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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Furoth
Black Avarice
17
|
Posted - 2013.06.05 22:34:00 -
[421] - Quote
I miss the login screens. Frigates zipping about, burning planets, close ups on stations; Odyssey seems incomplete without one but small loss I suppose with an updated launcher. It's the same functionally with a few graphical changes but I suppose there is more inside where CCP needs better error reporting and faster downloading for us.
I primarily run missions so the first thing I had to do was check out the cruise changes. I jumped in the CNR and was greeted with a new high slot and an extra mid that I didn't expect. Nice. Filled them with more gank and got lucky by drawing WC as my first mission. Sweet jesus i like the new CNR. They said they wanted it to be the premiere missile boat; it is.
The new camera spinning was annoying as hell until i found (told about) the C key. I was getting dizzy and all the text for range on targets was getting washed out by those awful clouds in WC.
Warp gate animations are dead sexy. You guys worked on making session changes faster and smoother then wrapped some killer graphics around it to finish the job. It's jaw dropping. It looks like your being instantly pulled across space. I even caught a frame where the gate surrounded the edge of my screen. Nice.
Wish i could say the same for the new probing system. God what a mix of half thought out ideas. The probe scanner screen is nice but really could use sizeable columns. And the overlay.. Does the sensor overlay serve any purpose at all? It's like someone decided to make big red space flowers with swirly rings and then tried to find a use for it but gave up halfway through. If i decide to probe down a site, do you guys really think i want to close the map, spin my camera around aimlessly until i see the 'flower' so i can bookmark it and warp to it when the line i need is already sitting right there in the scan results? Seriously, why do we have a sensor overlay? The new presets are nice but i wish they were customizable. At least for range. Any prober will tell you that 8 is better than 16. And combat probing... You have my sympathy. CCP clearly isn't looking at the game as a whole here. I did run a few sites though. I got a lot of data sheets, hydrogen batteries and the highly sought after metal scraps. After a full day of probing i did manage to find a couple decryptors so they are still there but you have to guess which can they are in within 10 seconds because the loot will vanish; what? Come on, vanishing loot? You can do better than that. The mini-game itself is not bad. It's slower than the old system but it breaks up the monotony so i like it over the old system. But piles of data sheets and chasing down disappearing cans from the old system feels like a hassle. Takes more time, more mousing around for the cans that might have something worth grabbing and chasing around after them only to see them vanish is a pain in the butt. It sucks. :(
Ice is totally screwed up. Apparently you have to wait 4 hours to mine for 45 minutes. If your even lucky enough to log in at the right time. Null sec doesn't sound any better with maybe 4k instead of 2k per pocket. And i think that's overestimating it. Your still going to be sitting around doing nothing for hours on end unless you like to jump around more than mine. I could be all wrong about null though, i haven't seen null ice fields yet but i have heard the pockets are only a little better so i think things are going to be bad all around when it comes to finding ice, making fuel, etc etc.
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Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
191
|
Posted - 2013.06.05 22:41:00 -
[422] - Quote
Enjoyed playing eve last night, migraine from hell today, convinced its something to with the new transitions, I notice that there's afew other people complaining of the same thing, can ccp investigate as I do not want to give up eve if migraines become more common.
I do suffer with them, but today truly was something special. I appreciate that not eveyone has this issue though, so if it can't be done then no problem. Ill have to try and find different pills to take. Tiericide is tiers by another name. |
Johnson Oramara
Science and Trade Institute Caldari State
99
|
Posted - 2013.06.05 22:53:00 -
[423] - Quote
Furoth wrote: I primarily run missions so the first thing I had to do was check out the cruise changes. I jumped in the CNR and was greeted with a new high slot and an extra mid that I didn't expect. Nice. Filled them with more gank and got lucky by drawing WC as my first mission. Sweet jesus i like the new CNR. They said they wanted it to be the premiere missile boat; it is.
Make a comparison between raven and cnr... same dps and same tank for missions... Yep. |
Kael StarFly
Brutor Tribe Minmatar Republic
1
|
Posted - 2013.06.05 22:55:00 -
[424] - Quote
Well I've read through about 40 pages of issues & feedback and I just wanted to throw my two cents in regarding a couple of points :)
First, I'm a new (returning after very long absence) player, and I only started exploring a few weeks ago. The Odyssey expansion made the placement of probes MUCH easier, so thank you for that. I understand that other players have legitimate concerns regarding # of probes launched, etc, but I can't comment on those. Overall the probe placement works great for me.
Most of the other changes in the expansion have not affected me negatively or positively except for the ones below.
1. The jump gate animation is a BIG problem for me. Literally. My problem has nothing to do with the animation (I actually like the animation). The problem is that I have reflex epilepsy (I.e., seizures triggered by lights and sound) and there are a number of games that I can't play because of it. EVE hasn't been a problem until now, but on my first jump after logging in I realized that I can't watch it. I've had to swap to the map every time I jump to get rid of the flashing.
Please, please, please...I can't stress what a big deal this is to me. It's almost game breaking. I know that reflex epilepsy is pretty rare but I'm sure it affects enough people to justify creating an option to disable it.
Oh, and it causes motion sickness for me too. Just adding insult to injury I guess =D. But hey, it looks pretty, and I see why the devs put it in. I have no complaints over the appearance, just the affect it has on me. I've seen plenty of other comments about motion sickness as well.
2. I don't mind the hacking mini-game. It seems to me that it was designed more to combat bots than anything else, and I get that. However, I do have a big problem with the way loot is handled. I'm going to try getting a cargo scanner tonight, but even then I just don't like the way loot scatters and disappears so rapidly.
I read in several places that the justification for loot scattering was to encourage co-op exploring. However, I generally run mag / radar sites in the evenings when I'm winding down--I.e., the times that I don't want to be in a fleet. I've read other people posting the same thing so I know I'm not alone. All-in-all it's a good idea on paper but the end result seems to be that it's just penalizing people for solo play. Instead of going and forming a fleet they're just not running those sites. I did 3 cans last night then said, "OK, this sucks," and started scanning down combat sites instead.
So those are my two big things. Thanks for listening, and thanks for all the hard work you guys do!
P.S. - Not related to the expansion, but I'd buy everyone at CCP a beer if you guys would let me disable the annoying beeping sound that happens every time I shoot at something. I find it mildly irritating but my wife just can't handle it. I'm sure you can imagine how annoying it is for her to be working from home in the evenings and hearing "beep....beep...beep" over and over. I end up having to turn the game volume all the way down. Frustrating! |
Serenety Steel
Blue Republic RvB - BLUE Republic
63
|
Posted - 2013.06.05 23:00:00 -
[425] - Quote
Not bad expansion, just a few things that really p#ss me off.....
! The undock button.
FFS CCP after just over 5 yrs of playing this game why oh WHY would you change this??? this is annoying as hell!
Why when everytime i click on somthing on my overview is my screen rotating??? This has got to be THe most annoying thing in game for me atm!
Can i turn it off somehow?
Rant over. |
Furoth
Black Avarice
17
|
Posted - 2013.06.05 23:07:00 -
[426] - Quote
Serenety Steel wrote:Not bad expansion, just a few things that really p#ss me off..... ! The undock button. FFS CCP after just over 5 yrs of playing this game why oh WHY would you change this??? this is annoying as hell! Why when everytime i click on somthing on my overview is my screen rotating??? This has got to be THe most annoying thing in game for me atm! Can i turn it off somehow? Rant over.
Target something and push C. Took me a couple tries because i think you have to wait for the cam to actually stop turning before the key works.
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magikalcoffee
In Your Moms Red Clam DOT
26
|
Posted - 2013.06.05 23:24:00 -
[427] - Quote
IceDe4d wrote:it looks like a lot of people are not very happy about this patch but that is allways the case people cry hard and after a couple of weeks they are fine. Anyway this new scan overview is nice but you cant turn it off and it can get rly ******* annoying, the second major issue is the new gate jump effect if you dont watch the ******* gate every 2 or 3 seconds you will miss a jump the effect that we had before was much better sry ccp
people are not fine after a few days im still pissed (and im sure many others are) about the crappy inventory system that caused so much agro and flaming after a previous "improvement" the only reason people stop complaining is that ccp dont actually give a **** what u or i think they just want fuckin retards to carry on paying them for some ubershite hello kity space game. the only way people would actually be appeased is if ccp actually did something about all the complaints but lets face it if they were actually going to do that it would have been after the same issues were raised after the sisi test stage which as usual was totally ignored. i used to love this game but am finding my self more and more inclined to quit the more ccp "improves" it |
KiLLerSpyder
Silver Snake Enterprise Fatal Ascension
2
|
Posted - 2013.06.05 23:27:00 -
[428] - Quote
I have only a few complaints, the scanner, right mouse menu in station on ship, and the UNDOCK
Scanner - Just to much going on, simple is better... (CAN this be turned off?) Menu while in station (Not In captain quarters) no longer works. Is this a change? For the love of god please put it back on the bottom left hand side or give us the option to place where we'd like it to be.
Other than that... not to bad! |
Kael StarFly
Brutor Tribe Minmatar Republic
1
|
Posted - 2013.06.05 23:44:00 -
[429] - Quote
Little Dragon Khamez wrote:Enjoyed playing eve last night, migraine from hell today, convinced its something to with the new transitions, I notice that there's afew other people complaining of the same thing, can ccp investigate as I do not want to give up eve if migraines become more common.
I do suffer with them, but today truly was something special. I appreciate that not eveyone has this issue though, so if it can't be done then no problem. Ill have to try and find different pills to take.
I made a post right after you did about the new animation being a problem for me due to my epilepsy. As you may know, migraines and epilepsy are closely related. Anti-epileptics are often used to treat chronic migraines. I wouldn't be surprised at all if the new jump animation was what caused your migraine today.
On a side note, I'm not one to *itch a lot. I don't complain a lot and I actually don't like to bring up the fact that I have epilepsy since there's such a big stigma against it. Not many people know, either in games or irl. I say that because I want to stress that the animation is a big, big problem for me. I have the feeling that we're not going to be the only people it negatively affects, and that's not even including all the people complaining of motion sickness |
Crook
Emerald Sky Ltd. Aurora Irae
0
|
Posted - 2013.06.05 23:52:00 -
[430] - Quote
Archeological Site hacking used to be one of my favorite evening pastimes. Now, I fly to the debris site like always, turn on my decoder and immediately get the message "no further tools are needed". The OPEN CARGO option has disappeared.
I have watched the YouTube video, and read and re-read the new supposed explanation....and remain totally clueless.
Usually I am good with the many changes and adjustments made to our game. I have been playing since the beginning. But I've gotta tell ya......this time it's REALLY OUT THERE!!!!!
I have no idea how to learn the "supposed" new process. The only pain is that I spent so much time way-back-when training all of the required archeological and hacking skills to level 5, and now.....with a push of the CHANGE button, I might as well be on another planet.
Sorry.....I just thought I'd share my frustration. |
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Kael StarFly
Brutor Tribe Minmatar Republic
1
|
Posted - 2013.06.06 00:00:00 -
[431] - Quote
Crook wrote:Archeological Site hacking used to be one of my favorite evening pastimes. Now, I fly to the debris site like always, turn on my decoder and immediately get the message "no further tools are needed". The OPEN CARGO option has disappeared.
I have watched the YouTube video, and read and re-read the new supposed explanation....and remain totally clueless.
Usually I am good with the many changes and adjustments made to our game. I have been playing since the beginning. But I've gotta tell ya......this time it's REALLY OUT THERE!!!!!
I have no idea how to learn the "supposed" new process. The only pain is that I spent so much time way-back-when training all of the required archeological and hacking skills to level 5, and now.....with a push of the CHANGE button, I might as well be on another planet.
Sorry.....I just thought I'd share my frustration.
From what I've read, having hacking V is not useless. The hacking and archaeology skills increase your virus coherence to data analyzers and relic analyzers, respectively. I'm a beginner explorer and I didn't have any problems in high sec last night, but I've read forum posts were people have said hacking is a major pain in null sec / WHs. My guess is that hacking / archaeology V is pretty useful there.
With that said, I stress again that I hate the exploding loot. I don't see where it adds anything to the game, but if it must be left in then at least make the loot stick around in space for longer! Let people get the full amount of loot that they worked for. Don't penalize them for playing solo or having a laggy connection. |
Kblackjack54
Mercurialis Inc. RAZOR Alliance
118
|
Posted - 2013.06.06 00:28:00 -
[432] - Quote
Kael StarFly wrote:Crook wrote:Archeological Site hacking used to be one of my favorite evening pastimes. Now, I fly to the debris site like always, turn on my decoder and immediately get the message "no further tools are needed". The OPEN CARGO option has disappeared. on. From what I've read, having hacking V is not useless. The hacking and archaeology skills increase your virus coherence to data analyzers and relic analyzers, respectively. I'm a beginner explorer and I didn't have any problems in high sec last night, but I've read forum posts were people have said hacking is a major pain in null sec / WHs. My guess is that hacking / archaeology V is pretty useful there. With that said, I stress again that I hate the exploding loot. I don't see where it adds anything to the game, but if it must be left in then at least make the loot stick around in space for longer! Let people get the full amount of loot that they worked for. Don't penalize them for playing solo or having a laggy connection.
Got to admit I find this new scanning mechanic an interesting concept that has a lot of development yet to be done on it before it is a finished product and with access to a maxed out scanning toon it still proves a problem to work with.
These issues aside the scattering of the loot cans was an idea that serves little or no purpose in today's play environment as the incentive to scan as a group activity was taken out of the game a long time ago, the mini game, as it seems now to be termed invites a problem of distraction for solo scanners who are liable to miss hostiles in system while engaging in this click fest a serious disincentive to engage in it.
Sorry CCP there is nothing in this activity that attracts a serious player back to scanning as a source of game income, we were hoping that possibly a return to the old days when scanning was not only profitable but could and was undertaken as a group function. |
tom trade valine
Imperium Technologies Get Off My Lawn
6
|
Posted - 2013.06.06 00:49:00 -
[433] - Quote
OK day 2 for the mining and guess what. The macro miners are still there now they just wait for the timer and when the ice belt appears they swarm all over it making it harder for smaller people to get into the area and get any reasonable amount of ice. I know about teh 4 hr timer but either that needs to be reduced or they need to go back to the ice belts the way they were cause this way there is no ice for others that only log in for a short time, and when there not ice mining several are strip mining the belts of systems which now makes it so you cant even do that for extra money cause they only respawn at DT's.. I would love to see a ccp representive respond to all the upset voices they are recieving but it would seem CCP is just like blizzard and dont give 2 crudes what they customer base thinks or says. sooner or later another game will arive and this one will go away if they dont get onto the problems which are mainly them not listening. So CCP will you even respond to us |
UnpopableBubble
3
|
Posted - 2013.06.06 00:57:00 -
[434] - Quote
UnpopableBubble wrote:Alexander the Great wrote:I came here just to check if CCP doesn't care a dime about their costumers. Why do I think so? (not the first time btw but CCP seemed to be improving by now) Because feedback from both thread about new scanning system was completely ignored except for small interface tweaks. And this feedback was given by primary audience of this expansion - people who were actively involved in what you call exploration. Here are the links: https://forums.eveonline.com/default.aspx?g=posts&t=233600https://forums.eveonline.com/default.aspx?g=posts&t=240852If this is the current CCP attitude towards their costumers I see no other choice except unsubscription. Already did runs out in under a day. I could plex but at this point I don't even want to play for free it's that bad.
CCP I don't want to play your game anymore, not even for free, so how come my account is still active and showing -1 day remaining? You might want to check that out unless I am mistaken and you expire them at DT?
Account Expires05 June 2013 - 7:04 am (in 0 days) |
Niob Bardieu
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.06.06 01:03:00 -
[435] - Quote
Some impressions from the first two days of playing Odyssey:
* Transition animations: The idea of a transition animation for jumps is nice and I really like the wormhole animation. The gate animation on the other hand actually makes me look away from the screen. It is just too much. Way too fast, too much lightning. First thing i thought of when I jumped through a gate was that I luckily not suffer from epilepsy, not yet. And since Eve players are supposed to make many jumps in a row or at least many jumps per session, you should really consider to change this to something that makes traveling a joy and not an ever repeating insane rollercoaster ride through sparkling clouds.
* New ship scanner and sensor overlay: Nice looking animation, but too flashy for everyday use, the effect itself should be even more understated. Beyond that, if you're not out to explore, you may want to get rid of the effect completely and turn off the automatic scanner, so there should be the possibility to do that, or even better, have an manually activated scanner as before. What irritates me about the sensor overlay the most are the red boxes arround signatures, because they are reminding heavily of the red-boxing effect of people shooting at you.
* New probe scanner window: You must imagine that a typical players screen is already overcrowded by several windows, so one tends to set the size of the scanner window as small as possible. With the now unresizable columns it's hard to use the scanner window effectively at small sizes. It would be really nice to get back that functionality or better improve the overall usability of small sized scanner windows.
* Hacking mini game: It's a nice idea to make hacking kind of a strategic board game. But I have to agree with Poetic Stanziel that at the moment it lacks complexity. Additionally, the second part of the mini game doesnt really match the first part where you suddenly have to switch from a round based board game to an apm dependent action game. One could say, there is something in it for everybody, but in reality probably both the strategic and the action loving players won't like it. |
Edam Neadenil
Bax Corporation
4
|
Posted - 2013.06.06 02:00:00 -
[436] - Quote
TravelBuoy wrote:Rayzilla Zaraki wrote:Thanks for the 50,000 skill points. 2.5 day pause and u happy for 50k SP. Did you know how many peoples lost more SP than 50k, when they cant change skills ? 1day=24*2640= 63360 SP So, 2.5 day pause is 158400SP
Bearing in mind if someone was about to add a level of Destroyers or BC the loss is effectively multiplied 4 times because you lose those skill points off all 4 racial Destroyer/BC skills after Odyssey.
Conceivably worse might be someone who was about to add a racial prerequisite for BC and hence lost an entire racial BC skill --- though I assume people in that situation can lodge a petition.
Of course the majority of people will have just had training proceeding as normal and the 50k is just a nice compensation for the nuisance.
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Jita Bloodtear
Bloodtear Labs
292
|
Posted - 2013.06.06 02:13:00 -
[437] - Quote
It seems we can no longer get the ingame mouse-over windows to appear without having focus in the Eve client. This may sound like a minor issue, but we're constantly doing spreadsheet work on values that we read out of these tooltip windows. And now we can no longer be typing values into other programs while hovering over the values in Eve.
- Hovering over your wallet icon in the neocom to get the value - Hovering over stacks of items to get a quantity count
I'm sure there are others that I'm not thinking of off the top of my head. It'd be nice if we could get the non-focus mouse-over tooltips back :) |
TravelBuoy
Imperial Academy Amarr Empire
85
|
Posted - 2013.06.06 03:06:00 -
[438] - Quote
Edam Neadenil wrote:TravelBuoy wrote:Rayzilla Zaraki wrote:Thanks for the 50,000 skill points. 2.5 day pause and u happy for 50k SP. Did you know how many peoples lost more SP than 50k, when they cant change skills ? 1day=24*2640= 63360 SP So, 2.5 day pause is 158400SP Bearing in mind if someone was about to add a level of Destroyers or BC the loss is effectively multiplied 4 times because you lose those skill points off all 4 racial Destroyer/BC skills after Odyssey. Conceivably worse might be someone who was about to add a racial prerequisite for BC and hence lost an entire racial BC skill --- though I assume people in that situation can lodge a petition. Of course the majority of people will have just had training proceeding as normal and the 50k is just a nice compensation for the nuisance.
Was enough compensation ? When the players pay for this game, but they couldn't playing ? 2,5 days is cca. 1 euro or dollar. They pay and got nothing for two and half days. That's the minimum if CCP give to them free XP. But just as i said, two and half days without skill learning is ~160k SP and not 50k. |
Lykouleon
GoonWaffe Goonswarm Federation
796
|
Posted - 2013.06.06 03:49:00 -
[439] - Quote
- I love the redesign of the radial menu. I hate the fact you (CCP) moved everything from where they were in the old radial menu. Most of the stuff isn't even close to where it was in the old menu, which is annoying after having it a very specific way for about 8 years of play. Please, at least move some of the stuff back to a similar position on the radial menu as it was in the old one.
- Resizable things in scanner window, yadda yadda.
- Some of the UI sounds post-patch are slightly more whiny and high-pitch.
- I really don't care about the UI position for the undock button, I do care that it's really subtle and doesn't feel like a "button." The animation for it isn't easy to see or comprehend. I've mistakenly stopped undocking a few times now because I didn't think it was activated.
Wow really does show how pathetic Goonswarm is, u drop 8 blackops onto a logi ship in the middle of nowhere, maybe when goonswarm gets some skilled pilots then mayb just mayb you'll be able to compete with TEST.
I would fully support account bans by ccp for meta type stuff like this. |
Bexar Ying
Unit 479
14
|
Posted - 2013.06.06 03:50:00 -
[440] - Quote
Maximus Aerelius wrote:+1 for the Jump Gate graphics. Just jumped Regions and it actually opens a "wormhole" that you can see the other Regions colour of space and nebulas in the region your jumping from...AWESOME!
I don't think 'nebulas' is a word. Maybe 'nebulae'? |
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Bexar Ying
Unit 479
14
|
Posted - 2013.06.06 04:15:00 -
[441] - Quote
I hate to be a 'naysayer', again, after all these years, but:
It appears that CCP has managed to release another upgrade that doesn't add very much to the game. At the same time, they are still ignoring problems that are more than a year old.
@CCP: Do you ever plan to fix anything simple, like stacking? |
Bexar Ying
Unit 479
14
|
Posted - 2013.06.06 04:23:00 -
[442] - Quote
Kael StarFly wrote:Little Dragon Khamez wrote:Enjoyed playing eve last night, migraine from hell today, convinced its something to with the new transitions, I notice that there's afew other people complaining of the same thing, can ccp investigate as I do not want to give up eve if migraines become more common.
I do suffer with them, but today truly was something special. I appreciate that not eveyone has this issue though, so if it can't be done then no problem. Ill have to try and find different pills to take. I made a post right after you did about the new animation being a problem for me due to my epilepsy. As you may know, migraines and epilepsy are closely related. Anti-epileptics are often used to treat chronic migraines. I wouldn't be surprised at all if the new jump animation was what caused your migraine today. On a side note, I'm not one to *itch a lot. I don't complain a lot and I actually don't like to bring up the fact that I have epilepsy since there's such a big stigma against it. Not many people know, either in games or irl. I say that because I want to stress that the animation is a big, big problem for me. I have the feeling that we're not going to be the only people it negatively affects, and that's not even including all the people complaining of motion sickness
I feel for you. I'm partially color blind. Imagine what problems that causes me in navigating routes.
I think you have made a good point, though. There are a lot of players who have epilepsy, get migraines, or are color blind.
If CCP is trying to increase the player base, maybe they need to step into our world for a few seconds. |
Davion Falcon
Those Once Loyal
55
|
Posted - 2013.06.06 04:33:00 -
[443] - Quote
The POS access/move stuff change has been the best thing so far. The 'launch 8 probes' and probing mechanic itself is a much needed improvement over senseless repitition. Even though I lament the loss of the DSP, the decreased time required to actually identify sites has been much appreciated.
Now onto the bad stuff.
The undock button move has been incredibly aggravating as I have 3 years of muscle memory going to that special part of the neocom that is now sadly blank. Almost as aggravating is the damn CQ button is right next to it. I don't use CQ. I don't have a need for it in its current state. Right now it's an annoyance whenever I misclick the new undock button position. I can't turn it off without also disabling the #1 eve pasttime of ship spinning as well.
Spew container mechanic: Do not want. After having played the player SP captcha 'minigame' that takes up a chunk of my screen, I have to double click on little moving objects for a chance at maybe getting the loot my cargo scanner told me was in it.
Re minigame SP captcha: I am now going to be required to train two ridiculously niche skills (archeology and hacking) in order to have a reasonable chance at getting the loot in low/null radar/mag sites. 22 days with my current implants/remap...to get a chance...at maybe getting some worthwhile loot.
Exploration has been a crapshoot. With the addition of faction tower bpcs as some sort of carrot to actually do it...it's on the same level as blowing 50-100m on somer blink hoping to get that magic ticket for a couple billion item in my book. No thank you.
So from a quality of life viewpoint, this expansion thus far has been 'meh'. Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |
Ewifore
Nanten Knight's
0
|
Posted - 2013.06.06 04:36:00 -
[444] - Quote
Not being able to right click your ship in the station to select activities (such as undocking) is really annoying too. I can't think of any possible reason why they felt it necessary to remove that functionality. |
Oraac Ensor
School of Applied Knowledge Caldari State
223
|
Posted - 2013.06.06 04:37:00 -
[445] - Quote
Durzel wrote:You sneaky devils CCP.
You know exactly what I'm talking about.
Someone sneaked in a fix to make it possible to shrink the text input part of a chat window down to one line properly. Previously you were always forced to have padding at the top and bottom, messing with my zen. No mention of it in the patch notes either. Whoever it was, I <3 you. Eh?Quote:User Interface
GÇóThe chat entry box can now be reduced to the height of a single line. |
Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
114
|
Posted - 2013.06.06 04:38:00 -
[446] - Quote
WHAT DID YOU DO TO THE RIGHT CLICK MENU!!!! I dock and I can't do anything....and then I have to hunt around for the new undock button.
Why are we changing things that do not need to be changed? |
GeeBee
Paragon Fury Tactical Narcotics Team
21
|
Posted - 2013.06.06 06:54:00 -
[447] - Quote
My Feedback
Complaints and grievances 1) Do something with the jump animation, primarily the snapping of the camera through the gate; or allow us to turn it off. The Speed at which the camera moves can instill feelings of vertigo and cause headaches for users.
2) The new scanner.....how about bring back the old GUI for the scanner it was compact and efficient. the new scanner gui doesnt have expandable brackets and we cannot ignore useless sites. The new overlay / scanner heads up thing is neat, but the scanner GUI itself is miles in the wrong direction, and probably didn't need recoded in the first place.
3) The moved undock button, could we get an option to put the old one back? I mean its just an empty useless place now that we all get depressed when it doesn't do anything.
4) Radial menu for directional scanner, this is one of the few things i do not have hotkeyed, i click it and have certain expectations of a directional scanner window popping up. the only thing that was added was the toggle overlay which quite honestly could be just given its own button, and the other 3 are 3 tabbed things within the scanner.
5) default camera tracking on selected item, keep having to turn it off.
6) skill change completed, while some aspects of this are good the destroyer and battlecruiser changes currently only widens the gap for new players to older players. This is in simliar theory to the sensor compensation skills, which are an indirect nerf to ECM and and indirect buff to hard to probe ships. And i still believe these skills should be removed and refunded in exchange for an ECM nerf.
7) Extra Materials on things, It's my understanding that the extra materials portion on blueprints has been added to prevent the exploitation of the transition to a higher material cost. By that theory one would expect the extra materials to be phased out after a period of time and added into the standard mineral cost.
8) Scorpion Cost, For a ship that has been referred to as a coffin i really can't see any justification for the cost increase on this for as much change as its received and the amount of being primary it is going to be. Can't see it being buffed much more for the sake of imbalance either, just cut some of the fat off the production, i mean ECM's been nerfed enough already right?
9) nerf afk cloaky camping, this broken mechanic of login go to work come back and gank someone after an infinite period of time is an exploit and should be bannable until you get off your lazy bums and fix it.
10) XL BLASTER OPTIMAL RANGE LESS THAN XL AUTOCANNON OPTIMAL RANGE?!?!?!?! WHAT?!?!?!?!?!?
Props, Good job etc.
1) Faction BC's! (when do we get the pirate ones?)
2) hooray preset probing grids, wait do i like this? i mean i already knew how to do a probing grid, now its just easier, less personal and anyone can do it.
3) yay a mini-game
4) yay revamped battleships!
5) yay outpost upgrades
6) yay nullsec industry buffs, mining, ice mining, etc, now fix the afk cloaking.
7) Finally changing the production roles so anyone with one role can't cancel all production jobs.
8) reduction in resist % per level, this is overall a good thing, BUT i would argue that HICTORs should retain thier 5% bonus as it is a needed class specific bonus. |
Ned Jasons
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.06.06 07:07:00 -
[448] - Quote
Quick observations
Hacking minigame - HOLY CRAP REWORK IT. It's luck based and very very aggravating, the best way to do Relic/Data sites is literally just spam clicks and if the thing blows up oh well move onto the next one until you get lucky. Needs some sort of skill to it please. I enjoy the idea, I just don't like the fact that it's entirely luck based on whether you click a firewall or not. I mean you could make it minesweeper and it'd be better and I hate minesweeper.
Can spewing - what that's fine, its the drop luck which is fine as that's how the rest of exploration sites are set up.
Gate effect - eh, its ok. Doesn't make sense to have traffic control be in the tunnel of warp though, but v0v minor detail.
Scanning window - broken, broken, broken. I can't ignore specific sites on it now. If I only want to see havens or sanctums or forsaken hubs I can no longer do that. Also why can't I rearrange the columns like before? And why can't I change the size of the columns as well? Overall looks nice but you took some very nice and key features to the window. I enjoy the signal strength coloration and effects but looks are over shadowed by the usability problems.
Scanning mechanism - THANK YOU. The major highlight is scanning is so much easier now, holy balls. Only complaint is there appear to be "ghost sites" that jump around, appear and disappear, and you literally can't scan them down no matter how hard you try.
Undock butan - meh, its annoying, I can live with it though.
Domi changes - nom nom nom, thanks that 800dps at 80km :3
Faction BC's - look forward to using them at some point.
overall really really good. Just needs some tweaking primarily to the hacking minigame and scanning window |
Aya Shinomiya
State War Academy Caldari State
27
|
Posted - 2013.06.06 07:23:00 -
[449] - Quote
Crosi Wesdo wrote:
Options? IN MY EVE?
Do you even know CCP? They are completely incapable of giving options unless a 3rd of their subscribers leave.
This entire patch is what you get when resources are being spent on other doomed ventures.
A few changes to the interface, no actual change in functionality (apart from i cant filter out FW plexes from other combat sites that i am completely ******* not interested in) mostly intrusive and jarring like the moving of the undock button.
Some new graphics that most people dont want to see and just clutter up screens, that still happen on jumping and undocking even whent hey are turned off (because options are bad)
A couple of new ships and changes to prereqs.
All in all, 4 new ships. That is the extent of extra gameplay that CCP have given us in the last 6 months.
GG.
I cant wait till dust is dust.
I know what you mean and I agree. I believe every long term EVE Online player can list at least a dozen things which really need to be changed or improved. If I count right this was the third time CCP re-designed the undock buttom and I ask myself "Really? These things are your priority? Do you do not know for what you should spend my money?"
Indeed would it avoid many critics if CCP could let the player decide how they use functions like the scanner or give new functions more versatility and customizability. Most things serve only the show effect or are cosmetical changes ("The war on loading bars" (CCP Soundwave)). They should not be the priority if there are so many important things which should be improved. Many outdated mechanics as example. Do not understand me wrong, some cosmetical changes are necessary in my eyes. The redesign of the ships like the Apoc. Many of them are very ugly. But were the radial menu, the replacement of the undock buttom or the new jump effect really things people asked for?
In my eyes they could make one or more expansions only with the revision of the game instead of introducing twice a year half cooked contents. |
Destination SkillQueue
Are We There Yet
5142
|
Posted - 2013.06.06 07:45:00 -
[450] - Quote
UPDATE on exploration feedback now, that I've had the time to play with it properly.
Scanning:
Still good and initial probing signal strength allow to determine the rough signal band of the site, so while it isn't exact science at this point, you can still do a decent amount of site selection. Overall I like it.
Hacking mini-game:
It's ok. It's a bit less random then it initially seemed, but the basic feeling of mindless cliking is still there. It's not terrible, but it certainly has room for improvement. Again I don't hate, but there isn't much to like either. Regardless I think it's better than what we had before and it creates more room for specialization in this area, so it's a positive change overall.
Loot spewing:
While I think it has problems, I like how it has introduced new knowledge barriers to exploration. Just scanning down the sites, doing them and picking up random cans results in a drastic drop in income compared to the old system. Done that way the sites become not worth doing at all. On the other hand you now gain great benefits for specializing your ship and fit to handle these sites and player knowledge about what loot spawns in what cans creates an additional barrier, that differentiates an amateur from a proper explorer. So as a mechanic to encourage grouping, I still think it meh, but as a mechanic to allow specialization in this field to matter, it's absolutely great. To achieve full benefits of the sites requires the use of proper ships, with specialized fits and some basic player knowledge about what loot corresponds to what cans types. There is still luck involved in what you get, but experience and skill allow to greatly influence the amount of rewards you're likely to get.
Overall:
I'm liking the new system much more now that I've had time to play with it. There are still some issues and room for improvement, but it has brought a lot of good changes and perhaps more importantly changes, that allow specialization to matter and that differentiate between amateurs and proper explorers. |
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