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1. Pixelated Metal Shader - in Issues, Workarounds & Localization [original thread]
Quote: CCP Vertex wrote: This is a known issue with the preview window nebulae cubemap, we will have a fix for this soon. Please define soon? This has still not been address, and several patches have come and gone since this thread was started.
- by Velocifero - at 2013.10.15 10:43:00
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2. Announcement:EVE Online: Odyssey Issues - in EVE Information Portal [original thread]
While trhe star-jump effect is very cool, and makes the whole of new eden feel much more integrated and emersive. I think there a few issues still. Many of the stargate models are not centred on the starting point of the tunnel effect, meaning w...
- by Velocifero - at 2013.06.12 00:00:00
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3. Announcement:EVE Online: Odyssey Feedback - in EVE Information Portal [original thread]
It's really a subtle thing, but it would have been good to tweak the models of the gallente stargates so that they no longer have that 'glass windshield' at the back. The new warp effect rocks, but on 2 types of gallente gate, you have to crash th...
- by Velocifero - at 2013.06.11 23:57:00
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4. Announcement:EVE Online: Odyssey Feedback - in EVE Information Portal [original thread]
I've noticed that since the demo at fanfest, for the new stargate effect, the camera appears to reverse first before shooting forwards. this is a shame as i don't think it adds anything other than making me nauseous. We dont get this when warping,...
- by Velocifero - at 2013.06.04 16:42:00
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5. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
Unforgiven Storm wrote: - the colors should vary depending of scan strength, for example show a red when the scan is less than 20%. Show yellow if it is between 20-99%, show green when it is 100%. - the overlay symbols should be different depe...
- by Velocifero - at 2013.05.20 23:59:00
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6. State of EVE Gate - in Issues, Workarounds & Localization [original thread]
The mail system is deeply flawed - convoluted process of adding linkable character names, corps, items, etc. to the email body, and I don't know if it's just IE, but whenever i click return twice in a row, whatever evemail i'm in the middle of typ...
- by Velocifero - at 2013.05.01 14:42:00
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7. PvP Alliance The Unthinkables is looking for PvP corps! - in Alliance and Corporation Recruitment Center [original thread]
Mary Poppins just joined. YEah that's how we roll! Umbrella tank ftw
- by Velocifero - at 2013.02.28 01:00:00
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8. PvP Alliance The Unthinkables is looking for PvP corps! - in Alliance and Corporation Recruitment Center [original thread]
Go to alliances list in Dotlan, organise by sov systems. The alliance above us is twice our size and holds the same number of systems, the one below almost 3 times our size and controls fewer. The best PvP is when we fight outnumbered and still w...
- by Velocifero - at 2013.02.22 13:08:00
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9. PvP Alliance The Unthinkables is looking for PvP corps! - in Alliance and Corporation Recruitment Center [original thread]
Bump-arama!
- by Velocifero - at 2013.02.20 00:28:00
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10. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Quote: I still think the problem is that they aren't given real roles... Just choose some roles for these ships, they feel really rather mellow and boring compared to the other rebalanced ships. It's like they're just 30-60 million isk of ship...
- by Velocifero - at 2013.02.13 11:37:00
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11. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Mund Richard wrote: [quote=Velocifero]at least honeycombing will remind me that I need to get off my rear and eat something in the weekends. Unless, unlike the rest of us, eating makes you lighter, you're still gaining mass with the honeycomb
- by Velocifero - at 2013.02.12 20:03:00
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12. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Good evening. A reminder that, as we announced in the news update from last week , Retribution 1.1. with these changes will be releasing Feb 19th, as opposed to the earlier scheduled Feb 12th. I also want to let you all know...
- by Velocifero - at 2013.02.12 19:35:00
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13. I want your little things! - in EVE General Discussion [original thread]
LOGISTICS - Logistics on kill mails already! - Logi ships get on KM through aggression inherited by repping friendlies who deal damage to the victim of the KM. - Maybe eventually Logistics could contribute to battle reports by displaying how m...
- by Velocifero - at 2013.01.16 17:44:00
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14. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
I have to say it is difficult to see much left of the unifying elements once key to each faction. It seems like, other than back story and racial appearances, the race of a ship is becoming less and less relevant, and key to the path chosen by the...
- by Velocifero - at 2013.01.10 16:43:00
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15. Name the next expansion..... - in EVE New Citizens Q&A [original thread]
Eve Online: Something with two words, enough of the one word titles already
- by Velocifero - at 2013.01.04 16:57:00
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16. Drones: Making them a viable weapon in EVE. - in EVE General Discussion [original thread]
Marr Aridia wrote: Herzog Wolfhammer wrote: Would be outright wonderful if we could script our own drone commands, like a little text entry box, and a scripting language we could learn. All would be run from the clients, with a wide range of...
- by Velocifero - at 2012.12.13 14:04:00
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17. Sticky:EVE Online: Retribution 1.0 Issues - in EVE Information Portal [original thread]
Fettle wrote: Greetings, After several patch updates, my Mac client's are still freezing up when multiboxing. This never used to occur prior to retribution patch. ^^ same Happened twice in a row last night very shortly after started pl...
- by Velocifero - at 2012.12.12 13:20:00
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18. Sticky:EVE Online: Retribution 1.0 Issues - in EVE Information Portal [original thread]
The focus point for the tracking camera now seems to jump around and not actually correspond to the reticule when you choose the focus point. It's always either a bit above or below the actual point. This seems to have been introduced with patch 1...
- by Velocifero - at 2012.12.09 01:29:00
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19. Sticky:EVE Online: Retribution 1.0 Issues - in EVE Information Portal [original thread]
2nd patch does not appear to have solved the issue with some locked targets still displaying the flashing LOCKED in the reticule. A small one, but just thought you should know.
- by Velocifero - at 2012.12.07 11:27:00
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20. Sticky:EVE Online: Retribution 1.0 Issues - in EVE Information Portal [original thread]
Tigers Eye CatsxFang wrote: Rommiee wrote: Yeah, I read your post. That is why I made the comparison between CCP listening to your claims for reimbursement, and them listening to our suggestions. It is not going to happen. I have been play...
- by Velocifero - at 2012.12.05 15:36:00
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