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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Dancing Sun
Lancer Dragoon
1
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Posted - 2011.11.15 12:44:00 -
[151] - Quote
1. One of my biggest wishes is that you enable fleet formations. You hinted at it in a fan-fest, but haven't heard whether the idea's been re-visited. - Could even make training skills in Leadership that give the bonuses you were thinking of implementing.
2. Would ALSO like to see Incarna finished, aka Walking in Stations. Small team is better than no team. - Especially more clothing options! - (Oh, and the Incursion black pants on test server are a wee bit TOO shiny!.. shiny in a bad way!)
3. You're already working on it, but logos and paint skins for ships will be awesome!
4. I also would like the Drone AI worked on or completely re-vamped. I've worked out ways around their stupidity (having them assist other characters, etc), but it'd be nice if it didn't come to that.
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Bairfhionn Isu
EVE University Ivy League
0
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Posted - 2011.11.15 12:45:00 -
[152] - Quote
- Fix the "export fitting" dialogue. The "deselect all" option only deselects the currently shown fittings. Not all of them. - Make a "select all" function when creating a contract - Do not show the active ship when creating a contract in the station you're in. You can't contract it, so don't even show it. Or at least show it and don't make it selectable with some information |
Seismic Stan
Greenbeard's Freebooters Split Infinity.
0
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Posted - 2011.11.15 12:45:00 -
[153] - Quote
By startling coincidence, earlier this week I asked the blogging community the following question:
"With the Winter expansion possibly being named 'Crucible', it certainly is a melting pot of refinements and tweaks aimed at making the EVE experience smoother and more wholesome. If the developers suddenly found themselves some spare resources and approached you for an additional feature to include before release, what single concept would you pitch them and how would you implement it?
For bonus points, the one thing lacking from this "patchwork" of iterations is a cohesive storyline to package "The Crucible" together. How could this expansion be marketed to potential new customers?"
This is a Blog Banter, a monthly community initiative encouraging folk to share ideas. Everyone is welcome to join in.
I'll be maintaining a list of the responses here and I'll put together a summary soon. Writer of 'Freebooted' blog. Author of 'Incarna: The Text Adventure'. Co-Creator of 'Tech4 News' podcast.
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Kalin Kur
K Trading
0
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Posted - 2011.11.15 12:46:00 -
[154] - Quote
It would be awesome if there was a duplicate contract to save a lot of clicking. +1 for the install multiple industry jobs. Also for the LP store could we get a redeem x no of items so it isn't click spamming the accept button. |
Riedle
Paradox Collective
9
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Posted - 2011.11.15 12:47:00 -
[155] - Quote
Bounty Hunting Changes! Still can't believe CCP hasn't done this. These changes (already hashed out and are relatively simple) will make for awesome PR
DO EET |
Dancing Sun
Lancer Dragoon
1
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Posted - 2011.11.15 12:47:00 -
[156] - Quote
When using scan probes, a way to slide all 4 probes in closer to your target (similar to how you can move all the selected probes at once while holding shift) would be a great help.
If there is already a way, someone please message me directly as I may not keep up with this forum. |
KOsmacz
Brutor Tribe Minmatar Republic
0
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Posted - 2011.11.15 12:48:00 -
[157] - Quote
Little numbers near BPC and BPO indicating lvl of ME and PE. Mess in my hangar would be smaller |
DJ Xaphod
Eve Radio Corporation
4
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Posted - 2011.11.15 12:49:00 -
[158] - Quote
The ability to quickly save a route or list of waypoints.
When using auto tag in chat, make it so that the game no longer searches for the trailing space. "Jita " not found is irritating, yet when selecting, it's hard to select the word on its own.
Ability to tell the in game jukebox to listen to a shoutcast radio stream
Better overview default settings.
Allow drag and drop from waypoint list, overview, space, etc to link in chat.
Every ship in cq mode should be centred in the middle of the hangar. Frigates appear to be much closer than BSs because BSs don't appear to be significantly larger in cq mode. Either that or there's something funky with ship scaling.
Show an icon in the overview next to asteroids that are being mined by someone.
On the subject of that, some kind of "this is being targeted by someone" and "this is being shot by someone" overview icons would be nice.
Map option that highlights systems based on amount of isk traded on system market in last 24 hours.
Ability to open a market window and filter it based on system or station.
When clicking on an item in the market list you get the advanced market info. It'd be nice if that also included the regular info as well, because scrolling through a long list of modules to read the info can be tiresome.
Oh, and please can you make the market remember scroll position after purchases and when moving to and from screens. EVE Radio, bringing music to the masses; http://eve-radio.com
Purple Sabbath, with Xaphod; Sunday 12:00 game time.-á Now including the Lemmings Leap |
ChaseTheLasers
Ekchuah's Shrine Comporium
19
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Posted - 2011.11.15 12:49:00 -
[159] - Quote
More shortcuts please:
Recall drones Deploy a certain drone group Drone assist selected target Start scan (probes) - It's annoying to keep hitting the scan button when all probe placement can be done with the mouse, shift and alt keys Switch overview to tab number X
On the tactical display, please display bookmarks in space in the same way that they are within the solar system view. The current method doesn't allow you to actually view the bookmarks in space as a sprite like wrecks and so on.
All us to define default distances on the D-scanner through a drop-down menu. Typing in values manually is clunky.
It would be awesome to have a 3D translucent 'cone' when using the D-scanner to see the actual area being scanned in space. The F11 menu is fairly horrid for alignment on high resolution screens.
Allow a default for each overview tab that defines what column should be arrow up and down. For example, in my wreck overview I want wrecks to be distance (closest) first. In my fleet tab, I want it to be name based. You need to manually change this currently.
Stackable midslots - Less UI clutter
Capacitor percentage optional on the HUD like we have for S/A/H. Hovering over it shouldn't be needed for an exact reading (important for active shield boosting)
Allow auto-reject invitations to be chosen based on standings. I don't want neuts / reds contacting me, but anyone blue / corp is fine.
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Flavan
Not The Droids You're Looking For
0
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Posted - 2011.11.15 12:51:00 -
[160] - Quote
CONCORD billboards - give them some useful or interesting content - what about recruitment ads etc?
The zoom in & out settings in Planetary view are backwards. Fix it or give us 'invert' ability.
What others have said regarding the log-out/switch char button, and also the size of giant secure containers: "This word 'giant', I do not think it means what you think it means"
Space is dark. Being blinded by a sun when I'm 40AU away is just dumb. Make space dark.
Lastly, the EVE store - sell ship models - not just the battleships, but all of them! And sell shirts, caps etc with the logos of NPC corps (and maybe even player corps!). I wanna be able to buy Roden Shipyards merchandise! If your friends in the CCP office can't think of good merch ideas, free up the copyright limits on the game's names, logos etc, and watch what happens when the playerbase does it for you. - Flavan of Ardene Director Not The Droids You're Looking For |
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Solstice Project
Cult of Personality
128
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Posted - 2011.11.15 12:52:00 -
[161] - Quote
Let me shoot PODs in highsec, that have GCC ! It makes no sense that i am not allowed to shoot the pod of a suicide ganker.
If he is GCC, he's a criminal, hence he should be a legal target.
Give me a few more options for my live-in-a-niche. |
Dancing Sun
Lancer Dragoon
1
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Posted - 2011.11.15 12:52:00 -
[162] - Quote
Camera view options:
1. I like the idea of first person in my ship, but would also be cool to have a clickable option to have the camera always face forward while in space.
2. Also, I generally don't mind the over the shoulder camera view as my avatar, but zooming all the way in for first person would be sweet as well. - More vanity options: Let me zoom in on my character for some sexy screenshots!
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Skyreth
Revelation of Wrath
1
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Posted - 2011.11.15 12:52:00 -
[163] - Quote
The fact AI seems to have a huge problem with going around objects needs to be fixed.
Eg. Ships (on autopilot) bouncing off station because it hasn't figured out that going around the station is possible. Asteroids are the same.
Bounty hunting tweeks - You have the basics set up for it (being able to check the price on peoples heads and the such). Still needs more work.
Locator Agents - More a personal annoyance than anything else. I don't do PvE/Missions (Make my ISK by trade and the such), so I can't get my hands on an agent that can tell me where my WTs are and the such. Some sort of semi-expensive tracking option would be good. **Note: Could be tied in to the Bounty Hunting in EVE as well. |
Ludi Burek
The Player Haters Corp
5
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Posted - 2011.11.15 12:53:00 -
[164] - Quote
Make smartbombs a little more than an afterthought. Right now there's nothing in game to improve smartbombs than a duration implant which is quiet pointless in current situation.
Simple changes which require no new design. Throw in some other smartbomb implant flavours, like damage and/or range. A smartbomb related rig that does.... something, would be nice. Simple skill that increases range or damage? All other weapon systems have such things. |
Vincent Gaines
Macabre Votum Morsus Mihi
71
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Posted - 2011.11.15 12:53:00 -
[165] - Quote
Black Ops need love!
They were pre-nerfed upon deployment with a promise to be buffed to justify their cost and awsomeness. Today they languish, stuffed with cargo expanders bridging fleets to have fun while the battleships stays behind.
Assault frigs need another bonus.
There's no place for them currently, they should be small and hit hard but not super fast
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Ranshe
Blackwater Company
2
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Posted - 2011.11.15 12:53:00 -
[166] - Quote
Solstice Project wrote:Lachesis VII wrote:Directional scanner needs a slight UI overhaul.
Two things:
The distance box needs to be a slider, in 1AU increments. 1AU-15AU.
The angle slider should create a visible in-space ring so you can see where you're aiming. It's not that I don't already know (click on your own ship, zoom out, and use that to center yourself), but really, it's an unnecessary obstacle to learning how to use your directional scanner. dScan is really easy to learn, these increments are way too big and you can't zoom out that far anyway. This doesn't suggest making dscanning easier, but dumber.
Slider would be indeed dumb, just lose the kilometers from the input box and make it in AU, there's no real reason you would need kilometers there for anything that you couldn't input in AU as well - and it saves you converting units all the time.
Visible ring... We already know roughly where the scan angle ends anyway even without it, this wouldn't really change anything that much. |
Horus Menvra
Hedion University Amarr Empire
2
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Posted - 2011.11.15 12:54:00 -
[167] - Quote
ChaseTheLasers wrote:More shortcuts please:
Recall drones
I believe the default shortcut for this is SHIFT+R. Either way, you can change it by going to ESC -> Shortcuts -> Drones. |
OOooole
nina k Corp
9
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Posted - 2011.11.15 12:54:00 -
[168] - Quote
boost black ops this ship is 2y fail |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
99
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Posted - 2011.11.15 12:54:00 -
[169] - Quote
1. Bookmarks need to be visible in overview and in space.
2. When making a bookmark the title field should be 'active' for typing and the generic text highlighted to be typed over.
3. Overview sorting and grouping based on user-defined priorities (ship states: agression, targeted, transversal, etc.). Location of individual groups in the list should be user definable. Ideally we should have the ability to define panes for different groups.
4. Add a coordinate system to the tactical overview so that FCs could give headings to ships. |
Ospi Alrath
Lutkat
0
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Posted - 2011.11.15 12:54:00 -
[170] - Quote
Shopping list
List of items and their amounts which could be used to place buy orders or, with approval, bought directly from market. List could be created from blueprints, ship fits or just by adding items to it (drag'n'drop). Lists could be shared in corporation, mailed or used in creation of buy contracts. Most importantly, just as easily as you can add items to a list, you could subtract item amounts by selecting items from search result or hangar contents (eg. right click on multiple selected items and 'Subtract from active list').
For example you're building a pile of Dongles and you have some of the materials already available in your manufacturing system. First you could create a shopping list from the Dongle Blueprint I, add a multiplier N and then subtract items you already have. And as you're busy adoring your new boots in CQ, you just send the shopping list to a corpmate, who is on his way to a market hub.
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Leemi Sobo
University of Caille Gallente Federation
4
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Posted - 2011.11.15 12:55:00 -
[171] - Quote
I want to have a 'log out' / 'quit client' action on my bed! (or maybe a 21+ version? *just kidding*) |
Sturmwolke
40
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Posted - 2011.11.15 12:55:00 -
[172] - Quote
More incursion centric (which probably needs its own little thread, but what the heck).
* local incursion chat window positioning is remembered. Currently, you need to adjust positioning every time you encounter a new incursion (even when it's the same constellation a few weeks back). * public incursion BBS service that displays and list available pilots & ships in the constellation. Players may list themselves to show that they're ready, making recruting easier and less tedious. * ability for FC, WC and SL to check out individual fleet member fittings of the current ship they're flying. * improved broadcast options - No rep required (or anything equivalent) .... better yet, needs a minor revamp to allow for player customizations. * better tag options - make it less clunkier * loot log for fleet members turning wreck blues * fleet damage logs (if technically possible) - shows the total dmg dealt by each member after a Concord payout * Concord LP conversion UI - notice you can't delete all numbers? * Secondary watchlist (if technically feasible) EXCLUSIVELY for logi ships. This shortens fleet logi org time, makes logi ops simpler and improves logi visibility.
General.
* redo the standings lists front-end. I don't want to have to manually input baziliions unique contacts, corps and alliances ..... and then manually delete them. [insert your favourite swear words] This is one of the things which will improve the quality of game experience, which should synergize well with the POCO intro - FIND an easy way to manage that!! One example, remove/subscribe and apply standings via a single master list - which can be imported/exported or exchanged freely.
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Derwent
Hysera.
0
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Posted - 2011.11.15 12:55:00 -
[173] - Quote
I'd love a click, drag and select feature much like in Windows |
GeeShizzle MacCloud
26
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Posted - 2011.11.15 12:57:00 -
[174] - Quote
Solstice Project wrote:Lachesis VII wrote:Directional scanner needs a slight UI overhaul.
Two things:
The distance box needs to be a slider, in 1AU increments. 1AU-15AU.
The angle slider should create a visible in-space ring so you can see where you're aiming. It's not that I don't already know (click on your own ship, zoom out, and use that to center yourself), but really, it's an unnecessary obstacle to learning how to use your directional scanner. dScan is really easy to learn, these increments are way too big and you can't zoom out that far anyway. This doesn't suggest making dscanning easier, but dumber.
so true! most of my scanning time when dcanning in combat is done at sub 1au ranges. Yes ranges over 1au are used to initiallty pinpoint if someone is at a group of celestials or in a midwarp safe but even so, DO NOT change it to linear increments it'll just destroy people who rely on dscaning in combat.
plus wtf is up with people scared and confused bout AU's to km's? yahh 1 AU is exactly 149 598 000km but jesus, if ur adding up multiple UA's then just use an approximation!
150 million km for example.. then all u have to do is add up 150's or even 15's. not exactly rocket science! |
SuperBeastie
Martyr's Vengence Test Alliance Please Ignore
22
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Posted - 2011.11.15 12:57:00 -
[175] - Quote
Add a skill point trade in store for every 2 sp you trade in you get 1 back allowing us to get rid of these useless skills while not allowing people to just use the best remap and convert their points to the remaps they don't have charge aurum for all I can just get it in the game |
Solstice Project
Cult of Personality
131
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Posted - 2011.11.15 12:58:00 -
[176] - Quote
Make smartbombs look like there's actually exploding something.
Like in this, my favourite, video -> http://www.youtube.com/watch?v=XlZ0EcsneSg
They probably are using some really expensive smartbombs, but there's no reason the other smartbombs shouldn't look as good. |
Ox Nard
Multiplex Gaming SpaceMonkey's Alliance
1
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Posted - 2011.11.15 12:59:00 -
[177] - Quote
Need a way to reconnect to drones if you had a disconnect, socket closed or whatever else might happen.
You try to take a domi out to save your expensive drones before they get blown up because you have no way of reconnecting to them. |
Nasbrit
Kagan-Kincaid Enterprises Subspace Exploration Agency
0
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Posted - 2011.11.15 13:00:00 -
[178] - Quote
Less.Right.Clicking.
There are so many places where unnecessary right clicking is used (like when selecting an agent).
With touch screens becoming more and more common it would be nice to see better interfaces with less needless right clicking to help facilitate some new technology on the user end.
Either that or an alternate touchscreen layout that can be toggled.
This way I can pretend I'm a helmsman straight out of Star Trek! ;p |
N'Kal
Aliastra Gallente Federation
0
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Posted - 2011.11.15 13:00:00 -
[179] - Quote
I would like to see an actual CCP documentation of the API - that leaves out the guesswork. (wishfull thinking).
But really need is the ability to sell different crap i gained from mission in a bulk. instead of being forced to click each of the piles and sell them seperatly to lowest buyer price, i just wanna mark them all and "Sell them directly" - takes atleast 20min to get the through the piles after an evening of missioning.. Miner/PVE Pilot with some required PvP skills looking for a 0.0 corp in Fountain. |
Uluru Blok
FATHOM STAR INDUSTRIES
0
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Posted - 2011.11.15 13:01:00 -
[180] - Quote
We need to stop ships tumbling out of warp... from the first-person perspective they arrive aligned and straight but to everyone else the arrival looks like a shambolic tumble.
Lets have objects affect ballistics, beams, and sensors. I wanna hide behind roids from sensors and trash locks behind structures, other ships, and debris etc.
Give me an option to have scanning done automatically.... it is so frikkin' boring. Let it take longer on auto... manual magicians can still do fast scans etc but doing the search for exits each day when living in a wormhole is totally tedious and NO fun at all.
I like the idea of saving scheduled routes as flight plans you can activate regularly.
Change game dynamics so that hisec ganked wrecks and cargos are embargoed by Concord to be collected at a nearby station by the owner of the destroyed ship. Ganker pods are warp scrambled and have to pay a "fine" to be released by Concord.
Require warp planning to avoid planets (although new warp tunnelling seems to be a good thing). Regardless, ships should not be able to warp through stations....
Provide an immediate indication when a disconnect has occurred so you don't just keep shooting obliviously.... A neat flashing red "DISCO" would be good so you can warn your mates over teamspeak that you are about to leave them in the poo.
Cheers
Uluru |
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