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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Janna Windforce
EVE University Ivy League
14
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Posted - 2013.06.05 06:34:00 -
[271] - Quote
After you arrive into system and scanner sweeps - there needs to be some message about count of sigs found. If you arrive via gate in the middle of the system you spend time looking around or switching from d-scan to probe window. |
Loren g
No Ma'am new eden chapter
0
|
Posted - 2013.06.05 06:36:00 -
[272] - Quote
sitting there playing that boring game over and over is one of the dumbest thing you guys have ever come up with. please get rid of that or at least make it so activating more than one mod gives you twice the power in the boring and repetitive little game.[/quote]
i don't think you guys at CCP have any idea how many cans an avid explorer opens in a given day!
we simply can not be asked to the same task for each can its too much i am done exploring |
Dawn Harbinger
Corp 54 Curatores Veritatis Alliance
12
|
Posted - 2013.06.05 06:50:00 -
[273] - Quote
Big thanks to everyone at CCP who worked on the new exploration features. I found a relic site and had the most fun time working my way through the hacking challenges. It really did bring back that old sense of wonder and exploration. I received some awesome loot as well!
Having the freedom to explore space and make isk without ever shooting a weapon just rules. Please keep features like this coming! |
Maximus Aerelius
PROPHET OF ENIGMA
107
|
Posted - 2013.06.05 07:01:00 -
[274] - Quote
Did Downtime change with Odyssey? Just got a pop up saying down time starting in one hour at 0800hrs? What this now? My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Swidgen
Republic University Minmatar Republic
67
|
Posted - 2013.06.05 07:14:00 -
[275] - Quote
Congratulations on 90 minute early Odyssey deployment and a lack of hilarious bugs!
(I won't say "good job" because, quite frankly, I think you got lucky!)
But good job anyway |
Maximus Aerelius
PROPHET OF ENIGMA
107
|
Posted - 2013.06.05 07:28:00 -
[276] - Quote
Maximus Aerelius wrote:Did Downtime change with Odyssey? Just got a pop up saying down time starting in one hour at 0800hrs? What this now?
Oh "Cluster Shutdown has been temporarily cancelled". Someone opps'd! lol My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Olga Ivanovna
Science and Trade Institute Caldari State
40
|
Posted - 2013.06.05 07:37:00 -
[277] - Quote
Like: New undock button. This is more logical, even if it takes a while to get used to. The jump effect. It's COOL. Could be even better if we could turn the camera?
Nice, but could be improved: Undock animation. A good start, but it has to be more "visual". A few flashing lights don't make you think anything is happening, I am not always sure if I hit the button or not.
Dislike: Auto scan and the sound. I want it OFF! Please!! The sounds in general goes toward "beeps", blipps and others that doesn't sound very sci-fi to me.
An while I'm at this with sounds... I STILL DISLIKE the damned BEEP sound for everything I do in a mission. Shoot... BEEP, target die... BEEP... new rat is targeting me... BEEP... i shoot... BEEP... etc etc. Can't you fix it? |
DetKhord Saisio
Seniors Clan Get Off My Lawn
22
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Posted - 2013.06.05 07:38:00 -
[278] - Quote
Sizeof Void wrote:Not loving the new stargate effect, esp. since it insists on twisting the camera view around. After jumping across a few regions, it becomes nauseous and distracting, rather than cool and immersive.
Can we please have an ESC option to turn it off? Thank you. Some love this new jump-gate effect. I do not. I am hoping there is a feature that will allow me to click the new effect to the off position, due to the camera moving/refocus, changing aspect below the tactical display, and zooming in. I must constantly zoom out via mouse-wheel, adjust camera view lateral rotation and often vertical rotation.
Not cool CCP. The cgi visuals/jump effects I can live with, but I can not live with the camera movement changes at all. It worked fine before, but is now game-breaking. Please fix that or make an option to turn it off.
By the way, another camera issue is always having to mouse-scroll out when un-docking from station/die in a ship (land in a pod in space)/go through a wormhole/un-dock pos/enter a ship in space from pod/etc (you get the idea i think).
Please fix this. It is quite annoying to constantly have to mouse wheel scroll out current view at the slightest change.
After the Odyssey patch, the list of problems is longer with the warp-gate visual effect added to the list. Before the patch, you only had to scroll out current view once when you un-dock.
Now I must scroll out my camera view every minute (if traveling across a region) in every system, every time I un-dock, leave or die in a ship to land in a pod, eject from ship to pod, enter a ship from pod, and enter/exit a wormhole. |
KIller Wabbit
The Scope Gallente Federation
373
|
Posted - 2013.06.05 07:41:00 -
[279] - Quote
De'Veldrin wrote:Did I miss an announcement that they were adding a completely new type of probe launcher for survey probes?
If they did I missed it to.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
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Redout Utama
Research Science Institute
3
|
Posted - 2013.06.05 07:47:00 -
[280] - Quote
Some of the things I noticed after reading this thread:
People, the person behind the keyboard want a flexible UI, font size, movable boxes, and less screen real estate taken up by deadspace. There are many features that some people don't use and some people do.
Hacking, the new PI, is click intensive and seems to get old really fast. I have not tried this yet in game, but what exactly does the hacking module do now? Can the module be revamped to find and unlock the pathway with less clicking. Again I have not tried it. Hate to say this but couldn't there be skill or two to speed up the hacking feature. Can spewing or jettison effect. Slow the velocity down a touch. Fanfest CCP said bring your friends to catch cans, what are they meant to do in the meantime? Sit like bumps on a log?
Scanning: It would seem that people having invested time/ skill points in exploring have got the short end of the stick. Not saying that the graphics are not good because they are ( I think so anyways). What Im failing to see though is that some sites you can bookmark without probing and others you have to scan down. Why? why is it a pilot can bookmark an ore site without scanning it down, but not a wormhole. All things equal a site is a site, it is up to the player to enter it. Honestly, all sites should have to be scanned down with difficulty rising as the reward inside the site rises. As the pilot has taken time and interest to invest in those skills. Probe formation or auto formation, get rid of it. You dumbed it down to much. That is a skill that is acquired through practice, it is not hard to master but takes time..... Those that want to do something will take the time to learn and practice those arts.
Ice Mining, this is epic. I like this new mechanic of the game. However one thing popped out to me right away. With 4 hours of idle time, what are those ice MINERS going to do? Mine belts? If mining ore belts between ice belt spawns, and ore belts do not respawn until after Down Time. Do you think this is fair, globally, for multiple time zones. Personally I don't. Speaking of Ore, specifically nullsec, if they were buffed why wasn't highsec ore buffed with small amounts of high end minerals. You can not honestly say, high risk high reward with the Sov mechanics in play at this time. And if that was the case, low sec should have seen the highest buffs of all, as CCP has repeatedly tried to find ways to populate low sec.
Overall impression, I like it. Yes. Does not mean that it can not be polished up a bit though, because it has room for polishing. Try not to accelerate the skills to much. CCP nestled the ship skills to follow a more logically path. Can we expect weapons to follow this logically path also? I'm pretty sure some of you CCP are still punch drunk and relaxing after the launch of the expansion and you should be. Job well done, honestly, job well done. I don't know whats in the chute for the winter expansion, but would like to see just an all around clean up. Maybe give the players in game tools to make your game designers life easier. Like a clipboard with arrows and other basic icons coupled with print screen option and submit to x department. The player could then say "move this here, dead space here why, font change, expandable window? drop down menu? " etc etc. In 2013 CCP Seagull stated " what tools can we give to the player to make the game better?" or something along those lines. Probably pretty amazing at what 50,000 pilots can come up with.... Start by making the calculator expandable. No one uses it because we can't see the damn buttons
Finally, the launcher. There has to be a way to communicate WITH the player as to WHY the server is offline and go here (link) for more information. This is directed at the DDoS attack rather than the expansion. However, twitter and facebook are great, if you can get the link to end user. To me that was major major fail. Failing to communicate to the consumer, the buyer of monthly subscription(s) time. Plan ahead, do not think the last attack was/ will be the final attack. To do so would be foolish.
The first step in crisis management is to create a plan knowing the plan will not remain intact. IE everything will not go according to plan.
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Luke Talisker
Imperial Academy Amarr Empire
0
|
Posted - 2013.06.05 07:52:00 -
[281] - Quote
I tested the new expansion yesterday and focused on the scanning and exploration side of it? After all; it was promoted as an exploration expansion.
The scanning changes are an improvement, It worked fine. I was able to scan down the sites faster not having to rearrange and relaunch my probes all the time. Good job, there.
The minigame was a mixed bag. It feels repetitive after ten sites. Sometimes the sites I did (most of them were in lowsec) were ridiculously hard. Even with max skills in a covops and a t2 module it was impossible to get through. That's not a lot of fun. Give me at least a chance. I'v lost games due to wrong choice I made. I can live with that, that's part of the game. But sometimes your choices do not matter, you're screwed anyway. But anyway, it is better than the click and wait of before.
The loot scattering!I cannot say with enough words how I dislike it. It sucks all the joy I had out of exploration. I once just barely finished a hacking game and my joy for it was instantly replaced by frustration as I had to chase some stupidly small cans. It is the bridge too far. If it was the intension of forcing group play into a mostly solo game aspect. You failed. It's boring as a solo player so imaging how it must be like when you're in a group. Make scattering a aspect of failing a hack or scatter the loot after a your second attempt was succesful. But this is so stupid. Why lasts the same salvage hours in a wreck but only seconds in this can?
You specifically said the income would be the same. Maybe I've had a bad run but I did 12 data and relic sites in low sec and I found 1 (one) decryptor and 0 (zero) T2 salvage. Total value around 7 mil. (and a cargohold full of crap) Note that I did not take any scrap containers as I know these contain scrap. Look at your loot tables! As a second remark, it takes a lot more time to clear the sites so I cannot do as many as before in the same timeframe. That also cuts into my income. |
TravelBuoy
Imperial Academy Amarr Empire
80
|
Posted - 2013.06.05 07:53:00 -
[282] - Quote
Loren g wrote:been an explorer of many years love what you did with scanning. i can scan allot faster now.... take it from a w-space dwelling pro its faster.
the problem is the mini game for opening cans sucks really really bad its boring and repetitive and after 5 years and billions of ISK made i can no longer continue to explore
. i just spent three hrs opening cans in null sec. that's three sties in three hrs and not much to show for it haven't even tried a w-space site but the class 5 mag sites wit 10 cans will prob take 2 hrs which is not acceptable. not even going to mention the class 5 radar sites with 16 cans.
sitting there playing that boring game over and over is one of the dumbest thing you guys have ever come up with. please get rid of that or at least make it so activating more than one mod gives you twice the power in the boring and repetitive little game.
That is just another isk shink and wasting times. |
KIller Wabbit
The Scope Gallente Federation
373
|
Posted - 2013.06.05 07:56:00 -
[283] - Quote
Thanks for fixing the POS anchor arrow magnification scaling. Finally can anchor with out kill my eyes or punching the screen out in frustration after the 10th module anchor.
This brings up my point: If the devs had actually even put up one fully equipped POS while using a monitor something less than the wall size units that you have you would have immediately known that something needed to be changed. Another nail in the "CCP Dev's don't play the game like the customers coffin". Go out and buy some small monitors as part of your QA process. Get the CSM to use them when you demo new ideas. CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
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KIller Wabbit
The Scope Gallente Federation
373
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Posted - 2013.06.05 07:59:00 -
[284] - Quote
Black screen on undock - this wasn't discovered on Sisi??? Ignored a report or did someone slip something into the code stream at the last instant? <----- I'd look there.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
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Alexis Helix
Whale Girth Phobia.
6
|
Posted - 2013.06.05 08:14:00 -
[285] - Quote
I realize CCP announced the ship skill change info in advance. That being said, yesterday I was less than 2 days from plugging in the Command Ships skillbook. Today, it will literally take me the same amount of time to plugin the Amarr Titan skillbook as it will for the Command Ships skill (just around 2 months) which makes me a saaaaaaad panda.
I thought that any unfinished progress towards the original BC 5 skill would turn into unallocated SP when the conversion was made from BC 4 to Racial BC 4, but I was apparently mistaken and tossed in my own assumptions while reading the devblog about it. Had I put everything together that it would now take an additional 2 months of training to get into an Abso or Damnation, I would not have bothered training towards BC 5 for the last month in the first place.
I guess I just don't really see how it would have hurt to unallocate SP in unfinished progress to level 5 when doing the skill conversions; had this been the case I could still allocate that SP in a way that feels effective rather than having it sit unfinished, having no intention of flying Command Ships now on this character after actually seeing the changes live.
Oh well, I fail at reading comprehension apparently and it was just a few weeks of effectively wasted training. I feel better having complained about it though |
Edward Olmops
Sirius Fleet Cerberus Unleashed
60
|
Posted - 2013.06.05 08:26:00 -
[286] - Quote
Hey there!
Just tried exploration the other day and I am really enthusiastic about it. Really. No trolling. There have been quite some negative comments, but I strongly disagree.
Positive: -Exploration becomes the niche for 2 different flavours of explorers. You NEED the +10 Strength of Scanner frigs, so you won't be able to do combat sites. Either you have a coordinated group or you have to pick one type of trade. - Scanning goes faster, hacking goes slower. It feels better to do the hacking instead of just flying and scanning all the time. - the hacking skills do matter now. Before, Hacking III was completely sufficient, now you will desperately want Hacking V if this is your playstyle. - new non-combat profession, more fitting option through new scanning mods. - the Hacking/Archeology Rigs do make sense now. - the sites are doable solo and give a good chance to get the loot, but not 100%. (hint: a cargo scanner is a MUST!) So teaming up is encouraged, but not enforced... your choice... your scanner tells you there is this Faction BPC in the container... do you want to be SURE you get it? -people need to be ACTIVELY do this minigame and it takes TIME. They are in space meanwhile and its really hard to keep an eye on the D-Scan meanwhile. Opportunities for other players in Low and 0.0. -although I focused entirely on the non-combat Relic and Data Sites, the loot was quite nice - even for a veteran player. Did some 2 or 3 hours of scanning and found a 3 run Faction Battery BPC (missed another one in a failed attempt) and Salvage materials for >120mISK plus a ton of decryptors and some minor BPCs. - the spewing mechanism is not THAT bad. Sure, it's again a bit of luck and requires some precise clicking (which is unlike other gameplay), but again, there is a looming chance of failure that makes success all the better. Actually there was tension. Using the cargo scanner to cherrypick - and suddenly you know what is at stake! It's a race against either other HS explorers or the Lowsec dwellers trying to get you... and then it's still a bit of luck.
Negative: -there are implants that improved hacking/archeology before, but do not seem to have an effect now (Poteque Environmental something) |
J Random
L F C
11
|
Posted - 2013.06.05 08:27:00 -
[287] - Quote
So just read to the end here and not much to add outside one item that only one person partially mentioned, the new gate fire graphic.
I'm fine with the new gate graphic always being blue looking (i.e. perm gate fire look) but then "gate fire" replacement is some hard to see minor electrical effect that is easily missed unless you are glued to the screen. That might be fine for those ADHD kids at a high traffic gate with instant lock inti's but some of us gate camp as a relaxing activity out in the middle of BFE where you might have one jump at hour or two and we aren't looking to stare at the gate non-stop for hours. For us Eve is up on a second monitor and it's the PVP equivalent of mining. You all REALLY need to made the new affect "flashy" or something where we can notice it out the corner of our eye just like the old graphic.
Other than that, ditto bring back the undock button, getting rid of the new camera follow affects by dealt, an option to disable the gate warp transitions (and the new radials buttons which actually take more clicks, not less, which is a MASSIVE UI FAILURE), etc.
I'm fine with never hacking again and some of the other changes I'm indifferent to but the crap around the gates has a huge effect on the way I play and to the point I'm probably going to unsub one of my two accounts (both of which I pay for with hard cash) as he is a full time BFE gate camper. |
thowlimer
Roprocor Ltd
3
|
Posted - 2013.06.05 08:27:00 -
[288] - Quote
Redout Utama wrote: Finally, the launcher. There has to be a way to communicate WITH the player as to WHY the server is offline and go here (link) for more information. This is directed at the DDoS attack rather than the expansion. However, twitter and facebook are great, if you can get the link to end user. To me that was major major fail. Failing to communicate to the consumer, the buyer of monthly subscription(s) time. Plan ahead, do not think the last attack was/ will be the final attack. To do so would be foolish.
The first step in crisis management is to create a plan knowing the plan will not remain intact. IE everything will not go according to plan.
If you open the launcher(even in offline mode as with the DDoS in progress) there are a line of yellow/orange buttons on the top right, there is one for both facebook and twitter there, didnt find this out until i got some serious forum withdrawal after an hour or two of trying to check forums/launch the game ...
Thowlimer |
local009
Whine Tasters
5
|
Posted - 2013.06.05 08:42:00 -
[289] - Quote
Moar skills...
Well I love the fact that getting in to certain dreads will now only take me one hour but i think there has been some confusion has to how the "fly it after patch" has been stated.
Now I know I can still fly an Archon, even though it states I have to train 32 more days on the jump skills (which imho is worth forcing for the future) but I think many people were believing that they would see their jump skills also be changed to match these changes as a part of the "still able to fly it after patch". I was one of them, then again is this work in progress? as I haven't seen a Dev reply to this.
As for the launcher, dunno what everyone is on about. I used it only for patching then kept my normal short cut to the exe file to use the normal login through the game app. The launcher from my experience makes logging in alts a pain in the damn neck. Personally I feel like you copied Microsoft where they removed the start button by re-adding the eve launcher.
Also undock/captain quarters buttons... too damn big and I agree with others that it should of been optional. |
Tastykle
Blue Republic RvB - BLUE Republic
13
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Posted - 2013.06.05 08:46:00 -
[290] - Quote
Like so far, except two things:
Gate jump transition: major fps drop, usual 100 fps drop to 20 when the zooming starts, can this be smoother?
Is it possible to make the radial menu work on bookmarks too?
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Redout Utama
Research Science Institute
3
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Posted - 2013.06.05 08:52:00 -
[291] - Quote
thowlimer wrote:Redout Utama wrote: Finally, the launcher. There has to be a way to communicate WITH the player as to WHY the server is offline and go here (link) for more information. This is directed at the DDoS attack rather than the expansion. However, twitter and facebook are great, if you can get the link to end user. To me that was major major fail. Failing to communicate to the consumer, the buyer of monthly subscription(s) time. Plan ahead, do not think the last attack was/ will be the final attack. To do so would be foolish.
The first step in crisis management is to create a plan knowing the plan will not remain intact. IE everything will not go according to plan.
If you open the launcher(even in offline mode as with the DDoS in progress) there are a line of yellow/orange buttons on the top right, there is one for both facebook and twitter there, didnt find this out until i got some serious forum withdrawal after an hour or two of trying to check forums/launch the game ... Thowlimer
You are my hero, thank you sir |
Alexis Helix
Whale Girth Phobia.
6
|
Posted - 2013.06.05 09:02:00 -
[292] - Quote
Edward Olmops wrote:- the spewing mechanism is not THAT bad. Sure, it's again a bit of luck and requires some precise clicking (which is unlike other gameplay) Try telling the guy that clicked Jump instead of Bridge in his Titan, precipitating the Battle of Asakai, that precise clicking is unlike other gameplay in EVE. |
Redout Utama
Research Science Institute
3
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Posted - 2013.06.05 09:04:00 -
[293] - Quote
After reading all the changes and what people have said so far, this expansion is very anti-bot schemed.
Hacking mechanic, non static ice belt belts etc.
I like that
No static, respawning ore belts please. |
Dav Varan
Spiritus Draconis Sicarius Draconis
37
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Posted - 2013.06.05 09:07:00 -
[294] - Quote
Remove menu from scanner button.
The purpose of a button in a GUI ( Any button in any GUI ) is to provide quick access to an often used function
This is why buttons don't launch options in 99.9999% of implementations.
Imagine what it would be like if every time I buttoned ( guns / launchers / shield / scrams / open cargo / open scanner ) I had to navigate a menu to get the function I wanted.
How amazingley **** would that be. almost as bad as the original command interface with its only can see high/mid/low design . lol So bad I think I would stop playing.
Please remove this thin end of wedge very bad gui design. 3 of the options open the same window on a different page, how amazingley pointless and crap. whatever sensor overlay is it can go on a checkbox in the scanning window probably. What is that anyway ?
Most everything else is shiney. New scan probe interface is much simpler to use ( to simple ? ) But why no cube formation ?
Sound is broken ( is getting more broken with latest release ) . watching a ship as it warps out / docks cause sound to click / click / click forever after. This used to be worked around by sound off / sound on. Now this workaround seems to work less reliable after patch.
FIX SOUND .
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Kaiden krios
Pator Tech School Minmatar Republic
2
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Posted - 2013.06.05 09:14:00 -
[295] - Quote
So far I have done missions with my Typhoon Fleet Issue and has been amazing . So far I'm enjoying the new things and adapt myself to the new content.
Not everything can be good, while my Typhoon was better, my Machariel lost certain capabilities, but will adopt new tactics to these new challenges |
Alexis Helix
Whale Girth Phobia.
6
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Posted - 2013.06.05 09:19:00 -
[296] - Quote
local009 wrote:Moar skills...
Well I love the fact that getting in to certain dreads will now only take me one hour but i think there has been some confusion has to how the "fly it after patch" has been stated.
Now I know I can still fly an Archon, even though it states I have to train 32 more days on the jump skills (which imho is worth forcing for the future) but I think many people were believing that they would see their jump skills also be changed to match these changes as a part of the "still able to fly it after patch". I was one of them, then again is this work in progress? as I haven't seen a Dev reply to this. Being able to fly a ship before and after the patch does not imply you will be able to fly the same ship more effectively than you could before. Taking the Archon example, if you did not have jump skills prior to the patch, why would the patch spontaneously generate those skills for you out of thin air just because the requirements moving forward changed? If you were in an Archon and had insufficient jump skills before the patch, I see no reason why you should be granted those skills after the patch just so the Required Skills window would not show you're missing newly required skills.
The devblog about the skill changes stated the following:
Quote:Except for the Navy Battleships, Destroyers and Battlecruisers (whose reimbursement is detailed in the next part) all the affected ships will still be flyable even after the change with no fancy reimbursement, provided you can fly them on Tranquility right now. This works because once a particular skill is trained, the system doesnGÇÖt care about sub-requirements anymore.
It seems pretty clear to me from reading this that no one was going to magically get new skills they didn't have prior, with the exception of the skills mentioned (Navy BS, Destroyers, and BC) because the system would be ignoring nested requirements for skills you have plugged in already.
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r00t b33r
the Space Core
1
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Posted - 2013.06.05 09:20:00 -
[297] - Quote
Was told by Maximus Aerelius this would be the place to post this.
There are obvious frame rate spikes with the new jumping effect (and also undocking). My PC is no slouch but turn on the frame rate monitor with ctrl+F and see if the game is significantly dropping frames during the animation. Low frame rates in games can make anyone get headaches or slight motion sickness. This is heightened by the fast animation through a tunnel. When a person gets motion sickness while driving a car, there are symptoms such as if there are rows of trees on either side of the row, it will start to look like a slide show. I'm pretty sure this has a relation to low frame rates in games visibly simulate motion sickness, and can cause it by this affect. Another note is the ear is in tune with what the eye sees. The sound effects for traveling through the jump gates is smooth while the visuals are not. It must be mentioned that no one has said anything about undocking. The first couple seconds of undocking I notice frames dropping as well. I'm not a game designer so I don't know what is causing this or how to improve it but this is surely one of the reasons why people are getting headaches/nausea.
I for one love the automatic camera and jump animation. It definitely seems like getting to the next system is quicker. I find myself going a few jumps and before I realize it I'm at the destination. Also having the automatic camera makes it easy for me to look at things in space that are on my overview by clicking them, instead of waving around the mouse trying to find stuff. However I understand why some people are getting motion sickness. On my older machine I tried running 2 clients across 2 1080p monitors which was rendering similar to 4 full-screen clients at the same time. It didn't pan out the way I wanted because going through warp the frame rate was not smooth and caused me to feel sick. This is similar to what the new jump animation does.
I'm happy with the changes and additions but it must be noted the frame rate drop during undocking and jumping sequences.
My specs are i7-2600 @ 3.4GHz 8 GB DDR3 RAM 180GB SSD NVidia GTX 650 Ti BOOST SuperClocked
The frame rate stutters several times through jump tunnels and also noticeable after undocking. Main reason why some people don't notice the frame rate drop is because of the high speed of the animation in the tunnel. Once you notice it's very obvious. |
Listain Kurvorra
Zoltus Nebula Border World Enterprises
22
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Posted - 2013.06.05 09:33:00 -
[298] - Quote
Let me start off by saying I HATE THIS NEW UNDOCKING LOCATION. This is by far the worst change I have seen... I mean many people are already used to having it in the bottom right, and for those people changing it up on them throws them off and annoys the crap out of them. I recommend changing the location back and making the Captain quarters a button on the services window again.
I will say however that I am happy with the skill and ship changes, Good job there CCP. |
Dodger Roger
Pinnacle Salvage
1
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Posted - 2013.06.05 09:39:00 -
[299] - Quote
Really like most parts of the expansion so far, especially the ship balancing! (Please put Fozzie and kil2 in charge of a lot more features!)
However I have found a few things very annoying.
First off some exploration site still have the super annoying dust that was suppose to have been removed according to your patch notes...
I found a few sites that were listed as either relic or data site that were in fact full on combat sites... luckily I knew they looked like combat sites and made sure to cloak. I feel sorry for the poor noobs that will die to these sites cause someone just made all mag and radar sites into relic and data sites without test to make sure they were in fact those sites and npc free, like your patch notes say. (Submitted bug reports on the ones I've found so far.)
The hacking mini game... anyone who has played a recent AAA title knows how annoying they become after the 100th time playing them. I really don't understand why they were added to the game. But if they are here to stay please at least make them somewhat entertaining, people seek to master things but right now its all luck, I'm tried of playing the minigame only to lose because I got an impossible to pass board.
The most annoying feature, and one said over and over on test server feed back is the loot spew... I don't like wildly clicking. I was told that the loot on the test server were just place holder ... only to find out its the same loot table on release? WHY IS THERE COAL AND USELESS CARGO FILLING PI IN THE LOOT SPEW?! This whole feature is fail in my opinion...
Thank you for removing combat ships from the relic and data sites though. |
Terrorfrodo
Renegade Hobbits for Mordor
481
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Posted - 2013.06.05 09:48:00 -
[300] - Quote
Feedback for the new radial menu:
1. It's awesome. I'm trying to train myself now to use it for everything whenever possible. So I have set the delay to zero for the quickest possible flow. But...
2. ...while this works great for most areas, it becomes a problem in the locked targets list. Often we just click a locked target to make it active and set weapons or drones on it. But now the radial menu always pops up immediately which is sometimes useful but often a hindrance.
Not sure how to improve this. Best option for me would be to be able to set two different delays for locked targets and other areas, but that may be asking too much. . |
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