|
Author |
Thread Statistics | Show CCP posts - 22 post(s) |

Gunship
Forced Penetration
1
|
Posted - 2012.10.22 19:34:00 -
[1] - Quote
New to FW (going to give it a try since I have become tired of 0.0 caps and blobs)
From what I have seen the last few days playing as Amarr is the out numbering (10:1 at a guess). Cleary its too easy to force T5's when outnumbering the other side , so it really needs to be fixed so 50/50 gives the most PVP and the most earnings! Not saying I know how to do that, but it must be the goal! Perhaps killing the outnumbers (take the ships in local at the time) gives less than the other way around or something?
The easy take off a "home" system, NPC's should be hostile, but perhaps with the twist that when "hostiles" enter they switch targets and the timer stops (so it can't be miss used).
I really want this to be a way for me to play the game in a more casual way , but still the PVP way.
While I have no need to earn billions, I see nothing wrong with PVP bringing in an income, in fact I think it really would help the game along. I don't want to spend my free time playing eve to care bear, I hate it. I pay real money, so give me real fun.
Edit: Just want to really stress that LB (in the end isk) should be given mostly for killing the other sides ships (PvP), not the PVE (taking systems). Also why the whole LB thing, can't I just get isk pending the current state of play. |

Gunship
Forced Penetration
1
|
Posted - 2012.10.22 21:57:00 -
[2] - Quote
mini are busy tonight, we tried but at 10:1 we only had a few fights. |

Gunship
Forced Penetration
1
|
Posted - 2012.10.23 11:47:00 -
[3] - Quote
Are CCP going to do anything about the map? A good suggestion is here http://i.imgur.com/aM9Ir.jpg
|

Gunship
Forced Penetration
1
|
Posted - 2012.10.26 11:18:00 -
[4] - Quote
Hans Jagerblitzen wrote: I am however very concerned about the losing militias ability to afford everyday PvP ships, which is exactly why I suggested that the penalty for the losing militia be reduced, and prices returned to pre-inferno levels, as well as be fixed so that the underdog can cash out anytime, anywhere, and keep on fighting without having to wait for a tier spike that may never come. It should be remarkably easier to earn a viable income even at Tier 1 in the new system, and we're already seeing a surging comeback from the Amarr who have been flipping systems aggressively since the news of the patch was announced.
Thank you
It might be a TZ issue but in EU evening being on the Amarr side we are totally outnumbered & out gunned.
Mini fleet typical = 10+ fleet stabbers + 10+ interceptors
Amarr = 5-6 ships T1/T2 frigs
It's really hard to get any fleet together to actually make anything close to a fight.
Now it might sound like a lot of QQ, but it's not actually any fun for either party.
|

Gunship
FATAL Warfare
3
|
Posted - 2012.11.02 13:51:00 -
[5] - Quote
Bad Messenger wrote:It seems that good old FW missioning running times are back, common question for new player in militia was before patch how to plex, now it is how i can get FW missions  I like to thank CCP how they boosted FW missions to give about 80k lp / mission and you can still do those with solo bomber \o/ As i remember this solo bomber missioning was one of the top priorities Hans wanted to nerf 
This is really sad. Major LP should come from PvP, not missions!
|
|
|
|