of course we would have to pay for the shipyard time as my precious is being refitted.......... Another down side to the reconfig (trying to get balance) is that changes to the basic configuration (lets call it Stock Orca) mean that she is not the hull tank she currently is - ie: for each % of change there is a corresponding loss on the armor and hull HP. Meaning that your uber hauler becomes more of a house of cards (making it a more lucrative target). I find this to be one of the most useful ships in EvE.....it has many purposes which I find very handy, its almost a "mid sized" freighter which BTW is missing. now lots of people have been asking for a Pony or a Kitty.....maybe even a Puppy. Empress wants a mid Sized Providence for Xmas - give it a 250-400K size hold.....a bit more agility and speed......god forbid maybe a fitting or two......and I promise to jump up and down with joy  Thank you CCP
More or less this for Orca.
Very often (almost always) that ore hold I don't need it at all, I'd like to convert this one either in cargo hold or CorpHangar, but ship hangar I'm in doubt...don't know if this would be fair for freighters but why not. |

Leskit
The Night Wardens Viro Mors Non Est
5
|
Posted - 2011.11.26 04:40:00 -
[1116] - Quote
)Instead of having everyone read a large wall of text, (see page 46, post 907) I will suggest solutions instead of presenting problems:
Give the legion covert subsystem a 5% bonus to medium energy turret per level and remove the cap use bonus. (this brings it inline with the other cloaky subsystems)
Do the same thing with the Legion drone subsystem.
give the Proteus drone subsystem 100Mbit bandwidth.
move the utility hi slot from the sacrilege to a low slot.
give Loki immobility drivers one more high slot
make the sacrilege 5% faster and give small agility buff.
tech 2 hurricane, harbinger, drake, myrmidon
all those fancy ships given as alliance tournament prizes..the Vangel, Adriestria, etc. have there always be 50 copies in game. if one dies, have one show up in contracts, say, in the capital system of that race, for some isk (2 bil? 10 bil?) so they are actually used. If they're going to be more than hanger decorations, have the opportunity for another pilot to get it if the original owner loses it. or conversely, have a contract available to them with a replacement ship for some isk (5 or 10 bil?) and if they can't buy it, have it go to public auction. I'd love to get my hands on a vangel and actually use it...
Give the EAF's love. the Ashimmu could use a little as well, a little more PG or more armor should fix that i think.
the ability to see cloaked fleet members on screen and overview...i've decloaked plenty of fleet mates and enemies, making for some interesting fights, but mostly just headaches.
be able to separate corporate and ship maintenance hangers into more than 7 tabs. 10 minimum, 20 would be Ideal. being able to select the number as needed is the key here.
switch characters without logging off. |

Bearilian
Man Eating Bears
100
|
Posted - 2011.11.26 09:52:00 -
[1117] - Quote
-give a note to someone. (much like email. but would be stored in notepad)
when you create a note, and right click it you get an option to "rename" or "delete", just add the option to give to player/corp/alliance. if they accept the gift they will now have the note without having to create it themselves.
i realize this is really lazy, but hey, its the little things that count. |

Kosta Shadow
N7 Corp Argon Federation
20
|
Posted - 2011.11.26 11:33:00 -
[1118] - Quote
So I would like to start with the problem of formal wars are corporations or alliances to announce to each other. I am already tired of the war and for them lost all desire to play the course of the war should be, but they must have different goals. At the moment, most wars are declared in order to type his easy victories or in order to get easy money. To do this, already have systems with low security. A system with a high level of security should be a safe haven. War must be declared in the disputed territories and spheres of influence, and other interests that influence the development or corporate alliances. For example 2 Alliance claims to the same system at the zeros of a weaker alliance alliance B, and he wants to disrupt the supply of eg goods empire in alliance B and vice versa, thus weakening the enemy. That's one reason why the normal sound of the war. How can we try to correct this situation A) obtained the victory in the war not to post on sites such as battleclinic and the like. Prohibit players to blackmail each other wars to get the money obtained through foreclosure. Still propose to introduce some improvements to the game 01) Players who want to fight with each other by mutual consent must dispose of the container, it's uncomfortable, I think, how to make this process easier but very easy to enter in the menu to invite the player to fight the same way as is done when we want to invite someone the conversation. 02) Add a game bars, casinos, shops and the like why then came up with the cabin if the players can not communicate with the stations. 03) Fail to translate the Russian version of the client to the Russian language 04) It would be so in the game were aliens, and then a galaxy of some descendants of people looks like it is not plausible. 05) Ships Minmatar are the fastest in the game they should have the right look, the only ship hurikane appearance is normally drawn, it looks fast and swift his appearance matches its characteristics. 06) Ships Caldari cruisers particularly would like to add more symmetry. 07) Make a pvp arena in the high sectors, such as the arena team players flies and start killing each other, the last survivors receive a valuable prize realties. 08) Add implements a hybrid of ammunition that can shoot EM and Explosive Minmatar have the same ammunition fired all kinds of damage to why hybrids do not shoot all kinds of damage. 09) Add the possibility to invite a friend and a better friend to his cabin at the station. 10) Make it more interesting mission agents, as it is not believable when you attack 20 battleships and you can not do harm, to do one with the accompaniment of 2-4 ships a little less, but that he was as strong as 20 and so it was not so easy kill, and of reward for his head to the corresponding. 11) Add the possibility to insure T2 T3 and factional ships 12) Allow such as titanium ships, aircraft carrier, fly into a dreadnought in the high sector, but prohibit them from there and shoot some lead or fighting with the players. 13) Add the mission of agents of the 5th level systems with high security |

Friendly Corpse
Rep-X Bringers of Death.
8
|
Posted - 2011.11.26 11:34:00 -
[1119] - Quote
Target Re-Sequence idea.
Say I have 5 targets locked and I would like to kill them in a specific order, using the rollback.
Perhaps consider that I want drag my targets into sequence in such a way, similar to fittling mods, ya'know drag and drop?
[frig] [hauler] [titan] [stargate] [container]
locking times differ, and my dps needs to be on the titan, but i can pop the anonying frig for giggles
so, select frig and do a target shuffle
[stargate] [container] [hauler] [titan] [frig]
with that set, I can get my velator into optimal and fix a transversal. yarr!!
oh noes!!! a falcon has uncloaked !!!
nvmd ignore this post, im in station now -.-
FUUUUUUUUU |

flapie 2
The Circle G00DFELLAS
2
|
Posted - 2011.11.26 12:49:00 -
[1120] - Quote
Hmmm not sure how to look at the title tbh, but i think i got the clue now so here goes a post with a few little things:
Current list little bugs:
- Ship rotation: ships getting stuck inside of eachother turning out to having 2 ships in the center of your screen.
- Client Focus: when using 2 client on a dual monitor setup there are a lot of time outs or packages lost, resulting into the overvieuw not showing correct distances (iow, you warp to a gate and it keeps sorting the gate at the bottom even tho you have sort for object that are close to be on the top of the list.) Also when targeting focus isnt aplyed correctly, i have this issue the most when running 2 clients on fixed window setting.
- Chat windows: Every time i start up my client i have to resort all my chats cause its not saving the location and order at witch i have my chat windows setup. Would be nice iff i dint have to spend 5/10 minutes redoing everything once i get to log in.
- Drones: They just simply dont listen annymore, there going all over the place and even after telling them to kill a target when a target is destroyed they tend to bugger of and pick there own target. Focus option seems to not work all the time. Happens a lot if you dont wait for 5/10 seconds after killing a target, if there back into idle state they tend to actually listen more often but its not 100% of the time.
- Warp tunnels: When using the dual monitor setup and swapping between clients, the current warp tunnel gets bugged and either doesnt show, or shows verry porely with pieces of animation missing. This also tend to warp your ship backwards/side ways and prity much anny wierd oriented warp you can think of.
- POS Guns: Controlling POS guns is kinda wierd in total, i cant seem to lock annyhting with in the locking range that is mentioned in the guns description. And for some reason 1 controlled gun always seems bugged, i even managed to shoot my own POS without having anny locked targets what so ever.
- Fleet: Making things lock true clicking things in broadcast holding down the lock hotkey ??
List of things i havnt heard about since 2006 and beyond:
- Industrie: System wide astroid belts ?? what happent to this idee ?
- Industrie: POS structures that would be based on the previously mentioned Systemwide astroid belts.
- Industrie: Capital miners, yeah you heard it right, i have seen this mentioned with the systemwide astroid belts, but it died just as fast. There being rementioned almost every patch that brings a capital class industial ship, saying there not here yet .... wonder why its taking so damn long tbh.
- SOV Stuff: Where are the alliance controlled gate guns, destructable stargates, costumizable gates, taxable gates etc etc etc ?
Random little things:
- Cyno's: Great work on the effects btw, still loving them. How ever i think the way this mechanic works is kinda broken, there is a huge step needed to be made to get into a capital ship atm (unless your in a big corp/alliance). And that step mainly contains the (in)famous "Cyno Alts", would be lovely if there is a mechanic thought up where its easyer to manage a jump to a certain place. I mean why would a person need to make 4/6 alts to be able to make it worth while to get a Capital/SCapital. Its also closy related to holding chars, witch i also things is kinda tarded, Capitals tend to get a "im super rich" tag this way, i really dont see it fitting into there roll on the battlefield. Hope this doesnt upset to manny alt rich players in the game :P
- Afk cloackers: there still here and still nothing to counter them, they can just cloack up in you system and keep you from doing your daily stuff for hours on end. Here is a small suggestion i found rather fair to deploy:
Make the cloack its "thickness" wear of after say 15min of idle playing, so that if someone goes totaly AFK on a save spot, you can acually scan them down at some point. This way active playing cloackes are still able to use the cloack like it should be used, and people that simply place an alt in hostile areas to disrupt there daily jobs can be hunted down and killed with some team efforts. Dont get me wrong, properly flow cloacky chars are valid tactic in my point of vieuw, its just the "lets go AFK all day here" tards that are kinda not fitting into the gameplay atm.
- Bump tactics: This is getting kinda old tbh, it was a good tactic for ages but with the new bigger ships these days im starting to doubt the logic in this. Lets take for example a frigate and a titan, the frigate warps into the titan, and bounces the titan away with 2k m/s. Lets see how this would work in RL, a mini cooper races into a big truck or train does the truck/train bounce of with a insance amount of speed in the oposit direction ?? Dont think so, the mini cooper and its drive are gonna get wasted, and he wont be able to tell the story. Ok now i do think you dont need to blow up on bumping a larger object, how ever i do think that a sorta collision dmg should be apleid to armor and or structure. Lets say that same frigate warped into the Titan again, and got to half armor and structure on impact and bounce of the titan. I recon the next time this pilot does a warp to a larger ship he is gonna think twice about what range to warp to. This can also be aplyed to empire, but also should be thought out a bit futher, befor we get bitter vets to race into newbs with a big BS insta popping the new frigate without shooting and without getting concord penaltys.
(Ran out of tekst ill post more at some point) Kind Regards Flapie 2 |
|

Buzzmong
Aliastra Gallente Federation
155
|
Posted - 2011.11.26 14:06:00 -
[1121] - Quote
Another one I've thought of:
Static DED complexes.
They should use the just-about-to-be-added despawn mechanism which is being applied to non statics to prevent farming, all that seemingly should be needed is just a small alteration to make sure they respawn in the same system.
Just another thing to stop farmers/botters having an easy time of it.
Of course, that's providing CCP don't go through with their plans to remove them all. |

Random McNally
The Vogon Poet's Armada Punch Drunk Lemmings
7
|
Posted - 2011.11.26 15:54:00 -
[1122] - Quote
Thought of something else.
There is a bug involved in the Jamming indicator bar. When going against Guristas, sometimes the the jamming indicator bar stays after the offending ship has been destroyed.
Sometimes, it lasts after the mission is complete. Showing the countdown timer even though the ships have long since been toasted.
|

Seismic Stan
58
|
Posted - 2011.11.26 15:54:00 -
[1123] - Quote
I've summarised the community Blog Banter on this subject here: Blog Banter 30 Review: Crucible 1.0 Patch Notes. Blogger on Freebooted. Co-Creator of Tech4 podcast and website. Author of Incarna: The Text Adventure. |

Takeshi Yamato
Ministry of War Amarr Empire
157
|
Posted - 2011.11.26 17:09:00 -
[1124] - Quote
Dear CCP Soundwave
EVE could use some cleaning up, many modules that once served a purpose are now obsolete. Some can be changed into something useful. Others are beyond hope and should be removed.
1) All the "basic versions" of modules and their named variants are redundant ("Basic Capacitor Power Relay" etc). Remove them in the name of reducing market clutter.
2) T1 frigates and cruisers: most of the ships in this category need help.
3) Signal Amplifiers, the low slot version of Sensor Boosters, don't compare favorably to their med slot brothers and are underused for this reason.
4) Similarly, Sensor Backup Arrays, the low slot version of ECCM modules, don't compare favorably to their med slot brothers either.
The idea seems to be that low slot modules need to be worse than the med slot equivalent. The problem is, they're much worse (ECCM modules are twice as good as Sensor Backup Arrays), and the same slot could be filled with another type of module where this idea doesn't apply (heat sinks, etc). So I think in the end, this idea is flawed.
5) Speaking about ECCM: Omni ECCM modules makes all the racial ECCM modules redundant, which is fine. Just remove the racial ECCM in the name of reducing market clutter.
6) Automated Targeting systems are redundant.
7) Capacitor Batteries. They are extremely limited in their usefulness. Their fitting requirements are disproportionally high. They should in theory be the module equivalent to Semiconductor Memory Cells.
8) Defender Missiles don't really work well and are also not nearly as strong as Tracking Disrupters on a per-module basis. Consider replacing the entire concept with Point Defense Systems.
9) Regenerative Platings are another orphan module. |

Micia
Minmatar Ship Construction Services Ushra'Khan
14
|
Posted - 2011.11.26 17:51:00 -
[1125] - Quote
When sorting by distance, in the d-scanner, far-away objects with no exact distance (the ones marked with a dash) are all listed above objects with actual numerical distances.
These should be at the bottom of the list.  Frontier: Prelude To Darkness - An animated scifi web-series, featuring me! Watch it :) ...and coming soon, play Wing Commander Saga: Darkest Dawn. Also, with me. :) |

Fearless M0F0
Incursion PWNAGE Asc
12
|
Posted - 2011.11.26 19:44:00 -
[1126] - Quote
How about a right-click option to show a channel's motd?
A way to sort assets window by number of jumps would be really useful (EDIT: Fail, drop down to sort by jumps is there )
POS hangars used to remember their window's last position when opened. When you have a research POS with many labs it gets old really fast having to open each hangar and move its window twice a day for every POS. I bug reported this like 2 years ago. (EDIT: Fixed on crucible \o/) |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
791
|
Posted - 2011.11.26 20:23:00 -
[1127] - Quote
Some hairstyles and clothing styles are not available to all races. I'd really like it if they were. Clothing styles being restricted by race are kinda nonsensical but hairstyles is just ridiculous. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |

Elder Ozzian
Stargates and Smuggler Barons
25
|
Posted - 2011.11.26 21:59:00 -
[1128] - Quote
3rd post here; Wormhole effects shouldn't be on background; 2nd star should behave same as the primary star; Ships cast shadows from it and it should be warpable object. Like blackholes. |

zcar300
SERCO Group
12
|
Posted - 2011.11.26 22:17:00 -
[1129] - Quote
Bentakhar wrote:First of all CPP did amazing stuff with this expansion!!!! Congratz. Here's a couple (more) ideas for the road ahead... Inportant Ingame stuff:-DRONE FORMATIONS AND DRONE HUD:DRONE HUD AND FORMATIONS PREVIEWbasically: > Drones in groups should behave that way, just liked grouped guns. > Drones in groups should fly in formation to look awesome > Different kinds of formations give different small bonuses : speed OR RoF OR defence > It'll look awesome and make flying drones interesting and an active task. > Drones taking dmg make a beeping sound > Drones get realistic flight paths while engaging their target and point at their target when they shoot > Drone groups have a limit of 5 units(?) > Managing several groups, with each their own HUD in a carrier is a real task but will be real fun (?) -Missile launchers need visible modules when fitted on ships (badly) -Switch characters without logging Not so Important Ingame stuff:
-Give the PRIMAE some use: its one of the best looking ships and its uselss. Invent a lowslot module that only the primae can fit: the 'ORE Planetary Hold' it requires the ORE skill ( the one needed for the noctis that can't be trained on trials). Each level of that skills allows for one additional 'ORE Planetary hold' fitted. Each ORE planetary hold adds... hmmm... let's say 2000m3 or 3000m" to your PI resource hold. Give the primae 5 lows , 1 med , 1 highslot. Release Primae BPOs from ORE stations. If PI's gonna be a thing then we need a ship to do it in ;) Outside of game stuff:- Add more to the concept art section of your website. Eve's concept art is what got me to play. This section hasnt been updated for about a decade.
THIS ^^ |

Rawls Canardly
Phoenix Confederation
22
|
Posted - 2011.11.27 00:12:00 -
[1130] - Quote
Just something that popped in my head while navigating around... an option on the star map called "Mark", that keeps whatever note you want for that system visible. As well as a "Mark for corporation" option, for directors and comms officers. Seriously would help make sense of the map. |
|

Ussell
Red Federation RvB - RED Federation
5
|
Posted - 2011.11.27 03:56:00 -
[1131] - Quote
Apologies if already suggested:
- CHARACTER SHEET -- On the "Attributes" tab, where it shows the date of the next available neural re-map, can you also display the equivalent in days, hours, minutes. -- Skills: Please allow us to inject skills that we cannot yet use/train. And allow us to queue those skills as long as all pre-requisites are met beforehand in the current skill queue.
Edit: Also, another +1 for Bentakhar's Drone HUD suggested earlier in this thread (or something similar). Nice  |

Filskit
Dreddit Test Alliance Please Ignore
6
|
Posted - 2011.11.27 10:27:00 -
[1132] - Quote
1- my wallet / orders / FOLDER MANAGEMENT
2 - fixing that broken pin window feature, I don't want anything translucent when I pin stuff. I'm not using the feature because I can't see anything clearly once it's translucent. Also pinned windows should not re-size by themselves no matter what.
3 - chat windows - member list - option to remove face icons and have a more narrower list so less scrolling is needed.
4 - people & places / places - better folder management, the new window that opens after double clicking a folder, should remember its re-sizing, same for fleet watchlist. I'm constantly resizing windows in Eve and it's driving me nuts.
5 - bigger session change timer icon (it's tiny and located top left above system name at the moment). |

mingetek
Carebear and Cutthroats Quafe Bar
64
|
Posted - 2011.11.27 11:19:00 -
[1133] - Quote
Bring Stabity wrote:1) Delete the idea of a "shield-slave" equivalent in eve, it is not needed. 2) Make shield bonuses apply properly 3) Delete supercaps? 4) Revisit frigates and cruisers. Make cruisers tougher, and frigates faster. The Dramiel wasn't overpowered, all the other frigates were strictly worse. Frigates should be very fast, Interceptors have the advantage of being harder to hit as well. More speed is more fun, and frigates should be the most fun. 5) More T3 ships!
1. i agree altho if they do a shield version of slaves then there should be a armour version of crystals. 2-4 meh 5. yes please. frigs and bc's no bs's as they will be op for now. .. |

Keen Aresi
BooM Monkeys
18
|
Posted - 2011.11.27 11:20:00 -
[1134] - Quote
Since you have been ever so generous to us as of late may I request that you make it so that our buy/sell orders are highlighted in the market list.
It would make things for us market jews that bit quicker plus it probably is a simple change requiring minimal coding (not that I know anything about coding...!).
Thank you in advance,
Keen Aresi Market Jew Extraordinaire |

sYnc Vir
Wolfsbrigade
160
|
Posted - 2011.11.27 11:53:00 -
[1135] - Quote
- Setting Jobs at a station into a POS, "Select Location" auto returns to BPC location, pretty annoying when doing 100 jobs a day.
- On the Pos topic. Any chance of having everything runable from the pos. So adding a ammo array adds a new Hold to the tower instead of having run around a Pos full of arrays, you just have to warp to the tower. Small thing, but getting bumped in a frighter and Transport ship has lost the funny.
- Its not small but needs saying FACTION WARFARE!!
- Stackable BPCs/BPOs with matching ME, PE, Runs please.
- Look at mining ships again. Would be nice if you raised the cost of ganking a hulk to something at lease able to see the cost of the ship rather then the 5m worth of Thrashers it currently takes. (Think 4th high slot and Powergrid for a LSE 2)
- To stop the moaning, remove Pirate Frigs for FW minor plexes. Atm, he who comes in Dram wins. Alittle boring for those guys.
- The Scaling of the Mac, seeing it next to a Carrier and almost being the same size is alittle stupid. Either make the mac smaller or a Carrier much bigger.
- An easier way to see if you pointed, webs TD, TP, Damped and so on. Small Icons on the overview don't really cut it. Icons above your cap and modules would be nice.
- Rorqual in high sec????? What, Or at lease a way to Compress ore in high sec. In some cases the Ore can be worth more then the mins.
- Remove Drone drops.
|

Avila Cracko
Federal Navy Academy Gallente Federation
169
|
Posted - 2011.11.27 12:29:00 -
[1136] - Quote
Please remove drone poo drops!!! Please... no minerals from drones!!! |

Filskit
Dreddit Test Alliance Please Ignore
6
|
Posted - 2011.11.27 13:05:00 -
[1137] - Quote
Stargates provide the user with a short invulnerability cloak, how about giving the same feature to the much more powerful jump bridges. |

Real Poison
Aura of Darkness Nulli Secunda
92
|
Posted - 2011.11.27 14:16:00 -
[1138] - Quote
a bit late maybe...
when interacting with items in hangars somewhere should be a display of m3 of the current selected items.
kind of annoying having to use ship cargoholds or containers to see the volume of items.
maybe add the container status to the normal station items hangar (minus the limit ofc) |

Buzzmong
Aliastra Gallente Federation
155
|
Posted - 2011.11.27 17:15:00 -
[1139] - Quote
More ship/turret preview window stuffs:
Can we have an option (slider, right click menu) on the preview window to edit the intensity of the light source?
Some models are really quite dark and need some stronger/harsher lighting to be able to pick out details (Noctis is one), it would be nice, even if it's just choosing between 3 presets, to be able to see them clearly.
Same darkness issues also does apply to the actual static ship images, some are rather dark. |

Terminal Insanity
Convex Enterprises Unprovoked Aggression
259
|
Posted - 2011.11.27 19:11:00 -
[1140] - Quote
If you log out with the corp wallet or deliveries windows open on your main (with access to corp wallet / deliveries), it will give you errors when you login with your alt who might not even be in the same corp.
It seems to try and restore windows that were open on the other characters |
|

Raven Ether
Republic University Minmatar Republic
107
|
Posted - 2011.11.27 19:24:00 -
[1141] - Quote
A direct reduction to Jump Clone cooldown, or a skill that reduces it significantly.
It really helps boost null population too... I could jump in for the fleet op and be back in my highsec body after fleet op is over, but I can't do that because if I jump I will be stuck there for 24h.
So basically, a way to reduce jump clone cooldown. |

Hypnagogia Ichinumi
Dreddit Test Alliance Please Ignore
62
|
Posted - 2011.11.27 19:56:00 -
[1142] - Quote
When using the tactical overlay, you can mouseover a turret to get a range bubble for both optimal and falloff.
There is no reason not to have the same for missiles. |

Salpun
Paramount Commerce Tactical Invader Syndicate
221
|
Posted - 2011.11.27 19:58:00 -
[1143] - Quote
Hypnagogia Ichinumi wrote:When using the tactical overlay, you can mouseover a turret to get a range bubble for both optimal and falloff.
There is no reason not to have the same for missiles.
Implemented on Sisi deployment on Tuesday |

Bearilian
Man Eating Bears
100
|
Posted - 2011.11.27 20:26:00 -
[1144] - Quote
implement a review post for corporations.
every business out there has to face the fact that there is a public website that customers get to review them on. I realize this might be abused alot, but would come in handy a great deal. |

Piugattuk
Boa Innovations Shadow of xXDEATHXx
11
|
Posted - 2011.11.27 21:13:00 -
[1145] - Quote
How'bout a buff to the Skiff, giving it a 100% bonus to mining yield per cycle just like the Mackinaw's 100% bonus, this would make it more viable for low sec ninja mining, giving a reason to risk it. |

Malkev
GRUMPS RESEARCH TEAM
39
|
Posted - 2011.11.27 21:48:00 -
[1146] - Quote
Make the overheat buttons larger.
CCP Soundwave wrote:That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list. Is it possible to update your first post with the list of things from this thread that pique your interest? |

Merritoff
Zod's Minions
11
|
Posted - 2011.11.27 22:22:00 -
[1147] - Quote
Can Outer Ring Excavations open a High-Sec branch? |

mingetek
Carebear and Cutthroats Quafe Bar
64
|
Posted - 2011.11.28 02:56:00 -
[1148] - Quote
Avila Cracko wrote:Please remove drone poo drops!!! Please... no minerals from drones!!!
give them a bounty of some sort but no sec increase.
I have always said that mining with guns/missiles is bad .. |

Kent Reeves
68
|
Posted - 2011.11.28 02:58:00 -
[1149] - Quote
A mobile app for EVE-Gate.
(not exactly client related, I know but it's about damn time we get one that is CCP supported.)
Let me read my mail through an app that doesn't force me to fumble with the stupid browser controls.
Also, EVE-Gate skill changing. Make it happen. |

NorthCrossroad
EVE University Ivy League
27
|
Posted - 2011.11.28 08:10:00 -
[1150] - Quote
Ok, some more small things:
1. Allow to copy char names from the previous chat log or any other location. So if char name is a "hyperlink" - you right-press it and have "copy name" thingy. Just like on usual url-links.
2. In first create contract window if user enters any symbol into the edit box, automatically 'private' contract option should be selected.
North |
|

NorthCrossroad
EVE University Ivy League
27
|
Posted - 2011.11.28 08:12:00 -
[1151] - Quote
View content, ship scanner and linking fits
1. Often needed to link a fit of the ship that is not at your station and not saved in your fittings. So allow to link any ship fit from any remote station that you've found through search in your assets window.
2. When searching for a ship from assets instead of "view content" very idiotic list introduce normal fitting window! In which everything will be disabled, but visible in normal view. Or at least create groups for slot layers.
3. Introduce fitting window to the results of the ship scanner!
North |

Patri Andari
Thukker Tribe Antiquities Importer
61
|
Posted - 2011.11.28 09:11:00 -
[1152] - Quote
Open Great Wildlands for player soveriengty.
I never understood why regions like Geminate, Delve, Fountain and Pure Blind have NPC presence but still allow players to own space, yet Great Wildlands gets treated like some federal park. Did someone find an endangered species there or some such?
Thukker only have 3 stations all in one constellation. Why not open the rest to player control as all the above regions?
Or trick it out with stations like Curse, Stain, Venal or Sydicate.
Either would be a more efficient use of space.
Patri
Miners! Make Moar Isks Nao! |

Sahara Wildcat
Brutor Tribe Minmatar Republic
103
|
Posted - 2011.11.28 14:16:00 -
[1153] - Quote
I would like that would be at the station was a conservatory with tropical vegetation, something like a mini jungle |

Aurum Gallente
The Scope Gallente Federation
37
|
Posted - 2011.11.28 14:25:00 -
[1154] - Quote
I want to see buttons for groups of drones, it would be very nice if player can put group of drones to button (F1 or F2) and use it like a module. First click will launch drones, second one will engage drones on current target, third click will disengage drones. |

Bayushi Tamago
Tribuo Quod Victum The AirShip Pirates
29
|
Posted - 2011.11.28 15:59:00 -
[1155] - Quote
Make contract sales tax appear as a separate entry in the wallet like market sales. Just spent a week on a petition because the sales tax was taken off the contract price instead of a separate entry. |

Mashie Saldana
Veto. Veto Corp
426
|
Posted - 2011.11.28 16:28:00 -
[1156] - Quote
One very annoying bug if you are dual accounting, when you hold down CTRL and click on ships to target on client A you have to release CTRL, then click on the target on client B and then hold down CTRL again to start selecing targets to lock.
Up until a year ago you could just hold down CTRL and happily target people on both clients without releasing the button.
Can we please have that function back? Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Valeroth Kyarmentari
Verdant Rampart
9
|
Posted - 2011.11.28 16:38:00 -
[1157] - Quote
The ability for my ship to plot a course that is a curve when an object is in the way. If I hit fly to something that is on the otherside of a Large Collidable object, I expect my ships computers to fly around the object. Not up to it, stop, fly away, back to it, stop, fly away, back to it stop fly away. Same sort of things with acceleration gates. If I hit activate gate Fly me up until I can actually warp. Don't fly up, try to realign, fly up, try to realign, fly up try to realign.
|

Toros Revoke
18
|
Posted - 2011.11.28 16:46:00 -
[1158] - Quote
I like to get the energy shield effect that used to cover the Archon's fighter bay, it just vanished one day  |

Bayushi Tamago
Tribuo Quod Victum The AirShip Pirates
29
|
Posted - 2011.11.28 18:39:00 -
[1159] - Quote
Since it appears my post was eaten:
Not being able to do remote market manipulation out of region. Please modify remote market skills so that you can do market stuff out of region, but, say, the range is reduced to half your 'in region' range. It's most annoying that when you're 1 jump away from your stuff you want to sell, but because you're in a different region, you can't do anything about it until you go there. |

Elanor Vega
Native Freshfood Minmatar Republic
136
|
Posted - 2011.11.28 20:08:00 -
[1160] - Quote
Remove minerals from alloys from drone drops |
|

Raneru
Euphoria Released 0ccupational Hazzard
30
|
Posted - 2011.11.28 21:38:00 -
[1161] - Quote
Could you change the way killmails are generated so that when a ship leaves a grid in warp, the people on that ships future killmail are reset.
Its annoying to get a solo kill only to find someone shot at that person 5 mins ago on the other side of the system and is on your mail 
|

matarkhan
Di-Tron Heavy Industries
28
|
Posted - 2011.11.28 22:08:00 -
[1162] - Quote
Ravcharas wrote:If I am pointed and I hit the warp button - the feedback given (you cannot warp because of blahablaha) is in the form of a text message and the ship not responding. Why is the warp button not greyed out and disabled? If I'm scrammed, the MWD module icon might as well be disabled too.
When scrammed, the warp button should flash red.
SOMETHING should flash red. A simple text popup is insufficient.
|

bornaa
GRiD.
107
|
Posted - 2011.11.28 23:58:00 -
[1163] - Quote
Can you please make so that drones don't drop minerals? It would really help all people and noone would be hurt. There are many reasons across the forums so i wont write them again, i think you guys know them all. Thnx. |

Bearilian
Man Eating Bears
100
|
Posted - 2011.11.29 01:55:00 -
[1164] - Quote
i'm reposting what has been said, hopefully to push this very useful change into tomorrows update.
show the health of drones while they are in the drone bay. there is no reason for the health bar to disapear when you return them.
sorry for re-iteration, but this is the main edit i would like to see made. |

Evenus Battuta
31
|
Posted - 2011.11.29 03:31:00 -
[1165] - Quote
Planet Interaction UIn+ÜThere is a million ways to improve it as long as you didn't mean to make it tedious and laborious on purpose...well I hope not.
1.The click has been ridiculously intensive and monotonous, please let us select multiple facilities by holding CTRL or drag the cursor (or even group facilities like weapons) to change the product schemes, select the product delivery destination, build links to something, and pick the material source from the factory side.
2.Add a button on the storage facilities which automatically set all the routes to linked factories to provide materials.
3.Redesign PI windows to display all informations of a facility within a single tab. It is not at least necessary to divide your window into 6 tabs when they all together only take 1/100 of your screen(and this itself is annoying).
4.Make the windows resizeable.
5.A tree index of all facilities on all planets(maybe on left of screen?) will greatly help locating the facilities or operating them directly without even entering Planet View.
6.Let us save the scheme and logistic settings on a planet with custom name. So we can change the product very easily.
7.Not UI though, there should be implants for PI, like enhancing command center CPU/PG, faster factories/extractor cycle, and larger storage space-------if you are still ambitious about fullfilling the potential of PI ,we need more contents to explore. |

Geddings
Royal Amarr Institute Amarr Empire
3
|
Posted - 2011.11.29 07:45:00 -
[1166] - Quote
Please please please do not abandon walking in stations i really think this will be an awesome thing if done right!
also in the future not right now but maybe when technology becomes cheaper and hardware becomes better to do it. some way to have explorable planet surfaces would be great.
make Eve feel more like a real vast universe! |

Toros Revoke
18
|
Posted - 2011.11.29 08:05:00 -
[1167] - Quote
Aurum Gallente wrote:I want to see buttons for groups of drones, it would be very nice if player can put group of drones to button (F1 or F2) and use it like a module. First click will launch drones, second one will engage drones on current target, third click will disengage drones.
This. As they are, drones are ridiculously clunky. Using a serries of drop down menus for navigation is bad enough, having to use them to control drones is madness. If you just had a selection of buttons in the drone box, orbit, engage, return, that would be well received I sure.
|

Quinn Sheep
THE HANG0VER Viking Empire
2
|
Posted - 2011.11.29 18:36:00 -
[1168] - Quote
Whoever thought it was a good idea to take out the option of member hanganrs when delivering corp goods in a station where the corp has no corp hangar? |

gfldex
361
|
Posted - 2011.11.29 20:37:00 -
[1169] - Quote
[ ] Disable animated login screen The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Bearilian
Man Eating Bears
100
|
Posted - 2011.11.29 21:57:00 -
[1170] - Quote
if you are still reading this after the update i have a complaint about a change.
please, please change or remove the "nations symbol and name" that you put in the top of the "station Services". it is WAY to big, and is pointless, and should be changed.
how about moving it down to the side next to the actual services (lp store, insurane, militia office, etc...)?
Or make it a water mark in the top left corner? or give it its own tab, so you can down screen it? or have an option to disable it from appearing?
its really only a minor inconvenience, but it takes up an ungodly amount of space and was a bad design.
_edit
another change not for the better.
when opening a can in space, it no longer remembers where you moved the window to last or what size it was. it opens in the middle of the screen and is at standard size.
(love the loot all button) |
|

Tetron Firestorm
NEBULA NASTIES
2
|
Posted - 2011.11.29 22:41:00 -
[1171] - Quote
I have several concepts I would like to see implemented. These derive both from more recent experiences and from those things I loved most about when I first started the game.
I want drones to come back into the light of day, instead of being the backup weapon you use on ships just to make sure you can damage the little ones, or something you cram into your bay for giant fleet battles, cause why not, lets make someone who trained drones to high levels cool again (something I enjoyed basking in when the game transitioned from beta to live). Now I know there was some attempt to make this a reality in the form of the EW drones and the logistic drones, and not being a pvper I have not seen how they fair in that environment, so this is from a pve perspective. Drone Modifications: I. Tractor Drones - These would essentially be drones with tractor beams, this would allow those people who dont have the high slots for a tractor beam, or have drone space they are not using to have a interesting utility for drones, and the idea of a drone going out, latching onto a container and bringing it back has always just struck me as really cool for some reason.
II. Drone Miner Ships - One of the things about release that I really liked was how much more a miner using drones could pull in compared to one that didnt use drones. Now given the specialization created by things such as the hulk in direct mining, i could see where giving something like that super mining drones would be problematic. Instead what about ships designed to use new (or augment old) drones to the point where they were highly effective again, say higher per minute yield then a strip miner, but averaging out even or perhaps even a little lower given travel time of the drones. Also you risk having them destroyed as they need to return before you can warp out. Drone mining was always just so fun to me and I would like to see it back in the game as something significant.
III. Sentry Drone Expansion - Sentry drones were a great concept but they really didnt go as far as they could have. They appear to be a way for something like the Domi and the drone based BC's to become viable again, but given that they can only hit very large targets, cant move, and all the other drawbacks to them, they didnt really succeed, at least to their potential. The first modification would be (mostly) cosmetic, instead of just having the one damage type of each drone, turn it into a full fledged weapon system, these are large bulky non mobile drones why not turn them into mini turrets. Now the ultimate would be having fitting slots and being able to stick what ever you wanted onto them, but thats probably not practical. Instead what about having the Caldari drones be missle pods, the amar drones use lasers, the minmatar use projectile and the gallente use hybrid. This would add alot more flavor (and alot more options) to the use of sentry drones allowing you to fit for different circumstances. The second change I propose to sentry drones is either beef them up or allowing the player to fit his ship so the drones can be tanked, say a drone version of remote shield rep and armor rep that would allow the player to target them and keep them alive under fire, some way of making them a viable weapon system that doesnt explode when the next spawn happens.
IV. Mining Fighters - Pretty self explanatory, fighter drone sized mining drones, with scaled up yield, given the value of a carrier I dont think this would be overpowered.
Ship Modules: I. Gravity Generator - The gravity generator is a high slot module that roots the ship in place and causes anything that could be moved by a tractor beam to be drawn towards the the ship, it also could slow any ships within its range, or other various effects. Essentially a cool implementation of tractor beams, something a little more exotic and out there. Make it a gang support type module, something that requires a rorqual, or an orca to use.
II. Accretion Amplifier - A ship or starbase module that increases the regeneration rate of low grade asteroids, basically veldspar, and scordite, etc repop faster as the ship does something funky with the laws of space and makes the particles in the area clump together, maybe gravity shockwaves or something like that.
III. Asteroid Tractor Beams - This one is off the wall but I have always liked the idea of being able to move asteroids, have helper ships that could drag them to the miners for processing.
IV. Holographic Projector - This module is one I have been thinking about for a long time. What it does is when turned on it alters the signature of your ship making you look like another type of ship to the enemy. Specifically it could only make smaller ships look bigger (no fair making that carrier look like a shuttle). Perhaps even an entire ship type dedicated to this. They are frigate sized, and around cruiser cost to build, but can look like battleships, battle-cruisers, cruisers, etc, a way to inflate your apparent ship compliment.
Well thats it for now, I have alot more of course but that should cover the basics |

chrome diopside
Hello Kitty Rejects Dark Taboo
16
|
Posted - 2011.11.29 22:59:00 -
[1172] - Quote
When viewing fleet composition I would LOVE a column that shows how many jumps out folk are - yes I can show info on their solar system and find out that way but a column with number of jumps would be incredibly helpful.
Thanks :) |

Malkev
GRUMPS RESEARCH TEAM
39
|
Posted - 2011.11.30 00:30:00 -
[1173] - Quote
I don't think it gets any smaller than this:
FOR THE LOVE OF GOD, MAKE BOOKMARK PINS STAY SOLID WHITE INSTEAD OF FADING WHEN SCANNING. THE FADING MAKES IT INCREDIBLY DIFFICULT TO DETERMINE THE POSITION OF ALREADY BOOKMARKED SIGS.
So please, change whichever 1 or 0 you need to change to make this happen.
Thanks. |

Skydell
Space Mermaids Somethin Awfull Forums
174
|
Posted - 2011.11.30 01:45:00 -
[1174] - Quote
Silly stuff that just makes you ask, WTF?
- Officer tags with no worth. No concord bounty was ever added for them, they never made it in to an LP store. Seemed wierd that Officer kills weren't brought up to date with standard kill tags.
- Bottlenecks in the T2 rigs manufacturing. You can make a shopping list of everything needed down to the blueprint, spend 5 mill and then spend 50 on one part. I never figured out if that was deliberate or oversight. T1 manufacturing doesn't by design create gluts like that, I often wondered why T2 did.
Again, not game breaking just game baffling. |

Ris Dnalor
Black Rebel Rifter Club
248
|
Posted - 2011.11.30 04:59:00 -
[1175] - Quote
the new font sucks
REVERT TO THE OLD FONT Save the Miners! |

ariana ailith
Aribar Conglomerate
45
|
Posted - 2011.11.30 08:34:00 -
[1176] - Quote
Ris Dnalor wrote:the new font sucks
REVERT TO THE OLD FONT
This!
Now eve looks like a cheap indie game :( Especially on tabs where the font is just too large. And no making it smaller (90%) isn't any better. |

Hustomte
The Scope Gallente Federation
74
|
Posted - 2011.11.30 09:03:00 -
[1177] - Quote
ariana ailith wrote:Ris Dnalor wrote:the new font sucks
REVERT TO THE OLD FONT This! Now eve looks like a cheap indie game :( Especially on tabs where the font is just too large. And no making it smaller (90%) isn't any better.
Bite me, the old font was terribad for numerous reasons! (actually being able to read system names a major one)  representing Gëí-àGëí ߦ+ߦ¦ß¦+ߦ¦ß¦¦ß¦¦ in Ghana +¬(GùŦ«¦«¦âGÇó¦â)¦¦ |

Nyla Skin
Dark Circle Enforcement Templis Dragonaors
67
|
Posted - 2011.11.30 09:04:00 -
[1178] - Quote
0.5.) fix bottleneck products from moon mining and T2 manufacture. (the ones that cause the ludicrous prices)
1. Make SiSi installer and eve autoupdater ask the player into what directory it can download the patch. The patches/clients are too large for windows temp directories on older computers. I woke up to this problem when I let sisi installer try to dl crucible and woke up to my C: drive having 2 MB of room.
2. Make missiles launch from missile launchers instead of center of the ship.
3. Make player bounties work somehow. Being able to suicide yourself and get the bounty is stupid.
4. Finish what you started with gallente
5. Improve corp window interface to be more intuitive, in regards of a.) corp shares b.) corp roles. Corp shares dont work the way they may have been intended. They are not used for corp decisionmaking, instead they are a security risk, and overall hindrance. The corp window should be such that a newbie CEO knows what he is doing instead of opening himself for corp thefts etc. If possible, add more informative messages or tutorials for it.
6. Tone down highsec incursions.
7. Improve your forum software. A.) get rid of all the stupid glitches and ganking, b.) allow "?" to be part of the links (which leads to "there was problem parsing this posts bbcode"), c.) allow embedding of images, although not as part of the signatures.
Ill be back for more..
ps. The new font is good. |

Gevlin
EXPCS Corp SpaceMonkey's Alliance
114
|
Posted - 2011.11.30 11:04:00 -
[1179] - Quote
Being able to name the POS Moduals would be really handy
quite often when you have several corp hangers in you POS you end up forgetting which one is which.
with the alliance structure system on the tab if you are out of corp you will never know what is in that pos incase it was the wrong one I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Lars Lemur
13
|
Posted - 2011.11.30 11:06:00 -
[1180] - Quote
Be able to search Contracts for BPOs and BPCs by Runs, ME, PE or at least sort the result by those factors,
Thanks for listening! |
|

Liu Ellens
Blame The Bunny The Dark Nation
26
|
Posted - 2011.11.30 11:26:00 -
[1181] - Quote
Just because I got reminded of that again after setting MOTD for our channels:
Make the settings dialog of channels non-modal.
Thinking about a proper MOTD and formatting it right takes time (at least for me) - and I always get interrupted with other things. I'm a little freighter - short and stout; This is my cargo, this is my route. When I get a lock-on, I scream and shout: "Light up a cyno!" and jump on out. |

Fronkfurter McSheebleton
Squirrel Horde Habitat Against Humanity
74
|
Posted - 2011.11.30 11:55:00 -
[1182] - Quote
Tetron Firestorm wrote:III. Asteroid Tractor Beams - This one is off the wall but I have always liked the idea of being able to move asteroids, have helper ships that could drag them to the miners for processing. Sounds good in theory, but you know the first thing people are gonna do is grab all of the big rocks and drag them off grid, or bump people with them.... |

Kann Du
Special Situations TOHA Conglomerate
4
|
Posted - 2011.11.30 12:26:00 -
[1183] - Quote
1) Containers in a Corp Hanger array; Allow us to rename, view and change contents without having to launch the container into space or move it to your cargo-hold
2) Planetary Interaction; give us similar functionality over the extractor heads as we do with scanning probes i.e move all holding shift and scale all holding alt.
3) Full Shields for ships launching from Ship Maintenance array.
thanks
love the expansion, nice work! |

Jack' Sparrow
The Three Musketeers
6
|
Posted - 2011.11.30 13:01:00 -
[1184] - Quote
I would like to see personal wallet divisions introduced into the game.
I think it would be very useful for players to control there money and where it goes. It would also nice to have the the ability to choose which division certain incomes go to. For example, lets say you have 5 divisions and you are a trader, you can call division one 'Market Income' and make it so all income from the market goes to that division. Then you may have another division set up for all NPC bounties to go to.
In my opinion is would make players be able to manage there money better and have a better idea what money they are making and where It's coming from.
Please let me know what you all think.
Cheers |

Raid'En
Apprentice Innovations
173
|
Posted - 2011.11.30 14:34:00 -
[1185] - Quote
i'm currently moving a hauler for a long way, on systems with lots of people on the overview and... i tried something that did not exist... but could be useful.
i wanted to right click on the next system on the way on the waypoints list, and have "warp/jump to stargate" on the list.
cause on my overview i don't see the stargate, given there's dozen of ships on my grid. (source i can use an overview without ships, but that can be very dangerous if you forgot you changed overview)
how about adding this option ?
on your waypoint list, you right clic on the next system and you have the option to warp to the next stargate, without having to search it. here in fact i used righ clic on space -> stargate - > the one i needed, given it was easier that search on the overview, but this new option would be pretty nice
2 questions however : * does it make moving too easy ? given they add the autopilot on station, and the jump to gate, i don't think they would feel this way * would it be hard to code ? i dunno, but making the game search for a stargate with the same name as the system you right clic don't seems very hard to do... but that's in theory
(edit ; in fact this option work for stations on the new waypoint system, so the code must be easy to add for the stargate) |

Evenus Battuta
31
|
Posted - 2011.11.30 15:09:00 -
[1186] - Quote
Need keyboard shortcut for PI, "press ENTER to confirm route setting" alone will be great help.
Why did you release some window without even making ENTER key functional? |

Bayushi Tamago
Tribuo Quod Victum The AirShip Pirates
29
|
Posted - 2011.11.30 16:08:00 -
[1187] - Quote
TBQH, the redo of the jump button was awesome, however the approach to loot button is kind of annoying since it lights up before you're in range and it can mess up alignments. Could it maybe be optional? Also, very seconding the wallet division for people. It'd allow people to budget their isk etc (yay making eve more work-like!) |

Bayushi Tamago
Tribuo Quod Victum The AirShip Pirates
29
|
Posted - 2011.11.30 16:10:00 -
[1188] - Quote
Quote is not edit |

Barakkus
1520
|
Posted - 2011.11.30 18:32:00 -
[1189] - Quote
Please make all kills show up on all parties involved combat log. You don't have to duplicate the kill mail for everyone, just put in a pointer to the loss mail of the victim instead of copying the full text to each player's combat log. You will save space by storing only 1 copy of the KM then inserting one integer per person, referencing the loss mail ID instead of storing both a kill mail and loss mail (if that's how it's done)...and more importantly, no more problems with being denied a KM if the ship self destructs (put in a loss mail for the self destruct, final blow to the destructee), and no more "Who got the god damned kill mail you *******!!!! Check your damn combat log nao n00bs!!!" on comms anymore. http://youtu.be/yytbDZrw1jc |

MadMuppet
Kerguelen Station
175
|
Posted - 2011.11.30 18:58:00 -
[1190] - Quote
Now that the universe is even brighter with nice bright background nebula and a new graphics engine, and a new scalable UI, can we have 'widescreen' or 'letterbox' mode back? I don't always finish my commentary, but when I do |
|

Logix42
Midnight Elites Echelon Rising
23
|
Posted - 2011.11.30 19:36:00 -
[1191] - Quote
More fonts: Times new roman, Arial, Calibri Anything! just give us some options so that people can choose one they like and stop complaining.
Eve community seems to be split 50/50 on the new font Accelerate your particles out of my system immediately! |

DaRk'TaLoN90
Unreal Darkness Space Mongolians
4
|
Posted - 2011.11.30 20:04:00 -
[1192] - Quote
1. Give black ops battleships the ability to use, covert ops cloaking device II.
2. Increase the jump range and fuel bay size on the black ops battleships.
3. Replace the 8 turret hardpoints on the Naga with 8 launcher hardpoints.
4. Widescreen mode and dual monitor support. |

wanking monkey girl
Capital Maintenance
20
|
Posted - 2011.11.30 21:48:00 -
[1193] - Quote
change the nage out from guns to missile.
each of the ships are meant to be range ships, so change it out for cruise missiles range small biffto the blast radius for a ship bonus.
let the missiles fly |

Dehlandrae
Native Freshfood Minmatar Republic
9
|
Posted - 2011.11.30 23:48:00 -
[1194] - Quote
Don't know if this has already been brought up or not but.....
It would be nice to divide weapon groups into ammo groups.
If I fit 7 250mm Arty's on my Thrasher, why should I be restricted to using the same ammo type in each turret if I group the weapons?
Maybe I want to have 2 turrets loaded with EMP S, 2 turrets loaded with Fusion S and the other 3 loaded with Titanium Sabot S.
I think this is a little request and I would love to see it implemented. |

Raid'En
Apprentice Innovations
173
|
Posted - 2011.12.01 01:34:00 -
[1195] - Quote
just realized we don't see the balcony of our CQ when on hangar view, while it makes no sense would be more immersive if we could see a part of our CQ while spinning our ship (and add this damn pod room on CQ :P)
also crucible added medium shaders, can we please have medium option on incarna also ? my old computer have twice more fps on low interior shader setting on CQ, and medium option would be pretty useful for people like me ; on high it's nice but not enough fluid on old computer to be useful, on low it's playable but horrible... and given the nice part is the only use of CQ currently :P |

Laila Kumaki
Nex quod Principatus SRS.
4
|
Posted - 2011.12.01 03:27:00 -
[1196] - Quote
One thing that annoys me daily is the placement of cosmic signatures with respect to wormholes.
Or, more specifically, what annoys me is their placement combined with them being player-interactible. Their placement isn't really an issue, what's an issue is they're distant from the wormhole in a random location, and interact with player actions such as anchoring or cloaked ships. There's pretty much no way to know their location normally, right up until they decloak a ship or obstruct the anchoring of a warp bubble. Even then, you don't know where it is, unless you accidentally selected it (you can target it, even), so you can't even be certain what direction to move in to avoid it.
It seems like an object that's basically part of the hidden machinations of the game mechanics shouldn't be all up in the players' faces breaking immersion and causing danger or hassle that quite often feels like the game being randomly broken in their disfavor.
It's fun to end up in a dangerous or more challenging situation by means of predictable game mechanics. That's fair play and it's exciting. It is not fun to end up there because it feels something in the game mechanics has arbitrarily malfunctioned and you got the short straw. If they were ignored for the purposes of decloaking and anchoring, they'd be fixed.
Please note that I'm all for there just being unlucky circumstances that complicate engagements at wormholes, I prey on such circumstances. It just should be made to feel more fair and sane than "oops you collided with a secret hidden prop".
This is, as the title says, a little thing... but it's so persistent and niggling that it's like a little itchy thorn. |

DelBoy Trades
Trotter Independent Traders.
243
|
Posted - 2011.12.01 06:39:00 -
[1197] - Quote
This small suggestion got alot of backing in my thread: https://forums.eveonline.com/default.aspx?g=posts&t=37972
Capitals will self destruct against small sub cap gangs to stop them getting a killmail, this makes taking down capitals in small subcap gangs less rewarding, encouraging the supercap frenzy.
Quote:So after all that effort, we get no proof of our kill, I mean, when he wakes up in the morning, he still has no thanatos...Without us there shooting it, it would still exist. So, CCP, do you not think that either one of these alternatives should be put in place a) A ship cannot self-destruct whilst in combat b) If they self destruct, the KM goes to the final blow from an enemy ship
Quote: agree, simply adding a killmail for self-destructed ships would prevent many, many people from being cheated out of a legitimate kill. The only current solution is to "blob moar"
Quote:Killmails ARE important to a great many people. Self destruct is important in certain cases, stranded in a wormhole for example, podding yourself is pretty nessesary. However SD'ing while in battle, has no legit use and should not be allowed. The only thing it's used for is to hide their own failures on killboards. Like logging off (which is getting fixed), this too only really effects capitals and thus should be resolved.
Quote:SD'ing under aggression should result in a killmail. it should show that the pilot self destructed
Quote:I've lost 4-5 capital killmails this way. Honestly it's the most bullshit mechanic in the game. Loot denial, I could see it being used for that, but a kill-mail should be generated in any situation.
Also, why would you get insurance for self destructing? If you set fire to your car, the insurance company won't pay out...
TL:DR; Make self destructing capitals produce killmails. Damn nature, you scary! |

El 1974
Bendebeukers Green Rhino
55
|
Posted - 2011.12.01 09:53:00 -
[1198] - Quote
News items displayed when logging into eve are generally not displayed on the Eve website and cannot be accessed through Eve gate. Create a tool to mirror the news on the character selection page and the Eve website. Add a News tab to the Eve Gate. |

El 1974
Bendebeukers Green Rhino
55
|
Posted - 2011.12.01 10:21:00 -
[1199] - Quote
Someone at CCP again forgot to update the downtime pop-up to warn about the extended downtime. Print this forum post and use it as a checklist, or create your own:
- make a news item for the character selection page - update the downtime pop-up messages - change back the pop-up messages after downtime - change the news item to a 'new patch released' format |

Ryans Revenge
League of Legends
41
|
Posted - 2011.12.01 10:27:00 -
[1200] - Quote
- Enable shift click selection in watch list. Extremely annoying you have to right click > remove every individual member if you want to change things.
- Enable drag and drop in watch list to change position of people in it. E.g. drag your fellow logistics / priorities to the top.
- Make overload buttons bigger.
- Change session timer to a simple countdown. No circle.
|
|

Kaivar Lancer
General Exports
83
|
Posted - 2011.12.01 11:05:00 -
[1201] - Quote
* Please make the business-management side of Eve more smooth and user-friendly. I'd like to see orders under your Wallet become highlighted if a competitor is under-selling or outbidding them. * Also I'd like my orders to be highlighted whenever I look on the Market so I know which ones are mine. |

Jan'tor
GoonWaffe Goonswarm Federation
23
|
Posted - 2011.12.01 11:12:00 -
[1202] - Quote
In the Planets section of the Science & Industry tab, there is room for an extra column where a player could leave themselves a note about what the planet does. Where now you just see, hypothetically:
Adrel XI Charmerout IV Yona II Yona III Yona V
Something like this would have a lot more information:
Adrel XI export water only Charmerout IV export bio, import precious Yona II import p3s Yona III pak chooie unf Yona V export toxic
I do a lot of PI and I generally have to check my spreadsheet every day to remember which products are coming from / going to which planet. |

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2011.12.01 11:15:00 -
[1203] - Quote
Forum:
***** (p e n i s) is getting censored, but Vagina doesn't.
Please correct that either one or the other way, unless you believe that a man is a lesser being than a woman ...
... and that your **** is something that should be censored ... ... but a womans vagina is the holy grail of the world.
Thanks.
(edit: even d i c k gets censored, although it counts as a name ... *shakeshead*) Inappropriate signature removed. Spitfire |

thoth rothschild
First Aid Emergency Service
67
|
Posted - 2011.12.01 11:16:00 -
[1204] - Quote
here are some things which bugger me since ages:
- UI in Space especially (list of objects in space, chat frame, drone frame, navigation frame, fleet frame etc) All this list type ui frame elements are terrible to interact with, look strange and respond slow, not intuitive!! New ideas are needed, get rid of list style that's so 2001. There urgently needs to be something done. New players get shocked by this pile of ugly lists. Wordcloud of SpaceUI: listings, Complex, Frame Maze, not-responsitive, not-intuitive, Horror, eye-shocking.
- POSes. Are these big , hughe space orbs still needed? can players archive all this thiungs with offices and stations nowadays? They do feel unatural. No one in real Space would create a pos. They would build a station with modules or use satelites or landing mobiles. Conclusion: Feels bizzare, unnatural and way to complex. I try to avoid the word immersion but each time someone talks about a POS i think WTF. WordCLoud of POS: Bubble, Shield, Pos-Shooting, Modules, Transports, MoonGo, Hangar, Anchor
- Balance as usual. change is good. stagnation is bad : WordCloud for Balance: Winmatar, HotDrop, Alpha, buffertank, more Logis
-Little things (fleet window broadcast) the message is to long for fast reaction make it short like: align planet I , xyz need shield WordCloud: Noodlesentence, confusion, unclear, missleading, uninformative |

thoth rothschild
First Aid Emergency Service
67
|
Posted - 2011.12.01 11:23:00 -
[1205] - Quote
double bubble post |

Jan'tor
GoonWaffe Goonswarm Federation
23
|
Posted - 2011.12.01 11:23:00 -
[1206] - Quote
Station Vault Gantry
A reasonably small item (100m3? 1000m3?) that can be combined with a bunch of parts in-station to make a Station Vault or Station Warehouse, for people who live in 0.0 stations that don't have accessible manufacturing slots. Cannot be turned back into the gantry once assembled. |

Berneh
Freelance Economics Astrological resources Tactical Narcotics Team
14
|
Posted - 2011.12.01 11:32:00 -
[1207] - Quote
Tech 3 Frigates !! please god yes |

Berneh
Freelance Economics Astrological resources Tactical Narcotics Team
14
|
Posted - 2011.12.01 11:34:00 -
[1208] - Quote
Berneh wrote:Tech 3 Frigates !! please god yes
actually i hate to quote myself but tech 3 frigs with the usual subsystems apart from one that lets you fit cruiser sized weapons to it, oh and MISSILES on the caldari one please |

Headerman
Quovis Shadow of xXDEATHXx
701
|
Posted - 2011.12.01 11:58:00 -
[1209] - Quote
Shield Slave Sets The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Vachir Khan
Aquila Solutions
174
|
Posted - 2011.12.01 12:13:00 -
[1210] - Quote
Don't introduce more T3 ships, they're impossible to balance amongst each other (as it has turned out) and even more impossible to balance against normal ships. If you want to do something T3, iterate on the current ones.
What NEEDS to be done is lowering optimal range on pulses and lowering the range bonus from scorch, combined with dropping base falloff on AC's (the TC/TE boost was way too good). Apart from that the Cane needs a nerf (drop damage bonus, add 7th turret slot) and the Drake needs a nerf as well (remove mid slot). |
|

Seleenia
Freelance Excavation and Resistance United Outworlders
3
|
Posted - 2011.12.01 12:15:00 -
[1211] - Quote
Little thing for immersion (but somewhat greater impact on local tactics). Have planets and other bodies actually orbit stars as time passes (an update every day at downtime, not a real time position change to ease server load).
Bookmarks on the other hand would remain static positions in the system.
Maybe this was already posted but I don't have the heart to go trhough 60 pages :)
|

Widemouth Deepthroat
Pink Sockers
26
|
Posted - 2011.12.01 12:26:00 -
[1212] - Quote
More work on bot detection especially macro ratting bots. It was great this year when all those macro miners go banned. Now how about macro ratters? I report and report all these dudes in Venal who blatantly bot 23.5/7 yet never get banned! Same thing with all the big macro anomaly runners in Geminate. It is really disheartening when you play this game the legit way while these dudes cheat 2 win pretty much. |

Zhula Guixgrixks
Increasing Success by Lowering Expectations 0ccupational Hazzard
26
|
Posted - 2011.12.01 12:42:00 -
[1213] - Quote
Hi Sound,
I don't know if it's a "little thing" but please revise the general frigate concept.
With exception of interceptors , cov-op's and cyno hulls , generaly speaking all suck to some degree. AFs, EAFs, tons of T1 crap frigates..endless list.
Key issues were pointed out by Pattern Clarc correctly:
"Frig survivability needs to be improved. They have too many predators without heavy missiles and artillery and autocannons being considered, and the signature reduction bonus didn't do enough....
Essentially the dynamic is thus, tech 3's and hac's are preferred because of EHP, whilst frigs contribute little to dps, and often spend a lot of time trying not to die instead of doing something useful."
https://forums.eveonline.com/default.aspx?g=posts&m=70718#post70718
ty for reading |

Drop Dead Sexy
University of Caille Gallente Federation
20
|
Posted - 2011.12.01 12:44:00 -
[1214] - Quote
ships direction indicator in tactical overlay... need that one badly |

Deamos
EVE Protection Agency Intrepid Crossing
110
|
Posted - 2011.12.01 13:23:00 -
[1215] - Quote
An addition to my previous posts: Recommendation 1 Recommendation 2
How about we finally get some kind of flight recorder/video recorder to allow us to review battles (What went wrong, what went right, etc)
Not only is it usefully tactically, but if you allow export of videos, it would also allow for a new level of marketing for Eve, as people would be generating more videos up on Youtube in much prettier angles, minus the UI or with. More or less, think about giving us the tools you (CCP) use to create the beautiful trailers you make. |

Evenus Battuta
31
|
Posted - 2011.12.01 13:24:00 -
[1216] - Quote
Serious usability issue about avatar movement control
The current way of controling avatars in EVE is quite different from other games, and I have to say that your new way feels wired, unintuitive and doesn't have any real merits. It will become a big problem for WiS as soon as WiS gets actually involved with the game. It is not very obvious now only because that WiS is not a meaningful part of the game and almost no one really use it yet.
--AVATAR CONTROL IN MOST OTHER GAMES:
Independent to camera direction: the key A/D means turn your avatar left/right, while key W/S means move the avatar forward/backward the direction it's facing.
So you can perfectly control your avatar with only your left hand, you can do other stuff with the right hand and you are free to look at anywhere while are walking.
--AVATAR CONTROL IN EVE:
W/S/A/D means move the avatar forward/backward/left/right depending where your camera is facing. So you have only 8 directions to go without moving your camera with the mouse, this means that you have to use both keyboard and mouse to finish the job which usually needs only the keyboard.
Plus you cannot move the camera direction freely when you are moving.
What's worse: because the camera is so close to your avatar, you cann't see where it is going when pressing A/S/D, which means only 1/4 of the keys is really useable.
Some say that you can also use only mouse to move the avatar, but the right hand is almost the only hand involved in playing EVE. Why don't spare it for some other stuffs and left the moving to the idle one?IMAGINE HOW WILL YOU INTERACTIVE WITH OTHER PLAYERS IN THE STATION WHEN YOUR BOTH/RIGHT HAND IS OCCUPIED CONTROLING AVATAR MOVEMENT? And I hate keeping the mouse key pressed down all the time.
--CONCLUSION:
Most other games use their way of avatar control for a reason, there is hardly any real merits of the new way in EVE.
A option to use the 'normal way' of avatar control is badly needed, and it will be a must when CCP try to bring WiS to its full potential again. Being 'intuitive' is also very important if you try to attract newbies to WiS, which the current control is not. |

Daedalus Arcova
Havoc Violence and Chaos
264
|
Posted - 2011.12.01 13:58:00 -
[1217] - Quote
When moving the camera around in CQ with medium or high interior effects, light sources shine through the character avatar for a second or two before the graphics engine realises that the source is supposed to be occluded. |

Cygne Mallory
Hedion University Amarr Empire
2
|
Posted - 2011.12.01 14:04:00 -
[1218] - Quote
Two step wrote:My top few: rename all POS structures (SMAs and CHAs especially) unpackaged ships in SMAs (This should sound familiar...) Cans in POS hangars - let me open them, rename them without having to take them out of the hangar ohsweetjebus THIS!
and another thing
I would like to be able to create a fat toon. Think Mr Creosote on the station promenade, Vladimir Harkonnen going down on a slave boy, Vicki Pollard in local!! I tried making a fat toon, best I could do was create a sort of pregnant look.
The bigger the cushion, the sweeter the pushin' That's what I said The looser the waistband, the deeper the quicksand Or so I have read
Crucible is awesomesauce but fat people need lovin too! |

Toramii
Le Moulin Rouge
5
|
Posted - 2011.12.01 14:08:00 -
[1219] - Quote
Some drone control buttons on the main UI.
Its about time drones were made as easily usable as other primary weapons and modules instead of just fiddly menus'.
Some ideas for buttons
- Attack
- Return to orbit
- Return to drone bay
If there is a shortage of screen real estate, make the button(s) action configurable via a drop down list so the user can decide. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
317
|
Posted - 2011.12.01 14:39:00 -
[1220] - Quote
First i would like to mention im playing eve non stop for 3 yrs. Im a walking evewikipedia. Thing i -¦do` in eve is mosty pvp, chat with friends and doing director stuffs.
Things that need fixes:
-Black Op overhaul (there is a black op topic on the old forusm from me 11 pages long) Personaly is see best fix is separate bo in 2 classes, 1 bridgy, 1 pvp. Anyhow, jump range need buff with a rule that a bo can jump atleast 1 system at all time. Regional gates are not covered... sytem A----------------10LY--------------system B are inpossible to jump and often camped.
-Electronic attack frigats lack fitting to fit decent e-war on them. They lack speed and hitpoints compared to other T2 frigats. Their scan resolution is lower than some T1 frigats. (need 3 rig slots and more thingy)
-Nos-¦s are hardly used while they do have great potential now. Neutralisers are the choise more often due their effectiveness vs nos-¦s. I think nos will be more populair if have more draining power.
-The lachesis and Arazu have as only gallente ship ingame missile hardpoints. This is useless since Gallente is an hybrid and drone race. Ether give them all turret hard point or missile hardpoints or both, a mix is just fail. The arazu and lachesis resist could use a slight buff. The lachesis is and exelent tackler in fleet but dies very quickly due having small buffer or avarage resists. Maybe all combat recons resist should be looked at to let this ship count in fleet battles.
- The amarr faction frigats have realy low dps or with avarge dps fitting problems compared to other faction frigats.
-The minmatar uniform damage needs to be looked at. This is an ability that gives minmatoar more power over other races. Combined with high slot utilities it makes minmatar winmatar. Example neuting hurricane and vagabond. The hurricane preforms better than some T2 hac-¦s. This needs some looking into.
-The nemisis could use a little fitting boost, it is the worst fittable bomber
-If a player has alot of items in his hangar it can be realy confusing to look for that specific meta level item. An option to toggle on a meta level indicator on items would come in really handy.
-There is currently no indicator execept pressing alt to manualy manouvre into a position that is inline with certain celestials. In example: if u want to set up a mobile bubble behind a gate it is a hassle to get in the right position. Holding alt gives u a bracket that helps u but it is nowhere near perfect.
-Warping itselve from gate to gate is going decently fast but dropping from warp takes often more time than warping itsselve. This affects travel time and makes pvp-¦ng in nullsec time intensive. Shortening this time would increase travel in null sec and more ships will be blown up. To not affect some high sec professions its maybe something to adjust spacial distortions in null sec on such a way that only in null sec travel speed is affective. Or by following gate to gate trails it creates less spacial drag due your traveling in preset travel path that shortern your warp significaly. This way travel from gate to gate will be faster while gate to belt is normal speed. (thus equal safe while boost travel/roaming) ( make it so it only works when warping within XX range of gate (50?/100?km) chaising gangs getting fun if there is unexpected bubble :P
-Faction appearance in belts has been stealth nerfed, please change them back, faction mods are getting too expensive to fit these days.
-The legion could use a slight bonus to neuting range. It has the normal recon bonus while the proteus & loki has the combat recon bonus.
-Astarte and Eos need some love.
-Imgae auction is terrible. Min bid is always 10%, if u have a 5b item min bid is 500m, It overshoots the entire pricible of auction.
-Auto repeat for DScan at a cetain interval: 2? 5? 7? seconds? CCP FIX BLACK OPS FFS |
|

Ione Hawke
Imperial Academy Amarr Empire
10
|
Posted - 2011.12.01 14:43:00 -
[1221] - Quote
* Display size of courier packages in the appropriate column in various asset and inventory windows instead of leaving it blank. * Now each packages is named for it destination system / station. Add the issuer name to the package name. |

Aina O'Sinnor
Drop of Honey
9
|
Posted - 2011.12.01 14:44:00 -
[1222] - Quote
- Enter wormhole bindable hotkey
- Auto shoot: Shooting starts over after reloading at the target the module was shooting before reloading.
- Visible damage of drones in drone bay
- Repackaging at POS
- Larger overheat buttons on modules
- Display damage/health in percent in bars of a locked target, at least in the selected item window.
- Make label categories in Contacts double-clickable to open a new window like it does for the predefines standing categories.
- Auto repeat for DScan: 5 sec interval.
- Make scanner tabs detachable: Seperate windows for System Scanner and DScan. Also applies for other windows like People and Places.
|

Ujagar Sommdax
Aliastra Gallente Federation
9
|
Posted - 2011.12.01 15:18:00 -
[1223] - Quote
Hi,
I'm doing trades and specifically reselling jita modes elsewhere. Reselling was bigger few years back, but still viable for some items. A problem I've had during my entire 'career' is knowing when a single module on your sell-order list is sold out.
Imagine a sell-order list of 100 or 200 modules. At the moment I have to follow transactions and click view market details to see if my modules are still on the market (I have a reckognizable .77 added to my sell orders).
If I could fix my sell-order list under a new market orders tab, so I for instance would see heavy missile launchers 0/100 when its sold out, it would make it easier to see what items needs to be bought (note: MY heavy missile launchers). With this improvement it would be easier to maintain a 'shop' in eve tradehubs. 
Regards Ujagar |

Jenn Makanen
Science and Trade Institute Caldari State
177
|
Posted - 2011.12.01 15:25:00 -
[1224] - Quote
The ability to 'top up' a sell order with new units.
Always annoying when you have a sell order for something that normally sells in several unit batches, and you're the only one in the area selling it, and someone leaves you with a single unit for sale. rather than tying up a new sell order (or eating the broker fee for cancelling and re-listing), I'd like to be able to add more units to the order. |

Fix My Lasers
Center for Advanced Studies Gallente Federation
80
|
Posted - 2011.12.01 15:42:00 -
[1225] - Quote
1. Working active tank in PVP for both Armor and Shield. 2. Better Drone interface: - Launching drone grps via keyboard shortcut - Smaller drone overview window 3. Something that differs races, like bonuses 4. Selectable laser damage 5. Fixed Assault frigs 6. Proper T2 BS. 7. Camera Offset in space - not only Left and Right, but also Top and Bottom. Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html |

Hung TuLo
Universal Fleet Operations
36
|
Posted - 2011.12.01 15:47:00 -
[1226] - Quote
Allow certain ship to be equiped with a sonar style search function tied in with the D-scan. This functionality will be used to find cloaked ships.
The intensity of the signal shows how far or how close they are to a cloaked ship.
or
Create a new type of probes to detect a cloaked ship. A probe should be able to ping a cloaky just like d-scan but this allows for the user to find the clocky at a far greater range. The probes will be able to detect and completely identify the location of the cloaky ship. "In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |

flank steak
C.A.S. Assisted Living Rogue Elements.
165
|
Posted - 2011.12.01 16:40:00 -
[1227] - Quote
Make the CQ do something. It is sade to see all those resources go to waste |

L0ngcat
FLA5HY RED
2
|
Posted - 2011.12.01 17:32:00 -
[1228] - Quote
1. reverse the jumgate animation when somebody is jumping into the system instead of jumping out of it |

Kor Tramelien
Peace Offensive
1
|
Posted - 2011.12.01 17:33:00 -
[1229] - Quote
LONG RANGE TORPS!! Bring them back!!
Every other race has multiple viable long range platforms..........Faildari?? The Rokh!!
You know the Caldari prayer and it doesn'y have anything in it about frenchie hybrids!! --------------->MISSILES!!
It's our birthright!!
GIVE THEM BACK!!!!!
(Just think of all the Carnage our lovely new Raven's could wreak.........You even made the Naga a gunboat!! Recompense is due!!!)
Every Caldari that reads this give me a :"HELL YEAH TORPS"!!! 
And then put shield tanking inline with Armor......This would bring Minnie/Caldari back in line!! |

Marcus Wilde
The Scope Gallente Federation
36
|
Posted - 2011.12.01 17:57:00 -
[1230] - Quote
Dunno if someone mentioned this already, but...
A Local Channel filter would be really sweet, maybe set by standings, sec status etc...
And a spelling checker on the forums would be nice too Tears + Bucket = Win |
|

thekiller2002us
Order of Celestial Knights S I L E N T.
77
|
Posted - 2011.12.01 18:12:00 -
[1231] - Quote
A tiny 'dev' icon beside any forum post that a dev has commented on- and upon clicking it- it brings us straight to the dev response of that post i.e if the post was on page 8 then clicking that tiny icon allows us to view that post without having to flicker through dozens of pages.
Pos 'attached modules' - i believe that there was somewhat a 'threadnaught' in the ideas section- a very good idea too.
teir 2 destroyers
tech 2 shuttles - autopiloting brings you straight to gates rather than 10km off of them 9au warp speed.- however 5m cargo bay and much higher sig radius (similar to sig radius of destroyer or something)
Tech 2 battleships- can fit tech 1 capital ship guns- tank of a battlecruiser, useless tracking- maybe similar to supercap tracking, massive sig radius- effectively making them good at only shooting large things that dont move i.e pos's.
Nerf Supercaps- no bridging abilities on any supercap. Supercap cannot jump greater than 1-2 systems a day effectively turning it into a 'KING' piece on a chessboard- the way it always should have been. (que major alliance rage)
limit on ships able to cyno i.e similar to mass on wormholes- i.e only 10 bs jump per cyno. (only able to put up 1 cyno per pilot)
do something with the neut rr's- my brain is too sore trying to think of a solution to this. This in my opinion is really highly desired. do something with the wardec system. I'm with Brick on this one- make thouse carebearing b******s squeal.. |

Messoroz
AQUILA INC 0ccupational Hazzard
156
|
Posted - 2011.12.01 18:20:00 -
[1232] - Quote
the IGB needs a UI rework to have bigger labels, buttons and something overall less funny looking.
|

Raid'En
Apprentice Innovations
173
|
Posted - 2011.12.01 18:34:00 -
[1233] - Quote
when will ly industry tab will remember i want to install jobs on my damn pos, which is not on the system not on some public station ? |

Unforgiven Storm
Eternity INC. Goonswarm Federation
101
|
Posted - 2011.12.01 19:06:00 -
[1234] - Quote
Two more:
Trade window in the station between 2 players always opens centered:
-> Can the client save the window last position and size please! its annoying like hell to loose the window last position.
Calculator:
-> Can you make it bigger? in 1080p screens is a very small calculator, just open the windows one and compare them!
------------------------------- --------------------------------
This is not small stuff. For the next summer expansion think about this:
- Achievements - Give players goals and objectives so they can wil medals and, why not, even points to spend in training Allow us to change characters of the same account without the need to logout and put the password again. |

Draco Rosso
Four Horsemen of the Apocalypse
22
|
Posted - 2011.12.01 19:29:00 -
[1235] - Quote
Okay ccp you got me to sign up again with the plex changes to FW. No deliver on your promises to FW or I'm going back into hibernation! |

Aessaya
Fairlight Corp Rooks and Kings
87
|
Posted - 2011.12.01 19:30:00 -
[1236] - Quote
I'm not sure this hasn't been suggested yet, but just in case:
Return the ability to set the number of targets per row/column for the target strip, please!! Because fishing out targets from under system information (or the capacitor UI in case it's sorted vertically, or any other UI element that happens to be in that place) in combat situation where every second counts is horrendous, especially after the most recent change to the said info, with much increased font - it now almost completely covers entire target area, you have to be a precision clicker to do that in one click fast and multiple times.
This is very important for those of us who enjoy flying logistics and triage carriers, who manage a lot of targets (up to 10 and over) and don't play on super-widescreen resolution (i play at 1440x900, and 10th and 9th targets are obscured by system info text). Also people with UI scaled up (110+%) will notice this too. And since new targets always appear on left they usually end up under the text, which sucks. Ah, you seek meaning?-áThen listen to the music, not the song. |

Sassums
Wormhole Exploration Crew R.E.P.O.
48
|
Posted - 2011.12.01 20:26:00 -
[1237] - Quote
- Corporation and Corporation Management needs a TON of work.
- We need the ability to divide up SMA's just like you can with CHA's.
- We need more control as CEO's/Directors in terms of permissions. Currently if I assign someone the role to access High Slot 1, they can access High Slot 1 on any CHA. Unless I change the permission to require Starbase Fuel Tech or Config Starbase Equip. (Keep in mind both of those permissions are not given out to any new member). We need the ability to limit someone to High Slot 1 in just that one CHA, rather than all of them.
- Factories and Labs require the "rent factory slot" even in WH space - I don't want them to have the ability to rent a factory slot when it isn't needed. That's giving out free rights for things that don't need them.
- We need the ability to log what players are accessing the hangers, this is super important for theft within a corp.
- Please fix the CHA and SMA divisions is the biggest thing I can think of.
- The 24 hour timer before you boot someone from a corp is also very annoying. This needs to be changed to get the thieves out of the corp asap.
Wormhole space needs work.
- We could use new nebulas like the rest of EVE - while small, still cool.
- Please fix the Magnatar Effects in WH space - you removed them due to an exploit - I would have assumed the exploit been fixed, but instead you simply removed the feature of the Magnatar system altogether.
- Alliance Bookmarks. Also when you right click in space, and save the location, you should have the option to save it directly to the corp locations rather than having to go to your people and places tab.
- Reseed the faction tower BPC's - once again another instance in which something was broken, so instead of fixing it, you remove it altogether and screw with the market value of those towers. Removing items and driving their value sky high is not necessary - it screws with a player driven economy. Didn't the economists tell you that? :)
|

arcca jeth
Dark Alliance Dark Empire Alliance
78
|
Posted - 2011.12.01 21:04:00 -
[1238] - Quote
Reposting this from another thread I posted in.
i think a new capital ORE ship with mobile refining capability would help add players to low and 0.0. (would promote small roaming mining ops gangs). Could have sec status limitations to promote is obvious intent to boost mobile low/null industry.
yah sure you can compress ore with the Rorqual but then you gotta haul the ore out and still refine it in High sec, if you want to make something out of it right away. (refining times still sucks in low/0.0)
The ship I would have in mind would have to be an ORE Capital ship. It's only purpose is refining. It would need a jump drive and bonuses to refining based off of your industry/refining skills. Decent size "mineral" bay for minerals only and one for ORE only. And if you were feeling nice maybe fitting service. Equally as long to train for and as expensive as or more expensive than the Rorqual. I would like to see a ship like this implemented to have BETTER refining bonuses than high sec stations. |

arcca jeth
Dark Alliance Dark Empire Alliance
78
|
Posted - 2011.12.01 21:10:00 -
[1239] - Quote
woopsie daisies |

Pere Madeleine
The Gentlemen of Low Moral Fibre
12
|
Posted - 2011.12.01 21:17:00 -
[1240] - Quote
Change sec status mechanics to encourage more lowsec PVP.
Currently, PVPing in lowsec means either only shooting flashies (limits targets badly), or going -10 pretty quickly (which essentially confines you to lowsec/null). The problem with the former is that it can be very hard to find anybody in lowsec at times, and limiting yourself to flashies gets very frustrating, and the latter means that you're in a high risk environment, with the worst access to isk making methods in the game, and no access to low priced markets. High cost of living, low income. A bit like Iceland, I guess....
I'd propose, leave the GCC mechanics as they are, so shooting a non flashy target gets you gate/station aggro if you're there, but change the sec loss so that PVP in lowsec will never take you below -2 (maybe -5 to leave some limit there) so you're never banned from highsec markets. Highsec sec loss for ganking would remain unchanged.
Additionally, change the gate/station gun mechanics so that they do less damage to smaller ships. They should still hurt, so it's not possible for an interceptor to tackle and slowly eat away at a BS for example, but it shouldn't be the case that anything smaller than a BC basically can't fight on gate without logistics. Frigates (especially interceptors and AFs) shoudl have a role in lowsec gang PVP, and that role should be acting as fast locking tackle. They should be able to get the initial point on a target, which then allows the rest of the gang to get points and allow the tackler to warp off. Lowsec should not be practically risk free to travel through in a small ship or cloaky hauler.
The outcome would be to encourage more lowsec PVP, because the penalty for doing so would less, and would make the entry barrier to lowsec lower, because younger players could viably take part in frigates, and still be able to travel back to highsec. |
|

Whiteknight03
Trilon Industries and Exploration
51
|
Posted - 2011.12.01 21:22:00 -
[1241] - Quote
I'd like to be able to put containers without space expansion (volume inside = volume the container takes up) inside other containers. Some of us like having large piles of items, and it would help to be able to organize them better. Also, some more sizes of containers would be neat. They don't need to be anchorable, but some 10, 20, or 30k cubic meter containers could be nice.
Allowing asset search to see inside containers. I can never tell what stuff I have at my home base when I'm out in the trade hub buying supplies.
Also, I'd like to thank you guys for the Jump to Gate feature. It's my single favorite part of the expansion. Anything that makes moving around less afk and faster is a good thing! |

Super Chair
Project Cerberus Caldari State Capturing
170
|
Posted - 2011.12.01 21:31:00 -
[1242] - Quote
FW improvements i.e. incentives for occupancy |

Nova Fox
Novafox Shipyards
3405
|
Posted - 2011.12.01 21:48:00 -
[1243] - Quote
Paper Cut
Catagory Navigation UI
Ease? Unknown
Issue Most locations in the game or normally viewable in the game are stations, There are some who desire that they would like to visit the system but not the station.
Possible Resolution Make the system and station waypoints seperate so one can right click then remove it.
|

Callic Veratar
Power of the Phoenix
164
|
Posted - 2011.12.01 22:01:00 -
[1244] - Quote
There are a few ships that exist that I'd like to be able to pilot:
- T1 and/or T2 Firetail, Hookbill, Comet, and Slicer - CONCORD frigates - CONCORD battleships - The other Angel Frigates (Lynx, Styx, Medusa, etc) - The new Sansha Frigates (don't know names)
I'd also like to see all pirate ships get their own models like Sansha and Angels of all the sub-cap classes.
It's always bugged me that, when fighting Serpentis, I'm shooting at Megathrons, Thoraxes, and Tristans. While vs Angels it's Dramiels, Cynabals, and Machariels. |

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
941
|
Posted - 2011.12.01 22:18:00 -
[1245] - Quote
OK..maybe I am beating a dead horse here, but:
Invention
I hate chance based systems. Words cannot express how much I hate them.
Having a losing streak of 10 jobs in a row just plain sucks.
How about the ability to invest additional datacores just to increase the success chance of a job up to- say... 4 times the base value... to get a guaranteed success? -.- |

Bunny Sweetcheeks
Boundless Hypocrisy Tesseract Nexus
14
|
Posted - 2011.12.01 22:41:00 -
[1246] - Quote
After having to mess with core_user and core_char files....
Please add a way to export and import UI layouts. It would be best if it can avoid things like channel lists, etc. so that I can have a PvP layout, mining layout, industry layout, etc.
While I'm at it, it sure would be nice to have the ability to layout my whole UI via a UI layout mode (i.e. I'm in the station but I can access my in-space UI to lay that out).
Then to deal with channels have an export / import channel lists feature to deal with that if people need something like that.
|

Anela Cistine
GoonWaffe Goonswarm Federation
109
|
Posted - 2011.12.02 00:23:00 -
[1247] - Quote
Male corpses.
Currently there is "corpse" and "female corpse". Apparently being male is assumed to be normal, and being female is notable and needs to be pointed out. It is kind of creepy. Either call both male and female simply "corpse" or else change the male to "male corpse". Consistency is good. |

Ishen Villone
GoonWaffe Goonswarm Federation
12
|
Posted - 2011.12.02 03:50:00 -
[1248] - Quote
"Split into stacks of..." command. Autosplits a pile into as many stacks of X (entered by player) as possible. "Split into even stacks" command. Splits the pile into X stacks of even size.
Regular PI players will love you forever.
(this has probably been mentioned before. if it hasn't I demand my name be placed in the patch notes) |

Clyde ElectraGlide
Center for Advanced Studies Gallente Federation
59
|
Posted - 2011.12.02 06:21:00 -
[1249] - Quote
If bringing old things back count, I'd love to see the old warp and jump sounds make a comeback. I loved the rocket-y sounds the ship would make when starting and ending warp (and coupled with the new warp effect it would be very awesome).
The old stargate jump sounds sounded like I was being shot out of a cannon into another system (which is pretty much what is happening) while the new one sounds like.... meh.
Example for those that weren't here pre-Apocrypha: www.youtube.com/watch?v=4FYBlt29GcE Fix incursions today! https://forums.eveonline.com/default.aspx?g=posts&t=60460 |

Derus Grobb
Iron Oxide Institute
90
|
Posted - 2011.12.02 11:51:00 -
[1250] - Quote
Fix warping sideways.
Please, just do it. It breaks immersion in our little world. |
|

Tomytronic
GoonWaffe Goonswarm Federation
89
|
Posted - 2011.12.02 12:03:00 -
[1251] - Quote
Splitting multiple stacks at once! |

Harm Gallows
Triangulation Networks
3
|
Posted - 2011.12.02 12:40:00 -
[1252] - Quote
I would like the ECM modules to include the race's logo so they can be more easily distinguishable for players such as myself that are color blind. Something even as simple as what you did to distinguish the fuel blocks would be very helpful. |

Marcus Wilde
The Scope Gallente Federation
36
|
Posted - 2011.12.02 14:06:00 -
[1253] - Quote
Can we please have access to our overview settings while docked? Tears + Bucket = Win |

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
941
|
Posted - 2011.12.02 15:16:00 -
[1254] - Quote
Another tweak to invention:
I was always amazed how it was possible that i kept pumping out 425 mm AC II for months and suddenly- due to the chance based mechanics- I seemed to have totally forgotten about how to do it and had one failure after the other. I think a specialization bonus for invention would be nice, like: for every succesful completed job, the success chance for the next job for the same item is increased by 0,1 %, capped at maybe 10%. -.- |

Riley Moore
Sentinum Research
380
|
Posted - 2011.12.02 19:36:00 -
[1255] - Quote
Default Duration for sell and buy orders as a cache function. Currently it's 1 day, allow it to remember what we set it.
Thanks.
Ps, pissed off because I write a well constructed post and the new forums error on me as per usual. Tell the web team to stop being so incompetent. They've had a whole damn year to fix this. Large volumes of highly researched Ammo, drones, charges and ship bpo's. Biggest BPO store in EVE! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524 |

Ban Doga
Plain Vanilla
22
|
Posted - 2011.12.02 19:53:00 -
[1256] - Quote
An option to invert the zoom direction for the mouse wheel. |

Kuronaga
Ausbruch
144
|
Posted - 2011.12.02 20:00:00 -
[1257] - Quote
The phantasm vs new T3 bc's.
phantasm has...
less tank
Less speed
Less than half the dps
Less range
slightly better tracking
double the cost
fewer fitting options due to lack of high slots and powergrid
Yes they are different ship types, but that does not stop it from being a bad ship when I clearly have a better option for almost situation when I pick the battlecruiser. In fact if I went Talos, I would even have better anti-frigate capabilities since the drone bay is larger.
Point I'm trying to make is... please fix the phantasm. It really is a completely devalued ship now, and it should be badass... |

Revii Lagoon
The Foreign Legion Test Alliance Please Ignore
23
|
Posted - 2011.12.02 20:39:00 -
[1258] - Quote
Just A Papercut.
When we have an active war, under the war's menu why can't we just right click the corporation's name and show info for that corp or alliance that has war deced us? |

ghost st
The Scope Gallente Federation
7
|
Posted - 2011.12.02 20:58:00 -
[1259] - Quote
The biggest gripe I have in eve are the popup windows that lock you out of doing anything else. Only the menu and loading screens should do this, the popup you get when you goto read a gm reply does this. The browser settings page also has this behavior, along with the 'missing required skill' message you get when trying to do a factory/research job thats too far away.
|

theocratis
3
|
Posted - 2011.12.02 21:12:00 -
[1260] - Quote
- music themes. what happened to combat music when you start a fight? If I am in gallente space vs minmatar space, the idle/ambient music should reflect that. The current tracks put me to sleep. maybe you guys should tap http://soundcloud.com/hazar for some more music? what about http://soundcloud.com/butchclancy ?
I bet they could arrange some ambiant music that wasnt so intense for ship spinning/WiS as well. |
|

Gods Smight
RainyDay INC
1
|
Posted - 2011.12.03 02:12:00 -
[1261] - Quote
I'd love to read through 63 pages of good ideas, but I think my fleet would have issues with that... So, with that in mind, I apologize if this has already been suggested:
Fleet window should have the ability to drag and drop. Simple really, just like you can drag market items and modules etc into chat window, you should be able to drag various players into various squads, wings etc. Major time saver, imo, and headache cure. |

Soxhlet
Seraphim Unlimited
14
|
Posted - 2011.12.03 02:18:00 -
[1262] - Quote
+1 |

Rabid cat
Garoun Investment Bank Gallente Federation
26
|
Posted - 2011.12.03 02:33:00 -
[1263] - Quote
 
CCCP: Will you publish the list you made of these suggestions! Just show us which ones you found interesting no need to make any promises!!!
please please please!! |

HEPEAJIbHOCTb
Wormhole Exploration Crew R.E.P.O.
4
|
Posted - 2011.12.03 02:54:00 -
[1264] - Quote
The ability to select target from the Watch List. Ie. When clicking on a player in the watch list it will select them if you have them targetted. |

Shalia Ripper
The Elevens
98
|
Posted - 2011.12.03 08:10:00 -
[1265] - Quote
Fix the drone window.
It is backwards. It should expand the view automatically for deployed (DROOOONES INNNNN SPPPPAAAAACCEEEE) drones but not expand it when they re-enter the drone bay.
So. Damn. Annoying.
BC4CSM
Malcanis for CSM |

Marcus Wilde
The Scope Gallente Federation
36
|
Posted - 2011.12.03 10:04:00 -
[1266] - Quote
It would be cool if while docked and in the hanger view, we could see our CQ balcony. Tears + Bucket = Win |

Destructor1792
Sebiestor Tribe Minmatar Republic
15
|
Posted - 2011.12.03 12:31:00 -
[1267] - Quote
Give us the ability to "Untag" targets after we've scr*wed up tagging the wrong one! |

Ganthrithor
GoonWaffe Goonswarm Federation
138
|
Posted - 2011.12.03 13:55:00 -
[1268] - Quote
Here's a big little thing I was just reminded of a minute ago:
Say you're tackling a guy. Guy is moving away from you (because EVE can't hold an orbit or keep at range properly, you see). You notice guy is a few km from the edge of point range! Oh dear! Your warp disruptor is mid-cycle. You press overheat in anticipation of guy getting out of un-heated point range. Guy gets out of point range. The warp disruptor then does the following: shuts off, doesn't overheat. This leaves you with the target untackled, and at least ~3s worth of clicking and lag (first you have to find the stupidly tiny overheat button or mash some unnecessarily-complex key-combo, then you have to wait for the heat status to change, then you have to wait out the lag time between pressing the module button and the module actually turning on) before the module will heat and activate.
This isn't how this should work!
I can think of two ways to make this problem less bad / go away.
1. Reduce the cycle time and activation cost of warp disruptors so they cycle much more frequently-- this way, when you press overheat, its only 1 second before heat happens instead of up to 5s. Not a fix, but would make it a little easier to get your mod heated before people slip out of range.
2. Actually make the game work right. What should happen is something like this:
Module is cycling > heat is pressed > module cycles > Is module heated? If yes, continue operating with new "heated" stats > Is target in range? If no, deactivate.
...or at least...
Module is cycling > heat is pressed > module cycles > Is target in range? If no, deactivate > Apply heat state (so you can just mash button to immediately re-activate it) |

wanking monkey girl
Capital Maintenance
20
|
Posted - 2011.12.03 23:09:00 -
[1269] - Quote
ok corp bookmarks are new so i will get to the point. with some systems you can have loads of bms for pos's and so on, its just nice to have the option their to make it clear and simple. |

Elanor Vega
Native Freshfood Minmatar Republic
136
|
Posted - 2011.12.03 23:32:00 -
[1270] - Quote
2 things:
Fix sniping (make it a valid tactic again): - Remove on grid probing and warp to things(probes). - Increase locking range so that ships that can lock and shoot over 250km can use it.
Fix mining (make it a valid profession again): - Remove mineral drops from drones - Make that we need to scan (probe down) for belts that have bigger rocks (that can be used for strip mining) - Small belts with micro roids left as they are for noobs - Belts is gone like 10 mins after you left it and spawns on other place (botters cant scan all belts in the morning and let bot mine it all all day long) - Boost a rats and make rats escalation if you don't kill them - Make hulk passive tank (buffer tank) ship (passive tank bonuses but active tank malus) to fight botting - cant perma tank rats |
|

Thevi Olin
Seven Minutes To Midnight. The Volition Cult
3
|
Posted - 2011.12.03 23:48:00 -
[1271] - Quote
More space in price input boxes so i can see full price on the expensive stuff |

Keras Authion
Science and Trade Institute Caldari State
69
|
Posted - 2011.12.04 11:42:00 -
[1272] - Quote
Different icons for Reactor control units and Power diagnostic systems. At the moment they are using the same picture in their descriptons. |

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2011.12.04 12:21:00 -
[1273] - Quote
And again it's me, with an update about the situation with gankers.
The morons of you will see this as rant, but it is merely an observation of what is going on.
I am shooting criminals, as some of you probably already now. -5 or lower, or people with bounty on their head ... and as they have it for a reason, they are considered criminals too.
So ... yesterday i've shot a 90 Million ISK bounty pod from a ganker, which dropped me down to -4.31 again ... and have to say, it's no fun anymore.
I can tell you what my experience and observations have showed me.
First of all, gankers have not enough risk in what they are doing.
Those smartasses who say that they have a 100% risk of losing their ship, should learn the definition of risk.
They have a 100% CERTAINTY of losing their ship and they are willing to take it. It does not matter to them ! A RISK is something completely different !
There is no risk involved in what they are doing, and there's no real penalty, as the penalties that are within the game do not keep them from doing what they are doing.
Not at all. It doesn't matter, they can go on forever.
You COULD argue that they are risking their pods, like ... to me, but that only counts if they are -5 or lower. And i've only seen ONE other guy in the last months actually trying to shoot ships/pods of <-5, so we can hardly speak of risk there.
Anyway, even if there were more people doing it ... it simply does not matter to the gankers ! They mostly are alts, only used for exactly that purpose of ganking ships.
There is no real counter to them.
If they are above -5, their ship can only be shot at when they gank, but that's too late already most of the time. They already have succeeded in doing their job.
After they ganked, i'm not allowed to shoot their pods without having a severe impact on my secstatus, which - unlike to them - really hurts.
If they are below -5, they still can undock in a ship, warp to a gate, gank a target and get away with it.
The sec- and shiploss doesn't matter to them at all, and even when i kill one of their pods three times in a row ... it simply does not matter to them. They just return to the same system in a new pod and continue doing it.
The system is borked and there's no fun in trying to be a counter to gankers, because there is no reward to that. At all.
The 90 Million ISK pod i've shot yesterday after he ganked somebody ...
CONCORD took his ship, so i took his pod, but now i'm penalized again for doing what's right and killing a criminal, who was a criminal before already, because he had 90 Million ISK bounty on his head somebody has put there.
I get penalized for shooting somebody who got a tag "shoot me for money!".
There is no fun in this, at all. Now i have to sec up again from -4.31 and i'm taking a break now, because it's more than annoying as hell to try to have fun and having to deal with such severe drawbacks, which don't even make sense.
Could somebody FINALLY look into this mess and do something about it ?
Stop protecting the bad guys, give the good guys ways to be a counter to them !
Where's the cold, harsh universe when it comes to kicking their asses ?
They can have fun all day long doing what they are doing, and can ignore all the consequences, because they simply don't matter.
Thanks ! Inappropriate signature removed. Spitfire |

Ravcharas
GREY COUNCIL Nulli Secunda
123
|
Posted - 2011.12.04 13:23:00 -
[1274] - Quote
It's cool that the ship info window now tells you the insurance status. It's slightly less cool that the text is not a link to bring up the insurance window. Not a game breaker, but it would be handy. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
317
|
Posted - 2011.12.04 14:06:00 -
[1275] - Quote
Heavy Interdicters need a little boost or a cost reduction. 250million isk for a ship that dies so quickly in a fleet is much. Infact remove all damage slots and desighn it for tank only CCP FIX BLACK OPS FFS |

Ava n'Daara
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.12.04 14:10:00 -
[1276] - Quote
Drone Window
Every time I undock, I have to click open both root folders on the drone window to see my drone groups and drones in space. Can these either default to open or have their state remembered? There is never a time when I want these collapsed.
Would be nice to have an indication of your drone control range here if not on the fitting window.
Perhaps the health status of all unlaunched drones in your bay (updated as their shields recharge).
Hovering over drones in the window should give their skill/mod/ship adjusted optimal, falloff, tracking, and dps in a little popup. |

Elayae
Re-Awakened Technologies Inc
1
|
Posted - 2011.12.04 15:30:00 -
[1277] - Quote
I don't know where to begin, there are many things that need attention.
1. For example quite a few modules are not used or frankly rubbish. Take a look at the cargohold expanders: - basic expanded cargohold - alpha hull mod expanded cargo - marked modified ss expanded cargo - partial hull conversion expanded cargo - type-E altered expanded cargo There are many other modules that need an upgrade or change. So please revise some of them.
2. Scaling the volume of ships so that you can compare them in space more realistically, some industrial ships are much smaller then the total volume would suggest. Bring the ship volume's in balance please.
3. Some parts needed for tech 2 are still produced by NPC's - electronic parts e.g. and a few others as well. See http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=1435484
4. Some tech 2 manufacturing is illogical that is the volumes do not match - e.g. the production of modulated strip miner II take 1 strip miner (volume 100m3) and 1 deep core miner (volume 5m3) and other stuff to produce a modulated strip miner II (volume 5m3) In short: 100m3 + 5m3 + extra = 5m3 ??? There are a few similar ones like that like e.g. the ice harvester II etc. Please look into these things. See http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=1420012
5. Add drones to HUD See http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=1436073 |

Bloodpetal
Mimidae Risk Solutions
499
|
Posted - 2011.12.04 17:15:00 -
[1278] - Quote
CONTRACT SYSTEM :
When contracting to a corporation ANYONE in that corporation can grab that contract (or internal contract).
Can we have a SETTING on a contract that only allows directors/contract managers to accept that contract.
The issue is this :
To make a contract to the "leadership" of a corporation so that it doesn't get stuck in one persons contracts list (and thus waiting for that person to log on) you can contract it to the leadership (and not the peons) and know that a leader will get the items whenever necessary without risking exposure to the corporation members that have no business with that contract.
Of course, the ability to make a general contract to a corporation should remain for internal auctions, etc, etc.
Mimidae Risk Solutions Recruiting |

Darth Skorpius
Legion of Darkwind Order of the Void
65
|
Posted - 2011.12.04 22:56:00 -
[1279] - Quote
thread is too long to actually read so this mught have already been mentioned, but can you add ship/container names to the api? so if i name my raven "Steve" it shows up on the api info as being named "Steve" Follow my Adventures in New Eden! http://www.skorpiuschronicles.com/
Baa Means Baa! |

Alexa Coates
Lexa And Rob Industries
66
|
Posted - 2011.12.05 03:09:00 -
[1280] - Quote
http://i927.photobucket.com/albums/ad113/Byodood/sadgzdsfj.png nuff. said. Love my Gallente Federation Navy ships! |
|

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
317
|
Posted - 2011.12.05 08:55:00 -
[1281] - Quote
My little thing: Power to the People.
Alliance power is equal to memberbase and income (this equasion currenty is wrong, 30% member 70% income). Income is equal to tech moons. Issue is that if an allicane has enough supercaps (isk, super cap programs, 15b sponsord, risk free build cost supers) they dont need the member base to take, hold and defend regions of space thats too big for the allaince members.
Empty space gets rented out for many billions a month. I think its better to reduce allaince income so drasticaly and finay solve the moon income such that alliances need people to be able to affort holding sov. Looking at the eve sov map is an indicator of this problem. South manages fine with many alliances on small bloc while north has much unused space. My proposal leads indirectly to a point where the military landlord needs pets to control sov, as in the pet holds sov in return for rent rights. (member base need genarate isk due tax , market ect,) This openes up eve politics and backstabbing culure where it gets more dynamic.
Dynamic = Fun. The time that holding sov for holding should should be over.
ps:
drone region fix:
Let analyze first what drone regions have and dont have and work form there:
Have: 1-Drone NPC dropping alloys 2-Hugh region block of Sov 3-No npc space while all other regions have npc close by, this isolated drone space 4-Some regions have the highest amount of good true sec ingame (excluded deklein region) 5-Hugh amount of systems
Logical defination of drones: Mechanical engineerd robot NPC-¦s
My idea-¦s: Let drones drop new sorts of mechanical parts. Add Concord NPC region to drone region where Concord missions can be done and where Concord collect these new mechanical drone parts to build their Concord ships. (maybe also add abilitie to refine them in P4 but in such a reduced way that it is more valuable to sell to buy orders) Introduce new Concord type of npc-¦s that live in that space or a mix of ships that u get in Concord missions. Add new faction mods?. This gives drone ppl the abilitie to get faction mods and solves the Ore Issue. The new mechanical parts should replace the useless parts u get now in faction drones. Introduce new faction drones (the intergrated once are fail). Let the new faction drones use these mechanical parts and put bpc-¦s for sale at concord LP store. EOM could be a nice faction possibilitie if Concord is nothing.
This all would benified everyone and add and exiting new race & story to EVE Univers!
Benifits: -Ore issue solved -Region disbalance solved (npc region added: more pvp) -Dfr black get acess to normal faction mods (npc space best space!) -Stable prices due npc buy orders buying up new drone parts -Main supplier of faction drones for rest of eve -Due natural high amount of drone region-¦s high true sec drone space will be miners heaven
Non-Benifits: -Still have to haul stuff and turn in at npc buyorders -DFR space get-¦s less safe -No more alloys mined with gun
CCP FIX BLACK OPS FFS |

Daedalus Arcova
Havoc Violence and Chaos
264
|
Posted - 2011.12.05 12:10:00 -
[1282] - Quote
Currently, if you're orbiting and your maximum velocity changes (due to AB/MWD on/off or because of webs), the direction of your orbit changes. This often means your ship will turn to fly in the complete opposite direction, which kills your speed and transversal.
This is silly, and is particularly bad for pilots trying to mitigate damage through speed/transversal/sig tanking.
Change it please, so your orbit path remains the same even if your max velocity changes. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
64
|
Posted - 2011.12.05 12:38:00 -
[1283] - Quote
You mean it completely switches direction? I think I've noticed that too. |

Orlenda
Project Osiris
2
|
Posted - 2011.12.05 13:54:00 -
[1284] - Quote
More scalability to UI to allow smaller monitors to see more of their ship and space. (Option for smaller fonts on overview etc.) |

NorthCrossroad
EVE University Ivy League
27
|
Posted - 2011.12.05 14:47:00 -
[1285] - Quote
Another tiny bit. It's possible to change price by 0.01 isk by rolling the mouse wheel. SO add the shortcut Ctrl+roll to adjust price with a step of 1 isk.
North |

DNSBLACK
Dirt Nap Squad Dirt Nap Squad.
9
|
Posted - 2011.12.05 14:54:00 -
[1286] - Quote
1. Would Like the option to turn off the pop up help windows in the UI.
2. Would like the Option to turn off the warp activated writing at the bottum of the UI |

Eternus8lux8lucis
Whack-A-Mole
81
|
Posted - 2011.12.05 17:36:00 -
[1287] - Quote
Local being able to filter by standings or war targets. In jita or any of the trade hubs it takes a full 2 mins often to scroll through local due to the load lag and the amount of people there.
Really anything to be able to scroll through the list faster and more efficiently.
Another neat feature would be the ability to add an entire column of character links to your watchlist. Again for high sec war decs. So if someone has compiled a list of war target names and linked them all with the in game link system you can automatically add them all to a folder or your watch list. It sucks having to manually add over a hundred war targets individually. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Mashie Saldana
Veto. Veto Corp
426
|
Posted - 2011.12.05 21:04:00 -
[1288] - Quote
Another issue, please let us use wildcards when searching for pilots/corporations/alliances and also if we get more than 50 results give us more pages to look across. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
64
|
Posted - 2011.12.05 21:54:00 -
[1289] - Quote
Orbit, approach, keep at range, align.
Clear visual and audio cues when your ship enters any of these flight patterns. Clear visual cues while your ship continues to pursue any of these flight patterns.
I don't just mean "look at your ship flying around" cues. I mean something our eyes can quickly pick out that lets us know: -+ that the command has been registered (visual and audio) -+ that the command is still in effect (something visual) -+ or that definitely no command is in effect
I know we already have a tiny little button that changes and a tiny click sound. That doesn't provide any lasting cues, and nothing at all for hotkeys etc.
For example, when I command orbit, the Selected Item icon + targeted icon flashes briefly and rapidly and something clearly audible makes it concrete to the player. Personally I would like to hear old Aura acknowledge the command, but I assume there aren't the voice samples for it now. That's entering orbit done. There's no question to the player regardless of hotkeys or menus or buttons used.
Secondly, the new important bit, something in the speedometer area of the ship's HUD changes specifically to orbiting, so I always know if the ship is or isn't pursuing an orbit. Even simple text would serve well here. Plus the Selected/Targeted Item icon will maintain some kind of neat but simple orbiting animation, perhaps as simple as a blue line tracing a clean circle around the icon. That's maintaining orbit done. The player can always tell at a glance what his ship is doing, only by seeking the ship HUD. The player can always see if the selected/targeted item is the thing it is being done to.
I think any player involved with motion-heavy combat would welcome such amendments. The amount of times I realise I'm orbiting the wrong guy, or out of orbit, 40km away. |

YuuKnow
151
|
Posted - 2011.12.05 23:55:00 -
[1290] - Quote
How about the ability to offset the Combat Messages (damage messages)
I run a dual monitor setup and my Combat/Damage messages don't offset with the UI. The result is that while I can put my ship in the middle of my left monitor, the messages themselves are still in the area that splits the monitors and makes them hard to read. If it could be repositioned it would be better.
yk |
|

max meridian
Night Bandits
5
|
Posted - 2011.12.06 02:03:00 -
[1291] - Quote
I don't know if this has been mentioned but am not going to sift through 65 pages but something I think is required is the ability to stack a skill in the queue after the prerequisite skill while it is still training. Example, I'm training for t2 large hybrid turrets. I have 2 more skills to train medium blaster spec IV which has less than 24 hours but I can't queue the the final skill large blaster spec till that skill has finished I'm sure you could make it so that you could stack it in the queue as long as it is after the prerequisite skill?. Thanks |

Khanili
No Bullshit Jokers Wild.
3
|
Posted - 2011.12.06 03:19:00 -
[1292] - Quote
Give Amarr ships back their proper color! the Brown V3 Amarr ships are ugly! |

Boiglio
Center for Advanced Studies Gallente Federation
1
|
Posted - 2011.12.06 11:49:00 -
[1293] - Quote
1) The ability to right-click on my current ship and get an insurance quote, just like I can to get a repair quote.
2) The idea that I have to launch my drones to see if/which ones are damaged is still just as idiotic as the last time I added it to the papercuts thread. If you don't think that is "worth doing", can I count that as +1 additional papercut?
3) The ability to group my drones while in station.
4) Fit to ship command being able to get items from containers in station.
5) The ability to have any mailing list/channel in Eve schedule events on a calendar for their membership. Why does CCP insist on thinking that everything in eve be tied to a single player corp or alliance? I want the ability to schedule things like "Thursday Night Theoretical Physics Chat" with people from a random eve channel, or have my calendar include a roam sponsored by Women Gamers of Eve. Stop putting barriers in the way of people who are making your product better than you could have envisioned it for what they want.
6) I live in NPC nullsec. The standings system with the color coded boxes that appear in local aren't that useful to me. I'd love to have the ability to have say, 16 colors that I could user-define. I regularly encounter many many different groups, and what I need to know is how many of each are at any given place and time. I already *know* they all want me dead, and they know I would happily pop them all. The ability to tell at a glance a rough number of Rote Kapelle/Agony/Unaffiliated/etc. in local, though--THAT is information that can lead to more good fights.
7) For the love of freaking God, can someone restore the ability to join Eve voice in fleet the same way you do any other channel in Eve? Having a separate workaround where you need to click on the speaker to the left of the FC position in the fleet window rather than just right-clicking on the chat window tab like every other channel gets frustrating fast when you're trying to teach a class to a few dozen new players at a time. I appreciate the dedication that CCP shows in beating Eve Voice back to life after seemingly every patch, but this particular glitch has lasted a while now. Fix it?
8) Whoever it was that decided the terminology used to describe the medical clone/jump clones and processes describing them needs to be punished. Preferably by having to explain the difference between them and how to go about obtaining and using jump clones individually to every pilot in New Eden that asks. Every description should be revised, simplified, and I humbly put forth my own suggestion that the Sisters of Eve epic arc should run you through the process of receiving your first jump clone. It doesn't have to make you eligible for more than that one, but giving every new pilot in new eden that comes along a reasonable shot at obtaining one relatively early would be a boon to more pilots feeling comfortable taking on even occaisional PvP at a young age and seeing the benefits a jump clone can provide.
9) I want the ability to have the skill training queue always have the next skill in place, no matter how far out it is. The whole point of a queue was so we would have more flexibility in when we dealt with our skill training times. If I'm training Gallente Freighter V to the tune of 42 days, I'm miserable enough already...throw me a bone by being able to see that I'll move smoothly along to my next skill as soon as it's completed.
10) I should have a record of what I stick in a given courier contract. If someone defaults on a public courier, I want to be able to see what I just lost, so I can make other arrangements to get it where it needs to be. |

Abdiel Kavash
Paladin Order Fidelas Constans
386
|
Posted - 2011.12.06 14:12:00 -
[1294] - Quote
I ran across something today:
In the POS management screen, Processes > Production tab, make it so that double-clicking a silo icon opens that silo, or starts approaching it if not in range. |

Averyia
The Nephilims TERRA FIRMA.
26
|
Posted - 2011.12.06 14:40:00 -
[1295] - Quote
An option to have drones begin attacking (without having directed them to a target) the current mechanic is too inconsistent.
and
Ability to rank what kinds of ships different groups of drones will target first
and
Ability to sell multiple items at once ( one large sell screen )
and
Make Supercarriers physically bigger
and
folders, in stations, in ships, with the ability to be protected. This is primarily because giant secure containers are too small and station containers are too big. If i want to organize mined ore in an orca based on who mined it, its next to impossible logistically and there is no way to enforce it.
and
rorqual ship maintenance bay can hold all ships not just industrial and barges, make it like the orca
and
ability to store assembled ships in a freighter
and
provide a module to reduce the explosion radius and increase the explosion velocity of torpedoes
and
revamp the corporation management window
and
provide alliance wallets and roles
and
treaties, for the love of all that is holy, where are the treaties
and
fleet formations
and
FOF missiles should not target Large Collidable Objects
and
option to have ships fly in direction the camera is pointing in All warfare is based on deception and logistics. Battles and soldiers are secondary priorities. |

FloppieTheBanjoClown
The Skunkworks
1063
|
Posted - 2011.12.06 14:52:00 -
[1296] - Quote
Here's something that originally worked, then got broken about a year ago that STILL hasn't been fixed (unless it was stealth patched for Crucible, as I didn't see this in the notes).
Let's say I've got two sets of Scorch M and two sets of Conflagration M in my cargo hold. I load a set of Scorch and shoot some rat frigates. I get in close on a bigger ship and load Conflag for some extra damage. For the next wave I want to switch back to Scorch:
Right click weapon stack, choose "Scorch M (Used)"
It loads my other NEW set of Scorch, resulting in me having two partially-used sets now.
What's worse, is that if I switch to Conflag and back to Scorch again, it will mix up the two sets, giving me a lot of crystals with varied levels of use. The end result is, one gun in the stack blows a crystal, fails to reload automatically (because only the primary gun in the stack will trigger a reload) and stops the whole stack. I have to unstack my guns, manually load the one gun, and then restack in order to start it firing again.
Please please PLEASE fix this, I've only been talking about it once a week for a year. |

Devedse
Dragons of the Void
1
|
Posted - 2011.12.06 16:57:00 -
[1297] - Quote
I want to be able to change the order of the watchlist without redoing it completely |

BeholdMyCreation
Crouching Tiger Hidden Ibis
2
|
Posted - 2011.12.06 17:12:00 -
[1298] - Quote
Change the way loot is displayed in your hanger.
For example:
in a corner of the item icon, make a small number 1.2.3.4.5.6.7.8.9.10. etc visible, to display that items Meta level without having to go into the items info page.
The idea being to make it easier to sort through loot and segregate items worth reprocessing, items worth selling etc. |

Jenn Makanen
Science and Trade Institute Caldari State
177
|
Posted - 2011.12.06 17:15:00 -
[1299] - Quote
BeholdMyCreation wrote:Change the way loot is displayed in your hanger.
For example:
in a corner of the item icon, make a small number 1.2.3.4.5.6.7.8.9.10. etc visible, to display that items Meta level without having to go into the items info page.
The idea being to make it easier to sort through loot and segregate items worth reprocessing, items worth selling etc.
Add the meta level column? allows you to sort by it too. |

Nipplator
Beasts of Burden The 99 Percent
3
|
Posted - 2011.12.06 17:30:00 -
[1300] - Quote
how about lasers auto reloading after 1 crystal pops in a stack of guns? |
|

Eternus3
Perkone Caldari State
2
|
Posted - 2011.12.06 17:33:00 -
[1301] - Quote
Not sure if this was mentioned in this thread too many pages:
Industry Improvements:
#1 Giant Secure Containers (27,500 m3) (3900 m3 is just a joke!) #2 Strip Miners Automatically Turn Off When Asteroid Is Out Of Ore Units (instead of waiting for cycle to finish) #3 Ore Compression for orca!! <--- Very much useful since it provides boosts to a fleet which often will fill the orca far too quickly. 3 hulks can fill a boosted orca in half an hour so 10x compression would accually give you 5 hours for 3, or 2.5 hours for 6 ppl. #4 Give industrial ships alittle bit more power and cpu to fit a proper tank! We can't fit weapons so we should have better defense. #5 Increase the size of asteroids in belts (more units in single roid)
I'm sure i could think of more just not off the top of my head... give us miners some loving ccp!
|

Austin Knight
Principle Investments Etc. Punkz 'n Monkeys
1
|
Posted - 2011.12.06 17:38:00 -
[1302] - Quote
I would like to see us have the ability to insta-lock our own drones. My drones shouldn't resist establishing any kind of communication with their mother ship...if they start taking damage I'd like to be able to apply RR to them as fast as possible instead of having to recall them to pull agro from them. There are occasions where I'd love for my drones to take some of the agro and let me RR them, taking some of the heat off of my ship. Is it cruel to make my drones tank for me? Pilots for Ethical Treatment of Drones be damned...they are my tools to use as I see fit  |

IceAero
Fairlight Corp Rooks and Kings
12
|
Posted - 2011.12.06 17:43:00 -
[1303] - Quote
Simple easy change that Everyone will love:
HIGH resolution textures. I know some objects don't have this option yet, but for newer ships and the starfield/nebulas there NEEDS to be an option for people with 1GB+ or 2GB+ graphics cards to take advantage of this.
DELETE the Sensor Booster, ECCM, and Tracking Computer effects. No one likes them, no one wants them. Give us an option to turn them off if you want, but no one would care if they disappeared. Everyone that PVPs turns off effects so as not to induce a headache or seizure in anything but the smallest fleets.
CHANGE the T3 remote rep strength bonus into a range bonus. No one fits a remote rep to T3 ships. No One. Ever. Give them a reason to at the very least.
Weapon hit effects that are 'modern' and change depending on if they are hitting shields or the ship itself. I know this isn't going to be easy for All ships on the grid, but make it happen to ships which I KNOW the shield status of (aka, myself, targets I have locked, and people in my watch list. OR add a data packet reporting to all ships on grid when a ship's shields go down and give this a cool effect, but nothing crazy, since shield boosting ships go in and out of shield often as they are under attack.
Somethings complicated:
Visible structure damage when a ship is below half structure. Just give us something beyond the flames out the back. Maybe some ruptures on the surface? Some jets of fire from the hull? Not really needed for cruisers and below, but on large ships, especially capitals this would look fantastic.
Ships with custom explosions. I'd like to see a ship (BC and above) break into a few pieces before a big explosion. Right now, a ship dies and Boom, it's gone. Maybe for smaller ships this is fine, but as the ship gets larger it should be a longer process. It would be nice for a BC to take 1-2 seconds to actually explode, maybe 4-5 for a BS, and a nice 10 second sequence after a capital goes down. And something special for Titan/Moms. I'd love to see capitals have something more involved whereby they fractured into into 4-6 parts over a time then an explosion starts from the one with the reactor. The current 'shell' leftover just looks very 2005. Just something makes it look like there is a giant reactor in some section of the ship and that This is the thing that goes 'boom' and causes the rest of the ship to come apart.
Something really complicated:
A NEW PHYSICS MODEL. I know this is craziness, and I'm not asking for realism, but the way ships move right now makes me cringe. These ships are HUGE. They should feel huge. Seeing a cruiser execute a turn with enough centripetal force to crush the ship itself makes me cry. Ships can have powerful engines. Ships can have powerful gyros for changing their direction, and you can even explain away the whole 'slowing down for no reason' with some fancy discussion about how the warp drive system causes a 'drag' in space. BUT it's all scaled horribly. These ships are big, insanely big. Make them FEEL that way. (easy fix? make ships behave differently with their MWD on).
As it stands, when most ships in EVE turn, they'd kill everyone on board.
Watching big ships move in Nexus made me smile.
immersion immersion immersion immersion |

blankora
Mysterium Astrometrics Bringers of Death.
1
|
Posted - 2011.12.06 17:45:00 -
[1304] - Quote
remove the time restriction on jump clones so we can swap between them more often or reduce it to 1 hour |

HunterHH
Macabre Votum Against ALL Authorities
2
|
Posted - 2011.12.06 17:59:00 -
[1305] - Quote
Sort chat channels by standing? at least for the local like jita the scrolling is insane sometimes when you know that you have a wardec.
|

Takeshi Yamato
Ministry of War Amarr Empire
157
|
Posted - 2011.12.06 20:57:00 -
[1306] - Quote
A "Split given sum of money among gang members" command. Used like "Give Money". On a per gang, wing, fleet basis.
Useful for splitting the expected profits of loot drops in Incursions or I suppose Exploration or freighter kills or whatever. It's a lot of work with larger fleets. |

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2011.12.06 21:17:00 -
[1307] - Quote
The option to download textures of higher resolution, for all those people who like to see eye-candy at higher resolution.
Like me. ^^ Inappropriate signature removed. Spitfire |

Ravcharas
GREY COUNCIL Nulli Secunda
123
|
Posted - 2011.12.06 21:34:00 -
[1308] - Quote
I cannot re-submit an expired corp recruitment advert. This makes me cross because I have to copy-paste and retick checkboxes all over again. It's dumb and tedious. (Much like our advert.) |

Ganthrithor
GoonWaffe Goonswarm Federation
138
|
Posted - 2011.12.06 23:25:00 -
[1309] - Quote
So I suggested earlier a way to clean up your bookmarks window with a "only show bookmarks in current solar system" box. Instead of adding this, you guys changed the context menu for right clicking in space so that now your bookmarks don't appear on the first level-- you have to bring up another menu "personal locations" before you can click bookmarks. This is bad!
A way to have direct contextual access to bookmarks and a way to filter bookmarks in the places window to only show places in the current system would be fantastic. |

KrakizBad
Eve Defence Force Fatal Ascension
432
|
Posted - 2011.12.06 23:32:00 -
[1310] - Quote
A toggle key/command to turn all graphics to minimum, all brackets off, and all effects off all at once. Ohgod the lag. http://blog.beyondreality.se/Incursion-hose Remove all incursions from hisec |
|

Elder Ozzian
Stargates and Smuggler Barons
25
|
Posted - 2011.12.07 00:58:00 -
[1311] - Quote
Oh, the ingame calculator!
When i hit ',' -button in my numpad, it should be converted to decimal point and not ignored (Haven't test this on crucible, but it was so annoying with Incarna expansion so i ended up using my own calculator).
Make a textbox to allow me to type longer functions, and let me edit the last function i've used. |

Elder Ozzian
Stargates and Smuggler Barons
25
|
Posted - 2011.12.07 01:06:00 -
[1312] - Quote
Oh and missiles should not loose their payload when activating warp drive. It still visually hits the target anyways, as do all the turrets (and turrets does damage). |

Anela Cistine
GoonWaffe Goonswarm Federation
109
|
Posted - 2011.12.07 04:10:00 -
[1313] - Quote
When contracting multiple containers, having the Non-Empty Container warning pop up once for each container is a bit annoying. Yes, I realize that each of these 47 of these frigates are not empty, thank you. Clicking [Yes] 47 times is hard. :(
Adding a [Yes to all] button to the options would be nice. |

Xplained
Geese Jugglers SRS.
3
|
Posted - 2011.12.07 17:17:00 -
[1314] - Quote
Ok I have already written this to CCP Punkturis, but she said it would better be written in here.. so here it is:
First... Keep up the good work!! =)
Second... Is it possible to show damaged drones or drone hp in general in your ships hangar or hangars in general?! This would be soo great. Its really annoying to grab some drones... then attacking someone and then noticing as you launch your drones... they are all damaged already!! :D
Third... It would also be really nice to see actual data of drones AFTER your Skills are calculated in. Right now you only see the base numbers. Maybe you can connect this to drone hangars? So that actually when in drone hangar or launched... the real numbers with ship modifiers (drone boat) and skill modifiers are shown in the future.
Fourth.... I strongly recommend a CCP wet T-Shirt contest from time to time... =)
---> I strongly recommend the fourth point, but if you can tackle the first three things it would be great too!!   |

Lord Jita
Lord Jita's Big Gay Corp
27
|
Posted - 2011.12.07 17:52:00 -
[1315] - Quote
Hi, I am Lord Jita, contract trader extraordinaire.
I used to be able to select + copy the text of the item in a buy contract so I could paste it in my other client and save me having to type it out. At some point buy contract was changed so the item appears in a listbox with no way to select it at all.
This makes it much more time consuming to shadow somebody.
If it could be changed again so I could copy the text of the item in a contract somehow, that would be great. So, say right click the item being bought in the YOU WILL PAY list and "copy text" or something similar. THANKS. |

Cendres Ange
STEMA Traders Inc
17
|
Posted - 2011.12.07 21:28:00 -
[1316] - Quote
Label buy/sell orders. The current sortingsystem for the orders is not very practical if you have tons of orders and you only need to modify a specific group. There are colums left that could be used for labels of some kind. Either presets item types (like drones, hybrid ammo or whatever) or even better, your own label.
Custom window presetsf , away for the player to save the position and size of individual windows and save them in a preset or presets . That would be awesome. With that you get easy and fast access to your favourite windows at your favourite position, always. Best would be if it was possible to do multiple presets for different occations so you can have your trade preset, manufacturing preset and what not. Improve sorting of orders
Custom window presets |
|

CCP Punkturis
C C P C C P Alliance
1532

|
Posted - 2011.12.07 22:35:00 -
[1317] - Quote
Xplained wrote:Ok I have already written this to CCP Punkturis, but she said it would better be written in here.. so here it is: First... Keep up the good work!! =) Second... Is it possible to show damaged drones or drone hp in general in your ships hangar or hangars in general?! This would be soo great. Its really annoying to grab some drones... then attacking someone and then noticing as you launch your drones... they are all damaged already!! :D Third... It would also be really nice to see actual data of drones AFTER your Skills are calculated in. Right now you only see the base numbers. Maybe you can connect this to drone hangars? So that actually when in drone hangar or launched... the real numbers with ship modifiers (drone boat) and skill modifiers are shown in the future. Fourth.... I strongly recommend a CCP wet T-Shirt contest from time to time... =) ---> I strongly recommend the fourth point, but if you can tackle the first three things it would be great too!!  
MISTER! I told you not to post the fourth one!!!!! CCP Punkturis | EVE UI Developer | @katrinat |
|

Moonaura
The Dead Rabbit Society
129
|
Posted - 2011.12.07 23:00:00 -
[1318] - Quote
CCP Punkturis wrote:Xplained wrote:Fourth.... I strongly recommend a CCP wet T-Shirt contest from time to time... =) ---> I strongly recommend the fourth point, but if you can tackle the first three things it would be great too!!   MISTER! I told you not to post the fourth one!!!!!
The fourth one, in fairness, has it's merits. I'm just not sure CCP Guard will be up for it. Caldari focused fleet PvP
Fly Caldari and want to fly them in Fleet PvP? We are recruiting:
www.thedeadrabbitsociety.com |

Maevra
Legio Geminatus Gentlemen's Agreement
8
|
Posted - 2011.12.07 23:09:00 -
[1319] - Quote
Suggestion 1: Personal Assets "Quickbar" I think it would be convenient if there was another tab in the personal assets that worked like the market quickbar. This way, I could designate a few stations as favorites, and quickly look at my assets there later. I understand that there is already the search improvements, but a few clicks is easier than typing station:"Whatever." Beyond that, the stations in this list would need to continue to be listed even when there is nothing stored there.
Suggestions 2: Differentiate Jumps in Overview As it stands, all jumps in a route in the overview are shown as the same dull yellow. It would be nice if the next system in route was visually different (i.e. bright/bold yellow) with later jumps remaining the same color. Additionally, waypoints and endpoints could be a different color still. This would mainly help when I have a long, convoluted route that doubles back with multiple waypoints. Obviously, I could look at the route planner, but sometimes I don't immediately notice that there is another gate for a later jump highlighted as well. Alternatively, another solution would be a setting that only highlights the next system in route. |

Dawnstar
Kiroshi Group Exiliar Syndicate
1
|
Posted - 2011.12.08 00:11:00 -
[1320] - Quote
A few little things that I can think of which would make the game better:
1. When installing a manufacturing or research job into a slot which is currently busy, please put a checkbox to never ever show the pop up again on the pop up warning me that the slot is in use.
Use case: Anyone who has to use a full lab/factory more than a few times is very annoyed with that popup.
2. Check the remaining number of build/research slots a character has open at the start of the install, rather than at the end.
Use case: Players with multiple characters doing research (a common scenario for those doing research) have a large number of slots to work with, possibly varying on each character. It would be a huge time saver to just be able to try to install a job and immediately have it fail, rather than walking all the way through the UI (including selecting open slots, quantities, etc.) before learning this.
3. A 'pick the next available' button when selecting the slot to install a manufacturing or research job into would be much appreciated.
Use case: My corporation has a POS where we do research. It has 15 labs attached to it. When installing from a local station, I currently have to click through each of the labs in turn to find out which slot is the next one available (and then click back on the lab which it was, assuming that I remember which one it is). It would be much simpler (and I suspect require less hits to the server) to have a button to select the next available slot. Most players usually just want their jobs done ASAP. The existing UI could still serve for other cases.
4. Specifying minimum BPO/BPC stats in Contracts When specifying items to be received in a contract, it should be possible for blueprints and blueprint copies to specify the minimum ME and PE levels that the print has. In the case of BPCs, it should also be possible to specify a minimum number of copies remaining.
Some Use Cases:
As a builder, I want to place a contract to buy a BPC of a ship that has at least a minimum ME level. Currently builders must rely exclusively on the contracts put up by sellers and have to go through all of them to find one that meets their needs.
As a builder, I want to place up contracts trading a completed ship for a BPC and the materials to build it. Currently, as I can't count on a particular minimum ME level, I have to ask for the unresearched materials to ensure that I have enough materials to rebuild the item. While this works, it doesn't allow differentiation amongst the contracts. There is a corresponding use case for individuals wanting to find builders doing one off projects.
As a builder which has specialized in the skills for building from BPCs found on COSMOS missions, I want to be able to place contracts that trade completed COSMOS items for their corresponding BPCs and materials, allowing players without such skills (and myself) to profit from their finds. Currently, COSMOS BPCs always come with 3 runs so if, for example, I want to place up a contract to receive a BPC and the materials to build 3 items and a price for my troubles and give the other player 3 completed items, I can't ensure that the print still has 3 runs on it.
|
|

Xplained
Geese Jugglers SRS.
3
|
Posted - 2011.12.08 00:53:00 -
[1321] - Quote
I keed... I keed!!  |

Kel hound
Traveler 52 D-Collective
15
|
Posted - 2011.12.08 01:20:00 -
[1322] - Quote
- Assignable hotkeys for tags.
- Able to assign tags to targets and objects in your overview when not in a fleet.
- Better drone control options.
- Changes to bounty mechanics. I would love to make a living of bounty hunting but current mechanic actively prohibit this. If I could say, buy a bounty hunting licence from CONCORD for a percentage of the target's bounty, thus allowing me attack and/or pod them without CONCORD interference... Look IDK, Im not a dev. But currently bounty's are just another pirate mark of pride to be cashed in when one is short on funds. Does that seem right to you?
- Wardec mechanics. Ok, not a small thing, but the workaround of decshields is sloppy. This is a crooked mechanic and needs to be reviewed and improved upon for everyone. Pirates and bears alike.
- Low-sec activity's. Just general improvements and stuff to do. Lowsec is fun to visit but I wouldn't want to live there. Problem is the more often I visit the more likely I will have to live there.
- Corp recruitment. Can you add more search options to the "Looking for" check box's? Also, can you change "Area of Operation" options to be a check-box system rather than a "either or" drop box? Finding friends is THE. MOST. IMPORTANT. THING. in EVE and a compatible corporation is the first step in that. |

indiana bones
Federal Navy Academy Gallente Federation
37
|
Posted - 2011.12.08 02:26:00 -
[1323] - Quote
Chribba wrote:ability to install multiple industry jobs at the same time (with all same settings, stacked). Will help a lot when installing multiple like invention/manufacturing jobs.
this.
|

MeBiatch
Republic University Minmatar Republic
186
|
Posted - 2011.12.08 02:33:00 -
[1324] - Quote
you know how the FC says primary this secondary that... what if the FC had the ability to highlight primary and secondary so it would show up on your overview?
another thing that pisses me off is that i cant see market orders when a mod is fitted to the ship.... why do i have to remove the mod put it in cargo just so i cant hyperlink to the market? |

Lord Okinaba
23
|
Posted - 2011.12.08 11:37:00 -
[1325] - Quote
Not landing right on top of acceleration gates and being tangled in them would be good.
|

xAbsocold
BOAE INC GIANTSBANE.
4
|
Posted - 2011.12.08 12:19:00 -
[1326] - Quote
Add thousands seperators on the calculator.
1000000000.00
Is that 1 billion or 100 million? I can't tell without serious eyestrain!
1,000,000,000.00
Ahhhhh, that's MUCH better! |

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2011.12.08 12:46:00 -
[1327] - Quote
Please make locations (ex-bookmarks) show up in SELECTED ITEMS once they are clicked.
It's not TOTALLY ruining anything time-critical to have to rightclick into a location folder and do WARP TO ZERO, BUT when i really need to be in a hurry and get shaky because ten guys drop onto me in lowsec ...
WOAH **** SHIT **** *drags mousepointer 10km beyond the bookmark* NOOOOO...
Something like that, i'm sure you can imagine it. :)
Thanks. :)
(edit: Why does the middle s h i t not get censored ? *lol*) Inappropriate signature removed. Spitfire |

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
941
|
Posted - 2011.12.08 12:47:00 -
[1328] - Quote
xAbsocold wrote:Add thousands seperators on the calculator.
1000000000.00
Is that 1 billion or 100 million? I can't tell without serious eyestrain!
1,000,000,000.00
Ahhhhh, that's MUCH better!
also, add thousands seperators on the sell orders field- the seperators are only added after you have submitted your orders.
Well, actually I have made quite a bit of money of fellow traders who got their orders wrong by the factor 10...but still it is annoying.
-.- |

Ujagar Sommdax
Aliastra Gallente Federation
9
|
Posted - 2011.12.08 13:49:00 -
[1329] - Quote
fix your dumbass forum so it doesnt delete my 500 words post. Using IE |

Del orian
Betruger Trust Holding AG
8
|
Posted - 2011.12.08 14:20:00 -
[1330] - Quote
Corporation and Market
- Any member (with the rights to) can change and cancel corporation market orders
- corporation orders show total ISK volume of buy and sell orders
- Option to restock an market order without canceling it and create a new one
Manufacturing
- Setting up production pipelines per hangar, like create job from hangar "Manufacturing", input "Materials" and output "Product" are automatically selected
- Option to select an Container for output
- Subhangars, like Materials / Components, Materials / Ore etc.
- stacking of default tech 2 copys

more spreedsheets in space
- ISK volume of Marketorders and corporationwallet over year

|
|

Daedalus Arcova
Havoc Violence and Chaos
264
|
Posted - 2011.12.08 15:16:00 -
[1331] - Quote
Make it easier to spot other players' command centres on planets. At present, the tiny blue dot is just too damn hard to see.
Also, you could add more easily accessible information about other colonies on planets. I made a post here about some things you could do. |

Lord Okinaba
23
|
Posted - 2011.12.08 15:19:00 -
[1332] - Quote
The ability to cancel a target lock in progress. |

Kopfy
8
|
Posted - 2011.12.08 16:20:00 -
[1333] - Quote
The little things... that i want or think are anoying
Export fitting window - uncheck all does just uncheck the visible - want an export marked button
Market quickbar - a check/uncheck button on the side so you can check off what you've bought this time until you need to buy a new set.
Route -be able to rearange the order of the waypoints
Graphics - Effects for neut/web/vamp/scram/etc and/or - clearer way to see them in the overview
Clothing - being able to have the googles on the head as an option and not in front of your eyes
Containers - if you salvage a wreck as you have it open it will close and force you to open the now container in its place. anoying - can windows always reset anoying like hell
UI - minimize to top of screen as an option - primary and secondary sorting option. in overview/hangar/lists in general
*Journal - Rightclick on it in the neocom and you can choose among the missions/planetary launches would be neet as an feature *Fitting - rightclick fitting browser (same as journal sugestion)
Hangar - item compartments in tabs (somewhat like the runescape bank (i've heard...) but EVE style as in better nicer and just awesome) - hangar containers open, sticky, as tab.
Browser - do so new tabs open homepage on/off option
Station info - when looking at a stations info you can't see the sec status of the system it's in
General - Getting stuck on a astroid that says 0m but looks like 500m away. (thousands of years in the future and the autopilot still can't navigate around obstacles) - when writing stuff in the notepad, if the word is to long it jumps down a row, the focus though doesn't until you press space.
feature sugestion - overheat engine, gives hull damage depending on termodynamics skill |

Annnward
The Berserkers
4
|
Posted - 2011.12.08 17:07:00 -
[1334] - Quote
The ability to see who left corp, either by mail or a tab in the corp window. maybe make it optinal for those who dont really care. The same ability for alliances. |

Daedalus Arcova
Havoc Violence and Chaos
264
|
Posted - 2011.12.08 17:22:00 -
[1335] - Quote
Make the Drone Control Unit a passive module. It uses no cap, and so being active serves no purpose other than create hassle and HUD clutter for carrier pilots.
And while you're doing that, make the Damage Control passive as well. Its cap use is nearly non-existent, and it's always on. The only thing it does in being an active module is to add extra clicks and clutter. |

Takeshi Yamato
Ministry of War Amarr Empire
157
|
Posted - 2011.12.08 18:02:00 -
[1336] - Quote
A "Snap scan probes to celestial object" function.
It moves the probes(s) next to the selected celestial object (usually a planet). If used with a group of probes, it moves the center of the probe group to the celestial object.
Saves us time re-arranging probes on the x,y,z axis manually for each planet or group of planets. |

Soused
7th Space Cavalry
4
|
Posted - 2011.12.08 19:45:00 -
[1337] - Quote
Soused wrote:1. Black Ops battleships ... increase LY jump range ... less fuel consumation ... covert ops cloaking device for sure! ...
2. In CQ when i click on ship i don't see tab "Fuel bay" ... it's same like drone bay or cargo, so why it is not there? ...
3. T3 frigates! ... now, only dramiel and daredevil owning everyone ...
4. Any option for colour blinded ppl? ... cause i don't like difference between racial ECMs is only colour ...
5. Explosions of ships ... how can 1.5km long carrier explode in same way how explode 70m frigate ... that doesn't make sense ... bring us more explosions of ships, cause this game is about blowing up internet spaceships ;) |

People's Republic ofChina
My Other Capital Ship is Your Mom
94
|
Posted - 2011.12.08 23:25:00 -
[1338] - Quote
Ujagar Sommdax wrote:Using IE
Well there's your problem, sonny! |

Pak Narhoo
Knights of Kador
418
|
Posted - 2011.12.09 07:29:00 -
[1339] - Quote
Little thing: when I split a stack of 2, why does that need a pop-up? I mean divide a stack of 2 which results in 1+1 why can that not just be done without interference from the pop-up? You have to cut the ops team some slack, trolling the player base with made up downtime estimates is the only fun they get around here.-á(CCP Nullarbor) |

Infinion
Awesome Corp
31
|
Posted - 2011.12.09 07:36:00 -
[1340] - Quote
supplying materials to the reserves of running processors before supplying to inactive processors
Currently when a launchpad has a route from itself to a processor, it will supply the resources needed by the processor until it is full. Here's the problem though, when dealing with multiple processors and a near 1:1 supply to demand ratio, a launchpad will fill up each processor PLUS its extra hour of reserves before filling the other processors with enough materials to run. This is below optimal efficiency and I have played with routes quite a bit but haven't found a way to overcome this limitation.
Can anyone either vouch for a dev to implement some digital logic in PI or fill me in on some method to keep my processors from sitting idly? |
|

Hershman
Creeper Collective
144
|
Posted - 2011.12.09 08:30:00 -
[1341] - Quote
Loot taken from wrecks by dragging to cargo button or using the 'loot all' button should stack automatically. If it does not need to be repackaged theres no reason to have them each enter their own stack. It just creates a big ol' mission junk mess, and you have to constantly right click stack all... all the time. |

Hershman
Creeper Collective
144
|
Posted - 2011.12.09 08:34:00 -
[1342] - Quote
Also, In general stacking needs work.
The whole process of repackaging, splitting and stacking is one of the most tedious and redundant inhibitors of fluent gameplay immersion. If its not damaged, why not automatically repackage? Better yet, throw out repackaging and create a 'damaged' label that will prevent items from being sold or automatically stacked until the item is repaired.
This label can also be a helpful reminder when players look at the fitting window, and notice that they forgot to repair after their last battle and some things are still damaged.
Plus: Please change the message window for splitting stacks (shift +drag) already... It says everytime "There is not enough room!" when all I want to do is ensure I dont take too many missiles with me on my mission. |

Finde learth
Republic Military School Minmatar Republic
5
|
Posted - 2011.12.09 08:44:00 -
[1343] - Quote
could you add waypoint next gate in right click menu?
i want to traval after ctrl+f9 |

NorthCrossroad
EVE University Ivy League
27
|
Posted - 2011.12.09 11:11:00 -
[1344] - Quote
When you have several targets selected and kill current target, action window with "Approach", "Orbit" etc buttons should automatically reconfigure for the next target in the list instead of just disabling all keys.
North |

BrundleMeth
Temporal Mechanics
8
|
Posted - 2011.12.09 14:51:00 -
[1345] - Quote
Danny Centauri wrote:I like the name change idea - however one thing I think should be added to prevent abuse is make it so that name history is visible and if the old name is searched for the new character is found. Kind of like mail forwarding in space  Yep I have heard that history idea before and it's a great idea...
Also: There are just so many many excellent suggestions in this thread, simply excellent... |

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
941
|
Posted - 2011.12.09 16:51:00 -
[1346] - Quote
Allow the notes in the notepad tool to be available for all alts form the same account. -.- |

Iskawa Zebrut
Smoke to Train - Train to Smoke
6
|
Posted - 2011.12.09 20:11:00 -
[1347] - Quote
People's Republic ofChina wrote:Ujagar Sommdax wrote:Using IE Well there's your problem, sonny! Just happened to me as well, using Firefox.
Soused wrote:5. Explosions of ships ... how can 1.5km long carrier explode in same way how explode 70m frigate ... that doesn't make sense ... bring us more explosions of ships, cause this game is about blowing up internet spaceships ;) Ship wreckage should use the same model as before it got exploded too, just with a different 'wrecked' texture. |

YuuKnow
151
|
Posted - 2011.12.09 20:34:00 -
[1348] - Quote
It would be nice to be able to see your own drones speed and distance on the Drones menus (rather than needing to put them on the overview)
And on the overview itself. It would be nice to have the objects speed displayed under the distance (its more conviently seen rather than in the columns)
yk |

myFORUMalt alts
Science and Trade Institute Caldari State
54
|
Posted - 2011.12.09 21:15:00 -
[1349] - Quote
Id like to see loot and salvage drones. They would work just like mining drones but on wrecks. You would need t2 loot and salvage drones to salvage commander wrecks.
I think this would solve all my complaining about the drone regions and why its harder to make Isk there apposed to bounty space.
So its both a little thing, and a huge solution to a common problem thanks CCP
Yes, I complain about things I don't like. |

bongpacks
Mudbug Acquisition Of Empire
26
|
Posted - 2011.12.09 23:45:00 -
[1350] - Quote
Bookmarks visible as "beacons" of sorts on the overview.
Bookmarks once again showing distance in AU from my ship in solar system map.
Fitting slot adapters: To make low slot items fit in high slots, mid slots items fit in low slots ect. excluding things like fitting turrets, launchers, smartbombs, probe launchers, interdiction modules, shield/armor/cap transfers or gang links to anything but your high slots. There could also be launcher hardpoint to turret hardpoint adapters or an adapter that simply adds a turret or launcher hardpoint to ships that have utility high slots to spare. To balance it out you could either make these adapters use quite a bit of fitting space or make them reduce the effectiveness of whatever module is plugged into them.
Proximity alarm: alarm will sound when another ship comes within a player-defined distance of your own.
In orbit: while this function could be made infinitely better I'd be completely content if my ship didn't basically stop and do a 180 degree turn every time my speed is changed either manually or by a web hitting me. Try orbiting and manually setting different speeds and watch in amazement as your ship tries to tear itself apart instead of just keeping the same flight path and only adjusting it's speed. It's even worse when you get webbed and your ship actually nearly comes to a complete stop to do this 180 maneuver giving your pursuer a chance to drastically gain ground on you.
Chats: please for the love of all that is holy let me once again order my chat tabs the way I want them to be, and let them stay that way after I log and log back in. In fact make that for all stacked windows, as it is now stacked windows get sorted alphabetically each time you log on and for some windows (overview) that disappear when docked any windows you have stacked with them get resorted upon un-docking.
Window resizing: before the crucible patch, windows that were docked on the bottom of the screen could be resized downwards. What I mean is right now if you double click on the title bar of any window it will reduce itself to the size of the title bar, used to be if the bottom portion of a window was docked at the bottom of the screen the window would reduce itself down to title bar size at the bottom of the screen, now however windows docked at the bottom of the screen resize up to the title bar. pics to illustrate since it's not easy to explain:
How it used to be - (cargo and chat not collapsed) http://oi39.tinypic.com/2s993wh.jpg (cargo and chat collapsed) http://oi43.tinypic.com/33z4kk2.jpg
How it is now - (cargo and chat not collapsed) http://oi39.tinypic.com/2s993wh.jpg (cargo and chat collapsed) http://oi41.tinypic.com/142d9vp.jpg
Solar system map: Make it so bookmarks don't go nearly invisible after scan probes are launched, pre-dominion bookmarks on the solar system map stayed 100% opaque at all times making scanning to see the new signature of a bookmark after down time less of a "where's waldo" kind of event. Make it so beacons from signatures and wormholes you've recently warped to don't occlude/obscure/totally get in the way of the bookmark for that signature making it impossible to read what the bookmark says/click on the bookmark/interact with the bookmark in any way shape or form. Make it so the labels on signatures/wormholes ect. that you've warped to (the "unstable wormhole" label thing) doesn't keep you from seeing scan results/ clicking on probes/ clicking on bookmarks ect. and make them so such labels can be turned off along with wormhole beacons.
Wormholes: make it so there is only just the wormhole on the grid and not the wormhole + the "cosmic signature" for that wormhole. Sometimes upon trying to warp away from a wormhole you can't cloak up because you're too close to the "cosmic signature" If removing this invisible undetectable on-grid object is impossible then simply make it something that cannot uncloak your ship/keep your ship from cloaking.
Mobile warp disruptors and anchorable containers: make them as easy to anchor where you want them as POS structures
Decloaking: some sort of anchorable small objects that can be arranged in the same way POS structures can be so as for precise placement at strategic points to decloak stealth ships. These should be cheap but fairly heavy so gangs can't drop tons of them to create lag. They should be able to be anchored at least 2500 meters from one another and should be allowed up to 10-15 deployed per pilot. They should also be super easy to destroy.
Salvaging: A small, really fast, really agile frigate class ship for the sole purpose of salvaging in unknown space. This ship should have no other viable use other than salvaging, it should be really fast (around 2000m/s with AB) have a decent sized cargo hold (at least 200m^3) and have a longer than average targeting range so warp core stabilizers won't be so much of a problem (2+ wcs) or could have a bonus towards the reduction of wcs penalties. Ideal slot layout would be 4 high / 3 mid / 3 low. Only reason I suggest such a ship is because I use a vigil for w-space salvage since salvage is so light, three salvagers in the highs and three warp core stabs, the only flaw of the ship is that to be efficient in any waysince it has no tractors it has to be flying ~2000m/s, this means a MWD and that means bombs are a deadly threat. A ship that can fly ~2000m/s with an AB would be perfect to at least avoid taking a deadly hit from a bomb. Would be nice if said ship had a bonus to salvaging chance of success or cycle rate but even without one as long as it had three rig slots for salvage tackles it would be perfect. |
|

Tightass Trixie
Burning Skull Syndicate Viro Mors Non Est
4
|
Posted - 2011.12.10 05:42:00 -
[1351] - Quote
easy one. make the show info 3d preview picture show the right color background for the race of the item. this is most obvious in ship and drones.
example:
Warrior II drone shows up in a target overview with a red minmatar background. On the market the icon has a red minmatar background. In the show info screen it has a red minmatar background.... but... if you click on the picture in the show info screen to get a preview 3d picture of the object (zoom/rotate), it renders with a blue caldari background.
same for all ships and drones that I tried. all show the 3d picture in the caldari blue background. me no likey. |

Temo Pher
7
|
Posted - 2011.12.10 09:54:00 -
[1352] - Quote
1) Fix item descriptions so they all follow a unified format. That would be very nice.
2) Fix the sticky outy bit on the right side of the thorax model so that it looks like a part of the hull rather then a plank they straped on just to support the guns.
3) Fix the cloking effect so that it looks like it did in trinity.
4) Give us the ability to warp to co-ordinates of our choosing (with limitations).
5) Give yourselves a brake, have a nice cuppa and a sit down. Only joking, back to work you lot. |

Sheik Nanook
Villanova Junction
7
|
Posted - 2011.12.10 13:06:00 -
[1353] - Quote
Dear CCP Soundwave,
I resubbed to EVE after a 1-year break and rerolled this new toon, just to find out that you performed a change that has left me pretty puzzled.
Previously I was able to reset the Overview settings (to their most native state) in such a manner as to allow the display of targets in the Overview list in the order in which they appeared (e. g. newer mission rat spawns always appeared at the bottom; destroying 1 target created a wreck right at the bottom of the list etc.). I am pretty sure you know what I am talking about.
At the moment however I find myself forced to sort objects by either one of the columns (icon, distnace, name, type etc.). This change is so stupid that I find myself unable to formulate a proper insult to the moron that came up with this idea.
Sincerly yours, Nanook |

YuuKnow
151
|
Posted - 2011.12.10 14:17:00 -
[1354] - Quote
I hate how we can't change our character's muscularity or weight when we recustomize. A guy/girl can workout in RL right? Get breast/calve implants in RL? Why can't we alter the body shapes when we recustomize?
I'ld even pay a several million isk fee if that's what it took. |

Terimanus Isu
Terminators. GREATER ITAMO MAFIA
1
|
Posted - 2011.12.10 15:04:00 -
[1355] - Quote
Chat channels should have an option to allow based on standings rather than password or a list. That way I don't have to add 50 corps and 50 personal people to my allowed list and then add and remove allowed as the standings list change or have a password that can get leaked. I just need to set to blue status and anyone who is blue can join, anyone not blue can not join. |

Dominique Andromeda
School of Applied Knowledge Caldari State
1
|
Posted - 2011.12.10 17:45:00 -
[1356] - Quote
Sort the saved fittings list alphabetically Allow us to select a container to dump/exchange modules for fittings window, instead of just the main station items hangar. Update drone statistics on deployed drones. Optimal, falloff, damages, etc. I'd like to know how effective they truly are, and at what ranges for t2 sentries deployed. |

Marcus Wilde
The Scope Gallente Federation
36
|
Posted - 2011.12.10 19:38:00 -
[1357] - Quote
I love the new route thingy on the top left of the screen, but it would be great if we had the option to remove the constellation names from it, I don't really see the point of having them there as most people don't really need to know what constellation they're currently in and it's a little bit of information overload tbh, just a readout of the system and region would be awesome.  Tears + Bucket = Win |

DooDoo Gum
Center for Advanced Studies Gallente Federation
15
|
Posted - 2011.12.11 00:03:00 -
[1358] - Quote
Expanding the functionality of the bookmarks window by adding an 'align to' and a 'warp to' button, and possibly a 'delete bookmark' option as well [the delete button should be set away from the other buttons]
This would reduce the effort of wading through right click menu's
The 'add location' button is great, since you can easily access it on the fly
'Create folder' - not so necessary as a button [could be a right click option as it is not an option that one uses all the time] |

bongpacks
Mudbug Acquisition Of Empire
26
|
Posted - 2011.12.11 06:39:00 -
[1359] - Quote
Marcus Wilde wrote:I love the new route thingy on the top left of the screen, but it would be great if we had the option to remove the constellation names from it, I don't really see the point of having them there as most people don't really need to know what constellation they're currently in and it's a little bit of information overload tbh, just a readout of the system and region would be awesome. 
I could be mistaken, but I believe I remember that you can already do this by right clicking on the blank space on the neocom between the last button and the clock/calendar and there should be some relevant settings in that context menu somewheres. Good luck! |

Serleanka Darkwater
Biber Enterprise Shadow of xXDEATHXx
4
|
Posted - 2011.12.11 07:26:00 -
[1360] - Quote
I wont look through 68 pages - thats your job - but here's my ideas:
I want different effects on my ship when enemy lasers/rockets/whatever hit the shield and armor. Some barrier like the one using a shield booster should appear when something crashes into the shield.
I want to be able to fly my ship in a precise way. A Doubleclick is NOT precise. Optimal solution would be some optional WASD or Joystick controls. Another way would be setting destination coordinates right into space like you do with scan probes (but a little more comfortable and faster).
Some big things, cause big things are big:
Physics and moar realism! I want gravity, moving solar systems, ships crushing into suns when stupidly warping through them (this would be fun^^). I want to get rid of this stupid Idea of maximum speed in Space. Just change m/s to m/s-¦ and everythings fine. Solar Systems are quite big - use the Space! I want to get my mighty Battleship in the way of gunfire to protect a smaller ship. I want friendly fire and I want to use fleet formations. Those "Blobs" just look extremely stupid. I also want flak cannons on big ships to get rid of small **** like drones and dramiels. Making ultra expensive Battleships totally vulnerable to ultra cheap ships does not sound like a realistic development (think out of the proportions of mega-rich pod pilots). Of course there should be something to counter stuff like that and this is where my last point comes in: The possibility for smaller ships to attack subsystems of greater ships directly - not only modules fitted on that ship but also stuff like communications (chat windows goodbye) or sensors (goodbye overview).
I want a lot and I'm sure I get it sooner or later because sooner or later you'll run out of other ideas :) |
|

Marcus Wilde
The Scope Gallente Federation
36
|
Posted - 2011.12.11 12:19:00 -
[1361] - Quote
bongpacks wrote:Marcus Wilde wrote:I love the new route thingy on the top left of the screen, but it would be great if we had the option to remove the constellation names from it, I don't really see the point of having them there as most people don't really need to know what constellation they're currently in and it's a little bit of information overload tbh, just a readout of the system and region would be awesome.  I could be mistaken, but I believe I remember that you can already do this by right clicking on the blank space on the neocom between the last button and the clock/calendar and there should be some relevant settings in that context menu somewheres. Good luck! Nah, nothing for constellation dude.
Tears + Bucket = Win |

Lord Okinaba
23
|
Posted - 2011.12.11 13:01:00 -
[1362] - Quote
The ability to move the damage logs from the top center of the screen to anywhere else. |

Silence iKillYouu
The Innocent Criminals Late Night Alliance
142
|
Posted - 2011.12.11 17:07:00 -
[1363] - Quote
We can't mute ppl on eve voice in player chanels http://fw-frontline.blogspot.com/ |

Silence iKillYouu
The Innocent Criminals Late Night Alliance
142
|
Posted - 2011.12.11 17:08:00 -
[1364] - Quote
My legion flys backwards http://fw-frontline.blogspot.com/ |

Keras Authion
Science and Trade Institute Caldari State
69
|
Posted - 2011.12.11 17:26:00 -
[1365] - Quote
The player ship icons could use some love. At the moment they are just a box that tells you that the ship belongs to a player. Of course there are minor differences, but it's literally a matter of a few pixels.
The space could be used more efficiently with tactical icons for ship classes in the style of Homeworld or Supreme Commander. This way you could easily see the ship types and free some room from the ship type column in the overview. |

Lord Okinaba
23
|
Posted - 2011.12.11 18:45:00 -
[1366] - Quote
Handbrake for the Dominix. Sick of wandering off by accident. |

MeBiatch
Republic University Minmatar Republic
186
|
Posted - 2011.12.11 23:14:00 -
[1367] - Quote
tech II cyno mod... lasts 5 min and 2.5 min on a recon...
you need cyno theory V to use it... |

Leisen
Deep Core Mining Inc. Caldari State
30
|
Posted - 2011.12.12 00:35:00 -
[1368] - Quote
Improve interface to make it easier to see at a glance both friendly and unfriendly effects (buffs/neuts, etc..)
If a drone is locked by someone, have it flash yellow in the drone window, if a drone is being attacked, have it flash red. |

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2011.12.12 01:05:00 -
[1369] - Quote
The ability to recover toons that got deleted, for a charge of like ... 50 bucks. :)
That's pretty expensive, but it's absolutely fair considering the fact that the toon got deleted on purpose. :) Inappropriate signature removed. Spitfire |

Hershman
Creeper Collective
144
|
Posted - 2011.12.12 01:17:00 -
[1370] - Quote
It would be great if we could get a slight update to the Planetary Interaction interface.
There are a few things that make it uncomfortable to control.
- Extractor Control Unit heads have a flashing effect when placing them, and unfortunately the opacity of the outer edges is the dynamic result. This makes it nearly impossilbe to place the head close to each other (without overlapping mistakenly) against any bright background. If you would shorten the cycle of the opacity 'flash,' from say happening every 5 seconds, to a much higher frequency like every 0.5 seconds it would be more visible without even having to adjust the color and opacity.
- The slider within the extractor control unit settings that dictates how long a cycle is should also have definite presets under it. (Eg. One Hour, One Day, Three Days, One Week, Two Weeks.) So if you want 1 day cycles, you wont have to steadily adjust over 22:15 hours and 1 day 15 minutes back and forth until it finally says exactly 1 day.
- Storage units should function as backup space as they are generally useless right now. If you create a route to a storage destination, and it goes through several storage units, once the destination is full of resources the last storage unit should begin to buffer the space by temporarily holding the resources until there is enough room. They do not have that much storage space anyway, so this would be their only logical use: As a buffer.
- Slight decrease in Link power cost over large distances. Since some planets are literally 10x the size of others, a particularly long link on a large planet can easily be multiplied to have the power usage of nearly a full level 5 command center. Links power and cpu usage should be based more on their relative distance across a surface rather than the real life conversion of planet radius to distance in Km on the surface.
- Also the ability to use Corporation wallet division funds to pay for transfers and construciton costs... If said member has the accounting role of course.
- Please remove session change timers between importing and exporting good to and from planets. If this is not possible, then allow pilots to export from multiple different launchpads at the sametime. Make the right side of the viewport for customs/launch pad storage have a 'show all launchpads' in the drop down menu, and make this the default selection. Because Launch pads are the only facility that makes primary use of a command centers CPU, a logical colony setup will use multiple launch pads to utilize extra CPU. Thus it is a common necessary optimization to merge the multiple processes of launch pad export, into one single process for all exports on a planet.
|
|

Lubricious Cain
Black Ice Recon
1
|
Posted - 2011.12.12 01:26:00 -
[1371] - Quote
I would still like to be able to see the fleet bonuses being received. It would be nice to be able at the very least see the bonuses in the tooltip.
Also, the compare tool needs to be improved and made more readily accessible. If we could open the tool, and drag modules from the ship, hanger, market, etc to compare it would be great. Right now its hidden and difficult to use. |

KrakizBad
Eve Defence Force Fatal Ascension
432
|
Posted - 2011.12.12 02:47:00 -
[1372] - Quote
Would be great to drag the invention or manufacturing tab from a blueprint to the market bar. http://blog.beyondreality.se/Incursion-hose Remove all incursions from hisec |

Eliminatti
Andromeda Nights
2
|
Posted - 2011.12.12 05:49:00 -
[1373] - Quote
I believe InterBus still needs a LP store, please correct me if I am wrong, have not looked lately.
|

Deriah Book
Fox Clan Inari Kimon
7
|
Posted - 2011.12.12 07:52:00 -
[1374] - Quote
- Intellegent Skill Training Cue. Ok, so I have Gallente BS IV in the cue. It has 2 hours left on it. I have to go to work in an hour but I can't put GBS V in the cue? I should think the skill cue could just check to see that IV is finished before starting V.
- My character does not wear shoes, boots, socks... Ya'll went to the trouble of modeling the feet. Please let us go barefoot.
- Drone Bay S/A/S Meters. Would be very nice. I would think assessing damage on my drones would be as easy when they are on board my ship as when they are in space.
|

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
9
|
Posted - 2011.12.12 09:01:00 -
[1375] - Quote
Things IGÇÖd love to see in EVE.
Keep making it easier to play, without making it tactically or strategically less complex. Keep making the windows function like they should from 5-10 years ago. Make it easier to find things, add drop down lists, let me sort with more options, etc. Make drones easier to use, make the drone box more functional. Try to eliminate right clicks, especially with functions I would need to do quickly in a combat situation. Make the UI easier to use, especially the HUD in combat, specifically the Heat stuff. UI better, then better again. Give some love to CEOGÇÖs and Directors, fix corp tab, well almost everything. Balance Faction Warfare, check back in 2 months rebalance, repeat as necessary until tactics, effort, and strategy are what are determining the outcome, not who is best at exploiting the game in unintended ways. 4th Assault frigate bonus Smuggling Bounty Hunting Texas HoldGÇÖem poker in Incarna 2 ways to mine, the current chat friendly way, and another more active way. Always have a way for an independent pilot to harvest all their own materials, such as a ship or module that could ninja mine a moon. T3 Battleship, T3 frigate, T3 modules take your time though. Have all highslot modules that have an effect, especially missile launchers have a GÇ£turretGÇ¥ Go back over the last 5 + years and just put in good versions of the features you wanted to but had to cut. But only after the game is balanced and working. Cheaper T2 rigs More destroyer love, as in tier 2 destroyer. Custom ship skins Fleet formations Sort the show info windows so it is easier to compare ships and modules, such as having all the resists given in order, optimal and falloff listed together. Put the info you need in combat at the top. Boost Lowsec More Epic Arc missions, or long mission chains, with story. Bonus good voice over for the story so you donGÇÖt have to read when shooting pirates.
Custom warp destinations, for some reason the ship wonGÇÖt go x distance, in xyz direction when I tell it to. This is dumb I should be able to do this. Maybe have some minimum distance this would work for, so we still need a stealth ship, ceptor or good planning to warp on top of a sniping fleet on grid.
Dream stuff:
Give all the various factions at least 3 faction ships a frigate, cruiser, and battleship. Have all the T1 ships have an Empire Navy faction equivalent. Or at least add another frigate, a destroyer and battlecruiser. Unnerf the Black Ops and Marauders more, so they are more viable in PvP. Or make a tier 3 tech 2 battleship that is meant for straight up combat with strong T2 resists, fitting and such, without some fatal flaw that smaller T2 combat ships donGÇÖt have. Nerf Projectiles so they are limited to Explosive and Kinetic damage, in line with all other guns. Or rebalance and buff hybrid and energy weapons Rebalance Amarr ships with laser cap use bonuses to give them actual 2nd bonus, feel free to make them 10-50% more cap stable while youGÇÖre at it. Eventually have some subcap ships with 8 8 8 layouts Possibly not limit ships to 8 slots Ship Crews, at least officers. Eventually. 1 to 3 ships for each race that are as good/cool as the Alliance tournament ship, maybe a million or more LP and a really high required standing, not everyone will ever have the chance to fly in the tournament or be able to afford to buy one afterwards, but everyone should be able to work to get a awesome stat ship, and others would be able to make them cry. Make tracking work right. A ship orbiting a stationary target shouldnGÇÖt be suffering for its own movement, we have tech from 30,000 years in the future, and the ship canGÇÖt account for its own movement? Midslot module that does to missiles what a tracking disruptor does to turrets. Or if you love Amarr just add it to the tracking disruptor.
Something I never understood, why did Minmatar develop web bonuses to slow down slow Amarr ships, instead of tracking disruptors to disrupt the most turret heavy race? And why didnGÇÖt Amarr develop web bonuses to slow down the fastest ships? That just always seemed backwards.
And a bunch of stuff I canGÇÖt even think of and may edit in later.
|

Xorv
Questionable Acquisitions
167
|
Posted - 2011.12.12 09:56:00 -
[1376] - Quote
Little Things: (well maybe some are medium-ish )
Trivial Things:
* Make Character's Faction and Corp Standings visible to all (reversing the change earlier in the year)
High Sec:
* Reverse the P alliance Wardec nerf (short term fix for broken Highsec and Wardecs)
* Remove Incursions from Highsec until you make a way for Shansha Loyalists and other players to fight on the side of the Sansha.
Mods and Ships:
* Allow Probes to be fired out at once and the ability to keep positional patterns probes. Maybe slow down scan time a little to compensate.
* Address Near unprobable T3 Ganglink ships (The Buffbots of EVE). Make ECCM and Ganglinks incompatible on the same Ship, might be an easy beginning.
* Reverse the NOS nerf on ships with bonuses to them. (Amarr and Blood Raider) So we see these mods used again.
* Drones, add damage rigs and implants, make them less easy to scan down, more appropriate to their size.
* Remove cans as a means of de-cloaking a ship.
* Means to Jam a ship from lighting a Cyno. I would make it an additional feature of Scrams/Disruptors, but if that goes too far make a new short range EWAR mod instead.
* Look at AFs, EAFs, and Black-Ops, all could use various degrees of improvements.
Big Things (everyone else is listing them)
* Get working on that CCP Null Sec Revamp we saw sometime ago and have heard nothing about since. Was lots of good ideas there. Of particular interest to me is NPC Nullsec, make siding with Pirate Factions and not farming them give very real benefits and the reverse give penalties in these regions of space. Add more NPC Nullsec, not all of it Pirate.
* Revamp DScan and remove Local Chat from Null and Low Sec.
* Integrate Faction Warfare into all aspects of High Sec life (not the obscure isolated minigame you have now) Any form of combat whether PvE or PvP in Empire space should have consequences in regards to those that rule there, the NPC Factions.
* Make NPC Bounties drop as physical tags that need to be taken to a station and traded in for the Bounty reward of ISK |

ThatOleSerpent
Rebirth. THE GOD SQUAD
6
|
Posted - 2011.12.12 11:09:00 -
[1377] - Quote
Bribe Concord? i was thinking something like social V and Fast Talk V with a -10.0 costing a cool billion isk to be set to zero, and make it an adventure in game to bribe concord some how.
I was also thinking of a solution for all these windows.... It is difficult to describe but I will try my best. I was thinking that the chats overview, selected items, fleet, drones, watch-list, scanner, and cargo could originate in a small orb that uses holographic looking method to present all these semi transparent to transparent borders and information, and perhaps turning the long lists of people and objects in a smooth high tech Rolodex kind of fashion. Then upgrade the capacitor to feel more like space ship hub, maybe even modify it to different class ships...no sense in a frigate having the same controls as a carrier or battleship.
: ) T.F.B.F. |

Xavier duLac
Volition Cult The Volition Cult
30
|
Posted - 2011.12.12 13:44:00 -
[1378] - Quote
Overview Settings
Please, please, please provide the ability to save and restore the ENTIRE overview setup, I.e. tabs, columns, colours, icons etc.
Surely if the format is in XML this should be a piece of cake.
I'm sick and tired of applying a patch and having to set up my overview all over again, particularly as I have about 5 different client setups over 2 separate machines, and would be REALLY nice to be able to import the complete config.
Thanks.
|

Xavier duLac
Volition Cult The Volition Cult
30
|
Posted - 2011.12.12 13:54:00 -
[1379] - Quote
Chat Windows -A New Layout Idea
The tabbed window approach works for many windows, however for the chat window it has always seemed rather clunky to me.
I was looking at it and the thought struck me that it might look and operate better if the tabs were arranged vertically down the side as opposed to horizontally across the top.
This would allow the full text for the chat window to be displayed and for the list to grow/shrink as appropriate. Giving the user the ability to expand/shrink the tab section would also be handy so that the user can choose to lose some of the window text in preference to more screen space or vice versa.
It would also be an idea to allow for the shading of the active tab and window to be different (in fact this would be a good idea for ALL tabbed windows) in order to make the focus more prominent. The setting of the active tab colour could be an option available on the same menu as the 'blink' option.
|

Harkconnan
Virtual Warriors IMPERIAL LEGI0N
1
|
Posted - 2011.12.12 19:41:00 -
[1380] - Quote
Could we have a box which tells us all remote effects on our ships? i.e.
- being remote shield repaired by XXXX - being warp scrambled by XXXXX - Being remote Sensor Bosted by XXXXXX
|
|

Alpheias
Euphoria Released 0ccupational Hazzard
496
|
Posted - 2011.12.12 21:40:00 -
[1381] - Quote
I would like to have the option of delete injected skills.
I am not asking to be reimbursed for the training time. All I am asking is the option to delete skills that I am never going to utilize in any case.
And lets limit it even further, 5 skills that you can delete per year. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Severian Carnifex
105
|
Posted - 2011.12.13 00:05:00 -
[1382] - Quote
Give one Huge thing to EVE itself: Give us WiS. |

Shepard Book
Imperial Academy Amarr Empire
16
|
Posted - 2011.12.13 02:29:00 -
[1383] - Quote
CCP Soundwave wrote:Dear spacefriends
A year or so ago, I started a backlog of little things. At its highest point, it had 300-400 small features; some awesome, some of dubious quality. With two little things releases at the start of the year and more coming this winter, we've churned through the top layer of them. They were prioritized in terms of quality, and we're simply so deep into this list that I'm running into more and more stories that just aren't worth it.
That tells me it's time to throw the list out and start making a new one. That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list.
Go!
Black Ops: Cov Cloak, and Buff
T3 cruisers: able to use Cov Cyno
AFs: buff
Buff to exploration for drug sites in Low sec and 0.0
Tell us there is still hope for Establishments and contraband
Pass on the following please...
A dust514 forum is overdue
Word on Dust514 beta time frame
Marketing team of Dust514 wake up! Are bundle deals being thought of for those thinking about buying a PS3 for this game?!?
I almost forgot ( REMOVE LOCAL! ) |

Dorn Val
Probe Patrol Project Wildfire
24
|
Posted - 2011.12.13 07:59:00 -
[1384] - Quote
There is an odd bug on the scanning screen where the probe status text (that you can click on to center on a specific probe) can get lost if the probes are too close to a celestial. The lists of all the celestials will come up, along with the probe statuses, and when you click on a blank area of the screen to get the celestial list to drop the probes are bare.
It would be really cool if I could click on a signal (red, yellow, or green dot) and center the display on the signal (like I can center the display on a probe by clicking its status).
Now that the new Tier 3 battlecruisers are out I'd like to see the force command ships get some love. The absolution, in addition to it's current Command Ship bonuses, could use a 5% optimal range bonus.
I'd fly the Damnation but a tech 1 frigate can do more damage. I know the role of the ship is to provide fleet bonuses, but geez!
Why is cloaking considered an offensive ability when flying a tech 3 cruiser? Just like there is no I in Team there is no Fair in Eve... |

Xavier duLac
Volition Cult The Volition Cult
30
|
Posted - 2011.12.13 09:08:00 -
[1385] - Quote
Harkconnan wrote:Could we have a box which tells us all remote effects on our ships? i.e.
- being remote shield repaired by XXXX - being warp scrambled by XXXXX - Being remote Sensor Bosted by XXXXXX
Even better: have the ship's bracket in space highlighted with a box-out (in the style of trailers past) indicating the effect they are projecting.
Clicking on the box-out would highlight the ship in the overview and selected object window, allowing the player to take the appropriate response.
Not only would this make it obvious as to who is doing what, but would aid battle management when looking at the battlefield zoomed out. |

Rek Seven
Probe Patrol Project Wildfire
214
|
Posted - 2011.12.13 11:16:00 -
[1386] - Quote
I hardly use the default "keep at" ranges. Allow me to add my own ranges to replace the default ones and let me save those settings for my individual ships. |

Unforgiven Storm
Eternity INC. Goonswarm Federation
101
|
Posted - 2011.12.13 13:01:00 -
[1387] - Quote
Alpheias wrote:I would like to have the option of delete injected skills.
I am not asking to be reimbursed for the training time. All I am asking is the option to delete skills that I am never going to utilize in any case.
And lets limit it even further, 5 skills that you can delete per year.
This ^^^^^^, but with a reimbursed of the points used so I can use them elsewhere!
Everybody did some mistakes with its training, especially in the first months in the game. CCP, allow us to make small fixes to the training by deleting trainings we do not use or need any more in a specific character and allow us to allocate those points elsewhere. Nothing critical or game breaking, just 3-4 skill deletion a year will be fine.
Allow us to change characters of the same account without the need to logout and put the password again. |

Jenn Makanen
Science and Trade Institute Caldari State
177
|
Posted - 2011.12.13 13:08:00 -
[1388] - Quote
The ability to add bookmarks with placeholders to context menus.
so I can have, for a module or ship http://www.somewebsite.com/manufacturecosts.php?typeid=[typeid]
Which, when used, opens up the browser to that website, replacing [typeid] with the type id of the module.
or something for a character, for a corporation intel site, that used that character id to share notes and such.
Available anywhere you can right click and get a context menu for that type of object. |

ItsmeHcK1
Kicked.
20
|
Posted - 2011.12.13 15:47:00 -
[1389] - Quote
Not sure if it's already been said, but the Phoenix needs an ammo buff. Not so much damage or types or anything like that, despite it needing double webs on a carrier to hit it for full damage... :P The real issue is reloading; you cannot shoot for a full siege cycle. With decent skills you have to reload JUST before it ends, which loses you a total of about 30 seconds of dps.
So, decrease ammo size or increase the cargo size on the launchers please! |

Aubrey Kaine
Balderfrey Enterprises
1
|
Posted - 2011.12.13 15:51:00 -
[1390] - Quote
What I would like, in the spirit of the new T2 ship builder logos is for it to say on the side of my Macki/Hulk/Orca in big black Babylon Industrial 2 font (or any other industrial font): ORE.
Yes. A little thing. A very little thing. |
|

Brunaburh
Aurora Security Transstellar Operations
35
|
Posted - 2011.12.13 16:31:00 -
[1391] - Quote
I want a "master skill queue" for an account.
Really, all I want is a place to order the characters on an account, so if one queue finishes on one character, and the next character in the list has skills in their queue, it starts up there (or skips to the third character if there are skills in that queue but not the 2nd). Not sure that's a little thing, but since we have skill queues, why not be able to rotate the queues on all the characters on the account?
Second thing (also not sure it's a "little" thing). The Rorqual Clone Vat bay doesn't make sense. When you use a Rorqual to cyno in to a system for mining, you can bring in ships and pilots, but you can only bring out ships. The pilots are expendable or have to find their own way home. Not very practical for a "deep space mining platform". |

Sarrian Calda
The Lost Legion
6
|
Posted - 2011.12.13 16:35:00 -
[1392] - Quote
Enable the saving of EVE settings (other than graphics options which is very specific for different computers) to the EVE server.
I'm sure many of the players access EVE from more than 1 computer - At home, at work, at friend's house, on a separate laptop when travelling, etc.
The one frustration I had with EVE ever since I started playing in 2006 is that there is not saving of the settings on the server.
That led to me manually backing up and copying the settings every where I go, which is tedious.
EVE client is already a very huge thing to lug around in a portable way. Why can't settings be portable too - without players actually carrying it physically with him/her? |

Takeshi Yamato
Ministry of War Amarr Empire
157
|
Posted - 2011.12.13 16:36:00 -
[1393] - Quote
CTRL + CLICK (on a module) = Toggle Overload
We need this! |

Taedrin
Kushan Industrial
382
|
Posted - 2011.12.13 16:46:00 -
[1394] - Quote
A simple client-side block list which can be modified, copied and deleted by players, without any size limitations. |

Grukni
Shimai of New Eden
47
|
Posted - 2011.12.13 16:47:00 -
[1395] - Quote
include the WebM video codec library for the Ingame Browser so we can play youtube videos. |

Alastar Frost
EVE University Ivy League
17
|
Posted - 2011.12.13 16:48:00 -
[1396] - Quote
One little thing i would like to see is the following:
The addition of the broadcast symbols (need shield, need armor ...) to the watchlist is very nice, but at this point not really usable. If a player does not clear his own broadcasts by broadcasting something senseless (like "in position"), the symbols never go away. so there is no way of telling how old they are without going through the broadcast history, which makes the whole feature kind of useless. To change that, the following additions:
1. Clear the watchlist symbols when the broadcast histroy is cleared in the fleet window (there is a button for that). 2. give the watchlist a dedicated button to clear all the symbols, maybe more than one to clear specific groups like logi requests, align and warp commands ... 3. add a (configurable) timer symbol in addition to the broadcasts. Like a little circle that empties or a little bar. The length of the timer should be configurable. After timeout, the timer and the symbol are cleared. This would give the age of the symbols at one look and clear them automatically after a time. The timers should be configurable for groups (logi, align/warp, ...)
This additions would save pilots depending on those information a lot of time for looking up the stuff in the broadcast history, which can be cluttered for large fleets/move very fast. You were able to see the important broadcasts of your watchlist at one look and how old they are. You would see the timers renewed when the broadcast is repeated, giving more usability to the watchlist.
Maybe the watchlist could also be improved with the ability to put some buttons into each line (some people may not want them, others will crave for them). Like a "lock target" button for logis. Also, the options of the broadcasts in the history should be available via right click on the symbol, like seeing the align command from the fc in the watchlist and using rightclick in the watchlist on the symbol to do so.
In this way, the watchlist could become for fleet members what the overview is now for enemys, the control center of all your decisions. Right now it is the fleet window and the broadcast history, which are not optimal for that. |

Deviants Resolution
Celestial Horizon Corp. Flatline.
1
|
Posted - 2011.12.13 16:48:00 -
[1397] - Quote
would be great if ships and graphics upgrades etc etc didnt focus ONLY on guns.....some of us use missiles too ya know, and for the naga to be completely gun based is completely non-caldari in my opinion some will agree some wont 
edit on naga: the torps it can use are basically pointless i meant more so the ship only being useful AS a gunboat |

Optionyst
Aliastra Gallente Federation
1
|
Posted - 2011.12.13 16:57:00 -
[1398] - Quote
Hi,
This might infuriate some people, but i have a more conservative view on changes.
-please keep the game complex. Eve is one of the most complex game iv'e played, and it's fun that way. keep it complex, don't fall for making it easier to get more subscribers and more money. We love playing a game that requires you to know what you're doing. If you add new stuff, make it harder stuff, like C7 WH or impossibles incursions. We love challenges. Even if we complain a lot. Keep the game hard by adding harder endgame stuff, not making the game harder.
- On the same idea, don't change steath detection, don't nerf ecm. my personal feeling is that people dont use enough cap drains and ecm and non-dps modules or ships. support roles are fun ! they add to the complexity of the game, please keep them worthwhile.
- BlackOps : never used one, but they don't look useful enough. they look like they have an awesome role, but it's not used enough.
- null sec local : having a wh style local in nullsec might be overkill, but having a Local blocking unit kinda like the SBU could be an interesting mechanic. You go in a system, drop a beacon , scrams local (for a while or until destroyed). Blackops could do that ?
- just keep the game complex and make sure you don't add stuff that dumbs it down.
|

John Nucleus
Red Federation RvB - RED Federation
12
|
Posted - 2011.12.13 17:02:00 -
[1399] - Quote
Refining the collision detection of Station and Asteroid.
Selecting more than one element in the market quickbar to move and delete. |

Salpun
Paramount Commerce Tactical Invader Syndicate
221
|
Posted - 2011.12.13 17:12:00 -
[1400] - Quote
Compare tool needs a easier access point. Would be be better if the remove fuction could be fuction with delete and rubber bad select.
|
|

Hulk Basher
GoonWaffe Goonswarm Federation
57
|
Posted - 2011.12.13 17:13:00 -
[1401] - Quote
Bring back ability to suppress concord warning. Hit it under escape or only show the check box once -5 or lower but for the mercy of all the keyboards pounding enter bring it back. |

Baron Deathicon
Outerspace Vanguard
13
|
Posted - 2011.12.13 17:19:00 -
[1402] - Quote
Jump Clones: - Reduce cooldown by half (12 hours should be enough to prevent abuse), adds more interesting game play. - Reduce standing requirement for installation to maybe 6.0? (8.0 seems high now compared to the 5.0 needed to get level 4 missions, it doesnGÇÖt make sense anymore)
Destroyers: - Would be nice to have at least one T1 destroyer with missile bonuses for new players, otherwise it leaves a gap between frigates and cruisers (T2 like the Flycatcher is not an option in this context)
BlackOps: - Should be able to fit Covert Op Cloak. - Jump distance should be reviewed to improve their role.
Anomalies (Exploration): - There is just not enough of them, please boost spawn amount, especially in NPC nullsec. |

Warde Guildencrantz
Fake Philanthropists Illicitly Liberated
7
|
Posted - 2011.12.13 17:37:00 -
[1403] - Quote
FIX MISSILE EFFECTS, and give them launcher hardpoint models. There isn't nearly as many launcher types as there are turret types, it shouldn't be THAT hard.
I think that it is unfair gallente drone boats are nigh on useless on the pirate side of lowsec. I think that gate guns in low sec should not shoot drones until the owner of the drones is defeated. This will allow gallente droneboats to actually have a method of being deployed in lowsec and will stop forcing people to train into something else if they want to be in lowsec.
For example of the above, I am a caldari pilot, and my friend was gallente. He tried to use a myrm on a gate camp and was like "this sucks". He ended up quitting the game because we couldn't do stuff in the same alliance. Is shooting drones really all that necessary for fairness in lowsec?
More missile boats. As a caldari, I don't like how there is only 1 reasonable ship in each caldari tier to use missiles on. There should be more variation, especially when missiles take so much SP to train up. Same with drone boats.
As well, there needs to be a caldari torp boat that is actually useful in PvP. Don't say the raven is useful. Please. |

Lord Okinaba
23
|
Posted - 2011.12.13 17:39:00 -
[1404] - Quote
You should be able to group all mods of the same type, not just turrets and launchers. |

Jako Nova
Garoun Investment Bank Gallente Federation
7
|
Posted - 2011.12.13 17:43:00 -
[1405] - Quote
When viewing the orders tab of the wallet, have a single click on the order bring up the market window for that item, and a double click bring up the modify order window. This would allow you to perform the most common activities on existing orders without any right-click-selecting.
The single click to view market is already available via the quickbar view of the market window, so this would just transfer that same convenience to existing orders in the wallet tab. Currently double clicking an order listed in the wallet brings up a show info on the item, but if I have existing orders for the item, chances are I already know what it is. |

darkdooku
Malicious Mission Murderers
5
|
Posted - 2011.12.13 17:46:00 -
[1406] - Quote
This may sound crazy and possibly not do-able, but I think it would be cool to be able to tractor beam abandoned/disconnected drones and/or tractor beam my sentry drones. For sentry drones they could have the limitation of being able to only tractor sentries you own, much like yellow vs blue/white wrecks. |

Sinooko
Viking Tech Industries
20
|
Posted - 2011.12.13 17:47:00 -
[1407] - Quote
D-Scan plox! Long Live Eve Online! |

Reicine Ceer
Rodents of Unusual Size
16
|
Posted - 2011.12.13 17:52:00 -
[1408] - Quote
When using CTRL+F9 to remove the HUD, for a multitude of purposes, damage notifications and online/offline friend notifications stay on the page. PLEASE PLEASE PLEASE remove this, i've several gorgeous screenshots ruined cos of this.
Online/Offline player notifications -- allow us to turn this on and off, set how long its on for, and grouping (by corp/alliance/custom categories) so that perhaps only war targets will show up on and off, not everyone!
Right-click options for all the controls down the right side of the screen, allowing you to go directly into a specific area - ie, Fittings right click gives you the option to go into Browse Fittings, etc... less clicks, faster bacon.
Rogue drone model based on the Dominix still has a limb with a missing foreleg. (Not so little thing: rogue drone infestations for new characters to fight with - use the Incursion system!)
NPC ships orbiting gates in hi-sec -- make them in formation and only move when attacking or locking onto a hostile, this would look much better than a random lazy orbit that makes it seem like the crew got bored.
Racial sentry guns for the gates in hi-sec would look and feel way cooler than the current ones (yes, i know they're a CONCORD thing, but still....)
The damaged Yulai station is still damaged. While i understand that its a part of EVE lore, i think it'd be cool to have a player-included effort to rebuild it, perhaps with some random NPC (or even pirate-aligned players?) attacks hampering the effort, with perhaps some sort of CONCORD LP bonus for helping out - lets write history!
The spinny bit on the scorpion model - any chance it could be written in with the turret coding so that it tries to face your target, and spins when not in use? Sort of a nod to its EWAR bonus, etc
HUD Clock - option to show both/or the time according to your computer system (aka, oh -ú$%# i should be in bed)
CTRL+Click option to overheat modules, along with a better (but cant think how) way of showing overheat status
Drugs & Boosters -it'd be pointless, but fun (unless you could somehow drug another player...) to have visual effects depending on the drug. Some of the ones you find aboard drug manufacturing plants have fun little descriptions - it'd be great to play with them, turn the HUD off and fly through space with some crazy visual effect as you listen to the Beatles or something ;) The combat drugs could have interesting effects too, like if you look at a ship with an invulnerability field and you have some shield-related booster in effect, perhaps it shows up brighter, or glows more or sommat.
Sorry, back to little things:
Ability for players to flag (note: not for removal) contracts they believe are scams. The benefits and meta-gaming potential are obvious.
Freeform contracts need a comeback, things have changed since it was withdrawn, and again this could open up a fair amount of potential content.
Browsing all ships option. Somewhere. Maybe in the market (that right-click option sounds better now eh?). But SOMEwhere, it'd be nice to have the ability to browse through all ships in a function similar to the way the market interface works.
Pattern-saving option for probes. So that the pattern/configuration of the probes you are using does not change when the scale of the area you are scanning is in/decreased. This would save sooooooooo much time.
Scanner/scanning: If you have the rangefinder activated (the one to the left of your capacitor readout, that comes up with the big white circle around you, with ranges marked) and you alter the scanning angle in degrees, it should be shown visually on the rangefinder as a cone, factoring in the camera angle and not the ship alignment. It'd be pretty, and so much easier and intuitive than how its currently used.
Taking active modules into account, a "time remaining" counter (somewhere? maybe a mouse-over popup?) on the charge in the capacitor would be nice, currently there's only "how long it will last".
Fittings window: "simulate offline" option for modules, giving the player the ability to make decisions in space without having to go dock or wait for an hour before they can re-on all their modules. Usability here would be increased a huge amount.
Pirate-aligned stations should charge you a fee dependant on factional standing for 1) docking, 2) recharging shields 3) recharging capacitor, and 4) trade. It'd be a mild isk-sink, but kinda realistic too; shows that they're happy to do business with you, but the less of a -úW%$ you are to them, the less they charge you for it.
F12 - HELP! Would be nice if there was an option for 1) linking you through to a help chat channel, perhaps within the HELP! interface, and 2) for experienced players to click a button saying "available", and act as live-support. When they're bored of it, they just click the button off and can go back to their own business. This could also incorporate some sort of new-but-not-newbie-friendly chat channel offering support for players who just cant kill that last NPC.
Auto-hide on the buttons sometimes doesnt work properly. If you click on one of hte buttons for the market or journal or whatever, the interface sometimes wont re-hide itself.
CTRL+A, or multi-select (etc), should have a right-click option to Un-Stack All. That way when we select all those modules again and hit "Fit to Active Ship", it does it all in one go.
Fittings Screen -> Browse Fittings -> Find Ship fitting -> Right Click -> Buy ALL modules @ nearest//cheapest//safest//less secure//on waypoint route
A suite of minigames, hell even tetris and snake and stuff, built into both the CQ and the ships (different games depending on racial/size/faction/etc?) to fill the time and get your fleet killed because you were distracted playing poker with your squad.
I loves you, EVE. |

Daenna Chrysi
Omega Foundry Unit Shadows Of Betrayal
21
|
Posted - 2011.12.13 18:52:00 -
[1409] - Quote
when someone on the watch list comes online, the char icon should have the standings marker in one of its corners to indicate if it is a friend or an enemy who came online. |

Kor'el Izia
6
|
Posted - 2011.12.13 19:04:00 -
[1410] - Quote
Theo Samaritan wrote:Remake the textures for capital ships to 2048-¦ rather than the current 1024-¦ that it shares with smaller ships.
Textures of that size work fine on smaller ships, but frankly they look terrible on capitals. Even if you limit it to the highest settings, or make it a check box option in graphics settings, there are plenty of cheap graphics cards that can handle those textures en mass these days and it would be appreciated by us capital pilots.
Hell, while you're making 2k textures, redo the stations with them as well. You could argue that capital pilots shouldn't notice the low texture quality with the normal camera distances, but you cant say the same about stations considering how close we are to them.
This |
|

Ragtime Jack
1
|
Posted - 2011.12.13 19:32:00 -
[1411] - Quote
- Refit Tech 3 subsystems in space.
- 4th Assault Frigate modifier
- Repackage undamaged modules in CHA and other POS modules to reduce clutter
- Option for black starfield or a little more black in the nebulae in W-space to reduce eyestrain
- Higher chance to spawn outbound wormholes other than the static in W-space. |

CynoNet Two
GoonWaffe Goonswarm Federation
444
|
Posted - 2011.12.13 19:35:00 -
[1412] - Quote
Reicine Ceer wrote:CTRL+A, or multi-select (etc), should have a right-click option to Un-Stack All. That way when we select all those modules again and hit "Fit to Active Ship", it does it all in one go.
Or alternatively, right click a stack of modules and 'Fit All to Ship'. Useful when you have 8 weapons and 3 damage mods to fit.
Also......
Allow us to stack items in nearly-full corp hangars / drone bays / etc without needing to remove the item. Right now if you put two 50mil m3 stacks in a 100mil m3 bay and hit 'stack all' it tells you there's not enough space. This is dumb. |

Rezaa
Mercenary Cooperative Conglomerate
5
|
Posted - 2011.12.13 19:36:00 -
[1413] - Quote
How about you put a .5 second pause into the GÇ£rightGÇ¥ click sub menus? I canGÇÖt TELL you the number of times IGÇÖve had to run back through a freaking sub menu because my pointer went 1 pixel outside of the box, and the whole menu instantly disappeared! And as WE ALL know itGÇÖs REALY easy to do. Not to mention a 3 or 4 section sub menu.
Now add into the stress of combat or other time sensitive issues, makes for A LOT of frustration from something so simple. The most annoying part is itGÇÖs been like this from day 1. (even before we had ( the now defunct) onboard GÇ£radarGÇ¥)
|

CynoNet Two
GoonWaffe Goonswarm Federation
444
|
Posted - 2011.12.13 19:37:00 -
[1414] - Quote
darkdooku wrote:This may sound crazy and possibly not do-able, but I think it would be cool to be able to tractor beam abandoned/disconnected drones and/or tractor beam my sentry drones. For sentry drones they could have the limitation of being able to only tractor sentries you own, much like yellow vs blue/white wrecks.
We should really be able to tractor all wrecks outside hi-sec - I mean who cares about the owner of a wreck out there? |

Anela Cistine
GoonWaffe Goonswarm Federation
109
|
Posted - 2011.12.13 19:46:00 -
[1415] - Quote
I'm not sure if this is a "little thing" but in PI I would like to have the old stand-alone extractors available in addition to the big extractor control units.
With the stand alone extractors you could more easily extract small amounts of 2 or 3 different resources, and then combine them into P2 or P3 on the extraction planet. Your output per planet was quite low, but it was nice because you didn't need to haul very often.
When they were replaced with the much more expensive extractor control units it meant fewer clicks, but also made it standard practice to extract a whole bunch of a single resource, process it to P1, export it, and then import it to a factory planet. Higher output and less clicking, but much more frequent hauling. With perfect skills you can (barely) manage to squeeze in 2 extractor control units and process them to P2, but three extractor control units doesn't work.
Alternately, if the old stand-alone extractors are incompatible with the new system, how about adding a "Small Extractor Control Unit" which would work the same way as extractor control units, but have less fixed upfront costs, and only be able to support 5 extractor heads. Maybe even only 3. Just enough to make other production strategies viable again.
In this new tax-heavy reality, being able to choose lower output and more on-site processing would be nice. Diversity is good. |

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2011.12.13 20:18:00 -
[1416] - Quote
Increase epic mission arc replayability by randomising the final faction loot item. |

Charles Edisson
Aura of Darkness Nulli Secunda
28
|
Posted - 2011.12.13 20:19:00 -
[1417] - Quote
How about totaly reworking the calculations for guns/missiles atm small ships have disproportionately too much damage and large ships hit them in an inapropriate way. A BS should almost never be able to hit a frig with good transversal velocity but hits should not be a percentage of max Damage, if you hit you hit.
Rip up the play book and start again from scratch and try to make it logical. instantaneous damage from projectile based guns is also wrong, guess this wont be changed as it will cause Lag, you could just ad a delay to the damage though, no need to have objects in space like missiles do. If not I'd like to know the logic behind a projectile doing 150-200Km is a fraction of a second.
I know this'll be ignored as it's too much work but I'd still like it to happen. |

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2011.12.13 20:20:00 -
[1418] - Quote
Right mouse click menu on an unlocked item in an unlocked station container should contain the 'Sell' menu item. |

Nomad I
University of Caille Gallente Federation
51
|
Posted - 2011.12.13 20:26:00 -
[1419] - Quote
- A map in dotlan style. This is for planning warfare and logistics
- Windows undockable like with Gimp, so that one can have the chat or the map in an extra window
|

Jarin Arenos
Card Shark Industries
4
|
Posted - 2011.12.13 20:27:00 -
[1420] - Quote
darkdooku wrote:This may sound crazy and possibly not do-able, but I think it would be cool to be able to tractor beam abandoned/disconnected drones and/or tractor beam my sentry drones. For sentry drones they could have the limitation of being able to only tractor sentries you own, much like yellow vs blue/white wrecks. Thisthisthisthis
SO tired of accidentally leaving sentries behind and having to slowboat to them. Plus the humor of a jokedomi fitting five tractors and hauling its sentry flight around behind it is just inexplicably hilarious... |
|

Dibblerette
The Phantom Regiment The House Of Cards.
42
|
Posted - 2011.12.13 20:34:00 -
[1421] - Quote
Please please please let us queue up multiple invention jobs at once! If I want to do 5 jobs on an empty lab, why can't I select all the BPCs, and right click them? The war on clicks has come along way, but this is still a thorny brigade. My wishlist includes the ability to queue up multple runs in one slot, like manufacturing, but that's probably OP or something. |

Takeshi Yamato
Ministry of War Amarr Empire
157
|
Posted - 2011.12.13 20:45:00 -
[1422] - Quote
Alpheias wrote:I would like to have the option of delete injected skills.
I am not asking to be reimbursed for the training time. All I am asking is the option to delete skills that I am never going to utilize in any case.
And lets limit it even further, 5 skills that you can delete per year.
Hey, you never know when you're to have to go mining in a Bantam 
On a more serious note, a "Hide Skill" function applied to individual skills as well as a "Show Hidden Skills" toggle would be appreciated. |

Moonaura
The Dead Rabbit Society
129
|
Posted - 2011.12.13 20:47:00 -
[1423] - Quote
Kor'el Izia wrote:Theo Samaritan wrote:Remake the textures for capital ships to 2048-¦ rather than the current 1024-¦ that it shares with smaller ships.
Textures of that size work fine on smaller ships, but frankly they look terrible on capitals. Even if you limit it to the highest settings, or make it a check box option in graphics settings, there are plenty of cheap graphics cards that can handle those textures en mass these days and it would be appreciated by us capital pilots.
Hell, while you're making 2k textures, redo the stations with them as well. You could argue that capital pilots shouldn't notice the low texture quality with the normal camera distances, but you cant say the same about stations considering how close we are to them. This
Tripple Nippled. I mean... erm... trippled. Caldari focused fleet PvP
Fly Caldari and want to fly them in Fleet PvP? We are recruiting:
www.thedeadrabbitsociety.com |

Charles Edisson
Aura of Darkness Nulli Secunda
28
|
Posted - 2011.12.13 20:53:00 -
[1424] - Quote
How about WH space like effects over the entire game, if different things happen to your ships system to system it would make people have to think more and not just bring the biggest blob.
Things like having a nebulae in a system Laser based weapons loose a lot of their optimal range as the beam will be refracted. Similary sensor ranges on ships could be affected and speed could also be affected.
Different things in different systems to change different stats. BUT not like in WH where all turrets loose range. |

Neo Gabriel
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
2
|
Posted - 2011.12.13 20:58:00 -
[1425] - Quote
I would like you to fix something in faction warfare:
If you are in a faction warfare militia (corp or npc) and, If you assist (remote repair, tracking link, sensor boost, etc) someone in your own militia (same corp as yours or another) that is RED (gives you gcc for assisting), you receive a security status penalty (which is working as intended),
HOWEVER, you also lose standings with your own faction!
If i remote armor rep my buddy in a guardian, and we are both pirates/gcc, (we are both in a militia corp), then we will lose standings with our own faction simply by repping eachother!
This is wrong, its a bug, and petitioning standings reimbursement every time this happens is an enormous hassle. Fix it. |

Tendon O'Mathy
Disturbed Friends Of Diazepam Dark Matter Coalition
2
|
Posted - 2011.12.13 21:10:00 -
[1426] - Quote
4 things CCP Soundwave my friend..
More tabs in the overview please hot key for dscan When I build a Tengu, I would like to be able to fit a tengu at my POS vs having to got to a station. and please have the windows remember where I put the darn things.
I fly mostly from the windows, not by clicking on ships and the like...and when windows pop up where ever the please this gets to be quite a hassle.
You all are doing a great job. Love the game, and am still having fun a year later! |

jonny330
Ivy Mike's Munitions Expulsion Services
13
|
Posted - 2011.12.13 21:10:00 -
[1427] - Quote
This may have been mentioned before, but a sell all button for when you're docked would be nice. It would save hours of systematically going through about 1000 different types of loot, selling them to the highest bidders. |

jonny330
Ivy Mike's Munitions Expulsion Services
13
|
Posted - 2011.12.13 21:11:00 -
[1428] - Quote
**double post, please delete** |

Ugleb
Sarz'na Khumatari Ushra'Khan
181
|
Posted - 2011.12.13 21:23:00 -
[1429] - Quote
I have 6 alliance mails today, and I'm reading them in EVEgate.
I read the first one and want to go to the next or previous mail in the list. I have to go back out to my inbox just to click the next mail. Every time.
Please add view 'next' and 'previous' message buttons.
Also, consider allowing me to see notifications in EVEgate as well as mails. http://uglebsjournal.wordpress.com/ |

Chi Quan
Bibkor Enterprises
2
|
Posted - 2011.12.13 21:26:00 -
[1430] - Quote
d-scan improvement.
have a circle appear on the screen to show the scan cone, have the distance set to full per default (or remember the last stetting), add (don't replace the numbers input) a slider for quick adjustments. and maybe make the ship translucent when d-scan is open, or move the camera in front of the ship for as long as d-scan is open.
improve the science & and industry interface, reduce clicks for these things. -- Please like me, I'm an attention w*ore. |
|

GavinCapacitor
CaeIum Incognitum
27
|
Posted - 2011.12.13 22:09:00 -
[1431] - Quote
Deriah Book wrote:- Intellegent Skill Training Cue. Ok, so I have Gallente BS IV in the cue. It has 2 hours left on it. I have to go to work in an hour but I can't put GBS V in the cue? I should think the skill cue could just check to see that IV is finished before starting V.
Not sure what game you are playing, but you can do that in eve ... |

Brunaburh
Aurora Security Transstellar Operations
35
|
Posted - 2011.12.13 22:17:00 -
[1432] - Quote
GavinCapacitor wrote:Deriah Book wrote:- Intellegent Skill Training Cue. Ok, so I have Gallente BS IV in the cue. It has 2 hours left on it. I have to go to work in an hour but I can't put GBS V in the cue? I should think the skill cue could just check to see that IV is finished before starting V.
Not sure what game you are playing, but you can do that in eve ...
It was a bad example. FIxed below
Deriah Book wrote:- Intellegent Skill Training Cue. Ok, so I have Gallente BS V in the cue. It has 2 hours left on it. I have to go to work in an hour but I can't put Gallente Carrier I in the cue? I should think the skill cue could just check to see that V is finished before starting the next skill in the queue.
|

MadMuppet
Kerguelen Station
175
|
Posted - 2011.12.13 22:42:00 -
[1433] - Quote
Can we have an option to 'opt out' of the fly to cargo or wreck and open it button so that it doesn't move us towards the the can or change our flight path? Changing course every time I grab loot is starting to suck with larger ships.
And another plead for widescreen/letterbox mode so that I can read target stats when flying in Domain, please?
-Mad I don't always finish my commentary, but when I do |

GavinCapacitor
CaeIum Incognitum
27
|
Posted - 2011.12.13 22:50:00 -
[1434] - Quote
Brunaburh wrote:It was a bad example. FIxed below Deriah Book wrote:- Intellegent Skill Training Cue. Ok, so I have Gallente BS V in the cue. It has 2 hours left on it. I have to go to work in an hour but I can't put Gallente Carrier I in the cue? I should think the skill cue could just check to see that V is finished before starting the next skill in the queue.
You shouldn't change quotes, much less quote yourself and change it. But that is besides the point.
You weren't around when there was no skill queue, and if you wanted to train all the time you either had to wake up at ungodly hours -or- have short skills you could train while playing and long ones that were more than a day (some of which you probably didn't need). You'll pardon me if this 'complaint' seems like so much whining.
Also, given the situation you describe (wanting to add a pre-requisite), You will always be wanting to add a level 1 skill next. Training anything to level 1 is negligible at best (just do it the next time you're on).
Additionally you would never 'loose' more than 24 hours before starting whatever it is you actually want to train. The 24 hours is also being generous as any reasonable person that had say, 15 minutes left on a pre-requirement, would just wait for it. It is probably closer to 22-23 hours. |

Lugh Tal-Sela
Vindicator Corporation Strategic Alliance
3
|
Posted - 2011.12.13 23:15:00 -
[1435] - Quote
Hi Devs,
Been playing a little over a month, loving the game you've got here.
Can you make it so you can see the space taken up by each division in a corp hanger/POS hanger? Useful for quickly working out the hauling capacity you'll need to move stuff.
Also can you make it so you can activate the bed in CQ giving you quit/logoff options? Have loads of ideas for how you could expand it so big industrialists could feel like they were in the centre of their business empire, but I'm sure you're on it already, and this isn't the right thread. But activeate bed/quit would be a good little touch.  |

Wysler
Blue Republic RvB - BLUE Republic
6
|
Posted - 2011.12.13 23:36:00 -
[1436] - Quote
1st The player should not be forced to pause and resume training for plugging implants or jump clone. It doesn't seem to be necessary when the player get podded and the implants are lost and he's instantly moved to another system.
Many times I have forgotten to resume training and I'm sure I'm not the only one.
2nd There's no gameplay usage for the fact that when podded the clone is not automatically upgraded. If the player doesn't have the isk to pay for the automatic clone upgraded then he/she should be informed. |

Trinkets friend
Obstergo NEM3SIS.
213
|
Posted - 2011.12.13 23:41:00 -
[1437] - Quote
A corp role which will allow one to block access of a member to corporation bookmarks. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu @trinketsfriend on twatter
|

TrenQ Ottig
IMORTALS
2
|
Posted - 2011.12.14 00:06:00 -
[1438] - Quote
Summing up all implant bonuses for the implants you have plugged in a list right under the implant list. |

JohnnyRingo
TunDraGon
6
|
Posted - 2011.12.14 00:23:00 -
[1439] - Quote
View Character/Account playtime in hours (total, and current session), readable somewhere ingame without having to do some API stuff, i know this was possible with the old API i think...
Also
CCP Tuxford wrote:This has already been fixed internally. Personal locations should never be put into a sub-menu but corporation locations will get put into a sub-menu if there are more than 8 in the system. The reason for that is if you have 50 bookmarks in the same system then that is something you can control but for the corporations not so much.
Hope that helps.
Being able to sort out which bookmarks are where, like which are being shown in the right click menu.
Bookmarks in overview.
Also:
Ready Checks, fleet commander or somebody with fleet role possibly could initiate ready checks with custom text and custom answers up to 5. Seeing the answers should be quick, easy and accessible in situations such as : Can we pod this guy? / Everybody on this killmail / Ready to jump? / Anyone AFK? |

MadMuppet
Kerguelen Station
175
|
Posted - 2011.12.14 00:30:00 -
[1440] - Quote
A request for warning lights to be toggle-able and position-able that light up when you are warp scrambled, jammed, sensor damped, getting NOSed to death (ya,cha,cha,chaa), etc.
The ability to select the closest object doing said event when you click on it would be handy.
One other thing, for us carebear types who walk to use discretion more than valor at times, the opposite of the 'approach' button would be nice. (although I suppose the 'keep at range button could do that one, just set it for 8999km)
-Mad
I don't always finish my commentary, but when I do |
|

jonny330
Ivy Mike's Munitions Expulsion Services
13
|
Posted - 2011.12.14 01:19:00 -
[1441] - Quote
Also, a way of seeing the size of the ships relative to a person would be cool. You don't always realise just how big these ships are sometimes. |

Tau Cabalander
Retirement Retreat Working Stiffs
530
|
Posted - 2011.12.14 01:26:00 -
[1442] - Quote
* Pinning a window should lock into position, or there is no point in being able to pin a window.
* Increase the light in ship previews, especially Caldari.
* Online the starboard engine pod on the Charon, and remove the nearby antenna. Looking at that offline engine has been driving me nuts for years.
* Give all the Badger-class hulls their antennae ("spikes") back. They were shaved bald in Apocrypha.
* Make Caldari T2 ships black with bright red trim again. The grey doesn't cut it. The Widow doesn't look like a Black Widow anymore, nor does the Onyx look like Onyx.
* Add a "Best max range" or similar info item (or fitting screen mouse-over) to turrets and missiles, so people have a clue what range to use without a calculator. For turrets, make it Optimal + 1/2 Falloff. For missiles, make it Flight Time * Velocity * 0.95
* Add a DPS vs range chart, or other charts.
* Make contracting multiple items as individual contract possible. No fun contracting a pile of BPC.
* Add invention in bulk (multiple jobs) submission. Save the hands of T2 inventers!
* Add a x, y, z position indicator to the structure lime-green anchoring cube. Should be in cube units from the control tower bracket. The anchoring cube should be red when not anchorable at the current position.
I'm sure I'll think of more. |

Hiyoshi Maru
Profoundly Disturbed RED.Legion
1
|
Posted - 2011.12.14 03:09:00 -
[1443] - Quote
Low sec: Privateer tickets from different states (could be extended to pirate factions) allowing you to be 'blue' to state or pirate factions and can NBSI as a result for low sec
Am not into industry much but some ideas: Moving ships and melting them is more effective than moving the raw materials, doesnt quite add up Freighter (and JF's) can't move packed containers, why not? Containers that you can put rigged ships into so they can be put into freighters Moving firms - stuff scattered everywhere, be nice to pay some movers to help stack it (yes I know about courier contracts) T3 industrial - add on components like containers for moving, mining complexes or even some PI modules
PVP: ship tactics: formation skills which when a FC warps a fleet the ships arrive in set formations.... (snipers up back, logi's 20km back from fleet centre, tacklers up front...), using a number of formation options.... better fleet interaction window, can move (drag and drop) people into wing/squadron slots, assign roles Defence perimeters - planetary defence stations (with guns and drones only for ship v ship and maybe marines for Dust514)
Corps: Shares and stock options, open up a stock exchange?
Walking in stations: a 'home base' that you can customise, if in a null sec station it can be lost....
Bounties: Alliance and corp mates cant get the bounty for podding your mates, make it easier to hut people down as well (locater agents need more press and support)
Dreaming: Planets are fully manageable, run industry (R&D versus commodities for the populace versus infratsructure versus exlpoitation, taxation...SIM planet?), set the politcal system, (like the old masters of orion) have an alliance setting... alliance setting is like the keys to the gates of the city, but in this case the planet... sovereinty based on planet alliances, one player per planet, so now you need many people on board to manage large systems.... (more like medieval fiefdoms with the king trying to herd cats) |

Talis Mahn
Hard Knocks Inc.
2
|
Posted - 2011.12.14 04:20:00 -
[1444] - Quote
I have a POS where the corp members can research their BPOs. You end up with multiples of a BPO and no idea who owns each one. An additional tag or the ability to rename a BPO/BPC would be really helpful for sorting.
Also the ability to tear off chat windows and place them outside the Eve window (Like most graphics programs do) would seriously reduce the clutter when flying.
Thanks for listening |

Alekseyev Karrde
Noir. Noir. Mercenary Group
404
|
Posted - 2011.12.14 05:35:00 -
[1445] - Quote
1. Extend war-related cooldown timers from 24h to 48h (bandage till war decs get looked at)
2. Mechanism to publicize your Player Owned Customs Office tax-rate, preferably that can be seen when they mouse over the CO's icon in space (way to attract PI players to your planet if you allow public access)
3. Assault Frigate 4th bonus (still waiting on that)
4. Electronic attack ship buff and balance, lower sig + greater speed, some need fitting (sentinel), lock range (kitsune locks lower than a merlin), capacitor (keres, kitsune, maybe sentinel) adjusted
5. Black Ops: improved HP/resists, relook at the bonuses for certain ships (Sin, Panther come to mind), fuel use (not just the size of the bay but how much fuel ships burn as they go through. It's not only too bulky but too costly), CONSIDER moving to a common fuel source to put ships through the bridge (liquid ozone, heavy water, etc) instead of racial isotopes to make fuel logistics easier
6. Help the drone bay remember if it was expanded or not. Having to reopen it constantly is a tiny thing but can get aggravating. www.noirmercs.com Now Recruiting #VoteAlek for CSM7-áhttps://forums.eveonline.com/default.aspx?g=posts&t=67574&find=unread |

TurAmarth ElRandir
Helix Pulse Rolling Thunder.
20
|
Posted - 2011.12.14 06:33:00 -
[1446] - Quote
Please toGǪ
Tweaks: As I do not GÇ£enterGÇ¥ a POS PW into MEGǪ Please have the ship retain the PW for a POS, so visitors can has sleepovers in Alliance/friendly POS! IGÇÖll name all my Rifters GÇ£PillowGÇ¥ so we can has Pillow Fights!!!
Why can we GǣSet NameGǥ for some POS Mods and not others? Is this some form of Mechanobigotry?? Allow us to GǣSet NameGǥ for all POS Mods pleaseGǪ Do not continue this vile form of mechanical dissing.
Please have my POD retain the Name I give itGǪ I do not like, and I can only assume CCP Guard doesnGÇÖt either, this Bias Against the Smallest of Things...
Make ALL Drones GǣLootableGǥ and GǣSalvageableGǥGǪ Thinkaboutit!!
Additions: And PLEASE PLEASE PLEASE add a Drone Bay to the NoctisGǪ All the other ORE ships have oneGǪ Pew PewGÇÖers has Fighting drones, Logi has Logi drones, Miners has Mining dronesGǪ PLEASE consider adding Tractor Drones and Salvaging DronesGǪ hint, hintGǪ
GǣJDeereGǥ,T1 Tractor Drone, range 100KM, tractor range 3KM, tows wrecks back to shipGǪ GǣORE Salvor 1Gǥ, T1 Salvaging Drone, range 100KM, salvaging range 3KM, returns salvage to shipGǪ (Salvage drone can be LOOTED if killedGǪ)
And my BIG ONE WISHGǪ Some of us live in our POSes full timeGǪ so Why are we not allowed to DOCK in our POS???
And a KewschunGǪ Maybe I missed it but why canGÇÖt I add a graphic tag to my posts anymoar??
Make it soGǪ
TurAmarth ElRandir HBHI VP & Salvage Operations Director Fly Safe and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |

Fraa Bjorn
Cell 317
41
|
Posted - 2011.12.14 08:06:00 -
[1447] - Quote
Quick fix: In science and industry, on the joblisting, when I have it on "any active state" ordered by completion time ascending, if I switch filter to "delivered", the completiontime is in reverseorder to what I had before. Minor issue, but quite irritatating. Should be a quick fix :) All games have QQ, but only Eve has Q.Q |

Fraa Bjorn
Cell 317
41
|
Posted - 2011.12.14 08:07:00 -
[1448] - Quote
Mote control of font-sizes PLEASE! All games have QQ, but only Eve has Q.Q |

NorthCrossroad
EVE University Ivy League
27
|
Posted - 2011.12.14 09:32:00 -
[1449] - Quote
Contact watchlist popup improvement. When small pic of the user is shown when he gets online, show labels that are assigned to that user.
North |

Dorn Val
Probe Patrol Project Wildfire
24
|
Posted - 2011.12.14 09:36:00 -
[1450] - Quote
Baron Deathicon wrote:Jump Clones: - Reduce cooldown by half (12 hours should be enough to prevent abuse), adds more interesting game play. - Reduce standing requirement for installation to maybe 6.0? (8.0 seems high now compared to the 5.0 needed to get level 4 missions, it doesnGÇÖt make sense anymore)
BlackOps: - Should be able to fit Covert Op Cloak. - Jump distance should be reviewed to improve their role.
Anomalies (Exploration): - There is just not enough of them, please boost spawn amount, especially in NPC nullsec.
All of the above!
Exploration seems like a dead profession -about two or three weeks before Crucible I noticed that the number of sites was drying up and it hasn't changed.
Just like there is no I in Team there is no Fair in Eve... |
|

smaster
BLOOM. 0ccupational Hazzard
16
|
Posted - 2011.12.14 09:48:00 -
[1451] - Quote
Make carrier ship cargoholds 2.5m -¦ in size insteaf of 1m m-¦
Carriers are mostly used to move into battle zones.
But they are too small for battleships or battlecruisers.
One machariel will fill more than the half of a carrier.
MAKE CARRIER CARGOHOLDS BIGGER SO WE CAN BATTLE MORE |

Jan Riksma
Cosmic Fusion The 0rphanage
29
|
Posted - 2011.12.14 10:30:00 -
[1452] - Quote
move jump option above the warp to option |

Lugh Tal-Sela
Vindicator Corporation Strategic Alliance
3
|
Posted - 2011.12.14 10:44:00 -
[1453] - Quote
http://tvtropes.org/pmwiki/pmwiki.php/Main/StreamingStars
Really bugged me from day one and still does. You can actually see them pass between the ship and the camera... |

Deriah Book
Fox Clan Inari Kimon
7
|
Posted - 2011.12.14 10:55:00 -
[1454] - Quote
Optionyst wrote:
-please keep the game complex. Eve is one of the most complex game iv'e played, and it's fun that way. keep it complex, don't fall for making it easier to get more subscribers and more money. We love playing a game that requires you to know what you're doing. If you add new stuff, make it harder stuff, like C7 WH or impossibles incursions. We love challenges. Even if we complain a lot. Keep the game hard by adding harder endgame stuff, not making the game harder.
Agreed. But try to keep in mind that there is a difference between complex game play and complex controller schemes. Adding right clicks and the need to adjust windows constantly does not make for a better game. |

Galphii
Furnulum pani nolo THE SPACE P0LICE
34
|
Posted - 2011.12.14 11:16:00 -
[1455] - Quote
When the fleet order system is used, it puts a little crosshair over the target for things like 'warp to' and 'target' etc. Currently, the box around a target is grey, and the reticule that goes over the top is also grey. Could you change the reticules so that they are bright green or some other high-visibility colour? You could possibly even animate them a little just to help people spot them easier.
The directional scanner really needs some love too.
- Could a transparent circle be superimposed over the view to denote what area of space is actually being scanned at the time? Obviously this should only appear if the scanned area is smaller than the total size of the screen.
- The little lever to denote the scan angle gets incrementally smaller as you move towards 5 degrees, for no practical reason. It gets really fiddly to adjust it at that point, so could this be changed to something where you can easily select the scan angle?
I could post dozens here, but these popped into my head first and I'm sure others will cover a lot of little things 
P.S. I know it's not a little thing, but BlackOps ships should totally be changed into anti-capital battleship-sized stealth bombers, armed with citadel torps; they would rock  |

Nodwood
Lonestar Distribution Inc. LEGIO ASTARTES ARCANUM
3
|
Posted - 2011.12.14 11:27:00 -
[1456] - Quote
When you do mining opps eg.; a bunch of Hulks mining in to a ORCA. It would be nice with some ingame tracking/lootmanaging addon/application.
right now we have the loot history, then we have to export that to an excel spreadsheet somehow and thenmake our own.
maybe it is as simple as making some sorting option in the loothistory system, so that you can sort after pilot, and then have a total for each kind of astroid.
or something a lot more usefull, i am not a dev  |

Deriah Book
Fox Clan Inari Kimon
7
|
Posted - 2011.12.14 11:28:00 -
[1457] - Quote
GavinCapacitor wrote:Brunaburh wrote:It was a bad example. FIxed below Deriah Book wrote:- Intellegent Skill Training Cue. Ok, so I have Gallente BS V in the cue. It has 2 hours left on it. I have to go to work in an hour but I can't put Gallente Carrier I in the cue? I should think the skill cue could just check to see that V is finished before starting the next skill in the queue.
You shouldn't change quotes, much less quote yourself and change it. But that is besides the point. You weren't around when there was no skill queue, and if you wanted to train all the time you either had to wake up at ungodly hours -or- have short skills you could train while playing and long ones that were more than a day (some of which you probably didn't need). You'll pardon me if this 'complaint' seems like so much whining. Also, given the situation you describe (wanting to add a pre-requisite), You will always be wanting to add a level 1 skill next. Training anything to level 1 is negligible at best (just do it the next time you're on). Additionally you would never 'loose' more than 24 hours before starting whatever it is you actually want to train. The 24 hours is also being generous as any reasonable person that had say, 15 minutes left on a pre-requirement, would just wait for it. It is probably closer to 22-23 hours.
First of all, he was right. I did not think my example through and he fixed it.
Second. He was right to read the intent of the "little thing" suggestion instead of being **** over my lapse.
Third. I wasn't around then but I now know that at some point, someone went to the trouble of changing the cue. Perhaps they wanted it to be more usable?
Fourth. It is not a complaint. I actually don't care if it's changed. In a way it's like a mini-game to root through my skills finding the ones with 3% trained. I am being sincere. There are much bigger fish to fry in Eve. (Remember - "little things")
Fifth. If I could drop Gallente Carrier I in the cue then I could also drop GC II and GC III which is not negligible. Even at worst.
Sixth. Even though I might only be one hour late to work if I wait to put a skill in the cue in Eve, I do not consider it "reasonable". Nor would my clients. (I do, of course, dare to speak on their behalf.)
Seventh. Far too much space in this thread has been devoted to such a small idea. Sheesh... |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
97
|
Posted - 2011.12.14 11:37:00 -
[1458] - Quote
Here is a few minor details I would like to see :
- When I click on a STARGATE my command panel gets an icon to JUMP
I would love the same thing available on JUMP BRIDGES instead of having to right click...
- Disable option to sort overview by player name...
- Make remote assisting cause aggro so people will have to wait on jumping or docking...
- Make it impossible to store a ship in a carrier/orca if the pilot has aggression...
- Allow drag'n'drop of characters when setting up fleet...
- Allow right-click on character in fleet window (at least to move them)...
- Allow characters to move around in a fleet without having to demote themself from squad commander...
|

Matshushima
No God No Master
1
|
Posted - 2011.12.14 11:59:00 -
[1459] - Quote
- A warning message when you undock with an non up to date medical clone, an alternative to this is to open the medical upgrade windows as soon as you spawn in your new clone
- Colors is the overview, we need more color on it, for example color station where you have asset in it, color them when you have mission to turn in, color them when you don't have docking right on it (IIRC station are not colored by blue/red tags by corp owning them)
- to fix bounties: to prevent a character to pod himself with alt/friend, give them huge penality, i was thinking loose of skill point just like been poped without clone (maybe revoke med clone once they have low status then they need to make med clone in pirate owned station ?) To prevent abuse of this, one can only put bounty on someone when he have kill right on it. I may agree this will change a lot on suicide killing and pvp in low sec, but either you make it working or just remove it because at this time this is just not working at all. |

Sizeof Void
Center for Advanced Studies Gallente Federation
200
|
Posted - 2011.12.14 12:38:00 -
[1460] - Quote
1) Fix the relative size of the UI fonts. The ratio of the largest font size to the smallest font size should be no greater than 2:1. Currently, the ratio is closer to 3:1. This is the reason why some UI text is always too large at the 100% setting, or always too small at the 90% setting.
2) Make the capacitor level graphic completely opaque and increase the contrast of the colors used in the graphic to improve visibility. There is no reason for this graphic to be semi-transparent - it just gets washed out when viewed against bright background objects. |
|

Talaan Stardrifter
Universal Exports THE UNTHINKABLES
13
|
Posted - 2011.12.14 12:42:00 -
[1461] - Quote
IGB - Function: CCPEVE.openTab('url here') :: so I can point users to the API page without closing my site down - Function: CCPEVE.giveMoney(EntityId, Amount, Reason) :: Financial apps just dont work atm - Function: CCPEVE.xferMoney(CorpWallet, OtherCorpWallet) :: as above - Remember and actually honour trust state after restarting browser :: nothing worse than seeing the green tick but site says not working
POS - Public lab slots (or poke Greyscale ) - Some easier way of removing offline but anchored towers in highsec (Hacking maybe? With some soul-crushingly small chance of success) - Fuel Cells
Specifically with public lab slots, I seem to recall that the problem is with the escrow of funds and BPs if the tower/lab offlines or is destroyed or otherwise removed before the job is done. I'm sure it could be set up that: if the lab fails to run the print then the print and the funds are returned; if the job is cancelled, then the print is returned unmodified but the funds are paid; and, of course, if the job completes then the updated print is returned and the funds paid. |

Shik'aria Morse'ya
Cosmology Deadly Unknown
3
|
Posted - 2011.12.14 12:53:00 -
[1462] - Quote
As a WH dweller the new corp bookmarks are indeed very useful, however, we are unable to make full use of them due to the security risk they pose as we have members in the corp on probationary periods when they're not allowed to come into or wormhole.
Can we please have a way of restricting access to Corp Bookmarks? Some role like 'Corp Cartographer': it would be very easy to give out and would allow us to make full usage of this excellent new feature. |

Sizeof Void
Center for Advanced Studies Gallente Federation
200
|
Posted - 2011.12.14 13:04:00 -
[1463] - Quote
During extended downtimes (esp. major releases when the web-related services are also taken down), please point www.eveonline.com to a temporary, yet functional, web site (and not the somewhat uninformative "EVE Online is down" page).
This simple web site should include:
a) Updated news on the status of the downtime. b) A full copy of the patch notes for the release. c) A single thread forum to allow players to discuss the patch, as well as rant and rave about the downtime. d) Links to the Clear Skies videos. :)
|

Tasko Pal
Spallated Garniferous Schist
188
|
Posted - 2011.12.14 13:14:00 -
[1464] - Quote
End the buy order that can't be filled scam. If I don't have the isk to cover a buy order at its minimum quantity, then that order should go away.
Searching assets in containers. Ability to merge stacks of the same commodity remotely.
A means to view NPC standing, even if it's through the limited API.
Automate the release of interesting economic, military, and social data. Enable the Eve Gate calendar to be able to keep track of these releases.
|

Nike Calistar
Burning Napalm Northern Coalition.
1
|
Posted - 2011.12.14 13:41:00 -
[1465] - Quote
Please fix the titan bridge bug where sometimes people show up neutral and without alliance in your overview. This can pretty confusing when you got two blue alliances bridge into the same place and show neutral to each other on the overview. You can always see which neutrals that are bugged as the alliance column is empty but anyway, this bug has been around for ages now. |

Sizeof Void
Center for Advanced Studies Gallente Federation
200
|
Posted - 2011.12.14 13:43:00 -
[1466] - Quote
On a major release patch day, during which players will be required to spend hours to download a multi-GB client patch, make the bulk of the patch data available for download at the *start* of the extended downtime. This will help to make patch day much less painful for the majority of the player base.
I'd be willing to bet that most of the data in a multi-GB patch consists of texture maps and geometry - stuff which is much less likely to require any last minute fixes by CCP devs on patch day. It should be possible to separate the graphics data from the code updates, into separate downloads. So, the graphics stuff can be downloaded by players during downtime; and the code stuff gets downloaded after downtime. Client patching takes place after both downloads are completed. |

Aleena Doran
Squaddies
24
|
Posted - 2011.12.14 13:44:00 -
[1467] - Quote
Please make it possible to launch multiple invention or manufacturing jobs simultaneously.
Would significantly reduce the risk of RSI, particularly for industry jobs with short time span, like ammo or drones. |

Talaan Stardrifter
Universal Exports THE UNTHINKABLES
13
|
Posted - 2011.12.14 13:49:00 -
[1468] - Quote
Sizeof Void wrote:On a major release patch day, during which players will be required to spend hours to download a multi-GB client patch, make the bulk of the patch data available for download at the *start* of the extended downtime. This will help to make patch day much less painful for the majority of the player base.
I'd be willing to bet that most of the data in a multi-GB patch consists of texture maps and geometry - stuff which is much less likely to require any last minute fixes by CCP devs on patch day. It should be possible to separate the graphics data from the code updates, into separate downloads. So, the graphics stuff can be downloaded by players during downtime; and the code stuff gets downloaded after downtime. Client patching takes place after both downloads are completed. The reason this doesn't happen is in case the patch doesn't actually get applied. Dealing with server rollbacks is bad enough, but to also have to rollback clients is a nightmare. |

Brunaburh
Aurora Security Transstellar Operations
35
|
Posted - 2011.12.14 13:56:00 -
[1469] - Quote
GavinCapacitor wrote:Brunaburh wrote:It was a bad example. FIxed below Deriah Book wrote:- Intellegent Skill Training Cue. Ok, so I have Gallente BS V in the cue. It has 2 hours left on it. I have to go to work in an hour but I can't put Gallente Carrier I in the cue? I should think the skill cue could just check to see that V is finished before starting the next skill in the queue.
You shouldn't change quotes, much less quote yourself and change it. But that is besides the point. You weren't around when there was no skill queue, and if you wanted to train all the time you either had to wake up at ungodly hours -or- have short skills you could train while playing and long ones that were more than a day (some of which you probably didn't need). You'll pardon me if this 'complaint' seems like so much whining.
First of all, I (the player) have been around since 2007. So I know what alarm clock skill flips are, and remember them with no fondness whatsoever. Your stupid attitude belongs with the luddites who don't like advancement for the sake of disliking advancement. Stop showering, living in your heated, insulated, powered home and live naked in a grass hut if you think it was better back then.
Your arrogant "i'm better than you crap aside" there is no reason this can't be addressed, as well as a per-account queue change. In your little world, the AOE TItan DD ruined fleet combat for years, but that should never have been changed because that's the way it was. And then the the doomsday shouldn't have been changed so it can't hit subcapitals.
Is it a little thing? No idea. But they are valid ideas, regardless. |

Talaan Stardrifter
Universal Exports THE UNTHINKABLES
13
|
Posted - 2011.12.14 13:58:00 -
[1470] - Quote
Oh, also
Overview - Have state filters process correctly and not drop out at the first match
ie, pilot is neutral and in fleet Filter states: neutrals unticked and fleet ticked Since neutrals are higher on the queue than fleet members, filters hits neutrals, sees it's unticked and hides the ship from overview. Does not even process the fleet member state.
Solutions, in order of complexity: 1) Hide entities by default and then see if they match a ticked state. 2) Make filters a tri-state setting (Show, Hide, Ignore) 3) Allow us to reorder state filters, like the background and tag colours |
|

Sizeof Void
Center for Advanced Studies Gallente Federation
200
|
Posted - 2011.12.14 14:01:00 -
[1471] - Quote
Tasko Pal wrote:End the buy order that can't be filled scam. If I don't have the isk to cover a buy order at its minimum quantity, then that order should go away. If the requirement is to have enough ISK in wallet to cover all active buy orders, then Margin Trading is useless.
If the requirement is to have just enough ISK in wallet to ensure that any particular active buy order is covered, then the first order which is fulfilled would cancel the other orders, due to insufficient wallet funds to cover - again, making Margin Trading useless.
I think that the correct way to fix this problem is to allow negative ISK in wallet, in cases where Margin Trading is used. Thus, the order would be fulfilled and the player's wallet would show a debt. This is pretty much how it works in RL.
A player with a negative ISK balance would also need to be required to fix this balance. Failure to do so should result in either funds being transferred automatically from any other toon on the same account, a deduction in game time (equivalent to the current PLEX prices), or in a ban (for repeated abuses). Again, this is how margin trading works in RL. |

Sizeof Void
Center for Advanced Studies Gallente Federation
200
|
Posted - 2011.12.14 14:15:00 -
[1472] - Quote
Talaan Stardrifter wrote:Sizeof Void wrote:On a major release patch day, during which players will be required to spend hours to download a multi-GB client patch, make the bulk of the patch data available for download at the *start* of the extended downtime. This will help to make patch day much less painful for the majority of the player base.
I'd be willing to bet that most of the data in a multi-GB patch consists of texture maps and geometry - stuff which is much less likely to require any last minute fixes by CCP devs on patch day. It should be possible to separate the graphics data from the code updates, into separate downloads. So, the graphics stuff can be downloaded by players during downtime; and the code stuff gets downloaded after downtime. Client patching takes place after both downloads are completed. The reason this doesn't happen is in case the patch doesn't actually get applied. Dealing with server rollbacks is bad enough, but to also have to rollback clients is a nightmare. Yes, I agree - been there, done that. Rollbacks are evil.
This is why I suggested that the actual client patching process is only executed *after* both downloads - graphics and code - are completed. If the patch doesn't happen on CCP's side, then the second (code) patch would not be downloaded, and the client does not patch itself. The graphics data download would just sit on the player's computer until CCP is ready to release the code patch download, and finish the patch process. Players should have the option to delete the graphics data download, ofc, if they are tight on disk space and are willing to download it again later.
There is very little risk involved in allowing players to download graphics assets. |

Zedia Zhane
The Lagrangian Mechanics Intrepid Crossing
9
|
Posted - 2011.12.14 15:06:00 -
[1473] - Quote
1) When I right-click a blueprint in a lab, assembly array, or other POS structure, and choose 'invention,' 'manufacturing,' or another task, have to go through several clicks to 'Select Installation.'
These clicks are all useless, and only serve to contribute to users' carpal tunnel syndrome. There is only one possible installation that I could be using: the one in which the blueprint is currently located. Please make the game smart enough to realize that and go straight to the 'Choose Assembly Line' step. That will save thousands of pointless clicks.
2) Mail bug: When I read a mail that was sent to a list and hit 'Reply All,' the message I am sending shows both the individual sender and the mailing list as recipients. However, if I hit 'Send,' it only goes to the original sender, not the mailing list.
For some inexplicable reason, this bug has been in the game for about a year, despite being reported numerous times. Please fix it so the resulting message actually gets sent to the mailing list.
3) New bug with player-owned Customs Offices: Setting 'allow access by standings' does not allow access by individual pilots who have an individual standing set by your corporation. Their access is based on the standing of the corp to which they belong. Please fix this. |

Xavier duLac
Volition Cult The Volition Cult
30
|
Posted - 2011.12.14 16:22:00 -
[1474] - Quote
Bounty System Changes
Matshushima wrote:- to fix bounties: to prevent a character to pod himself with alt/friend, give them huge penality, i was thinking loose of skill point just like been poped without clone (maybe revoke med clone once they have low status then they need to make med clone in pirate owned station ?) To prevent abuse of this, one can only put bounty on someone when he have kill right on it. I may agree this will change a lot on suicide killing and pvp in low sec, but either you make it working or just remove it because at this time this is just not working at all.
I agree - the bounty system needs to be fixed. As it is right now it's completely unusable in the way it was intended, and actually benefits the person with the bounty on their head!
One simple fix would be to make the collection of the bounty hurt, and the ONLY way to do that is to hit the player where it hurts the most: his skill points.
I would suggest making the loss of points work just as though they had no medical clone (as Matshushima has also suggested). This has the effect of an aggrieved player paying to invalidate another player's medical clone.
Low-skill pilots will suffer less than high-skill point pilots (as they should) and the size of the bounty is what will make killing the player attractive to bounty hunters.
Because the bountied player effectively no longer has a medical clone, if they are a null-sec dweller, they will have to be even more careful not to get killed as part of regular fleet fights. This will have the effect of driving bountied players into low-sec in order to avoid losing skill points unnecessarily.
One addition to this, could be to allow a bountied player to buy his 'freedom', and I would suggest that to clear the bounty, and thereby regain use of his medical clone, a player could be able to pay off the bounty to the person(s) who has put a bounty on them at a rate of 10 to 1. E.g. If a player has a bounty of 250k isk on their head, they would need to pay 2.5m isk. The payment should go to the players who put up the bounty. |

Epofhis
StarFckers Inc. The Jagged Alliance
15
|
Posted - 2011.12.14 16:58:00 -
[1475] - Quote
Please bring back window pinning. As soon as possible. TIA. Before posting in Features and Ideas, please remember that Eve is in no way obligated to change based on your stupidity, ineptitude, or well honed sense of personal butthurt. |

baltec1
780
|
Posted - 2011.12.14 17:38:00 -
[1476] - Quote
Deep space transports lack a turret slot. I want a turret slot on my deep space transports. |

Talena Majere
Pwned Inc
4
|
Posted - 2011.12.14 17:44:00 -
[1477] - Quote
It would be really nice if we didnt have to reconfig the Orca/Rorqual for fleet usage EVERY F***ING SESSION CHANGE!
It seems everytime I blink, I have to reconfig the damn orca for my fleet. Running it in an alliance is a pain in the ass when you have to keep jumping systems because you run out of belts to mine. |

MadMuppet
Kerguelen Station
175
|
Posted - 2011.12.14 18:23:00 -
[1478] - Quote
Have an option to put your bookmarks (aka Locations) in to the overview for the system you are in. -and/or- Have a checkbox/toggle that only shows bookmarks (locations) in the system you are in. A nice extension of this would be to allow only bookmarks within a given radius to be shown (like 1-5 jumps).
The bookmark/location window can take up a lot of real estate on the screen and is pretty archaic. An easier way to get to those links that was not akin to the Rolodex would be very handy.
-Mad I don't always finish my commentary, but when I do |

Legion Reaver
Endless Mortality Situation: Normal
5
|
Posted - 2011.12.14 18:43:00 -
[1479] - Quote
I'd like to be able to add bookmarks to the overview.... Example : Create book mark for friendly towers and then add those bookmarks to the overview.
If there could be a way to select which folders would appear on the overview that would be even more awesome but if not then just being able to put them up there at all would be nice.
yeah didn't bother to read the list before i made this one so i'm agreeing with the post above mine with out knowing it .... derp |

Sarmatiko
557
|
Posted - 2011.12.14 19:11:00 -
[1480] - Quote
Maybe not so little things but.. Navy Cruisers (like Navy Scythe, Osprey etc) need rebalance to be more usable. Now they are just expensive souvenirs.
Some LP stores need boost. Khanid LP store is totally underrated because there are few good agents, no BPCs and all modules mirrored in Imperial and Caldari Navy stores. Same story with Ammatar Store. |
|

Knug LiDi
N00bFleeT Numquam Ambulare Solus
41
|
Posted - 2011.12.14 21:18:00 -
[1481] - Quote
I'm sure these have been mentioned before, but I'd like to list them anyway:
1) able to name POS structures - seriously, for those of us in a WH, where folks don't have their own hangars a little naming to help organize folks' stuff would go a long way
2)I want to be able to take control of an abandoned POS. If it has no shield, is offline, dead, and lost in a WH, I should be allowed to either take control or hack it to be able to remove the POS without having to destroy it. To be honest, I should be able to take control (via hacking type skill) to any anchored, but offline, (player) structure. Think about how nice it will be not to have those damned recruiting cans anchored all over the place. Act of agression? sure, no worries. make it like stealing loot. Help us keep space clean.
Ideally, if I force a tower to go offline as it is out of fuel and the shield drops, I should have a chance to hack into each POS module to take control and posession of all the stuff inside. rather than just blow it up and see if anything drops.
3) Any chance of a PI-like interface for POS reaction control? The current system reacts very poorly when you have more than a dozen or so elements in your reaction system. Yes I have that many.
4) And if I have my true I-can-wish-for-anything, fitting a POS should be no different in UI than fitting a ship. Reaction components, ship hangars, etc. should be like T3 subsystems. That way we can fit our POS to be reaction/refining/storage/fitting etc. it would be a consistent look/feel and something the players would be well acquainted with. Offensive subsystem, defensive subsytem, industrial subsystem (maybe more than one ?!?) Maybe call them 'slots' and have hi-med-low like ships, I dunno.
I guess, maybe that way when a player wants to run the POS guns, he "boards" the POS in a similar fashion to boarding a ship. Perhaps POS skills would apply. Put Johnny in a dread or put him in the POS to run the place? what would work better for defense ? technically, the POS tower is smaller than my naglfar, so that's not an issue. Maybe tower offensive systems, defensive systems is a 'capital' skill? ISK sink ?
If only we could fall into a woman's arms
without falling into her hands |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.14 22:10:00 -
[1482] - Quote
Hi Guys
http://i.imgur.com/MWUkm.jpg [img]http://i.imgur.com/MWUkm.jpg[/img]
Can you add a on/off option in settings for this UI element?? Its the thing that gives you actions when you hold left click on ships/objects. I keep bringing it up by accident, its really annoying me because when it pops up it makes the mouse panning action very intermitent. |

J Kunjeh
383
|
Posted - 2011.12.14 22:11:00 -
[1483] - Quote
Sizeof Void wrote:During extended downtimes (esp. major releases when the web-related services are also taken down), please point www.eveonline.com to a temporary, yet functional, web site (and not the somewhat uninformative "EVE Online is down" page). This simple web site should include: a) Updated news on the status of the downtime. b) A full copy of the patch notes for the release. c) A single thread forum to allow players to discuss the patch, as well as rant and rave about the downtime. d) Links to the Clear Skies videos. :)
Or better yet, put the main Eve website (and Eve Gate) on its own server so that it NEVER goes down during extended downtime's. There's just no reason these sites should be going down when the game servers go down. "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |

Kern Hotha
13
|
Posted - 2011.12.14 22:11:00 -
[1484] - Quote
Fitting window (the one displayed when browsing fittings or posted as a link)
1. Please make these use the option to reuse a window if available 2. Please make the window remember position and size Middle age is when your broad mind and narrow waist begin to change places. -E. Joseph Cossman |

Andrea Griffin
179
|
Posted - 2011.12.14 22:17:00 -
[1485] - Quote
Modules or rigs that affect a ship's heat output / dissipation, allowing a ship to overload modules for a longer period of time or cool down more quickly.
Modules or rigs that reduce a ship's signature radius.
The ability to drag a corporation's name from the corp info window into chat channels.
Non-offensive modules keeping their on or off status between gate jumps.
The ability to start multiple identical production or research jobs at the same time.
The ability to categorize contacts. I would LOVE to have, for example, "War Targets", "War Target Alts", "Mercenaries", "Intelligence", and "Friends" categories - and the ability to delete all of the contacts within a category (for example, when a war is over and I don't need the 100+ WTs anymore).
The ability to set myself as "away", and create an automatic response email whenever someone mails me directly (NOT mail from mailing lists, for example). This way if I'm away from Eve for a week due to work / vacation and people mail me they're not left wondering if I've died!
When a corporation bulletin is created or modified, a corporation mail should be sent letting all members know.
A larger, easier to click overloading button. I very often find myself TURNING OFF my point when I wanted to overload it for some range... Or sometimes I find myself clicking the overload button when I wanted to turn something on. This makes me very sad.
Lady Spank should be a forum moderator.
The ability to toggle the directional scanner range between km and AU. It would be nice to be able to enter "4" into an AU box.
The sliding control for directional scanner radius is very difficult to use at the small end of things. Please space the intervals out evenly, or better yet have a radio button list so that one click is enough to select a radius.
Location agents should provide the ability to reveal a player's NPC standings. We can no longer view them in the character 'Show Info' window, but the information is still around somewhere... Paying for it would help intelligence actions and also be an isk sink.
Re-introduce the old "Pirates Logs" items to the loot table. Turn them into one-time-use items which lead the player to a lowsec exploration site.
Allow the overview coloration settings to also affect the chat listings, so that I could set low-standings people to have a red background for example, instead of just a red star. CCP Sreegs is my favorite developer. |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2011.12.14 22:19:00 -
[1486] - Quote
Adrian Dixon wrote:Hi Guys http://i.imgur.com/MWUkm.jpg[img]http://i.imgur.com/MWUkm.jpg[/img] Can you add a on/off option in settings for this UI element?? Its the thing that gives you actions when you hold left click on ships/objects. I keep bringing it up by accident, its really annoying me because when it pops up it makes the mouse panning action very intermitent. Adrian, I believe there's an option to change it to your middle mouse button, so that may help, but I don't think you can turn it off (not in-game right now, so can't check). My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Vincent Athena
V.I.C.E. Comic Mischief
542
|
Posted - 2011.12.14 22:41:00 -
[1487] - Quote
-A vote for a war dec closes when a deciding number of votes has been cast or 24 hours has past, whichever comes first.
-The cool down for a clone jump is greatly reduced if the jump did not result in a location change. Hard-wired mind transfers are less stressful then long distance transfers.
-While in High sec two pilots or two fleets who want to fight each other may do so without having to resort to meta-gaming methods (like can flipping) to keep CONCORD away.
-A supercap pilot can leave their ship and have it be just as safe as if it were docked. For example, the ship can be anchored and a password is needed to re-board and un-anchor.
-When docking with CQ on, the CQ loading process is paused if the user does anything. The user has top priority at all times.
-If a planet has 2 or more launch pads, clicking on one brings up a window for that pad, automatically closing any window for another launch pad.
-When importing or exporting PI, instead of getting a message "wait x seconds for paperwork", a timer is displayed and the transfer happens when the timer runs out. Similar behavior with submitting edits.
-On the character selection screen, the training status of all the pilots is shown.
-When jumping through a stargate, clicking jump multiple times gives the message "Jump already in progress", not "Session change already in progress".
-The loyalty store has a hierarchical layout like the market. I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |

Ma Talune
Reunincapacitators Nabaal Syndicate
4
|
Posted - 2011.12.14 22:45:00 -
[1488] - Quote
Why are Exotic Dancers 50 KG and 1M3 when Marines are 1000 KG and 2 m3 and then refugees are 400 kg and 1m3 while prisoners use 7,5 m3 for 560 kg... ?
Also groups are related to average human density aka water density: Group of Marines 60 000 kg for 60 m3 Large Group of Exotic Dancers 400 000 kg for 400 m3 Large Group of Refugees 400 000 kg for 400 m3 |

Asban
Panda Inc
5
|
Posted - 2011.12.14 23:25:00 -
[1489] - Quote
This is probably not what you'd consider a little thing... but it would be really great if the in game UI for basic navigation could be retooled.
First, the critique... sometimes it feels like I'm "playing windows 95" what with all the menu navigation involved.
Some potential tweaks that immediately come to mind:
when an item is selected in the overview scanner, the potential actions displayed for that item should be customizable based on the type of thing selected. So... I should be able to have a couple orbit buttons set at different preset distances for enemy ships. I should be able to have a couple different warp-to distances set for different types of things as well.
How about a 'set-a-default warp target' feature. Before warping to a fight, you pick a station or a stargate or a planet or a bookmark, designate it... and it pops up in a corner, in muted background tints, or to the left of your ship overview. And this thing should have big honking warp-to/align-to buttons. None of this scrolling to the target, and hotkey clicking it. I shouldn't have to think, just press a key-board button or mash a big, module-sized image for major common navigation.
Obviously, there are a lot of things to interact with in EVE, and lots of ways to interact with those things. But I think you guys are short changing yourselves by shoving it all in drop down menus. Especially for the thing we do constantly, there should be a better, more noob-approachable way. This is a huge challenge, but I'd love to see attempts at tackling it. |

Ooda
slows smoking corner
16
|
Posted - 2011.12.14 23:50:00 -
[1490] - Quote
SehrGute wrote:faction ass kissing agent. with missions for pure standing rewarded.
This !
my 5 penny's:
1. give us the abilitiy to make a shortcut for "open cargo" (wrecks) and for the new awesome loot all - button, or atleast seperate "open cargo" from "remove wreck from overview" while r-clicking a wreck. 
2. take a look on cruise missile/torp - explosion velocity, even a slowboating BS can reduce torp - dmg through simple moving :/ (especially true for T2 - ammo)
|
|

Jim Orland
Furyan Federation
1
|
Posted - 2011.12.15 00:07:00 -
[1491] - Quote
A way to fly in space using the keyboard... A heading and bearing indicator...
edit: How about adding a way to flag people for notification if they enter or are in local? Some way less obtrusive than a popup that takes focus, though. |

Harbinger Battlehore
League of Gentlemen Controlled Chaos
1
|
Posted - 2011.12.15 00:08:00 -
[1492] - Quote
Hover your cap while in space and have it tell you your time to depletion in seconds under load of current active modules.
ie: I am amarr and I switch crystals, i am being cap drained, I am overheating, I am cap-boosting, i am receiving energy transfer... |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2011.12.15 02:35:00 -
[1493] - Quote
HunterHH wrote:Sort chat channels by standing? at least for the local like jita the scrolling is insane sometimes when you know that you have a wardec.
Also, perhaps a grouping option, so that wardecs/reds/-10s etc are grouped at the top of local, then the rest of local below that (a small visual separator line would be enough), with whatever sort order you've chosen for the list.
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Ma Talune
Reunincapacitators Nabaal Syndicate
4
|
Posted - 2011.12.15 02:50:00 -
[1494] - Quote
When logging in why does it not show a UI element saying something trying for "x" seconds to connect - the server seems to be starting - server time is X and servers should be up at X (daily DT counter or extend option set somewhere from your ops) |

Irmaus
Finnish Space Jaegers The Polaris Syndicate
6
|
Posted - 2011.12.15 04:23:00 -
[1495] - Quote
Please make corporation buy/sell orders be editable by other corp members with given roles. https://forums.eveonline.com/default.aspx?g=posts&m=48351#post48351 |

Anela Cistine
GoonWaffe Goonswarm Federation
109
|
Posted - 2011.12.15 05:53:00 -
[1496] - Quote
If you have selected a group of ships in your hanger, it would be nice if the "Change Name" option would still come up, allowing you to rename all the selected ships the same thing. When you fit a bunch of ships at once it is annoying to rename them individually, but flying around in ships named "Yourname's Shiptype" sucks. |

Alikchi
GoonWaffe Goonswarm Federation
59
|
Posted - 2011.12.15 05:59:00 -
[1497] - Quote
It would be cool and useful if you could save documents created with the in-game notepad tool as in-game items.
Possible applications: - 'Message in a bottle' you can leave behind when you're stranded in a wormhole. - Something your enemy can pick out of your wreck and read. |

Tau Cabalander
Retirement Retreat Working Stiffs
530
|
Posted - 2011.12.15 06:13:00 -
[1498] - Quote
Fix wallets so that 0.01 doesn't keep sticking in them!
I once read that ISK is calculated to 4 places but only displayed to 2.
I have 2 corp wallets that cannot be emptied. Probably most of my characters across 5 accounts have the same issue.
I've bug reported this. It gets filtered as a known issue.  |

Traidir
Hedion University Amarr Empire
17
|
Posted - 2011.12.15 06:51:00 -
[1499] - Quote
With the recent change to session timers, perhaps CCP could consider making the Hyperspatial Velocity Optimizer and the skill Hardwiring - Eifyr and Co. 'Rogue' HY-# series affect start up and cooldown times for the warp drive. As it stands, getting to max warp velocity and slowing down from max both take 15 seconds. I assume this was to allow people to finish out their session timer before reaching star gates while traveling. There are many (admittedly already fast) ships who see no benefit from a hyperspatial velocity optimizer since 98-99% of their time in warp is spent on the combined 30 second "start up" and "cooldown" phases, even in large systems. Consequently the listed 20%-25% "bonus" to warpspeed on the HVO amounts to less than 1% change in warping time on these ships. The ships that could use the rig the most (freighters) cant even fit rigs. This change in the server handling of session timers gives a nice opportunity to make the "warp speed bonus" really mean something across all ship platforms.
Also,
Show info windows for stars are displaying erroneous information about them. Most of the infamous A0 blue stars, for example, will be some other stellar classification (such as F6, which would be white rather than blue) according to the show info window. Further, in this example, the stats listed for the star are for the F6 rather than the A0., rending show info on stars not only useless but confusing
Also,
The scanning probe interface behaves oddly at times, with the green "center of scan" focus lines disappearing at odd times. The probe text overlay appearing at odd times and getting in the way of the arrows. And, most annoyingly, the text is perpetually in the way of the "right arrow" if you're looking from the overhead view, such that you have to tilt the view so that the text moves out of the way to drag your probes. Also, a "scale all probes around this point" feature would be nice to cut down on the amount of clicks needed to reposition your probes.
Also,
Setting up jobs for manufacturing or research should have some kind of presets saved client side per blueprint type from previous jobs so that you don't have to constantly reselect input/output bays, installation, and run count. For me at least, I almost always use the same run count, installation, and input/output setup, so this would save a lot of hassle.
Also,
Planetary Interaction should have a "mass select" (maybe even a click and drag select) and set up option, so that you can for example... select several advanced production facilities and set them all simultaneously to a new job type. And after that, set them all to route their goods to a launch pad or storage facility. This would save HOURS (i kid you not) of clicking on factory planets. |

Hershman
Creeper Collective
144
|
Posted - 2011.12.15 07:08:00 -
[1500] - Quote
The new API keys. THEY ARE AWESOME!
Put them where they belong... on the new account management page. Right now they're stuck on some sketchball 'support' subdomain on the old site with missing links and a white background page that says its for petition stuff. |
|

Hershman
Creeper Collective
144
|
Posted - 2011.12.15 07:22:00 -
[1501] - Quote
Wow this thread is over 70 pages long now. It raises the question of whether Soundwave is actually reading all of this anymore. |

Darod Zyree
Zyree Holding
20
|
Posted - 2011.12.15 09:07:00 -
[1502] - Quote
Please allow for repackaging of items and or ships at POSs.
For those living out of a POS and having no direct access to nearby stations (wh dwellers) please give us the ability to repackage items and ships. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.15 09:40:00 -
[1503] - Quote
Thank You ASadOldGit, and sorry for adding a dud request soundwave.
The setting is here; http://i.imgur.com/KR5AC.jpg [img]http://i.imgur.com/KR5AC.jpg[/img]
ASadOldGit wrote:Adrian Dixon wrote:Hi Guys http://i.imgur.com/MWUkm.jpg[img]http://i.imgur.com/MWUkm.jpg[/img] Can you add a on/off option in settings for this UI element?? Its the thing that gives you actions when you hold left click on ships/objects. I keep bringing it up by accident, its really annoying me because when it pops up it makes the mouse panning action very intermitent. Adrian, I believe there's an option to change it to your middle mouse button, so that may help, but I don't think you can turn it off (not in-game right now, so can't check). |

Gereon Brika
Gereon Enterprise
3
|
Posted - 2011.12.15 11:15:00 -
[1504] - Quote
Hi there,
There is one thing that keeps coming back to my wish list for Eve. A better way for operating my spaceships. Not that i think there is anything really wrong wit the interface, but ide like a more immersion enhancing interface. Ide pay for a replacement keyboard which would have touchscreens for most UI functions such as overview, your drones, action window, HUD, etcetera.
So, no changes to the UI at all, the only difference would be that the UI resides on your keyboards touchscreens.
What do you think. Could CCP get some more sales besides the game through this kind of keyboards?
As for advantage, it will be exactly the same as clicking, instead your touching your keyboard, i doubt there will be a benefit compared to clicking with a mouse.
As for the niche market or price. You need volume to get prices down. Steering wheels for your racing game are also niche, they only work nicely for racing games.
Maybe it should be a more general keyboard which has the touchscreens, which other games can hook into aswell. It would be less niche than any steering wheel.y Also think, when talking about costs, that these screens need not to be full color. There are also ways to just show the overview, action wndow etc on trhe touchscreens and use button like arrays shaped as HUD for the HUD.
This is ofcourse just the basic idea, but surely, if you think about it, its possible to drive cost down and widen the market for such keyboards.
Atleast, in my opinion.
I could even see a promotional plan from CCP giving this KB away, or, ask a small fee for this Keyboard for promotional purposes for the game EvE, since control of spaceships is an often heard complaint in WASD/joystick form, which is not feasible for EvE (WASD/joystick spaceship control). This could undermine such criticism completely, because there would be a device to control your spaceship.
It is about better game immersion, and a marketing tool for EvE. It could help subscriptions.
Maybe something for the NeX store aswell where it can be bought with PLEX or Aurum
____________________________________________________________________________________________
It would have build-in touchscreen(s) for action window, overview,drone control and maybe HUD.
It would be larger or the qwerty and numeric part much smaller to have room for these touchscreen(s) It would also mean, i dont have to display all these things on my playing screen, so i could fully appreciate what i am seeing without these controls obscuring parts of the screen.
It would make use of some sort of API, part of UI setup would be where you would like to have your overview for example if it detects the keyboard with these touchscreens. Touchscreen should be small Tablet size and maybe have 2 of them, 1 on each side. (or something like that) |

Calorn Marthor
Standard Fuel Company
7
|
Posted - 2011.12.15 11:26:00 -
[1505] - Quote
It most probably has been mentioned before, but it's quite annoying, so I say it again:
Please make the UI windows stop resizing and moving when its not intended!
If I pin a window down, it should not become transparent, but sticky. I then have found a final position and dont want it to be moved accidentally. Now it frequently happens that I accidentally drop a window onto another one, resizing it and merging the windows. That should not be possible, if a window is in a FIXED state. It causes me great pain when I have to rearrange windows all the time.
Not to mention that patches now and then (like yesterday) reset the whole UI. Also, when docking/undocking, windows tend to move around and cause trouble.
And last: there has to be some solution for those windows between which you need to drag items around (cargohold, hangar, fitting-screen, trade window). They usually appear on top of each other so you have to spend a lot of time resizing windows again when you just want to perform a simple action like fitting a certain module. |

Alek Spline
University of Caille Gallente Federation
3
|
Posted - 2011.12.15 11:33:00 -
[1506] - Quote
Managing a long list of bookmarks can be very tedious. I would like:
- A Filter textbox on the People & Places window, like the ones on the top right corner of inventory windows. - The ability to rename multiple bookmarks (e.g. select 5 bookmarks, right click, rename all to "safe") - Cake
k, thanks |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2011.12.15 11:41:00 -
[1507] - Quote
Downtime notifications need rewording - the shutdown time and time-to-go is obscured in a wall of text. Either the titlebar, and/or the first line of text (preferably in a different colour) should state clearly the number of minutes to go, a blank line, then the rest of the message. e.g.
-- Daily Downtime ----------------------- 15 minutes until downtime!
The servers will be shut down at 11.00 UTC for 15 minutes. Make sure your ships are in a safe place. _____________________________
-- Emergency Reboot! -------------------- 1 minute until downtime!
The hamsters have escaped! Run for your lives! Forget your rickety ships - Flee!!! ______________________________ My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Tiger Would
Imperial Academy Amarr Empire
227
|
Posted - 2011.12.15 11:43:00 -
[1508] - Quote
"Macro builder"
Create UI buttons by chaining actions.
Example:
You open up "macro builder" window. You insert actions in a prefered order of execution by clicking those actions.
You save as (insert title), maybe choose Icon, and presto, a new button on your UI that chains all the commands in one click.
(ofcourse not every chain need to be supported)
Also
Make nul-sec way bigger. Actually, it should grow "automatically" by X regions if an X amount of regions is not "free" for use.
It will give current nul-sec inhabitants a way to grow further. It will give new players, if they put in the time, a chance to own a piece of null-sec and play with sov and politics. It will give null-sec players something to shoot at again. It will entice new players to keep playing since higher goals are more easily obtained. It will entice highsec industrialist to find an home in null-sec and set up markets in null-sec. It wil give new players a fair start in highsec since they will be competing against new players if they choose to venture into trading/industry and such. Once you think you have it all, you-áhave actually become-áignorant towards everything else.
T. Would |

panpantom
Shuttlecocks
3
|
Posted - 2011.12.15 11:45:00 -
[1509] - Quote
Cease the module "cannot be stacked" dialogue just be intelligent and move the module into the destination space anyway but don't stack it. Its annoying, achieves nothing and gets in the way when moving quantities of modules from place to place. This is now a dinosaur feature i.e. its been around in EVE since... |

Epofhis
StarFckers Inc. The Jagged Alliance
15
|
Posted - 2011.12.15 14:05:00 -
[1510] - Quote
Thankyou for fixing window pinning and giving us the watchlist back. I love you guys, really. :) Before posting in Features and Ideas, please remember that Eve is in no way obligated to change based on your stupidity, ineptitude, or well honed sense of personal butthurt. |
|

Zi'Boo
Zi'Corp
29
|
Posted - 2011.12.15 14:30:00 -
[1511] - Quote
Haven't checked if it was posted, but could you homogenize the right-click mechanics.
One thing I would really appreciate if you could select "search in contracts" and "view market details" for items in the LP store.
Both the itmes that you can buy there and the required ones as well. |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
97
|
Posted - 2011.12.15 14:40:00 -
[1512] - Quote
- Being able to rename station warehouses and other containers inside the corp hangars would be great.
- Repacking items inside containers would also be sweet
- Unless I remember wrong being able to refine corp assets inside corp hangars would be lovely
|

Garrvik
9
|
Posted - 2011.12.15 16:06:00 -
[1513] - Quote
TL;DR: Less fast disappearing text popups, more audio alerts.
One of the things that really frustrates me is when I try to do something and it doesn't work. I can never seem to figure out why. I'm in a mission, combat log is flying by so fast I can't see what the error message was. I can't read it on the screen cause the box disappears so fast.
When I first started playing, I organized my overview to have the information I cared about. I'm real fussy with my UI and screen real-estate. I set up my columns in my overview to take up the entire window region. I had no idea that the left over "gutter" region is where the ECM icons would show up. For the first 6 months of play, I'd try to warp out only to realize someone was scrambling me and I'd lose my ship. I never knew which ship it was. I never knew when it was happening. Little icons not appearing (no gutter space in my overview). Text windows in the middle of my screen that flip so fast, I can't read them. Log windows that scroll with more information than I can possibly read. Little jamming bars at the bottom of my screen that I'd never notice. I'm in a ship that can give audio alerts for shields/armor/hull damage, speak to me as it warps around on autopilot, why can't it speak or beep when I'm being scrammed or jammed?
What I would like is the ability to enable/disable audio alerts for important items that are only currently available through tiny visual elements in the UI. |

Tasko Pal
Spallated Garniferous Schist
188
|
Posted - 2011.12.15 16:33:00 -
[1514] - Quote
Sizeof Void wrote:Tasko Pal wrote:End the buy order that can't be filled scam. If I don't have the isk to cover a buy order at its minimum quantity, then that order should go away. If the requirement is to have enough ISK in wallet to cover all active buy orders, then Margin Trading is useless.
That's not an issue. For most orders, the minimum buy order is really small compared to the overall order. For example, if I have a billion unit buy order for trit with minimum buy size of 1,000,000 units, say at 3 isk each, then the minimum amount of isk I would need to keep in my wallet is 3 million isk, not 3 billion isk. |

Taabissa Nightblade
Crunchy Crunchy Peregrine Nation
1
|
Posted - 2011.12.15 17:22:00 -
[1515] - Quote
Since my original post was eaten by the interwebs:
These are just a couple things I would love to see added to the game:
-- New systems Could even make it a year-long world event. Add new systems, lots of them, everywhere, empire space, lowsec, nullsec, maybe even new W-space. Have pilots explore and stumble upon new systems, and then provide material to build the new stargates between the systems in exchange for LP or something. Connections can be pre-determined but let the pilots help. Let the systems grow organically, going with jumps into the new regions as it is expanded.
This could be pushed to have pilots help build new stations inside the systems. This is how I see it. Pilots equip say a new jump drive that randomly ports you to an adjacent system. Maybe you'll get lucky and you'll jump from a system with a new connection. Once there an 'anchor' can be deployed, letting anyone with this new jump drive jump to that system. The systems start out with 0.0 security (since CONCORD isn't there) but as the gates get built, if the system is to be highsec the security gets set and CONCORD moves in to police the system. Lowsec and nullsec CONCORD could come in to protect the gate construction, then once they're done, they leave. Security affects if they're everywhere or just by the gate during construction.
This will make us feel like we're true explorers. Ambitious but could be very fun.
-- Incarna
Finish Walking in stations. Don't devote the entire company, put like 5 people on it. Build in the corporate offices, allow people to setup games, stores, bars, in spaces. Buying equipment from shops in stations could avoid tax or something to encourage it. While some of the stations will be busy (like Jita) some of the backwater corners would be quiet. This could be combatted by having the shopping area sized according to use. The backwater station could have one or two places for rent for shops or games, and if traffic increases more get added, or if traffic decreases and spaces are vacant, decrease. Would mean trade hubs like Jita could have big malls to walk around in, it isn't an abandoned ghost town on quiet stations.
More customisation options! The new character creator is amazing, but colour choices are lacking. If i wanted to I should be allowed to have pink hair and yellow lips. Skin tones are fine, as we are human, but hair colours, makeup colours, etc. are quite limited. On the same vein, decouple piercings from one another. I shouldn't have to choose between a ring in the left nostril and a nose bridge piercing, for example.
Could also introduce skills and patterns to make clothes to sell. Could build a clothes builder like in All Points Bulletin, only better, allowing us to customise the cut, fit, shape, with limits to keep it within ratings.
Race changes, or even bloodline changes, should be possible, for a fee. If I get podded I get cloned, or if I use a jump clone im in a new body. It shouldn't be impossible to change my bloodline, or even my faction. Charge me a Plex, or X isk, for the service and people will pay.
-- Misc
Fix more of the little quirks, like drones not honouring focus fire all the time. Drones should also prioritise based on their size in aggressive mode properly. I.E. light drones deal with frigs first, then cruisers, etc. etc.
I know that seems like a lot, but a girl can dream, can't she? :) |

Real Poison
Aura of Darkness Nulli Secunda
92
|
Posted - 2011.12.15 18:16:00 -
[1516] - Quote
in the hope that soundwave's secretary notifies him about new posts in this epic threadnaught....
i wish for a Local-Channel-Mini-Mode where you can -> collapse the input area completely or at least to a single line (because: i don't really want to say much in local often) -> collapse the messages pane of it (because: truth be told, there rarely is anything of itnerest beside scams, smacktalk and links to offensive pages some ppl never thought they exists on the interwebs) -> extreme minimode, even collapses the names so you only see a small list of avatar thumbs -> hardcore minimode reduce the list to 5 numbers (pilot count -10 standing, -5 standing, =, +5, +10)
-> condensed hardcore minimode: only 2 numbers (friendly-count, non-firendly-count) (because : noone really cares about anything else)  |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.15 19:39:00 -
[1517] - Quote
When right clicking locked target Icons I would like to see the adittion of "Mine" and "Mine Repeatedly" for use with all your Mining Drones in space. Also a shortcut key for the same action would be nice. |

Marvel Emerald
Free Space Tech Banderlogs Alliance
2
|
Posted - 2011.12.15 20:01:00 -
[1518] - Quote
Feature proposal: Mass purchase in LP shop. For example i want to buy 10000 starbase charters. I have to click buy, click ok, do it 20 times. Putting all your LP into those charters turns into click nightmare. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.15 20:39:00 -
[1519] - Quote
If I double click a blueprint it should open the manufacturing window.
Maybe stargates could get out of the overview all together and have thier own hud area??
and...
Adrian Dixon wrote:I have a small idea for ship cargo hold organisation. If a simple tickbox where added to each piece of cargo in your ships hold this would give three levels of organisation; ticked un-ticked and all items. A small toggle button in the ship cargo window would toggle between those three states. I guess all the data could be saved client side so no extra load is put on the servers. This would give the benifit of better organisation of players ship cargo. I would personaly tick items that 'belong' to that ship, ie ammo, alternate modules, spare drones, scripts. and un-tick stuff/loot that im going to drop off in a hanger. Obviously automatic ammo reloads/CTRL-R function would work regardless of the view you have choosen. example; http://i.imgur.com/rB6pZ.jpg[img]http://i.imgur.com/rB6pZ.jpg[/img] I see a few benifits with my idea over using cargo containers. With cargo containers you are opening a new window taking yet more space on the HUD with multiple containters that gets even worse and more complicated, plus it is a lot more clicks to empty multiple containers back in your hanger. With ammo inside containers you can not CTRL-R to reload with my suggestion CTRL-R would work in all cases. This idea could complement the use of cargo containers. Imagine having several containers some full some empty, now I would tick everything that I want vissible in space (ammo, scripts) plus one working container im loading with loot and all the other stuff I dont immediatly need hidden. If you where using strip miner crystals you could hide the broken ones and keep the stack of new ones vissible. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.15 21:28:00 -
[1520] - Quote
Illectroculus Defined wrote:Automatically re-parent the camera when the target it's looking at explodes.
When you've got 'look at' set on a ship and it blows up the camera should switch to looking at the wreck *at the same distance* , similarly , when your own ship explodes, don't zoom into the pod, keep the camera at the same distance.
|
|

Neo Agricola
BLACK-MARK
203
|
Posted - 2011.12.15 22:42:00 -
[1521] - Quote
New Button:
- Fight without Concord
if you klick on a other player you can enable him to fight you (even in highsec) without concord interference. if both partys enable that button, they can attack each other everytime.
why: because I'm sick of getting blown up by concord despide the fact that we flipped cans... (no not the same fleet, not the same corp, not even the same alliance.)
DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Fullmetal Jackass
State War Academy Caldari State
1
|
Posted - 2011.12.16 03:56:00 -
[1522] - Quote
How about the ability to anchor ships in space like secure containers? Anchoring IV or V? 0.0001% chance of being hacked?
Oh right, and unprobeable ships. Not the cloaked type, the ones with the sensor str vs sig radius ratio. Completely defeats the point of combat probes. Everyone and their brother has an alt with an unprobeable t3 fleet booster.
Command Ships vs T3. Why is the bonus better? What's the point of Command Ships anymore?
Fleet booster bonuses. I say 1/4 bonus when off grid and full bonus only when the booster is on grid. Or passive (skill based) bonuses off grid and active (module boosted) are only effective when on grid. That and boost command ship bonuses or nerf T3 command bonuses. |

Fenix Sun
State War Academy Caldari State
1
|
Posted - 2011.12.16 04:04:00 -
[1523] - Quote
I have a grip with the Directional scanner. I feel like im in a brand new car holding an 8 track looking at the slot on the cd player thinking "how in the **** am i to get this to fit" everytime I have to punch in the AU range on the D-scan.
considering we are like 10k years behind in tech in the real world vrs the Eve online world... can we get a slider (sliding bar) that allows use to just change the range 1-14au, I mean this would help alot with just basic functionality and also make the D-scan feel alittle more useful...
on the same topic, there are 2 more things I would mention.. Quick Key for D-scan and Probe scan. Mouse center button (or wheel button) would do nicly :p
|

Sir Shrek
The Kingdom Of Far Far Away
2
|
Posted - 2011.12.16 06:03:00 -
[1524] - Quote
I would like to see more options to pos management, this game was built on team work and trust but you know it we know it in eve we dont have this luxury. More right in allowing who to use what, to access it, take use bpc bpo,mats,items from corporation hangar to be used on pos, a totallly revamped pos management rights and access will satisfy a lot of corp managers and a new team working path. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1027
|
Posted - 2011.12.16 08:41:00 -
[1525] - Quote
When switching between jump clones, there is exactly one valid mechanical process to follow: leave ship, pause skill queue, jump, resume skill queue if it was previously running.
This process is so mechanical that it could easily be automated. There is only one decision point, which isn't even a decision point so much as a state restoration.
|

LeHarfang
Intersteller Masons Wonder Kids
27
|
Posted - 2011.12.16 09:44:00 -
[1526] - Quote
An obvious one: fix warping sideways. |

NorthCrossroad
EVE University Ivy League
27
|
Posted - 2011.12.16 10:25:00 -
[1527] - Quote
Sort meta modules in the Show Info window of the module my meta number, not like it's now.
North |

Kazumi Amano
Hard Knocks Inc.
1
|
Posted - 2011.12.16 12:43:00 -
[1528] - Quote
When launching probes make it so I can pull them apart with the alt+mouse shortcut which does nothing now (iirc).
Dragging a probe by pulling on its center is useless since you are dragging a 3d object on a 2d screen. Make it useful by having the probe you are dragging snap to a signature so you can easily center probes on a signature for further scanning.
Also while doing logistics I want to see who is low on cap, please make this show on watch list but with another color then red since it would be confused with shield/armor/hull. |

Jenn Makanen
Science and Trade Institute Caldari State
177
|
Posted - 2011.12.16 13:09:00 -
[1529] - Quote
Secure destruction containers.
Small containers (10m3 or so) that ensure that their contents don't drop on ship destruction. Or greatly reduce the chance of it. |

Xavier duLac
Volition Cult The Volition Cult
30
|
Posted - 2011.12.16 15:16:00 -
[1530] - Quote
Fight Finder: A Set of Properties Under Fleet Finder
Non-null-sec dwellers looking for a fight in hi-sec have a hard time doing so for a number of reasons, the main ones being the hassle of getting flagged to each other and the possibility of a 1v1 or 3v3 being a simple trap.
Enter Fight Finder!
This would be a mechanism which allows a fleet to broadcast that its members want a fight in hi-sec with a similar sized fleet. The Fleet Finder search will then provide a list of 'matching' fleets (purely based on numbers - see below).
How It Works: A group of players form a fleet as normal, and the FC checks the 'Fight In Hi-Sec' option and sets the 'Max Opposition' value (i.e. the maximum size fleet that they are willing to engage) and the 'Max Fleet Size' value (i.e. the maximum number of members the current fleet can have).
Once formed, the Fleet Finder search will bring up a list of other fleets that are gagging for a fight. This list will only show those fleets of a size up to the maximum set by the FC. Further, the fleets shown will only include those where the opposing fleet has set a 'Max Opposition' value at or greater than the current fleet size.
Right-clicking on one of the fleets shown will show the fleet's current system, allowing the FC to set destination for their system, and a link for the FC to instigate a conversation with the target fleet's FC. There will also be an option to 'Engage Fleet'.
When 'Engage Fleet' is chosen, the target fleet's FC will be given a request to engage, allowing the target fleet to accept or decline (to help prevent this being used as a ganking mechanism).
When an engagement is accepted, fighting can occur immediately between members of the two fleets anywhere without incurring the wrath of Concorde or gate/station guns (a min war-dec if you will).
Whilst engaged, players can join either of the two fleets only if there are spaces left in the fleet (i.e. it is not yet at the maximum set by the FC), ensuring that no-one can suddenly bring in a bunch of gankers to make the fight unfair. This also allows players who disconnect to re-join the fleet.
Whilst engaged, none of the fleet fighter values can be changed, ensuring that no-one can suddenly decide to allow in another group of players.
Benefits Brings consensual fleet warfare to hi-sec without having to go through the lengthy war-dec mechanics. No need to set up PvP arenas or rules of any sort: engage a willing fleet and choose to fight to the death anywhere you like. Will provide more players e opportunity to engage in fleet warfare without having to go to nul-sec (not everybody wants to!). Will become and isk sink as more fleet fights = more ships destroyed. Could increase player numbers as fights between player run corporations become easier to set up. |
|

matarkhan
Di-Tron Heavy Industries
28
|
Posted - 2011.12.16 16:09:00 -
[1531] - Quote
Exploration related:
If I'm in a wormhole and there are 15 signals, and I'm only looking for one particular type, I'm only going to scan the others until I know that they're *not* the type I'm looking for.
So if I'm scanning for Ladar, and I see that a signal is gravimetric, I'm not going to bother getting it to 100%.
The "little thing" is that if I *do* scan it to 100%, the scanner will remember that it's gravimetric. If I don't, it will "forget," and this can be reeeeally annoying if you have a lot of signals. There's no reason why the computer has to have a 100% signal to remember that a sig id is associated with a sig type.... |

Vegan McBacon
Federal Navy Academy Gallente Federation
7
|
Posted - 2011.12.16 16:11:00 -
[1532] - Quote
Add a column allowing you to sort modules by meta level. Be damn handy when it comes time to decide what to reprocess. |

Jenn Makanen
Science and Trade Institute Caldari State
177
|
Posted - 2011.12.16 16:25:00 -
[1533] - Quote
Vegan McBacon wrote:Add a column allowing you to sort modules by meta level. Be damn handy when it comes time to decide what to reprocess.
Already exists? Right click one of the existing column headers, see list of options you can add. |

ZEN0116
Taishi Combine Pirate Nation.
2
|
Posted - 2011.12.16 20:08:00 -
[1534] - Quote
You know how every once in a while your probieng and you accidentally hit the probe movement cube at the wrong angle so when you move your mouse it moves really rapidly up or down when your lokin downward?
i would like CTRL + Z to undo the last probe movement.
and also a way to move all the probes at once, so move one while pressing a key board button moves all. |

Fearless M0F0
Incursion PWNAGE Asc
12
|
Posted - 2011.12.16 21:32:00 -
[1535] - Quote
Market sell orders should to be sorted by price (low to high) by default.
Please add Incursions Global Report data to the API when possible.
|

Rabid cat
Garoun Investment Bank Gallente Federation
26
|
Posted - 2011.12.16 21:41:00 -
[1536] - Quote
A visual cone/sphere representation of the dscan range/angle in solarsystem view. Range slider... Option to give the range in AUs..
|

TertiaryAdjunct
HOMELE55 FORECLOSURE.
4
|
Posted - 2011.12.17 00:15:00 -
[1537] - Quote
Definitely Casino in stations where you can bet ISK against other players....space poker would be cool cause i cant afford a Nyx and would like a chance to win one by spinning a wheel :-) But the Ship would have to be purchaed by the casino from a player run corp to keep the player economy stimulated.... hey where is my Eve bailout.
I dunno i would like to see more content that bring players together, this non stop rat grind is getting OLD.
I like the idea of the strip club in station too. **** the Mimmitar stations have girls girls girls signs on them....well where the **** are they. But the strippers would need to be female players and lap dances should boostcharacters social.... Kind of like what star wars galexies did.
COME ON CCP - LISTEN more to your players |

Sassums
Wormhole Exploration Crew R.E.P.O.
48
|
Posted - 2011.12.17 04:29:00 -
[1538] - Quote
Reseed the BPO's or BPC's for faction towers.
It is unacceptable to simply just remove an item from the game when it isn't working and then not reseed it. You are screwing with the player driven economy.
Fix the magnatar effects in WH space - once again instead of fixing it, you removed it. |

Maxpie
Metaphysical Utopian Society Explorations
54
|
Posted - 2011.12.17 05:25:00 -
[1539] - Quote
OMG I just wrote a whole long post with about a dozen suggestions and when I hit post the whole thing just disappeared. I forgot to copy it, though I should have known better. So now I have just 1 suggestion - fix the forums. Once you do, I'll post the rest of my suggestions. |

Aleena Doran
Squaddies
24
|
Posted - 2011.12.17 07:44:00 -
[1540] - Quote
Enable launching of POS industry jobs remotely via supply chain management/scientific networking skills.
I bought/trained scientific networking believing it wouold enable me to launch POS jobs remotely, only to find I couldn't. skill description is confusing. It is unclear that it only gives the ability to remotely launch station jobs. |
|

Aleena Doran
Squaddies
24
|
Posted - 2011.12.17 07:48:00 -
[1541] - Quote
Remove market distorting T2 PBPOs from the game. Had a bad experience doing invention of T2 mining crystals only to find it is a complete wate of time - market looks to be saturated by T2 BPO producers.
EVE has a perception problem in that new players believe they can never compete with established players - these T2 BPOs are an example and bad for the game. |

Galphii
Furnulum pani nolo THE SPACE P0LICE
34
|
Posted - 2011.12.17 08:00:00 -
[1542] - Quote
Currently, the deceleration speed from maximum warp is about 20 seconds. Acceleration is just under 10 seconds (from actually getting into warp, not from a standstill).
The deceleration is a bit tedious; could we perhaps get that reduced to the same time as the acceleration?  |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
317
|
Posted - 2011.12.17 13:11:00 -
[1543] - Quote
my little thing is described in here CCP FIX BLACK OPS FFS |

Hammering Hank
Eve Engineering Logistics
1
|
Posted - 2011.12.17 14:49:00 -
[1544] - Quote
I like the attempt at ordering the Manufacturing / Invention / Copying etc. slot by time to finish, now go the next step and fix the ordering algorithm. 1 day is not shorter than 2 hours is not shorter than 30 minutes, but this is how the slots are listed.
(T)Hank(s) |

Aphoxema G
Teraa Matar
254
|
Posted - 2011.12.17 18:19:00 -
[1545] - Quote
Can't drag&drop modules from fitting windows, but it acts like you can. Warp drive failure indicator: https://forums.eveonline.com/default.aspx?g=posts&m=887805#post887805 |

Jack Haydn
Valar Morghulis. Gentlemen's Agreement
12
|
Posted - 2011.12.17 20:00:00 -
[1546] - Quote
Add an in-game chatlog viewer. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.17 22:02:00 -
[1547] - Quote
Back and forward buttons in the market window to quickly see items you previously viewed. |

Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
30
|
Posted - 2011.12.18 01:55:00 -
[1548] - Quote
Sort browser history by date |

Vincent Athena
V.I.C.E. Comic Mischief
542
|
Posted - 2011.12.18 03:06:00 -
[1549] - Quote
CQ related:
- When docking, instead of seeing the message "Loading", the message "Exiting pod" is displayed, or a series of messages such as "Draining", "Cleaning", "Dressing" is displayed.
-The pod is placed at the location of the present " undock" button on the balcony. The pod becomes the new undock button. After docking, the avatar starts right in front of the pod and takes a few steps away from it, just sufficient to get in interaction range of the hologram.
-Upon undocking the avatar walks to the pod, getting as far at it can before the client has FiS ready.
-Lore is added stating we got new pod technology that makes the entire decanting sequence a thing of the past, and now exiting the pod is fast and trauma free. This could even reference CCP Dropbear's last chronicle, which references new pod technology. I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |

zyto
School of Applied Knowledge Caldari State
1
|
Posted - 2011.12.18 03:49:00 -
[1550] - Quote
You should be able to use the market "range filter" to actually filter by range - number of jumps. |
|

Jeune
The Kairos Syndicate Transmission Lost
3
|
Posted - 2011.12.18 05:26:00 -
[1551] - Quote
I've been gone for a while, but upon coming back two things stick out... so far.
The inability to look up while in the hangar makes no sense.
The Duvolle Laboratories logo on the Viator is just unnecessary. I can't stand dealership branding in real life and in a game it's even more irritating. Now... if the seller is willing to knock of 10% I'll consider it paid advertising. 
Anyway... it's good to be back. Thanks for the game! |

Jaigar
Mom 'n' Pop Ammo Shoppe R.E.P.O.
35
|
Posted - 2011.12.18 09:38:00 -
[1552] - Quote
How about adding a way to display tags on the actual icon layout of targets? You know, add a small little box somewhere on it. |

Jaigar
Mom 'n' Pop Ammo Shoppe R.E.P.O.
35
|
Posted - 2011.12.18 09:40:00 -
[1553] - Quote
Double Post |

Solinuas
Beyond Evil and Good
86
|
Posted - 2011.12.18 11:31:00 -
[1554] - Quote
Why do i need 40% more PG to fit arties to the minmatar ship that has the best bonus's for artillery in the game? (Vargur btw) |

Elebereth Valar
Smith and Wesson
1
|
Posted - 2011.12.18 12:38:00 -
[1555] - Quote
A way to assign a keyboard shortcut to open cargo/access storage of wrecks/POS modules [everything else on the selected item window has a keyboard shortcut, so why not access storage? or am i just to dumb to find it?] |

Aleena Doran
Squaddies
24
|
Posted - 2011.12.18 14:12:00 -
[1556] - Quote
It bugs me that many auctions I am bidding on end when I am offline/asleep so I loose way more auctions than I should.
Suggest providing an auto bid option with player specified max bid. They can do this with eBay so why not eve. |

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2011.12.18 14:15:00 -
[1557] - Quote
Corporation Wallet - Journal/Transactions - linkable text
Rather than plain text there should be links in here.
e.g. If I read :
"Mission reward bonus from agent XXX to YYY"
Then XXX and YYY should be links to the agent and pilot Info windows.
items refered to - same again - it should link to the item's info window. loctions refer to - same again - it should link to the item's info window.
Same again for "My Wallet".
Transactions - many columns could contain linkable text : Type, Client, Where.
|

YuuKnow
151
|
Posted - 2011.12.18 16:48:00 -
[1558] - Quote
I hate how the Captain's Quarter's says "Loading". Why not something more creative with role play like "Calibrating Neural Links" or "Pod Disembarking" |

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2011.12.18 16:52:00 -
[1559] - Quote
At the login screen :
a) the login & password fields are ~ 4/5 of the way down the screen b) 'Eve online Crucible' is 1/2 way down. c) The advert is 1/2 way down. d) The 'Logging In' progress bar box appears 1/2 way down.
So more of these are visible for more of the time change to something like :
a) as is b) as is c) midway between (a) and (b) d) 1/5 of the way down |

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2011.12.18 17:04:00 -
[1560] - Quote
For those of us who have, or would like to, have two screens where they are above and below one another :
Escape settings window : Display & Graphics tab : In Space Camera settings :
Add :
Camera Center Up -----o- Down
slide control.
|
|

Nova Fox
Novafox Shipyards
3405
|
Posted - 2011.12.18 18:06:00 -
[1561] - Quote
Papercut Type:
Character / UI
Subject Skill Queue:
Papercut:
Please merge the skills and skills queue windows, Like put the skill queue bar underneath the tabs and replace the open trainign queue buttong with a drop down to see what skills are queued.
I feel that having it in two seperate windows are counter intuitive. Cluttersome. And stuffing the UI in redundancy.
I only see one drawback and thats longer load time on the skill page. and possible loss of the side by side subwindows though I do see it possible to have an {option} to make it side by side instead of top to bottom in extra effort
|

Nova Fox
Novafox Shipyards
3405
|
Posted - 2011.12.18 18:32:00 -
[1562] - Quote
Papcut Type
Market / UI
Subject: Order Visibility.
Papercut Minor annoyance of not seeing your own order highlighted when doing market views, this would be an extremly useful tool if it was available. For color blind mode slow pulsing color blue would do.
Future possible Highlighted allaince and corp members so you dont have to cut throat each other.
|

Orion Zero
Zahav. Black Thorne Alliance
2
|
Posted - 2011.12.18 20:11:00 -
[1563] - Quote
ITERATE FACTION WARFARE!!!!
ITERATE SOVEREIGNTY MECHANICS!!! (maybe make it exponentially more expensive to hold huge areas of nullsec)
Black OPS battleship gangs should be huge fun, but they aren't used much because BOPS ships are really poor for their high cost. - Increase jump and covert bridge range slightly - Give BOPS ships T2 resists
Frigates should be the most flown ship in PvP. - Make them all a bit faster and more agile (and therefore harder to hit). - Make non-bomber covert ops frigates a bit more combat useful so the BOPS gangs have something other than just stealth bombers and Black Ops battleships.
Drones: - Make a totally new drone interface that will be more user friendly.
POS: - Allow for refit of T3 cruisers at a POS. - Improve POS use for wormhole life. - Make POS defenses break faster if there is no POS gunner inside and active. This would make POS's less of a grind to take down when nobody is even bothering to defend it.
Keep up the good work CCP! |

Vincent Athena
V.I.C.E. Comic Mischief
542
|
Posted - 2011.12.18 23:15:00 -
[1564] - Quote
In high sec, a grav exploration site should have unusual ore in it. Finding a large omber deposit is great if you live where the is no omber, but is fairly useless in Gallente space. There it should be a large kernite or pyroxene deposit. The same idea should be used in all of eve: A exploration site should contain ore that is not to be found in the local belts. I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |

Jeune
The Kairos Syndicate Transmission Lost
3
|
Posted - 2011.12.19 05:43:00 -
[1565] - Quote
Just remembered another....
The character bio used to be capable of holding a fair bit more info. Some of use used to include commonly used info for newer players. Links, general info, etc... this no longer fits. Please lengthen the bio.
Thanks. |

Traidir
Hedion University Amarr Empire
17
|
Posted - 2011.12.19 09:14:00 -
[1566] - Quote
In the upcoming new search feature:
Add special color for stations that are already flagged as waypoints in the asset window.
In the autopilot optimization routine:
Add the ability to declare a static end point... Say for example you're at Jita and you buy 10 things at different stations in the Forge, then you want to go pick them up and end your journey back at Jita with the least jumps possible. Current optimization wont necessarily give you the least jumps since Jita will rarely be the last system in the optimized route like you want it to be.
Also,
Change autopilot optimization to account for travel time by currently active ship, rather than by # of jumps. For example, there may exist a route which takes 5 jumps but 3 of the systems in that route are 200 AUs across (from gate to gate). A freighter might take 18.5 minutes to do those 5 jumps (due to it's 0.75 AU/s warp speed), while a rigged transport ship would only take 3.5 minutes (at a good 15ish AU/s). Meanwhile, there's another route that involves 8 jumps but each system is only 20 AUs across. On this route, the freighter would take about 11.5 minutes while the transport ship would take more like 5 minutes. The math involved is fairly straight forward and should basically be a weighted (by gate to gate distance) Depth First Search instead of a naive one.
*edit, that should read "Breadth First Search" |

Traidir
Hedion University Amarr Empire
17
|
Posted - 2011.12.19 09:56:00 -
[1567] - Quote
Add the ability to "View Contents" to the "Corporation" window > "Assets" tab > "In Space" tab. This would make it a lot easier to view fuel needs for towers and plan manufacturing/research jobs. The ability to see inside a structure remotely should be granted by a CEO/Director, probably under the "config starbase equipment" role.
Additionally,
The mere act seeing what assets your corp has floating around out there should be restricted to authorized persons within the corp. It also wouldn't hurt to have a "secrecy" level for each tower, so that "less trusted" corp members can see some starbases but not others requiring higher clearance within the corp. This is not a common problem, I understand, but it is one I have recently run into in the case of temporary corporations of convenience where incoming members are not necessarily to be trusted. |

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2011.12.19 10:02:00 -
[1568] - Quote
Overview & Ship info.
To a new player the number of different types of ships is overwellming.
The overview is not helpful in this respect as it displays the 'racial type' rather than the base type.
i.e as well as stating 'Claw' it should also be able to display 'Interceptor' , and even 'Minmatar' to those that want to see this.
Perhaps rather than the text 'Minmatar' one column could apear in the racial color.
|

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2011.12.19 10:17:00 -
[1569] - Quote
Overview tabs limit.
Presumably the limit of 5 is for performance reasons ? i.e. the game is constantly refreshing all 5 ?
How about allowing 10 tabs but only keep the last 4 viewed (initially the first 4 from the left) refreshed. |

Traidir
Hedion University Amarr Empire
17
|
Posted - 2011.12.19 10:22:00 -
[1570] - Quote
This one's a bit crazy, but kind of neat:
Infrastructure Upgrade: Police Rapid Response
This idea would give sovereignty holders a way to "secure" their system and encourage economic growth. High sec industrialists for example might take their business to null sec if they didn't have to rely on/trust other players to secure their freighters (full of billions and billions of isk worth of loot) from destruction on a daily basis. In my conception, the "Police" would be just like Concord as far as aggression mechanics, but the ships and guns would have to be stocked by the sovereignty holders. Thus, offenders/criminals could exhaust the supply of police units in the area. Also the number of available police and the skill level/difficulty/response-time of police units in a system would depend on the level of the infrastructure upgrade. In this way, effective police would have to be paid for by the economic improvements they allow.
Also, in the case of a sovereignty battle, sovereignty blockade units would disable police response. So that attackers would be able to a.) not have to fight a horde of NPC police in addition to the local player militia and .b) could actually commandeer the police force if their attack is successful. Of course, not bringing SBUs and simply destroying an enemy's police could be effective economic warfare. |
|

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2011.12.19 10:34:00 -
[1571] - Quote
One 'little thing' - edit the OP to suggest the sort of maximum development time you are thinking of for a 'little thing' and suggest where people should take 'bigger things' e.g. a forum link.
|

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2011.12.19 10:51:00 -
[1572] - Quote
When a bookmark is created have a stab at giving it a sensible default name.
It won't be precisely what everyone wants but it will be a start one can edit from. e.g. "BM {nearest fixed body} : {angle to the horizontal} - {distance away}"
|

Aleena Doran
Squaddies
24
|
Posted - 2011.12.19 11:48:00 -
[1573] - Quote
I'd like to be able to rent a 'locker' in a station, just like it's possible to rent a corp office. The locker would be a hanger available to other characters who the know the password set by the renter.
This feature would be useful for transferring kit between characters or alts, particularly if they belong to differnt corps. Yes you can do this with the trade window or contracts, but they can be a bit of a hassle - eg with trade the two characters have to be in the same station at the same time. I see a private hanger accessable to be and my 'buddies' as a nice timesaver feature. Useful when sharing modules between accounts/characters, of sharing industry stuff.
It would also be an effective +¡sk sink'. Rental fees/month could depend on the popularity of the location (eg jita) and if the renter runs out of isk to pay the monthly fee, the contents of the locker would be transferred to his hanger. |

Kash Nirukhi
Domination. NEM3SIS.
1
|
Posted - 2011.12.19 13:50:00 -
[1574] - Quote
bigger overheatbuttons or rightclicking a mod makes the overheat led go green
the time dilatation timer is visible in all systems affected, not only in the system where the fight is. ( it would cause less petitions since ppl know whats happening)
remove the stuttering when time dilatation kicks in: make it just all go slowmotion but fluently
a "keep on primary" option for drones: if you start shooting a new target, your drones do too , if that option is checked.
an icon / button to get your drones in space to engage, comparable to the gun-icons ,
an auto-targeting mod that locks all hostiles/neuts, not only those agressing you
visible missile-launchers, and missile hardpoints
make it visible when you outrun a missile (completely or partly ): the missile explodes not on your ship but near it.
the option to set your overheat for only one cycle
the option to group, ewar, neuts, web, ...
an option to set the keyboard to "mod-control" so we can use azertyui for the highs, qsdfghjk for the mids and wxcvbn,; for the lows ( instead of using f1-f8 and ctrl-alt-f1-8)
an option to disable ctrl as lock button
give the web drones better speed ( maybe slower turn-speed if you think it would be overpowered)
use the trails to make web-effects visible ( stuttering line instead of a full one or more yellow like it doesnt burn as efficient)
make the sensor-boost effect a little more quiet or litlle less annoying of sound
maybe make the web effect not white but a different colour ( red?) we have lots of effects that are white
see gangmembers cap-level in watchlist
see if gangmembers are being webbed/ ewarred, pointed or jammed in the watchlist
allow logi's to add more then ten pilots on watchlist. |

Aphoxema G
Teraa Matar
254
|
Posted - 2011.12.19 14:51:00 -
[1575] - Quote
Neutral/enemy pilots should not be allowed to act invulnerably as fleet boosters.
After a pilot acting as a booster assists another pilot in aggression, they should be given the opportunity to accept it as their own aggression before a set time when their booster status is revoked.
If the pilot is assigned booster status to a pilot who is already in aggression, they should be required to accept that aggression with a message clearly informing them that they will in fact be doing that and the possible result of that.
This would still allow bonuses to ganks every 15 minutes, but would mitigate abuse of casual players (Incursions) or other people who've taken no side in a conflict. This does interfere with AFK/alt boosters, and clearly the impact of that should be weighed.
What good this would do is prevent the obvious exploitation of mechanics like Faction Warfare, where *cough*Arbane*cough* enemies could make invincible booster alts who attacking would have serious penalties for other people in that faction. This would be a better solution that blocking fleets between foes for duels/other clever non-abusive reasons. Warp drive failure indicator: https://forums.eveonline.com/default.aspx?g=posts&m=887805#post887805 |

Aphoxema G
Teraa Matar
254
|
Posted - 2011.12.19 16:53:00 -
[1576] - Quote
A simple input to specify fixed-window size instead of having to use registry hacks or tools to add custom (and otherwise unusable/unneeded) resolutions. Warp drive failure indicator: https://forums.eveonline.com/default.aspx?g=posts&m=887805#post887805 |

adopt
Enlightened Industries Test Alliance Please Ignore
279
|
Posted - 2011.12.19 18:21:00 -
[1577] - Quote
> On the forums people with negative security status have the "Bounty" on their character portrait like in game.
> Have different Icons for, Hull Repairer Remote Hull Repairer, Armour Repairer, and Remote Armour Repairer, trying to distinguish between them is nigh impossible.
> A few more backgrounds for the character creation system, these ones are great but its been a year and we need more so we don't get bored. Specifically the pirate backgrounds, Guristas, Angel, Blood Raider, Serpentis and Sansha. Maybe some of the NPC corporation logo's as well for RPers.
> Edit: Removing stations from Sov Warfare, when the TCU goes down the station becomes neutral. And when a new TCU pops up, the station becomes the property of the new owner. Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled. |

Tahnil
Sirius Fleet Bringers of Death.
2
|
Posted - 2011.12.19 19:56:00 -
[1578] - Quote
Two little things, that I'd like to have improved:
1) Can we have a search field like the one in the star systems map, but right in the front UI? It could be placed right below the system information in the upper left corner. The search field should enable looking up systems and stations, and allow for a quick programming of the route. I'm tired of having to open the systems map in order to program a destination.
2) Overview: Would it be possible to get a more graphical display of the angular velocity or transversal speed in relation to the ship's capabilities? E.g. the displayed values could be colored according to how close they are to the optimal. If they are within the ships's tracking capabilities, the numbers are colored in green. If they exceed the capabilities, they get colored in a more orange tone. If they are far beyond the tracking capabilities, they are shown in a red color.
Something like that. |

Gilbaron
Free-Space-Ranger Ev0ke
157
|
Posted - 2011.12.20 03:01:00 -
[1579] - Quote
import more than one fitting at once move more than one fitting at once to corp fittings |

Andrey Lykhin
R.U.S.H. - Industry Ultima Rati0
3
|
Posted - 2011.12.20 03:44:00 -
[1580] - Quote
Now there is a situation that high in all sectors of the NPC stations, all the lines to copy and study efficiency (ME) are occupied, and the closest release date through 20 days. Need to raise performance to the level of drawing ME 100-150 has no good use, but apparently the game got a lot of producers or nubo many speculators who deliberately slaughtered all the free line to sell his drawing with the ME 150 through contracts. It would be desirable as it solve the problem of huge backlog of research productivity. Maybe the problem can be solved by raising the cost of leased lines to study the efficiency of production in times of 10-100. |
|

Cerberine Saken
T R I C E R A T O P S
2
|
Posted - 2011.12.20 04:11:00 -
[1581] - Quote
It would be nice if the information in the attributes tab for something were arranged sort of logically. Or even just grouped together. Right now, if I show info on a Heavy Pulse Laser II, ammo info is all over the place (charge size, charge types used, and capacity), tracking, falloff, and optimal are carefully separated by ROF and overheating information, and said overheating information is right in the middle instead of at the end (where I feel it belongs). Can I please have optimal and falloff right beside each other? |

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
941
|
Posted - 2011.12.20 05:29:00 -
[1582] - Quote
Maybe someone has mentioned it already. Clones. I can think of no reason at all why I would NOT wish to upgrade my clone to my current skillpoints after I have been podded. But I am always afraid I may forget it some day- wich made me more and more disinclined to fly spaceships while drunk. Wouldn't it be much easier if, after your clone has been activated, it would automatically be upgraded to current level with the isk automatically deducted from your wallet? More drunk flying would mean more gratuitous pewpew, resulting in more ships destroyed, more spaceships bought, and an overall stronger economy. -.- |

Fearless M0F0
Incursion PWNAGE Asc
12
|
Posted - 2011.12.20 07:00:00 -
[1583] - Quote
Increase all ship's warp speed by a factor (10x maybe?)
One thing that bugs me about this game is all the time you waste warping around and it seems like a really quick fix.
I first realized it when I mentioned Eve to a coworker who plays STO, his reaction was a bleh followed with a sarcastic "warp drive enabled" and zzzZZZzzz ... and the more i think about it, the more I realize he had a pretty good point.
Is there a reason warps take so long? |

religiosa
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
4
|
Posted - 2011.12.20 08:48:00 -
[1584] - Quote
Black ops should be able to fit Cov Ops cloaks, people will start to use them then.
Add a range calculation to missiles, I shouldn't have to do the maths in my head to work how far they will go, no other ammo type requires mental arithmetic.
Bio salvager to get implants from corpses
Salvage drones
Cheers |

Galega Ori
Assero Argentum
15
|
Posted - 2011.12.20 10:39:00 -
[1585] - Quote
increase the size of the overheat button on individual items. Its really annoying when you go to turn the overheat function on or off only to deactivate your guns or whatever it is your trying to overheat. This is mostly needed for when you don't want to activate all your highs, mids, or lows. |

Jenn Makanen
Science and Trade Institute Caldari State
177
|
Posted - 2011.12.20 10:56:00 -
[1586] - Quote
religiosa wrote:Black ops should be able to fit Cov Ops cloaks, people will start to use them then.
Add a range calculation to missiles, I shouldn't have to do the maths in my head to work how far they will go, no other ammo type requires mental arithmetic.
Bio salvager to get implants from corpses
Salvage drones
Cheers
Take a look on the tactical display. you now get a range bubble It's an estimate, due to movement, but otherwise it's right. |

Ortho Loess
Ascendant Strategies Inc. The Volition Cult
3
|
Posted - 2011.12.20 12:47:00 -
[1587] - Quote
Copying and pasting a chat line with links in used to preserve those links.
This functionality broke a while ago.
Please bring it back!
|

DisBeyotch
The Clean Up Crew S E D I T I O N
2
|
Posted - 2011.12.20 13:52:00 -
[1588] - Quote
WH Shield buffer issue...pretty please. |

isk4trade
Cogitation Mining and Industrial Trading
14
|
Posted - 2011.12.20 17:37:00 -
[1589] - Quote
Fleet Leader having the ability to jump those (present) in the fleet (squad) through gates just as they are now able to warp the fleet/squad TO the gates.
me |

Aleena Doran
Squaddies
24
|
Posted - 2011.12.21 07:55:00 -
[1590] - Quote
please provide a shortcut key to open the hold/cargo of the active object/wreck.
Thanks |
|

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2011.12.21 10:56:00 -
[1591] - Quote
The Eve pilot namespace is heavily reserved by unsubscribed accounts. Presumably Dust 514 character names will also have to coexist in this namespace. I can understand not deleting unsubscribed accounts as they might re-subscribe, but how about one or more of :
(1) Trial accounts never subscribed :
After 6 months mark the pilot names as 'vunerable'. If a new pilot is created and a 'vunerable' name is requested then the new pilot gets the name and the old pilot's name is flagged as requiring a new name choice when/if they re-subscribe.
(2) Accounts formerly with a paid subscription. If pilot has less than 3 mil SP :
as per (1) except "After 2 years mark the pilot names as 'vunerable'. ...."
|

Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
|
Posted - 2011.12.21 19:12:00 -
[1592] - Quote
In case someone is still looking at these, here's several really simple changes in the F10 map that would go a long way:
1. Please increase the transparency of region names by about 50% or more. Currently the letters are bright white on black background and really bad for the eyes when trying to use the map. I keep those off for that reason, though I'd really like to keep them on.
2. All system names displayed (could use several options: for current region, bordering regions, all regions). Sometimes I'm looking for a system and I remember approximately where it is and approximately how it's name is spelled, but not enough to use the search function.
3. Could the lines for the jb's be changed to dotted and the blinking turned off? Because the current display method makes things a little too busy.
4. I really like this new jb info being displayed, however it could use a little more development: the info-bubble for the system with the bridge should show the bridge and it's location. Well, maybe this one isn't so simple...
Thanks! |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.21 19:32:00 -
[1593] - Quote
In the overview please thing about how you are using the "Large Collidable Object" tag for important interactive Mission items. Why not make a new tag "Interactive Mission Item" and "Mission Object"
For example my current mission has about 100+ large collidable objects in the room, this instantly makes the overview very difficult to use. I have turned off Large Collidable Object's in the overview for this reason, now imagine my mission is to try and activate a Locked Acceleration Gate which has been tagged as a large collidable object so its instantly difficult to find among all the other lines in an overview.
Mixing an overview tag mainly used for props with interactive mission items/mission objects seems like a very bad Idea to me. |

Senji Vuran
4 You Blueprints Lensmen of the Galactic Patrol
1
|
Posted - 2011.12.21 20:47:00 -
[1594] - Quote
Denuo Secus wrote: A drone launch shortcurt. Maybe by handling existing drone groups like module slots and adding the ability to bind key shortcuts that way.
Tesh Sevateem wrote:[1. Make it an option to invert zoom direction on mouse wheel (scroll up = zoom in, not out)
These!
I'm a pretty big noob, but some of my own:
Hotkeys. Moar hotkeys! Some quick ones: - Launch Drones - Search for System to set as Destination - Target nearest wreck
Station Containers: - the fact that nothing in a container will show up in an Assets search is frustrating. - Why can't my manufacturing jobs pull out of containers? - Containers show up as a tab on the station services window, right next to Items (be able to drag it in/out into separate windows)
Be able to open a window that has all my current mission objectives, and their status. (Ideally I can select which ones to show in my mission Journal)
Show my current ISK at the bottom of the Neocom, somewhere near the date/time. |

FightoFighto
Blue Dragon Miners Inc GREATER ITAMO MAFIA
1
|
Posted - 2011.12.21 22:37:00 -
[1595] - Quote
I REALLY REALLY want to be able to name my POS hangers. The option is there it just wont allow it. |

Utsen Dari
Adhocracy Incorporated Adhocracy
8
|
Posted - 2011.12.22 04:54:00 -
[1596] - Quote
A dialogue popup that says "do you REALLY want to log off while you are fleet boss??"
Fleet boss logging off and forcing the job onto an afk person is a pretty fast way to kill a fun fleet dead and also super easy to go into "sorry guys forgot I had boss, time to drop and reform the whole fleet" mode. |

Wongdai
Infinite Improbability Inc Mordus Angels
8
|
Posted - 2011.12.22 05:08:00 -
[1597] - Quote
Not sure if this thread is still being looked at, but it would be really neat if we could have per-ship orbit and keep at range settings, rather than have to change them everytime we change ships.
This would make me happy.
|

Vincent Athena
V.I.C.E. Comic Mischief
542
|
Posted - 2011.12.23 00:22:00 -
[1598] - Quote
If my wallet is negative, I can still do direct sales of items, provided the sale income is sufficient to cover any tax or fees associated with that sale. I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |

Juan Sezole
Inappropriate Contact Infinite Improbabilities
6
|
Posted - 2011.12.23 03:13:00 -
[1599] - Quote
SELF DESTRUCT KILLMAILS!!!!!!!
Come on it cant be that hard to do .. just generate on the last damage prior to boom
|

Destination SkillQueue
Are We There Yet
1996
|
Posted - 2011.12.23 09:15:00 -
[1600] - Quote
Make tech 2 armor plates usefull for something. Seriously I don't recall ever seeing anyone use one, so any upsides they have in theory seem in practice to be irrelevant. |
|

El 1974
Bendebeukers Green Rhino
55
|
Posted - 2011.12.23 09:20:00 -
[1601] - Quote
Warp to 200 km (or adjustable distance) from gate/station/.... I don't want to warp to 100 km and then slowboat the rest. And I don't want to make a zillion bookmarks. While you're at it: when leaving station give me an option to warp to a spot x km from the station (quick-exit). |

Ancy Denaries
Frontier Venture
135
|
Posted - 2011.12.23 10:29:00 -
[1602] - Quote
Why is there no easy way for miners to see the depletion of asteroids? How about adding a little meter under the asteroid (similar to how EW is done) showing its depletion status? "Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."
"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka |

Ancy Denaries
Frontier Venture
135
|
Posted - 2011.12.23 10:32:00 -
[1603] - Quote
Fearless M0F0 wrote:Increase all ship's warp speed by a factor (10x maybe?) One thing that bugs me about this game is all the time you waste warping around and it seems like a really quick fix. I first realized it when I mentioned Eve to a coworker who plays STO, his reaction was a bleh followed with a sarcastic "warp drive enabled" and zzzZZZzzz  ... and the more i think about it, the more I realize he had a pretty good point. Is there a reason warps take so long? The problem honestly isn't the actual warp speed (which is actually quite fast. a 60 AU jump in even a battleship is only 20 seconds @ 3AU/s) but the acceleration/deceleration which takes FOREVER. Cutting acc/dec times by 2/3 would make warp speed actually matter. Inties could potentially land at a gate BEFORE the guy they are chasing. For that to happen now, you'd have to be REALLY on the ball. "Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."
"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka |

Ancy Denaries
Frontier Venture
135
|
Posted - 2011.12.23 10:41:00 -
[1604] - Quote
religiosa wrote:Add a range calculation to missiles, I shouldn't have to do the maths in my head to work how far they will go, no other ammo type requires mental arithmetic.Cheers This is already present. Use the tactical overview and it displays the range of missiles "Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."
"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka |

Ancy Denaries
Frontier Venture
135
|
Posted - 2011.12.23 10:44:00 -
[1605] - Quote
Shuno Bravo wrote:Overview & Ship info.
To a new player the number of different types of ships is overwellming.
The overview is not helpful in this respect as it displays the 'racial type' rather than the base type.
i.e as well as stating 'Claw' it should also be able to display 'Interceptor' , and even 'Minmatar' to those that want to see this.
Perhaps rather than the text 'Minmatar' one column could apear in the racial color.
Dear god this is brilliant! I thought of this the other day too, and your solution is quite frankly clever. "Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."
"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka |

Ancy Denaries
Frontier Venture
135
|
Posted - 2011.12.23 10:48:00 -
[1606] - Quote
Neo Agricola wrote:New Button:
- Fight without Concord
if you klick on a other player you can enable him to fight you (even in highsec) without concord interference. if both partys enable that button, they can attack each other everytime.
why: because I'm sick of getting blown up by concord despide the fact that we flipped cans... (no not the same fleet, not the same corp, not even the same alliance.)
Flipping cans doesn't work if you have above +5 standing towards eachother. Set eachother neutral and flipping works for aggression. "Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."
"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka |

Ancy Denaries
Frontier Venture
135
|
Posted - 2011.12.23 10:53:00 -
[1607] - Quote
Garrvik wrote:TL;DR: Less fast disappearing text popups, more audio alerts.
One of the things that really frustrates me is when I try to do something and it doesn't work. I can never seem to figure out why. I'm in a mission, combat log is flying by so fast I can't see what the error message was. I can't read it on the screen cause the box disappears so fast.
When I first started playing, I organized my overview to have the information I cared about. I'm real fussy with my UI and screen real-estate. I set up my columns in my overview to take up the entire window region. I had no idea that the left over "gutter" region is where the ECM icons would show up. For the first 6 months of play, I'd try to warp out only to realize someone was scrambling me and I'd lose my ship. I never knew which ship it was. I never knew when it was happening. Little icons not appearing (no gutter space in my overview). Text windows in the middle of my screen that flip so fast, I can't read them. Log windows that scroll with more information than I can possibly read. Little jamming bars at the bottom of my screen that I'd never notice. I'm in a ship that can give audio alerts for shields/armor/hull damage, speak to me as it warps around on autopilot, why can't it speak or beep when I'm being scrammed or jammed?
What I would like is the ability to enable/disable audio alerts for important items that are only currently available through tiny visual elements in the UI. "You are unable to warp because you are being warp scrambled." The most terrifying thing Aura ever uttered, next to her incessant laugh when you were podded. I cannot stress this enough:
BRING. IT. BACK! "Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."
"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka |

Melbac74
Kador Enterprises Sadamisaki Coalition
1
|
Posted - 2011.12.23 10:54:00 -
[1608] - Quote
Luxury Yachts. |

Tealem
Productive Creations Armada Assail
1
|
Posted - 2011.12.23 12:15:00 -
[1609] - Quote
It would be awesome to have a selector for what screen to start the game on, at the login menu.
As it is today, you have to log one character in, then go to the second game and press escape and choose the other screen for that account. would be nice to have that option when you enter login & password.
Regards -T |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.23 14:02:00 -
[1610] - Quote
In the character sheet under standings it would be nice to have a new tab "All Changes" or "History" Basicaly showing every one of your standing changes in a list much like the learnt skills history tab.
|
|

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2011.12.23 15:38:00 -
[1611] - Quote
On the Character Sheet at the top below the character name is : Skill Points ABC Clone XYZ
If the clone is not sufficient to protect the skill points then display the clone in red.
|

Ankh
Angel Constellation
25
|
Posted - 2011.12.23 18:05:00 -
[1612] - Quote
When flying through a system, I'd like the drop down menu for planets to display the planet type eg:
Jitter I (Lava) Jitter II (Barren) Jitter III (Plasma)
Etc.
This would seriously improve prospecting for setting up PI.  Veteran of the Coalition of Free Stars Alliance-áand The Big Blue.
Just because you can, doesn't make it right. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.23 19:12:00 -
[1613] - Quote
When scanning with probes the probe movement box highlights a pale blue for vertical and horizontal movement. Making the highlight a different colour for vertical and horizontal would be great. I keep moving mine the wrong way. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.23 20:37:00 -
[1614] - Quote
On the character sheet the Augmentation and Attribute lists should be in the same order and the naming should be better so they are both easier to cross reference. |

Vincent Athena
V.I.C.E. Comic Mischief
542
|
Posted - 2011.12.23 23:43:00 -
[1615] - Quote
There should be a pronunciation guide for all solar system, constellation, and NPC names. I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |

gfldex
361
|
Posted - 2011.12.24 02:37:00 -
[1616] - Quote
Rethink all error messages and warnings. Biggest issue is the reply of a lvl2 agent to a noob that doesn't state what the problem is or how to solve it. Watch the rookie channel or trial account forum section. It's the single biggest problem new players have.
While you are on it rethink new player exp. as a whole. Instead of giving away free candy that they don't got the skills to use properly and showing them content they don't have use for, get them to where they need to be. How about the goal to get new players into a player corp withing 48h after signup? The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Eternus8lux8lucis
Whack-A-Mole
81
|
Posted - 2011.12.24 08:25:00 -
[1617] - Quote
Add bmks visibly to the tactical overlay much like the are already on the solar system map. Now that they are on personal or corporate level. And add a way to use them or not, check the box like the use overview settings on dscan. Color code them based on personal or corporate bmk level. Then give a warp to/warp squad to right click option. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2011.12.24 09:48:00 -
[1618] - Quote
Storyline mission count downs & warning pre accepting a mission of a different level.
Another one of those obscure arcane knowledge things seemingly there to trip up and discourage new subscribers while established players who are in 'the know' know how to track is when to expect the next storyline mission.
Present the storyline mission count downs within the UI. Say add another tab to the Journal.
Present a warning dialog -
This mission is of a different level to the previous mission(s) that you have accepted from this faction. If you accept this then it will reset your storyline countdown for this faction. 'Are you sure you want to accept this mission ?'
|

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2011.12.24 10:35:00 -
[1619] - Quote
Some names, I'm thinking station names mainly, are very long and as a result setting the Overview columns to a sensible width truncates them.
Have a more restrictive name length policy (if there is one !) with regard to names and change (e.g. abbreviate) any that currently want to violate a reasonably generous Overview column width setting.
Or maybe for station names have two versions, a brief one for the overview and the current verbose one for Info dialogs etc.
e.g.
Misneden IV - Moon 2 - Federation Customs Testing Facilities
abbreviated version for overview :
P4-M2-FCTF
Obviously if there are to long and a short station names any search boxes will need to find on either. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.24 10:40:00 -
[1620] - Quote
In the overview have a toggle button to show all items, then I can use my fith tab for something else. |
|

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
941
|
Posted - 2011.12.24 13:04:00 -
[1621] - Quote
If you have a destination selected, it would be really nice, if it would show up in the jump clone menu how many jumps your destination is away from each of the jumpclones. -.- |

Firelle Al'Remar
Neo Necessus Guardians Templar of Draconis
2
|
Posted - 2011.12.24 20:40:00 -
[1622] - Quote
Daedalus II wrote:Ability to turn off drone damage notifications.
I second this motion!!! I like that we can have them on now if we want, but PLEASE let us turn them off! I can never see what my guns are doing in the constant flood of drone hits! For the love of all that is holy, just make a check box in the damage notification section in the escape menu!
That is all, and thank you CCP for the recent expansion, overall it was full of win.
Firelle Al'Remar CEO NNSF Co-Executor GTD
|

Duvida
The Scope Gallente Federation
46
|
Posted - 2011.12.25 03:20:00 -
[1623] - Quote
One of my little things: Windows that I have open when I close the client, remaining open when I reopen the client. Some already do this, for which I'm glad. Some do not, such as the Journal. |

Razor Grey
Orphans of Charon
8
|
Posted - 2011.12.25 03:21:00 -
[1624] - Quote
I have no little things.
Curly hair options in character creator: I mean I know there's a lot of pilots who would kill for a fro, but just something more appropriate for the art direction would be great.
Purchasable add space on the tickers in Captain's Quarters Big Screen: For corp recruiting, hate mail, or player event organization... Hell jack the cost and you got a lovely little ISK sink for griefer-luv letters alone.
And the Sampo: In-game Spreadsheets for the accessories tab? share-able? *drool*
Keep up the good works.
-Razor Grey
The central message of Buddhism is not 'every man for himself'? |

Aph3xus
Focused Annihilation Detrimental Imperative
2
|
Posted - 2011.12.25 04:26:00 -
[1625] - Quote
I have one tiny little gripe with one of the new features released with Crucible... Automatically approaching some container in space if you are out of range to "open" it. Ship heading and speed are incredibly important in EVE's player vs player mechanics.
TLDR: "Automatic approach the container and open it" as I will call it should not over ride player issued ship commands... such as align to, orbit, and keep at range.
I know it's at best a nit pick but there are certain scenarios in EVE where this convenience feature stops being convenient and starts becoming a hazard.
Example? Say I'm attempting to salvage a recently cleared wormhole combat anomaly with a nice squishy Noctis that has "Uncloak and turn me into pretty fireworks" written down the side of the hull. In this situation I want to be aligned to something, going full speed, and ready to warp the instant I smell a covop ship's exhaust fumes. Having my ship cancel its "align to" order because I tried to open a wreck that was 2501 meters away is incredibly frustrating and could possibly spell doom for the over zealous ship. Especially if I'm zoomed out far enough to view a very large wreck field but not close enough to notice my ship has decided to become a rebellious self-destructive ****.
Thank you for listening. |

Aleena Doran
Squaddies
24
|
Posted - 2011.12.25 07:20:00 -
[1626] - Quote
please provide the option to display corp and aliance of pilots in local alongside pilot name and picture - when you care about affiliations it is tedious to have to right-click on each pilot to see which corp he belongs to. |

PinkKnife
PonyWaffe Test Alliance Please Ignore
71
|
Posted - 2011.12.25 12:13:00 -
[1627] - Quote
How about a cleaned up text box for displaying damage notifications. Or possible the ability to move it around, It feels very 2003 to me.
Perhaps just a cleaned up version of the combat log that doesn't scroll so quickly and can be easily color coded. As it is, in order to view the log as a whole it takes up a ridiculous amount of screen real estate. |

gfldex
361
|
Posted - 2011.12.25 18:03:00 -
[1628] - Quote
audio notification (or notification popup) when somebody drops you a convo while having the client minimized The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.25 22:46:00 -
[1629] - Quote
In the Assets window a new tab "Favourites" You can add your favourite station, i would add my main base's to the list. :) |

Endeavour Starfleet
685
|
Posted - 2011.12.25 23:15:00 -
[1630] - Quote
PinkKnife wrote:How about a cleaned up text box for displaying damage notifications. Or possible the ability to move it around, It feels very 2003 to me.
Perhaps just a cleaned up version of the combat log that doesn't scroll so quickly and can be easily color coded. As it is, in order to view the log as a whole it takes up a ridiculous amount of screen real estate.
Instead of this would it not be possible to adapt the floating DPS indicator other MMOs use? In my opinion STOs is the best but others would be preferable to the current system of indications. |
|

Malkev
GRUMPS RESEARCH TEAM
39
|
Posted - 2011.12.25 23:43:00 -
[1631] - Quote
Alt-drag similar to probing introduced to PI. |

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2011.12.26 12:04:00 -
[1632] - Quote
Those doing PI in low sec and null sec gain access, and lower taxes, the better their standing is to the owner of the customs office.
Whereas those doing PI in hisec pay the same customs office taxes whether their standings to the faction in whose space they are doing PI is -2 or +10.
This is wrong .
The higher the persons faction standing in hisec the lower the tax rate should be.
From an RP perspective those with the higher standing have contributed more to cost of maintaining security in hisec. |

sg1jack
The Omega Particle
1
|
Posted - 2011.12.26 16:10:00 -
[1633] - Quote
I would like to see the following please
To start more than one job or research if I have all the items and skills (I am sure this is in many a post before me)
Merge my items and ship windows with the station window where geust,agents and offices show. If this is not possible to be able to actually close the station window so it does not show up when ever I dock.
Would love to be able to stack BPC's (again I am sure has been asked for but I think I read someplace its hard to do)
and the biggy be able to log in and out of characters without restarting the client its a major pain in the $%-ú (pretty sure I seen that meantioned somewhere as well)
I dont think all are little things from a programming point of view its just a few of the things that bug me.
|

Odelya d'Hanguest
Khanid-damashii
48
|
Posted - 2011.12.26 21:56:00 -
[1634] - Quote
Just school uniforms (Japanese, of course). |

gfldex
361
|
Posted - 2011.12.26 22:10:00 -
[1635] - Quote
We get a log entry when some random person is scrambling another random person. We do get a message when some random person is activating self destruct. But we don't get log messages when some randoms persons ship explodes? Knowledge is power! Explosions are fun! We need more knowledge about random ship explosions! The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Razor Grey
Orphans of Charon
8
|
Posted - 2011.12.26 23:48:00 -
[1636] - Quote
Self-destruct option for POS modules. Not only for instances where the laser crystals 'jam' and make the module unable to be unanchored, but also in instances where you may want to quickly remove a POS that has damaged weapon modules. The central message of Buddhism is not 'every man for himself'? |

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2011.12.27 09:02:00 -
[1637] - Quote
Shake up the station storage UI. i.e. 'Items', 'Ships' & station containers.
Instead of these present this information as one window containing a treeview on the left of purchased station containers and a listview on the right of items within the currently selected container.
Where these 'station container' nodes can also contain ships. |

Taika Mak
State War Academy Caldari State
1
|
Posted - 2011.12.27 09:03:00 -
[1638] - Quote
What small things i would like to see hmmm..... (ok some may not be small but Im hoping )
How about and may seem silly but most of the code i bet is already in game but how about 1-2 at most additional personal wallet divisions. Also maybe another 1-3 at most personal hangar divisions. Now i do not want take away the extra perks having a corporation gives you but I do feel in this day and age being able to have a place to save your isk like a savings and a place to keep bill money like a checking would be nice and in order. I do feel it would help reduce the amount of unneeded alts use specifically on the same account just for a savings.
Another things I would like to see is something like a priority marker for your active chat windows on a scale of say 1-10 so when you long in and out you can have you chats pop into the order that best works for you. This could be done out of the normal channel window section.
First Im will state i am in my flame suit since i Know anything regarding AUR is shunned by the community . Anyways with that said something for the NEX store that I think would be beneficial would be the ability to remove skills and reclaim the SP. So let me explain one i think that the removed skills should only give a % of trained SP say 55 -75 %. This way you are creating a sink for time put in but at the same time being able to reallocate the extra useless skills you may not need or have come to realize you don't want. The SP could be put back into the SP pool that CCP has used before as well. Lastly apart of that would the removal of the actual skill from your skill sheet with you could get say 55-75% of isk back based on current npc order prices.
I do feel there should also be a time frame limit like attribute remaps say once ever 12 months. This would help limit the fad of the month but at same time assisting players both new or old.
One other thing for the NEX store would be a full standings nor sec status but standings wipe. To be able to clear the board back to 0.0 for everyone. This is helpful for those that have spent months or even yrs to mission running to one faction and want to go change sides either for role playing purposes or just to be able to move around with your corp or solo.
Also I wanted to see about the possibility for pirates to be able to buy in segments sec status repairs from concord for LP say from helping out with incursions. This has nice potentional esp for rolepayers who want to come back to light side even if its temporary 
I will also name quickly a couple thing i found in previous crowd sourcings as well which will conclude my post.
More Control Over Medals (being able to delete said medals) Modular Starbase AFK/Busy/Available Indicator (or away message) Save and Reuse Scan Probe Patterns Rename jumpclones
|

Yugo Reventlov
STA'IN The Devil's Warrior Alliance
2
|
Posted - 2011.12.28 12:22:00 -
[1639] - Quote
One little thing here:
When I ALT-TAB out of a full-screen EVE client, my screen goes all pink and yellow, I have to ALT-CTRL-DEL and cancel to get my screen to look normal again.
Running on Windows 7
I believe I petitioned this when I tested Incarna or Incursion on SISI, was a known issue then, but almost a year later it's still not fixed. |

Lfod Shi
Lfod's Ratting and Salvage
6
|
Posted - 2011.12.28 13:06:00 -
[1640] - Quote
2 little things:
1. It would be great if the region name on the star map didn't obscure the region I'm trying to look at. (Maybe there's a setting I've missed?)
2. It would also be cool if the "loot all" button was highlighted by default.
Thanks! |
|

Leela Sirene
The Scope Gallente Federation
11
|
Posted - 2011.12.28 13:12:00 -
[1641] - Quote
My little things:
Being able to add a description to planetary colonies in the science & industry window in order to distinguish them a lot easier.
Resizing the science & industry window.
*When having selected a solar system on the starmap I've already been before, why not letting me zoom in into the detailed solar system map.* (not only the overview) |

Bloodpetal
Mimidae Risk Solutions
499
|
Posted - 2011.12.28 20:13:00 -
[1642] - Quote
For Better Fleet Coordination
The ability to set SQUAD mates separate colors from FLEET Mates - so you can "watch" squad mates more closely in a combat, and make it easier for a squad leader to focus on and give specific commands - this would help build a more thorough Chain of Command - allowing fleet commanders to dictate overall orders while allowing squad leaders to micro-manage their fleets in a fight.
Mimidae Risk Solutions Recruiting |

Duvida
The Scope Gallente Federation
46
|
Posted - 2011.12.29 04:40:00 -
[1643] - Quote
This might have come up in the thread prior to now, but the Skill Queue has a 24 hour limit atm.
It's LIGHTYEARS better than when you might have had to set your alarm for 3am to not lose skill training time (for the newer player, this was back when we played EVE on stone tablets), but I wonder if we couldn't extend the limit to 48, 72 or even 96 hours?
A little thing (for me), but one to bring up. |

Aleena Doran
Squaddies
24
|
Posted - 2011.12.29 04:44:00 -
[1644] - Quote
make corp & faction standings visible again - ccp you left a post a few months ago, and before crucible, saying that you would.
faction standing boosts are a non-isk reward or incentive to play eve, but having them hidden devalues them.
please also make certain items in LP stores or the aurum store available only to those with appropriate high standings - gives RPers something to aim for other than isk alone - this could be pureley cosmetic items such as a militia uniform from the aurum store |

Maxx Phobos
The Capsuleers
3
|
Posted - 2011.12.29 05:15:00 -
[1645] - Quote
Weapon Queuing - If I have 2 groups of weapons and 4 targets group 1 and 2 assigned to first and second target .. I would like to Queue group 1 to auto activate on Target 3 after target 1 is destroyed ( after module CD's complete ofc ) .
Drone Priority : Drones should priorities targets their size first then move up to next class.
Light = Frigs / Destroyers Meds = Cruisers / BCs Heavy = BS's +
Friendly target pane seperate from main target pane - IE target friendly player and drag name to seperate friendly target pane.
Colored Borders around targets : Red for hostile / Blue for friendly / purple for corp .. ect
Ability to edit station names / text colors in overview ( IE if you frequently visit a station in a given system you can colorize station blue and edit name to your liking for quick reference )
OR
Ability to pin bookmarks to overview and edit their color for quick reference.
Or Both ....
Grouped Mid / low slots option ( IE able to group mods of same type like shield resist mods ( even if different resists ) / armor reppers or armor resist mods ( even if different resists ) as long as they are the same type of module )
Orbit / Keep at range saved Per Ship or per ship fitting. not just ship class. |

Ancy Denaries
Frontier Venture
135
|
Posted - 2011.12.29 07:16:00 -
[1646] - Quote
Firelle Al'Remar wrote:Daedalus II wrote:Ability to turn off drone damage notifications. I second this motion!!! I like that we can have them on now if we want, but PLEASE let us turn them off! I can never see what my guns are doing in the constant flood of drone hits! For the love of all that is holy, just make a check box in the damage notification section in the escape menu! I was thinking about this the other day. Oh god yes! "Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."
"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka |

Ancy Denaries
Frontier Venture
135
|
Posted - 2011.12.29 07:19:00 -
[1647] - Quote
Shuno Bravo wrote:Those doing PI in low sec and null sec gain access, and lower taxes, the better their standing is to the owner of the customs office.
Whereas those doing PI in hisec pay the same customs office taxes whether their standings to the faction in whose space they are doing PI is -2 or +10.
This is wrong .
The higher the persons faction standing in hisec the lower the tax rate should be.
From an RP perspective those with the higher standing have contributed more to cost of maintaining security in hisec. Except that the POCOs are run by Interbus, and there's no way of getting standing for Interbus. Hence they do not care about you. "Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."
"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka |

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2011.12.29 10:41:00 -
[1648] - Quote
Ancy Denaries wrote:Shuno Bravo wrote:Those doing PI in low sec and null sec gain access, and lower taxes, the better their standing is to the owner of the customs office.
Whereas those doing PI in hisec pay the same customs office taxes whether their standings to the faction in whose space they are doing PI is -2 or +10.
This is wrong .
The higher the persons faction standing in hisec the lower the tax rate should be.
From an RP perspective those with the higher standing have contributed more to cost of maintaining security in hisec. Except that the POCOs are run by Interbus, and there's no way of getting standing for Interbus. Hence they do not care about you.
IGÇÖm not really an RPer. My final RP comment was a bit of an after thought & your point is currently correct. However if the above is the only objection then hand over those POCOs to a corp in each of the different hisec factions.
The main thought behind my suggestion is that there should be more incentives for people to be more evenly distributed in the hisec faction that they back.
Currently there are a lot of incentives for people in hisec to clump together e.g. access to Jita - Caldari faction & at low trading costs - Caldari Navy. Furthermore this clumping builds on itself GÇô newbie starts playing & his mate is already playing in Caldari space or suggests good access to Jita is useful ...
This change would make PI more profitable in the less popular faction areas as depletion would be slower.
The current lopsidedness is not helpful to other aspects of the game e.g. faction warfare - hands up how many pilots want to join the Galentte side and loose access to Jita ? |

svetlana
Constellation Guard
26
|
Posted - 2011.12.29 10:58:00 -
[1649] - Quote
1) The option to NOT have targets along the top of the screen 'compact'/slide to the right each time one disappears. This causes unintentional selection/shooting/module activation on incorrect ships ALL the time! - The top of the screen is already reserved for targets, there is no need to have them slide over and clean up space for any reason. - Any new targets can appear in the next nearest 'hole' to the right, or whatever, just as long as the existing targets DO NOT MOVE from where they currently are!
2) friendly targets appearing on a seperate line, or some other part of the screen seperate from enemy targets would also be nice. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.29 14:58:00 -
[1650] - Quote
Todays suggestion from me, somewhere in the HUD that shows when at least one of your drones is in space. Like a icon to the left of the capacitor that goes green or red or grey. Green for idle, red for attacking and grey for no drones in space. Myabe it could have five segments one for each drone and maybe light up orange when they take damage. Helps stop me forgetting them and forgetting to give them new targets.
svetlana wrote:1) The option to NOT have targets along the top of the screen 'compact'/slide to the right each time one disappears. This causes unintentional selection/shooting/module activation on incorrect ships ALL the time! - The top of the screen is already reserved for targets, there is no need to have them slide over and clean up space for any reason. - Any new targets can appear in the next nearest 'hole' to the right, or whatever, just as long as the existing targets DO NOT MOVE from where they currently are!
2) friendly targets appearing on a seperate line, or some other part of the screen seperate from enemy targets would also be nice. This is such a good request and probably the most annoying little thing about eve for me at the moment and probably very easy to fix. |
|

Henry FordX
Federal Navy Academy Gallente Federation
3
|
Posted - 2011.12.29 15:50:00 -
[1651] - Quote
I would like the ability to see the condition of my drones while they are in my drone bay. |

Raymond Moons
Parallactic Veil
2
|
Posted - 2011.12.29 16:35:00 -
[1652] - Quote
Space is very bright in places since the expansion.
Bright Space
Can we get a backgroud for our targets so they are still readable? The screenshot shows what I'm on about. |

Mike Kazing
Kazinc
3
|
Posted - 2011.12.29 17:18:00 -
[1653] - Quote
I would like to name my ships in the ship hangar with a name that does not appear on the D-scan. This way I can have my 10 Thoraxes named "shield/gank", "passive armor", "rails", etc and able to quickly select the right one without revealing the fitting to everyone in space. |

Killmeded
KMD Enterprises
12
|
Posted - 2011.12.29 18:47:00 -
[1654] - Quote
Can I please get the large side engines put back on my CRANE model. It was the major feature that made the crane look like it DESERVED to fly like a blockade runner. I like the new paint scheme better than the old but looking like a Mk II with just a reskin REALLY SUCKS. Guristas should have-á"BIGGER" Skull Bunnies-áin the default paintjob.-áGuristas and all other pirates should get custom ships like angels (or at LEAST fix the-áHIDEOUS Moa/Gila-áhull). |

matarkhan
Di-Tron Heavy Industries
28
|
Posted - 2011.12.29 18:54:00 -
[1655] - Quote
Clearing chat scrollback!
How many times have you jumped into Jita, ignored the inanity of local chat, then wandered back to your quiet corner of space, only to have the idiotic crap from Jita follow you everywhere you go?
Just a right-click -> clear chat would be awesome. |

Duvida
The Scope Gallente Federation
46
|
Posted - 2011.12.29 19:33:00 -
[1656] - Quote
I'll add my voice to being able to prioritize default drone targets. "If I haven't directed otherwise, attack this type of target first, followed by... etc etc." |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.30 12:42:00 -
[1657] - Quote
When scanning with probes please add a button in the System Scanner window that lets me turn off every single content sensitive thing so its just me moving my drones. no expanding menus poping up when i hover over things anymore no dragging the probe scan size - just move the probes. |

Failgokker
Science and Trade Institute Caldari State
1
|
Posted - 2011.12.30 21:09:00 -
[1658] - Quote
Would it be possible to be able to permanently set the "reconfigure ship for fleet" setting on while flying a capital ship? It is extremely annoying and often difficult in laggy settings to right-click on self every time you have a session change, wait for a pop-up to appear and click an x, before other ships are able to use your fitting service. It seems just to be a feature with no obvious use other than generating some extra lag for the pilots flying capital ships.
Cheers! |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.30 21:50:00 -
[1659] - Quote
When your camera is focused on a ship and you destroy it, it would be nice if the camera focus changes to the wreck or just sit where it is instead of abruptly returning to your own ship. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2011.12.31 00:56:00 -
[1660] - Quote
Two little things:
- To quote BH: "The mission system currently has no way of telling which gender your character is, so mission text has to be hardcoded to assume one gender." I reported this as a bug (more specifically an incorrect gender-specific wording on one particular mission). BH rejected it as "an intended game feature and not a bug", and "unfortunately by design". That's just rubbish. It's a bug, it may be WONTFIX, but it's still a bug. If there's no way to interpolate "her" instead of "him", mission writers need to know to avoid referring to gender. For an excellent example of this, see the text adventure game Jigsaw (review, play online).
- When trashing a ship or other container, don't also trash things fitted to it or in its cargo, drone bay etc. This hit me yesterday when I accidentally trashed the 10 RSS core probes I got as a reward for completing the Minmatar epic arc after collecting them from the agent in a Velator. Acceptable exceptions: fitted rigs, civilian modules, 1 unit of veldspar.
Ceci n'est pas un sig. |
|

Malkev
GRUMPS RESEARCH TEAM
39
|
Posted - 2011.12.31 19:53:00 -
[1661] - Quote
Wrecks created in 0.0 systems (null & WH) should not be yellow to those who did not create the wrecks.
Introduce ALT-drag to PI so all extractor heads can be moved at once.
Increase size of overheat buttons. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.31 23:05:00 -
[1662] - Quote
ability to map the 'home' and 'end' keys to maximum zoom in and out. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.31 23:32:00 -
[1663] - Quote
When right clicking drones in your hanger new option 'send to ships drone bay' quantity window pops up if needed. |

Mars Theran
EVE Rogues EVE Rogues Alliance
121
|
Posted - 2012.01.01 09:21:00 -
[1664] - Quote
Forums ate my post. Anything worth typing usually takes time; kind of like saying something in Old Entish
Friendlier more condensed UI with Classic options for those players that prefer it.
Examples:
Remove pop-up notifications and replace with useful icons, sounds, graphical displays on player ship, etc...
EWAR timer on enemy ship could be changed o blinking icon on enemy player ship, with new HUD feature showing appropriate module with cycle timer and color-coded inner ring to show strength of effect. No color means that you are currently unaffected.
Move EWAR indicator on overview to in front of ship type or playername in column. Make semi-transparent, yet obvious.
Replace Overview headers with icons or abbreviated tags. Radial Velocity is a bit long to header that column, so why not just RV or an appropriate icon like a circle tracer around a V.
Warp Scrambling notification could be replaced by electrical arcs running across your hull and dimming of lights on your ship, coupled with the previous idea of HUD modifications. Webbing effects could be identified by shortening engine trails and flare-outs on your engines.
Drive disruption indicators shown through graphical changes to your ship, but redundantly available through HUD icons and overview indicators.
Add a scrolling message box to the top of the screen-moveable but default left-that gives damage notifications, generic messages about FW targets entering system, or more useful notifications. Choose which notifications to turn off or on.
So if I don't like or see a neccessity for drone notifications I can turn them off and remove the log and overview clutter. Even if it is just on my message box text scrolling thing.
FW or bad-guy entering system notification is super irritating. Why do I here this? Navy Blast me with a warning meant for his ears alone, and pop-up notification to boot. If anything, I should see a message on the afforementioned messaged bar that a hostile entity is in system in cautionary yellow text if I'm FW, and standard blue text otherwise. Generally speaking it has nothing to do with me, and I don't feel like being screamed at.
Change the chat window to a simplified scrolling message box like the other, but bottom left with angular tabs to change current chat on the bottom. Nice and small. Add a chevron to open a settings tab to change various features of the chat or restore classic mode.
edit: Localize chat to stations and append chat to replace the station icons. This will make chat in HUBs like Jita local to individual stations and not seen system-wide. Thus Jita 4-4 has a chat window on the station info, or alternatively on a panel in the CQ which can be read by interested parties, yet is seperate from system local which would show on your scroll bar.
Give the option of switching between localized station chats with tabs in the station info chat window. That way players can sit in another station and participate or watch the chat going on in another.
Remove contract links from appearing in System local, Constellation, Region or Help/Rookie chats. Most people don't like the spam anyhow.
These message boxes should not be box-like, and hard edged; but rather a solid underscore with tabs-for the chat-and a fading text box with transparency and rounded edgesfor all incoming dialogue. Optionally you can open settings and expand all chats or just a log of one chat.
These should be inoffensive so as not to detract from the overall image presented by and through the overview.
Just my thought.
Auto-hide the Neocom option. Mouseover and click a double chevron or something to unhide. 60 second auto-hide timer roughly.
Simplify the Station Info screen. Most of this already exists on the Neocom. Why duplicate it?
If something is inaccessible from the current station; gray it out on the Neocom. TIIP: The Incredible Invisible Poster |

VR Highfive
Hayabusa Hikotai
63
|
Posted - 2012.01.01 12:04:00 -
[1665] - Quote
1
Count Austheim wrote:When in battle, the agressors webbing, scrambling and ECM'ing or whatever icons are pretty small and hidden out in the egde of the screen.
Would have liked to see those moved or maby let us move that to another small screen that shows us who is doing what to us. Just something better then how its now. !
I agree with this.
It is importand to know (kinda ;) whats going on with your ship so these indicators should have a more prominent and bigger place in the UI IMHO.
I'd like to keep the old ones so you can see on the overview which ship is scramming/webbing/ neuting etc. (maybe put them all the way to th eleft instead of the right). But also ad an indicator right in the middle of the screen. Similar to the ECM/TD indicator maybe? Just brainstorming here:-).
2
My 2nd request is this: Can you make it so that you can save the ammo/cargohold content of a fit in the fitting manager? This is working for the dronebay already. I would also like it to work for ammo, cap boosters, scripts and such. So the contents of the cargohold is saved with the fit as well.
|

Klown Walk
Black Rebel Rifter Club
44
|
Posted - 2012.01.01 14:38:00 -
[1666] - Quote
Make it easier to use overheat, I sometimes missclick and turn of my guns instead. |

Raven Ether
Republic University Minmatar Republic
107
|
Posted - 2012.01.01 15:08:00 -
[1667] - Quote
Raven Ether wrote:A direct reduction to Jump Clone cooldown, or a skill that reduces it significantly.
It really helps boost null population too... I could jump in for the fleet op and be back in my highsec body after fleet op is over, but I can't do that because if I jump I will be stuck there for 24h.
So basically, a way to reduce jump clone cooldown.
I won't be able to make an op today because of the ****** cooldown.
Reduce Jump Clone cooldown. |

Raid'En
Apprentice Innovations
173
|
Posted - 2012.01.01 15:27:00 -
[1668] - Quote
can you make a way to sell multiples items at once ?
for example, an ui like when you have all your items on hangar listed like for refine or repair ui. and now that the mouse can select multiples items it will be easier to select just a few
you check what you want, on the ui you have a box input with what % below average price on buy orders you accept to sell for. you click "sell all", and all items that are not cheaper from this % will be sold at the same time.
this will help a lot.
currently i'll either : * don't loot to avoid to do this later * refine all that is not meta3-4 * refine all that i don't know the name, cause checking which is high meta for each item i don't knows takes hours
with this system you will be able to sell all the junk on one click, while obvioulsy it will still be better to make sell orders. you could also add an option to refine all things that would be bough too cheap.
another possibility would be to make an UI that show all all the average price and buy order price of all items on our hangar. then you check what you see, and hit a checkbox on each item you're okay to sell given these infos. and hit the "sell all checked items" button |

Strucker
Rapalje
23
|
Posted - 2012.01.01 16:31:00 -
[1669] - Quote
Loot all button next to open
Extra Targets bar for "currently targeting"
colored icons in overview (stargates/celestials/...), customizable of course
Bookmarks in tactical view
|

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.01.01 17:32:00 -
[1670] - Quote
When looking at a saved ship fitting. Each module in the fittings list could have a new right click option "Search in current station hanger" Then it would search that item name in the items list. |
|

Amon Tyr
18
|
Posted - 2012.01.01 19:49:00 -
[1671] - Quote
Make the mission decline button red and show time left on the 4h interval (Thread) |

gfldex
361
|
Posted - 2012.01.01 23:27:00 -
[1672] - Quote
Add a note when anchorable containers auto explode in the descriptions of those items. May help some noobs not to pester the rookie help channel. The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Mrs MilkMan
Phlippo Empire Operations
1
|
Posted - 2012.01.01 23:55:00 -
[1673] - Quote
hello soundwave,
the thing bothering me is the jump clone timer. It is very heavily depending on your timezone and daily routine, so maybe you can tweak that a little bit. I put already a thread in the ideas forum, but basically I would suggest making eve easier to adapt daily routines.
=> possible things:
1.) if you have a jumpclone in the same station, enable jumping every 20h 2.) make it 20h with the current jump machanic 3.) make it based on the range of the jump ... etc.
=> if you play every day i.e. from 20-24 eve time, this would enable you to adjust your clone for more fun. => It could add more pvp/pod kills because you need to travel to a station
Why do I need jump cloning? for leadership bonus for example etc. |

YuuKnow
151
|
Posted - 2012.01.02 02:37:00 -
[1674] - Quote
I want to be able to make the Neocom transparent, just like the other windows.
yk |

Karash Amerius
Sutoka
41
|
Posted - 2012.01.02 03:26:00 -
[1675] - Quote
In ICON view within a corp hanger, it seems to randomly sort station containers...not based on set name, but some other parameter. It would be nice to order your station containers exactly the way you want them without having to revert to list view. |

Sahara Wildcat
Brutor Tribe Minmatar Republic
103
|
Posted - 2012.01.02 04:26:00 -
[1676] - Quote
One of the good news in the coming year, water dragon, it was leaked from the depths of -í-í-á information about what is possible in late spring and early summer of 2012 capsuleer still be released from the cramped cabin of the mysterious and alluring world of its novelty plants. In this regard, I want to make and its proposal to create a life for future stations. I would like that to the station was a conservatory with tropical vegetation, something like a mini-jungle, with artificial waterfalls, gazebos, walking paths. Here one could arrange a meeting with capsuleer to solve their urgent problems or just for fun and pleasure. I think it would have enriched the world of EVE and made it even more beautiful and magnificent. Stations with winter gardens could placed on a system with a security level from 0.6 to 1.0. Still I wish that it were possible to create your own business, such as rent stations to create your own strip club, shop, bank, casino, etc. The cost of such a lease PLEX per month |

Aleena Doran
Squaddies
24
|
Posted - 2012.01.02 04:51:00 -
[1677] - Quote
make it possible to add a region to your avoidance list for the purpose of setting routes/autopilot.
Useful if you have poor standings with a faction or doing FW to avoid accidentally straying into enemy territory and loosing ship. |

Te Yaken
Ridgy Didge Holdings Pty Ltd
0
|
Posted - 2012.01.02 06:40:00 -
[1678] - Quote
Contracts:
1. Create some contracts available to corp members, say.. 30 then visit your contracts start page and you'll see it say "You can create -X more contracts". It is still possible to create public contracts up to your limit (correctly), but the UI shouldn't ever say that you can create a negative number of contracts so that should be fixed.
2. When copying a contract that was assigned to your corp, the copy should also be assigned to your corp. Currently it is assigned to "private" with the player name set to your corp name. Submitting this contract as "private to your corp" will cause unexpected behaviour, like it disappearing into the ether in searches. Contracts should be private OR corp, not both and copied contracts should respect the original assignee.
3. When copying a courier contract, if there is the requisite quantity of identical items to what was in the copied contract, the new contract should recongnize this and respect this information - currently there is just a warning about there being "no item information" or something whenever you copy a courier contract.
4. When creating a courier contract, on the third screen, it would be great to have an "advanced interface" (like buy/sell orders) where each item to be couriered can have a reward/jump/unit value and collateral/unit value which then automatically calculates the absolute values for the total contract.
Assets:
1. It was recently implemented that you could filter search results in the assets window with key:value meta information. It would be great if items created through Planetary Interaction were labelled as "Planetary Goods" or similar, rather than "General" to aid in searches.
Gameplay:
1. There should be a bindable keyboard shortcut for launching drones, currently there is only a shortcut for recalling them.
User Interface:
1. Currently it is very difficult to see what active modifiers are active on your ship by temporary effects such as fleet buffs or sensor jamming. Other major MMO titles use the convention of icons representing each displaying (with a countdown timer) in one corner of the screen. |

Phobos Vortex
8
|
Posted - 2012.01.02 13:08:00 -
[1679] - Quote
Posted that before in the features and ideas section but i think it should be here too. Right now we have these circles in the tactical overlay with range indicators and a straight line up or down to the target, what leads to false range indication when cutting the circles. The soution for this would be a curve instead of a straight line to connect the circles with the target.
For a target that is 20 km away it looks like this from the side:
Now:
............................Target .................................x .................................x .................................x .................................x .................................x .................................x OxxxxxxxxxxxxXxxxxxxxxxxxxxXxxxxxxxxxxx Overlay circles ....................10 km.............20 km
Better:
.............................Target ...................................x .......................................x ..........................................x ............................................x ..............................................x ...............................................x OxxxxxxxxxxxxXxxxxxxxxxxxxxXxxxxxxxxxxx Overlay circles ....................10 km.............20 km
This change would extend usability of the tactical overlay as a visualisation of target positions and their distances at a minimum of effort. |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.02 14:48:00 -
[1680] - Quote
Planetary Interaction:
- 'Science & Industry' form, 'Planets' tab
The most common tasks I do with this screen are 'Warp to the Customs Office', and 'access the Customs Office' (in addition to 'View planet') - can those 2 functions be added as buttons next to 'View Planet'? (Warp to 0 is fine; I can right-click for other options.)
If moons are also typically accessed that way, perhaps something for them too.
- Allow me to rename (or append to) the Launch Pads, as I sometimes use different pads for input or output of materials, and it's hard to tell from the Customs Office what's connected to what (and I'd rather not take my eyes off local space by going into Planet View).
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |
|

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.02 15:34:00 -
[1681] - Quote
Can the fittings window show the resistances of the active hardeners as if they were active? They seem to show them in passive mode at the moment. Either all the time, or as a drop-down option similar to the repair rate option above the resistances section.
Edit: I meant, when in the hangar bay. In space, it updates as you turn them on and off, but who looks at their fitting screen in space? My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.02 16:04:00 -
[1682] - Quote
When leaving the grid, can the Overview be cleared asynchronously, instead of pausing the whole screen just to clear the list (Jita undock is particularly bad)?
Perhaps also when landing on the grid, but in that scenario, it's probably more important to have the list updated immediately. My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2012.01.02 16:59:00 -
[1683] - Quote
How about the option of a reduced subscription fee with the trade off of no additional SP while in this reduced mode ? People might be tempted by this to have more accounts. Perhaps only offer this on additional accounts linked to a 'main' fully subscribed account. |

Blue Rook
Harm-Rook Corporation Shadow of Honor
4
|
Posted - 2012.01.02 22:29:00 -
[1684] - Quote
Cultural Diversity
A wider spread of accessible ethnocentric traits across empires for character builder. IE: allow dark skin to be available outside of Brutor. |

Mynas Atoch
Eternity INC. Goonswarm Federation
35
|
Posted - 2012.01.03 02:27:00 -
[1685] - Quote
Augmented drone rebalancing - bring them into play.
Pve content for supercarriers deep in null sec, but only in "pirate" sovereign systems that cannot be jammed, or fully upgraded player owned systems.
Bring drone skills back into play for supercarriers - have them apply to fighters/bombers balanced at all fives.
Fix the Hel - make it the shield equivalent of the Nyx.
Fix the Revenant - the loss of sentries killed it. |

NorthCrossroad
EVE University Ivy League
27
|
Posted - 2012.01.03 12:54:00 -
[1686] - Quote
If you're repackaging stuff that needs repairs - this stuff will not be repackaged. You'll need to manually repair it, then repackage again. SO if there's some stuff needing repair - auto-open repair window so pilot can repair and finish repackaging in one go, without the need to make seven additional clicks!
North |

Eregorn81
Purging Maelstrom
9
|
Posted - 2012.01.03 15:00:00 -
[1687] - Quote
Guns have 2 types of damage modifiers: Accuracy: Tracking enhancers and Tracking Computers DPS: Gyrostabs, Mag field stabs, and heat sinks
Missiles only have a mod for DPS (BCUs).
Would it be possible to create a new module for missiles, one for *accuracy*, that improves: -explosion radius -explosion velocity then perhaps -missile velocity -flight time
It would be awesome if somehow we could improve such things without use of a rig
Thanks!
|

Karnitha
Republic University Minmatar Republic
1
|
Posted - 2012.01.03 16:39:00 -
[1688] - Quote
Not sure if this has been mentioned before.
It would be nice if you could select a specific overview profile to use with the directional scanner instead of linking it to your current overview tab. I often have stuff on my overview that I don't want to see on my dscan and it's a bit of a pain having to constantly switch overview tabs to get a clean dscan. |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.03 16:59:00 -
[1689] - Quote
Eregorn81 wrote:Guns have 2 types of damage modifiers: Accuracy: Tracking enhancers and Tracking Computers DPS: Gyrostabs, Mag field stabs, and heat sinks
Missiles only have a mod for DPS (BCUs).
Would it be possible to create a new module for missiles, one for *accuracy*, that improves: -explosion radius -explosion velocity then perhaps -missile velocity -flight time
It would be awesome if somehow we could improve such things without use of a rig
Thanks!
Just in case you weren't aware of it, a combination of target painters and precision missiles tends to do what you want, not to mention the multitude of skills which help (although there are many equivalent gunnery skills). My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Scortched Merc
Caldari Provisions Caldari State
103
|
Posted - 2012.01.03 18:51:00 -
[1690] - Quote
Exploration... even though there is nothing to find! 
I would like to actually explore the solar systems, all the cosmics are within 8AU of planets not too hard to find (if they were there, which they arent)... I would like to see things 32AU out... even further in a solar system... lets make it challenging. E .-+ ` ' / -+. F Your tears fuel my internet spaceship. |
|

Baron Deathicon
Outerspace Vanguard
13
|
Posted - 2012.01.03 22:41:00 -
[1691] - Quote
Here's a little thing that could improve one EVE annoyance:
https://forums.eveonline.com/default.aspx?g=posts&t=53039&find=unread |

gfldex
361
|
Posted - 2012.01.04 00:56:00 -
[1692] - Quote
Add a note in the description of cap charges how to use them. Confused noobs are confused. Quite frankly, just hang out a few days in Rookie Help and you will find tons of little things that requite immediate attention. The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

gfldex
361
|
Posted - 2012.01.04 02:04:00 -
[1693] - Quote
Open the official recruitment channel alongside with Rookie Help. And for all what is holy open the Russian system channel when one foolishly selects russian as his interface language.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Duvida
The Scope Gallente Federation
46
|
Posted - 2012.01.04 04:41:00 -
[1694] - Quote
Maybe not a little thing, and I can open a thread about this, but something along the lines of 'remember the Gallente Pleasure Station with the Quafe advertising?' That was available when I first came into EVE and it was a nice immersion treat for getting into a Sci-Fi MMO. It felt like a more populated, busy station and appropriate for places like Dodixie and Oursulaert as opposed to the normal station interiors. I can only imagine what would look right for Jita or the Amarr home system or even Rens.
But anyway, I guess an alternate flavor of station for the races is what's on my mind. As a little thing.  |

Jafit McJafitson
Dreddit Test Alliance Please Ignore
256
|
Posted - 2012.01.04 09:56:00 -
[1695] - Quote
Automatic prompt to update your clone upon entering a station if your current clone has less SP than your character.
That moment when you're in fleet after you pod-jump yourself somewhere for an op, and you remember you're still sitting in an alpha grade clone.
---
All these warnings that keep popping up... instead of telling me what to do to, just frickin' do it for me.
I want to plug this implant in... Oh a warning telling me that I have to stop my skill queue... well why don't you just do that automatically, plug the implant in, and then resume the skill queue instead of throwing up that notice?
I want to clone jump... Oh, another warning, again I have to pause my skills while making the jump and resume afterwards... why can't you just do this automatically instead of throwing up a notice that tells me to do it instead?
I'm dragging 3 levels of the same skill into the middle of my skill queue, I get a warning telling me I have to arrange them in the right order because I dragged level3 of the skill into the list and it landed between level1 and level2, so I got an error telling me that I'm dumb for not being able to count... The game will now scold me like a ******** child, then it's going to stand there with it's arms folded and make me drag the skill into the list again and drop it in the correct place so that I learn my lesson... Eve, just place the damn skill where you know it's supposed to go instead of making me repeat my actions. Seriously.
I want to rearrange the modules in the fitting window on my ship, so drag the microwarp drive to the slot with the webber in it, I get "There is already something in this location" - Yeah Aura, I know, swap them over... No? Okay then I guess I'll just take the web off, move the MWD to that slot, and then put the web in the MWD's old slot. Three actions for what could have been one click and mouse movement.
There are a million little things like this that make Eve's interface clunky and frustrating to use. |

Derzul Yvormes
Federal Navy Academy Gallente Federation
1
|
Posted - 2012.01.04 09:58:00 -
[1696] - Quote
Can I please have the option to go back to the old buttons for selected item window? Yeah I know the whole no longer needing to land on gate then jump was suppose to make life easier, I no longer find it funny how it seems to end up in making mine seem shorter. Also while the loot all button is nice, the auto approach when a can is out of range has been causing some serious navigation issues in several of my ships. |

Cryten Jones
Advantage Inc The Matari Consortium
68
|
Posted - 2012.01.04 11:36:00 -
[1697] - Quote
A search box in the skill sheet please.
-CJ
|

bassie12bf1
Militaris Industries Cascade Imminent
15
|
Posted - 2012.01.04 11:45:00 -
[1698] - Quote
Some ships could use a touch up or a revamp.
Like,
The Eris, Too little CPU, the dual weapon setup doesn't really work on dictors.
Phantasm, Too little shield HP, runs out of cap really quick, is slow, and to make it fast it'll lack DPS compared to other pirate cruisers.
Scythe fleet issue, Augoror navy issue, Osprey navy issue, Exequror navy issue. These 4 could use an update aswel, they didn't get any buffs when the other faction cruisers got updated.
Coercer, Retribution.
Frigates are supposed to be support in PVP, not require support.
Although i'm sure these don't count as little things it'd be nice to have this get some attention. |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
156
|
Posted - 2012.01.04 11:58:00 -
[1699] - Quote
Sorry if this has already been listed.
When running missions, it says offered and accepted. How about they also say COMPLETED when you have done them so you know you can hand them in. Currently you have to open this window,open the mission and look for the green tick next to the objectives.
And it is even worse for FW missions when you pull say 10-15 of them and are unable to complete some of them. Much easier to see the ones that have been completed so you can hand them in...
Fix Faction Warfare CCP!!!
Vote Hans Jagerblitzen for CSM 7 |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
156
|
Posted - 2012.01.04 12:40:00 -
[1700] - Quote
Nighthawk - lacks fitting for pvp...
Fix Faction Warfare CCP!!!
Vote Hans Jagerblitzen for CSM 7 |
|

Milo Caman
Anshar Incorporated
34
|
Posted - 2012.01.04 13:00:00 -
[1701] - Quote
Fix Salvador Sarpati. 
Seriously, this came up a while ago, and a new portrait was even linked by CCP on a third-party forum, but it never went live with the rest of the portrait fixes. |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.04 13:19:00 -
[1702] - Quote
Start/Stop skill queue from Character Selection screen ==========================================
(Background: I was setting up the other 2 toons on an alt account, and wanted to quickly alternate between the training queues to get both toons usable as soon as possible. The following assumes skills have already been placed in the queue. It would not work if nothing was queued.)
- After logging in, while on the character selection screen, allow me to right-click a portrait (or perhaps click a button in the character data section) and choose 'Start Training', with a notification similar to the following:
(Note: substitute items in square brackets with the obvious data.) Also note: if choosing the right-click option, clearly separate it from the 'Terminate' function!)
+-------------------------------------------------------------------------------------------------------+ Skill Queue +-------------------------------------------------------------------------------------------------------+
[currently-selected toon name] has started training [skill name] level [level].
+-------------------------------------------------------------------------------------------------------+
| OK |
Note: an alternative to pop-up notifications would be coloured text in the existing SKILLS section of the character data.
Note: if there aren't any skills in the queue, a message to that effect should show, e.g. "Training cannot be started until skills have been added to the queue.".
- If another character is already training, automatically stop that skill queue and start the new one, with a notification along the lines of:
+-------------------------------------------------------------------------------------------------------+ Skill Queue +-------------------------------------------------------------------------------------------------------+
[other toon name] has stopped training [skill name] level [level].
[currently-selected toon name] has started training [skill name] level [level].
+-------------------------------------------------------------------------------------------------------+
| OK |
- If the currently-selected character is already training, the menu option would show 'Stop Training'. It's fine if this last scenario is not implemented, as there should always be something training, but if it is, either a pop-up or coloured text in the SKILLS section would need to clearly indicate that there are no skills in training.
To support the above functionality, some slight enhancements to the SKILLS section of the character data (the data displayed to the right of the portrait) would be preferred (these would only display when the appropriate conditions are met):
- Training queue inactive .............(existing text; white text)
- ALL training queues are inactive! .............(bold yellow text)
- Your clone is insuffient! Please upgrade it. .............(bold yellow text)
- Skill [skill name] level [level] finishes in [nn]d [nn]h [nn]m [nn]s .............(white text; I would be happier with the first 2-3 skills being listed, not just one.)
- Total training queue finishes in [nn]d [nn]h [nn]m [nn]s .............(existing text with 'Total' added to differentiate the above; white text)
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.04 13:25:00 -
[1703] - Quote
Reply # 1702 - got enough to keep you busy yet, Soundwave? 
It should be possible to add a skill to the queue (and therefore inject it beforehand) IF ALL the prerequisites are already in the queue. If I remove a prerequisite, any skill that depends on it should be disabled and skipped over by the queue system (continuing with the next valid item). My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

gfldex
361
|
Posted - 2012.01.04 19:14:00 -
[1704] - Quote
Change the payout calculation of agent missions to look where the mission is located not the agent. Your fellow players might actually consider to run those lowsec missions that they skip right now.
Change all warning messages to reflect the consequences of pressing "Yes" instead of some gibberish not even the programmer that wrote the message understands.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Lors Dornick
Kallisti Industries
170
|
Posted - 2012.01.04 20:35:00 -
[1705] - Quote
Minor UI/Menu glitch.
Naming a BM something that already exist as a menu option somewhere messes up the ordering.
For instance, I named the BM to our preferred Refing station to "Refine", and it gets sorted at the bottom of the inspace menu, not together with other corp BM's.
|

Merritoff
Zod's Minions
11
|
Posted - 2012.01.04 21:33:00 -
[1706] - Quote
Can we have a manual entry amount for the Extractor Heads of PI?
I regularly adjust the time around to suit when I am to be online for a decent length of time.
If a manual entry box is not possible, shift-click for a day of time, and alt-click for a half a day. |

Duvida
The Scope Gallente Federation
46
|
Posted - 2012.01.04 23:23:00 -
[1707] - Quote
Har Harrison wrote:Sorry if this has already been listed.
When running missions, it says offered and accepted. How about they also say COMPLETED when you have done them so you know you can hand them in. Currently you have to open this window,open the mission and look for the green tick next to the objectives.
And it is even worse for FW missions when you pull say 10-15 of them and are unable to complete some of them. Much easier to see the ones that have been completed so you can hand them in...
I second this notion. |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.05 06:10:00 -
[1708] - Quote
High-sec Incursions.
Note: I have no personal experience with incursions, and every time I look, they seem to be 20-30 jumps away from me, so this request is based on comments in forums and chat channels.
From what I understand, CCP prides itself on this risk/reward concept - you want an increase in reward, the risks of getting it are also increased. The forums are groaning under the weight of people complaining that highsec incursions give a massive reward for very little risk - even this thread has multiple people saying get rid of, or nerf, highsec incursions.
Changing the AI, or the make-up of Sansha's fleets, or what the mothership does, are all changes that are too big for this thread.
Sansha is supposed to be invading empire space, right? So, why is he such as wuss? It should be dangerous enough so that, for every 10 player ships sent in, 1-2 get destroyed, or at least face the threat of destruction (hull damage, for example).
So, how about small, iterative changes to the damage (preferably) or reward tables - something that doesn't require coding (apart from a SQL script), that can be run at downtime? (I hope you haven't hard-coded anything... )
Assuming the weekends are the busiest time for incursions, each Thursday, the values are tweaked to increase/decrease, as appropriate, the damage output of Sansha's ships. That weekend, a dev-alt chooses a random incursion and watches it in a cloaky scout - watching how they adapt, and whether or not they struggle. If it's too easy for them, next weekend, the damage is increased. (On a side note, there shouldn't be a "standard fit" for incursions, or a "standard fleet make-up" - they should adapt to the nature of the event, but that's probably a bigger change.)
Take an iterative approach. Tweak - watch - learn. Tweak - watch - learn. You're not going to get the information you need by watching the forums for 6 months and then making one big change before Xmas and having 1000 players crying "Why u hate me, CCP?!" (Not accusing you of this, just not aware of what monitoring you actually do.)
This guy is Sansha, not Santa - he doesn't give out free stuff! They want the loot? Make them earn it.
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Viira Khali'un
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.01.05 06:14:00 -
[1709] - Quote
When decommissioning Planetary infrastructure, would it ever be possible to reimburse the player a small percentage of the initial cost? The % would need to be tweaked a little, however, so long as the number was high enough to remain relevant, yet low enough so as not to trivialize bad decisions, I feel this change could really help out newer players trying to get into PI for the first time. |

gfldex
361
|
Posted - 2012.01.05 14:57:00 -
[1710] - Quote
Add optimal range and falloff to tooltips of fitted guns. Reconsider what you show in that tooltip. I know that there is a conflagration lens in there because a) i can see that b) i just put it in there. Would help the Rookie Help too, quite a common question. The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |
|

gfldex
361
|
Posted - 2012.01.05 15:09:00 -
[1711] - Quote
When dragging an assembled ship into a chat channel you will link the ship type with the name of your ship. The shiptype would be reasonable for unfitted and packaged ships. Change it to link the fitting instead. The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2012.01.05 17:58:00 -
[1712] - Quote
Sell additional pilot slots beyond the standard 3. |

gfldex
361
|
Posted - 2012.01.05 17:59:00 -
[1713] - Quote
"This person is either not a member of your fleet or not present in this solar system."
Stations are not part of the solar system? Can I have one of those build in wormholes? The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Tear Miner
Republic University Minmatar Republic
97
|
Posted - 2012.01.05 19:14:00 -
[1714] - Quote
I didn't realize this post was here, until I looked at the stickies. Haha.
So, like I was saying in my regular GD post, you should be able to en-queue skillbooks in the skill queue after setting the necessary prerequisites to train & provided you have enough time left & the skillbook available in your item hangar.
This would be an awesome little feature that would make me very happy |

Avo Lina
The Lone Patrol Tactical Narcotics Team
3
|
Posted - 2012.01.05 21:59:00 -
[1715] - Quote
I'm sure this has been mentioned before but I'll say it anyway: \
Personal Wallet Divisions please!!!! |

Daenna Chrysi
Omega Foundry Unit Shadows Of Betrayal
21
|
Posted - 2012.01.05 22:10:00 -
[1716] - Quote
I wonder how big of a thing would it be to tweak the training queue a bit.
I mean it is pretty annoying to have 24h training queue. I would prefer if it was based solely on the number of skills in it, so you could have say 10 skills in the queue regardless of how long they are.
Personally I would implement it so that it would be changed from the account management, and one could change it from the 24h one with max 50 skills in queue, to max 10 skills regardless of their duration, and back based on what you need. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.01.06 02:12:00 -
[1717] - Quote
Daenna Chrysi wrote:I mean it is pretty annoying to have 24h training queue. I would prefer if it was based solely on the number of skills in it, so you could have say 10 skills in the queue regardless of how long they are.
Personally I would implement it so that it would be changed from the account management, and one could change it from the 24h one with max 50 skills in queue, to max 10 skills regardless of their duration, and back based on what you need. 10 skill levels regardless of length? OK, I'll train 10 rank 5 skills to level 5 and not have to log in for the next half year... Ceci n'est pas un sig. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.01.06 02:13:00 -
[1718] - Quote
ASadOldGit wrote:It should be possible to add a skill to the queue (and therefore inject it beforehand) IF ALL the prerequisites are already in the queue. If I remove a prerequisite, any skill that depends on it should be disabled and skipped over by the queue system (continuing with the next valid item). Perhaps you should be able to inject any skill, but not be able to actually put it in the queue unless the prereqs are satisfied (possibly by entries earlier in the queue).
Really is a little thing, all it does is obviate the need to log in some days, once in a blue moon. Ceci n'est pas un sig. |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.06 03:53:00 -
[1719] - Quote
Ibeau Renoir wrote:ASadOldGit wrote:It should be possible to add a skill to the queue (and therefore inject it beforehand) IF ALL the prerequisites are already in the queue. If I remove a prerequisite, any skill that depends on it should be disabled and skipped over by the queue system (continuing with the next valid item). Perhaps you should be able to inject any skill, but not be able to actually put it in the queue unless the prereqs are satisfied (possibly by entries earlier in the queue). Really is a little thing, all it does is obviate the need to log in some days, once in a blue moon. In many cases, it's not actually an issue, as you would normally have a "filler" skill you move up to keep the queue going until you get home/wake up, especially on your main account.
Although I had noticed this issue on this account before, it was especially noticeable on new toons I was setting up recently, that had a specific short-term skill plan, and I had to find a filler that didn't necessarily benefit the specific task I had in mind.
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Cerberine Saken
T R I C E R A T O P S
2
|
Posted - 2012.01.06 16:26:00 -
[1720] - Quote
It would be really nice if we had the ability to sort channel populations in ways other than alphabetically - by standings, specifically, would be very useful.
Also, why not just put the training queue window straight into the character sheet? The skill section already has that huge listing of skills right there, surely it's not too hard to tweak that into becoming the training queue and saving us a few clicks. |
|

gfldex
361
|
Posted - 2012.01.06 16:48:00 -
[1721] - Quote
Teach CONCORD to warp in the same way then belt NPCs warp in or let them jump in via stargates. The whole NPC spawning mechanics looks quite odd in general and may need reconsidering. The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.01.06 20:00:00 -
[1722] - Quote
When rightclicking space there could be a new option, "save current location" since opening people and places going to the places tab and clicking "Add Location" is a bit long winded.
EDIT or a right click on the capacitor. |

Duvida
The Scope Gallente Federation
46
|
Posted - 2012.01.06 21:41:00 -
[1723] - Quote
On the notifications section of EVE Mail, there was once an option to 'Mark as Unread' so that the notification would not delete upon closing EVE Mail after you'd read it. There are times I'd like to refer back to the notification without having to keep EVE Mail open. I understand autodeletion of notifications once marked as read in general, but the ability to 'Mark as Unread' would also be useful in case I have one that is pertinent to a future task. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.01.06 23:36:00 -
[1724] - Quote
Increase the length limit for notepad notes. 3900 characters is way too short, especially when you use a lot of markup (colours, links etc.) which appear to contribute to the limit.
If server space is a problem, let us save them locally and export them. (edit: it occurs to me that there is no limit to the length of eve mails, there are a lot more of them, and they are kept forever...)
Same goes for the bio, only without the "save locally" caveat, obviously. I want to be able to put all 20 of Niven's Laws in my alt's bio unabridged. Stop silently nerfing the bloody thing! Ceci n'est pas un sig. |

Dmian
Gallenterrorisme
14
|
Posted - 2012.01.06 23:53:00 -
[1725] - Quote
This has been said, but...
- Orbits.
Planets orbiting stars, rotating on its axis, moons orbiting planets, etc. Actual position of objects could be calculated in client, given an intertial frame of reference and an epoch (and the Keplerian elements), every time you enter a system.
- A revamp of the UI elements. The mail icon looks out of place, and the others are old. The new font is great. Now it's time for the icons to be improved.
- When will the corp logo creation tool be upgraded? The one for medals is great.
- Procedurally generated Captain quarters. Because every single quarter is the same, same room, with the same elements in the same places (You get tired of seeing the same Quafe bottles). Some variation would really improve the experience.
Edit: I remembered another one.
- Autopilot "Warp to stargate" deviation: 1 meter for every 1,000 kilograms, with a +/- 5% accuracy (not affected by skills). In this way, small ships (shuttles and frigates) will almost land on the gate, while big ships (like industrials, cruisers, battleships, etc.) will land far from it and will need to approach the gate (and be more vulnerable). |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.07 12:11:00 -
[1726] - Quote
'Warp To' distances:
40,000 years from now, I can drop short of a gate by 100 KM, but not go beyond a gate by the same distance? Really?
How about you change the 'Warp to Within' menu option to 'Warp to...' with sub-options of the existing stuff, but with a positive distance as well, e.g +100 KM + 70 KM + 50 Km + 30 KM + 20 KM + 10 KM 0 KM - 10 KM - 20 KM - 30 KM - 50 KM - 70 KM -100 KM
Same for the Set Default submenu.
In theory, it wouldn't require new logic to be written - the same distance and capacitor calculations would be used. Probably an exaggeration, but couldn't you just copy-paste the existing 'Warp to Within' code and change the distances to positive values?
Also, El 1974 makes a good point in an earlier post (https://forums.eveonline.com/default.aspx?g=posts&m=557993#post557993) - why is the maximum deviation from "warp to zero" set to 100 KM? Why not 160 or 200 or 400? People are just going to make bookmarks to those distances anyway - this might reduce the clutter of bookmarks in your database, and what is wrong with the concept of warping to a perch, then warping direct to the gate? Why should I slow-boat?
There's no lore reason I can think of - is it just an oversight / what was thought of at the time, or is there a specific gameplay reason, such as allowing people to fall into traps, to increase the chances of PvP, for example; basically a bottleneck to get players together? (I'll just say that, if gate-camps are considered the only way to get people together, then I think the core gameplay mechanics might need looking at. But there are plenty of anti-gate-camp threads to look at for that topic.)
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

gfldex
361
|
Posted - 2012.01.07 14:30:00 -
[1727] - Quote
Add a king to EVE that is sending you on a quest. Slaying a dragon or something and get the hand of the princes in return. There are plenty of new players who keep asking for that. The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Steve Ronuken
Fuzzwork Enterprises
293
|
Posted - 2012.01.07 20:24:00 -
[1728] - Quote
gfldex wrote:Add a king to EVE that is sending you on a quest. Slaying a dragon or something and get the hand or the princes in return. There are plenty of new players who keep asking for that.
I want a Dragon class Cruiser 
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |

Kahega Amielden
Rifterlings
161
|
Posted - 2012.01.07 22:08:00 -
[1729] - Quote
The compare tool.
Right now it starts out showing a jumbled, unsorted mess with only one attribute, meta group, showing. Meta group is useless, however, since you can tell what it is by looking at the name anyway.
Remove meta group (at least it should not be checked by default). All modules in the compare tool should start out sorted from low to high meta level. Additionally, a way to open the compare tool from the neocom (perhaps in a submenu) would be cool. Maybe it could include a search bar to find modules, much like the market?
Additionally, modules on the "Variations" tab should be sorted by meta level. |

Aleena Doran
Squaddies
24
|
Posted - 2012.01.08 05:36:00 -
[1730] - Quote
Under corporation>recruitment please provide the option to search by keyword, if possible, where you search corp descriptions for your specified term.
Sometimes you might be looking for a corp with particular characteristics or engaged in a specified activity, such as a members from a certain country, involved in incursions, RP, faction warfare, or a specific region. |
|

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.01.08 17:41:00 -
[1731] - Quote
An addendum to my request about notepad notes...
Please fix the bugs in it!!!
Frequently I select some text, then cut or copy it, only to find some other text was copied instead. This makes it quite impossible to use these functions. How hard can it be to write an editor that actually works??
It's had this bug for years. Please, please fix it!
edit: This applies to eve mails too. You just can't use advanced formatting in mails of more than trivial length. Linking frequently doesn't work because what you have selected is frequently cropped at the start and/or merged with the next line before being sent to the link-search function. Ceci n'est pas un sig. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
317
|
Posted - 2012.01.08 18:55:00 -
[1732] - Quote
A local filter, so you can put all neutrals on top when there are 600 ppl in local CCP FIX BLACK OPS FFS |

Saracena
Infinatech
1
|
Posted - 2012.01.09 13:46:00 -
[1733] - Quote
Gas cloud harveter specialty ship and/or unnerf the soft cap on gsh's that allow you to fit 8 to a ship but only allows you to use 5 when you're in space
Black ops - what the people above me said
deadspace variations of medium neuts just like there are for nos
undo what was done to scanning this last time, it's just too grabby with everything - tries to show you stacks of info or snags your bubble to resize them when you don't want to do that
Fix the powergid on the occator, if it's above 99.7% of max fitting it won't let you undock
t3 frigs and bc's - just do it.
Leave the naga as is but do a torp bc - just for me 
The instation license tab - where it says if you're pilot's license is in good standing or not - would actually be useful if it could tell you how many days you had left
Fix torpedo flight time and speed so I don't get 10km discrepencies on sniping stealth bombers when I rig them for flight time and missile velocity
Drones....still not doing what they're told
That's all I can think of immediately.
|

Elix X
The Riot Formation Get Off My Lawn
2
|
Posted - 2012.01.09 15:01:00 -
[1734] - Quote
Some consistency, one way or the other, would be nice when updating the Eve client with a patch. Sometimes you restart Eve for me, sometimes I sit there for 10+ seconds waiting to see if it's going to happen. Yes, I know it's only 10 seconds, but it gives the impression that you aren't in complete control of my life.
Local-filter-options idea +1
Multiple-manufacturing/science-installs idea +1
In the same way we can right-click -> show/hide on overview, give us right-click -> add/remove from visible brackets. I understand this can be done with enough clicking in the current state of the game. I just want to streamline this paper-cut.
Allow me to tag an overview item, even if I'm not in a fleet. This will let me keep track of which of the 7 Dire Guristas Friginators keeps jamming me once I can target again.
Oh Em Ge, let me export/import UI window locations so I don't have to reconfigure every frelling window across all my accounts/toons after every major-patch/expansion/booboo-undo/flight-of-fancy you release.
Please add a slash-command to chat that will let me clear my chat screen. The way I currently do it also affects anyone else in my chat window which is rude.
Much love for your previous efforts. Even without these fixes, this is the best game I've ever played. E |

Saithos
Imperishable Darkness
5
|
Posted - 2012.01.09 18:24:00 -
[1735] - Quote
Better missile effects!
Me and a friend were discussing the current "Balls of light" that my drake emits... We compared it to World of warcraft...
I know we will never get Macross missile spam, but at least redo missiles like you redid turrets. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.01.09 21:01:00 -
[1736] - Quote
Let us rearrange IGB bookmarks.
You did ask for simple things, right? Ceci n'est pas un sig. |

Infinion
Awesome Corp
31
|
Posted - 2012.01.09 21:06:00 -
[1737] - Quote
When i first made a suggestion I subscribed to the thread...now I constantly get notification when somoeone responds (in excess of 80)...I want more notification management so i can remove subscriptions |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.10 00:45:00 -
[1738] - Quote
Infinion wrote:When i first made a suggestion I subscribed to the thread...now I constantly get notification when somoeone responds (in excess of 80)...I want more notification management so i can remove subscriptions F.Y.I, in case you hadn't discovered it yet, the current mechanism for unsubscribing is to edit your post and untick 'Receive notifications'.
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Zleon Leigh
91
|
Posted - 2012.01.10 01:16:00 -
[1739] - Quote
Latest release has the Overview retaining some ships in the list after a warp begins. They really aren't there, but take a while to get cleaned off after completing the warp.
Latest releases has screwed up cargo handling from hanger items list to cargo hold. Partial loads are totally messed up - often requiring moving entire ship load to items, consolidating partial stacks, then moving back (and dealing with the "how many do you want to move" dialog yet again). This was a problem with Fuel Bays before the patches - now the infection has spread.
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Zleon Leigh
91
|
Posted - 2012.01.10 03:07:00 -
[1740] - Quote
Highlighted gates on route in Overview - PLEASE! make the highlight color selectable, or use a more visible color like green, or perhaps even more spiffy - use the sec status color (just make the yellow darker). Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
|

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2012.01.10 09:59:00 -
[1741] - Quote
Zleon Leigh wrote:Highlighted gates on route in Overview - PLEASE! make the highlight color selectable, or use a more visible color like green, or perhaps even more spiffy - use the sec status color (just make the yellow darker).
I agree there is a problem here.
When I sit back I can not see the difference between the yellow highlighted gates and the other white gates. I have had an eye test recently - not glasses required and no colour/color blindness.
Monitor : Dell 3007WFP
If I'm following a route through hisec I want to be able to sit back and click through the planned route gates while I watch the TV at the same time please. |

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2012.01.10 13:57:00 -
[1742] - Quote
Infinion wrote:When i first made a suggestion I subscribed to the thread...now I constantly get notification when somoeone responds (in excess of 80)...I want more notification management so i can remove subscriptions
To unsubribe to notifications on a thread, find one of your posts within the thread and edit it : untick the checkbox 'Receive notifications' below the Message editor and click on the post button. |

Fearless M0F0
Incursion PWNAGE Asc
12
|
Posted - 2012.01.10 15:36:00 -
[1743] - Quote
Context menu options from fleet broadcast:
If broadcast is "Warp To" the first available option should be plain ol' self-warp, not warp at range or Squad/Wing/Fleet warp 
|

Zleon Leigh
91
|
Posted - 2012.01.10 19:28:00 -
[1744] - Quote
Notepad editor - increase text limit (double I'd say). Was linking a list of things to buy and started getting over limit warning after 20 links. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Zleon Leigh
91
|
Posted - 2012.01.10 19:30:00 -
[1745] - Quote
Mail editor - I thought the text ganking had been fixed, then ran into it twice within a day. PLEASE fix this. It appears to be a client buffer pointer problem - if the text becomes all scrambled you can send the message and it will appear correctly in the state it was in before hash was made. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.01.10 21:42:00 -
[1746] - Quote
Ability to automaticaly toggle Tractor beams to turn off when the object gets within 2500mm of your ship. |

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2012.01.10 23:14:00 -
[1747] - Quote
little thing or bug ?
One can change the Escape dialog Video options to have Eve not on the primary display e.g. a second screen however the initial splash screen ignores this selection and still pops up on the primary screen.
Please make the splash screen appear on the requested screen.
|

Symbiotes
Genesis Nation Gentlemen's Agreement
1
|
Posted - 2012.01.11 18:13:00 -
[1748] - Quote
Minor change that eases up corporate management:
Currently only a ceo gets a message when a member leaves. Directors only get the 'new application' notification, but no notification at all when a member leaves. Please have them receive this notification.
TL;DR Directors should get the '*nameofmember* has left *nameofcorp*' messages. |

Destination SkillQueue
Are We There Yet
1996
|
Posted - 2012.01.11 20:04:00 -
[1749] - Quote
Little thing, not a bug or a problem, but something to consider. Why does the skill ethnic relations exist in the game?
Quote:Skill at operating multiracial corporations. Extra 20% corporation members of other race than CEO allowed per skill level. Percentage is based on CEO's corporation management skills, not the number of people in the corporation.
It seems like a non-sensical timesink, that actually discourages you from getting characters from other races in to your corp. It's a easy skill to learn and train, so it's not really a problem, but couldn't you just get rid of it and refund the SP. It's not like EVE is in need of SP or time sinks anymore and I would assume you would want to encourage as many people as possible to be able to join player corps without any pointless barriers getting in the way. Again not a important issue by any stretch of the imagination, but something to consider. |

Petrus Blackshell
Rifterlings
668
|
Posted - 2012.01.11 21:38:00 -
[1750] - Quote
Another little thing: fix Amarr drones already.
The problem with them (and a very simple solution) are in this F&I thread: https://forums.eveonline.com/default.aspx?g=posts&t=56454 . tl;dr: they are outside of the light to heavy progression by having unnaturally low damage. Solution: swap Minmatar and Amarr drone damage modifier.
I want shiny lasers on my drones without sacrificing my usefulness, dammit! Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
|

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2012.01.12 00:14:00 -
[1751] - Quote
After restoring the live database across to SISI run a script to make active all unsubscribed accounts that have at some point over the past year been subscribed. |

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2012.01.12 00:16:00 -
[1752] - Quote
delete please - double post. |

Zleon Leigh
91
|
Posted - 2012.01.12 00:41:00 -
[1753] - Quote
Add a Local mute button and a Local Cleanup button. 'Nuff said.
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Trin Javidan
Silver Snake Enterprise Against ALL Authorities
6
|
Posted - 2012.01.12 08:38:00 -
[1754] - Quote
NPC"s on gate needs removal, very annoying if you are camping in frigats. Makes it almost impossible or it cost you most your ammo |

Kitty Funtimes
Republic Military School Minmatar Republic
11
|
Posted - 2012.01.12 12:29:00 -
[1755] - Quote
While I really like the new way that a route to your destination is displayed I can't really tell the color difference between null systems and low sec systems, they all look the same to me. Something to differentiate them a little more would be greatly appreciated.
I'd also like to be able to edit bookmarks from the 'right click on screen' flyout menu, instead of having to find the bookmark in my people and places thingy.
0/' |

Zaine Maltis
Innsmouth Enterprises
31
|
Posted - 2012.01.12 12:45:00 -
[1756] - Quote
Trin Javidan wrote:NPC"s on gate needs removal, very annoying if you are camping in frigats. Makes it almost impossible or it cost you most your ammo
htfu?
Fix the url button. If you paste a url into the url section and don't remove the http:// you end up with links that are http://http://www.yoururl.com
Dead easy to just detect and strip http:// or https:// from the front. Innsmouth Enterprises
|

Kara Books
Deal with IT.
89
|
Posted - 2012.01.12 14:35:00 -
[1757] - Quote
1. Add more tradable items to the game, tens of thousands of new and useful items for the merchants to deal, be it minerals new ship types etc, set a goal of 50 items per year.
2. Graphics: Redo projectiles, make them just awesome to watch shooting from ship to ship, like those air simulation missile graphics, with missiles twirling and winding to hit the target they are being guided into, with realistic trails.
3. Please, no more nerfing, its not fun.
4. Give completely new players (2 weeks and younger better protection from griefers, make their first impression a great one!) Maybe give them an option to chose weather they want it or not.
5. Consider having ships cause minor hull damage to other ships if they blow up to close or actually ram into the other ship. |

Bugsy VanHalen
Society of lost Souls
62
|
Posted - 2012.01.12 15:10:00 -
[1758] - Quote
This is not a "little thing" but an idea I had for battleship scale tech 3 ships. There have been many requests under many different topics for new mining ships and larger industrial/ hauling ships(or mini frieghters depending on how you look at it) with solid tanks.
My idea is that in addition to the normal subsystems that would be comparable to those offered for the Tech3 cruiser that there be subsystems for mining and cargo. A tech 3 battleship would already have a great tank, but being able to add mining lazer bonuses or even strip miner capability by way of a subsystem that would go in the offensive slot, it would fit the request of a new null sec mining ship. It should not out mine the HULK but be slightly less efficient, with a very tough tank. Something that could solo mine in Null without fear of rats or small gank squads.
The cargo subsystem should go in the defensive slot giving you the option of sacrificing tank for cargo space. The ship should, with the cargo subsystem, combined with cargo rigs, and expanders be able to reach +100,000m3 of cargo space and still have a tank comparable to a tech 2 battleship. Basically a mini freighter with a really good tank.
I would also like to see a small jumpdrive subsystem (in the propulsion slot of course)comparable to what the blackops ships have.Short range and able to jump to either covert cyno's or regular cyno's.
It would also be really cool to add a subsystem that allows the tech 3 battleship to equip capital weapon systems much like the tier 3 battlecruisers that can use battleship weapons.
With these four subsystems added to the regular subsystems we would expect based on what the tech 3 cruisers have, you would not only be supplying a new tougher battleship bridging the gap between subcaps and capital ships, but at the same time be filled the niche for a new mini frieghter and a new null sec mining ship.
imagine a fleet of t3 battleships with paper thin tanks but sporting capital weapons capable of taking out dreads and even super caps if they do not have a supporting fleet.
imagine a mining ship that can mine close to the yield of a hulk but has a tank that would take several battleships to break.
imagine a mining ship again with yield close to a hulk but rather than the tough tank has a short range jump drive and a huge cargo hold.
imagine converting a tech 3 battleship into a mini jump freighter with huge cargo space and a short range jump drive.
These things and many more would all be possible if tech 3 battleships were introduced with a few extra creative subsystems. |

Maque
ChasingPowerGal Out of Sight.
4
|
Posted - 2012.01.12 18:02:00 -
[1759] - Quote
1/ Boost pilots to fly in one race fleet by boosting command bonuses or adding new Thread with sugestions here https://forums.eveonline.com/default.aspx?g=posts&t=56561&find=unread This feature will fill the gap of small fleets in eve
2/ Boost Arazu, Lachesis, Keres for 7.5% bonus on dampers It's not right that falcon has better bonus for jammers than BB, while Arazu do not. Ok make it like Pilligrim and Curse. leave old bonuses for Arazu but make Lachesis more effective Long disruptors is a good stuff.. but interceptors cope with this function enough. |

Flamespar
Woof Club
300
|
Posted - 2012.01.12 22:12:00 -
[1760] - Quote
Some captains quarters tweaks.
- Videos promoting game tutorials should be disabled after a certain period (ie 3 months), or disabled manually through the tutorial menu. - Creating an interactable item (dimmer switch?) so that players can adjust the light levels of the CQ according to their preference (I actually liked the dark minmatar quarters). - Offers for storyline missions should appear on the main screen. - A warning that a ship has recently become uninsured should appear on the screens.
I can post on a forum, therefore I represent everyone. |
|

Elix X
The Riot Formation Get Off My Lawn
2
|
Posted - 2012.01.13 14:22:00 -
[1761] - Quote
When training a skill on Alt-A that has less than 24 hours to go, I want to be able to log on to Alt-B and add a skill to their queue that will kick off as soon as Alt-A's skill completes. |

The Mittani
GoonWaffe Goonswarm Federation
5719
|
Posted - 2012.01.13 14:57:00 -
[1762] - Quote
I had to set up PI for a friend while I was away for the xmas holidays, and this drove me crazy:
add window reizing for the PI interface windows, please. it's archaic as hell to not be able to increase the size of the windows to be able to scroll faster/view the list of products in the schematics/factory interface. The Mittani, CSM7: Vote Here - One EVE. One Vote. One Chairman
The Office of the Chairman: A Thread for Constituent Issues |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.13 16:43:00 -
[1763] - Quote
I thought I saw someone mention earlier about corp mates controlling another members PI installations, but I can't seem to find it.
Nice idea, but perhaps a simpler alternative for now would be to allow someone else in the corp to add and extract materials from the customs office - effectively a corp hangar. The owner of the colony would then do the transfer to the planet below (and other operations) as they currently do now.
The issue I have at the moment, is that it's very time consuming to go around to every colony for every PI alt, using their own small hauler, when I'd rather use the one toon that can fly a freighter and top up all the customs offices for all toons in one trip.
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

OOooole
18
|
Posted - 2012.01.13 17:48:00 -
[1764] - Quote
Remove local Boost black ops
bye bye maybe i com back whe we boost black ops Account Expires 18 January 2012 - 1:38 pm (in 4 days) |

kunniz
draketrain Confederation of xXPIZZAXx
9
|
Posted - 2012.01.13 18:44:00 -
[1765] - Quote
Option to toggle percentage of targets hitpoints on -> Makes pos shooting way more "interesting" when you can see what percentage you are at
pretty please  |

Silence iKillYouu
The Innocent Criminals Late Night Alliance
142
|
Posted - 2012.01.14 05:28:00 -
[1766] - Quote
Give us some kind of structure Titans and Supercaps can attach to or dock inside so we don't have to use third party's to trade them.
http://fw-frontline.blogspot.com/ |

Soyemia
Rionnag Alba Northern Coalition.
4
|
Posted - 2012.01.14 18:53:00 -
[1767] - Quote
I don't know if it's mentionet yet, but I'd like CCP to add an option to add a permanent icon of you ship when zoomed out, as the white square goes away if you click anything else than your ship. It'd greatly improve situational awarness during PvP and would actually be a major improvement to gameplay. It also doubt it would be hard to implement. |

YuuKnow
151
|
Posted - 2012.01.14 19:17:00 -
[1768] - Quote
We need filtering options for the Orders tab in the Wallet and Market Windows. A filter for item type and a filter by location.
We also need a email notification when a buy/sell order has been completely filled. For example: "Your sell order for Havok Heavy Missiles has been filled (or expired)"
yk |

Toto Zinny
GWA Corp
3
|
Posted - 2012.01.15 06:32:00 -
[1769] - Quote
Please may I have a gamma slider for the graphics?
Thank you. |

W1rlW1nd
The Scope Gallente Federation
43
|
Posted - 2012.01.15 07:04:00 -
[1770] - Quote
the circular 'active' indicator that spins around modules while they are turned on... for some reason it is never consistant. like it 'should' start on the bottom, make one full circle, -- that should represent one single 'cycle' right?
but it doesn't do that.
inevitably all my modules go out of sync so any module might turn off at 1/3 cycle, 3/4, 12/23, completely random after a while. as long as it has this random behavior, i can't time any of my module activation/deactivation strategically, as i have no idea when the module will actually turn off while it flashes red and is completing its final run.
can't you just make a single cycle be graphically represented consistantly on any module? wasn't that the original intention?
|
|

Salpun
Paramount Commerce Tactical Invader Syndicate
221
|
Posted - 2012.01.15 07:08:00 -
[1771] - Quote
W1rlW1nd wrote: the circular 'active' indicator that spins around modules while they are turned on... for some reason it is never consistant. like it 'should' start on the bottom, make one full circle, -- that should represent one single 'cycle' right?
but it doesn't do that.
inevitably all my modules go out of sync so any module might turn off at 1/3 cycle, 3/4, 12/23, completely random after a while. as long as it has this random behavior, i can't time any of my module activation/deactivation strategically, as i have no idea when the module will actually turn off while it flashes red and is completing its final run.
can't you just make a single cycle be graphically represented consistantly on any module? wasn't that the original intention?
Its based off the server tick. It stops where it starts. The new time check with the server should correct alot of these issues. |

Aleena Doran
Squaddies
24
|
Posted - 2012.01.15 07:42:00 -
[1772] - Quote
Please change the way the trade window works so it can't be abused. Either via code or imposing a few second cooldown timer to compensate for any lag effects. Those in the know only use the trade window with people they trust. Others are susceptible to Jita scams.
Scams are an important part of eve, but they should be innovative or clever, not based on taking advantage of a flawed game mechanic or code.
Other than helping newbs avoid a mistake such a change might cut down on annoying jita spam. |

Aleena Doran
Squaddies
24
|
Posted - 2012.01.15 07:48:00 -
[1773] - Quote
I like the way the crucible expansion lets you select a station as a destination and you will warp to it.
Please expand on this.
When you bring up information on a system, under orbital bodies it lists stations, belts, etc. You should be able to right-click on a station and an option be there to select destination. Currently the only opntions are info and copy. Sure you can copy it to somewhere else, then right click that and link it to a station, then right click the new hyperlink to select destination. But all that is needlessly complicated. |

eXistentiA
Bacon.
49
|
Posted - 2012.01.15 15:29:00 -
[1774] - Quote
Solar harvesters in missions, need actually point towards the sun, no wonder these pirates are so easy to defeat if they cant so much a point a dish at the large fiery object |

Fearless M0F0
Incursion PWNAGE Asc
12
|
Posted - 2012.01.15 17:41:00 -
[1775] - Quote
Character, Corp and Alliance: In show info screen, add a new tab with War information and maybe a little legend in red saying "This character/corp/alliance is in active war"
|

Fearless M0F0
Incursion PWNAGE Asc
12
|
Posted - 2012.01.15 18:37:00 -
[1776] - Quote
How about a way to tell there are unrouted pins in PI? If there is one, it is not clear.
Maybe show a warning dialog if there are unrouted pins when exiting planet mode?
|

Duvida
The Scope Gallente Federation
46
|
Posted - 2012.01.16 02:51:00 -
[1777] - Quote
BPOs for Cargo Canisters, perhaps?  |

Professor Humbert
Project Fruit House
4
|
Posted - 2012.01.16 04:23:00 -
[1778] - Quote
Contract interface has a nice little button that, when pressed,'suggests' the price/collateral calculated from EVE's base prices. It's a nice feature, but the base prices are meh~~.
Now, if we have the ability to customise the bases prices it will be really great.
I'm not asking for the ability to customise the base prices for the whole item database, but just ... let's say 5 or 10 items of my choice. The pre-set prices could be stored locally just like the overview settings.
*Also it would be cool if we can pre-set courier rewards calculation formula such that Reward =f(Collateral, jump, sec, etc), and have the equation auto calculated with a simple mouse click. but that would be asking for too much
|

Doshu
Doshu Inc.
2
|
Posted - 2012.01.16 05:45:00 -
[1779] - Quote
My suggestion is regarding the context menu (right click menu)
How many times in the heat of the battle you right click and try to slide over the submenu to select something in it and end up over shooting it to another submenu..? For example while trying to select a station to dock, you slide all the way and end up in stargates and click on something else and you have to go back and redo it.. If you havent died already for warping to blobbed gate that is.. This is even worse when there are submenus with long names present in context menu, you have to go all the way to the end from the origin of right click, in a perfect horizontal manner, with jet pilot precision.
Why not add the the code to click and select a submenu in context menu and not deviate from that submenu until you say you click on another one, while at the same time keep the old code of navigating without clicking as well.. This would be even more helpful for people that prefer smaller context menu font settings..
This would be very useful in laggy fleet battles to navigate through the context menu.
I am just saying, my eyes are perfectly fine, and so is my coordination, its just that tracking a perfect line while avoiding fire isnt all that easy...
Thanks for asking anyways.. :) |

Serge Bastana
GWA Corp
251
|
Posted - 2012.01.16 13:15:00 -
[1780] - Quote
Multi buy in the loyalty point store!
If you wish to make bulk purchases of the same item from the LP store it requires a click for each purchase. A simple text box like that used on the market buy window to allow you to specify the number of a particular item would be useful, possibly with a limit on the number of items you can buy with your current LP and other resources, similar to the limit you see on the 'Buy Datacores' window. WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |
|

Mai Khumm
Apple Construction Inc Northern Associates.
181
|
Posted - 2012.01.16 14:18:00 -
[1781] - Quote
I would like to see a new destroyer class ship dedicated to hunting cloaked ships...
This is a little idea, and I even thought of ways on how this would work. If I explained, it wouldn't be a small idea anymore. If interested EVEmail me and I can go into detail...
--Edit--
Like this post if you want a way to hunt cloaky ships...! "Being drunk is a good disguise. I drink so I can talk to a**holes. This includes me." |

matarkhan
Di-Tron Heavy Industries
28
|
Posted - 2012.01.16 16:59:00 -
[1782] - Quote
We can mark wrecks as viewed, jetcans as viewed, etc.
But containers in exploration sites (hacking, salvage, etc) cannot be marked as viewed, which is a PITA because there are often 23 of them named the same thing.
Please let us mark containers in exploration sites as viewed, or flag them, or whatever. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.01.16 17:46:00 -
[1783] - Quote
Duvida wrote:BPOs for Cargo Canisters, perhaps?  Good idea in principle, though I have a couple of concerns:
- Station containers. Can't haul them cos they're too big. How are you going to get them to where you want them?
- NPC sell orders for containers. With BPOs you'll want to remove them, but this is an isk sink and Lord knows we don't have enough of those. Removing it is not to be taken lightly.
I have a related suggestion: Make packaged containers smaller, say 10% the usual size, so I can haul 120 odd GSCs in my Mk V instead of only 12. There's a big space in the middle of them where the cargo goes - why can't this disappear when they're packaged? This might also fix the problem with distributing station containers. Ceci n'est pas un sig. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.01.16 17:47:00 -
[1784] - Quote
Bugsy VanHalen wrote:This is not a "little thing" So what are you doing in this thread? Ceci n'est pas un sig. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.01.16 17:48:00 -
[1785] - Quote
Kara Books wrote:1. Add more tradable items to the game, tens of thousands of new and useful items for the merchants to deal, be it minerals new ship types etc, set a goal of 50 items per year. I too would like to be required to feed my factory workers long-limb roes and protein delicacies. 
Kara Books wrote:3. Please, no more nerfing, its not fun. HTFU?
Kara Books wrote:4. Give completely new players (2 weeks and younger better protection from griefers, make their first impression a great one!) Maybe give them an option to chose weather they want it or not. Getting blown up by a griefer is a rite of passage and should not be interfered with. Those who can't deal with it, see my reply to the previous suggestion. In any case there are already policies in place to stop griefing of newbies in newbie systems. Not to mention griefers who specifically grief newbies are already considered the lowest of lifeforms on the pirate family tree. They need to pick on someone who's actually some kind of challenge.
edit: besides, if you do this, old players WILL abuse it to create untouchable scout alts, T&Cs be damned. Ceci n'est pas un sig. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.01.16 18:14:00 -
[1786] - Quote
And now, another actual Little Thing:
Bring back the option to turn off the profanity filter. Ceci n'est pas un sig. |

Dylan McDermit
State War Academy Caldari State
2
|
Posted - 2012.01.16 18:50:00 -
[1787] - Quote
Change the background color and lighting in the ship previewer so we can see the frelling details on the ship, not just it's outline. |

Sirius Cassiopeiae
Perkone Caldari State
94
|
Posted - 2012.01.16 19:29:00 -
[1788] - Quote
Is anyone from CCP actually reading this thread any more??? |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.16 20:17:00 -
[1789] - Quote
Ibeau Renoir wrote:And now, another actual Little Thing:
Bring back the option to turn off the profanity filter. Yes, expanding on this a bit more - surely, CCP could be covered legally with an appropriate warning, something along the lines of "Warning: Although this forum may be moderated, offensive language and content may offend. CCP is not responsible for the content these little bastards rant about on the forums." and click Accept to continue (with a 'remember' option).
Perhaps this functionality is only available if you're logged on; casual viewers always see the censored version.
Technical issues: If the censoring happens at creation time, and only the censored version is stored, this idea is stuffed. If the uncensored version is stored, and it's censored "live" every time the page is viewed, there's going to be an increased load on the web server.
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.16 20:39:00 -
[1790] - Quote
In the Sci & Indust 'Planets' tab, it would be nice if I could see the status of the colonies for a few scenarios: - There are no active extractors running (if an extractor exists). - All launch pads are full. - Percentage (or some other indicator) of installations that are idle (or something to help with factory planets that don't have extractors)
Basically, the 'Planets' tab just summarises the planets that I've colonised (which may be appropriate), but there's nothing that summarises the colonies themselves. Would a new tab be needed, or just expand the 'Planets' tab?
Issues I can see for the moment: - Launch pads full of what? P0 or P1 is the start of the cycle and is therefore fine. P2 might be the end of the cycle, but how does it know that? Should it just simply state launchpads / storage are full, or work out what the highest tier materials it's capable of producing, and monitor those?
Longer term (certainly not a "little thing"), perhaps have a corp-level view of a number of members colonies (with their consent).
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |
|

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.16 20:44:00 -
[1791] - Quote
For PI, give me a 20K or 30K m3 storage facility, even if it doesn't have launch capabilities (although that would be nice too )
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.01.17 00:35:00 -
[1792] - Quote
ASadOldGit wrote:Ibeau Renoir wrote:And now, another actual Little Thing:
Bring back the option to turn off the profanity filter. Yes, expanding on this a bit more - surely, CCP could be covered legally with an appropriate warning, something along the lines of "Warning: Although this forum may be moderated, offensive language and content may offend. CCP is not responsible for the content these little bastards rant about on the forums." and click Accept to continue (with a 'remember' option). Quite. We already get "Online interaction not rated by the ESRB" on the login screen - surely this could apply to the forum too. Whether to let a minor on is a decision for the parents, as always.
ASadOldGit wrote:Perhaps this functionality is only available if you're logged on; casual viewers always see the censored version. That's exactly how the old forum worked.
ASadOldGit wrote:Technical issues: If the censoring happens at creation time, and only the censored version is stored, this idea is stuffed. If the uncensored version is stored, and it's censored "live" every time the page is viewed, there's going to be an increased load on the web server.
Water under the bridge. At least we would be able to see new posts uncensored. Ceci n'est pas un sig. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.01.17 00:38:00 -
[1793] - Quote
ASadOldGit wrote:Longer term (certainly not a "little thing"), perhaps have a corp-level view of a number of members colonies (with their consent). For what it's worth, anyone with (IIRC) the "security officer" role can already see the contents of corp members' station hangars. Ceci n'est pas un sig. |

Hibernator X
Bene Gesserit ChapterHouse Sanctuary Pact
3
|
Posted - 2012.01.17 03:06:00 -
[1794] - Quote
-Password protected spaceships for switching ships in space.
-Spreadshot weapons (aka directional smart bombs)
-Bring back all of the old character creation accessories (khanid hoods, gallente plastic)
-Custom color tags (work alongside standings indicators, mostly for picking out certain types of pilots AKA enemy alts could be tagged however you want)
-Give the manufacture for the redeemer over to Khanid (so it can be black)
- ^^^ On that note fix black ops
-Fix sansha
-Fix EAFs
-In game EFT
-1 vs 1 or fleet vs. fleet dueling mechanic for highsec
-slowly start introducing Jovian faction modules, and then maybe ships
-I know it's kinda cheesy but.. BANNERS!!! Elephants |

Duvida
The Scope Gallente Federation
46
|
Posted - 2012.01.17 05:42:00 -
[1795] - Quote
Someone mentioned this, either in this thread or another one, and it may not be so little: The ability to see out of the station when you've docked. I think the ISS has this capability now, so the EVE universe might develop it soon. 
(but I realize that it's a session change when you enter or leave a station.) |

Toto Zinny
GWA Corp
3
|
Posted - 2012.01.17 07:24:00 -
[1796] - Quote
Several times I have found myself stuck on a structure or rock floating about in space. Would some form of 'unstuck' button work in Eve, or would it be considered as cheating? |

Serge Bastana
GWA Corp
251
|
Posted - 2012.01.17 14:42:00 -
[1797] - Quote
Corporation or shareable notes
We have corporation bookmarks now, so thank you muchly for that, corporation notes might be a useful feature. Or make them shareable with other characters. Another possibility its make them linkable in chat, just some way to share information after you've spent time applying links to items, systems, characters, etc. WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |

E man Industries
SeaChell Productions
222
|
Posted - 2012.01.17 16:05:00 -
[1798] - Quote
The target windows need more options when moving them. RIght now they fill right to left if placed on the right half of your screen or left to right on the left side.
Being able to manually chose this would be nice.
Example: I streatched EvE out over 2 screens and tried to set up my one screen as it would apear as full screen. The secondary screen for the fitting window or just scenery. But when I do this my targets want to fill left to right....this does not work as I wnat them to start next to my overview and propigate left.
This way my screen is the same when i full screen it to do things on the other screen or if i want eve in its' full glory on 2.
Thanks.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |

E man Industries
SeaChell Productions
222
|
Posted - 2012.01.17 16:09:00 -
[1799] - Quote
the legion could stand some balancing as many of it's systems are terrible and work poorly with each other(not saying you can't find a good fit). For a flexable ship it lacks flexability.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |

E man Industries
SeaChell Productions
222
|
Posted - 2012.01.17 16:19:00 -
[1800] - Quote
Directional arrows.
Unsure how to prgram this but....
A press of the up arrow should angle your ship up a set amount. All directions based on current direction of travel. So pressing a directional arrow would do the equivilant of clicking in space a set amount above, below or beside your ship. The amout to the side hitting the side arrow key clicks may be setable and able to equate to some deg directional change. This would enable pilots to use directional comands to pilot there ship.....though clicking is a better options.
Example: when the camera is Xm behind the ship a click 5m from the ship would equate to a 10deg direction change. If pressing the -> key achieved the same result it would mean each -> click would turn your ship 10deg. I don't know what x is but sure some smart CCP dev can figure that out. Maybe even a slider to choose how far away the effective click is when i push -> so in an inty i could crank that up.
Using these phantom clicks it may be possible to use directional control? Can CCP have it so a key press equates to a click in space?
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |
|

E man Industries
SeaChell Productions
222
|
Posted - 2012.01.17 16:27:00 -
[1801] - Quote
A player should be able to unlearn a skill and gain some amount of that back in faster training.
For example if I wanted to unlearn large energy turret 5 I would gain some amount of double training time. The amount of bnonus training time would enable me to earn back 50-75% of the SP I lost.
The reason for this is enabaling pilots to quickly refocus into a new ship required by there alliance...but at a cost.
Doing so would also help some the SP bloat currently in EvE.
It would also help alliance's field diffrent set ups and may also enable younger players(not noobs but still not 100m sp) quickly join alliance ops in the specified ship types when they change. At a price of course.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |

E man Industries
SeaChell Productions
222
|
Posted - 2012.01.17 21:21:00 -
[1802] - Quote
Pew Pew laser crystals need some work.
1) They need to be sorted by range during ammo swaps. 2) They should list the Optimal + Fall off beside the name eg) X Ray(33+15) 3) t2 and faction ammo should be collored difrent(the text be slightly blue or something) 4) Let me stack Crystals that have been used. Even if I can only stack crysltes of similar usage levels. My inventory is full of crystals. 8 crystles of each type for a given ship adds up.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |

Salpad
Carebears with Attitude
37
|
Posted - 2012.01.17 22:57:00 -
[1803] - Quote
I'd like to be able to create a list of skillz I want to train. Not as in automated, but simply as a convenience for myself.
I've played for 4 years 10 months, an trained continously except for perhaps 2 months in total spread over the years. I've got 83 million SP. I've trained a lot of what I want already. To five.
For this reason, I'm often unsure what to train, so it'd be nice if I could have a bookmark-type section in the training queue interface where I can drag skill levels to, like Rocket Specialization 5 or Amarr Cruiser 4, and then when I need to put another skill in my training queue, I can just drag from there and into the skill queue.
I know I can use EVEmon to make a training plan, but I dislike doing that, and would prefer to be able to have such an easy reference section available in-game, as convenient as possible. And this is specifically envisioned as being convenient for veteran players, 3+ years old, who have already trained a lot of stuff and can't just trivially open any skill category and see something they want to improve.
|

Salpad
Carebears with Attitude
37
|
Posted - 2012.01.17 23:22:00 -
[1804] - Quote
I'd really like to have auto-scrolling stop when I scroll up in chat window. That's how it works in mIRC and in Windows Live Messenger, and it's really neat. Why can't we have that in EVE? That the chat window only auto-scrolls down, i.e. when people write new stuff, if the window is manually scrolled all the way down?
|

IsTheOpOver
76
|
Posted - 2012.01.18 09:32:00 -
[1805] - Quote
2 things I'd like to see.
Allow me to switch characters without having to restart the client. A logoff button or something that would take you to the character selection screen would be ideal.
Have an option to play a sound when mining/ice harvesting lasers deactivate because of full cargo or depleted asteroid.
|

Karina Redstar
Pure Skunkworks
0
|
Posted - 2012.01.18 17:16:00 -
[1806] - Quote
Batch industry jobs. STOREFRONTS !! (anyone remember this?) Ignore channel. Yes, IGNORE ! I don't even want those chat lines to get to my computer. They eat bandwidth And don't tell me that I can just minimize that "Jita local" window and set it as blink off, cause even minimize those data get to my computer and they are processed and rendered. And processing those lines every 0.2sec (or even less with the spambots online) eat CPU time.  Switch char without going trough the whole log of - log on process. |

Borg Stoneson
SWARTA Mostly Clueless
28
|
Posted - 2012.01.18 18:24:00 -
[1807] - Quote
More tech 3 ships, preferably battleships
Make the Bhaalgorn look better, it's probably the single most powerfull sub cap in the game and it looks like a geddon had an accident with a jar of strawberry jam. Give it a new model more in line with the other bloodraider ships.
Destroyable outposts in Wormholes. |

Serge Bastana
GWA Corp
251
|
Posted - 2012.01.18 19:50:00 -
[1808] - Quote
Can you please make it so that the chat text window doesn't lose focus with each session change (gate jump, dock, etc). I wonder how many other pilots find it annoying that you can be halfway through typing a sentence in chat only to have to reclick to focus on the text box after the client changes session. Not a huge thing but can be quite annoying. WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |

Enik Gonz
Worms Coalition
8
|
Posted - 2012.01.18 22:56:00 -
[1809] - Quote
Please either make the default option for new Stations containers to Unlocked or make it an option for a all new station containers in the Game Menu. Its really annoying having to unlock all your station containers, if you for example reinstall or just buy new ones in general.
Thanks in advance |

mullet nugget
Funk Soul Brothers Shadow of xXDEATHXx
13
|
Posted - 2012.01.19 03:31:00 -
[1810] - Quote
Destination SkillQueue wrote:Drones don't follow your orders. They don't focus fire even when the option is selected and they randomly drop targets. This happens in both aggressive and passive mode. Point being the current AI makes relying heavily on drones a very frustrating exercise in cat herding. Either fix the AI or take it behind the shed and shoot it. On second thought better just shoot it anyway and make a totally new AI from the beginning. That way there is no risk of porting over bugs from the old AI.
this |
|

Captain Sucky
Who cares about name
5
|
Posted - 2012.01.19 07:49:00 -
[1811] - Quote
Make directional scanner cone visible in space. And since the cone is always projected from user's camera origin and it's range is a finite number between 0 - 14AU a simple semi-transparent 2D circle in the middle of screen would suffice.
The circle would represent the cone's base at angle and distance currently set. The circle grows larger when increasing dscan angle and shrinks when decreasing. Similarly with distance.
This way I could easily point my 5 degree scan rays of doom (tm) exactly where I want and thus win Eve.
I'm sorry if this has been already suggested but CBA to re-read 90+ pages. |

matarkhan
Di-Tron Heavy Industries
28
|
Posted - 2012.01.19 17:09:00 -
[1812] - Quote
Saving a pos setup just like saving a ship setting would be ideal, and alleviate a LOT of the frustration in trying to get the right angle and view for dragging POS mods around in space....
Very few things are as frustrating as, say, moving a hardener from the top of a pos to the bottom of a pos...
Getting the perfect angle where you're zoomed in enough to grab the little drag handles but zoomed out enough to see where you're dragging it to, then zooming in to make sure it's aligned, etc is possibly THE most annoying thing in the universe. |

Salpun
Paramount Commerce Tactical Invader Syndicate
221
|
Posted - 2012.01.19 17:34:00 -
[1813] - Quote
F10 screens need to be zoomable. |

Vincent Athena
V.I.C.E. Comic Mischief
542
|
Posted - 2012.01.19 20:53:00 -
[1814] - Quote
If you do a "get info" on a star you get an age greater than the age of the universe. All stars should have ages less than 13 billion years. I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |

Fidelium Mortis
Quantum Cats Syndicate Villore Accords
61
|
Posted - 2012.01.19 21:34:00 -
[1815] - Quote
Update the icons used for probing down ships so that they don't get lost in the black background, particularly when the target is not in focus of the probes (the fading effect). The red icon on a black background is particularly difficult to see at times. Also I believe the usage of red icons in general (eg hostiles in your overview) is particularly difficult to see for people with a common type of colorblindness. ICRS - Intergalactic Certified Rocket Surgeon |

kmetz3
The Scope Gallente Federation
9
|
Posted - 2012.01.20 00:15:00 -
[1816] - Quote
Anyone who has every flown this majestic space potato knows what a wonderful and useful ship it can be in PvP with its decent tank and ability to fit reps and/or neuts.
Because of this, I believe (and i'm sure many of you would as well) that the hybrid turret damage bonus it has is utterly worthless. So, I propose that the hybrid bonus be removed (while keeping the drone bonus, of course) and replaced with a more useful one.
Instead of the hybrid bonus I suggest a:
5% bonus to armor HP per level
or 5% bonus to armor rep amount per level
or (and most preferably) 4 or 5% bonus to neut and nos drain amount per level
This would be a great tool for small Alliances that can't exactly afford 8 thousand Bhalls and are looking for a cheap alternative. It of course would be useful in other PvP situations as well. As for people who fly Domis for PvE, just buy a Mega.
Bring on your opinions/trolls/OPisaseriousdipsh*t posts. I welcome them.
(Comments from CCP on this matter would also be fantastic as I wish to see this beautiful ship flourish as nature intended it to.)
http://img240.imageshack.us/img240/3420/comic23f.jpg
http://img32.imageshack.us/img32/8210/comicnew2f.jpg |

Eternus8lux8lucis
Whack-A-Mole
81
|
Posted - 2012.01.20 01:49:00 -
[1817] - Quote
This has just annoyed me for forever.
When you open up the market screen and you are in the groups tab or before youve highlighted a single item within a group youll see all of the items within that group open. Well the best price in region is NEVER the actual best price its always some randomly odd amount, usually way higher than the best region like atm I was looking at cloaks and it says the best region price for a cov ops cloak is 16,999,999.00 while the true best price is 6,022,997.90.
Its really not something that most people use its just annoying. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.20 03:37:00 -
[1818] - Quote
kmetz3 wrote:Anyone who has every flown this majestic space potato knows what a wonderful and useful ship it can be in PvP with its decent tank and ability to fit reps and/or neuts.
[...]
It of course would be useful in other PvP situations as well. As for people who fly Domis for PvE, just buy a Mega.
Bring on your opinions/trolls/OPisaseriousdipsh*t posts. I welcome them.
(Comments from CCP on this matter would also be fantastic as I wish to see this beautiful ship flourish as nature intended it to.)
There's more than one ship that meets the description "space potato". Can I assume you meant the Dominix, based on the statement "As for people who fly Domis for PvE"? I went through the whole post wondering what you meant, and that last statement only implies it.
And, isn't it a shoe? 
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Geoscape
Blue Republic RvB - BLUE Republic
13
|
Posted - 2012.01.20 09:41:00 -
[1819] - Quote
Being able to switch target without having to wait for the current cycle to end.
Example: - Medium Neutralizer is on target A, 50% complete - i click the neut module to shut it down. - select target B and click on the neut mod again. - when the current cycle is complete, the client automatically puts the neut on target B. |

Umtagati
The Black Hornets
1
|
Posted - 2012.01.20 15:17:00 -
[1820] - Quote
Two things not sure been suggested or not.
1) If your in a fleet and someone blues all the wrecks everyone is informed who did this,because in incursions this causes major lag and its very annoying.
2) Im not sure if you added this option with the new watch list changes, but it would be nice to just close the watch list without having to remove everyone. |
|

Karash Amerius
Sutoka
41
|
Posted - 2012.01.20 16:28:00 -
[1821] - Quote
Locking and Unlocking BPOs based on corp vote is seriously tedious. You cannot just "vote yes to all", you have to open each one up and vote. Also, it closes all expanded votes once you vote once, making you have to open each one separately and vote.
UI for corp management is terrible in general, but this just takes the cake. |

Marhaba
Dissolution Syndicate
20
|
Posted - 2012.01.20 23:43:00 -
[1822] - Quote
I haven't read through all 92 pages, but here is a minor complaint of mine:
After opening the in game browser, I start typing the URL I want to go to. As I'm typing, the page finishes loading, and the address bar gets wiped clean, so I need to start typing the URL over again |

Nyssa Litari
Doomheim
36
|
Posted - 2012.01.21 00:34:00 -
[1823] - Quote
On the Route display, for the current box of the route, on the right-click menu, add the choices:
- Warp to gate at 0
- Warp to gate at ...
- Warp to gate at 0 and jump
This would be for when the box is a system as opposed to a station. The station box already has the warp-to / dock-at commands.
...please.  |

Vincent Athena
V.I.C.E. Comic Mischief
542
|
Posted - 2012.01.21 16:29:00 -
[1824] - Quote
When a station has been set as the destination, the route symbol line will have a box with a + sign in it for the system with the destination station. When you jump into that system it will change to an empty box. I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |

Stemax
Eagle's Warrior's Eyrie Alliance
1
|
Posted - 2012.01.21 17:49:00 -
[1825] - Quote
Market quicklist stored on server!
Please! |

Karash Amerius
Sutoka
41
|
Posted - 2012.01.21 19:02:00 -
[1826] - Quote
Right click context menu, and sorting in general completely sucks in station containers. Also, you cannot stacked locked stacks of the same item with each other (why?)...making you have to unlock / lock to get them together.
Stack All in a large container takes a coffee break to finish. |

YuuKnow
151
|
Posted - 2012.01.22 03:11:00 -
[1827] - Quote
Its a shame that we can't save portraits for future use. I would love to be able to quickly swap between several favorite portriats/outfits based on whatever mood/activity I'm in that I pre-saved and stored.
The same holds true for UI layout. I have a few different UI layouts based on whether I'm in combat vs trading vs just sight-seeing and hate having to rearrange the UI layout each time I switch activities (some are more utilitarian while others are more scenic/eye-candy). I would like to be able to save a layout to load/swab it quickly when I change activities. |

Zleon Leigh
91
|
Posted - 2012.01.22 12:59:00 -
[1828] - Quote
In client petition filing/editing/reply locks up the entire interface. While trying to find facts to PvP GM's it's not possible to access other part of the client.
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Zleon Leigh
91
|
Posted - 2012.01.22 13:00:00 -
[1829] - Quote
Parts of sell orders disappear without any journal entry.
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Indalecia
9
|
Posted - 2012.01.22 13:35:00 -
[1830] - Quote
The market quickbar should be stored on the server, not on the client. Losing it when you reset your settings (or because a patch did, or because you're logging in from a public computer) is really annoying. |
|

Leitharos Rosselem
Kung-Fu Fighting Club
0
|
Posted - 2012.01.22 14:16:00 -
[1831] - Quote
1. I form a fleet and one of my friends (not the leader) has a mission. As far as I can tell, there is no "common operating picture" interface through which any fleet member can "flag" or input a way point or point of interest. Therefore, the mission holder has to be made leader or they have to fly out first, others then "warp to member". When flying in large groups, and only one pilot is scanning down etc... does it not make sense to add the option to a) first member can right click space and option to "flag this point" with a pop-up label option and b) others can then warp to new point as a fleet? Also, how come there isn't a waypoint flag system for system to system jumping to members like for members? ie: I have a fleet of friends all over hells half acres... I need help and ask them to come to me... I have to link the system then they have to click and point to it... meanwhile, in the fleet window... they could have right clicked and set course to member... but 4 steps is easier? in it's current iteration, it's like a mission or scanned down WP is some sort of "mystery" that can't be shared until someone goes to it... which is nonsense ... if I can scan it down (or be sent there by an NPC mission giver) then the actual location isn't a secret... so I should be able to share it ... or send a scout to it...
2. Why isn't there a "view Station services" option from space? I need repairs in a new system, so I have to dock with 4 of 5 before I find one... hate that.
2. We live in a GPS world. How can these "advanced civilizations" with spaceships not have invented an optional toolbox window which outlines a dashboard information on the system I'm flying through. As I drive around my city, I can get heads up information about the number of restaurants within 10 kms... but in my spaceship, I have to click and sort 5 buttons to see who owns which stations and what services or mission givers there are.... I mean, the steps you need to jump through to collect all relevant interesting information about the system ... go to star map, scan local... right click in space and look at each station one-by-one... why does this game not have a customizable information window (using existing information gathered in one place) we can plug into? I'm a high/low mission runner so I'd like to see number of moons / number of Stations, number of jumps 60mins, number in local, number of pod kills, number of level 1/2/3/4 mission givers available to you etc...) |

matarkhan
Di-Tron Heavy Industries
28
|
Posted - 2012.01.22 17:04:00 -
[1832] - Quote
Leitharos Rosselem wrote:2. Why isn't there a "view Station services" option from space? I need repairs in a new system, so I have to dock with 4 of 5 before I find one... hate that.
In space, right-click station on overview, click on "Services" tab.... |

Real Poison
Aura of Darkness Nulli Secunda
92
|
Posted - 2012.01.22 18:24:00 -
[1833] - Quote
in fittings management dialogs:
add a button "Copy EFT Fit to Clipboard". why? because it makes friggin sense, that's why! |

Zleon Leigh
91
|
Posted - 2012.01.23 02:13:00 -
[1834] - Quote
In Fitting - chaining button. Shift-Drag only works half assed. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Salpun
Paramount Commerce Tactical Invader Syndicate
221
|
Posted - 2012.01.23 02:17:00 -
[1835] - Quote
The info shown when you mouse over a ship needs a upgrade. At least have the info go over windows and not under them. Better have the info stack so a line that is 6 inches long now is only 3. |

Nova Fox
Novafox Shipyards
3405
|
Posted - 2012.01.23 04:24:00 -
[1836] - Quote
Finding where my cpsa charges are they should be on right click on the mail button at least.
|

Nova Fox
Novafox Shipyards
3405
|
Posted - 2012.01.23 04:25:00 -
[1837] - Quote
Real Poison wrote:in fittings management dialogs:
add a button "Copy EFT Fit to Clipboard". why? because it makes friggin sense, that's why!
This would have to be done by a go fetch command with a format that eve likes to read, and it will be up to the eft guys to make save files in that formate.
|

Red Templar
Raging Ducks Goonswarm Federation
159
|
Posted - 2012.01.23 09:27:00 -
[1838] - Quote
im not sure if it was mentioned, but:
Please remake how fleet roster window is behaving.
If some people are joining/leaving fleet, then its practically impossible and quite frustrating to find yourself, right click and move to squad leader position/another squad/wing. And flat list view is not any better. I suggest you make some freeze button, like the one with overview (when you click control, overview freezes and do not change/move). Something like click on a fleet roster, hold alt/ctrl/whatever and go move/promote people without what-a-mole minigame. For Love. For Peace. For Honor.
For None of the Above.
For Pony! |

Petrus Blackshell
Rifterlings
668
|
Posted - 2012.01.23 09:56:00 -
[1839] - Quote
Nova Fox wrote:Finding where my cpsa charges are they should be on right click on the mail button at least. This. The CSPA settings are hidden in the most obscure place of all time. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Nova Fox
Novafox Shipyards
3405
|
Posted - 2012.01.23 19:40:00 -
[1840] - Quote
Red Templar wrote:im not sure if it was mentioned, but:
Please remake how fleet roster window is behaving.
If some people are joining/leaving fleet, then its practically impossible and quite frustrating to find yourself, right click and move to squad leader position/another squad/wing. And flat list view is not any better. I suggest you make some freeze button, like the one with overview (when you click control, overview freezes and do not change/move). Something like click on a fleet roster, hold alt/ctrl/whatever and go move/promote people without what-a-mole minigame.
I also suggest a DRAG and DROP interface.
|
|

Duvida
The Scope Gallente Federation
46
|
Posted - 2012.01.23 19:41:00 -
[1841] - Quote
A little thing that would save grief at the end of a gaming session when one is tired and liable to miss things.
An optional warning when you're about to leave a system or turn in a mission and your drones haven't been gathered.  |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.01.23 21:20:00 -
[1842] - Quote
Karash Amerius wrote:UI for corp management is terrible in general, but this just takes the cake. Obvious idea is obvious: If you're CEO and own all the shares, you should be able to just do stuff summarily without bothering with a vote.
Zleon Leigh wrote:In client petition filing/editing/reply locks up the entire interface. While trying to find facts to PvP GM's it's not possible to access other part of the client.
In general modal dialogue boxes are very bad. CCP already removed modalness from one dialogue box (industry job quote) so it's sad that they added another. (BTW I presume by "PvP" you mean "PM" )
Leitharos Rosselem wrote:Therefore, the mission holder has to be made leader or they have to fly out first, others then "warp to member". This could be alleviated by allowing agent bookmarks to be copied to the corp bookmark folder. (On a related note: no, CCP, we will not stop calling them bookmarks )
Nova Fox wrote:Red Templar wrote:fleet roster window I also suggest a DRAG and DROP interface. This is so incredibly obvious I'm mystified as to why CCP didn't do this in the first place. Ceci n'est pas un sig. |

Red Templar
Raging Ducks Goonswarm Federation
159
|
Posted - 2012.01.24 09:08:00 -
[1843] - Quote
Nova Fox wrote:Red Templar wrote:im not sure if it was mentioned, but:
Please remake how fleet roster window is behaving.
If some people are joining/leaving fleet, then its practically impossible and quite frustrating to find yourself, right click and move to squad leader position/another squad/wing. And flat list view is not any better. I suggest you make some freeze button, like the one with overview (when you click control, overview freezes and do not change/move). Something like click on a fleet roster, hold alt/ctrl/whatever and go move/promote people without what-a-mole minigame. I also suggest a DRAG and DROP interface. OMG YES PLEASE! For Love. For Peace. For Honor.
For None of the Above.
For Pony! |

Nova Fox
Novafox Shipyards
3405
|
Posted - 2012.01.24 14:25:00 -
[1844] - Quote
Lets go a step further then on fleet window. Drag names from chat window into fleet window into the appriate slot auto invites them. (either member list or chat window content.) They should also allow drag and drop from any of the character pop ups as well.
|

Lord Okinaba
23
|
Posted - 2012.01.24 14:54:00 -
[1845] - Quote
Would like the ability to center the camera on the site that is being scanned and not just have to make do with centering on the nearest planet. |

TheSmokingHertog
Black Hole INC
20
|
Posted - 2012.01.24 15:54:00 -
[1846] - Quote
1) Suggestion for COURIER CONTRACTS
When creating a CoCo you have to enter a destination within the destionation field. The case for me is, that I have all my trade locations added to locations on the station level. These stations I would like to drop into the field when creating a CoCo, so I dont have to search the correct station, it would save a lot of time on creating a CoCo.
2 ) Suggestion for Jukebox, when i make it small, please let it be that way after an undock / jump / dock, now everytime it has to be minimized again.. :S
3) Can we get a regional select box within orders overview, so you can see the orders of a certain region, including, "current region".
4) Make it possible to PAGE DOWN / PAGE UP within the orders overview.
5) Make EVEgate autorenew on the status messages; "mails" and "forum update". When opening several taps, the warnings are hopelessly outdated. And when I have the game opened next to it, I read all mssgs in game, not within EVEgate, but the mssg count does not update.
6) Make it possible to adjust an order within the overview tab of the market item, I know which orders are mine, so does the client, so why is the edit menu not available within this overview?
7) Extend the session time on forums! I dont like eaten posts of to F5 to give a like to a post. Fix the percent sign also when you are at it.
8) Add a "no label" label category, so I can add labels to unlabeled chars in the people overview.
9) Add an overview-tab to the personal window to view is as external viewer. (Black Dranzer)
10) When I open the certificate tab of a ship; it should tell me if I have that certificate or not. (Corpse Bride)
11) Fit all button with a stack of stuff (Admiral Rufus)
12) Show the number of available contracts while you are within the contracts wizzard. |

KrakizBad
Eve Defence Force Fatal Ascension
432
|
Posted - 2012.01.24 17:11:00 -
[1847] - Quote
So the compact list for local is awesome, but what would be also great is if you had an icon for standings for yourself (in corp I guess) so that a quick glance would be all that is needed to spot a neutral. http://blog.beyondreality.se/Incursion-hose Remove all incursions from hisec |

Duvida
The Scope Gallente Federation
46
|
Posted - 2012.01.24 20:54:00 -
[1848] - Quote
A couple of little items, one a suggestion someone else made in pages past (somewhere )
In a mission: When all mission items are completed, could the green 'accepted' tag on the left change to something such as a bright, light blue 'completed' tag?
Distances: When the distance of an object goes from 9 to 10km, the notation changes from meters to kilometers. This affects the decimal measurement dramatically. You lose 3 points of decimal notation. Could there be 1 point of decimal notation allowed when we reach the 10km mark? Such as 23.9 km, 23.8, etc?
I see that the system is measuring it anyway, as the maximum range for an item is still measured by meters, so displaying it should not result in lag. If this would result in problems for some, such as missing the decimal point and miscalculating by 10, we could have it as a toggled option. |

Josephine Sokarad
Pator Tech School Minmatar Republic
1
|
Posted - 2012.01.24 23:37:00 -
[1849] - Quote
Honestly this isn't a little thing; it's huge.
Captains Quarters characters have awful movement mechanics. AWFUL. Entered CQ today to sit down and chill out a bit and I was immediately frustrated by the fact that just to sit down on my couch I had to :
Walk over to the couch Tell my character to walk back to the couch because he had walked past it Click "sit" and then once I was sat, in order to stand, I had to pan the camera around and click "stand".
What happened?
Also, why not just bind WASD to CQ as an "active window"? would make walking so much easier. |

Otaku Komoko
Nyanfleet
1
|
Posted - 2012.01.25 01:38:00 -
[1850] - Quote
It would be nice for the agent finder to have a system sec status filter. That way people who don't want to go into whatever sec system can filter them out. Perhaps a checkbox system? |
|

Taipion
Los Primitivos United Pod Service
55
|
Posted - 2012.01.25 02:24:00 -
[1851] - Quote
Chribba wrote: [...] the ability to install multiple industry jobs at the same time (with all same settings, stacked). Will help a lot when installing multiple like invention/manufacturing jobs. [...]
This! |

Keras Authion
Science and Trade Institute Caldari State
69
|
Posted - 2012.01.25 09:42:00 -
[1852] - Quote
-Some module descriptions could use more flavour. The old names could be introduced to the description in the show info screen. For example the rockets are rather bland. "A small rocket with a plasma warhead". Nothing wrong with it per se but it could use a little more flavour, like "Sometimes sold as foxfire rocket". Likewise the meta afterburner descriptions would be better with "The experimental Y-S8 Hydrocarbon afterburner gives a boost..." rather than the current "Gives a boost...".
-A container with divisions. It would be handy for storing all those blueprints in a tidy manner rather than either having a dozen small containers cluttering your hangar or a big mess in one container.
-Animations in the overview. A short animation for ships warping in, out and exploding. As a logi it's difficult to see if the target was able to get away or popped and some basic animation would certainly enhance the overview in any case.
--Icons for players in overview could use some love. At the moment all you can tell from it is that this is a player ship. With different colours and geometric shapes you could make it much more functional. It most certaily would be nice to easily see the size and maybe the class or tech level of other players in the grid. For an example see the Homeworld or Supreme Commander series. |

Pierced Brosmen
Priory Of The Lemon
61
|
Posted - 2012.01.25 13:12:00 -
[1853] - Quote
I want the "New mail" notification here on EVE Gate to reflect the number of unread mails I have and not how many mails I recieved since the last time I checked them on EVE Gate.
As an example. Yesterday I recieved 8 evemails throughout the day, and I read them all in-game. When I come here to the forums I imediately notice that "(8)" number by my mail-symbol and also it says "(8)" in the website heading... I then go to check mail and notice there are no new mails... The notification does not take into account the read/unread status of the mails |

Sable Blitzmann
Massively Dynamic The Jagged Alliance
33
|
Posted - 2012.01.25 17:58:00 -
[1854] - Quote
A little thing that I would like to see implemented:
Give us a button that says "switch fleets" instead of giving us an error message when trying to join a fleet when already in one. That would make everything more streamlined. And also make an easier way to leave fleet rather than right clicking yourself. |

Billionaire Carebear
University of Caille Gallente Federation
94
|
Posted - 2012.01.25 18:22:00 -
[1855] - Quote
Just found topic, transferring posting to here.
In the 'selected Item' window of the game client, would it be so hard that when you pushed the 'Approach' button a 'ETA:0m42s' would show up in the namebar of that window? Obviously if you are chasing somebody and they are going faster then it would be a red negative number, if you were not moving relative to the target then it would be a grey 0, and if you were accelerating towards the target then it would be a green positive number. Perhaps this has been suggested before, as it seems such an obvious and useful function that should not be that hard to implement.
http://en.wikipedia.org/wiki/Letter_and_spirit_of_the_law http://krypto451.deviantart.com/art/Care-Bears-Spanking-168001373 http://www.youtube.com/watch?v=Kh0Uu1yD-v0 -áGeorge Carlin "They're Just Words." |

Tek Handle
Biotronics Inc. The Initiative.
5
|
Posted - 2012.01.25 21:48:00 -
[1856] - Quote
Can I haz the compact member list view option at the station service guest list? Cheers! |

Black Dranzer
152
|
Posted - 2012.01.25 22:06:00 -
[1857] - Quote
You know how when you hold alt, your own ship gains its own little icon?
Yeah, can I have an option to have that on ALL the time, please? |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.01.25 23:02:00 -
[1858] - Quote
You can put stuff in a container by dragging it to the container's window. If it doesn't fit, you get an error... UNLESS it's a stack of things that individually might fit, in which case it pops up a dialogue letting you move only part of the stack, initialised with the largest quantity that will fit (saving you from having to calculate this manually).
You can also put stuff in a container by dragging it to the container's icon. If it doesn't fit, it fails with an error. The end.
Net result: I have to open a dozen windows any time I want to containerise big stacks of stuff (say, fuel) in my Mk V. Why? There's no reason for the behaviour in these two scenarios to be any different. Ceci n'est pas un sig. |

Malkev
GRUMPS RESEARCH TEAM
39
|
Posted - 2012.01.26 01:45:00 -
[1859] - Quote
RETURN THE DAMN DATE TO THE NEOCOM. RETURN THE DAMN DATE TO THE NEOCOM. RETURN THE DAMN DATE TO THE NEOCOM. RETURN THE DAMN DATE TO THE NEOCOM. |

Katalti Trololol
D.I.R.T
0
|
Posted - 2012.01.26 02:25:00 -
[1860] - Quote
A warp point counter. The ability to see how many warp disruption points someone has on your ship would make it it a lot easier to know what to do when traveling with warp stabs or in a DST. Perhaps it could be hidden until someone tries to point you, so as to not clutter the interface.
And a y-t8 MWD, and scourge heavy missiles. |
|

Salpad
Carebears with Attitude
37
|
Posted - 2012.01.26 04:48:00 -
[1861] - Quote
In the Contracts window, I can call up a list of contracts that I have issued.
Some of these may be Sell Contracts or Auction Contracts. I would be nice if the window could show the price I've demanded for each Sell Contract, in this window colum/line view, without me having to go in and open each individual contract to see. Likewise for Auction Contracts it would be nice if the window showed the current bid and the buyout amount.
This isn't nearly as little a thing as the others I've asked for, but it would still be nice. In the interest of reducing database load, perhaps those values should not be shown automatically whenever the window is opened, but rather there could be a button "Show ISK Values" that, when clicked, goes through each contract and shows the ISK value(s) next to it.
For added ease of use, I'd also appreciate it if the Contracts window totalled up the ISK value of all Sell Contracts for me, so that I can see how many ISK I'll earn if they all sell before they expire. The Current Bid amounts for Auction Contracts should probably also be included in this total, and there could be a separate total only for Current Bids, since these are genuine amounts you know you're gonna get.
|

Salpad
Carebears with Attitude
37
|
Posted - 2012.01.26 04:54:00 -
[1862] - Quote
I often do slightly complex searches in the Search tab of the Assets window, e.g. searching for Type or Category plus a Minimum amount. These search results are often lost, e.g. when I dock or undock or when I minimize the Assets window, forcing me to re-type the search terms.
I've started to "storing" the current search term in the ingame (/Windows?) clipboard, i.e. by typing Ctrl+A then Ctrl+C, then re-inserting the search term string by typing Ctrl+V, but this feels ass backwards for 2012 computer software, that I have to do this.
Even if there is a technical reason for not preserving the search results, at least preserve the last used search term, in the actual window.
I know there is a search term history that I can go back into and use, but it's very annoying to have to do this.
|

Magic Crisp
Amarrian Micro Devices Silent Infinity
20
|
Posted - 2012.01.26 09:41:00 -
[1863] - Quote
With the compact member list, currenty the standings are on the left side of each name. The right side could be used for indicating the GCC of the actual character. For lots of please it's both important to know when someone is red AND global, the two at once. The current system doesn't make this possible on the local chat window.
Also the local chat window's icons should be update on changes. Currently it's only updated when there's a status change (changing tabs on the chatwindow, which obviously doesn't happen when you have local separately).
|

h4kun4
H.E.A.T
4
|
Posted - 2012.01.26 13:04:00 -
[1864] - Quote
It would be awesome if you could add the feature that i can turn off every single blinking Icon in the new neocom, I want the Chat icon to stop blinking, but the wallet, evemail or teh contracts should blink, i see the chats wchich are blinking in the chatwindows where they are so i don't need a permanent blinking Icon in my Neocom. |

Imechal Ravpeim
Ministry of War Amarr Empire
8
|
Posted - 2012.01.26 18:44:00 -
[1865] - Quote
I would like the limit on the camera's vertical motion removed. Or at least the option to do so.
I'm in space. I hate it when my camera hits that invisible wall. I want to look at my ship any way I want since there is no "upside-down" in space. |

Salpad
Carebears with Attitude
37
|
Posted - 2012.01.27 09:59:00 -
[1866] - Quote
For "Show Info" on ships, it'd be nice if the 4 damage type resists could be combined into a single line, instead of getting one line each.
Since there are 3 time 4 resists, 4 for Armour, 4 for Shield and 4 for Hull, that's 12 lines of vertical space combined into only 4 lines, which means you have to scroll up and down less, when you want to see all the stats of the ship.
edit: Perhaps a few other line in "show info" on ships can also be combined. Perhaps drone bay capacity and drone bandwidth combined into one line. The whole idea is to reduce the need for scrolling up and down. "Show info" still needs to be very reader-friendly and to be useful when you want to see all the basic facts about a ship "at a glance", whether you're looking at a basic hull, or at an actual ship with modules fitted and affected by your piloting skillz.
On a related note, sometimes the game shows excessive decimals. This may have been reduced with recent patches, I'm not sure, but I really don't need to know my ship's velocity with a precision of millimetres per second, and neither does anybody else. In almost all cases, with whatever unit of measurement is used (e.g. meters per second) a single decimal is sufficient, and the game should consistently round to that level of precision. Showing 4-6 decimals (by which I mean 4-7 significant digits) is confusing and inefficient.
That also goes for resist values. Having one decimal is fine, but more aren't needed, except in extreme cases where you might gret above 99.5% in a single resist through obsessive stacking. If that is even possible. Limiting to one decimal place only also works well combined with my above request to combine damage type resists into fewer lines in "show info" windows.
An odd case, and something added with Crucible 1.0 as far as I know: In the Assets window, the volume of items now shows 2 decimals unless the decimal is zero in which case no decimals are shown. This is very confusing because when I glance at the numbers, smaller numbers with decimals added to the end look larger (40200.30 m3 looks larger than 51000 m3). I'd much prefer a consistent decimal scheme where all volume values have two decimal places, or all volume values have 3 decimal places, or whatever works best, but it has to be 100% consistent so that values can be compared at-a-glance. |

Anah Karah
Drama Llamas
9
|
Posted - 2012.01.27 10:17:00 -
[1867] - Quote
I would like to be able to change my autopilot settings without opening the map please. Right somewhere clicking on the route would be ideal. Thanks in advance :) |

Salpad
Carebears with Attitude
37
|
Posted - 2012.01.27 10:32:00 -
[1868] - Quote
This isn't so little after all, but would still be nice.
In-game it is possible to compare modules that are variants of the same type, e.g. compare different MWDs of the same MN-strength, or different EM shield hardeners.
It'd be nice if it was possible to compare ship hulls in a similar way, where each ship hull chosen for comparison gets a line in an in-game table, with the player being able to enable and disable various rows, such as for STL speed, FTL speed, Shield HP, Shield Resists, and so forth. For instance I might want to compare a Merlin, a Hawk, a Cerberus and a Dominix.
Right now I can sort of do this by having multiple "Show Info" windows open, each on a base hull, but since I can't disable lines I am not always able to simultaneously see all the stats I want to see.
|

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.01.27 14:48:00 -
[1869] - Quote
With the new neocom can you add some more configuration options;
Autohide Autohide When in space Autohide When Docked
I use autohide but id rather it didnt autohide when im in a station.
Minimized Windows The way windows minimize is a little annoying at the moment. I have to hover over an icon to see which minimised window it is or just guess and open it, the 'i' Icon isnt conveying much information. What i think should be done is you add another autohiding bar along the bottom of the screen with the classic minimized window bars in there.
I do like the new neocom a lot it just needs a few tweeks.  |

Large Collidable Object
morons.
1204
|
Posted - 2012.01.27 20:18:00 -
[1870] - Quote
Being able to use the del key when having e.g. a bunch of bookmarks selected would be great. morons- sting like a butterfly and-ápost like a bee. |
|

Elara Zetoya
Ministry of War Amarr Empire
1
|
Posted - 2012.01.28 00:10:00 -
[1871] - Quote
While I greatly enjoy the new NeoCom' grouping functionality, the ability to actually name a group would be appreciated, and very handy. |

orangeFool
Syrkos Technologies Joint Venture Conglomerate
24
|
Posted - 2012.01.28 10:52:00 -
[1872] - Quote
Remove Captains Quarters. Captains Qupboard: disabled | Awaiting Disable NeX checkbox |

ugh zug
9
|
Posted - 2012.01.28 11:23:00 -
[1873] - Quote
isk sinks, you need them. i got the ideas that you seem to be lacking, so listen up ccp.
---- Standing
Allow for players to pay 200mil for 1 point of standing gain for characters that are in negative standing with that empire faction. availability of this feature should end at 0 standing from -10
Flag players as outlaws when traveling in -5 or lower standing faction held space. give players who pop or pod ships of said players a faction warfare bonus.
nerf diplomacy into the ground to make standing more important.
lp stores
remove the tags, add isk to the purchase cost.
tech2 minerals
decentralize tech 2 mineral distribution from moon mining exclusively held by the top 1% of alliance member elites and place it in PI harvesting, and asteroids. Small amounts in high sec ores, medium in low sec, and high amounts in ores in low sec. Follow same pattern for pi. Moon mining was a horrible idea, at least with this alliances will need to work to maintain their empires, and furthermore treat their members with more care and respect. This will also make alliance need to work for their moneyz which will also give industry and miners a huge boon that is long overdue. Moon mining was never a fair system to begin with and the person that came up with it's vote in the matter should be void for having no doubt personal interests.
consequently this also solves CCP's lowtech mineral issues in null, make them mine like they should have been in the first place. Duh.
GÇô- pos/sov changes
the cost of running a pos, and sov should increase exponentially for every additional pos/sov owned by the same corp or alliance. To reduce the size and scale of null sec alliance territory and allow for more diverse null sec map.
---- tech2 bpos
npc order seed them like tech 1 bpos but double the price or something. If you're a holder of a tech 2 bpo you get a redeemable golden ***** trophy with remote controlled vibration and strap on feature for CQ. If that's not good enough please rage quit and diaf and send me your stuff. You say invention is better then you wont mind if this happens. You had your shot with them, so it's high time you, move out the way, *****.
--- sov upgrade
please make the mining system sov upgrade a little more reasonable in regards to activity requirements.
---- cap production
triple the material cost of capital production and capital modules. Thin out lazy alliance wallets or make them work for the materials. small alliances would be hurt from this a bit, but if they are determined and hard working it wouldn't be difficult to overcome, and that is something they would need anyways to get into null.
---- running costs of capital ships
aside from fuel for jumps and DD's you should consider an isk cost to that exponentially increases based on how many capitals are in an alliance members possession. Capitals should not be able to use their jump drive if they are not in a corp of some kind. Titans should be the same but with alliance tags.
---- Orca
ore bay +300k size with fleet access, one way only unload in station or pos required. Mineral bay 150k. Reduction to cargo and corp hangers to 10k. Moar beefy tank.
--- NPC vendors
in areas that do not have many market orders, it is often a pita to travel 10 jumps to another region to buy something and haul it back, why not seed desolate areas with npc vendors tech 1-meta5 at 250-500% pricing above more populated regions. this will improve the quality of life for a lot of antisocial pilots but also spur trade interest from more market activity. no npc buy orders. npc orders will drop from the area if market order numbers exceeds x number of items this feature should be limited to high sec and maybe lowsec
--- trade
limit the range players can see market orders without skill to system, and require a skill to see up to constellation orders, and a higher tier skill to see the whole region. this will improve the quality of life for station traders, and also provide more lucrative markets for the small man trader, and make it a lot more difficult for big alliances to manipulate whole markets.
--- reprocessing
nerf it into the ground., and refund people who spent a month training for the ridiculous prereqs for scrap metal reprocessing, and scrap metal reprocessing itself. minerals should come from mining and pi not mission runners junk loot. only exception to this could be drone alloys at half the efficiency of current. furthermore nerf high sec reprocessing station bonuses (exception of ore refining), or make reprocessing stations more limited in their availability... add a time requirement as well.
Most of these changes are intended to work together to make a big isk sink impact, but also spur industry interest, and improve the miners/industry quality of life (regardless of sec space).... also a bit of karma for the null sec power blocks living the good life on moongoo well at least the people in charge of the alliances have been for so long. Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil Remove my content from a thread I have started 30bil. |

h4kun4
H.E.A.T
4
|
Posted - 2012.01.28 14:16:00 -
[1874] - Quote
Thanks for implemanting the feature i asked for, i dont think it was because of my post, but i really like it... |

Serge Bastana
GWA Corp
251
|
Posted - 2012.01.28 16:19:00 -
[1875] - Quote
MOTD on corp and alliance channels please WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |

Riley Moore
Sentinum Research
380
|
Posted - 2012.01.28 16:22:00 -
[1876] - Quote
Tech 2 Pos modules. Daddy needs more ME slots :( Large volumes of highly researched Ammo, drones, charges and ship bpo's. Biggest BPO store in EVE! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524 |

BayneNothos
United Electro-Magnetic Federation
3
|
Posted - 2012.01.28 16:54:00 -
[1877] - Quote
Being able to "right click -> type in" what speed I want to fly as would be nice. |

Macks Artilius
Definitive Exploration and Excavations The Watchmen.
43
|
Posted - 2012.01.29 01:09:00 -
[1878] - Quote
When I'm podded, I want the game to remind me that I HAVE NO CLONE AND WILL LOSE SP IF I DIE AGAIN. IN BIG CAPITAL LETTERS. I also want an evemail or some kind of reminder sent to tell me when my SP rises above the amount covered by my clone.
We had a corp-mate lose nearly two months of training once because he forgot to update his clone. Needless to say he was not impressed and quit for a few months. This wasn't the only story i've heard of people quitting because they lost SP... this is an issue that costs subscriptions.
Basically, losing SP is an opt-out at the moment; you have to take action to NOT lose SP. It should be an opt-in; if you're at risk of losing SP the game needs to tell you. If you ignore the warning and still lose SP then yeah, totally your fault. |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.29 05:24:00 -
[1879] - Quote
Salpad wrote:This isn't so little after all, but would still be nice.
In-game it is possible to compare modules that are variants of the same type, e.g. compare different MWDs of the same MN-strength, or different EM shield hardeners.
It'd be nice if it was possible to compare ship hulls in a similar way, where each ship hull chosen for comparison gets a line in an in-game table, with the player being able to enable and disable various rows, such as for STL speed, FTL speed, Shield HP, Shield Resists, and so forth. For instance I might want to compare a Merlin, a Hawk, a Cerberus and a Dominix.
Right now I can sort of do this by having multiple "Show Info" windows open, each on a base hull, but since I can't disable lines I am not always able to simultaneously see all the stats I want to see.
You can.
Select 'Show Info' on an example of what you want to compare, and go to the 'Variations' tab, and click the 'Compare' button at the bottom. By default, it will show the items that were on the 'Variations' tab, but you can Shift or Ctrl-click the rows you don't want, right-click and choose 'Remove'.
Drag from your Items or Ships folder, or direct from the Market screen, into the Compare Tool - you can't mix ships and modules, but you can mix a variety of different modules if you want.
Click 'Reset All' when you want to compare another group of items.
It's been there for a while, I believe, but it's just a bit hidden. Should really have it's own entry on the Neocom.
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Xorv
Questionable Acquisitions
167
|
Posted - 2012.01.29 07:54:00 -
[1880] - Quote
Here's another one:
Being able to set probes into groups, and allowing the shift function to adjust all probes in a group, while leaving those not part of the group yet in space unchanged.
For example: I have 8 probes in space a set them into two groups of four, group A and group B. Both groups are set at 32 AU, I select group B hold down shift and drag all 4 probes in the group to another point in space and adjust their range to 4AU. Group A remains where I left them set at 32AU. |
|

Indalecia
9
|
Posted - 2012.01.29 11:20:00 -
[1881] - Quote
Camera offset doesn't work in Captain's Quarters -- check. This makes CQ almost unusable with multiple monitors.
Also, the "Join fleet?" pop-up does not follow the camera offset either. |

Indalecia
9
|
Posted - 2012.01.29 15:28:00 -
[1882] - Quote
Oh, and also, when you disable the "Load station environment" setting, your ship will always appear at the middle of the screen, regardless of the Camera offset setting. Again, it looks very bad when EVE spans on two monitors. |

Traidir
Hedion University Amarr Empire
17
|
Posted - 2012.01.29 17:50:00 -
[1883] - Quote
Since the recent improvements to the camera drones and consequent redirection of stargate structures to point to the star to which they travel, I have noticed (even more) that the camera will reposition itself (facing 6 o'clock) every time you jump. This makes it very difficult to appreciate the movement of eve's stars and stellar nebulae when you jump, since your relative view perspective is constantly thrust back to 6 o'clock and you have to reorient yourself needlessly. If you could please save the relative camera position through a session change, I feel it would make a great improvement to the visual dynamic of jumping. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.01.29 18:41:00 -
[1884] - Quote
Allow people to issue "In Position" / "At Location" /"Travel To" broadcasts while docked in a station. Not sure why you can't do this. Ceci n'est pas un sig. |

Arpad Elo
Rock Grinders Vanguard.
4
|
Posted - 2012.01.29 19:59:00 -
[1885] - Quote
Planets in the science and indy tab should show the capacity of your spaceport, so that you can know at a glance when you need to attend to your planets.
There should be a nice way of switching between characters without logging out, or logging out without shutting down the client, etc.
Deleting past corp events might be nice.
The option to have a title private would be good (if there isn't already... there might be...). I'd rather not give people outside the corp free intel.
The whole process of using a jump clone needs to be redone: Skills should be the last failure notice, not the first one. If skills are the only obstacle, then the computer should automatically pause,jump,renew skills, rather than the user doing those steps... um, you probably should be able to clone jump with a session timer, since you'll be doing it from stations only, right? (Not sure how clone vat modules work).
etc. etc. etc.
So many damn problems with the game. I wish you luck in your quest, it's a noble one. :) |

Salpad
Carebears with Attitude
37
|
Posted - 2012.01.29 23:48:00 -
[1886] - Quote
ugh zug wrote:isk sinks, you need them. i got the ideas that you seem to be lacking, so listen up ccp.
---- Standing
Allow for players to pay 200mil for 1 point of standing gain for characters that are in negative standing with that empire faction. availability of this feature should end at 0 standing from -10
No, the implementation of your general idea is very silly. It has to use diminishing returns.
The first +1.5 to standing should cost 500 million ISK.
The next 500 million ISK buys you only +1.2 to standing. +1 to standing for the next alf billion again.
Next half billion buys you +0.8, then +0.7, then +0.6, +0.5.
After that it should get tougher. +.45, +0.4, +0.35, +0.3 and +0.25. That's a total of +8.15 standing for a total of 6 billion ISK. With your scheme, +8 standing would have cost 1.6 billion ISK.
After that each full billion ISK buys +0.05 standing up to some point, probably a mx of 17 installments for a total standing modifier of +9.0. This is a fixed standing modifier and so has to be agnostic as to whether the pilot's current unmodified standing is positive or negative.
So basically, yes the idea is sound. It would make EVE a better game if pilots could bribe their way to standing. And yes EVE does need more money sinks. But no, big no, your price point is far too low.
|

Salpad
Carebears with Attitude
37
|
Posted - 2012.01.29 23:51:00 -
[1887] - Quote
The ability to rent out POS facilities to all comers, or to positive-standing friends only, as chosen by the corp who owns the POS. Seriously. EVE needs this a whole lot.
I'm talking research facilities and production facilities.
From what I've heard, some kind of individual-basis storage module at a POS would also be welcomed by a lot of players. Limited to corp members and rent-paying corp friends, of course, and with a limited number of personal hangar slots per module (rather than infinite personal hangar slots if you just anchor one such module).,
|

Tilbak
The Black Hornets
1
|
Posted - 2012.01.30 02:26:00 -
[1888] - Quote
When broadcasting for cap in fleet i find it annoying there isnt a broadcast option to say cap is full.Most of the time in fleets we use the in position broadcast to let people know we are good on cap,but we also use this in incursions to say we dont need rep.I would like the option when broadcast for cap to be able to right click the need cap to select to say cap is full or cap is good or something.You could just add another icon for it but i dont know if people want too many icons to click on there. |

Fearless M0F0
Incursion PWNAGE Asc
12
|
Posted - 2012.01.30 03:43:00 -
[1889] - Quote
Tilbak wrote:When broadcasting for cap in fleet i find it annoying there isnt a broadcast option to say cap is full.Most of the time in fleets we use the in position broadcast to let people know we are good on cap,but we also use this in incursions to say we dont need rep.I would like the option when broadcast for cap to be able to right click the need cap to select to say cap is full or cap is good or something.You could just add another icon for it but i dont know if people want too many icons to click on there.
Expanding on this idea, add broadcast messages for "clear" (shields/armor/cap clear) |

Vann Stein
Aliastra Gallente Federation
3
|
Posted - 2012.01.30 06:49:00 -
[1890] - Quote
Probably the biggest little thing that annoys me right now is certificates.
Could you please implement an option when I am awarded a certificate that I can click on the little message and it takes me to the certificate? I would like this so I can see what I need to do to get to the next level.
Also a search option in the certificates window would be a godsend.
Thanks,
Vann |
|

E man Industries
SeaChell Productions
222
|
Posted - 2012.01.30 21:52:00 -
[1891] - Quote
Tilbak wrote:When broadcasting for cap in fleet i find it annoying there isnt a broadcast option to say cap is full.Most of the time in fleets we use the in position broadcast to let people know we are good on cap,but we also use this in incursions to say we dont need rep.I would like the option when broadcast for cap to be able to right click the need cap to select to say cap is full or cap is good or something.You could just add another icon for it but i dont know if people want too many icons to click on there.
Be really nice if we could see cap levels of people we have targeted.....
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |

E man Industries
SeaChell Productions
222
|
Posted - 2012.01.30 22:02:00 -
[1892] - Quote
Keras Authion wrote:--Animations in the overview. A short animation for ships warping in, out and exploding. As a logi it's difficult to see if the target was able to get away or popped and some basic animation would certainly enhance the overview in any case.
Yes But just FYI..if they die they show up soon in a pod.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |

Bansheedragon
Universal Freelance CONSORTIUM UNIVERSALIS
1
|
Posted - 2012.01.30 23:04:00 -
[1893] - Quote
I dont feel like reading through 95 pages to try and find if someone has posted this before, so apologies if it has.
I have a gripe with the ingame text font sizes. I use a resolution of 1650x1080 on a sizable 40" screen. This makes for some great gaming, but leaves me with the problem that I either have to squint or lean forward to read any text on the screen.
I have already set the font sizes and everything related to it to its highest setting (largest text size), and even tried reducing the resolution almost to its lowest setting, yet still find myself having a hard time at best reading the text on the screen.
So my request would be, if its possible, for larger text fonts.
The alternative would be for me to move even closer to my monitor and I'm not too keen on doing that. As I am nearsighted I already use glasses, so there is little more I can do on my end unless someone knows of something I havent thought of yet.
|

Salpad
Carebears with Attitude
37
|
Posted - 2012.01.31 02:28:00 -
[1894] - Quote
Bansheedragon wrote:I dont feel like reading through 95 pages to try and find if someone has posted this before, so apologies if it has.
I have a gripe with the ingame text font sizes. I use a resolution of 1650x1080 on a sizable 40" screen. This makes for some great gaming, but leaves me with the problem that I either have to squint or lean forward to read any text on the screen.
I have already set the font sizes and everything related to it to its highest setting (largest text size), and even tried reducing the resolution almost to its lowest setting, yet still find myself having a hard time at best reading the text on the screen.
So my request would be, if its possible, for larger text fonts.
The alternative would be for me to move even closer to my monitor and I'm not too keen on doing that. As I am nearsighted I already use glasses, so there is little more I can do on my end unless someone knows of something I havent thought of yet.
Have you tried the new UI scaling option?
|

Bansheedragon
Universal Freelance CONSORTIUM UNIVERSALIS
1
|
Posted - 2012.01.31 10:49:00 -
[1895] - Quote
Salpad wrote:Bansheedragon wrote:I dont feel like reading through 95 pages to try and find if someone has posted this before, so apologies if it has.
I have a gripe with the ingame text font sizes. I use a resolution of 1650x1080 on a sizable 40" screen. This makes for some great gaming, but leaves me with the problem that I either have to squint or lean forward to read any text on the screen.
I have already set the font sizes and everything related to it to its highest setting (largest text size), and even tried reducing the resolution almost to its lowest setting, yet still find myself having a hard time at best reading the text on the screen.
So my request would be, if its possible, for larger text fonts.
The alternative would be for me to move even closer to my monitor and I'm not too keen on doing that. As I am nearsighted I already use glasses, so there is little more I can do on my end unless someone knows of something I havent thought of yet. Have you tried the new UI scaling option?
Thanks for mentioning it I thought I had, but after checking I found it was still only set to the default 100% Set it to 125% and that helped. |

E man Industries
SeaChell Productions
222
|
Posted - 2012.01.31 20:29:00 -
[1896] - Quote
Better warping options.
Why do I need to make book marks all over the place in each system. Book marks 300km of gate for observation points for example, safe undocks.
Every pilot has to go through and make a ton of these stupid little book marks all over. This is in addition to safe spots. These tacticles are a pain in the but and not fun to create.
Adding an area where we could by text set warp to a gate at 300 would be huge. Or even the ability to simple warp 200k/m straight ahead(would have some min dustance)
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |

E man Industries
SeaChell Productions
222
|
Posted - 2012.01.31 20:31:00 -
[1897] - Quote
Better maps. Dot lan maps are required. Having these in game would help a lot. A quick map of everythig within 5 or so jumps would be huge. Or even have it show a route and everything within 3 jumps(would zoom out but you could zoom back in)
What would be really cool is if FC's could see sucha map and where there scouts where on this map. Even cooler wouldbe if the scouts could added labels to the FC's maps.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |

E man Industries
SeaChell Productions
222
|
Posted - 2012.01.31 20:46:00 -
[1898] - Quote
FC's often ask for X's in fleet.
A better option would be something that auto tallies the results. The sytem would post the question and would tally the results by ship class.
Eg) Who is in xyz-123 x up.
43total x's 10bs's 25 bC's 8 logi
Save's FC's from counting the x's/
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |

kyrieee
Doctrine. FEARLESS.
11
|
Posted - 2012.02.01 12:10:00 -
[1899] - Quote
1. When you put something into reinforced there should be a right click menu option for "Add to Calendar".
2. Sorting in chat channels. I want to be able to sort by standing instead of by name, for example
3. Change or add an option to change how the overview 'state' filtering works: Currently any object needs to be in agreement with every possible state in order to show up on overview, well except for 'fleet' is seems. For example, if I have ticked the 'is in fleet' box but not the 'is in corp' box then no one from my corp will show up on overview when they're in fleet. This makes it impossible to set a FLEET ONLY overview (useful for a lot of things), since everyone in your fleet also satisfies different conditions, for example negative sec status. So you need to tick the neg sec status box for a fleet member with neg sec to show up, but then anyone who's neg sec and not in your fleet will also show up. |

Tek Handle
Biotronics Inc. The Initiative.
5
|
Posted - 2012.02.01 13:14:00 -
[1900] - Quote
E man Industries wrote:Better warping options.
Why do I need to make book marks all over the place in each system. Book marks 300km of gate for observation points for example, safe undocks.
Every pilot has to go through and make a ton of these stupid little book marks all over. This is in addition to safe spots. These tacticles are a pain in the but and not fun to create.
Adding an area where we could by text set warp to a gate at 300 would be huge. Or even the ability to simple warp 200k/m straight ahead(would have some min dustance)
Hell.. NO! That's what makes Eve. |
|

Daneau
Roprocor Ltd
6
|
Posted - 2012.02.01 15:27:00 -
[1901] - Quote
kyrieee wrote:1. When you put something into reinforced there should be a right click menu option for "Add to Calendar".
2. Sorting in chat channels. I want to be able to sort by standing instead of by name, for example
3. Change or add an option to change how the overview 'state' filtering works: Currently any object needs to be in agreement with every possible state in order to show up on overview, well except for 'fleet' is seems. For example, if I have ticked the 'is in fleet' box but not the 'is in corp' box then no one from my corp will show up on overview when they're in fleet. This makes it impossible to set a FLEET ONLY overview (useful for a lot of things), since everyone in your fleet also satisfies different conditions, for example negative sec status. So you need to tick the neg sec status box for a fleet member with neg sec to show up, but then anyone who's neg sec and not in your fleet will also show up.
As far as overview goes you can choose which condition takes precedence, open the overview setting in the list where you tick the boxes and then drag&drop the conditions(top takes precedence) until they are listed in the order you want them, ie fleet over corp etc. Might be a bit of a pain to cover all coditions but should be able to get it a lot more like you want it than the default settings at least.
Daneau
PS, far as i recall you will however change the precedence order for all tabs like this dont think you can set different orders for different tabs(might be wrong but i seem to remember being a bit miffed by that) |

kyrieee
Doctrine. FEARLESS.
11
|
Posted - 2012.02.01 20:19:00 -
[1902] - Quote
You can only drag and drop the appearances, not the actual filtering (I just tried). Well I can't drag them anyway. |

Daniel L'Siata
Echelon Conflict Resolution. Psychotic Tendencies.
88
|
Posted - 2012.02.02 02:51:00 -
[1903] - Quote
I don't suppose we could see a nice circular timer for the sixty seconds of aggression lock?
Not particularly important, but many would appreciate it. |

Bansheedragon
Universal Freelance CONSORTIUM UNIVERSALIS
1
|
Posted - 2012.02.02 15:07:00 -
[1904] - Quote
Bansheedragon wrote:Salpad wrote:Bansheedragon wrote:I dont feel like reading through 95 pages to try and find if someone has posted this before, so apologies if it has.
I have a gripe with the ingame text font sizes. I use a resolution of 1650x1080 on a sizable 40" screen. This makes for some great gaming, but leaves me with the problem that I either have to squint or lean forward to read any text on the screen.
I have already set the font sizes and everything related to it to its highest setting (largest text size), and even tried reducing the resolution almost to its lowest setting, yet still find myself having a hard time at best reading the text on the screen.
So my request would be, if its possible, for larger text fonts.
The alternative would be for me to move even closer to my monitor and I'm not too keen on doing that. As I am nearsighted I already use glasses, so there is little more I can do on my end unless someone knows of something I havent thought of yet. Have you tried the new UI scaling option? Thanks for mentioning it I thought I had, but after checking I found it was still only set to the default 100% Set it to 125% and that helped.
I noticed something else with this UI scaling. It seems to reset to 100% each time I log out. Is there a way to make it stick so I dont have to change the setting each time I log in? If not, it would be nice to have this added. |

War Kitten
Panda McLegion
628
|
Posted - 2012.02.02 16:51:00 -
[1905] - Quote
Two little nice things that would reduce irritation on the part of the UI:
1. Add a tooltip delay timer we can adjust so that brackets in space don't constantly keep stacking themselves up when you move the mouse.
2. Once I target something, leave it in the same physical location on screen and stop shifting the list to the right whenever a target goes away. Maybe make it an optional setting. I hate clicking on a target and mashing an F-key just to have the intended target dance out from under my mouse and force my guns to shoot at the wrong thing. If you're reading my sig you cannot claim ignorance, only stupidity or apathy, if you don't go VOTE now for CSM7. |

Elessa Enaka
State War Academy Caldari State
87
|
Posted - 2012.02.02 18:38:00 -
[1906] - Quote
IDK if this has already been mentioned or not, but I'm going to go ahead and assume it hasn't.
So, we have orbit ranges attached to shipclass, can we get Autopilot settings attached as well? I don't mind go through low/null in most ships, but I'm not doing it in a Fenrir.
Just a thought. Devour to survive, so it is, so it's always been Eve is a great game if you can get past all of the asshats.... |

Vincent Athena
V.I.C.E. Comic Mischief
542
|
Posted - 2012.02.03 05:24:00 -
[1907] - Quote
Promethium is obtained by moon mining. But that makes little scene as Promethium has no stable isotopes, and the longest lived isotope has a half life of 17 years. As such, anything like large amounts do not occur naturally, and having them laying about on a moon is immersion breaking. Suggestion: replace Promethium with Samarium. I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |

Bayushi Tamago
Tribuo Quod Victum The AirShip Pirates
29
|
Posted - 2012.02.03 16:08:00 -
[1908] - Quote
When you are running missions and you are dealing with an agent that does more than just hand out missions for you to run, whenever you talk to them after you've accepted a mission, you have to go through a rather pointless 'hey you're still doing something for me' box to complete the mission. Since the only button you can click at the bottom of said useless page is 'view mission', why not just take that useless step out and just present the player with the mission box, it's not like you can do anything else with them while there is a mission outstanding. |

Elanor Vega
Native Freshfood Minmatar Republic
136
|
Posted - 2012.02.03 16:39:00 -
[1909] - Quote
Remove drone poo. |

Davion Falcon
Those Once Loyal
6
|
Posted - 2012.02.03 19:33:00 -
[1910] - Quote
Redeem a whole stack of a million rounds at an LP store for faction ammo with one click. |
|

Holy One
SniggWaffe EVE Corporation 123566322353
173
|
Posted - 2012.02.04 15:25:00 -
[1911] - Quote
Change ECM module names/icons to reflect clearly which racial sensor they affect.
Its ******** that they all have the same icon and almost the same colour schemes AND a random lolrp name. |

Tau Cabalander
Retirement Retreat Working Stiffs
530
|
Posted - 2012.02.04 21:33:00 -
[1912] - Quote
Tau Cabalander wrote:* Online the starboard engine pod on the Charon, and remove the nearby antenna. Looking at that offline engine has been driving me nuts for years. FIXED! THANKS CCP! |

Karbonadas
Vice Squad.
6
|
Posted - 2012.02.04 22:42:00 -
[1913] - Quote
Add small S, M and L letters to drone icons like ammo has
And fix drones attributes window because its a mess ;) in there (shield res goes in armor res and etc.)
Also make drone stats in attributes window effected when they are in space not only in drone bay |

Salpad
Carebears with Attitude
37
|
Posted - 2012.02.05 14:08:00 -
[1914] - Quote
Once every month, allow all active accounts to vote between a selection of ships, to nominate one ship that needs CCP's game balancing team's attention. Each month 6-12 ships to choose from, one vote per account. Given the current state of affairs, 2 months out of 3 should be for ships that CCP knows some players think of as underpowered, and 1 month out of 3 for ships that are seen as overpowered. 1 month in 6 should be a ship class potentially seen as underpowered, rather than a specific hull.
CCP can get a long way towards getting names for ships to put on these polls, by gathering flight hour usage statistics, but they need to be careful about alternate-purpose usage, e.g. the tradition of using Destroyers as salvage ships. This logged a lot of flight-hours without in any way proving that destroyers were viable combat ships.
Also, just simpler, log people's flight hours. How many million hours of actual un-docked in-space flight, with weapons fitted (any kind of weapons) does each hull get per month? That's one way to find out imbalance problems.
|

Salpad
Carebears with Attitude
37
|
Posted - 2012.02.05 14:11:00 -
[1915] - Quote
Bansheedragon wrote:I noticed something else with this UI scaling. It seems to reset to 100% each time I log out. Is there a way to make it stick so I dont have to change the setting each time I log in? If not, it would be nice to have this added.
I set mine to 90% over a month ago, and it has stayed there just fine, across 3 different accounts. So something must be wrong at your end.
Oh, and my "little thing": allow a 95% UI scaling. I've already asked CCP Punkturis for this, but I think it is worth repeating.
|

Tek Handle
Biotronics Inc. The Initiative.
5
|
Posted - 2012.02.05 14:16:00 -
[1916] - Quote
Add "Insure Ship" to the context menu of ships in the hangar, it's annoying to find the one of thousand ships in the insurance window. |

Salpad
Carebears with Attitude
37
|
Posted - 2012.02.05 14:25:00 -
[1917] - Quote
Simplified implant plug-in:
Currently when I want to plug in an implant or hardwiring, I have to first pause skill training, then find and destroy the old implant that already occupied the desired slot. Then I plug in the new implant, and finally I re-start skill training.
There's no need for this, it's annoying, and it's error-prone (i.e. playes missing out on various stuff because of a needlessly cumbersome UI).
Just allow plug-in. Throw up a modal window which clearly states the current implant, tells you what its bonuses are, and makes it clear that if you click "yes" the old implant is destroyed. Skill training should also pause and resume automatically.
|

Salpad
Carebears with Attitude
37
|
Posted - 2012.02.05 14:28:00 -
[1918] - Quote
Simplified drone repair upon docking.
99.9% of the times when I use the repair function upon docking in a station, I want my drones repared. And not just any random drones, but specifically the drones that are in he drone bay of the ship I'm currently occupying. And I believe the situation is similar for many other PVE players, that they either don't take armour damage, because they shield tank, or else they take care of their own armour damage with a fitted repper.
It's the drones. Just about every single time. Which makes it annoying to have to go through a billion clicks just to get them repaired.
|

Salpad
Carebears with Attitude
37
|
Posted - 2012.02.05 14:42:00 -
[1919] - Quote
Modules and/or rigs that enlarges the other bays of the Orca. Currently it's only possible to enlarge the cargo bay, with modules and rigs. Please add modules and rigs that instead enlages the ore bay, the corporate hangar, or the ship bay. That way different players can configure their Orcas for different uses.
Of course, since the cargo bay is the general-purpose bay, the most versatile storage space, modules and rigs that enlarge the ore bay in particular should give larger bonuses.
|

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.02.05 14:45:00 -
[1920] - Quote
Can you do something about the 425 railguns on the megathron and Rokh hulls? the look utterly stupid because they have a round base designed for the Hyperion. Maybe use the 350mm turret model on the megathron and Rokh hull since it uses a rectangular base and keep the current turret model for the Talos and Hyperion. |
|

wallenbergaren
University of Caille Gallente Federation
41
|
Posted - 2012.02.05 15:08:00 -
[1921] - Quote
Salpad wrote:Simplified drone repair upon docking.
99.9% of the times when I use the repair function upon docking in a station, I want my drones repared. And not just any random drones, but specifically the drones that are in he drone bay of the ship I'm currently occupying. And I believe the situation is similar for many other PVE players, that they either don't take armour damage, because they shield tank, or else they take care of their own armour damage with a fitted repper.
It's the drones. Just about every single time. Which makes it annoying to have to go through a billion clicks just to get them repaired.
Right click your ship and select "get repair quote" That will repair the ship and all mods / drones |

NorthCrossroad
EVE University Ivy League
27
|
Posted - 2012.02.06 10:41:00 -
[1922] - Quote
Decrease the drop of Meta 3 and 4 armor plates, so their price will go up and T2 plates would be viable. Maybe some other tweaks like reducing mass of T2 plates.
North |

Master Tron
Axis.
0
|
Posted - 2012.02.06 11:54:00 -
[1923] - Quote
Basic capital refitting in space 101:
You need fleet member who is also in capital (configured) You need to be in POS next to Ship Maintenance Array
to do refitting. All good from here, but the issue is how you do it. Basics are that you need to open up your fitting window, remove old module from slot and replace them with new one. It is all nice but takes too long time. If you are example in supercap then all the time you need to configure yourself from capacitor fit to tank fit. And moving items off into cargo and then moving items from the cargo takes too damn long time.
Solution:
As all pilots know that if you want to change tech 3 ship sub system, then what you do is drag and drop new sub system into old place. Moving sub systems cargo to cargo or hangar to hangar. Make the same thing optional on capital pilots. They open fitting window and drag and drop new module where old one is. Replacing old module with new one, placing old module into your cargo hold.
It is more like lazy mode, making flying capitals more fun. You do not have delay of refitting ship in space also you can make now less actions in space.
Even way better make this option possible to all pilots in station or next to POS Ship Maintenance Array. Refitting with drag and drop where old module is. I'm amazed that this haven't been made yet. Seems like after new fitting window came in, then old fitting option stayed (you need to remove old module to replace slot with new one) like it was many years. Why we need to make 2 clicks if we could just change the fittings with one click ... |

Thabiso
Merchants of the Golden Goose Band of Wanderers
1
|
Posted - 2012.02.06 13:06:00 -
[1924] - Quote
As a new pilot (well went on 7 year hiatus), one feature I miss is the ability to fast track skills and/or remappings. When you get in the game you are stuck for a very long time with lowbie stuff, there is nothing you can do to get shinies faster.
I would love an option for trading PLEX for skill points, traded at lowest possible setting (20?), so one PLEX equals the amount of points you would amass training a skill for 30 days at 20 points. This way, someone who likes to sink a lot of time into the game will be rewarded with faster skills (just like any other MMO out there).
Also, how about ability to buy a remap for PLEX? Trade 12 PLEX for 1 remap. |

Pierced Brosmen
Priory Of The Lemon
61
|
Posted - 2012.02.06 15:46:00 -
[1925] - Quote
Would really like to see the ability for anybody in a chat channel to have two new options available when right clicking the top bar of the window (or tab if grouped).
- Clear content
- to clear the chat window of past conversations, just like if you had closed and re-opened the window
- Show MOTD
- will re-post the channel MOTD on your client, cause if it has been bumped off the window the only ways to see it is to close and re-open the window or have a channel operator post it again - wich will affect everybody.
|

Dylan McDermit
State War Academy Caldari State
2
|
Posted - 2012.02.07 04:14:00 -
[1926] - Quote
"Stack All" now also sorts everything. Kind of annoying sometimes with the hangar clutter I have. If I wanted to sort stuff, I'd hit the "Sort all" button. "Stack all" should JUST stack all. |

Bayushi Tamago
Tribuo Quod Victum The AirShip Pirates
29
|
Posted - 2012.02.07 11:24:00 -
[1927] - Quote
Pierced Brosmen wrote:Would really like to see the ability for anybody in a chat channel to have two new options available when right clicking the top bar of the window (or tab if grouped). - Clear content
- to clear the chat window of past conversations, just like if you had closed and re-opened the window
- Show MOTD
- will re-post the channel MOTD on your client, cause if it has been bumped off the window the only ways to see it is to close and re-open the window or have a channel operator post it again - wich will affect everybody.
Since iirc, our eve chat windows are more or less run over and IRC network, perhaps allow some IRC commands, such as /clear, /msg and /motd? (Not sure if the last one is an IRC command, but could be good for eve)
Also, a faster way to change autopilot settings would be nice. Using the map to get at the map control panel seems to take forever with the new map. I'd suggest either adding the control panel to the neocom menu, or adding right click functionality to the route display since that's when most people need to change it; once they realize that their settings are wrong for what they are trying to do |

Billionaire Carebear
University of Caille Gallente Federation
94
|
Posted - 2012.02.07 17:24:00 -
[1928] - Quote
Level 5 mining missions, please.
http://en.wikipedia.org/wiki/Letter_and_spirit_of_the_law http://krypto451.deviantart.com/art/Care-Bears-Spanking-168001373 http://www.youtube.com/watch?v=Kh0Uu1yD-v0 -áGeorge Carlin "They're Just Words." |

Logix42
Midnight Elites Echelon Rising
23
|
Posted - 2012.02.07 18:22:00 -
[1929] - Quote
The "Eve Websites" drop down menu that is at the top right of the new home page.... please make it exist on all the sites it links to as well. That way its easy to move around. Accelerate your particles out of my system immediately! |

Bayushi Tamago
Tribuo Quod Victum The AirShip Pirates
29
|
Posted - 2012.02.07 19:59:00 -
[1930] - Quote
Logix42 wrote:The "Eve Websites" drop down menu that is at the top right of the new home page.... please make it exist on all the sites it links to as well. That way its easy to move around.
I do believe they are doing that :) Be patient :p |
|

Ayumi Igawa
Noumenon Choir
4
|
Posted - 2012.02.07 20:59:00 -
[1931] - Quote
I'm pretty sure this isn't exactly a small thing, and I don't know how many times it has been mentioned through the ages, but:
How about Windowless Floating Locations, or WFLs?
The ability to detach a (perhaps limited) number of bookmark locations from the People and Places window, and have them available on the UI for easy access. In a speed dialing sense.
You could go with a traditional style of windowless icons like the one already in use for targeted entities, or have a brand new (minimal and sexy) interface that could borrow from the -route/way-point displayed in space- style.
Ideally, clicking or double clicking a WFL should select the bookmark to which we could normally warp by hitting 'S'. But if (pre)selecting a bookmark is a coding nightmare, you could go with the traditional right click drop down menu used on location entries. |

Salpad
Carebears with Attitude
37
|
Posted - 2012.02.07 21:54:00 -
[1932] - Quote
Salpad wrote:I'd really like to have auto-scrolling stop when I scroll up in chat window. That's how it works in mIRC and in Windows Live Messenger, and it's really neat. Why can't we have that in EVE? That the chat window only auto-scrolls down, i.e. when people write new stuff, if the window is manually scrolled all the way down?
It seems as if CCP has implemented this improvement. Yay!
|

eddie valvetino
Snuff Box
3
|
Posted - 2012.02.08 15:44:00 -
[1933] - Quote
T'amber Anomandari Demaleon wrote:small boobs in the character creator.
bigger boobs in the character creator.
Joking aside...
1. Stop Sentries Shooting Drones 2. Stop Drones being stupid 3. Nerf ECM (again)
Edd |

Zleon Leigh
91
|
Posted - 2012.02.08 16:17:00 -
[1934] - Quote
When a fit is linked into a convo it has to be double clicked twice for it to pop up fit view. afaik - repeatable without fail Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Allko
Zero Tax services
2
|
Posted - 2012.02.09 08:03:00 -
[1935] - Quote
In EVE trailers in some episodes u can hear fleet conversations which sound kind a nice because of the sound effect (like a real radio coms) Maybe CCP could add something to spice up EVE voice (of course optional) |

Alticus C Bear
University of Caille Gallente Federation
40
|
Posted - 2012.02.09 11:26:00 -
[1936] - Quote
Faction Warfare
On the star map when selecting systems to be shown with enemy/allied occupancy, could the friendly and enemy highsec systems also be colour coded, in additional colours to differentiate them.
This would give greater visibility for route planning and avoiding or perhaps not avoiding enemy highsec. |

Alticus C Bear
University of Caille Gallente Federation
40
|
Posted - 2012.02.09 11:27:00 -
[1937] - Quote
Faction Warfare
In the corp recruitment search boxes there is a tick box for faction warfare, when ticking this box would it be possible to have further tick boxes to identify corps in the various factions.
|

Caldari Citizen20110707
Caldari Provisions Caldari State
7
|
Posted - 2012.02.09 13:15:00 -
[1938] - Quote
Expedidtions go upto 27 jumps into other regions. Its too far. Keep them in the same region they originated from |

Kell Tarhun
The Crooked Path BLACK-MARK
14
|
Posted - 2012.02.09 14:00:00 -
[1939] - Quote
"report a bot'ing corporation" "report a bot'ing alliance" button
Pretty tired of reporting Coven, Inver Brass and Stain bots characters instead of whole organized groups. Reporting group possibility would save me a lot of my time. Thanks in advance.
|

Raivi
Sniggerdly Pandemic Legion
71
|
Posted - 2012.02.09 15:52:00 -
[1940] - Quote
Adding a column to the overview that shows that Ewar effects are being applied to your target from anywhere (not just your ship) would make larger scale ewar tactics a lot more effective. The information is already available to the client thanks to visual effects.
Original idea is by Bloodpetal quoted at https://forums.eveonline.com/default.aspx?g=posts&m=777699#post777699 |
|

Dyaven
52
|
Posted - 2012.02.09 21:15:00 -
[1941] - Quote
Remove the voting and politic system from corps, or at least let the minimum time for a vote be significantly less than 24 hours. (1 hour?) |

Miss Whippy
Native Freshfood Minmatar Republic
103
|
Posted - 2012.02.09 21:39:00 -
[1942] - Quote
Please make a slider for the Directional Scanner range. This would make it practical to work out how far away a pilot is.
Oh and make the slider for the Scanner angle longer and make the slider button much bigger.
Oh, and show a circle on the space view that shows us how wide the scanner angle is. This should either be toggles, or should just vanish a few second after angle has been altered. Time to-áCOMPLETELY REDESIGN THE U.I. FROM SCRATCH: - End the click fest & Multiple Window fest - Streamline and Simplify it-á - Improve scalability-á |

Miss Whippy
Native Freshfood Minmatar Republic
103
|
Posted - 2012.02.09 21:40:00 -
[1943] - Quote
Make T2 Armor plates useful. Time to-áCOMPLETELY REDESIGN THE U.I. FROM SCRATCH: - End the click fest & Multiple Window fest - Streamline and Simplify it-á - Improve scalability-á |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
317
|
Posted - 2012.02.09 22:28:00 -
[1944] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=68042&find=unread
Jukebox changes CCP FIX BLACK OPS FFS |

Caladan Rake
Redemptions Manifesto SpaceMonkey's Alliance
14
|
Posted - 2012.02.09 23:55:00 -
[1945] - Quote
When viewing a fitting, let us be able to quickly view market details for the ship, not just the fittings. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.02.10 17:49:00 -
[1946] - Quote
bla |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
317
|
Posted - 2012.02.10 19:15:00 -
[1947] - Quote
Remove the target painter out of the game since Titan + Target painter = Insta popped dictors by Titan class vessels.....
This is disrupting the sov warefare too much. Burning out troops and giving an war that can not be won on keypoints as the keypoints are spammed with 40+ titans instapopping everything. This is affecting moral of null sec sov ear, null sec corporations & alliances and indirectly affection eve general amount of subscribers.
So pls nerf the Target Painter CCP FIX BLACK OPS FFS |

Billionaire Carebear
University of Caille Gallente Federation
94
|
Posted - 2012.02.10 19:15:00 -
[1948] - Quote
Mining Mission Locations that change over time. Static Location Mining Missions Are Death Traps!
http://en.wikipedia.org/wiki/Letter_and_spirit_of_the_law http://krypto451.deviantart.com/art/Care-Bears-Spanking-168001373 http://www.youtube.com/watch?v=Kh0Uu1yD-v0 -áGeorge Carlin "They're Just Words." |

Oxymor
Profeel
0
|
Posted - 2012.02.11 10:37:00 -
[1949] - Quote
Add buttons to control drones, hold position, return and orbit, return to bay, attack target, toggle button for aggressive/passive.
Give shorter cycle times for key combat modules like MWD and AB. something like 6 seconds.
Some modules use 1 cap, DC and armor hardeners, make the cap use more significant or make them passive.
Show ship insurance status at fitting screen.
Make drones like grouped guns, make new slot(high/med/low) for drones where you can move the drone group into.
Add one more ship control button 'align with' that would try to keep as little transversal with target as possible. speed and direction.
Add proper scrolling combat messages. Current log is cluttered inpractical and the onscreen messages has only 1 row and new message every 0,x seconds which makes it impossible to read.
Add a icon to the ship you fly with, when you zoomout too much you can't tell where your ship is at on the screen. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.02.11 19:50:00 -
[1950] - Quote
kyrieee wrote:1. When you put something into reinforced there should be a right click menu option for "Add to Calendar". CSM minutes suggest this is going to be automatic. edit: if you're the owner that is, not if you were the one shooting it.
Oxymor wrote:Add buttons to control drones, hold position, return and orbit, return to bay, attack target, toggle button for aggressive/passive.
Give shorter cycle times for key combat modules like MWD and AB. something like 6 seconds. Reducing the cycle time for drone MWDs would be good. Especially Warrior IIs. They reach their target in about 3 seconds and then spend 12 seconds or however long it is orbitting with MWD on, which kills their tracking.
Oxymor wrote:Add proper scrolling combat messages. Current log is cluttered inpractical and the onscreen messages has only 1 row and new message every 0,x seconds which makes it impossible to read. I would like to filter combat messages by weapon. I want to know how well my railguns are hitting. I don't care so much about the drones, or what the NPCs are doing. Ceci n'est pas un sig. |
|

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.02.11 19:51:00 -
[1951] - Quote
When kicking a corp from alliance you get a message about the corp inheriting your wars. You get this even if you're not at war, which is pretty silly really.
edit: Applications to join your alliance should contain a link to the corp in question and, more importantly, show the date of the application. I don't know how old these applications are. Ceci n'est pas un sig. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.02.11 22:21:00 -
[1952] - Quote
Make all aggression timers always visible no matter what. Getting shot by sentries or the navy due to an aggression timer you can't see is not fun. Ceci n'est pas un sig. |

Duvida
The Scope Gallente Federation
46
|
Posted - 2012.02.12 06:52:00 -
[1953] - Quote
Elanor Vega wrote:Remove drone poo.
Since this showed up, and might get discussed, I'd like to point out that this is a refinable, and can make drone missions financially viable, for example. (I'm not sure of the economics of the Drone regions and how it would be affected by the removal of drone loot.)
It's also a source of rare minerals, and the removal of it would shut a door for obtaining these.
So what would the benefit be of removing this part of the game, and would it be replaced with something equal or better? |

Wolodymyr
Breaking Ambitions
72
|
Posted - 2012.02.12 09:12:00 -
[1954] - Quote
let me sell faction mods on the open market. |

Tobias Sjodin
Habitual Euthanasia Pandemic Legion
109
|
Posted - 2012.02.12 09:33:00 -
[1955] - Quote
So, when my contract is about to expire I have the option to delete or close the contract.
Why do I have to go through creating an entirely new contract if I want to put the same item under the same conditions up again?
Bottom line:
Allow me to renew the contract with the option to change the parameters if I want to, but deleting it and creating it anew is just plain stupidity.
source: https://forums.eveonline.com/default.aspx?g=posts&m=789687#post789687 Ronald Reagan: I do not like Sweden, they support communism. Minister: Sir, but Sweden are anti-communist, Sir.-á Ronald Reagan: I do not care what kind of communists they are. |

Salpun
Paramount Commerce Tactical Invader Syndicate
221
|
Posted - 2012.02.12 15:34:00 -
[1956] - Quote
Now that we have go to next post for the devs we need it for all posters. Following the OP replies would be a great help.
|

Ohanka
The Lone Patrol Tactical Narcotics Team
23
|
Posted - 2012.02.12 23:32:00 -
[1957] - Quote
Old font. |

Caldari Citizen20110707
Caldari Provisions Caldari State
7
|
Posted - 2012.02.13 12:45:00 -
[1958] - Quote
pos mod killmails, stuff that was in csaa's & corporate hangars |

Elistea
Blue Republic RvB - BLUE Republic
65
|
Posted - 2012.02.13 12:59:00 -
[1959] - Quote
T1 cruisers could use some love.
They are completely useless/unused (mby Xcept of Rupture)
Battlecruisers have basicaly same requirements and are better in all aspects.
Most palpable is issue is with T1 "logi" cruisers - they are in game just as a source of scrap metal... |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.02.13 22:06:00 -
[1960] - Quote
When your typing an evemail in game and close the compose window, can something please happen? ie it asks you if you want to save the message for later or it goes into drafts. I have lost so many of my long winded evemails by accidently closing the window. |
|

Lord Lewtz
AQUILA INC 0ccupational Hazzard
11
|
Posted - 2012.02.14 00:19:00 -
[1961] - Quote
MY personal biggest complaint with EVE since I have been playing is this:
No decent Damage report window. No way to turn off the "popup" damage window without turning off damage reported to logs. Logs are Crap.
What I would like to see is something more alone the lines of a scrolling Overview for damage. Basically a window that acts very similar to the way the Overview works (including a ton of filters). It also needs to have abbreviated damage messages.
This would go a long way to usability and knowledge of combat for a lot of players I think. People would have a better idea of real world workings of their ships, instead of theorycraft EFT crap.
If this is to much to ask, have the log written to the .txt file in realtime instead of when you warp off, that way we can write our own damage parsing programs. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
317
|
Posted - 2012.02.14 14:17:00 -
[1962] - Quote
Some 0.0 pirat plexes are noth worth the risk and effort. Example is the Angel Provincial HQ. This is one of the thoughest with 4 escalations. Sends you 40 + jumps trough hostile space for 1 -1.5b isk max. This plex can only be done with 3 or 4 people. Takes about 4-5 hours to complete the full escalation (if you get one).
1.5b / 4 = 375 mil / 5 hours = 75 mil. This is less than high sec incursions and not wroth the effort traveling 40+ jumps (in hostile region) in 0.0 in plexing ships. A solution could be adding tags to 0.0 plex loot witch could be sold to npc buy orders in isk. Highly random and highly rewarding, think about 300, 600, 1b, 1,5b, 2b & 2,5b tags. 0.0 plexes are very dangerous to run, realy though. High end plex loot has dropped in value over the past year due anaomaly escalations. CCP FIX BLACK OPS FFS |

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
941
|
Posted - 2012.02.14 18:55:00 -
[1963] - Quote
It has been requested several times already, just going to repeat it because this stuff is important: Make a large, central and obvious display that shows negative status effects on your ship - like scrambled, webbed, dampened, jammed, target painted. ...ideally with some kind of audio signal. -.- |

Nova Fox
Novafox Shipyards
3405
|
Posted - 2012.02.14 20:32:00 -
[1964] - Quote
Why cant I right click my minipicture in the new neo com to do some common tasks? Such as clone jump, pause/resume training?
Also can we get a bar that matches the queue instead of current skill remaining as an option?
I also find it extrondinarly annoying that right clicking a person in the chat window and the chat window lists are two different things.
|

Billionaire Carebear
University of Caille Gallente Federation
94
|
Posted - 2012.02.15 00:00:00 -
[1965] - Quote
I see no visual indication that my gas cloud miner is operational other than the ore shows up in my cargo hold after each cycle. Is there supposed to be an animation associated with the operation of a gas cloud miner? How hard can it be to show gas condensing? I have to zoom into to see the rivets on my battleship AND turn off the invulnerability field before I see the TINY graphic!?!? Very disappointing! The graphic IS there, just insignificant. It needs to be at least 4 times as large to be seen at all. http://en.wikipedia.org/wiki/Letter_and_spirit_of_the_law http://krypto451.deviantart.com/art/Care-Bears-Spanking-168001373 http://www.youtube.com/watch?v=Kh0Uu1yD-v0 -áGeorge Carlin "They're Just Words." |

Eternus8lux8lucis
Whack-A-Mole
81
|
Posted - 2012.02.15 06:19:00 -
[1966] - Quote
Not sure if you guys do the forum lil things or if thats a dif thread entirely. But in the new replies portion it just always goes to the first page and post. Other forums Ive been on if theres a new reply and your logged in you can go to the first new post. Id LOVE That instead of having to page through looking for where I left off the thread, especially if overnight you come back and its become a threadnaught with a life of its own.
Please make it so. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Logix42
Midnight Elites Echelon Rising
23
|
Posted - 2012.02.15 06:52:00 -
[1967] - Quote
Flashing screens see this post https://forums.eveonline.com/default.aspx?g=posts&t=47699 Accelerate your particles out of my system immediately! |

ElQuirko
Gravit Negotii Rogue Elements.
390
|
Posted - 2012.02.15 12:58:00 -
[1968] - Quote
You should probably ask Chribba if you want little "things". 
If we distribute pictures of people, does that mean God can file copyright claims under SOPA? |

Billionaire Carebear
University of Caille Gallente Federation
94
|
Posted - 2012.02.15 18:44:00 -
[1969] - Quote
So why cant I tell a drone to self destruct? So why cant I rename individual drones? http://en.wikipedia.org/wiki/Letter_and_spirit_of_the_law http://krypto451.deviantart.com/art/Care-Bears-Spanking-168001373 http://www.youtube.com/watch?v=Kh0Uu1yD-v0 -áGeorge Carlin "They're Just Words." |

Nova Fox
Novafox Shipyards
3405
|
Posted - 2012.02.15 18:59:00 -
[1970] - Quote
Why cant I drag and drop skill in my folder into chat where it autolinks the skillbook for quicker noob training?
|
|

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
941
|
Posted - 2012.02.15 18:59:00 -
[1971] - Quote
Just posting here to snipe page 100...
...and I fail  -.- |

The Economist
Logically Consistent
19
|
Posted - 2012.02.15 19:05:00 -
[1972] - Quote
I may have already requested this but:
Make all wrecks in 0.0 tractorable by everyone!!!!!
Please!!
My loot whorqual is getting all mouldy in my hangar; the only reason i bought it was to jump into the end of fights and ninja tractor the loot. |

Nova Fox
Novafox Shipyards
3405
|
Posted - 2012.02.15 19:05:00 -
[1973] - Quote
There are times I just wished that Eve online had an excel sheet function but I guess thats a big thing.
|

Nova Fox
Novafox Shipyards
3405
|
Posted - 2012.02.15 19:06:00 -
[1974] - Quote
I find it extremly annoying that note pad and mail do not save color or formatting or allows for its copy and paste.
Even worse the text editor goes haywire after a few messing around where it starts to edit text two lines down from where the cusor is.
|

LakeEnd
FinFleet Raiden.
20
|
Posted - 2012.02.15 19:07:00 -
[1975] - Quote
You could make so many peoples life easier, if this setting could persist over session changes and especially over jumps. Everyone in fleet needs to remember to do this every single time they jump into another system and there is much yelling when you dont :)
Quote:Right Click Capacitor -> Configure Ship -> "Allow fleet member usage"
Please dear devs, make that tickbox remember its setting, or set it on by default, preferably the first option. |

The Economist
Logically Consistent
19
|
Posted - 2012.02.15 19:10:00 -
[1976] - Quote
LakeEnd wrote:You could make so many peoples life easier, if this setting could persist over session changes and especially over jumps. Everyone in fleet needs to remember to do this every single time they jump into another system and there is much yelling when you dont :) Quote:Right Click Capacitor -> Configure Ship -> "Allow fleet member usage" Please dear devs, make that tickbox remember its setting, or set it on by default, preferably the first option.
God yes! |

Nova Fox
Novafox Shipyards
3405
|
Posted - 2012.02.15 19:15:00 -
[1977] - Quote
Bookmarks visible on overview? Or did they already add that in and I have no idea where it is?
|

Nova Fox
Novafox Shipyards
3405
|
Posted - 2012.02.15 19:22:00 -
[1978] - Quote
Engine Trails not that very visible on larger ships even when they're going fast. Possible slide bar on how long to antimate them?
|

Nova Fox
Novafox Shipyards
3405
|
Posted - 2012.02.15 19:28:00 -
[1979] - Quote
Eve voice does not have a seperate volume Control Its annoying as heck at times.
|

Nova Fox
Novafox Shipyards
3405
|
Posted - 2012.02.15 19:31:00 -
[1980] - Quote
There is no pause button for skills at the top of the skill list which means I have to hunt down which skill I am currently training pause then do something that requires it to be paused (why cant there be an autointerrupt and resume then a warning about it?)
Also current catagory of skill being trained isnt highlighed either which means I have to dig though every folder when looking for it.
|
|

Nova Fox
Novafox Shipyards
3405
|
Posted - 2012.02.15 19:33:00 -
[1981] - Quote
Why doesnt fleet have premade slots where you can drag and drop members into certain positions and have tree viewing as well? Its extremly annoying when trying to create a second squadron and the option isn't there at all to promote anyone to that position despite his qualifications.
I mean if it was like:
VFleet -> Wing1 -V Wing2 --> Squadron 1 --V Squadron 2 ----- Squad Member -> Wing 3
ect ect
With fleet members off to the right as they are now.
Then when you drag and drop anyone form one position to another the positions go from grey (unavilable) to white (avialable) also fleet window needs a quick icon for each fleet member on thier command skill (not individual skills just how many persons they can command like Leadership 5 or wing command 2 or fleet command 4 ect ect.
I say copper enlisted ranks for squad leaders silver warrent ranks for wings leader and gold officer ranks for fleet leaders.
|

Raivi
Sniggerdly Pandemic Legion
71
|
Posted - 2012.02.16 00:58:00 -
[1982] - Quote
Instead of making people manually stop skill training before respecs and installing implants, why not just have the act of installing or respeccing automatically pause the skill, implement the action, and start the queue up again. Minor thing but seems like it might be easy to do and it would make things a bit more intuitive. |

Merritoff
Zod's Minions
11
|
Posted - 2012.02.16 21:03:00 -
[1983] - Quote
The ability to change chat tab "Local [26]" to a colored tab "[26]". and I would to choose the colors myself please. Because there are days when only says "Loca.." isn't enough. |

Yroc Jannseen
Archon HOU-TEX
3
|
Posted - 2012.02.17 07:25:00 -
[1984] - Quote
Can we please get some way of organizing the items view in station. The filter and other changes to the assets view are very cool, BUT I find them less useful in station. I seem to recall not being able to drag from the assets view to the cargohold which is part of the problem.
Just give us folders, tab, containers, bins, something so there isn't just several hundred random items sitting in the same place. I don't think any of us have like 500 random items in one folder on a computer, it's just not efficient.
Auto-populating smart folders by group would be super cool eg by ammo, salvage etc. Even if it didn't actually move the object but was just an icon based filte.
Or maybe just make the assets window into the primary view in station.
Nova Fox wrote:There are times I just wished that Eve online had an excel sheet function but I guess thats a big thing.
This please. It's a non "exciting" feature that would be incredibly useful. Although probably a big thing. |

Arpad Elo
Rock Grinders Vanguard.
4
|
Posted - 2012.02.17 13:44:00 -
[1985] - Quote
I'd like to be able to timestamp my notes, and to put notes on corporations.
|

Rek Seven
Probe Patrol Project Wildfire
214
|
Posted - 2012.02.17 17:00:00 -
[1986] - Quote
i don't know if anyone is still paying attention to this thread but in "Name" column of the overview window, i think it would be better if the word stargate was abbreviation so that i wouldn't have to have that column so wide. That or the word stargate should be after the system name. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.02.17 22:14:00 -
[1987] - Quote
Corp assets tab should work the same as personal assets. In particular you should be able to look in containers in remote corp hangars (subject to roles of course). Ceci n'est pas un sig. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.02.17 22:28:00 -
[1988] - Quote
Duvida wrote:Elanor Vega wrote:Remove drone poo. economics of the Drone regions blah blah See CSM minutes. Planned to replace it with bounties to make mining high end ore mining in nullsec profitable.
Adrian Dixon wrote:When your typing an evemail in game and close the compose window, can something please happen? ie it asks you if you want to save the message for later or it goes into drafts. I have lost so many of my long winded evemails by accidently closing the window. +1 for the idea of saving draft mails.
The Economist wrote:Make all wrecks in 0.0 tractorable by everyone!!!!! Seconded. Makes no sense in 0.0 at all. In fact, it should only be enforced in hisec IMO, if indeed it has to be enforced anywhere. It's particularly annoying in wspace when running sleeper anomalies late at night and someone needs to drop out of the fleet before you're all done.
Nova Fox wrote:There is no pause button for skills at the top of the skill list which means I have to hunt down which skill I am currently training pause then do something that requires it to be paused (why cant there be an autointerrupt and resume then a warning about it?) Vaguely planned already, see CSM minutes.
Seriously guys, read CSM minutes.
Did I mention you should read the CSM minutes? Ceci n'est pas un sig. |

mxzf
Shovel Bros
924
|
Posted - 2012.02.18 05:13:00 -
[1989] - Quote
I thought I'd cross-post this here, just trying to get this into the ears oft the people who can do something about it. Wallet Flash Threshold
Copy from the OP: "I would love to see a setting in the wallet where you can set a minimum transaction value for triggering the wallet to flash. I don't know about everyone else, but I don't really care much about that 3k ISK bounty for killing the frig that I barely even noticed, but I do want to know when someone buys a sell order for 50M that I have.
I propose that there be an option to set a threshold in the wallet settings and any transaction under that threshold doesn't trigger the wallet icon to flash. " |

Super Chair
Project Cerberus Caldari State Capturing
170
|
Posted - 2012.02.18 08:39:00 -
[1990] - Quote
FW "little" thing: Plexes should despawn immediatly upon capture, not when there are no players inside after capture. This enables plexes to begin their respawn (outposts) timers rather than have to hunt for cloaked alts inside plexes. |
|

YuuKnow
151
|
Posted - 2012.02.18 13:39:00 -
[1991] - Quote
The engine exhaust from the Amarrian ships are blinding sometimes. Its to the point that its more of a glare than a graphics benefit. It would be nice to be able to scale the brightness of the engine exhaust in the options/graphics menu.
yk |

YuuKnow
151
|
Posted - 2012.02.18 17:41:00 -
[1992] - Quote
Its sometime hard to locate the direction of a target on the screen after targetting it with the overview. It would be nice to have a small arrow show on the edge of the screen to steer the pilot to look in the right direction. Similar to some fighter pilot hud games. Most of the time, I have to zoom out to 100km to quickly locate. If an arrow was present then it would be easier.
yk |

Tarn Kugisa
Modern Mining Industries Space Mongolians
38
|
Posted - 2012.02.18 19:07:00 -
[1993] - Quote
InterReigonal Contracting
I dont want to have to head over to Amarr space JUST to accept a contract It'd make selling Deadspace stuff so much more competitive Why go to Jita, with it being 5 jumps from your location, when you can go over to Amarr and pick up the same thing for 10mil cheaper? Real Caldari Hull Tank (And Win doing so) Support https://forums.eveonline.com/default.aspx?g=posts&t=16580 |

Filskit
Dreddit Test Alliance Please Ignore
6
|
Posted - 2012.02.19 01:03:00 -
[1994] - Quote
add to contact - on the window that allows you to set standings and watchlist, why not also folder group. |

Duvida
The Scope Gallente Federation
46
|
Posted - 2012.02.19 02:11:00 -
[1995] - Quote
Targetting, Auto mode. Sometimes the current version can be a nice way to avoid mousing much, but when it counts, it's a potential for tears. Event A happens, Event B happens, target D is removed from the target group for some reason and your next auto-selected target is something you did NOT want on the receiving end of a kinetic/thermal massage.
Could we have options on the behavior of our targetting system? (and our drones' targetting preferences, I suppose)
Page 100 well established, w00t! |

Billionaire Carebear
University of Caille Gallente Federation
94
|
Posted - 2012.02.19 06:51:00 -
[1996] - Quote
Can't we all just get along in the forums and not be invalidating other peoples posts to threads that are requesting player input on game play issues? http://en.wikipedia.org/wiki/Letter_and_spirit_of_the_law http://krypto451.deviantart.com/art/Care-Bears-Spanking-168001373 http://www.youtube.com/watch?v=Kh0Uu1yD-v0 -áGeorge Carlin "They're Just Words." |

mxzf
Shovel Bros
924
|
Posted - 2012.02.19 16:00:00 -
[1997] - Quote
Billionaire Carebear wrote:Training queue timer completion estimate for ALL skills raised to level 5. So if I decided to stop buying skills and just skill up everything to level 5 - how long that would take.
EVEMon can already do this quite easily. For the niche role that it would be, I don't think it needs to be in the game itself. |

Comstr
Bat Country Goonswarm Federation
23
|
Posted - 2012.02.19 16:42:00 -
[1998] - Quote
Pale Yellow icon is indistinguishable from pale white icon. MAKE AUTOPILOT jump gate a different colour. Bold it. Blue. Pink. Red. GREEN.
I cannot save an existing overview- I need to rename it the same as an existing one and overwrite it. WTF isn't there a simple SAVE rather than SAVE AS.
|

Nova Fox
Novafox Shipyards
3405
|
Posted - 2012.02.19 17:43:00 -
[1999] - Quote
Ibeau Renoir wrote:Duvida wrote:
[quote=Nova Fox]There is no pause button for skills at the top of the skill list which means I have to hunt down which skill I am currently training pause then do something that requires it to be paused (why cant there be an autointerrupt and resume then a warning about it?)
Vaguely planned already, see CSM minutes. Seriously guys, read CSM minutes. Did I mention you should read the CSM minutes?
Has not only read the CSM minutes but the CSM blogs, Did not see it mentioned.
|

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.02.19 22:07:00 -
[2000] - Quote
Nova Fox wrote:Ibeau Renoir wrote:Nova Fox wrote:[automatically pause training when doing] something that requires it to be paused Vaguely planned already, see CSM minutes. Has not only read the CSM minutes but the CSM blogs, Did not see it mentioned. Might not have been the last minutes but it was agreed in one of them that it was silly to make you pause skill training and then resume it when you want to plug in an implant, when having the client do it automatically would not only be easy but not have any drawbacks. Ceci n'est pas un sig. |
|

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.02.19 22:11:00 -
[2001] - Quote
Super Chair wrote:FW "little" thing: Plexes should despawn immediatly upon capture, not when there are no players inside after capture. This enables plexes to begin their respawn (outposts) timers rather than have to hunt for cloaked alts inside plexes. As of Crucible cloaked ships don't stop exploration sites from despawning. Does this not apply to FW plexes too? It really should. Ceci n'est pas un sig. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.02.19 22:16:00 -
[2002] - Quote
And yet another little thing of my own once more:
Add a confirmation dialogue to clone jumping. My hauler alt has 4 jump clones (plus the one in use) and it's really annoying to accidentally jump to the wrong one when you have to wait a full day to fix your mistake (I was incompetently trying to show info on its location, not jump).
Also related: Add "show info on location" to the right click menu on jump clones, or a blue info button to do the same. Ceci n'est pas un sig. |

Nova Fox
Novafox Shipyards
3405
|
Posted - 2012.02.19 23:07:00 -
[2003] - Quote
Why cant I rename my ships on the fitting window?
|

Nova Fox
Novafox Shipyards
3405
|
Posted - 2012.02.20 05:18:00 -
[2004] - Quote
Why dont I have a search function for other functions on my neocom?
IE type in overview and get the overview manager. Type in agent finder and get that interface.
|

Minmat Sebtin
House of Sebtin
2
|
Posted - 2012.02.20 09:06:00 -
[2005] - Quote
A volume column in the "Available Contracts" tab would be useful. |

Vegare
Das zweite Konglomerat The Initiative.
23
|
Posted - 2012.02.20 14:38:00 -
[2006] - Quote
Plastic-wrap please! Please! and personal hangar divisions!  |

Vetrox Satria
Vetrox Technologies
12
|
Posted - 2012.02.20 20:24:00 -
[2007] - Quote
Can i have some new EVE music please.
I still listen to the originals mixed in with some dubstep. but I would like a couple more added to the game.
Then CCP could release the soundtrack on i-tunes and make back the money they spent making the music. We all love game soundtracks. |

Fen Zera
EVE University Ivy League
5
|
Posted - 2012.02.21 01:07:00 -
[2008] - Quote
Any chance of allowing us to sort the overview by a main and then a sub category? That or simply sorting by distance by default for any category which has identical items, such as name or type. |

Rek Seven
Probe Patrol Project Wildfire
214
|
Posted - 2012.02.21 11:28:00 -
[2009] - Quote
Remove gas clouds from mission areas and complexes. It doesn't take a genius to work out that a game with white text and a white tactical overview doesn't work well with giant white gas clouds. |

SabotNoob
Sabot Industries
42
|
Posted - 2012.02.21 17:10:00 -
[2010] - Quote
As a trader:
The option to double-click on your outstanding orders and have it bring up the market details. Right now, it just brings up the item's information window. Can you make this double-click customizable to do this (View market details), or any other command?
Also, going further on this, possibly have a button next to each order which will modify its price (rather than right click->View market details).
Also, once you hit the above modify button, the amount in the 'modify order' window is all selected/highlighted and ready to be replaced with new amount. Right now it isn't and you have to double click on it to highlight/select.
The order update process right now:
-Right click on order -View market details -Right click on order -Modify price -Double click on the amount or Cntl+A (since it isn't already all selected/highlighted) -Enter new price
See how many steps that is for just ONE order? I have 100+ orders to update sometimes. No wonder people use market bots (this isn't the only reason they do, of course, but improving the order update process may deter future botters).
I'm envisioning something like this:
-Double click order (this will bring up its market details) -Click the new 'modify order' button (preferably a button next to each order to reduce having to scroll around too much) -Enter new amount (old amount is all highlighted and ready to be replaced)
Win!
A minor change hopefully, but has tons of benefits for us legitimate traders with hundreds of orders. Looking forward to comments. |
|

tomato1
The Scope Gallente Federation
4
|
Posted - 2012.02.21 19:03:00 -
[2011] - Quote
okay well i live in 0.0 something i think would help is if the station told you number people docked instead counting i could quickly check how many in local to number docked and sort know how many active nothing major just counter tell me how many in station |

tomato1
The Scope Gallente Federation
4
|
Posted - 2012.02.21 19:17:00 -
[2012] - Quote
d scan another one in reality its one the hardest things to use in eve....effectively
something really simple okay if im scaning 60 degrees how about some lines or something to tell me what i am scaning not stare into space and judge what my scan is covering when your hunting time is kills
another d scan is distance mayb ewhen you have d scan open it doesnt just tell you how wide scan is but distance to high light whats scaned and whats not
look im not dumb i can do math but feels like i have to convert a lot its like me as a welder i have work with metric and imprial measurement systems...doesnt make sence....same as km contverting to au on the dscan
the angle changer bottton it self needs be biger...easier idk nicer to use |

tomato1
The Scope Gallente Federation
4
|
Posted - 2012.02.21 19:29:00 -
[2013] - Quote
drone interface
now if you flown carrier lanching and docking drones is pain as lease i have it to be so would be nice if could recall drones faster i dont know if you have played starcraft 2 but theres unit called blink stalkers basicly when it gets low on hp you blink it back out way its called microing your units now in eve its bloody hard to do that quickly when your going through right click menus and when you recall a drone it turns into a expanded list like say your drone being shot would be cool if there was bottons being numbered 1-5 (1-10 carriers) and flash when one is shot and you would press that call back that drone not the entire group this would be like a huge buff i would think to gal ships to be honest
my sujestion is something like organized (for you) in class like small, med, heavy, fighter. get rid of that right click menu use nice big bottons so you can acess what you want to happen in a faster manner |

tomato1
The Scope Gallente Federation
4
|
Posted - 2012.02.21 19:33:00 -
[2014] - Quote
hangers
so i have played eve long time i can find my items no prob cause i know the order eve puts them in when im looking at 500 diff items in hanger
so why not lines down the hanger window catagories guns shield armor drones ammo like that would clean it up
a lot these things are like you have think what its like for the new guy |

tomato1
The Scope Gallente Federation
4
|
Posted - 2012.02.21 19:52:00 -
[2015] - Quote
jump cloning
so when i want to jump clone....why why do i have to stop my training open up my training i get it maybe i have implants changes the time skill finishes well cant you pop it up for me so its easy idk maybe im high matance |

Rob Crowley
State War Academy
7
|
Posted - 2012.02.22 11:44:00 -
[2016] - Quote
Add the ability to add stuff to the market quickbar from existing market orders. Bonus points if doable by drag'n'drop. Super combo bonus points if you can drag'n'drop from existing orders into chat to link the item.
Remove the useless and misleading Inertia Modifier attribute from fitting screen and replace it with something that can actually be used to gauge agility, maybe the multiplication of mass with IM or something like that.
Let me drag'n'drop bookmarks from the Eve menu into chat.
Expand the functionality of the "Use Active Overview Setting" option at directional scanner to let me choose any of my saved settings not just the active one. |

Bloodpetal
Mimidae Risk Solutions
499
|
Posted - 2012.02.22 14:01:00 -
[2017] - Quote
Overview Filter "State" Settings is very obtuse as well as very very non-sensical from the standpoint of WHY would you want to filter like this.
The issue is simple :
For example, In order to see a CORP MATE to filter out ONLY FOR CORP MATES you can NOT DO IT. You are forced to show all "No Standings"/"Blue Standings", etc with your corpmates because :
You need to add has "Low" OR "Bad" security standings, so you see any corpmates with low sec standings
You need to add NO STANDING filter, so you see corpmates you don't have set any standings.
As of the last patch you know also need to add "HAS A BOUNTY", so you HAVE TO SEE people with bounties, if you have corpmates with bounties.
Basically, it's IMPOSSIBLE TO say "I want to filter for "Pilot is in your corp". and ONLY see corpmates. You have to see, PIRATE, NEUTRALS, and BOUNTIES. Basically, you HAVE to show everyone anyways!! The check should show any and all people who match those criteria being checked, not only those who intersect at the selected criteria.
The reason is simple, the Overview Filter states works on INTERSECTION LOGIC rather than simply UNION logic of all who meet the criteria checked
ON top of it all, it bugs out when I change the pilots standings in the middle of changing overview settings.
This video demonstrates how filtering is crazy :
http://youtu.be/c1xegAGYV8U
Please, make this simple. Mimidae Risk Solutions Recruiting |

SabotNoob
Sabot Industries
42
|
Posted - 2012.02.22 15:53:00 -
[2018] - Quote
On the market quickbar: If you create a new folder, you can't drag items into it from the bottom of your quickbar list if those items are out of view. This happens when you have a list that is long enough to have a vertical scroll bar appear. When you use your scroll bar to view the last items on your list, your new folder is not viewable any more and trying to drag an item from the bottom up to the folder doesn't move the list at all. This needs fixing. |

tomato1
The Scope Gallente Federation
4
|
Posted - 2012.02.22 17:19:00 -
[2019] - Quote
i do incursions first thing tell you everybody has logi 5 but you really never know would be cool if there was a way to show that i know there certs but theres reason nobody cares about them cause they really dont tell anybody anything like i fly logi i have noway of letting people know i really am logi 5....yes link it who says its my ship fitting could be a saved fitting its that easy anyhow its all i have to say |

tomato1
The Scope Gallente Federation
4
|
Posted - 2012.02.22 18:49:00 -
[2020] - Quote
fleet broad cast bottons are tiny as hell |
|

tomato1
The Scope Gallente Federation
4
|
Posted - 2012.02.22 20:13:00 -
[2021] - Quote
how do you expect new discussion in the forums if the latest comment is last one...youtube does it recent comments are on top why cant ccp...right there little bit different |

tomato1
The Scope Gallente Federation
4
|
Posted - 2012.02.22 21:28:00 -
[2022] - Quote
when im saving my overview settings i have to always "save as" not just save...if i want to make changes to my overview would be nice if i could just save it an not make new file or overwrite it just makes it simpler |

Krios Ahzek
GoonWaffe Goonswarm Federation
721
|
Posted - 2012.02.22 22:35:00 -
[2023] - Quote
This game needs HUD icons for when you are jammed, warp disrupted, webbed and etc. It doesn't need to show by whom, but a great big ''You can't warp'' icon would be appreciated.
-áThough All Men Do Despise Us |

Jint Hikaru
OffWorld Exploration Inc
100
|
Posted - 2012.02.23 13:56:00 -
[2024] - Quote
This thread from the ideas forum
TLDR,
Brevator wrote:If you've set multiple destinations via waypoints, you can come across a system where in your overview you can have 2+ yellow highlighted stargates which causes a delay.
In order for you to figure out which stargate to jump to, you can do one of two things, either hit the auto pilot button and wait for it to align or you need to look at the name of the next system and then select the appropriate stargate in your overview provided you have the "Name" tab enabled and open wide enough to see enough of the name.
If the next jumpgate in your route stays the same highlighted colour (its bright yellow for me) on the overview, but other jumpgates that you have to pass through later on your journey could be changed to a different colour.
This would remove an annoyance from the game.
My thanks to Brevator, for proposing the idea.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Merritoff
Zod's Minions
11
|
Posted - 2012.02.23 20:31:00 -
[2025] - Quote
To be able to launch the star map straight of the Agent Locator.
At the moment I need to;
1. set destination 2. right click final waypoint -> show info 3. show system info -> display on map
if there is a faster way
secondly; more likely not a "little thing". I like to able to see regular intel (statisics) types on the star map. How possible would it be to have a floating tool bar of favorites for the starmap. (rather than needing to have to mininalise the starmap control panel). |

Nephilius
Grey Legionaires
328
|
Posted - 2012.02.23 22:00:00 -
[2026] - Quote
Don't know if this has been mentioned yet (and i am not searching through 102 pages of posts) but warping in on acceleration gates. Sometimes it's okay, but other times it puts you so close that you continually bounce off an invisible wall after activating the gate. That is very aggravating, even if it only takes a minute or two to correct.
Make the minimum warp in point to any acceleration gate at about 1500 meters. This would alleviate the clipping issue.
Just my little pet peeve. To stand before a man at an inquisition, knowing that he will rejoice when we die, knowing that he will commit us to the stake and its horrors without a moment's hesitation or remorse if we do not satisfy him, is not an experience much less cruel because our inquisitor does not whip us or rack us or shout at us. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.02.24 01:00:00 -
[2027] - Quote
tomato1 wrote:hangers
so i have played eve long time i can find my items no prob cause i know the order eve puts them in when im looking at 500 diff items in hanger
so why not lines down the hanger window catagories guns shield armor drones ammo like that would clean it up
a lot these things are like you have think what its like for the new guy Little thing for the forums: Reject posts containing no punctuation at all.
(I didn't read your posts because the lack of punctuation makes it too hard.) Ceci n'est pas un sig. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.02.24 01:11:00 -
[2028] - Quote
When selecting "dock" or "jump" from outside dock/jump range, if you are cloaked, wait until the ship decloaks before trying it.
Alternatively, automatically turn off the cloak when within docking/jumping range before attempting to dock/jump.
Basically, warp-and-jump in particular is unreliable when you routinely cloak just after beginning to align for the warp to gate. It should not matter that you chose to cloak while warping.
edit: The case of docking was fixed in Crucible 1.1.1, but the case of jumping wasn't.
edit 2: Actually it wasn't! I just now clicked warp-and-dock and got "You cannot dock because you are cloaked." Ceci n'est pas un sig. |

Caldari Citizen20110707
Caldari Provisions Caldari State
7
|
Posted - 2012.02.24 13:46:00 -
[2029] - Quote
High sec incursions are safer & better. 0.0 incursions are conciderd a pain in the ash
https://forums.eveonline.com/default.aspx?g=posts&t=73610&find=unread |

E man Industries
SeaChell Productions
222
|
Posted - 2012.02.24 16:13:00 -
[2030] - Quote
tomato1 wrote:i do incursions first thing tell you everybody has logi 5 but you really never know would be cool if there was a way to show that i know there certs but theres reason nobody cares about them cause they really dont tell anybody anything like i fly logi i have noway of letting people know i really am logi 5....yes link it who says its my ship fitting could be a saved fitting its that easy anyhow its all i have to say More an issue for dps ships...Oh i'm faction fitted.. Other logi will know real fast if you are not logi 5.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |
|

YuuKnow
151
|
Posted - 2012.02.24 23:42:00 -
[2031] - Quote
I wish there was a way to tone down the brightness of some of the engine flames. Some of the Amarrian engine glows (Providence, etc) are so bright that it actually gives me eye-aches unless I zoom out very far (and then you can't appreciate the nice skins). Perhaps a slider option for engine-glow-brightness in the options menus would be appropriate. |

Pierced Brosmen
Priory Of The Lemon
61
|
Posted - 2012.02.25 01:04:00 -
[2032] - Quote
Drone control:
When having drones set to be Passive, but set to assist a fleet member, the drones seems to completely forget their passive setting and starts aggressing targets randomly when the person they are assisting doesn't aggress anything.
The drones should stick with their passive setting when assisting (but not when guarding) |

malaire
249
|
Posted - 2012.02.25 17:26:00 -
[2033] - Quote
Please fix calculation of average price used in "modify order" window.
... [ 2012.02.25 08:38:19 ] (warning) The price you have chosen is 49947.89 % above regional average. Are you sure you want to enter this order? [ 2012.02.25 08:38:27 ] (warning) The price you have chosen is 51904.41 % above regional average. Are you sure you want to enter this order? [ 2012.02.25 08:39:01 ] (warning) The price you have chosen is 29904.88 % above regional average. Are you sure you want to enter this order? [ 2012.02.25 08:39:38 ] (warning) The price you have chosen is 11000679452 % above regional average. Are you sure you want to enter this order? [ 2012.02.25 09:01:40 ] (warning) The price you have chosen is 11000686058 % above regional average. Are you sure you want to enter this order? ...
I get these really often with low volume items when I *know* that there has been no really low orders fulfilled recently (because I had region wide order whole time.)
New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else |

Tsubutai
The Tuskers
74
|
Posted - 2012.02.25 20:19:00 -
[2034] - Quote
I would like there to be a way to toggle heat on and off while under gate cloak. At the moment, if you need to overload your propulsion/tackle/guns on jumping into a hostile group, you have to madly scramble to toggle heat on everything and then activate all modules. It would be much more straightforward and more user-friendly if you could toggle heat on modules before breaking cloak so that when you do decloak, you just have to hit one button/shortcut key per mod rather than modifier + hotkey followed by hotkey. |

Fire Stone
Celestial Horizon Corp. Flatline.
22
|
Posted - 2012.02.25 23:22:00 -
[2035] - Quote
Post here with a lot of manufacturing paper cuts :-)
https://forums.eveonline.com/default.aspx?g=posts&t=69591&find=unread
My biggest are below
* When putting in a manufacturing job automatically select the slot with the lowest queue/leave the ability to select a different queue thou. * Automatically deliver build jobs once complete vs having to click a button for each *** Change the cancel job button so only a director or above can cancel a build job *** |

tomato1
The Scope Gallente Federation
4
|
Posted - 2012.02.27 08:22:00 -
[2036] - Quote
Ibeau Renoir wrote:tomato1 wrote:hangers
so i have played eve long time i can find my items no prob cause i know the order eve puts them in when im looking at 500 diff items in hanger
so why not lines down the hanger window catagories guns shield armor drones ammo like that would clean it up
a lot these things are like you have think what its like for the new guy Little thing for the forums: Reject posts containing no punctuation at all. (I didn't read your posts because the lack of punctuation makes it too hard.)
you know;// i really'-!!!!?want!?!?to call you a "FAGgG"?":cause you are a faggg
no one cares its the content maybe your brain too broken and dumb to plug it in and know what your reading get over yourself |

RedLion
Oberon Incorporated RAZOR Alliance
11
|
Posted - 2012.02.27 23:54:00 -
[2037] - Quote
I know it's said before, and CCP have probably thought this through, but I beg you to consider this change.
- Reduce clone cost
This will make it easier to go pick small scale fights for bittervets. It will also help encourage carebears to try and participate in PvP.
Secondly:
- Remove attribute implants
This will make it easier for care bears to join in on PvP if they don't lose their +5s or have to clone jump. |

Andrea Griffin
179
|
Posted - 2012.02.28 02:40:00 -
[2038] - Quote
It should be easy to see what wars a corporation is in. Each corporation's information screen should have a list of all active wars somewhere. I shouldn't have to go to MY corporation screen, click the wars tab, select the "Other Wars" tab, and finally search for the alliance or corporation. CCP Sreegs is my favorite developer. |

Malkev
GRUMPS RESEARCH TEAM
39
|
Posted - 2012.02.28 17:38:00 -
[2039] - Quote
TIME + DATE THANKS |

Pierced Brosmen
Priory Of The Lemon
61
|
Posted - 2012.02.28 22:35:00 -
[2040] - Quote
Industry:
When an assembly array or lab is offline the slots should be marked as "Offline" and not "Now" in the "Next Free Time" collumn, when trying to chose a slot for a job or browsing the "Installations" tab of the "Science & industry" window.
Also if a corp member does not have roles to use the array, it should list as "Unavailable"
[Edit] Also, there should be a filtering option to toggle wether or not to show arrays that are offline or unavaliable. |
|

E man Industries
SeaChell Productions
222
|
Posted - 2012.02.28 22:51:00 -
[2041] - Quote
let us cut and paste our fittings into eve rather than needing to import them.
the format is already standerdized and used for EFT.
[Absolution, Incursion] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Heat Sink II Heat Sink II Heat Sink II
Tracking Computer II, Optimal Range Tracking Computer II, Tracking Speed Sensor Booster II, Scan Resolution
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Auto Targeting System II
Medium Energy Locus Coordinator II Medium Energy Locus Coordinator II
would mean i could take a fit from these forums and past them into my fitting tool in EvE
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |

E man Industries
SeaChell Productions
222
|
Posted - 2012.02.28 23:04:00 -
[2042] - Quote
Have Damage notification scroll rather than overlap. I can't see how much damage I;m doing taken because my drone damage keep poping up on top.
Or even if drone damage showed slightly above the normal damage window and damage taken showed just below the normal damage window.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |

Pierced Brosmen
Priory Of The Lemon
61
|
Posted - 2012.02.28 23:29:00 -
[2043] - Quote
E man Industries wrote:Have Damage notification scroll rather than overlap. I can't see how much damage I;m doing taken because my drone damage keep poping up on top.
Or even if drone damage showed slightly above the normal damage window and damage taken showed just below the normal damage window. And please give us the ability to move the location of the damage notifications so they can fit in with the rest of our customized window set-ups. This could be done with a right click menu in the NeoCom for ajusting the location of the notifications. An outline (box) appears on screen that you can move to wherever you like and then set that as the new location for the notifications.
I like the idea of having drone damage and gun damage not overlapping eachothers... that should be customizeable as well... I would also really like to have incomming and outgoing damage notifications separated so they don't overlap eachothers... getting all three (drones, guns/missiles and incomming damage) separated would be really nice, but I wouldn't want that blob of text right in my face where the notifications appear today.
Customizability for the win  |

KrakizBad
Eve Defence Force Fatal Ascension
432
|
Posted - 2012.02.29 03:42:00 -
[2044] - Quote
Little thing for the market quickbar: let us drag a BPO's invention or manufacturing's tab to it. Would make my week. http://blog.beyondreality.se/Incursion-hose Remove all incursions from hisec |

Erelaszun
Rock Locusts Primarch.
3
|
Posted - 2012.02.29 09:05:00 -
[2045] - Quote
Little things, Ok, How about four?
#1 POS Module Online/Offline Que!
For the love of GOD, I hate having to wait 2 min to online our guns one at a time, Please, you have a que system in place for PI when sending orders, PLEASE give us this for POS Module Online/Offline'ing
#2 make Anchoring Arrows MUCH bigger!
Seriously, Placing is a pita when trying to set up a pos, If the arrows were much bigger, where I can actually grab and move the gun I want to place when I am zoomed out... Thats just smart!
#3 Give Logi Drones the ability to Rep the OWNER
Seriously, I train to be a master with drones, but I cant tell them to give me logi support? Does that make any sense to anyone else?
#4 D-Scan Range Slider
Do I even need to explain this one?
That is all. |

Jan Peter Degekste
Republic Military School Minmatar Republic
1
|
Posted - 2012.02.29 14:39:00 -
[2046] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=75496&find=unread |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.03.01 00:45:00 -
[2047] - Quote
New warning for PI: "Some of your extractors / processors are not routed."
Wasted a day's production because of that. Ceci n'est pas un sig. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
23
|
Posted - 2012.03.01 00:52:00 -
[2048] - Quote
When you use the trade window, if it's a one way trade and no isk is involved, don't put an entry in the wallet journal.
Seeing all those green 0.0 transactions is annoying. They're not transactions, just moving stuff between alts. Ceci n'est pas un sig. |

Duvida
The Scope Gallente Federation
46
|
Posted - 2012.03.01 07:11:00 -
[2049] - Quote
Possibly an 'alignment indicator' for warping? Perhaps a set of aligning crosshairs that would match up when you're at the moment of actual warp? There are times that I'm at full speed and aligned for longer than others and wondering why?
I was glad to see a dev response in the related thread, btw. |

Ishikari
Duct Tape Inc.
0
|
Posted - 2012.03.01 19:25:00 -
[2050] - Quote
I would like to see some way to see the me/pe of a blueprint without having to show info all of them. And overlay on the icon or an me/pe column in the corporate hangers detailed view would work. Trying to figure out research levels when you're looking at hundreds of prints is time consuming now and using the corp asset screen is cumbersome at best. |
|

GeeShizzle MacCloud
71
|
Posted - 2012.03.01 20:32:00 -
[2051] - Quote
GeeShizzle MacCloud wrote:here's a thought.... wrecks arent individual wrecks anymore. Dropped items are added to a wreck pool.
so when that ship does go boom, and the hull is torn apart and scattered everywhere all its expensive stuff isnt neatly bunched together in a really obvious loot whoring target.
itd work something like this: you'd approach a wreck on the field after an epic fight where tons of **** blew up all around the grid. when u open it, it displays a random grouping of modules pulled from the loot pool.
the wreck wouldnt have a name like amarr elite BS wreck, it would all be generic small/med/large/capital wrecks.
so you'd say have 15 wrecks on a grid, when u open it, it displays a random group of loot from the wreck pool. obviously some cap mods cant fit into some ships so certain mods like cap mods and other things like that would only appear in cap wrecks.
BUT the essence of this is although certain mods will still only be in some specific wrecks, other smaller mods will act like they scatter in explosions like debris would in a debris field.
thanks for your like Sunrise Aigele =) |

GeeShizzle MacCloud
71
|
Posted - 2012.03.01 20:49:00 -
[2052] - Quote
grr double post fail
/facepalm |

Wyke Mossari
Staner Industries
170
|
Posted - 2012.03.01 21:05:00 -
[2053] - Quote
When an item in the orders list is double clicked, goto the order dialog not the item detail popup.
Add a search feature similar to items to the market transactions list.
On the markets transactions list double clicking an item filters the list for that item.
|

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2012.03.02 19:38:00 -
[2054] - Quote
The ability to choose which npc corp to join, for example for recruitment reasons. Inappropriate signature removed. Spitfire |

ACE McFACE
Acetech Systems
590
|
Posted - 2012.03.02 21:17:00 -
[2055] - Quote
We should be able to name jump clones like ships, that way we wouldn't have to check what implants they have to be sure. After all, I want to be pretty sure when it costs me 24hrs if I make a mistake Real men wear goggles and a Navy shirt! |

YuuKnow
151
|
Posted - 2012.03.03 01:59:00 -
[2056] - Quote
Its be nice to be able to right click on a target (either directly or on the target que) and select "drones attack" rather than having to select the target and then go to the drone menu separately.
yk |

Johan Civire
Dirty Curse inc.
17
|
Posted - 2012.03.03 02:23:00 -
[2057] - Quote
Spy drones that can warp to the warp gate and spy if there is a gate camp or to ambuse other players if there comming? |

Niccolo Machiavilli
TerraNovae Workers Trade Federation
0
|
Posted - 2012.03.03 04:19:00 -
[2058] - Quote
When a ship your targetting goes into warp , have a mini acceleration meter to see how far they are from warp
Would be nice to be able to see the name of the closest orbital body he is warping towards
Warping to Rancer II - Moon 3
|

Niccolo Machiavilli
TerraNovae Workers Trade Federation
0
|
Posted - 2012.03.03 04:37:00 -
[2059] - Quote
Public Corp Missions:
Available at corporation offices, (I'd like to see those WIC)
Cause x ISK in damages to "X Corp" Reward: X items + X ISK
Station Conflict
Have a timed objective based race to grind "station standings" from between two companies at war. Have station boss agents give missions (deadspace locations located in system which are probeable). At the end of a 1-2 week time period whichever company has has higher standings wins.
Loser's corp offices closed, all hanger goods and inactive ships impounded until station recaptured or wardec is over.
Basically puts pressure on people being station camped to have to come out eventually. Forces combat to occur within strategic environments.
Maybe have a WIC negotiation table between characters to negotiate surrenders/ceasefires.
|

YuuKnow
151
|
Posted - 2012.03.03 15:55:00 -
[2060] - Quote
It would be nice to be able to open the map in a window instead of always in full screen. I have a dual monitor setup and I'ld love to have my main UI on the main screen and the map on the 2nd screen.
yk |
|

D'Kelle
Federal Navy Academy Gallente Federation
25
|
Posted - 2012.03.03 16:33:00 -
[2061] - Quote
CCP Soundwave wrote:Dear spacefriends
A year or so ago, I started a backlog of little things. At its highest point, it had 300-400 small features; some awesome, some of dubious quality. With two little things releases at the start of the year and more coming this winter, we've churned through the top layer of them. They were prioritized in terms of quality, and we're simply so deep into this list that I'm running into more and more stories that just aren't worth it.
That tells me it's time to throw the list out and start making a new one. That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list.
Go!
Please improve the process of accessing of cans which are housed inside a POS corp hanger, it is stupid to have to fly first to the ship maintenance array swop to a ship which has the capacity to hold your selected can, move the can into that ships cargo bay, open the can, hope you have enough space left in your hold to move the Item(s) from can to main cargo hold, put the can back into the corp hanger, then jet can the newly chosen items, then swop back to the ship to the original ship you wanted to fit those things to, then swop items around using ship maintenance array`s fitting service then reverse the proceedure to put unwanted items back in storage. I mean, come on guys! go try it for your selves. Its a right pain in the ass and so totally process unecessary, Cans should be able to be opened by the Can owner direclty in the corp hanger, as long as you first have access rights to the given hanger, and then the can`s security password to open the can and unlock item to access, pwd if required. it should also reduce your database calls. |

Senji Vuran
4 You Blueprints Lensmen of the Galactic Patrol
1
|
Posted - 2012.03.03 23:13:00 -
[2062] - Quote
Some things that I spend a TON of time/clicks doing, that I don't want to (ie: It feels GOOD to want):
Put a strip at the top of the screen (or bottom) to allow me to show information I'm interested in, real-time updated (about the same # of pixels as the HUD directional target icons that frame the screen, but probably customizable). - Standing for a selected faction. I can't tell you how much time I spend opening 3 dialogs just to get at this information. Hover-over drop-down to indicate the last % increase/decrease. - Current ISK - Number of outstanding S&I jobs (and hovering over it drops down detailed info, which should be configurable) - Mission status. Show a # for missions in the journal, hover drop-down with: Status (Offered, Completed, etc) and Objectives - Set locations on a hover-over dropdown to quickly be able to say "set destination" to my current mission hub (or a trade hub, or wherever I want) Display by default the # of jumps from the top destination in the list (or last selected or something) - Last bounty payout. I find this is fascinating to me, and I am constantly opening the wallet then hitting Load, to see it. - Lots of other things here I haven't thought of yet. I mean ideally there would be a configuration utility with a ton of information that I can choose from to display at-a-glance HUD-style. [/list]
Tooltips! Show information about an item (customizable what to show) without having to CONSTANTLY (omg) click "Show Info". If I have something "similar" fitted, show me the difference.
Customize what is displayed in the Show Info dialog: - Instead of tabs, have a Tree view (and remember which things are expanded/collapsed). I am constantly bouncing back/forth between tabs and it is OMG frustrating after a while. - Be able to remove things that I don't care about right now. Entire categories, AND details within categories. - When showing attributes about an item, show the base attribute and then in () or {} or [] or something show my skill/fit-adjusted value
Compare tool. Seriously? I have yet to figure out what magic defines what I can drag/drop into there and when, but it is amazingly frustrating. I want to right-click an item and say "compare" and then drag ANY OTHER item into there and have it show up as a row. I want to multi-select things from the market (or cargo, or hanger, etc), right-click and say "compare". I want to ALWAYS show the meta level as a column, sorted by that, so I don't have to CONSTANTLY do that OVER AND OVER AGAIN. Ok sorry, this is just very frustrating.
Looting. A hotkey that loots everything from my current target. Right now it's 2 clicks at different places in the UI, and it's laggy, and annoying as hell.
|

YuuKnow
151
|
Posted - 2012.03.04 06:09:00 -
[2063] - Quote
How about better sorting options in the Agent's tab in the People/Plances Menu. All the agents at this time are just thrown in a jumbled folder. It would be nice to be able to sort agents by their characteristics (similar to the Agent Finder). Here are some characteristics that would be nice to sort agent's by
Faction Corp Standing Jump Distance System Security Status Last Completed Mission Last Offered Mission
yk |

D'Kelle
Federal Navy Academy Gallente Federation
25
|
Posted - 2012.03.04 12:05:00 -
[2064] - Quote
GeeShizzle MacCloud wrote:GeeShizzle MacCloud wrote:here's a thought.... wrecks arent individual wrecks anymore. Dropped items are added to a wreck pool.
so when that ship does go boom, and the hull is torn apart and scattered everywhere all its expensive stuff isnt neatly bunched together in a really obvious loot whoring target.
itd work something like this: you'd approach a wreck on the field after an epic fight where tons of **** blew up all around the grid. when u open it, it displays a random grouping of modules pulled from the loot pool.
the wreck wouldnt have a name like amarr elite BS wreck, it would all be generic small/med/large/capital wrecks.
so you'd say have 15 wrecks on a grid, when u open it, it displays a random group of loot from the wreck pool. obviously some cap mods cant fit into some ships so certain mods like cap mods and other things like that would only appear in cap wrecks.
BUT the essence of this is although certain mods will still only be in some specific wrecks, other smaller mods will act like they scatter in explosions like debris would in a debris field. thanks for your like Sunrise Aigele =)
Nice concept and probably quite true in RL physics, however I think every extra wreck that would be required multiplied by all the ships being shot up in EVE at any given time would increase the server database burden too much IMHO. |

YuuKnow
151
|
Posted - 2012.03.04 19:42:00 -
[2065] - Quote
I want a character spinning counter! |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.03.04 22:53:00 -
[2066] - Quote
I would like to see an absolute bare minimum Fitting screen option added. So it just shows; -module slots in a compact row/s -CPU/PG as in number -cargo/drone hold buttons - and maybe some other info as text and a button to change the fitting screen mode ofcourse.
When im docked actually fitting a ship, dragging modules onto the fitting screen, buying in market, opening corp hangers, station hangers, containers. The screen gets full fast and theres a lot of over lap. Having the fitting screen as small as possible would be a big help. |

YuuKnow
151
|
Posted - 2012.03.05 04:01:00 -
[2067] - Quote
Can we have a "Warp Drive Malfunction" voice when our ships try to warp off, but can't because we are being scrambled? |

Trytan Blychllad
Universal Resource Allocation Tesseract Nexus
2
|
Posted - 2012.03.05 05:06:00 -
[2068] - Quote
Just a little thing that has always bugged me as a trader and hauler. If I dock in a station that has inventory and transfer the inventory to my cargohold, the Personal Assets window still shows the original amount of inventory items and not the NEW adjusted empty items count |

Hale Magefyre
The Classy Gentlemans Corporation
0
|
Posted - 2012.03.05 11:59:00 -
[2069] - Quote
Login screen music selection.. I loved the Apocrypha login screen music and being able to choose from past expansions would be awesome. |

Logix42
Midnight Elites Echelon Rising
23
|
Posted - 2012.03.05 16:23:00 -
[2070] - Quote
You need to edit the first post and add a link to a page with a list of everything suggested and the ability to vote up /down those ideas Accelerate your particles out of my system immediately! |
|

D'Kelle
Federal Navy Academy Gallente Federation
25
|
Posted - 2012.03.06 19:04:00 -
[2071] - Quote
YuuKnow wrote:Can we have a "Warp Drive Malfunction" voice when our ships try to warp off, but can't because we are being scrambled?
Cool idea, so simple to code in surely.
The idea definitely got my vote |

Eidric
Shadows of HyperSpace Wormholes Holders
0
|
Posted - 2012.03.06 20:49:00 -
[2072] - Quote
I would like to propose an addition free cargo amount to the Cargo window.
Presumably as small pop-up when you mouse-over the cargo bar in the top right corner.
Pros:
-Fast -Easy to implement -Would please a lot of people
Cons:
-None? -Precious time taken from other projects. |

Keras Authion
Science and Trade Institute Caldari State
69
|
Posted - 2012.03.07 10:45:00 -
[2073] - Quote
More configurable CSPA charge. I tend to keep it as zero for fleeting purposes but the recent mass-mailing made me think that it could be improved.
Couldn't we set the charge per personal standings level, action (mail / convo / fleet...) or even on person to person basis if needed. Or if it's a mass-mail not coming from a mailing list. |

Pent'nor
32
|
Posted - 2012.03.07 12:41:00 -
[2074] - Quote
A way to know if one of my market orders have sold out. I am having problems with knowing when someone bought all of my stock and I need to go get more or make more. One way to do this is to have an option that leaves the market order quantity to say 0 in the "my orders" window. This way I can quickly sort by quantity and see if anything needs to be refilled. |

D'Kelle
Federal Navy Academy Gallente Federation
25
|
Posted - 2012.03.07 12:46:00 -
[2075] - Quote
Please can you activate the existing option to name POS ITEMS it is not necessary to alter say the weapons Name Type just to be able to put a corps in house prefix name to it, (max 6 chars long) it should show up in the POS management screen and on the module; and could take the form of "BEN" Large Laser Battery or No1. No2. Cruise MIssile Battery this would be useful for POS gunner teams who can be allocated specific weapon groups. especially in a multi weapon and multi damage type setup. also keeping it to max 6 chars would reduce obscene naming, and avoid over crowding the relevent widows. |

Pilk
Evolution
14
|
Posted - 2012.03.07 13:59:00 -
[2076] - Quote
Put all the shuttles under a single market group. This will save me a half-dozen clicks as I go through each race and try to figure out the cheapest shuttle, rather than being able to have a simple scrolling affair through a group screen to figure out the same thing.
Rearrange the default tab order on the market details screen: for sell orders, it should be: Jumps (ascending) Price (ascending)
So that the top of the screen is the cheapest one in station.
For buy orders, you want simply: Price (descending)
So that the top of the screen is the highest-priced buy order; since there's not an "applicability due to range" column, this is the closest you can get to seeing to what order(s) you would be selling if you did an immediate sell order right now.
--P |

Jada Maroo
Mysterium Astrometrics Bringers of Death.
602
|
Posted - 2012.03.07 14:49:00 -
[2077] - Quote
As per my dev poking thread, when you press Browse on the fitting screen it should go directly to fittings for the ship type you're in. |

Manssell
OmiHyperMultiNationalDrunksConglomerate
53
|
Posted - 2012.03.07 17:53:00 -
[2078] - Quote
I would love if we could have the option for two different map buttons in the neocom one for solar system, and one for galactic. I find whenever I launch the map it's always in the wrong state that I need it for and since I keep the map options window minimized I find I'm clicking a lot to open the right map type. |

Valkyrs
Deep Vein Trading
2
|
Posted - 2012.03.07 18:15:00 -
[2079] - Quote
Science and Industry Overhaul
Remember my settings When choosing a facility and selecting the range, it defaults to 'blueprint's current location'. This needs to remember the last setting. Also, when copying, manufacturing, etc. The window should remember the counts. (copies, runs, etc).
Multi-Install People have asked for it, but here is an idea how it could be done. When multiple blueprints are selected, the right-click menu gives you the option to 'manufacture, invent, etc'. Choosing one will begin a modal process for installing the job, and when it is complete, the next one in the list will pop-up. An additional feature could be added which would repeat the same task for all blueprints of the same type, within the selection.
Pick the obvious slot By double-clicking a facility, it should automatically pick the shortest wait time. 99% of the time players just want the fastest job, why do they have to pick it manually? I realize that this is done to try to avoid conflicts whereby two players pick the same slot. To rectify the situation, when a player clicks install, if the slot they have (no wait) is taken, and a slot (no wait) is available, the available slot is selected in the background. If the next fastest job has a wait time, the standard 'that queue has a wait time of X, are you sure?' dialog appears. If yes, the job tries to install. If in that short time the slot was taken again, the dialog appears and a loop continues until the user cancels or finds an empty slot.
If you combine these functionalities, the multi-install could install in the same facility, and the auto-selector could pick the right slot, and thus you'd just have a few dialog boxes pop up to confirm each job with a wait time, and be done with it.
It seems to me that the automation is lacking because of the complexity of the problem. I am a programmer and understand the issue of multiple users trying to gain access to the same resources simultaneously. Having the clients duke it out manually is not a good solution. The drawback to these changes is that installing jobs becomes less time consuming, and therefore can be more profitable.
It can also affect the market, simple big jobs generally yield little payoff (eg. battleship production) whereas intensive jobs with multiple steps (eg. small t2 modules) require lots of micromanagement.
At least go through with the first change, it's simple and consistent with all other windows in EVE. Multi-install is not too difficult, just loop through items which are blueprints and open the dialog over and over. The auto-select is a bit tricky but you have some smart people over there!
Keep up the good work, I'm loving what you guys have done.
-Valkyrs |

Leticia Lebrown
EvvE Corp
1
|
Posted - 2012.03.07 18:27:00 -
[2080] - Quote
Can it be posible to add a cycle timer to pos? you know, to be able to turn on/off modules and not skip a production cycle. |
|

Nywen
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.03.07 19:05:00 -
[2081] - Quote
I hate the drones menu. I've longed for the option to have the drones visible on the UI instead. While thinking about it I thought it would be a nice idea, maybe because I hate the textbased menus.
If the space to the left of the cap/tank/speed meter were to be used by anything but the gray icons it could be used for drones.
Bottom row: The icon for the dronebay. Opening up just like the normal dronemenu we're using at the moment it should basically contain the same options as the dronemenu. Show the drones, give options to launch, move to group, etc.
Mid row: Here's the groups. Not sure how many groups that's really needed but there's always the idea that groups can be filling out the bottom row as well. Just as in the current drone menu right clicking on a group and choosing the option but with a button instead of a menu that keeps expanding. Of course a option when right clicking here is "create new group". When hoovering the mousebutton over the icon a tooltip could be indicating what drones are in the group. Right clicking and expanding the menu option "Drone bay" shows all unassigned drones in the bay and you could go to a drone and choose "assign to group" or remove a drone by using the same menu but choosing "group"->"unassign drone" or similar.
Top row: Here's the individual drones that's active. With shield/armor/structure visible on the icons it's easy to monitor them. Left clicking to activate them on a target and right clicking for the menu (return to dronebay, return all drones to dronebay, etc). Drones that needs to be reconnected could be marked with a little lightningbolt.
This part of the UI could scale with the amount of drones you have out if needed and maybe have the option to be "undockable" from the rest of the UI so it can be placed anywhere on the screen.
Just what I'd like.
Cheers!
Here's an idea what it could look like: http://dl.dropbox.com/u/65957362/Droneicons.jpg |

Miwako Teshigawara
Suddenly Failure
6
|
Posted - 2012.03.07 19:28:00 -
[2082] - Quote
I'm tired of having to wait for the map to load so I can cancel or change my route. I'm also tired of workarounds like typing my destination in corp chat, auto-linking my destination, and then setting it through the right-click menu.
Can I just get a Neocom button for the routes/waypoints planner? And maybe a "remove all waypoints" option in the right-click menu for the displayed route on my HUD? |

Remus O'Connell
Solaria Enterprises
2
|
Posted - 2012.03.07 20:39:00 -
[2083] - Quote
I'd LOVE the ability to select a bunch of junky items in my inventory (or assets manager) and "sell all at current market price". When it's the difference between 100k and 110k, I don't much care to bargain, and selling them all 1 by 1 is quite tedious.
I'm sure there would be ample warning "are you sure you want to do this?" and a "there are 3 items in your list selling for less than 75% below current market price" kinda thing...
Yes? No? |

Jade Greenfire
KISIN Enterprises
3
|
Posted - 2012.03.07 20:59:00 -
[2084] - Quote
Could ask for one small thing, please. When you create a contract & set availability to private, would it be possible to add the option to drag and drop characters names from your chat channels & / or contacts list into the name field ? It would help make private contracts so much more user friendly. Thanks in advance |

Vhan
Taggart Transdimensional Virtue of Selfishness
6
|
Posted - 2012.03.07 21:05:00 -
[2085] - Quote
Freight: - While in a station, I would like to see how much volume all the items are for station inventory - While viewing assets, I would like to see the volume of items next to the number of items in the list -- As it stands, I have to get a calculator out and tally each one up, if I want to make sure my freighter can haul stuff
Scanner: - We cannot close the probe list anymore. -- This feature was removed, when it was last revamped. -- This leaves less space for the scan results list.
Bookmarks: - I cannot drag them to the hotbar for future use (such as my favorite safe spot or POS CHA location).
Chat: - Highlight chat items and copy them. I must use a right-click menu, copy, paste to a text doc, and then edit out what I didn't want.
Targeting: - An option to lock out using hostile modules on friendly targets on accident (fleet fights that are hectic, drones going to wrong target, etc.) - Target overylay has more information on ships in the game (health bars, speed, transversal) instead of having to find the target in the overview. - Fly text of damage done by all targets on the ship being attacked instead of single damage popup screens (geez that's a cheap interface). -- If you've played RPG's, fly text has become a standard for many MMO's for combat feedback. -- Colorized based off damage type would be a huge plus |

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2012.03.07 21:18:00 -
[2086] - Quote
A module that lowers the ships max speed, but doesn't influence align time or one that lowers the ships max speed and also shortens align time.
I'm not quite sure if Expanded Cargoholds actually would work for this, that's why i'm simply adding it here.
For those who don't see the sense of this, let me just say -> get out of warp & tracking.
After coming out of warp, instalocking and shooting with guns that have high tracking is a PITA because of the speed the ship has before it comes to a halt ... hence my request.
Reducing the max speed would mean that the ship is slower after coming out of warp, which would help tracking issues with, for example but not limited to, 1400mm Artillery.
Or i should really try out cargoexpanders, but that hurts my brain ... Inappropriate signature removed. Spitfire |

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2012.03.07 21:20:00 -
[2087] - Quote
The ability to drop cans which can only be seen by me or maybe my corp/alliance.
This way, the bookmarks-in-space problem gets solved too. Inappropriate signature removed. Spitfire |

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2012.03.07 21:26:00 -
[2088] - Quote
A module that enables pulling of pods and shuttles, like a tractor.
Hilarity ensured, when the pod comes out of warp and wants to dock, but gets pulled out of docking range by an instalocking interceptor, for example.
Inappropriate signature removed. Spitfire |

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2012.03.07 21:27:00 -
[2089] - Quote
Modules that modify the damage potential of smartbombs, and/or range.
Seriously, this should have been in the game for ages already, as smartbombs are the single most awesome weapon in video game history ! :D Inappropriate signature removed. Spitfire |

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2012.03.07 21:31:00 -
[2090] - Quote
Allow the use of cloaks for outlaws in highsec.
Not talking about GCC, but about too low secstatus.
That's a weird request, i know ... It makes perfectly sense for my playstyle, though. ^^
It also doesn't really change anything else, but adds a nice twist to everybody else in highsec who's not an outlaw.
It also makes no difference regarding suicide gankers and their victims, as long as the cloak doesn't allow to warp, which i'm not asking for. Inappropriate signature removed. Spitfire |
|

Tau Cabalander
Retirement Retreat Working Stiffs
530
|
Posted - 2012.03.07 22:21:00 -
[2091] - Quote
* Can't bookmark ("Save Location") stations from neither the system info context menu nor from the station info.
Currently one has to set destination to the station from the station info, then get the context menu for the station from the route. NOT OBVIOUS!
A button to "Save Location" as well as "Set Destination" on both system and station info would also be more obvious.
* Can't clear a route when docked, except from the starmap (and then it takes a few clicks ON THE STARMAP to get a context menu to appear). No context menu appears from clicking around the route! |

Blipdoolpoolp
Church of Boom
1
|
Posted - 2012.03.08 02:26:00 -
[2092] - Quote
I can't believe more people don't gripe about this one...
Can we have the ability to log out and switch characters without having to restart the client and reposition our windows? This is especially useful to those of us using multiple accounts on a single machine. |

Blipdoolpoolp
Church of Boom
1
|
Posted - 2012.03.08 02:34:00 -
[2093] - Quote
What would be REALLY cool (and kinda common sense, no?), is to have *your own* order highlighted in yellow or some color to differentiate it as yours in the list. There are often multiple orders placed for the same items in the same station. I'd really like to be able to just scroll through my quick items menu and see where my order stands in the lists, and even modify them from there,, than have to keep jumping over to the orders tab to see if the one at the top is mine by comparing ISK amounts. Talk about major waste of time! |

Victor Haginen
Black Thorne Corporation Black Thorne Alliance
0
|
Posted - 2012.03.08 06:06:00 -
[2094] - Quote
I'm going to pretend I'm not the only one and ask why things like the market and overview don't have a horizontal scroll bar. Having to resize things to the point where I can't see all the text, just to fit in the all the collumns seems silly. |

Victor Haginen
Black Thorne Corporation Black Thorne Alliance
0
|
Posted - 2012.03.08 06:08:00 -
[2095] - Quote
Remus O'Connell wrote:I'd LOVE the ability to select a bunch of junky items in my inventory (or assets manager) and "sell all at current market price". When it's the difference between 100k and 110k, I don't much care to bargain, and selling them all 1 by 1 is quite tedious.
I'm sure there would be ample warning "are you sure you want to do this?" and a "there are 3 items in your list selling for less than 75% below current market price" kinda thing...
Yes? No?
So, ctrl select the items, then mass sells at whatever price each is, with a confirm? I like it.
|

Rionan Nafee
Industrie und Handels Konsortium
18
|
Posted - 2012.03.08 06:35:00 -
[2096] - Quote
Please, is it possible to make the petition window resizeable? Often it ist very hard to read and answer petitions. Additionaly it would be very helpfull if you can switch zu other windows to check somethings when the petition window is open.
Please, it is possible to make a little checkbox in the audio tab in the ESCAPE menue where you can select whether the acceleration gates in missions change the background music or not? Some of the mission music is very gruesome and i dont want to hear it. Many of the music in the jukebox is very nice (even after 4 years playing) so i dont want to miss it. Therefore disabling of the jukebox is no option for me.
Thank you in advance |

Amenis Shem
1ST German Space Force Ewoks
0
|
Posted - 2012.03.08 09:11:00 -
[2097] - Quote
Hi
if you set a route to a station / system and you have the icons turned on in the overview, the icon of the next stargate / station on route changes into a yellow one to easily select it. If you have the icon column turned off you'r not able to see which one is the next gate to use on route
Is it possible to change this from the icon color to a background color of the whole row, so it doesn't depend on the existence of the icon column
Thanks |

Jericho Wolf
Intergalactic Syndicate Nulli Secunda
2
|
Posted - 2012.03.08 13:36:00 -
[2098] - Quote
The ability to scan down cloaked ships!!!! |

Dominus Alterai
No Bullshit Jokers Wild.
75
|
Posted - 2012.03.08 14:54:00 -
[2099] - Quote
One thing that I think everyone can agree on is station cargo folders. I know CCP tried to do that with station warehouses, which are a great idea, but if they want them to be used as a 'folder' item, they need to be changed.Station warehouses and general freight containers are poor folder items for a few reasons:
-Station warehouses cannot be repackaged easily, so they clutter up assets windows and take space in the impound window when the corp hanger is closed
-General freight containers fix the clutter problem, but they do not hold nearly enough to be considered a folder item.
-General freight containers are also not easily available.
-Station warehouses cannot be refined, repackaged, or moved easily
-The log mechanic for a station containers, especially when used in personal hangers, is poorly executed, making them more difficult and clunkier than they should be.
SO, little fix (big programming wise?) is to either fix station warehouses or create the ability to make folders to better arrange your items. It's hard to sort through 1900+ items in your hanger, and it's even harder to find items when you have station warehouses in 20+ systems waiting to get repackaged/trashed Illigitimate son of Korako "The Rabbit" Kosakami.
Ship miner/corpse collector extrordinaire. |

John DaiSho
Rise on Chaos The Fendahlian Collective
21
|
Posted - 2012.03.08 15:20:00 -
[2100] - Quote
Make the "REPLY" Button disappear when im making a post with the quick reply. It happens so often that i click the "REPLY" button instead of the far away "POST" button after i finished a quick reply which will then delete my reply and open the reply window and i have to start again...
Edit: Or give the REPLY button the same functionality as the POST button, so my quick reply gets sended even if i pressed the "wrong" button. |
|

Kusanagi Kasuga
Ferocious Felines
22
|
Posted - 2012.03.08 15:42:00 -
[2101] - Quote
Allow 'Modify order' to change parameters other than price. Eg. Buy location, buy distance, possibly quantity/minimum. |

Kusanagi Kasuga
Ferocious Felines
22
|
Posted - 2012.03.08 15:57:00 -
[2102] - Quote
Either implement (searchable) tags/folders for items in station (and possibly in cargo holds) Or make all containers searchable with the asset search.
eg. I have EMP L ammo inside a container/ship/folder/tag in a distant station (Let's say Jita}), I search for EMP L in the asset search, I get:
+ Jita 4-4 + Ammo [container] EMP L | 300 | ...
As is now, you can't reasonably manage your items in station without using some kind of container, but as soon as it's in a container, you can't search for it. |

Kusanagi Kasuga
Ferocious Felines
22
|
Posted - 2012.03.08 16:11:00 -
[2103] - Quote
Put all mission-relevant stationary objects in one group. Not split between Large Collidable Object , Large Collidable Ship, Large Collidable Structure, and probably others I don't remember off hand. Some of them are so spammy they must be turned off most of the time, except when you have to turn them on just to find the thing the mission's asking for
In fact, the overview settings are a bit of a mess in general. Can you clean it up into more sensible categories and document it properly, at least with tooltips explaining each term clearly? I don't even know what the difference between quite a few of the items in there is
You could even go mad and let us set up more complex/useful filters/colour settings - imagine if you could ask your overview to automatically set any pilot that appears on your overview (while using a mission overview) as a 'yellow flashy' so you don't miss it. Or letting us choose to see sentry guns only in low-sec where they matter to most people. Or letting us set out targets to show the same border as their overview item. (Red flashy targets = bad guys, Green solid targets = good guys
Unless it's for gameplay purposes, the overview hobbles us with a mixture of too little information or too much, and what is there is often poorly presented. |

Kusanagi Kasuga
Ferocious Felines
22
|
Posted - 2012.03.08 16:11:00 -
[2104] - Quote
Let us shoot probes in space. They're hard enough to find, and it would be fun. |

Vhan
Taggart Transdimensional Virtue of Selfishness
6
|
Posted - 2012.03.08 16:13:00 -
[2105] - Quote
Rionan Nafee wrote:Please, is it possible to make the petition window resizeable? Often it ist very hard to read and answer petitions. Additionaly it would be very helpfull if you can switch zu other windows to check somethings when the petition window is open.
All PI windows would be nice, if they were resizeable, too. :)
|

Kusanagi Kasuga
Ferocious Felines
22
|
Posted - 2012.03.08 16:15:00 -
[2106] - Quote
Show info on stargates either shows info for the system it goes to (does anyone really want to see the stargate's info?), OR it at least includes the secstatus of the target system, and the names of the systems that system links to. |

Vhan
Taggart Transdimensional Virtue of Selfishness
6
|
Posted - 2012.03.08 16:18:00 -
[2107] - Quote
I'd prefer drone buttons that were part of the UI and with that sort of look, but could be separately moved from the module buttons. I like your pic, though. The drone buttons are very informative. You could click them to attack and click them to return, instead of using a context menu. Grouping drones, like weapons, would be awesome.
Someone else mentioned a flag for attacking only specific sizes of ships or prioritizing the drone's next target. I like that idea, as well. They're drones, so they should have automation options. :) |

Shaana Mistique
Republic Military School Minmatar Republic
1
|
Posted - 2012.03.08 16:35:00 -
[2108] - Quote
Proper black ops ship that can warp while cloaked tyvm, Its just a normal battleship with a cloak on it atm.. |

Jerrin Swoop
GoonWaffe Goonswarm Federation
6
|
Posted - 2012.03.08 18:04:00 -
[2109] - Quote
I would like to be able to search and set a destination without having to open up the map. |

Gilbarun
Free-Space-Ranger Ev0ke
2
|
Posted - 2012.03.08 20:50:00 -
[2110] - Quote
Jerrin Swoop wrote:I would like to be able to search and set a destination without having to open up the map.
Characters and places...
You still have to select solar system, but it's faster than the map |
|

Avid Bumhumper
Furian Necromongers
32
|
Posted - 2012.03.08 21:27:00 -
[2111] - Quote
After all these years, you still have not fixed NPC alts getting shot on a POS. The alt can have all the +10 standings in the world, but Corp settings towards an individual do not work....
Object bounding spheres that actually have some relation to the object they are bounding....I have to wonder how many newer players die due to invisible walls.
An actual Autopilot, the one we have now is dumber than my first computer.. (Atari 400, 64k, tape drive) 
|

Waveshifter
Immortalis Inc. Shadow Cartel
1
|
Posted - 2012.03.09 01:26:00 -
[2112] - Quote
1. Make the Ishkur into a real droneboat and give it drone damage bonus instead of hybrid damage bonus!
2. Create some new drone related lowslot modules + rigs that affect the light-, medium- and heavy drones.
3. Create a shortcut function for "Launch Drones".
"Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats." |

Sanche Tehkeli
Bionesis Technologies Electus Matari
0
|
Posted - 2012.03.09 17:30:00 -
[2113] - Quote
Ok, let's go for 2 little, really little things :
- fix the damn in-space Context menu > Custom Offices >
ApproachWarp To ! Each time time you undock or jump in the context menu entry is broken. Annoying.
- make a Show Info on a CO to see owner and tax level easily accessible, like on a planet context menu, or the system info, or whatever. If at all possible, from another system / region.
- Drones List : more than one sub-level ! Server-saved ! Make folders behavior in "bay" section different from the "Local Space" section : when I right-click on a folder name to launch its drones, I'd like to see this folder expanded in the Local Space section. Same way, when I call drones back to the bay, folder should collapse or retain its previous "bay" section status.
Done for now. But i'm lurking... |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
102
|
Posted - 2012.03.10 01:25:00 -
[2114] - Quote
Bring back sec increases on rat killing for all participants. We have a blog, it is terrible. How to fix Bounty Hunting |

eidenjunior
Nor-rigs
0
|
Posted - 2012.03.10 11:20:00 -
[2115] - Quote
the comparsion tool: to be able to drag items from show info window and market. not just items in my hanger. |

Sv Pateyl
Holger Danske Industries
0
|
Posted - 2012.03.10 14:40:00 -
[2116] - Quote
Two easy suggestions: 1) Allow searching for solar systems without having to open map 2) show number of jumps from current location in search results |

Rubinia Valeska
Todespropheten T0DESPR0PHETEN
9
|
Posted - 2012.03.10 15:06:00 -
[2117] - Quote
Sv Pateyl wrote:Two easy suggestions: 1) Allow searching for solar systems without having to open map
See above, this already works, use people and places window. |

Rubinia Valeska
Todespropheten T0DESPR0PHETEN
9
|
Posted - 2012.03.10 15:26:00 -
[2118] - Quote
1. Options to config the default look for a chat channel(font size, character list layout, blink on/off) 2. Options to config the default look for a container/cargo window(column order, column size, list layout) 3. Keyboard shortcut for the Analyze button in the System Scanner window 4. Show debuffs on ship monitor 5. Show debuff source 6. Keyboard shortcuts for overview should also work when it isnt focused but something is selected 7. Option to save manual routes 8. Option to set pinned background scheme 9. Loading indicator in the browser 10. Always update the address bar in the browser when a new page is loaded 11. Allow canceling a cancel of a module 12. Allow grouping of salvagers and other modules 13. Button to get back to character selection 14. Dont change position of characters on char selection screen its confusing 15. Show repair status on each ship in the ship list 16. 'Show info' window should show how many and where i have items of the type 17. Keyboard shortcut to open the directional scanner 18. Move the Analyze and Recall Drones buttons in the System Scanner further apart |

D'Kelle
Federal Navy Academy Gallente Federation
25
|
Posted - 2012.03.10 21:16:00 -
[2119] - Quote
Pilk wrote:Put all the shuttles under a single market group. This will save me a half-dozen clicks as I go through each race and try to figure out the cheapest shuttle, rather than being able to have a simple scrolling affair through a group screen to figure out the same thing.
Rearrange the default tab order on the market details screen: for sell orders, it should be: Jumps (ascending) Price (ascending)
So that the top of the screen is the cheapest one in station.
For buy orders, you want simply: Price (descending)
So that the top of the screen is the highest-priced buy order; since there's not an "applicability due to range" column, this is the closest you can get to seeing to what order(s) you would be selling if you did an immediate sell order right now.
--P
As far as shuttles go, why oh why do we even need different racial types for goodness sake; a shuttle is just that, a very basic utility vehcle and the only ship in EVE that surely did not ever need to be "factionised" they are simply one step up from a pair of roller skates. Just set one design up for all uses and call it the Concorde shuttle. |

D'Kelle
Federal Navy Academy Gallente Federation
25
|
Posted - 2012.03.10 21:23:00 -
[2120] - Quote
Shaana Mistique wrote:Proper black ops ship that can warp while cloaked tyvm, Its just a normal battleship with a cloak on it atm..
That might be an idea for future development esp when dust is fully integrated as then you may need to drop spy satelites and / or supplies, special forces etc. behind the lines to help either your invasion or to help stop someone elses invasion of your planets. |
|

D'Kelle
Federal Navy Academy Gallente Federation
25
|
Posted - 2012.03.10 21:31:00 -
[2121] - Quote
Kusanagi Kasuga wrote:Either implement (searchable) tags/folders for items in station (and possibly in cargo holds) Or make all containers searchable with the asset search.
eg. I have EMP L ammo inside a container/ship/folder/tag in a distant station (Let's say Jita}), I search for EMP L in the asset search, I get:
+ Jita 4-4 + Ammo [container] EMP L | 300 | ...
As is now, you can't reasonably manage your items in station without using some kind of container, but as soon as it's in a container, you can't search for it.
Now that would be very useful and worth investing some database resources in. |

Agromos nulKaedi
Open University of Celestial Hardship Art of War Alliance
4
|
Posted - 2012.03.10 23:07:00 -
[2122] - Quote
Better bookmark handling in People and Places!
Nesting folders in Bookmarks. You have them in the market quickbar, why can't you have them in bookmarks??
Better ordering of bookmark folders when adding BM's. At the very least make them alphabetical, preferably give something like a tree view. As it is, I get this random list of a few zillion folders for all the systems i've ever visited with no apparent order to them - and I haven't even traveled all that many places yet!
Filters for bookmarks and bookmark folders - i'd like the ability to say, not show any bookmarks that are not in the system i'm in, and not see folders that have BM's in them but none in the system i'm in, maybe unless they are in a 'favorites' folder. Other filters would also be nice. Right now I just have a vast list. Maybe filter by name, so I can key out by my naming conventions. But some way to sort is needed.
Better handling of new bookmark names. If I already have a bookmark "Spot in XYZ System", please don't make the next default bookmark I put down come up offering the name "Spot in XYZ System". At the least stick some sort of identifier on it, like "Spot 0013 in Jorund" so that I can sort them out easier after I just dropped three of the things in short order.
Also, have it come up highlighted so that I don't have to go highlighting and deleting a long string of text before I can type the identifier for the bookmark i'm dropping. |

Katy Ling
Crimnson Concept Flame Flaming Nebula
5
|
Posted - 2012.03.11 02:19:00 -
[2123] - Quote
I would like a better NOTE PAD on the eve client.
A) The current one is very basic, and after several notes, you just take to long to search for them. Making folders in you're client cache, becomes delete sometime.
1 - I would like a side root folder organization, with possibility of dragging notes between folders 2 - Sorting notes by name or alphabetically 3 - Color tagging notes or icon tagging (*** symbol on note side, for importance)
b) The mail typing is broken again - fixing it, would be very nice Selecting a parcel and copy-pasting, doesn't always correspond to the right letters ...
C) laser guns, cap usage and powergrid fitting could use some review ...
|

Elzon1
Shadow Boys Corp Bloodbound.
11
|
Posted - 2012.03.11 04:37:00 -
[2124] - Quote
Here is an old one I haven't heard recently:
You know how when you go into warp it takes a little time for your warp drive to get up to full speed and the same thing occurs when your warp drive is slowing down?
Yeah that, make that quicker please.
It helps everyone move a bit faster and it gives a more relevant advantage to those ships whom warp very fast.
Doable?
|

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.03.11 13:16:00 -
[2125] - Quote
I think its been mentioned already. An import/export ship fittings between saved fittings and programs like EFIT would be fanastic. |

Kusanagi Kasuga
Ferocious Felines
22
|
Posted - 2012.03.11 20:06:00 -
[2126] - Quote
Would it be easier to change the warp code to insta-warpspeed, than it would be to implement scaling on warp acceleration? I remember CCP saying that it was very difficult to implement variable warp acceleration, but how difficult would it be to strip out warp acceleration entirely and simply have the warp drive blast you to max-warp speed instantly?
Other than some lore inconstancies (new technology fixes this), this wouldn't cause any problems and would fix the problem where an interceptor warps at almost exacltly the same average speed as everything else. |

Research32
Tolarian Academy
0
|
Posted - 2012.03.11 21:53:00 -
[2127] - Quote
Would be helpful for low/null sec scanners if you could separate the D-Scan window from the main System Scanner. This way we can keep an eye on D-Scan even while scanning down stuff.
Also, a shortcut for 'Analyze' and 'Recall probes' would be handy too. |

Elzon1
Shadow Boys Corp Bloodbound.
11
|
Posted - 2012.03.11 22:46:00 -
[2128] - Quote
Kusanagi Kasuga wrote:Would it be easier to change the warp code to insta-warpspeed, than it would be to implement scaling on warp acceleration? I remember CCP saying that it was very difficult to implement variable warp acceleration, but how difficult would it be to strip out warp acceleration entirely and simply have the warp drive blast you to max-warp speed instantly?
Other than some lore inconstancies (new technology fixes this), this wouldn't cause any problems and would fix the problem where an interceptor warps at almost exacltly the same average speed as everything else.
I was generally going for a faster warp drive acceleration for all ships identically since the time to get to warp seems to be the same for all ships. I'm not sure about insta-warspeed, but I am for reducing the time it takes to get to full speed down to a minimum.
Not only does minimizing the get to warp speed affect fast warping ships it also makes fleet warp ins more surprising.
Nowadays when you get a fleet on scan you have the speed of their warp drives to consider and then there is the lag for them to actually get out of warp which gives you plenty of time to react... plenty is too much, seconds count in EVE. |

Kusanagi Kasuga
Ferocious Felines
22
|
Posted - 2012.03.12 05:08:00 -
[2129] - Quote
Adrian Dixon wrote:I think its been mentioned already. An import/export ship fittings between saved fittings and programs like EFIT would be fanastic. Adrian, this already exists if I understand what you're asking for (an export option that can be imported into EFT). What's the difference between this (you'll find the export/import buttons on your saved fittings window) and what you want? |

James Amril-Kesh
4S Corporation RAZOR Alliance
81
|
Posted - 2012.03.12 09:22:00 -
[2130] - Quote
Show damage to T2 and faction frequency crystal ammo!
More specifically, make it so that we're able to check the damage state anywhere. The attributes tab of the info window is one possible way, other ideas are in the thread in my signature (which has unanimous support).
Currently the only way to check the damage of the ammo is to either fit them to guns on a ship, undock, ungroup weapons and check the tooltip when you mouse over them, or put them into contracts to check. That's kind of ridiculous.
Come on CCP, this one's pretty much a no-brainer. :P Support showing T2 and faction frequency crystal damage in the info window! |
|

Jade Knight07
4
|
Posted - 2012.03.12 17:26:00 -
[2131] - Quote
I've been doing some corp role management and I've come up with a few questions.
Corporation Hanger Divisions - There are only 7 corp hanger divisions to play with. When it comes to living out of a POS this is too few. With only 7 you can only give out 7 private hanger. Would it be possible to increase that number to say 14, 20 or even 30? What about making so you can add them as need up to a predetermined max? Possibly hiding the divisions you don't have access to?
Corp Wallet Divisions - This is even more lacking in terms of total numbers. There are 7 wallet divisions but the first is always the Master Wallet so there are only 6 to spread across a single corporation. This is somewhat limiting when It comes to research at a POS. In this case only 6 people will have their own private Research Wallet Division. Could this be made so the divisions can be added as need up to a predetermined number?
Collaborative document tools - What comes to mind is Microsoft OneNote utilizing SharePoint or Google docs. How about a collaborative document section added to the mail system? One where different people across, a corp, an alliance or even better treat it as a channel, can add information and once updated all the people who have access can view the updated documents? I suppose the corp forums will alleviate this somewhat but the need to log into eve, then onto the forums and nave to the corp forums is a bit cumbersome. Not to mention that fact that there is no alliance forums available yet.
- I realize these are no small things I am asking forGǪ but it would be just awesome if they could be implemented.
P.s. I don't know exactly where this should have been posted I can only hope it is read and considered. Any points or enhancements are very welcome. |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
52
|
Posted - 2012.03.12 21:25:00 -
[2132] - Quote
i'm still waiting to be able to show info my jump clone, to know WHERE is this damn system without having to open the starmap and write manually the name (hoping i don't make mistakes) |

Astrid Rho
Anarchistic Angst
0
|
Posted - 2012.03.12 22:38:00 -
[2133] - Quote
When warping, it would be cool if we could use the scrool wheel on mouse to zoom into a spaceship and get a forward view of space as if sitting in the cockpit  |

Macrathleachlainn Lucian
University of Caille Gallente Federation
15
|
Posted - 2012.03.13 01:00:00 -
[2134] - Quote
Being able to save cargo contents (ammo, boosters, repair paste) in ship fittings and be able to load those contents together just like the rest of the fitting.
Having an option to be able to include rigs into that way of ship fitting would be most convenient too.
Die in battle? Back in hangar and have all the contents? Load fittings... BAM! Back out there. |

XXDadXX
Intersteller Minerals Wonder Kids
0
|
Posted - 2012.03.13 01:31:00 -
[2135] - Quote
I am not sure what prompted the "improvement" in the fleet history UI but one used to be able to sort the loot history by pilot name making division of fleet spoils a bit easier than reading down a long list of time sorted transactions. Imagine 12 pilots coming and going over a 3 hour mining op with 4 - 8 ore types a piece.
Any hope of organizing the loot history like it was in the past? While not perfect it certainly made mining op division easier when individual loot history determines amount of collected materials. Another view sortable by item looted (like type of ore) could be helpful. Please make the sort by pilot a priority. |

NorthCrossroad
EVE University Ivy League
27
|
Posted - 2012.03.13 09:17:00 -
[2136] - Quote
Concerning production from BPCs. When you enter number of production runs more then number of alloyed runs, UI should change the number to the maximum available for this BPC (like in BPO copying process for rigs).
Instead now error message is shown and you still need to check the max number of runs in BPC and update the run number.
North |

Kiona Caldera
The Elysian Triad
0
|
Posted - 2012.03.13 12:22:00 -
[2137] - Quote
Nice changes so far. One I would like to see is to include the option to add notes to corporate contacts. One of my corpies (or even myself) will add a contact and 6 months down the road, no one can remember why a given corp is marked -5. Notes would allow us to clear up any issues. |

Darkov Haartness
EVE University Ivy League
0
|
Posted - 2012.03.13 15:25:00 -
[2138] - Quote
It would be good if you could save your location with a right click on your ship. |

Stigman Zuwadza
Repercussus RAZOR Alliance
2
|
Posted - 2012.03.13 17:15:00 -
[2139] - Quote
What would be great....really really great....like awesome sauce great..
Is when viewing an item, if I have a current Buy Order for that item...
GÇó that it be in a different color so I can see if mine is the top Buy Order.  GÇó that when I double-clicked said order it brought up the Modify dialog box instead of the Buy dialog box. GÇó that when Modifying a Buy Order allow the Quantity to be edited.
And when viewing My Orders under the Market tab...
GÇó that there is a better sorting mechanism for orders. I'd suggest adding another tab to the left hand side that allows filtering ..not unlike the browse tab, this would go a long way to helping those avid Marketeers (errmm Me!) 0.01 ISKing their orders in a more managable fashion. 
That is all (for now).
Toddlepips |

Eternus8lux8lucis
Whack-A-Mole
82
|
Posted - 2012.03.13 17:50:00 -
[2140] - Quote
Considering I had an alt in low sec miss a kill just a few hours ago cuz of this annoying popup that asked me if I wanted to engage I shall add this one.
Please make ALL available popups be able to be checked or unchecked in the ESC menu window please!! Instead of just reset to the popup just have a sort of graphical interface like the overview selection menu instead where entire groups or lists can be changed. Thatd be great.
Cuz I cant go back and check the box all I get is enough time to hit enter cuz Im already priming stuff and hitting other buttons. He was into warp instead of locked by the time Id hit enter and relocked him. Most of the time you have only a fraction of a second to engage.
Also when you run incs in high sec you want to uncheck that or else youll find you end up shooting some logi like one guy did and lost a Nightmare in our fleet and then the next time you engage in low itll ask you again and youll lose out on kills. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |
|

Eidric
Shadows of HyperSpace Wormholes Holders
1
|
Posted - 2012.03.14 02:15:00 -
[2141] - Quote
Add the ability to prioritize bookmarks.
Thus when pilot right-clicks in space he doesn't have to face all personal and corporation bookmarks minimized into two sub-menus and instead have ~5 "hot" bookmarks with rest tucked away. |

D'Kelle
Federal Navy Academy Gallente Federation
25
|
Posted - 2012.03.14 20:25:00 -
[2142] - Quote
one item that would really help, and that is when you are setting up any of the following copy, manufacture, time &/or material research jobs on bpo's please! have the window remember a pilots last used or preferences, why does it always have to default to current blue print location and default to public, for every job surely by now we can pre-set our individual preferences, or not for those who like excessive and unecessary clicking.
Hope this will get onto your list.
Regards D`Kelle |

Tajidan
TURN LEFT
9
|
Posted - 2012.03.14 20:32:00 -
[2143] - Quote
Deimos engine trails were changed to blue in this recent patch. Why? I know that the Deimos was the only Duvolle ship with green ones, but the little extra effort of changing all Duvolle to green would have made more sense and you would have gained much sympathy from the players i'm sure. Especially after the whole Navy Comet debacle |

Hayley Enaka
Crushed Ambitions Reckless Ambition
1
|
Posted - 2012.03.14 22:04:00 -
[2144] - Quote
Add the ability to add notes to a corp or alliance, the same way I can add notes to a player (right click, show info, notes tab)
More information visible on contacts window. Currently only shows name and standing, add corp and alliance name/ticker as a minimum. Same for watch list, kinda annoying to have to show info on a contact that just came online to find out what corp they're a member of. |

Malkev
GRUMPS RESEARCH TEAM
39
|
Posted - 2012.03.14 23:13:00 -
[2145] - Quote
It'd be nice if this thread was restickied... |

Floating Hands
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.03.14 23:48:00 -
[2146] - Quote
As someone who scans a fair bit, I've been wondering if it's possible to sticky the scanning window to the Neocom either permanently or when the system map has been opened. At the moment the only way to do this seems to be to leave the scanning window open and minimise it to the Neocom. If it could be set to either drop down from the map icon when the system map is opened or be tagged permanently at the bottom of the Neocom it'd be very nice.
It seems odd that there is no way to open it via the neocom bar.
Also, how about an option to remove the input area of a chat window? Or at least the option to make it take up less realestate. At the moment it's about 4 lines in depth. For a few of my windows I keep them hanging off the bottom of the screen so as to reduce the space they take up. If the chat bar were either optional or able to be made much smaller I wouldn't need to have stuff I don't use hidden off screen.
Same goes for the actual chat box of 'local'. There are times I just want to be able to see who is in the system/fleet with me. Much like a watch list, without the chat bar or the chat box taking up space on my screen.
|

Tarn Kugisa
Modern Mining Industries Space Mongolians
38
|
Posted - 2012.03.15 00:26:00 -
[2147] - Quote
Dual-Monitor resolution wallpapers? I want a non-blurry wallpaper that shows off EVE's awesomeness Real Caldari Hull Tank (And Win doing so) Support https://forums.eveonline.com/default.aspx?g=posts&t=16580 |

Nova Fox
Novafox Shipyards
3430
|
Posted - 2012.03.15 00:32:00 -
[2148] - Quote
Why is this unstickied?
Resticky naow!
|

Gilbaron
Free-Space-Ranger Ev0ke
159
|
Posted - 2012.03.15 00:35:00 -
[2149] - Quote
no ! nobody reads the stickies !
btw: this should be in the F&I forums |

Nova Fox
Novafox Shipyards
3430
|
Posted - 2012.03.15 00:53:00 -
[2150] - Quote
a dev started this thread for crowd sourcing.
|
|

Andski
GoonWaffe Goonswarm Federation
2955
|
Posted - 2012.03.15 04:34:00 -
[2151] - Quote
I'd like the ability to disable wallet blinks for corp wallet transactions. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Takashi Kaeda
Perkone Caldari State
45
|
Posted - 2012.03.15 05:50:00 -
[2152] - Quote
Two very tiny changes that would be great to see in game:
- Fleet finder: sort fleets by fleet age. Makes hopping into fleets that just went up a breeze and let's stragglers see if there are any fleets that they might have time to catch up to without mousing over all of the fleets up.
- Weapon attributes: group the optimal range and falloff properties together on the list for easier reference. bonus points; add a the optimal range + falloff as a (numerical) mousover of the weapon modules.
|

Vlodovich
Exanimo Inc Psychotic Tendencies.
0
|
Posted - 2012.03.15 14:28:00 -
[2153] - Quote
One small change I would absolutely love relates to EFT. When you have a full fitting copied to your clipboard and you open EFT, EFT asks you if you want to load the fitting and names it appropriately. Id love to be able to copy a fit to clipboard from EFT, or the forums, or anywhere, and then go into Eve fitting and click 'copy fit from clipboard' and have it appear in Eve ready to save. Much better than export to XML->import in eve, then try to wade through the XMLs....
It would also be nice if the high end expensive deadspace and officer stuff was maybe looked at stat-wise. Some of the mods are just not much of an improvement for the money.
The 15 minute limitation on RSS probes should be lifted, you are already paying 10-20 mil per probe for a mere 2 point boost or something like that, a flight time nerf is really not required
A low slot mod that works as a mining upgrade for gas harvesters, and maybe a rig too. Or maybe even a couple rigs, yield amount, activation cost, CPU usage for the harvesters etc
|

Red Templar
Raging Ducks Goonswarm Federation
172
|
Posted - 2012.03.15 14:37:00 -
[2154] - Quote
Ok, my 3 little things. This actually got me really frustrated yesterday, its been a hard day.
People and Places!
Can we please please please separate Places/Contacts/Agents into 3 different icons with ability to drag them to neocom?
Example: When i want to find character/corporation i click contacts icon on neocom and i get opened People and Places window with search category already set to Character. When i want to find system to travel to, i click places and window opens with places tab open and search set to system search.
It always made me mad when you had to move a lot between different systems and find some contacts, that every time you open people and places you have to make bunch of clicks, first switch to contacts, then go switch search category, because its ALWAYS the WRONG category from you last search.
Give us the ability to put it on neocom with predefined search parameters. We have plenty of space on neocom, im sure a lot of people make a lot of searches of a lot of different things all the time, and its annoying that you have to go and change few things all the time before you can actually start searching what you need.
Not sure if its clear what i want. If anyone agree that this would make our life much easier and can put it in more elegantly please do so. For Love. For Peace. For Honor.
For None of the Above.
For Pony! |

Qvar Dar'Zanar
EVE University Ivy League
3
|
Posted - 2012.03.15 14:40:00 -
[2155] - Quote
Make the Factional Warfare rank to not disappear when you leave the FW corp. That would encourage people to try FW for a time so they can proudly show their ranks later. |

Sasha Azala
Blood and Decay
94
|
Posted - 2012.03.15 15:40:00 -
[2156] - Quote
Qvar Dar'Zanar wrote:Make the Factional Warfare rank to not disappear when you leave the FW corp. That would encourage people to try FW for a time so they can proudly show their ranks later.
Never understood why people are so hung up on ranks and titles, but then maybe that's because I don't consider anyone better than anyone else. |

c4 t
Push Pharmaceuticals Push Interstellar Network
19
|
Posted - 2012.03.15 15:45:00 -
[2157] - Quote
Drone option "focus fire." **** doesn't work. **** has never worked. Seriously. |

Doctor Eezee
GoonWaffe Goonswarm Federation
76
|
Posted - 2012.03.15 17:39:00 -
[2158] - Quote
mxzf wrote:I thought I'd cross-post this here, just trying to get this into the ears oft the people who can do something about it. Wallet Flash ThresholdCopy from the OP: "I would love to see a setting in the wallet where you can set a minimum transaction value for triggering the wallet to flash. I don't know about everyone else, but I don't really care much about that 3k ISK bounty for killing the frig that I barely even noticed, but I do want to know when someone buys a sell order for 50M that I have. I propose that there be an option to set a threshold in the wallet settings and any transaction under that threshold doesn't trigger the wallet icon to flash. "
Not empty quoting.
Please make it happen :) "My rule is: If you meet the weakest vessel, attack; if it is a vessel equal to yours, attack; and if it is stronger than yours, also attack..." - Admiral Stepan O. Makarov |

Qvar Dar'Zanar
EVE University Ivy League
4
|
Posted - 2012.03.15 18:08:00 -
[2159] - Quote
Sasha Azala wrote:Qvar Dar'Zanar wrote:Make the Factional Warfare rank to not disappear when you leave the FW corp. That would encourage people to try FW for a time so they can proudly show their ranks later. Never understood why people are so hung up on ranks and titles, but then maybe that's because I don't consider anyone better than anyone else.
Well, it won't hurt those who aren't hung up. Let us be happy with our ranks and titles and medals :_( |

Crucis Cassiopeiae
EvE-COM
909
|
Posted - 2012.03.15 19:25:00 -
[2160] - Quote
@ CCP
so you have a list of good little things when you un-sticky this? :) Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470-á |
|

Utemetsu
25
|
Posted - 2012.03.15 19:31:00 -
[2161] - Quote
Can we beef up the contrast for the module colours with respect to racial strengths? Or some kind of Colorblind support in that department? Eve Morning Report - Daily Economic News of New Eden www.evemorningreport.themumm.com "I almost pooped my pants." ~ Lord Jita
|

Terminal Insanity
Convex Enterprises Unprovoked Aggression
270
|
Posted - 2012.03.15 19:38:00 -
[2162] - Quote
Unstuck? CCP no want our little thing? =(
- New Launcher should be able to launch multiple accounts from different directories (or from the same directory) while placing each launched account in a prespecified monitor/resolution.
- Invulnerability Field wasnt confusing. Dont rename it. MWD/AB's were indeed in need of renaming, but dont rename all the goddamn items. The invuln had a word just appended to it for no good reason, and only ADDED confusion.
- Rightclicking a player's name brings up a menu. If you hover over the "Invite To" portion it doesnt always pop up. and then it'll sometimes randomly pop up 2 submenus full of chatrooms. This is a major problem for people who are in many many channels. This is actually why i got kicked out of TEST alliance. I rightclicked a Nyx pilot to approach him and the chatroom submenu popped up infront of what i was about to click on.... Nyx pilot ends up in a chatroom with my old friend who's now in PL... and now i'm a PL spy!
- Was gonna complain about the ugly rookie ships again, but !!! awesome job on that fix, loving the new models! |

Sasha Azala
Blood and Decay
94
|
Posted - 2012.03.15 19:45:00 -
[2163] - Quote
Terminal Insanity wrote:Unstuck? CCP no want our little thing? =(
- New Launcher should be able to launch multiple accounts from different directories (or from the same directory) while placing each launched account in a prespecified monitor/resolution.
- Invulnerability Field wasnt confusing. Dont rename it. MWD/AB's were indeed in need of renaming, but dont rename all the goddamn items. The invuln had a word just appended to it for no good reason, and only ADDED confusion.
- Rightclicking a player's name brings up a menu. If you hover over the "Invite To" portion it doesnt always pop up. and then it'll sometimes randomly pop up 2 submenus full of chatrooms. This is a major problem for people who are in many many channels. This is actually why i got kicked out of TEST alliance. I rightclicked a Nyx pilot to approach him and the chatroom submenu popped up infront of what i was about to click on.... Nyx pilot ends up in a chatroom with my old friend who's now in PL... and now i'm a PL spy!
- Was gonna complain about the ugly rookie ships again, but !!! awesome job on that fix, loving the new models!
Maybe you could join PL, but then they'll think you're a TEST alliance spy. Still being a spy has a certain ring to it. |

Kasha Belle
On your Left you will See Mars
11
|
Posted - 2012.03.15 19:49:00 -
[2164] - Quote
Mining - Survey Scan Module results window: Give us Miners an icon to know which rock we're mining.
When mining you can have say 10 or more rocks at the same distance. Trying to work out which one you're actually mining in the Survey Scan results after pinging the Survey Scanner is a real pain. Just stick a little icon on it.
I'll post up what Yinzer Haverford wrote -- again lost in the Features and Ideas forum:
Quote:When I target an asteroid, it gets a special icon in the overview, so that I can see which specific asteroid is targeted. But my survey scanner provides no indication of which rocks are currently targeted.
Since I usually target the largest asteroids (i.e., those with the most ore) first, my survey results are sorted by quantity. As an asteroid is mined, therefore, it shifts down the list after each scan. Finding it isn't so difficult when the target is less than 10 km away from my barge, since I can use the exact range to find it. But when there are 5 different Ombers at a range of 11 km, it can be a challenge to figure out which one of them I am currently shooting.
My initial idea would be for the survey scan list to be given some kind of "target lock" icon column. This column could be dynamic in nature, just as the overview is. It would work the same way as the overview, always showing which asteroids are locked at any given moment in time, and shifting targets when an old one is unlocked or a new one is locked. That would be my preference, but perhaps there are programming challenges there that I am not aware of. The targeting indicator column could also be static, in that it would simply show which rocks were targeted at the time that the last scan was performed.
If neither of those is possible, perhaps something more basic could be arranged. At the moment, I can select (and therefore highlight the row) of multiple asteroids in my survey scan results. I can use this feature to highlight the three or four asteroids that I am currently mining. But when I run a new scan, these selections are undone, and the new list has no selected asteroids. At the very least, could the player's currently-selected asteroids be re-selected once a new scan is complete?
Please CCP fix this one. It's a small tiny change that would make us boring people happy.
Also - Also increase the Survey Scanner II range while you're there. An Orca boosted Hulk can shoot out to 26km but a Hulk pilot's Scanner range is only 22.5km. I know the Orca pilot can Tag rocks using it's much increased survey range - but this just does not work in practice; especially with multiple Hulks.
*This is a repost from an Eve-O forum that nobody reads*
|

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
53
|
Posted - 2012.03.15 21:27:00 -
[2165] - Quote
give us the ability to create our own sharable certificates, so that corp / alliance leader can use that as an ingame option for required skills for news pilots or new doctrines |

Oregin
Dropbear Drive-By
10
|
Posted - 2012.03.15 23:03:00 -
[2166] - Quote
The new launcher shows a nice new (larger) splash after you hit play. This disappears and we the other 'old style' splash. Why do we need both? Didn't people test this software and notice that it looks lame?
Also, my drone bay title bar shows the max number of drones deployed to two decimal places. When I start chucking bits of drone out into space I'll let you know. For now I'd recommend getting rid of the redundant extra digits? |

Wukulo
Senex Legio Get Off My Lawn
11
|
Posted - 2012.03.15 23:44:00 -
[2167] - Quote
Erik Finnegan wrote:Orbit/keep at range settings stored per fitting. Or allow defining those preset values.
This and an Optimal+fallout range tool tip when you hover over a module on the hotbar. |

Chuckob Chuck
Shadowfire Enterprises Rura-Penthe
1
|
Posted - 2012.03.17 15:32:00 -
[2168] - Quote
How about a ship mod that keeps refreshing your Directional Scanner or makes it read in real time so you don't have to keep clicking while watching for probes or ships? |

Kasha Belle
On your Left you will See Mars
14
|
Posted - 2012.03.17 19:54:00 -
[2169] - Quote
Chuckob Chuck wrote:How about a ship mod that keeps refreshing your Directional Scanner or makes it read in real time so you don't have to keep clicking while watching for probes or ships?
Or what about a keyboard shortcut instead?
|

eidenjunior
Nor-rigs
1
|
Posted - 2012.03.18 14:57:00 -
[2170] - Quote
can you make it easy to find out where the nears NPC station is.
so when you look at a NPC corp, say concord i like to have the be able to see how many jumps from me, set destination, view on map. and some way to see every system that they have a station in. |
|

YuuKnow
155
|
Posted - 2012.03.18 15:04:00 -
[2171] - Quote
Why did the sticky get removed? This definatedly needs a sticky somewhere. How about on the Idea's section of the forums.
yk |

Stigman Zuwadza
Repercussus RAZOR Alliance
3
|
Posted - 2012.03.18 22:51:00 -
[2172] - Quote
I posted recently with some ideas on how to improve the Marketeering experience, as a follow up to that I did a lil mock-up of how I maybe envisage it looking.
Mock-up UI
On the left would be your buy / sell orders (grouped together), organized automatically as you created them. Your buy / sell order would be highlighted when viewing the item.
You would be able to swifly move through ALL your buy / sell orders seeing immediately where your order was situated, hopefully making any session far more productive.
You would double-click on your buy / sell order and this would bring up the modify box.
It the top left corner I would include some of the details from the 'My Orders' screen.
I think doing something like this would consolidate the whole managing of orders into a single screen (instead of switching back and forth between your orders and the market screen), or at least help to organize and manage it better.
Anyways..hopefully you get the idea.
That is all ...I think.  |

Ix Method
Shadows Legion
0
|
Posted - 2012.03.19 00:41:00 -
[2173] - Quote
Bring back micro modules!  |

Matrix Operator
Imperial Academy Amarr Empire
1
|
Posted - 2012.03.19 00:53:00 -
[2174] - Quote
I'ld like the ability to save UI window arrangements. Sometimes I play with one client spanning two monitors and sometimes I play with one account on each.
It would be nice to have saved UI arrangements that can be quickly switched. The window geometries and locations would be what would be saved. That way a player can easily swap between UI setups quickly and inefficiently by a click of a button (rather than having to rearrange and resize all the windows each time).
Please consider it. |

Jon Engel
Machete Carbide
21
|
Posted - 2012.03.19 01:57:00 -
[2175] - Quote
Missile Launcher animation. Srsly...
Right click on a slave, select free slave and it turns into a freed slave.
Everything living or edible in your items hangar has a shelf life, srs...
Running a POS is boring and tedious, make it less so.
Revamp wardec fees. If I go to war, why should my friend's corp pay double for helping me out or vice-versa. More Empire wars is to be encouraged.
Stop feeding FW corps isk.
Also, make FW less boring and tedious.
Fix lowsec.
Gallente need an EWAR or Missile Battleship. Srsly, two blasterboats is all you could think of? Even it out and give the Caldari a droneboat then.. I don't care what you do with Minmitar or Amarr tbh, **** em.
Nexshop sucks, fix that ****. There is nothing nobody wants to buy in it. All the clothes make you look like some **** *****.
I think all blasterships like the Thorax, Megathron etc need to be built for speed god damn it. I want my megathron to be able to roll in and blast blast blast without ruining my damn cap cause im running a MWD and a set of tech2 blasters on it. Figure that out plz and come back to me.
Either nerf ECM or make Dampners usable, u choose.
Why do spacefighters move like airplanes? It's space, shouldn't move like that.
Battlesounds should be the sounds you hear inside your ship. No sounds in space, duh... Stuff like a missile pounding on the outside of your hull, crew members yelling and such.
Ship movement sucks, does not feel real to me. |

Sylar Reuwich
Domination. NEM3SIS.
2
|
Posted - 2012.03.19 02:42:00 -
[2176] - Quote
Make it so Amarr and Caldari light/medium/heavy drones are useful outside of PvE please. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1055
|
Posted - 2012.03.19 04:14:00 -
[2177] - Quote
Fix neocom.
Get |

Marius Bar'Tog
Adamantium Industry
0
|
Posted - 2012.03.19 21:05:00 -
[2178] - Quote
Give us a possibility to export our transactions and the journal to excel. :) |

Adunh Slavy
Ammatar Trade Syndicate
361
|
Posted - 2012.03.19 21:42:00 -
[2179] - Quote
Option to block individual message in local chat that contain any kind of link, URL, contracts, etc
Have the CTRL+TAB window order the windows from most recently used first towards least recently used. Also an option to not show chat windows or station services on the CT menu would be nice too. |

E man Industries
SeaChell Productions
223
|
Posted - 2012.03.19 22:12:00 -
[2180] - Quote
A warning when you get into a ship and a module de activates because your skills suck....NOt that this has happened...we maybe.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |
|

gascanu
Bearing Srl.
5
|
Posted - 2012.03.21 12:01:00 -
[2181] - Quote
Hello there CCP: can i ask when are you guys going to fix the mission distribution sistem in 0.0? I remember some dev post about accidentally it when fixing the empire missions distribution(the mission hub lag fix); also the same dev sayd that 0.0 sistem was working as intended previous fix and was modified by mistake, and it should be fixed soonTM: it has been what, years now, but no fix... |

Alxea
The Army of The Ori
62
|
Posted - 2012.03.21 12:47:00 -
[2182] - Quote
1. All mods on any slot group-able 2. Group BPC copies with same stats. Stackable 3. Allow select 10 copies to go into say invention or manufacturing and fill all available lab or manufacturing slots. Doing them one at a time is annoying 4. Fix ecm drones? Fix ECCM? Fix ECM jammers? (Nerf bat 5. Give me the option to not warn me each time I am going to suicide gamk somebody in highsec. Popup's are annoying. Why should I get a warning of shooting somebody in highsec when I am -10.0? Thats the point of me being in highsec. To kill somebodies ship in a limited time frame. I would rather not fight the system 6. Fix titan tracking yet? (Nerf bat 7. Pirate faction warfare would be fun 8. Delayed local in 0.0? Make it really unsafe, currently nullbears are safer then in highsec. That's just wrong. Remove nullbear radar 9. Remove or extend expiration timer on buy and sell orders. Or allow us to reload universial orders. When you have thousands of orders it becomes a pain to manage. Remove regional limitations. Highlight my orders a color so I know what is mine 10. Make pods scannable for imps and salvagable imps! Also I want to see clone grades on kill mails. 11. Nerf docking games. Its dumb somebody can dock up in the middle of a fight. Make it so once a fight is committed to it stays that way. No get out free cards. 12. Scram's should stop somebody from docking or jumping through a gate. Just make all fights unavoidable. Nobody likes people who run away from a fight. Plus its a isk sink so win win!
 |

Kai Tel
State War Academy Caldari State
9
|
Posted - 2012.03.21 23:33:00 -
[2183] - Quote
You know? That TV in the captain's quarters? It needs a porno channel. |

Qvar Dar'Zanar
EVE University Ivy League
13
|
Posted - 2012.03.22 11:56:00 -
[2184] - Quote
Corporation applicants list tab needs a browser with urgency. I tell you as E-Uni PO D: |

Ibeau Renoir
Colonial Fleet Services Independent Faction
24
|
Posted - 2012.03.27 16:02:00 -
[2185] - Quote
Cosmic Signatures should either show up on overview or - much better - not prevent you from cloaking. Ceci n'est pas un sig. |

Astrid Stjerna
Teraa Matar
649
|
Posted - 2012.03.27 16:12:00 -
[2186] - Quote
Oregin wrote:The new launcher shows a nice new (larger) splash after you hit play. This disappears and we the other 'old style' splash. Why do we need both? Didn't people test this software and notice that it looks lame?
CCP hasn't done a full Launcher integration yet because they're still waiting to see if there are any unnoticed bugs; fixing it (and/or adding features) before they link it into the main code means that they won't have to tear the login system apart later for emergency repairs. I support the removal of the MIttani as CSM chairman for his astoundingly bad judgement at the 2012 Fanfest. |

Naia Alland
2
|
Posted - 2012.03.27 16:18:00 -
[2187] - Quote
Kai Tel wrote:You know? That TV in the captain's quarters? It needs a porno channel.
Make your own if thats what you like. They did a devblog about how to put up your own vids in there.
^^ |

Vihura
Vihura Cor
12
|
Posted - 2012.03.27 16:26:00 -
[2188] - Quote
I have problem with bookmarks on system map, you cant see them in general scanning system map (exploration ) is not ergonomic from my point of view |

Vihura
Vihura Cor
12
|
Posted - 2012.03.27 16:30:00 -
[2189] - Quote
Alxea wrote:1. All mods on any slot group-able 12. Scram's should stop somebody from docking or jumping through a gate.  Dock in maybe... Jump gate NO |

Chevalleis
The Legendary Conquest
111
|
Posted - 2012.03.27 16:31:00 -
[2190] - Quote
When you make a sell/buy order, it would be nice if the price was already set to 1 isk below/above the lowest/highest sell/buy order instead of 1 isk below/above the highest/lowest buy/sell order. |
|

Ibeau Renoir
Colonial Fleet Services Independent Faction
24
|
Posted - 2012.03.27 16:40:00 -
[2191] - Quote
If I come across an offline POS, let me steal it and its guns. Ceci n'est pas un sig. |

Htrag
The Carebear Stare Hydroponic Zone
29
|
Posted - 2012.03.27 16:59:00 -
[2192] - Quote
You know before when you popped a pod it made a SQUISH sound?
I understand it might take a whole 5 minutes work to restore that, but I'd really like it back.
Thanks. Whatever "dev" it was that removed the pod squish sound probably never even logged into the game. |

Spy 21
Lonetrek Exploration and Salvage
8
|
Posted - 2012.03.27 18:01:00 -
[2193] - Quote
Stated WITHOUT reading 110 pages worth of previous posts...
Please give us an UNSTACK ITEMS switch in the context menu for items in hangars, cargo bays or containers. One click.
And another plea to fix the Drone AI so drones will not split targets unless ordered to do so.
Thanks. |

HARD STEEL
LOW TAX HIGH GLORY
3
|
Posted - 2012.03.27 18:24:00 -
[2194] - Quote
- A UI widget that describes all bonuses in effect, what the base value is and where the bonus is coming from and any degradation from stacking - a separate UI system that shows all scrams/points etc - maybe like your new crimewatch timers are going to work - Don't forget the UI widget showing game connection status, kinda like your FPS viewer - if things get choppy we can re-adjust
|

Jacabon Mere
Capital Storm. C0NVICTED
7
|
Posted - 2012.03.28 00:09:00 -
[2195] - Quote
Add a couple of corp hanger and corp wallet divisions. Would make me love you lots. Even 2 more of each would be awesome. Capital Storm is recruiting Aussies for 0.0 pvp and money making. Join "Capital Storm Pub" channel ingame. |

Shandir
Ferocious Felines
91
|
Posted - 2012.03.29 14:40:00 -
[2196] - Quote
Suggestion: Allow Directional Scanner to filter out/indicate ships hidden in poses and unpiloted ships.
Reason: It's really annoying trying to find a fight in lowsec if you spend an unreasonable percentage of your time eliminating ships which are invalid targets. An unpiloted ship is not a threat, and a ship in a POS cannot be attacked - so normal roaming has no need for these ships.
-- Suggestion: Set directional scanner to use AU and KM
Reason: It's an unintuitive PITA converting between them. -- Suggestion: Create a better interface for angle on D-Scan - also this might be a bug but it's not even showing angle anymore. This interface could be a picture with areas which can be clicked to select that area. (click behind the ship icon for 360, directly in front for 15)
Reason: The interface is anything but intuitive and user friendly.
|

Shandir
Ferocious Felines
91
|
Posted - 2012.03.29 14:40:00 -
[2197] - Quote
Well, since it double posted - might as well make use of it.
Suggestion: Add a button in the fittings window to simulate a module's active state, even when docked.
Reason: At the moment, when docked your EHP/Resists are never correct as you can't have DCUs or Invulns or whatever active.
-- Suggestion: Allow players to view a linked fit in the normal fitting window with full data.
Reason: Even though they can't edit it, there's no reason why you would be able to see what a particular fitting would do. |

Shandir
Ferocious Felines
97
|
Posted - 2012.03.30 16:50:00 -
[2198] - Quote
PLEASE let us turn off the splash screen. The always-on-top behavior is really annoying. |

DooDoo Gum
Center for Advanced Studies Gallente Federation
16
|
Posted - 2012.03.31 07:16:00 -
[2199] - Quote
CCP Soundwave wrote:Dear spacefriends
A year or so ago, I started a backlog of little things. At its highest point, it had 300-400 small features; some awesome, some of dubious quality. With two little things releases at the start of the year and more coming this winter, we've churned through the top layer of them. They were prioritized in terms of quality, and we're simply so deep into this list that I'm running into more and more stories that just aren't worth it.
That tells me it's time to throw the list out and start making a new one. That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list.
Go!
Make mousing over a BP show useful information such as ME/PE and Runs remaining, instead of the useless information it currently shows ie: 'The name of the Blueprint'
i challenge you to find a single player that deals with blueprints to say this is a bad idea.
The dark/light blue colour shift between BPO/BPC was a massive step in the right direction, take it one step further ! |

Jabula
Inursions R Us
0
|
Posted - 2012.03.31 11:29:00 -
[2200] - Quote
make it easy to renew contracts
T2 drake
a better system for soliciting change requests from people, instead of a 110 page forum post, |
|

Tobiaz
Spacerats
97
|
Posted - 2012.03.31 11:59:00 -
[2201] - Quote
An option to receive a notifier when a sell- or buyorder on the market is completed. You could charge a fee for it. (hello, ISK-sink!
Could freighter get a little bit bigger brackets so they are different from the industrials on your overview
The grey blinky in the Neocom is fugly and not very distinctive. I want my blue blinky back. Make it optional
Make the icons for modules of different meta-levels distinctive by adding a little chevron in the top-left corner (like T2, or Deadspace)
Give the ore hangar and the corphangar in Orcas and other cap ships their own button next to the 'cargo' button, so you don't have to mess around with the right-click menu
When selecting drones in your hangar while in station, give the rightclick menu the option 'put in dronebay' so we dont have to open that specifically and drag the drones into it. Ships that don't have dronespace, shouldn't have the 'open dronebay' option in the rightclick menu either
Make secure cans permanent when anchored. Maybe allowing them to be scanned down somehow and hacked
When self-destructing a ship you shouldn't get insurance
Different icons for items with different sizes (like afterburners and shield extenders
A better (more reliable) way of flying manually instead of double clicking in space, with more visual feedback (like pressing alt+n gets you a line in strategic view which you then can click on space to set ship-direction, and alt+m gets you a moving disc like in homeworld to fly to a position and then halt)
Lab and factory fees should rise with 5% every week on average more then 75% of them are occupied and lower 5% every week only 25% of them are used. The fees are too cheap and they are an excellent ISK sink, also because there are player-owned alternatives
Charge a (sizeable) fee for using the clonejumping service
Take down the Niarja-Kapuutenen gate, it's one of the last remaining high-way gates and needs to be removed to spread out the empire population and make it more diverse
A list for corporations to keep track of their shares
Advertising for ISK on the CONCORD billboards at gates. Also custom corp-logos for ISK or plex
Change the description of the Jita memorial to reflect the Incarna uprising. [:8)
http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

GeeShizzle MacCloud
112
|
Posted - 2012.03.31 12:23:00 -
[2202] - Quote
corp and alliance tabs on the comments part of peoples profile page in game to share comments on the person in question, with an automatic "posted by" so you can trace who originally said what.
basically to help clarify if someone is a suspected awoxer/spy/drama queen/general idiot/RMT'er/Botter etc... |

Leemi Sobo
38
|
Posted - 2012.03.31 12:37:00 -
[2203] - Quote
Rename 'Gang Assist Modules' market category to 'Fleet Assist Modules' because the old gangs are now formerly known as fleets ^.^" |

Bandorion Beleg
Hidden Refuge
4
|
Posted - 2012.04.01 16:34:00 -
[2204] - Quote
A quick "Repair All" function when docking, so you can undock quickly and get back into the fight. Rather than having to click through 3 menus. |

Xenuria
Center Haus New Eden's Industrial Alliance
492
|
Posted - 2012.04.01 16:51:00 -
[2205] - Quote
Myrhial Arkenath wrote:Dear CCP Soundwave,
If it could be made so that pirate NPC's stop shooting at people with sufficiently high faction standings to that respective pirate faction, I and a lot of other pirate roleplayers would love you / the devs implementing it forever and ever. This is a little fix that benefits anyone running missions in NPC nulsec though, as it gives them a little edge in pvp situations.
A minor suggestion for that would be to maybe not have it in missions that you accept yourself. If you accept a mission against your favorite pirate faction, they should damn well shoot at you.
xoxo Myrhial
PS: Another totally unrelated little thing I'd love would be a mass lock / unlock vote button for corporate blueprints. Nobody gets happy about clicking 300 times to lock 300 blueprints and then having to go through 300 votes so you get 300 notifications. And that is just a small blueprint collection.
WAIT WAIT WHAT?
Please tell me this is an april fools joke. Do pirate factions REALLY still shoot at you even if you have done missions for them and have a high standing with them? If so then that is freaking broken as hell and negates the point of having high standing with pirate factions. The Future of GoonSwarm |

Little Brat
The Mighty
13
|
Posted - 2012.04.01 17:23:00 -
[2206] - Quote
when you stop your ship propulsion mods stop as well. maybe some kind of electrical shock feedback through my mouse to tell me I have a message waiting lol. The wavy backgound still doesn't get my attention...something red perhaps ? -á-áad astra per aspera |

Destination SkillQueue
Are We There Yet
2028
|
Posted - 2012.04.01 17:45:00 -
[2207] - Quote
Make COSMOS agent missions repeatable, but with a long cooldown timer between repeats, similar to the way epic mision arcs are. Content that can only be done once in a characters lifetime is a huge waste of dev resources and I don't see any reason for the limit to stay, since you can prevent farming the rewards by implementing a suitably long cooldown timer to keep it balanced. |

Andrea Griffin
219
|
Posted - 2012.04.01 18:32:00 -
[2208] - Quote
Are the developers still watching this thread? I haven't seen a post since page 66. Just wanted to check in and make sure. CCP Sreegs is my favorite developer. |

Revolution Rising
Gentlemen of Better Ilk
292
|
Posted - 2012.04.01 18:34:00 -
[2209] - Quote
How the f*** did the industry clickfest not get in there ?
CSM7 Skype Leak
|

Zabir Kal'Uragan
Sanguine Cabal
3
|
Posted - 2012.04.01 18:45:00 -
[2210] - Quote
Please fix station docking ranges so that docking at 60km is not an option |
|

Doris Dents
Bat Country Goonswarm Federation
180
|
Posted - 2012.04.01 18:48:00 -
[2211] - Quote
You should Free Mittani |

Tobiaz
Spacerats
105
|
Posted - 2012.04.01 20:21:00 -
[2212] - Quote
Rename 'Logistics' to something like 'Support' or whatever. Triage would have been perfect, but some genius already gave that word to carriers. Probably the same genius that doesn't know what logistics actually means. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

DooDoo Gum
Center for Advanced Studies Gallente Federation
17
|
Posted - 2012.04.01 21:33:00 -
[2213] - Quote
CCP Soundwave wrote:Dear spacefriends
A year or so ago, I started a backlog of little things. At its highest point, it had 300-400 small features; some awesome, some of dubious quality. With two little things releases at the start of the year and more coming this winter, we've churned through the top layer of them. They were prioritized in terms of quality, and we're simply so deep into this list that I'm running into more and more stories that just aren't worth it.
That tells me it's time to throw the list out and start making a new one. That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list.
Go!
Something simple that will make things a lot easier for indutrialists is having the decimal seperator added to mineral requirements on blueprints, at the moment it is just a mishmash f figures, no decimal place whatsoever.
Its certainly easier to work with:
12,678,567,678
Instead of:
12678567678. |

ApophisXP
Sadistic Retribution Sadistic Empire
29
|
Posted - 2012.04.01 21:44:00 -
[2214] - Quote
I would like an option on the forums to sort by "most liked" with posts and topics.
AND
If possible, a Dislike button. |
|

CCP Goliath
C C P C C P Alliance
148

|
Posted - 2012.04.01 22:05:00 -
[2215] - Quote
DooDoo Gum wrote:CCP Soundwave wrote:Dear spacefriends
A year or so ago, I started a backlog of little things. At its highest point, it had 300-400 small features; some awesome, some of dubious quality. With two little things releases at the start of the year and more coming this winter, we've churned through the top layer of them. They were prioritized in terms of quality, and we're simply so deep into this list that I'm running into more and more stories that just aren't worth it.
That tells me it's time to throw the list out and start making a new one. That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list.
Go! Something simple that will make things a lot easier for indutrialists is having the decimal seperator added to mineral requirements on blueprints, at the moment it is just a mishmash f figures, no decimal place whatsoever. Its certainly easier to work with: 12,678,567,678 Instead of: 12678567678.
If there is a delimiter missing on a string of numbers it is highly likely that this will be a bug. Could you please submit a bug report with screenshot for this? Once it's in I'll make sure we get the delimiter placed back in. CCP Goliath | QA Team Lead | @CCP_Goliath |
|

Danfen Fenix
Vita Aequitas Veritas The Paganism Alliance
46
|
Posted - 2012.04.01 22:08:00 -
[2216] - Quote
The ability to unlink links in text  |

Rimase
Bene Gesserit ChapterHouse Sanctuary Pact
11
|
Posted - 2012.04.01 23:32:00 -
[2217] - Quote
Please check my Bio. They're ideas contributing to a number of new things mentioned at Fanfest keynotes.
Clandestine Shiplines Fanfest: Faction Warfare Reinventing Miner Roles, One Ship At A Time |

Malakai Asamov
Van Diemen's Demise Northern Coalition.
7
|
Posted - 2012.04.02 02:13:00 -
[2218] - Quote
WTB easy view of fleet composition. |

Andrea Griffin
219
|
Posted - 2012.04.02 02:40:00 -
[2219] - Quote
I would like to be able to group market orders by any of the available columns, and then sort market orders within those groups.
For example: 1. Right click market window 2. Group by Station 3. All orders are grouped by station, in collapsible folders 4. Click the 'Name' column 5. All orders in each group are sorted by name
This would make managing orders for the same items across multiple stations much easier. CCP Sreegs is my favorite developer. |

Matshushima
No God No Master
1
|
Posted - 2012.04.02 12:27:00 -
[2220] - Quote
- Warning message when you undock with not up to date clone
- D-scan interface: I would like several button for several range, so I don't have to change the range all the time, what about max range, 1AU and the last one stay custom range ?
- Route options no more in the map screen, why just can't I right-click on the route on the top left of my screen to change the options ? Can we have the old style route vertically soe we know when we change region ?
- Most inventory windows has only arrangement button (big icons, list, or detail) why not add more button for everyday task ? like stack all, fit to current ship, ...
- On the Market window, on the top, there is a full path of an item like: "Ship Equipment / Shield / Shield Hardeners" when u click on the "Shield Hardeners" a page is shown showing all the shield hardeners, unfortunately this page is a bit useless since too big to find an item quickly, however if the browse tab of the market did position you at the same place you could quickly browse item of the same type. so mostly this is the feature "Open market group" in EFT that I would like to have in eve online
- Easily see a fit on a unactive ship, I know that most of conteners included ship can be "Show content" but with ship this will make more sense to see the whole fit, and why not in the fit windows ? or at least in the fitting browser
- Same for contract, when there is two ship fitted on a contract there is now way to see the fits. At lest folding and unfolding the content would be nice.
|
|

Phoenus
Habitual Euthanasia Pandemic Legion
25
|
Posted - 2012.04.02 12:33:00 -
[2221] - Quote
Batch jobs for Industry.
Research, Production, Invention - all need the ability to start multiple jobs at the same time (either within the same factory/research slot, or within all available research slots).
Do this and I'll happy for the next 6 months. :P |

Iniquita
Dreddit Test Alliance Please Ignore
46
|
Posted - 2012.04.02 12:33:00 -
[2222] - Quote
I would like the jump portal icon on titans and black ops ships to be clickable and provide a list of bridgeable cynos so that you no longer need to right click your capacitor in order to bridge folks. People shouldnt lose ships because they accidentally click jump. |

Raven Ether
Republic University Minmatar Republic
121
|
Posted - 2012.04.02 12:54:00 -
[2223] - Quote
Color blind mode |

Maluscious Melody
Frequent Moose Frequent Moose and Friends
15
|
Posted - 2012.04.02 12:58:00 -
[2224] - Quote
Pleaaaaaaaaaaaaaase bring the small scanner map back to the d-scan window 
Pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeease.
Pleaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaase.
Pleeeeeeeeeeeeeeeeeease.
That's all I want for Easter/Birthday/Christmas. |

Qvar Dar'Zanar
EVE University Ivy League
26
|
Posted - 2012.04.02 13:54:00 -
[2225] - Quote
CCP o// y u no let us change the range of our buy orders? |

Tobiaz
Spacerats
110
|
Posted - 2012.04.02 15:18:00 -
[2226] - Quote
SERVERSIDE STORAGE OF BROWSER BOOKMARKS!!!
I just lost them all because my HDD crashed and it sucks! There's no way to export them either.
And while you're at it, serverside storage of all my settings would be nice as well. I haven't checked but I bet I can go and redo all my customized keybinds now as well. Good thing I at least have all the overview profiles saved. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Shukuzen Kiraa
47-Ronin Outer Ring Excavations Syndicate
79
|
Posted - 2012.04.02 15:27:00 -
[2227] - Quote
Marauders. Since they are a ship with only 1 purpose and take forever to train for they should get an extra role bonus to make them more worth it. Even if its only something like a bonus to salavgers and or tractor beam range/speed. |

Joran Dravius
Imperial Academy Amarr Empire
1
|
Posted - 2012.04.02 15:38:00 -
[2228] - Quote
Amarr and minmatar drones appear to have their damage modifiers swapped. See this thread. |

Duvida
The Scope Gallente Federation
54
|
Posted - 2012.04.02 16:55:00 -
[2229] - Quote
Maluscious Melody wrote:Pleaaaaaaaaaaaaaase bring the small scanner map back to the d-scan window  Pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeease. Pleaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaase. Pleeeeeeeeeeeeeeeeeease. That's all I want for Easter/Birthday/Christmas.
I'd like to know more about this? I feel deprived even though I hadn't seen it before.
My reiteration of older contributions to the list:
An additional notice on quests, we have a yellow 'offered', a green 'accepted', but could we also have a light blue 'completed' when all requirements are met?
Reintroduction of the old Quafe Station/Pleasure Station background, and perhaps other additional station backgrounds?
An option for more of a decimal display when transitioning from 9999 meters to 10km. Such as 10.00 km?
And could we sticky this list again? I appreciate a place to make these suggestions, so thank you for directing us to it!  |

Karl Hobb
Imperial Margarine
48
|
Posted - 2012.04.02 17:16:00 -
[2230] - Quote
For general "quality of life":
Allow a secondary sort on the overview. I would love to be able to sort by icon or type and then range. Alternatively, simply make this the default when sorting by something other than range, with closer items going to the top of the list. Hopefully this won't mess with the "Broadcasts go to top" (I've never been in a fleet). "Fun fact: carebears are not necessary for the game to function." --áTippia |
|

Ohh Yeah
Sniggerdly Pandemic Legion
48
|
Posted - 2012.04.02 17:44:00 -
[2231] - Quote
Hotkeys for adjusting directional scan angle
So I don't have to drag that tiny little slider with my mouse
Thanks |

Valkyria Caeli
School of Applied Knowledge Caldari State
56
|
Posted - 2012.04.02 19:25:00 -
[2232] - Quote
Rhen Obsidian wrote:
I would like the ability to set up overviews and import/export them. This way corps/alliances can give out overview settings you import to your client and you go. Not the 20 - 25 minute set up guides that some corps have.
This would be wonderful. Pleeeeease. |

Severian Carnifex
145
|
Posted - 2012.04.02 19:37:00 -
[2233] - Quote
Make cans built by players and not NPC seeded. |

Markus Reese
Debitum Naturae ROMANIAN-LEGION
93
|
Posted - 2012.04.02 19:40:00 -
[2234] - Quote
Mag's wrote:Oh and how about being able to have locked friendly targets, placed in a different area of the screen. Or have them colour tagged. 
Signed, this would be excellent. Two rows in the locked target, red and blue backgrounds? |

Ugleb
Sarz'na Khumatari Ushra'Khan
186
|
Posted - 2012.04.02 21:11:00 -
[2235] - Quote
I just had to import new alliance standings fittings from a forum into my Corporation Fittings.
To do this I had to import the fitting to EFT (3rd party tool) in order to create an XML that I could import into EVE.
I then had to copy the fit from my personal fitting over to corp fittings.
Why can't I just import a correctly formatted fitting directly from forum text into saved fits (and preferably specify if the fit should be saved to corp or personal)? http://uglebsjournal.wordpress.com/ |

The Legendary Soldier
Death from the Stars
4
|
Posted - 2012.04.02 21:41:00 -
[2236] - Quote
Fixed Window mode - for mac - so that I can play EVE full screen on one monitor without the second going black. |

Cobalt Rookits
Federal Navy Academy Gallente Federation
1
|
Posted - 2012.04.03 07:17:00 -
[2237] - Quote
Drone damage module, every other weapon type has one.
|

Reaver Glitterstim
Resurrected Darkness
103
|
Posted - 2012.04.03 08:41:00 -
[2238] - Quote
*note* several of these blur the line between issues and ideas. I'm simply offering the solutions I thought of, and if anyone else has any ideas to achieve the same goal, that's great too.
Make signature resolution affect chance to hit vs. apparent signature size (sig radius / range) regardless of transversal (or lack thereof) - would fix large weapons being easily able to hit tiny targets at extreme ranges, and would make it much harder to use capital weapons against subcaps but without removing that option entirely.
Swap the minmatar and amarr combat drone damage modifiers. The minmatar drone is the smallest and fastest, and has the best tracking. Amarr drone is second smallest and fastest, with less tracking than minmatar. It also has LESS damage than minmatar drones.
Make "squad booster" modules that boost offense. The current fleet booster modules which boost defense work well in large fleets where ships that are primary target usually die very quickly. But A new set of modules that only function in small groups yet increase offense instead of defense would give command ships a nice role in small gang lightning strike fleets, and would lead to more overall large and capital ship deaths outside of large fleet engagements.
Differentiate Capital Ships from Battleships. - 1.) Battleships and Capital Ships have the same icon on the overview. - 2.) Several Capital Ships render approximately the same size as Battleships, such as the Nidhoggur being only 30% longer than a Maelstrom. (last time I checked)
Make T2 salvage drop in more places Represent Black Ops better Fix Training Implants Risk vs. Reward. Pilots in empire space (especially highsec) enjoy easy training on expensive +4 and +5 implants they aren't likely to lose, while pilots in nullsec and wormhole space find it too risky for the price and thus train slower despite accepting greater risk.
- 1.) Possible Fix: add illegal pirate implants to nullsec which are much cheaper versions of the training implants (perhaps also with a small bonus and penalty to make it more interesting and "feel" illegal) which would have their price set more reasonable for nullsec pilots, but would be forcibly removed from the head of anyone caught wearing them in highsec (with a security status penalty) and the implants would be destroyed by CONCORD.
Make tech 1 logistics cruisers useful. Give tech 1 logistics cruisers a range bonus to more logistics modules. Armor and shield remote logi relies heavily on capacitor transfers and the net energy gain from them, thus all good remote repair ships use both energy transfer AND either shield or armor remote repair. The Augoror and Exequror should have range bonus to both remote armor repair and remote energy transfer. The Osprey and Scythe should both have a bonus to the range of shield transporter; the Osprey should have a bonus to range of energy transfer; and the Scythe should just keep its tracking link range bonus instead of getting the energy transfer range (niche purpose).
Charge more isk or perhaps a limited resource to install research jobs in public facilities in highsec. There are rarely available slots because the regular users run blueprints into oblivion with no thought to the cost vs. gain ratio.
Reduce all loyalty point payouts. Certain updates have dramatically increased loyalty point payouts but haven't increased the number of players intending to fit faction modules, so loyalty points are becoming next to worthless.
Make a dedicated gas mining ship. There are zero hulls in the game that do gas mining very well at all. The best are probably battleships, but they are slow and cumbersome with a comparatively small cargohold.
- 1.) Could add a gas strip miner, and then give the Procurer a role bonus toward gas mining. That would make a purpose for the Procurer once again (most pilots currently do not fly the procurer for more than a half a day to a day within their entire career). -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

steave435
Sniggerdly Pandemic Legion
54
|
Posted - 2012.04.03 09:45:00 -
[2239] - Quote
Allow me to drag someone's name into the "contract to" box. Just like how you can drag someone's name into a chat channel to link them or to the EVEmail "send to" box (at least I think you can do that with EVEmail...don't use it much...buf if not, there you have an another suggestion ;) ), I don't want to have to type out the name every time I create a contract.
Does forum issues go here too? If so:
Move the "post" button when using the quick reply function further left, or move the "reply" button further away. I don't know how many times I've typed up a quick reply and then hit "reply", taking me into the advanced reply mode, instead of "post".
Add a "dev posts in this thread" button in addition to the "dev posts" button that already exist. In feedback threads I sometimes just want to read what the devs have decided to change compared to the original dev blog/post, so I'm only interested in the dev posts. Currently I have to either search trough every page looking for those blue posts, or use the "dev posts" button and sift trough all dev posts on the entire forum looking for the ones made in the specific thread I'm interested in. |

Missile War
Vita Aequitas Veritas The Paganism Alliance
20
|
Posted - 2012.04.03 10:21:00 -
[2240] - Quote
Being able to train a skill/buy a skill from the Skill Prerequites tab.(this got removed lately and its very annoying) Being able to drag a name from 1 chat to another chat without having to remove my 1 chat tabtab from my other chat tab. like dragging the name on top of my chat channel name, and that it then appears there in the chatbox?
uhm, probaly got some more but not online atm so can't really notice them, these i just rememberd
|
|

Samuel Tuffstein
Tuffstein Investments
7
|
Posted - 2012.04.03 11:36:00 -
[2241] - Quote
- BPC Datacores
Give us an option to store multiple BPCs in one Item and do Invention/manufacturin directly from that item. So that instead of 1000 BPC you only have to manage 1-X BPC datacores. (e.g. one for frigs one for Weaponary one for Ammunition BPCs)
- Favourite Production/invention Job
Give us an option to save our most commonly used Production/Invention jobs and to directly install those when clicking on a fitting istallation.
- Enable us to select and install multiple jobs at once
Not much more to say about this
Implement all 3 and the Invention clickfest is fixed and we can all go bak to explosions |

Fidelium Mortis
Quantum Cats Syndicate Villore Accords
75
|
Posted - 2012.04.03 13:34:00 -
[2242] - Quote
1. Stuck modules that will not deactivate.
2. Graphics glitch where stations and stargate models disappear.
3. MWDs working in deadspace.
4. Drone interface and control.
5. Scale-able module icons for modules active on a target.
6. More visible EWAR icons in the overview, or better visual effects for visual feedback.
7. Separate targeted hostiles vs friendlies. ICRS - Intergalactic Certified Rocket Surgeon |

Aero089
Exiled. The Kadeshi
0
|
Posted - 2012.04.03 19:40:00 -
[2243] - Quote
Make ME/Copying slots available without having to put a POS up. 99,9999% of all research slots in Empire are taken. |

TheDeceit
The Forgotten Navy Gentlemen's Agreement
0
|
Posted - 2012.04.03 19:55:00 -
[2244] - Quote
show % of shield/armor/structure/cap in the broadcast log at the time of broadcast. |

Andrea Griffin
224
|
Posted - 2012.04.04 01:17:00 -
[2245] - Quote
When on autopilot and you're in a system that has multiple exits throughout your entire autopilot route, it would be amazing if the Next Gate was yellow and Gates For Later were another color. CCP Sreegs is my favorite developer. |

Missile War
Vita Aequitas Veritas The Paganism Alliance
21
|
Posted - 2012.04.04 18:27:00 -
[2246] - Quote
I've noticed that we can link corporations and members, but why are we not able to link alliances? While its very handy in certain moments. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.04.05 20:09:00 -
[2247] - Quote
In certificates under Character sheet you could add some extra sorting oprions. We have the current tree view why not add an option to sort the tree by skill levels; Basic, Standard, Improved, and elite.
Same with skills add a view option where you can sort them by thier current levels. 0,1,2,3,4,5 |

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
954
|
Posted - 2012.04.05 20:25:00 -
[2248] - Quote
page 99:
Zimmy Zeta wrote:It has been requested several times already, just going to repeat it because this stuff is important: Make a large, central and obvious display that shows negative status effects on your ship - like scrambled, webbed, dampened, jammed, target painted. ...ideally with some kind of audio signal.
and now: http://community.eveonline.com/en/inferno/features/ :
Quote: Status Effects Notification Panel
Status effects - commonly known as buffs and debuffs - currently active on your ship will now display in a more visible and intuitive Notification Panel on your screen, similar to other mainstream MMOs.
I love you guys!!!!!!
-.- |

SabotNoob
Sabot Industries
43
|
Posted - 2012.04.05 21:35:00 -
[2249] - Quote
When updating a market order, when you right click and go to Modify Order, the amount in the Modify Order window is not highlighted/selected. Can you please make that amount highlighted/selected by default, so we don't have to double click on it to highlight it? It really will save a step in updating orders. You can then just enter the new amount, rather than doing Control+A or double clicking on it to select the amount first. A minor change but very tedious if you are doing over 100 orders.
To recap:
Current (bad) method: Modify Order Double click on existing amount (or Ctrl+A) in order to highlight/select it for changing Enter new amount
Proposed (good!) method if amount is pre-highlighted in the Modify Order pop-up window: Modify Order Enter new amount Done! |

Marduk Nibiru
Risk Breakers C0NVICTED
151
|
Posted - 2012.04.05 22:55:00 -
[2250] - Quote
At risk of someone being mean to me and making me cry for saying this: stations should transmit their docking radius, which would show up on the tactical overlay when turned on. |
|

Fischig
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.04.06 00:02:00 -
[2251] - Quote
Keyboard shortcut for Launch Drones (like the current recall drones and engage target shortcuts).
If the ship has more than 1 wave of drones a checkbox for the group you want launched first or making the groups draggable into an order (top group is launched when using the shortcut).
|

AFK Hauler
State War Academy Caldari State
26
|
Posted - 2012.04.06 01:45:00 -
[2252] - Quote
If you ever do get to read this far into the list.... because I didn't - some things I'd like to see.
1. Incoming damage indicator (looks like an audio frequency meter you might see on your home stereo). It would be 4 bars for each of the damage types and be parts of 100% of the incoming damage. It would average over a few seconds so you can see with relative ease what damage type is most important. this is not a damage meter as it does not indicate the amount of damage, just the type.
2. Grid Chat similar to /say in other MMOs
3. A DISLIKE BUTTON on the forums to vote an idea thread up and down. Currently we have like buttons for each player's response, but we do not have a Like/dislike button for a topic. This has been requested many times for several years. Remember - We are not asking to dislike a person, but the thread an idea has been proposed. I would suggest that this be a new thread selection option when creating a new thread. Give the author the choice to have their ideas voted up or down. It will help you too in the long run...
4. Better Drone Control (launch drones, etc). Plenty of others have elaborated on this.
5. DEFENSIVE ACTION AGAINST AGGRESSION. Allow corpmates to defend their brothers who are being ganked in High Sec. Currently, if Player C helps a corp mate (player A) while Player B is ganking, then Player C is CONCORDed. Seconds count, and sometimes CONCORD is too slow!
6. Re-tool the UI with smoother edge graphics. It needs a facelift and simple updating will help. I do like the idea of a graphical representation on active targets to indicate optimal transverse/tracking for efficiency. Arguments are that the information is in the spreadsheet of the overview, but to read it requires covering half of the pretty screen to calculate the information. There should be a better way to display this information - even if it's extra numbers below the active target, and not in the overview panel.
I'm sure I have more, but this is enough for now. |

Hroya
26
|
Posted - 2012.04.06 01:54:00 -
[2253] - Quote
Here is an oldie if not meantioned allready.
Jestcans only the size of your cargohold with current size the absolute maximum.
oh yeah, in an age of spaceflight wouldnt be to hard to find someone to fix that door in my cabin. It appears to be broken and i dont see a restroom inside my cabin so far.
You go your corridor but. |

Caladan Rake
Industrial Strength Killers Apocalyptic Legion.
14
|
Posted - 2012.04.06 02:11:00 -
[2254] - Quote
Have the option to rename the tabs in your carrier whatever you want, not whatever your corp feels is worthwhile. |

SabotNoob
Sabot Industries
43
|
Posted - 2012.04.06 14:47:00 -
[2255] - Quote
SabotNoob wrote:When updating a market order, when you right click and go to Modify Order, the amount in the Modify Order window is not highlighted/selected. Can you please make that amount highlighted/selected by default, so we don't have to double click on it to highlight it? It really will save a step in updating orders. You can then just enter the new amount, rather than doing Control+A or double clicking on it to select the amount first. A minor change but very tedious if you are doing over 100 orders.
To recap:
Current (bad) method: Modify Order Double click on existing amount (or Ctrl+A) in order to highlight/select it for changing Enter new amount
Proposed (good!) method if amount is pre-highlighted in the Modify Order pop-up window: Modify Order Enter new amount Done!
Forgot to add, please do the same thing when selling an item. Please make the amount in the Sell Item window highlighted, as I asked above for the amount to be highlighted in the Modify Order window. It eliminates the step of double clicking (or Ctrl+A) in both instances, which helps when you have a long list of orders to update or items to sell. |

ChYph3r
Multiplex Gaming SpaceMonkey's Alliance
46
|
Posted - 2012.04.06 15:08:00 -
[2256] - Quote
I want to see CCP to give empire dungeon dwellers more things to cry about. That is all. FREE THE MITTANI ---- 10058 AMP - Angry Monkey Podcast |

Ibeau Renoir
Colonial Fleet Services Independent Faction
24
|
Posted - 2012.04.06 22:24:00 -
[2257] - Quote
It should be possible to broadcast "In Position", "At Location" and "Travel To" while docked. Ceci n'est pas un sig. |

Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
50
|
Posted - 2012.04.07 00:32:00 -
[2258] - Quote
I'd like to see more information in space around the targeting reticle of your currently selected target. An arrow showing the ship's vector and velocity, specifically. It might also be cool if there was the same shown for our own ship, since, you know, we all play zoomed out when in fleet fights.
Edit: also, TiDi shouldn't affect your neocom windows. |

Tarn Kugisa
Space Mongolian Pinked
55
|
Posted - 2012.04.07 18:48:00 -
[2259] - Quote
Add X/Y/Z Movement for anchorable Modules/Containers
It is a nuisance to get a large amount of GSC's in a nice configuration. All that needs to be added is a interface like the one for scan probes, except snapping to a 1 KM Grid.
Allow overview tab splitting
I want to utilize my 2 monitors and have 2 or more overview tabs side by side Real Caldari Hull Tank (And Win doing so) Support the EVE Version of Source Recoder! |

Frederick Sanger
GoonWaffe Goonswarm Federation
50
|
Posted - 2012.04.07 18:59:00 -
[2260] - Quote
I propose a new feature that automatically purchases the most recent grade clone the player had previously purchased when they get podded. This would reduce one of the more tedious and unnecessary aspects of pvp and remove something that is somewhat unnecessarily punishing. This feature could be toggled on or off as an option. The current clone pricing structure could remain the same or even be increased to reflect a premium cloning service.
Essentially, when someone with a Beta clone gets podded they automatically revive in whatever appropriate station with a new Beta level clone and the cost of the new Beta clone is automatically deducted from the player's wallet.
This would be a small but significant quality of life improvement to help ease the sting of defeat and get the immortal pod jockey back to the action sooner rather than later.
Thank you for your consideration. |
|

Silence iKillYouu
The Innocent Criminals Late Night Alliance
157
|
Posted - 2012.04.07 19:56:00 -
[2261] - Quote
My legion flys backwards http://fw-frontline.blogspot.com/ |

Large Collidable Object
morons.
1243
|
Posted - 2012.04.07 23:16:00 -
[2262] - Quote
Silence iKillYouu wrote:My legion flys backwards
Clear your cache.
Still waiting for some basic del-key functionality... You know... morons. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1194
|
Posted - 2012.04.07 23:17:00 -
[2263] - Quote
Remove some redundancy from the invention/manufacturing interface. |

Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
52
|
Posted - 2012.04.08 03:10:00 -
[2264] - Quote
In the assets window, I'd like to be able to sort by order on the currently selected route. |

mechtech
Ice Liberation Army
161
|
Posted - 2012.04.08 03:28:00 -
[2265] - Quote
Turning in RP for datacores remotely, especially considering most people who do research have multiple RP alts  |

Minmat Sebtin
House of Sebtin
5
|
Posted - 2012.04.08 03:33:00 -
[2266] - Quote
mechtech wrote:Turning in RP for datacores remotely, especially considering most people who do research have multiple RP alts 
Liking this with the fury of a thousand suns. |

Zombie132
Science and Trade Institute Caldari State
0
|
Posted - 2012.04.08 11:17:00 -
[2267] - Quote
The Fleet option should be under 'Business' in the eve menu. Because when I join a fleet, it's all business, baby.
Also
:seriouspost: time
Please make explosions more awesome.
|

Full Impact
Kador Systems
1
|
Posted - 2012.04.08 12:13:00 -
[2268] - Quote
Not sure if its been mentioned, but can we have letters and numbers added to corp logo creation tool set please? |

Vosz
Foundation Science and Trade
0
|
Posted - 2012.04.08 12:35:00 -
[2269] - Quote
- Fitting: if I drag an item onto a slot that's already fitted, just have the new mod replace the old one. Don't tell me the slot is busy because I can already see that. "There is already something in that location" - it's cheeky and massively irritating.
- Saved fittings: if I select a saved fitting and don't have the mods in the hanger but in my ship's hold, then retrieve them automatically from the hold. This drives me crazy whenever I'm doing a lot of hauling and have to manually swap cargo expanders for inertial stabilizers from my hold all the time. Also very useful for pvp fits where you carry a few alternate mods in the hold. |

KBRacer
Tree Of Heaven
0
|
Posted - 2012.04.08 16:12:00 -
[2270] - Quote
The cargo hold item in the main menu (next to the shield / armor / hull) could indicate the amount of used cargo hold. In order to see that right now i do have to click it to get to the information e.g. 14/500 m-¦ in a new dialog window. This click could be avoided by simply making the cargo hold item blue dependent on the amount of used cargo hold (so you have an icon 30% blue, 70% grey when your cargo hold is 30% full). Potentially add a mouse over effect with the exact amount. So when flying in space I do have a rough idea how full my cargo hold is and how many loot I can add to it (without having this additional window blocking my screen). Less popup windows means more beautiful eve ;) |
|

Jupix
3
|
Posted - 2012.04.08 17:25:00 -
[2271] - Quote
- In the "Show Info" window for NPC corporations, add "X jumps" and system security indicators to the "Settled Systems" and "Agents" tabs
- On EVE GATE, when I open it in the IGB, log me in automatically as the character I'm playing
- In the "Show Info" window for mission agents, add a system security indicator to the "Agent Info" tab, "Location" row
- When ship is underway via a manual command, disable the "auto-approach when user activates jump, open container, etc. button" feature
- Fix the right click menu in fleet window, it's too cluttered, stuff like "promote", "add to watch list" gets lost in there and it takes ages to do anything
- Add right click functionality to the "taskbar" -> Mail would have "Settings" and "Compose", Channels would have "Join Channel", Market would have a quick search popup, Browser would list some or all bookmarks in there, etc etc.
- When you've got Journal "minimized" in a corner of your screen, and focus elsewhere, pressing the big Journal icon in your taskbar does not maximize it. Fix this :)
- When you're docked, go to the repairshop, and select a ship, it displays: "Avg. X % Damaged". If it's >0, overlay this number in the "Ships" window large icons! Or in the Fitting window...
- Make "Unlocked" the default behavior for non-secured Station Containers!
- Make it more intuitive to get your weapon/ammo stats in space. For example, getting your exact missile range at a glance is a *****. And you usually only get your turret/launcher stats, not ammo stats
- In Wallet, rename the "Date" field to make clearer what it's the date FOR. Or preferably, replace it with "From [ ... ] To [ ... ]" fields
- In Assets, add a system security indicator
- In Large Icon views, for t1 modules, overlay a similar graphic for meta levels as you do tech levels
- In Overview, make it possible to filter the display of Wrecks by Size
- In Market -> Rigs, display how much they consume calibration, the same way you display CPU/PG for modules
- In Space, in the "Nearest Celestial" panel, when near a Stargate, display more than the neighboring system's name ... this broke when you dropped "Stargate" from the stargate objects' name
- In "Show Info" window for Stargates, add the other system's Security
- In "Show Info" window for Solar Systems, in the "Adjacent Solar Systems" tab, add security status indicators (while you're at it, add a "Stations in System" tab...)
- In "Show Info" window for Stations, add "Agents on this Station" tab
- In Browser, open new tab when tab bar is doubleclicked. Also, remove the "Close Tab" button and instead display one in each tab
- In "Show Info" window for Ships, under Attributes/Shield, also display recharged hp / sec, ditto for Capacitor
- In "Show Info" window for Modules, under Variations, display meta level
- In Assets -> Items In Container, add the same column options as in local containers, e.g. Meta Level
- In Assets -> Ship, make possible to view and save and publish the ship's fittings using the fitting window
- In Assets -> Search, make possible to search by ship name, not just hull name |

koll Kalmasji
Ministry of War Amarr Empire
0
|
Posted - 2012.04.08 18:31:00 -
[2272] - Quote
Confirming that the newly re-named Scourge missiles are still called Trauma missiles in the show info tab.  |

Ugleb
Sarz'na Khumatari Ushra'Khan
186
|
Posted - 2012.04.08 21:44:00 -
[2273] - Quote
Show the membership count of alliances in game. How many corps and how many total characters between them. DOTLAN can tell me, show info doesn't. Hmm... http://uglebsjournal.wordpress.com/ |

MadMuppet
Kerguelen Station
236
|
Posted - 2012.04.08 22:08:00 -
[2274] - Quote
Please teach my helmsman to turn on or off the afterburners all at the same time instead of one at a time. Right now, when orbiting something, when you turn on or off an afterburner your ship feels the need to chose a random new direction. While I have been blaming Ensign Smith XVIII (Or was is XIX, I lose track) I found that no amount of airlock reeducation has improved the situation. I don't always finish my commentary, but when I do |

Nalha Saldana
Eternity INC. Goonswarm Federation
204
|
Posted - 2012.04.08 22:12:00 -
[2275] - Quote
Make the "Fit" button on saved fittings work properly, make it remove everything and reapply them. Have you ever tried fitting another T3 fit with saved fits? Its buggy like hell. |

Khergit Deserters
Center for Advanced Studies Gallente Federation
22
|
Posted - 2012.04.09 01:35:00 -
[2276] - Quote
AFK key for chat |

Malus Cygina
Public Liability
5
|
Posted - 2012.04.09 01:46:00 -
[2277] - Quote
Mining love:
1. Add a new menu item under "Jettison" called "Jettison with preset stamp and open" or similar. It would automatically rename the can to " My Ship '16:03' " and open its contents window.
Right now I have to jettison, and then find the appropriate "Cargo Container" in overview, right-click it and and click rename. Then type in a name and click OK. And then find it in overview again and then click to open it. This has to be done for every full can, for every toon, my gosh thats alot of clicking and ridiculous micro-management.
2. Add a new skill (Anchoring 4 or 5 prereq) that adds +4k to the size limit of jetcans per level. So level 5 would give you 47k jetcans.
3. Where is the T2 Industrial Core? So many other T2 mods were released, no love for the miners? |

Mathias Hex
Hillcrest Armaments
31
|
Posted - 2012.04.09 02:04:00 -
[2278] - Quote
.../unzips pants I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k. |

Senshi Hawk
Occupational Hazzard Ushra'Khan
12
|
Posted - 2012.04.09 04:12:00 -
[2279] - Quote
Station Containers in nullsec. Or SC blueprints. |

Utremi Fasolasi
La Dolce Vita
51
|
Posted - 2012.04.09 05:26:00 -
[2280] - Quote
The civilian items given by career agents seem to not be able to be bought and sold on the market, specifically:
Civilian Analyzer Civilan Codebreaker Civilian Salvager
This seems like an oversight because other items can be marketed like:
Civilian Afterburner Civilian Mining Drone Civilian Miner (!?) Civilian Shield Booster
This seems to negatively affect the NPE as follows.
A friend of mine started a trial today and when he got to the Balancing the Books mission 7, he got a little confused and went off and got killed and lost the module. He got really frustrated because there does not seem to be a way to acquire another one. You can't just use an Analyzer I in the mission that requires the Civilian Analyzer even.
I found one on one of my alts and plan to contract it over but this was a lot more difficult than it had to be and I only hope he doesn't decide to quit over this.
If even the Civilian Miner can be bought and sold when you can just create them at will, something is missing here.
So, this little thing boils down to:
1. Either allowing these modules to be traded on the market OR 2. Allow the non civilian versions to work in these missions. |
|

Derek Itinen
Science and Trade Institute Caldari State
0
|
Posted - 2012.04.10 14:56:00 -
[2281] - Quote
A (toggleable) voice notification for when the ship exits a gate jump. |

Pyx Jasta
104th Ranger Mobile Combat Regiment Insane Asylum
48
|
Posted - 2012.04.10 15:20:00 -
[2282] - Quote
Can't be arsed to read 115 pages to see if it's been mentioned, so if it has disregard.
Could we please setup filters or the ability to add extra columns to the items inventory in hangars. I'd really like to be able to filter (say by meta) to easily identify what's reprocessing trash and what to put aside to sell. |

Cobalt Rookits
Federal Navy Academy Gallente Federation
1
|
Posted - 2012.04.10 19:56:00 -
[2283] - Quote
Make your logi drones actually able to rep your own ship and have a better mechanic for actually using them. All drones( I know that one is coming)! |

Adunh Slavy
Ammatar Trade Syndicate
577
|
Posted - 2012.04.10 20:03:00 -
[2284] - Quote
Change market order default behavior to limit orders and not this goofy non-sense we have now. |

Marduk Nibiru
Risk Breakers C0NVICTED
168
|
Posted - 2012.04.11 03:54:00 -
[2285] - Quote
OK, here's a "little thing" and it's been pissing me off for a couple years now...
Could you make it so that the correct standings icon shows up in local and in the guests in stations? Like dependebly and ****?
I keep getting neutral icons for people that should be blue. Luckliy they're not showing up on my overview...haven't had THAT happen to me yet...but they show up as neutral in local and in the guest list and freak me out because I'm like...playing the "real" EvE and **** but can't depend on my tools to stop lying to me. |

Jon Taggart
State War Academy Caldari State
21
|
Posted - 2012.04.11 04:00:00 -
[2286] - Quote
When opening contracts, you can no longer view an item's market history when rightclicking on that blue "I" button next to the item. Now, you have to open its info and right-click the icon that looks like three dashes stacked on each other to do the same thing.
Not a big deal, but it's an unnecessary extra step. |

Vetorept Fera
Hitchhiker's Guide to the Galaxy
26
|
Posted - 2012.04.11 05:33:00 -
[2287] - Quote
I realize this may be Punkturis' department more than yours- but I would have to say one of the most annoying things about this game is: UI lag. I have a fast computer, and I play modern games and old games. Often I will be playing one game /exit out of that and hop on Eve, the responsiveness of the UI is noticeable. It's almost an audible half second pause when you click and item- such as accepting an agent mission and the next event in the sequence- instructions or objectives or whatever, takes place.
I'm playing with almost all of the UI elements right now and almost everything else seems instantaneous except these agent windows. The windows feel "heavy" if that makes any sense. This is my "little thing."  In pace requiescat |

Taria A'nor
Department of Social Security The Welfare State
4
|
Posted - 2012.04.11 06:58:00 -
[2288] - Quote
Ability to link(hyperlinks, characters, systems etc.) in evegate mail, writing motivational speeches to my Alliance can be boring and plain without nice yellow links through it :(
Drones to have a launch animation. (a fountain-style exit from a point in the ship?)
Burnt out grouped modules to be automatically separated from the group
ECM to have an animation.
HIC bubbles to have a graphic come from the ship to the edge of the bubble, for example: the Phobos has those awesome domes on it, have a "warp scramble-type-effect" go from those domes to the bubble.
Ability to profile entire UI settings, for example, I could switch from "General" to "PVP" and all my chat windows will move and overview will take up the whole screen (if i have that setting setup for PVP)
PLEX for Character Rename (but show the rename in... Employment History?) |

The Lobsters
Red Federation RvB - RED Federation
0
|
Posted - 2012.04.11 13:02:00 -
[2289] - Quote
Right click in space to add a safespot new bookmark. Thank you. |

Oregin
Dropbear Drive-By
13
|
Posted - 2012.04.12 11:33:00 -
[2290] - Quote
In the people and places window, in contacts, the left pane which has the filters for 'bad standing' 'good standing' etc. doesn't remember its width position and is set at a width which cuts of the numbers of people in each group. I'd like it if this column could be made wider by default or remember how wide I set it. |
|

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
170
|
Posted - 2012.04.12 11:48:00 -
[2291] - Quote
THE MISSING NAVY FRIGET FOR THE FW LP STORE I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Zerb Arus
WormSpaceWormS
2
|
Posted - 2012.04.12 12:03:00 -
[2292] - Quote
Dark background behind locked targets to be able to read the text in bright enviroments.
Now that the ship-picture in the "selected-item-window" is right-clickable, how about the pilot picture right beside it, and more importantly make it drag n dropable.
Enable other hotkeys than Ctrl-Leftclick (lock target) on watchlist. ( orbit / Warpto / approach ) |

Whitehound
32
|
Posted - 2012.04.12 12:17:00 -
[2293] - Quote
The drop-down list of the search function in assets should only contain my previous searches and not an info on what keywords can be used. Make the help on keywords a tool-tip or just put them on the Wiki.
Even better yet, allow us to define a few search strings and make them easy accessible. My favourite searches are: "Ship", "Mineral minimum: 1000000", "blueprint: original" ... I would love to have them on buttons or a right-click menu or a function key. |

Malin Milenkov
Blue Republic RvB - BLUE Republic
2
|
Posted - 2012.04.12 17:34:00 -
[2294] - Quote
In the market, have an "Item Activity" indicator for how often orders have been updated in the last hour/day, thus showing how "hot" the item is. Maybe have it color-coded with the factual number showing on mouse-over. |

silens vesica
Corsair Cartel
29
|
Posted - 2012.04.12 21:07:00 -
[2295] - Quote
Really small item: Since we have the useless Captain's Quarters, maybe grant us the ability to customize them a bit? I'm sure some folks would like to put art or books or somthing like that in their Quarters.
Me? I'd like to litter mine up with empty beer bottles, used takeout containers, and dirty laundry. |

OldMan Gana
The Suicide Kings Test Alliance Please Ignore
51
|
Posted - 2012.04.12 21:13:00 -
[2296] - Quote
How about an app for the in game browser? The app would be able to bring us live coverage of all Manchester United games. " I spent most of my money on booze, birds and fast cars. The rest I just squandered." -George Best-á |

SiLenTkNlghT
Nullsec Pimps Associated Apocalypse Now.
0
|
Posted - 2012.04.12 22:34:00 -
[2297] - Quote
When I enter some stations. Instead of captains quarter showing up it goes back to original ship view sitting, and sometimes the camera bugs and start moving down and I can't stop it. |

Vincent Athena
V.I.C.E. Comic Mischief
577
|
Posted - 2012.04.12 22:40:00 -
[2298] - Quote
A shortcut for "drop gate cloak". Currently if that's all you want to do you got to double click in space, then stop your ship real fast. http://vincentoneve.wordpress.com/ |

Spurty
D00M. Northern Coalition.
232
|
Posted - 2012.04.12 22:43:00 -
[2299] - Quote
OldMan Gana wrote:How about an app for the in game browser? The app would be able to bring us live coverage of all Manchester United games.
I think it's called "the television" and available now.
Can't recommend Man U being piped through it though
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Orlacc
Pator Tech School Minmatar Republic
104
|
Posted - 2012.04.12 23:29:00 -
[2300] - Quote
Save-able scan probe formations. |
|

Snowflake Tem
The Order of Symbolic Measures
68
|
Posted - 2012.04.14 21:53:00 -
[2301] - Quote
Similar to #2270 but littler and hopefully for the UI guys and girls sake - simpler.
Please tooltip remaining hold space on mouseover of hold graph. Should work similarly for all cargo, fuel and custom hold spaces.
Although I suppose getting caught with your calculator out in a not-so-safe-spot is a feature working as intended.
screenshot for reference
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1220
|
Posted - 2012.04.14 22:00:00 -
[2302] - Quote
When inventing from a BPC, the BPC and supporting materials have to be inside a laboratory's corporate hangar. When selecting to invent from that BPC, it would be nice if the actual laboratory could be pre-selected in the installation selection window. I have many facilities available in my particular location, it's painful to have to select the facility after I have had to warp to it, open it up and dump stuff in its hangar.
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1220
|
Posted - 2012.04.14 22:04:00 -
[2303] - Quote
From Crompton Aberforth's thread over in Trial Citizens Q & A:
Callis Tsero wrote:Just wanted to ask the devs to fix a problem where on creation of new characters/alts, the normal tutorial begins but not the 'first steps in eve' or whatever it is, so you don't get your core skillbook(s) eg armour repair, so when you get the repair tool and are asked to equip it, you can't, nor can you afford to buy the book. You need to go in to the F12 menu and start that tutorial. Seems like an oversight, but it's a regular occurrence on the rookie channel and I was also stumped by it a few times. Please fix this! Thanks :D
|

Smofuggra
Creep Factory Interspacial Dynasty
5
|
Posted - 2012.04.14 22:35:00 -
[2304] - Quote
... a hotkey for the scan button in the d-scanner?
If not... I'd like a grilled cheese sandwhich.
|

The Lobsters
Red Federation RvB - RED Federation
5
|
Posted - 2012.04.15 21:47:00 -
[2305] - Quote
Smofuggra wrote:... a hotkey for the scan button in the d-scanner?
If not... I'd like a grilled cheese sandwhich.
Even better would be a midi assignable footswitch control to spam D-scan.
Or world peace. |

The Lobsters
Red Federation RvB - RED Federation
5
|
Posted - 2012.04.15 21:53:00 -
[2306] - Quote
Oh yeah, while I'm here
Can we make it so you can only repackage station containers when they are empty.
Repackaging full containers must take the prize for the most dull annoying goof in the player experience.
Man, it's dull. |

Karl Hobb
Imperial Margarine
100
|
Posted - 2012.04.17 01:50:00 -
[2307] - Quote
If this has been asked before, consider it reinforcement:
Please don't close the GSCs in my cargo hold when I dock or undock. "Fun fact: carebears are not necessary for the game to function." --áTippia |

loco coco
16
|
Posted - 2012.04.17 04:48:00 -
[2308] - Quote
"You are currently training Infomorph Psychology to level 2. If you start training this skill, it will go to the top of the training queue. If that causes any skills to fall outside the queue's timeframe, those skills will be dropped from the queue.Doing this will not cause you to lose any of the skill points you have already gained while training Infomorph Psychology to level 2.
Are you sure you want to continue?"
You want a little thing? There isn't a space between queue. and Doing. Bugs me every time I go to switch a skill. |

impli
Royal Guardians G00DFELLAS
8
|
Posted - 2012.04.17 09:52:00 -
[2309] - Quote
Bomb launcher -> cycle timer. MUST hv |

Tobiaz
Spacerats
205
|
Posted - 2012.04.17 10:25:00 -
[2310] - Quote
Smofuggra wrote:... a hotkey for the scan button in the d-scanner?
If not... I'd like a grilled cheese sandwhich.
And a hotkey option for analyzing with your probes. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |
|

Meryl SinGarda
Belligerent Underpayed Tactical Team
464
|
Posted - 2012.04.17 10:35:00 -
[2311] - Quote
Longer skill queue. I'm looking at enlisting in the military and I'm already surveying options as to how my character will continue training for 2-3 months without being accessed by Yours Truly. (I don't share accounts, so that's out of the question)
|

Nukleanis
Falcon Advanced Industries
5
|
Posted - 2012.04.17 10:56:00 -
[2312] - Quote
All ships have more places for turrets to appear than they do hislots (unless a ship has 8 hislots).
How about we get to choose in which of those places our turrets appear? |

Whitehound
116
|
Posted - 2012.04.17 11:34:00 -
[2313] - Quote
Allow for space to rotate instead of my ship when in space. Implement it as a button in the camera section of the game's settings. |

Iria Ahrens
Ministry of War Amarr Empire
15
|
Posted - 2012.04.17 12:24:00 -
[2314] - Quote
bookmarks in my overview. |

Eternum Praetorian
Brutor Tribe Minmatar Republic
621
|
Posted - 2012.04.17 13:01:00 -
[2315] - Quote
Iria Ahrens wrote:bookmarks in my overview.
pretty please.
|

Roime
Shiva Furnace
485
|
Posted - 2012.04.17 13:31:00 -
[2316] - Quote
Map issues:
1. Sounds are not updated when in Map view. Engine sounds continue even after ship has stopped, you don't hear wormholes etc.
2. Unstable wormhole "pins" (unwarpable visual locators) in map view prevent from interacting with the bookmark under the pin.
3. Anomalies and signatures don't display their signature number on the map.
4. Planet is missing from the "pin stack" when hovering over a pile celestial icons in the map. Hovering for a second time reveals/adds the planet in the stack.
5. The alternative mini-map (the fly-out one) is in dire need of a complete overhaul. It's visually very unclear, d-scan indicator is inaccurate, objects are not interactive.
Loosely related UI things:
6. Cosmic signatures decloak ships and prevent cloaking, but they are not visible and thus impossible to avoid.
7. Module keyboard shortcuts don't work while in Planet View. |

Ugleb
Sarz'na Khumatari Ushra'Khan
189
|
Posted - 2012.04.17 20:41:00 -
[2317] - Quote
Tone down the ECCM effect, its overpowering as it is and detracts from everything else around my ship.
I find myself turning it off alot as I'm trying to take screenshots in the lulls between action. Simply because it fills the screen and blots out the detail of everything else around me... http://uglebsjournal.wordpress.com/ |

Iri'yana
State War Academy Caldari State
0
|
Posted - 2012.04.18 09:10:00 -
[2318] - Quote
Seems to be one of the older and minor suggestions, but it gets under my skin every time I encounter it ... also found (locked) entries suggesting this, that were several years old:
Ability to change the transparency of pinned windows. Right now the relevant slider only changes transparency of unpinned ones. And the unwanted transparency sadly more than outweights the benefits of pinning right now ... at least for me.
|

Whitehound
132
|
Posted - 2012.04.18 10:23:00 -
[2319] - Quote
Make the ship manoeuvres a trade of the races and/or of the individual ships.
Currently do all ships behave the same with regards to pitch, roll/bank and yaw and how they change their course.
Pictures: Pitch-Yaw-Bank or Pitch-Roll-Yaw
To change the flight direction does one only need to rotate around two of the three axis, which allows for three different methods of how to change the direction. These methods can be used to create a larger diversity between either ships or the races.
It can also be used to give ships with the same model, i.e. Megathron, Vindicator and Navy Megathron, a further distinction by allowing each to change their direction with a different method. |

Surge Roth
Center for Advanced Studies Gallente Federation
43
|
Posted - 2012.04.18 11:28:00 -
[2320] - Quote
Don't know if this has been said, but I'd like the ship model to continue looking in the same direction when I hit crtl+spacebar. Watching it align as if there's a floor to be horizontal with rustles my jimmies. |
|

Whitehound
146
|
Posted - 2012.04.18 11:33:00 -
[2321] - Quote
Surge Roth wrote:Don't know if this has been said, but I'd like the ship model to continue looking in the same direction when I hit crtl+spacebar. Watching it align as if there's a floor to be horizontal with rustles my jimmies. Just a few posts above yours did I suggest something similiar and there is also a thread in Features and Ideas discussion about it. I so hope we get a 1st person view. |

riksuis
The Malleus Maleficarum RED Citizens
0
|
Posted - 2012.04.18 23:55:00 -
[2322] - Quote
Drone UI
i have to imagine this has been said already but i red about 20 pages and didnt see it with some of the other drone UI suggestions so.
Please can we get some indication of when our drones are being targeted/shot. when your solo it is easy enough to see when your ship doesn't have all the agro but when in fleet there is no way to be sure if they are being targeted shot at until they take dmg |

Justice Comes
Republic University Minmatar Republic
2
|
Posted - 2012.04.19 00:27:00 -
[2323] - Quote
Add Contact window... the 2 options for adding to watch list or notifying the person have the tiniest little checkboxes known to man, and you can activate them by clicking various parts of the words to the right of them, but it's very hit or miss if you will actually be able to click the right places. Whether you opt for the tiny checkbox, or trying to click the words, It's just pretty horrible. And while we're at it, a way to mass-remove people from your watch list would be nice. It seems you can mass-change standing, but you don't get the watch list option in that window. Inconsistent. Google Chrome could not load the webpage because forums.eveonline.com took too long to respond. The website may be down, or you may be experiencing issues with your Internet connection. |

Vol Arm'OOO
Imperial Academy Amarr Empire
6
|
Posted - 2012.04.19 01:17:00 -
[2324] - Quote
Make it so when you right click in space and go to select a stargate to jump to -- the stargate that is next on your autopilot route will show up as yellow just as it does on the overiew. |

kais58
Serenity Prime
2
|
Posted - 2012.04.20 15:40:00 -
[2325] - Quote
Dragable system names in mission descriptions would be pretty sweet. :) |

Thorian Crystal
Amarr War Industries Empire Industry
0
|
Posted - 2012.04.21 05:11:00 -
[2326] - Quote
In Escalation blog was described new UI changes. I thought that some of the additions are more like things there should be by design instead of by users wished this and that. If there are obvious usability issues, then those should be fixed just because they are obvious usability issues, not wait until people ask them to be fixed.
Then there was said that in order to get your orders to show as blue in the market details list, another fetch of data would be needed. Well can't you just add one more field to the first fetch? It sounds like you have two functions, other loads market details and the other loads your orders, and you can't change either, because you are the UI developer and you can't ask favors from the server side developer, so you use the second function but in a way that doesn't create one more trip to the server. Am I right or what?
I don't like that advanced selling has day as default, because it seems that I have to change it to immediate if I switch back to simple mode. Maybe I don't have to change it to immediate, but how could it be made more clear that simple is always immediate? Maybe add text to it?
I don't like that in Neocom toolbar I can't remove chat-button. It is my toolbar while I play, not yours, so allow me to get rid of the chat button too. I really hate when I am being held by the hand when I don't need it.
Also I don't like that the buttons flash indefinetely until I move mouse cursor over them. If the button has flashed for an hour, I really have already got the message that something happened. I want to at least set some time delay for example flash for 15 secs. Also the flashes are pretty useless, because they tell me most of the time things like "You bought something. Guess what? Something has happened in your wallet."
I would like to get item category path to the show info -window. That way I wouldn't have to load market details to check the path.
I would like to have undo-feature in text boxes.
Also why the preview of this message just clears the form and I have to paste my message to it if I was wise enough to copy it before previewing? And the preview also adds a notification about a draft to the bottom of the text box, I can't see what I am writing as this is a long post that goes to the bottom... |

SuicidalPancake
Quantum Horizons
14
|
Posted - 2012.04.21 05:47:00 -
[2327] - Quote
Add the ability to rename your jump clones for personal reference - just thought of it =) -SuicidalPancake CEO of Quantum Horizons - Australian & New Zealand corp |

Geneosity
University of Caille Gallente Federation
3
|
Posted - 2012.04.21 10:57:00 -
[2328] - Quote
Remote item STACKING :) a must for fulltime trader like me. |

Geneosity
University of Caille Gallente Federation
3
|
Posted - 2012.04.21 10:59:00 -
[2329] - Quote
+ Improvements to ingame Browser and Notepad could be nice too + is it possible to implement in next release DIGIT GROUPING for calculator? this is pretty easy to implement and very usefull if doing some ingame calculations |

Geneosity
University of Caille Gallente Federation
3
|
Posted - 2012.04.21 11:04:00 -
[2330] - Quote
More tabs in overview window - this will be really very handy for some people. |
|

Kraleak
Interstellar eXodus BricK sQuAD.
0
|
Posted - 2012.04.21 11:07:00 -
[2331] - Quote
Change in the afterburner skill from duration to lesser cap usage.
I don't see a reason to train afterburner 5 - as it stands currently I'd rather have a shorter duration but more cap intensive AB cycle. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.04.21 11:12:00 -
[2332] - Quote
Tarn Kugisa wrote: Add X/Y/Z Movement for anchorable Modules/Containers
It is a nuisance to get a large amount of GSC's in a nice configuration. All that needs to be added is a interface like the one for scan probes, except snapping to a 1 KM Grid.
Allow overview tab splitting
I want to utilize my 2 monitors and have 2 or more overview tabs side by side Overview tab splitting would make me buy two monitors, great idea I would also like to see a button in the overview to show all items, since im currently using one of my five tabs to show all items.
An AFK button that spans all the chats chanels minus local would be fantastic too. |

Xiode
Royal Amarr Institute Amarr Empire
4
|
Posted - 2012.04.21 12:20:00 -
[2333] - Quote
LP store needs some love. I currently have to click the accept-button 100 times if I want to buy 100 units of an item via the store. |

Kalach'Cha
2 Alts 1 Corp
28
|
Posted - 2012.04.21 15:29:00 -
[2334] - Quote
Script items (like Tracking or Sensor Booster scripts) that reduce mining module cycle time without influencing yield but alleviate boredom. |

Twinroads
Clover Corp
0
|
Posted - 2012.04.21 16:00:00 -
[2335] - Quote
Checking the damage on laser crystals without undocking/setting up a bloody contract.
Please? |

bassie12bf1
Militaris Industries Cascade Imminent
22
|
Posted - 2012.04.21 17:54:00 -
[2336] - Quote
Aggression timer updates very slow, any chance for it to just activity counting down as you keep your mouse pointer on it? |

Karl Hobb
Imperial Margarine
110
|
Posted - 2012.04.21 18:13:00 -
[2337] - Quote
Can we maybe have a commit or save button for the notepad so that thing I just typed in doesn't get lost when I close the notepad? Thanks. +1 in local |

James Amril-Kesh
4S Corporation RAZOR Alliance
186
|
Posted - 2012.04.21 21:05:00 -
[2338] - Quote
What the hell CCP? I ask for the littlest of things, easy to implement yet it needs to be done, and yet another devblog goes by and nothing.
Show the frequency crystal damage in the info window (or in some other universally accessible location)! How many times do I have to ask for this SIMPLE change before it's done?
Approval's been unanimous, all we need is for you to get your act together and actually do it. Support showing T2 and faction frequency crystal damage in the info window. |

Samuel payne Thorstensen
Love Squad Confederation of xXPIZZAXx
5
|
Posted - 2012.04.22 01:14:00 -
[2339] - Quote
I want to be able to have one name change option per year or so. Because some of us, when first starting took a random name - which we regret later, but we don't exactly want to start a new character because of that. I don't see the problem by allowing atleast one namechange.. |

Asher Brood
State War Academy Caldari State
1
|
Posted - 2012.04.22 01:23:00 -
[2340] - Quote
I demand a flip out ashtray in my rifter.
Thank you |
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1241
|
Posted - 2012.04.22 01:29:00 -
[2341] - Quote
Kalach'Cha wrote:Script items (like Tracking or Sensor Booster scripts) that reduce mining module cycle time without influencing yield but alleviate boredom.
^ this
I'd happily give up cargo space to improve mining laser cycle times. Not just to reduce boredom, but to reduce time wasted mining part of a cycle's worth of ore, without having to survey every rock and count cycles.
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1241
|
Posted - 2012.04.22 01:30:00 -
[2342] - Quote
When I right-click on a BPC that is in a lab hangar to do invention, I would like that lab to be preselected in the "select a facility" window. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1241
|
Posted - 2012.04.22 01:32:00 -
[2343] - Quote
When the target I'm looking at explodes, please leave the camera on the wreck, rather than snapping back to my ship.
When the target I'm looking at explodes, please leave the camera distance the same, rather than snapping back to minimum range. I have the camera distance set to "way the heck out there" for a reason (my graphics card can't handle looking at ships close up).
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1241
|
Posted - 2012.04.22 01:33:00 -
[2344] - Quote
Ability to share the mission space bookmark with fleet, so we don't have to continually promote squad members to fleet commander for fleet warps.
|

Capt Evil
Evil Holdings
0
|
Posted - 2012.04.22 01:42:00 -
[2345] - Quote
Please make items in a hanger sortable by meta |

Justice Comes
Republic University Minmatar Republic
6
|
Posted - 2012.04.22 05:23:00 -
[2346] - Quote
"You failed to jump because you are cloaked."
While in a Deep Space Transport, traveling around around from system to system you will repeatedly get this message when arriving at a gate cloaked (which is the ENTIRE point of driving a Deep Space Transport in the first place) if you used the Jump command to initiate your warp. If you happen to drift into 2km (often), you will be de-cloaked and then just sit there, requiring you to push Jump again, and of course spamming it like a banshee in any sort of low/null situation. Suuuuper-capitcal Annoying in any situation, and I would be shocked if this wasn't already mentioned several times :D
"You failed to dock because you are cloaked." = same deal. Most annoying thing of the week: You failed to dock/jump because you are cloaked (in your Deep Space Transport). |

cerbus
Caldari Prime Pony Club
57
|
Posted - 2012.04.22 05:37:00 -
[2347] - Quote
...
CTRL-G - Enable Green Screen
Removes all background graphics in the Character Creation screens Removes all 3d objects and light sources except the character in the CQ
...
Allow more than 4 presets poses/
Ok thx bai.
:| |

cerbus
Caldari Prime Pony Club
57
|
Posted - 2012.04.22 05:37:00 -
[2348] - Quote
Mara Rinn wrote:Ability to share the mission space bookmark with fleet, so we don't have to continually promote squad members to fleet commander for fleet warps.
I thought you said share the mission space bookmarks with your feet...
i was like, waa?
:| |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1244
|
Posted - 2012.04.22 05:42:00 -
[2349] - Quote
cerbus wrote:I thought you said share the mission space bookmarks with your feet...
Well, how does your walk drive get active without feet?
Oh GǪ hang on, it's warp drive, right?  |

Geneosity
University of Caille Gallente Federation
4
|
Posted - 2012.04.22 16:34:00 -
[2350] - Quote
it would be nice to see how much space goods will take when buying something from market. for trader this is a must! |
|

Brannsy
Sathainn Braithrean Cartel Apocalypse Now.
30
|
Posted - 2012.04.22 17:26:00 -
[2351] - Quote
Allow a corp to unanchor a POS in highsec even if their standings are below the 5.0 minimum, makes sense since the faction would probably be happy to see the POS go anyways, and it doesn't make much sense to not let people take it down, putting it up I can understand. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
26
|
Posted - 2012.04.22 19:25:00 -
[2352] - Quote
The Lobsters wrote:Can we make it so you can only repackage station containers when they are empty. I find that useful sometimes...
- Do some mining in wspace
- Switch to indy and haul ore to CHA at POS
- Wait for a good hisec exit
- Put ore in GSCs (for the extra 900 m3 per can) and haul to refinery station
- Move full GSCs to hangar, select all, repackage
- Stack all
Much easier than manually dragging stacks of ore out of 11 or so GSCs.
... wait, you were talking about station containers. If it's only station containers, then I approve wholeheartedly. Even better, though, would be a message saying "Do you really want to repackage these containers?" with buttons "Yes", "No, don't repackage", and "No but carry on and repackage everything else". Ceci n'est pas un sig. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
26
|
Posted - 2012.04.22 19:52:00 -
[2353] - Quote
Vincent Athena wrote:A shortcut for "drop gate cloak". Currently if that's all you want to do you got to double click in space, then stop your ship real fast. So you jump, then align to something to start moving and break cloak, and immediately activate your cloaking device...
If you don't wait till you actually start moving, you get: "Interference from the cloaking you are doing is preventing your systems from functioning at this time." Translation: "You cannot cloak because you are cloaked."
Probably there's a race condition between the two requests:
- Finish jumping. Client and server agree that you're in the new system, at the gate, cloaked
- Select "Align to" on something. Client tells server "I want to align here" and waits for reply
- Press cloak button. Client says "You can't do that, you're cloaked". No need to consult server
- Server tells client "OK, you're now moving in this direction and accelerating, oh and by the way you're not cloaked any more". Client has forgotten that you requested to cloak
If there was a "drop cloak" button, the client would know you wanted to cloak after decloaking, so by the time it sends that request to the server, you'll be decloaked. Ceci n'est pas un sig. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
26
|
Posted - 2012.04.22 21:03:00 -
[2354] - Quote
Justice Comes wrote:"You failed to jump because you are cloaked."
While in a Blockade Runner, traveling around around from system to system you will repeatedly get this message when arriving at a gate cloaked (which is the ENTIRE point of driving a Blockade Runner in the first place) if you used the Jump command to initiate your warp. Fixed. Ceci n'est pas un sig. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
26
|
Posted - 2012.04.22 21:06:00 -
[2355] - Quote
Roime wrote:5. The alternative mini-map (the fly-out one) is in dire need of a complete overhaul. It's visually very unclear, d-scan indicator is inaccurate, objects are not interactive. Has needed redoing from day one, tbh.
Roime wrote:6. Cosmic signatures decloak ships and prevent cloaking, but they are not visible and thus impossible to avoid. Ten thousand times this.
Ceci n'est pas un sig. |

Ibeau Renoir
Colonial Fleet Services Independent Faction
26
|
Posted - 2012.04.22 21:06:00 -
[2356] - Quote
Meryl SinGarda wrote:Longer skill queue. I'm looking at enlisting in the military and I'm already surveying options as to how my character will continue training for 2-3 months without being accessed by Yours Truly. (I don't share accounts, so that's out of the question) For what it's worth (which might be nothing at all), I know several people who play EVE in barracks. Ceci n'est pas un sig. |

Marduk Nibiru
Risk Breakers C0NVICTED
180
|
Posted - 2012.04.23 02:28:00 -
[2357] - Quote
So right now I'm trying to cash in some LP points. I'm a couple jumps from Jita, but in a different region. So I open up a notepad, create a new one, and half expect to be able to mark a few of the items I can get on LP market so I can fly to jita, right click on the link, and view market details there.
Unfortunately, as it is with a great many EvE windows that display items...there is simply no way to do what I want short of typing in the name, selecting, right clicking, and doing the whole search for auto-link thing. It would be oh so much nicer if I could just drag from the LP store window to the notepad (or anywhere) and get a link...but the LP window doesn't work that way. Neither does the info window unfortunately, or anything else I might click on to get a view of the item. The type, select, search for auto link thing is the only way to do what I want....and I'm too drunk to want to **** with it right now.
So there's another little thing: make drag and drop work consistently. |

Adunh Slavy
Ammatar Trade Syndicate
702
|
Posted - 2012.04.23 02:55:00 -
[2358] - Quote
The option to, on a per channel basis, to block any message that contains a link of any kind. |

James Amril-Kesh
4S Corporation RAZOR Alliance
189
|
Posted - 2012.04.23 03:08:00 -
[2359] - Quote
James Amril-Kesh wrote:What the hell CCP? I ask for the littlest of things, easy to implement yet it needs to be done, and yet another devblog goes by and nothing.
Show the frequency crystal damage in the info window (or in some other universally accessible location)! How many times do I have to ask for this SIMPLE change before it's done?
Approval's been unanimous, all we need is for you to get your act together and actually do it. Not empty quoting. Support showing T2 and faction frequency crystal damage in the info window. |

The Lobsters
Red Federation RvB - RED Federation
9
|
Posted - 2012.04.23 09:40:00 -
[2360] - Quote
When I get jumped and need to quickly change a frequency crystal from Scorch to Multifrequency or possibly Conflag, that tooltip that pops up and obscures my options really is a pain in the hole. Can we make so that if you right-click, it disappears.
Like, immediately.
I'm missing some Conflag volleys while their MWD cycle's still running, or I end up loading Conflag when I really need MF
Just seems stupid.
Thanks! |
|

Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
86
|
Posted - 2012.04.23 16:01:00 -
[2361] - Quote
Capt Evil wrote:Please make items in a hanger sortable by meta We can actually search assets by meta, but I know its not quite as handy as being able to sort your current hanger.
Actually, I wonder if that hangar search box lets you use the "meta" filter. If it doesn't, perhaps it should.
And on that note, the available search filters should be viewable in game somewhere.. maybe in a hover-over tooltip? |

Khergit Deserters
Center for Advanced Studies Gallente Federation
26
|
Posted - 2012.04.23 16:38:00 -
[2362] - Quote
Mara Rinn wrote:When inventing from a BPC, the BPC and supporting materials have to be inside a laboratory's corporate hangar. When selecting to invent from that BPC, it would be nice if the actual laboratory could be pre-selected in the installation selection window. I have many facilities available in my particular location, it's painful to have to select the facility after I have had to warp to it, open it up and dump stuff in its hangar.
Yes, it would seem pretty easy to make the selection default to the facility where you have the BP in question. |

TheButcherPete
Specter Syndicate CORE Alliance
137
|
Posted - 2012.04.23 17:34:00 -
[2363] - Quote
Quote: Miscellaneous
The 'Micro Shield Transporter' sound effect will now cycle without an abrupt stop.
The hell? People still use those things? My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|

Snowflake Tem
The Order of Symbolic Measures
70
|
Posted - 2012.04.23 21:43:00 -
[2364] - Quote
I counted 30 odd unique requests related to the overview alone in this thread before I gave up, the tiny shards of broken hearts overwhelmed me.
As far as I can tell from an GÇ£advancedGÇ¥ search no-one has asked for each tab to be individually customizable with column types and widths. Which baffles me because every six months or so I forget and screw up my GÇ£oh-my-god stuff wants to kill me tabGÇ¥ by adding different columns to my GÇ£wannabe much more detailed passive intel tabGÇ¥.
A little thing would be tabs individually customisable with different columns and widths. This would ease the pain of the following posters I think; #650, #712, #910, #1284, #1619, #1986, #2094 and #2103.
ThatGÇÖs what IGÇÖm asking for but to be honest you need to do the us all a solid by taking a long hard look at the overview and re-consider why some features are kept separate from it. I know that is not such a little thing and for that I apologise.
---
#2103 https://forums.eveonline.com/default.aspx?g=posts&m=909472#post909472
#2094 https://forums.eveonline.com/default.aspx?g=posts&m=907434#post907434
#1986 https://forums.eveonline.com/default.aspx?g=posts&m=819525#post819525
#1619 https://forums.eveonline.com/default.aspx?g=posts&m=562301#post562301
#1284 https://forums.eveonline.com/default.aspx?g=posts&m=469315#post469315
#910 https://forums.eveonline.com/default.aspx?g=posts&m=386045#post386045
#712 https://forums.eveonline.com/default.aspx?g=posts&m=373703#post373703
#650 https://forums.eveonline.com/default.aspx?g=posts&m=370444#post370444 |

Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
3
|
Posted - 2012.04.23 21:49:00 -
[2365] - Quote
Inside a POS shield, allow access to silos/reactor/lab/etc contents regardless of the ship's distance to them. |

James Amril-Kesh
4S Corporation RAZOR Alliance
191
|
Posted - 2012.04.24 01:36:00 -
[2366] - Quote
James Amril-Kesh wrote:James Amril-Kesh wrote:What the hell CCP? I ask for the littlest of things, easy to implement yet it needs to be done, and yet another devblog goes by and nothing.
Show the frequency crystal damage in the info window (or in some other universally accessible location)! How many times do I have to ask for this SIMPLE change before it's done?
Approval's been unanimous, all we need is for you to get your act together and actually do it. Not empty quoting. Going to keep doing this until it's implemented. Support showing T2 and faction frequency crystal damage in the info window. |

Deise Koraka
Caldari Provisions Caldari State
4
|
Posted - 2012.04.24 01:47:00 -
[2367] - Quote
I'd like to see
1.Ship specific exhaust colors
Deep Golden for Marauders Pale Green for Gal Navy White for Cald. Nav Light Gold for Amar. Nav Dark red for Min. Fleet Issue
T2 variants of ships get either a lighter or darker variant of the standard civilian ship exhaust or a variant of the above suggestions, whatever matches the hull better
2.Rainbow mining
3.More of the little details on all T2 variant ships, like the Phobos got to separate them from the t1 hulls.
4. The ability to have 2 storage bays in station. One for trash/items in transition, another for stockpile items like ammo, hardeners, drones etc. Basically: 1 for stuff you will be selling/refining and 1 for your personal permanent assets
5.Visible effects for AB and MWD...AB might increase exhaust trail brightness and flare noticeably, while MWD might add some sort of additional particle effect to the exhaust in addition to the AB effect. |

Aki Kau
Hot Fire Ltd.
0
|
Posted - 2012.04.24 03:23:00 -
[2368] - Quote
For what it's worth, I make my living writing software. To those for you upset that your pet feature hasn't been implemented yet, the truth is that everything is harder than you think it is. Everything.
Ok, for my super easy changes:
1. Make alt switching faster. At the least, remove the logging requirement.
2. Bring the Rent Office UI up to the same standards as the Contracts window. The price is tiny and breaks across lines, so a 16M office can look like a 16k rent if you're not careful. The price should be large, colored red or green, and in the header row. |

Tobiaz
Spacerats
321
|
Posted - 2012.04.24 06:37:00 -
[2369] - Quote
For the people that are still posting in this thread: the last post here from CCP Soundwave was december 2011! That means there is a good chance he isn't really following this thread anymore.
So instead of posting the same ideas over and over again (which at least half of the people in this thread do), go check out the crowdsourced Google-Doc compilation at https://forums.eveonline.com/default.aspx?g=posts&t=98941&find=unread Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Okan Caldari
Stinger Corporation
6
|
Posted - 2012.04.24 07:29:00 -
[2370] - Quote
1) Make each of the T3 cruisers a viable drone boat. Possibly with a subsystem that increases drone damage significantly, but renders the ship incapable of using guns or missiles.
2) Introduce three hardwiring implants for drone damage (+10%, +20%, +30%)
3) At least give the Talos a drone bay. It's Gallente!!
4) And just FIX the drones in general. What, 8 years and they are still full of bugs?? |
|

Turelus
Caldari Independent Navy Reserve The Fourth District
25
|
Posted - 2012.04.24 09:38:00 -
[2371] - Quote
- Hovering over the jukebox on the neocom tells you the name of the currently playing track.
|

Aedron
Aedron Holding.
2
|
Posted - 2012.04.24 11:18:00 -
[2372] - Quote
CMD Bileena wrote:Missile launching hardpoints and effects... and nicer missile effects in general... pretty please?
Well, I guess that got delivered :)
|

Ix Method
Porphyrean Genetic Enterprises
0
|
Posted - 2012.04.24 12:42:00 -
[2373] - Quote
The missing blueprints in the Khanid LP stores. Come on now, pretty please? :) |

Veldah
Oberon Incorporated RAZOR Alliance
1
|
Posted - 2012.04.24 12:51:00 -
[2374] - Quote
We should be able to save UI states and load them on demad with a shortcut.
Imagine how much easier it would be to use the UI.
Please please please. |

Andrea Griffin
260
|
Posted - 2012.04.24 15:26:00 -
[2375] - Quote
Bounty payouts should show up on pod killmails. CCP Sreegs is my favorite developer. |

Iri'yana
State War Academy Caldari State
1
|
Posted - 2012.04.24 16:09:00 -
[2376] - Quote
Antoher small UI suggestion with regard to the in-game browser:
Take for example Alt-C ... opens and cloes the cargo bay. Neat little shortcut. However, Alt-B for the in-game browser only has an open function. Hitting the shortcut again does nothing. You have to close/minimize it in a different way.
So, could you add the functionality to minimize the browser (preferable to closing in my opinion) to Alt-B as well? |

Geneosity
University of Caille Gallente Federation
4
|
Posted - 2012.04.24 17:33:00 -
[2377] - Quote
it would be nice to see in order list which orders are placed on current station/system/region/... i am docked in. or expanding this .... which orders are changeable / manageable with my current skillset.
you marking now my own orders with blue color so coloring manageable orders in order list would be nice addition for traders like me. |

Lord Dravius
Imperial Academy Amarr Empire
29
|
Posted - 2012.04.24 19:21:00 -
[2378] - Quote
Malediction has a targeting range shorter than its tackle range. |

Logix42
Midnight Elites Echelon Rising
54
|
Posted - 2012.04.24 19:38:00 -
[2379] - Quote
Server side back-up of Overview Settings
If possible Servers side back-up of entire UI layout (for some of those patches that reset everything on us) Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |

Midnight Hope
Pator Tech School Minmatar Republic
37
|
Posted - 2012.04.24 19:46:00 -
[2380] - Quote
1. Please generate a killmail when someone self destructs under aggression.
2. Please allow the d-scanner to use AUs as units when setting the rage. |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
191
|
Posted - 2012.04.24 20:13:00 -
[2381] - Quote
Midnight Hope wrote:1. Please generate a killmail when someone self destructs under aggression.
2. Please allow the d-scanner to use AUs as units when setting the rage. I'm not absolutely sure but I think CCP mentioned that they were going to implement (1) for Inferno, or something like it. (2) is a good idea, although I would also like to retain the ability to use km. Perhaps using a selector toggle for d-scan to switch between AU and km. Support showing T2 and faction frequency crystal damage in the info window. |

Castina
The Church of Robotology
2
|
Posted - 2012.04.24 20:43:00 -
[2382] - Quote
A button that sets drones to assist me only. Meaning they will only fly out and attack something I am actively shooting at. Or a command that tells it them to attack the specific target then wait for another command.
Basically better ability to compensate for the drone AI. |

Regis Rohellec
G0P-ST0P P I R A T
0
|
Posted - 2012.04.24 20:55:00 -
[2383] - Quote
I'd like to see more information in chat when someone puts link to a solar system in it. That is the number of jumps from your system. For now I need to set a destination to this system or "right click -> ... -> route" to see how far it is. I dont have a good idea but first thing a thought about its just a number in parentheses after name of the system. It would looks like that: Jita Solar System (9). Or maybe someone have a better idea how to implement it. I hope you'll understand my language. Thanks. |

Tobiaz
Spacerats
327
|
Posted - 2012.04.24 21:33:00 -
[2384] - Quote
Please check this document before posting: https://docs.google.com/document/d/1Pi69Yp7wGJjvJiKL0DbkMH0elkKPdRuVLnsa8igLpyc/edit
This thread is as dead as a doornail, yet people keep banging on it anyway. No Dev -post in this thread since 2011, people! Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Sariza
S Holding
0
|
Posted - 2012.04.24 21:38:00 -
[2385] - Quote
- The additional click to get a mission from a localization agent is annoying
- Make a couple of new statuses in the mission journal. At the moment there is only offered and accepted. I would like a completed - "return to agent" status to. It would be so much easier when doing multiple missions at the same time to see which ones that are completed. Would also be nice if a "Set destination to next mission part" in the context menu of the journal
- Distinguish next system/station on an autopilot route from the rest. If you have multiple waypoints you might have multiple "yellow targets" in the overview. I know I can look at the autopilot route, but it really isn't obvious enough which is next and which is the destination - it takes some time to see the small arrow that indicates which is next - and then find it among the yellow stuff in the overview... it's annoying
- Item search (probably best in People&Places) - if there are any I've missed it for quite a few years. Typing the name in chat and autolinking is tedious at best. All items aren't present in the market. Searching for items in contracts isn't straightforward either if the item isn't for sale
|

Aedron
Aedron Holding.
2
|
Posted - 2012.04.25 12:55:00 -
[2386] - Quote
T'amber Anomandari Demaleon wrote: AWESOME SUGGESTIONS
wow. just... wow. CCP listen to this please :)
|

Kahn Eros
Dark Sacred Night
0
|
Posted - 2012.04.26 09:58:00 -
[2387] - Quote
The queuing stacking system to work correctly..
Example: 3 char on one account, requirement is to train toon A with skill 1 then switch to toon B and train skill 2.
It cannot be done...
|

Garibaldi Sinatra
Hedion University Amarr Empire
27
|
Posted - 2012.04.26 12:29:00 -
[2388] - Quote
How about the ability too display the local time on the client as well as or instead of(choice) the eve time ? I dont have any clocks near my pc and alt tab is a pain. Also alarms so you can control the amount of time you spend in eve. Conquering Eve Online One Pint at a time.-á(Excuse my bad spelling and or grammar ive never really valued such things especially when everyone knows what im saying regardless) |

Q Aa
Black Lance RAZOR Alliance
0
|
Posted - 2012.04.26 12:47:00 -
[2389] - Quote
i hate that you can't drag around the options window *the one you start by pressing esc* please make that moveable |

Pinstar Colton
New Lunar Republic Special Tactics Squadron
5
|
Posted - 2012.04.26 17:21:00 -
[2390] - Quote
Put an option in to allow you to use the old warping sound effects and/or visuals.
I love the new look of warping, but I miss the crackling of the old warping...though I know that drove some people up a wall. A toggle option would make all parties happy. |
|

Klandi
Consortium of stella Technologies
55
|
Posted - 2012.04.26 23:11:00 -
[2391] - Quote
I would love to have the ability to light my ship in the fitting preview window. Sometimes the background is too dark and I would like to have a couple of lights to place where I want to admire the ship.
And windows or camera feeds of the station undock. Fine - if you HAVE to put them in the CQ then I will have a reason to go there .... I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |

Maabuss
Exiles of Chaos
0
|
Posted - 2012.04.27 04:54:00 -
[2392] - Quote
Make CONCORD Pod pilots that are below Empire Safe Travel Standards (-5.0 or lower) There should be SOME kind of real deterrent for being a Pirate, worse, an OUTLAW and a real reason to keep SS at a decent level, or do your killing in Nullsec where there's no SS hit. You can bet that anywhere else, the Police would shoot you on sight, or at the very least apprehend you.
Just my 2 cents.
Maabuss. |

Rogatien Soldier
EVE University Ivy League
10
|
Posted - 2012.04.27 05:24:00 -
[2393] - Quote
I don't care if CCP is listening. I'm just gonna shout it out to no one in particular... I want to be able to open up the map in a window. Even if it's just a solar system map.
Ahhhhh. That feels so much better. This is like taxicab confessions or something. |

Krimzin Majere
The Scope Gallente Federation
3
|
Posted - 2012.04.27 12:10:00 -
[2394] - Quote
Could you add commas to the Loyalty Points in the Journal. It would make it much easier on the eye to see the amount with thousands and millions seperators. |

TWHC Assistant
21
|
Posted - 2012.04.27 12:43:00 -
[2395] - Quote
Allow for bookmark editing to make changes to the position itself, i.e. allow it to be offset by up to 100,000m into any x/y/z-direction. |

Destination SkillQueue
Are We There Yet
2310
|
Posted - 2012.04.28 10:42:00 -
[2396] - Quote
When in station and looking at your ships it would be nice to see if any of them need repairing without having to open any new information windows(such as the fitting window). Anything besides yet another popup window to signal, that the ship you're trying to fly with isn't in perfect working order. Like a red wrench icon in the corner of the ship image or something equally obvious yet unobtrusive. |

MadMuppet
Kerguelen Station
288
|
Posted - 2012.04.29 01:16:00 -
[2397] - Quote
Working on PI tonight I noticed that the blue 'i' icons are interfering with the ability to read the routing and storage levels in the units. Since it is not possible to resize these windows (grumble) can they be made a little bit larger so we can see the numbers clearly?
Example http://i.imgur.com/z3p1X.jpg
I don't always finish my commentary, but when I do |

Lugh Tal-Sela
Inertia Initiative Luna Sanguinem
3
|
Posted - 2012.04.29 02:58:00 -
[2398] - Quote
PLEASE make it do you can see the damage on crystals when you hover over them in the inventory. Atm I'm actually undocking w/crystal to check if they will hold out for the playsession, as it only seems to come up when you hover over their button in space.... I really hope there is an easier way of checking it, if not FIX IT NOW PLZ! :) |

Lugh Tal-Sela
Inertia Initiative Luna Sanguinem
3
|
Posted - 2012.04.29 03:16:00 -
[2399] - Quote
ALSO: I dunno about anyone else but I spend a lot of time trying to balance my HULK perfectly between the 100k Veld on portside with the 100k veld on starboard so I can go send angry E-Mails to various public bodies that irritate me knowing my hulk is productive. This is harder to do as the UI scales to the nearest 1000m after it gets to 10k m and there is no way to see the exact distance.
Fix this PLZ and I will keep my alt subscribed. :) |

MadMuppet
Kerguelen Station
288
|
Posted - 2012.04.29 03:37:00 -
[2400] - Quote
Lugh Tal-Sela wrote:ALSO: I dunno about anyone else but I spend a lot of time trying to balance my HULK perfectly between the 100k Veld on portside with the 100k veld on starboard so I can go send angry E-Mails to various public bodies that irritate me knowing my hulk is productive. This is harder to do as the UI scales to the nearest 1000m after it gets to 10k m and there is no way to see the exact distance.
Fix this PLZ and I will keep my alt subscribed. :)
So you are looking for a fine-tuned range meter that would display meter and not KM out to a player specified range? Example: right now anything under 10km is shown in meters, but you would like the ability to tell the system to start showing you meters rather than kilometers at a longer range (weapons or miner range) of 15km or more? I don't always finish my commentary, but when I do |
|

Lugh Tal-Sela
Inertia Initiative Luna Sanguinem
3
|
Posted - 2012.04.29 09:13:00 -
[2401] - Quote
Yes. :) |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.04.29 09:24:00 -
[2402] - Quote
In the overview under celestials it would be nice to have a new tick box "Stargates on Autopilot route"
With this you can make the overview only show the stargates that are on your autopilot route by unticking "stargates" and ticking "Stargates on Autopilot route" |

Radlee
State War Academy Caldari State
0
|
Posted - 2012.04.30 08:15:00 -
[2403] - Quote
When ship HUD aligned to the top, damage notifications overlapping new status effects notification panel so they become almost invisible (look at pic)
Can you make damage notifications movable (like locked target list anchor)?
Sorry for my English |

Radlee
State War Academy Caldari State
0
|
Posted - 2012.04.30 11:36:00 -
[2404] - Quote
Quote:Escalation 1.0.2 client update #2 Released April 30, 2012 UI Fixes - Damage notifications no longer obscure the new electronic warfare notification bar when the HUD is aligned to top . Big thanks! :)
|

Baby Smacker
Imperial Academy Amarr Empire
0
|
Posted - 2012.04.30 11:46:00 -
[2405] - Quote
make a minigame in station where you smack babies |

Seamus Donohue
EVE University Ivy League
22
|
Posted - 2012.04.30 12:19:00 -
[2406] - Quote
I want the ability to use the "Look At" function on any object on my local grid, not just objects within 100 kilometers. Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE |

Johnny Trigger
Interstellar Brotherhood of Gravediggers The 0rphanage
0
|
Posted - 2012.04.30 13:09:00 -
[2407] - Quote
I would like to suggest that in the Corp window, under Wars, on the 'Other Wars' tab, that you make the search result corporations and alliances found in this list right-click-able so that we can get the info immediately on these corporations/alliances without having to do a manual search for them. this little change would really be awesome. thanks for considering it. |

Armtoe
DOUBLE IDENTITY Fatal Ascension
153
|
Posted - 2012.04.30 13:31:00 -
[2408] - Quote
I dont know how "little" this actually is -- but can we please, please, please have a way to organize local chat -- I would like it so that i can set it so that different people will appear at the top depending upon the filter I use - for instance war targets, watch list, neuts or reds, etc. . . |

Ty Fox
Risk Breakers C0NVICTED
12
|
Posted - 2012.04.30 14:17:00 -
[2409] - Quote
A few things:
- Attempting to jump clone to another station will undock you from your current ship, and automatically pause/adjust/unpause your skill training queue.
- People running missions in a fleet will have shared bookmarks to mission-related locations.
- You can "look at" anything on your current grid, not just limited to 100 km range
- A hotkey to deploy drones would be nice
- Fix the issue with scanner probes that causes the positioning arrows to become hyper-sensitive, often throwing them several hundred AU off instantly.
I'm sure I'm forgetting some but it's a start. |

Yogsoloth
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
23
|
Posted - 2012.05.01 14:25:00 -
[2410] - Quote
1) Allow NPC corps to be added to contact lists.
As an FW pilot that multi boxes a second account that is not in FW, it would be immensely helpful to be able to flag the NPC Militia corps. Federal Defense Union, Tribal Liberation Force, State Protectorate, Imperial Crusade etc...
2) When buying things from the market, highlight the default "1" quantity, so that when i type in 50, it overwrites the default "1" instead of making my purchase 150. Then I dont have to always backspace/delete before I place my intended order of 50, or whatever quantity I really want to purchase.
3) Add the watch list info to your fleet window. There is no reason we should have to have an additional window. There is plenty enough space in the fleet window already. You could even make it a collapsing portion of the fleet window << &/or >>. It's really a simple and intuitive change that would save significant time, effort and most importantly screen real estate. Like we don;t have enough windows already. |
|

Alotta Cleavage
Center for Advanced Studies Gallente Federation
5
|
Posted - 2012.05.01 14:58:00 -
[2411] - Quote
When you put items into a station container the items LOCK and always need to unlocked before you can do anything with them. |

Burning Furry
Viziam Amarr Empire
2
|
Posted - 2012.05.01 15:07:00 -
[2412] - Quote
1: Meta level filter for your asset window. Would make going through mission loot much quicker and easier. (sort by meta, reprocess all meta 1, etc etc.)
2: A longer delay in the "look at" feature. If i'm watching a ship about to blow up, i want to watch the explosion close-up. I hate how it snaps me back to my own ship, just as the other ship begins blowing up. |

Princess Bride
Corripe Cervisiam Trade Consortium
410
|
Posted - 2012.05.01 15:19:00 -
[2413] - Quote
Weapon renames that matter. For example, autocannons that are named repeating artillery... medium weapons named large... I'm amazed that we've gone through several weapon renames including the removal and replacement of scourge and the truly confusing names remain.
http://eveprincessbride.wordpress.com/ |

Johnny Trigger
Interstellar Brotherhood of Gravediggers The 0rphanage
0
|
Posted - 2012.05.01 19:06:00 -
[2414] - Quote
along with 'View Market Details' and 'Find in Contracts' add a 'Find in Assets and Containers' , and make it account wide... |

Vaju Enki
Secular Wisdom
4
|
Posted - 2012.05.02 17:14:00 -
[2415] - Quote
The Guristas Pirate Frigate, Worm, need some serious rework, it's underpowered compared with similar ships (does less damage then some T1 frigates). |

Reverend Cletis
Synister Mynisters
4
|
Posted - 2012.05.02 17:30:00 -
[2416] - Quote
I'm sure that some of the items I'll post are listed somewhere in this threadnaught. My appologies for repeating.
1. Switch characters on an account without relogging into game. 2. Jump cloning automatically drops you from ship and pauses training. 3. Please clean up the corp management windows for roles and such.
Many thanks! |

Telegram Sam
The Drones Club
274
|
Posted - 2012.05.02 17:42:00 -
[2417] - Quote
An official killboard, internal to EVE. Maybe on EVE Gate. |

Telegram Sam
The Drones Club
274
|
Posted - 2012.05.02 17:44:00 -
[2418] - Quote
Wallet divisions for individual characters (the way corps have wallet divisions). Say, a division for Trade, so you can separate your profit and losses for buy-sell stuff. Another for Manufacturing, another for PVP, etc. |

mxzf
Shovel Bros
1483
|
Posted - 2012.05.02 18:22:00 -
[2419] - Quote
Crossposted from the F&I forum where it has gotten a good bit of support but keeps getting pushed off the front page due to lack of anything to argue about.
I would love to see a setting in the wallet where you can set a minimum transaction value for triggering the wallet to flash. I don't know about everyone else, but I don't really care much about that 3k ISK bounty for killing the frig that I barely even noticed, but I do want to know when someone buys a sell order for 50M that I have.
I propose that there be an option to set a threshold in the wallet settings and any transaction under that threshold doesn't trigger the wallet icon to flash. |

ELECTR0FREAK
18
|
Posted - 2012.05.03 05:24:00 -
[2420] - Quote
One gripe I have is how when you Look At a target, the camera pans away suddenly at the very moment an enemy ship explodes so that you hardly even get to see it go pop.
PS - Bring back the old zoom lens! You know the one where you could hold down ALT or whatever it was and you got a receptacle that had like a 20x zoom on it. Would have loved to have the mousewheel adjust the zoom too but it was pretty cool as-is. It went away with the first UI revamp like 5-6 years ago I think. Discoverer of CCP's original missile damage formula. |
|

Elara Zetoya
Ministry of War Amarr Empire
2
|
Posted - 2012.05.03 07:28:00 -
[2421] - Quote
- Ability to group weapons in-station. - Ability to name groups on the NeoCom. (As I posted several months before) - Ability to place Exotic Dancers in Captain's Quarters :P "The problem with the gene pool is that there's no life guard." ~ Steve Wright |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
7
|
Posted - 2012.05.03 08:04:00 -
[2422] - Quote
You've taken away my little thing The sound effect that you have when you scroll across the market, and the other one when you press on ''search'' in the market menu
Although you can still hear it with pressing on turret buttons that aren't there.
Can I have it back now? or Atleast, more choice in selecting my sound effects?
And at last, why are there no screenshakes in the missiles overhaul? |

Aethlyn
118
|
Posted - 2012.05.03 09:11:00 -
[2423] - Quote
Elara Zetoya wrote:- Ability to group weapons in-station.
Just drag weapons onto each other while holding down shift. Same as in space (minus the grouping button). Looking for more thoughts? Read my blog or follow me on Twitter. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.05.03 20:17:00 -
[2424] - Quote
We all know everything drone related needs fixing in a big way but a nice interim solution just popped into my head.
When right clicking and selecting "launch Drones" Why not add some options
- Launch Light Combat Drones - Launch Medium Combat Drones - Launch Heavy Combat Drones - Launch Sentry Drones - Launch E-War Drones - Launch Webifiber Drones - Launch Logistic Drones
And when you right click a targeted asteroid why not let us select "mine repeatedly" for activating mining drones on it |

Seamus Donohue
EVE University Ivy League
23
|
Posted - 2012.05.04 15:06:00 -
[2425] - Quote
The description for the Badger reads:
"The Badger-class freighter is the main cargo-carrier for the Caldari State, particularly in long, arduous trade-runs. Its huge size and comfortable armament makes it perfectly equipped for those tasks, although the Caldari seldom let it roam alone. " [Emphasis mine]
Since "freighter" actually refers to a specific group of ships, this should probably be changed to "industrial ship", or at least not "freighter". Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE |

Pop Bear
19
|
Posted - 2012.05.06 15:16:00 -
[2426] - Quote
On the Driectional Scanner, it would be cool if the Range (km) box had a drop down menu with all the different AU ranges from 1/14 selectable. |

BearUkraine
Light Style
5
|
Posted - 2012.05.06 16:58:00 -
[2427] - Quote
- To add option to combine watch list and fleet window. There is enough space to place HP right after names in fleet window. I said "option", because maybe someone wants to see watch list and fleet history at the same time. This feature can help to reduce the amount of windows opened simultaneously - To add option in the context menu to rename bookmarks (there is just remove). |

S'totan
Hell's Revenge Fidelas Constans
12
|
Posted - 2012.05.08 10:13:00 -
[2428] - Quote
I have made this post on the forums a couple of times. This i dont think is anything massive of a change.
The default camera center on the Merlin Hull is below the actual ship center mass. When i zoom in all the way i am underneath the ship, this is mildly annoying as this is the only ship that i have noticed doing this. I fly the merlin hull ships all the time so you can understand that something like this would annoy me.
I would like for a little change to occur in this respect. Raise the camera center on the Merlin hull, so that the center of the screen when zoom all the way in is the engines like most other ships.
This is not a "it would be cool request", this is a dire game changer for me.
|

Doctor Ungabungas
GoonWaffe Goonswarm Federation
113
|
Posted - 2012.05.08 10:15:00 -
[2429] - Quote
Some level 5 pirate missions would be nice. Since they are all against empires anyway, you could literally just cut and paste the ones from empire over. |

Cord Binchiette
Kzinti Hegemony
16
|
Posted - 2012.05.08 18:46:00 -
[2430] - Quote
Please, for the love of god, can you make scrap metal stack automatically? The same way salvaged parts stack when you loot wrecks.
Every time I open my cargo I have to hit "stack all" otherwise all I see is a list of individual scrap metals. |
|

Aracimia Wolfe
The Cursed Navy Tactical Narcotics Team
82
|
Posted - 2012.05.08 19:48:00 -
[2431] - Quote
In combat Wartargets not able to be aided by neutral parties.
The Ability to filter chatchannels IE: local via reputation
Hell I'm tweetfleetbacklogging that last one
I like my coffee like I like my men. In a plastic cup http://aracimia.blogspot.co.uk/ |

Contagion
Chaotic dynamics
0
|
Posted - 2012.05.08 20:52:00 -
[2432] - Quote
Trading and Market Fixes please!
Fix the 1 isk wars. Every real market has a minimum bid price set per commodity (just look at any futures contracts and you'll see it.). So instead of people doing 1 isk on a battleship mabye it should be 10,000 isk as the minimum tick size. This wouldn't completely eliminate the 1 isk wars but it certainly decrease it. Should have the affect of moving the bid/ask spread closer and letting traders trade with a bit more strategy then simply using a bot to 1 isk each other.
Filter the Orders window When you have max trading skills and put on hundreds of orders it can be hard to navigate the orders window. Please let us do filters by price, name, type etc...
Color Orders based on status It's extremely mind-numbing to click each order and see if your still the best bid or best offer. Why can't the system color each order on the order window so I'm aware of my status. Even better use a field that can be ordered so I can see I'm the best regionally, or in a single station, or 2/10 systems my order covered etc...
Eliminate some spreadsheeting Let me do "what if" style transactions. click a button goto "what if" mode and click buy and sell orders to see the difference. Then you don't need to spreadsheet to determine the optimal quantities etc...
Shopping Lists Let us create shopping lists, so when we search the market and find 5 things we want to purchase when we get to jita we can click and add to a shopping list. (let us have more then one please.) Then once we get there we can use the shopping list to buy or sell our wares.
View Market by Route When hauling stuff we always try to keep the ship full on the way to our destination and again on the way home. Would be great to be able to view the market based on a route, so you can see what else is for sale 2 within 2 jumps of my route.
Context aware notes When I add a system name like Jita into the notes, why can't it underline it like a webpage, so in the future I can click to view it on a map? this would be very handy for inventory items so that traders could write profitable trades in there notes and then click the item name to goto the market to get some.
Cargo anti-spying module Create a module that gives a chance to prevent someone from scanning your cargo. It could work just the the ewar. It would help give haulers a better chance to prevent getting ganked if they plan ahead, but wouldn't prevent it, just a chance is all were asking for.
|

Greygal
Agony Unleashed Agony Empire
111
|
Posted - 2012.05.08 21:17:00 -
[2433] - Quote
Here's a little thing I'd really love... there are a number of short cuts for fleet window broadcasts. But not for the following broadcasts - would love it if I could define a short cut for these! Thanks!
- "Broadcast: Align To"
- "Broadcast: Warp To"
- "Broadcast: Jump To"
Thanks :) What you do for yourself dies with you, what you do for others is immortal. |

Nova Fox
Novafox Shipyards
3849
|
Posted - 2012.05.09 06:51:00 -
[2434] - Quote
I want to be able to right click a person and trade with them.
I rather get an error saying not in same station than to go though the entire guest list.
Also give money option on any right click options where possible like corp logos or person in chat list email ect ect.
|

Zeo Salis
Sephray Industries Serenitas Solutus
0
|
Posted - 2012.05.09 07:17:00 -
[2435] - Quote
A notification when an asteroid is mined out by drones. Could be the same as when a mining laser pops an asteroid, would just be handy because sometimes my mining drones sit doing nothing for a while before I realise the asteroid has popped. |

Strucker
Rapalje Pinked
23
|
Posted - 2012.05.09 07:28:00 -
[2436] - Quote
Right click menu in space: highlight where you are in the submenus (ie: astroid belt / station /...)
Mouseover HP bars: add absolute value
Contracts - My Contracts: Add status "All"
Chat: Clear content? Really? -> Fade to black
People & Places: Export & Import standings
Market: Maybe an orange color for locations 2 or 3 jumps out of your route?
|

Gawain Edmond
Selective Hearing Nearly Feared
1
|
Posted - 2012.05.09 14:46:00 -
[2437] - Quote
lots and lots of posts so this might already be said but;
make pos research slots avalible to the public not just alliance/corp members |

MinutemanKirk
Quantum Cats Syndicate Villore Accords
5
|
Posted - 2012.05.09 15:06:00 -
[2438] - Quote
Have a client side local time converter and/or have the option to use local time instead of/in conjunction with UTC. It's frustrating to have to constantly convert mail and fleet opp times out of client. |

Luis Graca
12
|
Posted - 2012.05.10 08:29:00 -
[2439] - Quote
Had to the launcher a sisi connection, it's easily done the player only need to show here the other eve folder is
Or if it's possible without even have another folder |

Mather Odile
The spice MUST flow
3
|
Posted - 2012.05.10 10:02:00 -
[2440] - Quote
upon opening the starmap, let it center on the players position, or at least on the middle of the map(for me it allways opens centered on molden heath).
Have a look at the missions progress notifications. Right now, missions are flagged complet, even if a item you have to grab is still in a npc wreck. |
|

Johnny Trigger
Interstellar Brotherhood of Gravediggers The 0rphanage
0
|
Posted - 2012.05.11 03:25:00 -
[2441] - Quote
- if you right click a star gate in the overview, you are given an option to open the 'agent finder' with that system preselected
- agent finder allows you to filter on 'locator agent'
|

KnowUsByTheDead
The Flying Nightmares
50
|
Posted - 2012.05.11 04:50:00 -
[2442] - Quote
Fit-able Drones, Fighters, Fighter Bombers. Three classes...Combat, Industry, and Support...each class with a racial variant for each of the Drone sizes: Light/Medium, and Heavy/Sentry
Make each drone fit-able with every thing from weapons (Combat Class: Weapons And Tank) to industrial Specs (Industrial Drone with salvagers, or even sentry industrial drones....with tractors and salvagers )
It could add a whole new strategy to things... |

Merovee
Gorthaur Legion Of Mordor
13
|
Posted - 2012.05.11 09:59:00 -
[2443] - Quote
remove hourly stats from the map and only update daily stats during downtime. Have fix view of your ship so its always looking where you're warping to. Have another camera button to zoom out your ship so you can see whats around you with a small view of your ship. ship tab for the assets window. when you mouse over the neighboring stars the name of the star will show in a small pop up. a real stock market.
|

No More Heroes
GoonWaffe Goonswarm Federation
74
|
Posted - 2012.05.11 18:00:00 -
[2444] - Quote
Mr. Soundwave: Here is my little thing- Cynos/Jump Bridges and Titan Bridges are obnoxiously loud compared to the rest of the sounds going on in a typical scenario. So loud that my wife comes into my office and asks: WTF was that? And the pictures hanging on my walls rattle. Can we get an option for quieter bridges and cynos? The same way we have a 'quieter turrets' option? Thanks. . |

Gorki Andropov
Kerensky Initiatives
362
|
Posted - 2012.05.11 18:30:00 -
[2445] - Quote
No More Heroes wrote:Mr. Soundwave: Here is my little thing- Cynos/Jump Bridges and Titan Bridges are obnoxiously loud compared to the rest of the sounds going on in a typical scenario. So loud that my wife comes into my office and asks: WTF was that? And the pictures hanging on my walls rattle. Can we get an option for quieter bridges and cynos? The same way we have a 'quieter turrets' option? Thanks.
Ok Grandad.
|

No More Heroes
GoonWaffe Goonswarm Federation
74
|
Posted - 2012.05.11 18:42:00 -
[2446] - Quote
Gorki Andropov wrote:No More Heroes wrote:Mr. Soundwave: Here is my little thing- Cynos/Jump Bridges and Titan Bridges are obnoxiously loud compared to the rest of the sounds going on in a typical scenario. So loud that my wife comes into my office and asks: WTF was that? And the pictures hanging on my walls rattle. Can we get an option for quieter bridges and cynos? The same way we have a 'quieter turrets' option? Thanks. Ok Grandad.
Have you ever heard 550 ships use a Titan Bridge at once? . |

Kavaju Piru
Sununu Guasu Piru
3
|
Posted - 2012.05.11 18:44:00 -
[2447] - Quote
Add the ability to online/offline planetary structures. |

Katalci
Creative Cookie Procuring Veto Corp
78
|
Posted - 2012.05.11 18:53:00 -
[2448] - Quote
The effect icons should differentiate between regular points and scrams. I would prefer for there to be a way to tell whether or not I can use my MWD without just trying to turn it on.
The effect icons should show the total number of points that are on you, and also differentiate between hictor points and normal points.
Bubbles should appear as an effect icon when you're inside. |

Fewell
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.05.12 17:26:00 -
[2449] - Quote
I'd love to be able to put folders inside of folders in my places tab to allow for easier bookmark management. |

Lady Starfire
State War Academy Caldari State
29
|
Posted - 2012.05.12 18:39:00 -
[2450] - Quote
To look as good as I do in portrait in station. |
|

Johnny Trigger
Interstellar Brotherhood of Gravediggers The 0rphanage
0
|
Posted - 2012.05.12 20:24:00 -
[2451] - Quote
- Add another character slot per account. or allow them to be purchased. one more character slot would be awesome
 .
- Provide the ability to pause the training on another character on the account without having to switch to that character and manually pause the training.
- Add the ability for training to automatically switch to another character on the account when the training on one character finishes and another character on the account has skills in queue.
- allow account character switching without having to close the game and log back in.
- subscription fee: allow for an option to turn off all training on the account, in exchange for a smaller monthly fee.
|

Duvida
The Scope Gallente Federation
70
|
Posted - 2012.05.12 20:43:00 -
[2452] - Quote
Could we have thread tags for CSM members using the same mechanism that Devs, GMs and ISDs use?
It would help the CSM's image by reinforcing that they are present and are participating with the players. |

Duvida
The Scope Gallente Federation
70
|
Posted - 2012.05.12 20:45:00 -
[2453] - Quote
Also, would like to resuggest a third state for missions listed in the journal. Currently we have 'offered' in yellow and 'accepted' in green. Could we add 'completed' in sky blue for when all objectives are completed? For me it would save a few clicks each mission. |

BearUkraine
Light Style
5
|
Posted - 2012.05.14 20:46:00 -
[2454] - Quote
- Ability to open cargo and drone's cargo when ships are in a hangar at a PoS. - In assets menu to add ability to check everything what there is in PoS hangar |

Turelus
Caldari Independent Navy Reserve The Fourth District
33
|
Posted - 2012.05.15 18:43:00 -
[2455] - Quote
Containers unlocked by default Change the free rookie ship when docking to a button in the insurance window which when clicked gives you a free ship if you don't have any ships in station. |

Pinstar Colton
Sweet Asteroid Acres
67
|
Posted - 2012.05.15 19:04:00 -
[2456] - Quote
The "Show Other Player's Colonies" option on the planetary view needs some serious improvements. Currently, doing this only shows their command centers. You have to locate their CCs and click them if you want to see the rest of their network. Finding a CC on a planet, especially one where the color of the CC dot blends in with the color of the planet, is extremely tedious.
Yet doing this is important if you want to avoid putting your extractors on a patch someone else is already extracting.
My suggestion would be to have a list of all the players currently colonizing that planet and the #of installations they have (Similar to the planets screen for your own colonies)
Right clicking a player would allow you to zoom to their colony and make all their buildings visible.
This information would also be useful for a POCO owner who might want to contact players using their planet (for tax changes... threats to the POCO... etc) I don't make minerals. I just make ore 20% cooler. |

Lord Jita
Lord Jita's Big Gay Corp
30
|
Posted - 2012.05.15 19:08:00 -
[2457] - Quote
- Market search: PLEASE add "find in contracts" to the right click menu on the results, it is SO annoying to have to right click->show info then find in contracts on the information popup menu. It would make it 2 clicks instead of 4 clicks and a popup.
- For Find Related Contracts -> Same type/category/Group on a contract -- PLEASE stop this from changing the Loactions to ALL REGIONS. I pull my hair out having to change it back every time to current region. It should just be left alone to whatever the user had it set to before.
- Related, clicking Same Region/Constellation/Solary system blanks out the item type and just shows you EVERYTHING in that region/constellation/solar system. Why would anyone want to do that? It should retain the type!
|

Greg Valanti
Looney Clones
42
|
Posted - 2012.05.15 19:14:00 -
[2458] - Quote
Improvement of the contacts system:
- Ability to assign a label(s) to a contact when adding the person; Ability to drag a character's portrait or name from the show info window directly to a label or standing tree on the contact window to add them.
- Ability to modify the standings of multiple contacts without having their labels automatically removed
- Ability to disable the auto-accept of conversations/invitations for contacts on the watch list |

Ginseng Jita
Pator Tech School Minmatar Republic
18
|
Posted - 2012.05.15 19:15:00 -
[2459] - Quote
I want the stinking door of my quarters to open up so that I can get down to business of running my empire of clubs, pubs, and bordellos. |

Greg Valanti
Looney Clones
42
|
Posted - 2012.05.15 19:41:00 -
[2460] - Quote
Also, when I click show info on a stargate, I want the info of the system in connects to. I do not care about the structure of the gate itself. Does anyone? Maybe even just include a "Show System Info" to the right-click context menu of the stargate so that I don't have to navigate a useless gate info window to bring it up. |
|

GetSirrus
Imperial Academy Amarr Empire
9
|
Posted - 2012.05.15 22:11:00 -
[2461] - Quote
Can the range of Gas Harvesters be doubled? I was figuring out that if I wanted to be able to place harvested gas into a Giant Secure Container, I would not be able to anchor the GSC within the 5000m. Which means I can not reach the can. Even with a linked range bonus to extend the Harvesters. |

Kazuki Katsuro
Suicidal Intentions En Garde
0
|
Posted - 2012.05.16 19:47:00 -
[2462] - Quote
As i often try to separate the loot by metalevel, it is a pain to do it for hundreds of items! it would be really handy to have a column in the inventory (and any other related list) with meta-values displayed for the item! Example:
- i want to reprocess all the meta 0 items in my inventory,
- or display what stuff i do have on other stations (assets Window)
- ...
AAAAND
no more sad faces because of accidently reprocessing some valuable stuff like officer/deadspace/faction modules!!!!! FUUUU |

Karl Hobb
Imperial Margarine
232
|
Posted - 2012.05.16 19:55:00 -
[2463] - Quote
Kazuki Katsuro wrote:As i often try to separate the loot by metalevel, it is a pain to do it for hundreds of items! it would be really handy to have a column in the inventory (and any other related list) with meta-values displayed for the item! Right-click column header, click Meta Level.
Another suggestion: Remove the lower-bound on the width of chat channels. I want free intel, not other player's keyboard diarhea. +1 in local |

Greg Valanti
Looney Clones
43
|
Posted - 2012.05.16 21:57:00 -
[2464] - Quote
Greg Valanti wrote:Improvement of the contacts system:
- Ability to assign a label(s) to a contact when adding the person; Ability to drag a character's portrait or name from the show info window directly to a label or standing tree on the contact window to add them.
- Ability to modify the standings of multiple contacts without having their labels automatically removed
- Ability to disable the auto-accept of conversations/invitations for contacts on the watch list
Also, the ability to add or remove an entire label from my watch list. |

Judas II
7th Space Cavalry
6
|
Posted - 2012.05.17 09:40:00 -
[2465] - Quote
Here's an idea:
A timer how fast your module is repairing using Repair Paste. It's nice seeing that little icon light up gray knowing its repairing .. but for how long? |

xCabalx
Eve Engineering Finance Eve Engineering
18
|
Posted - 2012.05.17 10:16:00 -
[2466] - Quote
Add a museum as a station at the 10th birthday somewhere, so people can see how EVE developed in each year. |

Ituhata Saken
Crimson Cross Destroyers
28
|
Posted - 2012.05.17 15:11:00 -
[2467] - Quote
I'm sure this has been suggested, and it may even have been implemented since I last played, I don't know yet, I don't have drones trained up. If it has, I apologize.
*Ahem*
It would be nice to have the ability to group drones and assign shortcut keys to launch each group from inside the drone interface window as well as attack targets independently. It would also be nice to have a weapons icon for a drone group to do the same thing. |

Botleten
GoonWaffe Goonswarm Federation
287
|
Posted - 2012.05.17 15:41:00 -
[2468] - Quote
Theres a hotkey for drones to attack, return and orbit, and return to drone bay, but there is no hotkey for deploy drones. Make this happen. |

Dheeradj Nurgle
Misfit Syndicate Warden.
4
|
Posted - 2012.05.17 17:24:00 -
[2469] - Quote
Botleten wrote:Theres a hotkey for drones to attack, return and orbit, and return to drone bay, but there is no hotkey for deploy drones. Make this happen.
Atleast to deploy drones by group....As in Q deploys group 1, W deploys group 2,,, |

Bootleg Jack
Potters Field
79
|
Posted - 2012.05.17 17:39:00 -
[2470] - Quote
The background for the char selection screen seems to be in low res since the Inferno patch.
I'm an American, English is my second language... |
|

Botleten
GoonWaffe Goonswarm Federation
288
|
Posted - 2012.05.17 20:36:00 -
[2471] - Quote
There should be an align to added to the right click menu for anomalies |

Tau Cabalander
Retirement Retreat Working Stiffs
697
|
Posted - 2012.05.17 21:23:00 -
[2472] - Quote
Judas II wrote:Here's an idea:
A timer how fast your module is repairing using Repair Paste. It's nice seeing that little icon light up gray knowing its repairing .. but for how long? Actually if the activation timer ring changed to a grey repair timer, that would be awesome. |

Badden Powell
Future Dynamics Needless Friends
1
|
Posted - 2012.05.18 01:58:00 -
[2473] - Quote
This just hit me...
A counter for storyline missions.
we all know it takes 16 missions to get a storyline, but wouldn't it be nice to have some sort of counter to tell how many missions you have left until your next storyline? 
I'm no programmer, but it seems to me the means to track storyline progress is already there. The only thing needed is a way to display it. Could be as simple as a tab in the journal.
What do you guys think? |

PinkKnife
The Scope Gallente Federation
99
|
Posted - 2012.05.18 04:38:00 -
[2474] - Quote
The new Ewar notification bar, let me ctrl+click the icons and lock that target.
Getting scrammed? Ctrl click the icon, target locked, makes things easier than the whole "right click, lock target" menu stuff. |

greeny knight
Solar Storm Intrepid Crossing
3
|
Posted - 2012.05.18 06:12:00 -
[2475] - Quote
again forthe 100zillinbillion time
get on thecase ofthe afk cloackers because inferno claims for every fitthere is a counter fit exept for those
sugestion 1
covop mod is active its a invisable bubble that cant get the gasses out and need to be vented every 10 min so it decloacks for a set timer say 30 sec , if the cloack button is not prest it stays uncloacked
suggestion 2 (my favorite)
create a ghosthunter specialized to hunt cloackies no offencive weapons filled to the eyeballs with electronica to spot them and decloack them prob verry fragile not cloackable basicly a flying coffin when the cloacky is not afk 
suggestion 3 (also my fav )
we still have the deep space probes thea are basicly useless now , convert them to ghost hunter probes that can launched from a cov op or a specialized ship to reviel cloackies
o and offcourse a asteroid system an verry old fav of mine and what happend with the concord transport of playergoods from stations that they don't have access anymore because of a allaince invasion and the former lost there station (at a price offcourse concord don't fly for free) that transport the goods to an empirestation under heavy guard (that whas on the table years and years ago) |

Turelus
Caldari Independent Navy Reserve The Fourth District
33
|
Posted - 2012.05.18 14:51:00 -
[2476] - Quote
- The ability to give corporation members the right to receive notifications about members leaving the corporation. Currently only the CEO gets these notifications (unless changed without my knowing).
|

Greg Valanti
Looney Clones
44
|
Posted - 2012.05.18 15:56:00 -
[2477] - Quote
PinkKnife wrote:The new Ewar notification bar, let me ctrl+click the icons and lock that target.
Getting scrammed? Ctrl click the icon, target locked, makes things easier than the whole "right click, lock target" menu stuff.
How does this work if you are for example being webbed by multiple people? |

Ituhata Saken
Crimson Cross Destroyers
36
|
Posted - 2012.05.18 15:59:00 -
[2478] - Quote
Greg Valanti wrote:PinkKnife wrote:The new Ewar notification bar, let me ctrl+click the icons and lock that target.
Getting scrammed? Ctrl click the icon, target locked, makes things easier than the whole "right click, lock target" menu stuff. How does this work if you are for example being webbed by multiple people?
Prioritize by distance. 
Or by highest player bounty.  |

PinkKnife
The Scope Gallente Federation
99
|
Posted - 2012.05.18 18:23:00 -
[2479] - Quote
Greg Valanti wrote:PinkKnife wrote:The new Ewar notification bar, let me ctrl+click the icons and lock that target.
Getting scrammed? Ctrl click the icon, target locked, makes things easier than the whole "right click, lock target" menu stuff. How does this work if you are for example being webbed by multiple people?
Essentially the same way? How it works as it is, is how it would work after, it is simply adding a keyboard shortcut is all. |

TheButcherPete
Specter Syndicate CORE Alliance
171
|
Posted - 2012.05.18 18:47:00 -
[2480] - Quote
Make defenders worth using Module to help in finding cloaked people within the solar system
The faction police already have decloak pulse... My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|
|

Freya Ahashion
The Sp00n WHY so Seri0Us
0
|
Posted - 2012.05.18 20:51:00 -
[2481] - Quote
I would love to be able to segregate my ship's cargo hold. Ideally I would say it would be like tagging the contents. The tags I have thought about are: - Ammo - Gear - Cargo (as in stuff I'm actually hauling) - Loot & Salvage - Mining
Basically if you use a salvager or the Loot All button those items would come into your cargo hold with a "Loot & Salvage" tag on them. Then when you dock up you could view only those items and pull them out quickly without accidentally removing the other items that you really meant to keep in the hold.
Whenever you use a mining laser or gas harvester those items would come in with the mining tag.
In flight it would be nice to be able to open the hold and see the contents separated by lines in the hold. Dragging and dropping items across the lines would move them from say "Loot & Salvage" into the "Ammo" area. I think tabs would be overkill and ruin the effect, but a single pane with multiple category/tag lines would be nice. Not sure if it would be easy to make that completely dynamic or just a set of static tags. But, anything would be an improvement over the miss-mash of stuff in my hold after running a mission and salvaging the wrecks. |

Cold Burrito
Dreddit Test Alliance Please Ignore
19
|
Posted - 2012.05.18 21:18:00 -
[2482] - Quote
Not having to relog when switching characters. My entire client has to restart every time I change to an alt to do business.
Please CCP, I need more lazy! |

Adam S
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.05.19 12:22:00 -
[2483] - Quote
No insurance for self destructing ships |

Mindboner
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.19 12:24:00 -
[2484] - Quote
ah yes +1
Quote:No insurance for self destructing ships |

Blurtmaster
Aperture Harmonics K162
0
|
Posted - 2012.05.19 12:25:00 -
[2485] - Quote
Quote:Quote: No insurance for self destructing ships
+2 |

Miana Zarek
School of Applied Knowledge Caldari State
0
|
Posted - 2012.05.19 12:27:00 -
[2486] - Quote
I see this is the: No insurance for SDing ships thread.
Fix it please (there will be pixel boobies as reward) |

Crack Zarek
Pator Tech School Minmatar Republic
0
|
Posted - 2012.05.19 12:30:00 -
[2487] - Quote
Quote:No insurance for self destructing ships
No boobies here but +1
|

selfdestroyerr
Starbridge Brotherhood of Starbridge
0
|
Posted - 2012.05.19 12:44:00 -
[2488] - Quote
+1 |

Molianos
Eternity of the Universe Red Alliance
0
|
Posted - 2012.05.19 12:44:00 -
[2489] - Quote
No insurance for self destructing ships
+1 |

corbexx
Aperture Harmonics K162
17
|
Posted - 2012.05.19 12:48:00 -
[2490] - Quote
No insurance for self destructing ships
+1
no self destructing in pos shields either |
|

JackChurchill
Aperture Harmonics K162
0
|
Posted - 2012.05.19 12:49:00 -
[2491] - Quote
+1
I think it is appropriate that if you don't get a killmail for it, you shouldnt get insurance for it. No insurance for SD. |

Aidamina Omen
Aperture Harmonics K162
17
|
Posted - 2012.05.19 13:36:00 -
[2492] - Quote
corbexx wrote:No insurance for self destructing ships
+1
no self destructing in pos shields either
these, big time!
Also, Clone Vat Bay for WH space so we don't have to do small gang nullsec roams in full slave sets. |

DILLIGAS 1450
Aperture Harmonics K162
0
|
Posted - 2012.05.19 13:37:00 -
[2493] - Quote
I think it is appropriate that if you don't get a killmail for it, you shouldnt get insurance for it. No insurance for SD.
Dam right !!!
No Insurance for SD. and a yellow cross over the character's pick, also show as a SD on their kill board
and a Clone Vat Bay in system please. |

MD X
Aperture Harmonics K162
0
|
Posted - 2012.05.19 13:49:00 -
[2494] - Quote
Adam S wrote:No insurance for self destructing ships This. And a killmail. |

The Racketeer
Hardcore Industries
5
|
Posted - 2012.05.19 14:37:00 -
[2495] - Quote
Rorqual Love...
Ability to start compression jobs from the ore hold
manufacturing jobs that are less then 1 minute but not yet complete being displayed with "seconds remaining" rather then saying that the manufactyuing line is available now. |

The Racketeer
Hardcore Industries
5
|
Posted - 2012.05.19 14:42:00 -
[2496] - Quote
DILLIGAS 1450 wrote:
and a Clone Vat Bay in system please.
^^^ This
Vat Bay for POS Alliance must have SOV to online Number of clones allowed based on the SOV level (10 Clones per SOV level) Max 1 online per System |

Huiron
Aperture Harmonics K162
0
|
Posted - 2012.05.19 17:31:00 -
[2497] - Quote
corbexx wrote:No insurance for self destructing ships
+1
no self destructing in pos shields either
Can we get an Amen? This really needs to be implemented. |

Unit757
North Point
3
|
Posted - 2012.05.19 17:49:00 -
[2498] - Quote
Not reading back to see if this was mentioned, but the "last active" tab in corp to actually show how long its been since they last logged on, not the current way were it says "more then a month" when Ive only been offline for like 3 days. |

Aron Croup
Incompatible Protocol Bittervet Mercenaries
98
|
Posted - 2012.05.19 19:40:00 -
[2499] - Quote
This one is simple. The four major trade hubs, being Jita, Amarr, Rens and Dodixie have been the centers of Empire space in EVE for a long time now.
I think they need to have different stations than the rest. Bigger stations. Something that reflects their status as the central hubs of commerce in EVE, perhaps even with multiple undock points, to accommodate their increased traffic.
You can keep the monuments, but it'd be nice with something that made you feel like you had traveled to center of the universe.
|

Solhild
Republic Military School Minmatar Republic
687
|
Posted - 2012.05.19 20:53:00 -
[2500] - Quote
Click on preview of a linked fit, preview should show guns or missile launchers and placement from the fit - it needs to be that actual ship you're previewing. |
|

Talinthi
Aperture Harmonics K162
0
|
Posted - 2012.05.19 20:54:00 -
[2501] - Quote
Huiron wrote:corbexx wrote:No insurance for self destructing ships
+1
no self destructing in pos shields either Can we get an Amen? This really needs to be implemented.
+1
And killmails if aggressed by players would be a nice touch too, sd shouldn't be the "prevent my loss from showing up on the killboard" button. When carriers warp in to keep other capitals alive long enough to sd then sd themselves you know somethings broken in the game. |

Pattern Clarc
Aperture Harmonics
386
|
Posted - 2012.05.20 02:30:00 -
[2502] - Quote
Adam S wrote:No insurance for self destructing ships
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
113
|
Posted - 2012.05.20 04:37:00 -
[2503] - Quote
Not sure if i mentioned this already, but its really silly that adding links to selected text requires that you manually delete "http://" from your copy/paste. |

Hophmann
Aperture Harmonics K162
0
|
Posted - 2012.05.20 10:42:00 -
[2504] - Quote
corbexx wrote:No insurance for self destructing ships
+1 |

Oleszka
Syntropia Of Avatara
2
|
Posted - 2012.05.20 14:47:00 -
[2505] - Quote
Hulk special ability: 5 seconds invulnerability Modul with 10min cooldown. |

Duvida
The Scope Gallente Federation
80
|
Posted - 2012.05.20 16:35:00 -
[2506] - Quote
Changing the trade window to remove the lag-scam ability? Right now nobody dares use it for legit/other types of scams.  |

knulla
School of Applied Knowledge Caldari State
28
|
Posted - 2012.05.20 16:47:00 -
[2507] - Quote
Wormhole local, make that the standard for all of EVE.
(I know, little things.) |

Dini Mueter
Incompatible Protocol Bittervet Mercenaries
23
|
Posted - 2012.05.20 17:02:00 -
[2508] - Quote
knulla wrote:Wormhole local, make that the standard for all of EVE.
(I know, little things.)
It'd be easy to do, so in a sense it is a little thing. A small change with a huge impact.
+1 from me. We need proper intelligence tools, not an automatic broadcast that tells you every ship that's within the same solar system. It's an ancient mechanic, and it doesn't really reflect the style of the game very well.
Sure, let there be a local chat, that you can close like the constellation one, and opt out of if you don't type in it.
I'd prefer something like an automated scanner that warns you when a warp signature is detected within a certain range. This should be a fairly small range, and should require occasional calibration to be at its most effective, but the current directional scanner is also a mechanic that makes little sense.
Imagine if all the people monitoring radar and sonar systems around the world had to push a button to update their screens?
You'd think people who invented interstellar travel would be smarter than that. |

Ivoto
Root.
0
|
Posted - 2012.05.20 17:09:00 -
[2509] - Quote
Aron Croup wrote:This one is simple. The four major trade hubs, being Jita, Amarr, Rens and Dodixie have been the centers of Empire space in EVE for a long time now.
I think they need to have different stations than the rest. Bigger stations. Something that reflects their status as the central hubs of commerce in EVE, perhaps even with multiple undock points, to accommodate their increased traffic.
You can keep the monuments, but it'd be nice with something that made you feel like you had traveled to center of the universe.
This. Really cool idea. |

Domono
Short Bus Enterprises
0
|
Posted - 2012.05.20 17:28:00 -
[2510] - Quote
I'd would love to see The Log have some additional filters. Like if I want to see only the damage I am doing, or nothing but the damage my drones are doing. Incoming damage would also be nice to easier pick out who is hitting you the hardest. Maybe even a filter set up so you can see nothing but E-War coming at you. So under "Show Combat Messages" it would have a check box for each type of combat message. Even a better coloring scheme for messages would be great. |
|

Takaro
The In-Humane Society Shadow Theory.
0
|
Posted - 2012.05.20 17:47:00 -
[2511] - Quote
The ability to have "favorite stations" when creating remote market buy order would be awesome, rather than having to scroll through every single station in the entire region every single time you create an order. |

Ripply Kat
RecordNotFound 900000000000000000
0
|
Posted - 2012.05.20 19:37:00 -
[2512] - Quote
Tech 3 exhumers
We need to make the best mining ship to be made via the invention system, not BPOs held by big alliances.
Either get rid of the old BPOs and turn them into Max run BPC's, or introduce a Tech 3 mining ship. |

Lt Shard
Red Federation RvB - RED Federation
0
|
Posted - 2012.05.20 20:29:00 -
[2513] - Quote
Two+ column overview option, for horizontal UI action.
Better asset sorting. So I can omit shuttles and rookie ships when I search for ships.
Latency Graph (I'm not sure if one exists already I swore it did but I cant find its hotkey)
Combat overlay taking the ships size into account when scaling distance.
Fleet boss, commander and wing leaders should have priority speaking on eve voice. (i.e. everyone lower gets muted when they speak) |

Shamna Skor
Applied Creations The Fendahlian Collective
0
|
Posted - 2012.05.20 23:35:00 -
[2514] - Quote
Please improve the clipping on stations, acceleration gates, and common "mission doodads". It's quite annoying to have your ship get "stuck on something", but not actually be stuck on something.
|

Badden Powell
Future Dynamics Needless Friends
1
|
Posted - 2012.05.21 03:51:00 -
[2515] - Quote
Shamna Skor wrote:Please improve the clipping on stations, acceleration gates, and common "mission doodads". It's quite annoying to have your ship get "stuck on something", but not actually be stuck on something.
^^ THIS |

Rinaldo Korr
Shamanism and Science
0
|
Posted - 2012.05.21 17:26:00 -
[2516] - Quote
Repackaging in POS hangars!
I really want to be able to repackage things in POS hangars. |

Rinaldo Korr
Shamanism and Science
0
|
Posted - 2012.05.21 17:30:00 -
[2517] - Quote
Bokmarks (or as they known now "Saved Locations") on tactical overlay.
I really want to see (and be able to do things with) my bookmarks in grid when my tactical overlay is on! If there are any. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
41
|
Posted - 2012.05.21 20:14:00 -
[2518] - Quote
If you have a route planned can we have the ability to right click one the locations squares and split it into a waypoint? Rather than deleting and starting again.
Cheers |

Johnny Trigger
Interstellar Brotherhood of Gravediggers The 0rphanage
1
|
Posted - 2012.05.22 15:17:00 -
[2519] - Quote
Johnny Trigger wrote:I would like to suggest that in the Corp window, under Wars, on the 'Other Wars' tab, that you make the search result corporations and alliances found in this list right-click-able so that we can get the info immediately on these corporations/alliances without having to do a manual search for them. this little change would really be awesome. thanks for considering it.
i just wanted to thank CCP for putting this in. i know you did not do it in response to my suggestion here, but still, thanks... |

Stralow
Die rot-weiss-roten Piloten Bruderschaft der Pilger
8
|
Posted - 2012.05.22 15:36:00 -
[2520] - Quote
knulla wrote:Wormhole local, make that the standard for all of EVE.
(I know, little things.)
Absolutely not! Learn wh mechanics, there is no need for local in wh space at all. i say we take off and nuke the whole site from orbit. it's the only way to be sure |
|

h4kun4
Dei Mudda GmbH Freelancer Coalition
4
|
Posted - 2012.05.22 16:58:00 -
[2521] - Quote
A System to get order into the Filters of the new inventory maybe something like folders simmilar to the folders on notepad or bookmark folders...now i order them with nubern but writing "1 ammo, 1 modules, 2 T2, 5 Assault ships" sucks a little |

Talon SilverHawk
Patria o Muerte
116
|
Posted - 2012.05.22 16:59:00 -
[2522] - Quote
Separate Ships and hanger buttons and windows please.
Tal
|

h4kun4
Dei Mudda GmbH Freelancer Coalition
4
|
Posted - 2012.05.22 17:03:00 -
[2523] - Quote
Talon SilverHawk wrote:Separate Ships and hanger buttons and windows please.
Tal
also a good idea. would also half my filters per window^^ |

Kitanga
Lowsec Border Marshals Double Tap.
0
|
Posted - 2012.05.22 17:12:00 -
[2524] - Quote
I suggest that bubbles be removed from all gates in nullsec. still allow them on WHs in unknown space though.
i don't view this as a dumbing down of the game suggestion either. i just think bubbles are just a roam killing mechanic (solo roaming anyway), in anything but a bomber or interceptor. if anything it will take some of the safety away from the nullsec bears. |

Utremi Fasolasi
La Dolce Vita
73
|
Posted - 2012.05.22 17:53:00 -
[2525] - Quote
It you could see your LP total for the corp you are docked in station of in a tooltip by hovering the mouse pointer over the LP Store button in the station services panel that would be awesome. |

Luba Cibre
Global Song Setup
126
|
Posted - 2012.05.22 17:55:00 -
[2526] - Quote
My Cargohold opens after every session change, fix that damn thing and while you're at it, bring back the old inventory. |

Kitanga
Lowsec Border Marshals Double Tap.
0
|
Posted - 2012.05.22 20:29:00 -
[2527] - Quote
noob ships that are abandoned in rookie space should have a life span of 2 hours, like a jetted can life span. |

Goose Sokarad
Pator Tech School Minmatar Republic
0
|
Posted - 2012.05.22 21:03:00 -
[2528] - Quote
When you open up the ship fitting window and you look at what you have fitted to your ship it always looks dull,because no matter what you have fitted it looks very ordinary.I would like the faction,deadspace,officer,and maybe the tech 2 stuff to be more visible.When i open up my item hangar all these modules in the the top left corner have a mark that lets you know if they are officer,deadspace,faction,or tech 2.I think this would make it look a bit better then it currently does. |

Recoil IV
Project Cerberus Caldari State Capturing
8
|
Posted - 2012.05.22 21:05:00 -
[2529] - Quote
t2 missile balance,caldari ships balance.
especialy precision/javelin missiles.never seen anyone using them and we all know why. |

Niko Lorenzio
United Eve Directorate
58
|
Posted - 2012.05.24 08:11:00 -
[2530] - Quote
Hi! Great post! Rather large too. Good to see a lot of the suggestions here have been implemented. My top ones would be some of the ones already mentioned here.
- Ability to stack industry jobs. It's completely ridiculous that I had to quit my job and adjust to Da Vincian sleep so I can keep Invention jobs running 24/7!
- Mass Locking/Unlocking of BPOs through one vote. Seriously... who in their sane mind wants to go through hundreds of votes.
- Factory Manager role is totally FUBAR. WHY do regular members require this role to install any kind of activity on behalf of the corporation??? How are we suppose to recruit and help noobs into industry when any one of them can just cancel every single one of corp industry jobs and cost the corporation billions of ISK. This happened to us already, and this is why we stopped helping or recruiting any young pilots interested in industry.
- Increase the cost of creating a new corporation to 100m or so. Too many random 1-2 man corps out there taking up too many names and tags. It shouldn't be a small time commitment to found a corporation.
- Ability to save ALL settings, shortcuts, neocom, overview, settings, quickbar, etc. etc. settings in a single file. Or multiple files if you have to. Basically all the things that take you HOURS to setup just to have them all wiped and gone once a major patch comes out, or you reinstall the PC, or switch to another computer. This is one reason why I still haven't customized EVE theraly like I want to.
Thanks for your time and consideration :) |
|

Diana Valenti
United Abominations.
23
|
Posted - 2012.05.24 08:27:00 -
[2531] - Quote
Bring back old inventory, fix chat, delete est. value. |

Talon SilverHawk
Patria o Muerte
168
|
Posted - 2012.05.24 08:32:00 -
[2532] - Quote
Being able to sell and contract goods out of containers without having to drag them back into the main hanger.
Tal
|

John Caligan
Caldari Provisions Caldari State
2
|
Posted - 2012.05.24 09:40:00 -
[2533] - Quote
Personally, What I think would be cool are more ships and ship classes.
My point is this: Whilst the best way to get ships IS to go for the T2 or Navy ships, there ARE some of us who don't do missions that often, and who often don't have the time to wait for skills to train for access to T2 ships.
What I prepose are more entries into the different categories of ships (and hell, maybe even some more classes and subclasses), which would allow for a much easier curve when going for newer and better ships. |

NiGhTTraX
FISKL GUARDS Nulli Secunda
39
|
Posted - 2012.05.24 10:09:00 -
[2534] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=809026 Simple damage notifications
https://forums.eveonline.com/default.aspx?g=posts&m=806121 Wider DScan angle slider
https://forums.eveonline.com/default.aspx?g=posts&m=806118 Reposition the damage notifications
https://forums.eveonline.com/default.aspx?g=posts&m=806108 Autopilot improvement I'd like to be able to implement all the stupid ideas people suggest. Then go on TQ and ruin their day with them. Uber tractor beams? Sure, I'll tractor you around with me. Uber bubbles? Sure, I'll bubble you in Jita. Uber punishments for pirates? Sure, I'll make everyone not buy your minerals anymore. |

Amseln deBrabant
Ochsenbruegger
4
|
Posted - 2012.05.24 11:44:00 -
[2535] - Quote
i want 50 or 100 stacks of datacores in LP shops.
i need 1/2 hour for 10.000 clicks to get rid of 250.000 LP, thats.........umrpf  |

Talon SilverHawk
Patria o Muerte
171
|
Posted - 2012.05.24 12:02:00 -
[2536] - Quote
Mittens D*ck ?? 
Tal
|

Talinthi
Aperture Harmonics K162
0
|
Posted - 2012.05.24 16:34:00 -
[2537] - Quote
Dini Mueter wrote:knulla wrote:Wormhole local, make that the standard for all of EVE.
(I know, little things.) It'd be easy to do, so in a sense it is a little thing. A small change with a huge impact. +1 from me. We need proper intelligence tools, not an automatic broadcast that tells you every ship that's within the same solar system. It's an ancient mechanic, and it doesn't really reflect the style of the game very well. Sure, let there be a local chat, that you can close like the constellation one, and opt out of if you don't type in it. I'd prefer something like an automated scanner that warns you when a warp signature is detected within a certain range. This should be a fairly small range, and should require occasional calibration to be at its most effective, but the current directional scanner is also a mechanic that makes little sense. Imagine if all the people monitoring radar and sonar systems around the world had to push a button to update their screens? You'd think people who invented interstellar travel would be smarter than that.
bloody carebears, dont kill the one best thing about eve. please ccp, i BEG you. |

Lt Anders
Caldari Provisions Caldari State
0
|
Posted - 2012.05.24 16:44:00 -
[2538] - Quote
I'd really like for the mouse-over tooltip of a blueprint to show the ML and PL, just like it does in contracts. Maybe even number of runs on blueprint copies. |

Somoon
Babylon Knights Test Alliance Please Ignore
0
|
Posted - 2012.05.25 23:55:00 -
[2539] - Quote
Could it be possible to have an estimated price of all items you select ( ctrl a) in distant personnal assets  |

Cutter Isaacson
Peace N Quiet
171
|
Posted - 2012.05.30 11:38:00 -
[2540] - Quote
I wouldn't mind being able to open the drone bays of all my ships docked in one station. CCP, WHEN AM I GOING TO GET MY CORP BACK? KINDA WANT MY STUFF BACK FROM THE HANGARS. |
|

Hrothgar Nilsson
Black Guards Hades.
5
|
Posted - 2012.05.30 12:05:00 -
[2541] - Quote
Tabs on the orders sheet for buy and sell orders, so you can have separate sheets for different groups/types of buy/sell orders, with the ability to drag/drop orders between the different sheets. Would help to keep trade orders more organized.
Right click > create new tab > name tab. Create buy/sell order, drag and drop to appropriate tab.
SELLING ___________________________ | Ships | Minerals | Guns | Rigs | Type | Quantity | Price | Station | Region | Expires in Noxicum 124958 799.96 Jita IV The Forge 29d 16h 32m Tritanium 848479 6.21 Jita IV The Forge 29d 16h 32m Megacyte 57942 3200.06 Jita IV The Forge 29d 16h 32m EVE: The most hardcore thing out of Iceland since Eric the Red. |

Pop Bear
30
|
Posted - 2012.05.30 16:01:00 -
[2542] - Quote
IMO the recruitment section on the forum needs a little tlc. Today a buddy spent about an hour sifting throught page after page of crap while looking for a decent Wormhole corp to join. Just painful and totally unnecessary...
Can't something like the ingame recuritment thingy be done? but instead here on the forums?
I dunno maybe link the ingame one to the forums and visa versa or maybe when a new recruitment post is being made they would need to select their category so they could be easily filtered by potential recruits. |

Haldor Rune
State War Academy Caldari State
0
|
Posted - 2012.05.30 16:04:00 -
[2543] - Quote
This has probably been suggested in the 127 previous pages, but I'd love more glance-friendly functionality with the Show Info window. Basically, put the most important and most often accessed information in the top-right corner of the Show Info window. Just as a basic example for a turret: Show the optimal range, the damage multiplier, and perhaps capacitor usage, each in their own little box. Deciding upon the most relevant information for each of the many types of examinable things in EVE will be the hardest part, but players can help with that. |

Hamster Too
Golden Fowl Silent Requiem
35
|
Posted - 2012.05.30 20:21:00 -
[2544] - Quote
Separate shortcut keys for system and star maps.
Ability to disable the hints for signatures/anomalies that we get after initiating warp to them, in a moderately seeded system the hints make the system map unusable when zoomed out to see/scan entire system.
Move the beacon for signatures/anomalies behind the bookmarks. Warping to a site puts a beacon on the system map making the bookmark for it inaccessible in system map. |

cyndrogen
The Greatest Corp in the Universe
75
|
Posted - 2012.05.30 20:28:00 -
[2545] - Quote
I always wanted to have a proximity alert (which can be activated.by the user) when a ship was within dscan range
Not probes, just ships.
|

Linna Excel
Center for Advanced Studies Gallente Federation
15
|
Posted - 2012.05.31 02:49:00 -
[2546] - Quote
1. Drone repair bay mod to fix broken drones 2. Listing drone damage in the bay 3. Star map feature saying how many people are active by the gates of a system to avoid gate camps. 4. 50% more sexiness for gallente drone boats. 5. Tweak missions so non-FW agents don't offer missions against another faction 6. A smart-bomber boat 7. A boat with bonuses to rig slots and reduced drawback (jury rig dream). 8. Add PvE battleship versions of the new Tier 3 battlecruisers in addition to adding T2 versions. PvPers can use the BC versions, PvEers can run the BS line. 9. Remove the crazy locations in multiple languages from the NPC corps. 10. More boobs and more bacon. I <3 Vexors. |

Utremi Fasolasi
La Dolce Vita
80
|
Posted - 2012.05.31 05:01:00 -
[2547] - Quote
A column in the market for the sec level of the system a buy or sell order is in.
Or color coding the background or text of orders in low or nullsec space when the settings enable low or nullsec orders to be visible.
This would help with planning trade routes quite a bit. |

Moonasha
Fweddit
62
|
Posted - 2012.05.31 05:16:00 -
[2548] - Quote
Sounds for status effects! E.g., an alarm for when you're warp scrambled! |

Cassandra Cowiie
Perkone Caldari State
0
|
Posted - 2012.06.01 00:06:00 -
[2549] - Quote
- in the new Item Hangar is a search field. i would love that search to find all items of the searched name AND its "Variations"
example: if i type "10mn micro" it shows me all the "10MN MicroWarpdrive"s but the "10MN Digital Booster Rockets" are not included.
this feature would make it much more easy to find named items, just because i search for their standard counterpart.
|

Goose Sokarad
Pator Tech School Minmatar Republic
0
|
Posted - 2012.06.01 03:49:00 -
[2550] - Quote
I find it a pain finding the nearest concorde LP store,and i think it should be something that takes less 10 seconds to do.If you could use the agent finder and have some option for showing the nearest concord stations in it,that would be awesome. |
|

Totalrx
NA No Assholes Silver Twilight Enterprises
0
|
Posted - 2012.06.01 18:34:00 -
[2551] - Quote
Along with the other info given on the mouseover of an item in the Item Hold or Cargo Hold, a line showing meta level would be convenient. |

Pop Bear
38
|
Posted - 2012.06.06 11:12:00 -
[2552] - Quote
A little green/red icon at the top of these forums to let us know if the server is up or down would be just superduper |

Talon SilverHawk
Patria o Muerte
344
|
Posted - 2012.06.06 11:17:00 -
[2553] - Quote
Not being able to do anything out of storage containers, sell, repackage etc. Not being able to see the contents of remote storage containers in assets.
Tal
|

Plaude Pollard
Crimson Cartel
35
|
Posted - 2012.06.06 11:19:00 -
[2554] - Quote
Not sure if it's a "little thing", but perhaps change the color of Buy/Sell Orders belonging to you or your corp/alliance? Would make it easier to see if you're still the lowest-selling player of any specific item in any specific area.
Also, when you click the little pop-up when you've finished training a skill, make it open the Skill Queue or Character Sheet on the Skills page, rather than Training-history. It's one more click, I know, but it still gets a bit trivial. |

Acot Voth
State War Academy Caldari State
0
|
Posted - 2012.06.07 14:52:00 -
[2555] - Quote
Make CSPA charges op in instead of opt out.
More audio for the UI and gameplay. The UI is especially dead feeling due to the lack of audio. Audio for completing things would also be nice. Specific audio or music for things your doing at the time would also help create a specific feeling for what is happening on your screen.
|

Pak Narhoo
Knights of Kador
544
|
Posted - 2012.06.07 15:18:00 -
[2556] - Quote
Apologies if mentioned before.
Would be nice if I do a 'show info' on where an item is located from the market buy orders window and it tells me what security the system it self has and not after 2 more clicks the sec status of its adjacent solar systems.
Can you please synchronize the attributes tab of for example drones so that the attributes are at the same place, like damage they do? It's either almost at the bottom or halfway somewhere in between attributes. Looks a bit messy. Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Cloned S0ul
Blood Fanatics
119
|
Posted - 2012.06.07 15:51:00 -
[2557] - Quote
More love for Aura, if you play mass effect game and you know EDI and you know what i mean ;] just a bit more interaction with Aura like, more warnings, sugestions, informations, even jokes during long warps... ;) this would be awesome.
To be honest "warp drive active" "and docking request" are cool but boring. CCP hive to her more AI.
|

Plaude Pollard
Crimson Cartel
38
|
Posted - 2012.06.08 21:27:00 -
[2558] - Quote
Add "Location" to all applications, so CEOs and Recruiters can clearly see where the applicant is at the time of recruiting. An Amarr-based corp may not want to hire someone who's hanging out deep inside Minmatar-space. |

Takamori Maruyama
Ministry of War Amarr Empire
67
|
Posted - 2012.06.08 21:29:00 -
[2559] - Quote
More love for Frigates! Add a t1 version of the vengeance! Add more t1 frigates with rockets! Loud and clear... |

Emaleena Rogers
No Point of Dispute Point of Dispute
0
|
Posted - 2012.06.08 21:42:00 -
[2560] - Quote
An option to mark an agent to display important info such as location of deadspace location/objectives in the HUD display somewhere, so if you have a mission from that specific agent it will display abbreviated information in a box somewhere on the hud to save having to open the journal just to see where your going. Would make missioning a little more flowing. :) |
|

Tjalve Myr'Aelyn
Nisroc Angels The Obsidian Front
1
|
Posted - 2012.06.11 12:30:00 -
[2561] - Quote
When deleting a bookmark: Display the name of the bookmark somewhere in the Messagebox, so I have a chance to see if I accidently hit the wrong context menu entry. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
186
|
Posted - 2012.06.11 13:03:00 -
[2562] - Quote
Already said by many others:
Change the mandatory log off when changing character in the same account... brb |

Simetraz
State War Academy Caldari State
359
|
Posted - 2012.06.11 13:29:00 -
[2563] - Quote
You create a route and you get a nice graphic now with the next system you are going too.
I want to be able to right click that name and have a option to jump or warp to that stargate.
EVERYBODY KNOWS |

Seleia O'Sinnor
Drop of Honey
220
|
Posted - 2012.06.11 14:14:00 -
[2564] - Quote
Reverse hold shift and click functionality for the new inventory. This applies for opening cans, CHAs, cargos etc. everything that has it's own open button.
EGD: If you jettison what's in your brain, at least expect can flipping. |

Widow Cain
21
|
Posted - 2012.06.11 14:30:00 -
[2565] - Quote
New UI, the labels for the tabs are:
Ship hanger Item hanger
On tabs you captialize the "H".
OMG You are sooo pixel macho... |

Pinstar Colton
Sweet Asteroid Acres
132
|
Posted - 2012.06.11 15:14:00 -
[2566] - Quote
Allow a corporation to designate which corporate wallet division PI import/export taxes are sent to, rather than forcing them all to the master wallet. The same goes to general corporate taxes. In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
189
|
Posted - 2012.06.11 15:26:00 -
[2567] - Quote
Pinstar Colton wrote:Allow a corporation to designate which corporate wallet division PI import/export taxes are sent to, rather than forcing them all to the master wallet. The same goes to general corporate taxes.
This is already possible, it's up to your corp mates to choose the right wallet division for deposits. brb |

Dirk Magnum
Sarz'na Khumatari Ushra'Khan
256
|
Posted - 2012.06.13 06:57:00 -
[2568] - Quote
I do not, Do Not, DO NOT need lines pointing to my shield/armor/hull bars from the HP readouts. I realize how over the last six years or so that there's been an effort to attract more players to Eve, but when you have to point to the health bars you're catering to a demographic that you could probably do without. Personally I feel insulted.
tbh tbh. :( "For example, if you are thinking about selling a Republic Fleet Firetail as a regular Firetail, be sure that the market volume is high on regular Firetails and that there are plenty of buy/sell contracts for Republic Fleet Firetails. [...] The players most interested in Republic Fleet Firetails are going to be players flying regular ones."-á -- PB |

Azura Solus
Nights Who Say Ni
19
|
Posted - 2012.06.13 07:15:00 -
[2569] - Quote
I posted this idea in the features and ideas section but will repost it here.
Basic idea is a easier way to import mass ammount of people to contact list for wars and such here is the orginal post
https://forums.eveonline.com/default.aspx?g=posts&m=1227894#post1227894 |

Peta Michalek
Federal Navy Academy Gallente Federation
17
|
Posted - 2012.06.13 09:00:00 -
[2570] - Quote
Almost every warning box in the game has a little "Do not show again" ticker box.
The warning when you strip grouped weapons doesn't.
Surely it's not that important... |
|

Damitrius
Galla Enterprises
27
|
Posted - 2012.06.13 20:06:00 -
[2571] - Quote
How about multiple divisions for my personal wallet. I like to budget for things, and having multiple "accounts" in my wallet would be handy. |

Barbelo Valentinian
The Scope Gallente Federation
307
|
Posted - 2012.06.13 20:43:00 -
[2572] - Quote
DRONES!!!
They still go a bit wonky sometimes. Sometimes they don't focus fire, take a while to change targets, etc., etc.
Also, a few more options for controlling the little buggers would be nice -
e.g. the ability to have the drones in a dronebay assignable to more than one group per drone - e.g., my Myrm might want a 2/2/1 configuration but also a 5 Ham ii configuration using the 2 Hams iis that were in the 2/2/1 configuration plus the other 3 in the dronebay).
In that way a "group" would be more of a virtual group that you "activate" rather than have drones perma-assigned to a group.
Also have those groups assignable to keypresses. Why are other weapon groups keypressable but drones not? The commands are keypressable, which is good, but the grouping isn't, which is bad.
(But still have the grouping appear as it is in the drone window, with the r-click options and all - don't throw out the baby with the bathwater as was done with the UI - redundancy, redundancy, redundancy, let people find and fall in love with their own way of doing a thing.)
Also an auto-reconnect to disconnected drones in vicinity - this is supposed to be an advanced tech s-f scenario after all. (What's that you say? That would be another slight boost to Gallente? Well haven't you guys been wanting to boost Gallente a bit? )
|

Bakanial Cadence
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.06.14 05:02:00 -
[2573] - Quote
I don't know if this has been said yet or not, but dragging ship fitting to market quickbar so you can buy the appropriate fittings, there are two problems:
Firstly I would have thought that having the fit would also add the ship hull.
Secondly, if you have two of an item on the fitting, it doesn't show that you need to buy two. (also can we have it so that if you use items with scripts you can go to the relevant market group to get the scripts?) |

Mina Sebiestar
Mactabilis Simplex Cursus
65
|
Posted - 2012.06.14 05:19:00 -
[2574] - Quote
Not sure if mentioned already but targeted fleet member should always be far left target and reds targeted after him should appear before him(right) not after so that way i don't get stroke every time i click to kill him by accident .
Also assist drones from watch list or fleet tab as in right click member assist drones would be handy. |

Grumpy Owly
Paladin Philanthropists
625
|
Posted - 2012.06.14 11:06:00 -
[2575] - Quote
Being able to quickly set a mass block of communication contacts by contact label or perhaps also standings.
E.g. set a group of people or organisations to an appropriate label e.g. "War targets", can then quickly toggle block/unblock on chat comms.
This I hope just provides some easier flexibility to chat control than the complete silencing of private comms alltogether. Bounty Hunting for CSM7 |

FIRE PUH
DeLait SOLAR WING
0
|
Posted - 2012.06.15 17:46:00 -
[2576] - Quote
Calendar. we open Event and read it, but below only "Close" button. It would be very convenient to place near it also the "Accept" button. Now it is necessary to close event what set "Accept" |

Smegma Cheesedog
Brutor Tribe Minmatar Republic
19
|
Posted - 2012.06.15 18:26:00 -
[2577] - Quote
ability to hold a pod hostage for a specified period of time |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
236
|
Posted - 2012.06.15 19:07:00 -
[2578] - Quote
Exploration nav maps sometimes have name tags and lists on objects in space that pop up and get in the way when trying to adjust probe positions by the arrows. Give us a button on the scanner to quickly toggle these off and on to make probe manipulation easier. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
236
|
Posted - 2012.06.15 19:09:00 -
[2579] - Quote
The orca in mining ops without the corp tabs are harder to use for the orca pilot. please add the tabs on the corporate hangers back to the orca [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Beekeeper Bob
Beekeepers Anonymous
159
|
Posted - 2012.06.15 19:20:00 -
[2580] - Quote
Latest bug list:
Warp to 0 in a cloaked ship, station or gate, uncloak and "You fail to jump because your cloaked" Items have disappeared from inventory, no way to tell how many things are missing when you have 1000's ot items across a couple of accounts. Game frequently fails to respond to key clicks, mouseclicks. Inventory lags when opened. Inventory window menu bar closes halfway over menu items when in space. When looting wrecks, it will approach wreck, but not open it when in range. Trading 100's of items can lag you out for 30 secs or more. Creating a contract with lots of items, same absurd slow motion lag. Pos's still shoot NPC corp players with personal blue standings to that corp. Undocking a gang of more than 20 players creates instant Tidi for the system? (BTW having the camera zoom all the way when undocking was a masterstroke for creating additional lag) Orbiting consistently selects the worst possible route around an object, no control over direction of orbit.
Looking to stamp out apiphobia in my lifetime..... |
|

Rikanin
Wargasm Inc
29
|
Posted - 2012.06.15 20:07:00 -
[2581] - Quote
YOU FAILED TO JUMP BECAUSE YOU WERE CLOAKED
99% of the time that happens AS or AFTER your cloak is broken.
That seems like a boat load of irritation you could fix - I'm sure it's already been mentioned but I think it's worth repeating.
|

Luis Graca
55
|
Posted - 2012.06.16 03:28:00 -
[2582] - Quote
why you people keep posting here? CCP stop looking at treads in page 10 |

Niko Succorso
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.06.17 09:11:00 -
[2583] - Quote
Active module simulation in the Fitting screen. The option to have more info on a locked target like in the Dominion and Butterfly Effect trailers. |

initiuo mundi
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.06.18 11:05:00 -
[2584] - Quote
Bookmarks on overview please. |

Cloned S0ul
Blood Fanatics
125
|
Posted - 2012.06.18 11:15:00 -
[2585] - Quote
Luis Graca wrote:why you people keep posting here? CCP stop looking at treads in page 10
This, also wonder if they add any of these ideas to game actualy clothing is more importand! rush all ! tomorow big clothes discount  |

Pak Narhoo
Knights of Kador
565
|
Posted - 2012.06.18 11:28:00 -
[2586] - Quote
Still going to post cause I'm a optimist. 
Some windows, science/ corporation for example are ridiculous BIG! They're annoyingly big even! Please allow us to size them more down then now.  Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Lin-Young Borovskova
Science and Trade Institute Caldari State
243
|
Posted - 2012.06.19 00:09:00 -
[2587] - Quote
Beekeeper Bob wrote:Latest bug list:
Warp to 0 in a cloaked ship, station or gate, uncloak and "You fail to jump because your cloaked" Items have disappeared from inventory, no way to tell how many things are missing when you have 1000's ot items across a couple of accounts. Game frequently fails to respond to key clicks, mouseclicks. Inventory lags when opened. Inventory window menu bar closes halfway over menu items when in space. When looting wrecks, it will approach wreck, but not open it when in range. Trading 100's of items can lag you out for 30 secs or more. Creating a contract with lots of items, same absurd slow motion lag. Pos's still shoot NPC corp players with personal blue standings to that corp. Undocking a gang of more than 20 players creates instant Tidi for the system? (BTW having the camera zoom all the way when undocking was a masterstroke for creating additional lag) Orbiting consistently selects the worst possible route around an object, no control over direction of orbit.
A lot of this and also:
I want my cargo open so I can switch ammo fast, keeping it open in fleet is just hell, opening while fighting to swap ammo you're probably killed before this thing loads...serious performance problems.
-I don't need to know the estimated value of items in my cargo (who does except for station stuff?)
-I don't need a dam tree to show me different loot wrecks, it's wasting performance resources for something I can see already at least twice (overview+in space)
-unless being a micro click fanboy I don't need either Orca cargo tree once in space, becomes tedious to use when you have dozens of cans with stuff
To make it simple, less clicks, less blink and moar performance brb |

TweedIe Dum
School of Applied Knowledge Caldari State
2
|
Posted - 2012.06.19 16:09:00 -
[2588] - Quote
A better version of D scan i dont have to spam to death..
set the options for it and give it a cycle number would be preferable with a window that shows changes to the normal scan you set |

Rer Eirikr
SniggWaffe YOUR VOTES DON'T COUNT
89
|
Posted - 2012.06.19 16:18:00 -
[2589] - Quote
Single clicking in space is making my ships begin moving in that direction rather than double clicking. This only began as of 3-4 days ago and its really bad when you accidentally start moving before you re-cloak in a Stealth Bomber. 
And yea "you failed to jump because you are cloaked" |

Wezn Arareb
Imperial Academy Amarr Empire
0
|
Posted - 2012.06.19 16:50:00 -
[2590] - Quote
TweedIe Dum wrote:A better version of D scan i dont have to spam to death..
set the options for it and give it a cycle number would be preferable with a window that shows changes to the normal scan you set
Being able to select what shows up in a D-scan independently of the overview would be very helpful too. I dont need to see all my POS structures. I know where they are. Tabs for the D-scan, just like the overview. |
|

Citsatllort
Pator Tech School Minmatar Republic
2
|
Posted - 2012.06.19 18:03:00 -
[2591] - Quote
I want to be able to color code map items. Example : I'm scanning down a system and instead of everything being white I would like to be able to set color of objects. Bookmark pins blue for example.
I'd like to be able to setup quick formations for my probes. I launch four probes create a 4 square pattern.. Save that pattern then apply it anytime I launch probes.
Pos Mechanics : Never mind that's not a small task. |

Mara Tessidar
Bat Country Goonswarm Federation
557
|
Posted - 2012.06.19 18:06:00 -
[2592] - Quote
When probing, if you mouse over something because everything is crammed together, it expands it into a giant unclickable-through list while all you were REALLY trying to do was just move that probe a little bit more to the left.
This is annoying. Eve Online: A Bad Game. |

Fischig
Blue Republic RvB - BLUE Republic
1
|
Posted - 2012.06.19 18:22:00 -
[2593] - Quote
Keyboard shortcut to launch drones - make drone groups dragable into a hierarchy - the topmost group is the one launched with the shortcut.
A lot more ship engine / manoeuvring sound effects. Personally I think the ships are really quiet and aren't loud enough or make enough noises as they are flying around - give engine noise its own audio volume slider to allow people to have it really loud or quiet.
|

Andrea Roche
State War Academy Caldari State
104
|
Posted - 2012.06.20 11:04:00 -
[2594] - Quote
CCP Soundwave wrote:Dear spacefriends
A year or so ago, I started a backlog of little things. At its highest point, it had 300-400 small features; some awesome, some of dubious quality. With two little things releases at the start of the year and more coming this winter, we've churned through the top layer of them. They were prioritized in terms of quality, and we're simply so deep into this list that I'm running into more and more stories that just aren't worth it.
That tells me it's time to throw the list out and start making a new one. That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list.
Go!
Disallow NPC pilots been able to pilot freighters in highsec. Its an exploit just like previous holes in the wardec system. You want to be able to fly a freighter in highsec, you need to be in a corp. This promotes spies, 3rd party hire and further conflict! No more get out of jail free card! |

Lin-Young Borovskova
Science and Trade Institute Caldari State
272
|
Posted - 2012.06.20 11:07:00 -
[2595] - Quote
Andrea Roche wrote:CCP Soundwave wrote:Dear spacefriends
A year or so ago, I started a backlog of little things. At its highest point, it had 300-400 small features; some awesome, some of dubious quality. With two little things releases at the start of the year and more coming this winter, we've churned through the top layer of them. They were prioritized in terms of quality, and we're simply so deep into this list that I'm running into more and more stories that just aren't worth it.
That tells me it's time to throw the list out and start making a new one. That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list.
Go! Disallow NPC pilots been able to pilot freighters in highsec. Its an exploit just like previous holes in the wardec system. You want to be able to fly a freighter in highsec, you need to be in a corp. This promotes spies, 3rd party hire and further conflict! No more get out of jail free card!
Working as intended.
On topic:
BM's on screen plz
brb |

Andrea Roche
State War Academy Caldari State
104
|
Posted - 2012.06.20 11:12:00 -
[2596] - Quote
Lin-Young Borovskova wrote:Andrea Roche wrote:CCP Soundwave wrote:Dear spacefriends
A year or so ago, I started a backlog of little things. At its highest point, it had 300-400 small features; some awesome, some of dubious quality. With two little things releases at the start of the year and more coming this winter, we've churned through the top layer of them. They were prioritized in terms of quality, and we're simply so deep into this list that I'm running into more and more stories that just aren't worth it.
That tells me it's time to throw the list out and start making a new one. That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list.
Go! Disallow NPC pilots been able to pilot freighters in highsec. Its an exploit just like previous holes in the wardec system. You want to be able to fly a freighter in highsec, you need to be in a corp. This promotes spies, 3rd party hire and further conflict! No more get out of jail free card! Working as intended. On topic: BM's on screen plz you damn well its not working as intended. Its a flaw. You are not suppose to be flying capitals while avoiding war in high sec, after "eve is cold and harsh environment" from CCPs mouth
|

Skroe
Star Frontiers Ignore This.
7
|
Posted - 2012.06.20 11:19:00 -
[2597] - Quote
Smooth out the missile animation. Once leaving your ship they tend to zigzag before aligning to their target. Unless my client is the only one that does this, in which I wouldn't be surprised. XD |

Sin Pew
Dakini Rising The Kali Cartel
66
|
Posted - 2012.06.21 14:55:00 -
[2598] - Quote
Dear CCP Soundwave, make detailled lists useful pretty please: https://forums.eveonline.com/default.aspx?g=posts&t=104468 "- You want a sandwich, Bacon?" Support horizontal scrollbars in Eve! Click here, tyvm. |

Gitanmaxx
Viziam Amarr Empire
49
|
Posted - 2012.06.22 01:01:00 -
[2599] - Quote
An option to have a bracket on your own ship so that when you're zoomed way out you can see where you are. Something that looks different from the brackets of other ships. Please. |

Linna Excel
Center for Advanced Studies Gallente Federation
51
|
Posted - 2012.06.22 01:21:00 -
[2600] - Quote
A few things: 1. An easier way to share bookmarks 2. The ability to sort all the NPC agents in our contact lists we run missions for by system or corp. 3. Star report showing scan probes in system in the last half hour (it'd help exploration).
The purpose of hi sec isn't to eliminate PvP but to weed out the dumb pvpers. |
|

Boston Bradley
Galactic Intelligence Agency
26
|
Posted - 2012.06.22 01:36:00 -
[2601] - Quote
Hey Soundwave,
I do ALOT of Covert Ops, Black Ops, and Force Recon roams and operations. Over the last month a few friends and mine agreed that a stealth DESTROYER would be a very cool concept. However, like the stealth bomber this ship would prioritize for it's max damage on a single aspect and that aspect would be player deployed mines.
Our idea is as follows.
Ship Details: (Gallente Details)
Name: Turtis Hull: Unknown Role: Sapper
This vessel was designed with the intent to guard Stealth Bombers, Force Recon, and Black Ops ships from counter stealth forces. By using it's advanced mine launcher modules it has the ability to deploy fully programmable mines to guard the rears of fleets from enemy stealth bombers and cloaked ships.
Developer: Duvolle Laboratories
Gallente Destroyer Bonus: 10% Bonus to Mine Thermal Damage Per Level 10% Bonus to Mine Blast Radius
Sapper Skill Bonus: 5% Bonus to Mine Launch Speed Per Level 10% Bonus to Mine Scan Resolution Programmability
Special Ability: Can fit Mobile Mine Launcher
Mine Details
4 types of deployable (damage) mines (max, 4 each).
- Thermal - Kinetic - Electro-Magnetic - Explosive
2 types of deployable (logistics) mines (max, 1 each).
- Mini Bubble Mine, Lasts 30 Seconds MAX (Kind of like the interdictors, but it also prohibits use of MWD's) - Mini Webification Blast, Last 45 Seconds (Mini Web from Mine to Target)
What mines CAN do:
- Can be programmed to Arm themselves when PROGRAMMED scan resolution is detected. AKA: You can say "Arm Mine when Signature Radius of 350 or greater is detected within 5km".
- Mines are CLOAKED but still follow all normal cloaking rules (Become decloaked if uncloaked ship flies within 2km)
What mines CANNOT do:
- No more then 4 mines total can be launched.
- No more then 4 damaging mines can be deployed at one time.
- No more then 1 logistics mine can be deployed at any given time.
- Mines CANNOT be re-cloaked.
Main ability would be it's 4 launchable mines. Which would have a maximum deployment time of 12-15 minutes and would "implode" if the destroyer is destroyed or leaves the system. The mines would also be programmable, so that the user can say "Explode when [x] Signature Radius is detected. Mines would also have to be 50 km from other player owned mines, but only 5km from their own mines.
Also, the mines would be "cloaked" as they are for stealth fleets. So the 2km would apply to decloaking the mines. So lets say that a Battleship flys over a mine, but the mine is set to <= 45 Signature Radius so it wouldn't explode, but it would be decloaked by the Battleship and then become aggresible by the battleship.
This is just a generalized idea, but we (My friends and I) think it would be very cool. |

Douca
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.06.22 19:23:00 -
[2602] - Quote
I keep forgetting to repair my ship while docked, I'm not sure if there's a way of seeing if my ship is damaged or not while docked? well if not, it would be cool to show some damage bar or something on the fitting screen.
Also, I don't get why I need to undock to adjust stuff on my overview? please do something with that.
And, I don't know if this is a glitch, but the very first mission that noobs have to do is undock in a pod and warp to get their new ship. I've done this a few times now, and each time the ship has no civi gun & mining lazor fitted. Not a big deal except for the fact that the next mission requires you to kill rats lol
Regards Douca |

DooDoo Gum
Center for Advanced Studies Gallente Federation
22
|
Posted - 2012.06.22 21:08:00 -
[2603] - Quote
Dear Soundwave,
This idea was completely lost in the dark but i believe it could be VERY easy to implement, and VERY useful to anyone who has anything to do with shuffling blueprints around, so i will repost:
Make mousing over a blueprint give useful information such as ME/PE/Runs remaining.
You have already recently changed the mouseover info to accommodate the new 'price' information... [what a complete waste of time that was] how about using your time for something useful that people can [and will] actually use ?
i challenge you to find a single pilot in eve, who has anything to do with blueprints, that thinks this is a bad idea. |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
627
|
Posted - 2012.06.22 22:28:00 -
[2604] - Quote
Move the Raven model's 7th (CNR) and 8th (NPCs) launcher positions to the main body of the ship. Find a spot to slap them on. Launchers still look terrible on the wingtips. |

Luis Graca
61
|
Posted - 2012.06.23 01:22:00 -
[2605] - Quote
Every day that passes people love CCP a little bit more
Rage over drones drops Rage over incursions Rage over wardecs Rage over UI Rage over FW Rage over ATX
All these in little more than 1 month
I starting to think that either CCP doesn't know the product they are selling any more or they are just going down with "style" 
The little thing i want isn't for you to fix the game i want you to fix yourselves |

BATTM
PERKONES
0
|
Posted - 2012.06.24 18:37:00 -
[2606] - Quote
How about implementing in to the game sort of self powered mobile light storage facility ?
A tiny and small when packed structure that may be unpacked at any spot and be anchored like regular container, same rules as for containers would apply for trashing this structure if untouched for a long time. Would consume like 1 fuel cell a day or maybe more. Would be unprobable like containers. Structure should contain at least 1 container to go online as it's fuel will be stored all together with other goods in the same container space. Structure capacity may be expanded by adding more containers (I guess supposed to be limited to some max number of containers ) all containers space is joined together and owner gets total value of space avail as one piece. Structure may be limited for usage in 00 space only and might be expanded at least to 100 000 m3 approx 26 giant secure containers.
This facility might be extremely useful at WH space, undercover operations in 00 and many other different situations as light mobile supply point. |

Utremi Fasolasi
La Dolce Vita
87
|
Posted - 2012.06.24 18:48:00 -
[2607] - Quote
Douca wrote:
Also, I don't get why I need to undock to adjust stuff on my overview? please do something with that.
You can set a hot key to open the overview settings while in station, I agree that there needs to be an easier way tho |

Utremi Fasolasi
La Dolce Vita
87
|
Posted - 2012.06.25 01:24:00 -
[2608] - Quote
Devs, please see this thread here about how FOF missiles are broken and attack inert non aggressing LCO structures in mission pockets instead of targeting only aggressing ships and towers and sentries - which is how they are described to work:
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=125044
Since missiles have been getting love lately maybe this can be added for SoonGäó. |

Linna Excel
Center for Advanced Studies Gallente Federation
53
|
Posted - 2012.06.25 02:02:00 -
[2609] - Quote
Considering how old this thread is, are the devs even interested in it anymore? The purpose of hi sec isn't to eliminate PvP but to weed out the dumb pvpers. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
314
|
Posted - 2012.06.25 02:04:00 -
[2610] - Quote
Luis Graca wrote:Every day that passes people love CCP a little bit more Rage over ATX 
What the heck with this year ATX? -haven't spent time for it this year after last year fluke. brb |
|

Maddie Gunslinger
Republic Military School Minmatar Republic
0
|
Posted - 2012.06.25 03:29:00 -
[2611] - Quote
T'amber Anomandari Demaleon wrote:small boobs in the character creator.
Unreasonable request, clearly. |

Machete Visor
Shafts Pier Investment Trust Bond
3
|
Posted - 2012.06.25 16:11:00 -
[2612] - Quote
put subtotals at the bottom of the market transactions log. So if i filter by an item, i see the subtotal for that item on that page... or just the subtotal for the page.
|

Solstice Project
I'm So Meta Even This Acronym
1584
|
Posted - 2012.06.25 16:33:00 -
[2613] - Quote
Several sub-columns in the overview, so i can stretch it out horizontally ...
[ Symbol | Distance | etc. ][ Symbol | Distance | etc. ] Inappropriate signature removed. Spitfire |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
48
|
Posted - 2012.06.25 20:38:00 -
[2614] - Quote
When using D-Scan Instead of the tick box "Use Active overview Settings" why not change that to a drop down where you can select your saved overview profiles.
- Bigger Scan button on D-Scan - Better angle slider on D-Scan.
-When saving a bookmark please default to personal folder not the last used.
-When scanning signatures can my ignored results be saved perminantly? Currently these are cleared on session changes. -When scanning signatures with probes could the red dots stay on screen for a short ammount of time in a fog of war kind of style say 5min since the last detection?
-This might need some consideration but i would like to see a single save-able default probe formation because jumping to a system launching 7 probes making my formation then doing it again and again and again for each system is not fun, not in the slightest.
I hope this thread is still being looked at. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
325
|
Posted - 2012.06.25 20:43:00 -
[2615] - Quote
Adrian Dixon wrote:-This might need some consideration but i would like to see a single save-able default probe formation because jumping to a system launching 7 probes making my formation then doing it again and again and again for each system is not fun, not in the slightest.
This would be really awesome, formation and range pre determinate for each probe type (rather than filter) brb |

Cutter Isaacson
Peace N Quiet
555
|
Posted - 2012.06.25 22:56:00 -
[2616] - Quote
and a bump to the front is in order. Numbers of terminally stupid people seem to be on the increase, I suggest we have a real life Stupidageddon to rectify this issue. |

Mons Pubis Giganticus
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.06.26 00:42:00 -
[2617] - Quote
i'd like to see the names in the Name column in the overview use some sort of abbreviation or other scheme that will allow me to get more useful information from teh first inch or so of space. |

Narosa Ghost
Universal Freelance CONSORTIUM UNIVERSALIS
0
|
Posted - 2012.06.26 05:04:00 -
[2618] - Quote
yes it is a small thing but it would be nice if when you invite someone to your fleet you had a pop up option to share lot or wreck (salvage rights) yes no as it is great to come in with a marauder and help kill then salvage with there permission yet there is still the theft counter and no tractoring of the wrecks as they are yellow and owned by someone else even though he wants you to salvage. another thing is a manual reconnect to drones like probes if you happen to jump out of a mission and they dont make it back to you in time. |

Aerethir El-Kharisti
25
|
Posted - 2012.06.26 08:03:00 -
[2619] - Quote
I don't know, if it has been mentioned, but it could be nice that if you have chosen to merge ships and items into the hangar, that the tab with, the items are the upper one when you dock, if you have left it up, when you undocked.
As it is now, the ship tab is always the upper one, and if you want to dump your salvage you either have to drop it on the tiny space of the tap behind the ship tab or click the item tab itself to bring the items part of the hangar to the front, as you can only drop salvage into your hangar when the item tab is active (Before the update June 25th, you were able to just drop it at the general direction of the hangar, and it did not matter, if the ships or the items tab was active.) With great power comes great electricity bill. |

Yogsoloth
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
76
|
Posted - 2012.06.26 14:13:00 -
[2620] - Quote
Just revert us to the previous inventory system.
It will make soo many customers happy, I just can't see why this hasn't been done already.
Happy customers are good for business , unhappy customers, well... you figure it out.
|
|

FloppieTheBanjoClown
The Skunkworks
1835
|
Posted - 2012.06.26 14:33:00 -
[2621] - Quote
An extremely frustrating thing I've dealt with lately: I want the ability to drag character names from contacts, links, and chat into the locate character dialog.
Also, that dialog is annoying in that it completely hijacks the interface. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Mons Pubis Giganticus
Center for Advanced Studies Gallente Federation
7
|
Posted - 2012.06.26 20:01:00 -
[2622] - Quote
FloppieTheBanjoClown wrote:An extremely frustrating thing I've dealt with lately: I want the ability to drag character names from contacts, links, and chat into the locate character dialog.
Also, that dialog is annoying in that it completely hijacks the interface. to add to that, i would like to be able to do show info and then drag the pilots name or corp etc from the show info to chat, rather than having to dig through hundreds of names in local |

Lunatric
Old Timers Guild Inc.
0
|
Posted - 2012.06.27 15:14:00 -
[2623] - Quote
When I go to probe down a system, the first step (for me) is to arrange my probes into a "diamond" shape. Every time. It would be nice to be able to save a geometric shape in the probing interface (relative to the center drone) and click a single button to load that.
(...or something to that effect) |

theelusiveyoda
Death Troopers
8
|
Posted - 2012.06.27 15:22:00 -
[2624] - Quote
I'm not sure if this has been mentioned before, but being able to group more than one type of drone into a drone group would be awesome.
Also if i remember correctly there was a Dev blog about your market orders being highlighted in the market window, and I've not heard or seen anything more about it, as this would help me and many others out a lot. |

Mara Tessidar
Bat Country Goonswarm Federation
589
|
Posted - 2012.06.27 18:55:00 -
[2625] - Quote
In large fleets, every time a member joins or moves, it resets the window position, which makes it damn near impossible to move yourself if your name isn't immediately visible in the window. And because it's in a large fleet, it probably isn't.
A solution to this would be locking the fleet window like it is for chat windows, based on the percent distance from the top or bottom. Eve Online: A Bad Game. |

Turelus
Caldari Independent Navy Reserve The Fourth District
36
|
Posted - 2012.06.28 21:38:00 -
[2626] - Quote
Not being able to fit a module doesn't stop then entire "fit" button from working.
Being linked a fitting and then finding you can't use that nice easy button because you can't use the large T2 Smartbomb is kind of annoying. Any way to change it so it just ignores that module and gives you a message saying "this was not fit because you don't have the required skills" "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Eternus8lux8lucis
New Eden Regimental Marines Rebel Alliance of New Eden
102
|
Posted - 2012.06.28 22:41:00 -
[2627] - Quote
The ability to save an entire character or accounts settings onto the computer in a file type system. Overview, esc menu settings and keystroke shortcuts, window position, UI scaling, everything. Basically make it easy to move characters between computers or for reinstalls of clients. Itd benefit all the multi computer/multi client users the most like myself. Right now every brand new reinstall of the client means I have to redo ALL my settings, overview I can at least import but tabs and such still have to be redone as well as all the shortcuts and such I have. And its a PITA atm.
Basically the same thing as is being done with the overview, just with the character or account itself. Perhaps an API addition? Please make it happen. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Tyranis Marcus
Bloody Heathens
2
|
Posted - 2012.06.29 01:48:00 -
[2628] - Quote
How about a more complete set of saveable overview settings. I'd love to be able to export everything and load it to another char or computer. That would be really nice. Right down to the sorting order of color tags and arrangement of columns. What we have now is a good start but a lot of settings either aren't exported, or just aren't imported.
We can hold down our shift key to copy bookmarks from People and Places, rather than moving them. How about letting us do the same thing to import bm's to our People and Places? Then we could copy a set into our folders without destroying it. That'd save a lot of time and some server operations that are currently spent making new copies.
How about a right click menu option to set destination to a fleet member's location?
My Caldari characters can't tuck their shirts in! Kind of trivial I know, but they're paramilitary guys, and they are wearing belts. They should be able to tuck in their shirts to complete the look. NOBODY in the military gets away with an untucked shirt...
There's a menu that appears as a serious of circles around objects in space. Give us an option to disable that. For people who use it, I'm sure it's great. For people with lag it's pure hell and causes all kinds of problems with accidental actions. (I originally started playing Eve on a computer that lagged pretty bad, so am speaking from experience here. Even accidentally locking someone can be a big deal if you fly with the wrong crowd.)
More options to customize the ui by turning different features on and off. Anything and everything. The more the better. Let people set things up in a way they feel comfortable with. Everyone is different.
Shared hangars that aren't corp hangars. It would be a hangar or a container that you've given other people permission to access in station. It'd be great for sharing access to things among alts. It's also be nice for players working together on industrial projects, who are currently faced with the option of using the corp hangar of their current corp, making an alt corp just for the project, or doing lots and lots of trading and contracting among themselves. Combined with the 'launch for self' pos option that must be coming, it'd be a real nice thing.
How about letting us specify a default folder for saving bookmarks, rather than going to the one used last.
Let me use arrow keys to turn my ship, instead of having to double click in space.
Solar System Map - When my mouse passes over a group of celestials, they unstack into a list. Make that require a click, not just a hover. When I click on a celestial, my view moves to center on it. Make that require a double click. Yes, it's more clicking, but it solves the problem of lists popping up as I move my mouse (and sometimes staying up) and getting in the way of what I'm trying to see. It also allows me to still open up a stack of icons and see what celestials are piled up there without recentering my map on them and borking my view.
Change the default overview settings, some. Having a low sec status shouldn't make a person appear as red to their alliance in the overview. (Most people will try to insist it's an overview bug, and leave it, instead of making the necessary adjustments.) |

Eternus8lux8lucis
New Eden Regimental Marines Rebel Alliance of New Eden
103
|
Posted - 2012.06.29 09:19:00 -
[2629] - Quote
Tyranis Marcus wrote: There's a menu that appears as a serious of circles around objects in space. Give us an option to disable that. For people who use it, I'm sure it's great. For people with lag it's pure hell and causes all kinds of problems with accidental actions. (I originally started playing Eve on a computer that lagged pretty bad, so am speaking from experience here. Even accidentally locking someone can be a big deal if you fly with the wrong crowd.)
The circle menu, or Expanded Action Menu, your talking about can be changed in the Escape menu. General settings, middle column at the bottom. Change it to middle mouse button rather than left mouse button and youll never have that issue again in space. Been there done that. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Tyranis Marcus
Bloody Heathens
3
|
Posted - 2012.06.29 09:25:00 -
[2630] - Quote
Eternus8lux8lucis wrote:Tyranis Marcus wrote: There's a menu that appears as a serious of circles around objects in space. Give us an option to disable that. For people who use it, I'm sure it's great. For people with lag it's pure hell and causes all kinds of problems with accidental actions. (I originally started playing Eve on a computer that lagged pretty bad, so am speaking from experience here. Even accidentally locking someone can be a big deal if you fly with the wrong crowd.)
The circle menu, or Expanded Action Menu, your talking about can be changed in the Escape menu. General settings, middle column at the bottom. Change it to middle mouse button rather than left mouse button and youll never have that issue again in space. Been there done that.
Holy crap. Didn't realize what that was. Thanks. |
|

Malcanis
Vanishing Point. The Initiative.
4192
|
Posted - 2012.06.29 12:31:00 -
[2631] - Quote
Apologies if someone has already suggested this;
At the moment, all the turret damage mods look identical; Gyrostabilisers, Magnetic Field Stabilisers and Heat sinks all have identical icons. It's way too easy to accidentally fit the incorrect mod to a ship.
Could they be differentiated, perhaps by colour as the ECM mods are? This seems like it would be prety easy to do.
It would be really nice if armor and shield hardeners could be differentiated in the same way as well.
Ideally using the same racial colour scheme throughout. (Blue = Caldari = Kinetic = BCU; Turquoise = Gallente = Thermal = Mag Field Stab; Rust = Minmatar = Explosive = Gyrostab; Yellow = Amarr = EM = Heat Sink)
EDIT: Leave Invulns/EANMs/ANPs as they are. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Wu-Tian
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.06.30 01:36:00 -
[2632] - Quote
Now is english not my first language, but at the top of the war report, there stand: 'isk/ships killed'. Shouldn't that be destroyed or ruined, or so? |

Cloned S0ul
Blood Fanatics
159
|
Posted - 2012.07.01 10:22:00 -
[2633] - Quote
Please fix your lagy UI, while persing lot all in every npc wreak, client frezz for like 3sec and fps drop form average 60+fps drop to 7 fps , or bring back old ui... damn i cant handle this longer. Teemo for president. |

Arkturus McFadden
Sonoran Shadow Black Mesa Complex
53
|
Posted - 2012.07.01 13:23:00 -
[2634] - Quote
Mining Frigate  |

TheBreadMuncher
Boxxed Up Industries EPIC Alliance
146
|
Posted - 2012.07.01 13:24:00 -
[2635] - Quote
CCP Guard "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |

DooDoo Gum
Center for Advanced Studies Gallente Federation
26
|
Posted - 2012.07.02 23:28:00 -
[2636] - Quote
My suggestion is:
To have a bit of dev presence in this thread.
Some of these posts contain great ideas, but unfortunately it feels like they have been tied onto helium balloons and released outside with nothing but a short sharp breath to push them in the direction of iceland.
Some indication of whether or not they reach their destination in fine form would be terrific. |

Lucy Ferrr
Sebiestor Tribe Minmatar Republic
115
|
Posted - 2012.07.02 23:47:00 -
[2637] - Quote
Chribba wrote:
the ability to install multiple industry jobs at the same time (with all same settings, stacked). Will help a lot when installing multiple like invention/manufacturing jobs.
I hope over the last 132 pages this has been said hundreds of times. Please put this near the top of the list. T2 invention/manufacture is such a click grind fest. If I am setting up 10 duplicate jobs, please let me highlight 10 factory slots and make them all at once. Setting up 20 research jobs every 1.5 hours is almost like real work at a real job. It really zaps the fun out of what could otherwise be an incredibly fun activity.
P.S. As a high-sec manufacturer, non-sov alliance member, I totally support the push of T2 manufacturing into low/nul, but that is a topic for an entirely different thread. But I make far too much isk with near zero risk. |

Daltzi
Pator Tech School Minmatar Republic
14
|
Posted - 2012.07.03 09:55:00 -
[2638] - Quote
CCP please give Us your PAYING CUSTOMERS the option to to sell multiple characters on a single thread in the character bazaar As long as every single character for sale CONFIRMS he or she is for sale as well? |

Hathrul
DEEP-SPACE CO-OP LTD Exhale.
97
|
Posted - 2012.07.03 11:11:00 -
[2639] - Quote
dragging names into the mail recipient line would be nice
and can i haz fleet bookmarks? |

Rordan D'Kherr
Imperial Academy Amarr Empire
3
|
Posted - 2012.07.03 12:52:00 -
[2640] - Quote
- green brackets for ships or drones repping me
- ingame Tetris (fleets can be boring!)
- stacking items remotely via Assets menu
|
|

Elmanketticks
State Protectorate Caldari State
22
|
Posted - 2012.07.03 13:31:00 -
[2641] - Quote
* select multiple items - SELL ALL. FOR THE STATE! |

OleGizMuroma
Volga Industry Corporation
0
|
Posted - 2012.07.04 17:48:00 -
[2642] - Quote
In view of the forthcoming changes in a branch of miner's barges there was the following idea...
To change/add animation at activation extracting a strip lasers.
Example: now on Hulk, it digs or not, the modules located on his sides constantly move. And also the flame escaping from its furnaces is constantly visible. I suggest to make display of a flame and visual operation of lateral modules not constantly displayed but only when Hulk starts to dig. That is at activation at least one strip laser.
I hope an essence of idea managed to inform. Don't judge for possible discrepancies in the text.
|

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
57
|
Posted - 2012.07.07 18:10:00 -
[2643] - Quote
The reinforcement time on screen in space could be tidied up a bit. At the monent the timers show days hours min and seconds. Like this;
"1 Day, 5 Hours, 45 minuits and 12 Seconds"
I think seconds could be removed to free up a lot of wasted screen space to give;
"1d 5h 45m"
Soundwave are you still monitoring the thread? |

Thor66777
Derp Herders Li3 Federation
3
|
Posted - 2012.07.07 21:55:00 -
[2644] - Quote
Allow rorqual to compress ore from the ore bay. |

BloodMia
Pulsar Inc. Goonswarm Federation
1
|
Posted - 2012.07.08 09:41:00 -
[2645] - Quote
When you drag/put a bigger amount than the destination location, you have always this little windows that ask you how much you want to put into.
-> Make the default behavior to put the maximum amount into |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
57
|
Posted - 2012.07.08 10:48:00 -
[2646] - Quote
Can Pod names becomer persistant? At the moment when you change ships the POD name always defaults back to your character name. |

Andrea Roche
State War Academy Caldari State
154
|
Posted - 2012.07.09 19:43:00 -
[2647] - Quote
CCP Soundwave wrote:Dear spacefriends
A year or so ago, I started a backlog of little things. At its highest point, it had 300-400 small features; some awesome, some of dubious quality. With two little things releases at the start of the year and more coming this winter, we've churned through the top layer of them. They were prioritized in terms of quality, and we're simply so deep into this list that I'm running into more and more stories that just aren't worth it.
That tells me it's time to throw the list out and start making a new one. That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list.
Go!
Please fix the DEDs in drone region. The bigest problem is that with no drops from drones and no DED like 6/10 or 8/10 its really bad for isk. And the 10/10 are the only ones available and they are terribly bad and rare. Maximum you get if you are lucky in a 10/10 in drone region is 400m which is very bad. You can make much more in any 6/10 in any other regions. This defenetly needs changing. |

Draco Gon
Asset Liberation Front Corsairs.
0
|
Posted - 2012.07.11 19:01:00 -
[2648] - Quote
Amseln deBrabant wrote:i want 50 or 100 stacks of datacores in LP shops. i need 1/2 hour for 10.000 clicks to get rid of 250.000 LP, thats.........umrpf  
This. Please fix it or start a mouse for plex promotion because you are going to wear mine out with this pointless clicking.
CCP karkur - please give us a magic butan |

Zapphire
Circle of Jerks
4
|
Posted - 2012.07.11 19:43:00 -
[2649] - Quote
Station spin option in the menu. Bring it back, please.
An OPTION to remove some of the features in the Unified Inventory. I'd really like to have cans in separate windows if I choose. |

Cage Man
Evil Guinea Pigs
0
|
Posted - 2012.07.11 20:42:00 -
[2650] - Quote
Bookmarks in the overview will be nice. and as mentioned above somewhere, sell all |
|

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
57
|
Posted - 2012.07.13 22:25:00 -
[2651] - Quote
When you right click a wreck in the drop down add the option "loot all" would save a lot of time for noctis pilots and salvaging. |

Madlof Chev
Dreddit Test Alliance Please Ignore
68
|
Posted - 2012.07.15 01:05:00 -
[2652] - Quote
An option to disable "Intergalactic News" in certain systems. I'm pretty sure I've read them all a hundred times. |

Tau Cabalander
Retirement Retreat Working Stiffs
866
|
Posted - 2012.07.15 02:05:00 -
[2653] - Quote
For the love of spaceships please oh please make is so that EVE-Mail replies with a subject beginning with "Re: " don't get prefixed again!
i.e. death to all "Re: Re: Re: Re: Re: ..."
|

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
272
|
Posted - 2012.07.15 02:45:00 -
[2654] - Quote
Little things.. no tabs on the orca corporate hanger window. No ore bay entry on the right click orca pull down menu.
please add them. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Dairy Product
Republic Military School Minmatar Republic
2
|
Posted - 2012.07.15 02:47:00 -
[2655] - Quote
This is a little thing that I really really really want to see changed:
In the unified inventory, the Item Hangar appears last in the list of things,
1) Active Ship 2) Ship Hangar (expandable) 3) Item Hangar
if you have a large ship hangar somewhere, Item Hangar is sent to the bottom of the window sometimes out of range and spawning a scroll bar.
i think it would be more convenient to have active ship and item hangar at the TOP of the list instead of splitting them up with a giant ship hangar. this would make it much easier to transfer items between active or inactive ships and the item hangar as you would virtually never have to repeatedly expand/collapse the ship hangar.
so in short, it should be this way
1) Active Ship 2) Item Hangar 3) Ship Hangar (expandable)
|

JusFooling Around
JusFooling Around Corp
60
|
Posted - 2012.07.15 18:27:00 -
[2656] - Quote
KILL ALL BOTS
MINING, COURIOR, MARKETING
Eliminate moongoo monopolies
Fix the damn Forum or just import a free one (that doesn't lose posts) from a few thousand website clone download sites
|

Nightwing
Celestial Horizon Corp. Ethereal Dawn
1
|
Posted - 2012.07.15 19:08:00 -
[2657] - Quote
Make it so only directors can cancel corp build jobs! |

YuuKnow
362
|
Posted - 2012.07.16 18:23:00 -
[2658] - Quote
How about the ability to open the map in a window. I would love to be able to have space on one screen and my map open in the other.
And how about an arrow to point to the direction of whatever is selected on the overview. Its sometimes hard to locate what's selected off screen without zooming out all the way. Even 21st century fighters have this, it would make since that a 32th century spaceship would.
yk |

Lfod Shi
Lfod's Ratting and Salvage
23
|
Posted - 2012.07.18 13:36:00 -
[2659] - Quote
The ability to rename my scourge light missiles back to bloodclaws.
I miss my bloodclaws.  GÖ¬ They'll always be bloodclaws to me GÖ½ |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
60
|
Posted - 2012.07.20 20:53:00 -
[2660] - Quote
I know it has been said before but I would like the locked target icons to stop automaticaly shuffling when a ship is destroyed or unlocked. Please |
|

Hiyora Akachi
Bling Ring Tax Evaders
26
|
Posted - 2012.07.20 22:01:00 -
[2661] - Quote
It'd be nice if my drones stopped splitting targets when my main target died.... |

Rats
Federal Navy Academy Gallente Federation
106
|
Posted - 2012.07.20 22:54:00 -
[2662] - Quote
Said before but please let us trade, contract, repackage, and everything else out of Storage containers, pretty please
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

cApAc aMaRu
Burning Sword
33
|
Posted - 2012.07.21 11:55:00 -
[2663] - Quote
Individual planet info dialog has no link to the system info for the system the planet is in. |

Vol Arm'OOO
Imperial Academy Amarr Empire
15
|
Posted - 2012.07.21 12:28:00 -
[2664] - Quote
First can we please get it so that when we right click in space the next stargate that is in our destination list is highlighted just as it is in our overview.
Second when we use the directional scan can we please get a graphical representation of the area being scanned on our overview. |

Seleia O'Sinnor
Drop of Honey
242
|
Posted - 2012.07.21 14:51:00 -
[2665] - Quote
New inventory: - back/forward like a history in browsers or a file manager - go up one level, aka close current container and show the parent inventory New inventory: Please bring back the old system this is a usability nightmare. |

Katy Ling
Crimnson Concept Flame Flaming Nebula
34
|
Posted - 2012.07.21 15:19:00 -
[2666] - Quote
CCP Soundwave wrote:Dear spacefriends
A year or so ago, I started a backlog of little things. At its highest point, it had 300-400 small features; some awesome, some of dubious quality. With two little things releases at the start of the year and more coming this winter, we've churned through the top layer of them. They were prioritized in terms of quality, and we're simply so deep into this list that I'm running into more and more stories that just aren't worth it.
That tells me it's time to throw the list out and start making a new one. That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list.
Go!
oh ... you must have read my mind =)
ideas / suggestions :
being able to : 1 - change colours from avatar background - (from a palette, like you change hair colour) 2 - change colours from avatar clothes - (from a palette, like you change hair colour)
this too options would allow for a greater degree of customisation, and I'm sure the system would be able to handle it, as it exists in other layers of the character creation system already.
3 - being able to increase boobs size a bit more, (I'm tiered of small boobs =)
4 - consider change overheating dynamics. instead of preventing a weapon / module from working, it would suffer a penalty of -50% until fixed in station or with coolant / nano paste ( or nano paste would reduce the overheating instead) - not fixing the module would still get it to cool of, after a considerable time ...
probably will not please everyone, but i think it would be more fun to have a penalisation in performance, than having the module shut down. and i hear a lot of people saying "wish i never had trained it ... i think people should have reasons to be happy with what they train for, not reasons to "prefer never to had trained it"
5 - fix the cargo bay UI plz - 5)a - in the old system, you switched ship, and that cargo bay window would switch according to new boarded ship, it doesn't happen now, so, sometimes people put stuff in the wrong cargo bay and undock, just to realise they let the stuff in the wrong ship and they're current ship is empty. 5)b - in old system, clicking to open a container would prompt a new container opened, currently, it switches what it shows on the same container, it's not that good in certain circumstances
6 - New Notepad organisation. - a notepad that has a better organisation, "rot like" the current UI and being able to sort alphabetic or note entrance time (like in the eve mail), or subject type would be most welcome
7 - what's up with all the metal scraps ? - it droops too much metal scraps and not enought modules ratio - it drops too much metal scraps and it's not really fun to spend all day finding metal scraps. especially in small npc ships drops. noob players need some modules to fit they're new frigates and metal scraps drops does not help them or the eve community / player base.
8 - Make eve more fun for everyone. instead of metal scraps all the time, how about making npc looting more fun ? when blowing up npc ships / structures, could drop more commodity items ... even if not worth, it would be interesting / fun - items related with eve lore. - now, that would be dropping "commodity items" along with other loot, not instead of other loot, like metal scraps drop now, instead of the loot.
9 - eve client graphics are great and much has been done to keep improving it's performance wile raising the graphics bar ... but what if you would have an actual option to run the game with the actual minimal graphics as possible and it would allow you to run more clients with a good FPS performance ?
10 - Null sec player stations have like 10 booster manufacture slots that aren't even used in lots of cases, wile having only 2-4 slots of Industrial manufacture which doesn't cover null sec average player needing. - this waste sounds wrong - way not switch player station manufacture slots and give those 10 booster manufacture slots to general manufacture purpose ? - it would be most welcome by most players.
11 - balance abaddon cap usage ... it's ridiculous needing a guardian behind, feeding it cap, so it can have it's guns running ... even without having a reper running ...
12 - T2 laser guns have more disadvantages than other T2 guns - besides T2 guns having extra fitting requirements, T2 lasers use extra cap beyond T1 guns - that cumulation of draw backs seems uneven.
|

Katy Ling
Crimnson Concept Flame Flaming Nebula
34
|
Posted - 2012.07.21 15:31:00 -
[2667] - Quote
Slighet wrote:Bookmarks in overview! May not be *that* little but would make an enormous difference.
it would be welcome indeed - but would be nice if those bookmarks had a "switch button" to show up or not on the overview. (you really don't want more stuff in some systems filled with stations)
they should also have a colourable option for those bookmarks in the ovewview. you could set safe spots as green warp in points as orange tactical points as red and so on,
but that would be customisable and so on, and that would be so much welcome.
|

SenshiMaru
Tri-gun Lost Obsession
6
|
Posted - 2012.07.21 15:34:00 -
[2668] - Quote
It would be nice to not have to click "Jump" more than once for the same gate. |

Captain Martin
Heroes of Valhalla Elemental Tide
0
|
Posted - 2012.07.21 15:40:00 -
[2669] - Quote
Tobiaz - have been doing a lot of work see the forum: https://forums.eveonline.com/default.aspx?g=posts&t=98941&find=unread
he also compiled a 40+ page google doc for you guys to look at, he seems to have been at it for a while talk to him.
edit: forgot the google doc link :P https://docs.google.com/document/d/1SyqOQ09grn4n-JoKm7h9701p9GIRNcW6e1BQG_ZfCSE/edit?pli=1#heading=h.9sb0yfogy3es |

Josef Djugashvilis
The Scope Gallente Federation
373
|
Posted - 2012.07.21 15:51:00 -
[2670] - Quote
Hiyora Akachi wrote:It'd be nice if my drones stopped splitting targets when my main target died....
This, and please do something about the horrid drone UI. You want fries with that? |
|

Neka Petsamet
Sec Det 125
1
|
Posted - 2012.07.22 16:05:00 -
[2671] - Quote
Saw this glitch happen which made Neka's ponytail go all the way down to her legs and thought that would be cool as an option in game. May not be the best for walking animations but still looks cool when you choose to look at a character's avatar and click on full body. Took some screenshots of different angles along with the short version. But the hair defintily worked well with the outfit.
http://sphotos-a.xx.fbcdn.net/hphotos-ash3/599550_440660075965342_22520137_n.jpg |

Greg Valanti
Looney Clones Ayn Sof Aur
66
|
Posted - 2012.07.24 11:58:00 -
[2672] - Quote
I love the ability to drag character portraits/names into a label on the contacts list to add that person to my contacts under that label.
Unfortunately, they do not stay that way. After re-logging, all the contacts added in this manner have their labels removed though they do still remain in my contacts. |

Lei Merdeau
Hidden Agenda Deep Space Engineering
0
|
Posted - 2012.07.24 14:54:00 -
[2673] - Quote
are these little things re the Unified Inventory?
1) for players who deal in thousands of items in a central location (it's efficient), but now overwhelms the inventory the option on the out-of-game settings to default to exclude everything, then they can pick a specific filter to manage their stuff. This would assist Mega Traders who are important for the global economy, and also Corporation Supply Officers.
2) the option to right click on any group/subgroup in the tree/index?(LHS) and select "hide this". Which then enables "show everything". I could then rapidly reconfigure my inventory on the fly, with a simple reset to default. |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
71
|
Posted - 2012.07.24 15:22:00 -
[2674] - Quote
when you check new people joining your corp, sometimes you make mistakes thinking they are newbies, as it says they're here since a few days, while in fact they were here before for months or years, but left for somewhere else or to stop the game a bit. i think it happened to everyone of us to wonder why X guy was talking like a old member while his show info says he's here since 3 days, and you realize only later while checking his employement history than he was here 8 months last year.
so i would like having the numbers on show info tells us the TOTAL numbers of days/months/years while the guy was on his current corp, NOT the time SINCE LAST TIME. |

Sun Win
Kill It With Fire
22
|
Posted - 2012.07.24 18:39:00 -
[2675] - Quote
Wormhome system names are unreadable, which makes talking about them confusing and hard. The fact that we have to learn a new neighbourhood several times a day doesn't help.
Instead of J123949 write them as J123-949 |

Kitanga
Lowsec Border Marshals
2
|
Posted - 2012.07.25 02:51:00 -
[2676] - Quote
i find that my bomber really needs deep space CORE probes. PLEASE? so sick of only 32 au max..... grrrrr |

Kitanga
Lowsec Border Marshals
2
|
Posted - 2012.07.27 14:30:00 -
[2677] - Quote
Kitanga wrote:i find that my bomber really needs deep space CORE probes. PLEASE? so sick of only 32 au max..... grrrrr
in other words, please consider adding 'deep space core probes' to the game, with the same attributes as the deep space scanner probe, but with no combat aspect to them.
Allow them to fit in a core launcher. this would be awesome in searching/filtering for wormholes in a system quickly using a non-specialized prober ship.
as it is, using my bomber, i have to scan down every signature in the system, as apposed to launching just a single probe launched at 256 AU to scan the whole system, and in reading the signature percentages i can get a good guess as to which signatures are wormholes in the system... all with one probe. thanks for considering this. it would be an incredible time saver!!!!!!!!!!!
|

Delen Ormand
Center for Advanced Studies Gallente Federation
89
|
Posted - 2012.07.28 05:15:00 -
[2678] - Quote
You know how when you're ont he market screen, items in places along your route are marked in yellow? I'd love that sort of thing on the assets screen too. |

goldiiee
Tax and War Haven
17
|
Posted - 2012.07.28 08:57:00 -
[2679] - Quote
Originally Posted in the features and ideas discussion
https://forums.eveonline.com/default.aspx?g=posts&t=135370&find=unread
I didint know this was where it belonged.
Tagging, FC command shortcuts, Fleet command window.
CCP Soundwave
I am not sure if this is the first time you see this or if it has been suggested before. A search of terms didnGÇÖt give me any hits but I assume IGÇÖm not the first to believe this needed a fix. As an incursion FC I find myself tagging targets for kill orders on a continuous basis. I spend so much time tagging in some sites I am lucky to get of a single volley off before the first few targets are disposed of by an efficient fleet.
The current process of right click Target, find submenu A, expand, find submenu B, expand, find next number, repeat is very cumbersome and slow, resulting in numerous duplicate tags and missed tags.
Ideally a command key, or shortcut, that allows for the consecutive numeric tagging of targets IE; Hold GÇÿTGÇÖ key and click a target it is automatically tagged with 1 next target clicked is tagged with GÇÿ2GÇÖ so on and so forth. This would allow for the proper kill order of a wave to be transmitted to the fleet in a few seconds by a competent FC. and a clearing of tags in reverse click ones it gets a number click a second time the number is removed or changed into a letter allowing for on the fly changes of primary target.
I have tried with to set a macro or a hotkey to accomplish this but have had no luck with getting a reliable working product. If there is a procedure in place and I just donGÇÖt know could someone please direct me to it if not could a Dev possibly forward this idea to a programmer to see the viability of this.
Would be really nice for the winter expansion bit short notice for programming, but I can dream.
See Mountain Climb Mountain Look for next Mountain |

Jessica Hakomairos
South West Trading
2
|
Posted - 2012.07.28 11:07:00 -
[2680] - Quote
would be awesome if the cycle indication on modules would actually work after jumping and not start/end somewhere in the middle. (you know that white circle that goes around an activated module on the hud)
Knowing when a cycle ends/starts is vital in pvp for a lot of modules, i don't think that can be too hard to fix since module cycle indication works correctly again after you turned them on and off again. please after all these years could you finally fix it? |
|

Ultim8Evil
Stargate SG-1 Fatal Ascension
16
|
Posted - 2012.07.28 11:19:00 -
[2681] - Quote
Compact member view on station guests. |

Mallak Azaria
406
|
Posted - 2012.07.28 12:29:00 -
[2682] - Quote
Black Hole cannon. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
223
|
Posted - 2012.07.28 12:38:00 -
[2683] - Quote
An AU range field in the directional scanner, next to the one displaying range in km. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
93
|
Posted - 2012.07.28 13:26:00 -
[2684] - Quote
4 significant digits in range numbers in the overview/targeted items. Your range is 12345 but the target is 12700 away. But all I can see is 12km. If the overview had 12.70km, then I would have some hope of clicking at the right time. |

Atskiy Terrorist
Skeleton Squad
0
|
Posted - 2012.07.28 17:58:00 -
[2685] - Quote
Please, make a visual keyboard layout indicator in non-english clients! It's impossible to learn with what language I type. |

Salpun
Paramount Commerce
362
|
Posted - 2012.07.28 18:42:00 -
[2686] - Quote
Atskiy Terrorist wrote:Please, make a visual keyboard layout indicator in non-english clients! It's impossible to learn with what language I type. Have you bug report this? |

Sexy Cakes
Poasting
11
|
Posted - 2012.07.28 18:59:00 -
[2687] - Quote
Drone damage notifications!
A) Option to remove drone damage notifications B) Combine all the drones together C) Seperate them from gun/missle notifications |

Ohh Yeah
Sniggerdly Pandemic Legion
224
|
Posted - 2012.07.28 19:11:00 -
[2688] - Quote
For the love of God, hotkeys to increase and decrease directional scan angle. That little slider has cost me many kills, I would imagine. |

Atskiy Terrorist
Skeleton Squad
2
|
Posted - 2012.07.29 02:06:00 -
[2689] - Quote
Salpun wrote:Atskiy Terrorist wrote:Please, make a visual keyboard layout indicator in non-english clients! It's impossible to learn with what language I type. Have you bug report this? It's not a bug, it's shortage.
Ah yes, and support request about scanner hotkeys for angle and for distance. |

Red Teufel
Blackened Skies The Unthinkables
61
|
Posted - 2012.07.29 02:25:00 -
[2690] - Quote
when dust comes out and I'm bombarding some planet. when the battle is over have both sides mics open kinda like call of duty so i can feed on their tears. and make sure they know who is shooting them too so i can receive their eve mails. :P |
|

Molinator Agnon
7
|
Posted - 2012.07.29 03:08:00 -
[2691] - Quote
Ohh Yeah wrote:For the love of God, hotkeys to increase and decrease directional scan angle. That little slider has cost me many kills, I would imagine. more hotkeys in general would be great.
you can currently hotkey the overload of all 24 possible slots on a ship, but there's no way to use your keyboard to reload a new type of ammo.
if there was a "potential ammo" rack in the HUD it would be as easy as keybinding just those HUD buttons and swapping the ammo from those slots in and out as needed. though an ammo rack for hotkeying wouldn't be a "little" thing, it'd be very nice. |

JaseNZ
The Suicide Kings Test Alliance Please Ignore
0
|
Posted - 2012.07.29 04:01:00 -
[2692] - Quote
Being able to use the right click context menu to open Drone Bays, Capital Ship Corp Hangars, Fuel Bays while in station would be a nice thing to bring back.
|

Tau Cabalander
Retirement Retreat Working Stiffs
888
|
Posted - 2012.07.29 05:58:00 -
[2693] - Quote
PLEASE make the EVE splash screen NOT force itself to be on top! It totally monopolizes the screen, covering other clients. |

Sexy Cakes
Poasting
19
|
Posted - 2012.08.02 20:33:00 -
[2694] - Quote
Logging off.
Everytime I click logoff it bugs and kicks me out to username and password screen.
|

Shaxx Traitoris
Republic Military School Minmatar Republic
0
|
Posted - 2012.08.02 22:23:00 -
[2695] - Quote
In the starter military stations for each race have a 'noob on noob' room/area with structured/consensual player versus player combat. Concord would not get involved unless there was pod-killing after the fight. Noobs could construct fleets of noobs and engage in group combat early on for a taste of what is to come with enough perseverance.
It would need a skill point cap where exceeding a certain number disallows admittance to the area and ship restrictions, limiting it to just the cheapest early frigates and or just the rookie ships. It would be explained lore/immersion wise in the game as a pick-up combat fight simulator to prepare militant capsuleers for future engagements. |

Chuckob Chuck
Shadowfire Enterprises Rura-Penthe
2
|
Posted - 2012.08.03 17:13:00 -
[2696] - Quote
Mallak Azaria wrote:Black Hole cannon.
How about a Wormhole Bomb that puts Mass on it |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
103
|
Posted - 2012.08.03 17:22:00 -
[2697] - Quote
Sexy Cakes wrote:Logging off.
Everytime I click logoff it bugs and kicks me out to username and password screen.
Click the Quit button instead.
|

Shalua Rui
FEROX AQUILA
124
|
Posted - 2012.08.03 17:25:00 -
[2698] - Quote
Sexy Cakes wrote:Logging off.
Everytime I click logoff it bugs and kicks me out to username and password screen.
This... and option to "go back to character screen".
Other then that... let's see:
- An option to lock empty ships in space, so they cannot be boarded (Orca as a mobile station)
- Automatic anti missile turrets (defender missiles are useless)
... more to come.^^ "I wish to have no Connection with any Ship that does not Sail fast for I intend to go in harm's way."
Captain John Paul Jones, 16 November 1778 |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
103
|
Posted - 2012.08.03 17:55:00 -
[2699] - Quote
When I am "looking at" something that I am shooting and it explodes, my camera drone zooms back to my ship. This causes me sadness as I lose focus of the explosion. Could you set my camera drone to focus on the wreck and retain its current position so I may watch the fireworks? |

Cloned S0ul
Blood Fanatics
172
|
Posted - 2012.08.03 22:29:00 -
[2700] - Quote
CCP can you add small feature near online-offline status indicators (red)(gren) please add AFK atatus and place for short message , like place for short txt "brb in 5-10min" so people know when private message again , i got meny friend who convo me or want ask me about somthing, but somtime im afk, or my game is minimized, because i do other task on computer-internet, it may be very helpfull option, at last can you add alert sound when somone private message like bib bib... I know they can wrote mails, but mail box it self are more personal thing for importand information with long therm, than just info brb... Teemo for president. |
|

Chuckob Chuck
Shadowfire Enterprises Rura-Penthe
2
|
Posted - 2012.08.04 15:38:00 -
[2701] - Quote
How about being able to mine Moon Goo in Wormhole Space? |

Mechael
Ouroboros Executor Collective
209
|
Posted - 2012.08.04 16:57:00 -
[2702] - Quote
Corporation manufacture/research jobs fix. Why in the name of Pete does a CEO have to give someone the ability to rob the entire corporation blind just to allow them the ability to set up a corp manufacture/research job?
Ever wonder why there aren't really any large manufacture/research corps out there? This is why. Sure, there are some amazing corporations out there that really churn out products, but I'd wager most of them are corps full of alts with only a handful of real people.
All that really needs to happen here is that the ability to install corp jobs should only necessitate hangar query rights to the appropriate hangar (as opposed to full access,) wallet view rights to the appropriate wallet (as opposed to full access,) and the a role that lets you start/cancel your own jobs (as opposed to your own jobs and everyone elses.)
I know you guys really don't want to touch the corp roles stuff, and with good reason, but is there a possible bandaid fix here? Just switching something from "requires: hangar take rights" to "requires: hangar view rights" and what not, as opposed to a really in depth rewrite?
This is literally killing business. Whether or not you win the game matters not. -áIt's if you bought it. |

Sexy Cakes
Poasting
25
|
Posted - 2012.08.04 21:16:00 -
[2703] - Quote
The petition reading window.
You can enlarge the petition window as large as you want but you can't enlarge the the text boxes, which is really the only reason to enlarge the window at all. |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
102
|
Posted - 2012.08.09 15:56:00 -
[2704] - Quote
i want an option to disable the blinking of tabs ; we can disable it for wallet and chat, but not for agents, missions and so on. i hate blinking things. |

aadom
V0LTA Verge of Collapse
2
|
Posted - 2012.08.09 15:56:00 -
[2705] - Quote
Mila Strelok wrote:Make a password list for POS or your ship can remember last password entered between docks and system jumps, is annoying to enter a password every few minutes.
^ This |

Makalie
Pew Pew Inc Altair-Zaniah Ventures
3
|
Posted - 2012.08.09 16:03:00 -
[2706] - Quote
The ability to run major FW sites in a frigate. |

Dr Clavan
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.08.09 18:59:00 -
[2707] - Quote
I would like to see a small change in PI When opening a planet with factories for PI, start on the scanning tab instead of the building tab. I generally don't want to build on my planets but I do want to change scanning resolutions to reposition extractor heads.
Starting on the build tab only makes sense for the first time you open a planet and put down a command center. Possible make it preference on the Settings tab of Science and Industry |

Tom Gerard
Glorious Nation of Kazakhstan
448
|
Posted - 2012.08.09 19:01:00 -
[2708] - Quote
Dr Clavan wrote:I would like to see a small change in PI When opening a planet with factories for PI, start on the scanning tab instead of the building tab. I generally don't want to build on my planets but I do want to change scanning resolutions to reposition extractor heads.
Starting on the build tab only makes sense for the first time you open a planet and put down a command center. Possible make it preference on the Settings tab of Science and Industry
My girlfriend said she wanted my little thing too... I have never been more excited and sad at the same time. If you need a friend call me @ (501) 444-CCNA |

MIrple
BSC LEGION Tactical Narcotics Team
41
|
Posted - 2012.08.09 19:02:00 -
[2709] - Quote
I would like to see cynos have a fuel bay on them so you can put fully fit cyno ships into SMB. Or give any ship able to fit a covert cyno a small fuel bay. Would make my life a whole lot easier. :) |

Tarn Kugisa
M.I.A.C Corporation
99
|
Posted - 2012.08.09 21:18:00 -
[2710] - Quote
Probably said before, but we need a "Switch Character" Button, next to "Log Off" and "Quit Game" in the Escape menu. It would make multi-character accounts much better I Endorse this Product and/or Service Source Recorder-esque tool for EVE |
|

Rats
Federal Navy Academy Gallente Federation
126
|
Posted - 2012.08.09 21:20:00 -
[2711] - Quote
Splitting ships hanger out from the inventory, and getting separate buttons back for both.
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Maddie Gunslinger
Republic Military School Minmatar Republic
15
|
Posted - 2012.08.09 22:06:00 -
[2712] - Quote
Allow me to create drone setups and allow me to key bind them to launch them directly. As in:
Setup 1: Medium drones Setup 2: Light drones etc...
And allow those to be individually key bound, as well as launch latest drone setup key bind. A simple way to save a setup when the drones are out would work fine, would not need a major UI change.
The key binds for launching drones is the important part. What? No... |

Valerie Tessel
Center for Advanced Studies Gallente Federation
243
|
Posted - 2012.08.12 03:40:00 -
[2713] - Quote
I'm guessing this has already been mentioned somewhere, but the forum search turned up nothing:
Capacitor Power Relay II:- -24% capacitor recharge time
- -11% Shield boost penalty
- 8 teraflops CPU usage, 0 powergrid
Beta Reactor Control: Capacitor Power Relay I:- -24% capacitor recharge time
- -10% Shield boost penalty
- 3 teraflops CPU usage, 0 powergrid
The meta 5 variant of this module is worse in most ways than the meta 4 variant, with the exception of price. Any reason? Just found it odd. Support Aegis Destroyers: https://forums.eveonline.com/default.aspx?g=posts&t=97610 |

Captain Campion
Mind Games. Suddenly Spaceships.
0
|
Posted - 2012.08.12 12:56:00 -
[2714] - Quote
I want to open the bounty board while in space. |

Captain Campion
Mind Games. Suddenly Spaceships.
0
|
Posted - 2012.08.12 12:59:00 -
[2715] - Quote
SenshiMaru wrote:It would be nice to not have to click "Jump" more than once for the same gate. And "Dock" more than once for the same station. |

Perramas
Pan Caldarian Ventures
1698
|
Posted - 2012.08.12 13:09:00 -
[2716] - Quote
You know the email you get from a locator agent telling you what system the person you are looking for is in? Make the system name in the email open the galactic map with the travel route from your system to the target when you left click it and also have a right click menu option on the system name that lets you set destination to the system. |

Synthetic Cultist
Church of The Crimson Saviour
45
|
Posted - 2012.08.12 16:06:00 -
[2717] - Quote
I opened up the corp UI to look up a previous war. But could not do it.
The way to look at previous wars is done by showing info on the corporation, then looking at the war history.
But it cannot be done by the corporation management UI. It only shows current wars.
A function so that you can open your corp UI to look up previous wars would be useful. |

Yokai Mitsuhide
Republic Military School Minmatar Republic
21
|
Posted - 2012.08.12 17:06:00 -
[2718] - Quote
War targets who get fired at, should not be able to just redock right away. They should gain aggro as soon as combat starts whether they fired back or not (this would only apply to wars obviously) Tired of these station games people play. |

S1euth
The Graduates RAZOR Alliance
2
|
Posted - 2012.08.13 04:42:00 -
[2719] - Quote
Unleash the bookmarks.
Create a UI that allows players to drag bookmarks into "buttons" on the screen that can be bound to keys. Push button "x" get warp to, push "x+y" get squad warp, wing warp, fleet warp, etc (whatever position you have in fleet).
Increase corp bookmarks to 5000 Make personal bookmarks easier to transfer by increasing the rate to 500/minute |

Lilianna Star
State War Academy Caldari State
60
|
Posted - 2012.08.13 05:02:00 -
[2720] - Quote
An option to turn off all pretty graphics and replace it entirely with UI icons. |
|

Sentamon
Imperial Academy Amarr Empire
159
|
Posted - 2012.08.13 06:51:00 -
[2721] - Quote
Option to turn off border lines on all UI windows. Option to hide every UI part ... for example, I'd like to have a screen that looks like CTRL-F9 was pressed but showing text from chat ~ Professional Forum Alt -á~ |

Roderick Grey
House Of Serenity. Unprovoked Aggression
28
|
Posted - 2012.08.13 08:45:00 -
[2722] - Quote
Make Gallente ships faster, or reduce the speed penalties of armor tanking. |

Kryss Darkdust
The Skulls
90
|
Posted - 2012.08.13 10:54:00 -
[2723] - Quote
* Mobile app that allows you to swtich skills with your smart phone without having to log into the game. * Mobile app that allows you to log into the corp chat channel so you can stay in touch with your corp mates outside of the game * A module or special type of probe that allows you to find cloaked ships and force decloak ships. * Automatically log off an inactive player after X minutes. * Combat tractor beam that works on other ships wih a plausible module that defends against it. * A way to target specific systems of enemy ships (blow up afterburners, take out gun modules and such). * Unique skins for existing line of ships (NEX store vanity item maybe?) * The ability to ram ships to cause damage * Cockpit view? |

Elmanketticks
State Protectorate Caldari State
30
|
Posted - 2012.08.14 12:06:00 -
[2724] - Quote
I want forum notifications been sent via email as in every other forum on the www! FOR THE STATE! |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
105
|
Posted - 2012.08.14 19:40:00 -
[2725] - Quote
I want to be able to "look at" my watchlists.
don't really want to lock the FC to know where he is on the grid... as sometimes they are in cloaky and would really not like this ;P |

NEONOVUS
Perkone Caldari State
4
|
Posted - 2012.08.14 22:33:00 -
[2726] - Quote
A mobile app that lets you do everything sitting in a station does.
Should be fairly easy given that a number of api check based apps exist. |

Shalua Rui
FEROX AQUILA
2157
|
Posted - 2012.08.15 08:01:00 -
[2727] - Quote
NEONOVUS wrote:A mobile app that lets you do everything sitting in a station does.
Should be fairly easy given that a number of api check based apps exist.
For iOS AND Android please!
Also: I wan't clear, nice reading glasses! "I wish to have no Connection with any Ship that does not Sail fast for I intend to go in harm's way."
Captain John Paul Jones, 16 November 1778 |

Via Shivon
Kriegsmarinewerft Goonswarm Federation
54
|
Posted - 2012.08.15 09:07:00 -
[2728] - Quote
Bookmark Limit up to 50.000 or disable/enable Bookmarkfolders
Bookmark Limit up to 50.000 or disable/enable Bookmarkfolders
Bookmark Limit up to 50.000 or disable/enable Bookmarkfolders
Bookmark Limit up to 50.000 or disable/enable Bookmarkfolders
Bookmark Limit up to 50.000 or disable/enable Bookmarkfolders
Bookmark Limit up to 50.000 or disable/enable Bookmarkfolders
Bookmark Limit up to 50.000 or disable/enable Bookmarkfolders
Bookmark Limit up to 50.000 or disable/enable Bookmarkfolders
Bookmark Limit up to 50.000 or disable/enable Bookmarkfolders
THANKS"!  |

Radius Prime
Aliastra Gallente Federation
12
|
Posted - 2012.08.15 10:11:00 -
[2729] - Quote
Would love being able to personalize my ship. Colour schemes , player marks maybe , maybe even corp logos.
Red Baron of space here i come in my red pvp frigate :) |

NEONOVUS
Saablast Followers
6
|
Posted - 2012.08.20 15:21:00 -
[2730] - Quote
Batch sell. Be able to just select a number of items, right click, sell, "Do you want to sell these items at the buying offer?", "Confirm, Cancel" Confirm And away go all those annoying meta 2 items that occupy my hangar in many 1&3 item stacks |
|

Anslo
BHEI Galactic Construction The Unforgiven Alliance
165
|
Posted - 2012.08.20 15:28:00 -
[2731] - Quote
Lower broker fees. |

Alice Saki
3047
|
Posted - 2012.08.20 15:30:00 -
[2732] - Quote
Alliance bookmarks. (most likey been said 100times)
But this is major Yes for Wormhole alliances. Scottish Interweb Spaceshippy Person, Very Easily Confused.
|

Dronekiller4
Stolen Identities
54
|
Posted - 2012.08.20 15:47:00 -
[2733] - Quote
Shalua Rui wrote:NEONOVUS wrote:A mobile app that lets you do everything sitting in a station does.
Should be fairly easy given that a number of api check based apps exist. For iOS AND Android please! Also: I wan't clear, nice reading glasses!
I'd give you CCP employees some of my soul for that functionality! Please :D GÖÑ |

Sari'kor Kador
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.08.21 17:58:00 -
[2734] - Quote
I really would like to see the On-Board scanner beeing affected by the Astromentic Acquisition skills. At the moment it takes 10 seconds to scan a system + warp time to a potential target. This makes 0.0 a huge carebear place where it's fairly safe to rat and mine if you pay a bit attention. If Astrometic skilsl affect the onboard scanner it could reduce the time to say 3s on LVL 5. This gives PvPer a better tool to make 0.0 unsafe again, lead to more fights, and more teamwork from ratters, etc. |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
106
|
Posted - 2012.08.22 00:52:00 -
[2735] - Quote
I would like a 4th view of items on inventory : with SMALL icons. the 2 others view are usefull when you have a bunch of things, but graphical things are so much easy when you search something than reading a name... even if you have to choose between different things with the same icon, i still prefer that solution. |

Liafcipe9000
Smeghead Empire
41
|
Posted - 2012.08.23 02:07:00 -
[2736] - Quote
900,000 skillpoints on startup must make a comeback. fresh characters are so useless 
also, more Stuff-¬ for the Character Creator/Editor. |

Blade Ripley
Hydra Squadron
14
|
Posted - 2012.08.23 02:26:00 -
[2737] - Quote
I'd like to be able to put my probe launcher on auto. So I don't have to fire each probe manually. Of course, both options should be possible. |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2012.08.23 03:17:00 -
[2738] - Quote
Grouping non-alike modules, rack activation keybind (like overload rack) or basicly any way to get multiple modules running with a single keybind. For instance, I'd like to get my shield hardeners and damage control running with a single button.
The ability to color or highlight targets in the overview based on angular velocity and/or range. Or possibly the ability to filter said property to a separate overview setup. For instance, I could setup a separate overview that will only contain hit-able targets based whatever criteria that I've setup.
Signature radius available on overview. |

Naes Mlahrend
KINGS OF EDEN Sev3rance
4
|
Posted - 2012.08.28 19:48:00 -
[2739] - Quote
Switch character button in the escape menu. |

Solstice Project
Red Federation RvB - RED Federation
1734
|
Posted - 2012.09.08 19:05:00 -
[2740] - Quote
And again it happened to me and now i'll post it here. Yeah i'm mad about it ! *lol*
It happens waaayyyyy too often that i type something and receive a chatrequest RIGHT AT THE MOMENT WHEN I PRESS ENTER TO SEND THE MESSAGE and the chatrequest gets lost. I didn't see who it was and can't find it out either !
Wtf is the purpose of this ? Why isn't ENTER the default for "accept" ? Or why does it have to react to keyboard input at all ?
Please fix this finally, it's driving me mad ! *lol* Inappropriate signature removed. Spitfire |
|

Kult Altol
Republican Industries Epsilon Fleet
63
|
Posted - 2012.09.08 19:43:00 -
[2741] - Quote
color coded security statuses on the over view on the jump gates. A narrow mind is a focused mind. |

NEONOVUS
Saablast Followers
8
|
Posted - 2012.09.08 19:53:00 -
[2742] - Quote
Hotkeys for everything! (Really loot is not hotkeyable?) |

Nonnosa
Grey Nomads
8
|
Posted - 2012.09.09 02:52:00 -
[2743] - Quote
Right mouse click wants:
+View market/contract details of modules in ship fitting window. +Set/find destination of jump clones. Also be able to set names or labels of jump clones. +Change journey from safe to shorter (and vice versa) in main overview instead having to open the map. +Moons and planets in overview sorted by the whole number, not the first digit. (11 is listed before 2, IX is before V)
|

Abannan
Moira. Villore Accords
27
|
Posted - 2012.09.09 04:28:00 -
[2744] - Quote
Launch drone hotkey (shift+key for set 1, ctrl+key for 2, and so on) |

Su Ra
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.09.10 03:19:00 -
[2745] - Quote
Let us buy SP points with real money or Isk ?? It's already happening informally through the bazaar, why not just add it into the game directly ? Matrix (movie) style learning! Instant upload!
Collision detection? So you can't shoot through walls? Wouldn't this make mission running more immersive? It would make it entirely possible run missions with Tech 1 underclassed ships if they hide properly. But you know, you could even add HP or thickness level to certain debris to see if certain turrets could blast through it. |

destiny2
38
|
Posted - 2012.09.10 06:17:00 -
[2746] - Quote
-moar then a 24 hour skill Q
-add explosions to the new torpedo's kinda like what the old torps had. so it doesnt look like your useing rockets. hate it when my missiles go splat splat splat against something.
- ability to downgrade the skills that you have currently trained to V for sp to use against something else.
- an app on eve gate where you can switch skills or even add skills without haveing to log in. |

Evelyn Meiyi
Meiyi Family Holdings
40
|
Posted - 2012.09.10 06:25:00 -
[2747] - Quote
More forgiving research times for BPOs, or at least a method of doing so that's not going to get locked up with a 45-day waiting period in every slot. |

Qorvis Communications
Imperial Academy Amarr Empire
0
|
Posted - 2012.09.11 04:20:00 -
[2748] - Quote
display the standings gain and losses as part of the mission info before accepting mission |

Salpad
Carebears with Attitude
46
|
Posted - 2012.09.14 08:59:00 -
[2749] - Quote
In the Assets window, there are 2 tabs that show assets by Region and by Constellation, but there's several dozen Regions, and many hundreds of constellations.
It would be super nice if the pull-down menus only contained those Regions and Constellations that I actually have assets in. In most cases, that'd cut the Regions scrolling list from maybe 40 to 6-12 entries, and reduce the Constellations list from many hundreds to a few dozen.
As it is now, I very much doubt anyone ever uses those menus, exactly because they're so cumbersome to work with. I think that players will click on the Region tab and the Constellation tab, but only ever to see what they have in the current Region or Constellation that they're in. If that functionality is added, the menus will actually become usable.
Better still, the Constellations tab should offer two menus, first one where you select Region, and the 2nd one where you select Constellation. The Region menu should have an "All" option so that the full list of Constellation that the pilot has assets in is available for view.
There should also be a clickable button, on both the Region and the Constellation tab, that instantly returns the pull-down menu choice to "current" for the active tab.
|

Kogh Ayon
Dissident Aggressors Mordus Angels
40
|
Posted - 2012.09.14 09:50:00 -
[2750] - Quote
Have you tried to contract 20 fitted ships to a person? Yes it's a pain on the ass because you will need to click 20 pop-up and have no way to get rid of that.
Just a check box to kill the pop-up for contracting a "non-empty container" please |
|

sloany
Assisted Genocide Black Legion.
1
|
Posted - 2012.09.14 09:58:00 -
[2751] - Quote
Remote asset stacking, this was brought up some time ago - http://wiki.eveonline.com/en/wiki/Remotely_stack_items_in_hangar_%28CSM%29 |

Tivookz
Black Flag Operations The Kadeshi
32
|
Posted - 2012.09.14 10:27:00 -
[2752] - Quote
The Ibis is in desperate need of rebalancing. |

Smee1
the united Negative Ten.
1
|
Posted - 2012.09.14 12:36:00 -
[2753] - Quote
The ability to repair damaged mods from the corp hanger would be win. Major PITA doing dragging it all to ur own hanger to repair and put back and its even more annoying to do now with the unifed inventory. |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
352
|
Posted - 2012.09.14 13:27:00 -
[2754] - Quote
Alastair Reynolds level super weapons... I'm talking Demarchist 621 mile long rail guns, weapons that blow planets up....I know it will never happen but HEY! Why not try? |

Riot Girl
Perkone Caldari State
101
|
Posted - 2012.09.14 14:07:00 -
[2755] - Quote
Kogh Ayon wrote:Have you tried to contract 20 fitted ships to a person? Yes it's a pain on the ass because you will need to click 20 pop-up and have no way to get rid of that. Just a check box to kill the pop-up for contracting a "non-empty container" please 
Check boxes for all pop-ups.
|

Saede Riordan
Alexylva Paradox
239
|
Posted - 2012.09.14 14:08:00 -
[2756] - Quote
I want to be able to change my autopilot settings without opening the starmap. |

Morgan North
The Wild Bunch Electus Matari
84
|
Posted - 2012.09.14 14:16:00 -
[2757] - Quote
Music list drag functionality. I want to reorganise my costume made playlist without deleting everythign and starting afresh. |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
354
|
Posted - 2012.09.14 16:50:00 -
[2758] - Quote
Morgan North wrote:Music list drag functionality. I want to reorganise my costume made playlist without deleting everythign and starting afresh.
That and new music. 10-year old soundtrack is old. |

Pinstar Colton
Sweet Asteroid Acres
261
|
Posted - 2012.09.14 16:52:00 -
[2759] - Quote
Allow me to start manufacturing/research/invention jobs from the same screen I use to finish/cancel them (subject to the same skill-based distance limitations)
Alternatively, add a re-install button on the jobs page.
A re-install would finish the current job and deliver the finished product(s) and then re-start a brand new job with the exact same materials, provided they all are available in the proper hangar. In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |

Josef Djugashvilis
The Scope Gallente Federation
577
|
Posted - 2012.09.14 20:46:00 -
[2760] - Quote
Qorvis Communications wrote:display the standings gain and losses as part of the mission info before accepting mission
One of the best, simple and obvious ideas I have seen for some time.
Big +1
You want fries with that? |
|

Vyktor Abyss
The Abyss Corporation
178
|
Posted - 2012.09.14 21:36:00 -
[2761] - Quote
Drag drop merging of BPCs with identical stats....
For example 10x 1 run -4ME -4PE Ishkur bpcs into 1x 10 run -4ME -4PE BPC.
|

Tesal
43
|
Posted - 2012.09.15 04:14:00 -
[2762] - Quote
I want the ability to right click on items under the "my orders" tab of the market window and have the ability to add items there to the quick bar. |

Amateratsu
The Pegasus Project
23
|
Posted - 2012.09.15 12:31:00 -
[2763] - Quote
See This Thread Add a "warp fleet to location" option to the active mission menus.
Also add a Launch Drones keyboard shortcut, we have shortcuts for ALL other drone commands.
add a settiing or option for drone boat pilots to choose which drones to launch with the shortcut.
Thats all for now
Thanks
|

darmwand
Repo.
73
|
Posted - 2012.09.15 13:29:00 -
[2764] - Quote
This might have been mentioned before but it would be great if you could sell / contract items from within (station) containers. darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |

Riot Girl
Perkone Caldari State
103
|
Posted - 2012.09.16 09:01:00 -
[2765] - Quote
A single button for repackaging, stacking and sorting your hanger. A second hanger for stuff you want to keep separate. An ammo bay in all ships to keep your ammo or charges separate from your loot. |

Salpad
Carebears with Attitude
46
|
Posted - 2012.09.17 07:56:00 -
[2766] - Quote
In the Wallet window, in the Orders tab, I'd like to be able to filter by Region, so that e.g. I only see those of my Buy and Sell Orders that are in the Lonetrek Region.
I don't want to be able to filter by Constellation or System, I think that's superflous, but being able to filter my Wallet Orders by Region would be very nice.
By default it should show All Regions, but with an option to select any one desired Region.
As with my previous suggestion about the Assets window (posted 1-2 days ago, I think), it would be nice if the pull-down menu, on which you choose your Region, can be further filtered so that only those Regions in which one actually has Buy Orders or Sell Orders appear on the list. It's not as critical here as in Assets, but it would still be a nice extra feature on top of the first feature.
edit: It just occured to me that some might say that I already have the ability to sort my Buy Orders or Sell Orders by Region. Thank you! I know I can do that. But it's very possible to have over a hundred Orders at any one time, in EVE, and some trading styles mean that those orders will be spread all over the galaxy. So I maintain that the ability to see only Orders from any one chosen Region will be very handy. |

Salpad
Carebears with Attitude
46
|
Posted - 2012.09.17 07:58:00 -
[2767] - Quote
Being able to re-package items that are in a ship's cargo hold. Strikes me as a very simple thing, and I can't see why this shouldn't be legal provided the items are undamaged.
|

Salpad
Carebears with Attitude
46
|
Posted - 2012.09.17 08:01:00 -
[2768] - Quote
I'd really like a graph of how many ISK I have in my wallet, over time.
As it is now, the best I can do in-game is to use the Wallet->Journal and page back through the last few weeks, and see how my ISK total has grown or shrunk.
|

Wolvun
Crimson Cell
31
|
Posted - 2012.09.18 05:04:00 -
[2769] - Quote
I would like advanced options for the contacts menu.
For instance being able to add a contact with a time limit that it will delete after it reaches it.
In WH hunting my victim today is usually never my target in a few days time and having to constantly delete targets is annoying. |

Shalia Ripper
191
|
Posted - 2012.09.18 05:19:00 -
[2770] - Quote
If Soundwave wants any more of my "little things" he better buy me a drink first. Why can't I just delete my signature CCP? WHYYYYYYY? |
|

Salpad
Carebears with Attitude
47
|
Posted - 2012.09.19 09:32:00 -
[2771] - Quote
Salpad wrote:I'd really like a graph of how many ISK I have in my wallet, over time.
As it is now, the best I can do in-game is to use the Wallet->Journal and page back through the last few weeks, and see how my ISK total has grown or shrunk.
I realize there are several ways of implementing this, many of them quite storage-demanding.
So I think the best and simplest solution is for the game to keep two variables per character: max_wallet and min_wallet. On any given day, if the total ISK in personal wallet(s) goves above max, max is updated to the new value. If total ISK goes below min, that value is updated.
At the end of each day, at midnight server time, the max and min values are stored permanently, and are used as the basis for the ISK graph. I think that may be the best way of implementing my idea.
|

Salpad
Carebears with Attitude
47
|
Posted - 2012.09.19 09:37:00 -
[2772] - Quote
I'd like folders for the Quickbar in the Market window.
As it is now, I have about 25 entries on the list, and I'd like to divide them up into Ores, Minerals and Ship Hulls. It's slightly awkward to use that huge list now, using the cursor keys to move down along the list one at a time to check the market prices, even though I may only wish to flip through the mineral prices, and it'll get a lot more awkward if I have 50 or 75 entries on my Quickbar.
That's also why I haven't got 50 or 75 entries on my Quickbar. I'm a trader, but because of the awkwardness I only add items to the Quickbar when I absolutely need them, rather than when it would merely be frequently convenient for me.
I think manually created folders are the best way to go, with the player being allowed to create and name folders, and drag Quickbar items from folder to folder, but if that's too difficult then some automated folder-creation, based on in-game database categories, would also work
One benefit of player created-folders would be that you can have the same item on the Quickbar twice, in different folders.
|

NEONOVUS
Krypteia Operations
11
|
Posted - 2012.09.19 12:55:00 -
[2773] - Quote
Replace the inertia fraction in the fitting window with align time in seconds. |

Eelis Kiy
Shadows Of The Federation Drunk 'n' Disorderly
10
|
Posted - 2012.09.19 13:30:00 -
[2774] - Quote
Bit out of date with up-and-coming-changes + proposals but....
1. Back to char sheet without having to re-log in would be nice. 2. Would love a shared hanger/inventory between characters too. 3. Oh and [insert obligatory fix FW comment] :P |

Dark Calling
Sudden Imminent Death
40
|
Posted - 2012.09.19 13:49:00 -
[2775] - Quote
Tech 3 Strategic Frigates Tech 3 Strategic Battlecruisers Tech 3 Strategic Battleships
Republic Fleet Maelstrom
More inferno prototype modules
More wormhole content and more scannable sites to probe down
Would be nice =) Failure Is Not Falling Down.. Failure Is Refusing To Get Back Up |

Telegram Sam
Shoot To Thrill.
376
|
Posted - 2012.09.21 20:54:00 -
[2776] - Quote
The ability to put a description for items listed in Contracts. Just a short character string. For example: -T1 ammo BPCs pack [multiple items] -Maelstrom BPO-85 Material Level -Collector's items - rare [multiple items] -Faction fits Armageddon [multiple items]
It should show list of items in Contracts, not in the contract itself. In other words, you don't have to open the contract and View Contract to see the description.
Example of the benefit of this: I'm looking for a Thrasher BPC, and I want one with good Material Level. Currently, if I search in Contracts, I get maybe 20 results. All I can see is the name of the BP and the contract price. I have to open each one and View Contract to see the BPC's ML. If player's could enter a descriptive header that would display in the list, I could just check the contracts that look good, rather than having to open every single one. |

Flamespar
Woof Club
448
|
Posted - 2012.09.22 00:17:00 -
[2777] - Quote
A notes column in your list of colonized planets, so you can remind yourself what each planet is producing without having to load them up. I can post on a forum, therefore I represent everyone. |

Ranamar
Cerulean Eagles Li3 Federation
0
|
Posted - 2012.09.22 02:59:00 -
[2778] - Quote
I don't know if this has been mentioned elsewhere, but I swear I used to (3 years ago, before inventory overhaul) filter my assets (on the assets screen) by quantity as well as name.
I can't figure out how to do that anymore, and it's nice when you're trying to figure out where you have a large stack of something. |

NEONOVUS
Perkone Caldari State
12
|
Posted - 2012.09.22 15:24:00 -
[2779] - Quote
Ranamar wrote:I don't know if this has been mentioned elsewhere, but I swear I used to (3 years ago, before inventory overhaul) filter my assets (on the assets screen) by quantity as well as name.
I can't figure out how to do that anymore, and it's nice when you're trying to figure out where you have a large stack of something. You need to create a new filter. Then you can set meta level in the options.
Oops read that as quality not quantity. |

Ranamar
Cerulean Eagles Li3 Federation
1
|
Posted - 2012.09.22 17:43:00 -
[2780] - Quote
NEONOVUS wrote:Ranamar wrote:I don't know if this has been mentioned elsewhere, but I swear I used to (3 years ago, before inventory overhaul) filter my assets (on the assets screen) by quantity as well as name.
I can't figure out how to do that anymore, and it's nice when you're trying to figure out where you have a large stack of something. You need to create a new filter. Then you can set meta level in the options. Oops read that as quality not quantity.
Actually, I think I can create a filter in my current station inventory for quantity anyway... but what about assets? I want to see what I have a lot of in some other station. |
|

Salpad
Carebears with Attitude
47
|
Posted - 2012.09.23 10:11:00 -
[2781] - Quote
In Wallet/Transactions, normally both Sells and Buys are shown by default. That's cool.
But if I want to see only my Sells, or only my Buys, I have to interact with a pull-down menu. Now, I'm not opposed to pull-down menus in general; they serve many legitimate purposes. But in this case, there are only three possible entries on the menu, all present:
Buy/Sell Buy Sell
Why not change that from a pull-down menu to two check buttons instead? That way, I can enable or disable Buys or Sells. If I want to see both, I can enable both (and both should be enabled by default) but if I only want to see either one, I can disable the other.
It'll speed up interaction with the Transaction interface by a tiny amount of time, but since some hardcore traders use that interface a lot, they'll gain a lot of time from it.
And to repeat: The reason I'm suggesting this is that having two checkmark buttons would be simple. If there were 4 or more permutations, it would not be simple and so a pull-down menu would obviously and inarguably be better.
|

Salpad
Carebears with Attitude
47
|
Posted - 2012.09.23 10:20:00 -
[2782] - Quote
In Assets search, I'd like to be able to save a small number, say half a dozen, of exact search queries that I run frequently.
The window already kinda sorta tries to "remember" my queries, as I start typing them in, but it could be done more elegantly. |

Sinjin Hawke
League of Gentlemen Ethereal Dawn
0
|
Posted - 2012.09.23 10:32:00 -
[2783] - Quote
from fitting browser > right click on fit > add fitting to market quickbar > folder named [ship] - [fitting name] is placed in market quickbar with all items from the fitting in it
from market quick bar > right click folder > shop for all > modal window pops up displaying all items in a quickbar folder with either best price or nearest location (1 entry per item in the folder) - we can then either buy all or buy individual items from this pop up
This second one could also be available on a fitting - basically shop for the entire fitting at once through a modified marketing window. Possibly with items that appear two or more times getting one line per appearance in the fit.
These two features outlined here would make getting whatever kit you wanted prepped and ready to go much faster. Yes you could end up accidentally buying a dozen items spread all over a region, but a couple restriction toggles in this could help curb that. Also being able to bulk shop for a quickbar folder of mats would be a nice benefit of the latter suggestion.
|

Evelyn Meiyi
Meiyi Family Holdings
46
|
Posted - 2012.09.23 10:37:00 -
[2784] - Quote
Eelis Kiy wrote:Bit out of date with up-and-coming-changes + proposals but....
1. Back to char sheet without having to re-log in would be nice. 2. Would love a shared hanger/inventory between characters too. 3. Oh and [insert obligatory fix FW comment] :P
Personally, I think that would make things too disorganized. I already have a few hangars full of salvage, I really don't need two more characters' inventories getting all jumbled in there! :) |

Milk Oats
Milk Oats and Honey
1
|
Posted - 2012.09.23 10:42:00 -
[2785] - Quote
I'm sure this has been asked before, but please make a tick in sound and music options to disable juke box track change when activating the mission gate! |

knowsitall
Science and Finance
5
|
Posted - 2012.09.24 15:59:00 -
[2786] - Quote
I have not checked if this is already here but here is my small thing.
Why do i need spare space in a container to split a stack. fill a cargohold or corp hangar in a ship then try to split a stack of ammo. it tells you there is not enough room. it does not take into consideration that the source and destination of the item is the same.
Knowsitall |

Kari Juptris
Dreddit Test Alliance Please Ignore
12
|
Posted - 2012.09.24 20:42:00 -
[2787] - Quote
Jumpclone without pausing skill training. Jumpclone without being in a pod Plug in implants without pausing skill training. Turret tracking (radians/second) displayed on turret tooltips. Pre-select appropriate clone grade when upgrading your clone, or don't show clone options that the player can't pick because they have too many SP. |

Inxentas Ultramar
Ultramar Independent Contracting
88
|
Posted - 2012.09.25 15:28:00 -
[2788] - Quote
Get rid of that huge semi-transparent circle in the tactical overview. A Hoarder looks like a hot dog when it's on! I'd love to see a hole punched into it, a little larger then the radius of the sphere your ship occupies, so no more clipping happens. Also: let us set the opacity of the remaining donut shape ourselves, and I'd be 100% content with the tactical overview. |

Norman Seversky
Federal Defense Union Gallente Federation
0
|
Posted - 2012.09.26 13:04:00 -
[2789] - Quote
Good day and sorry in advance for my horrible english. I have a few ideas for FW and Bounty Office: 1. Factional warfare today looks like diplomatic relations, not war, because players in any factions just waiting one day in month for capture most of systems and materialize their loyalty points. I think need reset score of LP for everyone everyday, or limit the number of lump sum for example. 2. As for bounty office, i guess, that all of most-wanted-list players want show us their false pride or show advertisement of some sites (they just add bounty for themselves). What about gradually decrease as a percentage of their rewards if they do not take part in battles with players? I think it is quite logical that the is removed of bounty, if pirate become safe. |

Lavayar
Russian SOBR SOLAR FLEET
16
|
Posted - 2012.09.27 08:58:00 -
[2790] - Quote
Add special "bracket" for player's own ship. In large scale PvP it is hard to find your ship on battlefield. |
|

Alice Saki
8201
|
Posted - 2012.09.27 09:05:00 -
[2791] - Quote
Flame me.
I want WiS Mwhahhaha ^_% Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
|

Rek Seven
Probe Patrol Project Wildfire
427
|
Posted - 2012.09.27 09:06:00 -
[2792] - Quote
How about an easy way to find a station with a cloning facility where you have the required standing to install jump clones? They see me trolling, they hating... |

Pak Narhoo
Knights of Kador
699
|
Posted - 2012.09.27 09:12:00 -
[2793] - Quote
Please give all windows the same option to be minimized to the same width and height. Try to have your S&I window open with your corporation window and there's barely any room left for another window.
If you could size all of them to the same minimum size I/we would be able to put way more windows on our screen. Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Salpad
Carebears with Attitude
47
|
Posted - 2012.09.27 12:43:00 -
[2794] - Quote
Why can't I re-arrange my list of notes in the in-game Notepad? By this, I mean left-click on one note, within a folder, and drag it to someplace else in the same folder, so that e.g. I can sort my notes so that the notes I need to access most often are at the top?
Why can't I request that the list of notes inside each folder be sorted alphabetically? I'm happy just having a single folder of notes but I want to be able to sort the order in which those notes are listed, preferably manually, although automatic options based on alphabetization, or length, or how often the note has been accessed recently, might also be nice.
|

Salpad
Carebears with Attitude
47
|
Posted - 2012.09.27 12:57:00 -
[2795] - Quote
Why can't I get the in-game Agent Finder to show me more than 6 agents at a time?
It's a fairly small window, and I have a nicely sized 1600x1200 monitor. If I drag the window larger, it should be able to display 9 or 12 or even 20 agents at a time, but this doesn't happen. Instead it displays the same 6 agents per page, just with more spacing between each agent's rectangle.
The Corporation pull-down menu is also very small. You can easily increase the number of entries viewable at once by a factor of 2.5, and still fit on any currrent desktop or laptop monitor.
Finally, why can't I sort the displayed agents? Either just group them by system, so that I can easily see if there are 2 or even 3 agents of the corp/type I want in the same system, or else (preferably) let me sort by distance or system security rating.
|

Salpad
Carebears with Attitude
47
|
Posted - 2012.09.27 13:01:00 -
[2796] - Quote
Rek Seven wrote:How about an easy way to find a station with a cloning facility where you have the required standing to install jump clones?
Easy way to find nearest station with any kind of facility, including 50% refining/reprocessing. Please.
|

Salpad
Carebears with Attitude
47
|
Posted - 2012.09.27 15:50:00 -
[2797] - Quote
When I look at "show info" for a module, I'm often not 100% sure if the game is showing me stats for a generic module or stats for a module that I have actually fitted to my current hull and which therefore is subject to my various skillz-derived bonuses.
Same goes for "show info" on a ship. For instance, is the speed stat (m/s speed) subject to the 5%/lvl bonus from my Navigation skill or not? Am I looking at a "show info" for a ship I'm in or stats for a ship that I was occupying at the time the window was created), or am I looking at the "raw" stats of an unbonused ship.
some kind of little indicator light, up in the corner of the window, to show whether I'm looking at a generic and "raw" item, or at an item that's subject to my personal skillz bonuses, would be nice.
Even better would be a toggle, so that I can ask the "show info" window to either show me the raw stats, or else show the stats as subject to my skillz bonuses and subject to the current hull bonuses of the ship I'm currently in.
As it is now, when I want to compare e.g. a T1 and T2 Survey Scanner, I start by doing a "show info" on the T2 version I've got fitted. Then I go to variants to open a "show info" on the T1, then I use "variants" a 2nd time to open a "show info" on the T2 version because I want to see the "raw" stats, not subject t bonuses from my skillz or the hull of the ship I'm in.
|

Warde Guildencrantz
TunDraGon
72
|
Posted - 2012.09.27 15:56:00 -
[2798] - Quote
Salpad wrote:When I look at "show info" for a module, I'm often not 100% sure if the game is showing me stats for a generic module or stats for a module that I have actually fitted to my current hull and which therefore is subject to my various skillz-derived bonuses.
Same goes for "show info" on a ship. For instance, is the speed stat (m/s speed) subject to the 5%/lvl bonus from my Navigation skill or not? Am I looking at a "show info" for a ship I'm in or stats for a ship that I was occupying at the time the window was created), or am I looking at the "raw" stats of an unbonused ship.
some kind of little indicator light, up in the corner of the window, to show whether I'm looking at a generic and "raw" item, or at an item that's subject to my personal skillz bonuses, would be nice.
Even better would be a toggle, so that I can ask the "show info" window to either show me the raw stats, or else show the stats as subject to my skillz bonuses and subject to the current hull bonuses of the ship I'm currently in.
As it is now, when I want to compare e.g. a T1 and T2 Survey Scanner, I start by doing a "show info" on the T2 version I've got fitted. Then I go to variants to open a "show info" on the T1, then I use "variants" a 2nd time to open a "show info" on the T2 version because I want to see the "raw" stats, not subject t bonuses from my skillz or the hull of the ship I'm in.
Good one
A select list that has "No skills" "My skills" and "Perfect skills" would be a nice way to look at an item, with "No skills" as default. If looking at a module on your ship, there could be an added option "From Ship Fitting" in the select list that is defaulted when you go "Show Info" on a module from your fitting window. |

Atomic Option
Taggart Transdimensional Virtue of Selfishness
21
|
Posted - 2012.09.28 19:39:00 -
[2799] - Quote
I'd like to be able to bind a keyboard shortcut to the dscan window's scan button. Living in WH space it's a life and death necessity to press this button as often as possible, and I'd like to be able to do it without having to take focus off of other windows and without having to stop what I'm doing and try to find it with the mouse.
In kspace it would still be very helpful because there are often times where you're trying to do something required for survival, but want to save a dscan of your current grid.
A keyboard shortcut to bring up the New Location dialog to create a bookmark at the current location would also be awesome. |

Zedrich Ederech
Center for Advanced Studies Gallente Federation
8
|
Posted - 2012.09.28 21:21:00 -
[2800] - Quote
Cirage wrote:Giant secure containers that are giant for REAL. Give us containers matching industrial's cargo spaces. Heck, what i'd want is a revamp to Giant Secure Containers or almost all space deployable secure containers in general. I mean, 3,900 m3 is kind of like, hop from anchored GSC to anchored GSC when mining with a barge. It'd be great if you guys could pump up their capacity.
Ideally, they should stay 3,000 m3 (item volume) but do the following:
3,900 m3 capacity when inside a ship's cargo hold initially jettisoned in space can be either 3,900 m3 or 27,500 m3 anchored (and passworded?) definitely must be 27,500 m3 Players will be warned that items will be lost if they attempt to unanchor containers that have stuff in them in excess of 3,900 m3 (kill off a potential exploit here and now)
tl;dr expanding anchorable containers
|
|

Acac Sunflyier
Burning Star L.L.C.
227
|
Posted - 2012.09.29 10:37:00 -
[2801] - Quote
this There just isn't anything intresting on the front page of the GD anymore. Yawn! |

TheBreadMuncher
Boxxed Up Industries EPIC Alliance
354
|
Posted - 2012.09.29 10:38:00 -
[2802] - Quote
Promote Rooks and Kings to "won EVE without blobs" status. "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |

Yokai Mitsuhide
Exiled Mining
3878
|
Posted - 2012.09.29 15:03:00 -
[2803] - Quote
Undo the changes to FW. It's worse now than it was before :\ |

Alice Saki
8379
|
Posted - 2012.09.29 15:05:00 -
[2804] - Quote
:D Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
|

Lady Naween
Immortalis Inc. Shadow Cartel
53
|
Posted - 2012.09.30 07:01:00 -
[2805] - Quote
Better session changing timer (since the aggression timers are getting new and shiny icons why not the session change one?)
And why is there a popup warning for entering lowsec but not one for us misunderstood pirates when we enter highsec? ^^ ok.. not totally serious on that last one.. |

Ptraci
3 R Corporation The Irukandji
634
|
Posted - 2012.09.30 11:11:00 -
[2806] - Quote
Fix that annoying bug that happens 70% of the time when you're scanning something with probes and you use the shift key to reduce their scan range and the graphic shows all your probes reducing range but somehow on the list only one probe reduces range, so you hit the scan button and then the graphics update with probes saying "Har har har I trolld u!" with only one probe at the smaller range and all the others pop back to full range, meaning you just wasted 10 seconds of your life watching the "Analyzing" progress bar, because you're just going to have to do it again.
If I see that happen ONE MORE TIME I swear I'm going to... |

Silk daShocka
Lawn Dart Industries
16
|
Posted - 2012.09.30 13:19:00 -
[2807] - Quote
-UI display of currently running/maximum industry job slots -Not having the drone groups dropdown list open up on drones in bay, when open dropdown groups from drones in space return to bay -Ability to link items from corp assets
Apologies if the above are already in teh game, I have yet to find a way to do these things. |

Salpad
Carebears with Attitude
49
|
Posted - 2012.09.30 15:49:00 -
[2808] - Quote
Add a readout for capacitor amount, equivalent to the ones for shield, armour man hull. Currently I have to hover the mouse cursor over the capacitor graphics to get a numerical/percentage value. When not doing that I only get the vague pie chart impression.
Shield/armour/hull lets you toggle between absolute value or percentage-of-max. I think it'd make sense to make the Capacitor readout do the same. And of course the capacitor readout should be optional - only shown for players who want it shown.
|

Salpad
Carebears with Attitude
49
|
Posted - 2012.09.30 16:15:00 -
[2809] - Quote
Make it easier to repair drones, by reducing the micromanagement.
If I have a remote armour repper module fitted, I should be able to right-click on a drone in my drone window and order it to "come home and get healed up" and it should then do that, fly back to me, to within range of my module(s), and my module should auto-activate and heal it up. Once it's all healed, it should de-activate the module and the drone should fly out and resume fighting or guarding me.
I really, really hate drone repair, not because it's costly, or because I have to fit a module to do it, but because of the annoyingly huge amount of micro-management that it involves. As a result, while I do use drones, I never fit a remote armour repper, and instead on thoe occaisons where my drones do take armour damage, I repair them down in dock, paying for it. Because it's easier that way, less micromanagement.
It's a fundamental rule of design of RPGs and RPG-like games that micromanagement just is not fun.
|

Ratokus
Sarz'na Khumatari The Unthinkables
6
|
Posted - 2012.10.01 11:20:00 -
[2810] - Quote
Have auto lock back set to 0 as default..... please. |
|

Kitanga
Lowsec Border Marshals
4
|
Posted - 2012.10.03 16:01:00 -
[2811] - Quote
when looking for an item to purchase, i find that i want to first see if i already own one in my inventory. this is kind of a hassle because you have to go to your inventory and do a specific search. it would be great if a 'Find in Inventory' option was added wherever you find the option to 'Find in Contracts' and 'View Market Orders' . |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
62
|
Posted - 2012.10.03 20:15:00 -
[2812] - Quote
When right clicking and choosing keep at range, in the sub menu your personalised ranges should be show in that list. |

Slinky1984
Red Horizon Inc Cascade Imminent
0
|
Posted - 2012.10.05 07:12:00 -
[2813] - Quote
I would like to be able to right click on an item in the fitting window and select view in market or find on contracts, instead of having to unfit it first. |

Alice Saki
8835
|
Posted - 2012.10.05 07:48:00 -
[2814] - Quote
ISD Dorrim Barstorlode wrote:Something I wouldn't mind seeing is when you enter k-space from a wormhole, your local channel does not see you until you speak up. After all, you did not enter through a stargate; how should it be instantly able to tell you are there?
Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
|

Samoth Egnoled
EVE Corporation 987654321-POP The Marmite Collective
129
|
Posted - 2012.10.05 07:54:00 -
[2815] - Quote
Alice Saki wrote:ISD Dorrim Barstorlode wrote:Something I wouldn't mind seeing is when you enter k-space from a wormhole, your local channel does not see you until you speak up. After all, you did not enter through a stargate; how should it be instantly able to tell you are there?
This, and maybe add that you dont show up till you've either been phsically seen or d-scanned. He who says 'Nothing is impossible' Has never tried to slam a revolving door... |

Alice Saki
8835
|
Posted - 2012.10.05 07:54:00 -
[2816] - Quote
Samoth Egnoled wrote:Alice Saki wrote:ISD Dorrim Barstorlode wrote:Something I wouldn't mind seeing is when you enter k-space from a wormhole, your local channel does not see you until you speak up. After all, you did not enter through a stargate; how should it be instantly able to tell you are there? This, and maybe add that you dont show up till you've either been phsically seen or d-scanned.
Something Along those lines Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
|

Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
37
|
Posted - 2012.10.05 07:56:00 -
[2817] - Quote
"Salpad" wrote:Shield/armour/hull lets you toggle between absolute value or percentage-of-max. I think it'd make sense to make the Capacitor readout do the same. And of course the capacitor readout should be optional - only shown for players who want it shown.
+1 to this.
"Ptraci" wrote:If I see that happen ONE MORE TIME I swear I'm going to...
Do what? Put a beer in a sodastream?
Blessed are those that carry the Empress' Light; with it they destroy the shadows |

Hasugo Numani
Tartarus Ventures Surely You're Joking
9
|
Posted - 2012.10.05 18:15:00 -
[2818] - Quote
With all the new fancy Crimewatch Flag timers, could the jump cloak timer be added to the UI also? |

Leskit
The Night Wardens Viro Mors Non Est
7
|
Posted - 2012.10.09 06:45:00 -
[2819] - Quote
Shift+click for Planetary Interaction. Want to install the same schematic on 18 processors and route them all to the same plaec? shift+click all of them then only go through the process once. Same for routing materials, etc. Remove all the incessant clicking. |

Salpad
Carebears with Attitude
49
|
Posted - 2012.10.11 02:36:00 -
[2820] - Quote
It would be nice to be able to assemble and repackage modules while they're in my ship's cargo bay. Also, it would be nice to be able to "unfit to cargy bay" when I right-click on a module on the Fitting screen. Currently the "unfit" option unfits the module to the player's item bay in the station, but that's not always desirable, because the item bay may be cluttered with many dozens of modules or other items.
I think "fit to active" on right-click is already possible with modules in cargo bay (when you're docked), but if it isn't, then that should be added too.
|
|

Seniae 0n3
12
|
Posted - 2012.10.11 02:54:00 -
[2821] - Quote
All I'd like is a few more copy slots in a mobile laboratory or advanced laboratory. Oh and perhaps some more participation from the Gallente side in FW. |

Mikaila Penshar
Take it Deep
14
|
Posted - 2012.10.24 05:19:00 -
[2822] - Quote
Kitanga wrote:when looking for an item to purchase, i find that i want to first see if i already own one in my inventory. this is kind of a hassle because you have to go to your inventory and do a specific search. it would be great if a 'Find in Inventory' option was added wherever you find the option to 'Find in Contracts' and 'View Market Orders' .
TLDR: please add 'Find in Inventory'
LOVE THIS! -so much i started this thread:
Right Click- find in assets |

Mikaila Penshar
Take it Deep
14
|
Posted - 2012.10.24 05:41:00 -
[2823] - Quote
Alice Saki wrote:Flame me.
I want WiS Mwhahhaha ^_%
No flame here, I want it too. I think it could be a real fun thing to include- it will have it's day i'm sure but for now a solitary Captain's Quarters will have to be a reminder of the failed experiment to force us to play the way CCP wanted us to play.
There needs to be things to do and skills to train for those things you'll want to be able to do. The skills should have the same sort of structure as the ship skills- set up in an outline sort of way. I guess I could work on it a little more and slap a proposal up somewhere. |

Tornii
Moira. Villore Accords
2
|
Posted - 2012.10.24 08:03:00 -
[2824] - Quote
Adding notifications about contracts' status to EVE Gate would be great.
The easiest way to do this should be by adding contract notifications to ingame EVEMail notifications. "If the essence of life is information carried in DNA, then society and civilization are just colossal memory systems." |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
20
|
Posted - 2012.10.24 09:48:00 -
[2825] - Quote
Bringing back camera shaking in the game.
I know you can disable it already but since you've redone all missiles the camera doesn't shake anymore from the impact.
|

Rordan D'Kherr
Imperial Academy Amarr Empire
115
|
Posted - 2012.10.24 10:53:00 -
[2826] - Quote
Damaged icons should get an indicator in the inventory.
Somthing like this: http://i.imgur.com/5mull.png |

Arduemont
Lords 0f Justice Fidelas Constans
503
|
Posted - 2012.10.24 10:54:00 -
[2827] - Quote
Release the other clothing items that CCP said were already finished in the CSM minutes.
I don't really want the cloths, but it would be nice for it to at least seem like CCP were continuing development on WiS.
Also, the NeX store needs a revamp. It would be horrible to browse through with all those items. It really needs categories etc, like the NeX store mock-up in your UI teaser a little while ago. |

Holy One
238
|
Posted - 2012.10.24 11:13:00 -
[2828] - Quote
Put an A, C, G, M letter on the various racial ecm jammer icons. |

Tastykle
Blue Republic RvB - BLUE Republic
1
|
Posted - 2012.10.25 10:01:00 -
[2829] - Quote
Probably already mentioned before, any chance of something like this:
>> linky to picture: drones and stuffies
pleaseeeee |

Sukur
Shimai of New Eden
0
|
Posted - 2012.10.25 10:40:00 -
[2830] - Quote
1---> "F11" System map available without the other galaxy/region/constelation maps, with bookmarks and known anomalyes showing, and dockeable on regular screen. F11 use to much screen for its use.
2--> being able to right-click-->select bookmark-->warp to while on system map screen.
3-->"Turret button" for drones with load drone categories to better control them.
4--> Leave damaged drones on drone bay if possible, taking out new undamaged ones.
5--> Improve "my assets" page navigation making posible to see for ex. all the ships you own and where are they. |
|

Ravnik
Choke-Hold
2905
|
Posted - 2012.10.26 08:25:00 -
[2831] - Quote
Ok, dont know if anyone has already said this in this thread, but after a discussion currently going on in GD regarding Jump Clone Timers:
Skill which reduces clone jump time? Uh, we had a slight weapons malfunction, but uh... everything's perfectly all right now. We're fine. We're all fine here now, thank you. How are you?....****.. |

svenska flicka
Science and Trade Institute Caldari State
76
|
Posted - 2012.10.26 08:42:00 -
[2832] - Quote
make it 24 hours cooldown on each jumpclone, not all. |

catallin
Bite Me inc
8
|
Posted - 2012.10.26 10:59:00 -
[2833] - Quote
In-game MUSIC:
When using a custom playlist on the in-game jukebox, it all plays nicely until you use a mission acceleration gate. Then an in-game tune starts playing, although the jukebox says your song is still playing. Normal song playback resumes after your song's timer ends and another one starts.
And a jukebox seek-bar would be a nice addition also, especially for those 1 and a half hour mixes :P |

Lfod Shi
Lfod's Ratting and Salvage
35
|
Posted - 2012.10.26 13:58:00 -
[2834] - Quote
Please, for the love of God, make the "loot" window disappear completely once a wreck has been looted.
Thank you kindly! GÖ¬ They'll always be bloodclaws to me GÖ½ |

Warp Planet6
Tribal Liberation Force Minmatar Republic
4
|
Posted - 2012.10.26 15:47:00 -
[2835] - Quote
Show me
- which fleet booster effects I get
- who sends those fleets bosters and
- my wing # and squad #
in fleet window (additional tab maybe).
thx |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
68
|
Posted - 2012.10.26 15:49:00 -
[2836] - Quote
Remove SP loss when losing a T3 cruiser. |

Mikaila Penshar
Take it Deep
18
|
Posted - 2012.10.27 19:14:00 -
[2837] - Quote
Casirio wrote:Remove SP loss when losing a T3 cruiser.
yea- really... what justification is there to lose SKILL if your ship pops? That is just devoid of logic. |

Rordan D'Kherr
Imperial Academy Amarr Empire
125
|
Posted - 2012.10.28 15:15:00 -
[2838] - Quote
Mikaila Penshar wrote:Casirio wrote:Remove SP loss when losing a T3 cruiser. yea- really... what justification is there to lose SKILL if your ship pops? That is just devoid of logic.
tech 3
|

BoSau Hotim
2137
|
Posted - 2012.10.28 21:16:00 -
[2839] - Quote
1. Since I think this would simulate a real life space situation - proximity alarm for cloaked ships. An alarm that pilots can set for 5k/10k/20k etc that goes off if something is within that range.
2. I would like the cloak icon animation to be more distinctive for when you are cloaked. It's too faint when it is on and I am unable to see it when graphics are brighter.
3. ok.. i'lll say it... i'm a chick and I want MORE clothing/hair options please!  I'm not a carebear...-áI'm a SPACEBARBIE! |

Nexus Day
Native Freshfood Minmatar Republic
66
|
Posted - 2012.10.28 23:12:00 -
[2840] - Quote
Implant fitting popup box like ship fitting popup box. |
|

Ritsum
Perkone Caldari State
1
|
Posted - 2012.10.28 23:30:00 -
[2841] - Quote
Guess it wouldn't be really little but...
Lessen the isk generation in High-sec and increase it in low-sec and null-sec...
Give us High-sec carebears a reason to want to get involved in low/null apart from mindless pvp... |

gulftobay
Pator Tech School Minmatar Republic
127
|
Posted - 2012.10.28 23:37:00 -
[2842] - Quote
If not yet suggested:
A line in in-game chat that shows activity since you were last had that particular chat tab open, similar to an IRC client.
For those of us who have to keep quite a few chat tabs open, this would be a huge help to track what's been said since that tab was open.
Of course, this probably wouldn't work for channels that have been pulled into their own window on the overview.
Thanks for consideration. |

Mina Sebiestar
Mactabilis Simplex Cursus
107
|
Posted - 2012.10.29 01:01:00 -
[2843] - Quote
Wellp i just open this thread after a while and i don't remember what i did troll in here after so long so it would be nice to have in thread link to your posts much like click on blue dev tab but for your glorious self,to refresh memory. "it put ore down in can or it gets the hose again"
http://i.imgur.com/1N37t.jpg |

Adrian Dixon
The Scope Gallente Federation
68
|
Posted - 2012.11.04 11:47:00 -
[2844] - Quote
When someone invites you to a chat channel, the pop up says your being invited to a conversations. It should say chat channel instead. |

Erad Stomper
Noble Solutions Ouate de Phoque
9
|
Posted - 2012.11.04 12:00:00 -
[2845] - Quote
We need stackable BPC
when i open my corp hangar the game almost crash because i got too many bpc, if i could stack them i would save at least 1 hour everytime i need to open the hangar.
STACKABLE BPC WE ABSOLUTLY NEED THIS FEATURE! |

Lin-Young Borovskova
Science and Trade Institute Caldari State
884
|
Posted - 2012.11.04 12:12:00 -
[2846] - Quote
Ritsum wrote:Guess it wouldn't be really little but...
Lessen the isk generation in High-sec and increase it in low-sec and null-sec...
Give us High-sec carebears a reason to want to get involved in low/null apart from mindless pvp...
If you don't have enough reason to move to low null it's not because of the rewards there but the risk involved. Low sec already has dozens more opportunities to make isk but you don't go there because chances you get it are extremely slim: easy to scan down, easy to get caught at gates, at station undock and far too many small entities to make of some constellation relatively safe for you to get those rewards. Those places exist but those are rare, full of spy paranoia amongst other funky stuff and an empire state building sized wall when you try to step out of your high sec beach.
Null sec isk making is brainless red crosses shooting like high sec, escalations, sites or NPC missioning. Just watch your local and intell chans, wait for fleet broadcasts and structure grind. If you don't like pvp or risk you'll never move there, no matter how much more isk CCP puts over there. brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
884
|
Posted - 2012.11.04 12:16:00 -
[2847] - Quote
Also on topic:
Give options to auto reject fleet or discussion invites accordingly to standings. This will avoid me fleeting with my self or get dozens discussion windows invites by pubbies. brb |

Adrian Dixon
The Scope Gallente Federation
68
|
Posted - 2012.11.04 13:01:00 -
[2848] - Quote
I would like to see a toggle setting for ship hangers, "hide un-assembled ships" |

Terh Rumnatarn
Epidemic Inc.
8
|
Posted - 2012.11.04 15:02:00 -
[2849] - Quote
1. Small poker interface when in fleet (to play with fleet members while waiting), or when WiS. (great ISK sink also - 1% for CCP)
2. Oh yeah, no more T2 BPO
3. Replace the scan button with smth high-tech.
|

White Quake
Imperial Academy Amarr Empire
94
|
Posted - 2012.11.04 15:51:00 -
[2850] - Quote
Hello
1. Null Sec - This needs to be buffed to make it more attractive for newer players and PVE pilots. You also, i believe as you own the system that you should be able to shut down one or two stargates a day so that systems can be mined all day and Null Sec can be a viable market area for industry corps. The minerals in Null Sec systems need to be ABC ore's, not empire ore's or there is no lure for high sec players to go down to null sec
I.e. Say you have a regular pocket. With one way in or out, a pocket can be locked down for four hours, but that gate can then enter a *recharge field state* where the said gate cannot be locked for 2 weeks. This will stop abuse of the system. The lock down can ONLY happen for 7 hours. This i feel will enable industry corps to secure themselves better in Null Sec and create viable markets. Also a step to point, you can only lock down two gates a day, no more, no less, this way, you cannot cut off a region from gangs, it will have to be done tactically.
2. High Sec - To cut down on high prices, i believe that high sec ore belts need to be bigger and yield more, this would go into a lower mineral price and a lowering of ship/module costs. I believe this would lead to more corps pvping as it would be more financially viable.
3. I don't have a 3 yet :/
|
|
|

CCP karkur
C C P C C P Alliance
1585

|
Posted - 2012.11.04 16:01:00 -
[2851] - Quote
please post your ideas in this new thread CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Bienator II
madmen of the skies
1091
|
Posted - 2012.11.04 18:30:00 -
[2852] - Quote
can't you just copy the thread over? whats the point of posting them again? a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Stegas Tyrano
GLU CANU Open Space Consultancy
29
|
Posted - 2012.11.04 19:34:00 -
[2853] - Quote
Can we get a Keyboard Shortcut Map, just so we can see which keys are being used and those that arn't. |

Vartan Sarkisian
Inner Visions Of Sound Mind
2
|
Posted - 2012.11.09 11:22:00 -
[2854] - Quote
when doing a search in assets it shows you all the items you posses, both in ships, containers and the like, not just those items in a hanger. |

Diesel47
My Little Pwnys
306
|
Posted - 2012.11.09 13:20:00 -
[2855] - Quote
Get your hands off my little thing. |

Salpad
Carebears with Attitude
120
|
Posted - 2012.11.21 12:31:00 -
[2856] - Quote
I want to be able to remotely stack things, via the Assets window. Just a simple "stack all" right-click menu command wil suffice.
I'm sure this will ultimately reduce database load, although by a small fraction, because 2 stacks take up less database space than 5. I often contract ores and minerals back and forth between my main and alt(s), and if I contract several smaller portions, it makes for a very cluttered Assets window, making it difficult to figure out how much stuff there actually is, whether measured in units or in volume.
I don't think there's any need to remotely split stacks, nor to combine individually chosen stacks, just a station-universal command to stack everything, to reduce clutter.
|

Hazen Koraka
HK Enterprises
66
|
Posted - 2012.11.21 13:12:00 -
[2857] - Quote
Get rid of rolling up windows when you double click on them! This is highly annoying and happens at the worst of times! (Or make this option configurable so I can turn it off permanently) |

Tornii
CTRL-Q Iron Oxide.
8
|
Posted - 2012.11.25 13:33:00 -
[2858] - Quote
Having back the weapon icons that represented the new weapon models would be great. "If the essence of life is information carried in DNA, then society and civilization are just colossal memory systems." |

Boiglio
Center for Advanced Studies Gallente Federation
10
|
Posted - 2012.11.25 14:14:00 -
[2859] - Quote
Salpad wrote:I don't think there's any need to remotely split stacks, nor to combine individually chosen stacks, just a station-universal command to stack everything, to reduce clutter.
Oh there definitely is, at least for me. :)
* I love the idea of having this as an option.
* Please allow me to peel off part of a stack (even inside of a container!) to do things like remotely pass someone ozone to light a cyno for me, give a fleetmate part of my ammo stash to bring to unexpectedly long roams to restock my ship, or be able to easily respond when Johnny LateAndUnprepared comes on comms and asks if anyone has a certain type of gun while the rest of the fleet is getting ready to start a site 6 jumps away.
~Boig  |

Nasopraso
BRUTAL GENESIS GaNg BaNg TeAm
9
|
Posted - 2012.12.07 11:02:00 -
[2860] - Quote
After Retribution I can't find "Hide my activation timer".... Where is now this option? or you forgot to include it http://eve-kill.net/?a=pilot_detail&plt_id=95764 |
|

Daimon Kaiera
4
|
Posted - 2012.12.07 11:11:00 -
[2861] - Quote
The [WANTED] sign on character's avatars should be scaled based on size of bounty since every is going to have some small bounty or another. |

Kilab Gercias
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.07 11:27:00 -
[2862] - Quote
It should be possible to refine Container now. As you can build them now.
Just one 0 to much at the next building job, and you get 1000 Containers instead of 100 and you wont be able to get the Minerals back. |

Intex Encapor
5
|
Posted - 2012.12.07 11:33:00 -
[2863] - Quote
give me an option to keep safety off, disengaging after every log is annoying as hell, some checkbox in options would be awesome. |

Cpt Bunny
The Scope Gallente Federation
15
|
Posted - 2012.12.07 11:35:00 -
[2864] - Quote
1 Simple request
Warp to next belt up or down button. at whatever your default is set to.
Obvious, needs no explanation. |

Maikahn
Fenrir's Dogs of War Union 0f Revolution
2
|
Posted - 2012.12.12 07:58:00 -
[2865] - Quote
A few changes to the watchlist:
- be able to activate locked targets in your watchlist - be able to see who you have targetted in the watchlist |

Remiel Pollard
Aliastra Gallente Federation
344
|
Posted - 2012.12.12 09:19:00 -
[2866] - Quote
Dear CCP Soundwave,
I mentioned this on the last thread, and haven't seen it implemented yet, so I'm placing it here again. The idea had a good response, a half dozen likes or so before the thread moved onto the next page and it was buried beneath new ideas.
I would like to be able to right click my ship speedometer and have an option to "set speed" instead of having to search through it with the mouse to find the speed I need. The option would bring up a small box (like you get for "set default orbit distance" and the like) where I can input any number between 0 and my ship's top speed inclusive of any active prop modules. This would make certain manoeuvres in interceptors much easier to achieve, such as taking point for a fleet of slower ships without breaking up formation. Additionally, have a "match speed" option added to the selected item box alongside "orbit" and "keep at range" for those times when "keep at range" shoves you into an in-line flight formation but you'd rather be flying echelon. This would also be much handier than "keep at range" for a number of tactical combat situations, such as good ol' fashioned deflection style intercepts.
Thank you. You don't scare me. I've been to Jita. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2233
|
Posted - 2012.12.14 04:29:00 -
[2867] - Quote
YuuKnow wrote:Its sometime hard to locate the direction of a target on the screen after targetting it with the overview. It would be nice to have a small arrow show on the edge of the screen to steer the pilot to look in the right direction. Similar to some fighter pilot hud games. Most of the time, I have to zoom out to 100km to quickly locate. If an arrow was present then it would be easier.
yk
Even better: click the arrow to select the target, thus turning the camera to see the selected object  Day 0 advice for new players: Day 0 Advice for New Players |

Katran Luftschreck
Royal Ammatar Engineering Corps
232
|
Posted - 2012.12.14 05:57:00 -
[2868] - Quote
Make scrap metal automatically stack when you salvage wrecks. It gets annoying seeing fifty of "1 unit scrap metal" in your cargo bay. EvE Forum Bingo |

Hathrul
DEEP-SPACE CO-OP LTD Exhale.
142
|
Posted - 2012.12.14 23:26:00 -
[2869] - Quote
please make it so that i have to set the safety just once. i just missed a rorqual kill because i tried pointing one in lowsec and it just didnt work. no error, no nothing, it just didnt work
when youre used to living in 0sec or wh space, you dont think about these things. save my settings!!!! |

Ania Tsaluan
Cosmology Deadly Unknown
3
|
Posted - 2012.12.15 00:29:00 -
[2870] - Quote
- Fit stack to active ship option - Make small/medium beams worth fitting ever - Better drone UI |
|

Aplier Shivra
Keins Zweck
0
|
Posted - 2012.12.18 10:42:00 -
[2871] - Quote
Frequency crystal swapping handled by the server, performed instantly without interrupting cycles.
At the moment, swapping frequency crystals means having to go through the same process as any other ammo type (minus the 10 second reactivation delay): -Click to turn off module -Wait for Server/Client to update that module is off -Right click and select ammo type -Wait for the Server/Client to update that ammo has changed -Click to turn the module back on Depending on latency and player reaction speed, this process which should be instant takes anywhere from 1-3 seconds under the best conditions. This makes swapping frequency crystals to match distance for best results much more frustrating and attention-consuming than it should be. Because of those two things, the current process severely cuts into the natural advantage of energy turrets, and even more so in big engagements, where the lag is worse and you have less attention to spare. Due to the fact that weapons all fire at the very beginning of their cycle, my suggestion for fixing this is to let the player right click and select a new ammo at any time during the cycle. This would then send the message to the server that the player wants to change ammo, and then the server updates the ammo at the start of the next cycle. Even if there has to be a tiny delay (like 0.1 seconds) between the cycles to give the server time to handle the change, it would still be much faster and much easier than going through the whole process manually. |

Bastide
The Dark Space Initiative
0
|
Posted - 2012.12.22 05:27:00 -
[2872] - Quote
Dear CCP,
Please let players see what bonuses they are receiving from squad/wing/fleet boosters, either in the fleet window or on the ship fitting panel. Ideally, I'd like to hover over the individual boosters in the fleet hierarchy and see a popup telling me what bonus I receive from that individual; by looking at the fitting window I'd like to see the percentage increase on ewar range/scan res/resists/etc. |

Tomiko Kawase
Dreddit Test Alliance Please Ignore
56
|
Posted - 2012.12.22 09:12:00 -
[2873] - Quote
I want to be able to right click "Amarr" on the star map and set destination to that system. For some reason you can't set a destination to that system from the map.
If I drag a ship ontop of itself I don't need a box telling me I can't do that.
The downtime messages should be made out of the same UI fondant as the tutorial. It should pop a box up that doesn't interfere with the game at all, but still stays open until you click it away. Fight us maybe? |

Kira Vanachura
Science and Trade Institute Caldari State
17
|
Posted - 2012.12.22 09:45:00 -
[2874] - Quote
Boiglio wrote:* Please allow me to peel off part of a stack (even inside of a container!) to do things like remotely pass someone ozone to light a cyno for me, give a fleetmate part of my ammo stash to bring to unexpectedly long roams to restock my ship, or be able to easily respond when Johnny LateAndUnprepared comes on comms and asks if anyone has a certain type of gun while the rest of the fleet is getting ready to start a site 6 jumps away. ~Boig  When you contract stuff to your fleetmate, you can already contract him part of a stack. |

Mikhem
Brutor Tribe Minmatar Republic
24
|
Posted - 2012.12.22 10:25:00 -
[2875] - Quote
Alliance window shows list of corporations in it. This list seems to be unorganized. Could it be possible to organize it based on amount of members in corporation? The most members in corporation are at top of list and you get the rest of the picture. Mikhem
Before Retribution I was lonely guy. After Retribution Im now WANTED. |

Mikhem
Brutor Tribe Minmatar Republic
24
|
Posted - 2012.12.22 15:01:00 -
[2876] - Quote
Make bookmarks searchable by contract search engine. Mikhem
Before Retribution I was lonely guy. After Retribution Im now WANTED. |

Etherealclams
University of Caille Gallente Federation
3
|
Posted - 2012.12.22 15:19:00 -
[2877] - Quote
Just fix drone AI, UI and make them more manageable. That is all. PLEASE GOD. |

Vaju Enki
Secular Wisdom
220
|
Posted - 2012.12.22 15:34:00 -
[2878] - Quote
Please rebalance/fix the Worm frigate. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

CerN Frostwolf
The Rising Stars Academy
0
|
Posted - 2012.12.22 15:55:00 -
[2879] - Quote
I am a newbie, but what I liked about drones is the ability to recall them with hotkey, (SHIFT+R) but I couldn't find any way to use a hotkey to launch drones. I would like that a lot... And just a better drone UI in general imo. |

Hakutsuru Sake
State War Academy Caldari State
0
|
Posted - 2012.12.22 16:06:00 -
[2880] - Quote
144 pages and i am not sure if these have been mentioned.
Is it possible to make a afk option so corp mates dont log on and talk to me and think i am ignoring them all the time.
Adding Bookmarks on the overview would be nice also. So i can warp by clicking my bookmark instead of right clicking
Ohh and Sake as a Commodity |
|

Delta3000
Barr Heavy Industries Test Alliance Please Ignore
6
|
Posted - 2012.12.22 17:01:00 -
[2881] - Quote
Drones
Please allow drones to repackage and stack when they return to bay undamaged. I find managing my drone window extremely aggravating, even with folders. Flying a carrier on a laptop is not fun because of this!
Could we also have a shortcut for launching drones too? Either script it to launch the most powerful or just do it alphabetically. Or perhaps have a special folder for it. This would also alleviate the management of the drone window somewhat. |

Bongo Monkey
Proposition Thirteen The Third Rail
0
|
Posted - 2012.12.22 18:23:00 -
[2882] - Quote
That's what she said. |

Arduemont
Rotten Legion Ops THE ROYAL NAVY
876
|
Posted - 2012.12.22 18:39:00 -
[2883] - Quote
Increase the bounty payout percentage. I understand that it's 20% to reduce the likelihood of exploits being found, but I think you're pretty safe on that account. Lets raise it periodically, go up by 10% and see what happens. "In the age of information, ignorance is a choice." |

HVAC Repairman
GoonWaffe Goonswarm Federation
316
|
Posted - 2012.12.22 18:47:00 -
[2884] - Quote
in the chat tabs have an option to switch the text chat and nick list
so instead of it being [ TEXT CHAT | LOCAL NAMES LIST ] reverse it
i find it highly annoying and neglecting this feature could lead to a WINTER OF RAGE Follow me on twitter |

Shaden Nightwalker
Tryblium Sanguinis
0
|
Posted - 2012.12.23 12:32:00 -
[2885] - Quote
With the new safety settings, the ships' turrets should stay in the deactivated position as long as full safety is engaged.
This would make it visually possible to see if another player is on full safety or not. Also it would add some immersion as your ship's weapons aren't active all the time.
|

Pak Narhoo
Knights of Kador
753
|
Posted - 2012.12.23 15:41:00 -
[2886] - Quote
Been asked before, still an afk sign on your character portrait being choosable from a r-click menu would be great! Just a simple 10x5 px block with afk in it would do perfectly.
Also needed for those afk clockies so people know they are afk.  Hi, I'm CCP Arrow, I screwed up the.. ummm... |

snake pies
Dreddit Test Alliance Please Ignore
69
|
Posted - 2012.12.25 20:06:00 -
[2887] - Quote
local chat standngs foobar
it happens when i logon, i have to refresh the window to correct it otherwise some, many or all pilots will incorrectly have the neutral icon, and watchlisted pilots won't show the green dot.
this bug has existed for over a year now, but of course it was easier to refresh the chat window before...
it gets tiring doing it to 4 clients, many times a day. |

Vihura
Vihura Cor
41
|
Posted - 2013.01.13 18:35:00 -
[2888] - Quote
When window is 'Pinned down' you can't collapse it or drop to bar, just 5 minutes ago it lost pod because I clicked 2 time on 'select item' window and it disappeared. |

Master Sunfang
Royal Amarr Institute Amarr Empire
3
|
Posted - 2013.01.13 19:33:00 -
[2889] - Quote
LITTERBUGS!!!
People jetisoning cargo in space should pay a fine proportional to gravity well in which it was dumped.
Keep our stations clean  Truth is not determined by majority vote |

Jullious Rhudabard
Camel Toe Inc
0
|
Posted - 2013.01.14 02:10:00 -
[2890] - Quote
The "Start Conversation" button on agents is interesting, but a double-click does the same thing so not much lift there it seems. On the other hand a "complete your mission" button would replace a fair amount of clicking. Normally, I set my destination to go back to that agent to get another mission. Not sure if the same is true for most but if it was and that action was bundled into that button also I'd use it. |
|

Agent Trask
Aliastra Gallente Federation
2
|
Posted - 2013.01.14 04:55:00 -
[2891] - Quote
Tech 3 drones ... drone that are smart enough to argue with you.
If they get in a bad mood, you have to convince them in chat to attack ... or to not attack.
Or argue existentialism with them, to convince them they don't exist and therefor do not really have to attack your own ship. Join the New Order, buy your permit today, and follow the code.
www.minerbumping.com |

Nasopraso
BRUTAL GENESIS GaNg BaNg TeAm
15
|
Posted - 2013.01.15 14:31:00 -
[2892] - Quote
I will ask again - How to hide the module activation timer???? There is no option now http://eve-kill.net/?a=pilot_detail&plt_id=95764 |

Aarin Wrath
East Khanid Laboratories Khanid Trade Syndicate
11
|
Posted - 2013.01.15 15:30:00 -
[2893] - Quote
Just a couple of ones :
- Allow me to copy jobs or do multiple industry / science jobs at once, or even just have one window that has it all instead of the multitude of sub menus. Just like with contracts. It's a real pain the the butt to do 10 or so clicks for an invention or manufacturing job, and then do that 10 or so times for each of my available slots.
- Love the mouse over for active modules, but could we extend that to passive ones as well?
|

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
146
|
Posted - 2013.01.15 21:58:00 -
[2894] - Quote
1) Give us the ability to "set destination" from a system show info.
why I want that ? Often I use my assets to put destination, but I don't want to go to the station, only to space (ex : POS on this system), but if you can right clic and set destination to a previous system on the way, you have no way to set it on last system, right clic is about the station itself, and using show info to get the system infos have no field to set destination here.
2) give us "set destination" on jump clones pannel and/or ability to show info on this clone location
You really think I know all these systems where I go once by year ? it's nice to tell me on which system my clones are, but I don't know at all WHERE is this system ! Set destination will allow me to see where this system is on the universe. a show info on system allow the same thing. your choice.
|

Una Achura
School of Applied Knowledge Caldari State
5
|
Posted - 2013.01.16 11:40:00 -
[2895] - Quote
COSMOS modules could use some love. Make them consistently "in-between meta 4 and T2 with better fitting" and/or look at the COSMOS loot tables to bring build costs more in line with usefulness.
Problems: - Some modules fall between meta 3 and meta 4, but costs 100x the isk to build. (Small 'Wolf' Shield extender is identical in every way to the F-S9 meta 4, but costs more than 100x the price to build) - Some are OP by being stupidly cheap to build ('Deuce' Co-processor is 20% better than T2, but costs about 200k to build and sells for ~30 mil) - Some have identical fitting but lower stats than faction, but build costs are higher than or equal to the price of the faction items. ('Desert Heat' Thermal Shield Harderner) - Some are useful/unique but the parts to make them are so rare there simply aren't any for sale, as the drop chance is too low to make it worthwhile to farm them. ('Sheriff' large shield extender, needs talocan statis deflectors, 32 sold in jita in the last 3 months, some up for sale now for 200 mil a pop) - Some very very few are well balanced and worthwhile to manufacture ('Flintlock' 250mm Railgun, best PG, second best CPU, lowest optimal (same as meta 0), dmg modifier between meta 1 and 2, activation costs same as meta 2) |

MainDrain
7th Deepari Defence Armada
100
|
Posted - 2013.01.16 12:01:00 -
[2896] - Quote
Shaden Nightwalker wrote:With the new safety settings, the ships' turrets should stay in the deactivated position as long as full safety is engaged.
This would make it visually possible to see if another player is on full safety or not. Also it would add some immersion as your ship's weapons aren't active all the time.
When on green you can still shoot at legal targets, this might either lead to a delay in shooting while your weapons pop out, or some wierd graphical bugs of shooting while your weapons are in the process of coming out.
I suppose you could have it linked into a situation, say if a legal target, NPC or criminal appears on grid then your ships automated defence system activates your weapons to the ready position. |

Garia666
CyberShield Inc C0VEN
26
|
Posted - 2013.01.16 12:23:00 -
[2897] - Quote
i have a little thing..
I do allot of probing, and i always come against the same thing over and over again.
Things like, When you 1st launche your probes and then open the star map for moving your probes around. The menu is up where you can switch to and from start map, set directions ect ect.
When you minimze that menu for the 1st time when you starts probing. It will automaticly close the scanning menu aswell and then you need to re open it.
its un nessasery and frustrating as probing uses finesse and quickness.
Second small thing
Probing could do with an button to disable items in star map so you can move your probe arrows with ease instead of zooming in turning and zoom ing hoping you got it right..
anyway its a small thing but hey mabe i get lucky.. |

Chalotte Melie Duvence
University of Caille Gallente Federation
0
|
Posted - 2013.01.16 12:43:00 -
[2898] - Quote
The ability to import and export the contents of the Quickbar in the Market window, to make it easier to share between characters and accounts. |

Bobby Hatless
TEAMSTERS
2
|
Posted - 2013.01.16 13:59:00 -
[2899] - Quote
Soundwave...
Wallet ISK Rounding /fractions of pennies?
I routinely dump all the money on my alt accounts to my main - - I look in my wallet - it says I have 400mill and change - Right click on my main, Give money - type 500,000,000 (any number bigger than my balance) - hit tab - the number to transfer changes to exactly my balance 401,345,654.72 ISK
Yippee. This works really well till I hit 'submit' - when I get the message "transfering 401,345,654.72 ISK to your main would take 401,345,654.72 ISK - your wallet only contains 401,345,654.72 ISK."
I guess I really have 401,345,654.719999 ISK in my account. Simple enough to delete the 2 on the end and leave 2cents in my alt wallet - but annoying and confusing. You should fix it. It would give me the warm glow of a man thats just had his knob polished by a fair maiden.
SK
|

Zimmy Zeta
RvB - RED Federation
5838
|
Posted - 2013.01.16 14:18:00 -
[2900] - Quote
So, I just had this idea, not sure if it is good or terrible (most likely terrible): Wardecs. Concord should make podding illegal in one-sided wardecs, but it should be allowed if the war is set to mutual.
Reason: 1. Right now, there are no BPs for implants, so the economy doesn't profit from destroyed implants/clones like it profits from destroyed ships. 2. Mostly experienced corps will try to wardec newbie indy corps for easy kills, I do not expect this to change. What the non-podding rule would do is not encourage newbie players to stay docked for a week and wait it out by not playing the game, but eventually risk to fight for their corp without having to worry about their precious learning- implants. Less barriers for pvp = more gameplay. More gameplay = good for the game. 3. Older and richer players will be less disinclined to use expensive implants in highsec pvp, so pod-hunting could become a funny and rewarding activity for outlaws. 4. Setting a war to mutual would become meaningful again, because it would escalate the war to the next level (podding becomes legal)
Morgan Freeman ordered me to self-destruct....now what's your excuse? |
|

Sal Landry
School of Applied Knowledge Caldari State
29
|
Posted - 2013.01.16 14:26:00 -
[2901] - Quote
Please give the Target Painting skill the same makeover you gave to the Afterburner skill (i.e. reduced cycle time and capacitor use)
Thank you. |

Velocifero
Unforeseen Consequences. The Unthinkables
8
|
Posted - 2013.01.16 17:44:00 -
[2902] - Quote
LOGISTICS
- Logistics on kill mails already! - Logi ships get on KM through aggression inherited by repping friendlies who deal damage to the victim of the KM. - Maybe eventually Logistics could contribute to battle reports by displaying how much HP of rep was applied to each fleet member when they were killed so breaking reps can be seen, etc. - Coloured ring around target pizzas reflecting friendly (blue), fleet (purple), hostile (red). - Ability to configure targets automatically organising into rows dependant on fleet, hostile, etc. - 'Green boxing' to show when being repped by logistics.
INDUSTRIAL / FINANCE
- Similar mining laser crystal icons clearer to differentiate. - Mining laser colour reflects crystal loaded. - Simplify contracts creation procedure into a single window, rather than a set of next/previous step boxes. It's easy to make mistakes with current system. - Once asteroids are scanned, their remaining ore amount is shown on screen as a number and arrow connected in space to the asteroid.
INTERFACE
- Remove the cirular dot-button menu which appears when you click-hold. Does anybody use this?? It's prone to accidental commands. - Options to allow fitting window to be configured to show HP, EHP, etc. as is so common with 3rd party fitting tools. - Right click stack of turrets and option to fit all to ship (up to max allowed of course). - Module activation mouse-over tooltip window also contains buttons for alternative ammo as present in cargo hold. - Overhaul the overheat interface. The activation bars are too fiddly, the overload rack icons are too small, it's impossible to see damage to modules until it's at 2-3 bars already, etc. etc. - Drone damage visible for docked drones, auto expand to see drones in space. - Drone launch shortcut, assignable by group. - Scan probes can be moved in predefined arrangements and scaled collectively. Button to auto-move scan probe pattern to centre on selected signature. - Titan bridge / Jump bridge can be activated via button which appears in overview when in range of active Titan or JB when in range.
GENERAL
- Remove having to pause skill training when clone jumping - auto pause on jump, and auto recalculate and reactive on arrival - simples. - Same for implant installation. - Ability to orientate chat windows horizontally, eg. players in channel / local reorganise into columns on the right hand side of the chat window when it is a certain width.
NAVIGATION
- Option to toggle undock ship at standstill. - Ability to set autopilot settings such as avoidance, prefer shorter, prefer safer without having to go into the map. - Enable short-cut keys for some navigation commands (such as orbit, approach) to not require the target to be clicked if already selected. - In relation to the above, when a target is selected, hitting 'W' will make you orbit at preset range. Add ability to click 'shift-W' (for example) to immediately bring up a type-in box to type in range straight away. - Allow orbit, keep at range, distance sliders always visible in overview nav bar, with live feedback. - Add toggleable graphics similar in style to the tactical overlay to show distances from targets, direction arrows, transversal, radial, velocity info on screen. (perhaps not such a little thing) but ship control should be more visually tied to the screen in general (see homeworld 2). - Allow D-Scan to be configured to use either km or AU. Same with overview. There's no reason for the current inconsistency other than slowing down a core game function.
FLEET
- Fleet button on EVE bar can be set to flash when new joinable fleets are established. - More contacts on watchlist, and ability to add all in a particular chat channel to WL at once. - Fleet membership and watchlist contents persist on disconnect and re-establish on reconnect. - Larger fleet broadcast buttons.
GRAPHICS
- Refine hardpoint placements on ship hills. Many turrets look very odd on some ship models, often shooting through or colliding with the hulls as they rotate. - Too many ship engine shader decals cut through the ship models from certain angles. Just looks weird. |

Kojee
DEATH'S LEGION
4
|
Posted - 2013.01.16 18:00:00 -
[2903] - Quote
Grouping/ungrouping weapons from the fitting screen plz. |

Harbinger Battlehore
Martyr's Vengence Test Alliance Please Ignore
2
|
Posted - 2013.01.26 07:06:00 -
[2904] - Quote
Harbinger Battlehore wrote:Hover your cap while in space and have it tell you your time to depletion in seconds under load of current active modules.
ie: I am amarr and I switch crystals, i am being cap drained, I am overheating, I am cap-boosting, i am receiving energy transfer...
I still want this. Yup. |

Major Hawke
Sons of Ivaldi Zero Hour Alliance
6
|
Posted - 2013.01.26 11:46:00 -
[2905] - Quote
I direct you to this link ccp :) https://forums.eveonline.com/default.aspx?g=posts&t=197943&find=unread |

kes88
Swords of Persephone
16
|
Posted - 2013.01.26 12:08:00 -
[2906] - Quote
Delta3000 wrote:Drones
Please allow drones to repackage and stack when they return to bay undamaged. I find managing my drone window extremely aggravating, even with folders. Flying a carrier on a laptop is not fun because of this!
Could we also have a shortcut for launching drones too? Either script it to launch the most powerful or just do it alphabetically. Or perhaps have a special folder for it. This would also alleviate the management of the drone window somewhat.
I know it's not a little thing really but the manner in which we launch and control drones is annoying. I know you guys were interested in potentially having a dedicated module (maybe a bit like probes?) and I can see the issues with implementing that (takes up another slot; would clicking it just launch the drones, or be able to recall them; or would it be able to engage targets too? ; would launching different drone sizes be an issue; or could it work like a weapon launcher/turret with 'reload' and select different type etc?)
But I would love you so much for doing this 
Also, I often find when one sets drones to aggressive, they don't actually automatically engage a target, and if you're up against Guristas in particular, that's annoying 
I feel like this: Guristas start doing their thing, lose lock, my dronies are just sitting there 'idle'. I'm thinking 'Com'on lazy dronies!!!' and 'Be Aggressive!! Be - Be Aggressive!! * \o *\o/* o/* *\o/* o/* *lots of cheerleading ensues* |

Naz Mort
Ministry of War Amarr Empire
1
|
Posted - 2013.01.26 12:57:00 -
[2907] - Quote
Hello,
Please add a counter that shows you how many systems you have visted
The Map has a filter that will show you which systems, but not the number
I love flitting around trying to visit them all. Adding to all those red circles is a nice little meta game. Although Null sec is going to be interesting.....
Make it possible for people to see others "#number systemsvisited" stats
Will also help get people rotating out of their usual holes. Perhaps give a mild bonus of some kind for % of systems visted.... i.e. increased speed/agility for "wisdon gained rthrough knowledge of the galaxy..."
Cheers |

Scorpyn
Infinitus Odium
9
|
Posted - 2013.01.26 13:12:00 -
[2908] - Quote
Uh... a thread from 2011 and it's still active? Or revived perhaps?
I doubt that the devs still follow it but anyway...
I recently returned to the game and I noticed that you're now able to for example warp to a stargate and jump through it by simply clicking jump.
Same thing when you're nearby but slightly out of range, press jump and you'll approach and then jump.
While I don't doubt that the intention of this feature is good, it causes a problem, because you don't actually know whether you're in range or not!
Before, you didn't have the jump option until you were in range, so it was easy to tell when you were able to jump.
So, my suggestion is this :
* When in range, keep it as it is now. * When out of range, change the text to "Approach and jump" or "Warp to and jump" or similar.
(Same issue with docking and deadspace entry activation.) |

Mikhem
Taxisk Unlimited
45
|
Posted - 2013.01.26 21:25:00 -
[2909] - Quote
Drone control range isn't visible anywhere. Make it visible. Mikhem
Before Retribution I was lonely guy. After Retribution Im now WANTED. Bee sound effect |

adopt
Hostile. PURPLE HELMETED WARRIORS
496
|
Posted - 2013.01.27 02:04:00 -
[2910] - Quote
Wanted badge on character portraits on the forums, like the Dev ones, but cooler.
Allows us pirates to see the brothers among us. Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled.
|
|

EviLRaT
Suicidal Intentions Initiative Mercenaries
0
|
Posted - 2013.01.27 03:25:00 -
[2911] - Quote
Ok first forum post, I have a few points to add to the list:
- Add some radiation and thermic damage coming from suns. Even at minimal output it would Eve feel more real.
- Add some gravitational force to planets, in terms of influencing your mass (and therefore your speed), depending on your range and the mass of the large stellar objects like suns, planets or moons. Following this example there maybe is a way to introduce some black holes, since they are a common phenomenon in our own universe, but there are none in Eve, where even Wormholes are common sightings.
- Please think about the option making the Polaris Legatus a flyable ship (lowering the resistances and the like), like a Concord vessel with all four racial skills needed, given for the final Epic Ark missions or whatever. Just like you did to the Gnosis. This IS (at least in my opinion) one of the best looking ships in the game and like I said they are already there, V3'ed and so on. Maybe the devs don't like the idea, because it's symmetrical 
- Where are the Corporation/Alliance Paintings on ships you mentioned some months ago ? Canceled, frozen ?
- Add some faction Tier 2 Battlecruisers since they are completly overhauled and there are Tier 3 already.
- And a serious thing, that is gamebreaking in my opinion, is an issue with time dialation. While I don't want to discuss the ethics of blobbing here, it is obvious that the possibility to get reinforcements from systems far away (lets say 30 minutes time for the way) (re)entering fights that actually took five to ten minutes of realtime thanks to time dialation. I think there is a big need of giving stargate access in relation of the real time the fights went on since jumping out of the hot system. Another point would be the count of jumps made till entering the hot system.
- Add at least a few extraordinary systems to normal space, so that everyone can see the full glory of Eve. Maybe with reduced effects, so to say, mini Quasars or Binary Star systems. Of course for the eye, but also for variety. This would also make Eve feeling more real.
- Are the viewable shield, structure and hull damage still in development ? Will it be this year we see them ?
- Please let other people see a ship burn when it's hull is damaged. That only needs a zero be changed to a one I guess. |

Lilan Kahn
The Littlest Hobos Whores in space
95
|
Posted - 2013.01.27 03:29:00 -
[2912] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=2523712#post2523712
Soundwave you know you want or no more winerbr++d |

Celly Smunt
Viziam Amarr Empire
80
|
Posted - 2013.01.27 05:23:00 -
[2913] - Quote
CCP Soundwave wrote:Dear spacefriends
A year or so ago, I started a backlog of little things. At its highest point, it had 300-400 small features; some awesome, some of dubious quality. With two little things releases at the start of the year and more coming this winter, we've churned through the top layer of them. They were prioritized in terms of quality, and we're simply so deep into this list that I'm running into more and more stories that just aren't worth it.
That tells me it's time to throw the list out and start making a new one. That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list.
Go!
ROLE management especially at a POS. https://forums.eveonline.com/default.aspx?g=posts&t=194625 130 pages of both big and little things to chose from that would be a great help.
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Corey Fumimasa
The Advent of Faith
76
|
Posted - 2013.02.01 13:03:00 -
[2914] - Quote
Little things: I wonder how many of these already have options for that I just can't find =-P
-Currently the open folder in my market window will close once I buy something from that folder. It would be nice if I could stop that from happening.
-If I have a couple of waypoints and in autopilot and go through a system with two gates on the route I get confused as to which one I need. Could they be numbered or something?
-Toggle options for all warning windows and clearer labeling in the esc menu for those warnings. The warning for breaking a weapon group every time that I want to offline a gun or pull a couple off of the ship is just infuriating.
-waste basket buffer for trashed items. This would save you guys a few petitions and let players be a little less careful when trashing stuff.
-Over view column that indicates speed at which range is closing. It would be very helpful to see, and sort by who is approaching fastest.
-Ability to write notes for jump clones that would show up on the JC menu next to the implants installed. Sometimes I will jump from a strange system and then forget what that JC is for or where it needs to be.
-Ability for 2 or more friends to dock and create a temp clone for you in their current station. I've missed a lot of good times just because of too many jumps. And while I like the fact that New Eden is a big place that shouldn't get in the way of players hanging out with their friends, that's a big part of why we play.
-Low graphics option for character creation: that lags my comp badly enough that I don't like to do it.
-Transparency settings for individual windows.
-Ability to choose different rookie ship, maybe as an award for completing an epic arc or just unlock new ships once a characters faction is high enough with that empire.
-I love the Eve story, would love to see more of the backstory and ongaccessible from in game; maybe certain items could have an audio track that tells a little story about New Eden, or a text block that shows up when you look at items. Just something to go over instead of ship spinning.
As an aside you guys do a great job of balancing the convenience desires of the players with the need of the interface to be challenging and to have a feeling of complexity and vastness to the game space. The chat windows are great; easy to open, join, or close. And the "clear all content" option rocks.
Love the way that hovering over a module shows details and the faint lines that indicate target are brilliant.
Also the Concord "sorry for the loss of your corp mate" mails are just great, I always get a good chuckle out of them.
Keep up the great work and thanks for your time.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
166
|
Posted - 2013.02.08 13:20:00 -
[2915] - Quote
Could we unlock hairstyles and clothes to all races? Those damn slaves have more choice that us, that's unacceptable! |

TheBlueMonkey
Don't Be a Menace That Red Alliance
378
|
Posted - 2013.02.08 13:36:00 -
[2916] - Quote
Being able to set contracts based on standing as well as alliance\corp\etc.
That would make things more awesome for me and other coalitions. |

mr ed thehouseofed
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2013.02.08 13:57:00 -
[2917] - Quote
flamethrowers so i can burn the paint off pink ships   |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1191
|
Posted - 2013.02.19 08:22:00 -
[2918] - Quote
So much work was spent on the animations for weapons. Launchers, guns, and other high-slot modules all came with shiny new online/offline animations.
The original plan by CCP was to have them stay 'closed' until you target something then pop out as you begin target locking something. That idea was scrapped because of insta-lock ships using pre-fire, because the animations would not be finished in time for the first volley, or they'd have to be sped up.
Now, we only see the animations when offlining or onlining the modules, or when entering/exiting warp. So here is an idea:
Allow manual toggle of the module's offline or online states, without actually turning off the modules in question.
- Add a keystroke combination when clicking weapon groups or utility turrets that will 'hide' or 'deploy' them. Locking a target always overrides these commands.
- Add a small mini-button somewhere on the module buttons, similar to the 'overheat' green light. Maybe add a blue light on the underside.
- Allow manual toggling of the original CCP idea within the settings menu, or somewhere else in the UI. Some people might be happy with the instalock glitch.
I think it would be a great idea for us to try using this feature. It may even be useful to feign 'offline weapons' before a sneak attack or something, or for roleplayers. |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1226
|
Posted - 2013.02.24 04:41:00 -
[2919] - Quote
Golem and Widow should have unique model differences, to stay consistent with other remodeled tech 2 ships being slightly unique. Shosho Katrina Oniseki ~ (RDC) Diplomat ~ [I-RED] Sub-Director of Public Relations |

Aren Madigan
EVE University Ivy League
98
|
Posted - 2013.02.24 04:50:00 -
[2920] - Quote
Wow... old topic, buuut since people are still responding...
Ability to set up custom keybinds... such as linking launching a drone group to a specific key.
Sisters of EVE EVE Gate Pilgrimage memorial that people can sign to replace the cans that once littered the place. Plus a short little mission from the sisters that leads there, giving a short bit of backstory behind it. |
|

R4VE
Hard Knocks Inc.
0
|
Posted - 2013.02.24 05:37:00 -
[2921] - Quote
A set waypoint menu in the new route menu, instead of having to open people and places. |

Ryans Revenge
Last Huzzah
54
|
Posted - 2013.02.24 11:27:00 -
[2922] - Quote
Remove ECM from the game. Damn right it's a little thing :P |

Pere Madeleine
Calamitous-Intent
40
|
Posted - 2013.02.25 19:17:00 -
[2923] - Quote
always display the route back "home" in a different colour from the autopilot destination, in addition to the normal autopilot route, which would remain unchanged.
See here: https://forums.eveonline.com/default.aspx?g=posts&t=208678&find=unread |

Molun Darnus
The Studmuffin's SpaceMonkey's Alliance
0
|
Posted - 2013.02.25 20:02:00 -
[2924] - Quote
I would like to see an extra button in the menu when you right click an item/module in your inventory or linked that allows you to instantly search your assets, coz im lazy and dont want to type it in everytime someone asks if i have a spare whatever :) |

Joe Buzzard
Buzzard Bait and Salvage VLLC
5
|
Posted - 2013.02.26 13:45:00 -
[2925] - Quote
Remove Primary and Secondary Skill requirements from all Small/Medium/Large T2 Turrets as they are in all cases matched or superceded by the Tertiary Skill requirements. In other words, make all the prerequisites the relative weapon specialization level I (the Tertiary Skill). Also related, when looking at certian skills - Meduim Hybrid Turret for example - it lists the T2 guns being unlocked at level IV when you really need level V and the corresponding specialization. Please make all this more logical. |

Camper101
eHarmony Inc. Brushie Brushie Brushie
27
|
Posted - 2013.02.26 14:12:00 -
[2926] - Quote
Make it so, that you get an option to log out to the character selection screen, instead of having the whole client restart. Do it already!
That's all. :) "For your termination of ***** *** we have paid you 0,39 ISK from their bounty pool." - uhm... Thanks CONCORD... |

Greg Valanti
Highsec Heroes
89
|
Posted - 2013.02.26 15:41:00 -
[2927] - Quote
Character portraits can be dragged to the contacts window to add a contact, but not the linked name of a character. Would be nice to have this updated so the functionality extends to text links in chats/eve-mails as well. |

True Sight
Deep Freeze Industries SpaceMonkey's Alliance
137
|
Posted - 2013.02.26 17:46:00 -
[2928] - Quote
1) Make it so that the "Cancel Job" button on Factory/Lab jobs is only visible to those with the role "Factory Manager" 2) Make it so that people with "Rent Factory" and "Rent Laboratory" are able to install jobs in corporation facilities (currently you must give them manager to do so) |

TheButcherPete
The James Gang R O G U E
231
|
Posted - 2013.02.26 18:14:00 -
[2929] - Quote
I dislike needing to pick the toon I want to log into when logging in. It makes me load a page that sorta chokes my internet. Let me hit a button while the Bulkdata is processing or something to select an altjavascript:__doPostBack('forum$ctl00$PostReplyLink2','') Bzzt.
GÖÑ Punkturis GÖÑ |

Angelic Resolution
The Arcanum
0
|
Posted - 2013.02.26 18:28:00 -
[2930] - Quote
Remove asteroid belts and replace them all with asteroid sites that need to be scanned down. Have a set amount of resources per each site and have them respawn at random intervals and random number of sites per system.
Forces miners to learn a PvP system whilst keeping the game realistic. |
|

Perramas
DreddNaut
3040
|
Posted - 2013.02.26 18:56:00 -
[2931] - Quote
I am sorry, I asked my wife if you could have my little thing and she said no.
A change I would like to see. The eve mail you get from a locator agent, change the system name to were it will plot your course to that system by clicking the system name. Great minds discuss ideas, average minds discuss events, small minds discuss people- Eleanor Roosevelt |

Johnny Trigger
Ancient Of Days
6
|
Posted - 2013.02.27 20:56:00 -
[2932] - Quote
please add "Find in Assets" to the right click menu, along side "find in contracts" and "view market details". I don't understand why i still have to go to my Assets window(search tab) and type the name of an item to see if i have it in my possession...
|

Kitanga
Lowsec Border Marshals
12
|
Posted - 2013.02.27 21:04:00 -
[2933] - Quote
probably said before, but allow me to define a default probe launch pattern. i use the 5 probe pattern with one in the center and 4 offset(one at each compass point). setting this up every time is not fun. Please CCP, toss me a bone here.   
|

Kitanga
Lowsec Border Marshals
13
|
Posted - 2013.02.27 21:17:00 -
[2934] - Quote
allow the purchase of all items in a saved fitting, in one button click. make it go for the best price currently on the market. make it so that you can set the purchase range from "station only" to region. have it sum up and display the total of the best price on all the items, and also show the break down pricing.
bonus, have the saved fitting purchase option also look in your assets first, and not purchase that item if you own it.
this option will allow you to build a new ship very fast (if you choose station only and all items are available). currently the building of a new ship is very tedious. i am sure some love the process but i do not, if i have a saved fit... |

Hazzard
Imperial Guardians Tribal Band
24
|
Posted - 2013.02.27 22:01:00 -
[2935] - Quote
When we plan a route and look at the market it currently shows the stops along the way in yellow.
Would be nice to have the Assets window so the same. This way we can see what stuff we have along our route, and can pick up things to help consolidate our hangars or just grab a useful item or two. |

Hazzard
Imperial Guardians Tribal Band
24
|
Posted - 2013.02.27 22:17:00 -
[2936] - Quote
1. Let me resize the journal window to any size I want. Currently it doesn't let me shrink it down small enough. (there is a min height and width setting preventing this)
2. In the Journal under Agents\Missions let me right-click the agents and have the standard Location->Set Destination menu so I can easily travel to them. (especially for storyline agents)
3. In the Journal under Agents\Loyalty Points let me Right-Click the corporation and see a Read-Only version of the LP store.
4. In the Wallet under Orders if you change you bid/offer and have the window sorted by anything other then Type it jumps to the bottom. Please make them stay and not reorder them unless I have it ordered by Price. Right now if you order by Station for instance and have 4 items in Jita. Change the 2nd one, the window will update and move it to the bottom of that Jita group.
5. In the Wallet under settings let me apply a isk limit to the "Blink on Balance Changes" Right now if I volume trade and have hundreds of little items around it will blink on every one. Would be nice to set a limit so it only blinks if over the limit.
6. Why do we have to go to the map to set a destination? Can we get a small icon by the current location in the main eve window, when clicked gives a quick box we can type into to change our destination without having to load the map.
|

Tialee
Black Rebel Rifter Club The Devil's Tattoo
16
|
Posted - 2013.02.27 22:18:00 -
[2937] - Quote
I'd love a shopping list. I'd like to be able to create a list of modules/ammo that I want to keep on hand, along with a quantity threshold. If the stock in my hangar is lower than that threshold, then turn that line red. Make that list shareable between characters so I can send it to a buyer alt and quickly pick up the modules I need. |

Epsilon Bathana
EPS Kings
13
|
Posted - 2013.03.02 14:18:00 -
[2938] - Quote
I want to see some actual progress on the realisation of these little things!!
This thread started in 2011. I see a lot of my wishes have been mentioned by other people already early on (eg activating module in station to see stats in fitting window, drone ui), but there isn't much indication that these little things have been implemented The page http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts shows a very long structured list, but a very small already implemented part
PS. If the implementation of these little things have stopped, then please lock this thread |

Tom Willson
4 Inches Of PAIN
1
|
Posted - 2013.03.02 20:44:00 -
[2939] - Quote
The ability to split move from several stacks at once, i.e. if I want to move 400 missiles of each type in my hookbill I can select the missiles I want, hold shift, drop and enter 400 without having to do this four times. |

God's Apples
The Tuskers
61
|
Posted - 2013.03.02 21:59:00 -
[2940] - Quote
Tom Willson wrote:The ability to split move from several stacks at once, i.e. if I want to move 400 missiles of each type in my hookbill I can select the missiles I want, hold shift, drop and enter 400 without having to do this four times.
I'm pretty sure if you highlight all four missile types and drag them to your ship's cargo you can do that all at once. |
|

Frying Doom
Zat's Affiliated Traders
1922
|
Posted - 2013.03.02 23:18:00 -
[2941] - Quote
Can we get a simple thing on the Select Character page.
Just an added category Last logged in.
So that way when doing things like PI over multiple characters we can keep track of what ones we have done. We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault Vote for Malcanis for CSM8 |

Kitanga
Lowsec Border Marshals
13
|
Posted - 2013.03.12 17:19:00 -
[2942] - Quote
when previewing a ship, allow the selection of a second ship that will orbit around it, so you can more easily appreciate the size of the ship you are previewing. |

Dersen Lowery
Laurentson INC StructureDamage
461
|
Posted - 2013.03.12 17:53:00 -
[2943] - Quote
Right now, the same dialog comes up whether you try to drag a too-large stack into a hold (or container) or shift-drag a stack into a hold that fits. If the game was smart enough to only warn that "there's not enough room in the destination container" when there actually isn't, that would be nice. In the case of the shift-drag of a stack that does fit, just have the dialog ask how many units you want moved. Malcanis, Ripard Teg, and Trebor Daehdoow for CSM 8
(I have three accounts, so why not?) |

Ray McKenna
Science and Trade Institute Caldari State
0
|
Posted - 2013.03.12 18:02:00 -
[2944] - Quote
Find a way to remove the half a penny in my wallet so I can enter a bunch of 9s to send all my isk again. Cap tractor beams on the other capitals. |

TheButcherPete
The James Gang R O G U E
234
|
Posted - 2013.03.12 18:50:00 -
[2945] - Quote
Strip Miner laser colour changes as you put different crystals into it. New drone interface
Hulk needs a buff to continue to be the king of mining, at the moment, Mackinaw is better in *almost* every way. Bzzt.
GÖÑ Punkturis GÖÑ |

Kodama Ikari
Concordiat Spaceship Samurai
28
|
Posted - 2013.03.12 19:32:00 -
[2946] - Quote
LITTLE THINGS
1. Starmap <--> Solarsystem Map : This button only lives on the "map control panel" Which is a GODAWFUL place for it. Please put one right next to the map button on the scanner tab, or better yet, bring back the "zoom in/out" button next to the tac overlay and autopilot buttons. I have to FIND the world map control window every time I want to switch and this is TERRIBLE, because 99% of the time I don't need to access anything else in that window. There used to be a zoom-out button for this next to the tac overlay button, but it disappeared years ago. You could click it and zoom to the solarsystem map, click again and zoom out to the starmap. It was always in the same place.
1a. When I go to solarsystem map, everything turns black instead of my nice pretty nebulae. This was a long-ago change, but I kind of miss it.
2. Inventory Management: Cargo < -- > Hangar . The system is still relatively new, and needs constant improvement. Much of the time you access inventory, you're moving things from your ship to your hangar, or from your hangar to your ship. However since the inventory change, this is kind of a pain in the ass.
2a. Before, we could drag items from our ship to the "inventory" button, and it would deposit them in our hangar (without opening the hangar). Now, since inventory and cargo are less differentiated, this actually does nothing. 2b. The above is exacerbated by the use of the tree-system for inventory management. When we open up the cargo of the active ship while docked, the tree structure stops at the ship, so we always have to open a second window to transfer items, and we end up with two windows, one showing just the ship, and one showing everything. IMO when docked showing the ships cargo and showing the entire inventory tree should be the same thing. If you want to see both side by side, make the ship cargo something that can be dragged out as a second window, the way it currently works with containers 2c. EASY SOLUTION - When docked, right clicking a selection of items should have an option on the menu, either "transfer to my hangar" or "transfer to cargo of *active ship* " This would bypass a ton of misclicks and too-many-windows shenanigans when trying to do simple tasks.
3. Cosmic Signatures - There is absolutely no reason that cosmic sigs should need to change their sig_id's at downtime. Well, there is a reason, and that reason is to unreasonably be a pain in the ass to people that have to scan stuff.
4. PI clickfest - I don't mind that active management = more profit. That's a fine model. But its just seems silly that when I have 8 identical reactors in a chain, all outputting the same materials and taking in the same materials, that I can't select multiples and route their inputs/products all at once, or change schematics at once. Yes the game has to check that links aren't being overtaxed, but 99% of the time they aren't, and if doing 8 at once causes one link to be overloaded, then that 1% of the time the player can figure it out 1 by 1. Some first-hand PI tips |

Spaceman Jack
Deep Core Mining Inc. Caldari State
70
|
Posted - 2013.03.12 22:03:00 -
[2947] - Quote
Can we replace all the current Nullbears with Nullsec Players who don't complain about how they don't know how to make money while eating their cake?
The current player-base in that space is broken and it's probably easier to replace the whole system as opposed to re-coding them. |

Ydnari
Estrale Frontiers Project Wildfire
160
|
Posted - 2013.03.12 22:16:00 -
[2948] - Quote
How about an organised, well maintained and visible list of all these defects and improvements, with a record of when each one is accepted or rejected, and which version of the game it was implemented in. |

Kuroder Ortnagar
ark industry plc Tribal Band
6
|
Posted - 2013.03.12 22:18:00 -
[2949] - Quote
For PI materials you have that nice production info, where you can see for what your product is used. Can we get such a production info for salvage too?
|

Decaneos
Center for Advanced Studies Gallente Federation
46
|
Posted - 2013.03.13 00:56:00 -
[2950] - Quote
Move the Open cargo from just above the remove wreak from overview! |
|

Eli Green
The Arrow Project
538
|
Posted - 2013.03.13 01:01:00 -
[2951] - Quote
Make drones shoot their original effects, ma hobs be shootin lazors
 wumbo |

Akemi Hija
Mammoth Erections Below Me.
3
|
Posted - 2013.03.13 07:34:00 -
[2952] - Quote
Can we Get the space mines back? You can make them like the bombs where they can only be put up in 0.0 and limit the amount they can deploy or make it a special ship that is set up just for making a mine field. I miss playing with these things they were a lot of fun back in the day. |

Keras Authion
Science and Trade Institute Caldari State
124
|
Posted - 2013.03.13 09:38:00 -
[2953] - Quote
The in-game browser bookmark management is horrible. You can't organize the order they appear in, it's based on the order of creating the bookmark. The drop-down box displays a limited amount of boomarks and after that you need to look for the rest in a second layer.
Make the last cycle of the planetary extractors able to add new orders. Currently you need to wait until the program is finished until you can issue new orders. This makes the queue either move later and later every time or you lose cycles if you make it last less. Let's say you check the PI daily in the morning. The first day you check at 8:00 and after finishing the queue it's 8:02. Now it slowly creeps later and later until you need to either take a shorter cycle (which is an annoyance) or leave the planet not extracting for whenever you can get back, when it all starts over. This post was rated "C" for capsuleer. |

Tub Chil
Last Men Standing
35
|
Posted - 2013.03.13 12:15:00 -
[2954] - Quote
Can we have a slider for distance of directional scanner? it was asked before and is easy to do.. |

RaTTuS
BIG Everywhere - Everything
239
|
Posted - 2013.03.13 12:21:00 -
[2955] - Quote
when entering a station open the inventory at the same corp hanger that it was last at [if the corp has a hanger there] http://eveboard.com/ub/419190933-134.png
|

Athena Maldoran
Special Nymphs On A Mission
236
|
Posted - 2013.03.13 14:38:00 -
[2956] - Quote
character swap without client restart!!! |

LHA Tarawa
Pator Tech School Minmatar Republic
521
|
Posted - 2013.03.13 15:24:00 -
[2957] - Quote
Bad change from last patch. When warping a barge/exhumer out of belt, the lasers would deactivate just before entering warp, giving me whatever partial cycle worth of ore. Now, you enter warp first, getting the "not in range" error, losing the partial cycle. Can deactivate manually, but not so easy when I squad warp my 4 accounts out of belt. |

Xavier Quo
Ashfell Celestial Corporation POD-SQUAD
35
|
Posted - 2013.03.13 15:51:00 -
[2958] - Quote
Contracts remember type as well as length Drone health visible in bay Tracking shown in UI module popup More overview tabs Sell all option with warning (sometimes I just don't care, better than trashing stuff) Buy all option with fittings, folders that you have dragged to the market quickbar, etc More options to order items in inventory/more logical naming structure of items Inventory folders (storage crates not searchable in assets) Stacking of used crystals (somehow preserving individual damage amount) In fact this whole repackaging and stacking stuff is a real chore and time sink for us ocd like organisers I would really like to see some more, better, options. AAR looks identical to normal armour repairer, in dev blog it seemed a little yellower? Option to offline rigs in station for fit comparisons Sig radius & velocity vector overlay options on tactical overview AU option for dscan scale, also distance presets similar to orbits Option for probe launcher to autorepeat Cloak retargeting timer Can't see gatecloak timer, option is on and I know it is small but it is not there. In fact options to have all timers similar to the new one would be great. Sometimes hard to click on probe name when scanning to recentre view Option to group as well as ungroup weapons in fitting window would be nice Ability to activate modules to see effects on stats in fitting window would be really nice Drone dps with the new DDA seems a bit buggy with offlining and onlining the modules Tablet app for us capsuleers similar to the vita app dusties get! would pay -ú5 for it if it sufficiently replicated fitting, market info, etc As we get a reading on damage inflicted it would be a nice option to also show weapons damage output so we can estimate resistances. Put wormholes in a new scanning category other than the unknown category (pleassseee ) Weapon misses now look great, now do the same for impacts! Multiple overlay options for the map (sec status and jumps per hour, etc) Drones attacking look pretty underwhelming, and wrong. Strafing rather than orbiting would look great, maybe too difficult tho. Hardpoints still a bit off on some ships, particularly noticable with salvager and tractor beams going thru hulls etc Still some epilepsy inducing flashing lighting texture bugginess in some sites Capacitor use of prop mods affected by ship speed slider Make bookmarks draggable into chats like everything else, the whole contract package thing is annoying when you're just trying to be friendly!
Sorry if any of these exist and I've missed somehow or have already been done to death, I know some of of em have at least! |

Djana Libra
The Black Ops Black Core Alliance
73
|
Posted - 2013.03.13 15:57:00 -
[2959] - Quote
corporation management ui that makes more sense plz |

Elwood Bloos
Terran Resurrection
0
|
Posted - 2013.03.13 18:17:00 -
[2960] - Quote
Increase the tax rate in NPC corporations to 40% for any character over 3 months old. |
|

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
9225
|
Posted - 2013.03.13 18:21:00 -
[2961] - Quote
Elwood Bloos wrote:Increase the tax rate in NPC corporations to 40% for any character over 3 months old.
You can go to hell  "Little ginger moron" ~David Hasselhoff-á |

Elwood Bloos
Terran Resurrection
0
|
Posted - 2013.03.13 18:37:00 -
[2962] - Quote
Surfin's PlunderBunny wrote:Elwood Bloos wrote:Increase the tax rate in NPC corporations to 40% for any character over 3 months old. You can go to hell 
Are you lonely? Get your punk ass in a war deccable corp you big pansy. I'm a carebear, and even I realize that the root of 75% of the whines about hi-sec are because NPC corps offer a shield from risk.
Actually, I'm going to change my suggestion to, "Make Noobie NPC corps that are immune to war decs. Then after 3 months if you haven't moved on, you get booted into a FW NPC corp that also has the ability to be war decced by any player corporation." |

Toriessian
Helion Production Labs Mildly Sober
115
|
Posted - 2013.03.13 20:24:00 -
[2963] - Quote
Tritanium foil hats in the NEX store. You know you'd make money on them.... I need to be able to tank more propoganda....
|

Notorious Fellon
Republic University Minmatar Republic
19
|
Posted - 2013.03.13 20:30:00 -
[2964] - Quote
Elwood Bloos wrote:Increase the tax rate in NPC corporations to 40% for any character over 3 months old.
Takes a bit longer to get an understanding of this game. Give them six months, and you would have my vote. Instead of adjusting tax, I would just boot them to a generic faction corp that is not wardec immune.
No one should be forced into a ****** corp until they are ready to deal with the asshattery that most involve. |

Olf Barrenbur
Guardians of Asceticism
14
|
Posted - 2013.03.13 22:41:00 -
[2965] - Quote
Solstice Project wrote: Change orbiting in a way that it uses the ships direction vector if it lies within 180 Degree towards the ship.
It's really bad not being able to use the orbit i want, but instead having to hope that the navigation computer doesn't calculate an orbit that rides me right into the badies.
When i'm at the right distance for the orbit i want, the ship should follow the orbit i want it to have, not completely change direction.
thx.
I second this and perhaps add some pretty orbiting rings around the orbited object that I can expand and swivel and turn to correct my orbit. I don't want to hit the bloody asteroid when I am fast tackle and know that if I can take another orbit path I won't be hitting the darn thing. Silly ship's computer...
Moreover, features like this would greatly improve frigate fights, among other things, as their speeds are so fast that you are often screwed before you right click and select a new orbit range. |

Clementine Johnson
State War Academy Caldari State
1
|
Posted - 2013.03.13 23:13:00 -
[2966] - Quote
please increase all cloaky hauler blockade runner high slots to two. To equal the current Prowler, as it's the only cloaky hauler in game atm that can fit a covert-ops cloak AND a covert cyno. Since they have all been given this awesome ability to use covert cynos please let us all fit them (with the covert ops cloak of course - as without one it is just stupid!)
There is a massive difference between a ship being better than all the others at something ie bit more agility/cargo space/HP (something that is interesting), compared to being the ONLY one that can do something. That would be a massive imbalance.
|

Sexy Cakes
Have A Seat
221
|
Posted - 2013.03.14 12:12:00 -
[2967] - Quote
When claiming a certificate it would be nice to be able to double click the certificate you just claimed and it take you to it in the certification planner. Not today spaghetti. |

Nasdram
The Graduates RAZOR Alliance
0
|
Posted - 2013.03.16 18:51:00 -
[2968] - Quote
- Show contents of POS structures like corp hangar, reactors on kill mails |

Red Teufel
Take it Deep
213
|
Posted - 2013.03.16 20:05:00 -
[2969] - Quote
Sexy Cakes wrote:When claiming a certificate it would be nice to be able to double click the certificate you just claimed and it take you to it in the certification planner.
that and when ccp makes something like WIS real. be able to hang your certs like some educated person at an office |

Cyprus Black
The Learning Curve.
708
|
Posted - 2013.03.17 06:10:00 -
[2970] - Quote
Posted in the non official little things thread. Admittedly many of these aren't actually little. Reposting it here:
Remove the speed bonus while cloaked from Black Ops ships. Replace with ability to use covert ops cloaks.
Increase cloaky transport ships cargohold by a little. Enough to carry a packaged cruiser and a few modules at least.
Drones that come under fire should blink red in the drone control window much in the same way a pilot who's taking fire blinks red on your watch list. Plus a unique audible alarm when your drones come under fire would be nice too.
LOTS and LOTS more manufacturing, researching and invention slots everywhere an in ALL stations.
Do away with the margin trade scam. Players keep falling victim to it at no fault of their own. There's no reliable way to foresee and avoid it, regardless of how observant and intelligent the victim is. It's just bad game design.
Please reconsider an old concept you devs once talked about and that is isolated pockets of nullsec accessible only through wormhole travel.
Please for the love of God do something about the moon goo problem. It has made two alliances so big and so powerful that no one can stand against them. In a war of attrition how do you fight an enemy with infinite ISK, ships and resources? You can't and this is the number one reason why nullsec has flatlined. This infection has been festering for a VERY long time now. With each passing month and year, the problem exaserbates and snowballs.
Please revamp security status. It is not a deterrent that makes pirates reconsider. It does not serve any function. It is not a measure of a players "criminal" behavior. All it does is create a mild nuisance.
Wardecs are still broken. Broken in exactly the same was as before the revamp, after the revamp, and after the mini revamp that followed. I'm beginning to think the dev who's in charge of fixing Wardecs doesn't actually play EvE nor knows what the game is about.
We need a touch up on PI. The tax rates for highsec and lowsec are backwards and it only incentivizes players to stay in highsec. It's cheaper and more profitable to run PI in highsec than lowsec.
Place better ores to mine in lowsec. Other than Jaspet, lowsec offers the exact same ores that highsec does, yet the amont of risk involved is insanely higher. Why mine in a dangerous area of space when you can mine the EXACT SAME ORES in highsec?
Jukebox is still broken.
We would like better game music that actually matches the themes of EvE. The music we currently have is terrible with a small number of exceptions.
The forums still lose long written posts, despite the "saved draft" feature.
The GMs ingame are not taking action against RMT spammers like they used to. Several months would go by before just one of these RMT spammers go silent. They're back a few days later and the multi month long wait for a GM to take action repeats again.
The Report ISK Spammer, much like the crosswalk button, doesn't seem to work.
POS ship maintenance arrays an corporation hanger arrays should have customizable tabs and the POS manager should be able to create more tabs. A shout-out to the wormhole residents who are suffering through bad POS design. Trolling is like art. Anyone can finger paint, but it takes true talent to create a masterpiece. |
|

ErrorRon
Bad Security.
29
|
Posted - 2013.03.17 13:44:00 -
[2971] - Quote
When adding contacts, give the option to add directly to a label. Rather than adding and having to fish through all your already added contacts. When you have a lot of contacts and a good amount of them need to go into a specific label it gets... tedious.
:) |

Tub Chil
Last Men Standing
38
|
Posted - 2013.03.17 14:23:00 -
[2972] - Quote
Please do something with LP store interface it's horrible |

Vargan Armer
Tribal Liberation Force Minmatar Republic
46
|
Posted - 2013.03.17 14:46:00 -
[2973] - Quote
Make it possible to change characters without logging out! EDIT: By that I mean characters on the same account. |

YuuKnow
Terra-Formers
679
|
Posted - 2013.03.18 23:07:00 -
[2974] - Quote
We need more information available regarding PI facilities on the "Science and Industry" menu.
Beside just the number of facilities it should display 1. Number of each type of facility 2. Number of each type of facility current active (extractors running, factories active) 3. Current total extractor output (per hour) 4. Percentage total storage used (Storage, launchpads, CCs)
yk |

Jonathan Briggs
ANOMALIES AND CURIOSITIES
0
|
Posted - 2013.03.19 03:18:00 -
[2975] - Quote
Lai Munnar wrote:ability to select all items and sell them alltogether \o/ because if u have to go selling 300 different items you have to spend insane amount of time on clicking :(
even just a sales 'que' (select all you want to sell, right click, select 'sell item' then have a sell window pop up for each different item) |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3209
|
Posted - 2013.03.19 07:08:00 -
[2976] - Quote
Show the time until the end of the current subscription in the "Pilots Licence" tab of the character sheet. Day 0 advice for new players: Day 0 Advice for New Players |

advii
Mind Games. Suddenly Spaceships.
19
|
Posted - 2013.03.19 13:11:00 -
[2977] - Quote
Should be able to disable minimizing windows when doubleclicking them. Too often when I spam lock target on the selected item box and the target cloaks or jumps through a gate I accidentally minimize the selected item box. |

Felicity Love
STARKRAFT
349
|
Posted - 2013.03.19 13:45:00 -
[2978] - Quote
Posting in the longest thread ever... because everyone else has and, well, it was something to do as I pulled lint out of my navel. 
Proud Beta Tester for "Bumping Uglies for Dummies" |

Absolon Echerie
Gulag Industries
2
|
Posted - 2013.03.19 14:44:00 -
[2979] - Quote
Make gate guns hit harder depending on security status of target and duration (longer in range is more dmg)
at least makes the gate campers have to move away from the gate instead of semi-afk on the gate. |

YuuKnow
Terra-Formers
682
|
Posted - 2013.03.21 02:04:00 -
[2980] - Quote
It would be nice if we had a camera option that allowed vertical offset (similar to the offset left and right we have already) so what we can offset the ship view upwards or downwards.
yk |
|

Hazzard
Imperial Guardians Tribal Band
26
|
Posted - 2013.03.21 02:13:00 -
[2981] - Quote
Add a "Rename" option to the menu when looking at a bookmark.
|

Tyrendian Biohazard
Terra Rosa Academy
2
|
Posted - 2013.03.21 12:26:00 -
[2982] - Quote
I'm sure its been mentioned somewhere, but I don't want to browse 150 pages so I'll just add:
-Drone UI re-work -In-ship drone repair armor/hull (built in, rig, module, I don't care) |

Kitanga
Lowsec Border Marshals
14
|
Posted - 2013.03.21 15:04:00 -
[2983] - Quote
please please please remove local from nullsec. |

Kitanga
Lowsec Border Marshals
14
|
Posted - 2013.03.21 15:08:00 -
[2984] - Quote
please make signature IDs static through downtime. like Ship IDs are static. it would make living in a WH alot easier. |

Kitanga
Lowsec Border Marshals
14
|
Posted - 2013.03.21 15:10:00 -
[2985] - Quote
i want a 'core' deep space probe, that will fit in my core launcher. this will allow me to probe signatures in my bomber much quicker. please consider adding a 'core' deep space probe to the game. |

Kitanga
Lowsec Border Marshals
14
|
Posted - 2013.03.21 15:18:00 -
[2986] - Quote
allow a pod kill to drop implants. |

Dring Dingle
Polaris Rising Gentlemen's Agreement
7
|
Posted - 2013.03.21 15:48:00 -
[2987] - Quote
Recent inventory changes /with one of that patches , meant that your window locations would be remembered (awesome)..... Why does this not apply to the trade window?
Edit: it always opens smack bam in the middle. No matter where I last had it. (If you have a lot of alts you will understand my frustration)
LITTLE THINGS :)
Dringy |

archon o'v
Royal Amarr Institute Amarr Empire
1
|
Posted - 2013.03.21 16:37:00 -
[2988] - Quote
way to see from the cockpit pov |

Ivy Romanova
Deep Core Mining Inc. Caldari State
828
|
Posted - 2013.03.21 16:39:00 -
[2989] - Quote
archon o'v wrote:way to see from the cockpit pov
Here
You're in a pod . FFREEDOM!!!!! |

I QzQ
Elite-crew corporation Jokers.
2
|
Posted - 2013.03.24 10:18:00 -
[2990] - Quote
You remove jukebox from game, now I need to listen your boring ambient on stations. Bring it back! I love most of eve music, but this endless ambient on stations kill my brains. At least add second one! (i hope it will not be endless boredom like first one). |
|

Shaden Nightwalker
Tryblium Sanguinis
5
|
Posted - 2013.04.01 09:51:00 -
[2991] - Quote
This is just for immersion purposes and has no effect on anything:
Please give us some kind of "killswitch" to activate/deactivate turrets manually, maybe in connection with the security settings. For some reason it really bothers me when I am just travelling and still look like I want to vaporize the next thing in my way.
And IF you need to shoot, either make them activate themselves when you are being locked or are locking something yourself.
Also, no need to wait for the animation to finish to apply damage to your opponent. Those 1,5 seconds of animation can surely be effected while already applying damage.
Such a little and easy thing *wink wink* |

Arronicus
Shadows of Vorlon The Marmite Collective
488
|
Posted - 2013.04.01 10:01:00 -
[2992] - Quote
Kitanga wrote:i want a 'core' deep space probe, that will fit in my core launcher. this will allow me to probe signatures in my bomber much quicker. please consider adding a 'core' deep space probe to the game.
Bad troll is bad. Already exists. "Deep space scanner probe" |

BadAssMcKill
Love Squad Confederation of xXPIZZAXx
203
|
Posted - 2013.04.01 10:23:00 -
[2993] - Quote
Probably been mentioned before but
Can we stack mods other than guns? I'd like to be able to stack smartbombs/shield reps/ remote sensor damps etc etc Starships were meant to fly~ |

Tekki Batalyon
Republic University Minmatar Republic
1
|
Posted - 2013.04.01 13:21:00 -
[2994] - Quote
The ability to inject a skill and put it in the queue when you are at lvl 4 of the previous dependant skill.
ie. At Targeting 4 while training Targeting 5, be able to inject Multitasking and add lvl1 to the queue AFTER the Targeting 5 in the queue
Hope that makes sense, I can't remember if the skill names are right
It saves having to train a few hours of a random skill |

Demica Diaz
The Scope Gallente Federation
6
|
Posted - 2013.04.01 14:11:00 -
[2995] - Quote
D-Scanner needs to be changed.
Instead of spamming that button to see if enemy dropping on you. It could "auto" pulse every 2 sec or something and update info for you.
PS: But only as option. I know sometimes when I seek someone or thing I actually want to click on D-Scan to scan direction for me. But when I am scanning for sites, id love to have it on "auto". |

Kitanga
Lowsec Border Marshals
15
|
Posted - 2013.04.01 20:15:00 -
[2996] - Quote
Arronicus wrote:Kitanga wrote:i want a 'core' deep space probe, that will fit in my core launcher. this will allow me to probe signatures in my bomber much quicker. please consider adding a 'core' deep space probe to the game. Bad troll is bad. Already exists. "Deep space scanner probe"
deep space probes only fit in a combat launcher, as they should because they show ship signatures.
i am asking for a 'core' version, that will fit in a core launcher, and just show cosmic signatures just like other core probes. this will allow a quick cosmic signature scan of a very large system using a non-specialized ship... like a bomber.
who is the troll now..? |

Frying Doom
2166
|
Posted - 2013.04.05 12:13:00 -
[2997] - Quote
Demica Diaz wrote:D-Scanner needs to be changed.
Instead of spamming that button to see if enemy dropping on you. It could "auto" pulse every 2 sec or something and update info for you.
PS: But only as option. I know sometimes when I seek someone or thing I actually want to click on D-Scan to scan direction for me. But when I am scanning for sites, id love to have it on "auto". Honestly not a bad idea, you would still have to be at your computer to see the results but you wont go insane pressing the bloody scan button. Vote Now My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras |

Juris Philos Ernaga
Gangnam Style.
1
|
Posted - 2013.04.06 11:01:00 -
[2998] - Quote
Contractible jump clones would be dope.
Add 6/10 DED to Angel and Serpentis, then 9/10s across the board. Everybody wants them, and its so half-assed not having them. |

Hessian Arcturus
S.W.O.R.D. Navy
2
|
Posted - 2013.04.06 11:23:00 -
[2999] - Quote
Caldari Navy Rokh.
I'm all for that. Was disappointed to see that my favourite ship in the game didn't have a Caldari Navy counterpart. Can we have one if I say pretty please? Pretty please? It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |

Polaris Sagan
Sagan Enterprises
3
|
Posted - 2013.04.06 11:39:00 -
[3000] - Quote
Hessian Arcturus wrote:Caldari Navy Rokh.
I'm all for that. Was disappointed to see that my favourite ship in the game didn't have a Caldari Navy counterpart. Can we have one if I say pretty please? Pretty please?
This!!! Just yes!!!
EDIT: Ooooh 3000th poster :)
Also, pretty sure someone else said it somewhere else player retractable weapons... It's a nice little gimmick :) |
|

Ace Uoweme
Republic Military School Minmatar Republic
136
|
Posted - 2013.04.06 12:13:00 -
[3001] - Quote
3001 (Thank you Arthur C. Clarke).
Paint. Ship paint. Dark Charcoal Gray.
And as mentioned before: T2 Drake. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Kitanga
Lowsec Border Marshals
15
|
Posted - 2013.04.08 14:36:00 -
[3002] - Quote
concerning drone management: allow a selected set of 5 drones (or as many as your skills allow) to be dragged to a mod slot. when you turn this mod on the drones release and attack your target. if you turn the mod off the drones return. |

Do Won
NoD Imperium
0
|
Posted - 2013.04.11 07:46:00 -
[3003] - Quote
Make the 'compare' button there all the time, if the 'powers that be' consider this to be confusing change the label to 'add to compare'.
At the moment the compare tool can't be used for ships without t2 counterparts (and probably other stuff, but I want to use it for ships), and yet we can mix arbitrary stuff if there is more than one variation ?
|

criativa
Zugleich Techniken
0
|
Posted - 2013.04.11 11:28:00 -
[3004] - Quote
Include an option (button?) to export the results of Survey Scanner to clipboard (preferably) or file. |

Badden Powell
Future Dynamics Needless Friends
9
|
Posted - 2013.04.17 05:22:00 -
[3005] - Quote
So I was in the middle of a mission and just pulled back some drones that had drawn aggro... How about some sort of indicator in the drone window to display how much damage your drones have taken? Im thinking a single bar that displays armor and structure HP in one place, the more red the more damage. Sheilds regenerate so they dont count. What do ya say?
|

Baracuda
FinFleet Raiden.
28
|
Posted - 2013.04.17 07:22:00 -
[3006] - Quote
A ship-class filter for armor-/shield-/energy-broadcasts, for example to filter out a frig that broadcasts 6 times while a legion that broadcasted once dies. |

Xen Solarus
Inner 5phere
373
|
Posted - 2013.04.17 07:58:00 -
[3007] - Quote
An auto D-scan fuction, allowing you to not have to spam D-scan manually every 5 seconds. 
Would be a good addition in preparation for when CCP finally gets around to stripping local from nullsec.  Post with your main, like a BOSS! |

Heinel Coventina
University of Caille Gallente Federation
1
|
Posted - 2013.04.17 08:56:00 -
[3008] - Quote
The buttons on the main bar of the neocom, the ones for the character sheet, fittings, inventory, etc. is difficult to work with at a glance.
I'd like some replacement buttons that use symbolic icons drawn with minimal vectors, monochromatic, and, if possible, also display some information.
The inventory button, for example, could be configured to show how full your cargo/drone/ore hold is by having the symbol "fill up". The contract button can show how many contract you have outstanding with a number in the corner. The wallet can display roughly what isk you have (10m, 0.1b, etc.), and so on and so forth.
With this change, you could also give the Neocom a look and feel that is more unified, more futuristic (if you use a holographic theme), less cluttered, less attention diverting, and let people focus more easily on the data or space.
|

Sishen Gzi
Hellion Support Services
12
|
Posted - 2013.04.17 10:12:00 -
[3009] - Quote
Can I have a place in my captains quarters to put the corpses I've collected in my travels, you know meat hooks, fluid filled cylinders, Heads on a shelf... |

Sishen Gzi
Hellion Support Services
12
|
Posted - 2013.04.17 10:12:00 -
[3010] - Quote
I'd like a forum button that I can press on any whine thread that allows me to redeem the ops tears in a little jar on a shelf in my captains quarters, It could share space with the heads |
|

Sishen Gzi
Hellion Support Services
12
|
Posted - 2013.04.17 10:17:00 -
[3011] - Quote
Badden Powell wrote:So I was in the middle of a mission and just pulled back some drones that had drawn aggro... How about some sort of indicator in the drone window to display how much damage your drones have taken? Im thinking a single bar that displays armor and structure HP in one place, the more red the more damage. Sheilds regenerate so they dont count. What do ya say?
This exists, the display in the drone window shows shields armor and hull strength, expand the folder |

Badden Powell
Future Dynamics Needless Friends
9
|
Posted - 2013.04.17 11:46:00 -
[3012] - Quote
Sishen Gzi wrote:Badden Powell wrote:So I was in the middle of a mission and just pulled back some drones that had drawn aggro... How about some sort of indicator in the drone window to display how much damage your drones have taken? Im thinking a single bar that displays armor and structure HP in one place, the more red the more damage. Sheilds regenerate so they dont count. What do ya say?
This exists, the display in the drone window shows shields armor and hull strength, expand the folder
True. I meant to say it would be nice if you could see this information while the drones were in their drone bay as well as in space. |

Akiyo Mayaki
163
|
Posted - 2013.04.17 11:52:00 -
[3013] - Quote
A way to disable the ability to click on anything but probes when scanning. No |

Banshee Screech
State War Academy Caldari State
2
|
Posted - 2013.04.18 13:14:00 -
[3014] - Quote
Fixing the jump bridge/titan bridge sound problem!
- Sound has no range (always at max volume no matter the camera distance) - Sound amplifies itself (the more jumpers the higher the volume into complete distortion level)
= Cannot play with sound on without risking ear, gear and missed orders damage. |

Garan Nardieu
Moira. Villore Accords
20
|
Posted - 2013.04.18 14:15:00 -
[3015] - Quote
Cooldown animation on bomb launcher (similar to all other weapons). Pretty please. |

Debora Tsung
The Investment Bankers Guild
97
|
Posted - 2013.04.18 15:46:00 -
[3016] - Quote
Stratetic Siege Weapons with a firing range of several AU like the Siege cannon in Home World Cataclysm.
Send fleet mate to mark a target location, align ship and fire. Have fun watching the projectilemissile on the solar map as the it approaches the target. >>BOOM<<
I'd even train for capitals just for a chance to fire one of those.  There's nothing a million chinese guys can't do cheaper. |

Skadi Asgaurd
Fluffy Carebears
2
|
Posted - 2013.04.18 18:08:00 -
[3017] - Quote
A Very small and simple request
A short cut key for tagging target
E.g.
1. select target 2. press short cut key target tagged 1 3. select next target 4. press short cut key target tagged 2 etc.
Thanks |

Rammix
FreeWorkers
47
|
Posted - 2013.04.20 11:31:00 -
[3018] - Quote
Sishen Gzi wrote:I'd like a forum button that I can press on any whine thread that allows me to redeem the ops tears in a little jar on a shelf in my captains quarters, It could share space with the heads Yeah, with the name on it. BTW, tears of different people would have different cost on the market. Tear market of eve, rofl.  OpenSUSE 12.2, wine 1.5 |

NEONOVUS
Saablast Followers
416
|
Posted - 2013.04.20 14:07:00 -
[3019] - Quote
Make the ewar range skills apply to all ewar, this means srams and webbers. |

Exivate K'thal
Enlightened Industries Test Alliance Please Ignore
0
|
Posted - 2013.04.23 21:58:00 -
[3020] - Quote
Please add shortcut keys for deploying drone groups eg: Launch Drones Group 1, Launch Drones Group 2, etc.
General improvements to the drone UI would help immensely. |
|

Hawkwar
M.I.M.M.S The Watchmen.
18
|
Posted - 2013.04.26 04:04:00 -
[3021] - Quote
Show ME/PE and runs left on BPCs and BPOs as part of the tool tip when you mouse over them. Would make finding that elusive single run in a stack easier. |

Arunta
M.I.M.M.S The Watchmen.
0
|
Posted - 2013.04.26 14:49:00 -
[3022] - Quote
Make it possible to select a start and finish destination when you have multiply way points. That way your flight path can my automatically optimized more to your desired needs. |

Alekseyev Karrde
Noir. Noir. Mercenary Group
1170
|
Posted - 2013.04.26 16:23:00 -
[3023] - Quote
@Soundwave: Phrasing. "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
Hero of the CSM Noir./Noir. Academy Recruiting: www.noirmercs.com |

Lead Six
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2013.04.27 13:56:00 -
[3024] - Quote
Log off option that takes you to the character select screen instead of forcing you to enter your password again. It's not safe to have an easy password but its also not safe always needing to keep it in the clipboard buffer. |

Binscarth
Zephyr Corp V.A.S.T.
0
|
Posted - 2013.04.27 20:53:00 -
[3025] - Quote
When you open the PI interface on a planet, have the screen center on the extractor control unit instead of the command center.
I click on the extractors every day, and the command centers, never. |

Andrey Lykhin
Fly With The Beer Initiative Associates
5
|
Posted - 2013.05.07 02:25:00 -
[3026] - Quote
Make a move the window in the exchange of objects at the station? |

dark heartt
I Own Four Sheep Nyratic
199
|
Posted - 2013.05.07 02:27:00 -
[3027] - Quote
Skadi Asgaurd wrote:A Very small and simple request
A short cut key for tagging target
E.g.
1. select target 2. press short cut key target tagged 1 3. select next target 4. press short cut key target tagged 2 etc.
Thanks
This +1 Bienator II: "You can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose." I play in highsec. |

Salamia Taivaalla
Fistful of Finns Confederation of xXPIZZAXx
3
|
Posted - 2013.05.07 13:48:00 -
[3028] - Quote
Hitboxes!
EvE REALLY need to get the hitboxes fixed. So that the titan is as far away from the pos tower, as it is visually. So that you dont crash into a asteroid being 10km away from it. So that you can manouveur your ship inbetween gates, stations etc to get opponents orbit to fail. |

Altan Chuluun
Echoclone Inc.
0
|
Posted - 2013.05.07 16:01:00 -
[3029] - Quote
I'd like Amarrian ships to have more shiny gold and less flat beige. |

LT Alter
TunDraGon Drunk 'n' Disorderly
87
|
Posted - 2013.05.07 18:12:00 -
[3030] - Quote
Separate the audio volume control for ambiance away from world volume, there is nothing more annoying than running 8 clients and it sounding like you're in a football stadium. If I could turn station and space ambiance down I'll definitely turn sound back on. |
|

Draqone an'Alreigh
EVE University Ivy League
14
|
Posted - 2013.05.07 18:18:00 -
[3031] - Quote
Display the HP of drones in ship bay. Make an easy way to toggle between targets. |

Benteen
Drone A.I. Servicing Inc.
11
|
Posted - 2013.05.07 22:54:00 -
[3032] - Quote
Altan Chuluun wrote:I'd like Amarrian ships to have more shiny gold and less flat beige.
Re-jig of the Old Ark texture.... the new one looks a bit.... wrong (personal opinion of course, some like it but personally I prefer the old look). |

thorgil
Salvag. INC FEDERATION SOLARIS
3
|
Posted - 2013.05.08 00:01:00 -
[3033] - Quote
Quote:Skadi Asgaurd wrote: A Very small and simple request
A short cut key for tagging target
This could be the best update of my life. |

coolzero
The Replicators Orchestrated Alliance
67
|
Posted - 2013.05.08 00:06:00 -
[3034] - Quote
Lead Six wrote:Log off option that takes you to the character select screen instead of forcing you to enter your password again. It's not safe to have an easy password but its also not safe always needing to keep it in the clipboard buffer.
i believe this was in the fanfast of last year.....still waiting
|

coolzero
The Replicators Orchestrated Alliance
67
|
Posted - 2013.05.08 00:09:00 -
[3035] - Quote
PI command center blueprints
is a little thing that makes null sec living a lot easier |

Tshaowdyne Dvorak
The Dark Space Initiative Scary Wormhole People
60
|
Posted - 2013.05.08 00:49:00 -
[3036] - Quote
A directional scanner that works like this. It should be pretty easy to do since the AU to km conversion is just a simple math problem and being able to pick the applied overview settings (instead of tying to the active overview as is done currently).
Another great little thing would be to have a few extra buttons on certain info pages that act like the buttons that pop up on the "Selected item" window. For example, warping to the customs offices in the Science and Industry | Planets tab requires one to right click a planet and then expand the Customs Office flyout and then click "Warp to Within 0 m" and the same is true for accessing the contents of said customs office, both of which are inexplicably at the bottom of the context menu. It would be great if buttons like the "Access Storage" and "Warp to Within 0" were on this page and were for interacting directly with the customs office, which is what almost all PI is. The "View Planet" button on that page is used occasionally, but not nearly as often as customs office interactions.
There are probably a ton of places where an added button or two for common actions would improve the interface usability. Maybe put a little snippet of code in every right-click context menu in the game to figure out which features are clicked over, and over, and over again. Make those features either accessible via strategically placed buttons and/or hotkeys. You really can never have too many hotkey options, to be honest!
This guy had a good suggestion about sorting related modules on the "Variations" tab for a module's info page by meta level by default. It would be a quick change, but a good one. |

Ranamar
Li3's Electric Cucumber Li3 Federation
6
|
Posted - 2013.05.08 01:23:00 -
[3037] - Quote
I admit I haven't read through this, but... here's a really little one.
While my main here is a Caldari Minmaxer, I have an alt that I figured I'd try to make look like me. Unfortunately, I can't give him a ponytail, or long hair of any sort at all. This is an almost completely useless lacking feature, but it's something that annoyed me when I was doing character creation. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
299
|
Posted - 2013.05.08 22:46:00 -
[3038] - Quote
Incase your still looking at this thread...
One thing that has really annoyed me as of late is chatting while docking...then all of a sudden, i'm docked, and all of my inventory disappeared...
Oh yeah, thats right, the game instantly though i want my attention on my inventory "filter" and all my typing when into there....
Can you please fix this. Stop directing everything to the inventory. If we want it, we know where to click... http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Highfield
Vanishing Point. The Initiative.
9
|
Posted - 2013.05.09 14:03:00 -
[3039] - Quote
When in fleet and not flying logi, I have the shield/armor/cap broadcasts switched off in my broadcast history. This way, they don't interfere with the targets that the FC broadcasts to shoot.
The downside of this is that there is no feedback from the UI when I broadcast for shield/armor/cap myself. What would be nice is a visual feedback when I press a broadcast button (or shortcut!). Maybe make the shield/armor/cap in my HUD flash in a certain color?
This prevents "spamming" of the broadcast button because people don't know in the heat of the moment if their call for help actually came through.. |

ComDS
Eve Engineering Authority Eve Engineering
2
|
Posted - 2013.05.09 16:23:00 -
[3040] - Quote
-Static fleets fleet adverts or saved preset that survive though downtime. (or just get rid of downtime is that a little thing?) Maybe attact to a corp/ceo as "boss" corp fleets etc.
-The fleet invites to last longer.
-Fleet adverts to automatically reset after you alter standings instead of asking you.
-Player donations in the wallet to be linked, so I can set standing, mail, give money, convo etc from the wallet...
-Add more dimensions to the standings.
-Add a warfare system.
-Make player channels jabber or irc based so we can easily communicate.
|
|

Velia Starbeam
Zombie Army
3
|
Posted - 2013.05.09 18:07:00 -
[3041] - Quote
One thing that has consistently been a bane to my information analysis in game was the inability to open multiple information windows at the same time. I'd specifically like to be able to open two or more information windows for side by side comparisons. I hate having to find items over and over to check information back and forth. On the same note, why can we not open multiple market windows at the same time or really any of the neocom information widows in parallel?
This little improvement would have helped me immensely throughout my beginning years.
Thanks for the commitment to fix our little issues. |

Evei Shard
169
|
Posted - 2013.05.09 19:00:00 -
[3042] - Quote
The minimum width of the science/industry window would be nice if it could be about 50% less than what it is. Or at least allow minimization of the width down to the right edge of the "settings" tab. Profit favors the prepared |

ASadOldGit
School of Applied Knowledge
194
|
Posted - 2013.05.10 12:12:00 -
[3043] - Quote
I have lots of ships in my home base's hangar, many of which are collectables, or that I never intend to fly.
I'd like these separated in some way from the ships I do fly, such as a "Collectables" or "Showroom" tab, or the "Tabs in personal hangar" that this guy suggested. This is especially noticeable when creating a contract - it lists them all, but that could be partly solved with the use of filters. But it just creates a lot of clutter, which I'd rather not have to search through.
In time, and no longer a little thing, it could develop into an actual showroom, where all those ships are on display in the hangar at once. None of them would be considered the active ship, and they wouldn't be able to spin without bumping each other. (perhaps it would be a different physical hangar, so as to not clash with the active ship in the existing hangar?)
Even further into the future, you could perhaps walk (or ride) through this hangar, and even give a tour to friends/guests/potential customers.
A variation of this could be a special tab where bulk actions could be performed on all the ships there, to help those that fit a LOT of ships. Perhaps there needs to be restrictions, such as they all need to be the same ship? You could drag a stack of 50 damage controls over the tab and it would fit 50 ships with one DC each. Or link into the saved fittings and apply that fit to all ships in that tab. (It would be even nicer if it could grab these modules out of various containers, as I tend to put all my modules in appropriately-named containers, not in the root of the Items hangar.)
I can type on the Internet, therefore I must be right. |

ASadOldGit
School of Applied Knowledge
194
|
Posted - 2013.05.10 12:19:00 -
[3044] - Quote
There are a number of threads proposing a T2 Orca or specialised fitted-ship carrier/freighter for all areas, including highsec (after all, that's where most of the ships are, so there's a genuine need to move them about), and shrink-wrap is just clumsy, so, until (if) that thing is developed, how about simply making a Freight Container that can hold a fitted ship?
Have multiple sizes available, for different classes of ships (all the way up to battleship). I'm even ok with restrictions, if necessary, such as they can only hold ships, and perhaps even only hold one ship at a time, regardless of size. (and, no, I don't manufacture containers )
I can type on the Internet, therefore I must be right. |

ASadOldGit
School of Applied Knowledge
194
|
Posted - 2013.05.10 12:21:00 -
[3045] - Quote
When insurance on a ship expires, I don't get notified until I open the Insurance screen. I seem to remember it used to send a notification as soon as it expired, but that changed a year or so ago (?).
Can it be made to do that again, or perhaps when I activate a ship, instead of me remembering to check the Info or Insurance screens every time I get in a ship? (for those that deliberately don't insure their ships, and don't want spurious notifications all the time, it should only notify if insurance has "recently" expired (1-3 months?), and only give one notice, in case they did insure it at one time, but decided to stop.
Alternatively, perhaps a ship's status indicator (maybe on the Station Services window?), indicating No Insurance, Ship Damaged, Modules Damaged, Drones Damaged, etc, of the active ship.
I can type on the Internet, therefore I must be right. |

ASadOldGit
School of Applied Knowledge
194
|
Posted - 2013.05.10 12:23:00 -
[3046] - Quote
Contract creation - on the item selection screen in that wizard (Pick Items 2/4), it shows everything you have, including ships.
Although there are probably quite a few players that contract ships, I'd imagine the far more common action is to contract items in the Item Hangar, so, either default the selection list to just items and have an option to show ships, or implement the existing filter system into contracts.
I can type on the Internet, therefore I must be right. |

ASadOldGit
School of Applied Knowledge
194
|
Posted - 2013.05.10 12:24:00 -
[3047] - Quote
Change the default size of various confirmation dialogs to better fit the information displayed, e.g. "Really Accept Contract" - it nicely lists what you're about to get, but the dialog box is too small to display it all without me manually resizing it.
I can type on the Internet, therefore I must be right. |

Jalambo
Embasy of Federated Suns
5
|
Posted - 2013.05.10 13:14:00 -
[3048] - Quote
Planetary interaction
Players who takes PI as a serious industrial affair should easily tell the same. The interface is very clunky and time consuming, I think with some little tuning it would become less click feast...
1- To be able to have formations for extractor heads would be very handy for ppl like me who usually rebuild extractor control units often. Probably predefined 2-3 formations should be sufficient. 1 like a flower shape (one ExHead in the middle), 1 like a rectangle shape (3 lines of ExHeads, 4 ExHeads in mid line, 3 per outer lines) and 1 like maybe circular shaped. It would work as: when you put an extractor head it would automaticly comes with 10 extractor heads with a predefined formation and if you want to use less Exheads or arrange different formations you could use the current interface options. Moving Exheads as a formation (more than 1 Exhead at the same time) requires a click drag ability which needs to be added too.
2-Auto routing extractor control units. I find it very annoying to create new link routes every time i rebuild an excont unit. If new created links creat their own routes to linked target automatically, that would also help decrease the click f . And if one wishes to change or redirect or destroy the route, it would be done with current mechanics.
3-Extraction control unit timer: PI players know that there is a slider for time setting of Excont units but it is also very time consuming to set a spesific time. I would prefer a 3 boxes in which we can type 2 column nubers to set day-hour-minute. |

BoBoZoBo
Divine Beasts Nite's Reign
222
|
Posted - 2013.05.10 17:02:00 -
[3049] - Quote
Scanning - Love the new direction, here is an added functionality on a fleet-wide scale.
Allow scanning information to be shared immediately among all fleet/corp members. As the corp BMs are bit delayed, it would allow allow multiple people to section off and scan down the same system if it had a ridiculous number of sigs or allow for parallel/adjacent system scanning in real time. real time intel would be priceless and remove redundancy and increase efficiency
Seems like real-time shared intel is something a combat or exploration fleet with a buch of super-uber hi-tech ships would have.
If not - Immediate real-time update of Corp BMs would also be acceptable, Primary Test Subject GÇó SmackTalker Elite |

Holgrak Blacksmith
Royal Amarr Institute Amarr Empire
103
|
Posted - 2013.05.10 19:43:00 -
[3050] - Quote
An option to sell multiple items to buy orders at once. Every few months I get all my loot/salvage/other random 0.0 junk hauled up to jita to sell, takes me an hour of right click, sell, accept.
Not fun. |
|

Barbara Nichole
Cryogenic Consultancy
408
|
Posted - 2013.05.10 20:25:00 -
[3051] - Quote
Don't forget that scanning should be "complicated" (read: not simplified) Part of the scanning game is that it should take skill and well as skills, know-how as well is passive training. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Harry Forever
Aliastra Gallente Federation
32
|
Posted - 2013.05.10 23:05:00 -
[3052] - Quote
CCP Soundwave wrote:Dear spacefriends
A year or so ago, I started a backlog of little things. At its highest point, it had 300-400 small features; some awesome, some of dubious quality. With two little things releases at the start of the year and more coming this winter, we've churned through the top layer of them. They were prioritized in terms of quality, and we're simply so deep into this list that I'm running into more and more stories that just aren't worth it.
That tells me it's time to throw the list out and start making a new one. That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list.
Go!
fighting in eve seems to be cool however most of the time i would like to see the opponents ship in a closeup, you could add a target cam window, where you see the target you highlighted all the time, would give some action to it, and not just shooting at dots on the screen, i want to see that opponents ship and how my missiles bomb the **** out of it, the "look at" funcion does not work properly as i want to keep an eye on my own ship at the same time...
OMG! the asteroid is depleted! |

James Amril-Kesh
4S Corporation RAZOR Alliance
4950
|
Posted - 2013.05.11 02:25:00 -
[3053] - Quote
Can we please, PLEASE get the option to disable the market dialogue window that warns if you're buying something from a sell order that's calculated to be a certain percentage above regional average?
I know what I'm buying. I know what price I'm buying it at. It certainly doesn't seem that this window is working properly either, seeing as it sometimes pops up and warn me that the lowest priced order in the region is somehow still 9990% above the regional average, which is impossible.
I daresay you should just remove the window altogether. |

Nessa Aldeen
First Among Equals
40
|
Posted - 2013.05.11 06:00:00 -
[3054] - Quote
If it has been mentioned before, please pardon me.
I would really to see a new iteration to how we buy/sell items in the market in the windows. It is extremely time consuming to buy/sell hundreds of items one by one. There must be a better way to do this!
Also, I have never been comfortable with the button 'thrash it' next to 'repackage' or Deliver to. It should be moved way down, far away from 'normal buttons'.
I would also like a pop-up that says 'You have no skill training set'. Many times I thought I pressed 'Apply' and it didn't and hours, sometimes days pass without me checking if its ongoing. |

Drachiel
Mercury LLC
15
|
Posted - 2013.05.11 10:06:00 -
[3055] - Quote
INVENTION!
I have two labs worth of empty slots because the clickfest is keeping me out. |

Haoibuni
UK Corp RAZOR Alliance
43
|
Posted - 2013.05.11 12:01:00 -
[3056] - Quote
Click and drag in space to form a box for selection.
Like how units are selected in RTSs |

ravill rivyll
State Protectorate Caldari State
5
|
Posted - 2013.05.11 12:29:00 -
[3057] - Quote
My little thing... UNF*CK THE "SET AS INTEREST" camera option !!! |

Draqone an'Alreigh
EVE University Ivy League
21
|
Posted - 2013.05.11 12:58:00 -
[3058] - Quote
Give us the option to have multiple Neocom columns. |

Skydell
Bad Girl Posse
527
|
Posted - 2013.05.11 19:50:00 -
[3059] - Quote
A mouse over that tells me my seconds to warp rather than a 45 minute tutorial on mass to inertia math. |

Altan Chuluun
Echoclone Inc.
1
|
Posted - 2013.05.12 21:37:00 -
[3060] - Quote
More full beard styles (larger beards too). The beards also need to support light hair colors to look good rather than looking blurry. |
|

Aoife Issier
AI Corp
0
|
Posted - 2013.05.16 17:38:00 -
[3061] - Quote
I want to be able to hail people, i want aura tell me I am being hailed and I want to have their avatar turn up on screen. That is all.
AI
PS voice comms is a must |

Starain
SoT DarkSide.
9
|
Posted - 2013.05.21 03:15:00 -
[3062] - Quote
Create optional setting, whitch will disabe automatic changing distance from camera to ship in tracking modes (I mean those, which enabling now by 1) pressing C for tracking for ships and 2) in directional scan - using tracking camera), couse now this mode uncomfortable - in different fights you have preferable distances from camera to ship, but now too often this mode bring you in to uncomfortable distance of view.
I would like to have opportunity to regulate this distance manually by mouse wheel, and so my distance keeps when I change the target. Like I regulated it on 30km by mouse wheel - shooting ships near by, then hop-hop-hop - after 3 targets I see blob warped in 75 km's and I want to see on it too, so I regulate my distance at 120km and continue working on targets, watching with one eye on all blob nearby and etc.
So I would like, that camera behaviour in those modes was more like "Set interest" for camera, but without I have to set up this "set interest" for camera every time I changing target. Also, "set as interest" is bad for cool clips creating as I wish - if target dies, camera resets, so we can not see beauty explosions, if we have not set this "set interest" of camera on, for example, wreck nearby, or, there is no wrecks of some other near objects near the target. |

Lanek Thall
Thall Industries
1
|
Posted - 2013.05.21 03:45:00 -
[3063] - Quote
How about "guard/assist FLEET" option for drones? |

Montgomery Black
Sefem Velox Swift Angels Alliance
4
|
Posted - 2013.05.21 06:00:00 -
[3064] - Quote
Im sure its been said before but il say it again.
I want a hotkey I can press to automatically save a bookmark ( at my current location) into my default folder.
Its frustrating to have to navigate through two menus for such a simple task as saving a BM. Especially when saving safe spot BMs mid warp ! |

Jassmin Joy
Fairlight Corp Rooks and Kings
127
|
Posted - 2013.05.21 09:48:00 -
[3065] - Quote
Aoife Issier wrote:I want to be able to hail people, i want aura tell me I am being hailed and I want to have their avatar turn up on screen. That is all.
AI
PS voice comms is a must
This is fantastic why dont we have this?
Soundwave, Make it so. |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
5320
|
Posted - 2013.05.21 09:51:00 -
[3066] - Quote
Get out, Jassmin. |

Arduemont
Rotten Legion Ops
1486
|
Posted - 2013.05.23 11:51:00 -
[3067] - Quote
Please add "Locator Agent" to the Agent Type drop down in the Agent Finder.
It is so frustrating trying to find my nearest one when I am a bit of a nomad. "In the age of information, ignorance is a choice." |

Lister Dax
EVE University Ivy League
2
|
Posted - 2013.05.23 16:01:00 -
[3068] - Quote
Regarding wallet blink.
1) Could you add a 'Blink on transaction change' option. This would stop the icon blinking every time an order is changed, but still blink when an item is sold.
2) Could you link all the tab levels that blink so that clickimg one acknowledges them all. E.G, Wallet icon -> My wallet tab -> Orders tab all blink but clicking one doesn't stop them all blinking.
Thankyouplease
|

Eryn Velasquez
44
|
Posted - 2013.05.24 12:12:00 -
[3069] - Quote
What about a small enhancement for the planetary interaction UI-window?
the picture i think is self explaining: http://www.myimg.de/?img=Planets9e026.jpg
GÇ£A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.GÇ¥-áGÇò Jean-Jacques Rousseau-á |

Ardetia
Brave Newbies Inc. Brave Collective
1
|
Posted - 2013.05.24 12:29:00 -
[3070] - Quote
Scan button on directional is nigh invisible against the window Missing re-dock timer Marketplace has a tendency to update itself when it's unnecessary, like when you are buying 1 skillbook Micro jump drive should have activation of 5-6 seconds at highest level, but same cooldown The first hours of new player experience needs a serious overhaul to help people familiarize with the interfaces
|
|

addelee
Low Sec Pharmacies The East India Co.
52
|
Posted - 2013.05.24 12:31:00 -
[3071] - Quote
A few from me.
1) If you currently load a saved fitting on a ship, it doesn't include the ammo or drones (despite them being part of the saved fitting). Can this change so that you're not constantly having to partially load a fitting and still change it anyway? (this would be handy for mission runners against multiple NPC factions).
2) Blueprint sorting. How has this never been fixed? Why can't they be sorted by ME level or runs? It's a nightmare when you start aquiring lots of the same BPC's as it's time consuming to find the one you're after for absolutely no reason other than a lack of search.
3) Oddessy related. When you launch probes they default to 4AU. Can we set the default or at least start at the highest (i.e. 64 or 32); 4 makes very little sense other than it being the middle ground.
Think that's it for now. |

Alicina Goodbody
Posique Corp
0
|
Posted - 2013.05.24 13:20:00 -
[3072] - Quote
Please stop the new launcher from removing the "Log Off" button in the game escape panel.
I use that button every day. |

Adunh Slavy
851
|
Posted - 2013.05.24 16:11:00 -
[3073] - Quote
Sunglasses for my pod, to turn down the brightness of stars and dust clouds. A slider would be nice. |

Dring Dingle
Polaris Rising Gentlemen's Agreement
28
|
Posted - 2013.05.24 16:46:00 -
[3074] - Quote
It's been mentioned in another forum article but in gonna say it here..... PI FITTINGS, make them save-able? |

Samira Kernher
Praetorian Auxiliary Force Praetoria Imperialis Excubitoris
192
|
Posted - 2013.05.24 16:51:00 -
[3075] - Quote
"Maximum" button for number of copies and production runs when making blueprint copies. Having to manually type in 20 and then check the BPO for the proper production run limit is annoying. A button that you could hit that would automatically set it at maximum copies and maximum runs for those copies would be a great low-hanging fruit.
An auto-button for D-Scan. We basically use it as a radar anyway, might as well let us automate it so we don't have to constantly press 'Scan' every several seconds while orbiting buttons.
Add an option to let sounds play based on the ship location and not the camera position. I personally rely on sound cues for combat, but zooming out the camera to get a wider view of the battlefield prevents me from hearing them.
Also, better notification of debuffs. Getting scrammed, neuted, etc just causes a tiny, half-transparent icon to appear, which is very hard to see if you're focusing on the fight. An option for a more visible cue (with a sound identification) would be nice.
Option to have sound cues when someone opens a private channel with you, and ideally every time a new message is posted to that private channel. |

Vincenzo Arbosa
Badabing Salvage Corp
8
|
Posted - 2013.05.24 17:16:00 -
[3076] - Quote
Aoife Issier wrote:I want to be able to hail people, i want aura tell me I am being hailed and I want to have their avatar turn up on screen. That is all.
AI
PS voice comms is a must
I like this idea. A more in-character and immersive notification of being hailed, perhaps an interactive menu when communicating.
Mutually agreed upon 'docking' between ships to swap cargo might be interesting as well. |

Djana Libra
The Black Ops S2N Citizens
176
|
Posted - 2013.05.24 18:07:00 -
[3077] - Quote
a log off button that would relaunch the launcher please, a launcher that would actually remember the user names i log in which i can select with the atm useless pointer behind username |

addelee
Low Sec Pharmacies The East India Co.
53
|
Posted - 2013.05.24 18:12:00 -
[3078] - Quote
Also.
Move the "Analyse" and "Recover Active Probes" to opposite ends of the UI. It's bad UX to have completely opposite actions next to each other with harmless buttons elsewhere (and lets face it, I'm bored of setting probes up and then accidently clicking the wrong button). |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
236
|
Posted - 2013.05.25 03:16:00 -
[3079] - Quote
It would be awesome if the info window for Salvaged Materials like Armor Plates and such had a tab for Used In giving the rig Blueprints it is used in.
Similar to how skills show what they are needed for and Planetary Materials show the schemas they are used in.
CCP karkur you're my only hope! |

Erotica 1
Krypteia Operations
150
|
Posted - 2013.05.25 06:04:00 -
[3080] - Quote
custom paint on ships I think is something everyone wants.
I think I would make a fleet of ships that says "I love ccp..."
and put the name of an employee space man on each one.
So, like I'd have a "I love CCP Navigator" and so on
If anyone would retire from CCP, I'd retire the ship to a special hangar. See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |
|

Austin McLaren
Republic Military School Minmatar Republic
13
|
Posted - 2013.05.25 06:32:00 -
[3081] - Quote
Erotica 1 wrote: custom paint on ships I think is something everyone wants.
I think I would make a fleet of ships that says "I love ccp..."
and put the name of an employee space man on each one.
So, like I'd have a "I love CCP Navigator" and so on
If anyone would retire from CCP, I'd retire the ship to a special hangar.
As long as the colour list was plain and simple, one way to f up Eve is to have space full of hot pink spaceships |

Rygel XVI
Zervas Aeronautics Tribal Band
1
|
Posted - 2013.05.27 07:57:00 -
[3082] - Quote
4 suggestions:
* Just as you can orbit and stay at range, there should be an option to "keep formation" in the sense that you should be able to adhere to the position in the fleet where you are currently in. Perhaps even this should be something that you can do even when you are not in fleet, like right click and select formation->right. This will then keep you inline at the right side of the target you right clicked on (many "right and left hand slots" could make this an option for more than one ship to align to).
* Permanent naming of capital ships. This way the manufacturer that made such effort and put his soul into creating the ship to feel proud of his work.
* Corp/alliance sticker/icon on ship
* Add a screen/window inside station quarters to display what is actually happening outside station. Would also be cool to be able to leave a ship and step into a POS control tower and in the same way get a view of the outside. |

Altered Ego
Firesworn Incorporated Firesworn Nation
7
|
Posted - 2013.05.27 08:40:00 -
[3083] - Quote
The ability to bookmark you location without having to open the People & Places window. In order to use it properly, the People & Places window is big, hence it take up a lot of monitor space when i activate it to create a book mark fro my position.
Instead, add an 'Add My Location' option when we left click in empty space or on the ship hud. That will makes things a lot better.
Thanks |

Riyal
Fluffles Inc.
98
|
Posted - 2013.05.27 09:36:00 -
[3084] - Quote
Something that irritates me from a science and industry perspective;
Right click a blueprint copy > the option to copy and perform me/pe research. Right click a T2 blurprint copy > as well as the above the option to invent.
Basically the right click menu doesn't exclude thing you will never be able to perform, cluttering the already large menu with useless options. |

Robertis Olacar
Blackgate Mining and Exploration
8
|
Posted - 2013.05.27 10:49:00 -
[3085] - Quote
More than one weapon group |

Zifrian
Licentia Ex Vereor Black Core Alliance
945
|
Posted - 2013.05.27 11:19:00 -
[3086] - Quote
Riyal wrote:Something that irritates me from a science and industry perspective;
Right click a blueprint copy > the option to copy and perform me/pe research. Right click a T2 blurprint copy > as well as the above the option to invent.
Basically the right click menu doesn't exclude thing you will never be able to perform, cluttering the already large menu with useless options. I've suggested this about 10 times now in all the appropriate threads, including this one. They apparently do not care. It is the quintessential example of a "little thing" too. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3452
|
Posted - 2013.05.27 11:23:00 -
[3087] - Quote
Robertis Olacar wrote:More than one weapon group 
We already have that. Ungroup all weapons, then shift+drag the modules on top of each other. Day 0 advice for new players: Day 0 Advice for New Players |

Robertis Olacar
Blackgate Mining and Exploration
8
|
Posted - 2013.05.27 11:39:00 -
[3088] - Quote
Mara Rinn wrote:Robertis Olacar wrote:More than one weapon group  We already have that. Ungroup all weapons, then shift+drag the modules on top of each other.
ah Cool! Thanks
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3452
|
Posted - 2013.05.27 11:49:00 -
[3089] - Quote
Rygel XVI wrote:
- [Formation flying]
- Add a screen/window inside station quarters to display what is actually happening outside station. Would also be cool to be able to leave a ship and step into a POS control tower and in the same way get a view of the outside.
Those are two features that I'd like to see. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3453
|
Posted - 2013.05.27 12:29:00 -
[3090] - Quote
When my connection is lost, I'd like to be able to quit EVE immediately, rather than "Quit Game" causing the application wait for a couple of minutes, then complain that the connection to the server was lost, with the option of restarting EVE or quitting the game.
Day 0 advice for new players: Day 0 Advice for New Players |
|

Chris Hekard
Killers of Paranoid Souls Universal Paranoia Alliance
23
|
Posted - 2013.05.27 13:46:00 -
[3091] - Quote
A new interface for launching and controlling drones. Its so annoying when they all get unstacked and you have to scroll down and shiftclick to select the ones you want to launch, also you cant see which ones are already damaged so you end up relaunching your damaged drones instead of fresh ones..
Also. Dont remove the login screen!
|

stoicfaux
2767
|
Posted - 2013.05.27 14:11:00 -
[3092] - Quote
Drones: Allow groups of mixed drones, e.g. my "ewar group" of 3xTP and 1xWeb drones.
For groups containing "extra" drones, e.g. a group 10 light drones, the least damaged drones should launch. The goal is to prevent damaged drones from launching again after you barely get them back in the drone bay after it grabs full room aggro.
A recall-only-damaged drones hotkey.
Super trivial and marauder specific: * A setting for tractor beams to automatically disengage when the wreck is next to the ship, * A settings for salvagers to automatically salvage a wreck which is locked and in range. Lazy? Maybe, maybe not. TP, tractor, and salvager juggling while counting volleys in a Golem is a bit non-trivial at times. (Also, if salvage drones can auto-salvage why can't salvager modules?)
|

Feer Truelight
126
|
Posted - 2013.05.27 16:50:00 -
[3093] - Quote
Employment history: Color NPC corps a bit different than player corps. That awkward moment when I'm salvaging a Minmatar wreck and after 10 minutes the player starts shooting at me.
|

Orac Tauros
Logistical Nightmare.
0
|
Posted - 2013.05.27 17:30:00 -
[3094] - Quote
Improve the readability of tables in the market view by giving us the option to shade every second column. |

GreenSeed
330
|
Posted - 2013.05.27 18:19:00 -
[3095] - Quote
- Unlock all targets Hotkey. pleeeeaaaseeeee
- merge salvaging and looting
- tractor beams need to auto turn off when they reach minimum distance. (with an in module option to have the current functionality, ofc.)
- consolidated "cancel" button. currently one key stops the ship (ctrl + space) and the other things either have no cancel option or its unique to that action, such as the cancel undock on odyssey.
things we need to cancel and currently we can't: targeting, activation of a targeted module with nothing locked, loading of character wardrobe, probe scanning, etc.
- remove squad, wing and fleeet booster position. if someone has a gang link it buffs people in the same system, or grid. best buff overrides the others.
maybe even allow any ship to fit gang links. obviously frigs couldn't fit them due to pg and cpu needs, and cruiser size ships would have to give up a lot to fit one, but Bcs and battleships should fit them with ease. with command ships, t3 with subsystems and capitals having bonuses to the effects ofc.
|

coolzero
Mortis Angelus WHY so Seri0Us
69
|
Posted - 2013.05.27 20:10:00 -
[3096] - Quote
command center BPO's.... its small enough and it will help huge in null sec |

Adunh Slavy
875
|
Posted - 2013.05.27 22:15:00 -
[3097] - Quote
It would be nice if the ctrl+tab functionality placed windows in the order of most recently used so that we can toggle between recently used windows.
Try alt+tab on Windows ... see? amazing. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
244
|
Posted - 2013.05.27 23:52:00 -
[3098] - Quote
MORE THAN 100 FITS... Client-side, even? |

SmilingVagrant
GoonWaffe Goonswarm Federation
1656
|
Posted - 2013.05.28 05:58:00 -
[3099] - Quote
The bookmark system needs looked at, if at all possible make it client side or something. Right now copying bookmarks is a chore, and it's one you are pretty much stuck doing if you are a nullsec pilot and interested in PVP.
Note when I say a chore; if I want to go PvP effectively in a new region, I basically need 3-5 bookmarks for every gate in the region, this means I can spend upwards of 8 hours importing bookmarks.
EDIT: Also cut Jumpclones down to a 12 hour timer or something. I hate the 24 hour timer. Everyone hates the 24 hour timer. Hell the 24 hour timer is why I haven't JC'd back to import my current 8 hour set of bookmarks for delve. I'm winging it and it's miserable. |

Xing Chima
Savage Shield Corp
9
|
Posted - 2013.05.28 06:31:00 -
[3100] - Quote
This has probably already been typed, but given it just bit me...
Make searches in the Asset tab include inside containers. Or a tickbox option to enable it. |
|

Rordan D'Kherr
Imperial Academy Amarr Empire
434
|
Posted - 2013.05.28 07:52:00 -
[3101] - Quote
Let me stack items via Assets menu please.  _______________________________________ Don't be scared, because being afk is not a crime. |

shade404
Drunken Knights Of Fall Beacon Light Alliance
0
|
Posted - 2013.05.28 08:08:00 -
[3102] - Quote
The ability to put a Doomsday on an Ibis. |

Baracuda
FinFleet Raiden.
33
|
Posted - 2013.05.28 08:28:00 -
[3103] - Quote
After the incoming XL-Turrets Tracking nerf you could remove the jumpbridge ability for titans. |

Donedy
Snuff Box Urine Alliance
95
|
Posted - 2013.05.28 13:37:00 -
[3104] - Quote
Do something about drone management, PLEASE |

Vincenzo Arbosa
Badabing Salvage Corp
8
|
Posted - 2013.05.29 21:26:00 -
[3105] - Quote
stoicfaux wrote:Drones: Allow groups of mixed drones, e.g. my "ewar group" of 3xTP and 1xWeb drones.
For groups containing "extra" drones, e.g. a group 10 light drones, the least damaged drones should launch. The goal is to prevent damaged drones from launching again after you barely get them back in the drone bay after it grabs full room aggro.
A recall-only-damaged drones hotkey.
Super trivial and marauder specific: * A setting for tractor beams to automatically disengage when the wreck is next to the ship, * A settings for salvagers to automatically salvage a wreck which is locked and in range. Lazy? Maybe, maybe not. TP, tractor, and salvager juggling while counting volleys in a Golem is a bit non-trivial at times. (Also, if salvage drones can auto-salvage why can't salvager modules?)
Yes. All of this.
Make drones a LOT more user friendly.. although I think this may be a big thing.
Salvager mods should be able to auto-salvage if no targets are locked, starting with closest.
You shoot 'em, we loot 'em. |

Gealbhan
232
|
Posted - 2013.05.29 21:31:00 -
[3106] - Quote
I got one... well kind of. A new skill Rapid Reload (or something) x5 training time. Each level reduces missile launcher and gun reload time by 1 second. |

Ioci
Bad Girl Posse Somethin Awfull Forums
396
|
Posted - 2013.05.31 04:04:00 -
[3107] - Quote
Get rid of weapons aggression when you are webbing down corp mates in fleet and fix the web on undock. It isn't working. A dual web from a DD took an Orca to 1.5 M/S but it still did a full wind up to warp. I'm guessing it doesn't work with bump mechanic either. I'm pretty sure I can beat a Machariel to my Orca using a Daredevil so I may never need to find out though. R.I.P. Vile Rat |

GreenSeed
360
|
Posted - 2013.05.31 04:16:00 -
[3108] - Quote
- the regroup command is right under "leave fleet" and if you miss click there no confirmation dialog.
- "unlock all targets" hotkey. (again)
- there's a bug on the market window since 2 expansions back. where the search field gets bugged and wont accept text until you click the "X".
- when dragging windows there's a small "drag" before the window actually moves. this is extremely annoying when trying to reposition a window. previously if shift was held the drag was eliminated and windows moved immediately. now that feature is gone. :/ |

Hawkwar
M.I.M.M.S The Watchmen.
18
|
Posted - 2013.05.31 08:23:00 -
[3109] - Quote
Just a little thing.... stop messing with the F'ing launcher
|

Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
352
|
Posted - 2013.05.31 10:26:00 -
[3110] - Quote
Stop reorganizing my chat windows every time I login and let them be as I sorted them..... 
I wanttttttt Alliance notes......
And who stole my log-off button !! You either love us or we hate you. |
|

Dimple Dallocort
University of Caille Gallente Federation
0
|
Posted - 2013.05.31 10:47:00 -
[3111] - Quote
The ability to create sub folders in the places section of people and places, Please and thanks |

Horsus Benj
Celestial Void V O I D
20
|
Posted - 2013.05.31 12:35:00 -
[3112] - Quote
May have been said before but please fix laser gun reloading to always auto reload crystals instead of getting stuck requiring a manual reload |

Jess Semah
Imperial Academy Amarr Empire
2
|
Posted - 2013.05.31 13:37:00 -
[3113] - Quote
The ability to sort by meta level |

Cyrus Alabel
Justified Chaos
9
|
Posted - 2013.06.09 01:12:00 -
[3114] - Quote
The ability to look up school stations (the ones where NPCs have seeded skillbooks) in the star map. |

Dersen Lowery
Laurentson INC StructureDamage
549
|
Posted - 2013.06.09 02:36:00 -
[3115] - Quote
When you go to save a bookmark in a folder, it would be nice if the folders had a consistent order, whether alphabetical or as arranged in the contextual menu. Proud founder and member of the Belligerent Desirables. |

Tehmajor
End-of-Line
2
|
Posted - 2013.06.09 03:02:00 -
[3116] - Quote
Gealbhan wrote:I got one... well kind of. A new skill Rapid Reload (or something) x5 training time. Each level reduces missile launcher and gun reload time by 1 second. this would break the game as lasers have like a 0.5 sec reload time long live the -4.5 reload time for lasers.
also medium rails are broken. |

Tarn Kugisa
Infinite Covenant Tribal Band
435
|
Posted - 2013.06.09 03:11:00 -
[3117] - Quote
Donedy wrote:Do something about drone management, PLEASE
make the next expansion all about drones I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |

Rordan D'Kherr
Imperial Academy Amarr Empire
440
|
Posted - 2013.06.09 21:09:00 -
[3118] - Quote
Watchlist:
Please let duders effected by ewar (neuts, webs, damps etc.) have another color effect than those who actually get damage. Maybe orange instead of red? _______________________________________ Don't be scared, because being afk is not a crime. |

Steve Ronuken
Fuzzwork Enterprises
1503
|
Posted - 2013.06.09 21:47:00 -
[3119] - Quote
Jess Semah wrote:The ability to sort by meta level
In your inventory? right click on the column headings. pick show meta level.
sort. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

Surge72
Caldari Provisions Caldari State
0
|
Posted - 2013.06.09 22:37:00 -
[3120] - Quote
Similar to the 'camera center' horizontal offset in Options, a setting for a vertical offset would be great.
I'd like to be able to play without my ship in the centre of the screen blocking the view, but would still like to be able to see it, so would rather not have to zoom out a long way.
http://i.imgur.com/iFYl7og.jpg |
|

Sabishii KaGe
Sj corporation
0
|
Posted - 2013.06.12 07:39:00 -
[3121] - Quote
Hello. Can you make player selected a standard action for some of awesome submenus (that i got from right click). May be if I do Shift-right click on those sub menu, that will start a standart action.
It's be great if i can do that with my coordinates menu.
For example: I have submenu "astroid fields" - and i have a five bookmarks, in that submenu (just name it 1,2,3,4,5). I can choose standart action for every bookmarks (well - let it be "warp to 0"). Also i can choose standart bookmark for that "astroid fields" submenu (and it will be 3) . So if i shift-click on that "astroid fields" submenu, I can "warp to 0" to the selected bookmark 3 in that submenu. Also if i shift-click on bookmark 2 - i got start "warp to 0" to that bookmark without to needed select that command.
And it will be cool if i can set some of those action on my Neocom panel.
Imagine that you can warp to home station and docked to it with a simple one button from neocom panel! |

Tom Gerard
Glorious Nation of Kazakhstan
1087
|
Posted - 2013.06.12 08:52:00 -
[3122] - Quote
SENTRY DRONES.
Their scoop range should be increased to 10km. One of the oldest mission players in EVE designed a chart that explains stat priority in regards to mission running, compared Alpha, DPS, Ship Speed and Sig Radius and scores them. http://25.media.tumblr.com/tumblr_m24dbrfuWn1r86ax8o1_1280.jpg |

lachrymus
Czerka. WHY so Seri0Us
20
|
Posted - 2013.06.12 10:23:00 -
[3123] - Quote
PI: I should be able to pick up a group of extractor heads like probes and move them somewhere else, rather than having to rebuild the exact same formation all over again but in a different spot. Fewer clicks by far... |

Lead Six
Tribal Liberation Force Minmatar Republic
5
|
Posted - 2013.06.12 18:54:00 -
[3124] - Quote
Lead Six wrote:Log off option that takes you to the character select screen instead of forcing you to enter your password again. It's not safe to have an easy password but its also not safe always needing to keep it in the clipboard buffer.
You guys either already had the patcher login functionality in the works when I posted this or added it pretty quickly. Either way thanks! It's so nice to only have to enter my credentials once a session now.
|

Sycotic Deninard
Basgerin Pirate SCUM.
35
|
Posted - 2013.06.13 06:43:00 -
[3125] - Quote
I'd like to see the Kill Mail mechanics fixed as I and many have found some annoying flaws with the current system. Which leads me to another request. Have a centralized server for keeping track of kill mails instead of having 3rd party sites hosting them. |

Sh'iriin
DEFCON. The Initiative.
3
|
Posted - 2013.06.20 16:35:00 -
[3126] - Quote
Station Management
Clone Contracts
Pls add an icon to the corpnames that shows the standing - or at last make the corpnames clickable. Currently you have to type in the corpname by hand in the searchbox and open/close a new window to see your standing towards the corp with clones on station. Would save tons of time and nerves if you could add this little thing - thx. |

Arthur Aihaken
Nil.
20
|
Posted - 2013.06.20 17:30:00 -
[3127] - Quote
Kill local chat. That is all. |

ILLADEN
Biohazard.
4
|
Posted - 2013.07.07 01:05:00 -
[3128] - Quote
You should be able to move your system information panel that's glued to the top left of my (2nd) screen. I needed to move my second screen from left to right but this part ofthe UI falls of the screen. It's like this:
........... ...... ..______________ _x________.. .|........................| |...............|.....|........................| |...............|.....|........................| |_________|....|______________| ...........||.......................|| |

PopeUrban
El Expedicion
7
|
Posted - 2013.07.07 08:06:00 -
[3129] - Quote
Remove all identifying data from wormhole space. Make wormhole rotations truly random.
That's all :) |

Lipbite
Express Hauler
703
|
Posted - 2013.07.07 08:57:00 -
[3130] - Quote
Highlighted by type broadcasts in fleet window (red = spotted enemy, white = in position, blue = need shield, purple = need armor, orange = cap, yellow = align, green = warp).
Try to play logistics during fleet encounters when there are multiple broadcasts per second and you'll see what it's nearly impossible to read small text when it's formed like
Moonwalker Skywalk spotted an enemy. M'High Shyamalananvismapadan's Daughter need shield. Anotherextremelylongpilotsname JasonBorn need capacitor. |
|

Sir Spottington
Merchants Trade Consortium The Last Chancers.
4
|
Posted - 2013.07.07 11:35:00 -
[3131] - Quote
would be good if we could remove skills with no cost or sp reimbursement. |

Eamon Tauros
Logistical Nightmare.
9
|
Posted - 2013.07.08 09:31:00 -
[3132] - Quote
When I autopilot to a station I don't want the UI voice to say:
DOCKING PERMISSION REQUESTED DOCKING PERMISSION REQUESTED DOCKING PERMISSION REQUESTED DOCKING PERMISSION REQUESTED DOCKING PERMISSION REQUESTED DOCKING REQUEST ACCEPTED DOCKING PERMISSION REQUESTED DOCKING PERMISSION REQUESTED
I would prefer:
DOCKING PERMISSION REQUESTED DOCKING REQUEST ACCEPTED |

Stridsflygplan
Tigers in the Snow Nyratic
44
|
Posted - 2013.07.08 10:00:00 -
[3133] - Quote
The new radial menu does not work when targeting something if you take it up when you are still outside targeting range but keep it up until you are within targeting range. example your targeting range is 20km you are approaching your target from 25km and takes up the radial menu on the target. the targeting icon is dark you go withing 20km and it lights up and you release your mouse button and it does not work. the radial menu behaves like your still out of range. very annoying for someone that is trying to use it instead of the selected items window. cant use it in PVP if it behaves like that and very irritating since you have to take it up again when you are in range again. very important for frigate fights that this works since every second counts. |

Inokuma Yawara
University of Caille Gallente Federation
32
|
Posted - 2013.07.08 10:10:00 -
[3134] - Quote
Eamon Tauros wrote:When I autopilot to a station I don't want the UI voice to say:
DOCKING PERMISSION REQUESTED DOCKING PERMISSION REQUESTED DOCKING PERMISSION REQUESTED DOCKING PERMISSION REQUESTED DOCKING PERMISSION REQUESTED DOCKING REQUEST ACCEPTED DOCKING PERMISSION REQUESTED DOCKING PERMISSION REQUESTED
I would prefer:
DOCKING PERMISSION REQUESTED DOCKING REQUEST ACCEPTED
What about:
Permission to dock requested. Permission to dock granted.
Watch this space.-á New exciting signature in development. |

Jack Morrison
Sinister Spinster
0
|
Posted - 2013.07.08 11:29:00 -
[3135] - Quote
Little things i would like to see (sry if repost, not gonna go through all the pages in this thread): -watchlist management - how about a dropbox where you can drag people into (adding whole corporations to watchlist would be too powerful....but could be made a paid service to get semi-actual corp member list, which could be added to the watchlist by pressing a button), seriously adding 1 pilot after another to your watchlist is a huge PITA -drone launch hotkeys - make it possible to assign hotkeys for drone group you have created -make stations & gates (nullsec?) desctructible -damage bars, diversify the color - current 3x grey to red is boring, change the standard color to blue/yellow/brown (shield/armor/structure and then to red, so you have more visual imput at which stage the damage is |

Lolita Troublemaker
Pator Tech School Minmatar Republic
1
|
Posted - 2013.07.08 13:17:00 -
[3136] - Quote
Fix afk cloaking, add a no movement timer.
Remove warp to grav site B.S. (Bitter Vets spent a LOT of time training to be able to find such sites and for a 1 day old to be able to find them is just wrong)
Reduce jump clone timer (CCP likes 4 hr timers so Im ok with that)
I would like to name my jump clones (i.e. Cap-Slave-LG Rail-Mindlink)
TIA |

Aidan Brooder
Dynasphere Ltd.
335
|
Posted - 2013.07.08 14:29:00 -
[3137] - Quote
I'm sorry, Soundwave, you can't have my little thing. It is a source of much pleasure in my life.
For EVE though, I'd like: - Better drone interface or at least drone hot keys - Some Exploration sites that you can't see immediately. It is neither fun for ole scanners to see them immediately, not is it for a noob scanner, if he ends up not being able to scan it, because he lacks skills - The ability to join Pirate factions for FW (not small, I know) - The price of the collector's edition to be at a fair Euro:Dollar exchange rate (150 EUR NOT EQUAL 150 USD) - A video of you proposing said fair exchange rate in CCP 
Blog: http://aidanbrooder.wordpress.com My EVE YouTube Vids (most recent): http://www.youtube.com/watch?v=T2alSWxXQbI
http://www.youtube.com/watch?v=1SEzNNYSlDE |

Keras Authion
Science and Trade Institute Caldari State
127
|
Posted - 2013.07.09 06:28:00 -
[3138] - Quote
I don't know if this thread is still being monitored but I'll just drop this here.
Why the info panels cannot be moved from the upper left corner? I'm playing eve stretched over two monitors because the laptop screen is a bit too small for standalone. Since the bigger screen is on the right side some of the stuff will go over the laptop screen range. That is the info panels and PI command window. Now it isn't crippling but you have to check the info window for your route so there isn't any unwanted systems in your route and moving the window down just a bit to get to the submit in PI. It would be nice to be able to move these. This post was rated "C" for capsuleer. |

KIller Wabbit
The Scope Gallente Federation
379
|
Posted - 2013.07.09 12:02:00 -
[3139] - Quote
If you are clicking on Directional scan just before docking you get a malformed OOG error message back.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

KIller Wabbit
The Scope Gallente Federation
379
|
Posted - 2013.07.09 12:04:00 -
[3140] - Quote
Dropping an item on a plastic wrap gives you a stupid error. Shrink wrap acts like a trampoline don't you know? Either have it ignore the drop or make it slide off to one side.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
|

KIller Wabbit
The Scope Gallente Federation
379
|
Posted - 2013.07.09 12:06:00 -
[3141] - Quote
Dropping POS goo into a silo gives error if you hit on goo already in the silo instead of auto stacking like any other container in the game
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

KIller Wabbit
The Scope Gallente Federation
379
|
Posted - 2013.07.09 12:12:00 -
[3142] - Quote
"Stacked" (you have another word for it I can't remember) dialogs, say People and Places and Notepad don't remember which one was in the foreground between logins. Annoying to have to always reselect.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

KIller Wabbit
The Scope Gallente Federation
379
|
Posted - 2013.07.09 12:13:00 -
[3143] - Quote
Close the Repair dialog once you complete the repair.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

KIller Wabbit
The Scope Gallente Federation
379
|
Posted - 2013.07.09 12:15:00 -
[3144] - Quote
Need option to stick "text only" in chat convo's. Pain in the ass to have to keep selecting it each time I have a new chat opened. Why do I need to see people's images twice? CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

KIller Wabbit
The Scope Gallente Federation
379
|
Posted - 2013.07.09 12:18:00 -
[3145] - Quote
Stack all's in POS assy arrays do not complete cleanly - randomly may stack but not sort when finished.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Gospadin
School of Applied Knowledge Caldari State
8
|
Posted - 2013.07.09 13:51:00 -
[3146] - Quote
Ability for item search to search both the name of the item, and the "name" of the item (in the case of ships which you can rename). This allows me to search for "Catalyst" and still find all such destroyers even if I've renamed them.
"Extended" search which will search containers. Make it a non-persistent option, so that I don't have to use 3-rd party tools to find my stuff.
Ability to repackage (and thus stack) items in containers.
FIgure out why sometimes I can "Train skill to level 1" and sometimes I must inject it, then train it as two separate actions.
Color code the mission name green in the infopanel to indicate when a mission has been completed. Maybe yellow = nearby, white = this system, and green = complete.
|

Spaceman Jack
Deep Core Mining Inc. Caldari State
76
|
Posted - 2013.07.09 14:23:00 -
[3147] - Quote
BLOBS & FLEET WARP
By simply changing the way ships re-orient themselves in fleet warp. - Ships should keep the same spread and relative positions after warp that they had entering warp.
Many large fleets (100-200+) organically take these awesome and tactically effective spreads / formations when deployed and then and get forcefully reoriented into this tight ugly ball of a blob cluster when warping. Not only is it ugly, but functionally horrific as everyone tries to spread out a bit once they land on grid.
You would not need pre-set game mechanic formations, just set your fleet disposition as you see fit and when you warp, the ships DO NOT re-orient themselves into a ball...
What are peoples thought on a simple change in the way ships group up in warp to the blob warfare. I think something this simple could have a big impact on Blob Warfare relief, in an aesthetic and tactical sense. |

TharOkha
0asis Group
544
|
Posted - 2013.07.09 18:02:00 -
[3148] - Quote
market window: some sort of different color (maybe slightly more greener or less) of my orders so i can easily recognize my orders from others in 0,01 isk wars GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Mirel Dystoph
Sniggerdly Pandemic Legion
75
|
Posted - 2013.07.09 18:05:00 -
[3149] - Quote
TharOkha wrote:market window: some sort of different color (maybe slightly more greener or less) of my orders so i can easily recognize my orders from others in 0,01 isk wars This is already implented. "Nothing essential happens in the absence of noise."-á |

TharOkha
0asis Group
544
|
Posted - 2013.07.09 18:11:00 -
[3150] - Quote
Mirel Dystoph wrote:TharOkha wrote:market window: some sort of different color (maybe slightly more greener or less) of my orders so i can easily recognize my orders from others in 0,01 isk wars This is already implented. *Facepalm* 
GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
|

Vrenth
Black-Talon
17
|
Posted - 2013.07.09 23:53:00 -
[3151] - Quote
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and..... |

muhadin
Origin. Black Legion.
151
|
Posted - 2013.07.10 01:50:00 -
[3152] - Quote
When you dock and hit undock immediately you get a session change still in progress timer 2-3 seconds or so which stops the undock process and you have to hit undock again. It is very annoying. "Love the Life you Live, Live the Life you Love" |

Leafar Nightfall
Grease Monkeys
4
|
Posted - 2013.07.10 02:51:00 -
[3153] - Quote
"Magnifying glass" over ships selected with a zoomed view from them. Like the ship icons when the target is locked, but with an actual view of the ship instead of a thumbnail. Shield/armor/hull would only appear if the target was locked. And make ir possible to turn off since this could get in the way in bigger fights.
Why? Because I'd like to see my ship and what it is shooting at at the same time  |

Sir Reginald Planetsworth
Pator Tech School Minmatar Republic
0
|
Posted - 2013.07.10 03:26:00 -
[3154] - Quote
Vrenth wrote:DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and
DRONE UI and.....
I can confirm that the emphasis in this post is entirely appropriate for the subject. |

Giuseppe R Raimondo
Lowsey Pirates Inc. Capital Alliance
0
|
Posted - 2013.07.10 23:49:00 -
[3155] - Quote
Being able to open multiple information windows at the same time |

Real Poison
Aura of Darkness Nulli Secunda
149
|
Posted - 2013.07.11 11:01:00 -
[3156] - Quote
Real Poison wrote:little things:
turn the "clone jump"-button into a
"leave-current-ship-and-pause-skilltraining-and-do-the-clone-jump-and-restart-skilltraining"-button
...and while you're at it:
Make the "inject implant" in fact do : "pause-skilltraining-inject-the damn-implant-and-restart-skilltraining". Same with "inject skill" -> "pause-skilltraining-inject-the-skill-and-restart-skilltraining".
|

SKINE DMZ
YouView INC
57
|
Posted - 2013.07.11 11:18:00 -
[3157] - Quote
save probe formations would be awesome |

TharOkha
0asis Group
546
|
Posted - 2013.07.11 11:41:00 -
[3158] - Quote
Giuseppe R Raimondo wrote:Being able to open multiple information windows at the same time hold shift and click info
GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

SEN 5243
Aliastra Gallente Federation
0
|
Posted - 2013.07.11 11:44:00 -
[3159] - Quote
Ah, little things! 
Got one for you:
Take an Arazu (or Lachesis), fit it with medium Rails and take a look at the lowest mounting point on the hull.
If you look from the left side towards the right gun, you see the it standing out/not completly attaching to the hull and vice versa.
Also the cuboid thing itself, where the gun is attached, does not really look like it fits inline with the rest of the hull, which is round.
Very ugly and has been around for years. I think it is sloppy design and hope you will fix.
Thanks!
|

Amnesiaa Haze
Sebiestor Tribe Minmatar Republic
46
|
Posted - 2013.07.11 12:10:00 -
[3160] - Quote
NERF CONCORD |
|

Xolve
Sniggerdly Pandemic Legion
1576
|
Posted - 2013.07.11 13:48:00 -
[3161] - Quote
Reaction Interface is Garbage.
Why is the Corporation button under Social, and not Business?
Why don't boosters and liquid ozone count as ammo/charges (for cargo limitations on ships in Carrier SMA)? Inappropriate signature removed. Navigator. |

KIller Wabbit
The Scope Gallente Federation
383
|
Posted - 2013.07.12 22:20:00 -
[3162] - Quote
Need a mechanism to check crystal damage status in station. Weapon and mining both - PLEASE! CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Alizebeth Phoenix
Ministry of War Amarr Empire
2
|
Posted - 2013.07.12 23:30:00 -
[3163] - Quote
You can fit them and see it, although it's a pain. My wish goes into the same direction. I would like to see all those nice little but also important information in the fitting window. Right now there are some "tabs" to open, but that is not enough. Some examples what we could see: - Tracking and range for turrets - Range and explosion vel for missiles - Drone Range and other drone informations ...
Other ideas with fitting window: Right now i can unfit single modules or the complete ship. A great thing would be a button to unfit high/low/med all with just one click |

lachrymus
Czerka. WHY so Seri0Us
20
|
Posted - 2013.07.18 09:44:00 -
[3164] - Quote
Deleted. |

PeHD0M
Federal Navy Academy Gallente Federation
8
|
Posted - 2013.07.18 11:12:00 -
[3165] - Quote
Return the undock button to its place in the bottom left corner. |

Fluffy tummy
Sample space Northern Associates.
0
|
Posted - 2013.07.20 04:57:00 -
[3166] - Quote
Good afternoon. Add the opportunity to work with a stock corporation. A kind of exchange. |

Katie Door
the united Negative Ten.
9
|
Posted - 2013.07.20 08:07:00 -
[3167] - Quote
i've tried to do an advanced search within the thread, but my "little thing" didn't come up in the search.
Is there a posibility to be able to repair items from corporation hangar?
having to drag damaged items from corporation hangar into your personal hangar, repair the items and return them back to corporation hanger is a PITA. while you are at it, when repairing items from within corporation hanger, depending on roles, have corp members be able to charge the corporation for the repair bill.
thank you in advance.
KT |

DSpite Culhach
Corp 54 Curatores Veritatis Alliance
133
|
Posted - 2013.07.20 11:57:00 -
[3168] - Quote
* Log files show that you jumped from one system to another, but don't show the jumps made using Jump Bridges.
Ok, seems a bit of a weird request, but I made a parser to show me where I went flying around - sorta like a gps would - and it got a bit confused as to how I managed to skip half way cross the universe as the "(None) Jumping from xxxx to yyyy" only applies to gate jumps, Jump Bridges cause no entry.
Log files practically write down when you brush your teeth, I thought Jump Bridge jumps would also get logged.  I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |

Aldap
Club Bear
243
|
Posted - 2013.07.20 13:15:00 -
[3169] - Quote
Please please please give Combat Probes a separate d-scan filter than normal Scan Probes. My latest solo PvP videos |

M1k3y Koontz
Thorn Project Surely You're Joking
161
|
Posted - 2013.07.20 23:17:00 -
[3170] - Quote
Make PI require less clicks to set up
And the big one: Make C6 mags/rads easier! They're ridiculously hard! (I'm referring to the hacking, not the pewpew part, the pewpew part is good) How much herp could a herp derp derp if a herp derp could herp derp. |
|

Kyon Rheyne
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.07.22 11:27:00 -
[3171] - Quote
Stations are logistic centers and social hubs of open space, and its quite rediculous that one have to undock (risking his ship if in low/null secs) just to check that there are no hostiles in proximity, than desperately trying to dock again, if they are here. Can you even imagine a space pilot doing that nonse in highly technically advanced environment just to check what's going on outside? Idea: intel on ALL non-cloacked, currently not warping vessels in vicinity, their types and pilots in some range (at least up to 100km, preferably a thousand km/a couple of au) has to be available while docked, on solar system map, or through some newly added window, like "Concord billboard" or "Traffic control monitor". |

Kyon Rheyne
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.07.22 11:59:00 -
[3172] - Quote
Tractors are good, but there is one serious drawback: they can't keep up with vessel's speed even while AB activated, not to mention MWD. And sometimes you just really need to quickly drag something from place to place, or just grab your container with prescious loot and run as fast as you can. That would be great if some kind of tow rope (or net, or just another mode of tractor beam, in which it firmly grips on targeted item) were added, not as a another module, but as native ability of almost any vessels, well, with some difference in quantity of independent "rope launchers" for each ship. Or tractor beam should be enhanced to keep up with even highest speed vessels. Of course, a mass of object beeing towing should be taken in consideration. |

StarMage Yoma
Knights of Civilization
0
|
Posted - 2013.07.22 13:07:00 -
[3173] - Quote
Drones HP showing while they are in a drone bay?
Drones with long names don't fit in the box and you can't see whether they are fighting\idle\returning to drone bay unless you stretch the window size. |

thorgil
Salvag. INC FEDERATION SOLARIS
6
|
Posted - 2013.07.22 13:20:00 -
[3174] - Quote
M1k3y Koontz wrote:
And the big one: Make C6 mags/rads easier! They're ridiculously hard! (I'm referring to the hacking, not the pewpew part, the pewpew part is good)
Indeed, c5/c6 hacking is very hard and the loot is pretty much garbage. I would love to see some love for data and relic sites in wormholes.
|

Kyon Rheyne
Sebiestor Tribe Minmatar Republic
4
|
Posted - 2013.07.29 11:52:00 -
[3175] - Quote
thorgil wrote:M1k3y Koontz wrote:
And the big one: Make C6 mags/rads easier! They're ridiculously hard! (I'm referring to the hacking, not the pewpew part, the pewpew part is good)
Indeed, c5/c6 hacking is very hard and the loot is pretty much garbage. I would love to see some love for data and relic sites in wormholes.
I don't agree with him, though. Making things easy devoid the opportunity to excel in something in game, devoid the game from end-game content, thats to say. The best way to implement such features has been known for years - its concept of "Easy to learn basics - hard to excel". So players still new in this field will get on quicly, but those who have learned the ropes, won't be bored too. Thats why I don't like new scanning , it's way too casual, and after you've learned basics, there is no challenge at all. But still I agree that the more challengable the task the more profit one should gain from it. |

KIller Wabbit
The Scope Gallente Federation
388
|
Posted - 2013.08.01 14:07:00 -
[3176] - Quote
Result report box for invention is just small enough that you have to scroll down or resize the box to see what was created. Really?
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

KIller Wabbit
The Scope Gallente Federation
388
|
Posted - 2013.08.01 17:15:00 -
[3177] - Quote
Standings flags in Station Guests list doesn't match Local flags. This has been broken how many years now??
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Thexx Littlechurch
Black Whole Industries
7
|
Posted - 2013.08.01 23:36:00 -
[3178] - Quote
>Allow assembling a ship in space within a POS shield.
>Overhaul the D-Scan ui please!
>Ore hold rigs would be nice 
>>>>>>>>>>>>>>>>>>>********Remove anomaly overlay in worm holes!*********<<<<<<<<<<<<<<<<<<
I live in wh space because it takes planning, caution and skill. The above broke that a little.
P.S. Posting on on page 150-something, sorry if these are repeats. |

Tom Gen
EyEs.FR Dominatus Atrum Mortis
4
|
Posted - 2013.08.06 11:49:00 -
[3179] - Quote
Bookmarks in Overview will be great
A HUGE BENEFIT but also a lot of kill loss not anymore due to right click panic. After a while players do not panic anymore but stil it is very annoying to have to right click when a tab with bookmarks would be a great benefit.
btw (more tab in overview would be also great) |

Grauth Thorner
Viziam Amarr Empire
129
|
Posted - 2013.08.06 12:16:00 -
[3180] - Quote
Tom Gen wrote:Bookmarks in Overview will be great
A HUGE BENEFIT but also a lot of kill loss not anymore due to right click panic. After a while players do not panic anymore but stil it is very annoying to have to right click when a tab with bookmarks would be a great benefit.
btw (more tab in overview would be also great) You can open your people and places menu for that, although hotkeys don't work on it - so perhaps making hotkeys (like warp to etc.) work on the bookmarks shown here?
Add a [buy and fit] button to the browse fittings screen, which gives you a pop-up of what the total price of the transaction will be. Once all items are bought for this price they'll be automatically fitted to the ship ofc. And it can also be cancelled when the total-price pop-up is shown. Or, if you want it to be a little more advanced:
- Add a [buy missing and fit] button to the fitting screen. - onClick: Show a frame with all modules not present on the ship nor in the inventory, it's prices and a checkbox next to the modules. (Exception 1) - The checkboxes can be unchecked in case an item is too expensive. It has an [Accept quote] button and a [Cancel quote] button. - onClick accept quote: this will check if all prices are still correct, buy them and fit all items on the ship. (Exception 2) - onClick cancel quote: this will cancel the quote and will not fit the modules on the ship.
Exception 1: Show a list of the modules that can't be bought in the current station. Prompt if the user still wants a quote for the other modules. Exception 2: Give a message that not all prices are up-to-date anymore. Prompt for a new quote/cancel. Go back to step 2 if [New quote] is clicked. Creator of the EVE Custom Ship Labeler application: https://forums.eveonline.com/default.aspx?g=posts&t=188954&find=unread |
|

hshshshshshshsh
Uni Trade
0
|
Posted - 2013.09.03 16:44:00 -
[3181] - Quote
Necro cause this topic needs more love..
Also.. The gramma mistake in "Tobias's Modified Torpedo Launcher" is driving my CDO crazzy!  |

Harbinger Battlehore
Martyr's Vengence Nulli Secunda
2
|
Posted - 2013.09.26 05:51:00 -
[3182] - Quote
Harbinger Battlehore wrote:Hover your cap while in space and have it tell you your time to depletion in seconds under load of current active modules.
ie: I am amarr and I switch crystals, i am being cap drained, I am overheating, I am cap-boosting, i am receiving energy transfer...
Still praying to the EVE gods that this happens. If the game engine already knows this info why not just have it pushed into a tooltip?  |

Mory Rhodan Abro
Out-of-Space Fidelas Constans
0
|
Posted - 2013.10.03 12:46:00 -
[3183] - Quote
Sort inventory by ISK. ATM only by name/quantity/type is possible. |

Chi Quan
Bibkor Enterprises
7
|
Posted - 2013.11.04 22:01:00 -
[3184] - Quote
Mory Rhodan Abro wrote:Sort inventory by ISK. ATM only by name/quantity/type is possible. i suspect a spy'/corp thief: 1. sort by value 2. grab top 3 rows 3. run 4. profit (no ???)
btt: MAKE THE FORUM FONTS BIGGER !!!!!! srslydamit |

Agallis Zinthros
Evolution Northern Coalition.
19
|
Posted - 2013.11.04 22:21:00 -
[3185] - Quote
Character API keys should represent themselves as account keys, showing the other two slots consisting of empty slots.
Chi Quan wrote:Mory Rhodan Abro wrote:Sort inventory by ISK. ATM only by name/quantity/type is possible. i suspect a spy'/corp thief: 1. sort by value 2. grab top 3 rows 3. run 4. profit (no ???) btt: MAKE THE FORUM FONTS BIGGER !!!!!! srslydamit
Or a station trader.
I usually do reverse qty sorting but ISK value would help with people who play high-value markets like faction gear. |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
587
|
Posted - 2013.11.04 22:24:00 -
[3186] - Quote
RIP: CCP Soundwave. :( (the actual guy is alive and well, but his CCP personna is gone. Don't panic) |

Aloh
Royal Black Watch Highlanders Northern Associates.
5
|
Posted - 2013.11.05 00:52:00 -
[3187] - Quote
Corp roles please they make Linux file permissions seem easy.
|

Kal'el Nirukhi
Spartan Industries
0
|
Posted - 2013.12.02 15:29:00 -
[3188] - Quote
Hi,
can this be granted to make bulk fitters lives easier?
- be able to open multiple fitting windows; -be able to play with fits without having the modules or ship: a fitting window simulator ( to select a module, you can drag any module from the market tab into the simulator)
-be able to see the local market price of the entire fit in the fitting window, and be able to see what's missing on the market. - be able to buy the entire fit from local market with one click - be able to fit ships fast and / or in bulk: right click on ship or a selection of multiple ships, and select "fit" which opens a drop down menu with your personal/corp fits on that ship - change the mechanics on fitting a saved fit: the cargo gets emptied first. This way, ammo from previous fits isn't left behind. - be able to link a fit in a contract description - be able to set visibility range on public contracts ( station, solar, region, universal)
thank you |

Brock Rockbuster
Kingston Innovations
0
|
Posted - 2013.12.02 15:38:00 -
[3189] - Quote
It would be absolutely fantastic if either of the following happened:
1) Survey scanner displays m3 in addition to/instead of ore units (because laser yield is presented in m3) 2) Laser yield displays ore units in addition to/instead of m3 (because survey scanner results are presented in ore units) [obviously for modulated mining apparatus only] |

Velnia
U S Navy
0
|
Posted - 2013.12.02 17:35:00 -
[3190] - Quote
Overview needs some love, seriously. Trying to create, or modify a current saved preset is a pain. Just being able to save over a current preset would be a massive improvement over the current "save current selection as". |
|

Wulfy Johnson
NorCorp Security
12
|
Posted - 2013.12.02 18:22:00 -
[3191] - Quote
A oneclick shortcut to bookmark spot in neocom please. You know, for us lazy people not wanting to do 3 clicks and two menus to get there
|

Reid Lutman
Lions Of Judah Insidious Empire
2
|
Posted - 2013.12.02 18:25:00 -
[3192] - Quote
A quicker way to switch between star map and solar system view. It's clunky at the moment. I open up the map, then bring the menu up, then click the small icon to switch views. Maybe there is a short cut for it but it would be nice if there was a way to do it more quickly with the mouse. E.g left click map icon for map and right click for solar system view maybe.
A cone image of the directional scan so you know what you're looking at is within it's range.
When your in a anomaly it will always display which one you are in (sometime it says 100%, sometimes it doesn't).
When you have selected to warp to a gate and jump instead of just warping to it it would be good if there was some visual representation of this. e.g the jump button in the top overview window goes green when it has been activated. if you change your mind about jumping click again to stop the automatic jump and the button will go red or something.
Set priority targets for drones, e.g frigates then cruisers, bs etc..
Clone jumping without pausing skill training.
A click and buy fit option for easy purchase of items from market for saved ships profiles. Obviously with a summary of the price before you go ahead and purchase.
A better relationship between hull size and warp speed. Say 1.5 au for caps (which it is), 2.5 au for bs, 3.5 au for bc's, 4 au for other cruiser hulls etc... the balance between frigates and other ships doesn't feel right to me.
I don't agree that interceptors should be nullified. They were hard to catch before. The combination of a huge bonus to warp speed over other classes of ships and nullification seems too big a buff. |

Of Montreal
Luftewaffles
0
|
Posted - 2013.12.02 18:43:00 -
[3193] - Quote
A lot of posts, not sure if this has been mentioned. Allow for a choice of NPC corps you can join while in between employers. Getting tired of the Scope. |

Super Chair
Project Cerberus Caldari State Capturing
564
|
Posted - 2013.12.03 06:51:00 -
[3194] - Quote
New corp logo customization options, more colors especially. Project Cerberus is recruiting for the US Timezone, click here |

Wyrmlimion
Mine Your 0wn Business The Kadeshi
24
|
Posted - 2013.12.03 11:46:00 -
[3195] - Quote
Lets make use of all these suns we have and have a farming system in place for them :) |

Spider Eater
Control-Space DARKNESS.
0
|
Posted - 2013.12.03 13:49:00 -
[3196] - Quote
Be able to stack items on the assets list. I can repackage a ship I bought and then resell it but I don't want to put 8 guns on to the market separately. If I can stack them it allows me to get more items onto the market quicker. |

Mina Sebiestar
Mactabilis Simplex Cursus
476
|
Posted - 2013.12.04 02:11:00 -
[3197] - Quote
little thing indeed
I would find it useful in notification tab could sort it self by DMG done from High to Low that way you could do basic data mining comparing different ships fits to each other as well as weapon systems
Export it analyze brag about it use mass data say incursion fleet members you could even see who is sleeping behind keyboard. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Gregor Parud
Imperial Academy Amarr Empire
38
|
Posted - 2013.12.04 02:40:00 -
[3198] - Quote
Mory Rhodan Abro wrote:Sort inventory by ISK. ATM only by name/quantity/type is possible.
CCP take note: this needs to happen. |

Zaknussem
Everybody Loves Donuts
57
|
Posted - 2013.12.10 14:16:00 -
[3199] - Quote
We now have a "Loot All" button, for which many of us are grateful. Can we have a "Stack All" button as well? |

Varesk
Origin. Black Legion.
481
|
Posted - 2013.12.10 20:32:00 -
[3200] - Quote
This is a little thing,
Soundwave no longer works at CCP. |
|

Batelle
Komm susser Tod
579
|
Posted - 2013.12.10 20:36:00 -
[3201] - Quote
STAR MAP <-> SOLAR SYSTEM MAP BUTTON
Its buried on the star map control window. Instead of being easily available on the scanner, or on the dashboard.
Also, is there a reason the solar system map is always black background? I kind of miss when we could still see nebulas. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 20:44:00 -
[3202] - Quote
Ability to fit things to a non-active ship.
Ability to fit modules even if you can't use them (just can't online them).
Ability to inject skills you lack prereqs for (just can't train them).
A "live" dscan that doesn't need constant clicking.
The ability to toggle a "tactical dscan" on your system map
The ability to "automatically route" to factory installations on a planet instead of having to click 6 times.
Ability to track market data station by station rather than region by region.
SELECT ALL - INSURE.
Person vanishes from Local if cloaked.
POS FITTING WINDOW? AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Logan Revelore
Minimal Solutions Aurora Irae
8
|
Posted - 2013.12.10 22:25:00 -
[3203] - Quote
Quality of Life skills:
-Multiplier 8 -Gives no direct stats improvements -allows automization of repetious boring tasks
Example:
Skill:Artificial Intelligence: Salvaging Script Multiplier:8
Description: Skill at programming algorithms for salvager modules, enabling automatic salvaging for nearby wrecks.
20% reduction in script cycle time per level.
The above example would work such that you could purchase scripts that could be loaded into salvager modules, just like with tracking computers. At level 1 of Artificial Intelligence: Salvaging Script you'd be able to fit these scripts and run them.
The automatic script would automatically target legal wrecks within salvage range and begin to salvage them, but with a delay to when the salvage cycle begins, and that delay is what's being reduced by each level of Artificial Intelligence: Salvaging Script, so at level 5 it would have no delay before it could begin the salvaging process on a new wreck.
Remembering that these are multiplier 8 (or higher even) skills, they take very long to max and they give no stat bonuses, they would be nothing more than a luxury, but one that could be very nice for the right players.
This "Quality of Life" concept could be extended to other parts of the game. Tractor beams comes to mind to work in conjunction with salvaging scripts. Other areas could find a use for these as well I'm sure.
Furthermore, these scripts would have to be produced by players, there could be Tech2 scripts with special abilities etc.
In general it could add more depth to the game and give relief to our poor fingers in, quite frankly, boring tasks that holds no game play what so ever.
Perhaps this wasn't a "little thing" after all, but just wanted to get it out there :)
|

Logan Revelore
Minimal Solutions Aurora Irae
8
|
Posted - 2013.12.10 22:27:00 -
[3204] - Quote
Inventory Filters Tweak:
Allows us to have both [AND] and [OR] statement groups within the same inventory filter. As it is now, we can only have [AND] or [OR] in our filters. Currently we need to couple multiple filters if we want to couple [AND] / [OR] inside one filter. |

Streya Jormagdnir
Alexylva Paradox
226
|
Posted - 2013.12.10 22:30:00 -
[3205] - Quote
Bookmarks selected in the "People and Places" window are also selected in the Solar System map. This would make managing bookmarks in space easier, since you could just click them in P&P and see where they are in space. This would benefit a lot of wormhole corporations, particularly after downtime when the time comes to rescan for the sig IDs. Of course, any player or corp that keeps a large volume of bookmarks would benefit as well.
Also, adding color options for Titles would be good. While most people are hip to the use of hexadecimal it's still a bit of a pain to manage.
Thanks <3 I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.
Destination Unreachable: the worst Wspace blog ever |

Tweek Etimua
Aideron Robotics
16
|
Posted - 2013.12.11 00:03:00 -
[3206] - Quote
Separate Station Cargo Bays. It seems like it would be a pretty basic addition..Giving people the ability to buy (w/ Isk) additional Cargo bays. It's a real pain to scroll through all my stuff to find my Rigs/mods. If I could have like four bays to separate my ammo from my rigs and another to store the stuff I'll never use and/or plan to sell in a contract.
I know that CCP has been re-vamping their textures and what not. But one thing would be nice is a boost to the Explosions. In my mind when rockets/missiles hit a ship I expect a bigger boom. Or at least the explosion animation slowed down to give it that "big" feeling. Similar things could happen when Hybrids and lasers hit a ship with no shields. In the same spirit. having smoke linger longer on a battle field would be cool. I get the image of a smokey asteroid field or gate. and seeing the rays of light in the smoke. A bit like Planetside 2's lighting. |

Streya Jormagdnir
Alexylva Paradox
229
|
Posted - 2013.12.11 05:00:00 -
[3207] - Quote
Tweek Etimua wrote:Separate Station Cargo Bays. It seems like it would be a pretty basic addition..Giving people the ability to buy (w/ Isk) additional Cargo bays. It's a real pain to scroll through all my stuff to find my Rigs/mods. If I could have like four bays to separate my ammo from my rigs and another to store the stuff I'll never use and/or plan to sell in a contract.
Station Containers, the Search function, and/or inventory filters would like a word with you.
I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.
Destination Unreachable: the worst Wspace blog ever |

Terranid Meester
Tactical Assault and Recon Unit
188
|
Posted - 2013.12.11 06:41:00 -
[3208] - Quote
Stop heat from deactivating on a warp disruptor/scrambler when you get out of the new range of a warp disruptor/scrambler while it is heated. Also allow us to put items in heat when cloaked. |

Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
663
|
Posted - 2013.12.11 11:47:00 -
[3209] - Quote
The most annoying thing in eve is when you are chatting with someone and the people who are blue to you send you a convo. It automatically opens and before you know it you are typing in that new window.
Or when you are typing to someone, then press enter to send and see that you just had a new chat request. The enter you just pressed will reject the new chat request. Oops, did I just deny a new possible client 
Can CCP...pleassseeeeeee stop moving the focus of the windows when you get a new chat window or requests !! It is so easy to change that. You either love us or we hate you. |

Mysttina
Alpha Spectres
9
|
Posted - 2013.12.11 11:59:00 -
[3210] - Quote
- Auto D-scan ( e.g ability to toggle periodic d-scan, maybe around 15-20secs / per cycle )
- Batch Selling to Market ( Selling multiple items matching best sell order in station with one click ) |
|

Xuixien
Attitude Adjustment Incorporated
660
|
Posted - 2013.12.13 06:16:00 -
[3211] - Quote
ABILITY TO OFFLINE AND ONLINE PLANETARY INSTALLATIONS SO YOU DON'T HAVE TO BLOW UP YOUR FACTORIES TO PUT EXTRACTORS WHEN THE MARKET CRASHES ON WHAT YOU WERE MAKING. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Tharin Malkyre
Knights of the Ouroboros
9
|
Posted - 2013.12.13 18:59:00 -
[3212] - Quote
Treat Ore Holds as valid delivered mission objective spaces.
My missioner can complete a mission delivery with Marines in the cargo bay. My miner should be able to complete a mining mission with ore in the hold. |

Serenity Miner
Pator Tech School Minmatar Republic
2
|
Posted - 2013.12.13 19:12:00 -
[3213] - Quote
^ this Vietnam, Iraq 1 & 2, Afghanistan
4 Wars are enough, Retired US Army O-3 |

ZenThunder
30plus Greater Western Co-Prosperity Sphere
6
|
Posted - 2013.12.13 19:20:00 -
[3214] - Quote
Add skills to upgrade our clone to allow for (skilllevel) number of implant slots to be swappable. |

Kitanga
Lowsec Border Marshals
114
|
Posted - 2013.12.19 15:28:00 -
[3215] - Quote
allow the ship hanger to be shared between all characters on a single account. it is a hassle to have to contract a ship to another character on the same account, which is the only option since the trade option is not available.
and i have suggested this before but please add a 'find in inventory' option along with 'find in contracts' and 'view market' options. |

Ramona McCandless
Imperial Shipment Amarr Empire
1559
|
Posted - 2013.12.19 15:32:00 -
[3216] - Quote
Kitanga wrote:
and i have suggested this before but please add a 'find in inventory' option along with 'find in contracts' and 'view market' options.
Isnt there a search bar in assets? *** Vote MTU For CSM ***
Non omnis moriar |

Kitanga
Lowsec Border Marshals
114
|
Posted - 2013.12.19 15:33:00 -
[3217] - Quote
add a 'medical' salvage skill and allow a corpse to be 'salvaged' - this will allow for a random drop of implants from a corpse.
this will raise the value of corpses floating in space and make a corpse a commodity, like a Pi+¦ata. allowing for a black market corpse trade.. |

Kitanga
Lowsec Border Marshals
114
|
Posted - 2013.12.19 15:35:00 -
[3218] - Quote
Ramona McCandless wrote:Kitanga wrote:
and i have suggested this before but please add a 'find in inventory' option along with 'find in contracts' and 'view market' options.
Isnt there a search bar in assets?
there certainly is. but the issue is having to type the name of the mod i am looking for. very annoying. having a right click option on the item would be awesome. |

Ramona McCandless
Imperial Shipment Amarr Empire
1559
|
Posted - 2013.12.19 15:38:00 -
[3219] - Quote
Kitanga wrote:
there certainly is. but the issue is having to type the name of the mod i am looking for. very annoying. having a right click option on the item would be awesome.
Oh, I thought like the other search bars in the game it could search on a minimum three-letter string, sorry *** Vote MTU For CSM ***
Non omnis moriar |

Knights Armament
State Protectorate Caldari State
129
|
Posted - 2013.12.19 15:51:00 -
[3220] - Quote
I would like the training que to be increased to a week, sometimes people lose power during the winter from ice building up on the power lines, and you can be out of power and internet for a week or longer. I just think lots of people in rural areas who play have this problem, its fairly common. Also things such as natural disasters such as tornado's and hurricanes are common.
People shouldn't lose skill training when they experience a disaster :). http://evemouthbreathers.blogspot.com/
https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |
|

Kitanga
Lowsec Border Marshals
114
|
Posted - 2013.12.19 16:08:00 -
[3221] - Quote
-remove local -bring deep space probes back |

Abdullah Bahdoon
Somali Initiative for Dialogue and Posting
7
|
Posted - 2013.12.19 16:56:00 -
[3222] - Quote
Medium mining drones. |

Alex Sorensen
Dynamite Mining Division
4
|
Posted - 2013.12.19 17:45:00 -
[3223] - Quote
- Medium Mining Drones (10m3 instead of 5m3) like above poster said, a security-for-yield tradeoff.
- Fix the browser, it crashes if you leave in minimized for longer than a minute.
- Let the browser play flash, nowadays everything comes with some sort of video with it.
- Get rid of the 24-hour-max Skill queue. If we're allowed to add a 4D skill in the 23rd hour of our queue, what's the point of having one anyway. Just queue up all the skills and let them complete normally. There can be a cap of 20 skills in the queue or something, but get rid of the 24-hour queue. |

Jared Noan
Urban Mining Corp Catastrophic Uprising
13
|
Posted - 2013.12.19 20:12:00 -
[3224] - Quote
Alex Sorensen wrote:- Get rid of the 24-hour-max Skill queue. If we're allowed to add a 4D skill in the 23rd hour of our queue, what's the point of having one anyway. Just queue up all the skills and let them complete normally. There can be a cap of 20 skills in the queue or something, but get rid of the 24-hour queue.
If I could load a 20 skill queue I could conceivably deploy for 6 months and let skills build without logging in.
I somehow doubt this is in CCP's best interest. |

Tweek Etimua
Aideron Robotics
18
|
Posted - 2013.12.23 00:26:00 -
[3225] - Quote
High temp coolant. Could work like cap boosters but hold off tge damage from over heating. |

Amhra Rho
Accujac Elimination
170
|
Posted - 2013.12.23 17:44:00 -
[3226] - Quote
New Contract Notification -
Well, this happens, but interestingly you get a message that you have an outstanding contract to respond to only after you click on the Contracts icon. New mail is announced to me in the upper left corner upon login - can I not be similarly alerted to a new contract?
A blinking icon option for Contracts would also be appreciated. There's real reasons why your Eve character doesn't do /dance. |

Super Chair
Project Cerberus Caldari State Capturing
607
|
Posted - 2014.01.04 09:53:00 -
[3227] - Quote
Capital remote shield boosters still cost too much CPU Project Cerberus is recruiting for the US Timezone, click here |

Mina Sebiestar
Mactabilis Simplex Cursus
589
|
Posted - 2014.01.04 09:58:00 -
[3228] - Quote
"II" mark on loaded t2 lazor ammo seriously it isn't even funny how idiotic it is. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Knights Armament
We Chosen Chaos'd all over you non-factors
189
|
Posted - 2014.01.04 10:28:00 -
[3229] - Quote
Being able to move items from asset menu to cargo hold or fit them while docked. Let people sell fittings in the market place, and blueprints. http://evemouthbreathers.blogspot.com/
https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Royaldo
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
78
|
Posted - 2014.01.05 19:19:00 -
[3230] - Quote
new skill to add more pilots to fleets
ability to have corp notes(shared notes) on players/corporations and alliances
ability to buy/lease agents to 0.0 stations
|
|

ROXGenghis
Agony Unleashed Agony Empire
160
|
Posted - 2014.01.05 23:06:00 -
[3231] - Quote
Request: The ability to name (and rename) jump clones.
Reason: Now that we can have up to 10 JCs, it's become a pain to manage them without a lot of clicking on each one individually a few times. |

Alex Sorensen
Dynamite Mining Division
8
|
Posted - 2014.01.06 21:15:00 -
[3232] - Quote
Jared Noan wrote:Alex Sorensen wrote:- Get rid of the 24-hour-max Skill queue. If we're allowed to add a 4D skill in the 23rd hour of our queue, what's the point of having one anyway. Just queue up all the skills and let them complete normally. There can be a cap of 20 skills in the queue or something, but get rid of the 24-hour queue. If I could load a 20 skill queue I could conceivably deploy for 6 months and let skills build without logging in. I somehow doubt this is in CCP's best interest.
If they deploy 6 months worth of skills that means they're paying 6 months worth of subscription, which is what CCP wants. I also don't see why a player would pay to apply skills to a queue and then not touch the game for 6 months,
Or at the very least, make the queue one week long. |

Alex Sorensen
Dynamite Mining Division
8
|
Posted - 2014.01.06 21:21:00 -
[3233] - Quote
- Also, let our corps have benefits for members based on tax. For example, let's say the corp tax is 5%, 1% or 0.5% of that could be go to a retirement plan for if the player ever leaves the corp.
- Hired NPC Scouts/Security: This idea might not be very popular, but since a lot of players are getting ganked, and it's not a smart idea to go through low/null sec without a scout, how about allowing players to rent an npc escort ship? Let's say you pay for them to escort you for a number of jumps, and after that many jumps (or if they get destroyed), they leave. The ship itself might travel at a different speed than your own but they would always know where you are and would eventually get to your location as long as you still have enough jumps remaining before their contact expires.
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
894
|
Posted - 2014.01.07 01:00:00 -
[3234] - Quote
Alex Sorensen wrote:- Also, let our corps have benefits for members based on tax. For example, let's say the corp tax is 5%, 1% or 0.5% of that could be go to a retirement plan for if the player ever leaves the corp.
- Hired NPC Scouts/Security: This idea might not be very popular, but since a lot of players are getting ganked, and it's not a smart idea to go through low/null sec without a scout, how about allowing players to rent an npc escort ship? Let's say you pay for them to escort you for a number of jumps, and after that many jumps (or if they get destroyed), they leave. The ship itself might travel at a different speed than your own but they would always know where you are and would eventually get to your location as long as you still have enough jumps remaining before their contact expires.
It's a nice idea, but shouldn't player characters be the ones providing the escort. Dumbing down of Eve Online will result in it's destruction... |

Jill Chastot
Oath of the Forsaken Ragnarok.
100
|
Posted - 2014.01.07 01:48:00 -
[3235] - Quote
Little Dragon Khamez wrote:Alex Sorensen wrote:- Also, let our corps have benefits for members based on tax. For example, let's say the corp tax is 5%, 1% or 0.5% of that could be go to a retirement plan for if the player ever leaves the corp.
- Hired NPC Scouts/Security: This idea might not be very popular, but since a lot of players are getting ganked, and it's not a smart idea to go through low/null sec without a scout, how about allowing players to rent an npc escort ship? Let's say you pay for them to escort you for a number of jumps, and after that many jumps (or if they get destroyed), they leave. The ship itself might travel at a different speed than your own but they would always know where you are and would eventually get to your location as long as you still have enough jumps remaining before their contact expires.
It's a nice idea, but shouldn't player characters be the ones providing the escort.
Yeah, i don't think CCP want to create autonomisation for things players can and should do.
Set your corp tax to 0% and send isk to me. I will invest, divest and revest to set all your members a generous retirement sum that can be claimed by having your CEO fill out a form and submittting it to me. |

Leju
Imperial Academy Amarr Empire
1
|
Posted - 2014.01.07 02:47:00 -
[3236] - Quote
Some love to Amarr drones |

Alexei Stryker
Headbird Industries
0
|
Posted - 2014.01.07 09:52:00 -
[3237] - Quote
CCP Soundwave wrote:Hand me your grips and feature requests and I'll prioritize them on my list. Go!
- Space is too bright... Give us the option to change brightness and contrast... I want my space dark and cold... :) This should be an easy fx thing. - Drones dont always follow my orders - Drones sometimes are "stuck" while returning to bay. You have them in the bay and also outside. - Anti bumper module for our poor miners (I dont mine, but I dont want mins prices go up) A module that adds so much mass that bumping does not work well... But will make your minig ship totally slow. As in "is it already moving?" slow.
And :D - Walking in station ... I want my strip club... cmon...
|

CraftyCroc
Aperture Harmonics No Holes Barred
212
|
Posted - 2014.01.07 10:34:00 -
[3238] - Quote
Fix the cane. Get rid of the fleet issue Fix the Sleip - return to the original
|

Ezekiel Marr
Dark Nova Inc. The Silent One's
0
|
Posted - 2014.01.07 11:52:00 -
[3239] - Quote
In addition to 'Launch for self' option, 'Launch for corp', 'Launch for fleet' options on Mobile tractor and Mobile depot would look awesome. |

Garia666
CyberShield Inc C0VEN
66
|
Posted - 2014.01.07 12:13:00 -
[3240] - Quote
i tought soundwave was exit? |
|

hedge betts Shiyurida
State Protectorate Caldari State
99
|
Posted - 2014.01.07 12:19:00 -
[3241] - Quote
PvP targets that require an industrial ship to take down.
This would mean that the attacking fleet would have to defend the Indy while it does its job ie shutting down a pos or disrupting a warp bubble..
Cup the balls, and work the shaft |

Alex Sorensen
Dynamite Mining Division
9
|
Posted - 2014.01.07 18:29:00 -
[3242] - Quote
Little Dragon Khamez wrote:Alex Sorensen wrote:- Also, let our corps have benefits for members based on tax. For example, let's say the corp tax is 5%, 1% or 0.5% of that could be go to a retirement plan for if the player ever leaves the corp.
- Hired NPC Scouts/Security: This idea might not be very popular, but since a lot of players are getting ganked, and it's not a smart idea to go through low/null sec without a scout, how about allowing players to rent an npc escort ship? Let's say you pay for them to escort you for a number of jumps, and after that many jumps (or if they get destroyed), they leave. The ship itself might travel at a different speed than your own but they would always know where you are and would eventually get to your location as long as you still have enough jumps remaining before their contact expires.
It's a nice idea, but shouldn't player characters be the ones providing the escort.
Yes I was thinking of that, I was thinking that NPC security would be a lot more expensive. It's a tradeoff, assurance/convenience for more money. |

Chi Nebail
Citadel investments
0
|
Posted - 2014.01.19 20:50:00 -
[3243] - Quote
I know it would take longer than a few lines of code but it wouldn't change game play and would make the game a lot more immersive:
Use one of the existing timers I'm sure exist for age of a ship. As each ship ages (and is rigged?) change its appearance. Make it look older, grimier, more dinged up. A new Venture should look bright and shiney but after mining in it a hundred times it should look tired. |

Sarah Nahrnid
Association of Commonwealth Enterprises Nulli Secunda
21
|
Posted - 2014.01.20 01:54:00 -
[3244] - Quote
Ability to turn brackets on for only specific ships Ex: Dreads only, leaving brackets off for everything else (friendly or otherwise) |

H3llHound
Koshaku Gentlemen's Agreement
10
|
Posted - 2014.01.20 04:47:00 -
[3245] - Quote
Sarah Nahrnid wrote:Ability to turn brackets on for only specific ships Ex: Dreads only, leaving brackets off for everything else (friendly or otherwise)
you can already do that. load your dread overview setting as bracket setting |

eiedu
Boris Johnson's Love Children
3
|
Posted - 2014.01.20 20:44:00 -
[3246] - Quote
Sunglasses for those pesky stars while scanning late at night. They litterally hurt if you've had a long day and you have to d-scan stuff.
Not necessarily sunglasses ofc, but something to make them less bright, maybe a nice decorator? |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
433
|
Posted - 2014.01.20 21:11:00 -
[3247] - Quote
Increase NPC corp taxes to 50-60% so players are disincentivized from hiding out in them forever.
Put wardec fees in a pot that are paid out to the defending corp based on ship/values of the aggressor they kill, so they are incentivized to fight.
Players leaving/switching a corporation that is under war dec go into one week stasis before they can leave corp (or amount of days remaining on dec if lower than one week)
Issue a popup to everyone who is docked every 15 minutes of mouse movement inactivity, asking 'Stay Docked? Y/N'. Not responding results in being auto undocked (or being logged off)
Issue a popup to everyone who is cloaked every 15 minutes of mouse movement inactivity, asking 'Stay Cloaked? Y/N'. Not responding results in ship cloak module de-activating (or being logged off)
Fix the bug recently appearing that sometimes stops pre-activated modules (points, webs, scram) from firing at the end of a target lock sequence.
Put my alliance logo on the side of my ships.
Put one small skull on the side of my ship for every other player ship destroyed. Convert small skulls to large skull & crossbones for every 10 kills. Convert skull & crossbones to a bio-hazard symbol for every 100 skull & crossbones. Kill flags are cleared with the loss of the hull.
That is all...
Would you like to know more? |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
738
|
Posted - 2014.01.21 03:09:00 -
[3248] - Quote
BETTER IN-GAME BROWSER!
Also: 1000 fit limit OR Allowing to store virtually unlimited fits using a cloud service provider (eg. Dropbox) |

Boiglio
Center for Advanced Studies Gallente Federation
41
|
Posted - 2014.01.21 04:08:00 -
[3249] - Quote
Nyancat Audeles wrote:BETTER IN-GAME BROWSER!
Also: 1000 fit limit OR Allowing to store virtually unlimited fits using a cloud service provider (eg. Dropbox)
Honestly. Do it right, CCP. Allow us to store as many fits as we want (individual, corp, alliance, whatever...), and then give us a checkbox to select which ones we would like to upload to the server to count towards our limit of [whatever]. The rest can be stored locally on our own machines.
~Boiglio 
(Nyan, I can't believe you ended up dragging me out of hiding to post in a thread that has been necro'd more often than many of the well-worn ideas in it.) |

Mina Sebiestar
Mactabilis Simplex Cursus
597
|
Posted - 2014.01.21 06:23:00 -
[3250] - Quote
posted before i bet...
Target icon
Would like for it to contain speed / angular info of targeted object.
It could be represented by two thin / transparent outer circles that change colors for low high speed and low high angular.
it would free up overview tab for more goodies. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|
|

Clay Coulter
Infernal Refuge Ded End Conglomerates
0
|
Posted - 2014.01.21 11:15:00 -
[3251] - Quote
Enable videos in the ingame browser |

Arduemont
The State of War.
2917
|
Posted - 2014.01.21 13:31:00 -
[3252] - Quote
Clay Coulter wrote:Enable videos in the ingame browser
That's not a little thing. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |

Samuel Wess
Stain Police Happy Cartel
49
|
Posted - 2014.01.21 14:40:00 -
[3253] - Quote
Mechanics: Drones focus fire doesnt work for years. Gate jump effect. Jump command does not work 50% of the time, ship stuck on gate with approaching. Action buttons are active while not able to be used should be disabled (align, orbit, keep at range) Random right click menus (ex group with stacked drones has different menu than group with unstacked drones) Static right click menu, with disabled actions (ex warp to while in warp should be present and disabled) Again gate jump effect optional. Lock action should work without spamming it! Keep trying to lock the target even if invulnerable/cloaking/out of range/etc until it becomes possible or cancel it when not present anymore.
Gameplay: More strategy less farming. Walk into the club like "What up? I got a big cockpit!" |

Gizznitt Malikite
Agony Unleashed Agony Empire
3417
|
Posted - 2014.01.21 16:53:00 -
[3254] - Quote
I really want the ability to create a favorites list for industrial activity.
Currently, when selecting a station/POS array to run an S&I job, I have the option to look within the station, system, current BP location, Constellation, and/or Region. When I'm 10 systems out (but still in region), selecting the region option gives me a gajillion possible stations to pick from. If my corp has multiple research POS's in system, and I'm looking for a specific POS Lab out of many to install an S&I job, it is also tedious to find the specific lab I want to use.
Allow us to click on any station and/or POS lab/array and store it to a favorites list, and then add the favorites list as an option to search through when selecting our S&I installation facility.
|

Mah Boobz
Republic Military School Minmatar Republic
45
|
Posted - 2014.01.21 16:55:00 -
[3255] - Quote
Could you fix the little problem of CCP telling people to contact other customers instead of CCP support, to get customer service? |

Toriessian
Helion Production Labs Mildly Intoxicated
203
|
Posted - 2014.01.21 18:37:00 -
[3256] - Quote
Make a default background color on the overview for neutrals and toons with no standings, so completely new players who don't know how to fix their overview can see who is around them easily. Noobs should have to keep their eyes open for cats in belts. They shouldn't have to also slay the interface to have an easier time of it.
|

Scarlett Makenzie
Intergalactic systems
0
|
Posted - 2014.01.21 18:52:00 -
[3257] - Quote
Salvage drones should not fly around wrecks @5000ms, they should take hold and nibble off the salvage parts.. |

eiedu
Boris Johnson's Love Children
3
|
Posted - 2014.01.21 22:00:00 -
[3258] - Quote
How about a timer that tells you how long it takes to reload your modules. could be as simple as reusing the cycle timer! (for repairs too pls!)
|

Calanthas
Caldari Provisions Caldari State
0
|
Posted - 2014.01.21 22:17:00 -
[3259] - Quote
Remove transparency from eve - keep the sandbox. That way new players can see (visualize or actual graphic icons) ahead of time what it is going to take to build careers, and what the alternatives would be (advantages/disadvantages) - maybe there is a fast track to a certain goal (but maybe you suck once you achieve that goal, but that's ok because it gets you by until your alt catches up to you with the rest of the skills that will make that goal successful, with the alts cooperation. Sort of like the ISIS being used now.
Remove Local |

ROXGenghis
Agony Unleashed Agony Empire
166
|
Posted - 2014.01.22 00:50:00 -
[3260] - Quote
eiedu wrote:How about a timer that tells you how long it takes to reload your modules. could be as simple as reusing the cycle timer! (for repairs too pls!)
And similarly:
Add a cycle timer for bomb launchers. Every other weapon system has one, whey don't they? (Probably something to do with the long duration being a problem across session changes, huh? Maybe not such a little change after all.) |
|

Fix Lag
758
|
Posted - 2014.01.22 01:17:00 -
[3261] - Quote
Add the flashy cop light back to the Federation Navy Comet  CCP mostly sucks at their job, but Veritas is a pretty cool dude. |

ROXGenghis
Agony Unleashed Agony Empire
171
|
Posted - 2014.01.26 14:29:00 -
[3262] - Quote
Suggestion: Notifications and icons that differentiate between being "warp scrambled" and "warp disrupted."
Keywords: MJD, MMJU, notifications, warp scramble, warp disrupt
Note: For 9 years this never mattered much, but with the introduction of MJDs and now the MMJU its actually become quite important to know what kind of tackle is being applied to your ship. More explanation here: needs fixin' |

Reckless Ourtomineng
Science and Trade Institute Caldari State
24
|
Posted - 2014.02.09 23:22:00 -
[3263] - Quote
I want your BIG things! |

01101989
Six Feet Down Under
13
|
Posted - 2014.02.10 00:18:00 -
[3264] - Quote
Planetary Colonization |

Alcorak
Stealth Tactics and Reconnaissance Service Rebel Alliance of New Eden
12
|
Posted - 2014.02.10 06:51:00 -
[3265] - Quote
D-Scan units of distance - Why use AU for D-scan when everything not on-grid is most likely to be AUs away. I'd like to have option buttons to switch between km and AU when setting D-Scan range. |

djentropy Ovaert
Crazy Bird Inc.
33
|
Posted - 2014.02.10 11:25:00 -
[3266] - Quote
Super annoying UI little thing.
Open inventory window (generally, if I am docked this window is almost always open). Open ship fitting window.
Now drag a item from inventory to fitting... oh wait, the second I start dragging from inventory to fitting, the inventory window takes full focus, often overlapping the slot I was attempting to fit. Now I have to move the two windows further apart from each other and try again.
Less of a issue when I am playing on my desktop with a nice huge display. Totally annoying and frustrating on my laptop. How about windows not taking focus until a single left click is applied, versus a drag and drop?
I know I can't be the only person with this annoyance. It's such a little thing - but it makes me want to emo rage often :P |

Helia Tranquilis
State War Academy Caldari State
3
|
Posted - 2014.02.12 10:52:00 -
[3267] - Quote
Move "Amarr home worlds" text in the map browser further away from the Amarr starsystem. Setting destination there is more difficult than it should.
Keywords: UI, Map |

Kaeda Maxwell
Calamitous-Intent Feign Disorder
286
|
Posted - 2014.03.02 13:04:00 -
[3268] - Quote
Can we have a 'prefer < 0,01' setting for the autopilot so it routes trough 0.0? 
For those days when a man (or woman) feels like 'lets roam to Omist'. |

Salvos Rhoska
Pator Tech School Minmatar Republic
116
|
Posted - 2014.03.02 13:53:00 -
[3269] - Quote
More Probe positioning hotkeys/overlay options on the Solar Map. |

Recury en Distel
en Distel Family
6
|
Posted - 2014.03.03 20:01:00 -
[3270] - Quote
In Inventory: Right Click > Split. Shift + Drag is not very intuitive/transparent.
More hotkeys in general. |
|

Chrome Weasel
Pator Tech School Minmatar Republic
0
|
Posted - 2014.03.04 02:52:00 -
[3271] - Quote
A L L I A N C E
B O O K M A R K S |

Ivy greene
Brave Newbies Inc. Brave Collective
113
|
Posted - 2014.03.04 02:58:00 -
[3272] - Quote
I'd like to see supply/ammo crates that could be hot-dropped on a planet for dust players. Not sure if it would be possible, but I can dream.  |

Whittorical Quandary
The Asteroid is Depleted Cucarachas Enojadas
2
|
Posted - 2014.03.04 04:11:00 -
[3273] - Quote
Something I wrote a week or two back:
Some more little things:
One of the most difficult parts for me to fully enjoy getting into the game, has been the user interface. Having so many windows to open and close can be overwhelming, and the amount of windows needing to be opened to do certain things, seems cumbersome, unnecessary, and challenging for a new player.
These are hopefully some new minor suggestions that would add up to an easier to use UI:
-Key combinations that intuitively represent the wording of of the window your are opening.
Things like alt-f for fitting, alt-a for assets, alt-o for ore, alt-m for market, etc. Coming back to the game, the default shortcuts felt like a bunch of random keys for each window. I've had to reassign nearly every shortcut to make the windows manageable.
- Stop switching focus to a newly opened window. (one of the most frustrating things with the ui)
If the cursor is in a text box, let it to stay there. Likewise, if windows are unfocused, don't change focus when a new one opens. It helps when you want to assign a single letter key for a shortcut or type multiple window shortcuts in a row. Also helps if your opening windows via shortcut and wanting to continue typing in chat box without having to re-click on it.
-Have a bar in the bottom center console, next to where you would have mining turrets, that represent the ore bay capacity and how full it is, without having to keep another window open.
Hovering the mouse over it would show m3 amount contained, and max capacity. Clicking on it would open the ore bay if you needed to transfer or see ore type in bay. This would negate the need to have an ore bay window open at all times when mining.
-In map view, combine the star map button with star map options and solar system button with solar system options.
The star map button, would combine to show the visual star map, and the star map display options. The solar system button, would combine the visual map of the solar system, with the solar system display options.
Right now it seems excessive and confusing to have to click twice for star map>star map options or solar system>solar system options.
-Isk your character has shown in market view. Clicking on it brings up wallet.
I'm in the market to buy things, no need to have another window just to see my isk at the same time.
-When selecting to sell an item, automatically attempt to repackage and sell the item if the item is not insured or is not damaged.
-Be able to select solar system information, right click on a planet/orbital body and bring up a menu to warp to it.
-All mission npc conversations displayed in a new window, not displayed in both local chat/small popup. So to be able to read mission text and enemy npc without it clogging up local, and adding a seperate window, as it does now.
-Able to turn in mining missions with mission ore item in ore bay.
Currently have to transfer to item bay, but all other missions can be turned in without moving items.
-Dual time clocks that show your local time zone, Am-Pm clock + Eve time I would like to be able to keep track of both eve time and local time in lower left menu.
Did some photoshop on what a few ideas might look like:
https://dl.dropboxusercontent.com/u/63259213/EVE.jpg |

Caviar Liberta
Moira. Villore Accords
472
|
Posted - 2014.03.04 05:28:00 -
[3274] - Quote
Kaeda Maxwell wrote:Can we have a 'prefer < 0,01' setting for the autopilot so it routes trough 0.0?  For those days when a man (or woman) feels like 'lets roam to Omist'.
Auto pilot, traveling gate to gate and null. What could go wrong with this. |

Rashnu Gorbani
Federal Navy Academy Gallente Federation
15
|
Posted - 2014.03.04 09:52:00 -
[3275] - Quote
Put back celestial brackets when Alt is pressed. IIRC this is how it used to work and it was useful. |

xHjfx
The Legion of Spoon Curatores Veritatis Alliance
4
|
Posted - 2014.03.06 08:18:00 -
[3276] - Quote
More standings slots! |

Les Strout
Federal Navy Academy Gallente Federation
1
|
Posted - 2014.03.06 11:04:00 -
[3277] - Quote
Stop giving me a noob ship + an evemail from insurance everytime i dock in pod. I see the need for a noob ship if you are broke, but then have a button to request one.
Removes tons of unwanted ships and evemails in Eve universe, and gives better performance <3 |

acemastr Ocer
Enlightened Industries Goonswarm Federation
22
|
Posted - 2014.03.06 11:09:00 -
[3278] - Quote
Ability to contract more than 200 items in one go.
Keywords: Contract, Item exchange, limit
|

Almethea
Trans Stellar Express
93
|
Posted - 2014.03.06 11:12:00 -
[3279] - Quote
Les Strout wrote:Stop giving me a noob ship + an evemail from insurance everytime i dock in pod. I see the need for a noob ship if you are broke, but then have a button to request one.
Removes tons of unwanted ships and evemails in Eve universe, and gives better performance <3 holy **** yes !!!!! WTS BPO : https://forums.eveonline.com/default.aspx?g=posts&t=307169 |

acemastr Ocer
Enlightened Industries Goonswarm Federation
22
|
Posted - 2014.03.06 11:13:00 -
[3280] - Quote
Helia Tranquilis wrote:Move "Amarr home worlds" text in the map browser further away from the Amarr starsystem. Setting destination there is more difficult than it should.
Keywords: UI, Map
Second this, really find it difficult to navigate when there's a giant 'THE FORGE' written over the systems (for reference, I don't visit Jita.... ever... but you get the idea ;) ) |
|

Helia Tranquilis
State War Academy Caldari State
11
|
Posted - 2014.03.06 13:50:00 -
[3281] - Quote
Likely already suggested feature, but
Ability to make notes on corporations and alliances, star systems (?) in same manner as on individuals. More than several times I find myself wondering why have I red-listed corporation x, alliance y and, in addition, why am I avoiding star system z.
Keyword: Notes, UI |

Luthar Carrock
Elessar Unbound
4
|
Posted - 2014.03.06 18:41:00 -
[3282] - Quote
Visual indication of reactivation timers.
For example, if I just used my MJD, gray it out and have a countdown timer circle running counter-clockwise to let me know when it will be available for use again.
Thanks for all of the little things you do! I look forward to your batches of changes as much as anything else in the game, and your contributions make the game better every time. |

Coresus
Dreddit Test Alliance Please Ignore
0
|
Posted - 2014.03.06 21:36:00 -
[3283] - Quote
You should be able to right-click corpses and access pilot info. It would make it an awful lot easier to see who you have in your collection. |

Xeator
soldiers.fi
15
|
Posted - 2014.03.08 05:49:00 -
[3284] - Quote
One of the most irritating features for me is when docked and in CQ. I like to watch my ships float about sometimes so,The problem:
Ship scaling is just crazy. A Firetail looks bigger than a Stabber. How is that even possible?
In hangar mode ships float in the middle, but in CQ they seem to be closer the smaller they are. Im guessing they are still supposedly floating above that little circular thing so why do frigates etc all of a sudden expand enormously?
Could all ships float at the same distance while retaining scale in CQ mode? Pretty please.
|

Dynewind Aylet
In Over Our Heads Greater Western Co-Prosperity Sphere
1
|
Posted - 2014.04.22 17:07:00 -
[3285] - Quote
Sorry if this has been mentioned before.
I'd like to propose a new drone that allows player to control lighting in a greater degree - similar to how character creation is. This will help people who want to take pictures and show their ship in a positive light.
What: Camera-Lighting-Drone Why: Awesome photo-shoot |

Rob Kashuken
School of Applied Knowledge Caldari State
24
|
Posted - 2014.04.22 22:18:00 -
[3286] - Quote
I'd very much like a keyboard shortcut that will create a bookmark at my current location.
A bonus would be to be able to do it from the solar system map screen
|

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
18
|
Posted - 2014.04.23 09:14:00 -
[3287] - Quote
1) The colour used to highlight the next autopilot gate icon on the overview is pale yellow, when the normal icon colour is white. For those with not so great colour vision, or a badly calibrated monitor, it's almost impossible to detect. Enable this (and other) overview colours to be user configured to something usable.
2) The ships in space now display a red halo displaying relative incoming damage. Add an icon to the overview ewar notification area to display this also.
3) Persist the sorting of overview tabs. I want my Travel tab sorted by icon and my Combat tab sorted by distance. Having to manually resort every tab every single time I switch to it goes quite some way to defeating the whole point of having configurable tabs in the first place. (This is also a perfect example of CCP adding a new feature and then never completing it).
4) Create keyboard shortcuts for opening the Star Map and System Map directly. Having to first open the Star Map before I can then click another button to open the System Map is shite UI design.
5) Create keyboard shortcuts for Approach, Orbit (default range), Orbit (current range), Keep at Distance etc. How the hell in a 10 year old spaceship game can we still not have basic keyboard shortcuts for controlling our ships? (Another example of CCP not finishing anything properly).
6) On the Drone context menu put the options to engage, scoop and retrive drones at the top of the menu and not buried 10 entries down. Trying to scoop individual drones before they popped is made much more difficult by having to try to find the right entry towards the end of a large context menu.
7) On the constellation view of the Map Browser add the system security level to the tooltip that displays the system name.
8) Enable the user to disable the sensor overlay. It serves no purpose. It obscures the otherwise pretty graphics. Makes it too easy for pibears to direction scan explorers. It doesn't show you anomalies/sigs that are behind you and if I'm in the mood to explore then I'll have the scanner window open which displays what anomalies/sigs are actually present as opposed to just what anomalies/sigs are in front of you.
|

John Bishop
Choke-Hold Choke New Eden
5
|
Posted - 2014.04.23 11:13:00 -
[3288] - Quote
CCP Soundwave wrote:Dear spacefriends
A year or so ago, I started a backlog of little things. At its highest point, it had 300-400 small features; some awesome, some of dubious quality. With two little things releases at the start of the year and more coming this winter, we've churned through the top layer of them. They were prioritized in terms of quality, and we're simply so deep into this list that I'm running into more and more stories that just aren't worth it.
That tells me it's time to throw the list out and start making a new one. That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list.
Go!
i want my god damn jukebox back. thats it |

KnowUsByTheDead
Sunlight...Through The Blight.
1685
|
Posted - 2014.04.23 13:27:00 -
[3289] - Quote
Still want modulated drones.
Been waiting 3 years for 'em.
Get on it CCP!!!!!!!!!!
 Once you realize what a joke everything is, being the comedian is the only thing that makes sense. -á-á-á-á-á-á-á |

Wulfgar WarHammer
Imperium Research Inc
124
|
Posted - 2014.04.23 13:36:00 -
[3290] - Quote
There's 165 pages, so I'm not going through them, but I would like to add my QoL idea -
Jump Clones.
Why do I have to manually leave my ship and pause my training queue, and then restart my training queue?
The intention is pretty obvious when I decide to jump to a new clone. I want to leave my current ship in whatever station, and keep training the same skill.
This should be handled by code, not forcing me to do it manually each time....
jumpToClone(){ LeaveShip(); PauseSkillQueue(); //warp pod to new station StartSkillQueue(); } |
|

Sphit Ker
Dreddit Test Alliance Please Ignore
200
|
Posted - 2014.04.24 03:26:00 -
[3291] - Quote
I would like to open a bridge from the jump portal generator module itself. Screw you, right-clicky-thingy. |

Riyria Twinpeaks
Reasonable People Of Sound Mind
1902
|
Posted - 2014.04.24 03:44:00 -
[3292] - Quote
Neutrino Sunset wrote: 5) Create keyboard shortcuts for Approach, Orbit (default range), Orbit (current range), Keep at Distance etc. How the hell in a 10 year old spaceship game can we still not have basic keyboard shortcuts for controlling our ships? (Another example of CCP not finishing anything properly).
Approach, Orbit (default) and keep at distance are in the game, see here: link
Is there even an "Orbit at current range" command in game at all? It sure would be convenient sometimes, I'm all for that. |

Serene Repose
1309
|
Posted - 2014.04.24 05:06:00 -
[3293] - Quote
Does this Soundwave guy even exist anymore? Welcome to eterna-thread. You don't really think management is reading any of this...do you? I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |

Swiftstrike1
Swiftstrike Incorporated
663
|
Posted - 2014.05.23 18:22:00 -
[3294] - Quote
Posting a link to my forum thread here. Chat channel shortcuts. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Aralez
Epidemic. Nulli Secunda
8
|
Posted - 2014.05.23 18:40:00 -
[3295] - Quote
Chribba wrote:RAINBOW MINING!
Would you be suggesting a "Cow level/Anomaly" in Eve would be a hilarous way to distribute ship skins :P |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1421
|
Posted - 2014.05.23 22:34:00 -
[3296] - Quote
Xeator wrote:One of the most irritating features for me is when docked and in CQ. I like to watch my ships float about sometimes so,The problem:
Ship scaling is just crazy. A Firetail looks bigger than a Stabber. How is that even possible?
In hangar mode ships float in the middle, but in CQ they seem to be closer the smaller they are. Im guessing they are still supposedly floating above that little circular thing so why do frigates etc all of a sudden expand enormously?
Could all ships float at the same distance while retaining scale in CQ mode? Pretty please.
All the interior models need to change, in the amarr cq they are not floating above the pad, but close to the balcony that you can't even see in the hanger view, consistency of scaling and positioning is much needed. Dumbing down of Eve Online will result in it's destruction... |

Webvan
All Kill No Skill
5716
|
Posted - 2014.05.24 00:32:00 -
[3297] - Quote
John Bishop wrote:i want my god damn jukebox back. thats it ^^ 
Serene Repose wrote:Does this Soundwave guy even exist anymore? Welcome to eterna-thread. You don't really think management is reading any of this...do you? ^^ 
|

Shiloh Templeton
Center for Advanced Studies Gallente Federation
127
|
Posted - 2014.05.24 03:53:00 -
[3298] - Quote
1) a small icon at the top of the local chat window that will clear the conversation. (instead of having to do the menu thing)
2) When you initiate a trade -- do not position the trade window over the inventory window when it opens. |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
139
|
Posted - 2014.05.24 09:26:00 -
[3299] - Quote
Replace the "Map" button at the Neocom menu with a "Maps" one that splits into "System map" and "Star map" when hovered by the mouse, just like the Business button splits into Contracts, Market, etc. Having to change maps through the Map window can be quite tedious, specially when you don't remember where did you put it last time. |

TheSmokingHertog
TALIBAN EXPRESS
229
|
Posted - 2014.05.26 03:03:00 -
[3300] - Quote
Nice you all still comment here, but I would recomment the new thread.
Maybe we can find an ISD to close this one. |
|

Sibyyl
Brave Collective
1272
|
Posted - 2014.05.26 03:49:00 -
[3301] - Quote
-Ability to delete multiple fits at once -Organize fits by name instead of ship. I like to categorize fits by keywords such as [Explo]. Would be nice to have these be grouped together -Have some way to share notes with others
Travel to exotic solar systems, meet interesting and stimulating people of an ancient culture, and strip ore from their ship hulls. Join BOVRL. Blood Miners take SOV.-á |

Webvan
All Kill No Skill
6072
|
Posted - 2014.05.26 04:28:00 -
[3302] - Quote
TheSmokingHertog wrote:Nice you all still comment here, but I would recomment the new thread. Maybe we can find an ISD to close this one. But you know as well as I that that is just not how forums work. There always must be multiple threads of the same topic so that we can post on both and with all our forum alts 
CCP karkur wrote:ok, I guess we could start a new thread since the suggestions from the other threads have been collected and summarized by the CSM, but I think we should have posting rules so it's easier to skim over it and collect the suggestions.
But that's no fun, we should post in cryptic code in a special thread so CSM has something to work on in all their free time.
My suggestion: we have multiple threads of the same topic and accordingly able to cross-post and alt post as much as we see fit. Maybe even start an additional thread for 2014 to ramp things up another notch 
Not that anything can be done at all to detour people from starting new topics in GD featuring their latest suggestion anyway, being suggested 1000 times before. So in a way, it's almost a good idea to leave the thread to soak up what would have been just another suggestion topic thread created in GD in and of itself. But for those paying attention, yeah there is the other thread. |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3071

|
Posted - 2014.05.26 05:25:00 -
[3303] - Quote
Quote:16. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread. Thread closed. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 111 :: [one page] |