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Thread Statistics | Show CCP posts - 22 post(s) |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
86
|
Posted - 2012.10.23 00:18:00 -
[241] - Quote
Weitkunat wrote:Omnicide Incarnate wrote:So uh... I dont see anything thats going to make it any easier to make FW interesting when ur outnumbered 4 to 1 You should strive to outnumber your opponent in every engagement.
Oh well that's smart. Try to recruit people when the other guys can offer tier 5 LP rates and effortless reward... I accidentally... the bookmark. How much is it worth? |

Weitkunat
Moira. Villore Accords
2
|
Posted - 2012.10.23 00:22:00 -
[242] - Quote
Iris Bravemount wrote:Weitkunat wrote:Omnicide Incarnate wrote:So uh... I dont see anything thats going to make it any easier to make FW interesting when ur outnumbered 4 to 1 You should strive to outnumber your opponent in every engagement. Oh well that's smart. Try to recruit people when the other guys can offer tier 5 LP rates and effortless reward... An outnumbered force can still defeat their enemy with proper discipline and force multipliers. |

Orakkus
The Fancy Hats Corporation Kraken.
86
|
Posted - 2012.10.23 00:25:00 -
[243] - Quote
Hans Jagerblitzen wrote:Santa's coming early this year, and he's bringing the pain to AFK farmers!!  Many thanks to the team for pushing this out early.
I have a question. It is in regards to this part here:
Quote:GÇóHave plex capture timers visible to everyone in system so you can easily tell which plexes are close to being captured.
I am kind of curious on this. To me this change doesn't really improve gameplay and this piece of intel definately favors the attacking player and not the defensive player, because I presume that the timer will be actively showing on everyone's HUD throughout the system, so you will know if an enemy is at a particular plex or not. While I see how this information could be "nice" to have, I don't see it something critical or game-breaking if it wasn't implimented. In some respects, it makes finding your opponent, particularly solo pilots, a bit too easy.
Could you clarifiy the reasoning behind this? |

Guillaume Conquerant
Federal Navy Academy Gallente Federation
1
|
Posted - 2012.10.23 00:27:00 -
[244] - Quote
Just a quick thought: The number of missions is fine for everything but distribution missions. With a good hauler, it's not uncommon for me to load up on 10 or more of those, especially as I'm running lvl 2/3 to grind up to lvl 4's.
Please consider upping this for distribution missions! Otherwise this will be a nerf for people grinding standing. |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
86
|
Posted - 2012.10.23 00:28:00 -
[245] - Quote
Weitkunat wrote:Iris Bravemount wrote:Weitkunat wrote:Omnicide Incarnate wrote:So uh... I dont see anything thats going to make it any easier to make FW interesting when ur outnumbered 4 to 1 You should strive to outnumber your opponent in every engagement. Oh well that's smart. Try to recruit people when the other guys can offer tier 5 LP rates and effortless reward... An outnumbered force can still defeat their enemy with proper discipline and force multipliers.
It's not even about winning fights, it's just that offensive plexing will take ages and must be done in PvE ships, while defensive plexing will still be done in 2 days old alts and in no time.
Add the bad LP yield for the losing side and the awesome LP yield for the winning side to this, and you have an unsolvable situation for the losing side.
The system itself is flawed, not the players in it (on neither side). I accidentally... the bookmark. How much is it worth? |

David Campbell
Barricade.
18
|
Posted - 2012.10.23 00:31:00 -
[246] - Quote
Iris Bravemount wrote: I am not in FW because I want to kill rats.
Even if you can sustain yourself on the losing side, what's the point of fighting if you KNOW that you can never win because your opponent just has 6.5 times your income?
It's a never ending war, no one should ever win. As long as you can fund your pvp and find some target, who gives a **** who's on top of the sov war. |

Alticus C Bear
University of Caille Gallente Federation
90
|
Posted - 2012.10.23 00:46:00 -
[247] - Quote
Now I can see and understand what you are doing, hotfixes to FW are greatly required.
The change that will make the most difference will be the NPC change, itGÇÖs not the fact that sites can be farmed in frigates itGÇÖs that majors can and this should stop that or make it very time consuming.
To take a Major by killing NPCGÇÖs takes a big PVE commitment in ship fittings, I have a few Ishtar fits that can do it and still fit tackle but this is almost certain to be best done as a group now. That is not a terrible idea but the way the rewards share mean that you will be better off running minors in PVP frigates/destroyers solo.
Defensive plexing could have been handled differently, this is where the farmers will move to and this may result in a very static warzone.
Good system upgrades would have been one of the ways to get people to defend and this really would have been better to iterate on.
Mission number changes are good, but missions really need changing and integrating better into FW.
Still feel abandoning the tier system is a mistake, it has been driving conflict until you announced nerfing it, and you could have easily tweaked the levels to even out the extremes instead. The underdog sides will find life very tricky income wise now.
Also think you missed a trick with the deployment, it is easy to think that this sort of change needs implementing quickly and secretly to avoid exploitation but some of the best activity has been in the build-up to patch days and a weeksGÇÖ notice could possibly led to more interesting play consequences.
|

Ten Bulls
Sons of Olsagard
221
|
Posted - 2012.10.23 00:55:00 -
[248] - Quote
Good to see someone cleaning up the mess CCP Soundwaffe made, thanks Team of Drones, |

Alticus C Bear
University of Caille Gallente Federation
90
|
Posted - 2012.10.23 00:56:00 -
[249] - Quote
Regarding the future changes
GÇóWe will be attempting to release two new features to the FW complexes that have been suggested many times by the FW community to increase PVP opportunities in complexes:
GÇóHave plex capture timers count backwards to the default state when no players are contesting them GÇóHave plex capture timers visible to everyone in system so you can easily tell which plexes are close to being captured.
The first is a great change. The second is not.
It immediately gives away the position pilots in a system, not just that he/she is running the plex but that they are on the button and away from the warp in or if the timer is not running then they are probably at the warp in.
In a system with a pirate and a war target, sitting on the entrance and ship on scan but timer not running then probably the pirate or they are at the warp in.
It is too much intel and I am not even sure what the gain is? I expect to warp around and D-scan the plexes and assess local threats that is part of the hunt, if this is introduced then you will always know where to go.
|

Bad Messenger
Nasranite Watch Liandri Covenant
265
|
Posted - 2012.10.23 00:59:00 -
[250] - Quote
Alticus C Bear wrote:Regarding the future changes
GÇóWe will be attempting to release two new features to the FW complexes that have been suggested many times by the FW community to increase PVP opportunities in complexes:
GÇóHave plex capture timers count backwards to the default state when no players are contesting them GÇóHave plex capture timers visible to everyone in system so you can easily tell which plexes are close to being captured.
The first is a great change. The second is not.
It immediately gives away the position pilots in a system, not just that he/she is running the plex but that they are on the button and away from the warp in or if the timer is not running then they are probably at the warp in.
In a system with a pirate and a war target, sitting on the entrance and ship on scan but timer not running then probably the pirate or they are at the warp in.
It is too much intel and I am not even sure what the gain is? I expect to warp around and D-scan the plexes and assess local threats that is part of the hunt, if this is introduced then you will always know where to go.
last one is good for those who want to steal easy lp.
So you can use still 1 day alts with empty frigate to steal it. |

IbanezLaney
The Church of Awesome Caldari State Capturing
56
|
Posted - 2012.10.23 01:31:00 -
[251] - Quote
X Gallentius wrote:
On a serious note, with the new system you can still keep yourself funded even at the lowest tier.
This ^.
Fix this **** See Sea Pea. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1402
|
Posted - 2012.10.23 01:33:00 -
[252] - Quote
Weitkunat wrote:Poetic Stanziel wrote:Weitkunat wrote:This is going to be awesome, especially after the proposed NPC changes. Faction warfare should be about (gasp!) warfare, not farming the system to hell and back for ISK. Did I say otherwise? Defensive much? I said your opinion of the CSM is wrong. How would you know? Are they being secretly transparent with you alone? Caldari Militia |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1402
|
Posted - 2012.10.23 01:35:00 -
[253] - Quote
Eli Green wrote:Poetic Stanziel wrote:Jaime Gomes wrote:Good to see csm supporting this. They support everything CCP does. (In this case, the support is appropriate.) They are nothing, if not excellent cheerleaders. Which makes you an extremely jealous person who didn't make the squad  Yes, because all criticism automatically translates to jealousy.
Caldari Militia |

Ranger 1
Ranger Corp
2619
|
Posted - 2012.10.23 01:36:00 -
[254] - Quote
Iris Bravemount wrote:Weitkunat wrote:Iris Bravemount wrote:Weitkunat wrote:Omnicide Incarnate wrote:So uh... I dont see anything thats going to make it any easier to make FW interesting when ur outnumbered 4 to 1 You should strive to outnumber your opponent in every engagement. Oh well that's smart. Try to recruit people when the other guys can offer tier 5 LP rates and effortless reward... An outnumbered force can still defeat their enemy with proper discipline and force multipliers. It's not even about winning fights, it's just that offensive plexing will take ages and must be done in PvE ships, while defensive plexing will still be done in 2 days old alts and in no time. Add the bad LP yield for the losing side and the awesome LP yield for the winning side to this, and you have an unsolvable situation for the losing side. The system itself is flawed, not the players in it (on neither side). Yeah, I'm not fond of easy defensive plexing... however if I understand it correctly once you farm the system to the point where it isn't contested anymore the payout is pretty poor.
Edit: I have no idea why you think offensive plexing has to be done in PVE ships.... To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1402
|
Posted - 2012.10.23 01:37:00 -
[255] - Quote
Omnicide Incarnate wrote:So uh... I dont see anything thats going to make it any easier to make FW interesting when ur outnumbered 4 to 1 According to Hans (via his thinktank, Susan Black), you're just not trying hard enough. So stop whining and plex. Susan has tonnes of "statistics" that show that Amarr could be more successful than the Minmatar, if they'd only try.
Caldari Militia |

David Campbell
Barricade.
18
|
Posted - 2012.10.23 01:38:00 -
[256] - Quote
Alticus C Bear wrote:Regarding the future changes
GÇóWe will be attempting to release two new features to the FW complexes that have been suggested many times by the FW community to increase PVP opportunities in complexes:
GÇóHave plex capture timers count backwards to the default state when no players are contesting them GÇóHave plex capture timers visible to everyone in system so you can easily tell which plexes are close to being captured.
The first is a great change. The second is not.
It immediately gives away the position pilots in a system, not just that he/she is running the plex but that they are on the button and away from the warp in or if the timer is not running then they are probably at the warp in.
In a system with a pirate and a war target, sitting on the entrance and ship on scan but timer not running then probably the pirate or they are at the warp in.
It is too much intel and I am not even sure what the gain is? I expect to warp around and D-scan the plexes and assess local threats that is part of the hunt, if this is introduced then you will always know where to go.
These change still have the soon(tm) brand and with the change to the distance between the button and the warp in, it wont be an issue as you'll be able to be at the warp in or 30km behind the button and still run it. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1402
|
Posted - 2012.10.23 01:39:00 -
[257] - Quote
Iris Bravemount wrote:Weitkunat wrote:Omnicide Incarnate wrote:So uh... I dont see anything thats going to make it any easier to make FW interesting when ur outnumbered 4 to 1 You should strive to outnumber your opponent in every engagement. Oh well that's smart. Try to recruit people when the other guys can offer tier 5 LP rates and effortless reward... According to Hans, there is an endless supply of people just itching to join the losing side. Nobody ever leaves the Amarr. Caldari Militia |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1402
|
Posted - 2012.10.23 01:42:00 -
[258] - Quote
Iris Bravemount wrote:It's not even about winning fights, it's just that offensive plexing will take ages and must be done in PvE ships, while defensive plexing will still be done in 2 days old alts and in no time.
Add the bad LP yield for the losing side and the awesome LP yield for the winning side to this, and you have an unsolvable situation for the losing side.
The system itself is flawed, not the players in it (on neither side). Our CSM rep has never been other than Minmatar. So that's his only view of faction warfare. What he needs to know about the Amarr he gets from Susan Black (who happens to be Minmatar too), and Susan tells him that everything is a-okay with us ... we just have to organize more.
Caldari Militia |

Weitkunat
Moira. Villore Accords
2
|
Posted - 2012.10.23 01:46:00 -
[259] - Quote
Poetic Stanziel wrote:Our CSM rep has never been other than Minmatar. So that's his only view of faction warfare. What he needs to know about the Amarr he gets from Susan Black (who happens to be Minmatar too), and Susan tells him that everything is a-okay with us ... we just have to organize more.
I suppose they should answer to your every beck and call...I'm sure that's the only thing that would make you happy. |

Merritoff
Zod's Minions
11
|
Posted - 2012.10.23 01:48:00 -
[260] - Quote
CCP is working via a variety of methods to bring the price of PLEX down, and FW has been identified as an area that can help the process along.
Can you elaborate on this comment in the blog? I am sure I am not only one with a ... limited period of vested interest. |

Silence iKillYouu
KA POW POW Inc Late Night Alliance
201
|
Posted - 2012.10.23 01:59:00 -
[261] - Quote
hopefully the LP farmers will be upset by this http://fw-frontline.blogspot.com/ |

Benny Ohu
Chaotic Tranquility Casoff
374
|
Posted - 2012.10.23 01:59:00 -
[262] - Quote
Hahahaha! Brilliant. I spent a few hours circling buttons recently, and got a fair amount of LP, I think. I hadn't bothered with it or coordinated cashouts before. So yeah, this affects the ISK I had expected to make before Retribution. And I love it. 
The surprise is the best. |
|

CCP Fozzie
C C P C C P Alliance
1978

|
Posted - 2012.10.23 02:00:00 -
[263] - Quote
Quick clarification: With the patch tomorrow we will be reducing the over-vulnerability of many systems so that they cannot be defensively farmed for extensive periods of time after the deployment, and that with concerted effort each side can influence the vulnerability of systems in their warzone without being forced to use alts in the opposing side.
Merritoff wrote:CCP is working via a variety of methods to bring the price of PLEX down, and FW has been identified as an area that can help the process along. Can you elaborate on this comment in the blog? I am sure I am not only one with a ... limited period of vested interest. The only method I'll be discussing at this time if FW changes, but rest assured that the price of PLEX is something that the Eve Central Bank is keeping a close eye on. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Lors Dornick
Kallisti Industries Solar Assault Fleet
268
|
Posted - 2012.10.23 02:13:00 -
[264] - Quote
Garviel Tarrant wrote:CCP Fozzie wrote:I've got stuff just about ready to post there, been a bit busy for obvious reasons  Maybe double post but tell people at CCP to let you focus on your thing!!
And you really think you have to tell Fozzie to focus on his thing?
He's male.
We do that automatically ... |

Raser Moonstrider
Woopatang Happy Endings
2
|
Posted - 2012.10.23 02:23:00 -
[265] - Quote
"Have plex capture timers visible to everyone in system so you can easily tell which plexes are close to being captured."
Sure.....let's just send out an open invitation to all the lp trolls in the system. Not only will my standings go down with the opposing faction because I now have to kill the plex rats, but my own faction standing will go down because of shooting the trolls. |

Raser Moonstrider
Woopatang Happy Endings
2
|
Posted - 2012.10.23 02:26:00 -
[266] - Quote
edit - wrong button clicked... |

Alx Warlord
The Scope Gallente Federation
186
|
Posted - 2012.10.23 02:39:00 -
[267] - Quote
What!?!? Are guys anticipating a release!?!?!?
How could you do that !?!?!?!?
JK, This is awesome!!!!! Thx CCP!!! Keep doing things like this 
Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |

Vyktor Abyss
The Abyss Corporation
190
|
Posted - 2012.10.23 02:45:00 -
[268] - Quote
Weitkunat wrote:Vyktor Abyss wrote:
Edit: Just wanted to re-iterate that the main issue all these changes will have is that they will massively stagnate the already pretty stagnant warzones (as many other long term FW players have spotted). [b]Nothing is changing here to make the warzone more PVP related as it all still revolves around boring PVE button orbiting.
If that's what you really think, that's just sad, and if it's so boring, then maybe you should quit FW.
No, what is sad is some plonker like yourself telling a FW vet like me (who founded your alliance by the way) to quit FW because I find plex mechanics boring.
Plexes have always been boring PVE, they will remain boring PVE content when the button moves to the warp in and npcs have godlike AI - the only exception for them not being boring is the very rare occasions they prompt PVP.
|

Ranger 1
Ranger Corp
2619
|
Posted - 2012.10.23 02:52:00 -
[269] - Quote
Vyktor Abyss wrote:Weitkunat wrote:Vyktor Abyss wrote:
Edit: Just wanted to re-iterate that the main issue all these changes will have is that they will massively stagnate the already pretty stagnant warzones (as many other long term FW players have spotted). [b]Nothing is changing here to make the warzone more PVP related as it all still revolves around boring PVE button orbiting.
If that's what you really think, that's just sad, and if it's so boring, then maybe you should quit FW. No, what is sad is some plonker like yourself telling a FW vet like me (who founded your alliance by the way) to quit FW because I find plex mechanics boring. Plexes have always been boring PVE, they will remain boring PVE content when the button moves to the warp in and npcs have godlike AI - the only exception for them not being boring is the very rare occasions they prompt PVP. Respecting your opinion, but when the reward for defensive plexing shrinks significantly due to all of your systems not being contested any longer don't you think that will provide motivation to go on the offense and take a system, then reap the rewards for defending it against attack? To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Lord BryanII
15
|
Posted - 2012.10.23 03:02:00 -
[270] - Quote
FW needed to be corrected but it's pretty ****** to implement it this way.
CCP Soundwave - you can sit there and crack jokes all day long but at the end of the day, it's you and your team that can't fix income levels for 0.0 space. This wouldnt' have been the issue that it was if 0.0 wasn't so **** in terms of making isk http://themittani.com/features/creation-and-destruction
And speaking of isk in 0.0, It's sad that you and your team can't fix tech moons that has been broken for 2 years. What ever happened to this? https://forums.eveonline.com/default.aspx?g=posts&t=134502&find=unread
I'm still deciding if you are incompetent when it comes to this or you are just favoring the sov blocks |
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