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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
D'Kelle
Federal Navy Academy Gallente Federation
25
|
Posted - 2012.03.06 19:04:00 -
[2071] - Quote
YuuKnow wrote:Can we have a "Warp Drive Malfunction" voice when our ships try to warp off, but can't because we are being scrambled?
Cool idea, so simple to code in surely.
The idea definitely got my vote |
Eidric
Shadows of HyperSpace Wormholes Holders
0
|
Posted - 2012.03.06 20:49:00 -
[2072] - Quote
I would like to propose an addition free cargo amount to the Cargo window.
Presumably as small pop-up when you mouse-over the cargo bar in the top right corner.
Pros:
-Fast -Easy to implement -Would please a lot of people
Cons:
-None? -Precious time taken from other projects. |
Keras Authion
Science and Trade Institute Caldari State
69
|
Posted - 2012.03.07 10:45:00 -
[2073] - Quote
More configurable CSPA charge. I tend to keep it as zero for fleeting purposes but the recent mass-mailing made me think that it could be improved.
Couldn't we set the charge per personal standings level, action (mail / convo / fleet...) or even on person to person basis if needed. Or if it's a mass-mail not coming from a mailing list. |
Pent'nor
32
|
Posted - 2012.03.07 12:41:00 -
[2074] - Quote
A way to know if one of my market orders have sold out. I am having problems with knowing when someone bought all of my stock and I need to go get more or make more. One way to do this is to have an option that leaves the market order quantity to say 0 in the "my orders" window. This way I can quickly sort by quantity and see if anything needs to be refilled. |
D'Kelle
Federal Navy Academy Gallente Federation
25
|
Posted - 2012.03.07 12:46:00 -
[2075] - Quote
Please can you activate the existing option to name POS ITEMS it is not necessary to alter say the weapons Name Type just to be able to put a corps in house prefix name to it, (max 6 chars long) it should show up in the POS management screen and on the module; and could take the form of "BEN" Large Laser Battery or No1. No2. Cruise MIssile Battery this would be useful for POS gunner teams who can be allocated specific weapon groups. especially in a multi weapon and multi damage type setup. also keeping it to max 6 chars would reduce obscene naming, and avoid over crowding the relevent widows. |
Pilk
Evolution
14
|
Posted - 2012.03.07 13:59:00 -
[2076] - Quote
Put all the shuttles under a single market group. This will save me a half-dozen clicks as I go through each race and try to figure out the cheapest shuttle, rather than being able to have a simple scrolling affair through a group screen to figure out the same thing.
Rearrange the default tab order on the market details screen: for sell orders, it should be: Jumps (ascending) Price (ascending)
So that the top of the screen is the cheapest one in station.
For buy orders, you want simply: Price (descending)
So that the top of the screen is the highest-priced buy order; since there's not an "applicability due to range" column, this is the closest you can get to seeing to what order(s) you would be selling if you did an immediate sell order right now.
--P |
Jada Maroo
Mysterium Astrometrics Bringers of Death.
602
|
Posted - 2012.03.07 14:49:00 -
[2077] - Quote
As per my dev poking thread, when you press Browse on the fitting screen it should go directly to fittings for the ship type you're in. |
Manssell
OmiHyperMultiNationalDrunksConglomerate
53
|
Posted - 2012.03.07 17:53:00 -
[2078] - Quote
I would love if we could have the option for two different map buttons in the neocom one for solar system, and one for galactic. I find whenever I launch the map it's always in the wrong state that I need it for and since I keep the map options window minimized I find I'm clicking a lot to open the right map type. |
Valkyrs
Deep Vein Trading
2
|
Posted - 2012.03.07 18:15:00 -
[2079] - Quote
Science and Industry Overhaul
Remember my settings When choosing a facility and selecting the range, it defaults to 'blueprint's current location'. This needs to remember the last setting. Also, when copying, manufacturing, etc. The window should remember the counts. (copies, runs, etc).
Multi-Install People have asked for it, but here is an idea how it could be done. When multiple blueprints are selected, the right-click menu gives you the option to 'manufacture, invent, etc'. Choosing one will begin a modal process for installing the job, and when it is complete, the next one in the list will pop-up. An additional feature could be added which would repeat the same task for all blueprints of the same type, within the selection.
Pick the obvious slot By double-clicking a facility, it should automatically pick the shortest wait time. 99% of the time players just want the fastest job, why do they have to pick it manually? I realize that this is done to try to avoid conflicts whereby two players pick the same slot. To rectify the situation, when a player clicks install, if the slot they have (no wait) is taken, and a slot (no wait) is available, the available slot is selected in the background. If the next fastest job has a wait time, the standard 'that queue has a wait time of X, are you sure?' dialog appears. If yes, the job tries to install. If in that short time the slot was taken again, the dialog appears and a loop continues until the user cancels or finds an empty slot.
If you combine these functionalities, the multi-install could install in the same facility, and the auto-selector could pick the right slot, and thus you'd just have a few dialog boxes pop up to confirm each job with a wait time, and be done with it.
It seems to me that the automation is lacking because of the complexity of the problem. I am a programmer and understand the issue of multiple users trying to gain access to the same resources simultaneously. Having the clients duke it out manually is not a good solution. The drawback to these changes is that installing jobs becomes less time consuming, and therefore can be more profitable.
It can also affect the market, simple big jobs generally yield little payoff (eg. battleship production) whereas intensive jobs with multiple steps (eg. small t2 modules) require lots of micromanagement.
At least go through with the first change, it's simple and consistent with all other windows in EVE. Multi-install is not too difficult, just loop through items which are blueprints and open the dialog over and over. The auto-select is a bit tricky but you have some smart people over there!
Keep up the good work, I'm loving what you guys have done.
-Valkyrs |
Leticia Lebrown
EvvE Corp
1
|
Posted - 2012.03.07 18:27:00 -
[2080] - Quote
Can it be posible to add a cycle timer to pos? you know, to be able to turn on/off modules and not skip a production cycle. |
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Nywen
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.03.07 19:05:00 -
[2081] - Quote
I hate the drones menu. I've longed for the option to have the drones visible on the UI instead. While thinking about it I thought it would be a nice idea, maybe because I hate the textbased menus.
If the space to the left of the cap/tank/speed meter were to be used by anything but the gray icons it could be used for drones.
Bottom row: The icon for the dronebay. Opening up just like the normal dronemenu we're using at the moment it should basically contain the same options as the dronemenu. Show the drones, give options to launch, move to group, etc.
Mid row: Here's the groups. Not sure how many groups that's really needed but there's always the idea that groups can be filling out the bottom row as well. Just as in the current drone menu right clicking on a group and choosing the option but with a button instead of a menu that keeps expanding. Of course a option when right clicking here is "create new group". When hoovering the mousebutton over the icon a tooltip could be indicating what drones are in the group. Right clicking and expanding the menu option "Drone bay" shows all unassigned drones in the bay and you could go to a drone and choose "assign to group" or remove a drone by using the same menu but choosing "group"->"unassign drone" or similar.
Top row: Here's the individual drones that's active. With shield/armor/structure visible on the icons it's easy to monitor them. Left clicking to activate them on a target and right clicking for the menu (return to dronebay, return all drones to dronebay, etc). Drones that needs to be reconnected could be marked with a little lightningbolt.
This part of the UI could scale with the amount of drones you have out if needed and maybe have the option to be "undockable" from the rest of the UI so it can be placed anywhere on the screen.
Just what I'd like.
Cheers!
Here's an idea what it could look like: http://dl.dropbox.com/u/65957362/Droneicons.jpg |
Miwako Teshigawara
Suddenly Failure
6
|
Posted - 2012.03.07 19:28:00 -
[2082] - Quote
I'm tired of having to wait for the map to load so I can cancel or change my route. I'm also tired of workarounds like typing my destination in corp chat, auto-linking my destination, and then setting it through the right-click menu.
Can I just get a Neocom button for the routes/waypoints planner? And maybe a "remove all waypoints" option in the right-click menu for the displayed route on my HUD? |
Remus O'Connell
Solaria Enterprises
2
|
Posted - 2012.03.07 20:39:00 -
[2083] - Quote
I'd LOVE the ability to select a bunch of junky items in my inventory (or assets manager) and "sell all at current market price". When it's the difference between 100k and 110k, I don't much care to bargain, and selling them all 1 by 1 is quite tedious.
I'm sure there would be ample warning "are you sure you want to do this?" and a "there are 3 items in your list selling for less than 75% below current market price" kinda thing...
Yes? No? |
Jade Greenfire
KISIN Enterprises
3
|
Posted - 2012.03.07 20:59:00 -
[2084] - Quote
Could ask for one small thing, please. When you create a contract & set availability to private, would it be possible to add the option to drag and drop characters names from your chat channels & / or contacts list into the name field ? It would help make private contracts so much more user friendly. Thanks in advance |
Vhan
Taggart Transdimensional Virtue of Selfishness
6
|
Posted - 2012.03.07 21:05:00 -
[2085] - Quote
Freight: - While in a station, I would like to see how much volume all the items are for station inventory - While viewing assets, I would like to see the volume of items next to the number of items in the list -- As it stands, I have to get a calculator out and tally each one up, if I want to make sure my freighter can haul stuff
Scanner: - We cannot close the probe list anymore. -- This feature was removed, when it was last revamped. -- This leaves less space for the scan results list.
Bookmarks: - I cannot drag them to the hotbar for future use (such as my favorite safe spot or POS CHA location).
Chat: - Highlight chat items and copy them. I must use a right-click menu, copy, paste to a text doc, and then edit out what I didn't want.
Targeting: - An option to lock out using hostile modules on friendly targets on accident (fleet fights that are hectic, drones going to wrong target, etc.) - Target overylay has more information on ships in the game (health bars, speed, transversal) instead of having to find the target in the overview. - Fly text of damage done by all targets on the ship being attacked instead of single damage popup screens (geez that's a cheap interface). -- If you've played RPG's, fly text has become a standard for many MMO's for combat feedback. -- Colorized based off damage type would be a huge plus |
Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2012.03.07 21:18:00 -
[2086] - Quote
A module that lowers the ships max speed, but doesn't influence align time or one that lowers the ships max speed and also shortens align time.
I'm not quite sure if Expanded Cargoholds actually would work for this, that's why i'm simply adding it here.
For those who don't see the sense of this, let me just say -> get out of warp & tracking.
After coming out of warp, instalocking and shooting with guns that have high tracking is a PITA because of the speed the ship has before it comes to a halt ... hence my request.
Reducing the max speed would mean that the ship is slower after coming out of warp, which would help tracking issues with, for example but not limited to, 1400mm Artillery.
Or i should really try out cargoexpanders, but that hurts my brain ... Inappropriate signature removed. Spitfire |
Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2012.03.07 21:20:00 -
[2087] - Quote
The ability to drop cans which can only be seen by me or maybe my corp/alliance.
This way, the bookmarks-in-space problem gets solved too. Inappropriate signature removed. Spitfire |
Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2012.03.07 21:26:00 -
[2088] - Quote
A module that enables pulling of pods and shuttles, like a tractor.
Hilarity ensured, when the pod comes out of warp and wants to dock, but gets pulled out of docking range by an instalocking interceptor, for example.
Inappropriate signature removed. Spitfire |
Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2012.03.07 21:27:00 -
[2089] - Quote
Modules that modify the damage potential of smartbombs, and/or range.
Seriously, this should have been in the game for ages already, as smartbombs are the single most awesome weapon in video game history ! :D Inappropriate signature removed. Spitfire |
Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2012.03.07 21:31:00 -
[2090] - Quote
Allow the use of cloaks for outlaws in highsec.
Not talking about GCC, but about too low secstatus.
That's a weird request, i know ... It makes perfectly sense for my playstyle, though. ^^
It also doesn't really change anything else, but adds a nice twist to everybody else in highsec who's not an outlaw.
It also makes no difference regarding suicide gankers and their victims, as long as the cloak doesn't allow to warp, which i'm not asking for. Inappropriate signature removed. Spitfire |
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Tau Cabalander
Retirement Retreat Working Stiffs
530
|
Posted - 2012.03.07 22:21:00 -
[2091] - Quote
* Can't bookmark ("Save Location") stations from neither the system info context menu nor from the station info.
Currently one has to set destination to the station from the station info, then get the context menu for the station from the route. NOT OBVIOUS!
A button to "Save Location" as well as "Set Destination" on both system and station info would also be more obvious.
* Can't clear a route when docked, except from the starmap (and then it takes a few clicks ON THE STARMAP to get a context menu to appear). No context menu appears from clicking around the route! |
Blipdoolpoolp
Church of Boom
1
|
Posted - 2012.03.08 02:26:00 -
[2092] - Quote
I can't believe more people don't gripe about this one...
Can we have the ability to log out and switch characters without having to restart the client and reposition our windows? This is especially useful to those of us using multiple accounts on a single machine. |
Blipdoolpoolp
Church of Boom
1
|
Posted - 2012.03.08 02:34:00 -
[2093] - Quote
What would be REALLY cool (and kinda common sense, no?), is to have *your own* order highlighted in yellow or some color to differentiate it as yours in the list. There are often multiple orders placed for the same items in the same station. I'd really like to be able to just scroll through my quick items menu and see where my order stands in the lists, and even modify them from there,, than have to keep jumping over to the orders tab to see if the one at the top is mine by comparing ISK amounts. Talk about major waste of time! |
Victor Haginen
Black Thorne Corporation Black Thorne Alliance
0
|
Posted - 2012.03.08 06:06:00 -
[2094] - Quote
I'm going to pretend I'm not the only one and ask why things like the market and overview don't have a horizontal scroll bar. Having to resize things to the point where I can't see all the text, just to fit in the all the collumns seems silly. |
Victor Haginen
Black Thorne Corporation Black Thorne Alliance
0
|
Posted - 2012.03.08 06:08:00 -
[2095] - Quote
Remus O'Connell wrote:I'd LOVE the ability to select a bunch of junky items in my inventory (or assets manager) and "sell all at current market price". When it's the difference between 100k and 110k, I don't much care to bargain, and selling them all 1 by 1 is quite tedious.
I'm sure there would be ample warning "are you sure you want to do this?" and a "there are 3 items in your list selling for less than 75% below current market price" kinda thing...
Yes? No?
So, ctrl select the items, then mass sells at whatever price each is, with a confirm? I like it.
|
Rionan Nafee
Industrie und Handels Konsortium
18
|
Posted - 2012.03.08 06:35:00 -
[2096] - Quote
Please, is it possible to make the petition window resizeable? Often it ist very hard to read and answer petitions. Additionaly it would be very helpfull if you can switch zu other windows to check somethings when the petition window is open.
Please, it is possible to make a little checkbox in the audio tab in the ESCAPE menue where you can select whether the acceleration gates in missions change the background music or not? Some of the mission music is very gruesome and i dont want to hear it. Many of the music in the jukebox is very nice (even after 4 years playing) so i dont want to miss it. Therefore disabling of the jukebox is no option for me.
Thank you in advance |
Amenis Shem
1ST German Space Force Ewoks
0
|
Posted - 2012.03.08 09:11:00 -
[2097] - Quote
Hi
if you set a route to a station / system and you have the icons turned on in the overview, the icon of the next stargate / station on route changes into a yellow one to easily select it. If you have the icon column turned off you'r not able to see which one is the next gate to use on route
Is it possible to change this from the icon color to a background color of the whole row, so it doesn't depend on the existence of the icon column
Thanks |
Jericho Wolf
Intergalactic Syndicate Nulli Secunda
2
|
Posted - 2012.03.08 13:36:00 -
[2098] - Quote
The ability to scan down cloaked ships!!!! |
Dominus Alterai
No Bullshit Jokers Wild.
75
|
Posted - 2012.03.08 14:54:00 -
[2099] - Quote
One thing that I think everyone can agree on is station cargo folders. I know CCP tried to do that with station warehouses, which are a great idea, but if they want them to be used as a 'folder' item, they need to be changed.Station warehouses and general freight containers are poor folder items for a few reasons:
-Station warehouses cannot be repackaged easily, so they clutter up assets windows and take space in the impound window when the corp hanger is closed
-General freight containers fix the clutter problem, but they do not hold nearly enough to be considered a folder item.
-General freight containers are also not easily available.
-Station warehouses cannot be refined, repackaged, or moved easily
-The log mechanic for a station containers, especially when used in personal hangers, is poorly executed, making them more difficult and clunkier than they should be.
SO, little fix (big programming wise?) is to either fix station warehouses or create the ability to make folders to better arrange your items. It's hard to sort through 1900+ items in your hanger, and it's even harder to find items when you have station warehouses in 20+ systems waiting to get repackaged/trashed Illigitimate son of Korako "The Rabbit" Kosakami.
Ship miner/corpse collector extrordinaire. |
John DaiSho
Rise on Chaos The Fendahlian Collective
21
|
Posted - 2012.03.08 15:20:00 -
[2100] - Quote
Make the "REPLY" Button disappear when im making a post with the quick reply. It happens so often that i click the "REPLY" button instead of the far away "POST" button after i finished a quick reply which will then delete my reply and open the reply window and i have to start again...
Edit: Or give the REPLY button the same functionality as the POST button, so my quick reply gets sended even if i pressed the "wrong" button. |
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