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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Korinne
The Partisan Brigade Republic Alliance
237
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Posted - 2013.06.04 20:14:00 -
[181] - Quote
Ruze wrote:Korinne wrote:Maximus Aerelius wrote:Korinne wrote:Oh look, someone other than me finally hit the nail on the head. They've been doing this **** for 4 years now. It all stinks to high heaven of devs who don't play and understand their own game, horribly outsourced coding, and general ****** business practices for a game company. Well I defended you but at least make it constructive feedback . The Devs aren't going to respond to just slagging them off, we need to rally together and keep hammering home what's really putting us off getting out there and back to TCB\BAU (That's Taking Care of Business\Business As Usual for the unknowing). Constructive feedback is traditionally ignored. Heck it took burning Jita to fix monoclegate, any forum posts I made to the contrary before the launch of Incarna (and every patch since) get overlooked or ignored. It's clear that CCP now views us as players as a group of whiney children to be entertained and distracted with baubles and shiny things (like new scan effects, targeting circles, CQ, things that in general add nothing to the game). No amount of evidence of behavior to the contrary is going to change that, if it could it already would have. So if shitting my diaper and whining is what it takes to make CCP fix the problems with this expansion, so be it. The more tears, the more changes. There's truth here. You don't reward the kid who's minding his own. You devote time to the little troublemaker who's throwing a tantrum. Your energy, your focus. This of course is why he throws a tantrum. This is also why people are generally spoiled and filled with self-righteous indignation at life. The I-generation. Me and my generation. I want, I need, I have, I get. A generation that can kick it's heals on the ground and scream louder than all the others, and thus gets more attention. Considering the whines you can read right here, and the posts that Korinne makes in this very forum, and I can see exactly why CCP has learned to ignore all but the loudest and most pathetic. If I had any evidence to the contrary, I would be more than willing (and have in the past) offer step by step criticism on how to make changes to Eve where needed in order to make a better product. The fact however remains that CCP simply doesn't care about anything other than distracting existing players from what is a slowly dying world while trying to bring in as much new revenue as possible in order to fund their new pet projects. It has become painfully obvious with Dust that this is what they WANT to do and eventually they will be successful in bastardizing Eve until it is just another pay to win game on SOE's server farm. |
SalubriousSky Rinah
Cryptic Spear
2
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Posted - 2013.06.04 20:18:00 -
[182] - Quote
Damn...the new WH transitions are cool...will make collapsing these buggars just a bit more fun...wait, did I just say WH collapsing was fun? |
Fear Tionscail
Center for Advanced Studies Gallente Federation
1
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Posted - 2013.06.04 20:27:00 -
[183] - Quote
I used to use the old radial menu to open the customs office after warping to it, because the open container option would not become active until the warp had finished so it was better than rightclicking the customs office before you were able to open it. The new menu does not seem to have this option any more, just a blank space in the 12 o'clock position. Can this be put back please? |
Kanidatari
Embers Children TOHA Conglomerate
1
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Posted - 2013.06.04 20:32:00 -
[184] - Quote
Two things, that undock button was epic... I used all the times, why remove it?
Secound, and the big... thing
When entering a space, all the anoms and sigs apear iin the proab scanner list, good cool, but if u in a POS change ship, the list disapears, and can not by using the "Show Sensor Overlay" button be brought back, it can only be brought back when jumping ionto the system agen? Why is that? It would help u WH ppl alot if the overlay filled the probe scanner list too, like it dose when u jump in. So, how do You reply?
With reguards Kanid |
mankydanky
Synergy R3act1on R O G U E
0
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Posted - 2013.06.04 20:32:00 -
[185] - Quote
Ok. I thank you for the new warp effect and scanning interface/style is much better. In the notes you said "Removed all NPCGÇÖs from Hacking and Archaeology sites, with the exception of Wormhole sites" well this isn't true, I find my first data site and attempt too hack. This fails and 3 rats spawn, warp scramble me and them destroy my cheetah. I'm disappointed. |
Maximus Aerelius
PROPHET OF ENIGMA
94
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Posted - 2013.06.04 20:33:00 -
[186] - Quote
Kanidatari wrote:Two things, that undock button was epic... I used all the times, why remove it?
Secound, and the big... thing
When entering a space, all the anoms and sigs apear iin the proab scanner list, good cool, but if u in a POS change ship, the list disapears, and can not by using the "Show Sensor Overlay" button be brought back, it can only be brought back when jumping ionto the system agen? Why is that? It would help u WH ppl alot if the overlay filled the probe scanner list too, like it dose when u jump in. So, how do You reply?
With reguards Kanid
Open us the Scanner and hit the scan button? My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Maximus Aerelius
PROPHET OF ENIGMA
94
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Posted - 2013.06.04 20:35:00 -
[187] - Quote
mankydanky wrote:Ok. I thank you for the new warp effect and scanning interface/style is much better. In the notes you said "Removed all NPCGÇÖs from Hacking and Archaeology sites, with the exception of Wormhole sites" well this isn't true, I find my first data site and attempt too hack. This fails and 3 rats spawn, warp scramble me and them destroy my cheetah. I'm disappointed.
I too read that this was the case but then it'd be free stuff with the right mods? I think you have grounds for a reimbursement if you Petition. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
724
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Posted - 2013.06.04 20:39:00 -
[188] - Quote
Maximus Aerelius wrote:Kanidatari wrote:Two things, that undock button was epic... I used all the times, why remove it?
Secound, and the big... thing
When entering a space, all the anoms and sigs apear iin the proab scanner list, good cool, but if u in a POS change ship, the list disapears, and can not by using the "Show Sensor Overlay" button be brought back, it can only be brought back when jumping ionto the system agen? Why is that? It would help u WH ppl alot if the overlay filled the probe scanner list too, like it dose when u jump in. So, how do You reply?
With reguards Kanid Open us the Scanner and hit the scan button?
The scan button doesn't work any more unless you have probes out... Another home run for CCP. Is my bitter vet membership card in the mail? |
Fred Kyong
EWH NanoTex
2
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Posted - 2013.06.04 20:40:00 -
[189] - Quote
Jahn Kann wrote:Just got into a Carrier 2 weeks ago and now i need 44 more days
I took two showers waiting for the update. For me 39 days to get the carrier back.
Enough time to get one shower more. |
Pashino
Venice Academy
10
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Posted - 2013.06.04 20:40:00 -
[190] - Quote
RE: Undock button relocated - bad.
Having the undock button right by the clock was like putting the dessert by the bathroom scale - it encouraged responsible playing and worked as an alert to ppl who should be going to bed. Now is it on the far side of the screen, and also a bit more mobile, depending on the screen layout and settings. Why not put the captains quarters link down in the lower left along with the undock button? |
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Grantness
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
6
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Posted - 2013.06.04 20:44:00 -
[191] - Quote
http://www.youtube.com/watch?v=2Z4m4lnjxkY
This is what I think about all you guys complaining about the skill changes.
Nice job CCP.
Now, please fix the click fest that is Industry. |
Maximus Aerelius
PROPHET OF ENIGMA
94
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Posted - 2013.06.04 20:45:00 -
[192] - Quote
Rek Seven wrote:Maximus Aerelius wrote:Kanidatari wrote:Two things, that undock button was epic... I used all the times, why remove it?
Secound, and the big... thing
When entering a space, all the anoms and sigs apear iin the proab scanner list, good cool, but if u in a POS change ship, the list disapears, and can not by using the "Show Sensor Overlay" button be brought back, it can only be brought back when jumping ionto the system agen? Why is that? It would help u WH ppl alot if the overlay filled the probe scanner list too, like it dose when u jump in. So, how do You reply?
With reguards Kanid Open us the Scanner and hit the scan button? The scan button doesn't work any more unless you have probes out... Another home run for CCP.
Sheeet! Just tried, only saw it in passing to the D-Scan. Sorry I couldn't help there then My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
39
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Posted - 2013.06.04 20:52:00 -
[193] - Quote
Rek Seven wrote:Korinne, make your point and then get on with your life. This is a feedback thread and your spamming is doing nothing to help any situation people may be experiencing.
Wow, idiot
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Maximus Aerelius
PROPHET OF ENIGMA
97
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Posted - 2013.06.04 20:52:00 -
[194] - Quote
* ISSUE\FEATURE REPORT *
In the Probe Scanner when you untick the 'Show Anomalies' tick box and jump it re-ticks itself. Please fix this.
EDIT: Posted in Issues Thread. Sorry Guys and Gals. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
39
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Posted - 2013.06.04 21:00:00 -
[195] - Quote
Feedback...absolute garbage, off to play Yoville it is now funner more challenging and less annoying than eve. |
Mike deVoid
Fweddit I Whip My Slaves Back and Forth
35
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Posted - 2013.06.04 21:06:00 -
[196] - Quote
Feedback about the new scanner on the Probe Scanner page:
I can't resize the columns I can't order by any of the columns
You see, I'd like to shrink the 'scan group' and group' columns. And also, order the list by type (as I was previously able to do). |
Rayzilla Zaraki
Tandokuno
52
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Posted - 2013.06.04 21:15:00 -
[197] - Quote
Overall, I like it.
The undock will take getting used to, but meh - take it or leave it.
The transitions are pretty cool and look more polished than the loading bars. However, that jump animation gets kind of annoying on long trips to Jita.
The system scanner is really cool. But, I would like the ability to cycle it on demand rather than have it go at regular intervals on its own. Also, an option to keep the old list style in addition would be nice. Add it back in to the scanner window.
If nothing blew up, no one would buy your stuff. |
Galmas
United System's Commonwealth R.E.P.O.
104
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Posted - 2013.06.04 21:29:00 -
[198] - Quote
This Data site mini-game is like... well we are not going to do it again i guess... |
Borgholio
Quantum Industries Prime Orbital Systems
7
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Posted - 2013.06.04 21:30:00 -
[199] - Quote
Firstly...the new jump animation. I think I wet myself.
Second, new scanner for ore and ice sites. Makes it much easier and much more fun to actually explore, instead of spending most of my time probing. Sucks that ice sites are sucked dry within an hour though. Oh well.
Third. Still enjoying the jump animation. I do like how overall the whole sequence is much smoother now though. You will be assimilated...bunghole! |
Saerni
Confederation Navy Research Epsilon Fleet
8
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Posted - 2013.06.04 21:37:00 -
[200] - Quote
Just a quick response about the new scanning upgrade modules and their skill requirements.
Each module has a primary skill like "pinpointing" which for the T2 version is set to five as the requirement. To get each of the (now downgraded from 10% to 5% per level) skills to five will take with decent stats roughly 2.5 months. For T2 scanning upgrade modules. I can scan just fine without them...using T1s or even nothing will work just fine.
My point is that we don't specialize in pinpointing, or in range finding as sub professions of scanning. We train all of them fairly evenly and enhance the base scanning skill around the primary skill of astrometrics. I would suggest keeping this principle by making Astrometrics V the primary required skill for the T2 upgrade modules, and Pinpointing/range finding etc at level IV.
The way it is now, there is no where near enough pay off to justify 2.5 months of training just to get the T2 versions of these modules. Unless there are a lot of adjustments to make scanning more difficult, or newer harder to scan out sites, the requirements for T2 should be lowered IMO. |
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SalubriousSky Rinah
Cryptic Spear
2
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Posted - 2013.06.04 21:39:00 -
[201] - Quote
Ok then...how the hell do we turn off the new jump visuals? Seriously... |
Maximus Aerelius
PROPHET OF ENIGMA
100
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Posted - 2013.06.04 21:41:00 -
[202] - Quote
+1 for the Jump Gate graphics. Just jumped Regions and it actually opens a "wormhole" that you can see the other Regions colour of space and nebulas in the region your jumping from...AWESOME! My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Aya Shinomiya
State War Academy Caldari State
14
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Posted - 2013.06.04 21:41:00 -
[203] - Quote
http://www.youtube.com/watch?v=A8F2FyiNbXk
Simple, but it worked. I miss this. |
Kadabra
Yarrtards With Epeen D3vil's Childr3n
0
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Posted - 2013.06.04 21:42:00 -
[204] - Quote
Exploration so far has been very un-rewarding. The loot tables are HORRIBLE. it makes more sense to run a level 3 mission. I have done about 12 low sec and 5 null sec data and relic sites, and have a total of like 50 mill worth of loot???? really? |
Dasola
Rookie Empire Citizens Rookie Empire
175
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Posted - 2013.06.04 22:11:00 -
[205] - Quote
Thanks devs for your work on POSes, they're much more useful now.
Then i would like to hang someone. Mainly the dev that decided it was good idea to move undock button from neocom. Closest Minmatar or Amarr stations cargo bays ceiling beam will suffice.
And why did launcher ask my character name? Blamed me not login in from this ip before, which i know is BS... Im sad to see the bad loging system that's in forum, spreading to other areas of game as well. Anyone ever told you fellows too much cleverness is too much?
Other then things above, haven't found too much to complain yet.
Old wisdom, if its not broken, don't fix it. We are Minmatar, Our ship are made of scraps, but look what our scraps can do... |
Madbuster73
Shadows Of The Federation Drunk 'n' Disorderly
42
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Posted - 2013.06.04 22:12:00 -
[206] - Quote
Vegare wrote:You redesign the scanning window and take away the option to resize the columns of the scan results... really?
Also opening my d-scanner takes one click more which is extra :effort: :(
New graphics are cool though...
+1 give back resisable and moveable columns for scanner |
Porucznik Borewicz
Love Squad Confederation of xXPIZZAXx
6
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Posted - 2013.06.04 22:17:00 -
[207] - Quote
The sound effects that accompany the hacking minigame could be a bit more subtle. They seem a bit too loud in comprehention to the rest of the sound effects. This seems to be the case with most of the new soundeffects (gate jump SE). |
Midnight Hope
Pator Tech School Minmatar Republic
114
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Posted - 2013.06.04 22:40:00 -
[208] - Quote
A bit disappointing. I know the devs put a ton of effort into it. However, I feel the direction was misguided.
Some more concrete feedback.
1. Probes been recalled automatically. Not good. This is EVE, if you forget your probes then learn to live with the consequences...
2. Gate jumping. Awesome when I am the one going through. If someone else jumps into my system when I am parked next to the gate there is no sound and a little glow form the gate. Unless you have your eyes glued to the gate you will miss it. Bring back the gate flash and the gate sounds.
3. I can't find the way to turn the overlay off. I mean OFF *all the time*. Now, even though it's in the "hide position" it still runs. Why?? I want it OFF.
4. I just finished running a relic site in null sec,deep in curse. I got 10 millions out of it...what a joke. I seem to remember something about "with great risk comes great reward"...not quite.
Overall, disappointed with the Odyssey part of the expansion. |
John 1135
54
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Posted - 2013.06.04 22:49:00 -
[209] - Quote
Midnight Hope wrote:A bit disappointing. I know the devs put a ton of effort into it. However, I feel the direction was misguided.
Some more concrete feedback.
1. Probes been recalled automatically. Not good. This is EVE, if you forget your probes then learn to live with the consequences...
2. Gate jumping. Awesome when I am the one going through. If someone else jumps into my system when I am parked next to the gate there is no sound and a little glow form the gate. Unless you have your eyes glued to the gate you will miss it. Bring back the gate flash and the gate sounds. +1
Gatefire is critical.
Probes is minor, but I agree that if you leave them you lose them is best. |
DetKhord Saisio
Seniors Clan Get Off My Lawn
22
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Posted - 2013.06.04 22:51:00 -
[210] - Quote
How do I get the Cosmic Anomaly - Ore Site to show by themselves? I do not want to see Cosmic Anomaly - Combat Site.
So I undocked, launched probes and opened scanner, selected 8 probes. I scanned and saw nothing. I clicked box "Show Anomalies" which showed all combat sites (20) and ore sites (2).
I attempted to filter out the Cosmic Anomaly - Combat Sites from results. I only want the Cosmic Anomaly - Ore Sites to show.
So I opened the Scanner filter editor ("Create new filter" box next to the filters drop-down) I put Ore Site in the Filter Name field. The issue is cosmic anomaly does not have a group in the filter editor window. All I see listed are: Cosmic Signature [6] - Combat Site - Data Site - Gas Site - Ore Site - Relic Site - Wormhole Drone [16] Ship [39] Structure [41]
...well, you get the idea so I will not list all the filter groups.
If you also see my logic here, you will notice Ore Site is incorrectly placed in the filter group Cosmic Signature. A new filter group Cosmic Anomaly needs to be added, with items such as Combat Site and Ore Site. And Ore Site needs to be removed from filter group Cosmic Anomaly.
I seriously hoped you guys at CCP had thought all this stuff through before changing exploration, but I guess I was hoping for too much. |
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