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1. Proposed feature for player integration. - in EVE General Discussion [original thread]
Mr Mieyli wrote: ...in a corp your leadership can give you direction, if they are interested in that. All too many corps exist with no purpose behind them. Actually, you've touched on something very important there, I think. All new players ...
- by Aynen - at 2017.04.05 23:09:47
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2. How many more players must we lose to bullying - in EVE General Discussion [original thread]
Jenn aSide wrote: Aaron wrote: The bottom line for CCP does interest me. CCP have bills to pay such as, Electric, Taxes, Salaries, Services, Travel...what ever their business function there simply has to be enough money coming in to pay th...
- by Aynen - at 2017.04.05 22:33:11
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3. Proposed feature for player integration. - in EVE General Discussion [original thread]
Aaron wrote: I thought of Agents offering missions where a group of players have to go destroy something, at the same time another agent will offer a group of pilots the same mission to defend that something. Strict ship limitations and perhaps...
- by Aynen - at 2017.04.05 21:30:32
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4. Proposed feature for player integration. - in EVE General Discussion [original thread]
I'm seeing a lot of good feedback here! Something a few of you pointed out has to do with how an assignment could remain impossible to complete for reasons such as that the target doesn't leave station, is otherwise hard to get to, or can simply ...
- by Aynen - at 2017.04.05 20:54:12
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5. Proposed feature for player integration. - in EVE General Discussion [original thread]
Will Killem wrote: I can only speak for myself. And for me to bother doing any of that there would have to be some serious ISK involved, and I doubt such a ISK faucet would have a positive impact on the games economy. Quote: I'm trying to...
- by Aynen - at 2017.04.04 23:58:39
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6. Proposed feature for player integration. - in EVE General Discussion [original thread]
Zanar Skwigelf wrote: Before every one else posts with troll posts / long winded love notes to EVE: The players make the content, and CCP provides the tools for us to make content. Usually when that formula is followed things are good, and whe...
- by Aynen - at 2017.04.04 23:35:40
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7. Proposed feature for player integration. - in EVE General Discussion [original thread]
So here's an idea: What if the game assigned the following types of tasks with a reward in isk to semi-randomly assigned players in the game: - destroy ship of player X (assigned to younger pilots, the target would be selected from a pool contain...
- by Aynen - at 2017.04.02 13:22:52
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8. Announcement:New Trailer & A Second Call To Arms GÇô This is EVE! - in EVE Information Portal [original thread]
With this trailer you've absolutely nailed it! Forget the butterfly effect, forget the news broadcasts. This trailer captures the Eve experience far better than any trailer you've previously done! It's not even close. Keep making these, and focus ...
- by Aynen - at 2014.11.26 11:52:35
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9. The Sansha attacks: Benchmark for Live Events - in Live Events Discussion [original thread]
I'm a little late to the party, but great posts! Glad to see people are still trying to convince CCP of the value of these particular events. I have to also agree with Nevyn's counter point though, I can definitely see how a person seeking to get ...
- by Aynen - at 2014.06.11 23:19:00
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10. Announcement:Fanfest 2014 - Day 2 - in EVE Information Portal [original thread]
I'm not a DUST514 player, but I have to say, Fanfest having nothing on DUST514 at all, not even in the DUST keynote wasn't right. You don't proclaim having a DUST portion of Fanfest and then not say anything DUST related at all. Call it a Legion k...
- by Aynen - at 2014.05.04 03:05:00
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11. Wrecks and gameplay effects. - in Player Features and Ideas Discussion [original thread]
Might it be interesting if a shipwreck (both from a player and from an npc) has a chance of being surrounded by an effect that surrounds it's immediate area, or even a larger area, depending on the effect? For instance, let's say a frigate explod...
- by Aynen - at 2014.05.01 14:14:00
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12. Provist manhunt - a better live event? - in Live Events Discussion [original thread]
The overall vibe I'm getting is that: A) The high reward potential gets other parties involved than usually would be, which could be used to generate gameplay. B) While CCP feels that information about why the provists acted in the way they did ...
- by Aynen - at 2014.04.30 10:07:00
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13. Announcement:Caldari Navy Manhunt - Event Details, Prize Breakdown &... - in Live Events Discussion [original thread]
Hmm, raising the rewards for participating is an interesting step. I'm thinking that participation levels for this will be through the roof. I hope server nodes will be reinforced ahead of time! Perhaps a good next step is an ingame way for playe...
- by Aynen - at 2014.04.12 18:55:00
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14. Probably the WORST event I've wasted my time on in my 10 years of eve - in Live Events Discussion [original thread]
Jai Centarium wrote: RAW23 wrote: Jandice Ymladris wrote: I like to point out it was the ISD representative above who necro'd this thread. This is nothing. Last week an ISD 'cleaned' and reopened a thread in MD that had been closed for...
- by Aynen - at 2014.04.09 15:16:00
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15. The current state of live events. - in Live Events Discussion [original thread]
I think that when an event is held by CCP, regardless of past experiences, we expect something significant to occur, a kind of 'quality assurance'. Even the mere chance of something significant occurring, or better; the chance of us making some ki...
- by Aynen - at 2014.04.07 09:59:00
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16. Sticky:Dev Blog: Dark Horse presents EVE: True Stories GÇô Issue #1 out n... - in EVE Information Portal [original thread]
I'd also like to get more wide-shots of the battlefield as to get a clearer picture of what's going on strategically.
- by Aynen - at 2014.02.20 14:32:00
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17. Sticky:Dev Blog: Dark Horse presents EVE: True Stories GÇô Issue #1 out n... - in EVE Information Portal [original thread]
It finally loaded up and I read it. I gotta say, first thing I thought when I finished it was that if there's going to be four equal-sized books to this story, it's not going to be as deep as I'd like it to be. The Eve universe and it's history ca...
- by Aynen - at 2014.02.20 00:26:00
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18. Sticky:Dev Blog: Dark Horse presents EVE: True Stories GÇô Issue #1 out n... - in EVE Information Portal [original thread]
I hope these sell like crazy. I'd love to see the other stories adapted as well! Eve has a rich history, it shouldn't be wasted and forgotten. I haven't been able to get it to load for me. I'm guessing it's because too many people are trying to l...
- by Aynen - at 2014.02.19 22:20:00
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19. The current state of live events. - in Live Events Discussion [original thread]
As an older player who has put Eve on hold for a while to focus on other things that needed focusing on, I'd like to ask what the current state of live events are, after the last one I witnessed that went quite awry and caused a lot of heated deba...
- by Aynen - at 2014.02.13 00:55:00
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20. Sticky:Dev Blog: Operation Spectre - Event Breakdown and FAQ - in EVE Information Portal [original thread]
CCP Goliath wrote: LtCol Laurentius wrote: Thanks for the blog. Unfortunately, It doesnt really adress the fundamental question in organizing events like these, namely, how do you organize events involving hundreds of random highsec dweller...
- by Aynen - at 2013.11.15 00:57:00
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