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Bugsy VanHalen
Society of lost Souls
465
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Posted - 2013.02.14 18:19:00 -
[31] - Quote
StarStryder wrote:Kirimeena D'Zbrkesbris wrote:StarStryder wrote:[quote=Kirimeena D'Zbrkesbris][quote=Everything forNothing] Which is not something a new'ish player should be expected to do. The ship description makes it sound like CCP are trying to encourage new players to venture (if you'll pardon the pun) out into 0.0 early in their career. I can hardly imagine a "new'ish player" to pay 20+mil for skill book and then wait a month or 2 until his support, fitting and scanning skills are high enough to fly gas harvesting venture. I never said CCP were consistent. If that is how much the book costs then it should be reduced. And a couple of months is nothing really. The venture was meant to have utility to both new and old players.
For the new players it not only replaced the mining cruisers/frigates but can easily out mine them.
For the veteran players, they now have the gas miner they have been asking for, as well as a ninja miner that can actually get in, mine and get out, with only a small risk of getting caught.
A max skilled venture with maxed out mining drones and drone rigs can pull in 980m3/min of ore. Not bad considering where you would use it, i.e. hostile territory, a mining barge, or exhumer, is a sitting duck. A ship that can pull in 980m3 (over half what a max skilled hulk can do) but costs so little, can actually be used to mine in low, null, or W-space, even when it is controlled by hostile forces. For example, mining in low sec a single 5000m3 load of Hedbergite is worth 1.4M isk and could be mined in a little over 5 minutes. Say with set up and drone travel time it takes you 10 minutes to fill your hold. Considering how hard the ship is to catch, you actually can now successfully mine in low sec. |

Aphoxema G
Alexylva Paradox
323
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Posted - 2013.02.14 18:43:00 -
[32] - Quote
I just want a third turret so it doesn't look so weird with only two miners on it. Unscrupulous
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DJ P0N-3
Table Flippendeavors
159
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Posted - 2013.02.14 18:45:00 -
[33] - Quote
Luc Chastot wrote:Kirimeena D'Zbrkesbris wrote:StarStryder wrote:Kirimeena D'Zbrkesbris wrote:Everything forNothing wrote: That fit won't work. You need scan probes + a rig. Ladar sites are quite hard to prob down even with perfect skills + sisters probes.
That is true unless you have scanning ship/alt to do scanning for you. Which is not something a new'ish player should be expected to do. The ship description makes it sound like CCP are trying to encourage new players to venture (if you'll pardon the pun) out into 0.0 early in their career. I can hardly imagine a "new'ish player" to pay 20+mil for skill book and then wait a month or 2 until his support, fitting and scanning skills are high enough to fly gas harvesting venture. What skill book? Because the mining frig skill book is 30k.
Gas Cloud Harvesting is about 25m. It isn't a noob-friendly skill and I don't think it was ever meant to be, given that it's seeded in very few places in empire anyway. I think it's only seeded in Thukker stations. |

Bum Shadow
Es and Whizz Hedonistic Imperative
23
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Posted - 2013.02.14 18:50:00 -
[34] - Quote
Sedstr does it same as us. We have scan ships to scout the sites.
The venture is a mining ship not a scan ship.
While the point about noob ship might be true. Then if you're a "noob" stick to myko sites in highsec, or do the lowsec cyto sites which dont do damage to you.
The null is the none noob area where you need the tight fit resists and a dedicated scan ship. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
727
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Posted - 2013.02.14 19:21:00 -
[35] - Quote
DJ P0N-3 wrote:Luc Chastot wrote: What skill book? Because the mining frig skill book is 30k.
Gas Cloud Harvesting is about 25m. It isn't a noob-friendly skill and I don't think it was ever meant to be, given that it's seeded in very few places in empire anyway. I think it's only seeded in Thukker stations.
It's 21.6m sold by npc, not 25 m. You're not required to buy books resold in Jita, go to a starter system. 21.6m is nothing even for a noob. Many empire corps give skillbooks like that to members for free. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Everything forNothing
Every thing for Nothing Corporation
1
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Posted - 2013.02.14 19:26:00 -
[36] - Quote
Bum Shadow wrote:Sedstr does it same as us. We have scan ships to scout the sites.
The venture is a mining ship not a scan ship.
While the point about noob ship might be true. Then if you're a "noob" stick to myko sites in highsec, or do the lowsec cyto sites which dont do damage to you.
The null is the none noob area where you need the tight fit resists and a dedicated scan ship.
I think ccp should get away from game mechanics that require more than one account.
Sure there are better ways to harvest gas with 2-3 accounts ( i used to use blops+cloaky hauler+cyno5 alt). But this Type of game play should not be restricted to people who are already "space rich". That's why i like the vulture so much even people who play casually can enjoy it.
It's not like im asking for the moon or anything.
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Bum Shadow
Es and Whizz Hedonistic Imperative
24
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Posted - 2013.02.14 19:33:00 -
[37] - Quote
Everything forNothing wrote:I think ccp should get away from game mechanics that require more than one account.
Sure there are better ways to harvest gas with 2-3 accounts ( i used to use blops+cloaky hauler+cyno5 alt). But this Type of game play should not be restricted to people who are already "space rich". That's why i like the vulture so much even people who play casually can enjoy it.
It's not like im asking for the moon or anything.
Its not multi account mechanics! Its multi PLAYER mechanics!
This is an MMO (massively multiplayer) Not MMA (Massively multi account)
Its your choice if you want to cut out the multiplayer aspect, to do that you sub another account. But the cheaper more fun, easier and more effective way is to make some mates and get stuck in.
While solo play is fine, and possible you cannot expect to acomplish everything solo. Some aspects of the game as specifically designed for group play.
When you see these amazing huge fleet battles, those ships are controlled by separate players. Its not just 2 guys with 200 accounts each >.<
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Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
317
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Posted - 2013.02.14 19:35:00 -
[38] - Quote
Everything forNothing wrote:I think ccp should get away from game mechanics that require more than one account. It is a massively MULTIPLAYER online game. You shouldn't be able to do everything solo. And to be honest, there is already plenty that you can do solo.
If we are talking about noobs not surviving cloud damage, we also need to stop comparing fits that require as many skills at level 5. How amny noobs are going to have gas mining 5 and astrometrics 5? MODULAR DRONES
MORE ORE SHIPS |

Everything forNothing
Every thing for Nothing Corporation
1
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Posted - 2013.02.14 19:37:00 -
[39] - Quote
Bum Shadow wrote:Everything forNothing wrote:I think ccp should get away from game mechanics that require more than one account.
Sure there are better ways to harvest gas with 2-3 accounts ( i used to use blops+cloaky hauler+cyno5 alt). But this Type of game play should not be restricted to people who are already "space rich". That's why i like the vulture so much even people who play casually can enjoy it.
It's not like im asking for the moon or anything.
Its not multi account mechanics! Its multi PLAYER mechanics! This is an MMO (massively multiplayer) Not MMA (Massively multi account) Its your choice if you want to cut out the multiplayer aspect, to do that you sub another account. But the cheaper more fun, easier and more effective way is to make some mates and get stuck in. While solo play is fine, and possible you cannot expect to acomplish everything solo. Some aspects of the game as specifically designed for group play. When you see these amazing huge fleet battles, those ships are controlled by separate players. Its not just 2 guys with 200 accounts each >.<
That's a good point. But still there should be a way to do it by yourself. EvE is a sandbox There should be as many valid ways to do the same task as possible. Each with their own benefit and risk.
Hakan MacTrew wrote:Everything forNothing wrote:I think ccp should get away from game mechanics that require more than one account. It is a massively MULTIPLAYER online game. You shouldn't be able to do everything solo. And to be honest, there is already plenty that you can do solo. If we are talking about noobs not surviving cloud damage, we also need to stop comparing fits that require as many skills at level 5. How amny noobs are going to have gas mining 5 and astrometrics 5?
This isn't just about newplayers. Even with a 50m skillpoint character the ship is too weak to survive what it was built to do. |

Bum Shadow
Es and Whizz Hedonistic Imperative
24
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Posted - 2013.02.14 19:40:00 -
[40] - Quote
Hakan MacTrew wrote:Everything forNothing wrote:I think ccp should get away from game mechanics that require more than one account. It is a massively MULTIPLAYER online game. You shouldn't be able to do everything solo. And to be honest, there is already plenty that you can do solo. If we are talking about noobs not surviving cloud damage, we also need to stop comparing fits that require as many skills at level 5. How amny noobs are going to have gas mining 5 and astrometrics 5?
The fit that was posted top of this page, does require a few 5s. First off the gas miners are not NEEDED at 5. you can use the T1 varients. Shield upgrades IS needed at 5 though. And I believe possibly electronics and engineering. In realistic terms though its only 2 weeks.
The full fit in T2 varients takes maybe 4 weeks tops. Which considering its for nullsec gas mining to produce high end illegal drugs... Its not really a "starter" proffesion.
If you cannot use the venture in the null clouds, stick to the none damage dealing myko sites in high/low, or the lowsec cyto sites. These dont require any tank ability, which allows you more room for other things or a less SP intensive ship.
if you want to do higher end higher profit content, you need the higher tier equipment and skills. When you consider the fact that before a venture this used to be done in a tanky battlecruiser, the current skill requirements to properly fit the venture are actually extremely reasonable at a fraction of the cost too! |
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Bum Shadow
Es and Whizz Hedonistic Imperative
24
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Posted - 2013.02.14 19:44:00 -
[41] - Quote
My advice, is dont try and make a ship do too many things at once. The venture is a miner. SO to combat this without 2 accounts OR a friend.
Take a scan frigate or covops ship (im amarr so ill use that as an example)
The magnate or the anathema.
Kit it out for scanning with gravity rigs, sister probe launcher, sister probes, cloak etc.
Go to the constellation you want to mine, scan all the gas sites down and bookmark them. Fly home and return in your venture kitted specifically for mining using that guys build. Mine the gas and you're good. While its a bit more effort, in the long run its far more effective as you dont lose ventures and loot and time. Or just go for lowsec cyto sites, a little trickier to find. but easy to harvest as clouds do no damage. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
728
|
Posted - 2013.02.14 19:46:00 -
[42] - Quote
Bum Shadow wrote:My advice, is dont try and make a ship do too many things at once. The venture is a miner. SO to combat this without 2 accounts OR a friend.
Indeed. Specialized gas miner that can't mine gas without 2nd accounts. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Bum Shadow
Es and Whizz Hedonistic Imperative
24
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Posted - 2013.02.14 19:51:00 -
[43] - Quote
shh you! you dont need 2 accounts, just 2 ships. a scan ship specialized in exploration. and a mining ship specialized in mining (venture)
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sabre906
Old Spice Syndicate Sailors of the Sacred Spice
733
|
Posted - 2013.02.14 20:02:00 -
[44] - Quote
Bum Shadow wrote:shh you! you dont need 2 accounts, just 2 ships. a scan ship specialized in exploration. and a mining ship specialized in mining (venture)
Yeah, mining, by fitting full oversized tank of 2 MSEs, hardner, purger, and tanking rigs. Oh and you still have to stagger miners to not get oneshot. By staggering, I don't mean staggering, but rather activate one cycle, then turn off and wait 5 minutes until shield regens then you can activate the other miner for a cycle and take another hit.
Err... no, it works like this with 100 accounts/ships or 2 accounts/ships. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Bum Shadow
Es and Whizz Hedonistic Imperative
24
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Posted - 2013.02.14 20:08:00 -
[45] - Quote
Sedstr's build top of page 2 will tank 3 explosions at once.
Don't get me wrong, the venture isn't PERFECT. It does require an extremely precise build to work for the null sites. But the claim its impossible and useless isn't true. Its doable for sure. I'd love it to have a bit more cloud resist per frigate level. Or higher EM/Termal resists as standard or a bit more shield. But for its minimal cost its a good ship and CAN be made to fit this role if you push it far enough.
Personally i'd rather they made a cruiser version with a similar visual theme to the venture. 3 high turrets + 1-2 utility highs.
A larger tank or resist profile. larger ore hold. same bonuses to harvesters.
Basically just a slightly bigger venture at the cruiser level designed specifically for the null clouds.
The venture would be great for the high/lowsec gas sites, and normal starter ore mining. Then venture MK2 (cruiser) would be an excellent nullsec gas miner. |

Everything forNothing
Every thing for Nothing Corporation
2
|
Posted - 2013.02.14 20:27:00 -
[46] - Quote
Bum Shadow wrote:Sedstr's build top of page 2 will tank 3 explosions at once.
Don't get me wrong, the venture isn't PERFECT. It does require an extremely precise build to work for the null sites. But the claim its impossible and useless isn't true. Its doable for sure. I'd love it to have a bit more cloud resist per frigate level. Or higher EM/Termal resists as standard or a bit more shield. But for its minimal cost its a good ship and CAN be made to fit this role if you push it far enough.
Personally i'd rather they made a cruiser version with a similar visual theme to the venture. 3 high turrets + 1-2 utility highs.
A larger tank or resist profile. larger ore hold. same bonuses to harvesters.
Basically just a slightly bigger venture at the cruiser level designed specifically for the null clouds.
The venture would be great for the high/lowsec gas sites, and normal starter ore mining. Then venture MK2 (cruiser) would be an excellent nullsec gas miner.
I agree. But since they won't be adding in a cruiser size hull any time soon. i'm just asking that they take a look at 0.0 gas clouds and A buff the venture or B nerf the cloud a bit.
It's not like i wand the vulture to be gank proof or anything like that. A small 1000 ehp buff would be more than enough. |

Infinion
My Little Pony - Friendship Force
35
|
Posted - 2013.02.14 23:44:00 -
[47] - Quote
+1
also
Kahega Amielden wrote:Any ship that can fit 6 or more gas cloud harvesters will outmine your Venture..pretty much any turret BC will work.
... No ship can use 6 or more gas cloud harvesters. The skillbook allows one per level with a maximum of 5 at level 5.
The venture out-harvests all other ships. This was specifically intended by CCP for those who specialize for mining frigate 5. |

Everything forNothing
Every thing for Nothing Corporation
2
|
Posted - 2013.02.18 06:07:00 -
[48] - Quote
ok i have tested out some of the theory's and fits posted.
1. Clouds Do hit to 100 km.
2. The passive fit will tank a double hit but will only have 300 shield left.
here is the fit i used.
High power 1x Core Probe Launcher II 2x Gas Cloud Harvester II Medium power 1x Adaptive Invulnerability Field II 2x Medium Shield Extender II Low power 1x Micro Auxiliary Power Core I Rig Slot 1x Small Core Defense Field Purger I 1x Small Anti-EM Screen Reinforcer I 1x Small Gravity Capacitor Upgrade I Charges 20x Sisters Core Scanner Probe Drones 2x Salvage Drone I |

Kirimeena D'Zbrkesbris
republic military tax avoiders
18
|
Posted - 2013.02.18 06:13:00 -
[49] - Quote
Everything forNothing wrote:ok i have tested out some of the theory's and fits posted.
1. Clouds Do hit to 100 km.
2. The passive fit will tank a double hit but will only have 300 shield left.
here is the fit i used.
High power 1x Core Probe Launcher II 2x Gas Cloud Harvester II Medium power 1x Adaptive Invulnerability Field II 2x Medium Shield Extender II Low power 1x Micro Auxiliary Power Core I Rig Slot 1x Small Core Defense Field Purger I 1x Small Anti-EM Screen Reinforcer I 1x Small Gravity Capacitor Upgrade I Charges 20x Sisters Core Scanner Probe Drones 2x Salvage Drone I swap MAPC to PDS II ? (if you have fitting skills) |

Everything forNothing
Every thing for Nothing Corporation
2
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Posted - 2013.02.18 06:34:00 -
[50] - Quote
I am not actually sure if it's em/thermal. It's what it says in the message but eve is know for lying to the players.
PDS II might be a good idea. I'll fool around in eve fit some more later. |
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Caldari 5
The Element Syndicate
45
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Posted - 2013.02.18 14:21:00 -
[51] - Quote
Bum Shadow wrote:Yeah i;m not holding my breath for a buff, but allowing the rorqal to take ventures would be the cherry on the cake for sure. Looks like you got your wish, check out the patch notes for 1.1 http://community.eveonline.com/updates/patchnotes.asp
Quote:Capital Industrial Ships (Rorqual) can now store the Venture in their Ship Maintenance Bay in addition to all the previous ship types they could store. |

Bum Shadow
Es and Whizz Hedonistic Imperative
24
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Posted - 2013.02.18 14:31:00 -
[52] - Quote
^ Y E S! |
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