Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 [100] .. 111 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
ErrorRon
Bad Security.
29
|
Posted - 2013.03.17 13:44:00 -
[2971] - Quote
When adding contacts, give the option to add directly to a label. Rather than adding and having to fish through all your already added contacts. When you have a lot of contacts and a good amount of them need to go into a specific label it gets... tedious.
:) |
Tub Chil
Last Men Standing
38
|
Posted - 2013.03.17 14:23:00 -
[2972] - Quote
Please do something with LP store interface it's horrible |
Vargan Armer
Tribal Liberation Force Minmatar Republic
46
|
Posted - 2013.03.17 14:46:00 -
[2973] - Quote
Make it possible to change characters without logging out! EDIT: By that I mean characters on the same account. |
YuuKnow
Terra-Formers
679
|
Posted - 2013.03.18 23:07:00 -
[2974] - Quote
We need more information available regarding PI facilities on the "Science and Industry" menu.
Beside just the number of facilities it should display 1. Number of each type of facility 2. Number of each type of facility current active (extractors running, factories active) 3. Current total extractor output (per hour) 4. Percentage total storage used (Storage, launchpads, CCs)
yk |
Jonathan Briggs
ANOMALIES AND CURIOSITIES
0
|
Posted - 2013.03.19 03:18:00 -
[2975] - Quote
Lai Munnar wrote:ability to select all items and sell them alltogether \o/ because if u have to go selling 300 different items you have to spend insane amount of time on clicking :(
even just a sales 'que' (select all you want to sell, right click, select 'sell item' then have a sell window pop up for each different item) |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3209
|
Posted - 2013.03.19 07:08:00 -
[2976] - Quote
Show the time until the end of the current subscription in the "Pilots Licence" tab of the character sheet. Day 0 advice for new players: Day 0 Advice for New Players |
advii
Mind Games. Suddenly Spaceships.
19
|
Posted - 2013.03.19 13:11:00 -
[2977] - Quote
Should be able to disable minimizing windows when doubleclicking them. Too often when I spam lock target on the selected item box and the target cloaks or jumps through a gate I accidentally minimize the selected item box. |
Felicity Love
STARKRAFT
349
|
Posted - 2013.03.19 13:45:00 -
[2978] - Quote
Posting in the longest thread ever... because everyone else has and, well, it was something to do as I pulled lint out of my navel.
Proud Beta Tester for "Bumping Uglies for Dummies" |
Absolon Echerie
Gulag Industries
2
|
Posted - 2013.03.19 14:44:00 -
[2979] - Quote
Make gate guns hit harder depending on security status of target and duration (longer in range is more dmg)
at least makes the gate campers have to move away from the gate instead of semi-afk on the gate. |
YuuKnow
Terra-Formers
682
|
Posted - 2013.03.21 02:04:00 -
[2980] - Quote
It would be nice if we had a camera option that allowed vertical offset (similar to the offset left and right we have already) so what we can offset the ship view upwards or downwards.
yk |
|
Hazzard
Imperial Guardians Tribal Band
26
|
Posted - 2013.03.21 02:13:00 -
[2981] - Quote
Add a "Rename" option to the menu when looking at a bookmark.
|
Tyrendian Biohazard
Terra Rosa Academy
2
|
Posted - 2013.03.21 12:26:00 -
[2982] - Quote
I'm sure its been mentioned somewhere, but I don't want to browse 150 pages so I'll just add:
-Drone UI re-work -In-ship drone repair armor/hull (built in, rig, module, I don't care) |
Kitanga
Lowsec Border Marshals
14
|
Posted - 2013.03.21 15:04:00 -
[2983] - Quote
please please please remove local from nullsec. |
Kitanga
Lowsec Border Marshals
14
|
Posted - 2013.03.21 15:08:00 -
[2984] - Quote
please make signature IDs static through downtime. like Ship IDs are static. it would make living in a WH alot easier. |
Kitanga
Lowsec Border Marshals
14
|
Posted - 2013.03.21 15:10:00 -
[2985] - Quote
i want a 'core' deep space probe, that will fit in my core launcher. this will allow me to probe signatures in my bomber much quicker. please consider adding a 'core' deep space probe to the game. |
Kitanga
Lowsec Border Marshals
14
|
Posted - 2013.03.21 15:18:00 -
[2986] - Quote
allow a pod kill to drop implants. |
Dring Dingle
Polaris Rising Gentlemen's Agreement
7
|
Posted - 2013.03.21 15:48:00 -
[2987] - Quote
Recent inventory changes /with one of that patches , meant that your window locations would be remembered (awesome)..... Why does this not apply to the trade window?
Edit: it always opens smack bam in the middle. No matter where I last had it. (If you have a lot of alts you will understand my frustration)
LITTLE THINGS :)
Dringy |
archon o'v
Royal Amarr Institute Amarr Empire
1
|
Posted - 2013.03.21 16:37:00 -
[2988] - Quote
way to see from the cockpit pov |
Ivy Romanova
Deep Core Mining Inc. Caldari State
828
|
Posted - 2013.03.21 16:39:00 -
[2989] - Quote
archon o'v wrote:way to see from the cockpit pov
Here
You're in a pod . FFREEDOM!!!!! |
I QzQ
Elite-crew corporation Jokers.
2
|
Posted - 2013.03.24 10:18:00 -
[2990] - Quote
You remove jukebox from game, now I need to listen your boring ambient on stations. Bring it back! I love most of eve music, but this endless ambient on stations kill my brains. At least add second one! (i hope it will not be endless boredom like first one). |
|
Shaden Nightwalker
Tryblium Sanguinis
5
|
Posted - 2013.04.01 09:51:00 -
[2991] - Quote
This is just for immersion purposes and has no effect on anything:
Please give us some kind of "killswitch" to activate/deactivate turrets manually, maybe in connection with the security settings. For some reason it really bothers me when I am just travelling and still look like I want to vaporize the next thing in my way.
And IF you need to shoot, either make them activate themselves when you are being locked or are locking something yourself.
Also, no need to wait for the animation to finish to apply damage to your opponent. Those 1,5 seconds of animation can surely be effected while already applying damage.
Such a little and easy thing *wink wink* |
Arronicus
Shadows of Vorlon The Marmite Collective
488
|
Posted - 2013.04.01 10:01:00 -
[2992] - Quote
Kitanga wrote:i want a 'core' deep space probe, that will fit in my core launcher. this will allow me to probe signatures in my bomber much quicker. please consider adding a 'core' deep space probe to the game.
Bad troll is bad. Already exists. "Deep space scanner probe" |
BadAssMcKill
Love Squad Confederation of xXPIZZAXx
203
|
Posted - 2013.04.01 10:23:00 -
[2993] - Quote
Probably been mentioned before but
Can we stack mods other than guns? I'd like to be able to stack smartbombs/shield reps/ remote sensor damps etc etc Starships were meant to fly~ |
Tekki Batalyon
Republic University Minmatar Republic
1
|
Posted - 2013.04.01 13:21:00 -
[2994] - Quote
The ability to inject a skill and put it in the queue when you are at lvl 4 of the previous dependant skill.
ie. At Targeting 4 while training Targeting 5, be able to inject Multitasking and add lvl1 to the queue AFTER the Targeting 5 in the queue
Hope that makes sense, I can't remember if the skill names are right
It saves having to train a few hours of a random skill |
Demica Diaz
The Scope Gallente Federation
6
|
Posted - 2013.04.01 14:11:00 -
[2995] - Quote
D-Scanner needs to be changed.
Instead of spamming that button to see if enemy dropping on you. It could "auto" pulse every 2 sec or something and update info for you.
PS: But only as option. I know sometimes when I seek someone or thing I actually want to click on D-Scan to scan direction for me. But when I am scanning for sites, id love to have it on "auto". |
Kitanga
Lowsec Border Marshals
15
|
Posted - 2013.04.01 20:15:00 -
[2996] - Quote
Arronicus wrote:Kitanga wrote:i want a 'core' deep space probe, that will fit in my core launcher. this will allow me to probe signatures in my bomber much quicker. please consider adding a 'core' deep space probe to the game. Bad troll is bad. Already exists. "Deep space scanner probe"
deep space probes only fit in a combat launcher, as they should because they show ship signatures.
i am asking for a 'core' version, that will fit in a core launcher, and just show cosmic signatures just like other core probes. this will allow a quick cosmic signature scan of a very large system using a non-specialized ship... like a bomber.
who is the troll now..? |
Frying Doom
2166
|
Posted - 2013.04.05 12:13:00 -
[2997] - Quote
Demica Diaz wrote:D-Scanner needs to be changed.
Instead of spamming that button to see if enemy dropping on you. It could "auto" pulse every 2 sec or something and update info for you.
PS: But only as option. I know sometimes when I seek someone or thing I actually want to click on D-Scan to scan direction for me. But when I am scanning for sites, id love to have it on "auto". Honestly not a bad idea, you would still have to be at your computer to see the results but you wont go insane pressing the bloody scan button. Vote Now My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras |
Juris Philos Ernaga
Gangnam Style.
1
|
Posted - 2013.04.06 11:01:00 -
[2998] - Quote
Contractible jump clones would be dope.
Add 6/10 DED to Angel and Serpentis, then 9/10s across the board. Everybody wants them, and its so half-assed not having them. |
Hessian Arcturus
S.W.O.R.D. Navy
2
|
Posted - 2013.04.06 11:23:00 -
[2999] - Quote
Caldari Navy Rokh.
I'm all for that. Was disappointed to see that my favourite ship in the game didn't have a Caldari Navy counterpart. Can we have one if I say pretty please? Pretty please? It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |
Polaris Sagan
Sagan Enterprises
3
|
Posted - 2013.04.06 11:39:00 -
[3000] - Quote
Hessian Arcturus wrote:Caldari Navy Rokh.
I'm all for that. Was disappointed to see that my favourite ship in the game didn't have a Caldari Navy counterpart. Can we have one if I say pretty please? Pretty please?
This!!! Just yes!!!
EDIT: Ooooh 3000th poster :)
Also, pretty sure someone else said it somewhere else player retractable weapons... It's a nice little gimmick :) |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 [100] .. 111 :: one page |
First page | Previous page | Next page | Last page |