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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Sizeof Void
Center for Advanced Studies Gallente Federation
200
|
Posted - 2011.12.14 14:01:00 -
[1471] - Quote
Tasko Pal wrote:End the buy order that can't be filled scam. If I don't have the isk to cover a buy order at its minimum quantity, then that order should go away. If the requirement is to have enough ISK in wallet to cover all active buy orders, then Margin Trading is useless.
If the requirement is to have just enough ISK in wallet to ensure that any particular active buy order is covered, then the first order which is fulfilled would cancel the other orders, due to insufficient wallet funds to cover - again, making Margin Trading useless.
I think that the correct way to fix this problem is to allow negative ISK in wallet, in cases where Margin Trading is used. Thus, the order would be fulfilled and the player's wallet would show a debt. This is pretty much how it works in RL.
A player with a negative ISK balance would also need to be required to fix this balance. Failure to do so should result in either funds being transferred automatically from any other toon on the same account, a deduction in game time (equivalent to the current PLEX prices), or in a ban (for repeated abuses). Again, this is how margin trading works in RL. |
Sizeof Void
Center for Advanced Studies Gallente Federation
200
|
Posted - 2011.12.14 14:15:00 -
[1472] - Quote
Talaan Stardrifter wrote:Sizeof Void wrote:On a major release patch day, during which players will be required to spend hours to download a multi-GB client patch, make the bulk of the patch data available for download at the *start* of the extended downtime. This will help to make patch day much less painful for the majority of the player base.
I'd be willing to bet that most of the data in a multi-GB patch consists of texture maps and geometry - stuff which is much less likely to require any last minute fixes by CCP devs on patch day. It should be possible to separate the graphics data from the code updates, into separate downloads. So, the graphics stuff can be downloaded by players during downtime; and the code stuff gets downloaded after downtime. Client patching takes place after both downloads are completed. The reason this doesn't happen is in case the patch doesn't actually get applied. Dealing with server rollbacks is bad enough, but to also have to rollback clients is a nightmare. Yes, I agree - been there, done that. Rollbacks are evil.
This is why I suggested that the actual client patching process is only executed *after* both downloads - graphics and code - are completed. If the patch doesn't happen on CCP's side, then the second (code) patch would not be downloaded, and the client does not patch itself. The graphics data download would just sit on the player's computer until CCP is ready to release the code patch download, and finish the patch process. Players should have the option to delete the graphics data download, ofc, if they are tight on disk space and are willing to download it again later.
There is very little risk involved in allowing players to download graphics assets. |
Zedia Zhane
The Lagrangian Mechanics Intrepid Crossing
9
|
Posted - 2011.12.14 15:06:00 -
[1473] - Quote
1) When I right-click a blueprint in a lab, assembly array, or other POS structure, and choose 'invention,' 'manufacturing,' or another task, have to go through several clicks to 'Select Installation.'
These clicks are all useless, and only serve to contribute to users' carpal tunnel syndrome. There is only one possible installation that I could be using: the one in which the blueprint is currently located. Please make the game smart enough to realize that and go straight to the 'Choose Assembly Line' step. That will save thousands of pointless clicks.
2) Mail bug: When I read a mail that was sent to a list and hit 'Reply All,' the message I am sending shows both the individual sender and the mailing list as recipients. However, if I hit 'Send,' it only goes to the original sender, not the mailing list.
For some inexplicable reason, this bug has been in the game for about a year, despite being reported numerous times. Please fix it so the resulting message actually gets sent to the mailing list.
3) New bug with player-owned Customs Offices: Setting 'allow access by standings' does not allow access by individual pilots who have an individual standing set by your corporation. Their access is based on the standing of the corp to which they belong. Please fix this. |
Xavier duLac
Volition Cult The Volition Cult
30
|
Posted - 2011.12.14 16:22:00 -
[1474] - Quote
Bounty System Changes
Matshushima wrote:- to fix bounties: to prevent a character to pod himself with alt/friend, give them huge penality, i was thinking loose of skill point just like been poped without clone (maybe revoke med clone once they have low status then they need to make med clone in pirate owned station ?) To prevent abuse of this, one can only put bounty on someone when he have kill right on it. I may agree this will change a lot on suicide killing and pvp in low sec, but either you make it working or just remove it because at this time this is just not working at all.
I agree - the bounty system needs to be fixed. As it is right now it's completely unusable in the way it was intended, and actually benefits the person with the bounty on their head!
One simple fix would be to make the collection of the bounty hurt, and the ONLY way to do that is to hit the player where it hurts the most: his skill points.
I would suggest making the loss of points work just as though they had no medical clone (as Matshushima has also suggested). This has the effect of an aggrieved player paying to invalidate another player's medical clone.
Low-skill pilots will suffer less than high-skill point pilots (as they should) and the size of the bounty is what will make killing the player attractive to bounty hunters.
Because the bountied player effectively no longer has a medical clone, if they are a null-sec dweller, they will have to be even more careful not to get killed as part of regular fleet fights. This will have the effect of driving bountied players into low-sec in order to avoid losing skill points unnecessarily.
One addition to this, could be to allow a bountied player to buy his 'freedom', and I would suggest that to clear the bounty, and thereby regain use of his medical clone, a player could be able to pay off the bounty to the person(s) who has put a bounty on them at a rate of 10 to 1. E.g. If a player has a bounty of 250k isk on their head, they would need to pay 2.5m isk. The payment should go to the players who put up the bounty. |
Epofhis
StarFckers Inc. The Jagged Alliance
15
|
Posted - 2011.12.14 16:58:00 -
[1475] - Quote
Please bring back window pinning. As soon as possible. TIA. Before posting in Features and Ideas, please remember that Eve is in no way obligated to change based on your stupidity, ineptitude, or well honed sense of personal butthurt. |
baltec1
780
|
Posted - 2011.12.14 17:38:00 -
[1476] - Quote
Deep space transports lack a turret slot. I want a turret slot on my deep space transports. |
Talena Majere
Pwned Inc
4
|
Posted - 2011.12.14 17:44:00 -
[1477] - Quote
It would be really nice if we didnt have to reconfig the Orca/Rorqual for fleet usage EVERY F***ING SESSION CHANGE!
It seems everytime I blink, I have to reconfig the damn orca for my fleet. Running it in an alliance is a pain in the ass when you have to keep jumping systems because you run out of belts to mine. |
MadMuppet
Kerguelen Station
175
|
Posted - 2011.12.14 18:23:00 -
[1478] - Quote
Have an option to put your bookmarks (aka Locations) in to the overview for the system you are in. -and/or- Have a checkbox/toggle that only shows bookmarks (locations) in the system you are in. A nice extension of this would be to allow only bookmarks within a given radius to be shown (like 1-5 jumps).
The bookmark/location window can take up a lot of real estate on the screen and is pretty archaic. An easier way to get to those links that was not akin to the Rolodex would be very handy.
-Mad I don't always finish my commentary, but when I do |
Legion Reaver
Endless Mortality Situation: Normal
5
|
Posted - 2011.12.14 18:43:00 -
[1479] - Quote
I'd like to be able to add bookmarks to the overview.... Example : Create book mark for friendly towers and then add those bookmarks to the overview.
If there could be a way to select which folders would appear on the overview that would be even more awesome but if not then just being able to put them up there at all would be nice.
yeah didn't bother to read the list before i made this one so i'm agreeing with the post above mine with out knowing it .... derp |
Sarmatiko
557
|
Posted - 2011.12.14 19:11:00 -
[1480] - Quote
Maybe not so little things but.. Navy Cruisers (like Navy Scythe, Osprey etc) need rebalance to be more usable. Now they are just expensive souvenirs.
Some LP stores need boost. Khanid LP store is totally underrated because there are few good agents, no BPCs and all modules mirrored in Imperial and Caldari Navy stores. Same story with Ammatar Store. |
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Knug LiDi
N00bFleeT Numquam Ambulare Solus
41
|
Posted - 2011.12.14 21:18:00 -
[1481] - Quote
I'm sure these have been mentioned before, but I'd like to list them anyway:
1) able to name POS structures - seriously, for those of us in a WH, where folks don't have their own hangars a little naming to help organize folks' stuff would go a long way
2)I want to be able to take control of an abandoned POS. If it has no shield, is offline, dead, and lost in a WH, I should be allowed to either take control or hack it to be able to remove the POS without having to destroy it. To be honest, I should be able to take control (via hacking type skill) to any anchored, but offline, (player) structure. Think about how nice it will be not to have those damned recruiting cans anchored all over the place. Act of agression? sure, no worries. make it like stealing loot. Help us keep space clean.
Ideally, if I force a tower to go offline as it is out of fuel and the shield drops, I should have a chance to hack into each POS module to take control and posession of all the stuff inside. rather than just blow it up and see if anything drops.
3) Any chance of a PI-like interface for POS reaction control? The current system reacts very poorly when you have more than a dozen or so elements in your reaction system. Yes I have that many.
4) And if I have my true I-can-wish-for-anything, fitting a POS should be no different in UI than fitting a ship. Reaction components, ship hangars, etc. should be like T3 subsystems. That way we can fit our POS to be reaction/refining/storage/fitting etc. it would be a consistent look/feel and something the players would be well acquainted with. Offensive subsystem, defensive subsytem, industrial subsystem (maybe more than one ?!?) Maybe call them 'slots' and have hi-med-low like ships, I dunno.
I guess, maybe that way when a player wants to run the POS guns, he "boards" the POS in a similar fashion to boarding a ship. Perhaps POS skills would apply. Put Johnny in a dread or put him in the POS to run the place? what would work better for defense ? technically, the POS tower is smaller than my naglfar, so that's not an issue. Maybe tower offensive systems, defensive systems is a 'capital' skill? ISK sink ?
If only we could fall into a woman's arms
without falling into her hands |
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.14 22:10:00 -
[1482] - Quote
Hi Guys
http://i.imgur.com/MWUkm.jpg [img]http://i.imgur.com/MWUkm.jpg[/img]
Can you add a on/off option in settings for this UI element?? Its the thing that gives you actions when you hold left click on ships/objects. I keep bringing it up by accident, its really annoying me because when it pops up it makes the mouse panning action very intermitent. |
J Kunjeh
383
|
Posted - 2011.12.14 22:11:00 -
[1483] - Quote
Sizeof Void wrote:During extended downtimes (esp. major releases when the web-related services are also taken down), please point www.eveonline.com to a temporary, yet functional, web site (and not the somewhat uninformative "EVE Online is down" page). This simple web site should include: a) Updated news on the status of the downtime. b) A full copy of the patch notes for the release. c) A single thread forum to allow players to discuss the patch, as well as rant and rave about the downtime. d) Links to the Clear Skies videos. :)
Or better yet, put the main Eve website (and Eve Gate) on its own server so that it NEVER goes down during extended downtime's. There's just no reason these sites should be going down when the game servers go down. "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |
Kern Hotha
13
|
Posted - 2011.12.14 22:11:00 -
[1484] - Quote
Fitting window (the one displayed when browsing fittings or posted as a link)
1. Please make these use the option to reuse a window if available 2. Please make the window remember position and size Middle age is when your broad mind and narrow waist begin to change places. -E. Joseph Cossman |
Andrea Griffin
179
|
Posted - 2011.12.14 22:17:00 -
[1485] - Quote
Modules or rigs that affect a ship's heat output / dissipation, allowing a ship to overload modules for a longer period of time or cool down more quickly.
Modules or rigs that reduce a ship's signature radius.
The ability to drag a corporation's name from the corp info window into chat channels.
Non-offensive modules keeping their on or off status between gate jumps.
The ability to start multiple identical production or research jobs at the same time.
The ability to categorize contacts. I would LOVE to have, for example, "War Targets", "War Target Alts", "Mercenaries", "Intelligence", and "Friends" categories - and the ability to delete all of the contacts within a category (for example, when a war is over and I don't need the 100+ WTs anymore).
The ability to set myself as "away", and create an automatic response email whenever someone mails me directly (NOT mail from mailing lists, for example). This way if I'm away from Eve for a week due to work / vacation and people mail me they're not left wondering if I've died!
When a corporation bulletin is created or modified, a corporation mail should be sent letting all members know.
A larger, easier to click overloading button. I very often find myself TURNING OFF my point when I wanted to overload it for some range... Or sometimes I find myself clicking the overload button when I wanted to turn something on. This makes me very sad.
Lady Spank should be a forum moderator.
The ability to toggle the directional scanner range between km and AU. It would be nice to be able to enter "4" into an AU box.
The sliding control for directional scanner radius is very difficult to use at the small end of things. Please space the intervals out evenly, or better yet have a radio button list so that one click is enough to select a radius.
Location agents should provide the ability to reveal a player's NPC standings. We can no longer view them in the character 'Show Info' window, but the information is still around somewhere... Paying for it would help intelligence actions and also be an isk sink.
Re-introduce the old "Pirates Logs" items to the loot table. Turn them into one-time-use items which lead the player to a lowsec exploration site.
Allow the overview coloration settings to also affect the chat listings, so that I could set low-standings people to have a red background for example, instead of just a red star. CCP Sreegs is my favorite developer. |
ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2011.12.14 22:19:00 -
[1486] - Quote
Adrian Dixon wrote:Hi Guys http://i.imgur.com/MWUkm.jpg[img]http://i.imgur.com/MWUkm.jpg[/img] Can you add a on/off option in settings for this UI element?? Its the thing that gives you actions when you hold left click on ships/objects. I keep bringing it up by accident, its really annoying me because when it pops up it makes the mouse panning action very intermitent. Adrian, I believe there's an option to change it to your middle mouse button, so that may help, but I don't think you can turn it off (not in-game right now, so can't check). My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |
Vincent Athena
V.I.C.E. Comic Mischief
542
|
Posted - 2011.12.14 22:41:00 -
[1487] - Quote
-A vote for a war dec closes when a deciding number of votes has been cast or 24 hours has past, whichever comes first.
-The cool down for a clone jump is greatly reduced if the jump did not result in a location change. Hard-wired mind transfers are less stressful then long distance transfers.
-While in High sec two pilots or two fleets who want to fight each other may do so without having to resort to meta-gaming methods (like can flipping) to keep CONCORD away.
-A supercap pilot can leave their ship and have it be just as safe as if it were docked. For example, the ship can be anchored and a password is needed to re-board and un-anchor.
-When docking with CQ on, the CQ loading process is paused if the user does anything. The user has top priority at all times.
-If a planet has 2 or more launch pads, clicking on one brings up a window for that pad, automatically closing any window for another launch pad.
-When importing or exporting PI, instead of getting a message "wait x seconds for paperwork", a timer is displayed and the transfer happens when the timer runs out. Similar behavior with submitting edits.
-On the character selection screen, the training status of all the pilots is shown.
-When jumping through a stargate, clicking jump multiple times gives the message "Jump already in progress", not "Session change already in progress".
-The loyalty store has a hierarchical layout like the market. I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |
Ma Talune
Reunincapacitators Nabaal Syndicate
4
|
Posted - 2011.12.14 22:45:00 -
[1488] - Quote
Why are Exotic Dancers 50 KG and 1M3 when Marines are 1000 KG and 2 m3 and then refugees are 400 kg and 1m3 while prisoners use 7,5 m3 for 560 kg... ?
Also groups are related to average human density aka water density: Group of Marines 60 000 kg for 60 m3 Large Group of Exotic Dancers 400 000 kg for 400 m3 Large Group of Refugees 400 000 kg for 400 m3 |
Asban
Panda Inc
5
|
Posted - 2011.12.14 23:25:00 -
[1489] - Quote
This is probably not what you'd consider a little thing... but it would be really great if the in game UI for basic navigation could be retooled.
First, the critique... sometimes it feels like I'm "playing windows 95" what with all the menu navigation involved.
Some potential tweaks that immediately come to mind:
when an item is selected in the overview scanner, the potential actions displayed for that item should be customizable based on the type of thing selected. So... I should be able to have a couple orbit buttons set at different preset distances for enemy ships. I should be able to have a couple different warp-to distances set for different types of things as well.
How about a 'set-a-default warp target' feature. Before warping to a fight, you pick a station or a stargate or a planet or a bookmark, designate it... and it pops up in a corner, in muted background tints, or to the left of your ship overview. And this thing should have big honking warp-to/align-to buttons. None of this scrolling to the target, and hotkey clicking it. I shouldn't have to think, just press a key-board button or mash a big, module-sized image for major common navigation.
Obviously, there are a lot of things to interact with in EVE, and lots of ways to interact with those things. But I think you guys are short changing yourselves by shoving it all in drop down menus. Especially for the thing we do constantly, there should be a better, more noob-approachable way. This is a huge challenge, but I'd love to see attempts at tackling it. |
Ooda
slows smoking corner
16
|
Posted - 2011.12.14 23:50:00 -
[1490] - Quote
SehrGute wrote:faction ass kissing agent. with missions for pure standing rewarded.
This !
my 5 penny's:
1. give us the abilitiy to make a shortcut for "open cargo" (wrecks) and for the new awesome loot all - button, or atleast seperate "open cargo" from "remove wreck from overview" while r-clicking a wreck.
2. take a look on cruise missile/torp - explosion velocity, even a slowboating BS can reduce torp - dmg through simple moving :/ (especially true for T2 - ammo)
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Jim Orland
Furyan Federation
1
|
Posted - 2011.12.15 00:07:00 -
[1491] - Quote
A way to fly in space using the keyboard... A heading and bearing indicator...
edit: How about adding a way to flag people for notification if they enter or are in local? Some way less obtrusive than a popup that takes focus, though. |
Harbinger Battlehore
League of Gentlemen Controlled Chaos
1
|
Posted - 2011.12.15 00:08:00 -
[1492] - Quote
Hover your cap while in space and have it tell you your time to depletion in seconds under load of current active modules.
ie: I am amarr and I switch crystals, i am being cap drained, I am overheating, I am cap-boosting, i am receiving energy transfer... |
ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2011.12.15 02:35:00 -
[1493] - Quote
HunterHH wrote:Sort chat channels by standing? at least for the local like jita the scrolling is insane sometimes when you know that you have a wardec.
Also, perhaps a grouping option, so that wardecs/reds/-10s etc are grouped at the top of local, then the rest of local below that (a small visual separator line would be enough), with whatever sort order you've chosen for the list.
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |
Ma Talune
Reunincapacitators Nabaal Syndicate
4
|
Posted - 2011.12.15 02:50:00 -
[1494] - Quote
When logging in why does it not show a UI element saying something trying for "x" seconds to connect - the server seems to be starting - server time is X and servers should be up at X (daily DT counter or extend option set somewhere from your ops) |
Irmaus
Finnish Space Jaegers The Polaris Syndicate
6
|
Posted - 2011.12.15 04:23:00 -
[1495] - Quote
Please make corporation buy/sell orders be editable by other corp members with given roles. https://forums.eveonline.com/default.aspx?g=posts&m=48351#post48351 |
Anela Cistine
GoonWaffe Goonswarm Federation
109
|
Posted - 2011.12.15 05:53:00 -
[1496] - Quote
If you have selected a group of ships in your hanger, it would be nice if the "Change Name" option would still come up, allowing you to rename all the selected ships the same thing. When you fit a bunch of ships at once it is annoying to rename them individually, but flying around in ships named "Yourname's Shiptype" sucks. |
Alikchi
GoonWaffe Goonswarm Federation
59
|
Posted - 2011.12.15 05:59:00 -
[1497] - Quote
It would be cool and useful if you could save documents created with the in-game notepad tool as in-game items.
Possible applications: - 'Message in a bottle' you can leave behind when you're stranded in a wormhole. - Something your enemy can pick out of your wreck and read. |
Tau Cabalander
Retirement Retreat Working Stiffs
530
|
Posted - 2011.12.15 06:13:00 -
[1498] - Quote
Fix wallets so that 0.01 doesn't keep sticking in them!
I once read that ISK is calculated to 4 places but only displayed to 2.
I have 2 corp wallets that cannot be emptied. Probably most of my characters across 5 accounts have the same issue.
I've bug reported this. It gets filtered as a known issue. |
Traidir
Hedion University Amarr Empire
17
|
Posted - 2011.12.15 06:51:00 -
[1499] - Quote
With the recent change to session timers, perhaps CCP could consider making the Hyperspatial Velocity Optimizer and the skill Hardwiring - Eifyr and Co. 'Rogue' HY-# series affect start up and cooldown times for the warp drive. As it stands, getting to max warp velocity and slowing down from max both take 15 seconds. I assume this was to allow people to finish out their session timer before reaching star gates while traveling. There are many (admittedly already fast) ships who see no benefit from a hyperspatial velocity optimizer since 98-99% of their time in warp is spent on the combined 30 second "start up" and "cooldown" phases, even in large systems. Consequently the listed 20%-25% "bonus" to warpspeed on the HVO amounts to less than 1% change in warping time on these ships. The ships that could use the rig the most (freighters) cant even fit rigs. This change in the server handling of session timers gives a nice opportunity to make the "warp speed bonus" really mean something across all ship platforms.
Also,
Show info windows for stars are displaying erroneous information about them. Most of the infamous A0 blue stars, for example, will be some other stellar classification (such as F6, which would be white rather than blue) according to the show info window. Further, in this example, the stats listed for the star are for the F6 rather than the A0., rending show info on stars not only useless but confusing
Also,
The scanning probe interface behaves oddly at times, with the green "center of scan" focus lines disappearing at odd times. The probe text overlay appearing at odd times and getting in the way of the arrows. And, most annoyingly, the text is perpetually in the way of the "right arrow" if you're looking from the overhead view, such that you have to tilt the view so that the text moves out of the way to drag your probes. Also, a "scale all probes around this point" feature would be nice to cut down on the amount of clicks needed to reposition your probes.
Also,
Setting up jobs for manufacturing or research should have some kind of presets saved client side per blueprint type from previous jobs so that you don't have to constantly reselect input/output bays, installation, and run count. For me at least, I almost always use the same run count, installation, and input/output setup, so this would save a lot of hassle.
Also,
Planetary Interaction should have a "mass select" (maybe even a click and drag select) and set up option, so that you can for example... select several advanced production facilities and set them all simultaneously to a new job type. And after that, set them all to route their goods to a launch pad or storage facility. This would save HOURS (i kid you not) of clicking on factory planets. |
Hershman
Creeper Collective
144
|
Posted - 2011.12.15 07:08:00 -
[1500] - Quote
The new API keys. THEY ARE AWESOME!
Put them where they belong... on the new account management page. Right now they're stuck on some sketchball 'support' subdomain on the old site with missing links and a white background page that says its for petition stuff. |
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