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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Frying Doom
Zat's Affiliated Traders
1922
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Posted - 2013.03.02 23:18:00 -
[2941] - Quote
Can we get a simple thing on the Select Character page.
Just an added category Last logged in.
So that way when doing things like PI over multiple characters we can keep track of what ones we have done. We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault Vote for Malcanis for CSM8 |
Kitanga
Lowsec Border Marshals
13
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Posted - 2013.03.12 17:19:00 -
[2942] - Quote
when previewing a ship, allow the selection of a second ship that will orbit around it, so you can more easily appreciate the size of the ship you are previewing. |
Dersen Lowery
Laurentson INC StructureDamage
461
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Posted - 2013.03.12 17:53:00 -
[2943] - Quote
Right now, the same dialog comes up whether you try to drag a too-large stack into a hold (or container) or shift-drag a stack into a hold that fits. If the game was smart enough to only warn that "there's not enough room in the destination container" when there actually isn't, that would be nice. In the case of the shift-drag of a stack that does fit, just have the dialog ask how many units you want moved. Malcanis, Ripard Teg, and Trebor Daehdoow for CSM 8
(I have three accounts, so why not?) |
Ray McKenna
Science and Trade Institute Caldari State
0
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Posted - 2013.03.12 18:02:00 -
[2944] - Quote
Find a way to remove the half a penny in my wallet so I can enter a bunch of 9s to send all my isk again. Cap tractor beams on the other capitals. |
TheButcherPete
The James Gang R O G U E
234
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Posted - 2013.03.12 18:50:00 -
[2945] - Quote
Strip Miner laser colour changes as you put different crystals into it. New drone interface
Hulk needs a buff to continue to be the king of mining, at the moment, Mackinaw is better in *almost* every way. Bzzt.
GÖÑ Punkturis GÖÑ |
Kodama Ikari
Concordiat Spaceship Samurai
28
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Posted - 2013.03.12 19:32:00 -
[2946] - Quote
LITTLE THINGS
1. Starmap <--> Solarsystem Map : This button only lives on the "map control panel" Which is a GODAWFUL place for it. Please put one right next to the map button on the scanner tab, or better yet, bring back the "zoom in/out" button next to the tac overlay and autopilot buttons. I have to FIND the world map control window every time I want to switch and this is TERRIBLE, because 99% of the time I don't need to access anything else in that window. There used to be a zoom-out button for this next to the tac overlay button, but it disappeared years ago. You could click it and zoom to the solarsystem map, click again and zoom out to the starmap. It was always in the same place.
1a. When I go to solarsystem map, everything turns black instead of my nice pretty nebulae. This was a long-ago change, but I kind of miss it.
2. Inventory Management: Cargo < -- > Hangar . The system is still relatively new, and needs constant improvement. Much of the time you access inventory, you're moving things from your ship to your hangar, or from your hangar to your ship. However since the inventory change, this is kind of a pain in the ass.
2a. Before, we could drag items from our ship to the "inventory" button, and it would deposit them in our hangar (without opening the hangar). Now, since inventory and cargo are less differentiated, this actually does nothing. 2b. The above is exacerbated by the use of the tree-system for inventory management. When we open up the cargo of the active ship while docked, the tree structure stops at the ship, so we always have to open a second window to transfer items, and we end up with two windows, one showing just the ship, and one showing everything. IMO when docked showing the ships cargo and showing the entire inventory tree should be the same thing. If you want to see both side by side, make the ship cargo something that can be dragged out as a second window, the way it currently works with containers 2c. EASY SOLUTION - When docked, right clicking a selection of items should have an option on the menu, either "transfer to my hangar" or "transfer to cargo of *active ship* " This would bypass a ton of misclicks and too-many-windows shenanigans when trying to do simple tasks.
3. Cosmic Signatures - There is absolutely no reason that cosmic sigs should need to change their sig_id's at downtime. Well, there is a reason, and that reason is to unreasonably be a pain in the ass to people that have to scan stuff.
4. PI clickfest - I don't mind that active management = more profit. That's a fine model. But its just seems silly that when I have 8 identical reactors in a chain, all outputting the same materials and taking in the same materials, that I can't select multiples and route their inputs/products all at once, or change schematics at once. Yes the game has to check that links aren't being overtaxed, but 99% of the time they aren't, and if doing 8 at once causes one link to be overloaded, then that 1% of the time the player can figure it out 1 by 1. Some first-hand PI tips |
Spaceman Jack
Deep Core Mining Inc. Caldari State
70
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Posted - 2013.03.12 22:03:00 -
[2947] - Quote
Can we replace all the current Nullbears with Nullsec Players who don't complain about how they don't know how to make money while eating their cake?
The current player-base in that space is broken and it's probably easier to replace the whole system as opposed to re-coding them. |
Ydnari
Estrale Frontiers Project Wildfire
160
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Posted - 2013.03.12 22:16:00 -
[2948] - Quote
How about an organised, well maintained and visible list of all these defects and improvements, with a record of when each one is accepted or rejected, and which version of the game it was implemented in. |
Kuroder Ortnagar
ark industry plc Tribal Band
6
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Posted - 2013.03.12 22:18:00 -
[2949] - Quote
For PI materials you have that nice production info, where you can see for what your product is used. Can we get such a production info for salvage too?
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Decaneos
Center for Advanced Studies Gallente Federation
46
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Posted - 2013.03.13 00:56:00 -
[2950] - Quote
Move the Open cargo from just above the remove wreak from overview! |
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Eli Green
The Arrow Project
538
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Posted - 2013.03.13 01:01:00 -
[2951] - Quote
Make drones shoot their original effects, ma hobs be shootin lazors
wumbo |
Akemi Hija
Mammoth Erections Below Me.
3
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Posted - 2013.03.13 07:34:00 -
[2952] - Quote
Can we Get the space mines back? You can make them like the bombs where they can only be put up in 0.0 and limit the amount they can deploy or make it a special ship that is set up just for making a mine field. I miss playing with these things they were a lot of fun back in the day. |
Keras Authion
Science and Trade Institute Caldari State
124
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Posted - 2013.03.13 09:38:00 -
[2953] - Quote
The in-game browser bookmark management is horrible. You can't organize the order they appear in, it's based on the order of creating the bookmark. The drop-down box displays a limited amount of boomarks and after that you need to look for the rest in a second layer.
Make the last cycle of the planetary extractors able to add new orders. Currently you need to wait until the program is finished until you can issue new orders. This makes the queue either move later and later every time or you lose cycles if you make it last less. Let's say you check the PI daily in the morning. The first day you check at 8:00 and after finishing the queue it's 8:02. Now it slowly creeps later and later until you need to either take a shorter cycle (which is an annoyance) or leave the planet not extracting for whenever you can get back, when it all starts over. This post was rated "C" for capsuleer. |
Tub Chil
Last Men Standing
35
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Posted - 2013.03.13 12:15:00 -
[2954] - Quote
Can we have a slider for distance of directional scanner? it was asked before and is easy to do.. |
RaTTuS
BIG Everywhere - Everything
239
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Posted - 2013.03.13 12:21:00 -
[2955] - Quote
when entering a station open the inventory at the same corp hanger that it was last at [if the corp has a hanger there] http://eveboard.com/ub/419190933-134.png
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Athena Maldoran
Special Nymphs On A Mission
236
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Posted - 2013.03.13 14:38:00 -
[2956] - Quote
character swap without client restart!!! |
LHA Tarawa
Pator Tech School Minmatar Republic
521
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Posted - 2013.03.13 15:24:00 -
[2957] - Quote
Bad change from last patch. When warping a barge/exhumer out of belt, the lasers would deactivate just before entering warp, giving me whatever partial cycle worth of ore. Now, you enter warp first, getting the "not in range" error, losing the partial cycle. Can deactivate manually, but not so easy when I squad warp my 4 accounts out of belt. |
Xavier Quo
Ashfell Celestial Corporation POD-SQUAD
35
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Posted - 2013.03.13 15:51:00 -
[2958] - Quote
Contracts remember type as well as length Drone health visible in bay Tracking shown in UI module popup More overview tabs Sell all option with warning (sometimes I just don't care, better than trashing stuff) Buy all option with fittings, folders that you have dragged to the market quickbar, etc More options to order items in inventory/more logical naming structure of items Inventory folders (storage crates not searchable in assets) Stacking of used crystals (somehow preserving individual damage amount) In fact this whole repackaging and stacking stuff is a real chore and time sink for us ocd like organisers I would really like to see some more, better, options. AAR looks identical to normal armour repairer, in dev blog it seemed a little yellower? Option to offline rigs in station for fit comparisons Sig radius & velocity vector overlay options on tactical overview AU option for dscan scale, also distance presets similar to orbits Option for probe launcher to autorepeat Cloak retargeting timer Can't see gatecloak timer, option is on and I know it is small but it is not there. In fact options to have all timers similar to the new one would be great. Sometimes hard to click on probe name when scanning to recentre view Option to group as well as ungroup weapons in fitting window would be nice Ability to activate modules to see effects on stats in fitting window would be really nice Drone dps with the new DDA seems a bit buggy with offlining and onlining the modules Tablet app for us capsuleers similar to the vita app dusties get! would pay -ú5 for it if it sufficiently replicated fitting, market info, etc As we get a reading on damage inflicted it would be a nice option to also show weapons damage output so we can estimate resistances. Put wormholes in a new scanning category other than the unknown category (pleassseee ) Weapon misses now look great, now do the same for impacts! Multiple overlay options for the map (sec status and jumps per hour, etc) Drones attacking look pretty underwhelming, and wrong. Strafing rather than orbiting would look great, maybe too difficult tho. Hardpoints still a bit off on some ships, particularly noticable with salvager and tractor beams going thru hulls etc Still some epilepsy inducing flashing lighting texture bugginess in some sites Capacitor use of prop mods affected by ship speed slider Make bookmarks draggable into chats like everything else, the whole contract package thing is annoying when you're just trying to be friendly!
Sorry if any of these exist and I've missed somehow or have already been done to death, I know some of of em have at least! |
Djana Libra
The Black Ops Black Core Alliance
73
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Posted - 2013.03.13 15:57:00 -
[2959] - Quote
corporation management ui that makes more sense plz |
Elwood Bloos
Terran Resurrection
0
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Posted - 2013.03.13 18:17:00 -
[2960] - Quote
Increase the tax rate in NPC corporations to 40% for any character over 3 months old. |
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Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
9225
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Posted - 2013.03.13 18:21:00 -
[2961] - Quote
Elwood Bloos wrote:Increase the tax rate in NPC corporations to 40% for any character over 3 months old.
You can go to hell "Little ginger moron" ~David Hasselhoff-á |
Elwood Bloos
Terran Resurrection
0
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Posted - 2013.03.13 18:37:00 -
[2962] - Quote
Surfin's PlunderBunny wrote:Elwood Bloos wrote:Increase the tax rate in NPC corporations to 40% for any character over 3 months old. You can go to hell
Are you lonely? Get your punk ass in a war deccable corp you big pansy. I'm a carebear, and even I realize that the root of 75% of the whines about hi-sec are because NPC corps offer a shield from risk.
Actually, I'm going to change my suggestion to, "Make Noobie NPC corps that are immune to war decs. Then after 3 months if you haven't moved on, you get booted into a FW NPC corp that also has the ability to be war decced by any player corporation." |
Toriessian
Helion Production Labs Mildly Sober
115
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Posted - 2013.03.13 20:24:00 -
[2963] - Quote
Tritanium foil hats in the NEX store. You know you'd make money on them.... I need to be able to tank more propoganda....
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Notorious Fellon
Republic University Minmatar Republic
19
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Posted - 2013.03.13 20:30:00 -
[2964] - Quote
Elwood Bloos wrote:Increase the tax rate in NPC corporations to 40% for any character over 3 months old.
Takes a bit longer to get an understanding of this game. Give them six months, and you would have my vote. Instead of adjusting tax, I would just boot them to a generic faction corp that is not wardec immune.
No one should be forced into a ****** corp until they are ready to deal with the asshattery that most involve. |
Olf Barrenbur
Guardians of Asceticism
14
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Posted - 2013.03.13 22:41:00 -
[2965] - Quote
Solstice Project wrote: Change orbiting in a way that it uses the ships direction vector if it lies within 180 Degree towards the ship.
It's really bad not being able to use the orbit i want, but instead having to hope that the navigation computer doesn't calculate an orbit that rides me right into the badies.
When i'm at the right distance for the orbit i want, the ship should follow the orbit i want it to have, not completely change direction.
thx.
I second this and perhaps add some pretty orbiting rings around the orbited object that I can expand and swivel and turn to correct my orbit. I don't want to hit the bloody asteroid when I am fast tackle and know that if I can take another orbit path I won't be hitting the darn thing. Silly ship's computer...
Moreover, features like this would greatly improve frigate fights, among other things, as their speeds are so fast that you are often screwed before you right click and select a new orbit range. |
Clementine Johnson
State War Academy Caldari State
1
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Posted - 2013.03.13 23:13:00 -
[2966] - Quote
please increase all cloaky hauler blockade runner high slots to two. To equal the current Prowler, as it's the only cloaky hauler in game atm that can fit a covert-ops cloak AND a covert cyno. Since they have all been given this awesome ability to use covert cynos please let us all fit them (with the covert ops cloak of course - as without one it is just stupid!)
There is a massive difference between a ship being better than all the others at something ie bit more agility/cargo space/HP (something that is interesting), compared to being the ONLY one that can do something. That would be a massive imbalance.
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Sexy Cakes
Have A Seat
221
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Posted - 2013.03.14 12:12:00 -
[2967] - Quote
When claiming a certificate it would be nice to be able to double click the certificate you just claimed and it take you to it in the certification planner. Not today spaghetti. |
Nasdram
The Graduates RAZOR Alliance
0
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Posted - 2013.03.16 18:51:00 -
[2968] - Quote
- Show contents of POS structures like corp hangar, reactors on kill mails |
Red Teufel
Take it Deep
213
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Posted - 2013.03.16 20:05:00 -
[2969] - Quote
Sexy Cakes wrote:When claiming a certificate it would be nice to be able to double click the certificate you just claimed and it take you to it in the certification planner.
that and when ccp makes something like WIS real. be able to hang your certs like some educated person at an office |
Cyprus Black
The Learning Curve.
708
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Posted - 2013.03.17 06:10:00 -
[2970] - Quote
Posted in the non official little things thread. Admittedly many of these aren't actually little. Reposting it here:
Remove the speed bonus while cloaked from Black Ops ships. Replace with ability to use covert ops cloaks.
Increase cloaky transport ships cargohold by a little. Enough to carry a packaged cruiser and a few modules at least.
Drones that come under fire should blink red in the drone control window much in the same way a pilot who's taking fire blinks red on your watch list. Plus a unique audible alarm when your drones come under fire would be nice too.
LOTS and LOTS more manufacturing, researching and invention slots everywhere an in ALL stations.
Do away with the margin trade scam. Players keep falling victim to it at no fault of their own. There's no reliable way to foresee and avoid it, regardless of how observant and intelligent the victim is. It's just bad game design.
Please reconsider an old concept you devs once talked about and that is isolated pockets of nullsec accessible only through wormhole travel.
Please for the love of God do something about the moon goo problem. It has made two alliances so big and so powerful that no one can stand against them. In a war of attrition how do you fight an enemy with infinite ISK, ships and resources? You can't and this is the number one reason why nullsec has flatlined. This infection has been festering for a VERY long time now. With each passing month and year, the problem exaserbates and snowballs.
Please revamp security status. It is not a deterrent that makes pirates reconsider. It does not serve any function. It is not a measure of a players "criminal" behavior. All it does is create a mild nuisance.
Wardecs are still broken. Broken in exactly the same was as before the revamp, after the revamp, and after the mini revamp that followed. I'm beginning to think the dev who's in charge of fixing Wardecs doesn't actually play EvE nor knows what the game is about.
We need a touch up on PI. The tax rates for highsec and lowsec are backwards and it only incentivizes players to stay in highsec. It's cheaper and more profitable to run PI in highsec than lowsec.
Place better ores to mine in lowsec. Other than Jaspet, lowsec offers the exact same ores that highsec does, yet the amont of risk involved is insanely higher. Why mine in a dangerous area of space when you can mine the EXACT SAME ORES in highsec?
Jukebox is still broken.
We would like better game music that actually matches the themes of EvE. The music we currently have is terrible with a small number of exceptions.
The forums still lose long written posts, despite the "saved draft" feature.
The GMs ingame are not taking action against RMT spammers like they used to. Several months would go by before just one of these RMT spammers go silent. They're back a few days later and the multi month long wait for a GM to take action repeats again.
The Report ISK Spammer, much like the crosswalk button, doesn't seem to work.
POS ship maintenance arrays an corporation hanger arrays should have customizable tabs and the POS manager should be able to create more tabs. A shout-out to the wormhole residents who are suffering through bad POS design. Trolling is like art. Anyone can finger paint, but it takes true talent to create a masterpiece. |
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