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Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Ragtime Jack
1
|
Posted - 2011.12.13 19:32:00 -
[1411] - Quote
- Refit Tech 3 subsystems in space.
- 4th Assault Frigate modifier
- Repackage undamaged modules in CHA and other POS modules to reduce clutter
- Option for black starfield or a little more black in the nebulae in W-space to reduce eyestrain
- Higher chance to spawn outbound wormholes other than the static in W-space. |

CynoNet Two
GoonWaffe Goonswarm Federation
444
|
Posted - 2011.12.13 19:35:00 -
[1412] - Quote
Reicine Ceer wrote:CTRL+A, or multi-select (etc), should have a right-click option to Un-Stack All. That way when we select all those modules again and hit "Fit to Active Ship", it does it all in one go.
Or alternatively, right click a stack of modules and 'Fit All to Ship'. Useful when you have 8 weapons and 3 damage mods to fit.
Also......
Allow us to stack items in nearly-full corp hangars / drone bays / etc without needing to remove the item. Right now if you put two 50mil m3 stacks in a 100mil m3 bay and hit 'stack all' it tells you there's not enough space. This is dumb. |

Rezaa
Mercenary Cooperative Conglomerate
5
|
Posted - 2011.12.13 19:36:00 -
[1413] - Quote
How about you put a .5 second pause into the GÇ£rightGÇ¥ click sub menus? I canGÇÖt TELL you the number of times IGÇÖve had to run back through a freaking sub menu because my pointer went 1 pixel outside of the box, and the whole menu instantly disappeared! And as WE ALL know itGÇÖs REALY easy to do. Not to mention a 3 or 4 section sub menu.
Now add into the stress of combat or other time sensitive issues, makes for A LOT of frustration from something so simple. The most annoying part is itGÇÖs been like this from day 1. (even before we had ( the now defunct) onboard GÇ£radarGÇ¥)
|

CynoNet Two
GoonWaffe Goonswarm Federation
444
|
Posted - 2011.12.13 19:37:00 -
[1414] - Quote
darkdooku wrote:This may sound crazy and possibly not do-able, but I think it would be cool to be able to tractor beam abandoned/disconnected drones and/or tractor beam my sentry drones. For sentry drones they could have the limitation of being able to only tractor sentries you own, much like yellow vs blue/white wrecks.
We should really be able to tractor all wrecks outside hi-sec - I mean who cares about the owner of a wreck out there? |

Anela Cistine
GoonWaffe Goonswarm Federation
109
|
Posted - 2011.12.13 19:46:00 -
[1415] - Quote
I'm not sure if this is a "little thing" but in PI I would like to have the old stand-alone extractors available in addition to the big extractor control units.
With the stand alone extractors you could more easily extract small amounts of 2 or 3 different resources, and then combine them into P2 or P3 on the extraction planet. Your output per planet was quite low, but it was nice because you didn't need to haul very often.
When they were replaced with the much more expensive extractor control units it meant fewer clicks, but also made it standard practice to extract a whole bunch of a single resource, process it to P1, export it, and then import it to a factory planet. Higher output and less clicking, but much more frequent hauling. With perfect skills you can (barely) manage to squeeze in 2 extractor control units and process them to P2, but three extractor control units doesn't work.
Alternately, if the old stand-alone extractors are incompatible with the new system, how about adding a "Small Extractor Control Unit" which would work the same way as extractor control units, but have less fixed upfront costs, and only be able to support 5 extractor heads. Maybe even only 3. Just enough to make other production strategies viable again.
In this new tax-heavy reality, being able to choose lower output and more on-site processing would be nice. Diversity is good. |

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2011.12.13 20:18:00 -
[1416] - Quote
Increase epic mission arc replayability by randomising the final faction loot item. |

Charles Edisson
Aura of Darkness Nulli Secunda
28
|
Posted - 2011.12.13 20:19:00 -
[1417] - Quote
How about totaly reworking the calculations for guns/missiles atm small ships have disproportionately too much damage and large ships hit them in an inapropriate way. A BS should almost never be able to hit a frig with good transversal velocity but hits should not be a percentage of max Damage, if you hit you hit.
Rip up the play book and start again from scratch and try to make it logical. instantaneous damage from projectile based guns is also wrong, guess this wont be changed as it will cause Lag, you could just ad a delay to the damage though, no need to have objects in space like missiles do. If not I'd like to know the logic behind a projectile doing 150-200Km is a fraction of a second.
I know this'll be ignored as it's too much work but I'd still like it to happen. |

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2011.12.13 20:20:00 -
[1418] - Quote
Right mouse click menu on an unlocked item in an unlocked station container should contain the 'Sell' menu item. |

Nomad I
University of Caille Gallente Federation
51
|
Posted - 2011.12.13 20:26:00 -
[1419] - Quote
- A map in dotlan style. This is for planning warfare and logistics
- Windows undockable like with Gimp, so that one can have the chat or the map in an extra window
|

Jarin Arenos
Card Shark Industries
4
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Posted - 2011.12.13 20:27:00 -
[1420] - Quote
darkdooku wrote:This may sound crazy and possibly not do-able, but I think it would be cool to be able to tractor beam abandoned/disconnected drones and/or tractor beam my sentry drones. For sentry drones they could have the limitation of being able to only tractor sentries you own, much like yellow vs blue/white wrecks. Thisthisthisthis
SO tired of accidentally leaving sentries behind and having to slowboat to them. Plus the humor of a jokedomi fitting five tractors and hauling its sentry flight around behind it is just inexplicably hilarious... |

Dibblerette
The Phantom Regiment The House Of Cards.
42
|
Posted - 2011.12.13 20:34:00 -
[1421] - Quote
Please please please let us queue up multiple invention jobs at once! If I want to do 5 jobs on an empty lab, why can't I select all the BPCs, and right click them? The war on clicks has come along way, but this is still a thorny brigade. My wishlist includes the ability to queue up multple runs in one slot, like manufacturing, but that's probably OP or something. |

Takeshi Yamato
Ministry of War Amarr Empire
157
|
Posted - 2011.12.13 20:45:00 -
[1422] - Quote
Alpheias wrote:I would like to have the option of delete injected skills.
I am not asking to be reimbursed for the training time. All I am asking is the option to delete skills that I am never going to utilize in any case.
And lets limit it even further, 5 skills that you can delete per year.
Hey, you never know when you're to have to go mining in a Bantam 
On a more serious note, a "Hide Skill" function applied to individual skills as well as a "Show Hidden Skills" toggle would be appreciated. |

Moonaura
The Dead Rabbit Society
129
|
Posted - 2011.12.13 20:47:00 -
[1423] - Quote
Kor'el Izia wrote:Theo Samaritan wrote:Remake the textures for capital ships to 2048-¦ rather than the current 1024-¦ that it shares with smaller ships.
Textures of that size work fine on smaller ships, but frankly they look terrible on capitals. Even if you limit it to the highest settings, or make it a check box option in graphics settings, there are plenty of cheap graphics cards that can handle those textures en mass these days and it would be appreciated by us capital pilots.
Hell, while you're making 2k textures, redo the stations with them as well. You could argue that capital pilots shouldn't notice the low texture quality with the normal camera distances, but you cant say the same about stations considering how close we are to them. This
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Fly Caldari and want to fly them in Fleet PvP? We are recruiting:
www.thedeadrabbitsociety.com |

Charles Edisson
Aura of Darkness Nulli Secunda
28
|
Posted - 2011.12.13 20:53:00 -
[1424] - Quote
How about WH space like effects over the entire game, if different things happen to your ships system to system it would make people have to think more and not just bring the biggest blob.
Things like having a nebulae in a system Laser based weapons loose a lot of their optimal range as the beam will be refracted. Similary sensor ranges on ships could be affected and speed could also be affected.
Different things in different systems to change different stats. BUT not like in WH where all turrets loose range. |

Neo Gabriel
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
2
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Posted - 2011.12.13 20:58:00 -
[1425] - Quote
I would like you to fix something in faction warfare:
If you are in a faction warfare militia (corp or npc) and, If you assist (remote repair, tracking link, sensor boost, etc) someone in your own militia (same corp as yours or another) that is RED (gives you gcc for assisting), you receive a security status penalty (which is working as intended),
HOWEVER, you also lose standings with your own faction!
If i remote armor rep my buddy in a guardian, and we are both pirates/gcc, (we are both in a militia corp), then we will lose standings with our own faction simply by repping eachother!
This is wrong, its a bug, and petitioning standings reimbursement every time this happens is an enormous hassle. Fix it. |

Tendon O'Mathy
Disturbed Friends Of Diazepam Dark Matter Coalition
2
|
Posted - 2011.12.13 21:10:00 -
[1426] - Quote
4 things CCP Soundwave my friend..
More tabs in the overview please hot key for dscan When I build a Tengu, I would like to be able to fit a tengu at my POS vs having to got to a station. and please have the windows remember where I put the darn things.
I fly mostly from the windows, not by clicking on ships and the like...and when windows pop up where ever the please this gets to be quite a hassle.
You all are doing a great job. Love the game, and am still having fun a year later! |

jonny330
Ivy Mike's Munitions Expulsion Services
13
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Posted - 2011.12.13 21:10:00 -
[1427] - Quote
This may have been mentioned before, but a sell all button for when you're docked would be nice. It would save hours of systematically going through about 1000 different types of loot, selling them to the highest bidders. |

jonny330
Ivy Mike's Munitions Expulsion Services
13
|
Posted - 2011.12.13 21:11:00 -
[1428] - Quote
**double post, please delete** |

Ugleb
Sarz'na Khumatari Ushra'Khan
181
|
Posted - 2011.12.13 21:23:00 -
[1429] - Quote
I have 6 alliance mails today, and I'm reading them in EVEgate.
I read the first one and want to go to the next or previous mail in the list. I have to go back out to my inbox just to click the next mail. Every time.
Please add view 'next' and 'previous' message buttons.
Also, consider allowing me to see notifications in EVEgate as well as mails. http://uglebsjournal.wordpress.com/ |

Chi Quan
Bibkor Enterprises
2
|
Posted - 2011.12.13 21:26:00 -
[1430] - Quote
d-scan improvement.
have a circle appear on the screen to show the scan cone, have the distance set to full per default (or remember the last stetting), add (don't replace the numbers input) a slider for quick adjustments. and maybe make the ship translucent when d-scan is open, or move the camera in front of the ship for as long as d-scan is open.
improve the science & and industry interface, reduce clicks for these things. -- Please like me, I'm an attention w*ore. |

GavinCapacitor
CaeIum Incognitum
27
|
Posted - 2011.12.13 22:09:00 -
[1431] - Quote
Deriah Book wrote:- Intellegent Skill Training Cue. Ok, so I have Gallente BS IV in the cue. It has 2 hours left on it. I have to go to work in an hour but I can't put GBS V in the cue? I should think the skill cue could just check to see that IV is finished before starting V.
Not sure what game you are playing, but you can do that in eve ... |

Brunaburh
Aurora Security Transstellar Operations
35
|
Posted - 2011.12.13 22:17:00 -
[1432] - Quote
GavinCapacitor wrote:Deriah Book wrote:- Intellegent Skill Training Cue. Ok, so I have Gallente BS IV in the cue. It has 2 hours left on it. I have to go to work in an hour but I can't put GBS V in the cue? I should think the skill cue could just check to see that IV is finished before starting V.
Not sure what game you are playing, but you can do that in eve ...
It was a bad example. FIxed below
Deriah Book wrote:- Intellegent Skill Training Cue. Ok, so I have Gallente BS V in the cue. It has 2 hours left on it. I have to go to work in an hour but I can't put Gallente Carrier I in the cue? I should think the skill cue could just check to see that V is finished before starting the next skill in the queue.
|

MadMuppet
Kerguelen Station
175
|
Posted - 2011.12.13 22:42:00 -
[1433] - Quote
Can we have an option to 'opt out' of the fly to cargo or wreck and open it button so that it doesn't move us towards the the can or change our flight path? Changing course every time I grab loot is starting to suck with larger ships.
And another plead for widescreen/letterbox mode so that I can read target stats when flying in Domain, please?
-Mad I don't always finish my commentary, but when I do |

GavinCapacitor
CaeIum Incognitum
27
|
Posted - 2011.12.13 22:50:00 -
[1434] - Quote
Brunaburh wrote:It was a bad example. FIxed below Deriah Book wrote:- Intellegent Skill Training Cue. Ok, so I have Gallente BS V in the cue. It has 2 hours left on it. I have to go to work in an hour but I can't put Gallente Carrier I in the cue? I should think the skill cue could just check to see that V is finished before starting the next skill in the queue.
You shouldn't change quotes, much less quote yourself and change it. But that is besides the point.
You weren't around when there was no skill queue, and if you wanted to train all the time you either had to wake up at ungodly hours -or- have short skills you could train while playing and long ones that were more than a day (some of which you probably didn't need). You'll pardon me if this 'complaint' seems like so much whining.
Also, given the situation you describe (wanting to add a pre-requisite), You will always be wanting to add a level 1 skill next. Training anything to level 1 is negligible at best (just do it the next time you're on).
Additionally you would never 'loose' more than 24 hours before starting whatever it is you actually want to train. The 24 hours is also being generous as any reasonable person that had say, 15 minutes left on a pre-requirement, would just wait for it. It is probably closer to 22-23 hours. |

Lugh Tal-Sela
Vindicator Corporation Strategic Alliance
3
|
Posted - 2011.12.13 23:15:00 -
[1435] - Quote
Hi Devs,
Been playing a little over a month, loving the game you've got here.
Can you make it so you can see the space taken up by each division in a corp hanger/POS hanger? Useful for quickly working out the hauling capacity you'll need to move stuff.
Also can you make it so you can activate the bed in CQ giving you quit/logoff options? Have loads of ideas for how you could expand it so big industrialists could feel like they were in the centre of their business empire, but I'm sure you're on it already, and this isn't the right thread. But activeate bed/quit would be a good little touch.  |

Wysler
Blue Republic RvB - BLUE Republic
6
|
Posted - 2011.12.13 23:36:00 -
[1436] - Quote
1st The player should not be forced to pause and resume training for plugging implants or jump clone. It doesn't seem to be necessary when the player get podded and the implants are lost and he's instantly moved to another system.
Many times I have forgotten to resume training and I'm sure I'm not the only one.
2nd There's no gameplay usage for the fact that when podded the clone is not automatically upgraded. If the player doesn't have the isk to pay for the automatic clone upgraded then he/she should be informed. |

Trinkets friend
Obstergo NEM3SIS.
213
|
Posted - 2011.12.13 23:41:00 -
[1437] - Quote
A corp role which will allow one to block access of a member to corporation bookmarks. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu @trinketsfriend on twatter
|

TrenQ Ottig
IMORTALS
2
|
Posted - 2011.12.14 00:06:00 -
[1438] - Quote
Summing up all implant bonuses for the implants you have plugged in a list right under the implant list. |

JohnnyRingo
TunDraGon
6
|
Posted - 2011.12.14 00:23:00 -
[1439] - Quote
View Character/Account playtime in hours (total, and current session), readable somewhere ingame without having to do some API stuff, i know this was possible with the old API i think...
Also
CCP Tuxford wrote:This has already been fixed internally. Personal locations should never be put into a sub-menu but corporation locations will get put into a sub-menu if there are more than 8 in the system. The reason for that is if you have 50 bookmarks in the same system then that is something you can control but for the corporations not so much.
Hope that helps.
Being able to sort out which bookmarks are where, like which are being shown in the right click menu.
Bookmarks in overview.
Also:
Ready Checks, fleet commander or somebody with fleet role possibly could initiate ready checks with custom text and custom answers up to 5. Seeing the answers should be quick, easy and accessible in situations such as : Can we pod this guy? / Everybody on this killmail / Ready to jump? / Anyone AFK? |

MadMuppet
Kerguelen Station
175
|
Posted - 2011.12.14 00:30:00 -
[1440] - Quote
A request for warning lights to be toggle-able and position-able that light up when you are warp scrambled, jammed, sensor damped, getting NOSed to death (ya,cha,cha,chaa), etc.
The ability to select the closest object doing said event when you click on it would be handy.
One other thing, for us carebear types who walk to use discretion more than valor at times, the opposite of the 'approach' button would be nice. (although I suppose the 'keep at range button could do that one, just set it for 8999km)
-Mad
I don't always finish my commentary, but when I do |
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