Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Hershman
Creeper Collective
144
|
Posted - 2011.12.09 08:30:00 -
[1] - Quote
Loot taken from wrecks by dragging to cargo button or using the 'loot all' button should stack automatically. If it does not need to be repackaged theres no reason to have them each enter their own stack. It just creates a big ol' mission junk mess, and you have to constantly right click stack all... all the time. |

Hershman
Creeper Collective
144
|
Posted - 2011.12.09 08:34:00 -
[2] - Quote
Also, In general stacking needs work.
The whole process of repackaging, splitting and stacking is one of the most tedious and redundant inhibitors of fluent gameplay immersion. If its not damaged, why not automatically repackage? Better yet, throw out repackaging and create a 'damaged' label that will prevent items from being sold or automatically stacked until the item is repaired.
This label can also be a helpful reminder when players look at the fitting window, and notice that they forgot to repair after their last battle and some things are still damaged.
Plus: Please change the message window for splitting stacks (shift +drag) already... It says everytime "There is not enough room!" when all I want to do is ensure I dont take too many missiles with me on my mission. |

Hershman
Creeper Collective
144
|
Posted - 2011.12.12 01:17:00 -
[3] - Quote
It would be great if we could get a slight update to the Planetary Interaction interface.
There are a few things that make it uncomfortable to control.
- Extractor Control Unit heads have a flashing effect when placing them, and unfortunately the opacity of the outer edges is the dynamic result. This makes it nearly impossilbe to place the head close to each other (without overlapping mistakenly) against any bright background. If you would shorten the cycle of the opacity 'flash,' from say happening every 5 seconds, to a much higher frequency like every 0.5 seconds it would be more visible without even having to adjust the color and opacity.
- The slider within the extractor control unit settings that dictates how long a cycle is should also have definite presets under it. (Eg. One Hour, One Day, Three Days, One Week, Two Weeks.) So if you want 1 day cycles, you wont have to steadily adjust over 22:15 hours and 1 day 15 minutes back and forth until it finally says exactly 1 day.
- Storage units should function as backup space as they are generally useless right now. If you create a route to a storage destination, and it goes through several storage units, once the destination is full of resources the last storage unit should begin to buffer the space by temporarily holding the resources until there is enough room. They do not have that much storage space anyway, so this would be their only logical use: As a buffer.
- Slight decrease in Link power cost over large distances. Since some planets are literally 10x the size of others, a particularly long link on a large planet can easily be multiplied to have the power usage of nearly a full level 5 command center. Links power and cpu usage should be based more on their relative distance across a surface rather than the real life conversion of planet radius to distance in Km on the surface.
- Also the ability to use Corporation wallet division funds to pay for transfers and construciton costs... If said member has the accounting role of course.
- Please remove session change timers between importing and exporting good to and from planets. If this is not possible, then allow pilots to export from multiple different launchpads at the sametime. Make the right side of the viewport for customs/launch pad storage have a 'show all launchpads' in the drop down menu, and make this the default selection. Because Launch pads are the only facility that makes primary use of a command centers CPU, a logical colony setup will use multiple launch pads to utilize extra CPU. Thus it is a common necessary optimization to merge the multiple processes of launch pad export, into one single process for all exports on a planet.
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Hershman
Creeper Collective
144
|
Posted - 2011.12.15 07:08:00 -
[4] - Quote
The new API keys. THEY ARE AWESOME!
Put them where they belong... on the new account management page. Right now they're stuck on some sketchball 'support' subdomain on the old site with missing links and a white background page that says its for petition stuff. |

Hershman
Creeper Collective
144
|
Posted - 2011.12.15 07:22:00 -
[5] - Quote
Wow this thread is over 70 pages long now. It raises the question of whether Soundwave is actually reading all of this anymore. |
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