
XavierVE
Reasonable People Of Sound Mind
33
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Posted - 2011.11.16 01:50:00 -
[1] - Quote
- Fix aggression for carriers and logistics
You guys have gone and nerfed high-sec neutral repping, which is great, by making such actions aggressive to people the person you're repping is at war with. Time to take it a step further and apply this change to aggression timer on gates and stations.
Carriers on stations: Currently, you can dual box a carrier + command ship in low sec and be untouchable because the carrier can simply dock if he gets in trouble, despite the fact that he's carrying on with an aggressive action by repping a GCC'd command ship. Just as repping in high-sec leads to an aggression timer, so should repping someone aggressing in low sec.
Logistics on gates: Currently, a small gang with one logistics can hump gates in order to multiply their tankable DPS to extreme measures. Eight man gang engages a four man gang with logi, the logistic will either rep with impunity, or if primaried, your gang is wasting DPS because the logi can jump back and forth nearly freely. This impacts small gang fights too much, as repping in high sec is defined as an aggressive flaggable action, so should repping in low- and null- sec be tagged with an aggression timer. Logistics who choose to rep should not be able to jump gates freely, they should have to de-aggro like anything else.
A small fix that would be greatly appreciated.
- Light Webification Drones/Assign EWAR drones
5% webification per drone. Currently Dramiels and other light ships have near impunity to gate crash. Light webification drones, with EWAR drones of all types being made assignable to other pilots, would cause a balance in the gate crashing mechanic and give gangs the ability to spec for building a gang against frigates gate-crashing with impunity.
- Nerf the auto-pilot gate crashing exploit
If you want to gate crash without any chance of bouncing off the gate, pilots assign the gate as auto-pilot, while cloaked, and then immediately are able to jump through due to the auto-pilot mechanics, rather than having to use any sort of skill to make sure they don't bounce off the gate. Bring back needing actual skill for gate crashing, remove the ability for auto-pilot to be used to jump a gate if the person is going over 250m/s. |