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Thread Statistics | Show CCP posts - 22 post(s) |
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CCP Eterne
C C P C C P Alliance
62

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Posted - 2012.10.22 16:27:00 -
[1] - Quote
Good news everybody! Some of the Factional Warfare changes have been deemed ready for prime time and will be going out ahead of schedule.
CCP Fozzie will walk you through all these changes in his latest dev blog and prepare you for how they affect you. You can find that devblog here.
Please use this thread for all your constructive feedback. CCP Eterne | Community Representative
@CCP_Eterne |
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CCP FoxFour
C C P C C P Alliance
787

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Posted - 2012.10.22 16:31:00 -
[2] - Quote
Looking forward to playing with these changes! Good stuff Game of Drones. Content Designer | Team Five 0 @regnerBA |
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CCP Soundwave
C C P C C P Alliance
2058

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Posted - 2012.10.22 16:34:00 -
[3] - Quote
SURPRISE! |
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CCP Eterne
C C P C C P Alliance
62

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Posted - 2012.10.22 16:34:00 -
[4] - Quote
Oops. Stickied now. Me am new. CCP Eterne | Community Representative
@CCP_Eterne |
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CCP Fozzie
C C P C C P Alliance
1937

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Posted - 2012.10.22 16:34:00 -
[5] - Quote
I'll be watching this thread very closely. Thanks to everyone who has helped us get to this point and we're committed to continuing forward. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
90

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Posted - 2012.10.22 16:40:00 -
[6] - Quote
Teibor wrote:Is this in the normal DT or is it going to be extended?
Aiming to have this out within the normal downtime schedule. No extended downtime. |
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CCP Fozzie
C C P C C P Alliance
1939

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Posted - 2012.10.22 16:51:00 -
[7] - Quote
Quick note: We have determined the cause of planetary control not currently influencing system control (the reason every system shows 0% planetary inflence) but the fix will not be ready to be deployed tomorrow. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1940

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Posted - 2012.10.22 17:04:00 -
[8] - Quote
Katarina Reid wrote:Where these on test server or we just hoping everything will be fine?
We've tested it internally on test servers not open to the public (first on an internal server then on Buckingham, which you may have noticed was in VIP mode since the end of last week). Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Phantom
C C P C C P Alliance
2349

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Posted - 2012.10.22 17:37:00 -
[9] - Quote
Bad Messenger wrote:To implement this earlier is biggest fuckup CCP can make in FW ever If that is the case, then it would be great to hear why it is so in your opinion. Just saying that you think something would be bad doesn't help our developers to figure out eventual issues.
CCP Phantom - German Community Coordinator |
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CCP Fozzie
C C P C C P Alliance
1948

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Posted - 2012.10.22 17:37:00 -
[10] - Quote
Shepard Book wrote:I was looking forward to the re positioning of the capture / defending nodes in the faction ware fare plexes. Did I miss that in this blog? I did not see it.
Yup, all of the stuff in the linked forum posts by Ytterbium is still in the plan, with the exception of the "Any defender anywhere in the plex stops capture" thing which the community correctly pointed out to us wasn't going to be a positive change. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1949

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Posted - 2012.10.22 18:11:00 -
[11] - Quote
Veshta Yoshida wrote:X Gallentius wrote:....Front is going to stagnate a bit ... A bit .. did you read the same blog as I did, they are doubling (2x) buffers/upgrades and decreasing bleed by a whopping 80% .. that is a factor ten compared to current, Have fun plexing that down when defender gets points for being AFK on top  Systems held after DT will not flip in the foreseeable future, will be nigh impossible to do, so map tomorrow will be as static as null has been for the past year+ (excepting renter/sheep changes). As for pew increasing .. I checked the data and the spike didn't really happen until the farm was running which means that it is millionaire-fights (as opposed to bum-fights before) .. all FW boards should move the digit in the kill value one or two places to the left. ... hahahahahah  Personally never took pleasure in killing, was purely out of service (RP) and quite frankly see no point in it if it has zero effect on anything which is what infinite ISK (effectively) means. War without recognized costs is just a slaughter (ref: WWI). What scares and annoys me is that this is supposedly the last iterative pass for the time being, tweaks here and there probably but what they push on the morrow is what you have to live with for the next two or three years .. not really seeing it. By the way, CCP: Are you going to develop the storyline at all? Has been completely frozen for ages.
Tomorrow is definitely not the last FW patch in the near future. We're still releasing another set of changes in Retribution at the very least.
And as for the storyline, all I can tell you is that I'm very excited about what I know is coming, and I'm not privy to all of the secret plans. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1949

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Posted - 2012.10.22 18:15:00 -
[12] - Quote
Poetic Stanziel wrote:Hmm. Seems the only posting the CSM does now is to cheerlead devblogs.
At least we know the CSM is doing their job marketing the game.
My devblogs bring all the capsuleers to the yard.
In all seriousness, it's one of the side effects of showing dev blogs to the CSM ahead of time and often incorporating some of their feedback before release.  Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1954

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Posted - 2012.10.22 19:24:00 -
[13] - Quote
Zarnak Wulf wrote:CCP Fozzie wrote:Poetic Stanziel wrote:Hmm. Seems the only posting the CSM does now is to cheerlead devblogs.
At least we know the CSM is doing their job marketing the game. My devblogs bring all the capsuleers to the yard. In all seriousness, it's one of the side effects of showing dev blogs to the CSM ahead of time and often incorporating some of their feedback before release.  I'm sorry to disturb you sir, but but but..... is there any chance I can direct your attention over to the Combat Cruiser thread. It's getting really terribubble whatever that is.
I've got stuff just about ready to post there, been a bit busy for obvious reasons  Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1960

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Posted - 2012.10.22 22:33:00 -
[14] - Quote
Poetic Stanziel wrote:Susan Black wrote:The defensive/offensive idea Hans is talking about is making it so that you have to shoot rats in defensive plexes as well. I think this is in response to some concern about the ability to farm defensive plexes without the risk of NPC interference. If someone wants to farm defensive plexes, more power to them. The payout is pretty ****, per Fozzie's equaltion. LP Gain = Base value of plex * (Contested percentage of the system/100) * 0.75They payout strictly from the T2 base (modified downwards by contested percentage) ... there is no warzone control scaling. So the ISK/hour potential is very low. Thus, there is no real problem here.
That formula is to calculate the payout in relation to offensive plexing. All activites that generate LP for the faction militias will be scaled based on faction tier at this time.
We'll be watching defensive plexing carefully and if it gets overfarmed it's trivial for us to adjust the formula. We chose that calculation with ease of adjustment in mind. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1978

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Posted - 2012.10.23 02:00:00 -
[15] - Quote
Quick clarification: With the patch tomorrow we will be reducing the over-vulnerability of many systems so that they cannot be defensively farmed for extensive periods of time after the deployment, and that with concerted effort each side can influence the vulnerability of systems in their warzone without being forced to use alts in the opposing side.
Merritoff wrote:CCP is working via a variety of methods to bring the price of PLEX down, and FW has been identified as an area that can help the process along. Can you elaborate on this comment in the blog? I am sure I am not only one with a ... limited period of vested interest. The only method I'll be discussing at this time if FW changes, but rest assured that the price of PLEX is something that the Eve Central Bank is keeping a close eye on. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1990

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Posted - 2012.10.23 13:44:00 -
[16] - Quote
Quick note for those who are defensive plexing across the warzones right now. As part of the patch today we took every system that had more than 4000 VPs worth of vulnerability (>133%) and set them to 4000 VPs.
We are planning to implement a cap on the number of VPs past vulnerable a system can collect, but that was not ready to deploy quite yet. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1990

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Posted - 2012.10.23 13:58:00 -
[17] - Quote
As of the server starting, we ensured that no system was over 133% vulnerable. There's no cap at this time, but if you offensive plex one of those systems past 133% you won't get any reward for doing so. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1998

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Posted - 2012.10.23 17:06:00 -
[18] - Quote
I agree that 133% would be too high for the cap once it is released. We just chose that as a quick reduction for this release that balanced the desire for one side to try to take systems while the other side attempts to dplex in order to defend them. It gives both sides of each warzone a chance to respond to vulnerable systems. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2009

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Posted - 2012.10.23 18:17:00 -
[19] - Quote
Ty Delaney wrote:Poetic Stanziel wrote:Susan Black wrote:The defensive/offensive idea Hans is talking about is making it so that you have to shoot rats in defensive plexes as well. I think this is in response to some concern about the ability to farm defensive plexes without the risk of NPC interference. If someone wants to farm defensive plexes, more power to them. The payout is pretty ****, per Fozzie's equaltion. LP Gain = Base value of plex * (Contested percentage of the system/100) * 0.75They payout strictly from the T2 base (modified downwards by contested percentage) ... there is no warzone control scaling. So the ISK/hour potential is very low. Thus, there is no real problem here. Actually (and unfortunately) that's not the case. The d-plex payout and (again, unfortunately) mission payouts are both affected by warzone control. Worse: vulnerable systems count as "120% contested". So: Major plex: 25k lp. Vulnerable system: 120% modifier to d-plex payout. Defensive plex: 75% of 'normal' payout Tier3 (frex) warzone control: 75% bonus to payout. 25klp x 1.2 x .75 x 1.75 = 39k lp for 'running' a defensive major plex in a vulnerable system. Or do a level 4 mission with tier3 WZ control and get about 51k lp. Either way, not great. Don't think either of these should be adjusted by WZ control. ... and... HOW is it you can be more than 100% contested? Is the system so contested it's leaking over to other systems?
For the purposes of that formula the systems are capped at 100% vulnerable. the "133% vulnerable" thing is just behind the scenes and affects how many plexes it takes to being a system back down from vulnerable until we get the cap in place.
Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2025

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Posted - 2012.10.24 11:37:00 -
[20] - Quote
Audrey Koshka wrote:Audrey Koshka wrote:Hans had made a suggestion at one point that PvP kills pay out at the max multiplier regardless of current faction tier to reward pewpew, any word on that possibility? Any word on this?
It's an idea that we've considered closely but shelved for now, with the option of revisiting it. At this time we're planning on making the scaling affect all LP gains consistently. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2025

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Posted - 2012.10.24 12:31:00 -
[21] - Quote
roigon wrote:Does this mean that in an identical fight the pilot who is a member of a faction with a higher tier will actually get more LP for the kill? Yes, replacing the old system where they would get the same LP but the higher tier player would get more value for that LP. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2026

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Posted - 2012.10.24 12:44:00 -
[22] - Quote
Veshta Yoshida wrote: 100 VP is what, a medium plex? So one is looking at a minimum of 15 minutes if plexes are to be used to deny a bunker bust . 15 minutes just happens to be the average time it takes to drop a bunker with todays tier3 BC swarms and/or 1-2 dread drops
100 VP is 5 plexes. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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