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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Quindaster
Infernal laboratory Infernal Octopus
80
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Posted - 2013.06.05 02:40:00 -
[241] - Quote
Where I can turn OFF this idiotic blinky effect when I kill NPC?
I think NPC will not jump to the gate or warp away from my mission, so trust me CCP, I know when it's dead and without this blinky effect for idiots and 5 years old kids.
I kill few 1000 NPC every day, so you blink few 1000 times x3 in my face, I really sick of this epileptic effect.
I sure this was cool effect on presentation for your boss and for noobs on Fanfest, if you show it ones, but it's absolutely not if you play EVE day by day. And I play - your developers NOT, so I want settings to remove thism, because for this impossible to play.
*blinky effects after every kill this devs is crazy...
Would be better if you repair old bugs like showing blues in local like neutrals and in stations too, then spend own time on moving UNDOCK buttons upside down and creating useless effect for presentations...
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3508
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Posted - 2013.06.05 02:47:00 -
[242] - Quote
Ghostmon wrote:Hakaru Ishiwara wrote:Jahn Kann wrote:Just got into a Carrier 2 weeks ago and now i need 44 more days And yet CCP stated countless times this past year that "if you can fly the ship before the patch, you can fly it post-patch." How is this not the case? While that may be true, he still can use it. He can never get better at it untill he learns all the extra crap that CCP has added
If you'd bothered to read the devblog and supporting materials, you'd know that you can now train any skill you have injected, regardless of prereqs. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Ghosthunter1505 Ormand
The Social Network Li3 Federation
0
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Posted - 2013.06.05 03:09:00 -
[243] - Quote
bigbh wrote:Ghosthunter1505 Ormand wrote:Ruze wrote:Ghosthunter1505 Ormand wrote:ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.
Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update? If you kept up with any official dev postings, you would know that any ship you were capable of flying before the past, you will be capable of flying after the patch. -1 to a rollback. Great patch. Not much of an expansion, but as a regular update, I'm loving it. You are incorrect. They have added at least 30 days to carriers via Jump skills. *cough* http://cdn1.eveonline.com/www/newssystem/media/64158/1/SkillCarrier.jpg
All I know is that I went from 22 days to 51 days overnight. I'm just curious if they will compensate people for that. |
Popsikle
Hard Knocks Inc.
10
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Posted - 2013.06.05 03:17:00 -
[244] - Quote
Feedback : You ****** wh residents again.
- Scanning interface sucks.
- Not being able to filter overlay.
- Probes auto recall.
- New sig auto show up so its harder to surprise people
- way to many bugs in scanning
- Forced to use your formations
All of this was reported before hand, but you outright ignored us. |
Bexar Ying
Unit 479
13
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Posted - 2013.06.05 03:27:00 -
[245] - Quote
Well, I've spent all day looking at Odessy. In general, it didn't do any damage to any of my characters. I only had to upgrade one clone. (Many thanks to the person who mentioned that earlier. \0/)
But . . . I do have some issues I would like to mention.
1. Pre-upgrde, the camera distance to my ships was saved. I could dock and have the same camera distance when I undocked, What happened to that?
2. Radial menus. Never seen or used them before. I know, some bright guy at CCP decided thay are the wave of the future, but did he/she consider the effect of them showing up in inconvenient places at inconvenient times?
3. I agree with previous posters. The graphics for gate jumps now may be harmful to children and other living things Was there any reason to do this other stroking someone's ego, and testing the abilities of my 7 year old computer?
Oh, and another thing, my overview filters don't work consistently anymore. I'm mainly a miner. My miner has overviews for different types of ore. They only show the type of ore that is being mined at the moment. Worked fine before. Now, some of the overlays don't show any ore at all. If I open up overview setup, it shows that the ore type is selected. I have to un-check, and check again, re-save, and then I can see the ore. |
Ruze
Next Stage Initiative Trans-Stellar Industries
308
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Posted - 2013.06.05 03:30:00 -
[246] - Quote
Ghosthunter1505 Ormand wrote:bigbh wrote:Ghosthunter1505 Ormand wrote:Ruze wrote:Ghosthunter1505 Ormand wrote:ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.
Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update? If you kept up with any official dev postings, you would know that any ship you were capable of flying before the past, you will be capable of flying after the patch. -1 to a rollback. Great patch. Not much of an expansion, but as a regular update, I'm loving it. You are incorrect. They have added at least 30 days to carriers via Jump skills. *cough* http://cdn1.eveonline.com/www/newssystem/media/64158/1/SkillCarrier.jpg All I know is that I went from 22 days to 51 days overnight. I'm just curious if they will compensate people for that.
Let me understand this better: You want to be compensated for the time it takes to fly ships that you haven't trained yet?
I mean, I could understand a little complaint there. If your not arguing that your now incapable of flying what you were before, I could see your point. I mean, it does take longer to fly ships like BC's, command ships, etc.
HTFU, sure, but I get what your saying. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Oraac Ensor
School of Applied Knowledge Caldari State
221
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Posted - 2013.06.05 03:39:00 -
[247] - Quote
Syri Taneka wrote:Please please please please PLEASE!!!
No offense intended to the UI designers, but PLEASE give us back the undock button on the Neocom by the clock. I just know I'm gonna be in a tense situation sometime and have no sodding clue how to get my ship out of the station. No, no, no, no, no, NO!!!!! Please keep the new position - it's much more intuitive and logical. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3508
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Posted - 2013.06.05 03:44:00 -
[248] - Quote
Ghosthunter1505 Ormand wrote:All I know is that I went from 22 days to 51 days overnight. I'm just curious if they will compensate people for that.
You had 5 months notice of the exact skill changes that were coming down the pipe.
Oh, right, 5 months is the new definition of "overnight." This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Brandon Winstead
Aliastra Gallente Federation
0
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Posted - 2013.06.05 03:51:00 -
[249] - Quote
Jumping is BEAUTIFUL!!! |
Bobbi Atebullets
ASCENSI0N Just Another Alliance
0
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Posted - 2013.06.05 03:51:00 -
[250] - Quote
My problems with the new scanning system are as follows.
- When I hit the probe launcher I only want 1 probe, not all of them at once. As it is, I'm just disabling all except for 1 for my initial scan.
- When selecting a probe in the list, the selected probe tends to jump around in the list making it impossible to be sure exactly which probe you have selected. (upon further investigation, it seems the list order changes itself every time the remaining probe life updates, that is every second)
- I want to be able to re-size the columns in the scan strength panel.
- The accuracy of the signal strength column has been reduced from 2 decimal places to 1. People such as myself actually used that second decimal place to help filter out unwanted sites in the first scan, it saves a lot of time.
- I don't want to have to hold shift to move individual probes, i'd rather hold shift to move all of them and be able to do fine tuning without it.
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Jericho D'Angel
W.Y.L.E.I. Takers Corp.
5
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Posted - 2013.06.05 03:53:00 -
[251] - Quote
Please either allow us to turn off certain effects or subsidize with Gravol ! Cheers! Looks cool tho and the effect is understandibly pretty real, however ..... |
Sizeof Void
Center for Advanced Studies Gallente Federation
362
|
Posted - 2013.06.05 04:01:00 -
[252] - Quote
Not loving the new stargate effect, esp. since it insists on twisting the camera view around. After jumping across a few regions, it becomes nauseous and distracting, rather than cool and immersive.
Can we please have an ESC option to turn it off? Thank you. |
Antares DeWolfe
Strategic Acquisitions Group Tactical Research Lab
3
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Posted - 2013.06.05 04:10:00 -
[253] - Quote
I have hacking V, a ship fitted with dual T2 data analyzers, data analyzing rigs, plus an implant. I live in a C5 wormhole. A radar site that our corp used to be able to run in 30 minutes bogged down to over an hour an a half as I continually failed to hack one of the 20 or so cans in the site.
The new Hacking minigame is about as fun and adds as much gameplay to EVE as would a minigame for docking your ship at a station.
-1 |
Mr Dobalina
Sebiestor Tribe Minmatar Republic
1
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Posted - 2013.06.05 04:14:00 -
[254] - Quote
So I must have missed the part in all the blogs that make 3 out 4 of my characters unable to fly command ships despite all of them having Command Ships level 5 before the patch. Seriously why should you need all the Warfare skills at Level 5 before getting into a Command Ship? I'm hoping this was a mistake.
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doctor sash
Ambivalence Co-operative
1
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Posted - 2013.06.05 04:24:00 -
[255] - Quote
This is my first post on the EVE-O forums, so i hope i'm posting this in the right place. if not, obviously the Devs can move it to where it needs to be. WARNING: WALL OF TEXT IMMINENT
Odyssey has already released, which means i don't expect an outcome from my complaint, but i'm fairly irritated and feel the need to make my issues known. First i'll start by saying Retribution was an absolutely amazing expansion. From the new crime watch, to ship balances (i dont agree with all of them but feel most are a positive change for EVE in general, to the new UI and pretty little circles instead of squares around ships. Bravo CCP for putting out a completely kick ass expansion. Now here comes Odyssey...
Before i am accused of not being a team player and trying to play solo, let me just say that I currently have an alt in RvB, and once my other alt trains carriers, i'll be starting another toon for FW. I love the RvB forums and sense of community and that is one of the reasons i love EVE. However, i am bad..... really bad at making ISK. it took me forever to realize that hi sec exploration (specifically 3/10 and 4/10 DED complexes) can be extremely profitable. My hanger is overflowing with faction and DED space mods from low grade snake implants, to Corelum C type armor reppers and everything in between. When i blow stuff up, i like solo and small gang, but also enjoy larger fleets. But when i'm making ISK, it is always strictly a solo activity. in my mind exploration is the ultimate ISK making venture for a solo player. when i first started, i used a heron to scan stuff down, and then a cruiser or BC to run the site. doing this was inefficient since i had to either duel box, or scan, dock, reship, run the site, dock reship, and scan some more. and if i had to change systems, i had to move each ship individually.
My solution? invest in the SP and ISK for a good exploration Tengu. These ships can scan down a site in no time, warp straight to it, and have the DPS and tank to solo a 4/10 or 5/10 with no problem at all. typically i only hit the trigger, which means in some cases i would make 500m isk in roughly 10 minutes of work. i could travel and clean out 10 systems in a row without ever having to dock up or change ships.
When i first heard about the exploration changes to Odyssey, i was not pumped. i had worked hard and spent alot of isk to be as specialized as i could possibly be. but i totally understand the need to retain and attract new players, so after a few shots of bourbon, i was able to get past the idea of noobs running into my sites and competing with me and just got on with my day. i figured "hey, i still have my tengu, so i'll still have a leg up on the noobs". imagine my horror when i learned today that T3's will no longer be allowed in 3/10 4/10 sites. As Johnny Pew pointed out, T2's will be the new flavor for running those sites. an AB fit Cerb with a heavy active tank would have no problem soloing a 4/10 site. the problem is, i'm back to two ships. i have to use a scanning ship, and then swap over to a dps ship. then when i move systems, i have to move two ships. i'm essentially back to square one after all that effort and isk i put into exploring. i could go to low sec, but with low sec being the new hotbed for PvP after FW changes, and the fact taht tags4sec will only increase the hostile presence, there is no way i'm taking my 1.5b ISK tengu int here to get ganked, the risk/reward is simply not worth it. I do currently do low sec exploration, but i use the two ship method and use a "throw away" fit BC that i dont mind losing if i get caught.
I totally understand making exploration more accessible to noobs, but i have a real problem with punishing the older players simply because we have more SP and ISK. I view taking away T3's from lower complexes as "leveling the playing field" which is never a phrase one should hear in New Eden. make stuff more accessible.... sure why not, its good for everyone and i cant complain just because i have more competition. making my 1.5b ship unusable for the sole purpose i use it for just plain sucks.
PVE in EVE is a dismal, soul killing activity, and exploration is the only part i like. I've been an explorer for over a year. and now that teh "exploration expansion" has been released, i've lost interest. personally i think its bad if the very gameplay you are trying to improve, drives away the older veterans of that particular style of play.
Now don't get me wrong. i'm not unsubbing. i have no intention of rage quitting or selling my tengus. At this point i've decided to look for a good WH corp and join them. there i can still put my scanning skills and tengu's to use ratting sleepers. I have been wanting to move to WH's for a while now, but the lack of POS security (specifically hangers) has kept me out. Last thing i want to do is park 4bil worth of tengus and proteus's in a pos just to log in and see they are gone.
As i said, i can still use this toon and enjoy myself in WH space, but i would have rather made that decision on my own, rather than feeling like i was forced out of exploration by CCP. I'm fully aware this is going to happen, and i cant stop it, but i wanted to make one plea to CCP.
I understand the need for new blood, but for the love of Bob please don't start handicapping older players simply so the new ones have an easier time adapting.
I know this was a long post, and if any Dev was bored enough to actually read it all, kudos to you and thanks for hearing me out.
P.S. please tell fozzie not to continue with his plan to nerf all T3's. if my tengu gets nerfed even more i will have no choice but to fly to iceland and drop a turd on every car i see parked in the CCP parking lot (although i'm sure they are use to those kind of shenanigans during fanfest anyway so my turds may go completely unnoticed)
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Capital Builders
Capital Building and Trading Holdings
15
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Posted - 2013.06.05 04:52:00 -
[256] - Quote
So there have been significant changes to ice mining... you effectively do it at twice the speed now. But rorqual ice compression remains painfully slow in comparison.
Are there any plans to improve the manufacturing time of ice compression BPOs?
Please think this over. Ice compression is now a real ***** to manage as ice mining is now so damn fast. |
Lost True
Paradise project
2330
|
Posted - 2013.06.05 04:59:00 -
[257] - Quote
Well, finally i've found a couple of Relic sites...
I've liked this new minigame, nicely done.
Although i'm very dissapointed by the reward from it. At least for Highsec.
About a 400k from one site, and too easy - i can just quickly click all the nodes randomly, without using any powerups, and still get it with bore than 50% health...
Well, looking forward to further development for it... in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?
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Lost True
Paradise project
2330
|
Posted - 2013.06.05 05:03:00 -
[258] - Quote
doctor sash wrote: P.S. please tell fozzie not to continue with his plan to nerf all T3's. if my tengu gets nerfed even more i will have no choice but to fly to iceland and drop a turd on every car i see parked in the CCP parking lot (although i'm sure they are use to those kind of shenanigans during fanfest anyway so my turds may go completely unnoticed)
No, i prefer T3 to be nerfed. Because i hate them for the SP loss chance, this stupid idea from Lineage II. Those ones shouldn't be in the game such as EVE in the first place. (I used to fly them a lot in WH and didn't lost any SP, but still...) in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?
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doctor sash
Ambivalence Co-operative
1
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Posted - 2013.06.05 05:10:00 -
[259] - Quote
Lost True wrote:doctor sash wrote: P.S. please tell fozzie not to continue with his plan to nerf all T3's. if my tengu gets nerfed even more i will have no choice but to fly to iceland and drop a turd on every car i see parked in the CCP parking lot (although i'm sure they are use to those kind of shenanigans during fanfest anyway so my turds may go completely unnoticed)
No, i prefer T3 to be nerfed. Because i hate them for the SP loss chance, this stupid idea from Lineage II. Those ones shouldn't be in the game such as EVE in the first place. (I used to fly them a lot in WH and didn't lost any SP, but still...)
soooooo...... you hate them because of the chance of losing SP.... but have never lost SP in one, and they should not be in EVE in the first place because...... why exactly?
i have no problem with the SP loss or the stupid high cost of teh ship. but if i'm paying Carrier prices for a cruiser, it damn well better be able to do just about anything i want it to.... including exploring all sites regardless of rating |
TravelBuoy
Imperial Academy Amarr Empire
80
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Posted - 2013.06.05 05:16:00 -
[260] - Quote
magikalcoffee wrote:TravelBuoy wrote:New scanning method is pathetic sh*t. this ^^^ its scanning for dummies, the joy of exploration was the fact that it was harder than warping to a mission site and u had to train skills for it but the rewards were better, i spent the last few years getting my scanning method in place and could scan a system of sigs in a very short amount of time and a player ship in a couple of tries now ccp has decided they know where my probes should go better than i do, i want to be in control of where and how many probes deploy. also whats with the wierd noises that continually resoante through the speakers when u get into armour, in an armour tanked ship that means that i have to spend the next 20 min of a mission listening to some crappy sound profile that sounds like it was pulled straight out of the 80's that was a genius idea! and when a target is destroyed or salvaged it now blinks for a few seconds before dissapearing ummmmm WTF is the point really really shambolic work on every aspect of this patch except for the ship ballancing. if i wanted to play hello kitty internet spaceships for 5 year olds then i would!
Moron i playing with this game almost 10 years ago, maybe u need to train skills. This scanning is a pathetic sh*t for dumb like u. Scan for short amount of time ? Because u are a noob and u dont know how can scan ? Was 30sec for a prober, now the probes cycling at scanning panel.Megalol And showing anom and other spot directions on screen another bullsh*t for dumb peoples, who cant use the dir scanner. Same idiotism such the agrrotimer alert. |
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The Pink Pansy
GoonWaffe Goonswarm Federation
0
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Posted - 2013.06.05 05:19:00 -
[261] - Quote
doctor sash wrote: i have no problem with the SP loss or the stupid high cost of teh [sic] ship. but if i'm paying Carrier prices for a cruiser, it damn well better be able to do just about anything i want it to.... including exploring all sites regardless of rating
Then why aren't you running DED 9/10's in it? I run an exploration tengu for less than a carrier, and that's what you need such a pimped tengu for. Spending a ton of ISK on a ship does not entitle you to everything in the game; otherwise Titans would still be instant 'I win' ships. Stop complaining about CCP fixing something that was plainly broken in terms of risk/effort/reward. |
The Pink Pansy
GoonWaffe Goonswarm Federation
0
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Posted - 2013.06.05 05:32:00 -
[262] - Quote
A couple suggestions on scanning;
- Let us know how hard a Cosmic Signature is to scan down when it comes up in the system scanner. This information is very useful to both new and old explorers; with the removal of the old probing method we no longer have this information, making new players waste time on sites they are unable to scan down at low skill levels while making older explorers waste time scanning down easy sites which are best left to new players.
- Put anomalies and DED Complexes/ Escalation Sites into separate filter options (instead of classifying both as Combat Sites). With the current filter setup, explorers have to search for relevant sites in a long and slightly unwieldy list of other stuff for no discernable reason.
- Allow us to resize the columns in the results section of the probing window |
doctor sash
Ambivalence Co-operative
1
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Posted - 2013.06.05 05:34:00 -
[263] - Quote
The Pink Pansy wrote:doctor sash wrote: i have no problem with the SP loss or the stupid high cost of teh [sic] ship. but if i'm paying Carrier prices for a cruiser, it damn well better be able to do just about anything i want it to.... including exploring all sites regardless of rating
Then why aren't you running DED 9/10's in it? I run an exploration tengu for less than a carrier, and that's what you need such a pimped tengu for. Spending a ton of ISK on a ship does not entitle you to everything in the game; otherwise Titans would still be instant 'I win' ships. Stop complaining about CCP fixing something that was plainly broken in terms of risk/effort/reward.
i dont run 9/10's because i dont have any kind of null sec presence or help. as i siad, i run low sec DED sites in the 6's and 7's but not in my tengu. the purpose of such a pimped out tengu is ISK/Time ratio. a tengu set up like mine can run roughly 1 DED site per 5 minutes, which results in fairly massive isk if you can do it fast enough. again, i love fleets for pvp, but when i'm earning isk i do it solo on my own time and the more efficient i am, the better. i only PVE to be able to afford PVP on my other alts. the eaisier and faster i can make isk on my PVE alt, the more pew pew i get on my other alts. teh less money my PVE alt makes, the lest PVP i can do. i'm nowhere near good enough at pvp to make a living at it.
just to be clear, im sure there are plenty of haters out there that will tell me to harden the **** up. while i'm irritated about the banning of T3's from low end DED sites, that is not my main concern. my main concern is CCP placing more value on new players than old. Again, i will find a use for this alt, and my tengus. i'm not shedding tears, i'm not raging, and i'm not freaking out. i'm expressing concerns in the direction CCP is taking with veteran players. we should be rewarded for playing for year after year, not punished.
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Oraac Ensor
School of Applied Knowledge Caldari State
221
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Posted - 2013.06.05 05:54:00 -
[264] - Quote
Bakuhz wrote:Vera Algaert wrote:BayneNothos wrote:So for many a month I've been able to fly a carrier, now apparently I'm missing a ton of skills. Yet I can sit in it...
I REALLY don't like this hack that's been added here to make this somehow work.
Am I going to wake up one day and find out it's been removed and I can't fly it anymore? What happened to can fly anything you used to be able to fly?
This isn't "can fly anything you used to be able to fly", this is a bug. And at some point if it's not fixed correctly, ie. skills gained to fix it, it WILL cost someone something expensive. I'd hate a big war to be decided on a bunch of people no longer being able to fly ships they used to be able to fly. it's how skill requirements have worked all along. only the top level skill requirements are checked when it comes to whether or not you can fly a ship - the nested requirements are checked when the question is whether or not you can inject the skill. anyone who ever lost a level of some nested skill requirement (due to getting podded in an insufficient clone) can testify that this is not some new "hack". E.g. if you lost part of Battleship V due to getting podded you were still to fly your Archon (as you still have Amarr Carrier I). (one thing that was changed iirc is that you can continue training a skill that doesn't have all requirements trained, but the conditions under which you can use ships haven't changed at all) i think you missing the point that the dev post stated we would be compensated not gimped and set back Compensated for what, exactly? You haven't lost anything. |
Oraac Ensor
School of Applied Knowledge Caldari State
221
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Posted - 2013.06.05 06:00:00 -
[265] - Quote
mankydanky wrote:In the notes you said "Removed all NPCGÇÖs from Hacking and Archaeology sites, with the exception of Wormhole sites" well this isn't true, I find my first data site and attempt too hack. This fails and 3 rats spawn, warp scramble me and them destroy my cheetah. I'm disappointed. I'm sure I read somewhere in all the Dev blurb in recent weeks that it was only the resident rats that were being removed and that a hacking failure could still cause a spawn.
Can't find the reference now for the life of me. |
Oraac Ensor
School of Applied Knowledge Caldari State
221
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Posted - 2013.06.05 06:03:00 -
[266] - Quote
Yogsoloth wrote:Can we get CCP confirmation that everything is working as intended in regards to being able to fly what we could fly previously even though we may no longer meet the new requirements on the list ? They've already confirmed it countless times in as many ways as is humanly possible. |
Oraac Ensor
School of Applied Knowledge Caldari State
221
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Posted - 2013.06.05 06:08:00 -
[267] - Quote
Ghosthunter1505 Ormand wrote:ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.
Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update?
Ghostmon wrote:Hakaru Ishiwara wrote:Jahn Kann wrote:Just got into a Carrier 2 weeks ago and now i need 44 more days And yet CCP stated countless times this past year that "if you can fly the ship before the patch, you can fly it post-patch." How is this not the case? While that may be true, he still can use it. He can never get better at it untill he learns all the extra crap that CCP has added Do you guys never read DevBlogs? |
Oraac Ensor
School of Applied Knowledge Caldari State
221
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Posted - 2013.06.05 06:11:00 -
[268] - Quote
Mr Dobalina wrote: So after reading some of the other posts I supposedly can still fly command ships with all my toons that could fly them before the patch but the prereq skills aren't there...ok not sure why you just didn't give them the skills required.
Er, because there aren't any skills required?
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Loren g
No Ma'am new eden chapter
0
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Posted - 2013.06.05 06:12:00 -
[269] - Quote
been an explorer of many years love what you did with scanning. i can scan allot faster now.... take it from a w-space dwelling pro its faster.
the problem is the mini game for opening cans sucks really really bad its boring and repetitive and after 5 years and billions of ISK made i can no longer continue to explore
. i just spent three hrs opening cans in null sec. that's three sties in three hrs and not much to show for it haven't even tried a w-space site but the class 5 mag sites wit 10 cans will prob take 2 hrs which is not acceptable. not even going to mention the class 5 radar sites with 16 cans.
sitting there playing that boring game over and over is one of the dumbest thing you guys have ever come up with. please get rid of that or at least make it so activating more than one mod gives you twice the power in the boring and repetitive little game. |
Oraac Ensor
School of Applied Knowledge Caldari State
221
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Posted - 2013.06.05 06:25:00 -
[270] - Quote
Loren g wrote:sitting there playing that boring game over and over is one of the dumbest thing you guys have ever come up with. This.
If we wanted to play a silly little game like that I'm sure we all have Minesweeper just a couple of clicks away. |
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