| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 .. 16 :: one page |
| Author |
Thread Statistics | Show CCP posts - 22 post(s) |

Bad Messenger
Nasranite Watch Liandri Covenant
273
|
Posted - 2012.10.24 06:19:00 -
[391] - Quote
Ranger 1 wrote:Yuri Intaki wrote:Hans Jagerblitzen wrote:I completely understand not wanting to "dumb the game down", and not wanting to kill scouting as a necessary fleet role, and having a plex timer visible on overview doesn't remove the need to have players seeing where the enemy is and in what ships. You are a moron and biased but hey, what else is new. Having plex timers show up will simply tell the other side "We have enough time to gather blob for this plex" as needed without them having to risk a scout or fight in less than optimal situation since they wont know how much time is left. A timer tells you very little about the situation, just as it doesn't tell the tale when mustering to defend a POS coming out of reinforced. While it is true that you will know which plex (or plexes) are being attacked, you will not know crucial information such as "Are the enemy ships all on the button, or are most of them at range from the beacon?" "Are they all in this system, or are there more of them next door?" It's those little, important details that can get you killed.  More importantly, it makes it more likely that an attempt will be made to stop the count down with force, which is rather the whole point.
Timer tell to your plexing alt that there is enough time to enter plex and ***** half of lp, and when timer is moved to landing point you can do it without any risk especially when no one can tackle you on plex gate before entering it.
Excellent way to make one reason more to not plex at all with anything else than 1day griefing alts. |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
94
|
Posted - 2012.10.24 07:13:00 -
[392] - Quote
I agree with Yuri Intaki on the fact that it does give too precise intel to the defender. With the beacons spawning and d-scan, it is easy enough to spot enemy plexers and there is no reason for the timer to be broadcasted accross system.
Intel should cost something.
D-scanning the plexes costs putting yourself at d-scan range of the plexer.
Checking the timer costs putting yourself on grid with the plexer.
This is not especially difficult or time-consuming. Removing those costs would just be an unfair advantage for the defenders (or pirates, or grievers, or ninjas). I accidentally... the bookmark. How much is it worth? |

Bad Messenger
Nasranite Watch Liandri Covenant
273
|
Posted - 2012.10.24 08:09:00 -
[393] - Quote
If idea is to get more pvp in plexes then why defender gets lp on different times than attacker.
now when defender get max possible lp only after 75% contested and also lp when system is vulnerable and attacker stops getting lp when system is vulnerable causes that when both optimize lp gain and risk we get next results:
-Attacker attacks low contested systems, because defenders are not much interested about those if there is more contested systems available.
-defender should focus 1st on systems which are vulnerable because there should be no more enemy plexing so you can freely defend, if there is no vulnerable systems you focus 75%+ systems to get maximum lp payout.
So now tell me how this is going to add pvp when attacker and defender has interest on systems on different times? |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
334
|
Posted - 2012.10.24 09:37:00 -
[394] - Quote
CCP Fozzie wrote:For the purposes of that formula the systems are capped at 100% vulnerable. the "133% vulnerable" thing is just behind the scenes and affects how many plexes it takes to being a system back down from vulnerable until we get the cap in place. So the plan is to remove one of the most intense fighting experiences in Eve when d-plexing can no longer be used to stop a bunker-bust fleet? It should be 100%, no overflow .. nothing .. just straight up 100%. Defender has docking privileges so easy as hell to grab a shiptype and head to a plex where the 'normally' upshipped bunker fleet can't bring the blob to bear .. but then that whole argument will be moot if the plans to 'simplify' plex restrictions go through.
Gizznitt Malikite99 wrote:It really looks like deplexing is only valuable in highly contested systems, which will reward PvP in these systems... Systems will no longer remain 100% vulnerable for extended periods of time, as there is little benefit to the attackers to leave it that way! How do you reckon it will benefit PvP in near vulnerable systems, has the embrace of the farming life that everyone made themselves guilty off the past 9 months not taught you anything? The defender wants to have an enemy plexing a highly contested system as it means he gets more LP/hr, just as the enemy wants the defender to plex in same system to keep the LP flowing .. if both parties have an interest in the other doing their thing then the end result is less PvP.
Not that it will happen of course, because we human players all act 100% in accordance with CCPs models and we'd never think of having both the defender and the attacker be controlled by the same person to maximize profit .. we also would never set aside an area to be farmed in such a way in perpetuity by eliminating anyone entering that might be a threat to the bottomline (most likely allies responding to map flare).
The mere fact that the farm lobby managed to convince CCP that incentives were needed for fighting the actual war is what hurt FW the most. Low enough and you might as well not have bothered, high enough and all fighting ceases as guns are made into plowshares. We already had our danger pay with massively discounted navy hulls, all they needed to do was add more monopolies to the FW store and perhaps tweak some other LP requirements. Most mission farmers would not survive the coming NPC changes which will eventually be applied to all FW rats
Hans Jagerblitzen wrote:I can understand that in theory, one side earning more isk would lead to a dominant power group that cannot be defeated, but there's simply too much practical evidence to the contrary that has accumulated over the past few months.... I see that fullblown plausible-denial politicians syndrome has set in. - How do you explain the fact that Shakorites have had tier4 with easy tier5 spikes practically from beginning .. only hiccup the rust worshippers experienced was the massive blob that temporarily joined Amarr .. or in other words EXACTLY AS PREDICTED BY ME AND MINE PRIOR TO RELEASE. Connecting dots and predicting human responses when massed is not strenuous in the slightest. Try it, start with the connecting bit .. sure you can borrow a smaller siblings coloring book 
The changes in Inferno should not have been made without the 99% other changes, you know the ones that will actually impact the way the war is fought in ways other than to dictate the wallet expectations .. had NPCs, Plexes, Geography and worthwhile upgrade paths been in place before FarmVille was released .. but too many forces with agendas and CCP too damn eager to please someone, anyone, out of shame and guilt from their failed WiS launch.
|

Bad Messenger
Nasranite Watch Liandri Covenant
273
|
Posted - 2012.10.24 10:01:00 -
[395] - Quote
CCP Fozzie wrote:I agree that 133% would be too high for the cap once it is released. We just chose that as a quick reduction for this release that balanced the desire for one side to try to take systems while the other side attempts to dplex in order to defend them. It gives both sides of each warzone a chance to respond to vulnerable systems.
You just forgot the thing that there is no reason to shoot bunkers anymore because you removed rewarding phase.
How to make people who got ****** hard by CCP to motivated shooting about 80 structures in 24h without reward? |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
248
|
Posted - 2012.10.24 10:10:00 -
[396] - Quote
Bad Messenger wrote:
How to make people who got ****** hard by CCP motivated to shoot about 80 structures in 24h without reward?
The only people getting hit hard by CCP are LP farmers and frankly I don't think they add anything to the game other then messing up the market.
So basically it wouldn't bother me if they left. Of course they wont as the vast majority are just alts of regular players who will go back top making "normal" incomes. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Bad Messenger
Nasranite Watch Liandri Covenant
273
|
Posted - 2012.10.24 10:17:00 -
[397] - Quote
Inquisitor Kitchner wrote:Bad Messenger wrote:
How to make people who got ****** hard by CCP motivated to shoot about 80 structures in 24h without reward?
The only people getting hit hard by CCP are LP farmers and frankly I don't think they add anything to the game other then messing up the market. So basically it wouldn't bother me if they left. Of course they wont as the vast majority are just alts of regular players who will go back top making "normal" incomes.
No CCP ****** hard those who really care about system control on long term, farmers are happy already by sitting on their billions.
Now those who care about system control has to shoot bunkers without rewards because farmer who made billions are gone. |

Iam a Spy2
solo and loveing it
5
|
Posted - 2012.10.24 11:35:00 -
[398] - Quote
After reading what goons pulled off in FW and all the lp gained that's what help mess up the market big time.
You ccp are more then a little late fix one problem with every high pay outs for fw wtich what ment to be more pvp then pve.
Any fix is welcome to get the market back to were it should be now if you could just fix the other stuff.
You need to think more like the players do when you build thing or goons Raping Fw lp stiff will happen again.
|
|

CCP Fozzie
C C P C C P Alliance
2025

|
Posted - 2012.10.24 11:37:00 -
[399] - Quote
Audrey Koshka wrote:Audrey Koshka wrote:Hans had made a suggestion at one point that PvP kills pay out at the max multiplier regardless of current faction tier to reward pewpew, any word on that possibility? Any word on this?
It's an idea that we've considered closely but shelved for now, with the option of revisiting it. At this time we're planning on making the scaling affect all LP gains consistently. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Karasuma Akane
Agony Unleashed Agony Empire
0
|
Posted - 2012.10.24 11:52:00 -
[400] - Quote
System Capture Status percentages still have a problem post-patch. At today's downtime, the primary system I am plexing in was at 83.8% and the secondary system was Stable. Immediately after downtime (as soon as TQ came back up) the primary system showed 85.2% and secondary showed 2.7%.
Petition was put in two days ago (pre-patch) regarding similar behavior, which hasn't been looked at yet: System Capture Status in primary system was at 65.8% contested at downtime, logging in immediately after downtime showed 71.2% contested. That was at least two hours of work by a fleet attempting to complete strongly contested plexes, that just disappeared. 
I thank the Empress that all of the Minmatar-held systems that were flipped from Vulnerable to Lost prior to yesterday's downtime (through the heroic efforts of the combined Amarr militia forces) showed as properly conquered after the downtime patch.  |

Bad Messenger
Nasranite Watch Liandri Covenant
273
|
Posted - 2012.10.24 11:55:00 -
[401] - Quote
Quote:A cap on Victory Points in Factional Warfare systems has been implemented. At this time the cap is 100 VPs past whatever threshold is needed to make a system vulnerable.
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3241
|
Posted - 2012.10.24 12:13:00 -
[402] - Quote
CCP Fozzie wrote:Audrey Koshka wrote:Audrey Koshka wrote:Hans had made a suggestion at one point that PvP kills pay out at the max multiplier regardless of current faction tier to reward pewpew, any word on that possibility? Any word on this? It's an idea that we've considered closely but shelved for now, with the option of revisiting it. At this time we're planning on making the scaling affect all LP gains consistently.
MEGABUMMER, FOZZIE! 
I understand the team's reluctance to pay people to lose, essentially - but this just penalizes the one activity that has been claimed will attract new pilots to the underdog in the first place. We've already seen that datacore prices are not really going to be a long-term balancing factor, and the nasty side effect of ending LP price spiking is that you also remove the type of profit that attracted groups like Nulli Secunda to the Amarr. This leaves us with the only type of players interested in enlisting with the underdog being groups like Agony, Fweddit, and Mawr Tears who came for the PvP and the challenge of fighting from a corner, and it essentially penalizes them for participating in the one activity they came to participate in, through no fault of their own. I think its a tremendous missed opportunity for recruitment.
I appreciate you following up with me on this though, and I seriously hope the team keeps an open mind about changing this. Expect to hear about it from me at the summit again, if there hasn't been a change of heart in the mean time. Vice Secretary of the 7th Council of Stellar Management.
|

roigon
Agony Unleashed Agony Empire
22
|
Posted - 2012.10.24 12:14:00 -
[403] - Quote
As someone who often goes out solo looking for frig v frig fights I don't like the idea of showing the plex timer system wide at all. I'd be ok with showing if someone is in a plex or not. It's already possible to do this via the d-scan, I don't see any reason why something special should be made to show if someone is in a plex, but I also don't really object to it.
But by showing the timer you are effectively giving away the position of the person inside the plex. (whether or not he is on the button or not). That's just silly. Please don't do that.
CCP Fozzie wrote:Audrey Koshka wrote:Audrey Koshka wrote:Hans had made a suggestion at one point that PvP kills pay out at the max multiplier regardless of current faction tier to reward pewpew, any word on that possibility? Any word on this? It's an idea that we've considered closely but shelved for now, with the option of revisiting it. At this time we're planning on making the scaling affect all LP gains consistently.
Does this mean that in an identical fight the pilot who is a member of a faction with a higher tier will actually get more LP for the kill?
|
|

CCP Fozzie
C C P C C P Alliance
2025

|
Posted - 2012.10.24 12:31:00 -
[404] - Quote
roigon wrote:Does this mean that in an identical fight the pilot who is a member of a faction with a higher tier will actually get more LP for the kill? Yes, replacing the old system where they would get the same LP but the higher tier player would get more value for that LP. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
334
|
Posted - 2012.10.24 12:40:00 -
[405] - Quote
roigon wrote:Does this mean that in an identical fight the pilot who is a member of a faction with a higher tier will actually get more LP for the kill? That is the way I understand the modifier, it is basically applied whenever LP is awarded .. some doubts as to whether it applies to defensive LP but see no reason for it not to given the way it is done.
"Winners" must be given every advantage so that they can be used as a beacon of hope for any who might follow! (read: lets all pile into whatever militia comes out on top).
Bad Messenger wrote:Quote:A cap on Victory Points in Factional Warfare systems has been implemented. At this time the cap is 100 VPs past whatever threshold is needed to make a system vulnerable. Where is that quote from, better not be legit or defending bunkers becomes even more futile unless one has a blob on stand-by (bust fleets only roll when numbers are present, because *ugh.EHP.grind*). 100 VP is what, a medium plex? So one is looking at a minimum of 15 minutes if plexes are to be used to deny a bunker bust . 15 minutes just happens to be the average time it takes to drop a bunker with todays tier3 BC swarms and/or 1-2 dread drops.
This months (and previous) theme as dictated by my brain: Blanket incentives in FW is BAD. |
|

CCP Fozzie
C C P C C P Alliance
2026

|
Posted - 2012.10.24 12:44:00 -
[406] - Quote
Veshta Yoshida wrote: 100 VP is what, a medium plex? So one is looking at a minimum of 15 minutes if plexes are to be used to deny a bunker bust . 15 minutes just happens to be the average time it takes to drop a bunker with todays tier3 BC swarms and/or 1-2 dread drops
100 VP is 5 plexes. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

roigon
Agony Unleashed Agony Empire
22
|
Posted - 2012.10.24 13:04:00 -
[407] - Quote
CCP Fozzie wrote:roigon wrote:Does this mean that in an identical fight the pilot who is a member of a faction with a higher tier will actually get more LP for the kill? Yes, replacing the old system where they would get the same LP but the higher tier player would get more value for that LP.
But the old system was one with a delayed promise. i.e. you made LP's just as fast as the other guy and maybe someday they would be worth something and that would be a bonus.
But now the system becomes direct, and every action you take where you would get LP you get incentivised to do that action for the winning side.
There is obviously some self-balancing in the market where for instance minmatar LP is worth less then amarr LP trough supply and demand. But that's a secondary effect. On the face of it any player who looks into FW will see that they get more LP from joining the winning side then for joining the losing side.
Even for people who are just interested in PvP, the system is essentially telling them to join the winning side. |

Bienator II
madmen of the skies
1058
|
Posted - 2012.10.24 14:12:00 -
[408] - Quote
could the message after finishing a plex mention how much % you contributed to contesting/decontesting a system? The animation of that contesting bar makes it very hard to figure out what actually happened (not to mention that this thing is still buggy and always disappears when you need it most).
VPs are currently somewhat of an "implementation detail". They are mentioned from time to time but you can basically ignore them entirely. A common question of new players is however how much a singe plex contributes to system contesting state or how many of them you need to reach something. That updated message would probably solve that. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3244
|
Posted - 2012.10.24 14:40:00 -
[409] - Quote
roigon wrote: But the old system was one with a delayed promise. i.e. you made LP's just as fast as the other guy and maybe someday they would be worth something and that would be a bonus.
But now the system becomes direct, and every action you take where you would get LP you get incentivised to do that action for the winning side.
There is obviously some self-balancing in the market where for instance minmatar LP is worth less then amarr LP trough supply and demand. But that's a secondary effect. On the face of it any player who looks into FW will see that they get more LP from joining the winning side then for joining the losing side.
Even for people who are just interested in PvP, the system is essentially telling them to join the winning side.
My point exactly. It just seems rather arbitrary to apply the modifier across the board when it could be used to facilitate the one really attractive reason to join the underdog. It's not like we're even asking for an advantage for losing, simply equality in rewards on the one recruiting tool the disadvantaged militia has going for it. I think its a very reasonable compromise between those of us in the player community than have asked for an elastic system and the design team which leans more towards a darwinian set of mechanics. Vice Secretary of the 7th Council of Stellar Management.
|

Ranger 1
Ranger Corp
2636
|
Posted - 2012.10.24 15:30:00 -
[410] - Quote
Bad Messenger wrote:Ranger 1 wrote:Yuri Intaki wrote:Hans Jagerblitzen wrote:I completely understand not wanting to "dumb the game down", and not wanting to kill scouting as a necessary fleet role, and having a plex timer visible on overview doesn't remove the need to have players seeing where the enemy is and in what ships. You are a moron and biased but hey, what else is new. Having plex timers show up will simply tell the other side "We have enough time to gather blob for this plex" as needed without them having to risk a scout or fight in less than optimal situation since they wont know how much time is left. A timer tells you very little about the situation, just as it doesn't tell the tale when mustering to defend a POS coming out of reinforced. While it is true that you will know which plex (or plexes) are being attacked, you will not know crucial information such as "Are the enemy ships all on the button, or are most of them at range from the beacon?" "Are they all in this system, or are there more of them next door?" It's those little, important details that can get you killed.  More importantly, it makes it more likely that an attempt will be made to stop the count down with force, which is rather the whole point. Timer tell to your plexing alt that there is enough time to enter plex and ***** half of lp, and when timer is moved to landing point you can do it without any risk especially when no one can tackle you on plex gate before entering it. Excellent way to make one reason more to not plex at all with anything else than 1day griefing alts.
Ahhh, so you aren't really concerned with PVP at all. Your only concern is that you might have to share the LP you farm 
I think that is just something the farmers are going to have to work out on their own, just like they do now.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
2636
|
Posted - 2012.10.24 15:34:00 -
[411] - Quote
Iris Bravemount wrote:I agree with Yuri Intaki on the fact that it does give too precise intel to the defender. With the beacons spawning and d-scan, it is easy enough to spot enemy plexers and there is no reason for the timer to be broadcasted accross system.
Intel should cost something.
D-scanning the plexes costs putting yourself at d-scan range of the plexer.
Checking the timer costs putting yourself on grid with the plexer.
This is not especially difficult or time-consuming. Removing those costs would just be an unfair advantage for the defenders (or pirates, or grievers, or ninjas).
If you are worried about being within the enemies D-scan range, why would you not D-scan with a cloaked vessel?
Also, after the buttons are moved you really won't be able to send a scout in to check the timer as he'll be in the enemy fleets lap. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Orakkus
The Fancy Hats Corporation Kraken.
89
|
Posted - 2012.10.24 15:38:00 -
[412] - Quote
Hans Jagerblitzen wrote: Lots of stuff
Well, I still see some potential problems, mainly in the area of getting enough LP to raise system tiers. But, at this point I don't think its going to be fair to critique things until we actually see it in play. |

Ranger 1
Ranger Corp
2636
|
Posted - 2012.10.24 15:39:00 -
[413] - Quote
Bad Messenger wrote:CCP Fozzie wrote:I agree that 133% would be too high for the cap once it is released. We just chose that as a quick reduction for this release that balanced the desire for one side to try to take systems while the other side attempts to dplex in order to defend them. It gives both sides of each warzone a chance to respond to vulnerable systems. You just forgot the thing that there is no reason to shoot bunkers anymore because you removed rewarding phase. How to make people who got ****** hard by CCP motivated to shoot about 80 structures in 24h without reward?
Before the patch the Amarr were at roughly 2%.
Today they are at 19.5%.
Apparently the motivation in there. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Bad Messenger
Nasranite Watch Liandri Covenant
274
|
Posted - 2012.10.24 16:00:00 -
[414] - Quote
Ranger 1 wrote:Bad Messenger wrote:CCP Fozzie wrote:I agree that 133% would be too high for the cap once it is released. We just chose that as a quick reduction for this release that balanced the desire for one side to try to take systems while the other side attempts to dplex in order to defend them. It gives both sides of each warzone a chance to respond to vulnerable systems. You just forgot the thing that there is no reason to shoot bunkers anymore because you removed rewarding phase. How to make people who got ****** hard by CCP motivated to shoot about 80 structures in 24h without reward? Before the patch the Amarr were at roughly 2%. Today they are at 19.5%. Apparently the motivation in there.
amarr / minmatar area has only 70 systems when gallente/caladri has 101 systems so shooting 20 systems affects lot of more in amarr/minmatar than in gallente/caldari
|

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
95
|
Posted - 2012.10.24 16:02:00 -
[415] - Quote
Ranger 1 wrote:Iris Bravemount wrote:I agree with Yuri Intaki on the fact that it does give too precise intel to the defender. With the beacons spawning and d-scan, it is easy enough to spot enemy plexers and there is no reason for the timer to be broadcasted accross system.
Intel should cost something.
D-scanning the plexes costs putting yourself at d-scan range of the plexer.
Checking the timer costs putting yourself on grid with the plexer.
This is not especially difficult or time-consuming. Removing those costs would just be an unfair advantage for the defenders (or pirates, or grievers, or ninjas). If you are worried about being within the enemies D-scan range, why would you not D-scan with a cloaked vessel? Also, after the buttons are moved you really won't be able to send a scout in to check the timer as he'll be in the enemy fleets lap.
So that's a reason to just give the intel away? I accidentally... the bookmark. How much is it worth? |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3247
|
Posted - 2012.10.24 16:08:00 -
[416] - Quote
Ranger 1 wrote: Ahhh, so you aren't really concerned with PVP at all. Your only concern is that you might have to share the LP you farm  I think that is just something the farmers are going to have to work out on their own, just like they do now. 
Yeah sorry, but prevention of LP theft is secondary to providing maximum pew potential. I'd much rather CCP address that issue by investigating a split-rewards Incursion-style system like Pinky Feldman suggested in his Mittani.com article*, so that not only is LP theft reduced but small gang work isn't penalized, either.
*Meaning that maybe up to 5 people could run a plex and receive equal reward, than it would taper off and split up as the fleet size grew. I'm not necessarily suggesting that LP be only doled out after the whole system is taken. Vice Secretary of the 7th Council of Stellar Management.
|

Ranger 1
Ranger Corp
2636
|
Posted - 2012.10.24 16:11:00 -
[417] - Quote
Bad Messenger wrote:Ranger 1 wrote:Bad Messenger wrote:CCP Fozzie wrote:I agree that 133% would be too high for the cap once it is released. We just chose that as a quick reduction for this release that balanced the desire for one side to try to take systems while the other side attempts to dplex in order to defend them. It gives both sides of each warzone a chance to respond to vulnerable systems. You just forgot the thing that there is no reason to shoot bunkers anymore because you removed rewarding phase. How to make people who got ****** hard by CCP motivated to shoot about 80 structures in 24h without reward? Before the patch the Amarr were at roughly 2%. Today they are at 19.5%. Apparently the motivation in there. amarr / minmatar area has only 70 systems when gallente/caladri has 101 systems so shooting 20 systems affects lot of more in amarr/minmatar than in gallente/caldari Shooting structures is the only way to raise your tier, which is considerable motivation... particularly if your faction is only at Tier 1 the way the bonuses are laid out.
Your comment about needing to shoot 80 structures in 24 hours makes little, if any, sense.... unless you are fixated with being able to spike quickly to cash out, which is something to be avoided for obvious reasons.
The difference in the number of systems could stand to be looked at yes, as well as the layout of those systems for Minmatar/Amarr. However your statement does nothing to support your premise that nobody will be motivated to take systems, as obviously they are. Mostly because your average pilot in the militia's, contrary to popular belief, are not idiots.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
2636
|
Posted - 2012.10.24 16:16:00 -
[418] - Quote
Hans Jagerblitzen wrote:Ranger 1 wrote: Ahhh, so you aren't really concerned with PVP at all. Your only concern is that you might have to share the LP you farm  I think that is just something the farmers are going to have to work out on their own, just like they do now.  Yeah sorry, but prevention of LP theft is secondary to providing maximum pew potential. I'd much rather CCP address that issue by investigating a split-rewards Incursion-style system like Pinky Feldman suggested in his Mittani.com article*, so that not only is LP theft reduced but small gang work isn't penalized, either. *Meaning that maybe up to 5 people could run a plex and receive equal reward, than it would taper off and split up as the fleet size grew. I'm not necessarily suggesting that LP be only doled out after the whole system is taken. I don't think many people would have a problem with that.
Perhaps it would be easier to keep straight (if this were done) with a cap based on the size of the plex. 1 pilot max for rookie, 2 pilots for small, etc. before diminishing returns kicks in. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
2636
|
Posted - 2012.10.24 16:18:00 -
[419] - Quote
Iris Bravemount wrote:Ranger 1 wrote:Iris Bravemount wrote:I agree with Yuri Intaki on the fact that it does give too precise intel to the defender. With the beacons spawning and d-scan, it is easy enough to spot enemy plexers and there is no reason for the timer to be broadcasted accross system.
Intel should cost something.
D-scanning the plexes costs putting yourself at d-scan range of the plexer.
Checking the timer costs putting yourself on grid with the plexer.
This is not especially difficult or time-consuming. Removing those costs would just be an unfair advantage for the defenders (or pirates, or grievers, or ninjas). If you are worried about being within the enemies D-scan range, why would you not D-scan with a cloaked vessel? Also, after the buttons are moved you really won't be able to send a scout in to check the timer as he'll be in the enemy fleets lap. So that's a reason to just give the intel away? As I said before, I'm not the biggest fan of free intel but until a workable alternative to the current local chat/D-scan/probes system is brought in I can certainly live with the miniscule amount of extra intel provided by having the timer visible if it will encourage more combat in the sites. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3247
|
Posted - 2012.10.24 16:20:00 -
[420] - Quote
Iris Bravemount wrote: So that's a reason to just give the intel away?
It's not like its difficult info to obtain if you're in the system. Anyone who knows how to D-scan can figure this out by process of elimination. Delaying the location of the plexer only affords them time to escape, and I want the fight to actually happen as often as possible, even if it means saving the scout a few extra scan passes. I'm very serious about escalating the level of PvP risk for those that want to run plexes, and very serious about making it easier to find things to kill in a timely fashion.
If you're not using D-scan, its still stupid to blindly warp into the plex just because you see the timer open. You have no idea what's waiting for you on the inside. It could be a solo frigate, or a tornado fleet. Scouts are still just as essential for optimum security and successful plex capture, all the visible timer does is remove the buffer of safety that the process of elimination provides for those that want to flee at the first sign of danger. Its the exact same reason for moving the timer to the warp-in. Removing the 70km travel burn to reach your destination isn't dumbing the game down, its removing a buffer of safety for those that have no interest in pew.
In the end, skilled pilots will still be able to make "tactical retreats" (while forfeiting the LP as the timer rolls back) even with both a visible timer and the warp-in at zero. You'll just have to be much much more diligent about scanning or better yet, combine your plexing efforts with friends in-system and distribute the workload of handling battlefield intelligence.
Vice Secretary of the 7th Council of Stellar Management.
|
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 .. 16 :: one page |
| First page | Previous page | Next page | Last page |