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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
bloodlust priest
Hedion University Amarr Empire
5
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Posted - 2011.11.15 13:26:00 -
[211] - Quote
oh and seeing your presentation of the new gui,
we need that bad |
Sarrian Calda
The Lost Legion
0
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Posted - 2011.11.15 13:26:00 -
[212] - Quote
- Actual missile hardpoints with missiles launching from those points instead of just flying out from within the ship. Turrets were given a graphical upgrade. Time for the launchers too.
- T3 Strategic Weapons and Modules
- EMP Shock (A special beam weapon (not Lasers) that lowers the powergrid of impacted ship, causing a temporary outage in power flow, lowering the effectiveness or ROF, or increases the duration between cycles, of random modules. Useless against shielded targets. Shots must hit the armor of the ship to have any effect, with armor offering a certain % of protection. A hard hit on the hull is always guaranteed to have effect.)
- Sensor Disruption (An E-War module similar to the sensor dampener though much weaker but easier to use, with the added effect of randomly disengaging the active weapons trained on any locked targets, or even causing random drop of locked targets, thus forcing the impacted ship to re-acquire a lock on its targets.)
- Sensor Deception (A module that interferes with the target's sensors and causing it to "think" that there are more ships than there really is, causing "ghosts" to appear which the target can actually lock, but will disappear once the effect wears off, or when the target starts shooting at the "ghosts" only to find out that it's a fake, thus dispelling it. A loaded script can change the behaviour and make the Deception result a change in the "quality" of the ships that the target sees - like a Destroyer becomes a Battlecruiser on the target's sensors - instead of just the "quantity". More deception modules trained on the same ship results in a better deception, though with diminishing returns.)
- Defender Drones (Drones that only orbits and defends the player against other drones and incoming missile attacks. May even sacrifice itself to block some of the incoming direct weapon shots.)
- Drones - Suicide command (The drones slams itself into the hull of target ship, sacrificing itself to deal massive damage equal to its mass and velocity versus the target's current velocity. Imagine expensive torpedoes with MWDs as propulsion. Higher velocity + heavier mass = higher damage, regardless of relative sizes.)
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GRIEV3R
Clan Shadow Wolf Fatal Ascension
13
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Posted - 2011.11.15 13:26:00 -
[213] - Quote
I think it would be nice if laser crystals would still stack after you use them (both t1 and t2). I don't like having the first several rows of my items hangar being a hundred unstacked crystals. Makes my OCD twitch. MUST REPACKAGE AND STACK ALL THE THINGS.
I dislike that other players' ships still come out of warp sideways (from my perspective looking at them; from their own perspective they're going straight of course). It's especially noticeable with large ships like freighters and other caps. It seems really silly and unrealistic to go to Jita and see all those freighters landing on the Perimeter gate flying sideways and slowly turning to be aligned with their incoming warp vector. You know how in the Dominion video the Nyx warps to the station under siege and it stops right in your face, pointing the right direction? Yeah, I want that. |
Del ReyII
Shadow Research Inc
0
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Posted - 2011.11.15 13:26:00 -
[214] - Quote
Right Click Dock on Agent in Journal (Research tab)
I would like to be right click on my agent in my research tab, when I am collecting datacores. This might not be such an issue with autopilot autodock. This feature was in a few years ago, but was taken out / forgotten in a later big patch.
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Evelgrivion
Gunpoint Diplomacy
71
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Posted - 2011.11.15 13:27:00 -
[215] - Quote
Straight out of the "how to **** off eve players" playbook:
Stealth boost all Black Ops Battleships by adjusting the jump range of all other jump drive equipped ships to parity with the current Black Ops Battleship range. |
bloodlust priest
Hedion University Amarr Empire
5
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Posted - 2011.11.15 13:27:00 -
[216] - Quote
oh yeh nerf ecm |
Tobias Zacharian
Crytec Enterprises SRS.
6
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Posted - 2011.11.15 13:27:00 -
[217] - Quote
When hovering your mouse over a skill in the skill queue, it will show you (for that individual skill) what time it will start training and when it will be completed.
Good to have if you have many skills in the queue. |
Deamos
Dev Null Development and Holdings
86
|
Posted - 2011.11.15 13:28:00 -
[218] - Quote
Sarrian Calda wrote:...
Sensor Deception (A module that interferes with the target's sensors and causing it to "think" that there are more ships than there really is, causing "ghosts" to appear which the target can actually lock, but will disappear once the effect wears off, or when the target starts shooting at the "ghosts" only to find out that it's a fake, thus dispelling it. A loaded script can change the behaviour and make the Deception result a change in the "quality" of the ships that the target sees - like a Destroyer becomes a Battlecruiser on the target's sensors - instead of just the "quantity". More deception modules trained on the same ship results in a better deception, though with diminishing returns.)[/list]
...
Oooohhhh.. I like this one. |
Alexander Yukari
TerraNovae Workers Trade Federation
1
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Posted - 2011.11.15 13:28:00 -
[219] - Quote
Module stacking, neuts on curse/ashimmu, reps/x-fers on logistics, this is real pain and should be easy to implement. |
jonnykefka
Adhocracy Incorporated Adhocracy
5
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Posted - 2011.11.15 13:29:00 -
[220] - Quote
OHGODTHEPAIN wrote: Optional DScan range units in AU.
This.
Mining lasers (especially your own) don't always render on the first cycle. Tiny papercut, but...
Put the deadspace signature for a WH and the WH itself on top of each other. Right now the actual WH is within about 10km of the deadspace sig, and that sometimes means you get decloaked by the sig while several KM off the wormhole, with no warning whatsoever. Also, you occasionally spawn within 5k of the deadspace sig instead of the WH, which has put me in an orca 5km out of jump range at least twice... |
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Yotix
Independent - Stronghold sengaku-ji followers
0
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Posted - 2011.11.15 13:31:00 -
[221] - Quote
The skill Astronautic Engineering was, apparently, added by mistake, does nothing, and is not available. Another skill (Social -> increases Concord bounties on NPCs (if I remember right)) - same story.
Leaving broken, non-functional, non-available items in the game might be a good idea if you had a plan for adding them to the game. IMO there are a few dozen players who will consider this great fun, and place buy orders worth Billions for an item that will never exist; and many thousand who just consider this an annoying bug which will just confuse inexperienced Eve players even more.
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ASadOldGit
School of Applied Knowledge Caldari State
14
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Posted - 2011.11.15 13:32:00 -
[222] - Quote
- Enable fittings to grab from containers in the Items window - I shouldn't have to drag them out to the main window.
- Allow me to do all actions that I can do from the Items window in any container in the items window, such as sell, reprocess, repackage, etc. (can't remember if some of those actually work)
- Separate the important messages, such as you are being warp scrambled, downtime countdown, etc, from weapons hit/missed messages - it's too easy to miss something important. Basically, 2 lines for messages instead of 1 should do.
- Drag bookmarks to chat window?
- The ability to drag/drop drones directly from the drone control window or the drone bay over a target in the target window or the overview.
- The ability to open wrecks quickly, preferably en-masse. Double-click? Shortcut?
- Could do with some sort of organising system, such as built-in folders in the Items and Ships windows.
- The ability to rename launchpads so I can tell which PI materials to dump into which pads on my factory planets.
- Function buttons on my CQ monitor to change the view to something else, such as current best buy/sell orders for items on my Quick orders list, perhaps with a mini-trend graph. (not really a "quick" option, though)
Kai Leduk wrote:I would love shorter skill training time. Some skills takes up to 30 days would be awesome if you guys make it 20 for example. Perhaps not all skills, but some are certainly ridiculously too long. Or at least make the jump between level 4 and 5 worth it. 16 days for 2% extra of something is pathetic. (although this may require significant skill balancing)
- Increase the number of NPC ships around the place, to make empire look busy. Even full convoys with escorts. Perhaps weight the occurrence of them depending on the number of ships in system so as not to overload the network. (e.g. Jita is too busy, so no NPCs; 100 people in system, give the occasional NPC; 5 people in system, lots more NPCs)
- Once the new CQs are out, with the assumption that the lighting is dynamic, make a little lighting control on the wall (or in ESC Options, if it's too fiddly) to change the ambience a bit (just standard red, green, blue, and brightness or gamma sliders). Unless, of course, it would completely ruin the artists nice work :)
- A way to unsubscribe from forum threads, other than posting something useless and unticking the box (unless I just can't see it).
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |
guska Cryotank
No.Mercy Merciless.
4
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Posted - 2011.11.15 13:33:00 -
[223] - Quote
Solstice Project wrote:Make smartbombs look like there's actually exploding something. Like in this, my favourite, video -> http://www.youtube.com/watch?v=XlZ0EcsneSgThey probably are using some really expensive smartbombs, but there's no reason the other smartbombs shouldn't look as good. I love that vid! That's the old smartbomb effect. Something between the 2 would be good |
Uppsy Daisy
Deteis Industries
17
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Posted - 2011.11.15 13:34:00 -
[224] - Quote
FW plexes should spawn periodicly throughout the day rather than just after downtime.
FW plexes should count pirate ships as equivalent to T2.
Remote repping GCC/outlaw militia mates in FW should not cause a standings penalty
Add a reward for capturing FW plexes
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glepp
Agony Unleashed Agony Empire
55
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Posted - 2011.11.15 13:37:00 -
[225] - Quote
Have the "Load Fitting" option include rigs and a standard ammo loadout.
The amount of time it takes to fit out a new ship
IS TOO DAMN HIGH! |
Geezer
The Replicators Northern Associates.
0
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Posted - 2011.11.15 13:37:00 -
[226] - Quote
Separate hold for mining crystals on exhumers. |
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CCP Soundwave
C C P C C P Alliance
167
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Posted - 2011.11.15 13:38:00 -
[227] - Quote
Christ you people post quickly, I'm trying to keep up here. |
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GeeShizzle MacCloud
31
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Posted - 2011.11.15 13:40:00 -
[228] - Quote
in after soundwave! :P
yahh people post hella fast m8! especially on this kinda topic! |
GeeShizzle MacCloud
31
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Posted - 2011.11.15 13:42:00 -
[229] - Quote
here's a thought.... wrecks arent individual wrecks anymore. Dropped items are added to a wreck pool.
so when that ship does go boom, and the hull is torn apart and scattered everywhere all its expensive stuff isnt neatly bunched together in a really obvious loot whoring target.
itd work something like this: you'd approach a wreck on the field after an epic fight where tons of **** blew up all around the grid. when u open it, it displays a random grouping of modules pulled from the loot pool.
the wreck wouldnt have a name like amarr elite BS wreck, it would all be generic small/med/large/capital wrecks.
so you'd say have 15 wrecks on a grid, when u open it, it displays a random group of loot from the wreck pool. obviously some cap mods cant fit into some ships so certain mods like cap mods and other things like that would only appear in cap wrecks.
BUT the essence of this is although certain mods will still only be in some specific wrecks, other smaller mods will act like they scatter in explosions like debris would in a debris field. |
Deamos
Dev Null Development and Holdings
87
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Posted - 2011.11.15 13:43:00 -
[230] - Quote
Forgot to add this earlier....
How about we finally get a CCP sanctioned Public Killboard and Eve-Central like website/mobile app?
If having an Eve-Central type site might disrupt the economy too much, how about you delay it by 24 to 48 hours. :) |
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Matthias Azaharel
The Order of the Oar
0
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Posted - 2011.11.15 13:43:00 -
[231] - Quote
I have yet to see a dev blog about it, and maybe I'm just a newb, but being able to change the in-game time to reflect the player's timezone instead of it being stuck on the current time in Iceland would be nice. |
Salpun
Paramount Commerce
55
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Posted - 2011.11.15 13:43:00 -
[232] - Quote
Salpun wrote:Drone and D scan controls need a look Green brackets for assisting some one. New Icons in the over view Missle flight range on the Tactical view. Smaller Target pictures Easier way to tell if you are warp bubbled, scammed or any other effect on your ship. Right click the effect icon to target or view who is doing it to you. Smaller text in the combat log. Drone combat rules need to be clearer. T3 change out at posses FW If you click on a ui icon option like market and you already have it minimized it opens back up. Drones in distant space tab back. A dev post icon in evegate Security fobs A clearer way to tell if a mission will hurt the faction standing for which faction you are trying to raise standings. a raise of the cpu? on rooky ships so they can fit the standard miner 1 that is given in the tutorials. Bug status screen needs more then filtered in the status screen. "In testing" page on the eve web site is out of date.
Reposting a first page post becouse I added a lot of items and soundwave probably missed them |
Rake Mizar
Rage and Terror Against ALL Authorities
0
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Posted - 2011.11.15 13:43:00 -
[233] - Quote
Please swap Helios model back to what it was before. Trade tech 1 and tech 2 models to keep it consistent, nobody will care, everybody will love you.
Bandwidth fix on Eos and Myrm
Re-do info warfare links
With new cyno effect all ships jumping go to same point in space instead of random streaking
Increase size of watchlist.
Make watchlist sortable or drag-drop. It's a pain to have to manually drop everybody just to put a priority on top.
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Solstice Project
Cult of Personality
134
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Posted - 2011.11.15 13:43:00 -
[234] - Quote
Yotix wrote:The skill Astronautic Engineering was, apparently, added by mistake, does nothing, and is not available. Another skill (Social -> increases Concord bounties on NPCs (if I remember right)) - same story.
Leaving broken, non-functional, non-available items in the game might be a good idea if you had a plan for adding them to the game. IMO there are a few dozen players who will consider this great fun, and place buy orders worth Billions for an item that will never exist; and many thousand who just consider this an annoying bug which will just confuse inexperienced Eve players even more.
It's a collectors item. There's a market for it and it's worth billions.
The skill can't be bought on the market, if they buy it from contracts it's their fault.
Working perfectly. |
Solstice Project
Cult of Personality
134
|
Posted - 2011.11.15 13:44:00 -
[235] - Quote
guska Cryotank wrote:Solstice Project wrote:Make smartbombs look like there's actually exploding something. Like in this, my favourite, video -> http://www.youtube.com/watch?v=XlZ0EcsneSgThey probably are using some really expensive smartbombs, but there's no reason the other smartbombs shouldn't look as good. I love that vid! That's the old smartbomb effect. Something between the 2 would be good
Ah, thx for telling me.
Wow, how mad must they have been removing this awesome effect ..... |
Fallan Seraph
Echoes of Silence
0
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Posted - 2011.11.15 13:45:00 -
[236] - Quote
Quote:
7) This is incredibly insipid, but when your pod bursts, rather than simply showing a loading bar and acting as if I just activated a clone jump whilst in the middle of space, the screen should flicker, flash, go dark and silent, and then slowly and blurrily fade back in.
This
I'd like a more robust corp management interface. Something that doesn't take longer and longer to load with the more members there are in the corporation.
Also, please revisit the Hanger/Container access section. It seems to never work quite right for me. |
Jo Vasnaxos
Kuvakei Slave Institute Shaktipat Revelators
0
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Posted - 2011.11.15 13:50:00 -
[237] - Quote
Apologies if this has been mentioned already, but here goes.
Add a 'searchable' option to station containers. This would allow the following: - Allow the personal assets 'Search' tab to look inside station containers. - When loading a saved fit for a ship, would allow the fit to look inside the station containers and fit items therein if the fit called for them.
This would make sing station containers as 'folders' much more practical.I have so many items, that I use station containers to keep organized: http://i.imgur.com/D1o8Q.png It also helps because I never need to load all icons which can take a long time for 500+ icons =(
These features would help out a huge amount =) |
Mekhana
Spiritus Draconis
302
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Posted - 2011.11.15 13:51:00 -
[238] - Quote
CCP can you add a 'avoid Concord space' to map settings for us?
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Yankunytjatjara
Blue Republic RvB - BLUE Republic
5
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Posted - 2011.11.15 13:53:00 -
[239] - Quote
A visual overview, rather than an excel table:
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Raivi
Sniggerdly Pandemic Legion
20
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Posted - 2011.11.15 13:54:00 -
[240] - Quote
Mekhana wrote:CCP can you add a 'avoid Concord space' to map settings for us?
That's a good one, and should hopefully be easy to implement.
Also, a rebalance of docking games and aggression mechaincs would be important, especially since the good work the core team has been doing on session change timers will bring the problems with the aggression/docking system into sharper relief. |
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