| Pages: [1] 2 |
1. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
why was the mining drone bonus left behind on the vexor instead of transferred to one of the barges to make that particular line (ie cargo, vs yield vs defence) more distinct? why is there no provision for utility mods with barges. looking at the...
- by Merritoff - at 2014.04.05 00:18:00
|
2. Dev Blog: Fast Forward - in EVE Information Portal [original thread]
CCP is working via a variety of methods to bring the price of PLEX down, and FW has been identified as an area that can help the process along. Can you elaborate on this comment in the blog? I am sure I am not only one with a ... limited period ...
- by Merritoff - at 2012.10.23 01:48:00
|
3. Sticky:EVE Online: Inferno 1.2 Issues - in EVE Information Portal [original thread]
- Completing a mission with required Ore on the OreHold, the agent does not see it. Just means I have to move it into the main inventory, not a habit I am used to. (pre-patch the agent would see the ore in the cargo and green light). - "Loot All" ...
- by Merritoff - at 2012.08.24 21:01:00
|
4. Sticky:EVE Online: Inferno 1.2 Issues - in EVE Information Portal [original thread]
SillyWaif wrote: Hi, *) I was told that if you undock and you are really really lucky you can see space... if the tooltips are not blocking the view OFF Switch maybe? And when in doubt the game puts them in the left top corner, so I still ca...
- by Merritoff - at 2012.08.09 13:29:00
|
5. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
I am assuming that the Mining Drone bonus will eventually be removed from Vexor and Arbitrator cruisers? Plus the updates that in recently history, mining drones are given bonus by the Drone Navigation module. Can there be mining drone bonuses on ...
- by Merritoff - at 2012.08.02 01:40:00
|
6. CSM7 Summit Topic: Industry & Mining - in Jita Park Speakers Corner [original thread]
Mining: here I think a lot of players are mistaken about any buff to the exhumer class. By inherant nature Eve players are adaptive and any increase would be a temporary respite. Because raising the bar (ergo more Eligible Hit Points) would result...
- by Merritoff - at 2012.05.24 23:43:00
|
7. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Inter-Locking Computer. Mid-Slot module. Provides intel as to which ships are targetting an ally. Scenario Ship A; is a scout/escort for ship B Ship B; industrial ship Ship A has a inter-lock to Ship B. If any ship target or locks, then that sh...
- by Merritoff - at 2012.03.12 01:14:00
|
8. I want your little things! - in EVE General Discussion [original thread]
To be able to launch the star map straight of the Agent Locator. At the moment I need to; 1. set destination 2. right click final waypoint -> show info 3. show system info -> display on map if there is a faster way secondly; more likely...
- by Merritoff - at 2012.02.23 20:31:00
|
9. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Drone "jump" recall module. Instant recall a drone at range into orbit. It can use massive cap and have a serious cooldown. Drone Resist Modifier module. Scripted to chose specific resists.
- by Merritoff - at 2012.02.16 21:11:00
|
10. I want your little things! - in EVE General Discussion [original thread]
The ability to change chat tab "Local [26]" to a colored tab "[26]". and I would to choose the colors myself please. Because there are days when only says "Loca.." isn't enough.
- by Merritoff - at 2012.02.16 21:03:00
|
11. Your 'Special' Ship - in Ships and Modules [original thread]
FlinchingNinja Kishunuba wrote: Ferox... cause I have a thing for underdogs. total agreement with this.
- by Merritoff - at 2012.02.16 20:50:00
|
12. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Ewar System projected nanites. continuiously beamed from a high slot module. The nanites disable a single module, then commence to erode with a damage similar to overheating. Given a length of time, the enemy module would be destroyed. Range and ...
- by Merritoff - at 2012.02.13 21:01:00
|
13. Show what squad/wing/fleet bonus's you are receiving in detail. - in Player Features and Ideas Discussion [original thread]
I would support this with the provision that there be the toggle not to show skills. Your skills are an asset and intel, not to be given away. eg Could be within an Incursion fleet - giving knowledge of what I know and by inference not know, could...
- by Merritoff - at 2012.01.28 10:16:00
|
14. [PROPOSAL] Support Tug-class Vessel - in Assembly Hall [original thread]
Just as a observation. When I read the title I thought this would be a suggestion for a small frigate sized vessel which logistic projection for agility for faster warp for freighters and similiar slow ships. If I can be bold and suggest a name c...
- by Merritoff - at 2012.01.28 01:56:00
|
15. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Sentry Mining Drones. 10km 25 bandwidth eph between a heavy and medium drones (suggesting an Ice version, but the cycle time would have to ... discouraging) Logi module projected resistance. three versions each for structure, armor and shield....
- by Merritoff - at 2012.01.28 01:27:00
|
16. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
idea1 A hi-slot module for hacking an off-lined/abandoned POS with the aim to unanchor and steal said tower. (plus modules). racial scripts for faster take down. idea2 tech2 Command CoProcessor with lower CPU requirement. idea3 micro-towers. po...
- by Merritoff - at 2012.01.17 05:02:00
|
17. I want your little things! - in EVE General Discussion [original thread]
Can we have a manual entry amount for the Extractor Heads of PI? I regularly adjust the time around to suit when I am to be online for a decent length of time. If a manual entry box is not possible, shift-click for a day of time, and alt-click...
- by Merritoff - at 2012.01.04 21:33:00
|
18. How to we shall make the Eos good - in Ships and Modules [original thread]
Masatoshi Hamada wrote: Battlecruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repairer effectiveness per level Command Ships Skill Bonus: +15 m3 extra Drone Bay space and 3% bonus to effectiveness of Inform...
- by Merritoff - at 2011.12.12 01:36:00
|
19. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
Helothane wrote: The small, medium and large t2 remote hull repair systems all require Remote Hull Repair Systems V. That seems odd, at the very least, and breaks from the pattern for t2 remote armor, shield and cap transfer mods. Why not level...
- by Merritoff - at 2011.12.11 11:24:00
|
20. Sticky:EVE Online: Crucible Issues thread - in EVE Information Portal [original thread]
can someone explain to me, why the skill requirements for Remote Hull Tech2 is not aligned to the requirements for shield/armor and energy?
- by Merritoff - at 2011.12.01 18:22:00
|
| Pages: [1] 2 |
| First page | Previous page | Next page | Last page |