Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Sticky:Dev Blog: Warp Drive Active - Warp Accelleration Changes With EVE Online: Rubicon - in EVE Information Portal [original thread]
What is planned for pods? Will they retain the same k values as cruisers or will they be made to accelerate and decelerate slower than before?
- by Infinion - at 2013.11.19 04:09:00
|
2. Things you have never seen in Eve online. - in EVE General Discussion [original thread]
not sure what I haven't seen, but I know that I'll never see the login screen for Odyssey...no more background cinematics like before thanks to our shiny new launcher
- by Infinion - at 2013.06.04 08:27:00
|
3. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
+1
- by Infinion - at 2013.06.04 08:15:00
|
4. Sticky:Dev Blog: Odyssey Ship Balancing - in EVE Information Portal [original thread]
Marlona Sky wrote: Aside from the soon to be retired to pathetic station games and gate camps T1 Dominix; good changes. That's a good point, if the Domi's success is going to be centered around fighting exclusively with the sentries, then ha...
- by Infinion - at 2013.06.03 18:58:00
|
5. Sticky:Dev Blog: Odyssey Ship Balancing - in EVE Information Portal [original thread]
Have there been any mentionable changes to the pirate faction battleships (or other pirate ship classes for that matter)? Will they follow the same role trend as the standard and navy ships?
- by Infinion - at 2013.06.03 18:26:00
|
6. EWAR Burst [Module] that increases align time by 1.5 seconds in an AOE - in Player Features and Ideas Discussion [original thread]
agree with the notion of the module affecting a mass increase or agility decrease rather than a flat time addition, it would be more ship dependent and counterable. If it's counterable, it would likewise make sense to give multiple modules a comb...
- by Infinion - at 2013.05.15 23:12:00
|
7. EWAR Burst [Module] that increases align time by 1.5 seconds in an AOE - in Player Features and Ideas Discussion [original thread]
High Slot Burst module Range 6-12 km increases align time by: 1.5 seconds, 2 seconds for t2 (or increased range) Cooldown: 60 seconds Able to use in low sec Able to use in high sec without concord or sentry aggro, but initiates suspect timer Ya...
- by Infinion - at 2013.05.15 19:41:00
|
8. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
I'm pretty sure the only reason they're doing the 10 - 40k m3 per member with unlimited total space is because it means they can re-purpose the customs office code for the personal corp hangar with little development time. CCP, in the future you ...
- by Infinion - at 2013.04.03 18:15:00
|
9. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
CCP Masterplan wrote: Stegas Tyrano wrote: Will the tiny drones that move stuff around be animated? They better be! They'll only be animated inside the server ;) Just out of curiosity, if you used an existing drone model and only an...
- by Infinion - at 2013.04.02 23:53:00
|
10. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
Quote: "The exact per-character volume is undecided but we are currently considering a range from 10,000m3 to 40,000m3." Why not do exactly that, let directors dictate a range between 10,000 m3 and 40,000 m3?
- by Infinion - at 2013.04.02 22:23:00
|
11. Change turret damage calculation: No more Gǣspace-ballsGǣ, time to give us real ships - in Player Features and Ideas Discussion [original thread]
Tonto Auri wrote: If you want realism, go play Microsoft Flight Simulator. EVE is a global space MMO, and as such, it has to make some steps to reduce server and network load to make the game available to players. What you suggest would make th...
- by Infinion - at 2013.02.15 00:47:00
|
12. The venture, It's almost perfect but has one glaring flaw. - in Player Features and Ideas Discussion [original thread]
+1 also Kahega Amielden wrote: Any ship that can fit 6 or more gas cloud harvesters will outmine your Venture..pretty much any turret BC will work. ... No ship can use 6 or more gas cloud harvesters. The skillbook allows one per level wit...
- by Infinion - at 2013.02.14 23:44:00
|
13. Mobile Drone Link Augmentor (Controls 4 Drones, Must fly with drones past ship c... - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: Also you didnt specify situation when that MDLA drone gets out of your ship's control range. As i understand from your description - it'll be incapacitated > it wont provide extended range > drones outside o...
- by Infinion - at 2013.02.14 23:27:00
|
14. Mobile Drone Link Augmentor (Controls 4 Drones, Must fly with drones past ship c... - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: I can't think of any situation where this new MDLA will be of any use. When a ship's targetting range exceeds the player's drone control range (generally 57 km). If you fit sensor boosters on your ship, you c...
- by Infinion - at 2013.02.14 23:24:00
|
15. Mobile Drone Link Augmentor (Controls 4 Drones, Must fly with drones past ship c... - in Player Features and Ideas Discussion [original thread]
Misconception: Title is not referring to 4 additional drones controlled. Proposing the following: A drone that acts to extend drone control range past the ship's standard drone control range. The same drone would control 4 other drones to allow t...
- by Infinion - at 2013.02.14 23:03:00
|
16. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
+1 at least work in tandem with other features if you don't want to put all your manpower into it
- by Infinion - at 2013.01.18 01:38:00
|
17. Sticky:Dev Blog: Introducing team Klang! - in EVE Information Portal [original thread]
PLEASE PLEASE PLEASE scrap and replace the login noise, it is a bitter and harsh high-pitched screech that I'm sure nobody enjoys.
- by Infinion - at 2012.11.14 04:42:00
|
18. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
CCP realized that having t2 gang warfare links made their bonuses on t3 cruisers way too overpowered, so now they are nerfing the t3 cruisers so a t2 warfare link gives the same bonus as a t1... Also I hope CCP decides to finally make t3 cruiser...
- by Infinion - at 2012.11.07 09:03:00
|
19. Sticky:Dev blog: Introducing Open Buddy Invites - in EVE Information Portal [original thread]
Ingkala wrote: Ponies. This is the best dev blog ever. quoting for truth
- by Infinion - at 2012.10.29 23:46:00
|
20. Capacitor Batteries, do they reflect the nos/neut or reduce effectiveness? - in EVE General Discussion [original thread]
I'm currently arguing with someone who is claiming the cap battery only reduces the effectiveness of incoming neuts rather than reducing the effectiveness + reflecting that amount back to the aggressor can anyone confirm which one it is?
- by Infinion - at 2012.10.25 00:00:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |