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1. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
OK, I want to add some of my thoughts onto this thread as well. As a preface, I direct your attention towards this artistic render of the new Chimera: https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/11051897_10153177598649394_6920...
- by IceAero - at 2015.03.31 18:52:32
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2. Spec Ops Capitals - in Player Features and Ideas Discussion [original thread]
Might as well make it invisible to Dscan as well, in case the pilot feels bad about using the covert ops cloak.
- by IceAero - at 2015.03.26 17:08:42
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3. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
THIS THREAD CANNOT CONTAIN MY EXCITEMENT. ...and now my VRAM cannot contain EVE!
- by IceAero - at 2015.03.19 18:08:42
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4. Ishtar: a different approach... - in Player Features and Ideas Discussion [original thread]
Eventually (2018? 2028?), people are going to learn that the Ishtar is not the problem. I'm not even the first person in this thread to say it, but it still needs to be said often... Sentry drones. Need. Attention. There's many solutions. Not b...
- by IceAero - at 2015.01.07 20:26:29
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5. Battleships and fleet diversity, - in Player Features and Ideas Discussion [original thread]
Linkxsc162534 wrote: Though its moot anyways, they forced battleships to be the slowest ships in the game because "blarg" Everything smaller is literally faster, and everything bigger is figuratively faster (being roughly a few seconds slower...
- by IceAero - at 2014.08.08 18:53:00
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6. [Black Ops] covert ops successor - in Player Features and Ideas Discussion [original thread]
stoicfaux wrote: Danika Princip wrote: But surely that's juts a highsec POS basher... Give it a rapid launcher with a loooooooooooooooooooooooooooog reload time (several minutes.) This will encourage use for hit and run actions and not for...
- by IceAero - at 2014.07.11 15:55:00
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7. [Black Ops] covert ops successor - in Player Features and Ideas Discussion [original thread]
Daenika wrote: Maybe my experiences are colored by wormhole, but our dreads do somewhere around twice the damage you're implying for a dread. Our escalation Moros drop 14k pretty easily (hence why I went with 4500, just under 1/3rd of a Moros)...
- by IceAero - at 2014.07.11 15:48:00
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8. Black Ops Idea- Jump Without a Cyno - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: IceAero wrote: Nikk Narrel wrote: For that I apologize. My point is this: A great many pilots of these BLOPs are limited to using them solely as support. The ships are too expensive to risk in direct combat, for them....
- by IceAero - at 2014.07.11 15:12:00
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9. Black Ops Idea- Jump Without a Cyno - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: For that I apologize. My point is this: A great many pilots of these BLOPs are limited to using them solely as support. The ships are too expensive to risk in direct combat, for them. They are also inferior to covops for sc...
- by IceAero - at 2014.07.11 14:29:00
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10. Black Ops Idea- Jump Without a Cyno - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: If this idea is being balanced on the perception that cyno use needs to be equally attractive, then you are not likely to see a significant number being added to the field. It will appear to remain a non-practical option du...
- by IceAero - at 2014.07.11 13:20:00
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11. [Black Ops] covert ops successor - in Player Features and Ideas Discussion [original thread]
Andrew Indy wrote: The problem with something like this is no one will bring 10, they'll bring way more and just alpha caps in 1 volley and then warp off. Bombers (with bombs at least ) are limited some what by the self damaging nature of the...
- by IceAero - at 2014.07.11 13:00:00
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12. Black Ops Idea- Jump Without a Cyno - in Player Features and Ideas Discussion [original thread]
Yishna Strone wrote: IceAero wrote: I think this is a pretty awesome idea. BlackOps obviously need love, and something 'new' is best. Jumping into any system within range and landing within 5AU of the star would be a very interesting chang...
- by IceAero - at 2014.07.11 12:48:00
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13. [Black Ops] covert ops successor - in Player Features and Ideas Discussion [original thread]
I'll check the math, but I was going T1 ammo with T1 launchers. I took everything from EFT and modified. However, I think I treated the 500% damage bonus as a (dps x 5), instead of (dps x 6) as I should have. Anyway, I'm sure these would get a ne...
- by IceAero - at 2014.07.10 23:58:00
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14. [Black Ops] covert ops successor - in Player Features and Ideas Discussion [original thread]
Daenika wrote: A far more likely implementation would be destroyer-sized vessels that fire Citadel Torpedoes with similar bonuses to the current line of stealth bombers. Take, for example, the following hull, based on the Corax model: ALBA...
- by IceAero - at 2014.07.10 16:53:00
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15. Black Ops Idea- Jump Without a Cyno - in Player Features and Ideas Discussion [original thread]
Quinn Corvez wrote: If it doesn't land on grid with the sun it will either be massively OP/unstoppable or ccp would have to put it some frustrating mechanic like not letting the ship move or cloak for a period of time so the enemy has a chance...
- by IceAero - at 2014.07.10 15:05:00
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16. Black Ops Idea- Jump Without a Cyno - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: I can agree that a normal cyno should be impossible to fit with this drive, but the BLOPs begins to feel like a novelty ship if it cannot at least retain the covert cyno. The BLOPs, in my opinion, is present to help insert ...
- by IceAero - at 2014.07.10 13:57:00
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17. Black Ops Idea- Jump Without a Cyno - in Player Features and Ideas Discussion [original thread]
Lord Fudo wrote: I think that it should require 2 black ops to be able to leap frog around. Especially if the only cyno they can fit are covert ops to prevent caps from taking advantage of it. I view black ops and covert ops as I do in RL. Th...
- by IceAero - at 2014.07.09 18:43:00
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18. Black Ops Idea- Jump Without a Cyno - in Player Features and Ideas Discussion [original thread]
rsantos wrote: IceAero wrote: Lord Fudo wrote: Frostys Virpio wrote: Rek Seven wrote: So what's your point? Are you for it or against it? It wouldn't change anything other than making blackops a better ship. Sadly it isn't going t...
- by IceAero - at 2014.07.09 18:32:00
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19. Black Ops Idea- Jump Without a Cyno - in Player Features and Ideas Discussion [original thread]
Lord Fudo wrote: Frostys Virpio wrote: Rek Seven wrote: So what's your point? Are you for it or against it? It wouldn't change anything other than making blackops a better ship. Sadly it isn't going to happen anyway as it would probably...
- by IceAero - at 2014.07.09 18:22:00
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20. Black Ops Idea- Jump Without a Cyno - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: In order to bring the BLOPs to a system, yes, you would lock onto the star and pop to a random point nearby. In order to bring in ANY other ships, the BLOPs would then need to light a cyno or covert cyno, depending on what ...
- by IceAero - at 2014.07.09 18:12:00
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