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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Infinion
Awesome Corp
12
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Posted - 2011.11.20 02:47:00 -
[1] - Quote
posted from here
In wormhole space, using tags is pretty much an essential overview feature when shooting at sleepers in combat sites. We will tag the order in which each sleeper should be primaried and mark the trigger of the next spawn with an X so it is left last.
The annoyance we have with tagging is that for each and every sleeper entity that spawns, the tagger needs to pan through the right click menu, pan through the tag item menu, and then pan through the number/letter menu. The process is way too drawn-out and it could easily be fixed with a key binding.
This is how it could work:
1) you press a key binding 2) a text box comes up 3) you enter any single number / letter 4) upon receiving your input, the text box closes itself and tags the entity
much faster and easier than navigating through a bunch of parallel menus with your mouse |
Infinion
Awesome Corp
12
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Posted - 2011.11.20 03:07:00 -
[2] - Quote
more little things:
1) when sending messages through evemail, automatically hyperlink URL's or at least get rid of the http:// that we have to get rid of from our url because it thinks we want http://http://
Evemail generate link
2) When we check the receive notifications box and post in say a dev thread with 40 pages of replies, we will get hundreds of notifications.
please make it so we can specify how we want to be notified, either if someone posts in the thread or if someone specifically replies to our post. And when we receive the notification "SilentSkills has posted to a forum thread you subscribed to" take us directly to his post, dont take us to the very front of the thread!! If we subscribed to it, odds are we've already gone through the first page
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Infinion
Awesome Corp
12
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Posted - 2011.11.20 03:54:00 -
[3] - Quote
Vol Arm'OOO wrote:The thing I want more then any other UI feature is a targeting ring for the directional scanner. The way I see it -- when your using the ds -- I ring should appear on your screen that cooresponds to the angle/size of your scan. No more guessing whether someething is within the 5 degree angle or the 15 degree angle -- just give a circle on the screen showing what will be scanned.
theres a way to do this already, don't really know if you can call it a feature or not but,
left click on your ship, you will see a white box appear at the center of the screen on the ship. Aim that box over a celestial and as long as you get it as close to the box as possible you should get the 5 and 15 degree angle scans |
Infinion
Awesome Corp
31
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Posted - 2011.12.09 07:36:00 -
[4] - Quote
supplying materials to the reserves of running processors before supplying to inactive processors
Currently when a launchpad has a route from itself to a processor, it will supply the resources needed by the processor until it is full. Here's the problem though, when dealing with multiple processors and a near 1:1 supply to demand ratio, a launchpad will fill up each processor PLUS its extra hour of reserves before filling the other processors with enough materials to run. This is below optimal efficiency and I have played with routes quite a bit but haven't found a way to overcome this limitation.
Can anyone either vouch for a dev to implement some digital logic in PI or fill me in on some method to keep my processors from sitting idly? |
Infinion
Awesome Corp
31
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Posted - 2012.01.09 21:06:00 -
[5] - Quote
When i first made a suggestion I subscribed to the thread...now I constantly get notification when somoeone responds (in excess of 80)...I want more notification management so i can remove subscriptions |
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