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| Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Raven Ether
Republic University Minmatar Republic
107
|
Posted - 2011.11.27 19:24:00 -
[1141] - Quote
A direct reduction to Jump Clone cooldown, or a skill that reduces it significantly.
It really helps boost null population too... I could jump in for the fleet op and be back in my highsec body after fleet op is over, but I can't do that because if I jump I will be stuck there for 24h.
So basically, a way to reduce jump clone cooldown. |

Hypnagogia Ichinumi
Dreddit Test Alliance Please Ignore
62
|
Posted - 2011.11.27 19:56:00 -
[1142] - Quote
When using the tactical overlay, you can mouseover a turret to get a range bubble for both optimal and falloff.
There is no reason not to have the same for missiles. |

Salpun
Paramount Commerce Tactical Invader Syndicate
221
|
Posted - 2011.11.27 19:58:00 -
[1143] - Quote
Hypnagogia Ichinumi wrote:When using the tactical overlay, you can mouseover a turret to get a range bubble for both optimal and falloff.
There is no reason not to have the same for missiles.
Implemented on Sisi deployment on Tuesday |

Bearilian
Man Eating Bears
100
|
Posted - 2011.11.27 20:26:00 -
[1144] - Quote
implement a review post for corporations.
every business out there has to face the fact that there is a public website that customers get to review them on. I realize this might be abused alot, but would come in handy a great deal. |

Piugattuk
Boa Innovations Shadow of xXDEATHXx
11
|
Posted - 2011.11.27 21:13:00 -
[1145] - Quote
How'bout a buff to the Skiff, giving it a 100% bonus to mining yield per cycle just like the Mackinaw's 100% bonus, this would make it more viable for low sec ninja mining, giving a reason to risk it. |

Malkev
GRUMPS RESEARCH TEAM
39
|
Posted - 2011.11.27 21:48:00 -
[1146] - Quote
Make the overheat buttons larger.
CCP Soundwave wrote:That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list. Is it possible to update your first post with the list of things from this thread that pique your interest? |

Merritoff
Zod's Minions
11
|
Posted - 2011.11.27 22:22:00 -
[1147] - Quote
Can Outer Ring Excavations open a High-Sec branch? |

mingetek
Carebear and Cutthroats Quafe Bar
64
|
Posted - 2011.11.28 02:56:00 -
[1148] - Quote
Avila Cracko wrote:Please remove drone poo drops!!! Please... no minerals from drones!!!
give them a bounty of some sort but no sec increase.
I have always said that mining with guns/missiles is bad .. |

Kent Reeves
68
|
Posted - 2011.11.28 02:58:00 -
[1149] - Quote
A mobile app for EVE-Gate.
(not exactly client related, I know but it's about damn time we get one that is CCP supported.)
Let me read my mail through an app that doesn't force me to fumble with the stupid browser controls.
Also, EVE-Gate skill changing. Make it happen. |

NorthCrossroad
EVE University Ivy League
27
|
Posted - 2011.11.28 08:10:00 -
[1150] - Quote
Ok, some more small things:
1. Allow to copy char names from the previous chat log or any other location. So if char name is a "hyperlink" - you right-press it and have "copy name" thingy. Just like on usual url-links.
2. In first create contract window if user enters any symbol into the edit box, automatically 'private' contract option should be selected.
North |

NorthCrossroad
EVE University Ivy League
27
|
Posted - 2011.11.28 08:12:00 -
[1151] - Quote
View content, ship scanner and linking fits
1. Often needed to link a fit of the ship that is not at your station and not saved in your fittings. So allow to link any ship fit from any remote station that you've found through search in your assets window.
2. When searching for a ship from assets instead of "view content" very idiotic list introduce normal fitting window! In which everything will be disabled, but visible in normal view. Or at least create groups for slot layers.
3. Introduce fitting window to the results of the ship scanner!
North |

Patri Andari
Thukker Tribe Antiquities Importer
61
|
Posted - 2011.11.28 09:11:00 -
[1152] - Quote
Open Great Wildlands for player soveriengty.
I never understood why regions like Geminate, Delve, Fountain and Pure Blind have NPC presence but still allow players to own space, yet Great Wildlands gets treated like some federal park. Did someone find an endangered species there or some such?
Thukker only have 3 stations all in one constellation. Why not open the rest to player control as all the above regions?
Or trick it out with stations like Curse, Stain, Venal or Sydicate.
Either would be a more efficient use of space.
Patri
Miners! Make Moar Isks Nao! |

Sahara Wildcat
Brutor Tribe Minmatar Republic
103
|
Posted - 2011.11.28 14:16:00 -
[1153] - Quote
I would like that would be at the station was a conservatory with tropical vegetation, something like a mini jungle |

Aurum Gallente
The Scope Gallente Federation
37
|
Posted - 2011.11.28 14:25:00 -
[1154] - Quote
I want to see buttons for groups of drones, it would be very nice if player can put group of drones to button (F1 or F2) and use it like a module. First click will launch drones, second one will engage drones on current target, third click will disengage drones. |

Bayushi Tamago
Tribuo Quod Victum The AirShip Pirates
29
|
Posted - 2011.11.28 15:59:00 -
[1155] - Quote
Make contract sales tax appear as a separate entry in the wallet like market sales. Just spent a week on a petition because the sales tax was taken off the contract price instead of a separate entry. |

Mashie Saldana
Veto. Veto Corp
426
|
Posted - 2011.11.28 16:28:00 -
[1156] - Quote
One very annoying bug if you are dual accounting, when you hold down CTRL and click on ships to target on client A you have to release CTRL, then click on the target on client B and then hold down CTRL again to start selecing targets to lock.
Up until a year ago you could just hold down CTRL and happily target people on both clients without releasing the button.
Can we please have that function back? Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Valeroth Kyarmentari
Verdant Rampart
9
|
Posted - 2011.11.28 16:38:00 -
[1157] - Quote
The ability for my ship to plot a course that is a curve when an object is in the way. If I hit fly to something that is on the otherside of a Large Collidable object, I expect my ships computers to fly around the object. Not up to it, stop, fly away, back to it, stop, fly away, back to it stop fly away. Same sort of things with acceleration gates. If I hit activate gate Fly me up until I can actually warp. Don't fly up, try to realign, fly up, try to realign, fly up try to realign.
|

Toros Revoke
18
|
Posted - 2011.11.28 16:46:00 -
[1158] - Quote
I like to get the energy shield effect that used to cover the Archon's fighter bay, it just vanished one day  |

Bayushi Tamago
Tribuo Quod Victum The AirShip Pirates
29
|
Posted - 2011.11.28 18:39:00 -
[1159] - Quote
Since it appears my post was eaten:
Not being able to do remote market manipulation out of region. Please modify remote market skills so that you can do market stuff out of region, but, say, the range is reduced to half your 'in region' range. It's most annoying that when you're 1 jump away from your stuff you want to sell, but because you're in a different region, you can't do anything about it until you go there. |

Elanor Vega
Native Freshfood Minmatar Republic
136
|
Posted - 2011.11.28 20:08:00 -
[1160] - Quote
Remove minerals from alloys from drone drops |

Raneru
Euphoria Released 0ccupational Hazzard
30
|
Posted - 2011.11.28 21:38:00 -
[1161] - Quote
Could you change the way killmails are generated so that when a ship leaves a grid in warp, the people on that ships future killmail are reset.
Its annoying to get a solo kill only to find someone shot at that person 5 mins ago on the other side of the system and is on your mail 
|

matarkhan
Di-Tron Heavy Industries
28
|
Posted - 2011.11.28 22:08:00 -
[1162] - Quote
Ravcharas wrote:If I am pointed and I hit the warp button - the feedback given (you cannot warp because of blahablaha) is in the form of a text message and the ship not responding. Why is the warp button not greyed out and disabled? If I'm scrammed, the MWD module icon might as well be disabled too.
When scrammed, the warp button should flash red.
SOMETHING should flash red. A simple text popup is insufficient.
|

bornaa
GRiD.
107
|
Posted - 2011.11.28 23:58:00 -
[1163] - Quote
Can you please make so that drones don't drop minerals? It would really help all people and noone would be hurt. There are many reasons across the forums so i wont write them again, i think you guys know them all. Thnx. |

Bearilian
Man Eating Bears
100
|
Posted - 2011.11.29 01:55:00 -
[1164] - Quote
i'm reposting what has been said, hopefully to push this very useful change into tomorrows update.
show the health of drones while they are in the drone bay. there is no reason for the health bar to disapear when you return them.
sorry for re-iteration, but this is the main edit i would like to see made. |

Evenus Battuta
31
|
Posted - 2011.11.29 03:31:00 -
[1165] - Quote
Planet Interaction UIn+ÜThere is a million ways to improve it as long as you didn't mean to make it tedious and laborious on purpose...well I hope not.
1.The click has been ridiculously intensive and monotonous, please let us select multiple facilities by holding CTRL or drag the cursor (or even group facilities like weapons) to change the product schemes, select the product delivery destination, build links to something, and pick the material source from the factory side.
2.Add a button on the storage facilities which automatically set all the routes to linked factories to provide materials.
3.Redesign PI windows to display all informations of a facility within a single tab. It is not at least necessary to divide your window into 6 tabs when they all together only take 1/100 of your screen(and this itself is annoying).
4.Make the windows resizeable.
5.A tree index of all facilities on all planets(maybe on left of screen?) will greatly help locating the facilities or operating them directly without even entering Planet View.
6.Let us save the scheme and logistic settings on a planet with custom name. So we can change the product very easily.
7.Not UI though, there should be implants for PI, like enhancing command center CPU/PG, faster factories/extractor cycle, and larger storage space-------if you are still ambitious about fullfilling the potential of PI ,we need more contents to explore. |

Geddings
Royal Amarr Institute Amarr Empire
3
|
Posted - 2011.11.29 07:45:00 -
[1166] - Quote
Please please please do not abandon walking in stations i really think this will be an awesome thing if done right!
also in the future not right now but maybe when technology becomes cheaper and hardware becomes better to do it. some way to have explorable planet surfaces would be great.
make Eve feel more like a real vast universe! |

Toros Revoke
18
|
Posted - 2011.11.29 08:05:00 -
[1167] - Quote
Aurum Gallente wrote:I want to see buttons for groups of drones, it would be very nice if player can put group of drones to button (F1 or F2) and use it like a module. First click will launch drones, second one will engage drones on current target, third click will disengage drones.
This. As they are, drones are ridiculously clunky. Using a serries of drop down menus for navigation is bad enough, having to use them to control drones is madness. If you just had a selection of buttons in the drone box, orbit, engage, return, that would be well received I sure.
|

Quinn Sheep
THE HANG0VER Viking Empire
2
|
Posted - 2011.11.29 18:36:00 -
[1168] - Quote
Whoever thought it was a good idea to take out the option of member hanganrs when delivering corp goods in a station where the corp has no corp hangar? |

gfldex
361
|
Posted - 2011.11.29 20:37:00 -
[1169] - Quote
[ ] Disable animated login screen The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Bearilian
Man Eating Bears
100
|
Posted - 2011.11.29 21:57:00 -
[1170] - Quote
if you are still reading this after the update i have a complaint about a change.
please, please change or remove the "nations symbol and name" that you put in the top of the "station Services". it is WAY to big, and is pointless, and should be changed.
how about moving it down to the side next to the actual services (lp store, insurane, militia office, etc...)?
Or make it a water mark in the top left corner? or give it its own tab, so you can down screen it? or have an option to disable it from appearing?
its really only a minor inconvenience, but it takes up an ungodly amount of space and was a bad design.
_edit
another change not for the better.
when opening a can in space, it no longer remembers where you moved the window to last or what size it was. it opens in the middle of the screen and is at standard size.
(love the loot all button) |
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