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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Real Poison
Aura of Darkness Nulli Secunda
25
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Posted - 2011.11.15 14:26:00 -
[271] - Quote
Eregorn81 wrote:Fix the overheating buttons! its *way* too small to overheat / unoverheat modules effectively.
i'd suggest make them bigger above the module icon and consist of 2 clickable areas
one labeled "OVERHEAT ON" the other "OVERHEAT OFF"
and to make it even clearer:
when you clicked the OFF button, clicking the OFF button again SHOULD NOT turn it on again! clicking the same button again is only to make sure in case of lag the server understands that you're serious about your choice.
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wanking monkey girl
Capital Maintenance
6
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Posted - 2011.11.15 14:26:00 -
[272] - Quote
one more bit from me ihub upgrades you can switch off when not needed jump bridge, cyno gens/jammers, csaa upgrades, all them nice things we can do with out sometimes |
Ishtanchuk Fazmarai
84
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Posted - 2011.11.15 14:27:00 -
[273] - Quote
Dunno if "little", but:
- make sure that every sound playback ends in time. Acceleration gates have been getting stuk for years, and now tractor beams just added to the fun.
- Swap clothes w/o redoing the portrait; or, LOCK the portrait unless you make a new shot and select it to be the portrait, so changing your shoes doesn't changes your pose too
- the ability to move the lips (simulated orbicular and buccinator muscles) to show the teeth and make some actual smiles
- would absolutely love to be able to enter a "mannequin mode" to pose the full avatar by moving limbs and so and make photoshoots.
- how about more hairstyles (racial hairstyles included)?
- also want EARRINGS, not silly piercings, but actual EARRINGS
- maybe painting your fingernails?
- violet/plum lipstick & eyeshadow! White would be interesting, but, WTF no violet/plum?
- fantasy colors for hair: electric blue, lemon green, cherry red...
- color intensity slider for hair colors, like the one in make up colors
- NEx prices down by 70% So... no affordable NEx store... no full-fledged Incarna... no new casual content... no new solo content... no new PvE content...-á
Why should I keep paying to play this game? |
Atreyuzz
The Royal Guard Imperial Hull Tankers
0
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Posted - 2011.11.15 14:28:00 -
[274] - Quote
Id like to see a little plus or II on the module button itself. Alot of times i lose track if i have faction mods or type 2's installed |
Keras Authion
Science and Trade Institute Caldari State
15
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Posted - 2011.11.15 14:29:00 -
[275] - Quote
Toggleable standing lists. Would be handy if I could have one list for incursions and one standard use.
Fix the drone commands. At the moment they need 2-4 commands to do what thy have been told to. With just one shortcut key press they tend to forget what it is.
Allow us to bypass the PI planet spin when going to manage the colony. Now it just wastes a second.
Fix the ghost E-war meter. Currently these persist after the ship jamming/painting/whatever has died until docking.
D-scan improvements. Something that doesn't require so much clicking. |
Jarnis McPieksu
Aliastra Gallente Federation
1
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Posted - 2011.11.15 14:30:00 -
[276] - Quote
Fix "in Testing" page. If you can't keep it up to date, make a page that feeds straight from your internal QA/Feature systems (with obvious "public" flagging so you can decide at that level what players should know and what not). Right now trying to track as to what will be in next patch involves tracking down and reading dozens of dev blogs.
Dev blogs good for announcing things, bad for summarizing all changes.
As for the current "In Testing" page... I mean, look at this...
http://www.eveonline.com/updates/intesting.asp
:facepalm:
Oh, and we need a Facepalm emoticon for these forums. Or :psyduck-ccp:. Or something... |
Jarnis McPieksu
Aliastra Gallente Federation
1
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Posted - 2011.11.15 14:31:00 -
[277] - Quote
Grarr Dexx wrote:A button that, when clicked, gives me a billion ISK.
Hmm, I think Dr. Economics would veto that... |
gfldex
53
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Posted - 2011.11.15 14:32:00 -
[278] - Quote
Less annoying acceleration gates. |
Fraa Bjorn
Cell 317
1
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Posted - 2011.11.15 14:32:00 -
[279] - Quote
Spanking Monkeys wrote: this, select slots 1-11, select bpc/bpo's 1-11 install. drives me mental every day installing 100's of jobs with 10000000's of clicks
Yes please!
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7hor
Goats Unlimited
0
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Posted - 2011.11.15 14:32:00 -
[280] - Quote
1) I would like some fighting PVP queue like in World of tanks. You could apply to the queue, then you would be teleported to the fighting sight and back when you die or win. :P You get PVP LPs to use in a LP store. :)
2) On field strategic logistic ship: you could have a ship which would put up a shield bubble (similar to POS shields) and the smaller fleet would be able to hide inside for a certain time (ship needs dedicated fuel for this), module like the one used by hics to generate the bubble. :)
Well, this is probably not a small thing to do. :P :)
cheers, 7. |
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Lazareth Toxin
Endless Cycle Inc.
0
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Posted - 2011.11.15 14:33:00 -
[281] - Quote
1) Please, Please give me back my projectile auto-cannon's glorious fire-effect, it has been reduced to the point were it is almost invisible.
2) The new gun locations on the Vagabond have ruined the beauty and the demeanor of a legendary ship, please move them back to the forward positions.
3) When entering CQ mode please create and option to orient the camera toward the hanger and not toward the CQ, so when I dock I view my character looking toward the CQ with my awesome ship as a back-drop not my character's back and the CQ walk-way and entry door...which is not very exciting. |
Ravcharas
GREY COUNCIL Nulli Secunda
32
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Posted - 2011.11.15 14:34:00 -
[282] - Quote
Sakura Nihil wrote: * Bring back the miniature solar system map in the directional scanner.
To explain this a bit, when you're in space and hit the F11 map, a sidebar will pop up that shows you your location in the cluster, region, constellation, and system.
Just being able to show only the minimap, detach it and move it around a bit would help.
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Kirin Falense
Some names are just stupid
1
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Posted - 2011.11.15 14:36:00 -
[283] - Quote
Let the rorqual have minerals in the ore bay too
Renaming corp hangar arrays
Fix barges/exhumers, make them less squishi
Remap skills (for a cost, major isk sink btw)
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Aalcran Zularn
DANGER KILL ENTERPRISES
0
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Posted - 2011.11.15 14:38:00 -
[284] - Quote
I Would like to move the damage notification bar, it gets in the way -
Cheers Aal
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Zetoidon
The Scope Gallente Federation
0
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Posted - 2011.11.15 14:39:00 -
[285] - Quote
I would LOVE to see the "warping tunnel issue" being fixed. I already posted a petition and got an answer that basically said "we're working on it, but we have no idea why this happens". I cannot understand why you can't debug that! It's a visual bug I know, but at least for me, it's just as important as ship spinning. |
Kirin Falense
Some names are just stupid
1
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Posted - 2011.11.15 14:40:00 -
[286] - Quote
Percentage on the dmg bar for your current target (not the actual hp, just a percentage so we dont have to count pixels) |
Crimson Canis
The Dark Illusive Council Galactic Acqisition Specialists
0
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Posted - 2011.11.15 14:41:00 -
[287] - Quote
1. an ammo bay in ships separate from cargo hold 2. make projectile shots more visible 3. turn down the sound on lasers 4. more to come..... |
Regat Kozovv
Alcothology
0
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Posted - 2011.11.15 14:41:00 -
[288] - Quote
The ability to rent out research slots to the public from your POS would be great.
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Daesis Wrack
Reconfiguration Nation Transmission Lost
3
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Posted - 2011.11.15 14:41:00 -
[289] - Quote
- I want a bracket for my own ship when I'm zoomed out so far I can't see the ship itself anymore, without having to hold the alt key.
- Separate options to apply colortags and backgrounds to drones and to ships
- Repackaging undamaged modules inside corporate hangar arrays (wormhole clutter issue)
- 6 hotkeys for aligning the ship in the 6 cardinal directions relative to the camera. In other words, this would bring WASD flying without having to continually spin the screen around and double click.
- Ammo loadouts (or cargo contents in general) saved with fittings.
- An option to make sound volume based on distance from your ship (smoothed out so nothing is super loud) rather than the camera.
- Nerf ECM? |
Xavier duLac
Volition Cult The Volition Cult
1
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Posted - 2011.11.15 14:43:00 -
[290] - Quote
Here's a little thing for ya:
You know how the map button in the NeoCon toggles the map on or off? Well why don't all of the buttons work this way?
It would make opening and closing windows SO much better.
Ta. |
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Jowen Datloran
Science and Trade Institute Caldari State
100
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Posted - 2011.11.15 14:44:00 -
[291] - Quote
When a contract expires due to no sale it could be darn nice to click a button and immediatly start the creation of a new contract with the items from the previous. Mr. Science & Trade Institute, EVE Online Lorebook-á |
Aethlyn
46
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Posted - 2011.11.15 14:45:00 -
[292] - Quote
Fleet bookmark Allow leaders to drag & drop bookmarks into the fleet window to issue a "warp to/approach" order to everyone (depending on your broadcast setting).
Fleet align to Similar to Squad/Wing/Fleet warp: Just align all ships to a specific object or target without actually issuing "warp to".
Dampened off-grid boosters Lower the effect of gang link modules if placed off-grid (e.g. 50 % effective if not on grid) to push on-grid boosters. How should one ship be able to coordinate thinks like repair stuff without even seeing health bars?
Split on-screen messaging Important messages appearing on-screen shouldn't be overwritten by minor messages (e.g. damage messages). E.g. add a second box on top for more important system messages (e.g. server shutting down) that has to be dismissed by a mouse click.
Hidden UI stuff If the UI is hidden, popup messages shouldn't be shown (but they're still visible). This is true for messages in the center of the screen as well as mouse tooltips. Looking for more thoughts? Read my blog or follow me on Twitter. |
Etu Etlu
Tesseract Corp
0
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Posted - 2011.11.15 14:46:00 -
[293] - Quote
Dyner wrote:The ability to detach 'frames' from the game's "Master Window" and drag them to another screen. Basically, Adobe CS5-style.
This would be extremely useful. Victims; aren't we all? |
Aethlyn
46
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Posted - 2011.11.15 14:47:00 -
[294] - Quote
Etu Etlu wrote:Dyner wrote:The ability to detach 'frames' from the game's "Master Window" and drag them to another screen. Basically, Adobe CS5-style. This would be extremely useful. That would be rather ressource hungry (guess more than WIS). I've seen this done once for "Wish" - a MMORPG that didn't last for one week in beta(!). They had that ability, but performance has been horrible. Looking for more thoughts? Read my blog or follow me on Twitter. |
Raid'En
Apprentice Innovations
112
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Posted - 2011.11.15 14:48:00 -
[295] - Quote
Chribba wrote: the ability to install multiple industry jobs at the same time (with all same settings, stacked). Will help a lot when installing multiple like invention/manufacturing jobs.
review of the UI for research / manufacturing, mostly on pos. tired of her always asking me to select first on another system, for EACH job. lots, lots of works to do on the industry UI. |
Hank Gritham
Die Rentnergang Monkey Circus
0
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Posted - 2011.11.15 14:49:00 -
[296] - Quote
It would be nice if the LP store is more organized. Should be sortet like hardwirings, blueprints, ammo. |
Kael Dorin
Intergalactic Syndicate Nulli Secunda
0
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Posted - 2011.11.15 14:51:00 -
[297] - Quote
The new turret skins and animations released in Incarna were the only bright spot in that update, but they were underutilized. The weapons should not retract while just in warp. In my opinion they should be retracted unless you have a target locked and they should retract whenever they go through a reload cycle.
Second, there should be a way to seach your items list for modules of a certain type. Case in point if you are fitting a frigate and you want to look at all your 1mn Afterburners and MWD's there should be a drop down search menu that allows you to see just that option.
Third the current missile range mechanics of flight time x missile velocity while accurate to how they work, is rather unwieldy to understand. I propose that an estimated range also be provided when looking at the info for a particular missile fitting. |
Chuckob Chuck
School of Applied Knowledge Caldari State
0
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Posted - 2011.11.15 14:53:00 -
[298] - Quote
I'd really like to see Ship Riggings that add a turret or launcher mount. A 5m Drone bay would be a nice mod also.
The ability to change the paint scheme of your ship, or to be able to paint it yourself. |
Gritz1
Ice Fire Warriors
6
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Posted - 2011.11.15 14:53:00 -
[299] - Quote
Hank Gritham wrote:It would be nice if the LP store is more organized. Should be sortet like hardwirings, blueprints, ammo.
Much agreed.
Also, revamp the fitting screen. Maybe have so you can activate certain modules and see the effect on the ship without actually having to undock? |
SuperSpy00bob
North Eastern Swat Pandemic Legion
5
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Posted - 2011.11.15 14:54:00 -
[300] - Quote
Pattern Clarc wrote:Better hit area to enable overloading, preheat during jump cloak Allow people to toggle overload while cloaked, it makes no sense that you can't pre-heat mods just after you jump into a gate, which is arguably the most needed time to overload (oops I jumped into a gang!)
Also, on the POS anchor UI, make it so the directional arrows don't resize based on camera zoom, like the scan probe UI. A simple change like that would make it much much easier to setup POS mods, instead of the current system where if you don't adjust the camera position and zoom at least twice when dragging a mod out of the POS into it's desired position, the adjustment arrors get too small to grab with the cursor.
"Return to Character Selection Screen" button. PLEEEEEEEEEEEEEEASE! Will save people thousands of unnecessary client closes/relaunches. |
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