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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Kai Pirinha
Imperial Academy Amarr Empire
43
|
Posted - 2013.06.13 12:18:00 -
[661] - Quote
http://abload.de/img/2013.06.13.12.10.09zijpg.png The distance column is right-aligned, which makes the numbers disappear if you make the distance column smaller.
I would suggest to make it left-aligned (like the columns group, type, etc) so that the first things to disappear is the "AU" information (which is not much help actually, since it is AU most of the times), and not the actual number. I know it's a minor thing and seems rather unimportant and I'm now a pain in the ass, but if you have a system with more than 100 AU, it really gets annoying to make the column so big, especially if most of the other columns are aligned differently.
Many thanks for implementing the possibility to adjust the width though! It's much appreciated. Now if you would make it also possible to move the columns like in the old scan interface, that'd be perfect. But I guess this is nearly impossible since the "signal strength" always needs to be at the end because of the "warp to" button and the scan group, group and type columns also need to stick together because of the colour bar. |
Velarra
237
|
Posted - 2013.06.13 13:13:00 -
[662] - Quote
Quote:Patch Notes for Odyssey 13.06.2013 10:38
Patch notes For EVE Online: Odyssey 1.0.6 To be released on Thursday, June 13th 2013
-When jumping through a gate with tracking camera on, the camera will now always focus on the next gate in route.
Please stop forcefully moving the camera at any time a user is in space.
You are making people sick. |
Pulse Fiction
Vanishing Point. The Initiative.
1
|
Posted - 2013.06.13 13:28:00 -
[663] - Quote
Issues
1) Fitting popup - Picture of the ship jumps out of the fittings windows and displayed on the top left of the screen in front of everything else in the hangar. Very annoying bug. 2) Left click hold in space - New circular menu I) please fix it where you can move off the menu entirely and let go to deselect the menu instead of it selecting the option you are in-line with. You have to currently move the mouse to the center off of menu and let go to deselect which is very annoying. II) Please put the "look at" back as a main option on this menu III) Please put the Jump gate, Warp, and other main options to the top of the circular menu where they used to be in the sensible place for the most used options. 3) Are actively supporting and improving the RDPDD Chained Graphics driver? Its got worse since Odyssey and is barely usable now 4) Black screen on undock intermittently on certain characters? Anyone else getting this? 5) PLEASE put the undock button back where it was before I go insane. 6) New warp through graphics - Holy christ please give us an option to turn this off. 7) Same with the insta scan when jumping gates. The on screen icons it shows for the crap it has found overlaps the other important things on the GUI like planets close to gates you are trying to find. Why are you forcing ppl to see stuff they might not give 2 hoots about? 8) DId i say move the undock button back to the bottom left yet?
Sorry if these have been mentioned many times already. |
Lysa Riay
Pator Tech School Minmatar Republic
82
|
Posted - 2013.06.13 14:00:00 -
[664] - Quote
Pulse Fiction wrote:Issues
1) Fitting popup - Picture of the ship jumps out of the fittings windows and displayed on the top left of the screen in front of everything else in the hangar. Very annoying bug. 2) Left click hold in space - New circular menu I) please fix it where you can move off the menu entirely and let go to deselect the menu instead of it selecting the option you are in-line with. You have to currently move the mouse to the center off of menu and let go to deselect which is very annoying. II) Please put the "look at" back as a main option on this menu III) Please put the Jump gate, Warp, and other main options to the top of the circular menu where they used to be in the sensible place for the most used options. 3) Are actively supporting and improving the RDPDD Chained Graphics driver? Its got worse since Odyssey and is barely usable now 4) Black screen on undock intermittently on certain characters? Anyone else getting this? 5) PLEASE put the undock button back where it was before I go insane. 6) New warp through graphics - Holy christ please give us an option to turn this off. 7) Same with the insta scan when jumping gates. The on screen icons it shows for the crap it has found overlaps the other important things on the GUI like planets close to gates you are trying to find. Why are you forcing ppl to see stuff they might not give 2 hoots about? 8) DId i say move the undock button back to the bottom left yet?
Sorry if these have been mentioned many times already.
+1
Could Klang take the (now rotting) pizzas & the launcher out as they leave the building plz. |
Hastur DragonTooth
Call of Cthulhu
0
|
Posted - 2013.06.13 15:42:00 -
[665] - Quote
- No undock button in the NeoCom.
- Serious lag in contextual menus such as drone commands.
- No undock button in the NeoCom.
- The scanner window picks up objects immediately, making the animation superfluous. Needs a toggle.
- No undock button in the NeoCom.
- Refresh button needed on the scanner window.
- No undock button in the NeoCom.
- Grav sites should be signatures, not @$%$ anomalies.
- No undock button in the NeoCom.
- When jumping, client should preserve current zoom level.
- No undock button in the NeoCom.
|
Skex Relbore
Space Exploitation Inc Get Off My Lawn
267
|
Posted - 2013.06.13 16:19:00 -
[666] - Quote
Holy cow you actually fixed the scan windows so we can re-size columns. +1
Now can you move the undock button back and lower the memory usage on the client :) |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
630
|
Posted - 2013.06.13 18:46:00 -
[667] - Quote
CHANGES - Exploration -- You can now ignore individual cosmic anomalies in the Probe Scanner window.
YES! +1000 HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Korinne
The Partisan Brigade Republic Alliance
272
|
Posted - 2013.06.13 19:24:00 -
[668] - Quote
You know it's a good patch when they have to release new patches to fix it every day for a month. |
Maul555
Nuts and Vindictive Remix Technologies
403
|
Posted - 2013.06.13 23:55:00 -
[669] - Quote
Penny Ibramovic wrote:The scanner overlay is not much fun to see when I have just jumped back through a wormhole to get away from a six-ship camp, HIC included, hell-bent on blowing the crap out of my polarised Loki.
I have to move away, cloak, and assess my circumstances, and the overlay sweeping around my view and putting blobs everywhere is really rather distracting. It's definitely not the time to be caring about anomalies in the system.
Maybe the overlay functionality can be moved back to the old on-board scanner, activated only when a capsuleer initiates it. There has got to be a better way than the overlay to introduce new pilots to exploration than to show it to everyone all the time.
This! some way to completely switch this off would be much more than great. I have highsec and WH characters, and I need to both use this new system and completely ignore it. |
Black Dranzer
249
|
Posted - 2013.06.14 02:26:00 -
[670] - Quote
Good:
- Radial Menu
- Probe and scanning changes
- Hacking Minigame
- Tiercide
Bad:
- Scan sweep graphic. Very pretty! Give it an off switch. Preferably the same switch that lets me hide the anomaly/signature icons.
- It's unclear clear how delayed the scan results are, or what the range of the scan is.
- Scanning with probes causes the original system scan results to vanish.
- The signature/anomaly icons are too big. Scale them down. 75-50%.
- In addition, it's hard to find the icons in space. They should probably be visible at the screen edge like targeting brackets are.
- The jump animation is cool, but it fucks with the camera orientation and zoom, and I find myself lost after the jump.
- The animation itself is a bit choppy at times; Probably because it's loading assets. Try spreading the load times out or offloading them to a separate thread. A minor increase in load time is acceptable if it gives a smoother effect.
- The whole center-camera-on-selected-item thing is great, but it needs a toggle button in clear view. Even though I know that you can turn it off with C, but a lot of people probably don't.
- In regards to the undock button change: I love it, but really, let people have their neocom icon back. Hell, make the icon an EXPLICIT neocom icon like every other neocom icon, and give the neocom the ability to snap buttons to the bottom of it.
- The loot-spew mechanic is, in and of itself, quite nice, but I don't think exploration is the right place for it. Consider using it in some other mechanic instead.
|
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Oraac Ensor
School of Applied Knowledge Caldari State
239
|
Posted - 2013.06.14 03:14:00 -
[671] - Quote
Oraac Ensor wrote:My sub expired a few days ago and ordinarily I would have renewed for a year but because of Odyssey and the new launcher fiasco (can't install on my system and the Devs appear to have given up trying to fix it) I've only done it for one more month so I can see how things develop. I guess I have to retract that comment as since the latest patch I now have a launcher and from first use it appears to work ok. However, I remain of the opinion that the Bin/ExeFile.exe option should be retained indefinitely as a back-up in case of future problems.
Also, good to have the ability to resize the scan result columns. |
Shiva LaFayette
EvE-nt Horizon
4
|
Posted - 2013.06.14 08:07:00 -
[672] - Quote
Black Dranzer wrote:
- The whole center-camera-on-selected-item thing is great, but it needs a toggle button in clear view. Even though I myself know that you can turn it off with C, a lot of people don't. It's a far too significant option to be assigned to a mere hotkey.
- In regards to the undock button change: I love it, but really, let people have their neocom icon back. Hell, make the icon an EXPLICIT neocom icon like every other neocom icon, and give the neocom the ability to snap buttons to the bottom of it.
I fully support this!
Just one thing to "C" for turning off "camera bouncing arround" : I don't know how many times I press "C" until it seems to really be turned off. The camera just moves around in too many situations. Some can be switched off by "C" others keep happening. I'd support the option: "just keep my d*** fu**** camera always in the last position i moved it to." Same about zoom...
Neocom: UI Developers at CCP should get used to the thought of "letting players decide" about the positions of ui buttons. It even would be fun to have some kind of (anonymous) google/ccp analytics with it, to be able to see how "other players" or "mission players" or "characters with more or less than "n" years experience" build their interface (and maybe to exchange the ui setup just like ship fittings - especially 0.0 overview settings!). |
disasteur
Tellcomtec Gold
206
|
Posted - 2013.06.14 08:38:00 -
[673] - Quote
it seems to me that complaining about all the issue's is futile, ccp is not listening...
i have just 1 question left, what is ccp planning to do on the enormous memory ussage of eve??? |
Mournful Conciousness
Special Situations TOHA Conglomerate
85
|
Posted - 2013.06.14 11:23:00 -
[674] - Quote
Ok we've lived with Odyessy for a week now. Despite all my complaints about ship changes and radial menus, there is one change that overrules all complaints:
scanning is easier.
this is bringing noobs into my wormhole.
we put a bubble up on the sun.
They are dying like suicidal flies. last night one of my corp mates complained that he couldn't get anything done since someone came in from hisec every 5 minutes, asking to be blown up.
The tears are delicious. :-) |
Furoth
Black Avarice
20
|
Posted - 2013.06.14 11:43:00 -
[675] - Quote
Glad to see all the little things getting fixed so quickly. There's always a number of buggy bits with every update but you guys are getting through them very fast this time around. Thank you. I'm still getting grey screens in gate jumps and the tunnel still glitches out at times but I'm sure it will be fixed soon enough. Still hate 'lewtspew' too, just as a mechanic; but I think I'm getting more loot than before so can't complain too much. Odyssey is a nice update overall though. |
Galmas
United System's Commonwealth R.E.P.O.
113
|
Posted - 2013.06.14 12:02:00 -
[676] - Quote
Hey Devs,
is there any ETA for the personal ship hangars? can we expect that for one of the subsequent mini releases of Odyssey?
Cheers Gal |
Robert Parr
Iron Tiger T3 Industries
1
|
Posted - 2013.06.14 13:38:00 -
[677] - Quote
Not sure if this is the correct place but, please consider two requests:
1) Can you please fix the selected window for drones....when you click the button for "engage target" or "return to drone bay" only one drone will respond. The sub-menus and hot keys still work but prefer to use the selected window. Have submitted a petetion (over a week ago) and still no response.
2) Please, please, pretty please can you map a shortcut key for 'open cargo' on the selected item window? It's so damn annoying when salvaging to have to click the wreck, click the open cargo button, then click another wreck, then click open cargo, then back to another wreck...it would be so much easier to just click on the wreck and then push a hot key...you've simplified launching and deploying probes...is it possible to make life a little nicer for the lowly salvager??????
Thank you for your consideration. |
Saerni
Confederation Navy Research Epsilon Fleet
15
|
Posted - 2013.06.14 14:42:00 -
[678] - Quote
Recent "fix" to scanner distance column removed functionality where the error range could be used to determine signature type.
Honestly if CCP wants to remove DSP functionality they should just come out and say so, rather than patching stuff like this out of the game as a "fix" |
Kathtrine
My Dot Corp
24
|
Posted - 2013.06.14 17:20:00 -
[679] - Quote
disasteur wrote:it seems to me that complaining about all the issue's is futile, ccp is not listening...
i have just 1 question left, what is ccp planning to do on the enormous memory ussage of eve???
HTFU your computer and you wont have that problem:
Processor: AMD FX(tm)-6100 Six-Core Processor (6 CPUs), ~3.3GHz Memory: 16384MB RAM Available OS Memory: 16330MB RAM Page File: 2790MB used, 29866MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode If your griefing about EvE online and still paying for it, your hooked and CCP has done thier job.
Now go blow somebodies ship up and stop whining about whatever your are lacking. |
disasteur
Tellcomtec Gold
207
|
Posted - 2013.06.15 03:33:00 -
[680] - Quote
Kathtrine wrote:disasteur wrote:it seems to me that complaining about all the issue's is futile, ccp is not listening...
i have just 1 question left, what is ccp planning to do on the enormous memory ussage of eve??? HTFU your computer and you wont have that problem: Processor: AMD FX(tm)-6100 Six-Core Processor (6 CPUs), ~3.3GHz Memory: 16384MB RAM Available OS Memory: 16330MB RAM Page File: 2790MB used, 29866MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode
because CCP f*cked up the game i have to upgrade my pc? yeah right i rather go play another game |
|
Chaibat
Amarr Cosa Nostra
0
|
Posted - 2013.06.15 11:02:00 -
[681] - Quote
The automatic signature scan when you enter a system is making the spread formation superfluous. The reason for this is any prober with more than a week of experience knows to drop a 4au probe formation on the celestials near the bit red bubble. I get a four probe hit 95% of the time.
Basically, I'm saying the people before me who complained about the automatic scan were right. Why bother requiring probes at all if this is intended. Just make all sigs warpable (no, I'm not really suggesting this).
Other than that, I like the new mini-game and I can live with the loot spew. I'd just like exploration to require a tiny bit of effort. |
Maul555
Nuts and Vindictive Remix Technologies
403
|
Posted - 2013.06.15 14:51:00 -
[682] - Quote
disasteur wrote:Kathtrine wrote:disasteur wrote:it seems to me that complaining about all the issue's is futile, ccp is not listening...
i have just 1 question left, what is ccp planning to do on the enormous memory ussage of eve??? HTFU your computer and you wont have that problem: Processor: AMD FX(tm)-6100 Six-Core Processor (6 CPUs), ~3.3GHz Memory: 16384MB RAM Available OS Memory: 16330MB RAM Page File: 2790MB used, 29866MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode because CCP f*cked up the game i have to upgrade my pc? yeah right i rather go play another game
Eve is constantly being worked on. I expect that eve will slowly use more memory and processing power over time. This is a good thing, not a bad thing. |
Captain Nares
O3 Corporation
50
|
Posted - 2013.06.15 15:24:00 -
[683] - Quote
Please make your "dynamic transitions" effect optional as any other visual effects.
Because:
a) me and some other persons don't want to see it.
b) when you see it 50 times/hour, you go mad.
Same thing with scanner overlay, but since it doesn't have going through the pipe visual effect, it doesn't annoy that much. |
Erufen Rito
The Dark Space Initiative Scary Wormhole People
1
|
Posted - 2013.06.15 16:54:00 -
[684] - Quote
For a patch that is being promoted as an exploration expansion, you guys seem to have forgotten a very important part of exploration. Wormholes.
What the hell guys? We don't have the pretty, updated nebulae, and the anoms are mostly the same. Sure, the zooming into the wormhole effect is a much nicer transition than the loading bar, but once you load on the other side, you can see the dated, jagged space.
I know you don't care much about wormhole dwellers, but let me tell ya, I have found at least 20 holes in the 3 or so days I dedicated to go hisec exploring, and it was such a massive letdown to see the dated nebulae. I can only imagine the shock of a 6 month old player, jumping into an evidently old and out of date environment, after being used to the prettiness of Kspace. |
Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1280
|
Posted - 2013.06.15 17:51:00 -
[685] - Quote
RubyPorto wrote:The new location of the Unrent Office button is not super.
Putting that kind of button right in the middle of everything else that you click on constantly is a poor design choice because it gets clicked on, and then it's not a long stretch to accidentally hit return to clear the unexpected popup.
Hasn't happened to me yet, but it seems inevitable.
I closed an office the other day and DIDN"T EVEN REALIZE IT.
And I almost did it again just now.
It's not only that it's not an optimal location, it is the default button and tabbable. So if you hit the wrong key combinations it comes up asking "Are you sure you want to close this office!"
Please fix this ASAP so I don't close my offices anymore because of poor UI design :( Where I am. |
Penny Ibramovic
Wormhole Engineers Greater Realms
64
|
Posted - 2013.06.15 18:47:00 -
[686] - Quote
The old radial menu didn't make me expect much for the new one, but it is really nice. Smooth, functional, pretty much unintrusive. This is excellent work.
If I may make one suggestion, it would be not to snap the pointer back to the centre of the menu after making a selection. Although I see why it is done, to bring the mouse back to where it was, but it means your mouse hand and the pointer are now out of relative position to each other, adding another step to pick up the mouse and replace it.
It could perhaps be an option to snap the mouse to centre or leave it where it ended after selection. |
Roger Adama Adama
Tax-Free Miners Unlimited
0
|
Posted - 2013.06.16 03:53:00 -
[687] - Quote
I just recently bought EVE on Steam sale. I read your Sensor Overlay article before playing and thought, this is great feature, I will be an explorer 100%. So began my Exploration as a new player.
First I want to start by saying, I think its great way to find exploration points for me. I don't know what it was like beforehand but I think the way its set up is great, but it needs work yet, I felt the need to give feedback so you can maybe add a few things that would make exploration more enjoyable.
As you can probably guess, I found out starting off with exploration as a means to make money full time shortley ended as I began to realize that in a five system radius there was only around 1 data site to be found every few hours. I would like to see this changed to somehow to make it more comparable to other carrers?
I found myself arriving too late to some of them after spending around 10-20 mins trying to find some of these valuable data sites. Its a long time to invest into something with little reward comparable to mining. I found you have to be the first one there also or the 20 mins or so you spent finding that data site is all been wasted.
I guess the wasted time with no reward can be said also for wormholes too, I found myself spending way too much time tracking K162 wormholes and had no reward for it (10-20 mins each). So the payout after about a week so far has been around 3 million ISK with many hours invested time looking for data sites (did not see any relic sites).
I would have liked to have recieved a reward somewhat comparable to mining, so I actually very rarely scan for signatures anymore now because the time doesnt equal the reward. I can mine scordite for around 29k a minute with my venture and it pays about 1 million ISK a load for a full 30 mins of mining.
I guess maybe if it was atleast 6-10 million a data or relic site find at the current rate of finding the sites, it would be worth it to me because of the many wormholes and combat sites, or getting to them late, that took 20 mins each time.
I guess thats all I had to say about the system. I think the scaning itself is fun, but basicly I think the reward has to be higher for doing it, so that it would be a comparable alternative to mining or even atleast half of that, I would propose either a increase in data and relic sites found or alternativly have the rewards increased for the current rate of finding these sites?
My two cents feedback as a new player. Thanks for listening. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
469
|
Posted - 2013.06.16 05:11:00 -
[688] - Quote
Maul555 wrote:*snip*
Eve is constantly being worked on. I expect that eve will slowly use more memory and processing power over time. This is a good thing, not a bad thing. I want whatever you are smoking.
Using up additional system resources for the sake of burning clock cycles is nonsense.
If CCP were to make EVE more amazing in some unknown way and additional PC resources were required to make that happen, then that is generally understood as the "cost" of software upgrades. Otherwise, CCP should be constantly striving to make their code more efficient. After all, it is in CCP's best interest to enable as many long-term subscribers (who may not have bleeding edge hardware) as possible w/in certain parameters. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
Fon SaiHoc
University of Caille Gallente Federation
41
|
Posted - 2013.06.16 09:36:00 -
[689] - Quote
Roger Adama Adama wrote:I just recently bought EVE on Steam sale. I read your Sensor Overlay article before playing and thought, this is great feature, I will be an explorer 100%. So began my Exploration as a new player.
First I want to start by saying, I think its great way to find exploration points for me. I don't know what it was like beforehand but I think the way its set up is great, but it needs work yet, I felt the need to give feedback so you can maybe add a few things that would make exploration more enjoyable.
... as a means to make money full time shortley ended as I began to realize that in a five system radius there was only around 1 data site to be found every few hours. I would like to see this changed to somehow to make it more comparable to other carrers?
I found myself arriving too late to some of them after spending around 10-20 mins trying to find some of these valuable data sites. Its a long time to invest into something with little reward comparable to mining. I found you have to be the first one there also or the 20 mins or so you spent finding that data site is all been wasted.
I guess the wasted time with no reward can be said also for wormholes too, I found myself spending way too much time tracking K162 wormholes and had no reward for it (10-20 mins each). So the payout after about a week so far has been around 3 million ISK with many hours invested time looking for data sites (did not see any relic sites).
I would have liked to have recieved a reward somewhat comparable to mining, ...
And i stopped reading there.... try running missions, thats really your thing.
With the old system you would not even consider being an explorer, because the old system was not semi-automatic as this one is, and even so you complain about making too much effort and receiving few rewards...
CCP, this will be the future form now on, mission runners complaining about effort and rewards... one day you will have to turn the scanning system from semi-automatic into.... automatic.
this is my two cents a few hours before my accounts expire.
o7 Fon |
seth Hendar
I love you miners
89
|
Posted - 2013.06.16 11:38:00 -
[690] - Quote
Fon SaiHoc wrote:Roger Adama Adama wrote:I just recently bought EVE on Steam sale. I read your Sensor Overlay article before playing and thought, this is great feature, I will be an explorer 100%. So began my Exploration as a new player.
First I want to start by saying, I think its great way to find exploration points for me. I don't know what it was like beforehand but I think the way its set up is great, but it needs work yet, I felt the need to give feedback so you can maybe add a few things that would make exploration more enjoyable.
... as a means to make money full time shortley ended as I began to realize that in a five system radius there was only around 1 data site to be found every few hours. I would like to see this changed to somehow to make it more comparable to other carrers?
I found myself arriving too late to some of them after spending around 10-20 mins trying to find some of these valuable data sites. Its a long time to invest into something with little reward comparable to mining. I found you have to be the first one there also or the 20 mins or so you spent finding that data site is all been wasted.
I guess the wasted time with no reward can be said also for wormholes too, I found myself spending way too much time tracking K162 wormholes and had no reward for it (10-20 mins each). So the payout after about a week so far has been around 3 million ISK with many hours invested time looking for data sites (did not see any relic sites).
I would have liked to have recieved a reward somewhat comparable to mining, ... And i stopped reading there.... try running missions, thats really your thing. With the old system you would not even consider being an explorer, because the old system was not semi-automatic as this one is, and even so you complain about making too much effort and receiving few rewards... CCP, this will be the future form now on, mission runners complaining about effort and rewards... one day you will have to turn the scanning system from semi-automatic into.... automatic. this is my two cents a few hours before my accounts expire. o7 Fon PS - fellow capsuller Roger Adama, you are not doing anything wrong. But exploration should be for explorers, the ones who enjoy the thrill of exploration, not for the ones who hate it and simply care for shiny rewards. It was CCP who messed up, not you. this.
before update, you needed real commitment to be able to enjoy the fruits of exploration.
you needed skills, you needed a certain level of knowledge of the game.
now, any 1 day od toon can do it, this is clearly broken.
it seems the only thing you did ith your exploration update, is to remove exploration from the game.
or maybe by "exploration" you meant "find all the bugs" then yes, full success..... |
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