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Thread Statistics | Show CCP posts - 22 post(s) |
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CCP Eterne
C C P C C P Alliance
62

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Posted - 2012.10.22 16:27:00 -
[1] - Quote
Good news everybody! Some of the Factional Warfare changes have been deemed ready for prime time and will be going out ahead of schedule.
CCP Fozzie will walk you through all these changes in his latest dev blog and prepare you for how they affect you. You can find that devblog here.
Please use this thread for all your constructive feedback. CCP Eterne | Community Representative
@CCP_Eterne |
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CCP FoxFour
C C P C C P Alliance
787

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Posted - 2012.10.22 16:31:00 -
[2] - Quote
Looking forward to playing with these changes! Good stuff Game of Drones. Content Designer | Team Five 0 @regnerBA |
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Destination SkillQueue
Are We There Yet
2832
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Posted - 2012.10.22 16:31:00 -
[3] - Quote
Thread needs more sticky, so it's easier to notice. |

Elise Randolph
Habitual Euthanasia Pandemic Legion
950
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Posted - 2012.10.22 16:32:00 -
[4] - Quote
Oh baby baby ~ |

Needmore Longcat
Dreddit Test Alliance Please Ignore
0
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Posted - 2012.10.22 16:32:00 -
[5] - Quote
inb4 market panic |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2315
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Posted - 2012.10.22 16:32:00 -
[6] - Quote
It's an October Surprise!  The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |
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CCP Soundwave
C C P C C P Alliance
2058

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Posted - 2012.10.22 16:34:00 -
[7] - Quote
SURPRISE! |
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CCP Eterne
C C P C C P Alliance
62

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Posted - 2012.10.22 16:34:00 -
[8] - Quote
Oops. Stickied now. Me am new. CCP Eterne | Community Representative
@CCP_Eterne |
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CCP Fozzie
C C P C C P Alliance
1937

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Posted - 2012.10.22 16:34:00 -
[9] - Quote
I'll be watching this thread very closely. Thanks to everyone who has helped us get to this point and we're committed to continuing forward. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Teibor
Quay Industries CAStabouts
10
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Posted - 2012.10.22 16:35:00 -
[10] - Quote
Is this in the normal DT or is it going to be extended? |
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3191
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Posted - 2012.10.22 16:35:00 -
[11] - Quote
Santa's coming early this year, and he's bringing the pain to AFK farmers!! 
Many thanks to the team for pushing this out early. Vice Secretary of the 7th Council of Stellar Management.
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raukosen
Caldari Provisions Caldari State
1
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Posted - 2012.10.22 16:38:00 -
[12] - Quote
thanks for the early heads up and not trying to screw people over
ohwait |

Two step
Aperture Harmonics K162
2249
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Posted - 2012.10.22 16:39:00 -
[13] - Quote
I'm not usually a fan of surprise patches, but in this case, it was probably the right thing to do. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
90

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Posted - 2012.10.22 16:40:00 -
[14] - Quote
Teibor wrote:Is this in the normal DT or is it going to be extended?
Aiming to have this out within the normal downtime schedule. No extended downtime. |
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Hannott Thanos
Notorious Legion
144
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Posted - 2012.10.22 16:40:00 -
[15] - Quote
Daaaamn, dat wall. TL;DR indeed. Im not info FW, but I'm sure it's nice :) |

Teibor
Quay Industries CAStabouts
10
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Posted - 2012.10.22 16:41:00 -
[16] - Quote
CCP RubberBAND wrote:Teibor wrote:Is this in the normal DT or is it going to be extended? Aiming to have this out within the normal downtime schedule. No extended downtime.
ty |

Weaselior
GoonWaffe Goonswarm Federation
3851
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Posted - 2012.10.22 16:47:00 -
[17] - Quote
I'm really glad to see ahead-of-schedule fixes to these sort of imbalances. I also appreciate the hilarity of dropping this change with a day's notice two months early as it's going to create an absolutely hilarious day in Jita and FW. |

Morwen Lagann
Tyrathlion Interstellar
352
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Posted - 2012.10.22 16:48:00 -
[18] - Quote
There's a certain flavor of tasteless joke involving screaming "Surprise!"
CCP (and Game of Drones in particular), you have all my love for doing it to FW farmers with less than 24h notice. I am so looking forward to the tears from this.  |

raukosen
Caldari Provisions Caldari State
1
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Posted - 2012.10.22 16:50:00 -
[19] - Quote
Weaselior wrote:I'm really glad to see ahead-of-schedule fixes to these sort of imbalances. I also appreciate the hilarity of dropping this change with a day's notice two months early as it's going to create an absolutely hilarious day in Jita and FW.
Not really. It just means that two factions will run a dump while two factions are stuck with their LP |
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CCP Fozzie
C C P C C P Alliance
1939

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Posted - 2012.10.22 16:51:00 -
[20] - Quote
Quick note: We have determined the cause of planetary control not currently influencing system control (the reason every system shows 0% planetary inflence) but the fix will not be ready to be deployed tomorrow. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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The Slayer
GoonWaffe Goonswarm Federation
32
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Posted - 2012.10.22 16:51:00 -
[21] - Quote
:munch:
This should be goooooooooooooood |

Ghazu
223
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Posted - 2012.10.22 16:52:00 -
[22] - Quote
burn baby burn, judgement day is upon us, you heathens shall sin no more. |

Colonel Xaven
Decadence. RAZOR Alliance
168
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Posted - 2012.10.22 16:52:00 -
[23] - Quote
Morwen Lagann wrote:There's a certain flavor of tasteless joke involving screaming "Surprise!" CCP (and Game of Drones in particular), you have all my love for doing it to FW farmers with less than 24h notice. I am so looking forward to the tears from this. 
I am glad that CCP loves tears as much as we do! 
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Weaselior
GoonWaffe Goonswarm Federation
3851
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Posted - 2012.10.22 16:53:00 -
[24] - Quote
raukosen wrote:Weaselior wrote:I'm really glad to see ahead-of-schedule fixes to these sort of imbalances. I also appreciate the hilarity of dropping this change with a day's notice two months early as it's going to create an absolutely hilarious day in Jita and FW. Not really. It just means that two factions will run a dump while two factions are stuck with their LP ...and people who were slowly buying implants for post-patch suddenly rush to clear them, as people desperately get their last cashout in, and plex speculation goes mad |

Bienator II
madmen of the skies
1049
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Posted - 2012.10.22 16:53:00 -
[25] - Quote
awesome. i mean serously awesome. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Challu
Wishful Desires Inc. Armada Assail
53
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Posted - 2012.10.22 16:54:00 -
[26] - Quote
Well done, CCP! |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
570
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Posted - 2012.10.22 16:57:00 -
[27] - Quote
As a pirate in FW space, I have to say I am very much looking forward to the crazy insanity I am about to see from the gunless frigate brigade. |

Vim
Spiritus Draconis Sicarius Draconis
0
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Posted - 2012.10.22 16:57:00 -
[28] - Quote
Some good news there, althou I as an actual participant wish I had farmed more while it lasted then just do a run or two a month to get isk for ships =(
Limiting open missions to 5 might be abit harsh to, sure at tier5 it'll be worth "10" missions but the time involved for a run be it 5 or 10 missions is very close togheter so that might be overboard.
Great thing my 1m non fw lp might actually be worth 400m in a month or two to xD |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3191
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Posted - 2012.10.22 17:00:00 -
[29] - Quote
Ghazu wrote:burn baby burn, judgement day is upon us, you heathens shall sin no more.
I, for one, welcome the beginning of the "AFKursus Holocaust" with open arms. 
Judgement day, indeed! Vice Secretary of the 7th Council of Stellar Management.
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Bad Messenger
Nasranite Watch Liandri Covenant
264
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Posted - 2012.10.22 17:01:00 -
[30] - Quote
To implement this earlier is biggest fuckup CCP can make in FW ever |
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Katarina Reid
Deep Core Mining Inc. Caldari State
240
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Posted - 2012.10.22 17:02:00 -
[31] - Quote
Were these on test server or we just hoping everything will be fine? |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
570
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Posted - 2012.10.22 17:03:00 -
[32] - Quote
Bad Messenger wrote:To implement this earlier is biggest fuckup CCP can make in FW ever
I'm quoting this for later.
could you please explain why? |
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CCP Fozzie
C C P C C P Alliance
1940

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Posted - 2012.10.22 17:04:00 -
[33] - Quote
Katarina Reid wrote:Where these on test server or we just hoping everything will be fine?
We've tested it internally on test servers not open to the public (first on an internal server then on Buckingham, which you may have noticed was in VIP mode since the end of last week). Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Bienator II
madmen of the skies
1049
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Posted - 2012.10.22 17:05:00 -
[34] - Quote
the only point i am not quite sure about is the mission count cap. I would rather try to solve that issue by adding a penalty of not finishing a (FW) mission (e.g. standing with the agent) - this will make many think twice how many missions they accept at once. But this is a difficult issue in general since those who accept the mission are not nessesary those who finish the mission.
(but this is only a sidenote, again: awesome work!) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Morwen Lagann
Tyrathlion Interstellar
353
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Posted - 2012.10.22 17:06:00 -
[35] - Quote
Tiberious Thessalonia wrote:Bad Messenger wrote:To implement this earlier is biggest fuckup CCP can make in FW ever I'm quoting this for later. could you please explain why?
It's Damar. 'nuff said, really... |

Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
126
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Posted - 2012.10.22 17:06:00 -
[36] - Quote
This October Surprise is so full of win it's not even funny. I'm glad to see CCP responding quickly to significant balance issues rather than sitting on their hands for years. "The Mittani isn't even gone for a day and CCP's management is already making bad decisions."
THE MITTANI for CEO of CCP 1-800-273-8255 |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1299
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Posted - 2012.10.22 17:06:00 -
[37] - Quote
I like this faster iteration deployment thing you've got going on. This is how it should work. Pretty good job thar, Team Game of Drones. 
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Rordan D'Kherr
Imperial Academy Amarr Empire
106
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Posted - 2012.10.22 17:09:00 -
[38] - Quote
Bad Messenger wrote:To implement this earlier is biggest fuckup CCP can make in FW ever
First tears here?`
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l0rd carlos
Friends Of Harassment
58
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Posted - 2012.10.22 17:09:00 -
[39] - Quote
\o/ Yay. Thank you very much. Now we only need the new crimewatch and my life is complete :) German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

DarthNefarius
Minmatar Heavy Industries
391
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Posted - 2012.10.22 17:10:00 -
[40] - Quote
So is there a mad RUSH for WINmatar Teir 5 today? 
Good to see the madness cut short & suddenly  Seriously the LP Store ISK reduction was a horrible idea when there were far too few ISK sinks already I'm glad to see it wiped off the map & hope it never rears its ugly head again in another Monty Haul like bonanza. Cheap attribute implants will be floating around in the market for years. Go to the timber yard and buy some logs. They will also show nothing. |
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3195
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Posted - 2012.10.22 17:13:00 -
[41] - Quote
Rordan D'Kherr wrote:Bad Messenger wrote:To implement this earlier is biggest fuckup CCP can make in FW ever First tears here?` 
Works for me. FIRST TEARS!!  Vice Secretary of the 7th Council of Stellar Management.
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DJ P0N-3
Table Flippendeavors
48
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Posted - 2012.10.22 17:13:00 -
[42] - Quote
Not all surprises come gift-wrapped! |

DexterShark
Li3's Electric Cucumber Li3 Federation
0
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Posted - 2012.10.22 17:17:00 -
[43] - Quote
What happens if there's no real tears and everyone just shrugs and agrees this change is for the best? What then? Can we get some folks to come in and roleplay some tears? |

Seleene
Body Count Inc. Pandemic Legion
2007
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Posted - 2012.10.22 17:17:00 -
[44] - Quote
Delayed to page three because I went to lunch. Cripes!  CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |

Zoe Alarhun
Knysna Grim Reapers Absolute Darkness
101
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Posted - 2012.10.22 17:17:00 -
[45] - Quote
Thanks alot. Changes sound good. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
571
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Posted - 2012.10.22 17:18:00 -
[46] - Quote
DexterShark wrote:What happens if there's no real tears and everyone just shrugs and agrees this change is for the best? What then? Can we get some folks to come in and roleplay some tears?
Nah. Most of the RPer FW people I know want this change sooner rather than later because they are pissed off that no one is actually fighting. |

Lydia Schmidt
State War Academy Caldari State
4
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Posted - 2012.10.22 17:20:00 -
[47] - Quote
Dev blog wrote:We will be implementing a cap on the number of missions one character can have open at once. This cap will affect all Security, Distribution and Mining missions, not just FW missions. The exceptions to the limit will be Storyline, Cosmos and Epic Arc missions. The current plan is for the cap to be 5 simultaneous missions.
When is a mission counted as being "open"? After being accepted or after being offered?
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
325
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Posted - 2012.10.22 17:26:00 -
[48] - Quote
Well I asked for an update to plans for FW. Almost exactly as was initially presented with only minor inconsequential tweaks, exactly as anticipated/feared.
"...was the culmination of our dialogue with the FW community up to that point." There was dialogue Certainly news to me and I have been all over, inside and at one with practically every FW thread the past four years .. the changes Inferno brought more or less proved that the extent of communication going from community-to-CCP is limited to tallying cries/moans as the people wanting something for nothing will always be in majority, in Eve as in real life.
"..but players have been telling us that the situation is degrading faster than we had expected." Told you that before the damn changes even went live, doesn't take much logic to deduce which option a person will opt for if one will yield limitless funds and the other "merely" intermittent fun.
"The actual multiplier numbers for the LP gain bonuses have been adjusted since we posted the original plan to increase the benefit at Tier 5 somewhat." Good, thought you might turn your back on the Shakorites. Assuming this WZ control is the same as before .. how the hell do you propose Amarr will ever get more than Tier2 .. vast majority of enemy systems are way out in the sticks behind a bazillion bottleneck systems. Once more, because it obviously didn't register the last 50 times I said it in the past 4 years: Sort the Amarr/Minmatar map. Failing to do so means that Amarr will always be fighting uphill even when numbers are 'equal' .. wasn't that important the first four years but now that you implement very direct and tangible benefits ...
"This is in place to provide diminishing returns and to compensate for the increased LP gain from the new tier system." You didn't check your logs at all, did you? Do a search for LP currently in wallets in the bloat militias .. maybe, just maybe if something cataclysmic happens this will have the desired effect, but the smart money is on the bloats spending the 1% of their current LP hoards to get 5x buffer for their systems, massive LP gain increase (which will count for defensive I'd wager) and even more security as their enemy pulls stakes and quits FW in disgust.
"Add new LP rewards for defensive plexing at a reduced and variable rate..." and "Add new LP rewards for defensive plexing at a reduced and variable rate." Swapping offensive farming for defensive farming complete with exchanging the brick wall of the bloats with one made from titanium reinforced concrete .. good move. That will really set things in motion!!!!! 
PS: Inferno did not in fact revitalize FW, it killed it dead within a fortnight (3 weeks on the outside). The hordes of players joining did so pad their wallets, some left again after their targets were met while others remain to this day. "Nay sayer!, I hear you cry .. check your logs, how long did it take for the grand strategy of putting everything into vulnerable with no contest and farming it into oblivion before a mass-flip to evolve .. 14-16 days. PPS: You will of course erase the past nine months of fail by resetting both fronts so people get to actually fight for the massive benefits that system occupancy will have .. right?
Thank you for vindicating all my doom'n'gloom. Saddens me on the behalf of FW that I was not proven wrong though  |

Akrasjel Lanate
Imperial Guardians
798
|
Posted - 2012.10.22 17:26:00 -
[49] - Quote
Hehehe... cool.  |

Velarra
Ghost Festival Naraka.
118
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Posted - 2012.10.22 17:27:00 -
[50] - Quote
DarthNefarius wrote:Cheap attribute implants will be floating around in the market for years.
Unless they're removed entirely along with current clone costs? |
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SkyMeetFire
The Rising Stars Initiative Mercenaries
10
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Posted - 2012.10.22 17:29:00 -
[51] - Quote
CCP Soundwave wrote:SURPRISE!
http://i.imgur.com/Zvet0.gif |

Shepard Book
Underground Stargate
83
|
Posted - 2012.10.22 17:29:00 -
[52] - Quote
I was looking forward to the re positioning of the capture / defending nodes in the faction ware fare plexes. Did I miss that in this blog? I did not see it. |

X Gallentius
Justified Chaos
538
|
Posted - 2012.10.22 17:31:00 -
[53] - Quote
Thanks CCP chatgris for large Gallente buff. Caldari will likely need to bust as many bunkers as possible today.
Federation militia counter-bunker fleets form up! Have fun with the pew!
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Vincent Athena
V.I.C.E.
1069
|
Posted - 2012.10.22 17:32:00 -
[54] - Quote
Yesterday I was thinking of investing in PLEX. For some reason I decided not to, and just bought what I needed to support my accounts.
Lucky me. http://vincentoneve.wordpress.com/ |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3196
|
Posted - 2012.10.22 17:33:00 -
[55] - Quote
Shepard Book wrote:I was looking forward to the re positioning of the capture / defending nodes in the faction ware fare plexes. Did I miss that in this blog? I did not see it.
As far as I know this is still planned, just not for imminent release. This was one of my first questions too!  Vice Secretary of the 7th Council of Stellar Management.
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Scrapyard Bob
EVE University Ivy League
1149
|
Posted - 2012.10.22 17:35:00 -
[56] - Quote
I'm not really convinced on the connection between FW and rising PLEX prices. Unless it meant that there were a few hundred new accounts created solely for the farming of FW LP and they were powered with PLEX, which may have increased demand enough on PLEX purchases to drive up costs.
I think the simpler explanation is that the poor economic climate in the real world means fewer people are willing to splurge on buying PLEX/GTC to sell in-game for ISK. Combine that with the new features that CCP rolls out like a re-sculpt for PLEX, new AUR items, and other things that can be bought with PLEX and you have too much demand compared to the supply.
(And maybe toss in a little speculator action.) |

Shepard Book
Underground Stargate
83
|
Posted - 2012.10.22 17:36:00 -
[57] - Quote
Hans Jagerblitzen wrote:Shepard Book wrote:I was looking forward to the re positioning of the capture / defending nodes in the faction ware fare plexes. Did I miss that in this blog? I did not see it. As far as I know this is still planned, just not for imminent release. This was one of my first questions too! 
Thanks |
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CCP Phantom
C C P C C P Alliance
2349

|
Posted - 2012.10.22 17:37:00 -
[58] - Quote
Bad Messenger wrote:To implement this earlier is biggest fuckup CCP can make in FW ever If that is the case, then it would be great to hear why it is so in your opinion. Just saying that you think something would be bad doesn't help our developers to figure out eventual issues.
CCP Phantom - German Community Coordinator |
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CCP Fozzie
C C P C C P Alliance
1948

|
Posted - 2012.10.22 17:37:00 -
[59] - Quote
Shepard Book wrote:I was looking forward to the re positioning of the capture / defending nodes in the faction ware fare plexes. Did I miss that in this blog? I did not see it.
Yup, all of the stuff in the linked forum posts by Ytterbium is still in the plan, with the exception of the "Any defender anywhere in the plex stops capture" thing which the community correctly pointed out to us wasn't going to be a positive change. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Arec Bardwin
791
|
Posted - 2012.10.22 17:39:00 -
[60] - Quote
Surprise buttplex! |
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Klarissa Knight
Imperial Shipment Amarr Empire
0
|
Posted - 2012.10.22 17:43:00 -
[61] - Quote
Elise Randolph wrote:Oh baby baby b-b-b-baby Oh baby baby Get up on THIS
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Vincent Athena
V.I.C.E.
1069
|
Posted - 2012.10.22 17:43:00 -
[62] - Quote
Scrapyard Bob wrote:I'm not really convinced on the connection between FW and rising PLEX prices. Unless it meant that there were a few hundred new accounts created solely for the farming of FW LP and they were powered with PLEX, which may have increased demand enough on PLEX purchases to drive up costs.
I think the simpler explanation is that the poor economic climate in the real world means fewer people are willing to splurge on buying PLEX/GTC to sell in-game for ISK. Combine that with the new features that CCP rolls out like a re-sculpt for PLEX, new AUR items, and other things that can be bought with PLEX and you have too much demand compared to the supply.
(And maybe toss in a little speculator action.) CCP has alot of data. For example, they can tell how many people were:
Not using PLEX pre Inferno, Joined FW with main or alts, Started using PLEX soon after.
So if they say they see a connection, chances are they got the data. http://vincentoneve.wordpress.com/ |

Shepard Book
Underground Stargate
83
|
Posted - 2012.10.22 17:43:00 -
[63] - Quote
CCP Fozzie wrote:Shepard Book wrote:I was looking forward to the re positioning of the capture / defending nodes in the faction ware fare plexes. Did I miss that in this blog? I did not see it. Yup, all of the stuff in the linked forum posts by Ytterbium is still in the plan, with the exception of the "Any defender anywhere in the plex stops capture" thing which the community correctly pointed out to us wasn't going to be a positive change.
Awesome on both counts. Thx
|

Amantus
Doctrine. FEARLESS.
196
|
Posted - 2012.10.22 17:44:00 -
[64] - Quote
now where did i put my butt ointment? |

Gibbo5771
RAM Legion DOT Reloaded DOT
20
|
Posted - 2012.10.22 17:45:00 -
[65] - Quote
CCP Eterne wrote:Good news everybody! Some of the Factional Warfare changes have been deemed ready for prime time and will be going out ahead of schedule.
As be of the many abusing your **** up, deemed ready a WHOLE month before initial release. I can see this rushed pile of shite going well, I'd rather you just disabled the whole tier system the now and release on the planned date. |

Ambo
I've Got Nothing
39
|
Posted - 2012.10.22 17:46:00 -
[66] - Quote
Great stuff. Extra awesome for really listening to the players. I think once I get over my xcom obsession, I may be back in eve :) |

X Gallentius
Justified Chaos
538
|
Posted - 2012.10.22 17:46:00 -
[67] - Quote
There was certainly massive levels of dialogue. Have you seen the threads?
And the only thing wrong right now is that PVP has gone from OMGWTF MASSIVE levels to OMGWTF incredible levels lately. Kills/corp are still over 2x times they were before May. So, sorry to disappoint. INFERNO WAS GREAT for FW.
But otherwise I agree a bit. Farmers will move to defensive plexing. Front is going to stagnate a bit - but it's been pretty stagnant lately anyways - where it counts. I think it will be easier for small groups to hold space because defensive farmers will do most of their defensive work for them, but it may be tougher for small groups to take a system for the same reason.
Veshta Yoshida wrote:Thank you for vindicating all my doom'n'gloom. Saddens me on the behalf of FW that I was not proven wrong though 
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J3ssica Alba
Federal Navy Academy Gallente Federation
537
|
Posted - 2012.10.22 17:50:00 -
[68] - Quote
Ah how not playing for a few months except setting skills changes perspectives. There I was thinking plex prices were high because of Incursions.  This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Andski
GoonWaffe Goonswarm Federation
5276
|
Posted - 2012.10.22 17:55:00 -
[69] - Quote
Finally. This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

War Kitten
Panda McLegion
1373
|
Posted - 2012.10.22 18:00:00 -
[70] - Quote
Gibbo5771 wrote:CCP Eterne wrote:Good news everybody! Some of the Factional Warfare changes have been deemed ready for prime time and will be going out ahead of schedule. As be of the many abusing your **** up, deemed ready a WHOLE month before initial release. I can see this rushed pile of shite going well, I'd rather you just disabled the whole tier system the now and release on the planned date.
Oh what irony.
Instead of drooling words into the forums as fast as you can type, perhaps you should proofread *your* work before releasing it, and let CCP worry about testing their work.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
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Kuro Yami
Look At Me I'm A Chocolate Biscuit
0
|
Posted - 2012.10.22 18:01:00 -
[71] - Quote
http://media.tumblr.com/tumblr_mb3trmLIXj1r167ek.gif
Well maybe now people will do FW to pvp like they are supposed to. I tried a bit of farming myself to see if I could get a cnr (600k LP) only to be told my 200k LP could be worth over a billion isk... Way to much isk in farming right now so I welcome this surprise update. |

Gizznitt Malikite
Agony Unleashed Agony Empire
681
|
Posted - 2012.10.22 18:02:00 -
[72] - Quote
So, tomorrow, they are only changing with the LP stuffs..... but not changing plex ship restrictions yet???
I'd love to see the ship restrictions altered, the sooner the better... |

Zarnak Wulf
Imperial Outlaws
663
|
Posted - 2012.10.22 18:05:00 -
[73] - Quote
I read it quick twice. They aren't changing plex limitations yet if I read it right?
Edit: thx for making it a surprise  |

Ra Jackson
CRIMINALS IN ACTION
48
|
Posted - 2012.10.22 18:06:00 -
[74] - Quote
One downtime notice would have been sensible to give factions time to panic flip and provoke some fights. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1391
|
Posted - 2012.10.22 18:07:00 -
[75] - Quote
CCP Phantom wrote:Bad Messenger wrote:To implement this earlier is biggest fuckup CCP can make in FW ever If that is the case, then it would be great to hear why it is so in your opinion. Just saying that you think something would be bad doesn't help our developers to figure out eventual issues. Because his "side" won't be able to cash-out before tomorrows patch.
Farmer tears. Awesome.
Caldari Militia |

Marcel Devereux
Aideron Robotics
167
|
Posted - 2012.10.22 18:07:00 -
[76] - Quote
What a nice birthday gift! Game of Drones, you rock! |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
326
|
Posted - 2012.10.22 18:08:00 -
[77] - Quote
X Gallentius wrote:....Front is going to stagnate a bit ... A bit .. did you read the same blog as I did, they are doubling (2x) buffers/upgrades and decreasing bleed by a whopping 80% .. that is a factor ten compared to current, Have fun plexing that down when defender gets points for being AFK on top 
Systems held after DT will not flip in the foreseeable future, will be nigh impossible to do, so map tomorrow will be as static as null has been for the past year+ (excepting renter/sheep changes).
As for pew increasing .. I checked the data and the spike didn't really happen until the farm was running which means that it is millionaire-fights (as opposed to bum-fights before) .. all FW boards should move the digit in the kill value one or two places to the left. ... hahahahahah  Personally never took pleasure in killing, was purely out of service (RP) and quite frankly see no point in it if it has zero effect on anything which is what infinite ISK (effectively) means. War without recognized costs is just a slaughter (ref: WWI).
What scares and annoys me is that this is supposedly the last iterative pass for the time being, tweaks here and there probably but what they push on the morrow is what you have to live with for the next two or three years .. not really seeing it.
By the way, CCP: Are you going to develop the storyline at all? Has been completely frozen for ages. |
|

CCP Fozzie
C C P C C P Alliance
1949

|
Posted - 2012.10.22 18:11:00 -
[78] - Quote
Veshta Yoshida wrote:X Gallentius wrote:....Front is going to stagnate a bit ... A bit .. did you read the same blog as I did, they are doubling (2x) buffers/upgrades and decreasing bleed by a whopping 80% .. that is a factor ten compared to current, Have fun plexing that down when defender gets points for being AFK on top  Systems held after DT will not flip in the foreseeable future, will be nigh impossible to do, so map tomorrow will be as static as null has been for the past year+ (excepting renter/sheep changes). As for pew increasing .. I checked the data and the spike didn't really happen until the farm was running which means that it is millionaire-fights (as opposed to bum-fights before) .. all FW boards should move the digit in the kill value one or two places to the left. ... hahahahahah  Personally never took pleasure in killing, was purely out of service (RP) and quite frankly see no point in it if it has zero effect on anything which is what infinite ISK (effectively) means. War without recognized costs is just a slaughter (ref: WWI). What scares and annoys me is that this is supposedly the last iterative pass for the time being, tweaks here and there probably but what they push on the morrow is what you have to live with for the next two or three years .. not really seeing it. By the way, CCP: Are you going to develop the storyline at all? Has been completely frozen for ages.
Tomorrow is definitely not the last FW patch in the near future. We're still releasing another set of changes in Retribution at the very least.
And as for the storyline, all I can tell you is that I'm very excited about what I know is coming, and I'm not privy to all of the secret plans. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1391
|
Posted - 2012.10.22 18:11:00 -
[79] - Quote
Hmm. Seems the only posting the CSM does now is to cheerlead devblogs.
At least we know the CSM is doing their job marketing the game. Caldari Militia |

Audrey Koshka
Agony Unleashed Agony Empire
2
|
Posted - 2012.10.22 18:13:00 -
[80] - Quote
Hans had made a suggestion at one point that PvP kills pay out at the max multiplier regardless of current faction tier to reward pewpew, any word on that possibility? |
|

Bad Messenger
Nasranite Watch Liandri Covenant
264
|
Posted - 2012.10.22 18:14:00 -
[81] - Quote
CCP Phantom wrote:Bad Messenger wrote:To implement this earlier is biggest fuckup CCP can make in FW ever If that is the case, then it would be great to hear why it is so in your opinion. Just saying that you think something would be bad doesn't help our developers to figure out eventual issues.
I do not see any reason why new fw will work at all.
There is no reason to attack plex at all. - If you think that people will take any plex on tier 1 if enemy side has example tier3 , why would they ? - LP is practically worthless after this update because you can not really compete with all those stockpiled tier5 items. - Defending is so much easier, you can still use 1 day alts for defending.
finally i doubt there is not even contested systems to defend.
There is not driving force for whole militia like tier 5 bonused shop is now.
so people go back to missioning and FW system warfare is over.
You are nerfing FW too hard because you 1st boosted it too much.
And why to implement it on 1 day warning when it has been 6 month broken, now all systems will be on some side and no one can implement their plans.
Maybe Hans want to make sure that minmatar will not be on trouble. |
|

CCP Fozzie
C C P C C P Alliance
1949

|
Posted - 2012.10.22 18:15:00 -
[82] - Quote
Poetic Stanziel wrote:Hmm. Seems the only posting the CSM does now is to cheerlead devblogs.
At least we know the CSM is doing their job marketing the game.
My devblogs bring all the capsuleers to the yard.
In all seriousness, it's one of the side effects of showing dev blogs to the CSM ahead of time and often incorporating some of their feedback before release.  Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

marketjacker
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
39
|
Posted - 2012.10.22 18:15:00 -
[83] - Quote
X Gallentius wrote:There was certainly massive levels of dialogue. Have you seen the threads? And the only thing wrong right now is that PVP has gone from OMGWTF MASSIVE levels to OMGWTF incredible levels lately. Kills/corp are still over 2x times they were before May. So, sorry to disappoint. INFERNO WAS GREAT for FW. But otherwise I agree a bit. Farmers will move to defensive plexing. Front is going to stagnate a bit - but it's been pretty stagnant lately anyways - where it counts. I think it will be easier for small groups to hold space because defensive farmers will do most of their defensive work for them, but it may be tougher for small groups to take a system for the same reason. Veshta Yoshida wrote:Thank you for vindicating all my doom'n'gloom. Saddens me on the behalf of FW that I was not proven wrong though 
If you enjoy killing the same 10 people and shooting dessie's and frigs, then yes I suppose FW was great. If you hunted merlins and incursus, then yea it was AMAZING.
Otherwise FW was temporarily fixed then quickly ruined by Inferno. This system was insane, the new one while it makes sense, doesn't lure in farmers, which is great, but I think everyone is about to find the FW low sec areas a little quieter. I'm glad because Caldari have all systems vunerable now and should take them. Gallente LP will never be as easy to come by as it was now, and my riches will be worth far more in the future than they were now. CCP didn't do Gallente any favors, nor Caldari.
Gallente are stuck at 11-15 systems, and Caldari are stuck with no tier 5 push because they are greedy :). |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
326
|
Posted - 2012.10.22 18:18:00 -
[84] - Quote
CCP Fozzie wrote:Tomorrow is definitely not the last FW patch in the near future. We're still releasing another set of changes in Retribution at the very least. But the system being implemented will be set in stone as it were, yes? So will those future patches be more than the NPC/ Plex changes and tweaks to the various spreadsheets .. that is my concern, because I frankly don't see how switching from swarming Zerg mechanics to a bunkering Terran ditto will do much for FW when it comes to fun/gameplay.
CCP Fozzie wrote:And as for the storyline, all I can tell you is that I'm very excited about what I know is coming, and I'm not privy to all of the secret plans. Don't know your sensitivity, you could be one of those people who get faint at the mention of a new iphone coming out even when knowing it will be more of the same .. just saying  Otherwise, good to know. Maddening neglect on that front so will be happy that anything is coming really ..
|

Herping yourDerp
Tribal Liberation Force Minmatar Republic
812
|
Posted - 2012.10.22 18:19:00 -
[85] - Quote
alert plex price crashes in multiple sectors incomeing Price increase also coming in other sectors.
inb4 holycrapsauce |

Orakkus
The Fancy Hats Corporation Kraken.
85
|
Posted - 2012.10.22 18:30:00 -
[86] - Quote
Quote: GÇóHave plex capture timers visible to everyone in system so you can easily tell which plexes are close to being captured.
I am kind of curious on this. To me this change doesn't really improve gameplay and this piece of intel definately favors the attacking player and not the defensive player, because I presume that the timer will be actively showing on everyone's HUD throughout the system, so you will know if an enemy is at a particular plex or not. While I see how this information could be "nice" to have, I don't see it something critical or game-breaking if it wasn't implimented. In some respects, it makes finding your opponent, particularly solo pilots, a bit too easy.
Could you clarifiy the reasoning behind this? |

Carlton Foster
The Scope Gallente Federation
5
|
Posted - 2012.10.22 18:32:00 -
[87] - Quote
Herping yourDerp wrote:alert plex price crashes in multiple sectors incomeing Price increase also coming in other sectors.
inb4 holycrapsauce
I appologize for being a bit ignorant on this subject, but how exactly does this effect plex prices? I have heard people are getting a lot of ISK out of some imbalance or other in FW. But how does this directly effect PLEX sales? Do people with a lot of cash just buy PLEX for the thrills? I'm just curious how it all works. |

Carlton Foster
The Scope Gallente Federation
5
|
Posted - 2012.10.22 18:33:00 -
[88] - Quote
Oops, double post. |

Radgette
Broken Wheel Mercantile and Trading Company Illusion of Solitude
8
|
Posted - 2012.10.22 18:36:00 -
[89] - Quote
i realise the afk plex system has to change as it's too easy to speed tank the plex
i do however believe having to kill the npc's which will in turn absolutely destroy your faction standings will disuade a large number of players from FW
personally i'm already -10 with amarr faction so this won't affect me, i do however think it will stop a lot of people doing offensive plexes, especially with defensive plexes offering lp as well, even if it's on a smaller scale
so perhaps lower the standing hit from the npc's in the fw plexes or i do see it becoming a graveyard. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
573
|
Posted - 2012.10.22 18:37:00 -
[90] - Quote
Radgette wrote:i realise the afk plex system has to change as it's too easy to speed tank the plex
i do however believe having to kill the npc's which will in turn absolutely destroy your faction standings will disuade a large number of players from FW
personally i'm already -10 with amarr faction so this won't affect me, i do however think it will stop a lot of people doing offensive plexes, especially with defensive plexes offering lp as well, even if it's on a smaller scale
so perhaps lower the standing hit from the npc's in the fw plexes or i do see it becoming a graveyard.
Being in the opposite factions militia should absolutely tank your standings. This just makes sense. |
|

Vyktor Abyss
The Abyss Corporation
189
|
Posted - 2012.10.22 18:40:00 -
[91] - Quote
I've already given my feedback on the proposed winter changes in the relevant threads.
This early instalment is great news though.... Especially the requirement to kill all NPCs to complete an offensive plex - though as has been pointed out, this will just turn the farmers towards defensive plexing.
The proposed change of effectively making all plexes 'offensive' which I presume will come later in winter really needs to be given the boot, and a different solution to defensive plex farming be found. - My preferred personal solution would be to make the tags count more so that EVERY LP store transaction requires some number or variety of tags (only gained from offensive plexing) making the LP themselves more dependant on the number of tags taken from offensive plexing.
This blog also caught my eye for the lack of talk of any real system upgrades.... The majority of my feedback was concerning how uninspiring I found your [CCP] vision and plans for those system upgrades and that they were the key element and resource of making people actually want to fight over FW space. I was very surprised to read nothing about them - can you please re-examine your plans for those for the next iteration (after tomorrow). They will still be the key to strategic goals and longer term fun for FW folks after the development spotlight moves away from FW.
All in all though, a very welcome surprise.
Cheers.  |

Zarnak Wulf
Imperial Outlaws
663
|
Posted - 2012.10.22 18:40:00 -
[92] - Quote
CCP Fozzie wrote:Poetic Stanziel wrote:Hmm. Seems the only posting the CSM does now is to cheerlead devblogs.
At least we know the CSM is doing their job marketing the game. My devblogs bring all the capsuleers to the yard. In all seriousness, it's one of the side effects of showing dev blogs to the CSM ahead of time and often incorporating some of their feedback before release. 
I'm sorry to disturb you sir, but but but..... is there any chance I can direct your attention over to the Combat Cruiser thread. It's getting really terribubble whatever that is.
|

Silk daShocka
Greasy Hair Club
42
|
Posted - 2012.10.22 18:42:00 -
[93] - Quote
Carlton Foster wrote:Herping yourDerp wrote:alert plex price crashes in multiple sectors incomeing Price increase also coming in other sectors.
inb4 holycrapsauce I appologize for being a bit ignorant on this subject, but how exactly does this effect PLEX prices? I have heard people are getting a lot of ISK out of some imbalance or other in FW. But how does this directly effect PLEX sales? Do people with a lot of cash just buy PLEX for the thrills? I'm just curious how it all works.
People have made alts specifically to farm FW, alot of them, some people even have multiple alts just for this purpose. You make so much money from FW it's easy to sub the FW alt with a plex. You will most likely even make that money back to some degree if you train the alt usefully, by selling him on the bazaar. |

Grideris
Fleet Coordination Commission Fleet Coordination Coalition
291
|
Posted - 2012.10.22 18:42:00 -
[94] - Quote
Tiberious Thessalonia wrote:Radgette wrote:i realise the afk plex system has to change as it's too easy to speed tank the plex
i do however believe having to kill the npc's which will in turn absolutely destroy your faction standings will disuade a large number of players from FW
personally i'm already -10 with amarr faction so this won't affect me, i do however think it will stop a lot of people doing offensive plexes, especially with defensive plexes offering lp as well, even if it's on a smaller scale
so perhaps lower the standing hit from the npc's in the fw plexes or i do see it becoming a graveyard. Being in the opposite factions militia should absolutely tank your standings. This just makes sense.
I'm not always with this guy, but when I am, it's blatantly obvious why.
Going into Faction warfare and maintaining good standings with the faction you're fighting against should be mutually exclusive. http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
|

Marlona Sky
D00M. Northern Coalition.
1486
|
Posted - 2012.10.22 18:43:00 -
[95] - Quote
Good stuff. Keep the balancing changes coming and never stop.
Remove local, structure mails and revamp the directional scanner! |

Gritz1
Ice Fire Warriors Late Night Alliance
131
|
Posted - 2012.10.22 18:43:00 -
[96] - Quote
Poetic Stanziel wrote:Hmm. Seems the only posting the CSM does now is to cheerlead devblogs.
At least we know the CSM is doing their job marketing the game.
Seems all you do is.... whine about the csm? 
This surprise patch was so incredibly needed. I am completely ecstatic about having a war zone again - not a bunch of random plexing alts buzzing around backwater systems, running and hiding the second anyone comes near the plex! |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
574
|
Posted - 2012.10.22 18:46:00 -
[97] - Quote
Grideris wrote:Tiberious Thessalonia wrote:Radgette wrote:i realise the afk plex system has to change as it's too easy to speed tank the plex
i do however believe having to kill the npc's which will in turn absolutely destroy your faction standings will disuade a large number of players from FW
personally i'm already -10 with amarr faction so this won't affect me, i do however think it will stop a lot of people doing offensive plexes, especially with defensive plexes offering lp as well, even if it's on a smaller scale
so perhaps lower the standing hit from the npc's in the fw plexes or i do see it becoming a graveyard. Being in the opposite factions militia should absolutely tank your standings. This just makes sense. I'm not always with this guy, but when I am, it's blatantly obvious why. Going into Faction warfare and maintaining good standings with the faction you're fighting against should be mutually exclusive.
Man, Grid, you are with me more often than not, at least in OOC things. lets just admit we are buds. <3 |

Grideris
Fleet Coordination Commission Fleet Coordination Coalition
291
|
Posted - 2012.10.22 18:54:00 -
[98] - Quote
Tiberious Thessalonia wrote:Grideris wrote:Tiberious Thessalonia wrote:Radgette wrote:i realise the afk plex system has to change as it's too easy to speed tank the plex
i do however believe having to kill the npc's which will in turn absolutely destroy your faction standings will disuade a large number of players from FW
personally i'm already -10 with amarr faction so this won't affect me, i do however think it will stop a lot of people doing offensive plexes, especially with defensive plexes offering lp as well, even if it's on a smaller scale
so perhaps lower the standing hit from the npc's in the fw plexes or i do see it becoming a graveyard. Being in the opposite factions militia should absolutely tank your standings. This just makes sense. I'm not always with this guy, but when I am, it's blatantly obvious why. Going into Faction warfare and maintaining good standings with the faction you're fighting against should be mutually exclusive. Man, Grid, you are with me more often than not, at least in OOC things. lets just admit we are buds. <3
Fine. I admit it. Even though you're a toaster. <3 http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
|

Shang Fei
The Illuminatii Mildly Intoxicated
38
|
Posted - 2012.10.22 18:55:00 -
[99] - Quote
Very nice! |

iskflakes
Magnets Inc. Disaster Strikes
74
|
Posted - 2012.10.22 18:58:00 -
[100] - Quote
Great work CCP!
However, some criticism is needed. This change is WAY too late. This should have happened within 4 weeks of the original release, when it became obvious that FW bears were earning hundreds of billions with AFK alts, trashing the PLEX market (just look at the T5/PLEX correlation) and destroying mission runner income.
You have done a good job with this patch though. It is especially good that the FW bears will not have time to push T5 before the change. Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |
|
|

Chribba
Otherworld Enterprises Otherworld Empire
5285
|
Posted - 2012.10.22 19:02:00 -
[101] - Quote
Post. On page 6.
|
|

Addicted2Space
Pinguinii Veseli
0
|
Posted - 2012.10.22 19:02:00 -
[102] - Quote
I agree that FW was broken, but in my opinion a serious producer like CCP should stick to their words. I guess from now on they can't be trusted 100% anymore. |

corestwo
Goonfleet Investment Banking
788
|
Posted - 2012.10.22 19:02:00 -
[103] - Quote
Count me in in the "this should have happened a lot sooner" crowd, but better late than ne....err, later?
@Fozzie: As far as I can determine defensive plexes still spawn friendly NPCs, which begs the question of why a player needs to be there at all. Any plans to make them spawn hostile NPCs instead? It's just about the last farming magnet available and probably should be looked at... This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

DarthNefarius
Minmatar Heavy Industries
393
|
Posted - 2012.10.22 19:03:00 -
[104] - Quote
Vincent Athena wrote:Scrapyard Bob wrote:I'm not really convinced on the connection between FW and rising PLEX prices. Unless it meant that there were a few hundred new accounts created solely for the farming of FW LP and they were powered with PLEX, which may have increased demand enough on PLEX purchases to drive up costs.
I think the simpler explanation is that the poor economic climate in the real world means fewer people are willing to splurge on buying PLEX/GTC to sell in-game for ISK. Combine that with the new features that CCP rolls out like a re-sculpt for PLEX, new AUR items, and other things that can be bought with PLEX and you have too much demand compared to the supply.
(And maybe toss in a little speculator action.) CCP has alot of data. For example, they can tell how many people were: Not using PLEX pre Inferno, Joined FW with main or alts, Started using PLEX soon after. So if they say they see a connection, chances are they got the data.
There was an incredible correlation between the price of PLEX spiking 5 days after aTier 5 cashout. You didn't need CCP's tools to see what was happening. That said the lack of economic blogs after Escalation came out is lamatable  Meta-gaming for NULL SECCers: Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1395
|
Posted - 2012.10.22 19:05:00 -
[105] - Quote
Addicted2Space wrote:I agree that FW is broken, but in my opinion a serious producer like CCP should stick to their words. I guess from now on they can't be trusted 100% anymore. LOL. Caldari Militia |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2317
|
Posted - 2012.10.22 19:10:00 -
[106] - Quote
Poetic Stanziel wrote:Hmm. Seems the only posting the CSM does now is to cheerlead devblogs. Well, get elected to CSM8 and change all that, then.
Though, TBH, if you did get elected, what with having to give internal feedback, skype conferences at weird hours, and incessant trolling by certain devs who will remain anonymous (but trust me, they're much worse in private than they are on the forums), you'd hardly have time to post or blog.
Hey... win win! I endorse Poetic Stanziel for CSM8! The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3204
|
Posted - 2012.10.22 19:15:00 -
[107] - Quote
corestwo wrote:Count me in in the "this should have happened a lot sooner" crowd, but better late than ne....err, later?
@Fozzie: As far as I can determine defensive plexes still spawn friendly NPCs, which begs the question of why a player needs to be there at all. Any plans to make them spawn hostile NPCs instead? It's just about the last farming magnet available and probably should be looked at...
I totally agree. Once they get the new NPC's working, they should have enemy spawns that come into defensive plexes, same way they do offensive plexes. You should have to shoot *something* in both cases.
Word on the street this is trickier to code than it may seem, but I still think its sorely needed. IMHO, there should be only one type of plex period, with NPC's spawning either way. The only thing that should make it offensive or defensive is whether you own space there and make more or less LP for running it. Vice Secretary of the 7th Council of Stellar Management.
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1397
|
Posted - 2012.10.22 19:16:00 -
[108] - Quote
Trebor Daehdoow wrote:Poetic Stanziel wrote:Hmm. Seems the only posting the CSM does now is to cheerlead devblogs. Well, get elected to CSM8 and change all that, then Wow!
Wasn't the platform of most of this CSM to be more TRANSPARENT? Or have you conveniently forgotten those promises.
Hilarious.
Caldari Militia |

Nex apparatu5
Fweddit I Whip My Slaves Back and Forth
367
|
Posted - 2012.10.22 19:16:00 -
[109] - Quote
You should hear the Caldari militia tears. It's like trillions of isk worth of LP cried out, and then was made worthless. |

Niko Lorenzio
United Eve Directorate
80
|
Posted - 2012.10.22 19:17:00 -
[110] - Quote
"We will be implementing a cap on the number of missions one character can have open at once. This cap will affect all Security, Distribution and Mining missions, not just FW missions. The exceptions to the limit will be Storyline, Cosmos and Epic Arc missions. The current plan is for the cap to be 5 simultaneous missions."
Say what? How does this fix anything. That patches the underlying problem, not fixes it from the root. The cap makes no sense and shouldn't be there. You should encourage people to get as many missions as possible and then go do them by fighting their way through to/in missions.
What sane person is going to risk a real mission running ship to 30 jumps for 5 missions? This will discourage real mission runners and only farmers in stealth bombers will be left (if any at all). So effectively you're making it not worth running FW missions... might as well remove the agents.
I haven't read all the linked threads but I cannot believe anyone thought of this as a good idea. |
|

Sheynan
Lighting the blight
88
|
Posted - 2012.10.22 19:18:00 -
[111] - Quote
This is huge, but also awesome.
AND IT IS THE RESET THAT THE AMARR HAVE ASKED FOR, CAN YOU BE HAPPY NO, STOP WHINING AND START UNDOCKING FOR PLEX FIGHTS ? |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1397
|
Posted - 2012.10.22 19:18:00 -
[112] - Quote
Hans Jagerblitzen wrote: IMHO, there should be only one type of plex period, with NPC's spawning either way. OMFG?!?
Are you seriously championing Susan Black's idea that plexes should have NO ship restrictions whatsoever? Do you just blindly agree with every dumb idea she puts forward?
Who got elected to the CSM? You or her? You don't seem to do much independent thinking, that's for sure.
Caldari Militia |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
136
|
Posted - 2012.10.22 19:19:00 -
[113] - Quote
I'm actually amazed you let it go on this long.. should have been fixed months ago tbh..
Half of me is going "HAW, the jews will be sad.."
The other half is going "Awh... i didn't jew enough.." |

Soon Shin
Caucasian Culture Club Transmission Lost
170
|
Posted - 2012.10.22 19:19:00 -
[114] - Quote
I tried FW for a small bit and while making plexes and missions harder is good. There is the issue of L4 mission LP stores having the same stuff as the FW store at the same LP and isk prices.
The issue I see is that a lot of the FW LP items can be bought from L4 mission LP stores at the same LP/isk prices with the exception of certain modules and ships.
Navy ships on the FW store are lower price than Mission LP Store, but everything else is about the same price, making them not worth getting since L4 mission farmers can flood the market with them.
How about a reduction in price to all items in the FW store compared to L4 Mission running store?
You will kill 2 birds with one stone: Nerf L4 mission income and keep FW income good, while no longer making it speed-tank frig afk friendly. |

Caellach Marellus
Aideron Technologies
611
|
Posted - 2012.10.22 19:21:00 -
[115] - Quote
Because by limiting the number of missions they can just grab and mass farm at once. They have to fight their way through repeatedly.
As opposed to "Grab all the things once, then come back to repeat"
It stops missions being the primary LP source in FW post changes. Enjoy your gaming.
http://northern-goblin.blogspot.com |
|

CCP Fozzie
C C P C C P Alliance
1954

|
Posted - 2012.10.22 19:24:00 -
[116] - Quote
Zarnak Wulf wrote:CCP Fozzie wrote:Poetic Stanziel wrote:Hmm. Seems the only posting the CSM does now is to cheerlead devblogs.
At least we know the CSM is doing their job marketing the game. My devblogs bring all the capsuleers to the yard. In all seriousness, it's one of the side effects of showing dev blogs to the CSM ahead of time and often incorporating some of their feedback before release.  I'm sorry to disturb you sir, but but but..... is there any chance I can direct your attention over to the Combat Cruiser thread. It's getting really terribubble whatever that is.
I've got stuff just about ready to post there, been a bit busy for obvious reasons  Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
136
|
Posted - 2012.10.22 19:24:00 -
[117] - Quote
But now that you have done this CCP what are you going to do about Isk inflation..
Lp stores work as a decent isk sink.. With the current rate of inflation in eve don't you think you need to do something radical to fight it?
(I say increase HS tax to 10% and nerf all HS isk paying activities by 25% ) |

Niko Lorenzio
United Eve Directorate
80
|
Posted - 2012.10.22 19:25:00 -
[118] - Quote
Caellach Marellus wrote:Because by limiting the number of missions they can just grab and mass farm at once. They have to fight their way through repeatedly.
As opposed to "Grab all the things once, then come back to repeat"
It stops missions being the primary LP source in FW post changes.
Missions aren't lucrative enough to fight over. At least before I would grab 20 missions and go do them in a BC or BS which provided pvp opportunities. Do you think I'm gonna bother risking those ships now over 5 meager missions? I'll get better ISK/Hour running 4s in High Sec. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
136
|
Posted - 2012.10.22 19:25:00 -
[119] - Quote
CCP Fozzie wrote:Zarnak Wulf wrote:CCP Fozzie wrote:Poetic Stanziel wrote:Hmm. Seems the only posting the CSM does now is to cheerlead devblogs.
At least we know the CSM is doing their job marketing the game. My devblogs bring all the capsuleers to the yard. In all seriousness, it's one of the side effects of showing dev blogs to the CSM ahead of time and often incorporating some of their feedback before release.  I'm sorry to disturb you sir, but but but..... is there any chance I can direct your attention over to the Combat Cruiser thread. It's getting really terribubble whatever that is. I've got stuff just about ready to post there, been a bit busy for obvious reasons 
Maybe double post but tell people at CCP to let you focus on your thing!!
I get anxious when i have to wait to long before i can pointlessly theory craft ships =<
|

corestwo
Goonfleet Investment Banking
789
|
Posted - 2012.10.22 19:30:00 -
[120] - Quote
Poetic Stanziel wrote:Hans Jagerblitzen wrote: IMHO, there should be only one type of plex period, with NPC's spawning either way. OMFG?!? Are you seriously championing Susan Black's idea that plexes should have NO ship restrictions whatsoever? Do you just blindly agree with every dumb idea she puts forward? Who got elected to the CSM? You or her? You don't seem to do much independent thinking, that's for sure.
As opposed to your hysterical overreactions? HEY GUYS CCP IS PUSHING A HIGHSEC THEME PARK DON'T YOU SEE IT?!?
Anyway it sounded to me like he was agreeing with the concept that plexing should just be plexing. Individual tiers of plex could (should) still be retained, but there's no reason why defensive plexing shouldn't spawn hostile NPCs. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
329
|
Posted - 2012.10.22 19:31:00 -
[121] - Quote
Caellach Marellus wrote:...It stops missions being the primary LP source in FW post changes. You really that naive?
+225% LP for maxed tier which two militias will have pretty much 'forever' due to defensive LP and buffer/bleed, gives you some 70-80k LP per mission .. with no announced changes or policy in regards to missions you use militia alt/main to collect and pop missions while running them in non-militia alt (officially not allowed but to my knowledge not enforced). Not as much as cash-out system of today, but combined with defensive farms the amount of total LP generated should be roughly the same.
Poison pills in missions that can only spawn in hostile space .. that is what it would look like if missions were not supposed to be the primary income.
|

Gunship
Forced Penetration
1
|
Posted - 2012.10.22 19:34:00 -
[122] - Quote
New to FW (going to give it a try since I have become tired of 0.0 caps and blobs)
From what I have seen the last few days playing as Amarr is the out numbering (10:1 at a guess). Cleary its too easy to force T5's when outnumbering the other side , so it really needs to be fixed so 50/50 gives the most PVP and the most earnings! Not saying I know how to do that, but it must be the goal! Perhaps killing the outnumbers (take the ships in local at the time) gives less than the other way around or something?
The easy take off a "home" system, NPC's should be hostile, but perhaps with the twist that when "hostiles" enter they switch targets and the timer stops (so it can't be miss used).
I really want this to be a way for me to play the game in a more casual way , but still the PVP way.
While I have no need to earn billions, I see nothing wrong with PVP bringing in an income, in fact I think it really would help the game along. I don't want to spend my free time playing eve to care bear, I hate it. I pay real money, so give me real fun.
Edit: Just want to really stress that LB (in the end isk) should be given mostly for killing the other sides ships (PvP), not the PVE (taking systems). Also why the whole LB thing, can't I just get isk pending the current state of play. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3205
|
Posted - 2012.10.22 19:37:00 -
[123] - Quote
Poetic Stanziel wrote:Hans Jagerblitzen wrote: IMHO, there should be only one type of plex period, with NPC's spawning either way. OMFG?!? Are you seriously championing Susan Black's idea that plexes should have NO ship restrictions whatsoever? Do you just blindly agree with every dumb idea she puts forward? Who got elected to the CSM? You or her? You don't seem to do much independent thinking, that's for sure.
Do you just blindly agree with every dumb scandal DHD tries to convince you is worth bleating about? 
All I said was that you shouldn't be able to defensive plex without killing anything. There should be stuff to shoot either way. If not people, than NPC's. Effortless D-plexing for LP is just as bad as effortless O-plexing for LP.
I've always defended ship restrictions, my public record is easily accessible. Go read the minutes again, there's no need for the "puppetmasta" bullshit. Vice Secretary of the 7th Council of Stellar Management.
|

X Gallentius
Justified Chaos
540
|
Posted - 2012.10.22 19:38:00 -
[124] - Quote
Niko Lorenzio wrote:"We will be implementing a cap on the number of missions one character can have open at once. This cap will affect all Security, Distribution and Mining missions, not just FW missions. The exceptions to the limit will be Storyline, Cosmos and Epic Arc missions. The current plan is for the cap to be 5 simultaneous missions."
Say what? How does this fix anything. The most efficient way to run FW missions is to take your warp core optimized interceptor to every single agent and pick up a mission. Then you go run them all at once which increases efficiency because I think the missions were originally balanced with the expectation that the player would make 12 jumps or more per mission. If you run them all at once, then the travel time from agent to mission is reduced since you only have to make the initial trip to the enemy warzone once.
Limiting the number of open missions directly nerfs the maximum LP/hour a hard core FW mission farmer can make. It doesn't, however, nerf the amount of LP/hour a more casual mission runner can achieve. |

Caellach Marellus
Aideron Technologies
611
|
Posted - 2012.10.22 19:38:00 -
[125] - Quote
Veshta Yoshida wrote: with no announced changes or policy in regards to missions you use militia alt/main to collect and pop missions while running them in non-militia alt (officially not allowed but to my knowledge not enforced). Not as much as cash-out system of today, but combined with defensive farms the amount of total LP generated should be roughly the same.
So you're saying it'll still be the top if people use an exploit with their alt while def plexing on their main at the same time?
Because the time it takes for a single character to grab 5 missions, leg it into hostile space, and come back could be spent def plexing for a much safer payoff. Enjoy your gaming.
http://northern-goblin.blogspot.com |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3205
|
Posted - 2012.10.22 19:41:00 -
[126] - Quote
Vyktor Abyss wrote:This blog also caught my eye for the lack of talk of any real system upgrades.... The majority of my feedback was concerning how uninspiring I found your [CCP] vision and plans for those system upgrades and that they were the key element and resource of making people actually want to fight over FW space. I was very surprised to read nothing about them - can you please re-examine your plans for those for the next iteration (after tomorrow). They will still be the key to strategic goals and longer term fun for FW folks after the development spotlight moves away from FW. All in all though, a very welcome surprise. Cheers. 
Like Fozzie said, this isn't the entire FW package, just a rollout of the already-finished stuff. Moving the button to the warp-in, new system upgrades, NPC changes, and more will still all be coming in Retribution. The dev blog is just talking about the imminent changes and the new changes to the old plan, its not a replacement for the roadmap previously discussed in the other two official threads. Vice Secretary of the 7th Council of Stellar Management.
|

Ranger 1
Ranger Corp
2613
|
Posted - 2012.10.22 19:42:00 -
[127] - Quote
Veshta Yoshida wrote:CCP Fozzie wrote:Tomorrow is definitely not the last FW patch in the near future. We're still releasing another set of changes in Retribution at the very least. But the system being implemented will be set in stone as it were, yes? So will those future patches be more than the NPC/ Plex changes and tweaks to the various spreadsheets .. that is my concern, because I frankly don't see how switching from swarming Zerg mechanics to a bunkering Terran ditto will do much for FW when it comes to fun/gameplay. CCP Fozzie wrote:And as for the storyline, all I can tell you is that I'm very excited about what I know is coming, and I'm not privy to all of the secret plans. Don't know your sensitivity, you could be one of those people who get faint at the mention of a new iphone coming out even when knowing it will be more of the same .. just saying  Otherwise, good to know. Maddening neglect on that front so will be happy that anything is coming really ..
I was a bit concerned there would be little motivation to actually take a plex offensively, but if you don't you will never raise your tier. Now that things have switched over to a vastly increased LP payout for having a high tier, that should provide a fair amount of incentive.
Personally I believe the largest payouts possible should be for killing rival faction pilots, not territory games, but I know that is difficult to keep free of alt exploitation. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
2614
|
Posted - 2012.10.22 19:45:00 -
[128] - Quote
Hans Jagerblitzen wrote:Vyktor Abyss wrote:This blog also caught my eye for the lack of talk of any real system upgrades.... The majority of my feedback was concerning how uninspiring I found your [CCP] vision and plans for those system upgrades and that they were the key element and resource of making people actually want to fight over FW space. I was very surprised to read nothing about them - can you please re-examine your plans for those for the next iteration (after tomorrow). They will still be the key to strategic goals and longer term fun for FW folks after the development spotlight moves away from FW. All in all though, a very welcome surprise. Cheers.  Like Fozzie said, this isn't the entire FW package, just a rollout of the already-finished stuff. Moving the button to the warp-in, new system upgrades, NPC changes, and more will still all be coming in Retribution. The dev blog is just talking about the imminent changes and the new changes to the old plan, its not a replacement for the roadmap previously discussed in the other two official threads.
I do hope the new system upgrades will have an impact far beyond FW pilots and their immediate concerns. An empires control in a heavily contested area should have sweeping consequences for anyone living nearby or passing through the area regularly.
The more you impact pilots not directly affiliated with FW, the more interest you will generate in the struggle. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ugleb
Masuat'aa Matari Ushra'Khan
253
|
Posted - 2012.10.22 19:46:00 -
[129] - Quote
Many props to CCP for biting the bullet and putting out these changes now rather than waiting nearly two more months. It might not be the neatest package but it should go a long way towards plugging the holes in the FW system and pushing players back towards fighting for control of space.
Good bye gun-less speed-tanking frigate alts! :D
Much credit to the devs for responding to the situation more quickly than they might have in the past, and for having the guts to not forewarn the playerbase so that we could have got in a last round of mass-mechanics abusing. http://uglebsjournal.wordpress.com/
To contact [-MM-] or [UNITY]: http://www.masuataa.co.uk/defaul1t.asp - channel "Masuat'aa Public" http://www.ushrakhan.com/ - channel "Voices U'K" |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1398
|
Posted - 2012.10.22 19:47:00 -
[130] - Quote
Ranger 1 wrote:Personally I believe the largest payouts possible should be for killing rival faction pilots, not territory games, but I know that is difficult to keep free of alt exploitation. Not really. LP reward from killing an enemy pilot is based upon the worth of their ship when destroyed.
So, unless someone wants to use an alt to start blowing up their main's 200M ISK ships, the LP gain for this sort of exploitation is going to be reasonably low (not too mention slow.) Of course, the LP gained has to have an estimated ISK worth well below what the blowed-up ship is worth.
Caldari Militia |
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1398
|
Posted - 2012.10.22 19:51:00 -
[131] - Quote
Hans Jagerblitzen wrote:Poetic Stanziel wrote:Hans Jagerblitzen wrote: IMHO, there should be only one type of plex period, with NPC's spawning either way. OMFG?!?Are you seriously championing Susan Black's idea that plexes should have NO ship restrictions whatsoever? Do you just blindly agree with every dumb idea she puts forward? Who got elected to the CSM? You or her? You don't seem to do much independent thinking, that's for sure. All I said was that you shouldn't be able to defensive plex without killing anything. There should be stuff to shoot either way. If not people, than NPC's. Effortless D-plexing for LP is just as bad as effortless O-plexing for LP. You said no such thing. You wrote "there should be only one type of plex period" and there's really only one way to interpret that. Caldari Militia |

War Kitten
Panda McLegion
1374
|
Posted - 2012.10.22 20:01:00 -
[132] - Quote
Poetic Stanziel wrote:Ranger 1 wrote:Personally I believe the largest payouts possible should be for killing rival faction pilots, not territory games, but I know that is difficult to keep free of alt exploitation. Not really. LP reward from killing an enemy pilot is based upon the worth of their ship when destroyed. So, unless someone wants to use an alt to start blowing up their main's 200M ISK ships, the LP gain for this sort of exploitation is going to be reasonably low (not too mention slow.) Of course, the LP gained has to have an estimated ISK worth well below what the blowed-up ship is worth.
Say what?
Ranger1 says he wishes the largest payouts came from killing other faction's pilots, but that it would be hard to reward that heavily without it being exploited.
You disagree (with something), and point out exactly why ship destruction isn't the highest reward: because of the exploit-proof implementation.
What was your point?
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Hulkdriver003
Inappropriate Contact Infinite Improbabilities
2
|
Posted - 2012.10.22 20:03:00 -
[133] - Quote
CCP Fozzie wrote:Katarina Reid wrote:Where these on test server or we just hoping everything will be fine? We've tested it internally on test servers not open to the public (first on an internal server then on Buckingham, which you may have noticed was in VIP mode since the end of last week).
In other words you have done no real testing and you are just crossing your fingers and hoping it doesnt screw up.
CCP QA Darwin Award on standby |

kalath1032
State Protectorate Caldari State
0
|
Posted - 2012.10.22 20:08:00 -
[134] - Quote
Well done CCP, you just handed total control of the warzone to the Gallenteans forever!
|

Milton Middleson
Rifterlings Damu'Khonde
131
|
Posted - 2012.10.22 20:09:00 -
[135] - Quote
Poetic Stanziel wrote:Hans Jagerblitzen wrote:Poetic Stanziel wrote:Hans Jagerblitzen wrote: IMHO, there should be only one type of plex period, with NPC's spawning either way. OMFG?!?Are you seriously championing Susan Black's idea that plexes should have NO ship restrictions whatsoever? Do you just blindly agree with every dumb idea she puts forward? Who got elected to the CSM? You or her? You don't seem to do much independent thinking, that's for sure. All I said was that you shouldn't be able to defensive plex without killing anything. There should be stuff to shoot either way. If not people, than NPC's. Effortless D-plexing for LP is just as bad as effortless O-plexing for LP. You said no such thing. You wrote "there should be only one type of plex period" and there's really only one way to interpret that.
No distinction between offensive and defensive plexing in terms of NPC spawns. Calm down. |

Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
38
|
Posted - 2012.10.22 20:09:00 -
[136] - Quote
Glad that CCP is doing something about this problem, whether or not it will be effective, I simply do not know, mostly due to ignorance of the mechanics of the issue.
I do wonder though, how long it will take for the effects of these changes to become apparent. Much like the real world economy, changes to supply and demand in EVE often take some time to show their effects due to stockpiles and market manipulation by those with large reserves of capital.
Perhaps this will be the bursting of the PLEX bubble? |

Mawderator
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
10
|
Posted - 2012.10.22 20:11:00 -
[137] - Quote
Poetic Stanziel wrote:Hans Jagerblitzen wrote:Poetic Stanziel wrote:Hans Jagerblitzen wrote: IMHO, there should be only one type of plex period, with NPC's spawning either way. OMFG?!?Are you seriously championing Susan Black's idea that plexes should have NO ship restrictions whatsoever? Do you just blindly agree with every dumb idea she puts forward? Who got elected to the CSM? You or her? You don't seem to do much independent thinking, that's for sure. All I said was that you shouldn't be able to defensive plex without killing anything. There should be stuff to shoot either way. If not people, than NPC's. Effortless D-plexing for LP is just as bad as effortless O-plexing for LP. You said no such thing. You wrote "there should be only one type of plex period" and there's really only one way to interpret that.
I think the correct interpretation, is that you didn't interpret what he said correctly. Try again. |

Suitonia
Corp 54 Curatores Veritatis Alliance
118
|
Posted - 2012.10.22 20:11:00 -
[138] - Quote
Poetic Stanziel wrote:Trebor Daehdoow wrote:Poetic Stanziel wrote:Hmm. Seems the only posting the CSM does now is to cheerlead devblogs. Well, get elected to CSM8 and change all that, then Wow! Wasn't the platform of most of this CSM to be more TRANSPARENT? Or have you conveniently forgotten those promises. Hilarious.
Why don't you post a blog about it and spam it in 5 unrelated threads. |

Jaime Gomes
God's Equasion
1
|
Posted - 2012.10.22 20:11:00 -
[139] - Quote
MAGICAL!!! SIMPLY MAGICAL!
24 hours notice. Espetacular! Especially for a paying customer. Thanks for the apretiation of being treated like dirt for the 24 hours notice. THe consideration for the players was imense. Trully unbefuking leavable.
"oh those evil afk plexers!". Like afk plexers will end with this. like plexing will end with this.
Thanks for locking up lp's of thousands of characters. this will fail either way . people will completely abandom amarr for good. and caldari will go the same way. just gallente and minmatar from now on. And the only flippings will be done by swutching for a few days and rejoin the other militia. Even alts can do that. Your work will resume to 0. only less billionaires in the game. now they will just be millionaires.
RIP caldari militia. If we dont flip systems tonight.
|

Jaime Gomes
God's Equasion
1
|
Posted - 2012.10.22 20:13:00 -
[140] - Quote
btw i forgott.
Good to see csm supporting this.
ffs
|
|

Ranger 1
Ranger Corp
2614
|
Posted - 2012.10.22 20:13:00 -
[141] - Quote
War Kitten wrote:Poetic Stanziel wrote:Ranger 1 wrote:Personally I believe the largest payouts possible should be for killing rival faction pilots, not territory games, but I know that is difficult to keep free of alt exploitation. Not really. LP reward from killing an enemy pilot is based upon the worth of their ship when destroyed. So, unless someone wants to use an alt to start blowing up their main's 200M ISK ships, the LP gain for this sort of exploitation is going to be reasonably low (not too mention slow.) Of course, the LP gained has to have an estimated ISK worth well below what the blowed-up ship is worth. Say what? Ranger1 says he wishes the largest payouts came from killing other faction's pilots, but that it would be hard to reward that heavily without it being exploited. You disagree (with something), and point out exactly why ship destruction isn't the highest reward: because of the exploit-proof implementation. What was your point?
To be fair, I didn't express myself very clearly... but yes, that exactly. The necessity to keep the LP payout below the abuse threshold would keep the other payouts possible for territory unreasonably low if PVP rewards were the most lucurative payout available. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Bad Messenger
Nasranite Watch Liandri Covenant
265
|
Posted - 2012.10.22 20:14:00 -
[142] - Quote
Jaime Gomes wrote:MAGICAL!!! SIMPLY MAGICAL!
24 hours notice. Espetacular! Especially for a paying customer. Thanks for the apretiation of being treated like dirt for the 24 hours notice. THe consideration for the players was imense. Trully unbefuking leavable.
"oh those evil afk plexers!". Like afk plexers will end with this. like plexing will end with this.
Thanks for locking up lp's of thousands of characters. this will fail either way . people will completely abandom amarr for good. and caldari will go the same way. just gallente and minmatar from now on. And the only flippings will be done by swutching for a few days and rejoin the other militia. Even alts can do that. Your work will resume to 0. only less billionaires in the game. now they will just be millionaires.
RIP caldari militia. If we dont flip systems tonight.
no point to flip, just put alt to gallente and defend tomorrow, easy lp with 1 day alts |

IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
262
|
Posted - 2012.10.22 20:15:00 -
[143] - Quote
Good patch, thank god enough warning was given to the players to make strategic decisions before such a big change.
Oh wai-
Still at least it will stop the carebears from cashing out one last time
Oh wait.
Yes its a good update and anything that nerfs farmers is good, but ninja patching isn't cool, mkay? |

Ranger 1
Ranger Corp
2614
|
Posted - 2012.10.22 20:17:00 -
[144] - Quote
Jaime Gomes wrote:MAGICAL!!! SIMPLY MAGICAL!
24 hours notice. Espetacular! Especially for a paying customer. Thanks for the apretiation of being treated like dirt for the 24 hours notice. THe consideration for the players was imense. Trully unbefuking leavable.
"oh those evil afk plexers!". Like afk plexers will end with this. like plexing will end with this.
Thanks for locking up lp's of thousands of characters. this will fail either way . people will completely abandom amarr for good. and caldari will go the same way. just gallente and minmatar from now on. And the only flippings will be done by swutching for a few days and rejoin the other militia. Even alts can do that. Your work will resume to 0. only less billionaires in the game. now they will just be millionaires.
RIP caldari militia. If we dont flip systems tonight.
You seem to forget, Amarr can flip those systems overnight if they wish too... but previously it was more profitable not to.
Now it will be in their best interest to take those systems that they have purposely left vulnerable on the Minmatar side and defend them. They need to get their Tier up and it will be easier to reap LP's if they do so. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ty Delaney
Gambit Roulette
22
|
Posted - 2012.10.22 20:18:00 -
[145] - Quote
X Gallentius wrote:Farmers will move to defensive plexing.
They're only going to get paid worth a damn for d-plexing when doing so in heavily-contested systems, which means (thanks to needing to kill the rats) they'll be plexing in systems with lots of armed enemies right there. I wish them luck. |

X Gallentius
Justified Chaos
540
|
Posted - 2012.10.22 20:20:00 -
[146] - Quote
Jaime Gomes wrote:btw i forgott. Good to see csm supporting this. ffs Caldari FW mission running alt spotted. Perhaps the 75k LP/day run by the Caldari was a bit too overwhelming for the devs to look the other way. Still, that 75k LP will go a long way after the patch, and you guys don't even have to spend a week busting bunkers - (not that the farming alts did any of that sort of thing anyways). |

Bad Messenger
Nasranite Watch Liandri Covenant
265
|
Posted - 2012.10.22 20:22:00 -
[147] - Quote
Ty Delaney wrote:X Gallentius wrote:Farmers will move to defensive plexing.
They're only going to get paid worth a damn for d-plexing when doing so in heavily-contested systems, which means (thanks to needing to kill the rats) they'll be plexing in systems with lots of armed enemies right there. I wish them luck.
you really think that some one will still attack plex? |

kalath1032
State Protectorate Caldari State
0
|
Posted - 2012.10.22 20:22:00 -
[148] - Quote
Thanks CCP for giving us the chance to put cleverly thought out plans into action........
And Id be surprised if any large corps / alliances remain in the caldari militia any longer than a week after the changes, because you now created a system were if you all ready own 90% of the systems you will ALWAYS keep 90% of the systems as its now worth defending!
Personally I feel you would have been better off removing LP from vulnerable systems and removing T1 and T5 (just keep T2 to T4). But hey when in the 5 years ive been playing EVE have CCP even changed one thing at a time rather than trying an entirely new failed system
|

Ranger 1
Ranger Corp
2614
|
Posted - 2012.10.22 20:22:00 -
[149] - Quote
Ty Delaney wrote:X Gallentius wrote:Farmers will move to defensive plexing.
They're only going to get paid worth a damn for d-plexing when doing so in heavily-contested systems, which means (thanks to needing to kill the rats) they'll be plexing in systems with lots of armed enemies right there. I wish them luck. Yep, solo ninja plexing is pretty much going the way of the Dodo. You'll have to go in with a group and fight to keep the plex. I don't really view that as a bad thing. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
329
|
Posted - 2012.10.22 20:23:00 -
[150] - Quote
Ranger 1 wrote:..Personally I believe the largest payouts possible should be for killing rival faction pilots, not territory games, but I know that is difficult to keep free of alt exploitation. Would be possible if it was moved inside plexes. Slap a x4-5 (or MOAR!) modifier on LP-for-Kills inside plexes, logistics of needing to manually eject to give alt ship to blow up (one or other probably can't dock) combined with needing to be able to access a size restricted plex would keep abuse at bay (mostly ).
Could probably throw some modifier into system upgrade paths as well .. but pew does not seem to be the focus FW from a design standpoint so 'meh'  |
|

Niko Lorenzio
United Eve Directorate
80
|
Posted - 2012.10.22 20:23:00 -
[151] - Quote
X Gallentius wrote:Niko Lorenzio wrote:"We will be implementing a cap on the number of missions one character can have open at once. This cap will affect all Security, Distribution and Mining missions, not just FW missions. The exceptions to the limit will be Storyline, Cosmos and Epic Arc missions. The current plan is for the cap to be 5 simultaneous missions."
Say what? How does this fix anything. The most efficient way to run FW missions is to take your warp core optimized interceptor to every single agent and pick up a mission. Then you go run them all at once which increases efficiency because I think the missions were originally balanced with the expectation that the player would make 12 jumps or more per mission. If you run them all at once, then the travel time from agent to mission is reduced since you only have to make the initial trip to the enemy warzone once. Limiting the number of open missions directly nerfs the maximum LP/hour a hard core FW mission farmer can make. It doesn't, however, nerf the amount of LP/hour a more casual mission runner can achieve.
And that's exactly how I was doing it. Would pickup 18-22 missions and run them all at once. It made it worthwhile. I don't see what the big deal with farming is. I understand doing it in stealth bombers sucks coz that provides no opportunities so they should fix it so it can't be done with SBs. I really didn't think anyone would bother doing such dangerous missions for such little reward. Oh well, it is what it is. |

Ranger 1
Ranger Corp
2614
|
Posted - 2012.10.22 20:23:00 -
[152] - Quote
Bad Messenger wrote:Ty Delaney wrote:X Gallentius wrote:Farmers will move to defensive plexing.
They're only going to get paid worth a damn for d-plexing when doing so in heavily-contested systems, which means (thanks to needing to kill the rats) they'll be plexing in systems with lots of armed enemies right there. I wish them luck. you really think that some one will still attack plex? If they want to make ISK by raising their Tier level they have little choice but to take systems (and subsequently defend them). To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

X Gallentius
Justified Chaos
540
|
Posted - 2012.10.22 20:24:00 -
[153] - Quote
Ranger 1 wrote:They're only going to get paid worth a damn for d-plexing when doing so in heavily-contested systems, which means (thanks to needing to kill the rats) they'll be plexing in systems with lots of armed enemies right there. I wish them luck. Yep, solo ninja plexing is pretty much going the way of the Dodo. You'll have to go in with a group and fight to keep the plex. I don't really view that as a bad thing.[/quote] (afk imicus with three T1 drones in minors) Farmers are gonna farm, though not as much starting tomorrow. |

Mike deVoid
Fweddit I Whip My Slaves Back and Forth
20
|
Posted - 2012.10.22 20:24:00 -
[154] - Quote
I didn't manage to get these answered in the last FW thread so here goes:
1) will the faction navy still try to kill you in highsec if you have low faction standing? 2) How about after you leave FW? 3) If the answers to the above are both yes, then is there a plan to allow us to recover faction standing more than once? Data centres/epic arc can only be done the once. |

Rengerel en Distel
Amarr Science and Industry
471
|
Posted - 2012.10.22 20:26:00 -
[155] - Quote
I still don't like the idea of plexes showing up on the overview for everyone, especially if there's going to be a clock next to it showing it counting down (btw, don't recall seeing that suggested in any of the FW threads).
If you're in the militia, your onboard scanner should be able to find the plex; if you're not in militia, you need to scan them down. If you're in the militia, your onboard scanner should be able to find the FW mission beacons; if you're not in the militia, you need to scan them down. Plexes in a system should be part of the FW window if you're in the militia. Double click the system, and it shows you the loaded plexes, and their countdown timers if running. If you're in the system, you can warp to from the window.
The plexes and missions should be for militia based pvp, and pirates should have to work for their targets, not be spoonfed them by an overview.
|

X Gallentius
Justified Chaos
540
|
Posted - 2012.10.22 20:27:00 -
[156] - Quote
Mike deVoid wrote:I didn't manage to get these answered in the last FW thread so here goes:
1) will the faction navy still try to kill you in highsec if you have low faction standing? 2) How about after you leave FW? 3) If the answers to the above are both yes, then is there a plan to allow us to recover faction standing more than once? Data centres/epic arc can only be done the once. http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1403699
Epic arc, cosmos missions. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
577
|
Posted - 2012.10.22 20:28:00 -
[157] - Quote
IHaveCandyGetInTheVan69 wrote:Good patch, thank god enough warning was given to the players to make strategic decisions before such a big change.
Oh wai-
Still at least it will stop the carebears from cashing out one last time
Oh wait.
Yes its a good update and anything that nerfs farmers is good, but ninja patching isn't cool, mkay?
Ninja patching would have involved no warning whatsoever. |

Mike deVoid
Fweddit I Whip My Slaves Back and Forth
20
|
Posted - 2012.10.22 20:29:00 -
[158] - Quote
Also:
4) when are you doing something to reduce the need to click 200,000 times in the LP store? |

X Gallentius
Justified Chaos
540
|
Posted - 2012.10.22 20:30:00 -
[159] - Quote
Rengerel en Distel wrote:I still don't like the idea of plexes showing up on the overview for everyone, especially if there's going to be a clock next to it showing it counting down (btw, don't recall seeing that suggested in any of the FW threads).
Pirates camping plexes is a great source of pvp. |

Ty Delaney
Gambit Roulette
22
|
Posted - 2012.10.22 20:30:00 -
[160] - Quote
Garviel Tarrant wrote:But now that you have done this CCP what are you going to do about Isk inflation.. Lp stores work as a decent isk sink.. With the current rate of inflation in eve don't you think you need to do something radical to fight it? (I say increase HS tax to 10% and nerf all HS isk paying activities by 25%  )
Yes, with the two major ISK sources currently FW LP stores and Tech moons, clearly the solution is to nerf high-sec income. |
|

Ty Delaney
Gambit Roulette
22
|
Posted - 2012.10.22 20:31:00 -
[161] - Quote
Poetic Stanziel wrote:Hans Jagerblitzen wrote: IMHO, there should be only one type of plex period, with NPC's spawning either way. OMFG?!? Are you seriously championing Susan Black's idea that plexes should have NO ship restrictions whatsoever? Do you just blindly agree with every dumb idea she puts forward? Who got elected to the CSM? You or her? You don't seem to do much independent thinking, that's for sure.
Jesus man, breathe.
He was talking about removing the difference between defensive and offensive plexes, not size limitations. Learn to context. |

Ranger 1
Ranger Corp
2614
|
Posted - 2012.10.22 20:31:00 -
[162] - Quote
Rengerel en Distel wrote:I still don't like the idea of plexes showing up on the overview for everyone, especially if there's going to be a clock next to it showing it counting down (btw, don't recall seeing that suggested in any of the FW threads).
If you're in the militia, your onboard scanner should be able to find the plex; if you're not in militia, you need to scan them down. If you're in the militia, your onboard scanner should be able to find the FW mission beacons; if you're not in the militia, you need to scan them down. Plexes in a system should be part of the FW window if you're in the militia. Double click the system, and it shows you the loaded plexes, and their countdown timers if running. If you're in the system, you can warp to from the window.
The plexes and missions should be for militia based pvp, and pirates should have to work for their targets, not be spoonfed them by an overview.
I have the feeling the pirates will soon be able to join a pirate faction... and they will be part of the FW struggle... so it likely doesn't matter much in the long run. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
2614
|
Posted - 2012.10.22 20:34:00 -
[163] - Quote
Ty Delaney wrote:Poetic Stanziel wrote:Hans Jagerblitzen wrote: IMHO, there should be only one type of plex period, with NPC's spawning either way. OMFG?!? Are you seriously championing Susan Black's idea that plexes should have NO ship restrictions whatsoever? Do you just blindly agree with every dumb idea she puts forward? Who got elected to the CSM? You or her? You don't seem to do much independent thinking, that's for sure. Jesus man, breathe. He was talking about removing the difference between defensive and offensive plexes, not size limitations. Learn to context. Indeed.
Personally I think it would be highly amusing for NPC's of the opposite faction to show up regardless of whether you are offensive or defensive plexing. It would get REALLY interesting when NPC's from both sides begin to spawn while a battle between players is taking place in the PLEX, especially if the NPC's would include the rival NPC's as viable targets.
Now that would be fun.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Jaime Gomes
God's Equasion
1
|
Posted - 2012.10.22 20:39:00 -
[164] - Quote
X Gallentius wrote:Jaime Gomes wrote:btw i forgott. Good to see csm supporting this. ffs Caldari FW mission running alt spotted. Perhaps the 75k LP/day run by the Caldari was a bit too overwhelming for the devs to look the other way. Still, that 75k LP will go a long way after the patch, and you guys don't even have to spend a week busting bunkers - (not that the farming alts did any of that sort of thing anyways).
Obvious troll always obvious. Check you dead km's and see me on your dead bed.
Besides try to flip systems under 24h without people even knowing whats happening. |

Karbox Delacroix
Immortalis Inc. Shadow Cartel
61
|
Posted - 2012.10.22 20:40:00 -
[165] - Quote
Hans Jagerblitzen wrote:Poetic Stanziel wrote:Hans Jagerblitzen wrote: IMHO, there should be only one type of plex period, with NPC's spawning either way. OMFG?!? Are you seriously championing Susan Black's idea that plexes should have NO ship restrictions whatsoever? Do you just blindly agree with every dumb idea she puts forward? Who got elected to the CSM? You or her? You don't seem to do much independent thinking, that's for sure. Do you just blindly agree with every dumb scandal DHD tries to convince you is worth bleating about?  All I said was that you shouldn't be able to defensive plex without killing anything. There should be stuff to shoot either way. If not people, than NPC's. Effortless D-plexing for LP is just as bad as effortless O-plexing for LP. I've always defended ship restrictions, my public record is easily accessible. Go read the minutes again, there's no need for the "puppetmasta" bullshit.
You will have to excuse Poetic. He is busy in his basement, crafting a woman suit. |

Ty Delaney
Gambit Roulette
23
|
Posted - 2012.10.22 20:41:00 -
[166] - Quote
Bad Messenger wrote:Ty Delaney wrote:X Gallentius wrote:Farmers will move to defensive plexing.
They're only going to get paid worth a damn for d-plexing when doing so in heavily-contested systems, which means (thanks to needing to kill the rats) they'll be plexing in systems with lots of armed enemies right there. I wish them luck. you really think that some one will still attack plex?
Dude.
Your d-plex payout will be based on current contestation of that system. Contestation means offensive plexing.
If everyone just d-plexes, no one gets paid, at all. How is this hard to understand? |

Rengerel en Distel
Amarr Science and Industry
471
|
Posted - 2012.10.22 20:41:00 -
[167] - Quote
Jaime Gomes wrote:X Gallentius wrote:Jaime Gomes wrote:btw i forgott. Good to see csm supporting this. ffs Caldari FW mission running alt spotted. Perhaps the 75k LP/day run by the Caldari was a bit too overwhelming for the devs to look the other way. Still, that 75k LP will go a long way after the patch, and you guys don't even have to spend a week busting bunkers - (not that the farming alts did any of that sort of thing anyways). Obvious troll always obvious. Check you dead km's and see me on your dead bed. Besides try to flip systems under 24h without people even knowing whats happening.
It appears caldari is starting to bunker bash right now, so it seems it is possible to get people together on short notice.
|

Bado Sten
Republican Guard
2
|
Posted - 2012.10.22 20:43:00 -
[168] - Quote
Awesome, 23th October is the new christmas! |

Ranger 1
Ranger Corp
2616
|
Posted - 2012.10.22 20:44:00 -
[169] - Quote
Rengerel en Distel wrote:Jaime Gomes wrote:X Gallentius wrote:Jaime Gomes wrote:btw i forgott. Good to see csm supporting this. ffs Caldari FW mission running alt spotted. Perhaps the 75k LP/day run by the Caldari was a bit too overwhelming for the devs to look the other way. Still, that 75k LP will go a long way after the patch, and you guys don't even have to spend a week busting bunkers - (not that the farming alts did any of that sort of thing anyways). Obvious troll always obvious. Check you dead km's and see me on your dead bed. Besides try to flip systems under 24h without people even knowing whats happening. It appears caldari is starting to bunker bash right now, so it seems it is possible to get people together on short notice.
If Amarr can flip most of the systems in a night, I don't see why the Caldari can't. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ty Delaney
Gambit Roulette
23
|
Posted - 2012.10.22 20:48:00 -
[170] - Quote
Ranger 1 wrote:Rengerel en Distel wrote:Jaime Gomes wrote:X Gallentius wrote:Jaime Gomes wrote:btw i forgott. Good to see csm supporting this. ffs Caldari FW mission running alt spotted. Perhaps the 75k LP/day run by the Caldari was a bit too overwhelming for the devs to look the other way. Still, that 75k LP will go a long way after the patch, and you guys don't even have to spend a week busting bunkers - (not that the farming alts did any of that sort of thing anyways). Obvious troll always obvious. Check you dead km's and see me on your dead bed. Besides try to flip systems under 24h without people even knowing whats happening. It appears caldari is starting to bunker bash right now, so it seems it is possible to get people together on short notice. If Amarr can flip most of the systems in a night, I don't see why the Caldari can't.
If any Amarr need help flipping your vulnerable systems tonight, let me know -- I'll ferry in ammo or something. |
|

Jaime Gomes
God's Equasion
1
|
Posted - 2012.10.22 20:50:00 -
[171] - Quote
Rengerel en Distel wrote:Jaime Gomes wrote:X Gallentius wrote:Jaime Gomes wrote:btw i forgott. Good to see csm supporting this. ffs Caldari FW mission running alt spotted. Perhaps the 75k LP/day run by the Caldari was a bit too overwhelming for the devs to look the other way. Still, that 75k LP will go a long way after the patch, and you guys don't even have to spend a week busting bunkers - (not that the farming alts did any of that sort of thing anyways). Obvious troll always obvious. Check you dead km's and see me on your dead bed. Besides try to flip systems under 24h without people even knowing whats happening. It appears caldari is starting to bunker bash right now, so it seems it is possible to get people together on short notice. Edit: appears minnie isn't having any troubles flipping the few amarr ones either.
I am bashing the bunkers. Now we could have the double numbers with a proper heads up. Not even going to adress the amarr militia cause is dead as a thai hooker strangled to death. Minies always controlled the show with deals and alt corps. |

ScarredEye
Swift Wing Red Villore Accords
8
|
Posted - 2012.10.22 20:51:00 -
[172] - Quote
Damar gonna rage. We gonna thank him for it.
I think earlier changes to FW were good(I was involved in them, and I am now a part of them). And I think these changes are wonderful.
That is because this patch will effectively nerf the afk alt LP farming, and make plexing more of a combat instance. It will also redefine what people use for plexing.
What is more, it turns defensive plexing from completely lacking rewards to rewarding within reason, to contain LP farming on that side, while still making it "more worth the effort" for those who are actually trying to decontest a system.
A part of the great number of pve characters joining the caldari militia which characterize a very large part of it for it's incompetence in pvp, join for the reason that missioning and plexing is so easy and rewarding. With these changes, it is possible the scales will be tending to a better balance, even though missioning will remain easier on the caldari side.
faction warfare is not about farming. |

Bad Messenger
Nasranite Watch Liandri Covenant
265
|
Posted - 2012.10.22 20:58:00 -
[173] - Quote
ScarredEye wrote:Damar gonna rage. We gonna thank him for it.
I think earlier changes to FW were good(I was involved in them, and I am now a part of them). And I think these changes are wonderful.
That is because this patch will effectively nerf the afk alt LP farming, and make plexing more of a combat instance. It will also redefine what people use for plexing.
What is more, it turns defensive plexing from completely lacking rewards to rewarding within reason, to contain LP farming on that side, while still making it "more worth the effort" for those who are actually trying to decontest a system.
A part of the great number of pve characters joining the caldari militia which characterize a very large part of it for it's incompetence in pvp, join for the reason that missioning and plexing is so easy and rewarding. With these changes, it is possible the scales will be tending to a better balance, even though missioning will remain easier on the caldari side.
faction warfare is not about farming.
tell me one reason why Damar would rage? |

marketjacker
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
39
|
Posted - 2012.10.22 21:03:00 -
[174] - Quote
Bad Messenger wrote:ScarredEye wrote:Damar gonna rage. We gonna thank him for it.
blah blah stuff about plexing
faction warfare is not about farming. tell me one reason why Damar would rage?
you are one of the few people that's deranged enough to understand him, take a look at your own raging posts in here, lacking logic and reason. Then imagine Damar. |

Caellach Marellus
Aideron Technologies
612
|
Posted - 2012.10.22 21:13:00 -
[175] - Quote
Ranger 1 wrote:Rengerel en Distel wrote:Jaime Gomes wrote:X Gallentius wrote:Jaime Gomes wrote:btw i forgott. Good to see csm supporting this. ffs Caldari FW mission running alt spotted. Perhaps the 75k LP/day run by the Caldari was a bit too overwhelming for the devs to look the other way. Still, that 75k LP will go a long way after the patch, and you guys don't even have to spend a week busting bunkers - (not that the farming alts did any of that sort of thing anyways). Obvious troll always obvious. Check you dead km's and see me on your dead bed. Besides try to flip systems under 24h without people even knowing whats happening. It appears caldari is starting to bunker bash right now, so it seems it is possible to get people together on short notice. If Amarr can flip most of the systems in a night, I don't see why the Caldari can't.
Because there's 1/2 as many systems in Amarr/Min FW as there are in Gal/Cal.
And because the Minnies have instantly gone on the offensive and the Amarr currently now hold 3 Amarr and 1 Min system.
Meanwhile the Caldari have pulled back 3-4 systems, in a desperate bid to get as much as possible before the Gal US fleets turn up. Enjoy your gaming.
http://northern-goblin.blogspot.com |

Shaalira D'arc
Quantum Cats Syndicate
538
|
Posted - 2012.10.22 21:18:00 -
[176] - Quote
Speaking as someone that RPs now and again...
It's just dots on a map.
The big questions are whether this new system will bring about more balanced rewards for a major "career path" in EVE, and whether it will encourage the kind of accessible PvP that FW represents. The jury's still out on that. CCP's Inferno design produced a lot of unintended behavior, and only the coming weeks will show whether or not this iteration is an improvement. |

Ranger 1
Ranger Corp
2616
|
Posted - 2012.10.22 21:21:00 -
[177] - Quote
Quote:Because there's 1/2 as many systems in Amarr/Min FW as there are in Gal/Cal.
And because the Minnies have instantly gone on the offensive and the Amarr currently now hold 3 Amarr and 1 Min system, there's not much chance of them flipping anything.
Meanwhile the Caldari have pulled back 3-4 systems, in a desperate bid to get as much as possible before the Gal US fleets turn up. The last time a cash out occurred we were in the exact same situation, holding about 4 or 5 systems total. We have been in this postion, holding about this many systems since that time.
How we'll see if this catching the movers and shakers of the Amarr off guard. They might not be able to organize fast enough.
Should be interesting either way. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
1955
|
Posted - 2012.10.22 21:23:00 -
[178] - Quote
Vincent Athena wrote:Yesterday I was thinking of investing in PLEX. For some reason I decided not to, and just bought what I needed to support my accounts.
Lucky me.
PLEX will still increase in price, as they have done since they were first introduced. Game time did not jump from 90M ISK to 600M ISK just because of FW plex spinners.
Day 0 advice for new players: Day 0 Advice for New Players |

Bad Messenger
Nasranite Watch Liandri Covenant
265
|
Posted - 2012.10.22 21:24:00 -
[179] - Quote
marketjacker wrote:Bad Messenger wrote:ScarredEye wrote:Damar gonna rage. We gonna thank him for it.
blah blah stuff about plexing
faction warfare is not about farming. tell me one reason why Damar would rage? you are one of the few people that's deranged enough to understand him, take a look at your own raging posts in here, lacking logic and reason. Then imagine Damar.
I am not really raging anything just saying that less than day is not fair for all militias, but as we know already CCP favors always gallente/minmatar block. |

War Kitten
Panda McLegion
1375
|
Posted - 2012.10.22 21:28:00 -
[180] - Quote
Ranger 1 wrote:Indeed. Personally I think it would be highly amusing for NPC's of the opposite faction to show up regardless of whether you are offensive or defensive plexing. It would get REALLY interesting when NPC's from both sides begin to spawn while a battle between players is taking place in the PLEX, especially if the NPC's would include the rival NPC's as viable targets. Now that would be fun. 
I like it.
You could potentially plex defensively in a logi, rep the friendly NPCs and not take any faction hits for killing the enemy :)
I find that without a good mob to provide one for them, most people would have no mentality at all. |
|

Jaime Gomes
God's Equasion
1
|
Posted - 2012.10.22 21:30:00 -
[181] - Quote
Bad Messenger wrote:marketjacker wrote:Bad Messenger wrote:ScarredEye wrote:Damar gonna rage. We gonna thank him for it.
blah blah stuff about plexing
faction warfare is not about farming. tell me one reason why Damar would rage? you are one of the few people that's deranged enough to understand him, take a look at your own raging posts in here, lacking logic and reason. Then imagine Damar. I am not really raging anything just saying that less than day is not fair for all militias, but as we know already CCP favors always gallente/minmatar block.
True story bra. the 24 hours is a joke. only favours the ones with the advantage. Besides the most aproppriate situation would be to reset all systems. But then again they didnt reset them the last time they upgraded inferno. |

Susan Black
KA POW POW Inc Late Night Alliance
57
|
Posted - 2012.10.22 21:31:00 -
[182] - Quote
Poetic Stanziel wrote:Hans Jagerblitzen wrote: IMHO, there should be only one type of plex period, with NPC's spawning either way. OMFG?!? Are you seriously championing Susan Black's idea that plexes should have NO ship restrictions whatsoever? Do you just blindly agree with every dumb idea she puts forward? Who got elected to the CSM? You or her? You don't seem to do much independent thinking, that's for sure.
wow...lol
Hans is talking about offensive/defensive plexes not plex sizes.
The original 'one plex size' was an idea I toyed with in response to the fact that I was seeing less and less varied pvp as people gravitated toward 'brute forcing' plexes with the 'best' possible ship type that would fit. However, I believe that the ship balancing that CCP Fozzie is doing will greatly eliminate this, so it's somewhat of a non issue at the moment --at least until we see how things play out in Retribution.
The defensive/offensive idea Hans is talking about is making it so that you have to shoot rats in defensive plexes as well. I think this is in response to some concern about the ability to farm defensive plexes without the risk of NPC interference.
Hopefully, in being able to wail on these features early, we will be able to monitor things such as defensive plexing, and any other concerns, and be able to provide useful feedback to CCP about them before Retribution...so that adjustments can be made if necessary.
www.gamerchick.net Follow me on Twitter! @gamerchick42 |

War Kitten
Panda McLegion
1375
|
Posted - 2012.10.22 21:35:00 -
[183] - Quote
Bad Messenger wrote: I am not really raging anything just saying ... as we know already CCP favors always gallente/minmatar block.
You're right, conspiracy theories aren't always full of rage. But if they go un-medicated, they will develop into rage.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Bad Messenger
Nasranite Watch Liandri Covenant
265
|
Posted - 2012.10.22 21:45:00 -
[184] - Quote
War Kitten wrote:Bad Messenger wrote: I am not really raging anything just saying ... as we know already CCP favors always gallente/minmatar block.
You're right, conspiracy theories aren't always full of rage. But if they go un-medicated, they will develop into rage.
guess who is trying to make tier 5 lp dump today |

Ashterothi
Aideron Robotics
42
|
Posted - 2012.10.22 21:49:00 -
[185] - Quote
Actually considering gal currently holds the systems, but almost all of them are in vulnerable, it could be a very interesting couple of days.
I look forward to it. |

Deacon Abox
Genstar Inc Villore Accords
9
|
Posted - 2012.10.22 21:50:00 -
[186] - Quote
Bad Messenger wrote:War Kitten wrote:Bad Messenger wrote: I am not really raging anything just saying ... as we know already CCP favors always gallente/minmatar block.
You're right, conspiracy theories aren't always full of rage. But if they go un-medicated, they will develop into rage. guess who is trying to make tier 5 lp dump today
Yeah man, I feel so favored. I been totally raking in the lp with my easier major plexes. That's why there are so many more gallente farmers than calda . . uh . . ergl . .
maybe you can spare me some of your psychiatric medication. What do you say bud? |

War Kitten
Panda McLegion
1375
|
Posted - 2012.10.22 21:51:00 -
[187] - Quote
Jaime Gomes wrote:
True story bra. the 24 hours is a joke. only favours the ones with the advantage. Besides the most aproppriate situation would be to reset all systems. But then again they didnt reset them the last time they upgraded inferno.
Yeah, kick over everyone's FW sand castles and start with a new beach.
Might as well reset LP wallets too, since there was so much extra LP generated and exchanged for isk.
But those mods, ships and implants got bought by people outside the FW too, so you better reset everyone's wallets.
Hell, everyone used the implants too, so you better reset everyone's skills.
Ah what the heck... erase the Database and start over.
Yeah, that's a good way to go about things.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Vaerah Vahrokha
Vahrokh Consulting
1942
|
Posted - 2012.10.22 21:52:00 -
[188] - Quote
CCP Fozzie wrote:I'll be watching this thread very closely. Thanks to everyone who has helped us get to this point and we're committed to continuing forward.
Good choice, should have nerfed the mechanic some weeks ago imo. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

War Kitten
Panda McLegion
1375
|
Posted - 2012.10.22 21:52:00 -
[189] - Quote
Bad Messenger wrote:War Kitten wrote:Bad Messenger wrote: I am not really raging anything just saying ... as we know already CCP favors always gallente/minmatar block.
You're right, conspiracy theories aren't always full of rage. But if they go un-medicated, they will develop into rage. guess who is trying to make tier 5 lp dump today
LOL - I haven't done FW since Caldari was the dominant one that everyone was sure that CCP favored.
Better put that tinfoil hat back on.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Gunship
Forced Penetration
1
|
Posted - 2012.10.22 21:57:00 -
[190] - Quote
mini are busy tonight, we tried but at 10:1 we only had a few fights. |
|

Ashterothi
Aideron Robotics
42
|
Posted - 2012.10.22 21:57:00 -
[191] - Quote
Bad Messenger wrote:marketjacker wrote:Bad Messenger wrote:ScarredEye wrote:Damar gonna rage. We gonna thank him for it.
blah blah stuff about plexing
faction warfare is not about farming. tell me one reason why Damar would rage? you are one of the few people that's deranged enough to understand him, take a look at your own raging posts in here, lacking logic and reason. Then imagine Damar. I am not really raging anything just saying that less than day is not fair for all militias, but as we know already CCP favors always gallente/minmatar block. CCP favors gal? That's why they left hybrids broken for so long, blow up an Gal Titan in every video they can get away with, messing with drones capabilities, and made them all look like giant turds right?
Oh right, they are bringing the Tengu and Drake to be in line with the rest of the galaxy, they must hate you so much. |

Jaime Gomes
God's Equasion
1
|
Posted - 2012.10.22 21:58:00 -
[192] - Quote
Ashterothi wrote:Actually considering gal currently holds the systems, but almost all of them are in vulnerable, it could be a very interesting couple of days.
I look forward to it.
Indeed. interesting.
If gallente have the lp they can go tier 5 right now. If caldari dont push the next 12 hours (the ones that actually care) the entire militia will fall. Htey just have to break trough gallente militia and the tons of mercs and pirate, many of them under the payroll of the gals, in black rise. No biggie.
Interesting indeed to see whats what.
Someone needs to tell ccp the year has a 11th month. Seems someone ripped the page out.
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1399
|
Posted - 2012.10.22 22:01:00 -
[193] - Quote
War Kitten wrote:Poetic Stanziel wrote:Ranger 1 wrote:Personally I believe the largest payouts possible should be for killing rival faction pilots, not territory games, but I know that is difficult to keep free of alt exploitation. Not really. LP reward from killing an enemy pilot is based upon the worth of their ship when destroyed. So, unless someone wants to use an alt to start blowing up their main's 200M ISK ships, the LP gain for this sort of exploitation is going to be reasonably low (not too mention slow.) Of course, the LP gained has to have an estimated ISK worth well below what the blowed-up ship is worth. Say what? Ranger1 says he wishes the largest payouts came from killing other faction's pilots, but that it would be hard to reward that heavily without it being exploited. You disagree (with something), and point out exactly why ship destruction isn't the highest reward: because of the exploit-proof implementation. What was your point? The rewards for killing enemies are exceptionally small, at the moment. They could be increased without there being a danger of exploitation.
Caldari Militia |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1399
|
Posted - 2012.10.22 22:02:00 -
[194] - Quote
Jaime Gomes wrote:Good to see csm supporting this. They support everything CCP does. (In this case, the support is appropriate.) They are nothing, if not excellent cheerleaders.
Caldari Militia |

Ashterothi
Aideron Robotics
42
|
Posted - 2012.10.22 22:09:00 -
[195] - Quote
Poetic Stanziel wrote:Jaime Gomes wrote:Good to see csm supporting this. They support everything CCP does. (In this case, the support is appropriate.) They are nothing, if not excellent cheerleaders. Wait... isn't it possible that they are behind it, because they have been helping with the design?  |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1399
|
Posted - 2012.10.22 22:10:00 -
[196] - Quote
Susan Black wrote:The defensive/offensive idea Hans is talking about is making it so that you have to shoot rats in defensive plexes as well. I think this is in response to some concern about the ability to farm defensive plexes without the risk of NPC interference. If someone wants to farm defensive plexes, more power to them. The payout is pretty ****, per Fozzie's equaltion.
LP Gain = Base value of plex * (Contested percentage of the system/100) * 0.75
They payout strictly from the T2 base (modified downwards by contested percentage) ... there is no warzone control scaling. So the ISK/hour potential is very low. Thus, there is no real problem here. Caldari Militia |

Weitkunat
Moira. Villore Accords
0
|
Posted - 2012.10.22 22:10:00 -
[197] - Quote
Poetic Stanziel wrote:Jaime Gomes wrote:Good to see csm supporting this. They support everything CCP does. (In this case, the support is appropriate.) They are nothing, if not excellent cheerleaders.
That is categorically untrue.
This is going to be awesome, especially after the proposed NPC changes. Faction warfare should be about (gasp!) warfare, not farming the system to hell and back for ISK.
Well done, CCP, and well done Team Game of Drones. Keep it up. |

Garr Earthbender
Justified Chaos
61
|
Posted - 2012.10.22 22:11:00 -
[198] - Quote
OK, so here's a question I have. It's based out of a lack of knowledge in the 1st place.
Is there a currently a cap on how over-contested a system can be? And if there is no cap, will there be a cap in this new system? Currently it's an effort in futility to try and decontest a vulnerable system. I think. -Rock is overpowered, Scissors is fine. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1399
|
Posted - 2012.10.22 22:13:00 -
[199] - Quote
Garr Earthbender wrote:OK, so here's a question I have. It's based out of a lack of knowledge in the 1st place.
Is there a currently a cap on how over-contested a system can be? And if there is no cap, will there be a cap in this new system? Currently it's an effort in futility to try and decontest a vulnerable system. I think. No cap currently. You can farm and farm and farm and the contested state increases forever beyond 100%.
And yes, there will be a cap in the new system. Not sure if that happens tomorrow or Dec 4.
Caldari Militia |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1399
|
Posted - 2012.10.22 22:15:00 -
[200] - Quote
Weitkunat wrote:This is going to be awesome, especially after the proposed NPC changes. Faction warfare should be about (gasp!) warfare, not farming the system to hell and back for ISK. Did I say otherwise?
Caldari Militia |
|

IbanezLaney
The Church of Awesome Caldari State Capturing
56
|
Posted - 2012.10.22 22:15:00 -
[201] - Quote
Nice changes CCP. Looking forward to it.
Looks like I need to change my forum sig. You've finally done what so many have been asking for. Fix this **** See Sea Pea. |

Weitkunat
Moira. Villore Accords
0
|
Posted - 2012.10.22 22:18:00 -
[202] - Quote
Poetic Stanziel wrote:Weitkunat wrote:This is going to be awesome, especially after the proposed NPC changes. Faction warfare should be about (gasp!) warfare, not farming the system to hell and back for ISK. Did I say otherwise? Defensive much? I said your opinion of the CSM is wrong, then I went on to praise the patch. |

X Gallentius
Justified Chaos
540
|
Posted - 2012.10.22 22:19:00 -
[203] - Quote
Bad Messenger wrote:War Kitten wrote:Bad Messenger wrote: I am not really raging anything just saying ... as we know already CCP favors always gallente/minmatar block.
You're right, conspiracy theories aren't always full of rage. But if they go un-medicated, they will develop into rage. guess who is trying to make tier 5 lp dump today Not me. GL fellas, see you on the other side of the fence. |

Khoul Ay'd
Khoul's Space Dogs
15
|
Posted - 2012.10.22 22:19:00 -
[204] - Quote
DexterShark wrote:What happens if there's no real tears and everyone just shrugs and agrees this change is for the best? What then? Can we get some folks to come in and roleplay some tears?
Hire some ice miners, I hear the folks at www.minerbumping.com have been training them just for this occasion.  |

Rengerel en Distel
Amarr Science and Industry
471
|
Posted - 2012.10.22 22:19:00 -
[205] - Quote
There is a stunning lack of tinfoil in this thread, so i just want it to be known that the reason the duality mass test was cancelled today was so that the devs could farm plex all day instead.
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3212
|
Posted - 2012.10.22 22:19:00 -
[206] - Quote
Garr Earthbender wrote:OK, so here's a question I have. It's based out of a lack of knowledge in the 1st place.
Is there a currently a cap on how over-contested a system can be? And if there is no cap, will there be a cap in this new system? Currently it's an effort in futility to try and decontest a vulnerable system. I think.
This patch will stop payouts when vulnerable, when Retribution comes it will also end "overplexing" and remove the ability to create a big buffer that the defender has to chew through.
Since there isn't any more market spiking and your WZC is dependent on owning systems, there's really no advantage to overplexing after this patch. The best thing a militia can do is take and hold the system, there's no advantage to letting the enemy have it. Vice Secretary of the 7th Council of Stellar Management.
|

Garr Earthbender
Justified Chaos
61
|
Posted - 2012.10.22 22:20:00 -
[207] - Quote
*Edit* thanks Hans. Bust the bunker or risk the enemy deplexing. -Rock is overpowered, Scissors is fine. |

Theaty Chelien
NEWB ALERT Rookie Empire
0
|
Posted - 2012.10.22 22:22:00 -
[208] - Quote
Worst suprise ever  |

X Gallentius
Justified Chaos
540
|
Posted - 2012.10.22 22:23:00 -
[209] - Quote
Poetic Stanziel wrote:LP Gain = Base value of plex * (Contested percentage of the system/100) * 0.75
if this is true then potentially each minor plex is worth 7.5k LP * 2-4k isk/lp = 15-30 million isk/plex. 5-6 plexes/hour = 75 to 180 million isk/hour. Not bad for a 1 day old alt. Try doing that with your high sec mining alt.
There won't be 23/7 farming like there is now, but there will still be plenty of "farming of opportunity" or "low intensity, high reward" farming.
Farmers are gonna farm. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3213
|
Posted - 2012.10.22 22:27:00 -
[210] - Quote
X Gallentius wrote:Poetic Stanziel wrote:LP Gain = Base value of plex * (Contested percentage of the system/100) * 0.75
if this is true then potentially each minor plex is worth 7.5k LP * 2-4k isk/lp = 15-30 million isk/plex. 5-6 plexes/hour = 75 to 180 million isk/hour. Not bad for a 1 day old alt. Try doing that with your high sec mining alt. There won't be 23/7 farming like there is now, but there will still be plenty of "farming of opportunity" or "low intensity, high reward" farming. Farmers are gonna farm.
The point is, effortless work for reward is bad however you slice it. Doesn't matter if you're taking space or earning LP, I don't believe AFK work has a place in FW, period. There should be risk in every activity, including defensive plexing.
Vice Secretary of the 7th Council of Stellar Management.
|
|

Soon Shin
Caucasian Culture Club Transmission Lost
170
|
Posted - 2012.10.22 22:28:00 -
[211] - Quote
I personally think the current tier system encourages conflict. Why not change everything BUT the tier system?
The new upgrade system is good, there are now measures to stop overplexing, and now gunless frigate noobs will no longer easily do them.
The current tier system will make it so that militias will have to go in fierce fighting to get better rewards.
I forsee the value of FW LP to be pennies. The problem I saw was that it was too easy to do for the amount you could make. |

Nex apparatu5
Friendship is Podding Test Alliance Please Ignore
369
|
Posted - 2012.10.22 22:28:00 -
[212] - Quote
X Gallentius wrote:Poetic Stanziel wrote:LP Gain = Base value of plex * (Contested percentage of the system/100) * 0.75
if this is true then potentially each minor plex is worth 7.5k LP * 2-4k isk/lp = 15-30 million isk/plex. 5-6 plexes/hour = 75 to 180 million isk/hour. Not bad for a 1 day old alt. Try doing that with your high sec mining alt. There won't be 23/7 farming like there is now, but there will still be plenty of "farming of opportunity" or "low intensity, high reward" farming. Farmers are gonna farm.
Probably closer to 500 isk/LP, which is more like 20m/hr, which you can do with a hisec mining alt. |

Ashterothi
Aideron Robotics
42
|
Posted - 2012.10.22 22:30:00 -
[213] - Quote
I would argue that simply BEING in lowsec is more risky then all of missioning. |
|

CCP Fozzie
C C P C C P Alliance
1960

|
Posted - 2012.10.22 22:33:00 -
[214] - Quote
Poetic Stanziel wrote:Susan Black wrote:The defensive/offensive idea Hans is talking about is making it so that you have to shoot rats in defensive plexes as well. I think this is in response to some concern about the ability to farm defensive plexes without the risk of NPC interference. If someone wants to farm defensive plexes, more power to them. The payout is pretty ****, per Fozzie's equaltion. LP Gain = Base value of plex * (Contested percentage of the system/100) * 0.75They payout strictly from the T2 base (modified downwards by contested percentage) ... there is no warzone control scaling. So the ISK/hour potential is very low. Thus, there is no real problem here.
That formula is to calculate the payout in relation to offensive plexing. All activites that generate LP for the faction militias will be scaled based on faction tier at this time.
We'll be watching defensive plexing carefully and if it gets overfarmed it's trivial for us to adjust the formula. We chose that calculation with ease of adjustment in mind. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Weitkunat
Moira. Villore Accords
0
|
Posted - 2012.10.22 22:33:00 -
[215] - Quote
Soon Shin wrote:I personally think the current tier system encourages conflict. Why not change everything BUT the tier system?
The new upgrade system is good, there are now measures to stop overplexing, and now gunless frigate noobs will no longer easily do them.
The current tier system will make it so that militias will have to go in fierce fighting to get better rewards.
I forsee the value of FW LP to be pennies. The problem I saw was that it was too easy to do for the amount you could make. Honestly I'd stay in FW even if there was zero reward. PVP is fun. |

Soon Shin
Caucasian Culture Club Transmission Lost
170
|
Posted - 2012.10.22 22:33:00 -
[216] - Quote
Ashterothi wrote:I would argue that simply BEING in lowsec is more risky then all of missioning.
From how I see it the big issue was the simply the silly noob frigate farmers doing the plexes with ease.
But now that is gone, it takes effort to do them.
The Current tier system is fine, it is a true conflict driver between factions.
The new tier system is not so much, all it does is cause LP inflation and reduces the value of LP to the point where it does become worth much. |

Soon Shin
Caucasian Culture Club Transmission Lost
170
|
Posted - 2012.10.22 22:34:00 -
[217] - Quote
Weitkunat wrote:Soon Shin wrote:I personally think the current tier system encourages conflict. Why not change everything BUT the tier system?
The new upgrade system is good, there are now measures to stop overplexing, and now gunless frigate noobs will no longer easily do them.
The current tier system will make it so that militias will have to go in fierce fighting to get better rewards.
I forsee the value of FW LP to be pennies. The problem I saw was that it was too easy to do for the amount you could make. Honestly I'd stay in FW even if there was zero reward. PVP is fun.
I personally think PVP involving local is not "PVP". Wormhole space is true pvp. |

MeBiatch
Republic University Minmatar Republic
623
|
Posted - 2012.10.22 22:35:00 -
[218] - Quote
X Gallentius wrote:Poetic Stanziel wrote:LP Gain = Base value of plex * (Contested percentage of the system/100) * 0.75
if this is true then potentially each minor plex is worth 7.5k LP * 2-4k isk/lp = 15-30 million isk/plex. 5-6 plexes/hour = 75 to 180 million isk/hour. Not bad for a 1 day old alt. Try doing that with your high sec mining alt. There won't be 23/7 farming like there is now, but there will still be plenty of "farming of opportunity" or "low intensity, high reward" farming. Farmers are gonna farm.
i think you missed the part where you cant speed tank anymore you actually have to kill the npc to take the outpost...
though if you are talking about defence plex farming... then yeah... there is potential for that but... hanz idea of having npc's switch depending on who took it over would defeat this from hapening...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Weitkunat
Moira. Villore Accords
2
|
Posted - 2012.10.22 22:35:00 -
[219] - Quote
Soon Shin wrote:Weitkunat wrote:Soon Shin wrote:I personally think the current tier system encourages conflict. Why not change everything BUT the tier system?
The new upgrade system is good, there are now measures to stop overplexing, and now gunless frigate noobs will no longer easily do them.
The current tier system will make it so that militias will have to go in fierce fighting to get better rewards.
I forsee the value of FW LP to be pennies. The problem I saw was that it was too easy to do for the amount you could make. Honestly I'd stay in FW even if there was zero reward. PVP is fun. I personally think PVP involving local is not "PVP". Wormhole space is true pvp. I agree. But that's a whole other can of worms. |

Louis deGuerre
The Dark Tribe Against ALL Authorities
485
|
Posted - 2012.10.22 22:41:00 -
[220] - Quote
This is a suprise. A good suprise mind you. I actually expected this to go much further of the rails before a reaction. That said, it is not good enough. I'd try to get some priority on those items you've put on the backlog. Keep up the good work. FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |
|

MadMuppet
A Better Corp Name
576
|
Posted - 2012.10.22 22:43:00 -
[221] - Quote
Cool, I might actually want to go in to FW now. However, I am surprised by the lack of rage in this thread. If I tried to make a type of coffee that made all of you happy, and you rated it, the group score for it would be about 60 out of 100. Break into 3 or 4 coffee clusters, and made coffee just for each cluster, the scores would go from 60 to 78. The difference between coffee at 60 and coffee at 78 is a difference between coffee that makes you wince or makes you happy. |

Weitkunat
Moira. Villore Accords
2
|
Posted - 2012.10.22 22:45:00 -
[222] - Quote
MadMuppet wrote:Cool, I might actually want to go in to FW now. However, I am surprised by the lack of rage in this thread. Lots of folks really wanted changes like this. But yes, I too expected little carebear farmer tears. |

Ashterothi
Aideron Robotics
42
|
Posted - 2012.10.22 22:45:00 -
[223] - Quote
If all this information is correct Caldari have a major advantage, but we will see  |

Jaime Gomes
God's Equasion
1
|
Posted - 2012.10.22 22:50:00 -
[224] - Quote
Ashterothi wrote:If all this information is correct Caldari have a major advantage, but we will see 
LoL how? |

Teh Nurffe
Nasranite Watch Liandri Covenant
0
|
Posted - 2012.10.22 22:53:00 -
[225] - Quote
Weitkunat wrote:MadMuppet wrote:Cool, I might actually want to go in to FW now. However, I am surprised by the lack of rage in this thread. Lots of folks really wanted changes like this. But yes, I too expected little carebear farmer tears.
You will see tears after this patch is live and people start to understand what these changes really do |

Marrakech Olivia Minter
GLU CANU Open Space Consultancy
0
|
Posted - 2012.10.22 23:00:00 -
[226] - Quote
CCP Soundwave wrote:SURPRISE!
10/10. It's not **** if you shout surprise. |

Ashterothi
Aideron Robotics
42
|
Posted - 2012.10.22 23:01:00 -
[227] - Quote
Jaime Gomes wrote:Ashterothi wrote:If all this information is correct Caldari have a major advantage, but we will see  LoL how? Well, most of the Gallente owned systems are super deep vulnerable right now, if Cal plays their cards right they could flip them and have fresh nice systems for the future. The chances of us deplexing more then you flip is pretty low in my estimation, but again we shall see. |

Caellach Marellus
Aideron Technologies
612
|
Posted - 2012.10.22 23:01:00 -
[228] - Quote
Jaime Gomes wrote:Ashterothi wrote:If all this information is correct Caldari have a major advantage, but we will see  LoL how?
Because if you spend less time qqing on the forums and more time bunkerbusting, you can get the last flip on most of the systems while they're currently sat at Vulnerable before downtime. Enjoy your gaming.
http://northern-goblin.blogspot.com |

Eli Green
The Arrow Project
25
|
Posted - 2012.10.22 23:03:00 -
[229] - Quote
Poetic Stanziel wrote:Jaime Gomes wrote:Good to see csm supporting this. They support everything CCP does. (In this case, the support is appropriate.) They are nothing, if not excellent cheerleaders.
Which makes you an extremely jealous person who didn't make the squad  |

Jaime Gomes
God's Equasion
1
|
Posted - 2012.10.22 23:07:00 -
[230] - Quote
Caellach Marellus wrote:Jaime Gomes wrote:Ashterothi wrote:If all this information is correct Caldari have a major advantage, but we will see  LoL how? Because if you spend less time qqing on the forums and more time bunkerbusting, you can get the last flip on most of the systems while they're currently sat at Vulnerable before downtime.
The ultra high being of the galaxy as spoken! Lookout for your horns dont hit the ceiling. Besides who said im not bunkerbusting? Basing on the fact this character is offline O great being of the galaxy?
|
|

Vyktor Abyss
The Abyss Corporation
189
|
Posted - 2012.10.22 23:10:00 -
[231] - Quote
Hans Jagerblitzen wrote:Vyktor Abyss wrote:This blog also caught my eye for the lack of talk of any real system upgrades.... The majority of my feedback was concerning how uninspiring I found your [CCP] vision and plans for those system upgrades and that they were the key element and resource of making people actually want to fight over FW space. I was very surprised to read nothing about them - can you please re-examine your plans for those for the next iteration (after tomorrow). They will still be the key to strategic goals and longer term fun for FW folks after the development spotlight moves away from FW. All in all though, a very welcome surprise. Cheers.  Like Fozzie said, this isn't the entire FW package, just a rollout of the already-finished stuff. Moving the button to the warp-in, new system upgrades, NPC changes, and more will still all be coming in Retribution. The dev blog is just talking about the imminent changes and the new changes to the old plan, its not a replacement for the roadmap previously discussed in the other two official threads.
Appreciate the reply from you Hans but I don't think you understood me.
I realise this is stage one of 'the roadmap' that was presented to us in those two forum threads. More will come later - I was asking CCP to please re-examine that roadmap after this set of changes settle in.
My belief and posts in those threads are that the planned system upgrades in that roadmap are terribly uninspired; specifically they only really improve/apply to station systems with research facilities - they needsa lot of further work.
I'd also question whether our feedback is actually desired or relevant if like with such a clear 'roadmap' CCP already know their destination and are merely informing us passengers of where they are going, or whether 'we' actually get any say in that direction they are taking - you clearly do but on several key areas (like defensive plexing remaining different to offensive plexing) I strongly disagree with you.
Even another suggestion would be for defensive plexing becoming more like the "Cost of Hubris" FW mission where you actually have to remote rep your friendlies until the 'attack' is neutralised (which might be more fun and engaging). But out of the box ideas and suggestions like that seem irrelevant/easily dismissed when CCP already have their roadmap planned and have their FW 'CSM' rep telling them this is how it must/should be done.
The feedback process is all quite disheartening compared to pre CSM days IMHO. Cheers.
|

Weitkunat
Moira. Villore Accords
2
|
Posted - 2012.10.22 23:35:00 -
[232] - Quote
Vyktor Abyss wrote:
Edit: Just wanted to re-iterate that the main issue all these changes will have is that they will massively stagnate the already pretty stagnant warzones (as many other long term FW players have spotted). [b]Nothing is changing here to make the warzone more PVP related as it all still revolves around boring PVE button orbiting.
If that's what you really think, that's just sad, and if it's so boring, then maybe you should quit FW. |

Dinsdale Pirannha
Pirannha Corp
361
|
Posted - 2012.10.22 23:52:00 -
[233] - Quote
Vincent Athena wrote:Scrapyard Bob wrote:I'm not really convinced on the connection between FW and rising PLEX prices. Unless it meant that there were a few hundred new accounts created solely for the farming of FW LP and they were powered with PLEX, which may have increased demand enough on PLEX purchases to drive up costs.
I think the simpler explanation is that the poor economic climate in the real world means fewer people are willing to splurge on buying PLEX/GTC to sell in-game for ISK. Combine that with the new features that CCP rolls out like a re-sculpt for PLEX, new AUR items, and other things that can be bought with PLEX and you have too much demand compared to the supply.
(And maybe toss in a little speculator action.) CCP has alot of data. For example, they can tell how many people were: Not using PLEX pre Inferno, Joined FW with main or alts, Started using PLEX soon after. So if they say they see a connection, chances are they got the data.
And it shows up all the liars who were saying "free market rules. Plex prices not affected by FW." I would love to sift through all the posts by all the liars and propagandists and create a separate thread for each, but that would just take so much time.
|

Smoke Adian
57
|
Posted - 2012.10.22 23:56:00 -
[234] - Quote
It's about time FW was returned to its grave. |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
86
|
Posted - 2012.10.22 23:58:00 -
[235] - Quote
Sorry to spoil the general enthousiasm, but to me, this seems like a veeeeerry bad system.
Basically, what this means, is that the winning side will bathe in LP (and thus ISK) while the losing side has no chance to recover because whatever they do just yields 6.5 times less LP (and thus ISK) than when the opposing side does just the same thing.
The losing side will HAVE to bring PvE ships to plex, while the winning side can just farm those PvE ships and get ridiculous amounts of LP from defensive plexing (with no rats shooting them).
How can this even seem like a good idea? If the losing side has no way of getting back on its feet, FW is essentially dead.
PS: Didn't read all the 12 pages, sorry if I'm repeating what someone else said before. I accidentally... the bookmark. How much is it worth? |

X Gallentius
Justified Chaos
540
|
Posted - 2012.10.23 00:02:00 -
[236] - Quote
Jaime Gomes wrote:Ashterothi wrote:If all this information is correct Caldari have a major advantage, but we will see  LoL how? Ten bazillion percent over-farmed systems will still be vulnerable for a week as Gallente alts plex them down. In that time, Caldari can cap systems and take majority control of FW arena. Get to work!
|

X Gallentius
Justified Chaos
540
|
Posted - 2012.10.23 00:04:00 -
[237] - Quote
Iris Bravemount wrote:Basically, what this means, is that the winning side will bathe in LP (and thus ISK) while the losing side has no chance to recover because whatever they do just yields 6.5 times less LP (and thus ISK) than when the opposing side does just the same thing. . Yeah well.... you wanted consequences didn't you? Suck it up and run high sec missions like we used to back in the old days, sonny. 
On a serious note, with the new system you can still keep yourself funded even at the lowest tier.
|

Omnicide Incarnate
Imperial Outlaws
12
|
Posted - 2012.10.23 00:10:00 -
[238] - Quote
So uh... I dont see anything thats going to make it any easier to make FW interesting when ur outnumbered 4 to 1 |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
86
|
Posted - 2012.10.23 00:12:00 -
[239] - Quote
X Gallentius wrote: Yeah well.... you wanted consequences didn't you? Suck it up and run high sec missions like we used to back in the old days, sonny.  On a serious note, with the new system you can still keep yourself funded even at the lowest tier.
I am not in FW because I want to kill rats.
Even if you can sustain yourself on the losing side, what's the point of fighting if you KNOW that you can never win because your opponent just has 6.5 times your income? I accidentally... the bookmark. How much is it worth? |

Weitkunat
Moira. Villore Accords
2
|
Posted - 2012.10.23 00:16:00 -
[240] - Quote
Omnicide Incarnate wrote:So uh... I dont see anything thats going to make it any easier to make FW interesting when ur outnumbered 4 to 1 You should strive to outnumber your opponent in every engagement.
Iris Bravemount wrote:X Gallentius wrote: Yeah well.... you wanted consequences didn't you? Suck it up and run high sec missions like we used to back in the old days, sonny.  On a serious note, with the new system you can still keep yourself funded even at the lowest tier. I am not in FW because I want to kill rats. Even if you can sustain yourself on the losing side, what's the point of fighting if you KNOW that you can never win because your opponent just has 6.5 times your income? Guerilla warfare. |
|

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
86
|
Posted - 2012.10.23 00:18:00 -
[241] - Quote
Weitkunat wrote:Omnicide Incarnate wrote:So uh... I dont see anything thats going to make it any easier to make FW interesting when ur outnumbered 4 to 1 You should strive to outnumber your opponent in every engagement.
Oh well that's smart. Try to recruit people when the other guys can offer tier 5 LP rates and effortless reward... I accidentally... the bookmark. How much is it worth? |

Weitkunat
Moira. Villore Accords
2
|
Posted - 2012.10.23 00:22:00 -
[242] - Quote
Iris Bravemount wrote:Weitkunat wrote:Omnicide Incarnate wrote:So uh... I dont see anything thats going to make it any easier to make FW interesting when ur outnumbered 4 to 1 You should strive to outnumber your opponent in every engagement. Oh well that's smart. Try to recruit people when the other guys can offer tier 5 LP rates and effortless reward... An outnumbered force can still defeat their enemy with proper discipline and force multipliers. |

Orakkus
The Fancy Hats Corporation Kraken.
86
|
Posted - 2012.10.23 00:25:00 -
[243] - Quote
Hans Jagerblitzen wrote:Santa's coming early this year, and he's bringing the pain to AFK farmers!!  Many thanks to the team for pushing this out early.
I have a question. It is in regards to this part here:
Quote:GÇóHave plex capture timers visible to everyone in system so you can easily tell which plexes are close to being captured.
I am kind of curious on this. To me this change doesn't really improve gameplay and this piece of intel definately favors the attacking player and not the defensive player, because I presume that the timer will be actively showing on everyone's HUD throughout the system, so you will know if an enemy is at a particular plex or not. While I see how this information could be "nice" to have, I don't see it something critical or game-breaking if it wasn't implimented. In some respects, it makes finding your opponent, particularly solo pilots, a bit too easy.
Could you clarifiy the reasoning behind this? |

Guillaume Conquerant
Federal Navy Academy Gallente Federation
1
|
Posted - 2012.10.23 00:27:00 -
[244] - Quote
Just a quick thought: The number of missions is fine for everything but distribution missions. With a good hauler, it's not uncommon for me to load up on 10 or more of those, especially as I'm running lvl 2/3 to grind up to lvl 4's.
Please consider upping this for distribution missions! Otherwise this will be a nerf for people grinding standing. |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
86
|
Posted - 2012.10.23 00:28:00 -
[245] - Quote
Weitkunat wrote:Iris Bravemount wrote:Weitkunat wrote:Omnicide Incarnate wrote:So uh... I dont see anything thats going to make it any easier to make FW interesting when ur outnumbered 4 to 1 You should strive to outnumber your opponent in every engagement. Oh well that's smart. Try to recruit people when the other guys can offer tier 5 LP rates and effortless reward... An outnumbered force can still defeat their enemy with proper discipline and force multipliers.
It's not even about winning fights, it's just that offensive plexing will take ages and must be done in PvE ships, while defensive plexing will still be done in 2 days old alts and in no time.
Add the bad LP yield for the losing side and the awesome LP yield for the winning side to this, and you have an unsolvable situation for the losing side.
The system itself is flawed, not the players in it (on neither side). I accidentally... the bookmark. How much is it worth? |

David Campbell
Barricade.
18
|
Posted - 2012.10.23 00:31:00 -
[246] - Quote
Iris Bravemount wrote: I am not in FW because I want to kill rats.
Even if you can sustain yourself on the losing side, what's the point of fighting if you KNOW that you can never win because your opponent just has 6.5 times your income?
It's a never ending war, no one should ever win. As long as you can fund your pvp and find some target, who gives a **** who's on top of the sov war. |

Alticus C Bear
University of Caille Gallente Federation
90
|
Posted - 2012.10.23 00:46:00 -
[247] - Quote
Now I can see and understand what you are doing, hotfixes to FW are greatly required.
The change that will make the most difference will be the NPC change, itGÇÖs not the fact that sites can be farmed in frigates itGÇÖs that majors can and this should stop that or make it very time consuming.
To take a Major by killing NPCGÇÖs takes a big PVE commitment in ship fittings, I have a few Ishtar fits that can do it and still fit tackle but this is almost certain to be best done as a group now. That is not a terrible idea but the way the rewards share mean that you will be better off running minors in PVP frigates/destroyers solo.
Defensive plexing could have been handled differently, this is where the farmers will move to and this may result in a very static warzone.
Good system upgrades would have been one of the ways to get people to defend and this really would have been better to iterate on.
Mission number changes are good, but missions really need changing and integrating better into FW.
Still feel abandoning the tier system is a mistake, it has been driving conflict until you announced nerfing it, and you could have easily tweaked the levels to even out the extremes instead. The underdog sides will find life very tricky income wise now.
Also think you missed a trick with the deployment, it is easy to think that this sort of change needs implementing quickly and secretly to avoid exploitation but some of the best activity has been in the build-up to patch days and a weeksGÇÖ notice could possibly led to more interesting play consequences.
|

Ten Bulls
Sons of Olsagard
221
|
Posted - 2012.10.23 00:55:00 -
[248] - Quote
Good to see someone cleaning up the mess CCP Soundwaffe made, thanks Team of Drones, |

Alticus C Bear
University of Caille Gallente Federation
90
|
Posted - 2012.10.23 00:56:00 -
[249] - Quote
Regarding the future changes
GÇóWe will be attempting to release two new features to the FW complexes that have been suggested many times by the FW community to increase PVP opportunities in complexes:
GÇóHave plex capture timers count backwards to the default state when no players are contesting them GÇóHave plex capture timers visible to everyone in system so you can easily tell which plexes are close to being captured.
The first is a great change. The second is not.
It immediately gives away the position pilots in a system, not just that he/she is running the plex but that they are on the button and away from the warp in or if the timer is not running then they are probably at the warp in.
In a system with a pirate and a war target, sitting on the entrance and ship on scan but timer not running then probably the pirate or they are at the warp in.
It is too much intel and I am not even sure what the gain is? I expect to warp around and D-scan the plexes and assess local threats that is part of the hunt, if this is introduced then you will always know where to go.
|

Bad Messenger
Nasranite Watch Liandri Covenant
265
|
Posted - 2012.10.23 00:59:00 -
[250] - Quote
Alticus C Bear wrote:Regarding the future changes
GÇóWe will be attempting to release two new features to the FW complexes that have been suggested many times by the FW community to increase PVP opportunities in complexes:
GÇóHave plex capture timers count backwards to the default state when no players are contesting them GÇóHave plex capture timers visible to everyone in system so you can easily tell which plexes are close to being captured.
The first is a great change. The second is not.
It immediately gives away the position pilots in a system, not just that he/she is running the plex but that they are on the button and away from the warp in or if the timer is not running then they are probably at the warp in.
In a system with a pirate and a war target, sitting on the entrance and ship on scan but timer not running then probably the pirate or they are at the warp in.
It is too much intel and I am not even sure what the gain is? I expect to warp around and D-scan the plexes and assess local threats that is part of the hunt, if this is introduced then you will always know where to go.
last one is good for those who want to steal easy lp.
So you can use still 1 day alts with empty frigate to steal it. |
|

IbanezLaney
The Church of Awesome Caldari State Capturing
56
|
Posted - 2012.10.23 01:31:00 -
[251] - Quote
X Gallentius wrote:
On a serious note, with the new system you can still keep yourself funded even at the lowest tier.
This ^.
Fix this **** See Sea Pea. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1402
|
Posted - 2012.10.23 01:33:00 -
[252] - Quote
Weitkunat wrote:Poetic Stanziel wrote:Weitkunat wrote:This is going to be awesome, especially after the proposed NPC changes. Faction warfare should be about (gasp!) warfare, not farming the system to hell and back for ISK. Did I say otherwise? Defensive much? I said your opinion of the CSM is wrong. How would you know? Are they being secretly transparent with you alone? Caldari Militia |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1402
|
Posted - 2012.10.23 01:35:00 -
[253] - Quote
Eli Green wrote:Poetic Stanziel wrote:Jaime Gomes wrote:Good to see csm supporting this. They support everything CCP does. (In this case, the support is appropriate.) They are nothing, if not excellent cheerleaders. Which makes you an extremely jealous person who didn't make the squad  Yes, because all criticism automatically translates to jealousy.
Caldari Militia |

Ranger 1
Ranger Corp
2619
|
Posted - 2012.10.23 01:36:00 -
[254] - Quote
Iris Bravemount wrote:Weitkunat wrote:Iris Bravemount wrote:Weitkunat wrote:Omnicide Incarnate wrote:So uh... I dont see anything thats going to make it any easier to make FW interesting when ur outnumbered 4 to 1 You should strive to outnumber your opponent in every engagement. Oh well that's smart. Try to recruit people when the other guys can offer tier 5 LP rates and effortless reward... An outnumbered force can still defeat their enemy with proper discipline and force multipliers. It's not even about winning fights, it's just that offensive plexing will take ages and must be done in PvE ships, while defensive plexing will still be done in 2 days old alts and in no time. Add the bad LP yield for the losing side and the awesome LP yield for the winning side to this, and you have an unsolvable situation for the losing side. The system itself is flawed, not the players in it (on neither side). Yeah, I'm not fond of easy defensive plexing... however if I understand it correctly once you farm the system to the point where it isn't contested anymore the payout is pretty poor.
Edit: I have no idea why you think offensive plexing has to be done in PVE ships.... To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1402
|
Posted - 2012.10.23 01:37:00 -
[255] - Quote
Omnicide Incarnate wrote:So uh... I dont see anything thats going to make it any easier to make FW interesting when ur outnumbered 4 to 1 According to Hans (via his thinktank, Susan Black), you're just not trying hard enough. So stop whining and plex. Susan has tonnes of "statistics" that show that Amarr could be more successful than the Minmatar, if they'd only try.
Caldari Militia |

David Campbell
Barricade.
18
|
Posted - 2012.10.23 01:38:00 -
[256] - Quote
Alticus C Bear wrote:Regarding the future changes
GÇóWe will be attempting to release two new features to the FW complexes that have been suggested many times by the FW community to increase PVP opportunities in complexes:
GÇóHave plex capture timers count backwards to the default state when no players are contesting them GÇóHave plex capture timers visible to everyone in system so you can easily tell which plexes are close to being captured.
The first is a great change. The second is not.
It immediately gives away the position pilots in a system, not just that he/she is running the plex but that they are on the button and away from the warp in or if the timer is not running then they are probably at the warp in.
In a system with a pirate and a war target, sitting on the entrance and ship on scan but timer not running then probably the pirate or they are at the warp in.
It is too much intel and I am not even sure what the gain is? I expect to warp around and D-scan the plexes and assess local threats that is part of the hunt, if this is introduced then you will always know where to go.
These change still have the soon(tm) brand and with the change to the distance between the button and the warp in, it wont be an issue as you'll be able to be at the warp in or 30km behind the button and still run it. |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1402
|
Posted - 2012.10.23 01:39:00 -
[257] - Quote
Iris Bravemount wrote:Weitkunat wrote:Omnicide Incarnate wrote:So uh... I dont see anything thats going to make it any easier to make FW interesting when ur outnumbered 4 to 1 You should strive to outnumber your opponent in every engagement. Oh well that's smart. Try to recruit people when the other guys can offer tier 5 LP rates and effortless reward... According to Hans, there is an endless supply of people just itching to join the losing side. Nobody ever leaves the Amarr. Caldari Militia |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1402
|
Posted - 2012.10.23 01:42:00 -
[258] - Quote
Iris Bravemount wrote:It's not even about winning fights, it's just that offensive plexing will take ages and must be done in PvE ships, while defensive plexing will still be done in 2 days old alts and in no time.
Add the bad LP yield for the losing side and the awesome LP yield for the winning side to this, and you have an unsolvable situation for the losing side.
The system itself is flawed, not the players in it (on neither side). Our CSM rep has never been other than Minmatar. So that's his only view of faction warfare. What he needs to know about the Amarr he gets from Susan Black (who happens to be Minmatar too), and Susan tells him that everything is a-okay with us ... we just have to organize more.
Caldari Militia |

Weitkunat
Moira. Villore Accords
2
|
Posted - 2012.10.23 01:46:00 -
[259] - Quote
Poetic Stanziel wrote:Our CSM rep has never been other than Minmatar. So that's his only view of faction warfare. What he needs to know about the Amarr he gets from Susan Black (who happens to be Minmatar too), and Susan tells him that everything is a-okay with us ... we just have to organize more.
I suppose they should answer to your every beck and call...I'm sure that's the only thing that would make you happy. |

Merritoff
Zod's Minions
11
|
Posted - 2012.10.23 01:48:00 -
[260] - Quote
CCP is working via a variety of methods to bring the price of PLEX down, and FW has been identified as an area that can help the process along.
Can you elaborate on this comment in the blog? I am sure I am not only one with a ... limited period of vested interest. |
|

Silence iKillYouu
KA POW POW Inc Late Night Alliance
201
|
Posted - 2012.10.23 01:59:00 -
[261] - Quote
hopefully the LP farmers will be upset by this http://fw-frontline.blogspot.com/ |

Benny Ohu
Chaotic Tranquility Casoff
374
|
Posted - 2012.10.23 01:59:00 -
[262] - Quote
Hahahaha! Brilliant. I spent a few hours circling buttons recently, and got a fair amount of LP, I think. I hadn't bothered with it or coordinated cashouts before. So yeah, this affects the ISK I had expected to make before Retribution. And I love it. 
The surprise is the best. |
|

CCP Fozzie
C C P C C P Alliance
1978

|
Posted - 2012.10.23 02:00:00 -
[263] - Quote
Quick clarification: With the patch tomorrow we will be reducing the over-vulnerability of many systems so that they cannot be defensively farmed for extensive periods of time after the deployment, and that with concerted effort each side can influence the vulnerability of systems in their warzone without being forced to use alts in the opposing side.
Merritoff wrote:CCP is working via a variety of methods to bring the price of PLEX down, and FW has been identified as an area that can help the process along. Can you elaborate on this comment in the blog? I am sure I am not only one with a ... limited period of vested interest. The only method I'll be discussing at this time if FW changes, but rest assured that the price of PLEX is something that the Eve Central Bank is keeping a close eye on. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Lors Dornick
Kallisti Industries Solar Assault Fleet
268
|
Posted - 2012.10.23 02:13:00 -
[264] - Quote
Garviel Tarrant wrote:CCP Fozzie wrote:I've got stuff just about ready to post there, been a bit busy for obvious reasons  Maybe double post but tell people at CCP to let you focus on your thing!!
And you really think you have to tell Fozzie to focus on his thing?
He's male.
We do that automatically ... |

Raser Moonstrider
Woopatang Happy Endings
2
|
Posted - 2012.10.23 02:23:00 -
[265] - Quote
"Have plex capture timers visible to everyone in system so you can easily tell which plexes are close to being captured."
Sure.....let's just send out an open invitation to all the lp trolls in the system. Not only will my standings go down with the opposing faction because I now have to kill the plex rats, but my own faction standing will go down because of shooting the trolls. |

Raser Moonstrider
Woopatang Happy Endings
2
|
Posted - 2012.10.23 02:26:00 -
[266] - Quote
edit - wrong button clicked... |

Alx Warlord
The Scope Gallente Federation
186
|
Posted - 2012.10.23 02:39:00 -
[267] - Quote
What!?!? Are guys anticipating a release!?!?!?
How could you do that !?!?!?!?
JK, This is awesome!!!!! Thx CCP!!! Keep doing things like this 
Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |

Vyktor Abyss
The Abyss Corporation
190
|
Posted - 2012.10.23 02:45:00 -
[268] - Quote
Weitkunat wrote:Vyktor Abyss wrote:
Edit: Just wanted to re-iterate that the main issue all these changes will have is that they will massively stagnate the already pretty stagnant warzones (as many other long term FW players have spotted). [b]Nothing is changing here to make the warzone more PVP related as it all still revolves around boring PVE button orbiting.
If that's what you really think, that's just sad, and if it's so boring, then maybe you should quit FW.
No, what is sad is some plonker like yourself telling a FW vet like me (who founded your alliance by the way) to quit FW because I find plex mechanics boring.
Plexes have always been boring PVE, they will remain boring PVE content when the button moves to the warp in and npcs have godlike AI - the only exception for them not being boring is the very rare occasions they prompt PVP.
|

Ranger 1
Ranger Corp
2619
|
Posted - 2012.10.23 02:52:00 -
[269] - Quote
Vyktor Abyss wrote:Weitkunat wrote:Vyktor Abyss wrote:
Edit: Just wanted to re-iterate that the main issue all these changes will have is that they will massively stagnate the already pretty stagnant warzones (as many other long term FW players have spotted). [b]Nothing is changing here to make the warzone more PVP related as it all still revolves around boring PVE button orbiting.
If that's what you really think, that's just sad, and if it's so boring, then maybe you should quit FW. No, what is sad is some plonker like yourself telling a FW vet like me (who founded your alliance by the way) to quit FW because I find plex mechanics boring. Plexes have always been boring PVE, they will remain boring PVE content when the button moves to the warp in and npcs have godlike AI - the only exception for them not being boring is the very rare occasions they prompt PVP. Respecting your opinion, but when the reward for defensive plexing shrinks significantly due to all of your systems not being contested any longer don't you think that will provide motivation to go on the offense and take a system, then reap the rewards for defending it against attack? To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Lord BryanII
15
|
Posted - 2012.10.23 03:02:00 -
[270] - Quote
FW needed to be corrected but it's pretty ****** to implement it this way.
CCP Soundwave - you can sit there and crack jokes all day long but at the end of the day, it's you and your team that can't fix income levels for 0.0 space. This wouldnt' have been the issue that it was if 0.0 wasn't so **** in terms of making isk http://themittani.com/features/creation-and-destruction
And speaking of isk in 0.0, It's sad that you and your team can't fix tech moons that has been broken for 2 years. What ever happened to this? https://forums.eveonline.com/default.aspx?g=posts&t=134502&find=unread
I'm still deciding if you are incompetent when it comes to this or you are just favoring the sov blocks |
|

Galphii
Sileo In Pacis THE SPACE P0LICE
78
|
Posted - 2012.10.23 03:05:00 -
[271] - Quote
Excellent changes, and well-timed. I had feared the market would continue to suffer under the yoke of our FW overlords, but seeing CCP speed up these fixes has restored my faith. Bon Chance! |

Graygor
1kB Realty 1kB Galactic
154
|
Posted - 2012.10.23 03:08:00 -
[272] - Quote
Come fanfest (money + time permitting) I am buying all of you, the members of Game of Drones the alcoholic beverage or soft drink of your choice for this.
I might even splash out for some fancy cocktails with umbrellas as this brought a huge smile to my face.
Well played! |

Vyktor Abyss
The Abyss Corporation
191
|
Posted - 2012.10.23 03:15:00 -
[273] - Quote
Ranger 1 wrote: Respecting your opinion, but when the reward for defensive plexing shrinks significantly due to all of your systems not being contested any longer don't you think that will provide motivation to go on the offense and take a system, then reap the rewards for defending it against attack?
It would seem to be a bit counter productive.
The metagame is pretty key here.
Only earlier this week there was talk by some of our own militias bigger corps busting bunkers for the opposition with alts to reduce their farming grounds etc ...
When the rewards and incentives become so high that things are going down that level of meta road then no, I fully expect farmers to work the contested levels back and forth with alts to their maximum farming potential in most systems, maintaining the status quo in the majority of systems.
Offensive plexing will also become much slower if the timer stops while NPCs are present too (not sure if in this iteration, but it is planned for winter) so in terms of LP to time spent ratio the difference may work out much closer than you'd expect when people deliberately meta systems by letting them go fallow or farming them actively with alts to keep them at optimal farming levels.
All these changes do is push more of the farmers into defensive farming (which at least for a month) they can still do in gunless frigates, and it will make taking systems much harder - hence the stagnation.
I could be wrong but when several other vets like myself are thinking the same lines often we're not too far out from the actuality.
|

Rengerel en Distel
Amarr Science and Industry
472
|
Posted - 2012.10.23 03:30:00 -
[274] - Quote
Vyktor Abyss wrote:Ranger 1 wrote: Respecting your opinion, but when the reward for defensive plexing shrinks significantly due to all of your systems not being contested any longer don't you think that will provide motivation to go on the offense and take a system, then reap the rewards for defending it against attack?
It would seem to be a bit counter productive.
The metagame is pretty key here. Only earlier this week there was talk by some of our own militias bigger corps busting bunkers for the opposition with alts to reduce their farming grounds etc ... When the rewards and incentives become so high that things are going down that level of meta road then no, I fully expect farmers to work the contested levels back and forth with alts to their maximum farming potential in most systems, maintaining the status quo in the majority of systems. Offensive plexing will also become much slower if the timer stops while NPCs are present too (not sure if in this iteration, but it is planned for winter) so in terms of LP to time spent ratio the difference may work out much closer than you'd expect when people deliberately meta systems by letting them go fallow or farming them actively with alts to keep them at optimal farming levels. All these changes do is push more of the farmers into defensive farming (which at least for a month) they can still do in gunless frigates, and it will make taking systems much harder - hence the stagnation. I could be wrong but when several other vets like myself are thinking the same lines often we're not too far out from the actuality. I'm probably wrong, but I think the only solution is to make it just one warzone with 2 militias. Combine the forces, reset the warzone. Give it a 1 or 2 week window where the docking penalty is removed, then let it loose. It would be much harder to metagame the battle that way.
|

Ronin Duskstar
Shinrei Syndicate
1
|
Posted - 2012.10.23 03:46:00 -
[275] - Quote
Morwen Lagann wrote:There's a certain flavor of tasteless joke involving screaming "Surprise!" CCP (and Game of Drones in particular), you have all my love for doing it to FW farmers with less than 24h notice. I am so looking forward to the tears from this. 
Didn't want that LP anyway. I've made my billions, was hoping to get an extra 20b on top of that, but meh, c'est la vie.
I have enough to conquer Eve now anyhow  |

None ofthe Above
350
|
Posted - 2012.10.23 04:06:00 -
[276] - Quote
CCP Fozzie wrote:Poetic Stanziel wrote:Hmm. Seems the only posting the CSM does now is to cheerlead devblogs.
At least we know the CSM is doing their job marketing the game. My devblogs bring all the capsuleers to the yard. In all seriousness, it's one of the side effects of showing dev blogs to the CSM ahead of time and often incorporating some of their feedback before release. 
Seriously, thank you for doing that.
One of the more helpful things CSM can do.
CCP Devs are great but it's really helpful to have a sounding board like this. EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
|

None ofthe Above
350
|
Posted - 2012.10.23 04:20:00 -
[277] - Quote
Poetic Stanziel wrote:Hans Jagerblitzen wrote:Poetic Stanziel wrote:Hans Jagerblitzen wrote: IMHO, there should be only one type of plex period, with NPC's spawning either way. OMFG?!?Are you seriously championing Susan Black's idea that plexes should have NO ship restrictions whatsoever? Do you just blindly agree with every dumb idea she puts forward? Who got elected to the CSM? You or her? You don't seem to do much independent thinking, that's for sure. All I said was that you shouldn't be able to defensive plex without killing anything. There should be stuff to shoot either way. If not people, than NPC's. Effortless D-plexing for LP is just as bad as effortless O-plexing for LP. You said no such thing. You wrote "there should be only one type of plex period" and there's really only one way to interpret that.
Oh come on Poetic, let it go. Your tin foil hat led you to jump to a conclusion. Maybe what Hans said could be considered ambiguous in that snippet, but clearly the offensive/defensive thing is what he meant:
Hans Jagerblitzen wrote:Word on the street this is trickier to code than it may seem, but I still think its sorely needed. IMHO, there should be only one type of plex period, with NPC's spawning either way. The only thing that should make it offensive or defensive is whether you own space there and make more or less LP for running it.
Seriously, look at the context and let this one go. EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
|

None ofthe Above
350
|
Posted - 2012.10.23 04:34:00 -
[278] - Quote
Veshta Yoshida wrote:X Gallentius wrote:....Front is going to stagnate a bit ... A bit .. did you read the same blog as I did, they are doubling (2x) buffers/upgrades and decreasing bleed by a whopping 80% .. that is a factor ten compared to current, Have fun plexing that down when defender gets points for being AFK on top  Systems held after DT will not flip in the foreseeable future, will be nigh impossible to do, so map tomorrow will be as static as null has been for the past year+ (excepting renter/sheep changes). As for pew increasing .. I checked the data and the spike didn't really happen until the farm was running which means that it is millionaire-fights (as opposed to bum-fights before) .. all FW boards should move the digit in the kill value one or two places to the left. ... hahahahahah  Personally never took pleasure in killing, was purely out of service (RP) and quite frankly see no point in it if it has zero effect on anything which is what infinite ISK (effectively) means. War without recognized costs is just a slaughter (ref: WWI). What scares and annoys me is that this is supposedly the last iterative pass for the time being, tweaks here and there probably but what they push on the morrow is what you have to live with for the next two or three years .. not really seeing it. By the way, CCP: Are you going to develop the storyline at all? Has been completely frozen for ages.
I agree that I found the part about buffers and upgrades disturbing. And the need to kill rats is not really an elegant solution to the AFK speed tanking (huge) problem. Do the timers just stop while the rats are alive? I sincerely hope not. That would drag out the time for everyone, not just nerf AFK plexing.
But that's all the more reason several passes (at least this one and retribution) is a good thing. No?
This has the usual CCP mix of common sense and OMGWTF? It'll be interesting to see how this plays out. EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
|

Milton Middleson
Rifterlings Damu'Khonde
131
|
Posted - 2012.10.23 06:34:00 -
[279] - Quote
Systems will be exactly as hard and easy to take after Inferno 1.3.2 as they were before, and they will be exactly as hard and easy to take after Retribution (well, not quite, thanks to DUST). You'll just have to make do without a legion of plexing alts. (I actually think we could stand to have a moderate reduction in the amount of VP needed to flip a system).
As for the reduced bleed out, it relates to system upgrades as is presumably derived from CCP's half-baked notion that if your faction's income is going to be reliant on maintaining a certain tier level, then you ought to be able to sustain it in the face of enemy pressure for more than a few hours. |

Ki're Suahien
Dreddit Test Alliance Please Ignore
25
|
Posted - 2012.10.23 06:40:00 -
[280] - Quote
My only complaint about the early arrival is that is screws half the factions over. The Minmatar/Gallente had the opportunity to hit tier 5 (and I think the minmatar did) and cash out all their LP, while the Caldari/Amarr were screwed over completely.
Otherwise, I'm happy with the changes to FW. I still probably won't play it as much because ~lowsec~. |
|

marketjacker
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
42
|
Posted - 2012.10.23 06:52:00 -
[281] - Quote
Vyktor Abyss wrote:Weitkunat wrote:Vyktor Abyss wrote:
Edit: Just wanted to re-iterate that the main issue all these changes will have is that they will massively stagnate the already pretty stagnant warzones (as many other long term FW players have spotted). [b]Nothing is changing here to make the warzone more PVP related as it all still revolves around boring PVE button orbiting.
If that's what you really think, that's just sad, and if it's so boring, then maybe you should quit FW. No, what is sad is some plonker like yourself telling a FW vet like me (who founded your alliance by the way) to quit FW because I find plex mechanics boring. Plexes have always been boring PVE, they will remain boring PVE content when the button moves to the warp in and npcs have godlike AI - the only exception for them not being boring is the very rare occasions they prompt PVP.
What's sad is FW vets, get over yourself lol.
I hope this ruins it tbh, or kicks all the old blood out. |

Mars Theran
Tribal Liberation Force Minmatar Republic
359
|
Posted - 2012.10.23 07:09:00 -
[282] - Quote
Aww.. and I was hoping to make some ISK off the current system; then my computer broke, and now it'll be theoretically much more difficult 
Constructively:
Interesting changes. I can see this ending up being one FW with all upgrades and being uncontestable though. Probably back to Amarr? No idea really, but if maxing upgrade tiers is where the ISK is, you can bet one FW Militia is going to do it and make sure it stays that way.
That's good for conflict initially, but once achieved, will it remain so? I can't say for sure, but defensive plexing will be where the ISK is now apparently. Should be interesting to see how it turns out. zubzubzubzubzubzubzubzub |

Unforgiven Storm
Eternity INC. Goonswarm Federation
161
|
Posted - 2012.10.23 07:44:00 -
[283] - Quote
CCP Soundwave wrote:SURPRISE!
not empty quoting
Allow us to change characters of the same account without the need to logout and put the password again. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
140
|
Posted - 2012.10.23 07:56:00 -
[284] - Quote
So after retribution... Will CCP finally be able to do something about the rest of low sec out of FW?
Saaaay, for dedicated low sec pvpers who feel that its highly unfair that they are being punished for only wanting to pvp without ratting?
Adding some benefits to being -10 along with the long heap of flaws? ^^ Some system? Yes? Maybe?
I don't think any playergroup in eve has been waiting as long for some attention... |

I BuildStuffs
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.10.23 08:11:00 -
[285] - Quote
kalath1032 wrote:Well done CCP, you just handed total control of the warzone to the Gallenteans forever!
Should of plexed bro so now it's my job to drop t3 fleets on your bunker bashing fleets |

Sui'Djin
Black Rise Guerilla Forces Kraken.
8
|
Posted - 2012.10.23 08:15:00 -
[286] - Quote
X Gallentius wrote:Rengerel en Distel wrote:I still don't like the idea of plexes showing up on the overview for everyone, especially if there's going to be a clock next to it showing it counting down (btw, don't recall seeing that suggested in any of the FW threads).
Pirates camping plexes is a great source of pvp.
fully agreed |

Sui'Djin
Black Rise Guerilla Forces Kraken.
8
|
Posted - 2012.10.23 08:33:00 -
[287] - Quote
Weitkunat wrote:Soon Shin wrote:I personally think the current tier system encourages conflict. Why not change everything BUT the tier system?
The new upgrade system is good, there are now measures to stop overplexing, and now gunless frigate noobs will no longer easily do them.
The current tier system will make it so that militias will have to go in fierce fighting to get better rewards.
I forsee the value of FW LP to be pennies. The problem I saw was that it was too easy to do for the amount you could make. Honestly I'd stay in FW even if there was zero reward. PVP is fun.
way to go, very much appreciated. There is more in FW than farming. At least some people remember that ... |

Luke Visteen
Apostasy Prime
106
|
Posted - 2012.10.23 08:51:00 -
[288] - Quote
Imagine thousands of flopping fish.
Now relate that image to gunless merlins and the new FW changes. Hair :DDD |

Deerin
Murientor Tribe Defiant Legacy
29
|
Posted - 2012.10.23 09:03:00 -
[289] - Quote
I don't know if anybody has brought this up before but:
Lets assume our warzone is at its original state:
This puts Minmatar at 42 systems and amarr at 28 systems. (The situation is eve worse for amarr atm. They are working hard before DT though so that they'll be somehow closer to these numbers)
Even at original state: 42*6= 252 (Borderline T4) 28*6= 168 (Borderline T2)
Even if Amarrians manage to get to original state, max they can get will be T2 where as we can push our systems to T4 (and it is much harder to degrade systems now) and enjoy %150 gains in LP
So to compete with us Amarrians need to hold some of our systems and settle there, which is quite hard because of the geography of the region. Furthermore there is the difference of 0.7% gains vs 1% gains in original homelands.
Now....I hate amarrians...every single one of them...
But this pattern will just turn into a snowball, which will end with a permanent T5 holding minmatar militia.
...and this is not really what CCP would want.
Link to an amarrian post(yuck!) here is a good way to rebalance amarr / minmatar FW zone. |

Snow Axe
GoonWaffe Goonswarm Federation
512
|
Posted - 2012.10.23 09:03:00 -
[290] - Quote
One thing i've missed (and it may have been addressed already), but what's happening to the LP stores themselves? Are the cashout prices going to be brought more or less equivalent with current non-FW LP stores, since they don't change with warzone control anymore? |
|

Edward Olmops
Sirius Fleet
26
|
Posted - 2012.10.23 09:18:00 -
[291] - Quote
Deerin wrote:
Now....I hate amarrians...every single one of them...
But this pattern will just turn into a snowball, which will end with a permanent T5 holding minmatar militia.
...and this is not really what CCP would want.
They MUST have considered this! But I also can't see how this should be working.
Assume somehow one faction gets to T5. Then their enemies have to push back at 50% LP gains while the defenders get up to 325%*75%=243,75% - even in a system that is only contested 50% thats twice as much as the attacker gets.
Then there is this "diminishing returns" argument: Fozzie states that there will be a donation tax of about 70% at tier 5. At tier 5 you get 325% LP. If you donate, only 30% of that will effectively be used to upgrade the system - 325%*30%=97,5%. Basically, you need the same amount of work to upgrade a system like without tax+multiplier. If I am not completely wrong and the tax is not 0% at lower tiers, it will still be EASIER to upgrade systems on tier 5 (i.e. less work) than on lower tiers.
So my best guess is: static warzone control, one faction at tier 4/5 and the farmers are running missions for hilarious amounts of LP.
|

Edward Olmops
Sirius Fleet
26
|
Posted - 2012.10.23 09:28:00 -
[292] - Quote
Just realized my post sounds a bit pessimistic. ^^
I am actually very happy that CCP addresses the current issues and does the rollout faster than planned. Nevertheless, I try to forecast the behaviour of EVE players regarding potential flaws of the new system. So lets see how things turn out... |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
87
|
Posted - 2012.10.23 09:36:00 -
[293] - Quote
Ok, I have spent the night thinking about this. Here are my conclusions.
Having fixed LP store prices should fix cash out spiking, which is a good thing.
AFK plexing sucks. Forcing players to kill the rats fixes it for offensive plexing. So this is a good thing.
As a consequence, defensive plexing will be a lot easier than offensive plexing, since it can (and will) still be done afk in a gunless frig. The suggested change to the formula, lowering the LP yield as system vulnerability is good. However, def plexing may still yield up to 75% the LP of offensive plexing, while not even requiring 50% the effort. This is a bad thing.
Having the winning side earning up 6.5 times the LP of the losing side makes it impossible for the losing side to recover. This is a bad thing.
Having an LP tax is frustrating and makes no sense from a "lore" perspective. This is a bad thing.
I have a short set of suggestions that may keep the above good things while fixing the above bad things:
First of all, replace this:
Quote:New system is:
Tier1: LP gains reduced by 50%
Tier2: LP gains staying the same
Tier3: LP gains increased by 75%
Tier4: LP gains increased by 150%
Tier5: LP gains increased by 225%
A heavy tax is applied to LP donations in higher tiers.
with this:
Quote:More reasonable system is:
Tier1: LP gains staying the same
Tier2: LP gains increased by 50%
Tier3: LP gains increased by 100%
Tier4: LP gains increased by 150%
Tier5: LP gains increased by 200%
A light tax is applied to LP donations in higher tiers.
And add the following rules:
Quote:LP multiplier for offensive plexing:
Tier1: LP gains increased by 225%
Tier2: LP gains increased by 125%
Tier3: LP gains increased by 50%
Tier4: LP gains staying the same
Tier5: LP gains decreased by 50%
LP multiplier for defensive plexing:
Tier1: LP gains decreased by 25%
Tier2: LP gains staying the same
Tier3: LP gains increased by 25%
Tier4: LP gains increased by 75%
Tier5: LP gains increased by 175%
This would make sense and create some more balance (and in a less artificial way than an LP tax).
"We're at warzone control t4? Ok guys, It's time to defend our stuff and go back to business (missions)."
"What? We're at t1? Guys, we really need to grab some land!"
Please acknowledge that you read this team game of drones and Hans, even if you don't agree. I accidentally... the bookmark. How much is it worth? |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
331
|
Posted - 2012.10.23 09:38:00 -
[294] - Quote
Deerin wrote:..But this pattern will just turn into a snowball, which will end with a permanent T5 holding minmatar militia... Welcome to my world, been trying to get this point across to the decision makers in Iceland for years so all I can say is "good luck with that", the geography and "starting point" is stupidly lopsided on our front. The result of existing lowsec having been hijacked to serve FW instead of the Caldari solution which spawned an entire region tailor made for the purpose.
Edward Olmops wrote:They MUST have considered this!... You'd think. As I said, I have been requesting a revision of the Amarr/Shakorite map for what is literally years .. was bad before when it was just for honour/glory/RP but after wallets entered the picture the end result became a foregone conclusion.
Edward Olmops wrote:Just realized my post sounds a bit pessimistic. ^^.. Logic has a tendency to come across that way, so don't fret 
Human behaviour, especially when massed, is not rocket science .. predictable is what we are.
|

Bad Messenger
Nasranite Watch Liandri Covenant
267
|
Posted - 2012.10.23 09:42:00 -
[295] - Quote
CCP Fozzie wrote:Quick clarification: With the patch tomorrow we will be reducing the over-vulnerability of many systems so that they cannot be defensively farmed for extensive periods of time after the deployment, and that with concerted effort each side can influence the vulnerability of systems in their warzone without being forced to use alts in the opposing side. Merritoff wrote:CCP is working via a variety of methods to bring the price of PLEX down, and FW has been identified as an area that can help the process along. Can you elaborate on this comment in the blog? I am sure I am not only one with a ... limited period of vested interest. The only method I'll be discussing at this time if FW changes, but rest assured that the price of PLEX is something that the Eve Central Bank is keeping a close eye on.
You really are stupid, no one is going to defend systems for isk because LP is pretty much worthless, but you really favor minmatar and gallente on this change by making sure that they manage to defend several systems from vulnerable to contested.
Maximize the fuckup ! Well done, CCP should really kick some devs who 1st made horrible isk farm and then they fix it by favoring some sides that happend to be represented by current CSM members. |

Generals4
1539
|
Posted - 2012.10.23 10:02:00 -
[296] - Quote
Bad Messenger wrote:CCP Fozzie wrote:Quick clarification: With the patch tomorrow we will be reducing the over-vulnerability of many systems so that they cannot be defensively farmed for extensive periods of time after the deployment, and that with concerted effort each side can influence the vulnerability of systems in their warzone without being forced to use alts in the opposing side. Merritoff wrote:CCP is working via a variety of methods to bring the price of PLEX down, and FW has been identified as an area that can help the process along. Can you elaborate on this comment in the blog? I am sure I am not only one with a ... limited period of vested interest. The only method I'll be discussing at this time if FW changes, but rest assured that the price of PLEX is something that the Eve Central Bank is keeping a close eye on. You really are stupid, no one is going to defend systems for isk because LP is pretty much worthless, but you really favor minmatar and gallente on this change by making sure that they manage to defend several systems from vulnerable to contested. Maximize the fuckup ! Well done, CCP should really kick some devs who 1st made horrible isk farm and then they fix it by favoring some sides that happend to be represented by current CSM members.
I second this statement. Reducing the vulnerability is just going to **** up amarr and caldari. Defensive plexing will only give 75% of the pay out of offensive plexes and the LP will be worth 4x less. Why would Minnies and Galls waste their time defensively plexing? And what made you think those vulnerable systems wouldn't be flipped over before they could be over-farmed (assuming they would actually waste their time defensively plexing them).
I truly hope you will rethink that because it's plain silly. -Death is nothing, but to live defeated and inglorious is to die daily. |

Moonaura
The Dead Rabbit Society
166
|
Posted - 2012.10.23 10:24:00 -
[297] - Quote
Please make it so that defending NPC's have a chance to use warp scramble or disruptors. This at least gives us a chance to catch the solo farmers (Which will remain, regardless of whether they now have to kill the NPC's, which is a bonus for sure, but still)
This would encourage teamwork and make PvP more likely and farming solo a darn sight more risky.
The chance of them being scrambled or disrupted could be tied to upgrade level of the system, to further encourage upgrading. Caldari focused fleet PvP
Join us for 100% Caldari fleets in Faction Warfare and small fleet PvP
www.thedeadrabbitsociety.com/recruitment |

Mc Stealth
State War Academy Caldari State
0
|
Posted - 2012.10.23 10:56:00 -
[298] - Quote
I guess they finally saw the screenies of people having stacks of implants worth 100s of billions. Again, the sheer incompetence of ccp when it comes to the economy. It boggles the mind. First of all, FW should be about PVP!!!! People all over eve do pvp without any financial inventives. FW should enable pvp and make it easier to get fights. You only add money to attract carebears, who you think will be targets for the hardcore pvpers. But instead you end up adding way too much isk and people forgot all about pvp. Now you've made a mockery of every other profession in eve, people who have spent years building empires only to be outearned by people taking advantage of ccps incompetence. All you have to do is listen to the players. |

Andski
GoonWaffe Goonswarm Federation
5282
|
Posted - 2012.10.23 11:21:00 -
[299] - Quote
Bad Messenger wrote:You really are stupid, no one is going to defend systems for isk because LP is pretty much worthless, but you really favor minmatar and gallente on this change by making sure that they manage to defend several systems from vulnerable to contested.
Maximize the fuckup ! Well done, CCP should really kick some devs who 1st made horrible isk farm and then they fix it by favoring some sides that happend to be represented by current CSM members.
It's better for them to take the hatchet to the massive LP faucet and then address any imbalances in future iterations than to delay fixing the massive LP faucet because of imbalances that a fix is likely to create. ~hth~ This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Bad Messenger
Nasranite Watch Liandri Covenant
267
|
Posted - 2012.10.23 11:25:00 -
[300] - Quote
Andski wrote:Bad Messenger wrote:You really are stupid, no one is going to defend systems for isk because LP is pretty much worthless, but you really favor minmatar and gallente on this change by making sure that they manage to defend several systems from vulnerable to contested.
Maximize the fuckup ! Well done, CCP should really kick some devs who 1st made horrible isk farm and then they fix it by favoring some sides that happend to be represented by current CSM members. It's better for them to take the hatchet to the massive LP faucet and then address any imbalances in future iterations than to delay fixing the massive LP faucet because of imbalances that a fix is likely to create. ~hth~
i am sure you can fix lp faucet without ******* up possibility to adapt |
|

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
238
|
Posted - 2012.10.23 11:32:00 -
[301] - Quote
I approve of this product and/or service. |

Sky Marshal
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.10.23 11:35:00 -
[302] - Quote
I knew it... Each time I want to do something, CCP nerf it few days after. Falcons was nerfed one month after I trained it, heavy missiles is going to be nerfed, etc. And I just resub and planned to do FW...
I wonder how they know what I think. Oh well, I will stay in the station from now on. No, wait... They will nerf stations if I do. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
331
|
Posted - 2012.10.23 11:41:00 -
[303] - Quote
Andski wrote:It's better for them to take the hatchet to the massive LP faucet and then address any imbalances in future iterations than to delay fixing the massive LP faucet because of imbalances that a fix is likely to create. ~hth~ It would have been better if they hadn't launched the abject failure in the first place, over-incentivization leads to one thing and one thing only .. always has and always will. Not even possible for them to call "20/20 Hindsight" because we bloody TOLD them what the result was going to be immediately after their FF presentation which as you recall was what launched with only a minute adjustment.
Now they want to move the farm from offensive to defensive. LP over time will drop but that is about it and in the process they will more than likely create a 2 militia system where no one in their right mind (ie. such as me as a RP'er) would ever join the downtrodden.
Let me give you a snapshot of how metro (doesn't get more backwater than that) will look 3 months hence: Dominant militia will perma-farm all systems using alts in enemy militia to offensive plex (getting LP) while main/alt defensive plex same system after the fact (getting LP). Can be done in near perfect safety as travel time for legitimate enemies is insane 'out there', biggest threat will be from other farmers/wanna-be pew'ers who accidentally shoot the farming alts.
Had thought and even expected that the threads went up early so that they could get gauge the weather and get ideas to flesh out a solid system, but apparently all they were for was to say that there was dialogue .. ******* tricksy politician's scheme if ever I saw one. |

War Kitten
Panda McLegion
1388
|
Posted - 2012.10.23 11:47:00 -
[304] - Quote
Bad Messenger wrote:CCP Fozzie wrote:Quick clarification: With the patch tomorrow we will be reducing the over-vulnerability of many systems so that they cannot be defensively farmed for extensive periods of time after the deployment, and that with concerted effort each side can influence the vulnerability of systems in their warzone without being forced to use alts in the opposing side. Merritoff wrote:CCP is working via a variety of methods to bring the price of PLEX down, and FW has been identified as an area that can help the process along. Can you elaborate on this comment in the blog? I am sure I am not only one with a ... limited period of vested interest. The only method I'll be discussing at this time if FW changes, but rest assured that the price of PLEX is something that the Eve Central Bank is keeping a close eye on. You really are stupid, no one is going to defend systems for isk because LP is pretty much worthless, but you really favor minmatar and gallente on this change by making sure that they manage to defend several systems from vulnerable to contested. Maximize the fuckup ! Well done, CCP should really kick some devs who 1st made horrible isk farm and then they fix it by favoring some sides that happend to be represented by current CSM members.
Pro Posting tip for the day: Be just like this guy!
1. Calling CCP devs stupid - always gets good results. 2. Emo ranting and raving without any logical reasoning - usually sways everyone's opinions. 3. Waving your tinfoil hat around in the air - Alerts fellow conspiracy club members of your credentials.
These three steps are tried and true methods of generating positive results and getting CCP devs to pay special attention to your opinions. Facts, logic and articulately presented arguments are totally overrated.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Gunship
Forced Penetration
1
|
Posted - 2012.10.23 11:47:00 -
[305] - Quote
Are CCP going to do anything about the map? A good suggestion is here http://i.imgur.com/aM9Ir.jpg
|

SwissChris1
Stimulus Rote Kapelle
10
|
Posted - 2012.10.23 11:48:00 -
[306] - Quote
Seriously, **** you. 
Moon goo has been broken for ages, but lets screw the little guy first |

Recruitment Specialist
State War Academy Caldari State
0
|
Posted - 2012.10.23 11:55:00 -
[307] - Quote
SwissChris1 wrote:Seriously, **** you.  Moon goo has been broken for ages, but lets screw the little guy first
Ah but by screwing with FW they only upset farmers .... cant be upsetting the nullsec crowd can we? |

Bad Messenger
Nasranite Watch Liandri Covenant
269
|
Posted - 2012.10.23 12:01:00 -
[308] - Quote
War Kitten wrote:Bad Messenger wrote:CCP Fozzie wrote:Quick clarification: With the patch tomorrow we will be reducing the over-vulnerability of many systems so that they cannot be defensively farmed for extensive periods of time after the deployment, and that with concerted effort each side can influence the vulnerability of systems in their warzone without being forced to use alts in the opposing side. Merritoff wrote:CCP is working via a variety of methods to bring the price of PLEX down, and FW has been identified as an area that can help the process along. Can you elaborate on this comment in the blog? I am sure I am not only one with a ... limited period of vested interest. The only method I'll be discussing at this time if FW changes, but rest assured that the price of PLEX is something that the Eve Central Bank is keeping a close eye on. You really are stupid, no one is going to defend systems for isk because LP is pretty much worthless, but you really favor minmatar and gallente on this change by making sure that they manage to defend several systems from vulnerable to contested. Maximize the fuckup ! Well done, CCP should really kick some devs who 1st made horrible isk farm and then they fix it by favoring some sides that happend to be represented by current CSM members. Pro Posting tip for the day: Be just like this guy! 1. Calling CCP devs stupid - always gets good results. 2. Emo ranting and raving without any logical reasoning - usually sways everyone's opinions. 3. Waving your tinfoil hat around in the air - Alerts fellow conspiracy club members of your credentials. These three steps are tried and true methods of generating positive results and getting CCP devs to pay special attention to your opinions. Facts, logic and articulately presented arguments are totally overrated.
who cares about my opinions anyway, CCP already applied patch. |

Siobhan MacLeary
BRG Corp Ocularis Inferno
21
|
Posted - 2012.10.23 12:01:00 -
[309] - Quote
Recruitment Specialist wrote:SwissChris1 wrote:Seriously, **** you.  Moon goo has been broken for ages, but lets screw the little guy first Ah but by screwing with FW they only upset farmers .... cant be upsetting the nullsec crowd can we?
Your tinfoil is showing. |

Bad Messenger
Nasranite Watch Liandri Covenant
269
|
Posted - 2012.10.23 12:04:00 -
[310] - Quote
Recruitment Specialist wrote:SwissChris1 wrote:Seriously, **** you.  Moon goo has been broken for ages, but lets screw the little guy first Ah but by screwing with FW they only upset farmers .... cant be upsetting the nullsec crowd can we?
Actually farmers are not upset at all, they already made hundreds of billions isk, CCP ****** over those players who stay and play FW after nerf and are not interested about isk at all. |
|

Axl Borlara
T.R.I.A.D Ushra'Khan
52
|
Posted - 2012.10.23 12:05:00 -
[311] - Quote
Poetic Stanziel wrote:Hans Jagerblitzen wrote: IMHO, there should be only one type of plex period, with NPC's spawning either way. OMFG?!? Are you seriously championing Susan Black's idea that plexes should have NO ship restrictions whatsoever? Do you just blindly agree with every dumb idea she puts forward?
I've still got 10 pages to read through, so may well have missed stuff.
Plexs should absolutely be kept with different ship restrictions. (although things like pirate/faction frigs maybe shouldn't be allowed in minor plexs, etc).
One of the great things about having to kill npc's in a plex is that it will probably encourage larger ships to be flown - ie battleships - in order to cap major plexs. There will be more/some reason to fly ships other than t1 frigs and destroyers.
Great sounding patch so far. |

Rommiee
Mercury Inc.
489
|
Posted - 2012.10.23 12:37:00 -
[312] - Quote
CCP Fozzie wrote:Poetic Stanziel wrote:Hmm. Seems the only posting the CSM does now is to cheerlead devblogs.
At least we know the CSM is doing their job marketing the game. My devblogs bring all the capsuleers to the yard. In all seriousness, it's one of the side effects of showing dev blogs to the CSM ahead of time and often incorporating some of their feedback before release. 
CSM........ LOLOL
|

The Prowling Tiger
Artaxes Ventures Inc.
1
|
Posted - 2012.10.23 12:45:00 -
[313] - Quote
Bad Messenger wrote:
who cares about my opinions anyway, CCP already applied patch.
Good show, my farming friend. Good show. You've fought the good fight, but it's over now. You can finally rest, and eye the 'Cancel Subscription' button with a tear in your eye. |

SwissChris1
Stimulus Rote Kapelle
10
|
Posted - 2012.10.23 12:50:00 -
[314] - Quote
The Prowling Tiger wrote:Bad Messenger wrote:
who cares about my opinions anyway, CCP already applied patch.
Good show, my farming friend. Good show. You've fought the good fight, but it's over now. You can finally rest, and eye the 'Cancel Subscription' button with a tear in your eye.
Aw how cute, you posted on an alt  |

DJ P0N-3
Table Flippendeavors
48
|
Posted - 2012.10.23 13:07:00 -
[315] - Quote
SwissChris1 wrote:The Prowling Tiger wrote:Bad Messenger wrote:
who cares about my opinions anyway, CCP already applied patch.
Good show, my farming friend. Good show. You've fought the good fight, but it's over now. You can finally rest, and eye the 'Cancel Subscription' button with a tear in your eye. Aw how cute, you posted on an alt 
Shpfff, who trains Forum Warrior V on their main? |

Recruitment Specialist
State War Academy Caldari State
2
|
Posted - 2012.10.23 13:07:00 -
[316] - Quote
Siobhan MacLeary wrote:Recruitment Specialist wrote:SwissChris1 wrote:Seriously, **** you.  Moon goo has been broken for ages, but lets screw the little guy first Ah but by screwing with FW they only upset farmers .... cant be upsetting the nullsec crowd can we? Your tinfoil is showing.
Biggest ISK reward for minimum effort ... Tech moons
Biggest driver of inflation and Tech 2 costs .... Tech
Single biggest bottleneck in T2 production ... Tech
95% of all Tech in nullsec or controlled by nullsec entities
Universal tech moon income PER HOUR is approx 5 billion isk
So tell me CCP, how exactly is nerfbatting the little guy going to bring PLEX prices down?
Grow a pair and deal with the North
|

SwissChris1
Stimulus Rote Kapelle
10
|
Posted - 2012.10.23 13:10:00 -
[317] - Quote
Recruitment Specialist wrote:Siobhan MacLeary wrote:Recruitment Specialist wrote:SwissChris1 wrote:Seriously, **** you.  Moon goo has been broken for ages, but lets screw the little guy first Ah but by screwing with FW they only upset farmers .... cant be upsetting the nullsec crowd can we? Your tinfoil is showing. Biggest ISK reward for minimum effort ... Tech moons Biggest driver of inflation and Tech 2 costs .... Tech Single biggest bottleneck in T2 production ... Tech 95% of all Tech in nullsec or controlled by nullsec entities Universal tech moon income PER HOUR is approx 5 billion isk So tell me CCP, how exactly is nerfbatting the little guy going to bring PLEX prices down? Grow a pair and deal with the North
QFT...CCP only cares if a few are super rich because spreading the wealth is bad for business. You are worse than America :D |

War Kitten
Panda McLegion
1388
|
Posted - 2012.10.23 13:16:00 -
[318] - Quote
Recruitment Specialist wrote:
Biggest ISK reward for minimum effort ... Tech moons
Really? Cool, Ima go get me a tech moon! Think a small corp or one-man operation can pull that off?
Minimum effort - only after you've built up a strong fleet, taken the moon away from someone else, built your own defensive mining POS, and then held the space or at least been able to defend the POS long term. Some of that takes effort on a scale slightly above "minimal".
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Malcanis
Vanishing Point. The Initiative.
4955
|
Posted - 2012.10.23 13:16:00 -
[319] - Quote
Recruitment Specialist wrote:Siobhan MacLeary wrote:Recruitment Specialist wrote:SwissChris1 wrote:Seriously, **** you.  Moon goo has been broken for ages, but lets screw the little guy first Ah but by screwing with FW they only upset farmers .... cant be upsetting the nullsec crowd can we? Your tinfoil is showing. Biggest ISK reward for minimum effort ... Tech moons Biggest driver of inflation and Tech 2 costs .... Tech Single biggest bottleneck in T2 production ... Tech 95% of all Tech in nullsec or controlled by nullsec entities Universal tech moon income PER HOUR is approx 5 billion isk So tell me CCP, how exactly is nerfbatting the little guy going to bring PLEX prices down? Grow a pair and deal with the North
If tech moons are such low effort wealth fountains, why don't you go snag yourself half a dozen or so? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
90
|
Posted - 2012.10.23 13:18:00 -
[320] - Quote
War Kitten wrote:Recruitment Specialist wrote:
Biggest ISK reward for minimum effort ... Tech moons
Really? Cool, Ima go get me a tech moon! Think a small corp or one-man operation can pull that off? Minimum effort - only after you've built up a strong fleet, taken the moon away from someone else, built your own defensive mining POS, and then held the space or at least been able to defend the POS long term. Some of that takes effort on a scale slightly above "minimal".
You forgot fuelling the deathstar.  I accidentally... the bookmark. How much is it worth? |
|

SwissChris1
Stimulus Rote Kapelle
10
|
Posted - 2012.10.23 13:22:00 -
[321] - Quote
War Kitten wrote:Recruitment Specialist wrote:
Biggest ISK reward for minimum effort ... Tech moons
Really? Cool, Ima go get me a tech moon! Think a small corp or one-man operation can pull that off? Minimum effort - only after you've built up a strong fleet, taken the moon away from someone else, built your own defensive mining POS, and then held the space or at least been able to defend the POS long term. Some of that takes effort on a scale slightly above "minimal".
Clearly you don't know how OPEC works and what a non aggression act stands for. |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
91
|
Posted - 2012.10.23 13:24:00 -
[322] - Quote
SwissChris1 wrote:War Kitten wrote:Recruitment Specialist wrote:
Biggest ISK reward for minimum effort ... Tech moons
Really? Cool, Ima go get me a tech moon! Think a small corp or one-man operation can pull that off? Minimum effort - only after you've built up a strong fleet, taken the moon away from someone else, built your own defensive mining POS, and then held the space or at least been able to defend the POS long term. Some of that takes effort on a scale slightly above "minimal". Clearly you don't know how OPEC works and what a non aggression act stands for.
Guys, this is about FW. Please leave the tech debate out of this. I accidentally... the bookmark. How much is it worth? |

Garan Nardieu
Moira. Villore Accords
1
|
Posted - 2012.10.23 13:28:00 -
[323] - Quote
Bad Messenger wrote: who cares about my opinions anyway, CCP already applied patch.
Indeed. All hail CCP Chatgris!  |

War Kitten
Panda McLegion
1389
|
Posted - 2012.10.23 13:40:00 -
[324] - Quote
SwissChris1 wrote:War Kitten wrote:Recruitment Specialist wrote:
Biggest ISK reward for minimum effort ... Tech moons
Really? Cool, Ima go get me a tech moon! Think a small corp or one-man operation can pull that off? Minimum effort - only after you've built up a strong fleet, taken the moon away from someone else, built your own defensive mining POS, and then held the space or at least been able to defend the POS long term. Some of that takes effort on a scale slightly above "minimal". Clearly you don't know how OPEC works and what a non aggression act stands for.
Clearly there was no effort involved in establishing that either.
Hey gais! Ima join OPEC too. Icanhas tech moon now?
I find that without a good mob to provide one for them, most people would have no mentality at all. |
|

CCP Fozzie
C C P C C P Alliance
1990

|
Posted - 2012.10.23 13:44:00 -
[325] - Quote
Quick note for those who are defensive plexing across the warzones right now. As part of the patch today we took every system that had more than 4000 VPs worth of vulnerability (>133%) and set them to 4000 VPs.
We are planning to implement a cap on the number of VPs past vulnerable a system can collect, but that was not ready to deploy quite yet. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Shepard Book
Underground Stargate
84
|
Posted - 2012.10.23 13:51:00 -
[326] - Quote
CCP Fozzie wrote:Quick note for those who are defensive plexing across the warzones right now. As part of the patch today we took every system that had more than 4000 VPs worth of vulnerability (>133%) and set them to 4000 VPs.
We are planning to implement a cap on the number of VPs past vulnerable a system can collect, but that was not ready to deploy quite yet.
What does that mean? Are some systems still over 200% vulnerable? Please expand. |

Zheketri
Caldari Provisions Caldari State
0
|
Posted - 2012.10.23 13:57:00 -
[327] - Quote
Shepard Book wrote:CCP Fozzie wrote:Quick note for those who are defensive plexing across the warzones right now. As part of the patch today we took every system that had more than 4000 VPs worth of vulnerability (>133%) and set them to 4000 VPs.
We are planning to implement a cap on the number of VPs past vulnerable a system can collect, but that was not ready to deploy quite yet. What does that mean? Are some systems still over 200% vulnerable? Please expand.
Seems to mean that systems have a cap of 133% of vulnerable. |
|

CCP Fozzie
C C P C C P Alliance
1990

|
Posted - 2012.10.23 13:58:00 -
[328] - Quote
As of the server starting, we ensured that no system was over 133% vulnerable. There's no cap at this time, but if you offensive plex one of those systems past 133% you won't get any reward for doing so. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Shepard Book
Underground Stargate
84
|
Posted - 2012.10.23 14:00:00 -
[329] - Quote
TY |

The Prowling Tiger
Artaxes Ventures Inc.
1
|
Posted - 2012.10.23 14:13:00 -
[330] - Quote
DJ P0N-3 wrote:SwissChris1 wrote:The Prowling Tiger wrote:Bad Messenger wrote:
who cares about my opinions anyway, CCP already applied patch.
Good show, my farming friend. Good show. You've fought the good fight, but it's over now. You can finally rest, and eye the 'Cancel Subscription' button with a tear in your eye. Aw how cute, you posted on an alt  Shpfff, who trains Forum Warrior V on their main?
This is actually my main. Ran out of plex on the other account, so he's in limbo now, LOL. |
|

Malcanis
Vanishing Point. The Initiative.
4955
|
Posted - 2012.10.23 14:29:00 -
[331] - Quote
CCP Soundwave wrote:SURPRISE!
 MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Ziriko Keplit
Strigiformes
0
|
Posted - 2012.10.23 14:32:00 -
[332] - Quote
CCP Fozzie wrote:Quick note for those who are defensive plexing across the warzones right now. As part of the patch today we took every system that had more than 4000 VPs worth of vulnerability (>133%) and set them to 4000 VPs.
We are planning to implement a cap on the number of VPs past vulnerable a system can collect, but that was not ready to deploy quite yet.
You are clearly helping minnies and gals. Ok, its good to know standards CCP sticks to (**** on their customers to help their favorites). |

J Kunjeh
419
|
Posted - 2012.10.23 14:37:00 -
[333] - Quote
Gritz1 wrote:Poetic Stanziel wrote:Hmm. Seems the only posting the CSM does now is to cheerlead devblogs.
At least we know the CSM is doing their job marketing the game. Seems all you do is.... whine about the csm? 
Fixed that for ya.  "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |

Sheynan
Lighting the blight
90
|
Posted - 2012.10.23 14:38:00 -
[334] - Quote
I don't they them helping very much when both parties are losing systems rapidly |

X Gallentius
Justified Chaos
542
|
Posted - 2012.10.23 14:57:00 -
[335] - Quote
Nex apparatu5 wrote:Probably closer to 500 isk/L.... You are in the wrong militia. Anyways, farmers are still gonna farm. And with reduced farming the 500 isk/lp is going to increase over time. |

X Gallentius
Justified Chaos
542
|
Posted - 2012.10.23 14:59:00 -
[336] - Quote
CCP Fozzie wrote:As of the server starting, we ensured that no system was over 133% vulnerable. There's no cap at this time, but if you offensive plex one of those systems past 133% you won't get any reward for doing so. So you reset everything to 133%, and after that the systems can still be "overplexed" past 133% ?
|

Bad Messenger
Nasranite Watch Liandri Covenant
272
|
Posted - 2012.10.23 15:12:00 -
[337] - Quote
X Gallentius wrote:Nex apparatu5 wrote:Probably closer to 500 isk/L.... You are in the wrong militia.  Anyways, farmers are still gonna farm. And with reduced farming the 500 isk/lp is going to increase over time.
no one is going to farm anything.
example: tier 1 medium gives 8250 lp, and some of those were so hard to kill rats that you hardly managed to kill all rats before new ones spaned so now it takes about 30min to cap, and if lp is 500isk/ lp you make 8,3m isk / hour farming those plexes.
are you going to farm? |

Ranger 1
Ranger Corp
2627
|
Posted - 2012.10.23 15:17:00 -
[338] - Quote
X Gallentius wrote:CCP Fozzie wrote:As of the server starting, we ensured that no system was over 133% vulnerable. There's no cap at this time, but if you offensive plex one of those systems past 133% you won't get any reward for doing so. So you reset everything to 133%, and after that the systems can still be "overplexed" past 133% ? It looks like for the moment yes, but with no reward for it what would be the point?
Interestingly Amarr seem to have tripled the amount of systems they control, and Minmatar have dropped from nearly Tier 5 to just barely holding onto Tier 3 in a few hours time. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Marc Callan
Interstellar Steel Templis Dragonaors
29
|
Posted - 2012.10.23 15:19:00 -
[339] - Quote
X Gallentius wrote:CCP Fozzie wrote:As of the server starting, we ensured that no system was over 133% vulnerable. There's no cap at this time, but if you offensive plex one of those systems past 133% you won't get any reward for doing so. So you reset everything to 133%, and after that the systems can still be "overplexed" past 133% ?
If I understand right, they can be overplexed further, but there's no LP reward for it anymore. Of course, there could be strategic reasons to overplex even if there's no LP in it. |

Yuri Intaki
Nasranite Watch Liandri Covenant
89
|
Posted - 2012.10.23 15:20:00 -
[340] - Quote
CCP Fozzie wrote:Quick note for those who are defensive plexing across the warzones right now. As part of the patch today we took every system that had more than 4000 VPs worth of vulnerability (>133%) and set them to 4000 VPs.
We are planning to implement a cap on the number of VPs past vulnerable a system can collect, but that was not ready to deploy quite yet.
I chalk this up under another favour for Gallente/Minmatar that CCP likes to throw at them. But I understand by reading between the lines that your backside is on the line because of the FW changes screwed up the economy so you are getting desperate.
It is also fine that you wreck FW completely right before you deploy Dust, which makes it's existence completely irrelevant for FW in general because nobody will really bother plexing anymore.
|
|

Marc Callan
Interstellar Steel Templis Dragonaors
29
|
Posted - 2012.10.23 15:21:00 -
[341] - Quote
Ranger 1 wrote:X Gallentius wrote:CCP Fozzie wrote:As of the server starting, we ensured that no system was over 133% vulnerable. There's no cap at this time, but if you offensive plex one of those systems past 133% you won't get any reward for doing so. So you reset everything to 133%, and after that the systems can still be "overplexed" past 133% ? It looks like for the moment yes, but with no reward for it what would be the point? Interestingly Amarr seem to have tripled the amount of systems they control, and Minmatar have dropped from nearly Tier 5 to just barely holding onto Tier 3 in a few hours time.
Well, maybe there's no LP reward, but if you're strategically minded, and you know a system that your militia wants to flip but that the bunker-bashers can't get to right away ... one of those things where you take one for the team, you know? |

Ranger 1
Ranger Corp
2627
|
Posted - 2012.10.23 15:23:00 -
[342] - Quote
Marc Callan wrote:X Gallentius wrote:CCP Fozzie wrote:As of the server starting, we ensured that no system was over 133% vulnerable. There's no cap at this time, but if you offensive plex one of those systems past 133% you won't get any reward for doing so. So you reset everything to 133%, and after that the systems can still be "overplexed" past 133% ? If I understand right, they can be overplexed further, but there's no LP reward for it anymore. Of course, there could be strategic reasons to overplex even if there's no LP in it. I can't think of any to be honest. It is more advantageous now to take the system and make ISK defensive plexing it. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
2627
|
Posted - 2012.10.23 15:26:00 -
[343] - Quote
Marc Callan wrote:Ranger 1 wrote:X Gallentius wrote:CCP Fozzie wrote:As of the server starting, we ensured that no system was over 133% vulnerable. There's no cap at this time, but if you offensive plex one of those systems past 133% you won't get any reward for doing so. So you reset everything to 133%, and after that the systems can still be "overplexed" past 133% ? It looks like for the moment yes, but with no reward for it what would be the point? Interestingly Amarr seem to have tripled the amount of systems they control, and Minmatar have dropped from nearly Tier 5 to just barely holding onto Tier 3 in a few hours time. Well, maybe there's no LP reward, but if you're strategically minded, and you know a system that your militia wants to flip but that the bunker-bashers can't get to right away ... one of those things where you take one for the team, you know? That's a bit of a wasted effort don't you think?
If it's going to be a couple of days before you can flip the system your time is better spent making ISK elsewhere for the most part and just "maintaining" the vulnerable state when necessary.
While we were discussing this Amarr just increased their percentage again. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

War Kitten
Panda McLegion
1396
|
Posted - 2012.10.23 15:39:00 -
[344] - Quote
Ranger 1 wrote: While we were discussing this Amarr just increased their percentage again.
LIES!
Everyone knows CCP favors the Minmatar!
*rabble rabble*
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Ranger 1
Ranger Corp
2627
|
Posted - 2012.10.23 16:17:00 -
[345] - Quote
And I see all of the Amarr farmers are beginning to concentrate on defensive plexing the most heavily contested Amarr systems.
It's amazing what can happen when the desire to line your own pockets actually helps protect the interests of your faction, instead of it being more profitable to try and milk your opponents vulnerable systems instead of flipping them.
Last night Amarr was at roughly 2%, now they are at 9% and rising rapidly (2% in the last hour). Minmatar was at around 79%, now they are at 41%. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ugleb
Masuat'aa Matari Ushra'Khan
253
|
Posted - 2012.10.23 16:32:00 -
[346] - Quote
DexterShark wrote:What happens if there's no real tears and everyone just shrugs and agrees this change is for the best? What then? Can we get some folks to come in and roleplay some tears?
I can do this, but will need to create a new alt because I almost cheered at my laptop screen when I read the blog last night then wrote a wall of text (a.k.a. blog post) to celebrate the news.
But as a professional RP'er, it can be done if the tears bucket runneth dry. RP is all about saying stuff you may not really believe after all. ;) http://uglebsjournal.wordpress.com/
To contact [-MM-] or [UNITY]: http://www.masuataa.co.uk/defaul1t.asp - channel "Masuat'aa Public" http://www.ushrakhan.com/ - channel "Voices U'K" |

Axl Borlara
T.R.I.A.D Ushra'Khan
52
|
Posted - 2012.10.23 16:35:00 -
[347] - Quote
Alticus C Bear wrote: To take a Major by killing NPCGÇÖs takes a big PVE commitment in ship fittings, I have a few Ishtar fits that can do it and still fit tackle but this is almost certain to be best done as a group now. That is not a terrible idea but the way the rewards share mean that you will be better off running minors in PVP frigates/destroyers solo.
Major plexs aren't meant to be solo'd. That's the point. There's no need for for PVE specific fits at all. Use your PVP ship. If that isn't enough to take the plex, bring friends.
Quote: Still feel abandoning the tier system is a mistake, it has been driving conflict until you announced nerfing it, and you could have easily tweaked the levels to even out the extremes instead. The underdog sides will find life very tricky income wise now.
The 'dump lp at tier 5' system was not driving conflict of any kind. |

Bad Messenger
Nasranite Watch Liandri Covenant
273
|
Posted - 2012.10.23 16:38:00 -
[348] - Quote
Axl Borlara wrote:Alticus C Bear wrote: To take a Major by killing NPCGÇÖs takes a big PVE commitment in ship fittings, I have a few Ishtar fits that can do it and still fit tackle but this is almost certain to be best done as a group now. That is not a terrible idea but the way the rewards share mean that you will be better off running minors in PVP frigates/destroyers solo.
Major plexs aren't meant to be solo'd. That's the point. There's no need for for PVE specific fits at all. Use your PVP ship. If that isn't enough to take the plex, bring friends. Quote: Still feel abandoning the tier system is a mistake, it has been driving conflict until you announced nerfing it, and you could have easily tweaked the levels to even out the extremes instead. The underdog sides will find life very tricky income wise now.
The 'dump lp at tier 5' system was not driving conflict of any kind.
and now there is something driving conflict? |

Axl Borlara
T.R.I.A.D Ushra'Khan
52
|
Posted - 2012.10.23 17:00:00 -
[349] - Quote
CCP Fozzie wrote:As of the server starting, we ensured that no system was over 133% vulnerable. There's no cap at this time, but if you offensive plex one of those systems past 133% you won't get any reward for doing so.
Again posting before reading the whole thread...
What was the reasoning for using 133% vulnerable (for both this 'reset' and any future cap) instead of 100%?
I thought the idea was that as a system nears vulnerable, (anti)bunker busting fleets were raised. The big ships then fought it out to attack/defend the bunker, while at the same time, smaller ships on both sides would be trying to take plexs to hold/reduce vulnerability. |
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CCP Fozzie
C C P C C P Alliance
1998

|
Posted - 2012.10.23 17:06:00 -
[350] - Quote
I agree that 133% would be too high for the cap once it is released. We just chose that as a quick reduction for this release that balanced the desire for one side to try to take systems while the other side attempts to dplex in order to defend them. It gives both sides of each warzone a chance to respond to vulnerable systems. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Zippoface
Inglorious-Basterds The Bloody Ronin Syndicate
0
|
Posted - 2012.10.23 17:31:00 -
[351] - Quote
Though I will probably aggree with the current change and accept and love them eventually I have a few non-constructive comments which probably just echoes whats already been said.
I do not aggree with making that kind of changes ahead of time with no notice at all. Some us hard working fw players have been waiting to cash out lp (we dont have the luxury to go into Tier 5 every week as one other faction has), and the potential income has just been halfed by current flash-changes.
If you would have announced the changes a mere 7 days ahead I would expect a sudden and rapid increase in factions fighting over control.
Come on CCP, give us a change to respond - AND DOBLE MY DAMN LP POOL !
\Zippo |

Ty Delaney
Gambit Roulette
30
|
Posted - 2012.10.23 18:01:00 -
[352] - Quote
Poetic Stanziel wrote:Susan Black wrote:The defensive/offensive idea Hans is talking about is making it so that you have to shoot rats in defensive plexes as well. I think this is in response to some concern about the ability to farm defensive plexes without the risk of NPC interference. If someone wants to farm defensive plexes, more power to them. The payout is pretty ****, per Fozzie's equaltion. LP Gain = Base value of plex * (Contested percentage of the system/100) * 0.75They payout strictly from the T2 base (modified downwards by contested percentage) ... there is no warzone control scaling. So the ISK/hour potential is very low. Thus, there is no real problem here.
Actually (and unfortunately) that's not the case.
The d-plex payout and (again, unfortunately) mission payouts are both affected by warzone control.
Worse: vulnerable systems count as "120% contested".
So:
Major plex: 25k lp. Vulnerable system: 120% modifier to d-plex payout. Defensive plex: 75% of 'normal' payout Tier3 (frex) warzone control: 75% bonus to payout.
25klp x 1.2 x .75 x 1.75 = 39k lp for 'running' a defensive major plex in a vulnerable system.
Or do a level 4 mission with tier3 WZ control and get about 51k lp. Either way, not great. Don't think either of these should be adjusted by WZ control.
... and... HOW is it you can be more than 100% contested? Is the system so contested it's leaking over to other systems? |

Ty Delaney
Gambit Roulette
30
|
Posted - 2012.10.23 18:04:00 -
[353] - Quote
Hans Jagerblitzen wrote:Garr Earthbender wrote:OK, so here's a question I have. It's based out of a lack of knowledge in the 1st place.
Is there a currently a cap on how over-contested a system can be? And if there is no cap, will there be a cap in this new system? Currently it's an effort in futility to try and decontest a vulnerable system. I think. This patch will stop payouts when vulnerable, when Retribution comes it will also end "overplexing" and remove the ability to create a big buffer that the defender has to chew through.
Clarification: it stops payouts in vulnerable systems for OFFENSIVE plexing. D-plexing in a vulnerable system pays, and pay extremely well. |

Ugleb
Masuat'aa Matari Ushra'Khan
253
|
Posted - 2012.10.23 18:10:00 -
[354] - Quote
Bad Messenger wrote:CCP Phantom wrote:Bad Messenger wrote:To implement this earlier is biggest fuckup CCP can make in FW ever If that is the case, then it would be great to hear why it is so in your opinion. Just saying that you think something would be bad doesn't help our developers to figure out eventual issues. I do not see any reason why new fw will work at all. There is no reason to attack plex at all. - If you think that people will take any plex on tier 1 if enemy side has example tier3 , why would they ? - LP is practically worthless after this update because you can not really compete with all those stockpiled tier5 items. - Defending is so much easier, you can still use 1 day alts for defending. finally i doubt there is not even contested systems to defend. There is not driving force for whole militia like tier 5 bonused shop is now. so people go back to missioning and FW system warfare is over. You are nerfing FW too hard because you 1st boosted it too much. And why to implement it on 1 day warning when it has been 6 month broken, now all systems will be on some side and no one can implement their plans. Maybe Hans want to make sure that minmatar will not be on trouble.
http://uglebsjournal.wordpress.com/ To contact [-MM-] or [UNITY]: http://www.masuataa.co.uk/defaul1t.asp - channel "Masuat'aa Public" http://www.ushrakhan.com/ - channel "Voices U'K" |
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CCP Fozzie
C C P C C P Alliance
2009

|
Posted - 2012.10.23 18:17:00 -
[355] - Quote
Ty Delaney wrote:Poetic Stanziel wrote:Susan Black wrote:The defensive/offensive idea Hans is talking about is making it so that you have to shoot rats in defensive plexes as well. I think this is in response to some concern about the ability to farm defensive plexes without the risk of NPC interference. If someone wants to farm defensive plexes, more power to them. The payout is pretty ****, per Fozzie's equaltion. LP Gain = Base value of plex * (Contested percentage of the system/100) * 0.75They payout strictly from the T2 base (modified downwards by contested percentage) ... there is no warzone control scaling. So the ISK/hour potential is very low. Thus, there is no real problem here. Actually (and unfortunately) that's not the case. The d-plex payout and (again, unfortunately) mission payouts are both affected by warzone control. Worse: vulnerable systems count as "120% contested". So: Major plex: 25k lp. Vulnerable system: 120% modifier to d-plex payout. Defensive plex: 75% of 'normal' payout Tier3 (frex) warzone control: 75% bonus to payout. 25klp x 1.2 x .75 x 1.75 = 39k lp for 'running' a defensive major plex in a vulnerable system. Or do a level 4 mission with tier3 WZ control and get about 51k lp. Either way, not great. Don't think either of these should be adjusted by WZ control. ... and... HOW is it you can be more than 100% contested? Is the system so contested it's leaking over to other systems?
For the purposes of that formula the systems are capped at 100% vulnerable. the "133% vulnerable" thing is just behind the scenes and affects how many plexes it takes to being a system back down from vulnerable until we get the cap in place.
Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Gizznitt Malikite
Agony Unleashed Agony Empire
684
|
Posted - 2012.10.23 18:19:00 -
[356] - Quote
Ty Delaney wrote:Poetic Stanziel wrote:Susan Black wrote:The defensive/offensive idea Hans is talking about is making it so that you have to shoot rats in defensive plexes as well. I think this is in response to some concern about the ability to farm defensive plexes without the risk of NPC interference. If someone wants to farm defensive plexes, more power to them. The payout is pretty ****, per Fozzie's equaltion. LP Gain = Base value of plex * (Contested percentage of the system/100) * 0.75They payout strictly from the T2 base (modified downwards by contested percentage) ... there is no warzone control scaling. So the ISK/hour potential is very low. Thus, there is no real problem here. Actually (and unfortunately) that's not the case. The d-plex payout and (again, unfortunately) mission payouts are both affected by warzone control. Worse: vulnerable systems count as "120% contested". So: Major plex: 25k lp. Vulnerable system: 120% modifier to d-plex payout. Defensive plex: 75% of 'normal' payout Tier3 (frex) warzone control: 75% bonus to payout. 25klp x 1.2 x .75 x 1.75 = 39k lp for 'running' a defensive major plex in a vulnerable system. Or do a level 4 mission with tier3 WZ control and get about 51k lp. Either way, not great. Don't think either of these should be adjusted by WZ control. ... and... HOW is it you can be more than 100% contested? Is the system so contested it's leaking over to other systems?
Are you stating that the LP payout is too high for FW missions and deplexing?
It really looks like deplexing is only valuable in highly contested systems, which will reward PvP in these systems... Systems will no longer remain 100% vulnerable for extended periods of time, as there is little benefit to the attackers to leave it that way! |

Ty Delaney
Gambit Roulette
30
|
Posted - 2012.10.23 18:22:00 -
[357] - Quote
Ki're Suahien wrote:My only complaint about the early arrival is that is screws half the factions over. The Minmatar/Gallente had the opportunity to hit tier 5 (and I think the minmatar did) and cash out all their LP, while the Caldari/Amarr were screwed over completely.
I don't know about screwed over completely. Even without a cashout, anyone in Amarr just saw all their earned LP get four times more valuable overnight. That's not exactly a bad thing.
Looking at the warzone map today shows the Amarr have more than doubled their held systems in the last 24 hours, and (given all the vulnerable systems still out there) could conceivably take that up to ~half the systems in the warzone by mid week. Interesting times. |

Ugleb
Masuat'aa Matari Ushra'Khan
254
|
Posted - 2012.10.23 18:22:00 -
[358] - Quote
Chribba wrote:Post. On page 6.
The passage of time takes its toll.
Tl:dr - You're getting slow in your old age :P http://uglebsjournal.wordpress.com/ To contact [-MM-] or [UNITY]: http://www.masuataa.co.uk/defaul1t.asp - channel "Masuat'aa Public" http://www.ushrakhan.com/ - channel "Voices U'K" |

Gizznitt Malikite
Agony Unleashed Agony Empire
684
|
Posted - 2012.10.23 18:28:00 -
[359] - Quote
Ugleb wrote:Bad Messenger wrote:CCP Phantom wrote:Bad Messenger wrote:To implement this earlier is biggest fuckup CCP can make in FW ever If that is the case, then it would be great to hear why it is so in your opinion. Just saying that you think something would be bad doesn't help our developers to figure out eventual issues. I do not see any reason why new fw will work at all. There is no reason to attack plex at all. - If you think that people will take any plex on tier 1 if enemy side has example tier3 , why would they ? - LP is practically worthless after this update because you can not really compete with all those stockpiled tier5 items. - Defending is so much easier, you can still use 1 day alts for defending. finally i doubt there is not even contested systems to defend. There is not driving force for whole militia like tier 5 bonused shop is now. so people go back to missioning and FW system warfare is over. You are nerfing FW too hard because you 1st boosted it too much. And why to implement it on 1 day warning when it has been 6 month broken, now all systems will be on some side and no one can implement their plans. Maybe Hans want to make sure that minmatar will not be on trouble. The motivation to offensively plex, even if you are on the currently losing side, is to to take systems and so increase your control tier. If you are not prepared to even try to do that then you really are not cut out to play in a competitive environment. The whole point is that you try to win your rewards by overcoming the opposition. If that is not for you then yes, go back to mission running, ratting or high-sec Incursions. You will probably be happier. Even if you do receive fewer LP at lower tiers, you are still receiving LP. Under the 'Retribution' system the relative value of the LP for low tier militias has actually increased thanks to fixed prices. No longer does your militia need to struggle to reach tier 3 or 4, you get constant tier 3 prices so can cash out at any time. On the other hand, the militia with the upper hand no longer gets the insanely cheap Inferno tier 5 prices. I think that the new system should make lower tiers less of a relative hardship than they were before. The removal of AFK offensive plexing tactics combined with the elimination of Inferno tier pricing will result in a reduction of farming alts in the Minmatar/Caldari factions which should give the Amarr/Gallente militias reduced plexing competition and a more level playing field. That right there should give the underdogs a boost in pushing back and reaching beyond tier 1. As for Hans giving the minnies an edge with the surprise deployment, last night the Amarr had over half of the war zone in vulnerable and had begun flipping systems over to their control. Post-patch they could easily be holding a substantial chunk of the territory and most think that the new mechanics will make it harder to take systems. That sounds like the Amarr win from the timing of this to me....
We Amarr benefited from having a ton of systems in the Vulnerable state, and spending a significant effort over the last 24 hours flipping systems....
At the same point in time, Amarr haven't had tier 4 or 5 in a long time (not since I joined FW), and the Minnies were able to push Tier 5 and cashout yesterday before we had the numbers to flip systems... So, Amarr come out swinging with a rapid expansion in our system control, but Minnie's still got one last big payout... (granted, it wasn't as big as it would have been had CCP left them with another month for to farm LP).
Frankly, I think this was the best way to implement this change... and thank CCP for doing it!
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3236
|
Posted - 2012.10.23 18:33:00 -
[360] - Quote
Vyktor Abyss wrote: Appreciate the reply from you Hans but I don't think you understood me.
I realise this is stage one of 'the roadmap' that was presented to us in those two forum threads. More will come later - I was asking CCP to please re-examine that roadmap after this set of changes settle in.
My belief and posts in those threads are that the planned system upgrades in that roadmap are terribly uninspired; specifically they only really improve/apply to station systems with research facilities - they needsa lot of further work.
I'd also question whether our feedback is actually desired or relevant if like with such a clear 'roadmap' CCP already know their destination and are merely informing us passengers of where they are going, or whether 'we' actually get any say in that direction they are taking - you clearly do but on several key areas (like defensive plexing remaining different to offensive plexing) I strongly disagree with you.
Even another suggestion would be for defensive plexing becoming more like the "Cost of Hubris" FW mission where you actually have to remote rep your friendlies until the 'attack' is neutralised (which might be more fun and engaging). But out of the box ideas and suggestions like that seem irrelevant/easily dismissed when CCP already have their roadmap planned and have their FW 'CSM' rep telling them this is how it must/should be done.
The feedback process is all quite disheartening compared to pre CSM days IMHO. Cheers.
Edit: Just wanted to re-iterate that the main issue all these changes will have is that they will massively stagnate the already pretty stagnant warzones (as many other long term FW players have spotted). Nothing is changing here to make the warzone more PVP related as it all still revolves around boring PVE button orbiting.
Feedback is always desired and relevant, even if it isn't always actionable, or actionable within a time frame for a release.
Things like completely dynamic PvE content, with spawning NPC's duking it out and having a war where capsuleers warp in and tip the scales would be awesome and interesting, but its also not in line with the majority of you that wish for both warzone control and plexing itself to be a PvP-focused activity, not a race to grind mission-style content. My feedback has always been to adjust plexes to be PvP-friendly dueling grounds where the chance of being engaged while inside one are incredibly high, and where the NPC "content" is the bare minimum needed to encourage PvP fits on ships (in other words, not warp stabbed atrons) but not excessive enough to discourage PvP (as the current NPC's do).
I'd love to see the type of content you describe reserved for a mission overhaul, something that will encourage group play and conflict but be far more interesting if you're not out merely to bait a good fight. In doing so - I want to seperate the PvE aspects of FW from the PvP aspects as much as possible. I understand that orbiting a button is technically PvE and practically incredibly boring, but those of us that have been around a while know that there's some incredibly fun fights to be had when players actually care to plex and counter-plex to begin with, as you pointed out yourself.
Vice Secretary of the 7th Council of Stellar Management.
|
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Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
93
|
Posted - 2012.10.23 18:38:00 -
[361] - Quote
And since we are at it? Why do we orbit stuff instead of shooting stuff? Defensive plexing could be replaced by repping. This would also foster teamwork, instead of one pilot per plex for maximizing LP. Payout could be based on % of damage inflicted or repaired (on the plex structure or on the attackers, so as not to forget our logi friends). I accidentally... the bookmark. How much is it worth? |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3236
|
Posted - 2012.10.23 18:45:00 -
[362] - Quote
Iris Bravemount wrote:Sorry to spoil the general enthousiasm, but to me, this seems like a veeeeerry bad system.
Basically, what this means, is that the winning side will bathe in LP (and thus ISK) while the losing side has no chance to recover because whatever they do just yields 6.5 times less LP (and thus ISK) than when the opposing side does just the same thing.
The losing side will HAVE to bring PvE ships to plex, while the winning side can just farm those PvE ships and get ridiculous amounts of LP from defensive plexing (with no rats shooting them).
How can this even seem like a good idea? If the losing side has no way of getting back on its feet, FW is essentially dead.
PS: Didn't read all the 12 pages, sorry if I'm repeating what someone else said before.
I can understand that in theory, one side earning more isk would lead to a dominant power group that cannot be defeated, but there's simply too much practical evidence to the contrary that has accumulated over the past few months.
Just about every assumption going into Inferno - "The Amarr militia will be nonexistent" "PvP will decline" "FW is dead" "There will only be two militias" "Station lockout prevents system flips" "Minmatar militia to rule them all" - has been disproven time and time again. Those of us working on improving the mechanics simply can't afford to purely speculate and must look at what's actually taking place when making adjustments.
Remember also that the rats themselves are changing, any PvE ships needed to run existing content will only be temporary, as this is a patch to hold us over for the full content replacement. So I'm not particularly concerned about the ship fits being an issue here.
I am however very concerned about the losing militias ability to afford everyday PvP ships, which is exactly why I suggested that the penalty for the losing militia be reduced, and prices returned to pre-inferno levels, as well as be fixed so that the underdog can cash out anytime, anywhere, and keep on fighting without having to wait for a tier spike that may never come. It should be remarkably easier to earn a viable income even at Tier 1 in the new system, and we're already seeing a surging comeback from the Amarr who have been flipping systems aggressively since the news of the patch was announced. Vice Secretary of the 7th Council of Stellar Management.
|

Ty Delaney
Gambit Roulette
30
|
Posted - 2012.10.23 18:48:00 -
[363] - Quote
Gizznitt Malikite wrote: Are you stating that the LP payout is too high for FW missions and deplexing?
It really looks like deplexing is only valuable in highly contested systems, which will reward PvP in these systems... Systems will no longer remain 100% vulnerable for extended periods of time, as there is little benefit to the attackers to leave it that way!
I'll concede that it's not a huge deal with d-plexing, because the way it's set up, it drives defenders and attackers into the same system. That's a good thing, from my point of view.
But the missions? yeah, it feels like too much. I just shudder to think of tier4 payout multipliers applied to level4 missions. I mean, what's the point of limiting the number of missions you can have active at one time if you set up the system so that it increases the mission rewards by 200% or more? |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
93
|
Posted - 2012.10.23 19:10:00 -
[364] - Quote
Hans Jagerblitzen wrote: I can understand that in theory, one side earning more isk would lead to a dominant power group that cannot be defeated, but there's simply too much practical evidence to the contrary that has accumulated over the past few months.
Just about every assumption going into Inferno - "The Amarr militia will be nonexistent" "PvP will decline" "FW is dead" "There will only be two militias" "Station lockout prevents system flips" "Minmatar militia to rule them all" - has been disproven time and time again. Those of us working on improving the mechanics simply can't afford to purely speculate and must look at what's actually taking place when making adjustments.
I am however very concerned about the losing militias ability to afford everyday PvP ships, which is exactly why I suggested that the penalty for the losing militia be reduced, and prices returned to pre-inferno levels, as well as be fixed so that the underdog can cash out anytime, anywhere, and keep on fighting without having to wait for a tier spike that may never come. It should be remarkably easier to earn a viable income even at Tier 1 in the new system, and we're already seeing a surging comeback from the Amarr who have been flipping systems aggressively since the news of the patch was announced.
As far as I know - and have seen in game yesterday evening - Minmatar militia has almost undisputed domination over the warzone. When the patch was announced the Minmatar made an immediate tier 5 push the Amarr/Caldari could do very little against (I participated in the efforts to prevent it). I am not aware of any successful Amarr offensive in the last 24h (I slept and went to university though, so I may have missed something).
Quote:Remember also that the rats themselves are changing, any PvE ships needed to run existing content will only be temporary, as this is a patch to hold us over for the full content replacement. So I'm not particularly concerned about the ship fits being an issue here.
I can't see how the new rat AI will make PvE fits any less mandatory for clearing out larger plexes. I accidentally... the bookmark. How much is it worth? |

Audrey Koshka
Agony Unleashed Agony Empire
7
|
Posted - 2012.10.23 19:13:00 -
[365] - Quote
Iris Bravemount wrote:I am not aware of any successful Amarr offensive in the last 24h (I slept and went to university though, so I may have missed something).
We've been very busy bees. :) |

Eric Deloitte
The Flowing Penguins Iron Oxide.
17
|
Posted - 2012.10.23 19:20:00 -
[366] - Quote
On the downside Amarr get a bit of leg up due to having more Vuln'd systems
On the plus side NEVER do we have to hear farming alts ask if we are pushing for tier 5 today
On balance not bad, so as the actress said to the the bishop, "lets suck it and see" |

Ranger 1
Ranger Corp
2631
|
Posted - 2012.10.23 19:26:00 -
[367] - Quote
Iris Bravemount wrote:Hans Jagerblitzen wrote: I can understand that in theory, one side earning more isk would lead to a dominant power group that cannot be defeated, but there's simply too much practical evidence to the contrary that has accumulated over the past few months.
Just about every assumption going into Inferno - "The Amarr militia will be nonexistent" "PvP will decline" "FW is dead" "There will only be two militias" "Station lockout prevents system flips" "Minmatar militia to rule them all" - has been disproven time and time again. Those of us working on improving the mechanics simply can't afford to purely speculate and must look at what's actually taking place when making adjustments.
I am however very concerned about the losing militias ability to afford everyday PvP ships, which is exactly why I suggested that the penalty for the losing militia be reduced, and prices returned to pre-inferno levels, as well as be fixed so that the underdog can cash out anytime, anywhere, and keep on fighting without having to wait for a tier spike that may never come. It should be remarkably easier to earn a viable income even at Tier 1 in the new system, and we're already seeing a surging comeback from the Amarr who have been flipping systems aggressively since the news of the patch was announced.
As far as I know - and have seen in game yesterday evening - Minmatar militia has almost undisputed domination over the warzone. When the patch was announced the Minmatar made an immediate tier 5 push the Amarr/Caldari could do very little against (I participated in the efforts to prevent it). I am not aware of any successful Amarr offensive in the last 24h (I slept and went to university though, so I may have missed something). Quote:Remember also that the rats themselves are changing, any PvE ships needed to run existing content will only be temporary, as this is a patch to hold us over for the full content replacement. So I'm not particularly concerned about the ship fits being an issue here. I can't see how the new rat AI will make PvE fits any less mandatory for clearing out larger plexes. Amarr % now up from roughly 2% last night to 9.5% at the moment.
PvE fits aren't mandatory now, but they do allow one to attempt to hog as much of the LP payout as possible.
However since it will be a lot easier to tell what is going on in the plexes, if you actually want to survive the attempt it will be advisable to bring friends and fit properly if you actually want to survive to reap those rewards.
I also have a feeling we will be seeing more modification on the NPC plex defense front than merely the AI change. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
94
|
Posted - 2012.10.23 19:32:00 -
[368] - Quote
Audrey Koshka wrote:Iris Bravemount wrote:I am not aware of any successful Amarr offensive in the last 24h (I slept and went to university though, so I may have missed something). We've been very busy bees. :) DotLan FacWar Map
Oh!
Good job! I accidentally... the bookmark. How much is it worth? |

Klister Ethelred
Parallax Shift The Periphery
1
|
Posted - 2012.10.23 19:41:00 -
[369] - Quote
Quote:Have plex capture timers visible to everyone in system so you can easily tell which plexes are close to being captured.
This is giving pilots EXACT location intel that they did not derive themselves. The population of any sector of space should be unknown until scanned or visited. |

Bad Messenger
Nasranite Watch Liandri Covenant
273
|
Posted - 2012.10.23 20:02:00 -
[370] - Quote
Klister Ethelred wrote:Quote:Have plex capture timers visible to everyone in system so you can easily tell which plexes are close to being captured. This is giving pilots EXACT location intel that they did not derive themselves. The population of any sector of space should be unknown until scanned or visited.
maybe it is so called arena pvp |
|

Bienator II
madmen of the skies
1057
|
Posted - 2012.10.23 20:07:00 -
[371] - Quote
a few tweaks to the FW window would be nice:
can you make it so that the tooltip of the warzone control diagram showes how many points are needed to reach the selected tier? The point system isn't very transparent for new players right now.
the table could also show how much lp is still in the ihub buffer (next to the level colum) of friendly systems
you should also update the ROE tab of the FW window... lp shop is now fixed, text sais it isn't a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Ranger 1
Ranger Corp
2631
|
Posted - 2012.10.23 21:10:00 -
[372] - Quote
Klister Ethelred wrote:Quote:Have plex capture timers visible to everyone in system so you can easily tell which plexes are close to being captured. This is giving pilots EXACT location intel that they did not derive themselves. The population of any sector of space should be unknown until scanned or visited. While I agree with you to an extent, it is also true that the base under attack is one of your own... why would they not alert those in the area... To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Orakkus
The Fancy Hats Corporation Kraken.
88
|
Posted - 2012.10.23 21:20:00 -
[373] - Quote
Ranger 1 wrote:While I agree with you to an extent, it is also true that the base under attack is one of your own... why would they not alert those in the area...
The problem is that it gives too much information to an attacking player (be they on the defensive or offensive). Essentially all you have to do is pop your head in the system, wait a moment while you are watching for which plexes are decreasing, then just warp to it. It essentially becomes a system wide D-scan, without the work. |

chatgris
Quantum Cats Syndicate
216
|
Posted - 2012.10.23 21:26:00 -
[374] - Quote
Orakkus wrote:Ranger 1 wrote:While I agree with you to an extent, it is also true that the base under attack is one of your own... why would they not alert those in the area... The problem is that it gives too much information to an attacking player (be they on the defensive or offensive). Essentially all you have to do is pop your head in the system, wait a moment while you are watching for which plexes are decreasing, then just warp to it. It essentially becomes a system wide D-scan, without the work.
I prefer this - it increases the chances of someone coming to fight me when I am sitting in a plex.
It really comes down to this: If you are wanting to plex for system control, you probably won't like this change.
if you are wanting to plex for pvp, this change is great. |

Orakkus
The Fancy Hats Corporation Kraken.
88
|
Posted - 2012.10.23 21:34:00 -
[375] - Quote
chatgris wrote:for which plexes are decreasing, then just warp to it. It essentially becomes a system wide D-scan, without the work.
I prefer this - it increases the chances of someone coming to fight me when I am sitting in a plex.
It really comes down to this: If you are wanting to plex for system control, you probably won't like this change.
if you are wanting to plex for pvp, this change is great.
I wouldn't have a problem with it either.. if it only worked for 1 vs 1 fights. But this change would allow a scout to find out which plexes were being run and then for a gang to warp in on your position with a minimum of effort. Not a big deal when you are in minor, but it might be one if you are with some friends running a larger plex. |

chatgris
Quantum Cats Syndicate
216
|
Posted - 2012.10.23 21:44:00 -
[376] - Quote
"Have plex capture timers count backwards to the default state when no players are contesting them"
YES. This finally makes it so that if someone just runs and runs they are not more effective at system capture than someone who chases said runner. |

Ranger 1
Ranger Corp
2631
|
Posted - 2012.10.23 22:07:00 -
[377] - Quote
Orakkus wrote:chatgris wrote:for which plexes are decreasing, then just warp to it. It essentially becomes a system wide D-scan, without the work.
I prefer this - it increases the chances of someone coming to fight me when I am sitting in a plex.
It really comes down to this: If you are wanting to plex for system control, you probably won't like this change.
if you are wanting to plex for pvp, this change is great. I wouldn't have a problem with it either.. if it only worked for 1 vs 1 fights. But this change would allow a scout to find out which plexes were being run and then for a gang to warp in on your position with a minimum of effort. Not a big deal when you are in minor, but it might be one if you are with some friends running a larger plex. I suppose that means it might be a good idea to have a scout or two out to help you determine if you should engage the incoming group or flee. You know, like the big boys do. 
Update: Amarr now up to 11.4%, but Minmatar pulling back a bit of ground as well, now back up to 43.3%. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Orakkus
The Fancy Hats Corporation Kraken.
88
|
Posted - 2012.10.23 22:41:00 -
[378] - Quote
Ranger 1 wrote: You know, like the big boys do. 
Shouldn't that be an Eve Meme by now?
The problem is that a scout won't help you in this situation, aside from giving you a few moments warning as to their incoming gang, which this change will allow them to move rather quickly against you. The, ahem, "Big Boys" (in Dr. Evil quotes) you speak of will not just be a system over, they'll be where your scout (which, won't take them long to figure out) isn't going to be. And their scouts will be watching your scout, and all that business.
Hey, anything that gives me a heads up when I'm hunting frogs is all well and good.. and this CERTAINLY will make it easier for me to find foes. Much, MUCH easier.
But, in the end, I don't think the change is all that fair. And Hans or CCP hasn't come back and said what problem this will directly address or how this will improve Faction Warfare overall. |

Vyktor Abyss
The Abyss Corporation
196
|
Posted - 2012.10.23 22:50:00 -
[379] - Quote
Hans Jagerblitzen wrote: Stuff
Forum just ate my properly 'weighted' response and I actually can't be bothered to rewrite it - I doubt you'd like to read it even if I did.
The general gist of it was that you've helped CCP make the PVE war effort worse since Inferno, and you've only helped plex PVP by moving the button.
Nothing against you personally, and I'm sure you did your best.
|

Ty Delaney
Gambit Roulette
31
|
Posted - 2012.10.23 23:03:00 -
[380] - Quote
Iris Bravemount wrote:Hans Jagerblitzen wrote: Remember also that the rats themselves are changing, any PvE ships needed to run existing content will only be temporary, as this is a patch to hold us over for the full content replacement. So I'm not particularly concerned about the ship fits being an issue here.
I can't see how the new rat AI will make PvE fits any less mandatory for clearing out larger plexes.
No, he's talking about the fact that Retribution will introduce a new set of NPC rats all the plexes.
- Only one rat at a time.
- Presence of the rat stops the plex timer.
- Rat is sized appropriately for the plex in question, and active-tanks enough that a right-sized ship for the plex can kill it, but an undersized ship for the plex can't.
The net result of this should be:
- An element of the plex that (a) requires shooting but (b) won't require PvE-fit ships (once the new single-rat-at-a-time rats are in).
- An enemy presence that can't simply be ignored by speed-tanking, ungunned farmers.
- A counter to 1-week-old farming alts running majors in an ungunned Incursus.
- Minimal standings hits, since there will only be a handful of enemy ships to kill.
|
|

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
94
|
Posted - 2012.10.23 23:56:00 -
[381] - Quote
Ty Delaney wrote:No, he's talking about the fact that Retribution will introduce a new set of NPC rats all the plexes.
- Only one rat at a time.
- Presence of the rat stops the plex timer.
- Rat is sized appropriately for the plex in question, and active-tanks enough that a right-sized ship for the plex can kill it, but an undersized ship for the plex can't.
The net result of this should be:
- An element of the plex that (a) requires shooting but (b) won't require PvE-fit ships (once the new single-rat-at-a-time rats are in).
- An enemy presence that can't simply be ignored by speed-tanking, ungunned farmers.
- A counter to 1-week-old farming alts running majors in an ungunned Incursus.
- Minimal standings hits, since there will only be a handful of enemy ships to kill.
Man, I really wasn't up to date on all this info. Ok, this makes more sense. Is this a suggestion or has it been officially announced? I accidentally... the bookmark. How much is it worth? |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3239
|
Posted - 2012.10.24 00:34:00 -
[382] - Quote
Orakkus wrote:I am kind of curious on this. To me this change doesn't really improve gameplay and this piece of intel definately favors the attacking player and not the defensive player, because I presume that the timer will be actively showing on everyone's HUD throughout the system, so you will know if an enemy is at a particular plex or not. While I see how this information could be "nice" to have, I don't see it something critical or game-breaking if it wasn't implemented. In some respects, it makes finding your opponent, particularly solo pilots, a bit too easy.
Could you clarifiy the reasoning behind this?
[TL, DR: Plexing needs to be refocused on PvP. Plexers need to grow some balls, bring a real ship, learn to fight, or bring friends that can fight with you. It's time to end FW as a PvE race where evading the enemy results in faster takeover and increase profits.]
Great question, happy to shed some light on the context behind this change.
Look, the bottom line is that we ALL know how boring plexing is, in a vacuum. With no other players around, its akin to watching paint dry. There's no need to sugar coat this fact of life. 
Where plexing gets really interesting however, is when two groups care about it enough to fight over it. This really isn't any different than a tech moon, or a POCO, or a POS, an asteroid belt, or a mission site. Really boring stuff - until two people on opposing sides want it. Plexing is just the simplest, distilled mechanic that you need to bait a fight.
In the end - whether you have Incursion-style uber NPC's, or whether you remove them from plexes completely - there is literally NOTHING about altering the NPC content that will directly drive PvP in and of itself. I understand that speed tanking is bad, and buttoning it up with an NPC overhaul and forced elimination will work to that effect, but that alone doesn't fix the "sucking chest wound" of FW - the need for plexing to be a nearly guaranteed way to find yourself being shot up by someone that wants you dead.
In my opinion, there should only be three types of players inside the plexes for Faction Warfare to be a healthy, engaging system.
1.) Players that may be after the LP or WZC, but that embrace the possibility of PvP, and fit their ship to win against aggressors. (warp-stabbed gunless atrons fail this criteria)
2.) Players that may or may not care about the LP, but go into a plex specifically to bait someone for the sake of a fun PvP fight.
3.) Players that just want to murder whoever is in the plex, for whatever reason. These players don't give a flying cluck whether you are the first or second type, they want to see you dead. No questions asked.
Players in categories (2) and (3) need no mechanical adjustment. They'll get into pew on their own. For those in category (1) to provide pew, they must be able to bring a real PvP ship. This is why I've fought so hard to get an NPC overhaul pushed through, the current content favors typical PvE tanking over PvP capability.
Additionally, they must be penalized for evasion. Plain and simple. This is an absolute conviction of mine. The ONLY justification for the existence of such high payouts in plexing is that players must risk their ships in (Im)mortal Kombat to earn it.
This leads us to the timer rollback. The huge win here is that if you run at the first sign of danger, you're not going to be able to double back later and pick up where you left off. Want that 30,000 LP? Than be willing to do whatever it takes to stay alive for 15 minutes in one place at one time.
The last way we penalize evasion of PvP is by making it difficult for players to hide the fact that they are plexing. Tragically, under current mechanics pew pew only slows down the pursuit of WZC. You're better off skipping the fight, splitting up, and grinding more plexes if you want to minmax.
POS and POCO attacks bait fights because they not only light up system wide with their exact location, they also put their time of vulnerability on a calendar for everyone to see. And it works. I encouraged Fozzie and the team to put at least that level of visibility (for which there is existing, proven precedent) onto plexes, so they behave similarly as a beacon for PvP activity.
I completely understand not wanting to "dumb the game down", and not wanting to kill scouting as a necessary fleet role, and having a plex timer visible on overview doesn't remove the need to have players seeing where the enemy is and in what ships. What a visible timer DOES do, however, is eliminate the obfuscation that can occur when there's multiple plexes and missions open at once. For players in category (1), if they're only in a plex as long as they have to be till they move - that minute or two needed to scan them out may be the window they need to escape.
Vice Secretary of the 7th Council of Stellar Management.
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3239
|
Posted - 2012.10.24 00:43:00 -
[383] - Quote
Iris Bravemount wrote: Man, I really wasn't up to date on all this info. Ok, this makes more sense. Is this a suggestion or has it been officially announced?
I suggested it, the devs announced it, and the new NPC's are being designed and scripted as we speak. Vice Secretary of the 7th Council of Stellar Management.
|

Audrey Koshka
Agony Unleashed Agony Empire
7
|
Posted - 2012.10.24 00:45:00 -
[384] - Quote
Audrey Koshka wrote:Hans had made a suggestion at one point that PvP kills pay out at the max multiplier regardless of current faction tier to reward pewpew, any word on that possibility?
Any word on this? |

Ranger 1
Ranger Corp
2634
|
Posted - 2012.10.24 05:25:00 -
[385] - Quote
Orakkus wrote:Ranger 1 wrote: You know, like the big boys do.  Shouldn't that be an Eve Meme by now? The problem is that a scout won't help you in this situation, aside from giving you a few moments warning as to their incoming gang, which this change will allow them to move rather quickly against you. The, ahem, "Big Boys" (in Dr. Evil quotes) you speak of will not just be a system over, they'll be where your scout (which, won't take them long to figure out) isn't going to be. And their scouts will be watching your scout, and all that business. Hey, anything that gives me a heads up when I'm hunting frogs is all well and good.. and this CERTAINLY will make it easier for me to find foes. Much, MUCH easier. But, in the end, I don't think the change is all that fair. And Hans or CCP hasn't come back and said what problem this will directly address or how this will improve Faction Warfare overall. When I spoke of using scouts when plexing with a group "like the big boys do" I wasn't referring to what most FW pilots currently do when plexing now, which is avoid combat at all costs. 
Using scouts with your fleet effectively is what makes or breaks most combat engagements all across New Eden. Having 30-60 seconds warning (longer if your scouts are any good) as to what is heading your way is one heck of a lot better than the 10-15 seconds you might have depending on D-Scan alone. If you doubt that, go hold your breath for 10 seconds and then do it again for 60 seconds, and then tell me if you think that the difference is insignificant. 
The point being, only a very foolish FC would put his fleet in harms way without effective scouting.
Hans already spelled out the problem being addressed with this change. Faction Warfare is supposed to be primarily about PVP, with a side dish of PVE... not the other way around. It's main purpose is to provide an immersion friendly environment that fosters PVP, and plenty of it.
Certainly there will be people who dedicate themselves to farming the plexes and missions and avoid combat at all costs, but FW is being configured quite intentionally to make that sort of play style very difficult indeed. And when farming is done, the design has changed so that the most profitable way to do it also serves the needs of those that are more interested in taking and holding systems, rather than simply lining their pockets at their own factions expense by milking vulnerable systems and keeping them that way.
There are already numerous environments dedicated to PVE (belt rats, anoms, static plexes, incursions, etc.)... this is not going to be one of them. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Durrr
Imperial Outlaws
1
|
Posted - 2012.10.24 05:29:00 -
[386] - Quote
I tried a plex today, just to see the changes. I did not notice a perceived "lack of dps" on the part of the rats. Stated another way (I was in a minor in a dessie), the DPS I noticed would be more than enough to convince me that a fight, which would otherwise be even, would not be in my best interest to take assuming I had these rats hitting me.
Can you please clarify if this has already been changed, or if this is a delay to winter? |

Ranger 1
Ranger Corp
2634
|
Posted - 2012.10.24 05:33:00 -
[387] - Quote
Durrr wrote:I tried a plex today, just to see the changes. I did not notice a perceived "lack of dps" on the part of the rats. Stated another way (I was in a minor in a dessie), the DPS I noticed would be more than enough to convince me that a fight, which would otherwise be even, would not be in my best interest to take assuming I had these rats hitting me.
Can you please clarify if this has already been changed, or if this is a delay to winter?
The lower damage, single NPC at a time changes have not been implemented yet. It is not clear (to me anyway) if we will see them before the winter expansion. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Durrr
Imperial Outlaws
3
|
Posted - 2012.10.24 05:43:00 -
[388] - Quote
Ranger 1 wrote:Durrr wrote:I tried a plex today, just to see the changes. I did not notice a perceived "lack of dps" on the part of the rats. Stated another way (I was in a minor in a dessie), the DPS I noticed would be more than enough to convince me that a fight, which would otherwise be even, would not be in my best interest to take assuming I had these rats hitting me.
Can you please clarify if this has already been changed, or if this is a delay to winter? The lower damage, single NPC at a time changes have not been implemented yet. It is not clear (to me anyway) if we will see them before the winter expansion. For the moment you'll be wanting to bring friends.
Thanks for the clarification Ranger1 |

Yuri Intaki
Nasranite Watch Liandri Covenant
89
|
Posted - 2012.10.24 05:44:00 -
[389] - Quote
Hans Jagerblitzen wrote:I completely understand not wanting to "dumb the game down", and not wanting to kill scouting as a necessary fleet role, and having a plex timer visible on overview doesn't remove the need to have players seeing where the enemy is and in what ships.
You are a moron and biased but hey, what else is new. Having plex timers show up will simply tell the other side "We have enough time to gather blob for this plex" as needed without them having to risk a scout or fight in less than optimal situation since they wont know how much time is left.
|

Ranger 1
Ranger Corp
2635
|
Posted - 2012.10.24 05:55:00 -
[390] - Quote
Yuri Intaki wrote:Hans Jagerblitzen wrote:I completely understand not wanting to "dumb the game down", and not wanting to kill scouting as a necessary fleet role, and having a plex timer visible on overview doesn't remove the need to have players seeing where the enemy is and in what ships. You are a moron and biased but hey, what else is new. Having plex timers show up will simply tell the other side "We have enough time to gather blob for this plex" as needed without them having to risk a scout or fight in less than optimal situation since they wont know how much time is left. A timer tells you very little about the situation, just as it doesn't tell the tale when mustering to defend a POS coming out of reinforced.
While it is true that you will know which plex (or plexes) are being attacked, you will not know crucial information such as "Are the enemy ships all on the button, or are most of them at range from the beacon?" "Are they all in this system, or are there more of them next door?"
It's those little, important details that can get you killed. 
More importantly, it makes it more likely that an attempt will be made to stop the count down with force, which is rather the whole point. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|

Bad Messenger
Nasranite Watch Liandri Covenant
273
|
Posted - 2012.10.24 06:19:00 -
[391] - Quote
Ranger 1 wrote:Yuri Intaki wrote:Hans Jagerblitzen wrote:I completely understand not wanting to "dumb the game down", and not wanting to kill scouting as a necessary fleet role, and having a plex timer visible on overview doesn't remove the need to have players seeing where the enemy is and in what ships. You are a moron and biased but hey, what else is new. Having plex timers show up will simply tell the other side "We have enough time to gather blob for this plex" as needed without them having to risk a scout or fight in less than optimal situation since they wont know how much time is left. A timer tells you very little about the situation, just as it doesn't tell the tale when mustering to defend a POS coming out of reinforced. While it is true that you will know which plex (or plexes) are being attacked, you will not know crucial information such as "Are the enemy ships all on the button, or are most of them at range from the beacon?" "Are they all in this system, or are there more of them next door?" It's those little, important details that can get you killed.  More importantly, it makes it more likely that an attempt will be made to stop the count down with force, which is rather the whole point.
Timer tell to your plexing alt that there is enough time to enter plex and ***** half of lp, and when timer is moved to landing point you can do it without any risk especially when no one can tackle you on plex gate before entering it.
Excellent way to make one reason more to not plex at all with anything else than 1day griefing alts. |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
94
|
Posted - 2012.10.24 07:13:00 -
[392] - Quote
I agree with Yuri Intaki on the fact that it does give too precise intel to the defender. With the beacons spawning and d-scan, it is easy enough to spot enemy plexers and there is no reason for the timer to be broadcasted accross system.
Intel should cost something.
D-scanning the plexes costs putting yourself at d-scan range of the plexer.
Checking the timer costs putting yourself on grid with the plexer.
This is not especially difficult or time-consuming. Removing those costs would just be an unfair advantage for the defenders (or pirates, or grievers, or ninjas). I accidentally... the bookmark. How much is it worth? |

Bad Messenger
Nasranite Watch Liandri Covenant
273
|
Posted - 2012.10.24 08:09:00 -
[393] - Quote
If idea is to get more pvp in plexes then why defender gets lp on different times than attacker.
now when defender get max possible lp only after 75% contested and also lp when system is vulnerable and attacker stops getting lp when system is vulnerable causes that when both optimize lp gain and risk we get next results:
-Attacker attacks low contested systems, because defenders are not much interested about those if there is more contested systems available.
-defender should focus 1st on systems which are vulnerable because there should be no more enemy plexing so you can freely defend, if there is no vulnerable systems you focus 75%+ systems to get maximum lp payout.
So now tell me how this is going to add pvp when attacker and defender has interest on systems on different times? |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
334
|
Posted - 2012.10.24 09:37:00 -
[394] - Quote
CCP Fozzie wrote:For the purposes of that formula the systems are capped at 100% vulnerable. the "133% vulnerable" thing is just behind the scenes and affects how many plexes it takes to being a system back down from vulnerable until we get the cap in place. So the plan is to remove one of the most intense fighting experiences in Eve when d-plexing can no longer be used to stop a bunker-bust fleet? It should be 100%, no overflow .. nothing .. just straight up 100%. Defender has docking privileges so easy as hell to grab a shiptype and head to a plex where the 'normally' upshipped bunker fleet can't bring the blob to bear .. but then that whole argument will be moot if the plans to 'simplify' plex restrictions go through.
Gizznitt Malikite99 wrote:It really looks like deplexing is only valuable in highly contested systems, which will reward PvP in these systems... Systems will no longer remain 100% vulnerable for extended periods of time, as there is little benefit to the attackers to leave it that way! How do you reckon it will benefit PvP in near vulnerable systems, has the embrace of the farming life that everyone made themselves guilty off the past 9 months not taught you anything? The defender wants to have an enemy plexing a highly contested system as it means he gets more LP/hr, just as the enemy wants the defender to plex in same system to keep the LP flowing .. if both parties have an interest in the other doing their thing then the end result is less PvP.
Not that it will happen of course, because we human players all act 100% in accordance with CCPs models and we'd never think of having both the defender and the attacker be controlled by the same person to maximize profit .. we also would never set aside an area to be farmed in such a way in perpetuity by eliminating anyone entering that might be a threat to the bottomline (most likely allies responding to map flare).
The mere fact that the farm lobby managed to convince CCP that incentives were needed for fighting the actual war is what hurt FW the most. Low enough and you might as well not have bothered, high enough and all fighting ceases as guns are made into plowshares. We already had our danger pay with massively discounted navy hulls, all they needed to do was add more monopolies to the FW store and perhaps tweak some other LP requirements. Most mission farmers would not survive the coming NPC changes which will eventually be applied to all FW rats
Hans Jagerblitzen wrote:I can understand that in theory, one side earning more isk would lead to a dominant power group that cannot be defeated, but there's simply too much practical evidence to the contrary that has accumulated over the past few months.... I see that fullblown plausible-denial politicians syndrome has set in. - How do you explain the fact that Shakorites have had tier4 with easy tier5 spikes practically from beginning .. only hiccup the rust worshippers experienced was the massive blob that temporarily joined Amarr .. or in other words EXACTLY AS PREDICTED BY ME AND MINE PRIOR TO RELEASE. Connecting dots and predicting human responses when massed is not strenuous in the slightest. Try it, start with the connecting bit .. sure you can borrow a smaller siblings coloring book 
The changes in Inferno should not have been made without the 99% other changes, you know the ones that will actually impact the way the war is fought in ways other than to dictate the wallet expectations .. had NPCs, Plexes, Geography and worthwhile upgrade paths been in place before FarmVille was released .. but too many forces with agendas and CCP too damn eager to please someone, anyone, out of shame and guilt from their failed WiS launch.
|

Bad Messenger
Nasranite Watch Liandri Covenant
273
|
Posted - 2012.10.24 10:01:00 -
[395] - Quote
CCP Fozzie wrote:I agree that 133% would be too high for the cap once it is released. We just chose that as a quick reduction for this release that balanced the desire for one side to try to take systems while the other side attempts to dplex in order to defend them. It gives both sides of each warzone a chance to respond to vulnerable systems.
You just forgot the thing that there is no reason to shoot bunkers anymore because you removed rewarding phase.
How to make people who got ****** hard by CCP to motivated shooting about 80 structures in 24h without reward? |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
248
|
Posted - 2012.10.24 10:10:00 -
[396] - Quote
Bad Messenger wrote:
How to make people who got ****** hard by CCP motivated to shoot about 80 structures in 24h without reward?
The only people getting hit hard by CCP are LP farmers and frankly I don't think they add anything to the game other then messing up the market.
So basically it wouldn't bother me if they left. Of course they wont as the vast majority are just alts of regular players who will go back top making "normal" incomes. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Bad Messenger
Nasranite Watch Liandri Covenant
273
|
Posted - 2012.10.24 10:17:00 -
[397] - Quote
Inquisitor Kitchner wrote:Bad Messenger wrote:
How to make people who got ****** hard by CCP motivated to shoot about 80 structures in 24h without reward?
The only people getting hit hard by CCP are LP farmers and frankly I don't think they add anything to the game other then messing up the market. So basically it wouldn't bother me if they left. Of course they wont as the vast majority are just alts of regular players who will go back top making "normal" incomes.
No CCP ****** hard those who really care about system control on long term, farmers are happy already by sitting on their billions.
Now those who care about system control has to shoot bunkers without rewards because farmer who made billions are gone. |

Iam a Spy2
solo and loveing it
5
|
Posted - 2012.10.24 11:35:00 -
[398] - Quote
After reading what goons pulled off in FW and all the lp gained that's what help mess up the market big time.
You ccp are more then a little late fix one problem with every high pay outs for fw wtich what ment to be more pvp then pve.
Any fix is welcome to get the market back to were it should be now if you could just fix the other stuff.
You need to think more like the players do when you build thing or goons Raping Fw lp stiff will happen again.
|
|

CCP Fozzie
C C P C C P Alliance
2025

|
Posted - 2012.10.24 11:37:00 -
[399] - Quote
Audrey Koshka wrote:Audrey Koshka wrote:Hans had made a suggestion at one point that PvP kills pay out at the max multiplier regardless of current faction tier to reward pewpew, any word on that possibility? Any word on this?
It's an idea that we've considered closely but shelved for now, with the option of revisiting it. At this time we're planning on making the scaling affect all LP gains consistently. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Karasuma Akane
Agony Unleashed Agony Empire
0
|
Posted - 2012.10.24 11:52:00 -
[400] - Quote
System Capture Status percentages still have a problem post-patch. At today's downtime, the primary system I am plexing in was at 83.8% and the secondary system was Stable. Immediately after downtime (as soon as TQ came back up) the primary system showed 85.2% and secondary showed 2.7%.
Petition was put in two days ago (pre-patch) regarding similar behavior, which hasn't been looked at yet: System Capture Status in primary system was at 65.8% contested at downtime, logging in immediately after downtime showed 71.2% contested. That was at least two hours of work by a fleet attempting to complete strongly contested plexes, that just disappeared. 
I thank the Empress that all of the Minmatar-held systems that were flipped from Vulnerable to Lost prior to yesterday's downtime (through the heroic efforts of the combined Amarr militia forces) showed as properly conquered after the downtime patch.  |
|

Bad Messenger
Nasranite Watch Liandri Covenant
273
|
Posted - 2012.10.24 11:55:00 -
[401] - Quote
Quote:A cap on Victory Points in Factional Warfare systems has been implemented. At this time the cap is 100 VPs past whatever threshold is needed to make a system vulnerable.
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3241
|
Posted - 2012.10.24 12:13:00 -
[402] - Quote
CCP Fozzie wrote:Audrey Koshka wrote:Audrey Koshka wrote:Hans had made a suggestion at one point that PvP kills pay out at the max multiplier regardless of current faction tier to reward pewpew, any word on that possibility? Any word on this? It's an idea that we've considered closely but shelved for now, with the option of revisiting it. At this time we're planning on making the scaling affect all LP gains consistently.
MEGABUMMER, FOZZIE! 
I understand the team's reluctance to pay people to lose, essentially - but this just penalizes the one activity that has been claimed will attract new pilots to the underdog in the first place. We've already seen that datacore prices are not really going to be a long-term balancing factor, and the nasty side effect of ending LP price spiking is that you also remove the type of profit that attracted groups like Nulli Secunda to the Amarr. This leaves us with the only type of players interested in enlisting with the underdog being groups like Agony, Fweddit, and Mawr Tears who came for the PvP and the challenge of fighting from a corner, and it essentially penalizes them for participating in the one activity they came to participate in, through no fault of their own. I think its a tremendous missed opportunity for recruitment.
I appreciate you following up with me on this though, and I seriously hope the team keeps an open mind about changing this. Expect to hear about it from me at the summit again, if there hasn't been a change of heart in the mean time. Vice Secretary of the 7th Council of Stellar Management.
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roigon
Agony Unleashed Agony Empire
22
|
Posted - 2012.10.24 12:14:00 -
[403] - Quote
As someone who often goes out solo looking for frig v frig fights I don't like the idea of showing the plex timer system wide at all. I'd be ok with showing if someone is in a plex or not. It's already possible to do this via the d-scan, I don't see any reason why something special should be made to show if someone is in a plex, but I also don't really object to it.
But by showing the timer you are effectively giving away the position of the person inside the plex. (whether or not he is on the button or not). That's just silly. Please don't do that.
CCP Fozzie wrote:Audrey Koshka wrote:Audrey Koshka wrote:Hans had made a suggestion at one point that PvP kills pay out at the max multiplier regardless of current faction tier to reward pewpew, any word on that possibility? Any word on this? It's an idea that we've considered closely but shelved for now, with the option of revisiting it. At this time we're planning on making the scaling affect all LP gains consistently.
Does this mean that in an identical fight the pilot who is a member of a faction with a higher tier will actually get more LP for the kill?
|
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CCP Fozzie
C C P C C P Alliance
2025

|
Posted - 2012.10.24 12:31:00 -
[404] - Quote
roigon wrote:Does this mean that in an identical fight the pilot who is a member of a faction with a higher tier will actually get more LP for the kill? Yes, replacing the old system where they would get the same LP but the higher tier player would get more value for that LP. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
334
|
Posted - 2012.10.24 12:40:00 -
[405] - Quote
roigon wrote:Does this mean that in an identical fight the pilot who is a member of a faction with a higher tier will actually get more LP for the kill? That is the way I understand the modifier, it is basically applied whenever LP is awarded .. some doubts as to whether it applies to defensive LP but see no reason for it not to given the way it is done.
"Winners" must be given every advantage so that they can be used as a beacon of hope for any who might follow! (read: lets all pile into whatever militia comes out on top).
Bad Messenger wrote:Quote:A cap on Victory Points in Factional Warfare systems has been implemented. At this time the cap is 100 VPs past whatever threshold is needed to make a system vulnerable. Where is that quote from, better not be legit or defending bunkers becomes even more futile unless one has a blob on stand-by (bust fleets only roll when numbers are present, because *ugh.EHP.grind*). 100 VP is what, a medium plex? So one is looking at a minimum of 15 minutes if plexes are to be used to deny a bunker bust . 15 minutes just happens to be the average time it takes to drop a bunker with todays tier3 BC swarms and/or 1-2 dread drops.
This months (and previous) theme as dictated by my brain: Blanket incentives in FW is BAD. |
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CCP Fozzie
C C P C C P Alliance
2026

|
Posted - 2012.10.24 12:44:00 -
[406] - Quote
Veshta Yoshida wrote: 100 VP is what, a medium plex? So one is looking at a minimum of 15 minutes if plexes are to be used to deny a bunker bust . 15 minutes just happens to be the average time it takes to drop a bunker with todays tier3 BC swarms and/or 1-2 dread drops
100 VP is 5 plexes. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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roigon
Agony Unleashed Agony Empire
22
|
Posted - 2012.10.24 13:04:00 -
[407] - Quote
CCP Fozzie wrote:roigon wrote:Does this mean that in an identical fight the pilot who is a member of a faction with a higher tier will actually get more LP for the kill? Yes, replacing the old system where they would get the same LP but the higher tier player would get more value for that LP.
But the old system was one with a delayed promise. i.e. you made LP's just as fast as the other guy and maybe someday they would be worth something and that would be a bonus.
But now the system becomes direct, and every action you take where you would get LP you get incentivised to do that action for the winning side.
There is obviously some self-balancing in the market where for instance minmatar LP is worth less then amarr LP trough supply and demand. But that's a secondary effect. On the face of it any player who looks into FW will see that they get more LP from joining the winning side then for joining the losing side.
Even for people who are just interested in PvP, the system is essentially telling them to join the winning side. |

Bienator II
madmen of the skies
1058
|
Posted - 2012.10.24 14:12:00 -
[408] - Quote
could the message after finishing a plex mention how much % you contributed to contesting/decontesting a system? The animation of that contesting bar makes it very hard to figure out what actually happened (not to mention that this thing is still buggy and always disappears when you need it most).
VPs are currently somewhat of an "implementation detail". They are mentioned from time to time but you can basically ignore them entirely. A common question of new players is however how much a singe plex contributes to system contesting state or how many of them you need to reach something. That updated message would probably solve that. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3244
|
Posted - 2012.10.24 14:40:00 -
[409] - Quote
roigon wrote: But the old system was one with a delayed promise. i.e. you made LP's just as fast as the other guy and maybe someday they would be worth something and that would be a bonus.
But now the system becomes direct, and every action you take where you would get LP you get incentivised to do that action for the winning side.
There is obviously some self-balancing in the market where for instance minmatar LP is worth less then amarr LP trough supply and demand. But that's a secondary effect. On the face of it any player who looks into FW will see that they get more LP from joining the winning side then for joining the losing side.
Even for people who are just interested in PvP, the system is essentially telling them to join the winning side.
My point exactly. It just seems rather arbitrary to apply the modifier across the board when it could be used to facilitate the one really attractive reason to join the underdog. It's not like we're even asking for an advantage for losing, simply equality in rewards on the one recruiting tool the disadvantaged militia has going for it. I think its a very reasonable compromise between those of us in the player community than have asked for an elastic system and the design team which leans more towards a darwinian set of mechanics. Vice Secretary of the 7th Council of Stellar Management.
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Ranger 1
Ranger Corp
2636
|
Posted - 2012.10.24 15:30:00 -
[410] - Quote
Bad Messenger wrote:Ranger 1 wrote:Yuri Intaki wrote:Hans Jagerblitzen wrote:I completely understand not wanting to "dumb the game down", and not wanting to kill scouting as a necessary fleet role, and having a plex timer visible on overview doesn't remove the need to have players seeing where the enemy is and in what ships. You are a moron and biased but hey, what else is new. Having plex timers show up will simply tell the other side "We have enough time to gather blob for this plex" as needed without them having to risk a scout or fight in less than optimal situation since they wont know how much time is left. A timer tells you very little about the situation, just as it doesn't tell the tale when mustering to defend a POS coming out of reinforced. While it is true that you will know which plex (or plexes) are being attacked, you will not know crucial information such as "Are the enemy ships all on the button, or are most of them at range from the beacon?" "Are they all in this system, or are there more of them next door?" It's those little, important details that can get you killed.  More importantly, it makes it more likely that an attempt will be made to stop the count down with force, which is rather the whole point. Timer tell to your plexing alt that there is enough time to enter plex and ***** half of lp, and when timer is moved to landing point you can do it without any risk especially when no one can tackle you on plex gate before entering it. Excellent way to make one reason more to not plex at all with anything else than 1day griefing alts.
Ahhh, so you aren't really concerned with PVP at all. Your only concern is that you might have to share the LP you farm 
I think that is just something the farmers are going to have to work out on their own, just like they do now.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|

Ranger 1
Ranger Corp
2636
|
Posted - 2012.10.24 15:34:00 -
[411] - Quote
Iris Bravemount wrote:I agree with Yuri Intaki on the fact that it does give too precise intel to the defender. With the beacons spawning and d-scan, it is easy enough to spot enemy plexers and there is no reason for the timer to be broadcasted accross system.
Intel should cost something.
D-scanning the plexes costs putting yourself at d-scan range of the plexer.
Checking the timer costs putting yourself on grid with the plexer.
This is not especially difficult or time-consuming. Removing those costs would just be an unfair advantage for the defenders (or pirates, or grievers, or ninjas).
If you are worried about being within the enemies D-scan range, why would you not D-scan with a cloaked vessel?
Also, after the buttons are moved you really won't be able to send a scout in to check the timer as he'll be in the enemy fleets lap. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Orakkus
The Fancy Hats Corporation Kraken.
89
|
Posted - 2012.10.24 15:38:00 -
[412] - Quote
Hans Jagerblitzen wrote: Lots of stuff
Well, I still see some potential problems, mainly in the area of getting enough LP to raise system tiers. But, at this point I don't think its going to be fair to critique things until we actually see it in play. |

Ranger 1
Ranger Corp
2636
|
Posted - 2012.10.24 15:39:00 -
[413] - Quote
Bad Messenger wrote:CCP Fozzie wrote:I agree that 133% would be too high for the cap once it is released. We just chose that as a quick reduction for this release that balanced the desire for one side to try to take systems while the other side attempts to dplex in order to defend them. It gives both sides of each warzone a chance to respond to vulnerable systems. You just forgot the thing that there is no reason to shoot bunkers anymore because you removed rewarding phase. How to make people who got ****** hard by CCP motivated to shoot about 80 structures in 24h without reward?
Before the patch the Amarr were at roughly 2%.
Today they are at 19.5%.
Apparently the motivation in there. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Bad Messenger
Nasranite Watch Liandri Covenant
274
|
Posted - 2012.10.24 16:00:00 -
[414] - Quote
Ranger 1 wrote:Bad Messenger wrote:CCP Fozzie wrote:I agree that 133% would be too high for the cap once it is released. We just chose that as a quick reduction for this release that balanced the desire for one side to try to take systems while the other side attempts to dplex in order to defend them. It gives both sides of each warzone a chance to respond to vulnerable systems. You just forgot the thing that there is no reason to shoot bunkers anymore because you removed rewarding phase. How to make people who got ****** hard by CCP motivated to shoot about 80 structures in 24h without reward? Before the patch the Amarr were at roughly 2%. Today they are at 19.5%. Apparently the motivation in there.
amarr / minmatar area has only 70 systems when gallente/caladri has 101 systems so shooting 20 systems affects lot of more in amarr/minmatar than in gallente/caldari
|

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
95
|
Posted - 2012.10.24 16:02:00 -
[415] - Quote
Ranger 1 wrote:Iris Bravemount wrote:I agree with Yuri Intaki on the fact that it does give too precise intel to the defender. With the beacons spawning and d-scan, it is easy enough to spot enemy plexers and there is no reason for the timer to be broadcasted accross system.
Intel should cost something.
D-scanning the plexes costs putting yourself at d-scan range of the plexer.
Checking the timer costs putting yourself on grid with the plexer.
This is not especially difficult or time-consuming. Removing those costs would just be an unfair advantage for the defenders (or pirates, or grievers, or ninjas). If you are worried about being within the enemies D-scan range, why would you not D-scan with a cloaked vessel? Also, after the buttons are moved you really won't be able to send a scout in to check the timer as he'll be in the enemy fleets lap.
So that's a reason to just give the intel away? I accidentally... the bookmark. How much is it worth? |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3247
|
Posted - 2012.10.24 16:08:00 -
[416] - Quote
Ranger 1 wrote: Ahhh, so you aren't really concerned with PVP at all. Your only concern is that you might have to share the LP you farm  I think that is just something the farmers are going to have to work out on their own, just like they do now. 
Yeah sorry, but prevention of LP theft is secondary to providing maximum pew potential. I'd much rather CCP address that issue by investigating a split-rewards Incursion-style system like Pinky Feldman suggested in his Mittani.com article*, so that not only is LP theft reduced but small gang work isn't penalized, either.
*Meaning that maybe up to 5 people could run a plex and receive equal reward, than it would taper off and split up as the fleet size grew. I'm not necessarily suggesting that LP be only doled out after the whole system is taken. Vice Secretary of the 7th Council of Stellar Management.
|

Ranger 1
Ranger Corp
2636
|
Posted - 2012.10.24 16:11:00 -
[417] - Quote
Bad Messenger wrote:Ranger 1 wrote:Bad Messenger wrote:CCP Fozzie wrote:I agree that 133% would be too high for the cap once it is released. We just chose that as a quick reduction for this release that balanced the desire for one side to try to take systems while the other side attempts to dplex in order to defend them. It gives both sides of each warzone a chance to respond to vulnerable systems. You just forgot the thing that there is no reason to shoot bunkers anymore because you removed rewarding phase. How to make people who got ****** hard by CCP motivated to shoot about 80 structures in 24h without reward? Before the patch the Amarr were at roughly 2%. Today they are at 19.5%. Apparently the motivation in there. amarr / minmatar area has only 70 systems when gallente/caladri has 101 systems so shooting 20 systems affects lot of more in amarr/minmatar than in gallente/caldari Shooting structures is the only way to raise your tier, which is considerable motivation... particularly if your faction is only at Tier 1 the way the bonuses are laid out.
Your comment about needing to shoot 80 structures in 24 hours makes little, if any, sense.... unless you are fixated with being able to spike quickly to cash out, which is something to be avoided for obvious reasons.
The difference in the number of systems could stand to be looked at yes, as well as the layout of those systems for Minmatar/Amarr. However your statement does nothing to support your premise that nobody will be motivated to take systems, as obviously they are. Mostly because your average pilot in the militia's, contrary to popular belief, are not idiots.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
2636
|
Posted - 2012.10.24 16:16:00 -
[418] - Quote
Hans Jagerblitzen wrote:Ranger 1 wrote: Ahhh, so you aren't really concerned with PVP at all. Your only concern is that you might have to share the LP you farm  I think that is just something the farmers are going to have to work out on their own, just like they do now.  Yeah sorry, but prevention of LP theft is secondary to providing maximum pew potential. I'd much rather CCP address that issue by investigating a split-rewards Incursion-style system like Pinky Feldman suggested in his Mittani.com article*, so that not only is LP theft reduced but small gang work isn't penalized, either. *Meaning that maybe up to 5 people could run a plex and receive equal reward, than it would taper off and split up as the fleet size grew. I'm not necessarily suggesting that LP be only doled out after the whole system is taken. I don't think many people would have a problem with that.
Perhaps it would be easier to keep straight (if this were done) with a cap based on the size of the plex. 1 pilot max for rookie, 2 pilots for small, etc. before diminishing returns kicks in. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
2636
|
Posted - 2012.10.24 16:18:00 -
[419] - Quote
Iris Bravemount wrote:Ranger 1 wrote:Iris Bravemount wrote:I agree with Yuri Intaki on the fact that it does give too precise intel to the defender. With the beacons spawning and d-scan, it is easy enough to spot enemy plexers and there is no reason for the timer to be broadcasted accross system.
Intel should cost something.
D-scanning the plexes costs putting yourself at d-scan range of the plexer.
Checking the timer costs putting yourself on grid with the plexer.
This is not especially difficult or time-consuming. Removing those costs would just be an unfair advantage for the defenders (or pirates, or grievers, or ninjas). If you are worried about being within the enemies D-scan range, why would you not D-scan with a cloaked vessel? Also, after the buttons are moved you really won't be able to send a scout in to check the timer as he'll be in the enemy fleets lap. So that's a reason to just give the intel away? As I said before, I'm not the biggest fan of free intel but until a workable alternative to the current local chat/D-scan/probes system is brought in I can certainly live with the miniscule amount of extra intel provided by having the timer visible if it will encourage more combat in the sites. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3247
|
Posted - 2012.10.24 16:20:00 -
[420] - Quote
Iris Bravemount wrote: So that's a reason to just give the intel away?
It's not like its difficult info to obtain if you're in the system. Anyone who knows how to D-scan can figure this out by process of elimination. Delaying the location of the plexer only affords them time to escape, and I want the fight to actually happen as often as possible, even if it means saving the scout a few extra scan passes. I'm very serious about escalating the level of PvP risk for those that want to run plexes, and very serious about making it easier to find things to kill in a timely fashion.
If you're not using D-scan, its still stupid to blindly warp into the plex just because you see the timer open. You have no idea what's waiting for you on the inside. It could be a solo frigate, or a tornado fleet. Scouts are still just as essential for optimum security and successful plex capture, all the visible timer does is remove the buffer of safety that the process of elimination provides for those that want to flee at the first sign of danger. Its the exact same reason for moving the timer to the warp-in. Removing the 70km travel burn to reach your destination isn't dumbing the game down, its removing a buffer of safety for those that have no interest in pew.
In the end, skilled pilots will still be able to make "tactical retreats" (while forfeiting the LP as the timer rolls back) even with both a visible timer and the warp-in at zero. You'll just have to be much much more diligent about scanning or better yet, combine your plexing efforts with friends in-system and distribute the workload of handling battlefield intelligence.
Vice Secretary of the 7th Council of Stellar Management.
|
|

Bad Messenger
Nasranite Watch Liandri Covenant
274
|
Posted - 2012.10.24 16:30:00 -
[421] - Quote
Ranger 1 wrote:Bad Messenger wrote:Ranger 1 wrote:Bad Messenger wrote:CCP Fozzie wrote:I agree that 133% would be too high for the cap once it is released. We just chose that as a quick reduction for this release that balanced the desire for one side to try to take systems while the other side attempts to dplex in order to defend them. It gives both sides of each warzone a chance to respond to vulnerable systems. You just forgot the thing that there is no reason to shoot bunkers anymore because you removed rewarding phase. How to make people who got ****** hard by CCP motivated to shoot about 80 structures in 24h without reward? Before the patch the Amarr were at roughly 2%. Today they are at 19.5%. Apparently the motivation in there. amarr / minmatar area has only 70 systems when gallente/caladri has 101 systems so shooting 20 systems affects lot of more in amarr/minmatar than in gallente/caldari Shooting structures is the only way to raise your tier, which is considerable motivation... particularly if your faction is only at Tier 1 the way the bonuses are laid out. Your comment about needing to shoot 80 structures in 24 hours makes little, if any, sense.... unless you are fixated with being able to spike quickly to cash out, which is something to be avoided for obvious reasons. The difference in the number of systems could stand to be looked at yes, as well as the layout of those systems for Minmatar/Amarr. However your statement does nothing to support your premise that nobody will be motivated to take systems, as obviously they are. Mostly because your average pilot in the militia's, contrary to popular belief, are not idiots.
caldari had about 80 systems vulnerable ready to shoot before patch, but now systems are turning to contested and no one is anymore attack plexing because it is not profitable on anyway for a long time.
If you think how much is 80 structures to shoot it is more than goons have shot in this month, so i bet if you go to any alliance and ask them to shoot 80 structures in 24h without warning with sub capital fleet they would be in trouble, also militia is not big alliance where leader just can order things to happen.
CCP was intentionally making patch wihtout time to adapt to make sure that minmatar and gallente will have good start to new system with all alts farming defence lp and leaving them with most systems. |

Ranger 1
Ranger Corp
2639
|
Posted - 2012.10.24 17:00:00 -
[422] - Quote
Quote:caldari had about 80 systems vulnerable ready to shoot before patch, but now systems are turning to contested and no one is anymore attack plexing because it is not profitable on anyway for a long time.
If you think how much is 80 structures to shoot it is more than goons have shot in this month, so i bet if you go to any alliance and ask them to shoot 80 structures in 24h without warning with sub capital fleet they would be in trouble, also militia is not big alliance where leader just can order things to happen.
CCP was intentionally making patch wihtout time to adapt to make sure that minmatar and gallente will have good start to new system with all alts farming defence lp and leaving them with most systems. As for not being willing to shoot structures for a better long term payout, well, CCP can't fix stupid.
You are very hung up on shooting 80 structures in 24 hours. This system is designed to encourage long term steady trends, not idiotic spikes. It's not really that hard to focus your efforts on the systems you want to take. FW is not intended to be a solo occupation where you operate in a vacuum all the time. Let the lone wolf farmers protect your systems, let the organized (worthwhile) groups flip those systems... the farmers will come defend them and your whole faction benefits financially.
What possible reason could CCP have for playing favorites? All that would do is put more pressure on them and paint them in a bad light. You need to start thinking rationally before you post. Your motivation for leaving those systems vulnerable and milking them as been removed, you will have to deal with the results of your decision to play that way to begin with. You seem to be simply irritated you didn't have the chance exploit the change ahead of time to pad your own wallet , and you aren't going to find much sympathy. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

FistyMcBumBasher
Agony Unleashed Agony Empire
16
|
Posted - 2012.10.24 17:26:00 -
[423] - Quote
Other than the opportunity to fight outnumbered, what would the incentive be for a player new to faction warfare to pick the losing side? Have you considered making items that can only be attained with the lp gathered from FW? This would make it so that the faction is able to set the price of those items onto the market, potentially making their worse lp/hour ratio worth something comparable to that of the winning factions, while also avoiding having to compete with highsec mission runners who face no risks what so ever.
I also think it is kind of silly that the side with a higher tier gets more lp for killing targets than the losing side. If anything it should be the reverse for the losers to have more incentive to go out and kill/undock. |

roigon
Agony Unleashed Agony Empire
24
|
Posted - 2012.10.24 17:28:00 -
[424] - Quote
Bad Messenger wrote: caldari had about 80 systems vulnerable ready to shoot before patch, but now systems are turning to contested and no one is anymore attack plexing because it is not profitable on anyway for a long time.
If you think how much is 80 structures to shoot it is more than goons have shot in this month, so i bet if you go to any alliance and ask them to shoot 80 structures in 24h without warning with sub capital fleet they would be in trouble, also militia is not big alliance where leader just can order things to happen.
CCP was intentionally making patch wihtout time to adapt to make sure that minmatar and gallente will have good start to new system with all alts farming defence lp and leaving them with most systems.
I won't tell you it's easy because it quiet simply isn't, but we in the amarr managed to keep a fleet going for 15 hours straight shooting i-hubs. With zero upfront planning or coordination. We managed to get about 17 or so i-hubs down.
Simply repeatedly contacting all the people we knew within the faction and getting them to join in. Then getting THEM to contact everyone THEY knew to join in. We started out with 20 people, dropped to 13 people, grew to 40 people and ended with about 20 people in fleet.
Sure if you hold that to the 80 systems that you guys have vulnerable that's only like 20% or something, But at least it's something.
I don't know much about the gal/cal FW situation. So far all I know you guys tried as hard as you could and simply got countered every step of the way. We did have an advantage with the minmatar being more concerned with their tier 5 then actually stopping us.
The idea that CCP does things in favour of one side of the other is just silly. Even though I don't agree with everything they've released. In the amarr vs minmatar it worked out that the bleak lands (traditional amarr) is now largely in amarr hands, and the rest in minmatar hands. I'm sure some CCP dev is feeling pretty smug over that result.
And yes, there are still legions of problems, the topology of the FW map, some of the new mechanics etc.. But at least it's a step in the right direction.
Personally I think the best solution is to remove LP from FW, and make it just like NPC nullsec. But I'm not sure I'd get a lot of traction for that idea. :P
|

Lili Lu
556
|
Posted - 2012.10.24 17:33:00 -
[425] - Quote
Bad Messenger wrote: caldari had about 80 systems vulnerable ready to shoot before patch, but now systems are turning to contested and no one is anymore attack plexing because it is not profitable on anyway for a long time.
If you think how much is 80 structures to shoot it is more than goons have shot in this month, so i bet if you go to any alliance and ask them to shoot 80 structures in 24h without warning with sub capital fleet they would be in trouble, also militia is not big alliance where leader just can order things to happen.
CCP was intentionally making patch wihtout time to adapt to make sure that minmatar and gallente will have good start to new system with all alts farming defence lp and leaving them with most systems.
Your paranoia makes you a sad puppy. But I'm sure you find an odd comfort in your persecution complex. Whatever makes you sad-happy I suppose. |

Ranger 1
Ranger Corp
2643
|
Posted - 2012.10.24 17:59:00 -
[426] - Quote
Lili Lu wrote:Bad Messenger wrote: caldari had about 80 systems vulnerable ready to shoot before patch, but now systems are turning to contested and no one is anymore attack plexing because it is not profitable on anyway for a long time.
If you think how much is 80 structures to shoot it is more than goons have shot in this month, so i bet if you go to any alliance and ask them to shoot 80 structures in 24h without warning with sub capital fleet they would be in trouble, also militia is not big alliance where leader just can order things to happen.
CCP was intentionally making patch wihtout time to adapt to make sure that minmatar and gallente will have good start to new system with all alts farming defence lp and leaving them with most systems. Your paranoia makes you a sad puppy.  But I'm sure you find an odd comfort in your persecution complex. Whatever makes you sad-happy I suppose.  I prefer to slack at my job, after all it pays just the same as actually doing my job.
But then, without warning, the management instituted this thing called a merit raise. Now all the people that actually work got a raise and I didn't.
Obviously this whole situation is unfair, and I'm really upset about it.
   To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Erick Odin
Transdermal
7
|
Posted - 2012.10.24 18:11:00 -
[427] - Quote
I killed somebody in lowsec last night and all I got was a GCC and security hit. You're all a bunch of babies. |

Bad Messenger
Nasranite Watch Liandri Covenant
274
|
Posted - 2012.10.24 18:13:00 -
[428] - Quote
Ranger 1 wrote:Quote:caldari had about 80 systems vulnerable ready to shoot before patch, but now systems are turning to contested and no one is anymore attack plexing because it is not profitable on anyway for a long time.
If you think how much is 80 structures to shoot it is more than goons have shot in this month, so i bet if you go to any alliance and ask them to shoot 80 structures in 24h without warning with sub capital fleet they would be in trouble, also militia is not big alliance where leader just can order things to happen.
CCP was intentionally making patch wihtout time to adapt to make sure that minmatar and gallente will have good start to new system with all alts farming defence lp and leaving them with most systems. As for not being willing to shoot structures for a better long term payout, well, CCP can't fix stupid. You are very hung up on shooting 80 structures in 24 hours. This system is designed to encourage long term steady trends, not idiotic spikes. It's not really that hard to focus your efforts on the systems you want to take. FW is not intended to be a solo occupation where you operate in a vacuum all the time. Let the lone wolf farmers protect your systems, let the organized (worthwhile) groups flip those systems... the farmers will come defend them and your whole faction benefits financially. What possible reason could CCP have for playing favorites? All that would do is put more pressure on them and paint them in a bad light. You need to start thinking rationally before you post. Your motivation for leaving those systems vulnerable and milking them as been removed, you will have to deal with the results of your decision to play that way to begin with. You seem to be simply irritated you didn't have the chance exploit the change ahead of time to pad your own wallet , and you aren't going to find much sympathy.
it is not really about isk, everyone knew that caldari and amarr had plans to shoot bunkers just before patch to ensure that they have most systems, now CCP made surprise patch to protect minmatar and gallente. So CCP ****** up long term plans for amarr and caldari. It is not players fault that CCP changes rules to favor some militias over others, no wonder people are not interested about serious FW system warfare anymore, CCP will fuckup it anyway like they have done several times in the past always favoring same sides.
Good start for new glorious FW ! Well done CCP ! |

Klister Ethelred
Parallax Shift The Periphery
5
|
Posted - 2012.10.24 18:18:00 -
[429] - Quote
Quote:Faction Warfare to be a healthy, engaging system.
Apparently, making enough Isk to pay for your PLEX is very engaging in this game. Why else would people spend hours orbiting a button when they could spend less time in real life to make the money equivalent of a PLEX. Everyone in EVE seems to want to pay for their sub with in game money. It's all about the Iskies. If you make it harder to do this, then the player's gameplay time will naturally flow towards the easy money.
Quote:Want that 30,000 LP? Than (sic) be willing to do whatever it takes to stay alive for 15 minutes in one place at one time.
If you want that 30k you have to do it in one ship. No one can do that. There is NOTHING you can do to stay alive for 15 min in one place at one time...in one ship. Perhaps you could stay alive for 15 minutes in one place if you had a larger force, but then your sentence would be "If you want that 5k, then you and your 5 friends have to do what it takes..." But 5k LP is not a big motivator. So no reason to be in the plex with 5 friends. There are far more profitable things to do with 5 friends. So, you are not forcing the money maker into PvP with this logic.
If you want people to participate in your favorite aspect of EVE, then how do you get more people to do that? You provide incentives, not reduce incentives. You don't want your system to be reserved for the PvP elite, because then it will be very small.
PvP is very engaging, but what makes it healthy is having lots of engagements. Reducing incentives will reduce engagements, I fear.
If you want to see lots of PvP, then make the Isk payout for PvP a lot higher...provide incentives. |

Erick Odin
Transdermal
7
|
Posted - 2012.10.24 18:23:00 -
[430] - Quote
Klister Ethelred wrote:Quote:Faction Warfare to be a healthy, engaging system. If you want to see lots of PvP, then make the Isk payout for PvP a lot higher...provide incentives.
Spoken like a true farmer. This is the problem with trying to make farmers into PvP'ers. They don't understand that the explosion is the incentive. |
|

fingie
Native Freshfood Minmatar Republic
1
|
Posted - 2012.10.24 18:29:00 -
[431] - Quote
Klister Ethelred wrote:If you want people to participate in your favorite aspect of EVE, then how do you get more people to do that? You provide incentives, not reduce incentives.
The fact that you have to spell this out shows the abysmal state of education in the world. |

Ranger 1
Ranger Corp
2644
|
Posted - 2012.10.24 18:42:00 -
[432] - Quote
Klister Ethelred wrote:Quote:Faction Warfare to be a healthy, engaging system. Apparently, making enough Isk to pay for your PLEX is very engaging in this game. Why else would people spend hours orbiting a button when they could spend less time in real life to make the money equivalent of a PLEX. Everyone in EVE seems to want to pay for their sub with in game money. It's all about the Iskies. If you make it harder to do this, then the player's gameplay time will naturally flow towards the easy money. It's also all about the Iskies because while playing the game you lose millions. Everyone always needs a large supply of Isk in this game. Quote:Want that 30,000 LP? Than (sic) be willing to do whatever it takes to stay alive for 15 minutes in one place at one time. If you want that 30k you have to do it in one ship. No one can do that. There is NOTHING you can do to stay alive for 15 min in one place at one time...in one ship. Perhaps you could stay alive for 15 minutes in one place if you had a larger force, but then your sentence would be "If you want that 5k, then you and your 5 friends have to do what it takes..." But 5k LP is not a big motivator. So no reason to be in the plex with 5 friends. There are far more profitable things to do with 5 friends. So, you are not forcing the money maker into PvP with this logic. If you want people to participate in your favorite aspect of EVE, then how do you get more people to do that? You provide incentives, not reduce incentives. You don't want your system to be reserved for the PvP elite, because then it will be very small. PvP is very engaging, but what makes it healthy is having lots of engagements. Reducing incentives will reduce engagements, I fear. If you want to see lots of PvP, then make the Isk payout for PvP a lot higher...provide incentives.
The ability to survive in a single ship (assuming we are not talking about opposing player intervention) will be made a given when the new NPC's enter the picture. Until then you will want to bring friends, and perhaps get a handle on the difference between long term gains and short term gains to your wallet.
I am in favor of providing even more incentives to encourage combat, but keep in mind that if you raise the payout too much you open the door for the system to become easily exploited.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Klister Ethelred
Parallax Shift The Periphery
6
|
Posted - 2012.10.24 18:42:00 -
[433] - Quote
Erick Odin wrote:Klister Ethelred wrote:
If you want to see lots of PvP, then make the Isk payout for PvP a lot higher...provide incentives.
Spoken like a true farmer. This is the problem with trying to make farmers into PvP'ers. They don't understand that the explosion is the incentive.
No, no. I like explosions. MMOs aren't really my native game mode. I used to play FPS games exclusively and there isn't any motivation there, or needed, to get in combat in a FPS.
I also like making isk to pay for my PLEX and to replace all the ships I lose.
But you missed the point.
You want targets to shoot at? Pay them to be there. (Give them some incentive to be there)
Otherwise PvP is just populated with PvPers....and it's a smaller world, with fewer targets. |

Klister Ethelred
Parallax Shift The Periphery
7
|
Posted - 2012.10.24 18:49:00 -
[434] - Quote
Ranger 1 wrote:
The ability to survive in a single ship (assuming we are not talking about opposing player intervention) will be made a given when the new NPC's enter the picture. Until then you will want to bring friends, and perhaps get a handle on the difference between long term gains and short term gains to your wallet.
I am in favor of providing even more incentives to encourage combat, but keep in mind that if you raise the payout too much you open the door for the system to become easily exploited.
I said that wrong....
There is nothing you can do to assure that you can stay in that plex for 15 minutes. Other players can get you out of there, if you are solo. |

Durrr
Imperial Outlaws
4
|
Posted - 2012.10.24 19:00:00 -
[435] - Quote
Bad Messenger wrote:
Timer tell to your plexing alt that there is enough time to enter plex and ***** half of lp, and when timer is moved to landing point you can do it without any risk especially when no one can tackle you on plex gate before entering it.
Excellent way to make one reason more to not plex at all with anything else than 1day griefing alts.
I agree that a shown timer would make ninja plexing that much easier to do (it's already easy now), although perhaps this is intentional, as another means to combat plexing from one's enemies. I mean, why force you out of the plex right now, rather than wait until you've spent (wasted) more time in the plex , and it's about done (especially in larger plexes), when you send a few ships to ninja the LP? |

Bad Messenger
Nasranite Watch Liandri Covenant
275
|
Posted - 2012.10.24 19:11:00 -
[436] - Quote
Durrr wrote:Bad Messenger wrote:
Timer tell to your plexing alt that there is enough time to enter plex and ***** half of lp, and when timer is moved to landing point you can do it without any risk especially when no one can tackle you on plex gate before entering it.
Excellent way to make one reason more to not plex at all with anything else than 1day griefing alts.
I agree that a shown timer would make ninja plexing that much easier to do (it's already easy now), although perhaps this is intentional, as another means to combat plexing from one's enemies. I mean, why force you out of the plex right now, rather than wait until you've spent (wasted) more time in the plex , and it's about done (especially in larger plexes), when you send a few ships to ninja the LP?
Actually best way might be to be out of militia with main and use alts to get lp, so you can shoot who ever is in plex and take lp with alt, and if you have 2 opposing militia alts you can use alt that has less time to get lp. |

Milton Middleson
Rifterlings Damu'Khonde
131
|
Posted - 2012.10.24 20:14:00 -
[437] - Quote
Hans Jagerblitzen wrote:Ranger 1 wrote: Ahhh, so you aren't really concerned with PVP at all. Your only concern is that you might have to share the LP you farm  I think that is just something the farmers are going to have to work out on their own, just like they do now.  Yeah sorry, but prevention of LP theft is secondary to providing maximum pew potential. I'd much rather CCP address that issue by investigating a split-rewards Incursion-style system like Pinky Feldman suggested in his Mittani.com article*, so that not only is LP theft reduced but small gang work isn't penalized, either.
People have been saying this since before Inferno was released. Has CCP given any feedback on the idea?
Quote:Have you considered making items that can only be attained with the lp gathered from FW? This. I think that ideally each militia would have a mostly unique LP shop that didn't compete with highsec mission runners or the other militias' LP stores. |

Ugleb
Masuat'aa Matari Ushra'Khan
257
|
Posted - 2012.10.24 20:25:00 -
[438] - Quote
Bad Messenger wrote:Inquisitor Kitchner wrote:Bad Messenger wrote:
How to make people who got ****** hard by CCP motivated to shoot about 80 structures in 24h without reward?
The only people getting hit hard by CCP are LP farmers and frankly I don't think they add anything to the game other then messing up the market. So basically it wouldn't bother me if they left. Of course they wont as the vast majority are just alts of regular players who will go back top making "normal" incomes. No CCP ****** hard those who really care about system control on long term, farmers are happy already by sitting on their billions. Now those who care about system control has to shoot bunkers without rewards because farmer who made billions are gone.
Are you actually trying to argue that having farmers choking up FW and screwing up the economy was a good thing because they would do the structure shooting for you?  http://uglebsjournal.wordpress.com/
To contact [-MM-] or [UNITY]: http://www.masuataa.co.uk/defaul1t.asp - channel "Masuat'aa Public" http://www.ushrakhan.com/ - channel "Voices U'K" |

Ugleb
Masuat'aa Matari Ushra'Khan
257
|
Posted - 2012.10.24 20:32:00 -
[439] - Quote
CCP Fozzie wrote:roigon wrote:Does this mean that in an identical fight the pilot who is a member of a faction with a higher tier will actually get more LP for the kill? Yes, replacing the old system where they would get the same LP but the higher tier player would get more value for that LP.
I think that PVP kills should be rewarded more generously even if you are at lower control tiers. Arguably the players engaging in the PVP are taking bigger risks for their side in keep an area safe than a player who is plexing.
CCP Fozzie wrote:Veshta Yoshida wrote: 100 VP is what, a medium plex? So one is looking at a minimum of 15 minutes if plexes are to be used to deny a bunker bust . 15 minutes just happens to be the average time it takes to drop a bunker with todays tier3 BC swarms and/or 1-2 dread drops
100 VP is 5 plexes.
I think that is too large a buffer. It should be no more than 1 or 2 plexes at most as a decently sized fleet shooting up an I-HUB doesn't really take all that long to finish the job. http://uglebsjournal.wordpress.com/
To contact [-MM-] or [UNITY]: http://www.masuataa.co.uk/defaul1t.asp - channel "Masuat'aa Public" http://www.ushrakhan.com/ - channel "Voices U'K" |

Milton Middleson
Rifterlings Damu'Khonde
131
|
Posted - 2012.10.24 20:39:00 -
[440] - Quote
Quote:I think that is too large a buffer. It should be no more than 1 or 2 plexes at most as a decently sized fleet shooting up an I-HUB doesn't really take all that long to finish the job.
I agree. A very slim buffer creates a sense of urgency in flipping the system and forces the people flipping the system to maintain control of the plexes long enough for the buster fleet to finish the job. |
|

Ugleb
Masuat'aa Matari Ushra'Khan
257
|
Posted - 2012.10.24 20:48:00 -
[441] - Quote
Milton Middleson wrote:Quote:I think that is too large a buffer. It should be no more than 1 or 2 plexes at most as a decently sized fleet shooting up an I-HUB doesn't really take all that long to finish the job. I agree. A very slim buffer creates a sense of urgency in flipping the system and forces the people flipping the system to maintain control of the plexes long enough for the buster fleet to finish the job.
Which arguably reduces blobbing as it can become more efficient/necessary to split your force. If you have larger ships shooting the hub and the other side start running down a minor plex, you would need to split off your smaller ships to go deal with the threat. But if they have to complete 5 plexes then you probably have at least an hour to finish off the hub before you need to worry about it. http://uglebsjournal.wordpress.com/
To contact [-MM-] or [UNITY]: http://www.masuataa.co.uk/defaul1t.asp - channel "Masuat'aa Public" http://www.ushrakhan.com/ - channel "Voices U'K" |

X Gallentius
Justified Chaos
546
|
Posted - 2012.10.24 21:05:00 -
[442] - Quote
Bad Messenger wrote:
CCP was intentionally making patch wihtout time to adapt to make sure that minmatar and gallente will have good start to new system with all alts farming defence lp and leaving them with most systems.
lol, still about 30-40 vulnerable systems. it's deep into day 2, and no "lost" systems yet (today, only three yesterday). |

Bad Messenger
Nasranite Watch Liandri Covenant
275
|
Posted - 2012.10.24 21:50:00 -
[443] - Quote
X Gallentius wrote:Bad Messenger wrote:
CCP was intentionally making patch wihtout time to adapt to make sure that minmatar and gallente will have good start to new system with all alts farming defence lp and leaving them with most systems.
lol, still about 30-40 vulnerable systems. it's deep into day 2, and no "lost" systems yet (today, only three yesterday).
you see that this FW is not really working, CCP theory was that now there should be big fights for those systems, but no, no one is really interested. FW is over, people got so much isk already that they do not bother for nothing.
This FW may work again after long period when new people with need of small isk comes to play, but old players already do something else. |

Ranger 1
Ranger Corp
2651
|
Posted - 2012.10.25 01:51:00 -
[444] - Quote
Bad Messenger wrote:X Gallentius wrote:Bad Messenger wrote:
CCP was intentionally making patch wihtout time to adapt to make sure that minmatar and gallente will have good start to new system with all alts farming defence lp and leaving them with most systems.
lol, still about 30-40 vulnerable systems. it's deep into day 2, and no "lost" systems yet (today, only three yesterday). you see that this FW is not really working, CCP theory was that now there should be big fights for those systems, but no, no one is really interested. FW is over, people got so much isk already that they do not bother for nothing. This FW may work again after long period when new people with need of small isk comes to play, but old players already do something else.
From 2% before the patch, Amarr are now comfortably into Tier 2 with 21.7% and rising... and there are no more vulnerable systems left in the area. 16 Minmatar systems are heavily (over 70%) contested as well.
If the Caldari are not able to capitalize on this, the problem isn't with the new mechanics.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Yuri Intaki
Nasranite Watch Liandri Covenant
93
|
Posted - 2012.10.25 05:02:00 -
[445] - Quote
Ranger 1 wrote:If the Caldari are not able to capitalize on this, the problem isn't with the new mechanics. 
Because doing 80 mind bogglingly boring structure grinds in 24h period is completely realistic....
|

Ranger 1
Ranger Corp
2653
|
Posted - 2012.10.25 05:37:00 -
[446] - Quote
Yuri Intaki wrote:Ranger 1 wrote:If the Caldari are not able to capitalize on this, the problem isn't with the new mechanics.  Because doing 80 mind bogglingly boring structure grinds in 24h period is completely realistic.... FW IHubs are much easier to take than those in null, it's not really that difficult or time consuming. Taking them out hasn't gotten any more difficult either post patch. I realize the Gallante/Caldari side of this failed to capitalize before the patch, but what's keeping those systems in a vulnerable state now?
Amarr are now at 26.7% and still rising, still steadily taking systems. The other two factions in this don't seem to be doing much of anything. You've apparently had maybe 5 systems change hands (which is good), but the Amarr have taken a couple dozen or more. Both sides are using the same new rules.
With all due respect to the Caldari pilots that are there to fight, it would appear that your side of the conflict was more heavily infested with pure farmers that have cashed out what they can and moved on to greener pastures... now that they can't AFK complexes for fun and profit at the expense of your faction.
You're better off without them.
Personally, if I were you, I'd make note of every pilot complaining they didn't have enough notice to spike to Tier 5 and cash out. Those are your problem pilots, and I'd keep an eye on them if they actually do stick around for awhile. At least now they will earn their keep defensive plexing for you (keeping/getting your systems out of a vulnerable state), and freeing up the real pilots to kill your enemies and take their systems. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Yuri Intaki
Nasranite Watch Liandri Covenant
93
|
Posted - 2012.10.25 07:46:00 -
[447] - Quote
Ranger 1 wrote:FW IHubs are much easier to take than those in null, it's not really that difficult or time consuming. Taking them out hasn't gotten any more difficult either post patch. I realize the Gallante/Caldari side of this failed to capitalize before the patch, but what's keeping those systems in a vulnerable state now?
Nothing is keeping them in vulnerable state because CCP figured making it possible to defend whole space with few atrons in couple of hours to put them out of vulnerable was "only fair, given the changes".
And even in best of cases with tier 3 bc fleet, you are looking at about 20 minutes per ihub so it would only take 26 hours to bust all ihubs in some fantasy land where you will have a fleet going for all this time and not get hotdropped by every bored entitity with a titan bridge out there (and they are a legion).
Why dont you learn a bit about actual reality of FW before spouting crap out of your arse. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
336
|
Posted - 2012.10.25 12:02:00 -
[448] - Quote
Yuri Intaki wrote:Ranger 1 wrote:FW IHubs are much easier to take than those in null, it's not really that difficult or time consuming. Taking them out hasn't gotten any more difficult either post patch. I realize the Gallante/Caldari side of this failed to capitalize before the patch, but what's keeping those systems in a vulnerable state now? Nothing is keeping them in vulnerable state because CCP figured making it possible to defend whole space with few atrons in couple of hours to put them out of vulnerable was "only fair, given the changes". And even in best of cases with tier 3 bc fleet, you are looking at about 20 minutes per ihub so it would only take 26 hours to bust all ihubs in some fantasy land where you will have a fleet going for all this time and not get hotdropped by every bored entitity with a titan bridge out there (and they are a legion). Why dont you learn a bit about actual reality of FW before spouting crap out of your arse. Which forces me to ask CCP once again: Why is it that the sovereign Empires allows hooligans with guns (poddies) to move genocide-scale hardware around and paradrop troops (bridges) freely with no repercussions or costs involved?
Would love to see the diplomatic fallout if the Chinese were to do a sail-by of San Francisco with a battle group unannounced and unasked. The Iranians had to defang a lowly destroyer before they were allowed to even use the suez-canal post Gaddafi ..
Disallow all bridge activity into Empire space. Remove all offensive and defensive capabilities of supers in Empire space (null wants the logistics option so they can keep that ). |

Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
82
|
Posted - 2012.10.25 12:19:00 -
[449] - Quote
Veshta Yoshida wrote:Yuri Intaki wrote:Ranger 1 wrote:FW IHubs are much easier to take than those in null, it's not really that difficult or time consuming. Taking them out hasn't gotten any more difficult either post patch. I realize the Gallante/Caldari side of this failed to capitalize before the patch, but what's keeping those systems in a vulnerable state now? Nothing is keeping them in vulnerable state because CCP figured making it possible to defend whole space with few atrons in couple of hours to put them out of vulnerable was "only fair, given the changes". And even in best of cases with tier 3 bc fleet, you are looking at about 20 minutes per ihub so it would only take 26 hours to bust all ihubs in some fantasy land where you will have a fleet going for all this time and not get hotdropped by every bored entitity with a titan bridge out there (and they are a legion). Why dont you learn a bit about actual reality of FW before spouting crap out of your arse. Which forces me to ask CCP once again: Why is it that the sovereign Empires allows hooligans with guns (poddies) to move genocide-scale hardware around and paradrop troops (bridges) freely with no repercussions or costs involved? Would love to see the diplomatic fallout if the Chinese were to do a sail-by of San Francisco with a battle group unannounced and unasked. The Iranians had to defang a lowly destroyer before they were allowed to even use the suez-canal post Gaddafi .. Disallow all bridge activity into Empire space. Remove all offensive and defensive capabilities of supers in Empire space (null wants the logistics option so they can keep that  ). Disallow Titan bridging in Empire: YES. Titans can't doomsday in Empire, so why can they bridge? Disallow Black Ops bridging in Empire: I'm not so sure on this one, don't see a good argument against it.
Defang supers in Empire: is it really that hard to defang a tackled super under the current system?
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
336
|
Posted - 2012.10.25 12:48:00 -
[450] - Quote
Tarunik Raqalth'Qui wrote:Disallow Titan bridging in Empire: YES. Titans can't doomsday in Empire, so why can they bridge? Disallow Black Ops bridging in Empire: I'm not so sure on this one, don't see a good argument against it.
Defang supers in Empire: is it really that hard to defang a tackled super under the current system? Was thinking that Covert cyno's are different from vanilla ditto and jumping is different from bridging (code perspective), so should be possible to leave one (covert) as is while restricting the other .. but yeah, coverts are a non issue.
Ever tried 'defang'ing' the basic super blob (they are so rarely solo that using it as basis is counterproductive) using only assets available in low-sec? Answer is that you can't, it is simply not possible which leaves only the batphone .. and I for one am not happy with low-sec being treated as a base extension of null.
Remove super immunities and lock down Scarrier drone bays when in Empire .. simple as that. Makes moving super-blobs across the map through Empire a tad more dangerous (effectively risk free as is by using SD cyno alts) and brings the need to think back to the logistics part of military operations as support fleets will only be able to exit low-sec by way of Titan but not enter.
Not relevant to this thread though, so will save it for the Sov 8.0 threads that ought to arrive SoonGäó. |
|

Ranger 1
Ranger Corp
2657
|
Posted - 2012.10.25 14:02:00 -
[451] - Quote
Yuri Intaki wrote:Ranger 1 wrote:FW IHubs are much easier to take than those in null, it's not really that difficult or time consuming. Taking them out hasn't gotten any more difficult either post patch. I realize the Gallante/Caldari side of this failed to capitalize before the patch, but what's keeping those systems in a vulnerable state now? Nothing is keeping them in vulnerable state because CCP figured making it possible to defend whole space with few atrons in couple of hours to put them out of vulnerable was "only fair, given the changes". And even in best of cases with tier 3 bc fleet, you are looking at about 20 minutes per ihub so it would only take 26 hours to bust all ihubs in some fantasy land where you will have a fleet going for all this time and not get hotdropped by every bored entitity with a titan bridge out there (and they are a legion). Why dont you learn a bit about actual reality of FW before spouting crap out of your arse. Wow, are you kidding me?
Who said you have to flip them all at once?
I'm asking why are most of your vulnerable systems still vulnerable, while Amarr has flipped 20 or so? The fact that you have more systems is obvious and irrelevant. Over 20 dealt with on one side, virtually nothing done on the other side.
Same rules, Amarr is steadily turning them and you are not... but that apparently doesn't stop you from complaining and blaming it on other factors (which apply to Amarr as well, but you conveniently ignore that fact.)
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Bad Messenger
Nasranite Watch Liandri Covenant
276
|
Posted - 2012.10.25 16:55:00 -
[452] - Quote
Ranger 1 wrote:Yuri Intaki wrote:Ranger 1 wrote:FW IHubs are much easier to take than those in null, it's not really that difficult or time consuming. Taking them out hasn't gotten any more difficult either post patch. I realize the Gallante/Caldari side of this failed to capitalize before the patch, but what's keeping those systems in a vulnerable state now? Nothing is keeping them in vulnerable state because CCP figured making it possible to defend whole space with few atrons in couple of hours to put them out of vulnerable was "only fair, given the changes". And even in best of cases with tier 3 bc fleet, you are looking at about 20 minutes per ihub so it would only take 26 hours to bust all ihubs in some fantasy land where you will have a fleet going for all this time and not get hotdropped by every bored entitity with a titan bridge out there (and they are a legion). Why dont you learn a bit about actual reality of FW before spouting crap out of your arse. Wow, are you kidding me? Who said you have to flip them all at once? I'm asking why are most of your vulnerable systems still vulnerable, while Amarr has flipped 20 or so? The fact that you have more systems is obvious and irrelevant. Over 20 dealt with on one side, virtually nothing done on the other side. Same rules, Amarr is steadily turning them and you are not... but that apparently doesn't stop you from complaining and blaming it on other factors (which apply to Amarr as well, but you conveniently ignore that fact.)
Question is why to even take those systems? you think that people want to have some better tier to get LP? They do not really want, because LP is pretty much worthless, maybe Amarr is only militia who finds that it is worth it because they never got their tier 5 because of CCP surprise patching.
So now we have situation where gallente and minmatar has most systems when new FW started because CCP wanted to save them by surprise patch, only reason why Caldari or Amarr did not shoot those earlier was that it takes 3 days to shoot those back, so only way to make sure you can have them is to wait until time comes, time that never came on way that you really can adapt.
You still keep claiming that we can take them, sure we can, but there is not reason to take those, but now we are victims of old fw system, because CCP make idiotic game braking FW patches one after one thinking that people do something by their plans. CCP just favors some sides of FW, this patching was clear example about it, they saved those who made most isk out of it anyway, and they gave 100+ systems for them to start getting lp on new FW by defending, leaving other side without last cash up to shoot bunkers without rewards.
Atleast i knew that FW they brought in inferno was horrible alt boost, same is now, i do not see any reason why this could work because CCP thinking about how players think and act is so much out of reality. |

Ranger 1
Ranger Corp
2659
|
Posted - 2012.10.25 17:17:00 -
[453] - Quote
Bad Messenger wrote:Ranger 1 wrote:Yuri Intaki wrote:Ranger 1 wrote:FW IHubs are much easier to take than those in null, it's not really that difficult or time consuming. Taking them out hasn't gotten any more difficult either post patch. I realize the Gallante/Caldari side of this failed to capitalize before the patch, but what's keeping those systems in a vulnerable state now? Nothing is keeping them in vulnerable state because CCP figured making it possible to defend whole space with few atrons in couple of hours to put them out of vulnerable was "only fair, given the changes". And even in best of cases with tier 3 bc fleet, you are looking at about 20 minutes per ihub so it would only take 26 hours to bust all ihubs in some fantasy land where you will have a fleet going for all this time and not get hotdropped by every bored entitity with a titan bridge out there (and they are a legion). Why dont you learn a bit about actual reality of FW before spouting crap out of your arse. Wow, are you kidding me? Who said you have to flip them all at once? I'm asking why are most of your vulnerable systems still vulnerable, while Amarr has flipped 20 or so? The fact that you have more systems is obvious and irrelevant. Over 20 dealt with on one side, virtually nothing done on the other side. Same rules, Amarr is steadily turning them and you are not... but that apparently doesn't stop you from complaining and blaming it on other factors (which apply to Amarr as well, but you conveniently ignore that fact.) Question is why to even take those systems? you think that people want to have some better tier to get LP? They do not really want, because LP is pretty much worthless, maybe Amarr is only militia who finds that it is worth it because they never got their tier 5 because of CCP surprise patching. So now we have situation where gallente and minmatar has most systems when new FW started because CCP wanted to save them by surprise patch, only reason why Caldari or Amarr did not shoot those earlier was that it takes 3 days to shoot those back, so only way to make sure you can have them is to wait until time comes, time that never came on way that you really can adapt. You still keep claiming that we can take them, sure we can, but there is not reason to take those, but now we are victims of old fw system, because CCP make idiotic game braking FW patches one after one thinking that people do something by their plans. CCP just favors some sides of FW, this patching was clear example about it, they saved those who made most isk out of it anyway, and they gave 100+ systems for them to start getting lp on new FW by defending, leaving other side without last cash up to shoot bunkers without rewards. Atleast i knew that FW they brought in inferno was horrible alt boost, same is now, i do not see any reason why this could work because CCP thinking about how players think and act is so much out of reality.
Except, of course, that none of that is true as is evidenced by what the Amarr did (and are still doing while you sit there and complain). 
If you want to make steady money, take the damn systems and defend them... get them out of vulnerable. Get your past "spike it when you need it" mentality out of your head. Farmers with that mentality were killing FW.
It's really is just that simple. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Bad Messenger
Nasranite Watch Liandri Covenant
276
|
Posted - 2012.10.25 17:31:00 -
[454] - Quote
Ranger 1 wrote:Bad Messenger wrote:Ranger 1 wrote:Yuri Intaki wrote:Ranger 1 wrote:FW IHubs are much easier to take than those in null, it's not really that difficult or time consuming. Taking them out hasn't gotten any more difficult either post patch. I realize the Gallante/Caldari side of this failed to capitalize before the patch, but what's keeping those systems in a vulnerable state now? Nothing is keeping them in vulnerable state because CCP figured making it possible to defend whole space with few atrons in couple of hours to put them out of vulnerable was "only fair, given the changes". And even in best of cases with tier 3 bc fleet, you are looking at about 20 minutes per ihub so it would only take 26 hours to bust all ihubs in some fantasy land where you will have a fleet going for all this time and not get hotdropped by every bored entitity with a titan bridge out there (and they are a legion). Why dont you learn a bit about actual reality of FW before spouting crap out of your arse. Wow, are you kidding me? Who said you have to flip them all at once? I'm asking why are most of your vulnerable systems still vulnerable, while Amarr has flipped 20 or so? The fact that you have more systems is obvious and irrelevant. Over 20 dealt with on one side, virtually nothing done on the other side. Same rules, Amarr is steadily turning them and you are not... but that apparently doesn't stop you from complaining and blaming it on other factors (which apply to Amarr as well, but you conveniently ignore that fact.) Question is why to even take those systems? you think that people want to have some better tier to get LP? They do not really want, because LP is pretty much worthless, maybe Amarr is only militia who finds that it is worth it because they never got their tier 5 because of CCP surprise patching. So now we have situation where gallente and minmatar has most systems when new FW started because CCP wanted to save them by surprise patch, only reason why Caldari or Amarr did not shoot those earlier was that it takes 3 days to shoot those back, so only way to make sure you can have them is to wait until time comes, time that never came on way that you really can adapt. You still keep claiming that we can take them, sure we can, but there is not reason to take those, but now we are victims of old fw system, because CCP make idiotic game braking FW patches one after one thinking that people do something by their plans. CCP just favors some sides of FW, this patching was clear example about it, they saved those who made most isk out of it anyway, and they gave 100+ systems for them to start getting lp on new FW by defending, leaving other side without last cash up to shoot bunkers without rewards. Atleast i knew that FW they brought in inferno was horrible alt boost, same is now, i do not see any reason why this could work because CCP thinking about how players think and act is so much out of reality. Except, of course, that none of that is true as is evidenced by what the Amarr did (and are still doing while you sit there and complain).  If you want to make steady money, take the damn systems and defend them... get them out of vulnerable. Get your past "spike it when you need it" mentality out of your head. Farmers with that mentality were killing FW. It's really is just that simple.
If you want ot make steady isk ratting in lowsec is better isk than plexing in FW area.
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
336
|
Posted - 2012.10.25 17:38:00 -
[455] - Quote
Not sure if CCP are exercising favouritism, to me it looks a lot more like ignorance and ineptitude.
I mean what possible purpose (favouritism wise) would crashing all navy markets, allowing stockpiles worth trillions of ISK in LP and merchandise to accrue, making hundreds (PvP'ers from all 4 militias) leave FW and force their own Devs to dust off the dropped ball in an attempt to fix **** again/again .. serve?
But by all means, if feeling victimized is what gets you the jollies then knock yourself out .. think you are fooling yourself and attributing way too much intelligence/strategy/planning to the work put into FW up until the YtterbiumGÖÑFozzie robot came online.
Ranger 1 wrote:Except, of course, that none of that is true as is evidenced by what the Amarr did (and are still doing while you sit there and complain).  .. The previous point that Black Rise and the rest of that FW area has a lot more bored external forces waiting for "da lulz" within range is correct .. we are talking Jita neighbourhood for Goddess sake so most of null probably has a Titan permanently stationed in range of the area. |

Bad Messenger
Nasranite Watch Liandri Covenant
276
|
Posted - 2012.10.25 17:48:00 -
[456] - Quote
Veshta Yoshida wrote:Not sure if CCP are exercising favouritism, to me it looks a lot more like ignorance and ineptitude. I mean what possible purpose (favouritism wise) would crashing all navy markets, allowing stockpiles worth trillions of ISK in LP and merchandise to accrue, making hundreds (PvP'ers from all 4 militias) leave FW and force their own Devs to dust off the dropped ball in an attempt to fix **** again/again .. serve? But by all means, if feeling victimized is what gets you the jollies then knock yourself out .. think you are fooling yourself and attributing way too much intelligence/strategy/planning to the work put into FW up until the YtterbiumGÖÑFozzie robot came online. Ranger 1 wrote:Except, of course, that none of that is true as is evidenced by what the Amarr did (and are still doing while you sit there and complain).  .. The previous point that Black Rise and the rest of that FW area has a lot more bored external forces waiting for "da lulz" within range is correct .. we are talking Jita neighbourhood for Goddess sake so most of null probably has a Titan permanently stationed in range of the area.
CCP plans for new FW is driving pvp pilots out of militia leaving only alts to milita.
Quote:Have plex capture timers count backwards to the default state when no players are contesting them
This means that pirate/neutrals can defend systems, just chase people out, so why to stay in militia, if you are neutral you can dock when you want and still affect FW. |

Gizznitt Malikite
Agony Unleashed Agony Empire
693
|
Posted - 2012.10.25 19:32:00 -
[457] - Quote
Bad Messenger wrote:Veshta Yoshida wrote:Not sure if CCP are exercising favouritism, to me it looks a lot more like ignorance and ineptitude. I mean what possible purpose (favouritism wise) would crashing all navy markets, allowing stockpiles worth trillions of ISK in LP and merchandise to accrue, making hundreds (PvP'ers from all 4 militias) leave FW and force their own Devs to dust off the dropped ball in an attempt to fix **** again/again .. serve? But by all means, if feeling victimized is what gets you the jollies then knock yourself out .. think you are fooling yourself and attributing way too much intelligence/strategy/planning to the work put into FW up until the YtterbiumGÖÑFozzie robot came online. Ranger 1 wrote:Except, of course, that none of that is true as is evidenced by what the Amarr did (and are still doing while you sit there and complain).  .. The previous point that Black Rise and the rest of that FW area has a lot more bored external forces waiting for "da lulz" within range is correct .. we are talking Jita neighbourhood for Goddess sake so most of null probably has a Titan permanently stationed in range of the area. CCP plans for new FW is driving pvp pilots out of militia leaving only alts to milita. Quote:Have plex capture timers count backwards to the default state when no players are contesting them This means that pirate/neutrals can defend systems, just chase people out, so why to stay in militia, if you are neutral you can dock when you want and still affect FW.
So shoot the pirates....
What is with all the whining, bitching, and moaning in this thread??? It really makes me think FW is just filled with a bunch of LP grinding whores that don't actually care about shooting people... but only about tier 5 reward payouts... The point of FW is shooting other players.... Bunkers, LP payouts, etc, are just design mechanics to help setup interesting fighting situations, to help pay for your pew pew, and to encourage pew pew.... If FW is about you getting rich, then do everyone a favor and quit it...
If you are outmatched... use tactics, ship up, or (as is too common) blob up. If these aren't an option, move to a different system... until their numbers dwindled and your numbers peak. If you have systems that are vulnerable... organize a fleet and go take them out.... having a vulnerable system helps your ENEMY, by giving them a place to afk plex... There is no point in having them anymore!!!
FW has lots of targets, lots of people willing to fight, and that is why you should be in FW....
|

Bad Messenger
Nasranite Watch Liandri Covenant
276
|
Posted - 2012.10.25 19:54:00 -
[458] - Quote
Gizznitt Malikite wrote:Bad Messenger wrote:Veshta Yoshida wrote:Not sure if CCP are exercising favouritism, to me it looks a lot more like ignorance and ineptitude. I mean what possible purpose (favouritism wise) would crashing all navy markets, allowing stockpiles worth trillions of ISK in LP and merchandise to accrue, making hundreds (PvP'ers from all 4 militias) leave FW and force their own Devs to dust off the dropped ball in an attempt to fix **** again/again .. serve? But by all means, if feeling victimized is what gets you the jollies then knock yourself out .. think you are fooling yourself and attributing way too much intelligence/strategy/planning to the work put into FW up until the YtterbiumGÖÑFozzie robot came online. Ranger 1 wrote:Except, of course, that none of that is true as is evidenced by what the Amarr did (and are still doing while you sit there and complain).  .. The previous point that Black Rise and the rest of that FW area has a lot more bored external forces waiting for "da lulz" within range is correct .. we are talking Jita neighbourhood for Goddess sake so most of null probably has a Titan permanently stationed in range of the area. CCP plans for new FW is driving pvp pilots out of militia leaving only alts to milita. Quote:Have plex capture timers count backwards to the default state when no players are contesting them This means that pirate/neutrals can defend systems, just chase people out, so why to stay in militia, if you are neutral you can dock when you want and still affect FW. So shoot the pirates.... What is with all the whining, bitching, and moaning in this thread??? It really makes me think FW is just filled with a bunch of LP grinding whores that don't actually care about shooting people... but only about tier 5 reward payouts... The point of FW is shooting other players.... Bunkers, LP payouts, etc, are just design mechanics to help setup interesting fighting situations, to help pay for your pew pew, and to encourage pew pew.... If FW is about you getting rich, then do everyone a favor and quit it... If you are outmatched... use tactics, ship up, or (as is too common) blob up. If these aren't an option, move to a different system... until their numbers dwindled and your numbers peak. If you have systems that are vulnerable... organize a fleet and go take them out.... having a vulnerable system helps your ENEMY, by giving them a place to afk plex... There is no point in having them anymore!!! FW has lots of targets, lots of people willing to fight, and that is why you should be in FW....
In fw you do everything with buddy alts, pvp is not reality and these new changes do not change that. |

Gizznitt Malikite
Agony Unleashed Agony Empire
693
|
Posted - 2012.10.25 20:33:00 -
[459] - Quote
Bad Messenger wrote: In fw you do everything with buddy alts, pvp is not reality and these new changes do not change that.
Your wrong....
I find ton's of fights in FW.... solo, small gang, and larger...
These changes limit the farming income, hopefully encouraging the PvP-adverse to find another area of the game... |

Ranger 1
Ranger Corp
2662
|
Posted - 2012.10.25 22:05:00 -
[460] - Quote
Gizznitt Malikite wrote:Bad Messenger wrote: In fw you do everything with buddy alts, pvp is not reality and these new changes do not change that.
Your wrong.... I find ton's of fights in FW.... solo, small gang, and larger... These changes limit the farming income, hopefully encouraging the PvP-adverse to find another area of the game...
Apparently our Finnish friend Bad Messenger is to busy working hard abusing both the war dec mechanic AND the faction warfare mechanics to actually engage in much PVP. 
Start reading here to understand why, be sure to read to at least post #52.. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3257
|
Posted - 2012.10.25 22:37:00 -
[461] - Quote
Gizznitt Malikite wrote: What is with all the whining, bitching, and moaning in this thread??? It really makes me think FW is just filled with a bunch of LP grinding whores that don't actually care about shooting people... but only about tier 5 reward payouts... The point of FW is shooting other players.... Bunkers, LP payouts, etc, are just design mechanics to help setup interesting fighting situations, to help pay for your pew pew, and to encourage pew pew.... If FW is about you getting rich, then do everyone a favor and quit it...
...this is clearly your first time interacting with Bad Messenger, I take it. 
Vice Secretary of the 7th Council of Stellar Management.
|

Yuri Intaki
Nasranite Watch Liandri Covenant
93
|
Posted - 2012.10.26 06:43:00 -
[462] - Quote
Hans Jagerblitzen wrote:...this is clearly your first time interacting with Bad Messenger, I take it. 
Must be annoying that most things turn out as BM predicts they will happen. Original mission boost, LP farming, etc. One would think CCP would pay attention at some point.
|

Starbuck Mulligann
Murientor Tribe Defiant Legacy
6
|
Posted - 2012.10.26 07:53:00 -
[463] - Quote
Quote:Add new LP rewards for defensive plexing at a reduced and variable rate. The formula here has also changed since the F&I post, and now is: LP Gain = Base value of plex * (Contested percentage of the system/100) * 0.75
So if a system is 100% contested and you run a defensive plex you would gain 75% of the base payout for that plex type. If the system is 50% contested you would gain (0.5*0.75=0.375) 37.5% of the base payout.
Add new LP donation tax based on each factionGÇÖs warzone control. The higher your warzone control level the more of your donations are consumed by the tax. This is in place to provide diminishing returns and to compensate for the increased LP gain from the new tier system. When reaching Tier 5 the tax would be as high as 70%.
The above mechanism are counter to CCP's goal of making pilots excited about capturing and maintaining territory for their faction. Most power players in any game will find the most efficient route to their goal. Lemmings follow suit. However, CCP is applying serious diminishing return mechanisms to both the defensive end-goal ( 0% contested ) and to the offensive end goal ( reaching tier 5 ). The impact is that both the offensive and defensive goals will just not be worth it. We are likely to end up in some perpetual boring medium where both factions maintain 2-3 tier control. Being in FW will be similar to being in any lowsec alliance. That's only the best case scenario though. In the more likely and also worst case scenario, multiple nullsec coalitions join the same faction, push them to tier 5, and then mission their hearts out for similar LP rewards. Farmers follow suit.
I wish I can say that the recent changes were an improvement, but CCP has only moved the ISK bucket down the road. I think to really improve the FW system CCP needs to simplify the mechanics and directly incentivize FW PvP. It would be meaningful to reflect on the approach taken by red vs. blue and the simplicity of the capture the flag model. A core part of the problem is access to real-time information on the state of FW.
Here are some quick ideas to improve FW: - Expand the FW dashboard to include data on which system is currently being captured by the opposing faction - one capture location per system - equal compensation for each system captured - equal compensation for defending a system that was under attempted capture. (criteria for this should be carefully considered) - FW dashboard includes killboard style after action reports for key battles. - LP store items only benefit FW pilots - FW dashboard includes all up killboard-style ranking of FW pilots
These changes would draw PvP fights by highlighting the immediate tactical targets for the opposing faction. They would also persist the achievements made by each side, showing absent pilots what they missed. It drives FW to a team based approach. It seperates the benefits of FW from the overall eve economy. It makes rewards predictable and consistent.
|

Gunship
Forced Penetration
1
|
Posted - 2012.10.26 11:18:00 -
[464] - Quote
Hans Jagerblitzen wrote: I am however very concerned about the losing militias ability to afford everyday PvP ships, which is exactly why I suggested that the penalty for the losing militia be reduced, and prices returned to pre-inferno levels, as well as be fixed so that the underdog can cash out anytime, anywhere, and keep on fighting without having to wait for a tier spike that may never come. It should be remarkably easier to earn a viable income even at Tier 1 in the new system, and we're already seeing a surging comeback from the Amarr who have been flipping systems aggressively since the news of the patch was announced.
Thank you
It might be a TZ issue but in EU evening being on the Amarr side we are totally outnumbered & out gunned.
Mini fleet typical = 10+ fleet stabbers + 10+ interceptors
Amarr = 5-6 ships T1/T2 frigs
It's really hard to get any fleet together to actually make anything close to a fight.
Now it might sound like a lot of QQ, but it's not actually any fun for either party.
|

Ravinus Brown
Nasranite Watch Liandri Covenant
0
|
Posted - 2012.10.27 10:37:00 -
[465] - Quote
I am very pleased with this patch. Now there is no one doing anything in FW anymore. I also calculated that I would make three times more isk mining belts in hisec than doing offensive plexes in caldari-militia. Maybe I should invest in Mackinaw create mining corporation
How can you fail so much nerffing too much at once? It's like everyone employee at CCP wanted to make their own nerf to ISK making in FW. What is the reason I would take plexes when there is no reward whatsoever?
-Ravinus Brown- |

Bad Messenger
Nasranite Watch Liandri Covenant
277
|
Posted - 2012.10.27 11:21:00 -
[466] - Quote
Ravinus Brown wrote:I am very pleased with this patch. Now there is no one doing anything in FW anymore. I also calculated that I would make three times more isk mining belts in hisec than doing offensive plexes in caldari-militia. Maybe I should invest in Mackinaw create mining corporation
How can you fail so much nerffing too much at once? It's like everyone employee at CCP wanted to make their own nerf to ISK making in FW. What is the reason I would take plexes when there is no reward whatsoever?
-Ravinus Brown-
I think we are forming some kind of mining corporation to get enough tritanium for all those thousands of navy battleship prints we got from lp store. |

Nikuno
Atomic Heroes The G0dfathers
65
|
Posted - 2012.10.29 12:08:00 -
[467] - Quote
The Rules of Engagement - Upgrade your own space section is now out of date and needs changing to reflect this patch. |

Soon Shin
Caucasian Culture Club Transmission Lost
191
|
Posted - 2012.10.29 19:49:00 -
[468] - Quote
I did the math and at this point you're better off doing level 4 missions in high sec. Lulz |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3259
|
Posted - 2012.10.29 20:05:00 -
[469] - Quote
Soon Shin wrote:I did the math and at this point you're better off doing level 4 missions in high sec. Lulz
Mind sharing it with everyone here? Vice Secretary of the 7th Council of Stellar Management.
|

Nikuno
Atomic Heroes The G0dfathers
65
|
Posted - 2012.10.30 08:38:00 -
[470] - Quote
I did a major outpost defensively yesterday for Caldari at tier 2 with the system 48.3% contested and received 9,000LP for zero risk and 20 minutes of time. Its become even more carebear than before the changes. We need the npc changes before defending plexers will have any serious risk of pvp, they have all the npcs on their side right now and that'll put most aggressors off. Big mistake introducing defensive plexing ahead of that change imo. |
|

Bad Messenger
Nasranite Watch Liandri Covenant
281
|
Posted - 2012.10.30 08:59:00 -
[471] - Quote
It seems that good old FW missioning running times are back, common question for new player in militia was before patch how to plex, now it is how i can get FW missions 
I like to thank CCP how they boosted FW missions to give about 80k lp / mission and you can still do those with solo bomber \o/
As i remember this solo bomber missioning was one of the top priorities Hans wanted to nerf  |

Cearain
Imperial Outlaws
621
|
Posted - 2012.10.30 13:39:00 -
[472] - Quote
Welcome to the forever grind.
No longer will we have dramatic/exciting swings in fortune for the factions that plan and execute strategies well.
No longer will there be any balance. We now give lp for defensive plexing to help the winning side stay on top.
No longer will the people who helped the losing side become the winning side reap rewards. Fighting for the losing side means you only make a fraction of the income. But those fair weather fans who jump on the winning team after its winning get huge benefits.
No longer do we see all the blogs and posts with strategies, counterstrategy, or even counter counter strategy. Nor do we hear about phases of combat. No all of that is gone. Now its just a mindless endless grind with no achievable goals.
As far as changing the rules on short notice. That just tends to highlight the how artificial the game is. Sides can work at a certain strategy for months and then just have it ripped out from under them.
I understand doing this on short notice, but you should have given the sides some opportunity to finish whatever strategies they were trying to implement or at least some adjustment time of a week or so.
And no it doesn't effect me. I have been on a break from eve for about 2 months and I will probably remain that way until winter anyway. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
621
|
Posted - 2012.10.30 13:55:00 -
[473] - Quote
roigon wrote:CCP Fozzie wrote:roigon wrote:Does this mean that in an identical fight the pilot who is a member of a faction with a higher tier will actually get more LP for the kill? Yes, replacing the old system where they would get the same LP but the higher tier player would get more value for that LP. But the old system was one with a delayed promise. i.e. you made LP's just as fast as the other guy and maybe someday they would be worth something and that would be a bonus. But now the system becomes direct, and every action you take where you would get LP you get incentivised to do that action for the winning side. There is obviously some self-balancing in the market where for instance minmatar LP is worth less then amarr LP trough supply and demand. But that's a secondary effect. On the face of it any player who looks into FW will see that they get more LP from joining the winning side then for joining the losing side. Even for people who are just interested in PvP, the system is essentially telling them to join the winning side.
Hans was very straight forward on this. There is no economic balance at all in the new system.
In the old systems there was because there was no lp for d-plexing but lots of minmatar felt they were being punished for winning so they were very quick to change that. You are right the lp that we held was an added incentive to help us try to win and a security because we knew in the future we would eventually hit a high tier.
They ignored the criticisms of this new system. Appearantly everyone adopted soundwave's view that people would join the losing side for the supposedly better pvp opportunities.
So one side gets paid 2xs as much isk for the same exact activity. The other side has some vague promise of more pvp opportunity. Are we really supposed to pretend we don't know how this will work out? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Gunship
FATAL Warfare
3
|
Posted - 2012.11.02 13:51:00 -
[474] - Quote
Bad Messenger wrote:It seems that good old FW missioning running times are back, common question for new player in militia was before patch how to plex, now it is how i can get FW missions  I like to thank CCP how they boosted FW missions to give about 80k lp / mission and you can still do those with solo bomber \o/ As i remember this solo bomber missioning was one of the top priorities Hans wanted to nerf 
This is really sad. Major LP should come from PvP, not missions!
|

Dawne Xi
3D Salvage and Acquisitions
32
|
Posted - 2012.11.04 21:53:00 -
[475] - Quote
Quote:We will be implementing a cap on the number of missions one character can have open at once. This cap will affect all Security, Distribution and Mining missions, not just FW missions. The exceptions to the limit will be Storyline, Cosmos and Epic Arc missions. The current plan is for the cap to be 5 simultaneous missions.
You said it includes all Sec, Dist, Mining missions? You mean if I am NOT in Faction Warfare, I am limited to this max 5 open missions at once? If this is true, can you explain why I should be limited to this? If not, then ok :) |

Siunaaja
Native Freshfood Minmatar Republic
1
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Posted - 2012.11.10 11:50:00 -
[476] - Quote
Did, by any chance, CCP announced any changes in the LP Store UI? |

Mike deVoid
Fweddit I Whip My Slaves Back and Forth
23
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Posted - 2012.11.24 22:19:00 -
[477] - Quote
When will we hear about the new NPCs that will fill the FW Plex sites? Each time I've hopped on the test server they are still the current one and are pretty overwhelming.. |

Mike deVoid
Fweddit I Whip My Slaves Back and Forth
23
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Posted - 2012.11.25 01:01:00 -
[478] - Quote
Oh, I updated Buckingham and tried them all out today. It is intentional that there was only 1 NPC in each site (apart from 2 in the rookie site)? Also, there were no respawns of the NPCs. And I was able to complete all 4 sizes of site with a t1 frigate: a tristan with hobgoblin IIs, 1 web, 1mn AB, 2x neutron blasters. |
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