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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Hakaru Ishiwara
Republic Military School Minmatar Republic
458
|
Posted - 2013.06.04 14:38:00 -
[61] - Quote
KIller Wabbit wrote:CHECK YOUR CLONE!! SP from the skill changes may have overwhelmed your clone capacity This is dumb. Now I have to buy an upgraded clone AND pay a higher cost for each med clone after I die.
Considering that I was keeping my SPs below a certain point in order to avoid even greater med clone expense, this change stinks. 50k SPs doesn't begin to cover this expense over time.
And, yes, I am aware that there was developer communication about this particular scenario. Still, the feedback is legitimate.
Suggestion: Why not give all characters whose clones SP values were pushed beyond their former medical clone limit *BECAUSE OF PATCH* the next medical clone upgrade automatically? +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
Crosi Wesdo
War and Order
602
|
Posted - 2013.06.04 14:38:00 -
[62] - Quote
Ok, just logged on to notice that you have eaten up even more vertical space on the station window.
As a user who combines items and ships with the station window this means that i now only have about 30% of that window left to manage my assets ;
http://clip2net.com/s/5aLENI
Why not have the undock, and ****** and unwanted captains quarters buttons BESIDE the useless station icon (illustrated in yellow crayon)?
Why not allow us to REMOVE the useless station icon and unwanted icons (illustrated in red crayon)?
This will allow USEFUL SPACE *shock* to be returned to the station window (illustrated in green crayon).
You guys design these changes like a group of neanderthals banging rocks together. How about a little bit of common sense? |
ErrorRon
The Drunken Empire Fatal Ascension
52
|
Posted - 2013.06.04 14:39:00 -
[63] - Quote
Pretty fantastic job guys. One thing that bothers me so far is when you use jump bridges (and probably cynos i havent checked) the camera resets its position rather than staying where you had it before like it does with gates |
Warr Akini
Bat Country Goonswarm Federation
51
|
Posted - 2013.06.04 14:39:00 -
[64] - Quote
In short: the Undock button is one of the few absolutely key buttons that people click all the time (insert joke about ship spinners), and having it loose and mobile with the station services tab is not a good idea.
In long:
I like the new Odyssey UI design. It's cute, and it's pretty functional. In station, though, people rely on certain buttons being fixed in places they can reliably get to. The Station Services tab has always been a hindrance (especially to multiboxers) in the sense that it can be moved around with a simple accidental flick. Moving the undock button to the station services tab adds another unnecessary unreliability for people that might have to look around for the button, especially if covered by inventory and the like.
So, I'd like to suggest one of three options:
- Give an option to have an old-style undock button on the bottom of the left navbar. This lets people play EVE the way they want, whether they put emphasis on function or finesse.
- Move the undock button back to the navbar, for the reasons above.
- Let the station services tab be locked. This would solve a whole lot of problems for multiboxers that have to fiddle with the station services in different spots on every account and don't want to ruin all the things by resetting all window positions.
For people with this problem, don't forget that you can set a keyboard shortcut to undock. It's a nice workaround, but annoying. |
Pak Narhoo
Splinter Foundation
987
|
Posted - 2013.06.04 14:41:00 -
[65] - Quote
Ristlin Wakefield wrote:Shannae Darkehart wrote:Can we get an option to turn off the automated camera moving? I'm rather fast at the controls, and the camera is doing some crazy spinny action al the time and making me nauseous as a result. "Look" at something. Now click the top left corner of the select tab and uncheck the camera tracking.
That's nice to know, now can we undo this terrible thing please? |
SPACCO TUTTO
DIMO-FAMO
6
|
Posted - 2013.06.04 14:42:00 -
[66] - Quote
ZenoMaxoPado wrote:So much for if you can fly it before the patch you can fly it after. Can't fly my command ships anymore :(
Yesterday I've just finished caldari freighter and fast buyed my first Charon. Today I can fly it? Hope yes. |
Vegare
Stranger Things Nulli Legio
69
|
Posted - 2013.06.04 14:43:00 -
[67] - Quote
You redesign the scanning window and take away the option to resize the columns of the scan results... really?
Also opening my d-scanner takes one click more which is extra :effort: :(
New graphics are cool though... |
Pak Narhoo
Splinter Foundation
987
|
Posted - 2013.06.04 14:44:00 -
[68] - Quote
Crosi Wesdo wrote:Ok, just logged on to notice that you have eaten up even more vertical space on the station window. As a user who combines items and ships with the station window this means that i now only have about 30% of that window left to manage my assets ; http://clip2net.com/s/5aLENIWhy not have the undock, and ****** and unwanted captains quarters buttons BESIDE the useless station icon (illustrated in yellow crayon)? Why not allow us to REMOVE the useless station icon and unwanted icons (illustrated in red crayon)? This will allow USEFUL SPACE *shock* to be returned to the station window (illustrated in green crayon). You guys design these changes like a group of neanderthals banging rocks together. How about a little bit of common sense?
You know what that is a great idea! We can add/remove items from the Neocom, why not from the station service bar? |
War Kitten
Panda McLegion
2087
|
Posted - 2013.06.04 14:45:00 -
[69] - Quote
Ok, I tried it... the hacking game is fun.
The loot mechanism is a stupidly irritating clicking exercise. We told you so.
I'll skip those sites now I guess.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Warr Akini
Bat Country Goonswarm Federation
51
|
Posted - 2013.06.04 14:46:00 -
[70] - Quote
Also, for the love of Christ stop auto-enabling camera tracking when I've specifically turned it off AND disabled the keyboard shortcut for a reason. |
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Omega Tron
21
|
Posted - 2013.06.04 14:50:00 -
[71] - Quote
Thank you for all the new ore types that are now sacred throughout Hi-Sec. It is actually interesting now to see the Ore Hold filling up with something other than Veldspar.
And for the benfit of the whinners about the ship and skill changes, please see my signature line below. And thank you for the howling. It really makes for interesting reading.
To the DEVs and all their efforts to get the changes out and made known -- thank you, as there are some of us who can actually read.
EVE Online is CCP's sand box. -áThe sand is owned by CCP. -áWe just get to pay them a monthly fee to throw the sand at each other. -áGet over your thoughts that you have some influence on what they will add or do for you. |
Mr Kidd
Center for Advanced Studies Gallente Federation
1142
|
Posted - 2013.06.04 14:50:00 -
[72] - Quote
War Kitten wrote:Ok, I tried it... the hacking game is fun.
The loot mechanism is a stupidly irritating clicking exercise. We told you so.
I'll skip those sites now I guess.
Totally didn't see that clickfest coming.
HTFU!...for the children! |
Sulo Hayha
Unseen Nomads Exiled Ones
2
|
Posted - 2013.06.04 14:52:00 -
[73] - Quote
The part of Scan window that lists all results should be custimizable like before, I have no use for Distance column, the numbers in ID are in most cases also useless and pre-Odyssey I had them cut from view so it all fit in small window without cutting important bits like signature name in half.
Summing up - way to hide and resize columns in scan results like before the patch. Background colors are also too bright, it makes reading white text a lot harder than before.
Comparison picture - http://i.imgur.com/SawtPkN.jpg |
seth Hendar
I love you miners
69
|
Posted - 2013.06.04 14:53:00 -
[74] - Quote
get rid of this BS hacking minigame, just role back to the old one, no sense at all on the new ****
ROLL BACK THE HACKING NOW!
also, this is now laggy as hell, half of the time i cross a gate, overview and bracket stay empty, undock take ages,.
who thought it would be a good idea to roll this out, need to be fired on the spot |
Ralmar Kimnot
Okorer
16
|
Posted - 2013.06.04 14:54:00 -
[75] - Quote
First, let me say there is a lot in this expansion that I like and IGÇÖm also pleased to see that feedback given on the test server thread has been taken on board and made it into the release today.
However there are some things that I really donGÇÖt like.
The new discovery scanner should be optional. By that I mean that it shouldnGÇÖt automatically run every time I undock or jump into a system. If I want to GÇÿexploreGÇÖ I should have the tools available to do so and I choose if they are used or not. The graphics of the discovery scanner do not fit with the rest of the eve UI. You have a very good and well established system of brackets and a configurable overview that determines what brackets you see in space and on the overview. Why have you departed from this?
The discovery scanner results are still available as a list view which is good but the list layout and functionality is not. The previous list view had sizeable columns, a smaller font size and looked like all the other windows and lists in Eve. The new list has large fonts, columns that I cannot adjust and space is wasted with the GÇÿwarp toGÇÖ button. The columns automatically resize if I resize the window. To see the name of an anomaly in the list I have to expand the results window until it is approximately a third the width of my screen. Not good. This is another change that goes against existing Eve UI design and is not an improvement on previous functionality.
The station undock button. Why did you move it? It was fine where it was.
My view, based on many years working in the IT Industry is that software designers and developers want to show of what they can do. GÇÿHey look, I have created this new larger neon graphic that appears when a grid sweeps across the screen, much better than that old black and white listGÇÖ. Well, it might be more interesting for them and look better on their CV, but it isnGÇÖt better for Eve
|
seth Hendar
I love you miners
69
|
Posted - 2013.06.04 15:05:00 -
[76] - Quote
the 100% scanning is not working, as usual, according from were you are in the system, you don't have ALL the 100% sigs.
but here the thing, without probes, you cannot launch a new scan, meaning that ithout probes, the sigs you are able to see are not all the same
this is broken, give us the possibility to scan again the 100% like before |
Watching
Republic Military School Minmatar Republic
1
|
Posted - 2013.06.04 15:17:00 -
[77] - Quote
Very excited with Odyssey so far.
With all the UI sweetness I docked up and middle clicked on my ship totally expecting to have a radial menu with leave ship/rename ship/undock/etc. .... hint ... hint |
Vegare
Stranger Things Nulli Legio
70
|
Posted - 2013.06.04 15:21:00 -
[78] - Quote
Vegare wrote:You redesign the scanning window and take away the option to resize the columns of the scan results... really?
Also opening my d-scanner takes one click more which is extra :effort: :(
New graphics are cool though...
Edit: Aligning to anomalies would be cool too ;) |
Destination SkillQueue
Are We There Yet
5123
|
Posted - 2013.06.04 15:21:00 -
[79] - Quote
First impressions of the expansion are positive. things seem to work as intended, they work smootly and look very good. That said the actual meat of the exploration expansions doesn't leave such a good impression.
Probing feedback: New probing took some time to get used to, but now it's natural and I do it without thinking about it. It's mostly well done and the streamlining has cut down on the pointless tedium.
Loot scatter mechanic: It's ok. Not good, not bad, not painful and not fun. Frankly I don't see the point of adding it besides being a reason to bring friends, but I can't see this being a great solution, since it isn't fun nor does it encourage group activity on the actual sites. The main functional problem I have with it is the difficulty of clicking the specific icons. Sometimes something in space obstructs the icon, sometimes it's the other scattering icons. Being unable to click all of the loot is one thing, not being able to click the ones you're interesting in because the UI is crap is quite another. Long story short, it's at best meh and you can do better.
Hacking minigame: It's just blind clicking with no thinking. Again it's not the most horrible thing in the world, but it isn't fun either, since it's so simplified. There is no indication where you're supposed to go, your options with the obstructions are extremely limited and the buffs you get are equally limited. The end result is, that you proceed mechanically through a quick clickfest, where you choose your route by random chance and all the options on that route are so limited, that no thinking is involved. The simplicity make it boring and it barely warrants to be called a minigame. You can do better. A student doing his first game can make a more interesting minigame.
Overall the new system offers a minor improvement over the old system, since it adds meat to the system. The problem is, that meat isn't something you can sink your teeth in. Currently it's just a another pretty uninteresting timesink before you get the bacon. |
Mr Kidd
Center for Advanced Studies Gallente Federation
1142
|
Posted - 2013.06.04 15:27:00 -
[80] - Quote
Please make the system overlay of detected sigs optional. Now it just looks like I jumped into a mess of people targeting/shooting me in w-space.
Make the radial so that if you inadvertently initiate it that you're not REQUIRED to select something on it. I keep selecting things on it that I don't want to select. Even if I move my mouse off of it, it selects something.
WH jump sound.....please change back. HTFU!...for the children! |
|
justatrial Minayin
Chinese People's Liberation Army Pangu Coalition
0
|
Posted - 2013.06.04 15:27:00 -
[81] - Quote
Shouldn't Teh 2 battleship and faction battleship change with Teh 1 battleship? Now Redeemer only has 60 percent hp, armor and capacity of its T1 faction?
And some faction battleship still keep their original bonus, like 5% rate of turret fire + 5% of cruse fire, that doesn't make sense at all. |
Ristlin Wakefield
Pentag Blade Curatores Veritatis Alliance
341
|
Posted - 2013.06.04 15:29:00 -
[82] - Quote
The hacking minigame would be better off as visual eye candy. So it translates your skill level/applied buffs/ship bonuses into visual response instead of the old "failed this time." As others have mentioned, the player interaction included at the moment is too simplified and mindless to be worth it. Instead of giving us this version, better to include an automated eye candy version until a better player-interactive version can be implemented. I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |
seth Hendar
I love you miners
69
|
Posted - 2013.06.04 15:31:00 -
[83] - Quote
Destination SkillQueue wrote:First impressions of the expansion are positive. things seem to work as intended, they work smootly and look very good. That said the actual meat of the exploration expansions doesn't leave such a good impression.
Probing feedback: New probing took some time to get used to, but now it's natural and I do it without thinking about it. It's mostly well done and the streamlining has cut down on the pointless tedium.
Loot scatter mechanic: It's ok. Not good, not bad, not painful and not fun. Frankly I don't see the point of adding it besides being a reason to bring friends, but I can't see this being a great solution, since it isn't fun nor does it encourage group activity on the actual sites. The main functional problem I have with it is the difficulty of clicking the specific icons. Sometimes something in space obstructs the icon, sometimes it's the other scattering icons. Being unable to click all of the loot is one thing, not being able to click the ones you're interesting in because the UI is crap is quite another. Long story short, it's at best meh and you can do better.
Hacking minigame: It's just blind clicking with no thinking. Again it's not the most horrible thing in the world, but it isn't fun either, since it's so simplified. There is no indication where you're supposed to go, your options with the obstructions are extremely limited and the buffs you get are equally limited. The end result is, that you proceed mechanically through a quick clickfest, where you choose your route by random chance and all the options on that route are so limited, that no thinking is involved. The simplicity make it boring and it barely warrants to be called a minigame. You can do better. A student doing his first game can make a more interesting minigame.
Overall the new system offers a minor improvement over the old system, since it adds meat to the system. The problem is, that meat isn't something you can sink your teeth in. Currently it's just a another pretty uninteresting timesink before you get the bacon. i don't agree, hacking and loot scatering is just plain painfull BS they need to get rid of thoses 2 ASAP |
Josef Djugashvilis
Acme Mining Corporation
1249
|
Posted - 2013.06.04 15:33:00 -
[84] - Quote
Lost True wrote:Where's a trailer?
A type of habitat for some poor Americans.
They tend to be disparaged by their fellow Americans. This is not a signature. |
Witchking Angmar
Perkele.
39
|
Posted - 2013.06.04 15:39:00 -
[85] - Quote
When probing the probe should show the current radius of the probe(s). Having to look to the probe list for it just sucks ass.
The small radial menu on the HUD scanner button is completely useless. Three of the buttons open the same window. Instead of the radial menu move the show sensor overlay option to either the scanner button's right click menu or the scanner window itself, or both.
Also a long standing problem with scanning is the shape of the translation arrows. They are much harder to hit with your mouse when viewing the flat side. Circular 3D arrows would be much better. |
Oliver G
G Enterprises
18
|
Posted - 2013.06.04 15:40:00 -
[86] - Quote
Maboliba wrote:When I select something in the overview window on the left, it automatically changes my view and the screen starts focusing on the object. This is extremely annoying. Anyway to turn this off ?
This. After playing an hour or so with mission running my head is really dizzy |
Ruze
Next Stage Initiative Trans-Stellar Industries
302
|
Posted - 2013.06.04 15:43:00 -
[87] - Quote
The undock buttons of 'Enter Captains Quarters' is confusing when your already in your captains quarters. Might it not be better changed to say 'Enter Hangar Bay' when your in CQ, and 'Enter Captains Quarters' when your in the hangar bay? If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Axl Borlara
T.R.I.A.D
65
|
Posted - 2013.06.04 15:46:00 -
[88] - Quote
Quote:NPCs can now better distinguish between damage players apply to NPCs and damage that players apply to each other when picking targets.
Does this mean that FW mission NPCs won't attack me for trying to kill the war target doing the mission? |
Eette
Eternal Conflict
0
|
Posted - 2013.06.04 15:47:00 -
[89] - Quote
Having the camera zoom in and spin on gate/wormhole jumps makes me motion sick. Why not allow us to turn this off? Also the sounds for jumping a gate are way to loud!
Why can I not use a T3 cruiser to run DED 3 and 4 sites? This change really pisses me off.
|
Phext
SIGBUS
8
|
Posted - 2013.06.04 15:48:00 -
[90] - Quote
Try "C" or "ctrl+c" to disable auto-focus/tracking camera. I'm pretty sure there is a menu element somewhere to disable auto-focus/tracking also. |
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