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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Falcon
2915
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Posted - 2013.06.04 07:16:00 -
[1] - Quote
EVE Online: Odyssey has been successfully deployed on Tranquility on June 4th, 2013.
EVE Online: Odyssey brings a whole host of visual and usability improvements including the new radial navigation tool, an improved soundscape, and dynamic transitions that replace many of the loading bars of old, as well as four new Navy Issue Battlecruisers, a rebalance of Navy Issue ships, improvements to starbases and null sec outposts, and a new spacescape for New Eden.
This thread is for general feedback onliy. To report issues, please use the EVE Online: Odyssey issues thread here.
Enjoy EVE Online: Odyssey! CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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crazy0146
Boris Johnson's Love Children
7
|
Posted - 2013.06.04 12:27:00 -
[2] - Quote
First |
Mike deVoid
Fweddit I Whip My Slaves Back and Forth
34
|
Posted - 2013.06.04 12:34:00 -
[3] - Quote
Why doesn't the d-scanner automatically update every 2 seconds to save me having to spam it? I don't have to spam any buttons to update the overview, for example...? |
Remulon McNab
Caldari Provisions Caldari State
6
|
Posted - 2013.06.04 12:58:00 -
[4] - Quote
I noticed that when you open the Character Sheet and look at the Skills tab it's still possible to see the skills of which the requirements are met eg. Destroyers or Battlecruisers. (those got replaced by Amarr Destroyers, etc.)
Someone overlooked that window during testing?? got #tweetfleet? Follow @ZeroNRG |
poepstreep66
Heralds of Vengeance The Nightingales of Hades
6
|
Posted - 2013.06.04 12:59:00 -
[5] - Quote
I must say i am very disappointed in the way you have handled the new ship requirements. Instead of fixing this the right way you used a 'filthy solution' by just bypassing the new prereqs. I mean sure i can still fly the ships i could before, but i think its a weird way of achieving this by simply allowing me to fly it without the required skills. Instead you should have given pilots that could fly ships before the skills they need now to do it.
*sadface*
Edit: Now if this is still a work in progress i apologise for the angry response and take back my words. |
Madlof Chev
Sniggerdly Pandemic Legion
171
|
Posted - 2013.06.04 13:01:00 -
[6] - Quote
poepstreep66 wrote:I must say i am very disappointed in the way you have handled the new ship requirements. Instead of fixing this the right way you used a 'filthy solution' by just bypassing the new prereqs. I mean sure i can still fly the ships i could before, but i think its a weird way of achieving this by simply allowing me to fly it without the required skills. Instead you should have given pilots that could fly ships before the skills they need now to do it.
*sadface*
It's worked that way for a while, if you lost a prerequisite skill. Get over it. |
Suzuka A1
Multiplex Gaming Li3 Federation
2
|
Posted - 2013.06.04 13:03:00 -
[7] - Quote
Mike deVoid wrote:Why doesn't the d-scanner automatically update every 2 seconds to save me having to spam it? I don't have to spam any buttons to update the overview, for example...?
Because all the WHers would freak out, as it would ruin WHs. |
THC Trader
Caldari Provisions Caldari State
23
|
Posted - 2013.06.04 13:03:00 -
[8] - Quote
New battlecruiser skills suck. What exactly was the point in making it 4x harder to cross train bcs? Stupid changes. |
ZenoMaxoPado
UK Corp RAZOR Alliance
2
|
Posted - 2013.06.04 13:06:00 -
[9] - Quote
So much for if you can fly it before the patch you can fly it after. Can't fly my command ships anymore :( |
S'No Flake
Brave Newbies Inc. Brave Collective
21
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Posted - 2013.06.04 13:14:00 -
[10] - Quote
Suzuka A1 wrote:Mike deVoid wrote:Why doesn't the d-scanner automatically update every 2 seconds to save me having to spam it? I don't have to spam any buttons to update the overview, for example...? Because all the WHers would freak out, as it would ruin WHs.
True indeed but, why the hell they don't allow us to bind a key? The left corner of the touchpad will die horribly probably as soon as my warranty ends |
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Bakuhz
The Nightingales of Hades Holdings The Nightingales of Hades
23
|
Posted - 2013.06.04 13:16:00 -
[11] - Quote
i was very much looking forward to this expansion announcing changes to ships requirements in time so people could train up for it
and who could fly the ships before would still be able to it is a false feeling finding out i need to train certain skills for my carrier before i can get back at the jump skills for more range
the explanation on the topic was clear to me i would be compensated to the new skill requirements but in fact it is just a dead bird in my hands having to train way more days to get to the jump drive calibration skill and conservation
we would be compensated so grant those skills needed for the ships we can allready fly and quit screwing us over expensive skills and time was put in training to now end up with a gimped ship with more then a month of extra training to go and many older pilots will be disapointed by this facade
yet again this only aids the youngest players for the future
it feels like a lie a cheap one of a lazy programmer
im allready afraid to look at the nighthawk skills
come up with a better solution CCP http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |
S'No Flake
Brave Newbies Inc. Brave Collective
22
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Posted - 2013.06.04 13:16:00 -
[12] - Quote
THC Trader wrote:New battlecruiser skills suck. What exactly was the point in making it 4x harder to cross train bcs? Stupid changes.
Because every other skill excepting BC and Destroyers had racial skills? Because maybe they plan adding pirate BC/Dessy and they need the split skill? (wishful thinking :P) |
SanshaGrey
The Scope Gallente Federation
6
|
Posted - 2013.06.04 13:23:00 -
[13] - Quote
Nice job revamping exploration! Thank you guys!
Yet I believe you forgot to overhaul rigs that improve efficacy of codebreaker and analyzer. Right now they still give the old "Access chance" bonus. Hope you switch them to improve virus coherence or virus power in follow-up patches |
Sheena Tzash
Imperial Academy Amarr Empire
37
|
Posted - 2013.06.04 13:32:00 -
[14] - Quote
Surely this is a troll:
"The Echelon now has +10 bonus to your Data and Relic Analyzer Strength"
You do realise that the Echelon can ONLY fit a specific Hacking module?
So the bonus to Relic Analyzer is redundant as the ship can never fit the Relic Analyzer module.. |
De'Veldrin
East India Ore Trade The East India Co.
1501
|
Posted - 2013.06.04 13:34:00 -
[15] - Quote
Did I miss an announcement that they were adding a completely new type of probe launcher for survey probes? Eve Online: The full-contact sport for your brain. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
458
|
Posted - 2013.06.04 13:38:00 -
[16] - Quote
Feedback: Please give us a means for disabling the new gate animation. Even with a quad core i7, 12GB of ram and a 560 Ti GTX, the tunnel portion of the animation is choppy. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
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CCP Bayesian
832
|
Posted - 2013.06.04 13:38:00 -
[17] - Quote
SanshaGrey wrote:Nice job revamping exploration! Thank you guys! Yet I believe you forgot to overhaul rigs that improve efficacy of codebreaker and analyzer. Right now they still give the old "Access chance" bonus. Hope you switch them to improve virus coherence or virus power in follow-up patches
Thanks!
I believe these should add a bonus but we couldn't alter the text description in time to meet our localisation deadline so expect that text to change soon. EVE Software Engineer Team Prototyping Rocks |
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Ristlin Wakefield
Pentag Blade Curatores Veritatis Alliance
341
|
Posted - 2013.06.04 13:39:00 -
[18] - Quote
What I find hilarious is that after months and months of warnings and explanations and pictures and graphs and the countless number of players detailing the changes, there are *still* people who look upon the skill tiercide with shock and confusion. I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |
Lost True
Paradise project
2330
|
Posted - 2013.06.04 13:40:00 -
[19] - Quote
Where's a trailer? in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much? Played for 2 months, and tired of the same space again... [url]https://forums.eveonline.com/default.aspx?g=posts&m=2195542#post2195542[/url] |
Jahn Kann
Tactical Soldiers Nulli Secunda
0
|
Posted - 2013.06.04 13:42:00 -
[20] - Quote
Just got into a Carrier 2 weeks ago and now i need 44 more days |
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Steijn
Quay Industries CAStabouts
322
|
Posted - 2013.06.04 13:44:00 -
[21] - Quote
from a personal point of view, the expansion is worth it just for the fact you can do things at a POS just by been within the forcefield. |
Syri Taneka
NOVA-CAINE Republic Alliance
61
|
Posted - 2013.06.04 13:44:00 -
[22] - Quote
Please please please please PLEASE!!!
No offense intended to the UI designers, but PLEASE give us back the undock button on the Neocom by the clock. I just know I'm gonna be in a tense situation sometime and have no sodding clue how to get my ship out of the station. |
Sivney Quincannon
35
|
Posted - 2013.06.04 13:45:00 -
[23] - Quote
Excellent job, CCP. Very smooth transition after the patch. I appreciate all the time CCP dedicated to explaining these changes beforehand. I'm happy with all of the new changes and believe CCP is heading in the right direction.
Also, thank you for the free SP. Not necessary, but I appreciate the kind gesture.
Cheers |
Shannae Darkehart
Seraphim Defense Systems LLC
6
|
Posted - 2013.06.04 13:45:00 -
[24] - Quote
Can we get an option to turn off the automated camera moving? I'm rather fast at the controls, and the camera is doing some crazy spinny action al the time and making me nauseous as a result. I'm sorry if you feel there's a legitimate reason for botting but there isn't and that's basically that. Not liking a game doesn't entitle you to cheat. Ever. At all. Enough with the moral equivalency please. ~CCP Sreegs |
Mag's
the united Negative Ten.
14866
|
Posted - 2013.06.04 13:50:00 -
[25] - Quote
The undock button. Why?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Bast Onren
Capitalist Pigs Inc. Eternal Syndicate
0
|
Posted - 2013.06.04 13:51:00 -
[26] - Quote
Has anyone had an issue with starting the new update... Not responding - cant launch eve. win 7 - restarted computer. used the Eve repair tool and still unable to start... any help? |
Dimple Dallocort
University of Caille Gallente Federation
5
|
Posted - 2013.06.04 13:53:00 -
[27] - Quote
Great release guys, Having fun checking it all out. absolutely love the new animations for the scanner and jump gates!
One tiny little request if I may, Can I have more bass, or an option to max it out? For some reason I just love sitting cruising around with the camera close the the ship to hear the engines, and with my Surround sound headphones and the bass full it really sounds fantastic!
But as the old saying goes, you can never have to much Bass when it come to space ship related sounds:)
Anyhow great update guys, loving your work! |
Lost True
Paradise project
2330
|
Posted - 2013.06.04 13:53:00 -
[28] - Quote
Shannae Darkehart wrote:Can we get an option to turn off the automated camera moving? I'm rather fast at the controls, and the camera is doing some crazy spinny action al the time and making me nauseous as a result. Try to press C, or maybe Alt+c/ctrl+c in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much? Played for 2 months, and tired of the same space again... [url]https://forums.eveonline.com/default.aspx?g=posts&m=2195542#post2195542[/url] |
Phi Noir
Red Kite Industries The Nightingales of Hades
0
|
Posted - 2013.06.04 13:54:00 -
[29] - Quote
Bakuhz wrote:i was very much looking forward to this expansion announcing changes to ships requirements in time so people could train up for it
and who could fly the ships before would still be able to it is a false feeling finding out i need to train certain skills for my carrier before i can get back at the jump skills for more range
the explanation on the topic was clear to me i would be compensated to the new skill requirements but in fact it is just a dead bird in my hands having to train way more days to get to the jump drive calibration skill and conservation
we would be compensated so grant those skills needed for the ships we can allready fly and quit screwing us over expensive skills and time was put in training to now end up with a gimped ship with more then a month of extra training to go and many older pilots will be disapointed by this facade
yet again this only aids the youngest players for the future
it feels like a lie a cheap one of a lazy programmer
im allready afraid to look at the nighthawk skills
come up with a better solution CCP
I totally agree with Bakuhz on this. This isn't acceptable. |
Lost True
Paradise project
2330
|
Posted - 2013.06.04 13:56:00 -
[30] - Quote
Well. it's a good begining for exploration in EVE. I'm looking forward to your future development of it.
Maybe we'll get some science ships dedicated for exploration, if this proffession will be developed deeply in the future... in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?
|
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crazy0146
Boris Johnson's Love Children
9
|
Posted - 2013.06.04 13:57:00 -
[31] - Quote
Phi Noir wrote:Bakuhz wrote:i was very much looking forward to this expansion announcing changes to ships requirements in time so people could train up for it
and who could fly the ships before would still be able to it is a false feeling finding out i need to train certain skills for my carrier before i can get back at the jump skills for more range
the explanation on the topic was clear to me i would be compensated to the new skill requirements but in fact it is just a dead bird in my hands having to train way more days to get to the jump drive calibration skill and conservation
we would be compensated so grant those skills needed for the ships we can allready fly and quit screwing us over expensive skills and time was put in training to now end up with a gimped ship with more then a month of extra training to go and many older pilots will be disapointed by this facade
yet again this only aids the youngest players for the future
it feels like a lie a cheap one of a lazy programmer
im allready afraid to look at the nighthawk skills
come up with a better solution CCP I totally agree with Bakuhz on this. This isn't acceptable.
I dont have any jump skills but am still able to fly my rev |
Mr Kidd
Center for Advanced Studies Gallente Federation
1141
|
Posted - 2013.06.04 13:57:00 -
[32] - Quote
So far, concerning probing, would like to have back the ability to adjust the size of the headers on probe scanner windows. Right now, the only way to adjust the column width is to expand the entire window taking up more screen real estate. Please fix.
Would also like the ability to adjust the arrangement of columns so that I can move distance from being the first column to the last. Don't really need to know how far a signature is while I'm probing it.
Would also prefer the more compact font/rows of the old system. The new system is requiring more screen real estate. The game, overall, already requires too much of the visuals of the games to be covered up with other windows. Please don't make me cover up more of it, otherwise, just give me an interface in the form of a spreadsheet....mmm'kay? HTFU!...for the children! |
Hakaru Ishiwara
Republic Military School Minmatar Republic
458
|
Posted - 2013.06.04 14:02:00 -
[33] - Quote
Jahn Kann wrote:Just got into a Carrier 2 weeks ago and now i need 44 more days And yet CCP stated countless times this past year that "if you can fly the ship before the patch, you can fly it post-patch." How is this not the case?
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
Pak Narhoo
Splinter Foundation
987
|
Posted - 2013.06.04 14:04:00 -
[34] - Quote
Thanks for fixing the crazy blinding light that surrounded the main Amarr station. No longer need those sunglasses when I dock/undock. |
poepstreep66
Heralds of Vengeance The Nightingales of Hades
7
|
Posted - 2013.06.04 14:04:00 -
[35] - Quote
Hakaru Ishiwara wrote:Jahn Kann wrote:Just got into a Carrier 2 weeks ago and now i need 44 more days And yet CCP stated countless times this past year that "if you can fly the ship before the patch, you can fly it post-patch." How is this not the case? In practice you can indeed still fly it. You just have a list of prereq on your ships which you dont have. Its just a messy solution for something that wasnt broken in the first place |
Ugurtan
The Dark Space Initiative Scary Wormhole People
7
|
Posted - 2013.06.04 14:04:00 -
[36] - Quote
Ristlin Wakefield wrote:What I find hilarious is that after months and months of warnings and explanations and pictures and graphs and the countless number of players detailing the changes, there are *still* people who look upon the skill tiercide with shock and confusion.
look up "Wizards first rule", then you know why that is the case |
Hakaru Ishiwara
Republic Military School Minmatar Republic
458
|
Posted - 2013.06.04 14:05:00 -
[37] - Quote
Jahn Kann wrote:Just got into a Carrier 2 weeks ago and now i need 44 more days And yet CCP stated countless times this past year that "if you can fly the ship before the patch, you can fly it post-patch." How is this not the case?
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
Pak Narhoo
Splinter Foundation
987
|
Posted - 2013.06.04 14:06:00 -
[38] - Quote
On a less positive note, why oh why if I double click on anything anywhere in space does this SUPERANNOYING camera lock thing happen? My 'C' key is going bust within weeks this way. |
Red Woodson
Veg Garden
0
|
Posted - 2013.06.04 14:06:00 -
[39] - Quote
It would be nice if the launcher supported pausing and resuming download of the patch and would pause if it detected a disconnect, rather than restarting from the beginning after. I realize this isn't the largest patch in the world, but still annoying.
Or does it and i just haven't found the option? In which case, it should be on by default, you would think. |
Ristlin Wakefield
Pentag Blade Curatores Veritatis Alliance
341
|
Posted - 2013.06.04 14:08:00 -
[40] - Quote
Shannae Darkehart wrote:Can we get an option to turn off the automated camera moving? I'm rather fast at the controls, and the camera is doing some crazy spinny action al the time and making me nauseous as a result.
"Look" at something. Now click the top left corner of the select tab and uncheck the camera tracking. I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |
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Ristlin Wakefield
Pentag Blade Curatores Veritatis Alliance
341
|
Posted - 2013.06.04 14:09:00 -
[41] - Quote
Ugurtan wrote:Ristlin Wakefield wrote:What I find hilarious is that after months and months of warnings and explanations and pictures and graphs and the countless number of players detailing the changes, there are *still* people who look upon the skill tiercide with shock and confusion. look up "Wizards first rule", then you know why that is the case
Yeah, I know about the first rule It's sad but true I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |
KIller Wabbit
The Scope Gallente Federation
369
|
Posted - 2013.06.04 14:09:00 -
[42] - Quote
After running repair tool to update my Steam based install the launcher still felt the need to validate the entire install. Wouldn't the repair tool have left behind a checksum file or watermark that is compatible with the launcher???
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Maximus Aerelius
PROPHET OF ENIGMA
85
|
Posted - 2013.06.04 14:10:00 -
[43] - Quote
Bakuhz wrote:i was very much looking forward to this expansion announcing changes to ships requirements in time so people could train up for it
and who could fly the ships before would still be able to it is a false feeling finding out i need to train certain skills for my carrier before i can get back at the jump skills for more range
the explanation on the topic was clear to me i would be compensated to the new skill requirements but in fact it is just a dead bird in my hands having to train way more days to get to the jump drive calibration skill and conservation
we would be compensated so grant those skills needed for the ships we can allready fly and quit screwing us over expensive skills and time was put in training to now end up with a gimped ship with more then a month of extra training to go and many older pilots will be disapointed by this facade
yet again this only aids the youngest players for the future
it feels like a lie a cheap one of a lazy programmer
im allready afraid to look at the nighthawk skills
come up with a better solution CCP
I want to support Bakuhz here however I thought that if you had the skill injected\trained you could still train it? If this isn't so then that's BAD (worthy of CAPS bad!) My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Ristlin Wakefield
Pentag Blade Curatores Veritatis Alliance
341
|
Posted - 2013.06.04 14:11:00 -
[44] - Quote
poepstreep66 wrote:Hakaru Ishiwara wrote:Jahn Kann wrote:Just got into a Carrier 2 weeks ago and now i need 44 more days And yet CCP stated countless times this past year that "if you can fly the ship before the patch, you can fly it post-patch." How is this not the case? In practice you can indeed still fly it. You just have a list of prereq on your ships which you dont have. Its just a messy solution for something that wasnt broken in the first place
To be honest, the tiercide is a great change. It makes more sense to have the jump skills a requirement instead of battleship 5. Plus it'll be easier to cross train carriers now. I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |
Maboliba
Millard Innovation Inc The 20 Minuters
0
|
Posted - 2013.06.04 14:11:00 -
[45] - Quote
When I select something in the overview window on the left, it automatically changes my view and the screen starts focusing on the object. This is extremely annoying. Anyway to turn this off ? |
Maboliba
Millard Innovation Inc The 20 Minuters
0
|
Posted - 2013.06.04 14:12:00 -
[46] - Quote
Also the scanner overlay isn't very clear. Is there a way to see a list or something of what sites are up ? This isn't much of an improvement this way :(. |
Stan Ace
Skymarshalls
0
|
Posted - 2013.06.04 14:15:00 -
[47] - Quote
Don't like that the mouse cursor jumps back after you selected a Radial Menu entry. Really feels wrong.
|
Ristlin Wakefield
Pentag Blade Curatores Veritatis Alliance
341
|
Posted - 2013.06.04 14:15:00 -
[48] - Quote
Maboliba wrote:When I select something in the overview window on the left, it automatically changes my view and the screen starts focusing on the object. This is extremely annoying. Anyway to turn this off ?
https://forums.eveonline.com/default.aspx?g=posts&m=3138402#post3138402 I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |
KIller Wabbit
The Scope Gallente Federation
369
|
Posted - 2013.06.04 14:16:00 -
[49] - Quote
CHECK YOUR CLONE!! SP from the skill changes may have overwhelmed your clone capacity CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Dirael Papier
Broken Wheel Mercantile and Trading Company Illusion of Solitude
45
|
Posted - 2013.06.04 14:19:00 -
[50] - Quote
The station services window is massive now, with a lot of wasted space.
If the undock/CQ buttons need to be there then could the gigantic corporation logo be taken out of it? |
|
Lost Hamster
FREE GATES HUN Reloaded
91
|
Posted - 2013.06.04 14:28:00 -
[51] - Quote
Dirael Papier wrote:The station services window is massive now, with a lot of wasted space.
If the undock/CQ buttons need to be there then could the gigantic corporation logo be taken out of it? Corp logo is a must to have. But I agree the undock button is misplaced. |
Enalung
Garoun Investment Bank Gallente Federation
0
|
Posted - 2013.06.04 14:30:00 -
[52] - Quote
My first reaction in station dock...
WTF is the undock button doing on the station panel !!! I normally always hide that panel and I would like to keep it that way. Most of what I need is accessible through the neocom or a right click menu somewhere else in the game. It just does not make sense for me to keep the station service panel open. I think that this is a change for the worse. |
alby280
Recources Industry Endevour
0
|
Posted - 2013.06.04 14:30:00 -
[53] - Quote
Grav sites are now anomolies, why? Now whenever anyone undocks to mine it will be the first place they go. |
Lord Haur
Grim Determination Nulli Secunda
99
|
Posted - 2013.06.04 14:30:00 -
[54] - Quote
The columns in the probe scanning results window cannot be resized. This results in the Distance and Signal columns being massively oversized, and the Scan Group/Group/Type being cut off when window is fully minimized. In Retribution these columns were fully adjustable. |
Sabrina Scatterbrain
United Souls Research And Development
0
|
Posted - 2013.06.04 14:31:00 -
[55] - Quote
Gate jumping makes me want to vomit, that is all. |
KIller Wabbit
The Scope Gallente Federation
370
|
Posted - 2013.06.04 14:35:00 -
[56] - Quote
Decided to do a CTL-F9 and fly around on just in space radial menus Set destination, then selecting the next gate in space. Using the radial menu to warp to the next stargate I didn't get any feedback that I had successfully selected Jump. Maybe change the "selected target" circle to a different color temporarily for feedback?
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Kblackjack54
Mercurialis Inc. RAZOR Alliance
110
|
Posted - 2013.06.04 14:35:00 -
[57] - Quote
Ship scanner.....??????
Large intrusive and not at all flexible, were once players could remove unwanted entries, now we are presented with this gigantic green screen monolith serving no useful purpose cluttered with entries that refuse to allow you to remove them.
Column re-sizing does not work, there fixed, signal strength not required for Anomalies replaced by a bunch of silly little arrows and a overlay of this ghastly green field of stripes from which you now have to trawl through to find what you are looking for.
Ignore item once used to allow you to shift-select and remove, now no longer works.
Just tried to set up a new mask for it for combat sites only hoping this would change things, all it shows it 'Communication to probes Failed' when trying to re-scan the system, probably because no probes are required for this,,,,,,it's a ship scanner after all.
Re-sizing the panel shrinks the horrible green stripes and closes down the column size in relation to the panel width but you forgot...You added a load of crud to the left hand side which stays same size and does not reduce.
After all the clap trap hype about this feature don,t you dare tell the players 'It's a work in progress' the concept is a mess.
Targeted ships icons, FLASHY BLING GIMMICKS, not consistent in operation, intermittently showing ship entering half armor then vanishing in a blaze of flashy distracting rubbish, when previously the icons followed the status of the ship down to nothing then were removed from the screen, never thought the giant sized intrusive icons were a good idea, this just caps it as ridiculous, infantile play station garbage.
Auto system scanner, not yet located the 'Turn it of PLEEEEEEEEEEEEEASE switch' instead every time you undock your presented with more of this infuriating and distracting rubbish, If players wanted a system scan they hit the scan button, why throw more Console Bling into the game.
Hub nerf....WTF is that all about, just takes longer realizes less ISK per hour and is now another aspect of ratting to be ignored.
So in fifteen minutes of being on line looking at what you have achieved so far.
Nerfs for almost every aspect of the games ISK making process while at the same time making a complete mess of the graphics, you traini
|
EvilweaselSA
GoonCorp Goonswarm Federation
857
|
Posted - 2013.06.04 14:36:00 -
[58] - Quote
you monsters didn't fix moon probes
do you have any idea the suffering you've caused aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa |
Lost True
Paradise project
2330
|
Posted - 2013.06.04 14:37:00 -
[59] - Quote
Well, it's a most interesting expansion for me for the last... [big time] 1. A smooth expirience - the new jump and effect are not just cool, it's a major improvement to the experience. 2. Radial menu - very good! I was using the old one more often than i've thought i was. 3. Lots of free SP... I'll not say that it's good or bad, but thanks, i'm very happy although i'm not really need them anymore :) 4. Now I CAN fly something i weren't able to before: a logistics skill is not required for fleet command ship anymore, good news, it was a pain for this alt. 5. Waiting for T2 scanning and hacking stuff on the market :)
So thanks, good expansion. A in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?
|
KIller Wabbit
The Scope Gallente Federation
370
|
Posted - 2013.06.04 14:37:00 -
[60] - Quote
Single client - lag during the gate jump animation???
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
|
Hakaru Ishiwara
Republic Military School Minmatar Republic
458
|
Posted - 2013.06.04 14:38:00 -
[61] - Quote
KIller Wabbit wrote:CHECK YOUR CLONE!! SP from the skill changes may have overwhelmed your clone capacity This is dumb. Now I have to buy an upgraded clone AND pay a higher cost for each med clone after I die.
Considering that I was keeping my SPs below a certain point in order to avoid even greater med clone expense, this change stinks. 50k SPs doesn't begin to cover this expense over time.
And, yes, I am aware that there was developer communication about this particular scenario. Still, the feedback is legitimate.
Suggestion: Why not give all characters whose clones SP values were pushed beyond their former medical clone limit *BECAUSE OF PATCH* the next medical clone upgrade automatically? +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
Crosi Wesdo
War and Order
602
|
Posted - 2013.06.04 14:38:00 -
[62] - Quote
Ok, just logged on to notice that you have eaten up even more vertical space on the station window.
As a user who combines items and ships with the station window this means that i now only have about 30% of that window left to manage my assets ;
http://clip2net.com/s/5aLENI
Why not have the undock, and ****** and unwanted captains quarters buttons BESIDE the useless station icon (illustrated in yellow crayon)?
Why not allow us to REMOVE the useless station icon and unwanted icons (illustrated in red crayon)?
This will allow USEFUL SPACE *shock* to be returned to the station window (illustrated in green crayon).
You guys design these changes like a group of neanderthals banging rocks together. How about a little bit of common sense? |
ErrorRon
The Drunken Empire Fatal Ascension
52
|
Posted - 2013.06.04 14:39:00 -
[63] - Quote
Pretty fantastic job guys. One thing that bothers me so far is when you use jump bridges (and probably cynos i havent checked) the camera resets its position rather than staying where you had it before like it does with gates |
Warr Akini
Bat Country Goonswarm Federation
51
|
Posted - 2013.06.04 14:39:00 -
[64] - Quote
In short: the Undock button is one of the few absolutely key buttons that people click all the time (insert joke about ship spinners), and having it loose and mobile with the station services tab is not a good idea.
In long:
I like the new Odyssey UI design. It's cute, and it's pretty functional. In station, though, people rely on certain buttons being fixed in places they can reliably get to. The Station Services tab has always been a hindrance (especially to multiboxers) in the sense that it can be moved around with a simple accidental flick. Moving the undock button to the station services tab adds another unnecessary unreliability for people that might have to look around for the button, especially if covered by inventory and the like.
So, I'd like to suggest one of three options:
- Give an option to have an old-style undock button on the bottom of the left navbar. This lets people play EVE the way they want, whether they put emphasis on function or finesse.
- Move the undock button back to the navbar, for the reasons above.
- Let the station services tab be locked. This would solve a whole lot of problems for multiboxers that have to fiddle with the station services in different spots on every account and don't want to ruin all the things by resetting all window positions.
For people with this problem, don't forget that you can set a keyboard shortcut to undock. It's a nice workaround, but annoying. |
Pak Narhoo
Splinter Foundation
987
|
Posted - 2013.06.04 14:41:00 -
[65] - Quote
Ristlin Wakefield wrote:Shannae Darkehart wrote:Can we get an option to turn off the automated camera moving? I'm rather fast at the controls, and the camera is doing some crazy spinny action al the time and making me nauseous as a result. "Look" at something. Now click the top left corner of the select tab and uncheck the camera tracking.
That's nice to know, now can we undo this terrible thing please? |
SPACCO TUTTO
DIMO-FAMO
6
|
Posted - 2013.06.04 14:42:00 -
[66] - Quote
ZenoMaxoPado wrote:So much for if you can fly it before the patch you can fly it after. Can't fly my command ships anymore :(
Yesterday I've just finished caldari freighter and fast buyed my first Charon. Today I can fly it? Hope yes. |
Vegare
Stranger Things Nulli Legio
69
|
Posted - 2013.06.04 14:43:00 -
[67] - Quote
You redesign the scanning window and take away the option to resize the columns of the scan results... really?
Also opening my d-scanner takes one click more which is extra :effort: :(
New graphics are cool though... |
Pak Narhoo
Splinter Foundation
987
|
Posted - 2013.06.04 14:44:00 -
[68] - Quote
Crosi Wesdo wrote:Ok, just logged on to notice that you have eaten up even more vertical space on the station window. As a user who combines items and ships with the station window this means that i now only have about 30% of that window left to manage my assets ; http://clip2net.com/s/5aLENIWhy not have the undock, and ****** and unwanted captains quarters buttons BESIDE the useless station icon (illustrated in yellow crayon)? Why not allow us to REMOVE the useless station icon and unwanted icons (illustrated in red crayon)? This will allow USEFUL SPACE *shock* to be returned to the station window (illustrated in green crayon). You guys design these changes like a group of neanderthals banging rocks together. How about a little bit of common sense?
You know what that is a great idea! We can add/remove items from the Neocom, why not from the station service bar? |
War Kitten
Panda McLegion
2087
|
Posted - 2013.06.04 14:45:00 -
[69] - Quote
Ok, I tried it... the hacking game is fun.
The loot mechanism is a stupidly irritating clicking exercise. We told you so.
I'll skip those sites now I guess.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Warr Akini
Bat Country Goonswarm Federation
51
|
Posted - 2013.06.04 14:46:00 -
[70] - Quote
Also, for the love of Christ stop auto-enabling camera tracking when I've specifically turned it off AND disabled the keyboard shortcut for a reason. |
|
Omega Tron
21
|
Posted - 2013.06.04 14:50:00 -
[71] - Quote
Thank you for all the new ore types that are now sacred throughout Hi-Sec. It is actually interesting now to see the Ore Hold filling up with something other than Veldspar.
And for the benfit of the whinners about the ship and skill changes, please see my signature line below. And thank you for the howling. It really makes for interesting reading.
To the DEVs and all their efforts to get the changes out and made known -- thank you, as there are some of us who can actually read.
EVE Online is CCP's sand box. -áThe sand is owned by CCP. -áWe just get to pay them a monthly fee to throw the sand at each other. -áGet over your thoughts that you have some influence on what they will add or do for you. |
Mr Kidd
Center for Advanced Studies Gallente Federation
1142
|
Posted - 2013.06.04 14:50:00 -
[72] - Quote
War Kitten wrote:Ok, I tried it... the hacking game is fun.
The loot mechanism is a stupidly irritating clicking exercise. We told you so.
I'll skip those sites now I guess.
Totally didn't see that clickfest coming.
HTFU!...for the children! |
Sulo Hayha
Unseen Nomads Exiled Ones
2
|
Posted - 2013.06.04 14:52:00 -
[73] - Quote
The part of Scan window that lists all results should be custimizable like before, I have no use for Distance column, the numbers in ID are in most cases also useless and pre-Odyssey I had them cut from view so it all fit in small window without cutting important bits like signature name in half.
Summing up - way to hide and resize columns in scan results like before the patch. Background colors are also too bright, it makes reading white text a lot harder than before.
Comparison picture - http://i.imgur.com/SawtPkN.jpg |
seth Hendar
I love you miners
69
|
Posted - 2013.06.04 14:53:00 -
[74] - Quote
get rid of this BS hacking minigame, just role back to the old one, no sense at all on the new ****
ROLL BACK THE HACKING NOW!
also, this is now laggy as hell, half of the time i cross a gate, overview and bracket stay empty, undock take ages,.
who thought it would be a good idea to roll this out, need to be fired on the spot |
Ralmar Kimnot
Okorer
16
|
Posted - 2013.06.04 14:54:00 -
[75] - Quote
First, let me say there is a lot in this expansion that I like and IGÇÖm also pleased to see that feedback given on the test server thread has been taken on board and made it into the release today.
However there are some things that I really donGÇÖt like.
The new discovery scanner should be optional. By that I mean that it shouldnGÇÖt automatically run every time I undock or jump into a system. If I want to GÇÿexploreGÇÖ I should have the tools available to do so and I choose if they are used or not. The graphics of the discovery scanner do not fit with the rest of the eve UI. You have a very good and well established system of brackets and a configurable overview that determines what brackets you see in space and on the overview. Why have you departed from this?
The discovery scanner results are still available as a list view which is good but the list layout and functionality is not. The previous list view had sizeable columns, a smaller font size and looked like all the other windows and lists in Eve. The new list has large fonts, columns that I cannot adjust and space is wasted with the GÇÿwarp toGÇÖ button. The columns automatically resize if I resize the window. To see the name of an anomaly in the list I have to expand the results window until it is approximately a third the width of my screen. Not good. This is another change that goes against existing Eve UI design and is not an improvement on previous functionality.
The station undock button. Why did you move it? It was fine where it was.
My view, based on many years working in the IT Industry is that software designers and developers want to show of what they can do. GÇÿHey look, I have created this new larger neon graphic that appears when a grid sweeps across the screen, much better than that old black and white listGÇÖ. Well, it might be more interesting for them and look better on their CV, but it isnGÇÖt better for Eve
|
seth Hendar
I love you miners
69
|
Posted - 2013.06.04 15:05:00 -
[76] - Quote
the 100% scanning is not working, as usual, according from were you are in the system, you don't have ALL the 100% sigs.
but here the thing, without probes, you cannot launch a new scan, meaning that ithout probes, the sigs you are able to see are not all the same
this is broken, give us the possibility to scan again the 100% like before |
Watching
Republic Military School Minmatar Republic
1
|
Posted - 2013.06.04 15:17:00 -
[77] - Quote
Very excited with Odyssey so far.
With all the UI sweetness I docked up and middle clicked on my ship totally expecting to have a radial menu with leave ship/rename ship/undock/etc. .... hint ... hint |
Vegare
Stranger Things Nulli Legio
70
|
Posted - 2013.06.04 15:21:00 -
[78] - Quote
Vegare wrote:You redesign the scanning window and take away the option to resize the columns of the scan results... really?
Also opening my d-scanner takes one click more which is extra :effort: :(
New graphics are cool though...
Edit: Aligning to anomalies would be cool too ;) |
Destination SkillQueue
Are We There Yet
5123
|
Posted - 2013.06.04 15:21:00 -
[79] - Quote
First impressions of the expansion are positive. things seem to work as intended, they work smootly and look very good. That said the actual meat of the exploration expansions doesn't leave such a good impression.
Probing feedback: New probing took some time to get used to, but now it's natural and I do it without thinking about it. It's mostly well done and the streamlining has cut down on the pointless tedium.
Loot scatter mechanic: It's ok. Not good, not bad, not painful and not fun. Frankly I don't see the point of adding it besides being a reason to bring friends, but I can't see this being a great solution, since it isn't fun nor does it encourage group activity on the actual sites. The main functional problem I have with it is the difficulty of clicking the specific icons. Sometimes something in space obstructs the icon, sometimes it's the other scattering icons. Being unable to click all of the loot is one thing, not being able to click the ones you're interesting in because the UI is crap is quite another. Long story short, it's at best meh and you can do better.
Hacking minigame: It's just blind clicking with no thinking. Again it's not the most horrible thing in the world, but it isn't fun either, since it's so simplified. There is no indication where you're supposed to go, your options with the obstructions are extremely limited and the buffs you get are equally limited. The end result is, that you proceed mechanically through a quick clickfest, where you choose your route by random chance and all the options on that route are so limited, that no thinking is involved. The simplicity make it boring and it barely warrants to be called a minigame. You can do better. A student doing his first game can make a more interesting minigame.
Overall the new system offers a minor improvement over the old system, since it adds meat to the system. The problem is, that meat isn't something you can sink your teeth in. Currently it's just a another pretty uninteresting timesink before you get the bacon. |
Mr Kidd
Center for Advanced Studies Gallente Federation
1142
|
Posted - 2013.06.04 15:27:00 -
[80] - Quote
Please make the system overlay of detected sigs optional. Now it just looks like I jumped into a mess of people targeting/shooting me in w-space.
Make the radial so that if you inadvertently initiate it that you're not REQUIRED to select something on it. I keep selecting things on it that I don't want to select. Even if I move my mouse off of it, it selects something.
WH jump sound.....please change back. HTFU!...for the children! |
|
justatrial Minayin
Chinese People's Liberation Army Pangu Coalition
0
|
Posted - 2013.06.04 15:27:00 -
[81] - Quote
Shouldn't Teh 2 battleship and faction battleship change with Teh 1 battleship? Now Redeemer only has 60 percent hp, armor and capacity of its T1 faction?
And some faction battleship still keep their original bonus, like 5% rate of turret fire + 5% of cruse fire, that doesn't make sense at all. |
Ristlin Wakefield
Pentag Blade Curatores Veritatis Alliance
341
|
Posted - 2013.06.04 15:29:00 -
[82] - Quote
The hacking minigame would be better off as visual eye candy. So it translates your skill level/applied buffs/ship bonuses into visual response instead of the old "failed this time." As others have mentioned, the player interaction included at the moment is too simplified and mindless to be worth it. Instead of giving us this version, better to include an automated eye candy version until a better player-interactive version can be implemented. I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |
seth Hendar
I love you miners
69
|
Posted - 2013.06.04 15:31:00 -
[83] - Quote
Destination SkillQueue wrote:First impressions of the expansion are positive. things seem to work as intended, they work smootly and look very good. That said the actual meat of the exploration expansions doesn't leave such a good impression.
Probing feedback: New probing took some time to get used to, but now it's natural and I do it without thinking about it. It's mostly well done and the streamlining has cut down on the pointless tedium.
Loot scatter mechanic: It's ok. Not good, not bad, not painful and not fun. Frankly I don't see the point of adding it besides being a reason to bring friends, but I can't see this being a great solution, since it isn't fun nor does it encourage group activity on the actual sites. The main functional problem I have with it is the difficulty of clicking the specific icons. Sometimes something in space obstructs the icon, sometimes it's the other scattering icons. Being unable to click all of the loot is one thing, not being able to click the ones you're interesting in because the UI is crap is quite another. Long story short, it's at best meh and you can do better.
Hacking minigame: It's just blind clicking with no thinking. Again it's not the most horrible thing in the world, but it isn't fun either, since it's so simplified. There is no indication where you're supposed to go, your options with the obstructions are extremely limited and the buffs you get are equally limited. The end result is, that you proceed mechanically through a quick clickfest, where you choose your route by random chance and all the options on that route are so limited, that no thinking is involved. The simplicity make it boring and it barely warrants to be called a minigame. You can do better. A student doing his first game can make a more interesting minigame.
Overall the new system offers a minor improvement over the old system, since it adds meat to the system. The problem is, that meat isn't something you can sink your teeth in. Currently it's just a another pretty uninteresting timesink before you get the bacon. i don't agree, hacking and loot scatering is just plain painfull BS they need to get rid of thoses 2 ASAP |
Josef Djugashvilis
Acme Mining Corporation
1249
|
Posted - 2013.06.04 15:33:00 -
[84] - Quote
Lost True wrote:Where's a trailer?
A type of habitat for some poor Americans.
They tend to be disparaged by their fellow Americans. This is not a signature. |
Witchking Angmar
Perkele.
39
|
Posted - 2013.06.04 15:39:00 -
[85] - Quote
When probing the probe should show the current radius of the probe(s). Having to look to the probe list for it just sucks ass.
The small radial menu on the HUD scanner button is completely useless. Three of the buttons open the same window. Instead of the radial menu move the show sensor overlay option to either the scanner button's right click menu or the scanner window itself, or both.
Also a long standing problem with scanning is the shape of the translation arrows. They are much harder to hit with your mouse when viewing the flat side. Circular 3D arrows would be much better. |
Oliver G
G Enterprises
18
|
Posted - 2013.06.04 15:40:00 -
[86] - Quote
Maboliba wrote:When I select something in the overview window on the left, it automatically changes my view and the screen starts focusing on the object. This is extremely annoying. Anyway to turn this off ?
This. After playing an hour or so with mission running my head is really dizzy |
Ruze
Next Stage Initiative Trans-Stellar Industries
302
|
Posted - 2013.06.04 15:43:00 -
[87] - Quote
The undock buttons of 'Enter Captains Quarters' is confusing when your already in your captains quarters. Might it not be better changed to say 'Enter Hangar Bay' when your in CQ, and 'Enter Captains Quarters' when your in the hangar bay? If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Axl Borlara
T.R.I.A.D
65
|
Posted - 2013.06.04 15:46:00 -
[88] - Quote
Quote:NPCs can now better distinguish between damage players apply to NPCs and damage that players apply to each other when picking targets.
Does this mean that FW mission NPCs won't attack me for trying to kill the war target doing the mission? |
Eette
Eternal Conflict
0
|
Posted - 2013.06.04 15:47:00 -
[89] - Quote
Having the camera zoom in and spin on gate/wormhole jumps makes me motion sick. Why not allow us to turn this off? Also the sounds for jumping a gate are way to loud!
Why can I not use a T3 cruiser to run DED 3 and 4 sites? This change really pisses me off.
|
Phext
SIGBUS
8
|
Posted - 2013.06.04 15:48:00 -
[90] - Quote
Try "C" or "ctrl+c" to disable auto-focus/tracking camera. I'm pretty sure there is a menu element somewhere to disable auto-focus/tracking also. |
|
Bakuhz
The Nightingales of Hades Holdings The Nightingales of Hades
24
|
Posted - 2013.06.04 15:48:00 -
[91] - Quote
Ristlin Wakefield wrote:poepstreep66 wrote:Hakaru Ishiwara wrote:Jahn Kann wrote:Just got into a Carrier 2 weeks ago and now i need 44 more days And yet CCP stated countless times this past year that "if you can fly the ship before the patch, you can fly it post-patch." How is this not the case? In practice you can indeed still fly it. You just have a list of prereq on your ships which you dont have. Its just a messy solution for something that wasnt broken in the first place To be honest, the tiercide is a great change. It makes more sense to have the jump skills a requirement instead of battleship 5. Plus it'll be easier to cross train carriers now.
thing is if you work your ass up for the jump skills that you are now ****** sideways with more to train while you can sit in it
think of it you have your car at 18 birthday but no drivers lisence yet so you can only drool on hte steeringwheel
its screwed
http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |
BayneNothos
United Electro-Magnetic Federation The Nightingales of Hades
10
|
Posted - 2013.06.04 15:49:00 -
[92] - Quote
So for many a month I've been able to fly a carrier, now apparently I'm missing a ton of skills. Yet I can sit in it...
I REALLY don't like this hack that's been added here to make this somehow work.
Am I going to wake up one day and find out it's been removed and I can't fly it anymore? What happened to can fly anything you used to be able to fly?
This isn't "can fly anything you used to be able to fly", this is a bug. And at some point if it's not fixed correctly, ie. skills gained to fix it, it WILL cost someone something expensive. I'd hate a big war to be decided on a bunch of people no longer being able to fly ships they used to be able to fly. |
Oliver G
G Enterprises
18
|
Posted - 2013.06.04 15:50:00 -
[93] - Quote
Phext wrote:Try "C" or "ctrl+c" to disable auto-focus/tracking camera. I'm pretty sure there is a menu element somewhere to disable auto-focus/tracking also.
Thanks man, you saved my brain from exploding in confusion. |
Crexa
Ion Industrials
50
|
Posted - 2013.06.04 15:51:00 -
[94] - Quote
For the LOVE of GOD!!!! why did you move the undock arrow!! Can we get it back in its "rightful" spot? Why change something that is and has been the same for as long as I've played eve (I guess it was broken, ). Its like Microsoft removing the START in Windows!!!
Some of us are left handed, not that righties shouldn't be upset too. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |
Ruze
Next Stage Initiative Trans-Stellar Industries
303
|
Posted - 2013.06.04 15:55:00 -
[95] - Quote
Crexa wrote:For the LOVE of GOD!!!! why did you move the undock arrow!! Can we get it back in its "rightful" spot? Why change something that is and has been the same for as long as I've played eve (I guess it was broken, ). Its like Microsoft removing the START in Windows!!! I would be satisfied with an OPTION to put it in the lower left, just like re-arranging icons. Some of us are left handed, not that righties shouldn't be upset too.
Yeah, I still think these new arrows could be more easily recognizable and better placed on the traditional spot on the neocron. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Bakuhz
The Nightingales of Hades Holdings The Nightingales of Hades
25
|
Posted - 2013.06.04 15:56:00 -
[96] - Quote
Ruze wrote:Crexa wrote:For the LOVE of GOD!!!! why did you move the undock arrow!! Can we get it back in its "rightful" spot? Why change something that is and has been the same for as long as I've played eve (I guess it was broken, ). Its like Microsoft removing the START in Windows!!! I would be satisfied with an OPTION to put it in the lower left, just like re-arranging icons. Some of us are left handed, not that righties shouldn't be upset too. Yeah, I still think these new arrows could be more easily recognizable and better placed on the traditional spot on the neocron.
thats for sure brain meltdown findign the undock http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |
Raptor2022
Mews Incorporated
6
|
Posted - 2013.06.04 15:58:00 -
[97] - Quote
Crexa wrote:why did you move the undock arrow!! Can we get it back in its "rightful" spot? Why change something that is and has been the same for as long as I've played eve (I guess it was broken, ). Its like Microsoft removing the START in Windows!!! I would be satisfied with an OPTION to put it in the lower left, just like re-arranging icons. Some of us are left handed, not that righties shouldn't be upset too.
Yeah, gotta admit I liked where it was. Going to be a while before I stop auto-clicking in that spot to undock and wondering why nothing is happening
|
Bakuhz
The Nightingales of Hades Holdings The Nightingales of Hades
25
|
Posted - 2013.06.04 15:59:00 -
[98] - Quote
justatrial Minayin wrote:Shouldn't Teh 2 battleship and faction battleship change with Teh 1 battleship? Now Redeemer only has 60 percent hp, armor and capacity of its T1 edition?
And some faction battleship still keep their original bonus, like 5% rate of turret fire + 5% of cruse fire, that doesn't make sense at all.
wake up Black-ops always have been more squishy then the T1 sibling
it is nothing more then a BC with high sig radius and jumpdrives but insanely epic and dont forget titan range cloaky bridge http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |
Ruze
Next Stage Initiative Trans-Stellar Industries
303
|
Posted - 2013.06.04 16:00:00 -
[99] - Quote
Bakuhz wrote:justatrial Minayin wrote:Shouldn't Teh 2 battleship and faction battleship change with Teh 1 battleship? Now Redeemer only has 60 percent hp, armor and capacity of its T1 edition?
And some faction battleship still keep their original bonus, like 5% rate of turret fire + 5% of cruse fire, that doesn't make sense at all. wake up Black-ops always have been more squishy then the T1 sibling it is nothing more then a BC with high sig radius and jumpdrives but insanely epic and dont forget titan range cloaky bridge
And they haven't even begun rebalancing the tech2 ships yet. They've got the whole board of T2 from frigates to Redeemers to cover. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Crexa
Ion Industrials
51
|
Posted - 2013.06.04 16:01:00 -
[100] - Quote
Bakuhz wrote:Ruze wrote:Crexa wrote:For the LOVE of GOD!!!! why did you move the undock arrow!! Can we get it back in its "rightful" spot? Why change something that is and has been the same for as long as I've played eve (I guess it was broken, ). Its like Microsoft removing the START in Windows!!! I would be satisfied with an OPTION to put it in the lower left, just like re-arranging icons. Some of us are left handed, not that righties shouldn't be upset too. Yeah, I still think these new arrows could be more easily recognizable and better placed on the traditional spot on the neocron. thats for sure brain meltdown findign the undock
Are you mocking? Its hard to tell. Either way its movement is annoying and upsetting. Everything was nice and neat on the icon bar. now its not. I'm all for changing/updating the dock screen, but I would think by now developers, programmers would have understood that movable setups for the screen is what peeps want and NEED. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |
|
Vera Algaert
Republic University Minmatar Republic
926
|
Posted - 2013.06.04 16:01:00 -
[101] - Quote
BayneNothos wrote:So for many a month I've been able to fly a carrier, now apparently I'm missing a ton of skills. Yet I can sit in it...
I REALLY don't like this hack that's been added here to make this somehow work.
Am I going to wake up one day and find out it's been removed and I can't fly it anymore? What happened to can fly anything you used to be able to fly?
This isn't "can fly anything you used to be able to fly", this is a bug. And at some point if it's not fixed correctly, ie. skills gained to fix it, it WILL cost someone something expensive. I'd hate a big war to be decided on a bunch of people no longer being able to fly ships they used to be able to fly. it's how skill requirements have worked all along.
only the top level skill requirements are checked when it comes to whether or not you can fly a ship - the nested requirements are checked when the question is whether or not you can inject the skill.
anyone who ever lost a level of some nested skill requirement (due to getting podded in an insufficient clone) can testify that this is not some new "hack". E.g. if you lost part of Battleship V due to getting podded you were still to fly your Archon (as you still have Amarr Carrier I). |
Jowen Datloran
Science and Trade Institute Caldari State
511
|
Posted - 2013.06.04 16:02:00 -
[102] - Quote
Music in Character Selection screen makes me reminiscence times gone by. Great tune.
Also, now I will not log into the game. Mr. Science & Trade Institute, EVE Online Lorebook-á |
Bakuhz
The Nightingales of Hades Holdings The Nightingales of Hades
25
|
Posted - 2013.06.04 16:02:00 -
[103] - Quote
Crexa wrote:Bakuhz wrote:Ruze wrote:Crexa wrote:For the LOVE of GOD!!!! why did you move the undock arrow!! Can we get it back in its "rightful" spot? Why change something that is and has been the same for as long as I've played eve (I guess it was broken, ). Its like Microsoft removing the START in Windows!!! I would be satisfied with an OPTION to put it in the lower left, just like re-arranging icons. Some of us are left handed, not that righties shouldn't be upset too. Yeah, I still think these new arrows could be more easily recognizable and better placed on the traditional spot on the neocron. thats for sure brain meltdown findign the undock Are you mocking? Its hard to tell. Either way its movement is annoying and upsetting. Everything was nice and neat on the icon bar. now its not. I'm all for changing/updating the dock screen, but I would think by now developers, programmers would have understood that movable setups for the screen is what peeps want and NEED.
i was not mocking i have a pavlov response in the left down corner and nothign happens when i click there
http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |
Bakuhz
The Nightingales of Hades Holdings The Nightingales of Hades
25
|
Posted - 2013.06.04 16:04:00 -
[104] - Quote
Vera Algaert wrote:BayneNothos wrote:So for many a month I've been able to fly a carrier, now apparently I'm missing a ton of skills. Yet I can sit in it...
I REALLY don't like this hack that's been added here to make this somehow work.
Am I going to wake up one day and find out it's been removed and I can't fly it anymore? What happened to can fly anything you used to be able to fly?
This isn't "can fly anything you used to be able to fly", this is a bug. And at some point if it's not fixed correctly, ie. skills gained to fix it, it WILL cost someone something expensive. I'd hate a big war to be decided on a bunch of people no longer being able to fly ships they used to be able to fly. it's how skill requirements have worked all along. only the top level skill requirements are checked when it comes to whether or not you can fly a ship - the nested requirements are checked when the question is whether or not you can inject the skill. anyone who ever lost a level of some nested skill requirement (due to getting podded in an insufficient clone) can testify that this is not some new "hack". E.g. if you lost part of Battleship V due to getting podded you were still to fly your Archon (as you still have Amarr Carrier I). (one thing that was changed iirc is that you can continue training a skill that doesn't have all requirements trained, but the conditions under which you can use ships haven't changed at all)
i think you missing the point that the dev post stated we would be compensated not gimped and set back http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |
Crexa
Ion Industrials
51
|
Posted - 2013.06.04 16:05:00 -
[105] - Quote
Bakuhz wrote:Crexa wrote:Bakuhz wrote:Ruze wrote:Crexa wrote:For the LOVE of GOD!!!! why did you move the undock arrow!! Can we get it back in its "rightful" spot? Why change something that is and has been the same for as long as I've played eve (I guess it was broken, ). Its like Microsoft removing the START in Windows!!! I would be satisfied with an OPTION to put it in the lower left, just like re-arranging icons. Some of us are left handed, not that righties shouldn't be upset too. Yeah, I still think these new arrows could be more easily recognizable and better placed on the traditional spot on the neocron. thats for sure brain meltdown findign the undock Are you mocking? Its hard to tell. Either way its movement is annoying and upsetting. Everything was nice and neat on the icon bar. now its not. I'm all for changing/updating the dock screen, but I would think by now developers, programmers would have understood that movable setups for the screen is what peeps want and NEED. i was not mocking i have a pavlov response in the left down corner and nothing happens when i click there
LOL, same here! "...its breakfast time and i am very hungry. may i have some of your paint chips?" |
HomeSpun
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2013.06.04 16:07:00 -
[106] - Quote
Shannae Darkehart wrote:Can we get an option to turn off the automated camera moving? I'm rather fast at the controls, and the camera is doing some crazy spinny action al the time and making me nauseous as a result.
I have no long have any desire to leave any system with the new gate animation. How do I turn it off? |
Aya Shinomiya
State War Academy Caldari State
4
|
Posted - 2013.06.04 16:08:00 -
[107] - Quote
Motion Sickness (Gaming Sickness)
Today, I traveled through many gates. And the longer I stared at the screen the more I get sick and headache. For the first time since I play EVE Online. I searched for explanations and remember to have read something about Motion Sickness in combination with PC games. I had to close EVE Online because I could not see this steady order of shaking warp travel, new jumping effect and automatic camera alignment of the objects (I shut this down) and by the jump effect itself anymore. The game becomes too unsteady in my opinion.
I believe CCP did not recognized the possibility of this problem and exaggerated the dramatical effect a little bit. If they put too much light effects and shaking cameras movements and so on into the game, I think people who play the game for more hours get similar problems at the long run.
I think it is very important to discuss this or whether there are others with similar problems and make investigations on this. It can not be denied that modern games with their increasing special effects and the perception of them have influences on our bodies. |
Akturous
Immortalis Inc. Shadow Cartel
142
|
Posted - 2013.06.04 16:08:00 -
[108] - Quote
In stark contrast to the feedback offered in the test server feedback, you continued to ruin the scanner table.
I can't change the width of individual columns, the text is needlessly large and spacious and it's bloody aweful. Please change back to the old table system, it WAS PERFECT!! Why would you change something that offers all the information in an easy to move/order format.
Seriously, in order to see all the information, my scanner window (probe/anom scanner) has to be 50% wider than it was pre odyssey. Vote Item Heck One for CSM8 |
khalsou
Royal Dutch Fleet The Nightingales of Hades
14
|
Posted - 2013.06.04 16:14:00 -
[109] - Quote
Where are my extra skillpoints for the battleship and destoyer skill split up? I have 100.000 unallocated skillpoints, these are 50k from previous downtime and 50k from ddos downtime. I have to retrain battleship and destoyer and did not receive any skillpoints for it in return. |
Acac Sunflyier
FLA5HY RED
592
|
Posted - 2013.06.04 16:15:00 -
[110] - Quote
I wish you'd put the cq/undock buttons onto the neocom instead of the station pane. when you want to undock in pi mode or in the map, the station window is closed or minimized and it'd be good to be able to click on the neocom. That's what it's for CCP don't make us wait another decade for a drone overhaul; DRONE OVERHAUL NOW! |
|
BayneNothos
United Electro-Magnetic Federation The Nightingales of Hades
10
|
Posted - 2013.06.04 16:18:00 -
[111] - Quote
Vera Algaert wrote:BayneNothos wrote:So for many a month I've been able to fly a carrier, now apparently I'm missing a ton of skills. Yet I can sit in it...
I REALLY don't like this hack that's been added here to make this somehow work.
Am I going to wake up one day and find out it's been removed and I can't fly it anymore? What happened to can fly anything you used to be able to fly?
This isn't "can fly anything you used to be able to fly", this is a bug. And at some point if it's not fixed correctly, ie. skills gained to fix it, it WILL cost someone something expensive. I'd hate a big war to be decided on a bunch of people no longer being able to fly ships they used to be able to fly. it's how skill requirements have worked all along. only the top level skill requirements are checked when it comes to whether or not you can fly a ship - the nested requirements are checked when the question is whether or not you can inject the skill. anyone who ever lost a level of some nested skill requirement (due to getting podded in an insufficient clone) can testify that this is not some new "hack". E.g. if you lost part of Battleship V due to getting podded you were still to fly your Archon (as you still have Amarr Carrier I). (one thing that was changed iirc is that you can continue training a skill that doesn't have all requirements trained, but the conditions under which you can use ships haven't changed at all)
Having never lost SP due to a podding, let alone an underlying skill, I didn't know that. If it is like that, then ok. Still looks dodgy seeing a bunch of skills I don't even have required for a ship I can fly. And if it does change, then that's a month and a half of skill training I'm going to have to throw away on skills I don't particularly want nor need. |
Lord Haur
Grim Determination Nulli Secunda
99
|
Posted - 2013.06.04 16:19:00 -
[112] - Quote
Bakuhz wrote:Vera Algaert wrote:BayneNothos wrote:So for many a month I've been able to fly a carrier, now apparently I'm missing a ton of skills. Yet I can sit in it...
I REALLY don't like this hack that's been added here to make this somehow work.
Am I going to wake up one day and find out it's been removed and I can't fly it anymore? What happened to can fly anything you used to be able to fly?
This isn't "can fly anything you used to be able to fly", this is a bug. And at some point if it's not fixed correctly, ie. skills gained to fix it, it WILL cost someone something expensive. I'd hate a big war to be decided on a bunch of people no longer being able to fly ships they used to be able to fly. it's how skill requirements have worked all along. only the top level skill requirements are checked when it comes to whether or not you can fly a ship - the nested requirements are checked when the question is whether or not you can inject the skill. anyone who ever lost a level of some nested skill requirement (due to getting podded in an insufficient clone) can testify that this is not some new "hack". E.g. if you lost part of Battleship V due to getting podded you were still to fly your Archon (as you still have Amarr Carrier I). (one thing that was changed iirc is that you can continue training a skill that doesn't have all requirements trained, but the conditions under which you can use ships haven't changed at all) i think you missing the point that the dev post stated we would be compensated not gimped and set back Considering you can still do everything you could pre-patch, please state how you are being "set back". |
Thorian Crystal
Bene Gesserit ChapterHouse Sanctuary Pact
18
|
Posted - 2013.06.04 16:20:00 -
[113] - Quote
The new undock and captain's quarters -buttons are big as spaceships and waste space of station services panel from items list. |
Astral Ex
The Scope Gallente Federation
0
|
Posted - 2013.06.04 16:24:00 -
[114] - Quote
Are you sick? Before the truck was 2 days, and now 28 ... this should inspire me to further the game? The transition between systems is akin to anime for epileptics ... |
Huang Mo
Tianxia Inc
10
|
Posted - 2013.06.04 16:28:00 -
[115] - Quote
My impressions...
- I don't like the jump animation because:
- It rotates the camera. Twice ! One of these can be disabled by CTRL-C, but not both and it is dizzying to watch
- It zooms through the tunnel which is nauseating. It makes me feel like vomiting
- Lightning in the tunnel blinks. Blinking have been frowned upon since the early nineties: It attracts attention and it is bad UI design to use it for anything except alerting the user of something that _needs_ attention. There is a reason why we have an option for turning blink off in the chat and in the menu bar !
- The automatic scan on system entry may be useful for some, but it is of no use when I am traveling in an industrial or a freighter. It is just an annoying graphical effect that is layered upon an even more annoying jump effect.
- The new placement of the exit-station and enter-captains-quarter eat important screen real estate. I am on a 21" screen and yet the station logo, the new buttons and the original tab headers combined use up a third of the vertical space (I wonder how it is on a smaller screen?) and leaves less room for the items.
- The "Create Office" and "Move HQ" button have moved to the center spot of the station display. I wonder why, because they are the least used buttons at all on that display. The previous placement at the bottom of the display was fine and I don't think it would be a problem for anyone if they moved to a right-click menu somewhere.
|
Skex Relbore
Space Exploitation Inc Get Off My Lawn
259
|
Posted - 2013.06.04 16:29:00 -
[116] - Quote
The undock button, Why?
Scanner, Ugh how did that make it through without someone calling foul? Kidding, I'm willing to bet if I checked the test server forum we'd find plenty of feedback pointing out that removal of the ability to resize columns was pants on head...
|
Arso
Dopehead Industries Igneus Potestas
0
|
Posted - 2013.06.04 16:41:00 -
[117] - Quote
Please ! Give us our old undock button back !!
This thing now takes horrible amount of precious space... and is very confusing for old players...
At least, trigger the undock button onMouseRelease instead of onMousePress... its pretty dangerous that way and contrary to usual behavior.
Thanks
|
Velocifero
Unforeseen Consequences. The Unthinkables
13
|
Posted - 2013.06.04 16:42:00 -
[118] - Quote
I've noticed that since the demo at fanfest, for the new stargate effect, the camera appears to reverse first before shooting forwards. this is a shame as i don't think it adds anything other than making me nauseous. We dont get this when warping, so why jumping through gates?
anyway. everything else is cool, but the jump effect was fine as it was from what I could see. |
Winters Chill
Ministry of War Amarr Empire
113
|
Posted - 2013.06.04 16:42:00 -
[119] - Quote
Im really enjoying the new hacking mechanic.
Its not as bad as the sisi testers made out.
Really enjoying this new expansion. Made me excited about eve again. |
Brainless Bimbo
Pator Tech School Minmatar Republic
60
|
Posted - 2013.06.04 16:48:00 -
[120] - Quote
OK... enough already...
I-¦m sat beside a wormhole at 8Km distance, have a single probe out beside me so i can remove it from my results and wtf, the probe still flies to the fk-¦n sun when you hit the scan button, are you having a laugh, if i wanted the probe at the fk-¦n sun i would have launched it there. CCP-¦s New Motto: Shiny over Substance |
|
Aya Shinomiya
State War Academy Caldari State
5
|
Posted - 2013.06.04 16:52:00 -
[121] - Quote
Huang Mo wrote:My impressions...
- I don't like the jump animation because:
- It rotates the camera. Twice ! One of these can be disabled by CTRL-C, but not both and it is dizzying to watch
- It zooms through the tunnel which is nauseating. It makes me feel like vomiting
- Lightning in the tunnel blinks. Blinking have been frowned upon since the early nineties: It attracts attention and it is bad UI design to use it for anything except alerting the user of something that _needs_ attention. There is a reason why we have an option for turning blink off in the chat and in the menu bar !
- The automatic scan on system entry may be useful for some, but it is of no use when I am traveling in an industrial or a freighter. It is just an annoying graphical effect that is layered upon an even more annoying jump effect.
I concur! |
Quindaster
Infernal laboratory Infernal Octopus
65
|
Posted - 2013.06.04 16:53:00 -
[122] - Quote
CCP give ability to turn OFF:
- idiotic jump gate camera rotations before and after you jump to gate (yes, press C doesn't help it will rotate anyway) I sick of it even after 2 jump.
- idiotic scan effect after every jump to gate, because you overlay HIDE button didn't work at all and it's jst good for presentations for idiots and noobs, but not for everyday play.
CCP give settings to change:
- undock button position
- direct scan button, because now if I always need just direct scan - I need to press 3 buttons, before patch I was need to press 1 and for many of us only direct scan is important and not this exploration.
|
Ruze
Next Stage Initiative Trans-Stellar Industries
303
|
Posted - 2013.06.04 16:54:00 -
[123] - Quote
khalsou wrote:Where are my extra skillpoints for the battleship and destoyer skill split up? I have 100.000 unallocated skillpoints, these are 50k from previous downtime and 50k from ddos downtime. I have to retrain battleship and destoyer and did not receive any skillpoints for it in return.
You don't get extra skill points. You get racial battlecruiser and destroyer skills, trained at the level your previous battlecruiser and destroyer skills were trained at.
No extra SP for ship changes. Working as intended. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Jaden Soniel
Gauss Industries
2
|
Posted - 2013.06.04 16:56:00 -
[124] - Quote
Brainless Bimbo wrote:OK... enough already...
I-¦m sat beside a wormhole at 8Km distance, have a single probe out beside me so i can remove it from my results and wtf, the probe still flies to the fk-¦n sun when you hit the scan button, are you having a laugh, if i wanted the probe at the fk-¦n sun i would have launched it there.
They are like flys, they fly to the light in the darkness.
This might be better at the odyssey issues thread but my feedback "issue" is that the door still doesn't open |
Thorian Crystal
Bene Gesserit ChapterHouse Sanctuary Pact
19
|
Posted - 2013.06.04 16:58:00 -
[125] - Quote
When I am flying around and going to other system, I want to see the system info instead of jump gate info when I select show info on a jump gate. Also, I would like to be able to set a system as a destination from a jump gate. |
Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1270
|
Posted - 2013.06.04 17:02:00 -
[126] - Quote
So, I love this so much in so many ways.
But, You TOOK AWAY sites from our Faction Warfare Low Sec!
We aren't getting ANY of the RADAR and Mag sites (Aka Data and Relic sites) because these sites aren't spawning because of the Faction Warfare Plexes.
At Fanfest I asked some Devs and they basically said this was "by design" to not confuse with the FW sites. However, our space is less valuable now because these Data and Relic sites have replaced the old Hack/Archaelogy sites that we used to make some (about 15-20m) per site on.
PLEASE turn this switch on so we are getting these sites in Low Sec.
Thanks! Where I am. |
Draunti Utrigas
Captain Morgans Crew
0
|
Posted - 2013.06.04 17:03:00 -
[127] - Quote
All I can say it thanks CCP,
I really appreciate all of the hard work that went into this new release, as a player who has only recently started their journey into EVE (almost a month), i am really grateful for this effort and cant wait to see what you guys are planning for us in the future!!!
Since i pay my 2 subs monthly and not with PLEX i can happily say it is money well spent, everybody else who is complaining has their own individual right to do so, however... people need to realize that this expansion hasn't even been out for 24 hrs yet, as with all things new there will be teething problems. So please people, hold up with all the nag nag, and experiment with a different style of game play until your issues can be adequately resolved via POSITIVE feedback towards CCP and not the harsh words 80% of you have been doing.
If you can do it better then go create your own game!
ok trolls... have at me... |
Kblackjack54
Mercurialis Inc. RAZOR Alliance
111
|
Posted - 2013.06.04 17:18:00 -
[128] - Quote
A further problem has now come to light with the ship scanner.
In an attempt to pare down the entries by any available means to make the thing more workable, I used the 'ignore result' with no effect.
However using the 'Clear Result' option after highlighting all the dross entries, I now find that there is no method to reinstate these entries back the list unless you first dock and then un-dock, no option exists to revert back the original scan listing.
One would have thought that there would be an inbuilt option to not only revert to the original, very usable window layout which still exists in the Directional Scan window,
if this is to be the 'dumbed' down level of this wretched scanner layout at least allow people to build a mask to remove unwanted entries and select the type of Anomalies you were looking for instead of having to wade through a dozen or so entries that have no meaning to your aims.
Oh and get rid of that Ghastly green strip effect, serves no useful purpose except to let peeps know the dev responsible found the color palette, not cool gentlemen...not cool at all. |
TravelBuoy
Imperial Academy Amarr Empire
79
|
Posted - 2013.06.04 17:22:00 -
[129] - Quote
New scanning method is pathetic sh*t. |
electrostatus
Center for Advanced Studies Gallente Federation
55
|
Posted - 2013.06.04 17:24:00 -
[130] - Quote
That new stargate jump is ludicrous speed! I think its great. The undock button moving however, not so great. PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them! |
|
Steijn
Quay Industries CAStabouts
323
|
Posted - 2013.06.04 17:27:00 -
[131] - Quote
been on a few hours now and these are what are really bugging me atm.............
1 ) make the C camera tracking OFF by default when undocking etc.
2 ) move the undock button back to the neocom, or at the very least, make it optionally moveable like the ships/items are (but in reverse, station realestate to neocom). |
Vaju Enki
Secular Wisdom
723
|
Posted - 2013.06.04 17:51:00 -
[132] - Quote
Cool expansion :) R Tape Loading Error |
Mr Kidd
Center for Advanced Studies Gallente Federation
1144
|
Posted - 2013.06.04 17:55:00 -
[133] - Quote
Draunti Utrigas wrote:All I can say it thanks CCP,
I really appreciate all of the hard work that went into this new release, as a player who has only recently started their journey into EVE (almost a month), i am really grateful for this effort and cant wait to see what you guys are planning for us in the future!!!
Since i pay my 2 subs monthly and not with PLEX i can happily say it is money well spent, everybody else who is complaining has their own individual right to do so, however... people need to realize that this expansion hasn't even been out for 24 hrs yet, as with all things new there will be teething problems. So please people, hold up with all the nag nag, and experiment with a different style of game play until your issues can be adequately resolved via POSITIVE feedback towards CCP and not the harsh words 80% of you have been doing.
If you can do it better then go create your own game!
ok trolls... have at me...
I don't think it takes more than a few minutes for people who utilize a mechanic a 1000 times a day to realize what they like and don't like, what works and what does not and what is in worse condition than better. As always there are periods of acclimation. But in many of the cases stated here, these are situations that negatively impact game play, not enhance it.
HTFU!...for the children! |
Roman Adaiah
Apex Nebula Ventures
0
|
Posted - 2013.06.04 17:59:00 -
[134] - Quote
cant log in, is there a site to download patch |
Rutger Janssen
Xanadu
77
|
Posted - 2013.06.04 18:06:00 -
[135] - Quote
Quote:A small error in the Warp speed of Freighters has been corrected.
To whomever fixed that, THANK YOU, you're my favourite dev. It's awesome that someone looks at old bugs! Hopefully you get around to other 2.5+ year old bugs soon :D Keep working on them. |
Erhard Blaatand
Warp Inc.
2
|
Posted - 2013.06.04 18:11:00 -
[136] - Quote
WTB the old warping animation again. The new one is good looking i will give you that, but damn annoying it twistes the camara around. |
Onjine Anekuro
Ichura Survey Service
0
|
Posted - 2013.06.04 18:13:00 -
[137] - Quote
Aya Shinomiya wrote:Huang Mo wrote:My impressions...
- I don't like the jump animation because:
- It rotates the camera. Twice ! One of these can be disabled by CTRL-C, but not both and it is dizzying to watch
- It zooms through the tunnel which is nauseating. It makes me feel like vomiting
- Lightning in the tunnel blinks. Blinking have been frowned upon since the early nineties: It attracts attention and it is bad UI design to use it for anything except alerting the user of something that _needs_ attention. There is a reason why we have an option for turning blink off in the chat and in the menu bar !
- The automatic scan on system entry may be useful for some, but it is of no use when I am traveling in an industrial or a freighter. It is just an annoying graphical effect that is layered upon an even more annoying jump effect.
I concur!
Second that!
|
magikalcoffee
In Your Moms Red Clam DOT
25
|
Posted - 2013.06.04 18:16:00 -
[138] - Quote
TravelBuoy wrote:New scanning method is pathetic sh*t.
this ^^^ its scanning for dummies, the joy of exploration was the fact that it was harder than warping to a mission site and u had to train skills for it but the rewards were better, i spent the last few years getting my scanning method in place and could scan a system of sigs in a very short amount of time and a player ship in a couple of tries now ccp has decided they know where my probes should go better than i do, i want to be in control of where and how many probes deploy. also whats with the wierd noises that continually resoante through the speakers when u get into armour, in an armour tanked ship that means that i have to spend the next 20 min of a mission listening to some crappy sound profile that sounds like it was pulled straight out of the 80's that was a genius idea! and when a target is destroyed or salvaged it now blinks for a few seconds before dissapearing ummmmm WTF is the point really really shambolic work on every aspect of this patch except for the ship ballancing. if i wanted to play hello kitty internet spaceships for 5 year olds then i would!
|
Dawne Xi
3D Salvage and Acquisitions
52
|
Posted - 2013.06.04 18:17:00 -
[139] - Quote
Eette wrote:Having the camera zoom in and spin on gate/wormhole jumps makes me motion sick. Why not allow us to turn this off? Also the sounds for jumping a gate are way to loud!
Yes please let us disable or somehow do without the swiveling effect on this, I just finished a 17 jump run and at the end of it, I had to go lay down for a little while because I was nauseous. I was reading some stuff on the test forum feedback thread, so CCP was made aware that this was a problem. Give us some option to not have to watch the camera swivel around and center on the stargate. The warp tunnel is fine, it's the camera pan that's the problem. |
Lelira Cirim
1
|
Posted - 2013.06.04 18:22:00 -
[140] - Quote
Mike deVoid wrote:Why doesn't the d-scanner automatically update every 2 seconds to save me having to spam it? I don't have to spam any buttons to update the overview, for example...? Not having to click buttons is DUMBING DOWN THE GAME rawr....
(Am I doin it rite? Still new at this... ) |
|
AtomicWing
Sneaky Bastards. Mildly Intoxicated
3
|
Posted - 2013.06.04 18:23:00 -
[141] - Quote
The Ishukone Watch Scorpion was not handed out to the 2013 FanFest Charity PVP Tournament attendants, which was said to be distributed together with Odyssey.
For the rest: Great expansion, great deployment, well done CCP, keep this going. |
Ran Matthewson
Fish Spotters Inc.
0
|
Posted - 2013.06.04 18:26:00 -
[142] - Quote
I'd like the spinning camera thing on jumps to please be switched off. It is a little annoying after the first few times. Also, once you land in the new system I HATE the way the camera centers on the stargate..... there is a cool new scanner thing going on everytime you arrive but I can't see any of the stuff found by the scan because I'm staring at the stargate. Otherwise I'm OK with the changes. Thanks for the hard work.
|
Panouil13
Saints Among Sinners Executive Outcomes
0
|
Posted - 2013.06.04 18:26:00 -
[143] - Quote
Hello CCP.
Why you didn't change the command ship's and t3's bonus for the warfare links. was this a mistake or you are going to change it in an upcoming patch? thanks.
P.S: the changes in odyssey are awesome btw!! |
Madbuster73
Shadows Of The Federation Drunk 'n' Disorderly
42
|
Posted - 2013.06.04 18:36:00 -
[144] - Quote
Awesome expansion CCP! Great job at deploying it so fast and especially after this hectic weekend with the ddos attack. I love all the new features and ships. (except the TE nerf) because now the missiles will rule at range once again.
but overall: Keep up the good work!
|
Dave Mackenroth
Republic Military School Minmatar Republic
0
|
Posted - 2013.06.04 18:41:00 -
[145] - Quote
Seems most people dislike the automatic camera movements and gate jump animations. I tend to agree with them.
To me the changes in exploration has removed most of the satisfaction and sense of achievement in finding hidden areas and put them blatantly in the open. Its like telling someone to wrap their own surprise presents you bought them.
What's the point of exploration when there is nothing to explore? |
Jake Maverick
Crown Corporation Arete Consortium
76
|
Posted - 2013.06.04 18:44:00 -
[146] - Quote
Syri Taneka wrote:Please please please please PLEASE!!!
No offense intended to the UI designers, but PLEASE give us back the undock button on the Neocom by the clock. I just know I'm gonna be in a tense situation sometime and have no sodding clue how to get my ship out of the station.
I'm glad it is where it is now. as a Windows 8 User, when I have 1 client on each screen in Full screen "fixed window" mode, going for the undock button would sometimes trigger the windows hot corner and throw me out of eve and into the stupid damn metro UI. Now that the undock button is in the station service panel that will never happen. :D |
Saithe
Grumpy Old Spacevets
92
|
Posted - 2013.06.04 18:47:00 -
[147] - Quote
No splash screen, No AWESOME loadup music, No settings screwed with, Patch size less than 1gb, No extended downtime.
What the poop has happened to eve? |
Lornarr
Lornarr Enterprises
0
|
Posted - 2013.06.04 18:49:00 -
[148] - Quote
Was hoping for a new login screen (Yes, i really liked them), but that is moot with the new launcher |
Legio Praetor
The Green Machine That Escalated Quickly
1
|
Posted - 2013.06.04 18:56:00 -
[149] - Quote
You will burn in hell for what you did to my Armageddon. |
Capn Jack
Talocan Vanguard
1
|
Posted - 2013.06.04 18:59:00 -
[150] - Quote
Bug: When you change ship at a POS (atleast in a wormhole) you lose all Amoalies and are unable to get them back with the discovery scanner.
Had to combat scan my kill down instead, could have scared off my prey :( |
|
Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
721
|
Posted - 2013.06.04 19:06:00 -
[151] - Quote
I'm only going to list the negetive things i've found so far. Assume i like the rest of the changes or that i haven't seen them yet.
1. Please re-enable the manual system scanning button without me having to have probes in system.
2. The new wormhole jump sound is cool but the wormhole jump animation is absolute dog shite! Please do better.
3. Being able to fly ships that i don't meet the prerequisite for is a dumb move... Should have just gave us the skills.
To be continued... Is my bitter vet membership card in the mail? |
Oliver G
G Enterprises
18
|
Posted - 2013.06.04 19:07:00 -
[152] - Quote
magikalcoffee wrote:... also whats with the wierd noises that continually resoante through the speakers when u get into armour, in an armour tanked ship that means that i have to spend the next 20 min of a mission listening to some crappy sound profile...
Yeah that is indeed pretty annoying for armor tankers... |
Sivasu Bramanian
School of Applied Knowledge Caldari State
0
|
Posted - 2013.06.04 19:08:00 -
[153] - Quote
I liked Odyssey very much.
Being newbie, I don't have a say in Navy Ships changes, but the jump animation and other cool new stuff are great.
Congrats for CCP Dev team. The game is even better than before.
Sivasu |
Korinne
The Partisan Brigade Republic Alliance
233
|
Posted - 2013.06.04 19:10:00 -
[154] - Quote
Why did you change the undock button? I honestly want to know why in the name of all things holy you guys feel the need to change things that aren't broken, replacing them with ugly clunky alternatives. I now have TWO GIANT BUTTONS (shame on you graphic designers) that are a giant eyesore and are in a wholly inconvenient place. One is completely useless, and the other is less effective than the old one, and less informative than the old undocking progress bar. This feels like a thinly veiled attempt to force me into using CQ, or at least misclick my way into it alot. CQ is useless, almost nobody uses it, and I personally don't like it. Putting a giant ugly billboard up for it isn't going to change that, it is simply irritating.
Tl;dr, Change the undock button back or at least give me the option to. |
Galmas
United System's Commonwealth R.E.P.O.
102
|
Posted - 2013.06.04 19:11:00 -
[155] - Quote
Are you serious? what is that super annoying sound when in combat. we call it "bubble sound"...
Instead of removing this aggression high pitch sound you put in another super annoying sound notification nibbling my nerves...
pretty pretty please... really, this is like not having red the forums at all after winter expansion... |
Maximus Aerelius
PROPHET OF ENIGMA
86
|
Posted - 2013.06.04 19:14:00 -
[156] - Quote
Argh that noise when you jump through a Stargate and the scanner kicks in...the beeps are really really annoying if you do a lot of jumping and the scan noise! Sorry CCP but what in the Four Empires Names were you thinking when you decided to make this compulsory for every Capsuleer?
Oh and it's x2, x3, etc as bad for people multi-boxing!
Please, for the love of sane Capsuleers give us an option to disable that Scan or at least the damn noise... My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Korinne
The Partisan Brigade Republic Alliance
234
|
Posted - 2013.06.04 19:19:00 -
[157] - Quote
Nobody asks for these UI changes. If nothing else, I have never seen or met one, so please tell me who the hell gives you these ideas to change buttons that work fine. The same could be said for sounds. Being an Eve player, I'd be the first to go "eve has sound?" but now you've forced me to forever keep it muted so my ears don't bleed. Are you guys incompetent or just trolling everyone, because if so, you've succeeded. |
Korinne
The Partisan Brigade Republic Alliance
234
|
Posted - 2013.06.04 19:22:00 -
[158] - Quote
Capn Jack wrote:Bug: When you change ship at a POS (atleast in a wormhole) you lose all Amoalies and are unable to get them back with the discovery scanner.
Had to combat scan my kill down instead, could have scared off my prey :(
POS's: Broken since 2004, Dust is a higher priority than Eve apparently. |
Maximus Aerelius
PROPHET OF ENIGMA
89
|
Posted - 2013.06.04 19:24:00 -
[159] - Quote
* Undock & CQ Buttons *
They would've been better placed either side of the Station Corps Logo to use up less real estate I think. Please put the Undock Button back...I'm so sick of clicking empty space and having to go to the big ar-se button all the way up there >>>>>^^^^^^ My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Korinne
The Partisan Brigade Republic Alliance
234
|
Posted - 2013.06.04 19:24:00 -
[160] - Quote
I miss the old login screens. The new launcher can die in a fire. |
|
Korinne
The Partisan Brigade Republic Alliance
234
|
Posted - 2013.06.04 19:27:00 -
[161] - Quote
Also, skill changes still suck. Why not just give every new eve player a Tengu while you're at it? |
Korinne
The Partisan Brigade Republic Alliance
234
|
Posted - 2013.06.04 19:29:00 -
[162] - Quote
Jake Maverick wrote:Syri Taneka wrote:Please please please please PLEASE!!!
No offense intended to the UI designers, but PLEASE give us back the undock button on the Neocom by the clock. I just know I'm gonna be in a tense situation sometime and have no sodding clue how to get my ship out of the station. I'm glad it is where it is now. as a Windows 8 User, when I have 1 client on each screen in Full screen "fixed window" mode, going for the undock button would sometimes trigger the windows hot corner and throw me out of eve and into the stupid damn metro UI. Now that the undock button is in the station service panel that will never happen. :D
The problem is you use Windows 8. |
Maximus Aerelius
PROPHET OF ENIGMA
89
|
Posted - 2013.06.04 19:30:00 -
[163] - Quote
These seem to be a common theme:
- We want our Undock Button BACK!
- Make the extra sounds OPTIONAL
- Make the Stargate camera pivoting OPTIONAL
- Make the "Auto Scan" OPTIONAL when jumping\undocking
Just give us options...it can't have been that hard to read surely?
Oh and whats with Undiscovered Ore Belts just showing up on that "Scanner" thing now like Ice Belts? Might as well just take them out of the game as it's a sign post to come kill me now...at least scanning took effort to find someone in an undiscovered belt...
On a positive note I like the immersion aspect of the jump and it "seems" to be quicker than the Loading Bar. Nice work there and with the flashing red lights when I undock. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Korinne
The Partisan Brigade Republic Alliance
234
|
Posted - 2013.06.04 19:31:00 -
[164] - Quote
Quindaster wrote:CCP give ability to turn OFF:
- idiotic jump gate camera rotations before and after you jump to gate (yes, press C doesn't help it will rotate anyway) I sick of it even after 2 jump.
- idiotic scan effect after every jump to gate, because you overlay HIDE button didn't work at all and it's jst good for presentations for idiots and noobs, but not for everyday play.
CCP give settings to change:
- undock button position
- direct scan button, because now if I always need just direct scan - I need to press 3 buttons, before patch I was need to press 1 and for many of us only direct scan is important and not this exploration.
CCP giving us the ability to customize our sandbox experience? You sir speak heresy. |
Maximus Aerelius
PROPHET OF ENIGMA
89
|
Posted - 2013.06.04 19:36:00 -
[165] - Quote
And why are the Forums so damn laggy? Are they under DDoS again? Failing to Like\Post at least three times before it happens. Did they have a sound added when you post with a zoom and spin around? Do this every time we like and post on the Forum as we'll love it!
EDIT: 2nd attempt to post this. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
TheLostPenguin
Surreal Departure
58
|
Posted - 2013.06.04 19:37:00 -
[166] - Quote
ugh did have something a bit better typed up, but stupid forums seem to be in EAT POST mode again....attempt 3 to post lets see....
Please put the "abort" button when undocking back center screen, and the progress bars would be nice too, now you can barely tell you've started undocking until suddenly in space.
Hide option for sensor overlay is partially broken, when hidden I shouldn't see anything at all from it, as it stands there doesn't seem to be a way to stop it being annoying EVERY jump/undock.
Since asking for the whole thing to be scrapped is not likely to get anywhere (would be nice tho, after first 3 times), can we at least get option to stop the force-flailing of camera on every jump? Force-grabbing a free camera is pretty bad to start with, that it doesn't seem to go back to where user had it is even worse. |
Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
722
|
Posted - 2013.06.04 19:37:00 -
[167] - Quote
Korinne, make you point and then get on with your life. This is a feedback thread and your spamming is doing nothing to help any situation people may be experiencing. Is my bitter vet membership card in the mail? |
Maximus Aerelius
PROPHET OF ENIGMA
90
|
Posted - 2013.06.04 19:39:00 -
[168] - Quote
Rek Seven wrote:Korinne, make you point and then get on with your life. This is a feedback thread and your spamming is doing nothing to help any situation people may be experiencing.
This is a Feedback thread NOT an ISSUES thread. Carry on...to this thread for ISSUES. YVW. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Ruze
Next Stage Initiative Trans-Stellar Industries
304
|
Posted - 2013.06.04 19:39:00 -
[169] - Quote
Korinne wrote:Quindaster wrote:CCP give ability to turn OFF:
- idiotic jump gate camera rotations before and after you jump to gate (yes, press C doesn't help it will rotate anyway) I sick of it even after 2 jump.
- idiotic scan effect after every jump to gate, because you overlay HIDE button didn't work at all and it's jst good for presentations for idiots and noobs, but not for everyday play.
CCP give settings to change:
- undock button position
- direct scan button, because now if I always need just direct scan - I need to press 3 buttons, before patch I was need to press 1 and for many of us only direct scan is important and not this exploration.
CCP giving us the ability to customize our sandbox experience? You sir speak heresy.
This is actually my point. While I like almost everything that's being complained about (and the old adage of 'only the complainers are vocal' still sticks true), there should be an option to experience what you will.
It would not be hard to turn off the auto scanner, especially for those who KNOW they are not interested in exploration (would still be automatic for new players).
Allow us to move the undock and CQ buttons where we want. Neocron, empty space, center of the screen, whatever. Just let us choose.
Camera rotation. Not a problem for me at all. Others, obviously. Just give the option, just like you did with screen shake.
While we're getting options, though, CCP better throw us a bone and give us the ability to turn off the FPS killing clouds. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Maximus Aerelius
PROPHET OF ENIGMA
90
|
Posted - 2013.06.04 19:40:00 -
[170] - Quote
Ruze wrote: give us the ability to turn off the FPS killing clouds.
Should've been done in this expansion?
My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
|
Korinne
The Partisan Brigade Republic Alliance
235
|
Posted - 2013.06.04 19:46:00 -
[171] - Quote
Kblackjack54 wrote: So in fifteen minutes of being on line looking at what you have achieved so far.
Nerfs for almost every aspect of the games ISK making process while at the same time making a complete mess of the graphics, you training Devs for Sony of something because if it smells like console it probably is.
Oh look, someone other than me finally hit the nail on the head. They've been doing this **** for 4 years now. It all stinks to high heaven of devs who don't play and understand their own game, horribly outsourced coding, and general ****** business practices for a game company. |
Maximus Aerelius
PROPHET OF ENIGMA
91
|
Posted - 2013.06.04 19:50:00 -
[172] - Quote
Korinne wrote:Oh look, someone other than me finally hit the nail on the head. They've been doing this **** for 4 years now. It all stinks to high heaven of devs who don't play and understand their own game, horribly outsourced coding, and general ****** business practices for a game company.
Well I defended you but at least make it constructive feedback . The Devs aren't going to respond to just slagging them off, we need to rally together and keep hammering home what's really putting us off getting out there and back to TCB\BAU (That's Taking Care of Business\Business As Usual for the unknowing).
My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Korinne
The Partisan Brigade Republic Alliance
235
|
Posted - 2013.06.04 19:52:00 -
[173] - Quote
Mr Kidd wrote:Draunti Utrigas wrote:All I can say it thanks CCP,
I really appreciate all of the hard work that went into this new release, as a player who has only recently started their journey into EVE (almost a month), i am really grateful for this effort and cant wait to see what you guys are planning for us in the future!!!
Since i pay my 2 subs monthly and not with PLEX i can happily say it is money well spent, everybody else who is complaining has their own individual right to do so, however... people need to realize that this expansion hasn't even been out for 24 hrs yet, as with all things new there will be teething problems. So please people, hold up with all the nag nag, and experiment with a different style of game play until your issues can be adequately resolved via POSITIVE feedback towards CCP and not the harsh words 80% of you have been doing.
If you can do it better then go create your own game!
ok trolls... have at me... I don't think it takes more than a few minutes for people who utilize a mechanic a 1000 times a day to realize what they like and don't like, what works and what does not and what is in worse condition than better. As always there are periods of acclimation. But in many of the cases stated here, these are situations that negatively impact game play, not enhance it. You're statement is in essence hiring an expert in a particular field to critique a product or service you want to offer and then totally dismissing his opinion when it's not what you want to hear. If you believe the state of the probing, lack of column adjustment and requiring more screen real estate, is better, you're welcome to that opinion. My opinion would be that you don't utilize it. With so many examples, I dare say that the developers currently working on the features most complained about here don't utilize them. Otherwise, there wouldn't be so many complaints. What this expansion has done is turn many mechanics on its ear. There's a reason the accelerator and brake are in the same locations on almost every car in the world. It's called intuition. But had Odyssey been a car, CCP would have place the accelerator on the roof and told you it is better. Personally, I don't like Odyssey. 1) Instead of providing more content we have, instead, been given hours of busy work reworking fits and then refitting multitudes of ships. 2) Mag/radar sites now known as data/hacking sites which have been turned from a mindless borefest into a mindless clickfest that's still boring. 3) Moving buttons that have NO FUNCTIONAL REASON to be moved. And these are the aspects that I'm familiar with. Others that play different areas of the game have their own concerns. It's definitely the most annoying expansion ever.
This is the same thing as the last few patches, so how are people not getting this? The roof accelerator is an Eve mechanic that is working as intended, and you as an eve player for more than 5 seconds have no say in it's design. |
Maximus Aerelius
PROPHET OF ENIGMA
91
|
Posted - 2013.06.04 19:54:00 -
[174] - Quote
* ISSUE\FEATURE FEEDABCK *
When I warp to a Bookmark the "Warping to X" no longer shows even though it does for warping to Stargates. Please bring this back so I don't stress I'm going to the wrong place. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Korinne
The Partisan Brigade Republic Alliance
235
|
Posted - 2013.06.04 19:56:00 -
[175] - Quote
Maximus Aerelius wrote:Korinne wrote:Oh look, someone other than me finally hit the nail on the head. They've been doing this **** for 4 years now. It all stinks to high heaven of devs who don't play and understand their own game, horribly outsourced coding, and general ****** business practices for a game company. Well I defended you but at least make it constructive feedback . The Devs aren't going to respond to just slagging them off, we need to rally together and keep hammering home what's really putting us off getting out there and back to TCB\BAU (That's Taking Care of Business\Business As Usual for the unknowing).
Constructive feedback is traditionally ignored. Heck it took burning Jita to fix monoclegate, any forum posts I made to the contrary before the launch of Incarna (and every patch since) get overlooked or ignored. It's clear that CCP now views us as players as a group of whiney children to be entertained and distracted with baubles and shiny things. No amount of evidence of behavior to the contrary is going to change that, if it could it already would have. So if shitting my diaper and whining is what it takes to make CCP fix the problems with this expansion, so be it. |
BIackBeard
MotIey Crue
2
|
Posted - 2013.06.04 20:02:00 -
[176] - Quote
This is NOT an expansion......this is merely a collection of trivial and in most cases unnecessary patches of which the sum is definitely worth less than the whole.
Things like the undock button change...it is changes like this that really baffle the mind. I could probably count on one hand the amount of people that 1- asked for this change and 2- Like the change. Why was time wasted on something that was obviously going to cause distraction with little or no benefit at all?
For those of you who expect CCP to actually offer you a choice on turning on or off changes such as this, remember that their attitude has always been their way or the highway, so don't expect that to change. Also remember that $$ is the real motivation behind this game and the dumbing down of the sacred parts of EVE is part of that marketing strategy.
Expansion.....ROTFLMAO |
Ruze
Next Stage Initiative Trans-Stellar Industries
305
|
Posted - 2013.06.04 20:06:00 -
[177] - Quote
Korinne wrote:Maximus Aerelius wrote:Korinne wrote:Oh look, someone other than me finally hit the nail on the head. They've been doing this **** for 4 years now. It all stinks to high heaven of devs who don't play and understand their own game, horribly outsourced coding, and general ****** business practices for a game company. Well I defended you but at least make it constructive feedback . The Devs aren't going to respond to just slagging them off, we need to rally together and keep hammering home what's really putting us off getting out there and back to TCB\BAU (That's Taking Care of Business\Business As Usual for the unknowing). Constructive feedback is traditionally ignored. Heck it took burning Jita to fix monoclegate, any forum posts I made to the contrary before the launch of Incarna (and every patch since) get overlooked or ignored. It's clear that CCP now views us as players as a group of whiney children to be entertained and distracted with baubles and shiny things (like new scan effects, targeting circles, CQ, things that in general add nothing to the game). No amount of evidence of behavior to the contrary is going to change that, if it could it already would have. So if shitting my diaper and whining is what it takes to make CCP fix the problems with this expansion, so be it.
The more tears, the more changes.
There's truth here. You don't reward the kid who's minding his own. You devote time to the little troublemaker who's throwing a tantrum. Your energy, your focus. This of course is why he throws a tantrum.
This is also why people are generally spoiled and filled with self-righteous indignation at life. The I-generation. Me and my generation. I want, I need, I have, I get. A generation that can kick it's heals on the ground and scream louder than all the others, and thus gets more attention.
Considering the whines you can read right here, and the posts that Korinne makes in this very forum, and I can see exactly why CCP has learned to ignore all but the loudest and most pathetic. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Ray Morrison
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.06.04 20:08:00 -
[178] - Quote
web site WONT let me switch chars anymore and in metropolis memitar space omber WAS selling for 85.00isk per unit now its going for .11 isk unit yes that's point eleven isk per unit. Gusses ccp doesn't want us miners to mine alymore?? |
Korinne
The Partisan Brigade Republic Alliance
236
|
Posted - 2013.06.04 20:10:00 -
[179] - Quote
BIackBeard wrote:This is NOT an expansion......this is merely a collection of trivial and in most cases unnecessary patches of which the sum is definitely worth less than the whole.
Things like the undock button change...it is changes like this that really baffle the mind. I could probably count on one hand the amount of people that 1- asked for this change and 2- Like the change. Why was time wasted on something that was obviously going to cause distraction with little or no benefit at all?
For those of you who expect CCP to actually offer you a choice on turning on or off changes such as this, remember that their attitude has always been their way or the highway, so don't expect that to change. Also remember that $$ is the real motivation behind this game and the dumbing down of the sacred parts of EVE is part of that marketing strategy.
Expansion.....ROTFLMAO
So it's just like Incarna, and Retribution, and almost every other patch between them? No meaningful new content, just regurgitated old content and shiney changes for the sake of distracting from the lack of content. |
Kor Kilden
Thukker Tribe Holdings Inc. Gathering Of Nomadic Explorers
13
|
Posted - 2013.06.04 20:13:00 -
[180] - Quote
I was reading the patchnotes and saw a mention of "dungeons". I had to wonder if I accidentally started playing world of warcrap or evercrack.
If you don't stop trying to blend into the crowd of fantasy mmorpgs where the onlu difference between anything is the textures (I believe you call this "innovation", I call it failure) you will lose your core playerbase. |
|
Korinne
The Partisan Brigade Republic Alliance
237
|
Posted - 2013.06.04 20:14:00 -
[181] - Quote
Ruze wrote:Korinne wrote:Maximus Aerelius wrote:Korinne wrote:Oh look, someone other than me finally hit the nail on the head. They've been doing this **** for 4 years now. It all stinks to high heaven of devs who don't play and understand their own game, horribly outsourced coding, and general ****** business practices for a game company. Well I defended you but at least make it constructive feedback . The Devs aren't going to respond to just slagging them off, we need to rally together and keep hammering home what's really putting us off getting out there and back to TCB\BAU (That's Taking Care of Business\Business As Usual for the unknowing). Constructive feedback is traditionally ignored. Heck it took burning Jita to fix monoclegate, any forum posts I made to the contrary before the launch of Incarna (and every patch since) get overlooked or ignored. It's clear that CCP now views us as players as a group of whiney children to be entertained and distracted with baubles and shiny things (like new scan effects, targeting circles, CQ, things that in general add nothing to the game). No amount of evidence of behavior to the contrary is going to change that, if it could it already would have. So if shitting my diaper and whining is what it takes to make CCP fix the problems with this expansion, so be it. The more tears, the more changes. There's truth here. You don't reward the kid who's minding his own. You devote time to the little troublemaker who's throwing a tantrum. Your energy, your focus. This of course is why he throws a tantrum. This is also why people are generally spoiled and filled with self-righteous indignation at life. The I-generation. Me and my generation. I want, I need, I have, I get. A generation that can kick it's heals on the ground and scream louder than all the others, and thus gets more attention. Considering the whines you can read right here, and the posts that Korinne makes in this very forum, and I can see exactly why CCP has learned to ignore all but the loudest and most pathetic. If I had any evidence to the contrary, I would be more than willing (and have in the past) offer step by step criticism on how to make changes to Eve where needed in order to make a better product. The fact however remains that CCP simply doesn't care about anything other than distracting existing players from what is a slowly dying world while trying to bring in as much new revenue as possible in order to fund their new pet projects. It has become painfully obvious with Dust that this is what they WANT to do and eventually they will be successful in bastardizing Eve until it is just another pay to win game on SOE's server farm. |
SalubriousSky Rinah
Cryptic Spear
2
|
Posted - 2013.06.04 20:18:00 -
[182] - Quote
Damn...the new WH transitions are cool...will make collapsing these buggars just a bit more fun...wait, did I just say WH collapsing was fun? |
Fear Tionscail
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.06.04 20:27:00 -
[183] - Quote
I used to use the old radial menu to open the customs office after warping to it, because the open container option would not become active until the warp had finished so it was better than rightclicking the customs office before you were able to open it. The new menu does not seem to have this option any more, just a blank space in the 12 o'clock position. Can this be put back please? |
Kanidatari
Embers Children TOHA Conglomerate
1
|
Posted - 2013.06.04 20:32:00 -
[184] - Quote
Two things, that undock button was epic... I used all the times, why remove it?
Secound, and the big... thing
When entering a space, all the anoms and sigs apear iin the proab scanner list, good cool, but if u in a POS change ship, the list disapears, and can not by using the "Show Sensor Overlay" button be brought back, it can only be brought back when jumping ionto the system agen? Why is that? It would help u WH ppl alot if the overlay filled the probe scanner list too, like it dose when u jump in. So, how do You reply?
With reguards Kanid |
mankydanky
Synergy R3act1on R O G U E
0
|
Posted - 2013.06.04 20:32:00 -
[185] - Quote
Ok. I thank you for the new warp effect and scanning interface/style is much better. In the notes you said "Removed all NPCGÇÖs from Hacking and Archaeology sites, with the exception of Wormhole sites" well this isn't true, I find my first data site and attempt too hack. This fails and 3 rats spawn, warp scramble me and them destroy my cheetah. I'm disappointed. |
Maximus Aerelius
PROPHET OF ENIGMA
94
|
Posted - 2013.06.04 20:33:00 -
[186] - Quote
Kanidatari wrote:Two things, that undock button was epic... I used all the times, why remove it?
Secound, and the big... thing
When entering a space, all the anoms and sigs apear iin the proab scanner list, good cool, but if u in a POS change ship, the list disapears, and can not by using the "Show Sensor Overlay" button be brought back, it can only be brought back when jumping ionto the system agen? Why is that? It would help u WH ppl alot if the overlay filled the probe scanner list too, like it dose when u jump in. So, how do You reply?
With reguards Kanid
Open us the Scanner and hit the scan button? My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Maximus Aerelius
PROPHET OF ENIGMA
94
|
Posted - 2013.06.04 20:35:00 -
[187] - Quote
mankydanky wrote:Ok. I thank you for the new warp effect and scanning interface/style is much better. In the notes you said "Removed all NPCGÇÖs from Hacking and Archaeology sites, with the exception of Wormhole sites" well this isn't true, I find my first data site and attempt too hack. This fails and 3 rats spawn, warp scramble me and them destroy my cheetah. I'm disappointed.
I too read that this was the case but then it'd be free stuff with the right mods? I think you have grounds for a reimbursement if you Petition. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
724
|
Posted - 2013.06.04 20:39:00 -
[188] - Quote
Maximus Aerelius wrote:Kanidatari wrote:Two things, that undock button was epic... I used all the times, why remove it?
Secound, and the big... thing
When entering a space, all the anoms and sigs apear iin the proab scanner list, good cool, but if u in a POS change ship, the list disapears, and can not by using the "Show Sensor Overlay" button be brought back, it can only be brought back when jumping ionto the system agen? Why is that? It would help u WH ppl alot if the overlay filled the probe scanner list too, like it dose when u jump in. So, how do You reply?
With reguards Kanid Open us the Scanner and hit the scan button?
The scan button doesn't work any more unless you have probes out... Another home run for CCP. Is my bitter vet membership card in the mail? |
Fred Kyong
EWH NanoTex
2
|
Posted - 2013.06.04 20:40:00 -
[189] - Quote
Jahn Kann wrote:Just got into a Carrier 2 weeks ago and now i need 44 more days
I took two showers waiting for the update. For me 39 days to get the carrier back.
Enough time to get one shower more. |
Pashino
Venice Academy
10
|
Posted - 2013.06.04 20:40:00 -
[190] - Quote
RE: Undock button relocated - bad.
Having the undock button right by the clock was like putting the dessert by the bathroom scale - it encouraged responsible playing and worked as an alert to ppl who should be going to bed. Now is it on the far side of the screen, and also a bit more mobile, depending on the screen layout and settings. Why not put the captains quarters link down in the lower left along with the undock button? |
|
Grantness
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
6
|
Posted - 2013.06.04 20:44:00 -
[191] - Quote
http://www.youtube.com/watch?v=2Z4m4lnjxkY
This is what I think about all you guys complaining about the skill changes.
Nice job CCP.
Now, please fix the click fest that is Industry. |
Maximus Aerelius
PROPHET OF ENIGMA
94
|
Posted - 2013.06.04 20:45:00 -
[192] - Quote
Rek Seven wrote:Maximus Aerelius wrote:Kanidatari wrote:Two things, that undock button was epic... I used all the times, why remove it?
Secound, and the big... thing
When entering a space, all the anoms and sigs apear iin the proab scanner list, good cool, but if u in a POS change ship, the list disapears, and can not by using the "Show Sensor Overlay" button be brought back, it can only be brought back when jumping ionto the system agen? Why is that? It would help u WH ppl alot if the overlay filled the probe scanner list too, like it dose when u jump in. So, how do You reply?
With reguards Kanid Open us the Scanner and hit the scan button? The scan button doesn't work any more unless you have probes out... Another home run for CCP.
Sheeet! Just tried, only saw it in passing to the D-Scan. Sorry I couldn't help there then My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
39
|
Posted - 2013.06.04 20:52:00 -
[193] - Quote
Rek Seven wrote:Korinne, make your point and then get on with your life. This is a feedback thread and your spamming is doing nothing to help any situation people may be experiencing.
Wow, idiot
|
Maximus Aerelius
PROPHET OF ENIGMA
97
|
Posted - 2013.06.04 20:52:00 -
[194] - Quote
* ISSUE\FEATURE REPORT *
In the Probe Scanner when you untick the 'Show Anomalies' tick box and jump it re-ticks itself. Please fix this.
EDIT: Posted in Issues Thread. Sorry Guys and Gals. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
39
|
Posted - 2013.06.04 21:00:00 -
[195] - Quote
Feedback...absolute garbage, off to play Yoville it is now funner more challenging and less annoying than eve. |
Mike deVoid
Fweddit I Whip My Slaves Back and Forth
35
|
Posted - 2013.06.04 21:06:00 -
[196] - Quote
Feedback about the new scanner on the Probe Scanner page:
I can't resize the columns I can't order by any of the columns
You see, I'd like to shrink the 'scan group' and group' columns. And also, order the list by type (as I was previously able to do). |
Rayzilla Zaraki
Tandokuno
52
|
Posted - 2013.06.04 21:15:00 -
[197] - Quote
Overall, I like it.
The undock will take getting used to, but meh - take it or leave it.
The transitions are pretty cool and look more polished than the loading bars. However, that jump animation gets kind of annoying on long trips to Jita.
The system scanner is really cool. But, I would like the ability to cycle it on demand rather than have it go at regular intervals on its own. Also, an option to keep the old list style in addition would be nice. Add it back in to the scanner window.
If nothing blew up, no one would buy your stuff. |
Galmas
United System's Commonwealth R.E.P.O.
104
|
Posted - 2013.06.04 21:29:00 -
[198] - Quote
This Data site mini-game is like... well we are not going to do it again i guess... |
Borgholio
Quantum Industries Prime Orbital Systems
7
|
Posted - 2013.06.04 21:30:00 -
[199] - Quote
Firstly...the new jump animation. I think I wet myself.
Second, new scanner for ore and ice sites. Makes it much easier and much more fun to actually explore, instead of spending most of my time probing. Sucks that ice sites are sucked dry within an hour though. Oh well.
Third. Still enjoying the jump animation. I do like how overall the whole sequence is much smoother now though. You will be assimilated...bunghole! |
Saerni
Confederation Navy Research Epsilon Fleet
8
|
Posted - 2013.06.04 21:37:00 -
[200] - Quote
Just a quick response about the new scanning upgrade modules and their skill requirements.
Each module has a primary skill like "pinpointing" which for the T2 version is set to five as the requirement. To get each of the (now downgraded from 10% to 5% per level) skills to five will take with decent stats roughly 2.5 months. For T2 scanning upgrade modules. I can scan just fine without them...using T1s or even nothing will work just fine.
My point is that we don't specialize in pinpointing, or in range finding as sub professions of scanning. We train all of them fairly evenly and enhance the base scanning skill around the primary skill of astrometrics. I would suggest keeping this principle by making Astrometrics V the primary required skill for the T2 upgrade modules, and Pinpointing/range finding etc at level IV.
The way it is now, there is no where near enough pay off to justify 2.5 months of training just to get the T2 versions of these modules. Unless there are a lot of adjustments to make scanning more difficult, or newer harder to scan out sites, the requirements for T2 should be lowered IMO. |
|
SalubriousSky Rinah
Cryptic Spear
2
|
Posted - 2013.06.04 21:39:00 -
[201] - Quote
Ok then...how the hell do we turn off the new jump visuals? Seriously... |
Maximus Aerelius
PROPHET OF ENIGMA
100
|
Posted - 2013.06.04 21:41:00 -
[202] - Quote
+1 for the Jump Gate graphics. Just jumped Regions and it actually opens a "wormhole" that you can see the other Regions colour of space and nebulas in the region your jumping from...AWESOME! My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Aya Shinomiya
State War Academy Caldari State
14
|
Posted - 2013.06.04 21:41:00 -
[203] - Quote
http://www.youtube.com/watch?v=A8F2FyiNbXk
Simple, but it worked. I miss this. |
Kadabra
Yarrtards With Epeen D3vil's Childr3n
0
|
Posted - 2013.06.04 21:42:00 -
[204] - Quote
Exploration so far has been very un-rewarding. The loot tables are HORRIBLE. it makes more sense to run a level 3 mission. I have done about 12 low sec and 5 null sec data and relic sites, and have a total of like 50 mill worth of loot???? really? |
Dasola
Rookie Empire Citizens Rookie Empire
175
|
Posted - 2013.06.04 22:11:00 -
[205] - Quote
Thanks devs for your work on POSes, they're much more useful now.
Then i would like to hang someone. Mainly the dev that decided it was good idea to move undock button from neocom. Closest Minmatar or Amarr stations cargo bays ceiling beam will suffice.
And why did launcher ask my character name? Blamed me not login in from this ip before, which i know is BS... Im sad to see the bad loging system that's in forum, spreading to other areas of game as well. Anyone ever told you fellows too much cleverness is too much?
Other then things above, haven't found too much to complain yet.
Old wisdom, if its not broken, don't fix it. We are Minmatar, Our ship are made of scraps, but look what our scraps can do... |
Madbuster73
Shadows Of The Federation Drunk 'n' Disorderly
42
|
Posted - 2013.06.04 22:12:00 -
[206] - Quote
Vegare wrote:You redesign the scanning window and take away the option to resize the columns of the scan results... really?
Also opening my d-scanner takes one click more which is extra :effort: :(
New graphics are cool though...
+1 give back resisable and moveable columns for scanner |
Porucznik Borewicz
Love Squad Confederation of xXPIZZAXx
6
|
Posted - 2013.06.04 22:17:00 -
[207] - Quote
The sound effects that accompany the hacking minigame could be a bit more subtle. They seem a bit too loud in comprehention to the rest of the sound effects. This seems to be the case with most of the new soundeffects (gate jump SE). |
Midnight Hope
Pator Tech School Minmatar Republic
114
|
Posted - 2013.06.04 22:40:00 -
[208] - Quote
A bit disappointing. I know the devs put a ton of effort into it. However, I feel the direction was misguided.
Some more concrete feedback.
1. Probes been recalled automatically. Not good. This is EVE, if you forget your probes then learn to live with the consequences...
2. Gate jumping. Awesome when I am the one going through. If someone else jumps into my system when I am parked next to the gate there is no sound and a little glow form the gate. Unless you have your eyes glued to the gate you will miss it. Bring back the gate flash and the gate sounds.
3. I can't find the way to turn the overlay off. I mean OFF *all the time*. Now, even though it's in the "hide position" it still runs. Why?? I want it OFF.
4. I just finished running a relic site in null sec,deep in curse. I got 10 millions out of it...what a joke. I seem to remember something about "with great risk comes great reward"...not quite.
Overall, disappointed with the Odyssey part of the expansion. |
John 1135
54
|
Posted - 2013.06.04 22:49:00 -
[209] - Quote
Midnight Hope wrote:A bit disappointing. I know the devs put a ton of effort into it. However, I feel the direction was misguided.
Some more concrete feedback.
1. Probes been recalled automatically. Not good. This is EVE, if you forget your probes then learn to live with the consequences...
2. Gate jumping. Awesome when I am the one going through. If someone else jumps into my system when I am parked next to the gate there is no sound and a little glow form the gate. Unless you have your eyes glued to the gate you will miss it. Bring back the gate flash and the gate sounds. +1
Gatefire is critical.
Probes is minor, but I agree that if you leave them you lose them is best. |
DetKhord Saisio
Seniors Clan Get Off My Lawn
22
|
Posted - 2013.06.04 22:51:00 -
[210] - Quote
How do I get the Cosmic Anomaly - Ore Site to show by themselves? I do not want to see Cosmic Anomaly - Combat Site.
So I undocked, launched probes and opened scanner, selected 8 probes. I scanned and saw nothing. I clicked box "Show Anomalies" which showed all combat sites (20) and ore sites (2).
I attempted to filter out the Cosmic Anomaly - Combat Sites from results. I only want the Cosmic Anomaly - Ore Sites to show.
So I opened the Scanner filter editor ("Create new filter" box next to the filters drop-down) I put Ore Site in the Filter Name field. The issue is cosmic anomaly does not have a group in the filter editor window. All I see listed are: Cosmic Signature [6] - Combat Site - Data Site - Gas Site - Ore Site - Relic Site - Wormhole Drone [16] Ship [39] Structure [41]
...well, you get the idea so I will not list all the filter groups.
If you also see my logic here, you will notice Ore Site is incorrectly placed in the filter group Cosmic Signature. A new filter group Cosmic Anomaly needs to be added, with items such as Combat Site and Ore Site. And Ore Site needs to be removed from filter group Cosmic Anomaly.
I seriously hoped you guys at CCP had thought all this stuff through before changing exploration, but I guess I was hoping for too much. |
|
Yogsoloth
Percussive Diplomacy
129
|
Posted - 2013.06.04 22:55:00 -
[211] - Quote
Can we get CCP confirmation that everything is working as intended in regards to being able to fly what we could fly previously even though we may no longer meet the new requirements on the list ?
As I now need 44 more days to fly command ships yet, I previously met the requirements and seem to be able to fly them still without actually meeting the requirements now.
Is this the way it is moving forward, Im not gonna lose this command ship and then no longer be able to sit in another one am I ?
Same thing with my carrier, Im not gonna wake up tomorrow and find out I cant actually fly it anymore will I ? |
Chris Winter
Zephyr Corp V.A.S.T.
121
|
Posted - 2013.06.04 23:01:00 -
[212] - Quote
Yogsoloth wrote:Can we get CCP confirmation that everything is working as intended in regards to being able to fly what we could fly previously even though we may no longer meet the new requirements on the list ?
As I now need 44 more days to fly command ships yet, I previously met the requirements and seem to be able to fly them still without actually meeting the requirements now.
Is this the way it is moving forward, Im not gonna lose this command ship and then no longer be able to sit in another one am I ?
Same thing with my carrier, Im not gonna wake up tomorrow and find out I cant actually fly it anymore will I ? If you would actually bother to read the thread, your question has been answered a dozen times.
You have command ships injected. That means you can fly the ship. You don't need the prerequisites to fly the ship, you just need Command Ships.
The prereqs only matter to inject the Command Ships skill itself. Once it's injected, you're fine. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
998
|
Posted - 2013.06.04 23:06:00 -
[213] - Quote
Words cannot quite describe how much i loathe the new undock button
I know its very nitpicky but you are aware that for the fight hand moving the mouse down and to the left is a much more natural motion than up and to the right. BYDI (Shadow cartel) Recruitment open!
|
Ghosthunter1505 Ormand
The Social Network Li3 Federation
0
|
Posted - 2013.06.04 23:19:00 -
[214] - Quote
ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it. |
Ruze
Next Stage Initiative Trans-Stellar Industries
308
|
Posted - 2013.06.04 23:28:00 -
[215] - Quote
Ghosthunter1505 Ormand wrote:ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.
Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update?
If you kept up with any official dev postings, you would know that any ship you were capable of flying before the past, you will be capable of flying after the patch.
-1 to a rollback. Great patch. Not much of an expansion, but as a regular update, I'm loving it. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Tork Norand
Mechanical Eagles Inc. The Ancients.
114
|
Posted - 2013.06.04 23:33:00 -
[216] - Quote
OK, sorry, but rant mode is on. :( I'll still try and be civil though. :)
Re: Scanning
ARE YOU FREAKING NUTS?
OK, now I feel better. Let's try this....
I use 5 probes. That's all. I like them in a + formation because it works EXTREMELY well for me. To give an idea, I scanned down 45 sigs in a WH one time before needing to recall them.
Now, if I have spares, they get launched as up to 8. The formation is nothing useful. They are at all different heights. They aren't lined up and getting them in a position I can use takes longer than finding the first 3 sigs.
The change to the default behavior with a shift means that 3+ years of scan training wastes even more time.
I can't launch one probe in order to re-ID sigs I already know about....so I either have to have only one loaded OR recall / turn off 7 probes before I can even start.
I've been in a WH for all but about 9 months since they came out. This makes the skills I (as a player) had developed virtually useless.
Skills that a player develops for a game should NEVER be made useless.
ALSO....if you change ships (as you frequently do in a WH), there's no way to get the system scan to be rerun. So all you have left is the things you scan down, which does NOT include Anomolies. This is VERY bad.
And to add insult to injury....you have ruined the probe market since people will no longer lose probes. That wasn't well thought out.
I really hope you can revert this....but I suspect you can't....so give us some decent options to make it usable on an individual level. Right now, it's wasting my time.
--Tork. CEO and Herder of Cats. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3507
|
Posted - 2013.06.04 23:34:00 -
[217] - Quote
The new location of the Unrent Office button is not super.
Putting that kind of button right in the middle of everything else that you click on constantly is a poor design choice because it gets clicked on, and then it's not a long stretch to accidentally hit return to clear the unexpected popup.
Hasn't happened to me yet, but it seems inevitable. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Lisara Khatam
Gallente Trade Union
0
|
Posted - 2013.06.04 23:37:00 -
[218] - Quote
Likes: New Jump Gate animation is fantastic. Also cuts down loading time between systems Scanner great for anomalies. No ice fields make it better for systems that are botting.
Dislikes: No Jump Gate Fire. Turn that autocamera off! I really miss the themed Login screens and music. Undocking button moved to an inconvenient place.
Issues: Jump animation lags just a little when jumping. Jita wouldn't let me in a little after deployment. No need for scanning systems if not using probes.
Just my two cents |
Mr Kidd
Center for Advanced Studies Gallente Federation
1151
|
Posted - 2013.06.04 23:44:00 -
[219] - Quote
After having played the game all day on my day off, I've got to say it. Odyssey seems like complete fail.
The visuals while nice, are not something I want to see/deal with every time I make a jump. And whats the point? Wow, the system has a cool scan visual showing sigs in space. You're still like a one eye'd diabetic using a telescope trying to see it all. In the end you revert back to the scan window to find anything.
The scan window,....it's just a PITA to deal with. I'm having to arrange the damned window to make it big enough to see whats been scanned and then small enough not to take up more real estate. No column resize. And the columns aren't even in an order that a prober would use them. Can we rearrange them? Hell no! The font....too big. I mean, who the hell on CCP's designed them.....and do you probe beyond checking to see if your work functions?
Probing....there's just so much that could have been added to it if it weren't completely reworked to failure. Can't launch 1 probe. There are a number of uses for this but, that mechanic flew completely over CCP's head. Function key assignment. Completely reverse of what has been used since the last re-vamp. Whoever designed it is intuitively ********. Having to regroup the probes after they've auto-launched/auto-formed is just kind of, IDK, asinine? What, you couldn't take it just one baby step CCP?
Camera re-focus on jumps. Yeah it's cool....the first 10 times. After that, annoying as hell.
That's all I have to say atm. Let me go play with my new content and rework all the BSes I have in EFT now....yay....fun...content. Wow! HTFU!...for the children! |
Korinne
The Partisan Brigade Republic Alliance
253
|
Posted - 2013.06.04 23:50:00 -
[220] - Quote
RubyPorto wrote:The new location of the Unrent Office button is not super.
Putting that kind of button right in the middle of everything else that you click on constantly is a poor design choice because it gets clicked on, and then it's not a long stretch to accidentally hit return to clear the unexpected popup.
Hasn't happened to me yet, but it seems inevitable.
The UI changes both in Odyssey and in previous patches seem as if they weren't thought out at all, or at best were thought of by people who don't play eve. The undock button is just one of many obnoxious changes as of late. The targeting/aggro circles are still huge and clunky and get in the way, the inventory is still bad, and the new scanner button is just completely pointless, all it did was make me have to click one more time to get to what I want. These aren't simple cosmetic changes, they are changes that actually impede the flow of gameplay and ergo should be removed or an option to change them added. |
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bigbh
1st Steps Academy Fidelas Constans
0
|
Posted - 2013.06.04 23:53:00 -
[221] - Quote
There's a lot of good and a lot of bad so far. These are a few things I took notice of.
1. Camera Tracking: Clicking on an object and having the camera pan over to center it is disorienting. It's an okay feature and I know it can be turned off. I don't like that it is enabled by default and that it takes some searching to find out how to turn it off.
2. Undock Button: You gotta be f*cking kidding me. Move it back or at least give us the option to.
3. System Scanner: Having the icons for where anomalies are in space is pretty cool and a good feature. Having my ship do an automated scan whenever I undock (and whenever else the ship feels like doing one) is not. Option to turn it off please.
4. Gate Jump Animation: As much as I like the new visual effect when jumping through a stargate or wormhole, it quickly causes motion sickness. Also no gatefire animation. Bring back gatefires or something similar and have an option to tone the new visuals down or turn them off.
5. Probe Scanning: I like how the probes move around when changing scan distance. I like the built in probe formations. Having an option to make our own formations would be nice. Launching 8 probes at once should be optional as should automatic probe return on jumping / docking. Probe scanning is now very fast and doesn't take much effort. I like when it took a little bit of player skill to probe quickly.
6: Probe Scanning Window: Not being able to adjust column width is poor design. Can't see enough of some entries to make any sense of them without making the window take up half the screen. Revert it back to what it was before; it was perfect.
7. Hacking / Analyzing Minigame: I might be one of the few people that thinks this isn't a bad feature, but it still needs some work. The difficulty level for some of the containers is just ridiculous and it's hard to compensate for it when the grid is set randomly. It's very easy to fail on the harder ones, even with Tech 2 analyzers and a CovOps. This wouldn't be as big of an issue (but still an issue) if you could keep retrying over and over, but stuff just blows up if you fail twice. Kinda disappointed in how this turned out because of all the feedback in the test server thread that was ignored.
8. Hacking / Analyzing "Loot Explosion": I don't like this one bit. You but all the work into getting the container to open only to have the loot spray everywhere and in the process you end up losing a good chunk of it because it disappears after only a few seconds. One solution to this is to revert back to the old cans, which will never happen because it will stomp on a programmer's ego. Another one is to make the new explosion can things stay around as long as wrecks and and regular jetcans, even if that means having to chase them down because they are still moving.
These are just a few things I noticed in the short time I had to get online today. I'm hearing from friends that anomaly income is messed up too =\ |
Korinne
The Partisan Brigade Republic Alliance
253
|
Posted - 2013.06.04 23:56:00 -
[222] - Quote
You know, if the graphics and animation guys have so much time now to make pointless animations, then why did they get rid of the login graphics unique to each patch? |
Ghosthunter1505 Ormand
The Social Network Li3 Federation
0
|
Posted - 2013.06.04 23:56:00 -
[223] - Quote
Ruze wrote:Ghosthunter1505 Ormand wrote:ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.
Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update? If you kept up with any official dev postings, you would know that any ship you were capable of flying before the past, you will be capable of flying after the patch. -1 to a rollback. Great patch. Not much of an expansion, but as a regular update, I'm loving it.
You are incorrect. They have added at least 30 days to carriers via Jump skills. |
gulftobay
Pator Tech School Minmatar Republic
160
|
Posted - 2013.06.04 23:57:00 -
[224] - Quote
Please consider an on/off option for the new jumpgate animations. While it's neat when making a few jumps, when making 10-20 (which I do quite often) it gets to be a bit much.
A quick adjustment, as the old animation is 'gone', might be scaling back on the lightning/storm effects a bit. |
Korinne
The Partisan Brigade Republic Alliance
253
|
Posted - 2013.06.05 00:03:00 -
[225] - Quote
I honestly don't think asking for the ability to turn off alot of the new 'features' in favor of the older ones is too much to ask for. |
BeanBagKing
Aperture Harmonics K162
236
|
Posted - 2013.06.05 00:15:00 -
[226] - Quote
Ok... the undock button. Didn't we have a discussion about moving this around before? |
BuckShaut
Trident Tactical Group The Unthinkables
1
|
Posted - 2013.06.05 00:29:00 -
[227] - Quote
The new jump graphic/animation is a bug right? Is there a plan to fix? |
Lost True
Paradise project
2330
|
Posted - 2013.06.05 00:42:00 -
[228] - Quote
The improvements are great, get used to them you wussies :)
Have tried the exploration thing yestarday - didn't found any site in highsec i hope it's because a lot of people have been running it after the release. Because i want to do EXPLORATION, not PvP, and guess what, i don't care how proffitable it is, at least for now. in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?
|
Korinne
The Partisan Brigade Republic Alliance
254
|
Posted - 2013.06.05 00:51:00 -
[229] - Quote
Lost True wrote:The improvements are great, get used to them you wussies :) Have tried the exploration thing yestarday - didn't found any site in highsec i hope it's because a lot of people have been running it after the release. Because i want to do EXPLORATION, not PvP, and guess what, i don't care how proffitable it is, at least for now.
A change is not an improvement unless it makes it better. These changes do not, they make things more difficult by adding more steps between simple actions like opening a menu. They make you pause and reform all your old habits for undocking and make sure you hit the right button to undock and not the CQ. The animations don't add anything either, they're merely shiny distractions that eat up processor power. None of these can be considered improvements as none of them made anything better, they simply made them different, and arguably worse. |
tom trade valine
Imperium Technologies Get Off My Lawn
5
|
Posted - 2013.06.05 00:56:00 -
[230] - Quote
Personally i think it is worse the sensor constanly sweeping is annoying and i dont want to see it every few secs. And the ice firlds are going to be depleted so fast that a rejump every 4 hrs is a riducliuos slow time line and not enough ice when they do. some people only get 1 or 2 hrs to play and dont want to be waiting for things to respawn all day long. **** poor update so far from what ive seen |
|
Ruze
Next Stage Initiative Trans-Stellar Industries
308
|
Posted - 2013.06.05 01:05:00 -
[231] - Quote
Ghosthunter1505 Ormand wrote:Ruze wrote:Ghosthunter1505 Ormand wrote:ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.
Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update? If you kept up with any official dev postings, you would know that any ship you were capable of flying before the past, you will be capable of flying after the patch. -1 to a rollback. Great patch. Not much of an expansion, but as a regular update, I'm loving it. You are incorrect. They have added at least 30 days to carriers via Jump skills.
I didn't say they hadn't added to the pre-requirements.
I DID say that if you could fly it on June 3rd 2013, by design, you will be able to fly it today. Not a hard concept to follow there.
Yesterday I could fly command ships. Despite the changes to their prereqs, I can still fly them today. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Lost True
Paradise project
2330
|
Posted - 2013.06.05 01:13:00 -
[232] - Quote
Korinne wrote:Lost True wrote:The improvements are great, get used to them you wussies :) Have tried the exploration thing yestarday - didn't found any site in highsec i hope it's because a lot of people have been running it after the release. Because i want to do EXPLORATION, not PvP, and guess what, i don't care how proffitable it is, at least for now. A change is not an improvement unless it makes it better. These changes do not, they make things more difficult by adding more steps between simple actions like opening a menu. They make you pause and reform all your old habits for undocking and make sure you hit the right button to undock and not the CQ. The animations don't add anything either, they're merely shiny distractions that eat up processor power. None of these can be considered improvements as none of them made anything better, they simply made them different, and arguably worse. The jump and animation effects actually making the game better not just bacause they're simply cool. They make the game more smooth, seamless, without those stupid loading bars, even if there's loading anyway. I don't see how it's distractful: the interface is still useable while this anumation is in progress. And even MORE THAN THAT, even the interface, the interface overview no longer freezes for a short time while jumping. I remember that is better not to touch anything while jumping because of these things.
As for the undock button - i don't care, i don't play that much to hit it with a single thought, but it's looks fine, and it's more logical to put it there instead of the panel. in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?
|
Ghostmon
Sons of Hephaestus
0
|
Posted - 2013.06.05 01:27:00 -
[233] - Quote
Hakaru Ishiwara wrote:Jahn Kann wrote:Just got into a Carrier 2 weeks ago and now i need 44 more days And yet CCP stated countless times this past year that "if you can fly the ship before the patch, you can fly it post-patch." How is this not the case? While that may be true, he still can use it. He can never get better at it untill he learns all the extra crap that CCP has added |
Wodanaz
Capital Storm. WHY so Seri0Us
9
|
Posted - 2013.06.05 01:28:00 -
[234] - Quote
I don't even need to log into eve to find out how crappy this expansion is why can't you give us more content instead of crap that hasent even been designed properly... It's just atrocious I pay for this game. |
Gelatine
EverBroke Geeks
41
|
Posted - 2013.06.05 01:31:00 -
[235] - Quote
I've only really scratched the surface of what this patch changes, but so far I'm positive. I think I like the direction that you're taking EVE, but I think it would have been wise to keep a few sites hidden to scan down; something genuinely rewarding for those guys (who unlike me) have trained up to scan properly the old way.
Tried a few of the new rebalanced battleships and came away happy with the ones I tried. I'm looking forward to trying the Navy battlecruisers, because I've hated flying the standard ones since they were rebalanced.
There have been a couple of glitches with the overview which blanked briefly - not been able to reproduce. Aside from that it's been a really smooth update and I've nothing negative to say about my experience. Good work CCP. |
Crosi Wesdo
War and Order
607
|
Posted - 2013.06.05 01:35:00 -
[236] - Quote
One question. Why would i give a flying **** about unspawned sites if im looking for pvp? Give me the option to turn off all the exploration ****. |
Peter Dostoevsky
League of Angered Gentlemen
28
|
Posted - 2013.06.05 01:35:00 -
[237] - Quote
The change in the behaviour of the dock/warp/jump keyboard shortcuts is crazy-making, but I will get used to it. |
TomNewDelhi
The 21st Exploratory Division The Corcu Loigde Alliance
2
|
Posted - 2013.06.05 01:39:00 -
[238] - Quote
Why is it that I'm in a fleet and am supplying support that when i click on one of my targeted fleet mates I get some stupid pop up window that i have to click ok, that says this can only be done by the fleet head or some such crap???? We decided to stop as it delayed support functions so bad it put chars at risk... |
bigbh
1st Steps Academy Fidelas Constans
2
|
Posted - 2013.06.05 01:47:00 -
[239] - Quote
Ghosthunter1505 Ormand wrote:Ruze wrote:Ghosthunter1505 Ormand wrote:ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.
Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update? If you kept up with any official dev postings, you would know that any ship you were capable of flying before the past, you will be capable of flying after the patch. -1 to a rollback. Great patch. Not much of an expansion, but as a regular update, I'm loving it. You are incorrect. They have added at least 30 days to carriers via Jump skills.
*cough*
http://cdn1.eveonline.com/www/newssystem/media/64158/1/SkillCarrier.jpg
|
Dumas Athos
Brutor Tribe Minmatar Republic
3
|
Posted - 2013.06.05 01:50:00 -
[240] - Quote
bigbh wrote:There's a lot of good and a lot of bad so far. These are a few things I took notice of.
--snip--
These are just a few things I noticed in the short time I had to get online today. I'm hearing from friends that anomaly income is messed up too =\
1 "C" key fixes this. It took me a few to figure that out, too. 2. You get used to it. 5. Personally, I wish I could have two custom formations. Still an improvement. 7. Agreed. I really like it. I can't speak to problems with top tier sites in null, though. 8. This is a good feature, IMO
On scanning: I've been having trouble finding anything but wormholes. I can find (no joke) a half dozen holes in one system and no hacking/arch sites in an entire constellation. Is this a bug or per design? |
|
Quindaster
Infernal laboratory Infernal Octopus
80
|
Posted - 2013.06.05 02:40:00 -
[241] - Quote
Where I can turn OFF this idiotic blinky effect when I kill NPC?
I think NPC will not jump to the gate or warp away from my mission, so trust me CCP, I know when it's dead and without this blinky effect for idiots and 5 years old kids.
I kill few 1000 NPC every day, so you blink few 1000 times x3 in my face, I really sick of this epileptic effect.
I sure this was cool effect on presentation for your boss and for noobs on Fanfest, if you show it ones, but it's absolutely not if you play EVE day by day. And I play - your developers NOT, so I want settings to remove thism, because for this impossible to play.
*blinky effects after every kill this devs is crazy...
Would be better if you repair old bugs like showing blues in local like neutrals and in stations too, then spend own time on moving UNDOCK buttons upside down and creating useless effect for presentations...
|
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3508
|
Posted - 2013.06.05 02:47:00 -
[242] - Quote
Ghostmon wrote:Hakaru Ishiwara wrote:Jahn Kann wrote:Just got into a Carrier 2 weeks ago and now i need 44 more days And yet CCP stated countless times this past year that "if you can fly the ship before the patch, you can fly it post-patch." How is this not the case? While that may be true, he still can use it. He can never get better at it untill he learns all the extra crap that CCP has added
If you'd bothered to read the devblog and supporting materials, you'd know that you can now train any skill you have injected, regardless of prereqs. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Ghosthunter1505 Ormand
The Social Network Li3 Federation
0
|
Posted - 2013.06.05 03:09:00 -
[243] - Quote
bigbh wrote:Ghosthunter1505 Ormand wrote:Ruze wrote:Ghosthunter1505 Ormand wrote:ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.
Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update? If you kept up with any official dev postings, you would know that any ship you were capable of flying before the past, you will be capable of flying after the patch. -1 to a rollback. Great patch. Not much of an expansion, but as a regular update, I'm loving it. You are incorrect. They have added at least 30 days to carriers via Jump skills. *cough* http://cdn1.eveonline.com/www/newssystem/media/64158/1/SkillCarrier.jpg
All I know is that I went from 22 days to 51 days overnight. I'm just curious if they will compensate people for that. |
Popsikle
Hard Knocks Inc.
10
|
Posted - 2013.06.05 03:17:00 -
[244] - Quote
Feedback : You ****** wh residents again.
- Scanning interface sucks.
- Not being able to filter overlay.
- Probes auto recall.
- New sig auto show up so its harder to surprise people
- way to many bugs in scanning
- Forced to use your formations
All of this was reported before hand, but you outright ignored us. |
Bexar Ying
Unit 479
13
|
Posted - 2013.06.05 03:27:00 -
[245] - Quote
Well, I've spent all day looking at Odessy. In general, it didn't do any damage to any of my characters. I only had to upgrade one clone. (Many thanks to the person who mentioned that earlier. \0/)
But . . . I do have some issues I would like to mention.
1. Pre-upgrde, the camera distance to my ships was saved. I could dock and have the same camera distance when I undocked, What happened to that?
2. Radial menus. Never seen or used them before. I know, some bright guy at CCP decided thay are the wave of the future, but did he/she consider the effect of them showing up in inconvenient places at inconvenient times?
3. I agree with previous posters. The graphics for gate jumps now may be harmful to children and other living things Was there any reason to do this other stroking someone's ego, and testing the abilities of my 7 year old computer?
Oh, and another thing, my overview filters don't work consistently anymore. I'm mainly a miner. My miner has overviews for different types of ore. They only show the type of ore that is being mined at the moment. Worked fine before. Now, some of the overlays don't show any ore at all. If I open up overview setup, it shows that the ore type is selected. I have to un-check, and check again, re-save, and then I can see the ore. |
Ruze
Next Stage Initiative Trans-Stellar Industries
308
|
Posted - 2013.06.05 03:30:00 -
[246] - Quote
Ghosthunter1505 Ormand wrote:bigbh wrote:Ghosthunter1505 Ormand wrote:Ruze wrote:Ghosthunter1505 Ormand wrote:ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.
Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update? If you kept up with any official dev postings, you would know that any ship you were capable of flying before the past, you will be capable of flying after the patch. -1 to a rollback. Great patch. Not much of an expansion, but as a regular update, I'm loving it. You are incorrect. They have added at least 30 days to carriers via Jump skills. *cough* http://cdn1.eveonline.com/www/newssystem/media/64158/1/SkillCarrier.jpg All I know is that I went from 22 days to 51 days overnight. I'm just curious if they will compensate people for that.
Let me understand this better: You want to be compensated for the time it takes to fly ships that you haven't trained yet?
I mean, I could understand a little complaint there. If your not arguing that your now incapable of flying what you were before, I could see your point. I mean, it does take longer to fly ships like BC's, command ships, etc.
HTFU, sure, but I get what your saying. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Oraac Ensor
School of Applied Knowledge Caldari State
221
|
Posted - 2013.06.05 03:39:00 -
[247] - Quote
Syri Taneka wrote:Please please please please PLEASE!!!
No offense intended to the UI designers, but PLEASE give us back the undock button on the Neocom by the clock. I just know I'm gonna be in a tense situation sometime and have no sodding clue how to get my ship out of the station. No, no, no, no, no, NO!!!!! Please keep the new position - it's much more intuitive and logical. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3508
|
Posted - 2013.06.05 03:44:00 -
[248] - Quote
Ghosthunter1505 Ormand wrote:All I know is that I went from 22 days to 51 days overnight. I'm just curious if they will compensate people for that.
You had 5 months notice of the exact skill changes that were coming down the pipe.
Oh, right, 5 months is the new definition of "overnight." This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Brandon Winstead
Aliastra Gallente Federation
0
|
Posted - 2013.06.05 03:51:00 -
[249] - Quote
Jumping is BEAUTIFUL!!! |
Bobbi Atebullets
ASCENSI0N Just Another Alliance
0
|
Posted - 2013.06.05 03:51:00 -
[250] - Quote
My problems with the new scanning system are as follows.
- When I hit the probe launcher I only want 1 probe, not all of them at once. As it is, I'm just disabling all except for 1 for my initial scan.
- When selecting a probe in the list, the selected probe tends to jump around in the list making it impossible to be sure exactly which probe you have selected. (upon further investigation, it seems the list order changes itself every time the remaining probe life updates, that is every second)
- I want to be able to re-size the columns in the scan strength panel.
- The accuracy of the signal strength column has been reduced from 2 decimal places to 1. People such as myself actually used that second decimal place to help filter out unwanted sites in the first scan, it saves a lot of time.
- I don't want to have to hold shift to move individual probes, i'd rather hold shift to move all of them and be able to do fine tuning without it.
|
|
Jericho D'Angel
W.Y.L.E.I. Takers Corp.
5
|
Posted - 2013.06.05 03:53:00 -
[251] - Quote
Please either allow us to turn off certain effects or subsidize with Gravol ! Cheers! Looks cool tho and the effect is understandibly pretty real, however ..... |
Sizeof Void
Center for Advanced Studies Gallente Federation
362
|
Posted - 2013.06.05 04:01:00 -
[252] - Quote
Not loving the new stargate effect, esp. since it insists on twisting the camera view around. After jumping across a few regions, it becomes nauseous and distracting, rather than cool and immersive.
Can we please have an ESC option to turn it off? Thank you. |
Antares DeWolfe
Strategic Acquisitions Group Tactical Research Lab
3
|
Posted - 2013.06.05 04:10:00 -
[253] - Quote
I have hacking V, a ship fitted with dual T2 data analyzers, data analyzing rigs, plus an implant. I live in a C5 wormhole. A radar site that our corp used to be able to run in 30 minutes bogged down to over an hour an a half as I continually failed to hack one of the 20 or so cans in the site.
The new Hacking minigame is about as fun and adds as much gameplay to EVE as would a minigame for docking your ship at a station.
-1 |
Mr Dobalina
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2013.06.05 04:14:00 -
[254] - Quote
So I must have missed the part in all the blogs that make 3 out 4 of my characters unable to fly command ships despite all of them having Command Ships level 5 before the patch. Seriously why should you need all the Warfare skills at Level 5 before getting into a Command Ship? I'm hoping this was a mistake.
|
doctor sash
Ambivalence Co-operative
1
|
Posted - 2013.06.05 04:24:00 -
[255] - Quote
This is my first post on the EVE-O forums, so i hope i'm posting this in the right place. if not, obviously the Devs can move it to where it needs to be. WARNING: WALL OF TEXT IMMINENT
Odyssey has already released, which means i don't expect an outcome from my complaint, but i'm fairly irritated and feel the need to make my issues known. First i'll start by saying Retribution was an absolutely amazing expansion. From the new crime watch, to ship balances (i dont agree with all of them but feel most are a positive change for EVE in general, to the new UI and pretty little circles instead of squares around ships. Bravo CCP for putting out a completely kick ass expansion. Now here comes Odyssey...
Before i am accused of not being a team player and trying to play solo, let me just say that I currently have an alt in RvB, and once my other alt trains carriers, i'll be starting another toon for FW. I love the RvB forums and sense of community and that is one of the reasons i love EVE. However, i am bad..... really bad at making ISK. it took me forever to realize that hi sec exploration (specifically 3/10 and 4/10 DED complexes) can be extremely profitable. My hanger is overflowing with faction and DED space mods from low grade snake implants, to Corelum C type armor reppers and everything in between. When i blow stuff up, i like solo and small gang, but also enjoy larger fleets. But when i'm making ISK, it is always strictly a solo activity. in my mind exploration is the ultimate ISK making venture for a solo player. when i first started, i used a heron to scan stuff down, and then a cruiser or BC to run the site. doing this was inefficient since i had to either duel box, or scan, dock, reship, run the site, dock reship, and scan some more. and if i had to change systems, i had to move each ship individually.
My solution? invest in the SP and ISK for a good exploration Tengu. These ships can scan down a site in no time, warp straight to it, and have the DPS and tank to solo a 4/10 or 5/10 with no problem at all. typically i only hit the trigger, which means in some cases i would make 500m isk in roughly 10 minutes of work. i could travel and clean out 10 systems in a row without ever having to dock up or change ships.
When i first heard about the exploration changes to Odyssey, i was not pumped. i had worked hard and spent alot of isk to be as specialized as i could possibly be. but i totally understand the need to retain and attract new players, so after a few shots of bourbon, i was able to get past the idea of noobs running into my sites and competing with me and just got on with my day. i figured "hey, i still have my tengu, so i'll still have a leg up on the noobs". imagine my horror when i learned today that T3's will no longer be allowed in 3/10 4/10 sites. As Johnny Pew pointed out, T2's will be the new flavor for running those sites. an AB fit Cerb with a heavy active tank would have no problem soloing a 4/10 site. the problem is, i'm back to two ships. i have to use a scanning ship, and then swap over to a dps ship. then when i move systems, i have to move two ships. i'm essentially back to square one after all that effort and isk i put into exploring. i could go to low sec, but with low sec being the new hotbed for PvP after FW changes, and the fact taht tags4sec will only increase the hostile presence, there is no way i'm taking my 1.5b ISK tengu int here to get ganked, the risk/reward is simply not worth it. I do currently do low sec exploration, but i use the two ship method and use a "throw away" fit BC that i dont mind losing if i get caught.
I totally understand making exploration more accessible to noobs, but i have a real problem with punishing the older players simply because we have more SP and ISK. I view taking away T3's from lower complexes as "leveling the playing field" which is never a phrase one should hear in New Eden. make stuff more accessible.... sure why not, its good for everyone and i cant complain just because i have more competition. making my 1.5b ship unusable for the sole purpose i use it for just plain sucks.
PVE in EVE is a dismal, soul killing activity, and exploration is the only part i like. I've been an explorer for over a year. and now that teh "exploration expansion" has been released, i've lost interest. personally i think its bad if the very gameplay you are trying to improve, drives away the older veterans of that particular style of play.
Now don't get me wrong. i'm not unsubbing. i have no intention of rage quitting or selling my tengus. At this point i've decided to look for a good WH corp and join them. there i can still put my scanning skills and tengu's to use ratting sleepers. I have been wanting to move to WH's for a while now, but the lack of POS security (specifically hangers) has kept me out. Last thing i want to do is park 4bil worth of tengus and proteus's in a pos just to log in and see they are gone.
As i said, i can still use this toon and enjoy myself in WH space, but i would have rather made that decision on my own, rather than feeling like i was forced out of exploration by CCP. I'm fully aware this is going to happen, and i cant stop it, but i wanted to make one plea to CCP.
I understand the need for new blood, but for the love of Bob please don't start handicapping older players simply so the new ones have an easier time adapting.
I know this was a long post, and if any Dev was bored enough to actually read it all, kudos to you and thanks for hearing me out.
P.S. please tell fozzie not to continue with his plan to nerf all T3's. if my tengu gets nerfed even more i will have no choice but to fly to iceland and drop a turd on every car i see parked in the CCP parking lot (although i'm sure they are use to those kind of shenanigans during fanfest anyway so my turds may go completely unnoticed)
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Capital Builders
Capital Building and Trading Holdings
15
|
Posted - 2013.06.05 04:52:00 -
[256] - Quote
So there have been significant changes to ice mining... you effectively do it at twice the speed now. But rorqual ice compression remains painfully slow in comparison.
Are there any plans to improve the manufacturing time of ice compression BPOs?
Please think this over. Ice compression is now a real ***** to manage as ice mining is now so damn fast. |
Lost True
Paradise project
2330
|
Posted - 2013.06.05 04:59:00 -
[257] - Quote
Well, finally i've found a couple of Relic sites...
I've liked this new minigame, nicely done.
Although i'm very dissapointed by the reward from it. At least for Highsec.
About a 400k from one site, and too easy - i can just quickly click all the nodes randomly, without using any powerups, and still get it with bore than 50% health...
Well, looking forward to further development for it... in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?
|
Lost True
Paradise project
2330
|
Posted - 2013.06.05 05:03:00 -
[258] - Quote
doctor sash wrote: P.S. please tell fozzie not to continue with his plan to nerf all T3's. if my tengu gets nerfed even more i will have no choice but to fly to iceland and drop a turd on every car i see parked in the CCP parking lot (although i'm sure they are use to those kind of shenanigans during fanfest anyway so my turds may go completely unnoticed)
No, i prefer T3 to be nerfed. Because i hate them for the SP loss chance, this stupid idea from Lineage II. Those ones shouldn't be in the game such as EVE in the first place. (I used to fly them a lot in WH and didn't lost any SP, but still...) in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?
|
doctor sash
Ambivalence Co-operative
1
|
Posted - 2013.06.05 05:10:00 -
[259] - Quote
Lost True wrote:doctor sash wrote: P.S. please tell fozzie not to continue with his plan to nerf all T3's. if my tengu gets nerfed even more i will have no choice but to fly to iceland and drop a turd on every car i see parked in the CCP parking lot (although i'm sure they are use to those kind of shenanigans during fanfest anyway so my turds may go completely unnoticed)
No, i prefer T3 to be nerfed. Because i hate them for the SP loss chance, this stupid idea from Lineage II. Those ones shouldn't be in the game such as EVE in the first place. (I used to fly them a lot in WH and didn't lost any SP, but still...)
soooooo...... you hate them because of the chance of losing SP.... but have never lost SP in one, and they should not be in EVE in the first place because...... why exactly?
i have no problem with the SP loss or the stupid high cost of teh ship. but if i'm paying Carrier prices for a cruiser, it damn well better be able to do just about anything i want it to.... including exploring all sites regardless of rating |
TravelBuoy
Imperial Academy Amarr Empire
80
|
Posted - 2013.06.05 05:16:00 -
[260] - Quote
magikalcoffee wrote:TravelBuoy wrote:New scanning method is pathetic sh*t. this ^^^ its scanning for dummies, the joy of exploration was the fact that it was harder than warping to a mission site and u had to train skills for it but the rewards were better, i spent the last few years getting my scanning method in place and could scan a system of sigs in a very short amount of time and a player ship in a couple of tries now ccp has decided they know where my probes should go better than i do, i want to be in control of where and how many probes deploy. also whats with the wierd noises that continually resoante through the speakers when u get into armour, in an armour tanked ship that means that i have to spend the next 20 min of a mission listening to some crappy sound profile that sounds like it was pulled straight out of the 80's that was a genius idea! and when a target is destroyed or salvaged it now blinks for a few seconds before dissapearing ummmmm WTF is the point really really shambolic work on every aspect of this patch except for the ship ballancing. if i wanted to play hello kitty internet spaceships for 5 year olds then i would!
Moron i playing with this game almost 10 years ago, maybe u need to train skills. This scanning is a pathetic sh*t for dumb like u. Scan for short amount of time ? Because u are a noob and u dont know how can scan ? Was 30sec for a prober, now the probes cycling at scanning panel.Megalol And showing anom and other spot directions on screen another bullsh*t for dumb peoples, who cant use the dir scanner. Same idiotism such the agrrotimer alert. |
|
The Pink Pansy
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.06.05 05:19:00 -
[261] - Quote
doctor sash wrote: i have no problem with the SP loss or the stupid high cost of teh [sic] ship. but if i'm paying Carrier prices for a cruiser, it damn well better be able to do just about anything i want it to.... including exploring all sites regardless of rating
Then why aren't you running DED 9/10's in it? I run an exploration tengu for less than a carrier, and that's what you need such a pimped tengu for. Spending a ton of ISK on a ship does not entitle you to everything in the game; otherwise Titans would still be instant 'I win' ships. Stop complaining about CCP fixing something that was plainly broken in terms of risk/effort/reward. |
The Pink Pansy
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.06.05 05:32:00 -
[262] - Quote
A couple suggestions on scanning;
- Let us know how hard a Cosmic Signature is to scan down when it comes up in the system scanner. This information is very useful to both new and old explorers; with the removal of the old probing method we no longer have this information, making new players waste time on sites they are unable to scan down at low skill levels while making older explorers waste time scanning down easy sites which are best left to new players.
- Put anomalies and DED Complexes/ Escalation Sites into separate filter options (instead of classifying both as Combat Sites). With the current filter setup, explorers have to search for relevant sites in a long and slightly unwieldy list of other stuff for no discernable reason.
- Allow us to resize the columns in the results section of the probing window |
doctor sash
Ambivalence Co-operative
1
|
Posted - 2013.06.05 05:34:00 -
[263] - Quote
The Pink Pansy wrote:doctor sash wrote: i have no problem with the SP loss or the stupid high cost of teh [sic] ship. but if i'm paying Carrier prices for a cruiser, it damn well better be able to do just about anything i want it to.... including exploring all sites regardless of rating
Then why aren't you running DED 9/10's in it? I run an exploration tengu for less than a carrier, and that's what you need such a pimped tengu for. Spending a ton of ISK on a ship does not entitle you to everything in the game; otherwise Titans would still be instant 'I win' ships. Stop complaining about CCP fixing something that was plainly broken in terms of risk/effort/reward.
i dont run 9/10's because i dont have any kind of null sec presence or help. as i siad, i run low sec DED sites in the 6's and 7's but not in my tengu. the purpose of such a pimped out tengu is ISK/Time ratio. a tengu set up like mine can run roughly 1 DED site per 5 minutes, which results in fairly massive isk if you can do it fast enough. again, i love fleets for pvp, but when i'm earning isk i do it solo on my own time and the more efficient i am, the better. i only PVE to be able to afford PVP on my other alts. the eaisier and faster i can make isk on my PVE alt, the more pew pew i get on my other alts. teh less money my PVE alt makes, the lest PVP i can do. i'm nowhere near good enough at pvp to make a living at it.
just to be clear, im sure there are plenty of haters out there that will tell me to harden the **** up. while i'm irritated about the banning of T3's from low end DED sites, that is not my main concern. my main concern is CCP placing more value on new players than old. Again, i will find a use for this alt, and my tengus. i'm not shedding tears, i'm not raging, and i'm not freaking out. i'm expressing concerns in the direction CCP is taking with veteran players. we should be rewarded for playing for year after year, not punished.
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Oraac Ensor
School of Applied Knowledge Caldari State
221
|
Posted - 2013.06.05 05:54:00 -
[264] - Quote
Bakuhz wrote:Vera Algaert wrote:BayneNothos wrote:So for many a month I've been able to fly a carrier, now apparently I'm missing a ton of skills. Yet I can sit in it...
I REALLY don't like this hack that's been added here to make this somehow work.
Am I going to wake up one day and find out it's been removed and I can't fly it anymore? What happened to can fly anything you used to be able to fly?
This isn't "can fly anything you used to be able to fly", this is a bug. And at some point if it's not fixed correctly, ie. skills gained to fix it, it WILL cost someone something expensive. I'd hate a big war to be decided on a bunch of people no longer being able to fly ships they used to be able to fly. it's how skill requirements have worked all along. only the top level skill requirements are checked when it comes to whether or not you can fly a ship - the nested requirements are checked when the question is whether or not you can inject the skill. anyone who ever lost a level of some nested skill requirement (due to getting podded in an insufficient clone) can testify that this is not some new "hack". E.g. if you lost part of Battleship V due to getting podded you were still to fly your Archon (as you still have Amarr Carrier I). (one thing that was changed iirc is that you can continue training a skill that doesn't have all requirements trained, but the conditions under which you can use ships haven't changed at all) i think you missing the point that the dev post stated we would be compensated not gimped and set back Compensated for what, exactly? You haven't lost anything. |
Oraac Ensor
School of Applied Knowledge Caldari State
221
|
Posted - 2013.06.05 06:00:00 -
[265] - Quote
mankydanky wrote:In the notes you said "Removed all NPCGÇÖs from Hacking and Archaeology sites, with the exception of Wormhole sites" well this isn't true, I find my first data site and attempt too hack. This fails and 3 rats spawn, warp scramble me and them destroy my cheetah. I'm disappointed. I'm sure I read somewhere in all the Dev blurb in recent weeks that it was only the resident rats that were being removed and that a hacking failure could still cause a spawn.
Can't find the reference now for the life of me. |
Oraac Ensor
School of Applied Knowledge Caldari State
221
|
Posted - 2013.06.05 06:03:00 -
[266] - Quote
Yogsoloth wrote:Can we get CCP confirmation that everything is working as intended in regards to being able to fly what we could fly previously even though we may no longer meet the new requirements on the list ? They've already confirmed it countless times in as many ways as is humanly possible. |
Oraac Ensor
School of Applied Knowledge Caldari State
221
|
Posted - 2013.06.05 06:08:00 -
[267] - Quote
Ghosthunter1505 Ormand wrote:ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.
Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update?
Ghostmon wrote:Hakaru Ishiwara wrote:Jahn Kann wrote:Just got into a Carrier 2 weeks ago and now i need 44 more days And yet CCP stated countless times this past year that "if you can fly the ship before the patch, you can fly it post-patch." How is this not the case? While that may be true, he still can use it. He can never get better at it untill he learns all the extra crap that CCP has added Do you guys never read DevBlogs? |
Oraac Ensor
School of Applied Knowledge Caldari State
221
|
Posted - 2013.06.05 06:11:00 -
[268] - Quote
Mr Dobalina wrote: So after reading some of the other posts I supposedly can still fly command ships with all my toons that could fly them before the patch but the prereq skills aren't there...ok not sure why you just didn't give them the skills required.
Er, because there aren't any skills required?
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Loren g
No Ma'am new eden chapter
0
|
Posted - 2013.06.05 06:12:00 -
[269] - Quote
been an explorer of many years love what you did with scanning. i can scan allot faster now.... take it from a w-space dwelling pro its faster.
the problem is the mini game for opening cans sucks really really bad its boring and repetitive and after 5 years and billions of ISK made i can no longer continue to explore
. i just spent three hrs opening cans in null sec. that's three sties in three hrs and not much to show for it haven't even tried a w-space site but the class 5 mag sites wit 10 cans will prob take 2 hrs which is not acceptable. not even going to mention the class 5 radar sites with 16 cans.
sitting there playing that boring game over and over is one of the dumbest thing you guys have ever come up with. please get rid of that or at least make it so activating more than one mod gives you twice the power in the boring and repetitive little game. |
Oraac Ensor
School of Applied Knowledge Caldari State
221
|
Posted - 2013.06.05 06:25:00 -
[270] - Quote
Loren g wrote:sitting there playing that boring game over and over is one of the dumbest thing you guys have ever come up with. This.
If we wanted to play a silly little game like that I'm sure we all have Minesweeper just a couple of clicks away. |
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Janna Windforce
EVE University Ivy League
14
|
Posted - 2013.06.05 06:34:00 -
[271] - Quote
After you arrive into system and scanner sweeps - there needs to be some message about count of sigs found. If you arrive via gate in the middle of the system you spend time looking around or switching from d-scan to probe window. |
Loren g
No Ma'am new eden chapter
0
|
Posted - 2013.06.05 06:36:00 -
[272] - Quote
sitting there playing that boring game over and over is one of the dumbest thing you guys have ever come up with. please get rid of that or at least make it so activating more than one mod gives you twice the power in the boring and repetitive little game.[/quote]
i don't think you guys at CCP have any idea how many cans an avid explorer opens in a given day!
we simply can not be asked to the same task for each can its too much i am done exploring |
Dawn Harbinger
Corp 54 Curatores Veritatis Alliance
12
|
Posted - 2013.06.05 06:50:00 -
[273] - Quote
Big thanks to everyone at CCP who worked on the new exploration features. I found a relic site and had the most fun time working my way through the hacking challenges. It really did bring back that old sense of wonder and exploration. I received some awesome loot as well!
Having the freedom to explore space and make isk without ever shooting a weapon just rules. Please keep features like this coming! |
Maximus Aerelius
PROPHET OF ENIGMA
107
|
Posted - 2013.06.05 07:01:00 -
[274] - Quote
Did Downtime change with Odyssey? Just got a pop up saying down time starting in one hour at 0800hrs? What this now? My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Swidgen
Republic University Minmatar Republic
67
|
Posted - 2013.06.05 07:14:00 -
[275] - Quote
Congratulations on 90 minute early Odyssey deployment and a lack of hilarious bugs!
(I won't say "good job" because, quite frankly, I think you got lucky!)
But good job anyway |
Maximus Aerelius
PROPHET OF ENIGMA
107
|
Posted - 2013.06.05 07:28:00 -
[276] - Quote
Maximus Aerelius wrote:Did Downtime change with Odyssey? Just got a pop up saying down time starting in one hour at 0800hrs? What this now?
Oh "Cluster Shutdown has been temporarily cancelled". Someone opps'd! lol My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Olga Ivanovna
Science and Trade Institute Caldari State
40
|
Posted - 2013.06.05 07:37:00 -
[277] - Quote
Like: New undock button. This is more logical, even if it takes a while to get used to. The jump effect. It's COOL. Could be even better if we could turn the camera?
Nice, but could be improved: Undock animation. A good start, but it has to be more "visual". A few flashing lights don't make you think anything is happening, I am not always sure if I hit the button or not.
Dislike: Auto scan and the sound. I want it OFF! Please!! The sounds in general goes toward "beeps", blipps and others that doesn't sound very sci-fi to me.
An while I'm at this with sounds... I STILL DISLIKE the damned BEEP sound for everything I do in a mission. Shoot... BEEP, target die... BEEP... new rat is targeting me... BEEP... i shoot... BEEP... etc etc. Can't you fix it? |
DetKhord Saisio
Seniors Clan Get Off My Lawn
22
|
Posted - 2013.06.05 07:38:00 -
[278] - Quote
Sizeof Void wrote:Not loving the new stargate effect, esp. since it insists on twisting the camera view around. After jumping across a few regions, it becomes nauseous and distracting, rather than cool and immersive.
Can we please have an ESC option to turn it off? Thank you. Some love this new jump-gate effect. I do not. I am hoping there is a feature that will allow me to click the new effect to the off position, due to the camera moving/refocus, changing aspect below the tactical display, and zooming in. I must constantly zoom out via mouse-wheel, adjust camera view lateral rotation and often vertical rotation.
Not cool CCP. The cgi visuals/jump effects I can live with, but I can not live with the camera movement changes at all. It worked fine before, but is now game-breaking. Please fix that or make an option to turn it off.
By the way, another camera issue is always having to mouse-scroll out when un-docking from station/die in a ship (land in a pod in space)/go through a wormhole/un-dock pos/enter a ship in space from pod/etc (you get the idea i think).
Please fix this. It is quite annoying to constantly have to mouse wheel scroll out current view at the slightest change.
After the Odyssey patch, the list of problems is longer with the warp-gate visual effect added to the list. Before the patch, you only had to scroll out current view once when you un-dock.
Now I must scroll out my camera view every minute (if traveling across a region) in every system, every time I un-dock, leave or die in a ship to land in a pod, eject from ship to pod, enter a ship from pod, and enter/exit a wormhole. |
KIller Wabbit
The Scope Gallente Federation
373
|
Posted - 2013.06.05 07:41:00 -
[279] - Quote
De'Veldrin wrote:Did I miss an announcement that they were adding a completely new type of probe launcher for survey probes?
If they did I missed it to.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
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Redout Utama
Research Science Institute
3
|
Posted - 2013.06.05 07:47:00 -
[280] - Quote
Some of the things I noticed after reading this thread:
People, the person behind the keyboard want a flexible UI, font size, movable boxes, and less screen real estate taken up by deadspace. There are many features that some people don't use and some people do.
Hacking, the new PI, is click intensive and seems to get old really fast. I have not tried this yet in game, but what exactly does the hacking module do now? Can the module be revamped to find and unlock the pathway with less clicking. Again I have not tried it. Hate to say this but couldn't there be skill or two to speed up the hacking feature. Can spewing or jettison effect. Slow the velocity down a touch. Fanfest CCP said bring your friends to catch cans, what are they meant to do in the meantime? Sit like bumps on a log?
Scanning: It would seem that people having invested time/ skill points in exploring have got the short end of the stick. Not saying that the graphics are not good because they are ( I think so anyways). What Im failing to see though is that some sites you can bookmark without probing and others you have to scan down. Why? why is it a pilot can bookmark an ore site without scanning it down, but not a wormhole. All things equal a site is a site, it is up to the player to enter it. Honestly, all sites should have to be scanned down with difficulty rising as the reward inside the site rises. As the pilot has taken time and interest to invest in those skills. Probe formation or auto formation, get rid of it. You dumbed it down to much. That is a skill that is acquired through practice, it is not hard to master but takes time..... Those that want to do something will take the time to learn and practice those arts.
Ice Mining, this is epic. I like this new mechanic of the game. However one thing popped out to me right away. With 4 hours of idle time, what are those ice MINERS going to do? Mine belts? If mining ore belts between ice belt spawns, and ore belts do not respawn until after Down Time. Do you think this is fair, globally, for multiple time zones. Personally I don't. Speaking of Ore, specifically nullsec, if they were buffed why wasn't highsec ore buffed with small amounts of high end minerals. You can not honestly say, high risk high reward with the Sov mechanics in play at this time. And if that was the case, low sec should have seen the highest buffs of all, as CCP has repeatedly tried to find ways to populate low sec.
Overall impression, I like it. Yes. Does not mean that it can not be polished up a bit though, because it has room for polishing. Try not to accelerate the skills to much. CCP nestled the ship skills to follow a more logically path. Can we expect weapons to follow this logically path also? I'm pretty sure some of you CCP are still punch drunk and relaxing after the launch of the expansion and you should be. Job well done, honestly, job well done. I don't know whats in the chute for the winter expansion, but would like to see just an all around clean up. Maybe give the players in game tools to make your game designers life easier. Like a clipboard with arrows and other basic icons coupled with print screen option and submit to x department. The player could then say "move this here, dead space here why, font change, expandable window? drop down menu? " etc etc. In 2013 CCP Seagull stated " what tools can we give to the player to make the game better?" or something along those lines. Probably pretty amazing at what 50,000 pilots can come up with.... Start by making the calculator expandable. No one uses it because we can't see the damn buttons
Finally, the launcher. There has to be a way to communicate WITH the player as to WHY the server is offline and go here (link) for more information. This is directed at the DDoS attack rather than the expansion. However, twitter and facebook are great, if you can get the link to end user. To me that was major major fail. Failing to communicate to the consumer, the buyer of monthly subscription(s) time. Plan ahead, do not think the last attack was/ will be the final attack. To do so would be foolish.
The first step in crisis management is to create a plan knowing the plan will not remain intact. IE everything will not go according to plan.
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Luke Talisker
Imperial Academy Amarr Empire
0
|
Posted - 2013.06.05 07:52:00 -
[281] - Quote
I tested the new expansion yesterday and focused on the scanning and exploration side of it? After all; it was promoted as an exploration expansion.
The scanning changes are an improvement, It worked fine. I was able to scan down the sites faster not having to rearrange and relaunch my probes all the time. Good job, there.
The minigame was a mixed bag. It feels repetitive after ten sites. Sometimes the sites I did (most of them were in lowsec) were ridiculously hard. Even with max skills in a covops and a t2 module it was impossible to get through. That's not a lot of fun. Give me at least a chance. I'v lost games due to wrong choice I made. I can live with that, that's part of the game. But sometimes your choices do not matter, you're screwed anyway. But anyway, it is better than the click and wait of before.
The loot scattering!I cannot say with enough words how I dislike it. It sucks all the joy I had out of exploration. I once just barely finished a hacking game and my joy for it was instantly replaced by frustration as I had to chase some stupidly small cans. It is the bridge too far. If it was the intension of forcing group play into a mostly solo game aspect. You failed. It's boring as a solo player so imaging how it must be like when you're in a group. Make scattering a aspect of failing a hack or scatter the loot after a your second attempt was succesful. But this is so stupid. Why lasts the same salvage hours in a wreck but only seconds in this can?
You specifically said the income would be the same. Maybe I've had a bad run but I did 12 data and relic sites in low sec and I found 1 (one) decryptor and 0 (zero) T2 salvage. Total value around 7 mil. (and a cargohold full of crap) Note that I did not take any scrap containers as I know these contain scrap. Look at your loot tables! As a second remark, it takes a lot more time to clear the sites so I cannot do as many as before in the same timeframe. That also cuts into my income. |
TravelBuoy
Imperial Academy Amarr Empire
80
|
Posted - 2013.06.05 07:53:00 -
[282] - Quote
Loren g wrote:been an explorer of many years love what you did with scanning. i can scan allot faster now.... take it from a w-space dwelling pro its faster.
the problem is the mini game for opening cans sucks really really bad its boring and repetitive and after 5 years and billions of ISK made i can no longer continue to explore
. i just spent three hrs opening cans in null sec. that's three sties in three hrs and not much to show for it haven't even tried a w-space site but the class 5 mag sites wit 10 cans will prob take 2 hrs which is not acceptable. not even going to mention the class 5 radar sites with 16 cans.
sitting there playing that boring game over and over is one of the dumbest thing you guys have ever come up with. please get rid of that or at least make it so activating more than one mod gives you twice the power in the boring and repetitive little game.
That is just another isk shink and wasting times. |
KIller Wabbit
The Scope Gallente Federation
373
|
Posted - 2013.06.05 07:56:00 -
[283] - Quote
Thanks for fixing the POS anchor arrow magnification scaling. Finally can anchor with out kill my eyes or punching the screen out in frustration after the 10th module anchor.
This brings up my point: If the devs had actually even put up one fully equipped POS while using a monitor something less than the wall size units that you have you would have immediately known that something needed to be changed. Another nail in the "CCP Dev's don't play the game like the customers coffin". Go out and buy some small monitors as part of your QA process. Get the CSM to use them when you demo new ideas. CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
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KIller Wabbit
The Scope Gallente Federation
373
|
Posted - 2013.06.05 07:59:00 -
[284] - Quote
Black screen on undock - this wasn't discovered on Sisi??? Ignored a report or did someone slip something into the code stream at the last instant? <----- I'd look there.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
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Alexis Helix
Whale Girth Phobia.
6
|
Posted - 2013.06.05 08:14:00 -
[285] - Quote
I realize CCP announced the ship skill change info in advance. That being said, yesterday I was less than 2 days from plugging in the Command Ships skillbook. Today, it will literally take me the same amount of time to plugin the Amarr Titan skillbook as it will for the Command Ships skill (just around 2 months) which makes me a saaaaaaad panda.
I thought that any unfinished progress towards the original BC 5 skill would turn into unallocated SP when the conversion was made from BC 4 to Racial BC 4, but I was apparently mistaken and tossed in my own assumptions while reading the devblog about it. Had I put everything together that it would now take an additional 2 months of training to get into an Abso or Damnation, I would not have bothered training towards BC 5 for the last month in the first place.
I guess I just don't really see how it would have hurt to unallocate SP in unfinished progress to level 5 when doing the skill conversions; had this been the case I could still allocate that SP in a way that feels effective rather than having it sit unfinished, having no intention of flying Command Ships now on this character after actually seeing the changes live.
Oh well, I fail at reading comprehension apparently and it was just a few weeks of effectively wasted training. I feel better having complained about it though |
Edward Olmops
Sirius Fleet Cerberus Unleashed
60
|
Posted - 2013.06.05 08:26:00 -
[286] - Quote
Hey there!
Just tried exploration the other day and I am really enthusiastic about it. Really. No trolling. There have been quite some negative comments, but I strongly disagree.
Positive: -Exploration becomes the niche for 2 different flavours of explorers. You NEED the +10 Strength of Scanner frigs, so you won't be able to do combat sites. Either you have a coordinated group or you have to pick one type of trade. - Scanning goes faster, hacking goes slower. It feels better to do the hacking instead of just flying and scanning all the time. - the hacking skills do matter now. Before, Hacking III was completely sufficient, now you will desperately want Hacking V if this is your playstyle. - new non-combat profession, more fitting option through new scanning mods. - the Hacking/Archeology Rigs do make sense now. - the sites are doable solo and give a good chance to get the loot, but not 100%. (hint: a cargo scanner is a MUST!) So teaming up is encouraged, but not enforced... your choice... your scanner tells you there is this Faction BPC in the container... do you want to be SURE you get it? -people need to be ACTIVELY do this minigame and it takes TIME. They are in space meanwhile and its really hard to keep an eye on the D-Scan meanwhile. Opportunities for other players in Low and 0.0. -although I focused entirely on the non-combat Relic and Data Sites, the loot was quite nice - even for a veteran player. Did some 2 or 3 hours of scanning and found a 3 run Faction Battery BPC (missed another one in a failed attempt) and Salvage materials for >120mISK plus a ton of decryptors and some minor BPCs. - the spewing mechanism is not THAT bad. Sure, it's again a bit of luck and requires some precise clicking (which is unlike other gameplay), but again, there is a looming chance of failure that makes success all the better. Actually there was tension. Using the cargo scanner to cherrypick - and suddenly you know what is at stake! It's a race against either other HS explorers or the Lowsec dwellers trying to get you... and then it's still a bit of luck.
Negative: -there are implants that improved hacking/archeology before, but do not seem to have an effect now (Poteque Environmental something) |
J Random
L F C
11
|
Posted - 2013.06.05 08:27:00 -
[287] - Quote
So just read to the end here and not much to add outside one item that only one person partially mentioned, the new gate fire graphic.
I'm fine with the new gate graphic always being blue looking (i.e. perm gate fire look) but then "gate fire" replacement is some hard to see minor electrical effect that is easily missed unless you are glued to the screen. That might be fine for those ADHD kids at a high traffic gate with instant lock inti's but some of us gate camp as a relaxing activity out in the middle of BFE where you might have one jump at hour or two and we aren't looking to stare at the gate non-stop for hours. For us Eve is up on a second monitor and it's the PVP equivalent of mining. You all REALLY need to made the new affect "flashy" or something where we can notice it out the corner of our eye just like the old graphic.
Other than that, ditto bring back the undock button, getting rid of the new camera follow affects by dealt, an option to disable the gate warp transitions (and the new radials buttons which actually take more clicks, not less, which is a MASSIVE UI FAILURE), etc.
I'm fine with never hacking again and some of the other changes I'm indifferent to but the crap around the gates has a huge effect on the way I play and to the point I'm probably going to unsub one of my two accounts (both of which I pay for with hard cash) as he is a full time BFE gate camper. |
thowlimer
Roprocor Ltd
3
|
Posted - 2013.06.05 08:27:00 -
[288] - Quote
Redout Utama wrote: Finally, the launcher. There has to be a way to communicate WITH the player as to WHY the server is offline and go here (link) for more information. This is directed at the DDoS attack rather than the expansion. However, twitter and facebook are great, if you can get the link to end user. To me that was major major fail. Failing to communicate to the consumer, the buyer of monthly subscription(s) time. Plan ahead, do not think the last attack was/ will be the final attack. To do so would be foolish.
The first step in crisis management is to create a plan knowing the plan will not remain intact. IE everything will not go according to plan.
If you open the launcher(even in offline mode as with the DDoS in progress) there are a line of yellow/orange buttons on the top right, there is one for both facebook and twitter there, didnt find this out until i got some serious forum withdrawal after an hour or two of trying to check forums/launch the game ...
Thowlimer |
local009
Whine Tasters
5
|
Posted - 2013.06.05 08:42:00 -
[289] - Quote
Moar skills...
Well I love the fact that getting in to certain dreads will now only take me one hour but i think there has been some confusion has to how the "fly it after patch" has been stated.
Now I know I can still fly an Archon, even though it states I have to train 32 more days on the jump skills (which imho is worth forcing for the future) but I think many people were believing that they would see their jump skills also be changed to match these changes as a part of the "still able to fly it after patch". I was one of them, then again is this work in progress? as I haven't seen a Dev reply to this.
As for the launcher, dunno what everyone is on about. I used it only for patching then kept my normal short cut to the exe file to use the normal login through the game app. The launcher from my experience makes logging in alts a pain in the damn neck. Personally I feel like you copied Microsoft where they removed the start button by re-adding the eve launcher.
Also undock/captain quarters buttons... too damn big and I agree with others that it should of been optional. |
Tastykle
Blue Republic RvB - BLUE Republic
13
|
Posted - 2013.06.05 08:46:00 -
[290] - Quote
Like so far, except two things:
Gate jump transition: major fps drop, usual 100 fps drop to 20 when the zooming starts, can this be smoother?
Is it possible to make the radial menu work on bookmarks too?
|
|
Redout Utama
Research Science Institute
3
|
Posted - 2013.06.05 08:52:00 -
[291] - Quote
thowlimer wrote:Redout Utama wrote: Finally, the launcher. There has to be a way to communicate WITH the player as to WHY the server is offline and go here (link) for more information. This is directed at the DDoS attack rather than the expansion. However, twitter and facebook are great, if you can get the link to end user. To me that was major major fail. Failing to communicate to the consumer, the buyer of monthly subscription(s) time. Plan ahead, do not think the last attack was/ will be the final attack. To do so would be foolish.
The first step in crisis management is to create a plan knowing the plan will not remain intact. IE everything will not go according to plan.
If you open the launcher(even in offline mode as with the DDoS in progress) there are a line of yellow/orange buttons on the top right, there is one for both facebook and twitter there, didnt find this out until i got some serious forum withdrawal after an hour or two of trying to check forums/launch the game ... Thowlimer
You are my hero, thank you sir |
Alexis Helix
Whale Girth Phobia.
6
|
Posted - 2013.06.05 09:02:00 -
[292] - Quote
Edward Olmops wrote:- the spewing mechanism is not THAT bad. Sure, it's again a bit of luck and requires some precise clicking (which is unlike other gameplay) Try telling the guy that clicked Jump instead of Bridge in his Titan, precipitating the Battle of Asakai, that precise clicking is unlike other gameplay in EVE. |
Redout Utama
Research Science Institute
3
|
Posted - 2013.06.05 09:04:00 -
[293] - Quote
After reading all the changes and what people have said so far, this expansion is very anti-bot schemed.
Hacking mechanic, non static ice belt belts etc.
I like that
No static, respawning ore belts please. |
Dav Varan
Spiritus Draconis Sicarius Draconis
37
|
Posted - 2013.06.05 09:07:00 -
[294] - Quote
Remove menu from scanner button.
The purpose of a button in a GUI ( Any button in any GUI ) is to provide quick access to an often used function
This is why buttons don't launch options in 99.9999% of implementations.
Imagine what it would be like if every time I buttoned ( guns / launchers / shield / scrams / open cargo / open scanner ) I had to navigate a menu to get the function I wanted.
How amazingley **** would that be. almost as bad as the original command interface with its only can see high/mid/low design . lol So bad I think I would stop playing.
Please remove this thin end of wedge very bad gui design. 3 of the options open the same window on a different page, how amazingley pointless and crap. whatever sensor overlay is it can go on a checkbox in the scanning window probably. What is that anyway ?
Most everything else is shiney. New scan probe interface is much simpler to use ( to simple ? ) But why no cube formation ?
Sound is broken ( is getting more broken with latest release ) . watching a ship as it warps out / docks cause sound to click / click / click forever after. This used to be worked around by sound off / sound on. Now this workaround seems to work less reliable after patch.
FIX SOUND .
|
Kaiden krios
Pator Tech School Minmatar Republic
2
|
Posted - 2013.06.05 09:14:00 -
[295] - Quote
So far I have done missions with my Typhoon Fleet Issue and has been amazing . So far I'm enjoying the new things and adapt myself to the new content.
Not everything can be good, while my Typhoon was better, my Machariel lost certain capabilities, but will adopt new tactics to these new challenges |
Alexis Helix
Whale Girth Phobia.
6
|
Posted - 2013.06.05 09:19:00 -
[296] - Quote
local009 wrote:Moar skills...
Well I love the fact that getting in to certain dreads will now only take me one hour but i think there has been some confusion has to how the "fly it after patch" has been stated.
Now I know I can still fly an Archon, even though it states I have to train 32 more days on the jump skills (which imho is worth forcing for the future) but I think many people were believing that they would see their jump skills also be changed to match these changes as a part of the "still able to fly it after patch". I was one of them, then again is this work in progress? as I haven't seen a Dev reply to this. Being able to fly a ship before and after the patch does not imply you will be able to fly the same ship more effectively than you could before. Taking the Archon example, if you did not have jump skills prior to the patch, why would the patch spontaneously generate those skills for you out of thin air just because the requirements moving forward changed? If you were in an Archon and had insufficient jump skills before the patch, I see no reason why you should be granted those skills after the patch just so the Required Skills window would not show you're missing newly required skills.
The devblog about the skill changes stated the following:
Quote:Except for the Navy Battleships, Destroyers and Battlecruisers (whose reimbursement is detailed in the next part) all the affected ships will still be flyable even after the change with no fancy reimbursement, provided you can fly them on Tranquility right now. This works because once a particular skill is trained, the system doesnGÇÖt care about sub-requirements anymore.
It seems pretty clear to me from reading this that no one was going to magically get new skills they didn't have prior, with the exception of the skills mentioned (Navy BS, Destroyers, and BC) because the system would be ignoring nested requirements for skills you have plugged in already.
|
r00t b33r
the Space Core
1
|
Posted - 2013.06.05 09:20:00 -
[297] - Quote
Was told by Maximus Aerelius this would be the place to post this.
There are obvious frame rate spikes with the new jumping effect (and also undocking). My PC is no slouch but turn on the frame rate monitor with ctrl+F and see if the game is significantly dropping frames during the animation. Low frame rates in games can make anyone get headaches or slight motion sickness. This is heightened by the fast animation through a tunnel. When a person gets motion sickness while driving a car, there are symptoms such as if there are rows of trees on either side of the row, it will start to look like a slide show. I'm pretty sure this has a relation to low frame rates in games visibly simulate motion sickness, and can cause it by this affect. Another note is the ear is in tune with what the eye sees. The sound effects for traveling through the jump gates is smooth while the visuals are not. It must be mentioned that no one has said anything about undocking. The first couple seconds of undocking I notice frames dropping as well. I'm not a game designer so I don't know what is causing this or how to improve it but this is surely one of the reasons why people are getting headaches/nausea.
I for one love the automatic camera and jump animation. It definitely seems like getting to the next system is quicker. I find myself going a few jumps and before I realize it I'm at the destination. Also having the automatic camera makes it easy for me to look at things in space that are on my overview by clicking them, instead of waving around the mouse trying to find stuff. However I understand why some people are getting motion sickness. On my older machine I tried running 2 clients across 2 1080p monitors which was rendering similar to 4 full-screen clients at the same time. It didn't pan out the way I wanted because going through warp the frame rate was not smooth and caused me to feel sick. This is similar to what the new jump animation does.
I'm happy with the changes and additions but it must be noted the frame rate drop during undocking and jumping sequences.
My specs are i7-2600 @ 3.4GHz 8 GB DDR3 RAM 180GB SSD NVidia GTX 650 Ti BOOST SuperClocked
The frame rate stutters several times through jump tunnels and also noticeable after undocking. Main reason why some people don't notice the frame rate drop is because of the high speed of the animation in the tunnel. Once you notice it's very obvious. |
Listain Kurvorra
Zoltus Nebula Border World Enterprises
22
|
Posted - 2013.06.05 09:33:00 -
[298] - Quote
Let me start off by saying I HATE THIS NEW UNDOCKING LOCATION. This is by far the worst change I have seen... I mean many people are already used to having it in the bottom right, and for those people changing it up on them throws them off and annoys the crap out of them. I recommend changing the location back and making the Captain quarters a button on the services window again.
I will say however that I am happy with the skill and ship changes, Good job there CCP. |
Dodger Roger
Pinnacle Salvage
1
|
Posted - 2013.06.05 09:39:00 -
[299] - Quote
Really like most parts of the expansion so far, especially the ship balancing! (Please put Fozzie and kil2 in charge of a lot more features!)
However I have found a few things very annoying.
First off some exploration site still have the super annoying dust that was suppose to have been removed according to your patch notes...
I found a few sites that were listed as either relic or data site that were in fact full on combat sites... luckily I knew they looked like combat sites and made sure to cloak. I feel sorry for the poor noobs that will die to these sites cause someone just made all mag and radar sites into relic and data sites without test to make sure they were in fact those sites and npc free, like your patch notes say. (Submitted bug reports on the ones I've found so far.)
The hacking mini game... anyone who has played a recent AAA title knows how annoying they become after the 100th time playing them. I really don't understand why they were added to the game. But if they are here to stay please at least make them somewhat entertaining, people seek to master things but right now its all luck, I'm tried of playing the minigame only to lose because I got an impossible to pass board.
The most annoying feature, and one said over and over on test server feed back is the loot spew... I don't like wildly clicking. I was told that the loot on the test server were just place holder ... only to find out its the same loot table on release? WHY IS THERE COAL AND USELESS CARGO FILLING PI IN THE LOOT SPEW?! This whole feature is fail in my opinion...
Thank you for removing combat ships from the relic and data sites though. |
Terrorfrodo
Renegade Hobbits for Mordor
481
|
Posted - 2013.06.05 09:48:00 -
[300] - Quote
Feedback for the new radial menu:
1. It's awesome. I'm trying to train myself now to use it for everything whenever possible. So I have set the delay to zero for the quickest possible flow. But...
2. ...while this works great for most areas, it becomes a problem in the locked targets list. Often we just click a locked target to make it active and set weapons or drones on it. But now the radial menu always pops up immediately which is sometimes useful but often a hindrance.
Not sure how to improve this. Best option for me would be to be able to set two different delays for locked targets and other areas, but that may be asking too much. . |
|
Galmas
United System's Commonwealth R.E.P.O.
105
|
Posted - 2013.06.05 09:53:00 -
[301] - Quote
Nice being able to access the corp hangars from everywhere inside the pos shield.... very disappointing that this is not true for ship maint arrays.... very. |
Redout Utama
Research Science Institute
3
|
Posted - 2013.06.05 09:55:00 -
[302] - Quote
Dodger Roger wrote:Really like most parts of the expansion so far, especially the ship balancing! (Please put Fozzie and kil2 in charge of a lot more features!)
However I have found a few things very annoying.
First off some exploration site still have the super annoying dust that was suppose to have been removed according to your patch notes...
I found a few sites that were listed as either relic or data site that were in fact full on combat sites... luckily I knew they looked like combat sites and made sure to cloak. I feel sorry for the poor noobs that will die to these sites cause someone just made all mag and radar sites into relic and data sites without test to make sure they were in fact those sites and npc free, like your patch notes say. (Submitted bug reports on the ones I've found so far.)
The hacking mini game... anyone who has played a recent AAA title knows how annoying they become after the 100th time playing them. I really don't understand why they were added to the game. But if they are here to stay please at least make them somewhat entertaining, people seek to master things but right now its all luck, I'm tried of playing the minigame only to lose because I got an impossible to pass board.
The most annoying feature, and one said over and over on test server feed back is the loot spew... I don't like wildly clicking. I was told that the loot on the test server were just place holder ... only to find out its the same loot table on release? WHY IS THERE COAL AND USELESS CARGO FILLING PI IN THE LOOT SPEW?! This whole feature is fail in my opinion...
Thank you for removing combat ships from the relic and data sites though.
Coal is not useless, save it up and give it to your super friends at the end of the year as a stocking stuffer. |
Calypso Coro
Oneirocritica Inc.
1
|
Posted - 2013.06.05 09:57:00 -
[303] - Quote
The new hacking whatever is terrible.
Whoever thought that loot shooting everywhere and then disappearing is somehow "fun" needs to learn some things... scrap it. Ego of the programmer be damned...
Other changes do not bother me... I like the ship updates..
|
Electra Magnetic
Hard Knocks Inc.
5
|
Posted - 2013.06.05 10:00:00 -
[304] - Quote
10 years have past and CCP is still pushing a terrible representation of spaceflight, a lack of new content (new missions, new sites, new pve anything???),
more push of GATECAMPING as an important task that players SHOULD be doing, more rewards to internet trolls (pirate tags), and a lack of changes to issues that veteran players actually care about.
What happened to two years ago when they presented all those nifty models with like a 200 million poly count, and asteroids that didnt look like floating ****? NOTHING. What happened to making mining an active task where you dont just turn them on and sit there till your hold fills up? NOTHING. What happened to getting rid of some of the on-screen windows so you could actually see the universe? NOTHING What happened to finishing captains quarters and "decontaminating the air"? NOTHING.
Pretty new jump effects, simple number changes to ship stats (that could have been hotfixed), and giving a visual que for signatures was all they could come up with for a large expansion. Oh yea, ice mining changes right... yea because moving them to anoms and doubling the speed really changes anything.
Want to know why? because all CCP cares about is selling plex. they dont care what players want.
more pvp = more players buying plex to buy ships and fittings.
The expansion is a joke. EVE is a joke. Dust is a hallway shooter with nukes. CCP is a just a bunch of greedy immature adults that wouldnt know a good gaming experience if they had one.
Have fun with your new expansion guys, hope you enjoy that loading bar wraping around you as a low-res texture shithole when you jump through the gates only to find blobs of cowards that need to gang up to have fun.
And dont forget, buy moar plexes, buy moar plexes, buy moar plexes.
|
Adare Darmazaf
City Limits
0
|
Posted - 2013.06.05 10:01:00 -
[305] - Quote
That hacking.... minigame is also way to easy to manipulate by those mobsters of CCP. |
Redout Utama
Research Science Institute
3
|
Posted - 2013.06.05 10:18:00 -
[306] - Quote
I thought clones were meant to get a reduction in price?
...Pod express is really starting to hurt
can we trade in tags or other shiny things to reduce the cost please. |
Laura Gannon
EDGE Alliance Holding EDGE Alliance
0
|
Posted - 2013.06.05 10:21:00 -
[307] - Quote
Just noticed while doing PI that if you leave the PCO window open and jump through a gate it remains open unlike before when it closed when jumping, tried holding a number of windows open and jumping around gates for the hell of it, they all remain open,
Poco's cannot be manipulated though which is a shame . |
IceDe4d
Kath's Menagerie
1
|
Posted - 2013.06.05 10:35:00 -
[308] - Quote
it looks like a lot of people are not very happy about this patch but that is allways the case people cry hard and after a couple of weeks they are fine. Anyway this new scan overview is nice but you cant turn it off and it can get rly ******* annoying, the second major issue is the new gate jump effect if you dont watch the ******* gate every 2 or 3 seconds you will miss a jump the effect that we had before was much better sry ccp |
Galmas
United System's Commonwealth R.E.P.O.
105
|
Posted - 2013.06.05 10:40:00 -
[309] - Quote
Looks like no option to turn off the overlay scan made it into the expansion. I cannot image how to justify that. Not good.
Also it is a pretty overpowered feature to have that "continuous" scan every minute. If it was 5 minutes i could prolly agree for the sake of the getting more carebears into w-space. One minute just feels pretty overpowered. |
Peter Tjordenskiold
89
|
Posted - 2013.06.05 10:43:00 -
[310] - Quote
CCP Bayesian wrote:SanshaGrey wrote:Nice job revamping exploration! Thank you guys! Yet I believe you forgot to overhaul rigs that improve efficacy of codebreaker and analyzer. Right now they still give the old "Access chance" bonus. Hope you switch them to improve virus coherence or virus power in follow-up patches Thanks! I believe these should add a bonus but we couldn't alter the text description in time to meet our localisation deadline so expect that text to change soon.
Which bonus do they add? I couldn't measure any difference for hacking |
|
Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
730
|
Posted - 2013.06.05 10:43:00 -
[311] - Quote
Galmas wrote: Also it is a pretty overpowered feature to have that "continuous" scan every minute. If it was 5 minutes i could prolly agree for the sake of the getting more carebears into w-space. One minute just feels pretty overpowered.
Have ccp confirmed that is scans every 1 minute? It thought it was more like every 10 second...
Is my bitter vet membership card in the mail? |
Morgan Ducard
Sionis Industries
0
|
Posted - 2013.06.05 10:48:00 -
[312] - Quote
The Good - Radial Menu: This one I have immediately fallen in love with. It just makes many things (like jumping, orbiting, etc.) so much easier and faster. I hope we will soon see more of it. It would be great if it worked for bookmarks and if you could switch ammo with it. Best feature of this expansion! (which is a bit sad since we're talking about an exploration expansion) - The changes to the scanning mechanic are great. I would have preferred a 7-probe formation (whoever preferred one with 8 probes??), the overlapping objects on the map could still use some work...but these are minor complaints compared to the vast improvement we have gotten here.
The Bad - Hacking...well...I do see the potential here. However, I also see what seems to be a prototype rather than a fully fleshed out feature. Something like this would be fine on the test server, but I don't think it should be on TQ just yet. Look, there are a ton of hacking minigames in other games and they can be a lot of fun (think Deus Ex: HR). It seems obvious the new mechanic was inspired by those but ultimately it falls short of recreating this fun...by a long shot. After an hour of exploration and hacking cans my hand started to hurt like it once did with Diablo 2. Is this really what you had envisioned for this? I would prefer if it was less clickedyclickedy with smaller "maps" and more strategy (again, think Deus Ex). Maybe even place analogous data caches in there for extra loot or something. As it is now, it gets annoying really fast.
The Ugly - Speaking of annoying...that loot scatter mechanic, heh? Count me as a "-1". I take it, everything about this has already been said. The disappearing act of the cans is the worst, though. - Another point, which is in principle also tied to the hacking...I actually feel like I should go back to hisec exploring. My hacking skills are mediocre (level 3 for both) and I used an Imicus. I tried a few sites in lowsec and realized that a few of the cans were too tough to crack for me...or I just had bad luck (which would be even worse for this active hacking mechanic). In one particular can, I saw more than a 100M ISK worth of loot blow up in my face. That's no fun. - Furthermore, I feel that all-in-one solutions like the Vexor are now much less viable. Currently, I take this as all the more reason to train up an alt for the combat sites. Maybe this was the intention...anyway, it would be sad if we would lose diversity due to these new mechanics. - A few days ago two corpmates and me did an exploration tour in lowsec, mostly doing radar and mag sites and a few smaller plexes. Two of us were in combat ships taking care of rats and one in a Covert Ops frigate. The teamwork really sped things up and it was an efficient way to do some exploration. Much more faster than one guy in a Vexor. Now, I wouldn't ask anybody to come along for profession sites and I wouldn't be motivated to do so myself. My motivation for exploration teamwork has definitely declined!
|
Hunter Blake
The Southern Legion RISE of LEGION
28
|
Posted - 2013.06.05 11:07:00 -
[313] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=243789&find=unread
Finish the Stargate Animation!
Re-entry from hyperspace or whatever is needed in animation. Not a simple 'zoom-to'. it's very anti-climatic. |
Zoe Alarhun
The Proactive Reappropriation Corporation
106
|
Posted - 2013.06.05 11:11:00 -
[314] - Quote
I'd just like to say - if any CCP staff read this. THANK YOU FOR THE AWESOME EXPANSION
I like the new hacking, I love the ship changes, I adore the skill changes, I really like the system scanner. I came when I used a jump gate (new effect so pretty). I dig the tags for sec status changes. I love the funky real time scanning overlay thing. I dig the minigame (it's like deus ex again :P). I like that there's no NPC's in profession sites, it means you can customize a combat scanning exploration vessel like a T3 or a drone boat or if you are into hacking/archeology you can use a cov ops for the bonuses to viruses. Really cool.
Keep up the good work CCP. |
Alatari Yassavi
Skyfire Enterprises
27
|
Posted - 2013.06.05 11:13:00 -
[315] - Quote
I just want to say thank you for all you do, from the quick response on Sunday with the DDOS, to the roll out of oddy on time and on schedule. I have found no problems thus far from it and actually enjoy everything you have done to it that i have found so far. I am happy the undock is in the upper right as it makes sense their. The quick scan as you enter space via either wormhole, jump gate, or undocking is nice and realistic. The Jump gate animation i think is a nice touch and gives you something to see when it is loading the next area. So once again thank you for all that you are doing and have done. Quit your bitching and fly! |
Johnson Oramara
Science and Trade Institute Caldari State
93
|
Posted - 2013.06.05 11:32:00 -
[316] - Quote
Odyssey in nutshell, things getting changed just for the sake of change. When you start to think about it there is just so little anything new that actually matters.
Why did you change the undock button location? Also that undock "animation" is just horrible childish blinky lights... couldn't you honestly do better? For example the ship firing up it's thrusters and start moving...
New jump animation is cool.... first 10 times... then you just don't care about it.
Those new navy battlecruisers were just our old battlecruisers in cheap paint job with 4x the price.
And then the actual changes? Nerf nerf nerf nerf nerf nerf and more nerfs.
I still miss my jukebox, now i hate the new launcher and miss those login screens unique to each expansion...
In my 7 year old eve career this is the worst "expansion" ever on eve. And i doubt that the timing of the DDoS was just a coincidence either... |
Vladya Blade
Hedion University Amarr Empire
0
|
Posted - 2013.06.05 11:38:00 -
[317] - Quote
after odyssey 1.0.1 i am unable to log in via launcher --> says invalid username/password ; however i am able to log in just fine via exe file within bin directory
interesting... :) - any workaround? |
jonnykefka
Adhocracy Incorporated Adhocracy
198
|
Posted - 2013.06.05 11:40:00 -
[318] - Quote
WH jump animation seems...incomplete. Also occasionally disorienting. Does not give the same sense of travel as gate jump animation, would love to see it developed a little more.
Everything else I've run into is just an issue of things not working with switching ships at SMAs and belongs in the bugs thread. |
Bibo Butterfass
Black Work Logistic Black Work Alliance
0
|
Posted - 2013.06.05 11:41:00 -
[319] - Quote
Can also not login, any Idea? |
Omnathious Deninard
The Scope Gallente Federation
1128
|
Posted - 2013.06.05 11:44:00 -
[320] - Quote
Welcome to Odyssey Ideas for Drone ImprovementTwitter Account-á @Omnathious |
|
Flash Bomb
Forgotten Union of Knackered Tradesfolk
0
|
Posted - 2013.06.05 11:51:00 -
[321] - Quote
I was quite happy on the first day not too buggy which is great but when i came round to seeing what a mess CCP had made of the skills i was shocked. e.g. to train Iteron V reqiures same as the Iteron I. Which if i remeber correctly is given via a career agent. So whats the point in having the Iteron II, III and IV, not to mention the the lost in value for them. I am so glad i waisted time and skill points training so many skills that are pretty usless now. We may get ship bonuses here and there for andvancing certain skills but it seems to me now that the noobs are having alot handed to them on a plate, what next each noob only need a day to train a Dread so-long they not on a trial? |
Rayzilla Zaraki
Tandokuno
53
|
Posted - 2013.06.05 12:18:00 -
[322] - Quote
Day 2 -
I haven't had much chance to do any exploration as all the systems in my general area have been explored out but, I am on the fence about the loot bukkake. I know we were told that an average player would still be able to get the same amount of loot as with the old system because the total loot is supposedly doubled in the spew, but I am not a fan. I know this is because I am used to the old system, but still...
My NUMBER ONE annoyance is the scan overlay. I like it. I really really do. However, I want it ON DEMAND, not a constant scan at what seems to me to be random intervals.
On the new radial menu (which I kind of like and am getting used to) instead of the 12 o'clock position being "Show Sensor Overlay" change it to "Ping Sensor Overlay". Triggering it will show the overlay sweep. Then, once the sweep is done, have the old-style spread sheet pop up (could be an option set in an option menu somewhere). I'm in no way an "old" player (9 months in, I think) but I had gotten used to the spread sheet and having to pan the camera to find what I could find in the spread sheet is a slight annoyance. Only slight as I am sure I'll get used to it.
Overall, a nice update. I found zero bugs. I thought I'd hate the ice field thing, but I kind of like it as I have been able to find some uninhabited and my corp was able to get several loads of ice before others found the field.
Thanks for the 50,000 skill points. You didn't have to as the DDoS wasn't your fault and you guys did yeoman's work fixing the issue and keeping us informed via Facebook and Twitter. However, maybe consider putting the forums on a completely different server? Easier communication for the more hard core players. If nothing blew up, no one would buy your stuff. |
Crosi Wesdo
War and Order
608
|
Posted - 2013.06.05 12:18:00 -
[323] - Quote
Um, why cant i right click on my ship in station? cmon guys, the rest of hte UI is completely shite, you cant take away perfectly function features like.... right click and force us you use the **** buttons. |
Chuck Sanussi
EntroPrelatial Vanguard EntroPraetorian Aegis
0
|
Posted - 2013.06.05 12:23:00 -
[324] - Quote
The rigs for scanning: Small Emission Scope Sharpener do not add +10 to virus coherence. Just saying. |
Ghostmon
Sons of Hephaestus
1
|
Posted - 2013.06.05 12:27:00 -
[325] - Quote
CCP did a great job if it was trying to make the big corps happy by messing everything up in high sec., causeing a bigger gap now with newer players and old, causeing everyone to hate the new lay out, and making all the skill trees a mess. Way to go CCP. How bout having the people that want to start messing with the code get in the game and find out what its about befor they messing with it? |
Tuxedo Catfish
GoonWaffe Goonswarm Federation
28
|
Posted - 2013.06.05 12:57:00 -
[326] - Quote
The new scanner is terrible. Which is kind of disappointing because based on the description I was looking forward to it more than any other change.
In no particular order: * Getting to the old dscan menu now takes two clicks instead of one. None of the other HUD buttons behave this way. * The sensor overlay doesn't respect being turned on/off -- even turned off it still scans the new system after a jump. * Systems with a high population of anomalies are a mess, it's impossible to pick out the one you want in a timely fashion (in a context where every second counts!) * You can use the "probe scanner" page to simulate the old scanning UI, but it's lost a ton of functionality -- the "ignore result" and "ignore other results" buttons are still there, but do absolutely nothing. * You can no longer resize individual columns in the list of anomalies, which means that the only way to tell a Forsaken Hub from a Forsaken Hideaway is to stretch the whole window till it takes up half the screen. * The "clear result" button works, but there is no "clear other results" button, and clearing results does not affect the anomalies you see in space, only on the spreadsheet list.
I'm also not a fan of the new undock button -- why move it and screw with years of muscle memory? Why not make it so you can drag and relocate it like every other Neocom element? Also, making a button that fills up and flashes as it gets closer to completing is not "removing progress bars." It's just making a garbage, less-precise progress bar.
The new jump effect was neat once, but I already wish I had a way to turn it off. Ditto for the pod death animation. |
Namod Demitrius
Valient Stallions
0
|
Posted - 2013.06.05 13:01:00 -
[327] - Quote
Don't mind the expansion...the only major issues I have is with the new Shield / Armor / Hull alarms and the "I'm being shot" bubble sound. First of all they are WAY TOO QUIET! Second why did you change them from the way they were? They worked, and worked well.
If you think this is a better alarm system, at least give it enough volume to punch through the mass sound of 35-40 ships shooting, a bunch of idiots on voice comms, and background noise in your computer room / hidey hole. Come to think of it, isn't those alarms suppose to be internal sounds (inside your head / pod)? Shouldn't they be louder than external sounds (aka ships go boom, and weapons fire)?
Running incursions multi-box is amazingly rough now as there is no damage warnings, or if there was it was so quiet it got lost in the 7x 1400mm "quieter turret effects" arty pieces going off. |
|
CCP RedDawn
C C P C C P Alliance
339
|
Posted - 2013.06.05 13:04:00 -
[328] - Quote
Chuck Sanussi wrote:The rigs for scanning: Small Emission Scope Sharpener do not add +10 to virus coherence. Just saying.
Hi there,
The Emission Scope Sharpener rig adds +10 Coherence to the Relic Analyzers, not the Data Analyzers so that might be the issue you are seeing.
The Memetic Algorithm Bank rig adds a +10 Coherence to the Data Analyzers but not the Relic Analyzers.
Note that both of these rigs do not affect the Civilian modules.
We are aware of the lack of clarity within their descriptions and that should be fixed soon.
Thanks again, CCP RedDawn Team Prototyping Rocks |
|
Phext
SIGBUS
9
|
Posted - 2013.06.05 13:08:00 -
[329] - Quote
Gatejump FX (cam rotation, intense warp tunnel etc.) needs to be fixed. Make at least cam rotation optional. People are getting sea sick after a few jumps.
Hacking minigame is not that bad. Much room for improvement, though. Interacting with stuff makes much more sense than just sitting there waiting the module cycle to complete.
Trying to click the scattered loot is frustrating. Is there any way to get the loot displayed in overview? While being gameplaywhise totally inconsistent ("interact" - i.e. "tractorbeam" - without targeting first is a new way of doing stuff) it would make things easier. The current experience is more like playing an egoshooter aiming for headshots than harvesting the fruits of your excavation.
But the redesign of exploration stuff has been announced as "tip of the iceberg", so let's see whats coming up next. Mental note to myself: pray that they don't reuse the hacking and loot mechanic as a possible future "improved wreck salvage" minigame...
Sensor Overlay looks nice. Scanner window, filter/ignore stuff/show previously ignored stuff is broken.
Undock button? Placement makes more sense than before. Maybe a keyboard shortcut may help those who can't get used to move to the upper right corner or rightclick on the ship? Or make it a drag-and-drop element users can place in Neocom on request. While being at it, implement that for CQ also. The red-light undock FX is fine.
|
RoAnnon
Strategic Acquisitions Group Tactical Research Lab
73
|
Posted - 2013.06.05 13:10:00 -
[330] - Quote
Calypso Coro wrote:The new hacking whatever is terrible.
Whoever thought that loot shooting everywhere and then disappearing is somehow "fun" needs to learn some things... scrap it. Ego of the programmer be damned...
I agree. The new hacking minigame forces the player to take up to 5 minutes to manually do what the analyzer module did by itself in a single cycle.
I hope this is not a trend coming. What other modules might we see turned into manual clicking minigames? Ewar? Will we have to now pull up a screen and manually fine tune a jammer frequency and signal type to exactly match the target ship in order to jam? What about firing guns? Do we get a World-of-Tanks-esque firing reticle we have to place on the target to hit it? How about cloaking? A minigame where we have to make sure the cloak is placed neatly and snugly around our ship so nobody can scan it down?
I foresee a large number of wormhole folks not even bothering to hit Radar or Mag site cans anymore, thus driving the prices of T3 components way way up.
If the reward for analyzing were in line with the amount of time and effort now required, it might (MIGHT) be worth it. Currently it's not.
So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |
|
TradeBear
Nova Power Institute
0
|
Posted - 2013.06.05 13:13:00 -
[331] - Quote
Odessy is so sloooooooooow. performance is bad. some examples:
- when undocking it takes ages before the screen goes from black to actually see my ship fly, while I can already hear the space sounds. - moving with my mouse over the buttons on the left side to see how much isk I have in my wallet takes around one minute. - doing a search in the market screen for an item, never turns up with results, while when I browse the market in the solar system I fly in and do the search has plenty of that item. - show info on anything, sometimes never finishes the loading of the content of the show info window (half pictures, half text)
I know deploying a new expension is a complex thing, but in comes all down to testing, and the effort which is put into that. That's the less fun thing of programming, I know...
|
TravelBuoy
Imperial Academy Amarr Empire
82
|
Posted - 2013.06.05 13:22:00 -
[332] - Quote
Rayzilla Zaraki wrote:Thanks for the 50,000 skill points.
2.5 day pause and u happy for 50k SP. Did you know how many peoples lost more SP than 50k, when they cant change skills ? 1day=24*2640= 63360 SP
So, 2.5 day pause is 158400SP |
Crowesnest
Light Of Dominion
1
|
Posted - 2013.06.05 13:23:00 -
[333] - Quote
What's up with the Battleship BPO changes?? Looking at the Armgeddon BPO I've noticed that there is a huge increase in the amount of materials required to build one. Using the latest average price for the various minerals my cost went from 68,699,387 ISK per unit to a amazing 173,429,082 ISK. It's always been a toss up between selling the minerals and building things but this just makes it ridiculous. It certainly seems like there is a big hate on miners in this game.
|
Gilbaron
Free-Space-Ranger Nulli Secunda
888
|
Posted - 2013.06.05 13:25:00 -
[334] - Quote
There are still NPCs in the Abbandoned Research Outposts in Drone Space We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
xavier69
Stark Enterprises LLC
11
|
Posted - 2013.06.05 13:28:00 -
[335] - Quote
To make this game playable again 3 things have to happen pronto
1. Give us the option to turn off that god dam jump gate animation 2. Give us the option to turn off that god dam scanner overlay graphic 3. The overlay scanner pops back on every time u use a jump gate if i turn that shet off i want it to stay the F off ? WTF ?
Just like other visual elements you have added over years frankly we don't care. Like captains quarters you need to give us the option to not use it. I frankly have said for a while most of you new content does not interest me so stop forcing it upon me. like QC i dont give hell about walking around in a station. |
TravelBuoy
Imperial Academy Amarr Empire
82
|
Posted - 2013.06.05 13:31:00 -
[336] - Quote
Electra Magnetic wrote:10 years have past and CCP is still pushing a terrible representation of spaceflight, a lack of new content (new missions, new sites, new pve anything???),
more push of GATECAMPING as an important task that players SHOULD be doing, more rewards to internet trolls (pirate tags), and a lack of changes to issues that veteran players actually care about.
What happened to two years ago when they presented all those nifty models with like a 200 million poly count, and asteroids that didnt look like floating ****? NOTHING. What happened to making mining an active task where you dont just turn them on and sit there till your hold fills up? NOTHING. What happened to getting rid of some of the on-screen windows so you could actually see the universe? NOTHING What happened to finishing captains quarters and "decontaminating the air"? NOTHING.
Pretty new jump effects, simple number changes to ship stats (that could have been hotfixed), and giving a visual que for signatures was all they could come up with for a large expansion. Oh yea, ice mining changes right... yea because moving them to anoms and doubling the speed really changes anything.
Want to know why? because all CCP cares about is selling plex. they dont care what players want.
more pvp = more players buying plex to buy ships and fittings.
The expansion is a joke. EVE is a joke. Dust is a hallway shooter with nukes. CCP is a just a bunch of greedy immature adults that wouldnt know a good gaming experience if they had one.
Have fun with your new expansion guys, hope you enjoy that loading bar wraping around you as a low-res texture shithole when you jump through the gates only to find blobs of cowards that need to gang up to have fun.
And dont forget, buy moar plexes, buy moar plexes, buy moar plexes.
Almost same what i wrote before here
"This all Odyssey is a big joke. Almost full of nerf. The Eve patches just ISK sink everywhere almost 3 years ago. Tier1 Tier2 Battleship ISK increasing, ISK sink at anomalies with new frigs. PLEX manipulations with useless dual training. Ridiculous BC prices, changed t3 BC sigs for another isk sink for easy bombing. Nerfed faction NPC spawning and loot drops. Hurray we can buy new faction battlecrusers, which is almost same wich was the old nerfed BCs, but al least for 4x price values. But atleast the CCP makes again overpowered amarr ships, mini bhaalgorn with t2 property for unbalancing the power relations. T2 EW abilities for a t1 ship, but not for all t1 ship, just for only one. Megalol. This is the balance for CCP. Ridiculous." |
Scurvy Rickett
Royal Marines
0
|
Posted - 2013.06.05 13:32:00 -
[337] - Quote
It seems the columns in the anomaly result window are fixed. Is this a bug or intended? if intended could you resize them so that the Distance column isn't wasting so much space (its double the size it needs to be) and at least add the extra room to the Type column? It'd be nice to see what type of object it is at a glance.
I know they get bigger if you widen the scanner window but i don't have the space to do that.
Radial menu is awesome.
thanks |
Phext
SIGBUS
9
|
Posted - 2013.06.05 13:33:00 -
[338] - Quote
Crowesnest wrote:What's up with the Battleship BPO changes?? https://forums.eveonline.com/default.aspx?g=posts&t=231750&find=unread |
Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1271
|
Posted - 2013.06.05 13:36:00 -
[339] - Quote
xavier69 wrote:To make this game playable again 3 things have to happen pronto
1. Give us the option to turn off that god dam jump gate animation 2. Give us the option to turn off that god dam scanner overlay graphic 3. The overlay scanner pops back on every time u use a jump gate if i turn that shet off i want it to stay the F off ? WTF ?
Just like other visual elements you have added over years frankly we don't care. Like captains quarters you need to give us the option to not use it. I frankly have said for a while most of you new content does not interest me so stop forcing it upon me. like QC i dont give hell about walking around in a station.
Speak for yourself, kthxbai.
Where I am. |
Erhard Blaatand
Warp Inc.
2
|
Posted - 2013.06.05 13:37:00 -
[340] - Quote
Why even keep on complaining? They clearly dont give a rats ass. |
|
Phext
SIGBUS
9
|
Posted - 2013.06.05 13:40:00 -
[341] - Quote
xavier69 wrote: 3. The overlay scanner pops back on every time u use a jump gate if i turn that shet off i want it to stay the F off ? WTF ?
Just like other visual elements you have added over years frankly we don't care.
You will care when they start using this overlay to reveal the rough position of every cloaked ship, mission deadspace etc
|
David Kir
Tailender
31
|
Posted - 2013.06.05 13:40:00 -
[342] - Quote
The container ejection mechanic feels like a punishment. It is frustrating and boring.
The hacking mechanics do not seem to require any ability.
The warp animation can not be disabled, and neither can the sensor overlay. No, I don't want it to scan the system upon entry. Not always, at least: let me disable it.
Was there any real need to move the undock button from the previous position?
|
xavier69
Stark Enterprises LLC
11
|
Posted - 2013.06.05 13:41:00 -
[343] - Quote
Finally lets talk about the changes to ice ccp what's going to happen when the guy who mines ice logs on and finds there is no ice in his system to mine >? I would say after a few times of this he is going to cancel his sub or stop playing which means less money for you How was this change even rationalized at the board meeting ?
I am no genius and I can with full confidence say the system you have put in to place for ice mining will lose you about 10% of those accounts. There going to un-sub with this change. they didn't want challenge and there not going to log on special times to mine ice there just going to cancel. I guess you like losing money or that's your business model |
Ristlin Wakefield
Pentag Blade Curatores Veritatis Alliance
349
|
Posted - 2013.06.05 13:41:00 -
[344] - Quote
It's the same story every freaking expansion. A bunch of idiots flood to the forums for the first time in their EVE career (never once bothering to read up on what's coming up on the horizon), complain to no end, demand changes, and offer no alternatives. And as usual, I hope CCP will do the right thing and ignore those idiots.
Now to my opinion on the expansion after having had time to play and test everything: -First, GREAT work CCP. -Station button change, a surprise but completely fine. -Skill changes are as expected, as long as I have the parent skill it doesn't matter that I don't have the nested ones. This is working just as CCP described that it would. I think people don't like to read and simply expected all the nested skills to be granted as well...idiots. -No camera issues, not sure why a lot of people seem to be having them though. -New scanning system, took a little to get used to but I really like it. It's saving me a lot of time scanning between systems and there is an ability to IGNORE anomalies, which saves me even more time. Having the system scan upon entering a new system is great, but I do agree that a standard "scan" should also be at-will. I'd love to see the scan around me when I want to :P -I was able to make right about the same amount of ISK as I did prior to the patch with exploration, though I found the minigames to be a bit frustrating at first (but its a good thing, means explorers now have to invest in "exploration" rigs). Overall, the exploration sites continue to take right about the same amount of time -- again, a good thing. -The loot spewing in different directions was interesting, but I found it essential to bring along my alt to avoid missing more than half of what's coming out. I appreciate still having a use for an alt in exploration while also having the option to do it alone. I was iffy about this at first, but like the compromise to not screw anyone over.
Again, GREAT work CCP. I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |
Ristlin Wakefield
Pentag Blade Curatores Veritatis Alliance
349
|
Posted - 2013.06.05 13:45:00 -
[345] - Quote
Phext wrote:xavier69 wrote: 3. The overlay scanner pops back on every time u use a jump gate if i turn that shet off i want it to stay the F off ? WTF ?
Just like other visual elements you have added over years frankly we don't care. You will care when they start using this overlay to reveal the rough position of every cloaked ship, mission deadspace etc
I'm having a suddenly clarity Clarence moment here...
The new system scanner is used to hamper afk campers I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |
Robert Caldera
Caldera Trading and Investment
573
|
Posted - 2013.06.05 13:49:00 -
[346] - Quote
2 major issues:
1) invisible space bug is annoying 2) silent gates suck, please add some sound to it |
Greygal
Agony Unleashed Agony Empire
142
|
Posted - 2013.06.05 13:58:00 -
[347] - Quote
Overall, liking the changes. Adding my voice to the chorus for:
- Be able to turn OFF the automatic system scanner. - Be able to MANUALLY scan with the system scanner when you want, instead of having to wait 20 seconds for it to scan for you. When I'm hunting a ratter at a anomaly, I can't afford to wait 10, 15 or more seconds to scan for anoms. - Often times when entering a system, the system scanner does its thing but nothing shows up in the results window, even though I see anoms/signature brackets in space. - Probes need to die when they expire, die when you forget them in space, etc. Seriously. Market prices will crash (granted, they are already cheap overall) as the number of probes lost in space plummets; this isn't very fair to the SoE probe market providers :) - PLEASE PLEASE fix the scanner window so we can resize the columns again. Pretty please!! - I actually like the minigame, and hope you add more functionality/purpose/depth to it. It's a good work in progress. - The cans that drop out of relic/data sites really should display on the overview. Those little tiny flashy cans floating about are difficult to click on (much less see for those of us approaching a "certain age" ), my colorblind friend really struggled with knowing whether or not the can(s) were clickable for him (i.e., when the cans were green). I found half the time when I clicked on one, I actually was grabbing the relic itself and not the can, and half the time the radial menu ended up getting in the way (ya, I already adjusted the settings on that!) - Please fix the core scanner probes so they remember what distance setting you used them last at., like it used to.
Thanks for all the great work on Odyssey!
GG
What you do for yourself dies with you, what you do for others is immortal. |
Vamp Hakuli
Zlatni Ljiljani
0
|
Posted - 2013.06.05 14:01:00 -
[348] - Quote
well, i would just like to say i love the changes, the WH animation is great and runs just fine. i love the new scanner stuff, even though its now sooo easy to find stuff, it still looks great, oh and thanks for upgrading my CNR. i still go to the neocom to undock but i prefer the undock where it is now, only a matter of getting used to it. all in all top marks guys, thank you. |
xavier69
Stark Enterprises LLC
11
|
Posted - 2013.06.05 14:04:00 -
[349] - Quote
Just like the last major change to core resources this is a complete disaster
The current spawn rates will not support the current amount of alt ice miners who are doing this on plex, this means less plex will be bought I doubt that's in ccp best interest.
For the rest of us this means a huge jump in ice prices to fuel our pos
i think this will be the last stupid expac i will tolerate from ccp cancel and never look back time |
local009
Whine Tasters
5
|
Posted - 2013.06.05 14:13:00 -
[350] - Quote
Alexis Helix wrote:local009 wrote:Moar skills...
Love you for finding out the thing I completely missed! |
|
seth Hendar
I love you miners
73
|
Posted - 2013.06.05 14:15:00 -
[351] - Quote
xavier69 wrote:To make this game playable again 3 things have to happen pronto
1. Give us the option to turn off that god dam jump gate animation 2. Give us the option to turn off that god dam scanner overlay graphic 3. The overlay scanner pops back on every time u use a jump gate if i turn that shet off i want it to stay the F off ? WTF ?
Just like other visual elements you have added over years frankly we don't care. Like captains quarters you need to give us the option to not use it. I frankly have said for a while most of you new content does not interest me so stop forcing it upon me. like QC i dont give hell about walking around in a station. Finally lets talk about the changes to ice ccp what's going to happen when the guy who mines ice logs on and find there is no ice in his system to mine >? I would say after a few times of this he is going to cancel he sub or stop playing which means less money for you how was this change even rationalized at the board meeting ? I am no genius and i can with full confidence the system you have put in to place for ice mining will lose you about 10% of those accounts. there going to un-sub with this change. i'll add you need to get rid fo this new hacking minigame, the new loot mechanic, and for god damn, restore the loot on the sigs....4 sigs, didn't even looted 1million, wtf????
also, the performances are terribad, and NO this is NOT my rig, i7 4.2 16gb ram gtx670 and SSD plus a optical fiber connection at 100mb/s with 16 to 20ms ping, and EVERYTHING take ages now.
this was not happening in SIS, so this confirm that the issue is TQ being overloaded, this is ongoing for month, and reported long time (since december 2012) and you keep adding stuff that increase the load...
all in all, this expansion is crap, and shall never had left a test server, roolback required ASAP, the whole game is just broken.
every little thing you touch have negative impact on the players, how long does CCP think we will tolerate this?
in the mean time, while you ere breaking things that worked OK, the issues, that are reported for month if not years, are still here.... and you were supposed to listen to us right?
all this has being reported to you from SISI test, and once again, you didn't gave a F about it.
maybe it is time for another incarna style revolution? |
Pancho Oliverton
Fweddit I Whip My Slaves Back and Forth
1
|
Posted - 2013.06.05 14:17:00 -
[352] - Quote
I like the new scanning animation, but I'd prefer if it ran when I wanted it to run, not when the game wanted it to run. The jump animation was cool at first, but after one night I already wish I could turn it off. |
Persephone Alleile
Aliastra Gallente Federation
0
|
Posted - 2013.06.05 14:23:00 -
[353] - Quote
As someone who did exploration as a profession before the patch I am not too impressed. Here's a couple points:
-Scanning is so easy now, takes like 5 seconds to pin a site. While that is nice, it used to actually feel like there was some skill involved.
-I don't mind the hacking mini-game, it's more fun that just waiting for your module to work through it.
-Loot ejection mechanic . . . naw . . . naw . . . **** that. I spend a couple minutes on that hacking game and then all of the sudden I have to scramble around trying desperately to grab some loot before it evaporates? 90% of the time I miss with my double click and that sends my ship flying out of range of the loot so I end up getting nothing.
-Is it just me or does loot quality really suck at relic sites? I hit 2 relic sites and got like 20k ISK worth of loot. woohoo.
-Ore sites as anomalies that show up the second you undock/enter system is silly. It was nice being able to find a secret mining spot that only you and your corp mates knew about.
All in all it feels like exploration has become a sort of arcade version of what it used to be. |
Macomb
Roving Guns Inc. RAZOR Alliance
4
|
Posted - 2013.06.05 14:25:00 -
[354] - Quote
i should say that i really liked the new scanning i might even start scanning again myself!
the new jump animation also looks cool
for the first time i feel like im playing a 3d game:)
i didnt have the chance to test the new bcs but they look nice
|
Myrkala
Royal Robot Ponies Happy Cartel
65
|
Posted - 2013.06.05 14:30:00 -
[355] - Quote
Sound: The moaning spacewhale in Stain is still there, kill it please.
|
|
CCP RedDawn
C C P C C P Alliance
339
|
Posted - 2013.06.05 14:47:00 -
[356] - Quote
Persephone Alleile wrote:As someone who did exploration as a profession before the patch I am not too impressed. Here's a couple points:
-Scanning is so easy now, takes like 5 seconds to pin a site. While that is nice, it used to actually feel like there was some skill involved.
-I don't mind the hacking mini-game, it's more fun that just waiting for your module to work through it.
-Loot ejection mechanic . . . naw . . . naw . . . **** that. I spend a couple minutes on that hacking game and then all of the sudden I have to scramble around trying desperately to grab some loot before it evaporates? 90% of the time I miss with my double click and that sends my ship flying out of range of the loot so I end up getting nothing.
-Is it just me or does loot quality really suck at relic sites? I hit 2 relic sites and got like 20k ISK worth of loot. woohoo.
-Ore sites as anomalies that show up the second you undock/enter system is silly. It was nice being able to find a secret mining spot that only you and your corp mates knew about.
All in all it feels like exploration has become a sort of arcade version of what it used to be.
If it helps, you can just single click on the loot containers that are scattered out to collect them. Double clicking still initiates ship movement.
Team Prototyping Rocks |
|
MindLife
15
|
Posted - 2013.06.05 14:53:00 -
[357] - Quote
Can you show me that menu in a screenshot because it is apparently not avaiable in my version of eve... Dont steal my coffee !! |
Phext
SIGBUS
9
|
Posted - 2013.06.05 14:54:00 -
[358] - Quote
Persephone Alleile wrote: -Is it just me or does loot quality really suck at relic sites? I hit 2 relic sites and got like 20k ISK worth of loot. woohoo.
Found 2 relic sites while playing with the "new" exploration stuff in highsec. One can had a 3 run Medium Ancillary Shield Booster bpc. Besides that, nothing with >20k value. So I think it's the usual luck/bad luck thing.
Persephone Alleile wrote: -Ore sites as anomalies that show up the second you undock/enter system is silly. It was nice being able to find a secret mining spot that only you and your corp mates knew about.
Yeah. God only knows why they've done that.
|
RoAnnon
Strategic Acquisitions Group Tactical Research Lab
73
|
Posted - 2013.06.05 15:05:00 -
[359] - Quote
Phext wrote:Persephone Alleile wrote: -Ore sites as anomalies that show up the second you undock/enter system is silly. It was nice being able to find a secret mining spot that only you and your corp mates knew about.
Yeah. God only knows why they've done that.
So that more miners die more quickly, less ore is mined, prices go up and people are more likely to purchase plex? Just thinking out loud (via typing).
So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |
Phext
SIGBUS
9
|
Posted - 2013.06.05 15:09:00 -
[360] - Quote
CCP RedDawn wrote:Persephone Alleile wrote:90% of the time I miss with my double click and that sends my ship flying out of range of the loot so I end up getting nothing.
If it helps, you can just single click on the loot containers that are scattered out to collect them. Double clicking still initiates ship movement.
The lack of feedback or the lack of information about the color states of the objects in question may be the problem. People will get used to it, but initially it's a confusing new way of interacting with stuff. I wasn't sure when to click what on my first attempt. Additionally it wasn't clear if my clicks are "queued", instantly executed or simply rejected as long as there is something on my shiny new "tractor without targeting" thing. |
|
Iroh Mishi
Harm-Rook Corporation Tau Kingdom
3
|
Posted - 2013.06.05 15:19:00 -
[361] - Quote
Apologies in advance, I know this has probably been addressed somewhere already, but I could not find it.
I know that the Destroyer/Battlecruiser SP backfill took place (thanks for that). What about the Mining Frigate skill for characters who never trained that but are in Hulks and Macks? For now I see my characters are still allowed to fly ships with red X's in their pre-req lists...will that change? Or will they be given up to the level needed to meet the reqs?
Thanks, -Iroh |
Phext
SIGBUS
9
|
Posted - 2013.06.05 15:21:00 -
[362] - Quote
RoAnnon wrote: So that more miners die more quickly, less ore is mined, prices go up and people are more likely to purchase plex? Just thinking out loud (via typing).
But how does the move from scannable sites to anomalies fit into the "make mining a more active profession" mantra? I thought of "active" in terms of "work for your rocks" and not "get doomed in seconds just like sitting untanked in crowded systems abc belt". |
Proddy Scun
Renfield Inc
28
|
Posted - 2013.06.05 15:23:00 -
[363] - Quote
ICE respawn 4 hours after depleted ...obviously does not implement fair resource distribution across time zones.
The vast majority of weekday logon sessions are less than 4 hours! Meaning its easy to miss end of one ice anomaly and start of next. Plus few people live in oceans so spawning in mid-ocean serves a select few.
Instead consider distributing available ice based on profile of new logon number throughout the UTC week days. Maybe use last year to project holiday logons. CCP could even start watching ice miner specific logon if CCP wanted (but seems like overcompensation to me).
Consider using smaller ice content anomalies. This lets EVE spread resources across day more appropriately (heh Hawaii and the Philippines needs to see some ice but not much).
Consider spreading hi sec ice roids farther apart 20-30 km. If small enough anomalies limit the hauling advantage of huge mining fleets. In low sec you might want to pack ice closer together to encourage Orca, freighter and Rorqual deployment away from stations. |
SkinnyBish
RIME Inc.
0
|
Posted - 2013.06.05 15:24:00 -
[364] - Quote
Right click on ship in station no longer brings up a menu.
Did I miss this change in the patch notes ? |
Naldo
Northern Grit Shifters
0
|
Posted - 2013.06.05 15:39:00 -
[365] - Quote
Probing is generally easier than it was before once you reboot your brain to do some of it backwards group ungroup ............
Launching probes is a pain in the @ss though because the prescripted patterns don't allow for you having maybe a different number of probes so when mine launch it take what feels like an eternity to get them in the right shape, lease can you sort that out ?
It doesnt seem to matter if i launch in pinpoint or spread formation once i hit alt or shift they need t be sorted out. I use a flat 5 probe set.
thanks |
ViulfR DeWolf
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.06.05 15:41:00 -
[366] - Quote
The if you could fly it before you can fly it now isn't working as intended...I lost cloaking 4 (after training it and covert ops 4) and now can't fly my manticore with the covert ops 2 devise...I've petitioned in game, but didn't see any thread for Odyssey that would have caused this to drop...oversight or working as intended? 4 days isn't alot to retrain, but the 50K given for disruption is nothing like the 200+K I'll need to get the skill back...not terribly interested in training it again, other than the 30+M ISK brick I now have in my hanger... |
Honest Kate
Honest Kate's Trading Company
0
|
Posted - 2013.06.05 15:42:00 -
[367] - Quote
1) Cannot get probes to come out in a decent formation consistently anymore. I do not need or want 8 probes, so I now only carry 5. When they launch they come out in odd formations and it is so annoying to have them to move them in to a decent spread. Please can we have an option to ignore formations completely, and the probes appear where your ship actually is again? In addition it was much better when probes were dropped one at a time. The formation buttons do not work with only 5 probes as it seems to assume there must be 3 missing and so places my 5 probes not in a regular pattern, but with 1 central, and then the other 4 placed seemingly at random.
2) On the occasions probes do get arranged in some usable formation, scanning has become a variant of PI. Seems to be no connect between how I move my probes and signal strength anymore. It is just click, drag, click, drag... I know it was not exactly rocket science before, but at least it felt like I was actually doing something rather than just doing something that my on-board computer could do for me. I do not see why we bother scanning anything now, my Cheetah's computer could handle it surely. I could just log on and click warp-to.
3) Data and Relic sites mini-game thing is fine. Totally unnecessary, devoid of both fun and irritants, so whatever. But the clicking TINY little boxes in space is ridiculous. If having to choose between the loot worth some isk, and that which is not worth anything, then that is fine... But they have to appear on the overview, or a pop-up panel, or just about anything other than too-small boxes shooting out in various directions. Seriously, it would be better if every time I hacked a data site you dispatched 20 carrier pigeons over my actual house and I had to physically shoot them down with a sling.
All I ever wanted to do since I started Eve was be an explorer. And while I can still run wormholes, actual scanning for data and relic sites feels like it is now a part of my Eve existence I have to retire. It really feels like it has been redesigned by people who do not actually scan much, who did not previously find any fun in doing it, and as such it has not evolved. It feels like this is a stepping stone to phasing it out. I could even accept the clicking on space but not having any control over my probes is a disaster. |
Thorian Crystal
Bene Gesserit ChapterHouse Sanctuary Pact
21
|
Posted - 2013.06.05 15:45:00 -
[368] - Quote
I searched for a hacking site in high sec yesterday, but didn't find one. Not good for a new player, if there isn't even a site. |
Naldo
Northern Grit Shifters
1
|
Posted - 2013.06.05 15:50:00 -
[369] - Quote
Honest Kate wrote:1) Cannot get probes to come out in a decent formation consistently anymore. I do not need or want 8 probes, so I now only carry 5. When they launch they come out in odd formations and it is so annoying to have them to move them in to a decent spread. Please can we have an option to ignore formations completely, and the probes appear where your ship actually is again? In addition it was much better when probes were dropped one at a time. The formation buttons do not work with only 5 probes as it seems to assume there must be 3 missing and so places my 5 probes not in a regular pattern, but with 1 central, and then the other 4 placed seemingly at random.
2) On the occasions probes do get arranged in some usable formation, scanning has become a variant of PI. Seems to be no connect between how I move my probes and signal strength anymore. It is just click, drag, click, drag... I know it was not exactly rocket science before, but at least it felt like I was actually doing something rather than just doing something that my on-board computer could do for me. I do not see why we bother scanning anything now, my Cheetah's computer could handle it surely. I could just log on and click warp-to.
3) Data and Relic sites mini-game thing is fine. Totally unnecessary, devoid of both fun and irritants, so whatever. But the clicking TINY little boxes in space is ridiculous. If having to choose between the loot worth some isk, and that which is not worth anything, then that is fine... But they have to appear on the overview, or a pop-up panel, or just about anything other than too-small boxes shooting out in various directions. Seriously, it would be better if every time I hacked a data site you dispatched 20 carrier pigeons over my actual house and I had to physically shoot them down with a sling.
All I ever wanted to do since I started Eve was be an explorer. And while I can still run wormholes, actual scanning for data and relic sites feels like it is now a part of my Eve existence I have to retire. It really feels like it has been redesigned by people who do not actually scan much, who did not previously find any fun in doing it, and as such it has not evolved. It feels like this is a stepping stone to phasing it out. I could even accept the clicking on space but not having any control over my probes is a disaster.
think i just found the way to pull them back together so you can set the 5 probe pattern, launch the 5 and then holding alt pull them all into the centre at once , just tried it and it works |
seth Hendar
I love you miners
73
|
Posted - 2013.06.05 15:52:00 -
[370] - Quote
Thorian Crystal wrote:I searched for a hacking site in high sec yesterday, but didn't find one. Not good for a new player, if there isn't even a site. don't bother.
1- minigame is irritating piece of crap
2- if you happen to win it, the loot phase is just designed by....i can find a non insulting word here
3- loot is not worth it, crap everywhere
this is what happen when ppl who ever scanned or ran thoses sites are in charge in redesign, AND they don't listen players feedback (just look at SIS feedback, since DAY 1 this was rolled on sisi, ppl are telling CCP this whole thing is BAD very very BAD, explaining why and stuff
but as usual, CCP ignored the players.... |
|
Honest Kate
Honest Kate's Trading Company
0
|
Posted - 2013.06.05 15:57:00 -
[371] - Quote
Naldo wrote:Honest Kate wrote:1) Cannot get probes to come out in a decent formation consistently anymore. I do not need or want 8 probes, so I now only carry 5. When they launch they come out in odd formations and it is so annoying to have them to move them in to a decent spread. Please can we have an option to ignore formations completely, and the probes appear where your ship actually is again? In addition it was much better when probes were dropped one at a time. The formation buttons do not work with only 5 probes as it seems to assume there must be 3 missing and so places my 5 probes not in a regular pattern, but with 1 central, and then the other 4 placed seemingly at random.
2) On the occasions probes do get arranged in some usable formation, scanning has become a variant of PI. Seems to be no connect between how I move my probes and signal strength anymore. It is just click, drag, click, drag... I know it was not exactly rocket science before, but at least it felt like I was actually doing something rather than just doing something that my on-board computer could do for me. I do not see why we bother scanning anything now, my Cheetah's computer could handle it surely. I could just log on and click warp-to.
3) Data and Relic sites mini-game thing is fine. Totally unnecessary, devoid of both fun and irritants, so whatever. But the clicking TINY little boxes in space is ridiculous. If having to choose between the loot worth some isk, and that which is not worth anything, then that is fine... But they have to appear on the overview, or a pop-up panel, or just about anything other than too-small boxes shooting out in various directions. Seriously, it would be better if every time I hacked a data site you dispatched 20 carrier pigeons over my actual house and I had to physically shoot them down with a sling.
All I ever wanted to do since I started Eve was be an explorer. And while I can still run wormholes, actual scanning for data and relic sites feels like it is now a part of my Eve existence I have to retire. It really feels like it has been redesigned by people who do not actually scan much, who did not previously find any fun in doing it, and as such it has not evolved. It feels like this is a stepping stone to phasing it out. I could even accept the clicking on space but not having any control over my probes is a disaster. think i just found the way to pull them back together so you can set the 5 probe pattern, launch the 5 and then holding alt pull them all into the centre at once , just tried it and it works
That is brilliant, works perfectly. thank you so much |
Alikessu
Cohortes Vigilum Curatores Veritatis Alliance
0
|
Posted - 2013.06.05 16:07:00 -
[372] - Quote
Quote: CHANGES
User Interface
Removed the unused GÇÿSell This ItemGÇÖ and GÇÿCreate ContractGÇÖ menu options when right-clicking on an item in a Corporate Hangar Array or Personal Hangar Array
I want this feature back! It is plain stupidity to force players move items to personal hanger just to sell them for corp. Nothing good will come out of it, just corp stuff gets mixed up with pilots own. Probably it seems to you it is unused becouse not many pilots are doing corp asset marketing. Only few doing it but they do for the whole corp so it is actually used by very many pilots.
Regards,
Alikessu the loot salesman of Cohortes Vigilum
|
Ristlin Wakefield
Pentag Blade Curatores Veritatis Alliance
351
|
Posted - 2013.06.05 16:13:00 -
[373] - Quote
seth Hendar wrote:Thorian Crystal wrote:I searched for a hacking site in high sec yesterday, but didn't find one. Not good for a new player, if there isn't even a site. don't bother. 1- minigame is irritating piece of crap 2- if you happen to win it, the loot phase is just designed by....i can find a non insulting word here 3- loot is not worth it, crap everywhere this is what happen when ppl who ever scanned or ran thoses sites are in charge in redesign, AND they don't listen players feedback (just look at SIS feedback, since DAY 1 this was rolled on sisi, ppl are telling CCP this whole thing is BAD very very BAD, explaining why and stuff but as usual, CCP ignored the players.... all in all, inarna was clearly the worst expansion, but odyssey is really a good challenger for the place
Explorer here.
Just letting you know that I grew to like the minigame, I made my usual ISK take in last night, and the probing system is much better. So all is good in the world :D I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |
MaverickScot
Unidentified Flying Saucer
55
|
Posted - 2013.06.05 16:30:00 -
[374] - Quote
I have three clients and a download speed of 1mb due to my rural location. Why can I not export patches? Is this intended? |
Malkev
GRUMPS RESEARCH TEAM
59
|
Posted - 2013.06.05 16:31:00 -
[375] - Quote
Gate jump sound is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too loud, very annoying.
I'd also like to be able to move the columns around in the scanning interface, a la pre-Odyssey. I don't care what the 'Scan Group' is, as I have filters setup already so I know what the group is. |
Shuin Pa
Ministry of War Amarr Empire
10
|
Posted - 2013.06.05 16:52:00 -
[376] - Quote
These are my initial reactions after the first day of Ice Mining.
First let me say that I am pretty tired of mining ice anyway. When these changes were announced, I like many others started hoarding looking forward to the ice prices skyrocketing. So now, on to bigger and better things! I am taking my hoard to Jita and sitting on it.
Social aspect: It's hard to socialize with bots and AFK players, but there was a community in each system of active players and that has now changed. It's much more of a competition now. Instead of helping other miners with free bonus fleets and such I see greed taking over. It will be interesting to see how this plays out. Will large corps take over the system and gank other that try to mine 'their' ice? Too many scenarios to discuss, but it will be different now.
Bots: Thank you! The new system seems that is will make it much harder (but not impossible) for the scum we call "the botters" to operate in a profitable capacity. I imagine that they will just take to the ore belts now.
AFK Mining: These days are gone. Even the Mack fills up very quickly now with the cycle time cut in half. If this was you intention, it's working. With the ice rocks having fewer cubes and popping in just a few minutes, AFK is gone. IMHO good job. The current system requires that you be at or near the keyboard to play.
Gankers: Sad days ahead. Sorry to say you will have to step up your efforts, record timers, keep mobility in mind as you place the scout or make a BM to the mining ships now. This expansion will change how ganking is done, AFK miners are no longer. Ganker Ganking (My mini-game) will be much more challenging now, but I am still out there in the shadows waiting for the Catalysts on DScan! 8-)
Bumpers: Ahh The New Order... Instead of paying you to keep you from bumping me, may I pay you to bump the other guy so I can extract more ice while the anom is up? Will Corps use this mechanic to remove the competition form the belts?
Respawn Timer: I have mixed emotions on the four hour timer. I like it because it seems that it has really discouraged the AFK miner. Paying attention to the timers requires some work and/or networking with other miners in the system. My issue is for those that actively ice mine and enjoy it might get cheated here. It would seem to me that the average Eve sub only logs on for a few hours a day and may get cheated out of their game time and play style. That's just a thought.
First day in the belt: I missed the first spawn, but I hear it was pretty crazy 30-40 mining ships 6+ Orcas all jockeying for space. The second and third were pretty much the same. It seemed as the day went on there were fewer and fewer miners that come out to play leaving much more ice for those of us that were willing to chase the timer and the ice. As time goes on we will see how this plays out, but my initial impressions are good.
I will however, caution that these efforts may be too expensive. Whether the expense is in obtaining the ice or the cost of the ice. Will Hisec moons become available again only to those corps that can afford the fuel? Will the prices of researched BPOs skyrocket because people simply cannot afford to put up a research POS anymore? The trickle down from these changes and the impact on the economy remains to be seen.
Will the asteroid belts soon follow the ice belts by becoming anoms too? (points to ponder)
Lastly please remove the hidden ore and gas anoms and change them back to being probed. You want activity in losec, I see this change having the opposite effect. If a pirate wants to gank miners in these sites he no longer has to work for the tears. But, keeping with the tone of this post, we will see.
Thank you for listening to your player base!
Pa
((Sorry didn't originally intend to write a book)) |
Omnathious Deninard
The Scope Gallente Federation
1129
|
Posted - 2013.06.05 17:09:00 -
[377] - Quote
All in all I am pleased with what odyssey has brought. My biggest gripe is no T3 ships in 4/10 complexes. Especially since command ships are allowed in. To those who are giving up Hacking, I thank you for the extra income :) Ideas for Drone ImprovementTwitter Account-á @Omnathious |
mkint
1041
|
Posted - 2013.06.05 17:11:00 -
[378] - Quote
RoAnnon wrote:Phext wrote:Persephone Alleile wrote: -Ore sites as anomalies that show up the second you undock/enter system is silly. It was nice being able to find a secret mining spot that only you and your corp mates knew about.
Yeah. God only knows why they've done that. So that more miners die more quickly, less ore is mined, prices go up and people are more likely to purchase plex? Just thinking out loud (via typing).
They did it for the nullbears.
Some nullbear CSMs were obviously complaining that their minions only ran anoms, so they made "exploration" over into... well, no longer exploration... something that, you know, doesn't involve actually exploring. So mindless nullbear drones don't have to strain themselves.
If you thought nullsec couldn't ever get more stagnant, guess again. Apparently devs play the meta game too. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Apollo Cochrane
Hyperion Collective
24
|
Posted - 2013.06.05 17:18:00 -
[379] - Quote
Hello Devs,
My 2 cents:
Everything is awesome, however, I cannot find ice fields anywhere!
1. Make both Ore Sites and Ice Sites probe-scannable sigs - NOT ANOMS that any noob in space diapers can find.
2. Make them respawn after ONE hour.
3. Make both types of sites BIGGER.
Summary: SIGS. ONE-HOUR RESPAWN. BIGGER
Regards,
Apollo.
|
Fred Kyong
EWH NanoTex
3
|
Posted - 2013.06.05 17:25:00 -
[380] - Quote
Malkev wrote:Gate jump sound is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too loud, very annoying.
I'd also like to be able to move the columns around in the scanning interface, a la pre-Odyssey. I don't care what the 'Scan Group' is, as I have filters setup already so I know what the group is.
You can adjust the sound loudness. Press ESC and look in your Audio menu |
|
Oliver Delorean
Dark Fenix Rising
0
|
Posted - 2013.06.05 17:25:00 -
[381] - Quote
Thanx CCP! I have no bad word! Keep up with good work!!
|
Rutger Janssen
Xanadu
77
|
Posted - 2013.06.05 17:31:00 -
[382] - Quote
You forgot to mention in the 1.0.1 patch notes that you fixed minimizing the station services window doesn't minimize it twice anymore. (icon with a 2 and clicking it gave you the option to maximize either of the two but maximized both) |
MaverickScot
Unidentified Flying Saucer
55
|
Posted - 2013.06.05 17:32:00 -
[383] - Quote
What happened to the right click in the hanger on your ship to open you various areas on your Orca? This is a huge pain in the ass if this is intentional. |
Mag's
the united Negative Ten.
14889
|
Posted - 2013.06.05 17:38:00 -
[384] - Quote
Iroh Mishi wrote:Apologies in advance, I know this has probably been addressed somewhere already, but I could not find it.
I know that the Destroyer/Battlecruiser SP backfill took place (thanks for that). What about the Mining Frigate skill for characters who never trained that but are in Hulks and Macks? For now I see my characters are still allowed to fly ships with red X's in their pre-req lists...will that change? Or will they be given up to the level needed to meet the reqs?
Thanks, -Iroh Nothing is going to change and you will not need to train the prerequisites, if you don't wish. They only exist to allow the actual ship skill to be injected. But if you trained the ship skill under the old system, you can and always will be able to fly it.
If you could fly it before, you'll be able to fly it after. This will not change.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Jenn aSide
STK Scientific Initiative Mercenaries
2032
|
Posted - 2013.06.05 17:42:00 -
[385] - Quote
Two small requests.
Put the undock button back where it was (hell, keep both, nothing wrong with 2 undock buttons)
And fer the love of Sam please let me ignore anomalies in the scanner window. I usually ignore the anomalies I'm not going to screw with so I don't have to keep scrolling up and down when I need to warp. |
RoAnnon
Strategic Acquisitions Group Tactical Research Lab
73
|
Posted - 2013.06.05 17:44:00 -
[386] - Quote
Phext wrote:RoAnnon wrote: So that more miners die more quickly, less ore is mined, prices go up and people are more likely to purchase plex? Just thinking out loud (via typing).
But how does the move from scannable sites to anomalies fit into the "make mining a more active profession" mantra? I thought of "active" in terms of "work for your rocks" and not "get doomed in seconds just like sitting untanked in crowded systems abc belt".
Indeed. Quite the conundrum. Makes a person wonder... So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |
Ristlin Wakefield
Pentag Blade Curatores Veritatis Alliance
352
|
Posted - 2013.06.05 17:52:00 -
[387] - Quote
MindLife wrote:Can you show me that menu in a screenshot because it is apparently not avaiable in my version of eve...
Don't have it handy, but its the three little lines that you can click on the top left of many windows. After you target something, look for it there or on one of your other target selection windows. Once you click it you have two options, one of the options is to disable camera tracking. I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |
Apollo Cochrane
Hyperion Collective
24
|
Posted - 2013.06.05 18:04:00 -
[388] - Quote
I mean look at this. How does CCP expect the ice belts to last with this shenanigans going on? lol |
Omnathious Deninard
The Scope Gallente Federation
1129
|
Posted - 2013.06.05 18:06:00 -
[389] - Quote
Apollo Cochrane wrote:I mean look at this. How does CCP expect the ice belts to last with this shenanigans going on? lol By bringing in a SB Abaddon Ideas for Drone ImprovementTwitter Account-á @Omnathious |
Apollo Cochrane
Hyperion Collective
24
|
Posted - 2013.06.05 18:11:00 -
[390] - Quote
Omnathious Deninard wrote:Apollo Cochrane wrote:I mean look at this. How does CCP expect the ice belts to last with this shenanigans going on? lol By bringing in a SB Abaddon
At this point I'd welcome it! Just don't shoot me. I'll split my mining earnings with ya! lol |
|
Apollo Cochrane
Hyperion Collective
24
|
Posted - 2013.06.05 18:25:00 -
[391] - Quote
Here's another shot for your viewing pleasure CCP. Literally a swarm of barges. This belt was gone 10 minutes later. Lol |
Capessa
The Tuskers
0
|
Posted - 2013.06.05 18:34:00 -
[392] - Quote
Did no one go to the boss and have him check your work? I have never seen such a complete and total development failure as what was just released in Odyssey re. exploration. The stupid little game you are forced to play in hacking sites reminiscent of a 1980's era Japanese video game is so absurd....I'm speechless. Further, all the loot drops into space and requires you to chase it around with your mouse?!?! WHO THE HELL THOUGHT THAT WAS A GOOD IDEA? Seriously?!?!? I had nearly perfect skills, and you've made exploration into a game of chance and mouse dexterity. Also, taking away scanning bonuses from their present state and turning the Astrometric skill into something I need to train now to 5 to get the bonuses back is just a further attempt to screw over the players who have trained their skills in favour of the lowly noob. You guys have failed so bad with this itGÇÖs truly shocking. Stop trying to fix what isnGÇÖt broken and at the very least, have someone with half a brain review your work before you implement such ridiculous changes. You are ruining this game.
Cap
|
Stigman Zuwadza
Repercussus RAZOR Alliance
106
|
Posted - 2013.06.05 18:41:00 -
[393] - Quote
Really!!!11!
Unless I'm not doing it right you've now removed the r-click on the ship when docked so I can't use the 'undock' option, I'm now FORCED to use the Station Services 100% of the time.
I have Station Services minimized 99.99% of the time (coz its ****). I NEVER want to see what office, guests or agents there are on any of my current 17 chars!
Station Service should be kept to processes that require more interaction than the single click of undocking. I'm disappointed by this change.
Maybe you really need to think about making a Station Services bar similar to the NeoCom. Its broken and its been broken for a long time and it'll be broken for some time to come. |
Palovana
Inner Fire Inc.
331
|
Posted - 2013.06.05 18:47:00 -
[394] - Quote
New gate-jump effect is awesome, really gives a sense of going somewhere unlike the old bubble-out-and-disappear. I haven't made a 30-jump trip yet however.
Probes that auto-recall on jump/expire have made it too easy for a pilot to never lose probes, now there needs to be a way of losing probes, so let us target and shoot or smartbomb them.
I've never done hacking or mined ice, so can't comment there. Please support: export of settings in editable format
Your stuff goes here. |
Capessa
The Tuskers
1
|
Posted - 2013.06.05 18:48:00 -
[395] - Quote
Same with the leave ship option. Begs the question.....Why change that??? |
Alexander the Great
Imperial Academy Amarr Empire
62
|
Posted - 2013.06.05 19:04:00 -
[396] - Quote
I came here just to check if CCP doesn't care a dime about their costumers.
Why do I think so? (not the first time btw but CCP seemed to be improving by now)
Because feedback from both thread about new scanning system was completely ignored except for small interface tweaks. And this feedback was given by primary audience of this expansion - people who were actively involved in what you call exploration. Here are the links: https://forums.eveonline.com/default.aspx?g=posts&t=233600 https://forums.eveonline.com/default.aspx?g=posts&t=240852
If this is the current CCP attitude towards their costumers I see no other choice except unsubscription. |
Substantia Nigra
Polaris Rising Gentlemen's Agreement
1128
|
Posted - 2013.06.05 19:08:00 -
[397] - Quote
- The gate jump effect, after the first 'wow'viewing, is literally nauseating. motion sickness / game sickness. Could we please have an option to disable that graphic. A long hisec run in a freighter is murder!
- The wheel menu thing on the 'scanner' button is a redundant, bling, graphic. Except for the uppermost option it opens exactly the same window ... just additional wasteful clicks
- Moving the undock function from the ever-present bottom left to the station services panel is a major irritation, altho no doubt we will adjust. Most times that panel is redundant real estate, so I keep it very small to free up workspace, so this change forces me to either keep it bigger or more clicks to enlarge it when I want to undock.
- That system autoscan thing cannot be good for lag. No experience with it yet but looking around for ways to inactivate it entirely.
- Inability to 'ignore' scan results is a real nuisance and the setup of the probe scanner window virtually forces you to waste screen real estate on it. You cannot set it up to just show what you want, you cannot minimise the no-help columns, and you cannot ignore the individual sites of no interest to you. Those are not features guys, they're retrograde changes. When I was ratting I would run a system scan, and set all the useless sites to ignore, that way I'd be able to keep that window smallish and only showing FHs and sanctums ... or whatever I was working with. Now to be able to see the site type I have to have that window take up about 1/4 of my screen width.
p.s. Someone stole all my deep space probes too. Mebbe that was the evil intent of the recent DDOS attack. :-(
I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1318
|
Posted - 2013.06.05 19:08:00 -
[398] - Quote
I'd really like to fly a Navy Harbinger, but without extra cap or cap regen to compensate for the lack of a weapon cap use bonus I feel like I'm better off just using a regular harbinger. It's considerably cheaper, not significantly different in function and has less cap issues.
Also random public sites showing up in space all the time is not something I'm interested in seeing. |
Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
185
|
Posted - 2013.06.05 19:10:00 -
[399] - Quote
You sneaky devils CCP.
You know exactly what I'm talking about.
Someone sneaked in a fix to make it possible to shrink the text input part of a chat window down to one line properly. Previously you were always forced to have padding at the top and bottom, messing with my zen. No mention of it in the patch notes either.
Whoever it was, I <3 you. |
Laura Gannon
EDGE Alliance Holding EDGE Alliance
0
|
Posted - 2013.06.05 19:22:00 -
[400] - Quote
Ship Balancing. -4
Scanning. -8
Ice mining. -20
Launcher. Cringe Factor 100
Interface. -6
Dumbing Down EVE......+ 1000
What a mess.......YOU DIDN'T LISTEN STANLEY DID YOU. |
|
Rutger Janssen
Xanadu
77
|
Posted - 2013.06.05 19:25:00 -
[401] - Quote
Durzel wrote:You sneaky devils CCP.
You know exactly what I'm talking about.
Someone sneaked in a fix to make it possible to shrink the text input part of a chat window down to one line properly. Previously you were always forced to have padding at the top and bottom, messing with my zen. No mention of it in the patch notes either.
Whoever it was, I <3 you. That was CCP Karkur(and her team?): http://community.eveonline.com/news/dev-blogs/u-and-i-made-some-changes/ |
Bloph
Lamarr Industries Rock Ridge Alliance
13
|
Posted - 2013.06.05 19:30:00 -
[402] - Quote
What happened to the General options in the ESC menu to disable/adjust window snapping? I want my windows to stay put where I put them. |
Aya Shinomiya
State War Academy Caldari State
21
|
Posted - 2013.06.05 19:37:00 -
[403] - Quote
I would like to combine some ideas of the replies here regarding the scanner.
Automatic scanning for everything around is indeed waste of resources. Some people indeed do not need it, some want specific information when scanning.
So, some of the ideas want an option to choose between AUTOMATIC SCAN and MANUAL SCAN. Automatic Scan does what it does now. For Manual Scan you need to click a buttom. You can choose the options within the scanner menu.
Second. Some would like to include more functions to the scanner so you can scan for specific information and show the results. As example. You are a miner and want a scan only of all asteroide belts, ice belts or what you are interested in. Or you are hunting rats and criminals so the scanner shows you signatures of possible hostile ships, hideouts etc. only. And so you can program the scanner to search for the basic information you need.
The scanner becomes useful for everyone, no matter what they do. And everyone can choose whether they want an automatic scan after every jump or leaving a station or an manual scan on demand. Problem solved for everyone and you make are real improvement for the game in my eyes. |
Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
42
|
Posted - 2013.06.05 19:37:00 -
[404] - Quote
Apollo Cochrane wrote:I mean look at this. How does CCP expect the ice belts to last with this shenanigans going on? lol
The point is they don't care. |
Laura Gannon
EDGE Alliance Holding EDGE Alliance
1
|
Posted - 2013.06.05 19:42:00 -
[405] - Quote
Bloph wrote:What happened to the General options in the ESC menu to disable/adjust window snapping? I want my windows to stay put where I put them.
Seems to have been replaced by the 'Lock windows when pinned option' What ever that means.
It's a shame CCP do not use the ESC menu's to track what people do and do not want in there game by offering the ability to turn off certain aspects, like the radial menu, constant scanning, gate effects, stuff that the seasoned player has no use for on most levels.
Combine that with a toon incept date and you have a very powerful tool to track stuff..
Still think scanning has died a death with this update though. |
Laura Gannon
EDGE Alliance Holding EDGE Alliance
2
|
Posted - 2013.06.05 20:03:00 -
[406] - Quote
Right click option of docked ship has gone, cannot leave ship except by boarding another ship, or opening the ship hangar and right click current ship and select from menu there, was this intentional?? |
ROXGenghis
Agony Unleashed Agony Empire
106
|
Posted - 2013.06.05 20:03:00 -
[407] - Quote
The following is NOT about the new gate jump effect, but about the gate FIRE effect. That is, what happens when you are on grid with a gate and someone either enters or exits the system through that gate.
With Odyssey, the visual gatefire effect is now almost unnoticeable and the audio gatefire effect is gone entirely. This makes it very difficult to know if someone has activated the gate. So if you are fighting or Dscanning or otherwise occupied near a gate, you will now know when a hostile jumps in to you. This is actually quite a big deal to roaming small gangs and soloers. Please re-enable the audio effect and make the new visual effect more noticeable.
More discussion here: Gatefire thread |
Korinne
The Partisan Brigade Republic Alliance
263
|
Posted - 2013.06.05 20:09:00 -
[408] - Quote
You know, having read this thread some more; I have made one observation. One is obvious, that anyone who has played the game for more than 10 minutes notices that CCP doesn't care what we say and are just being cash whores for sony, and if you point it out you get flamed on.
Two, everyone who has commented on how awesome everything in Odyssey is, appear to be a bunch brand new nobodies with no frame of reference to comment on. Furthermore, they all say THE SAME THING. It sounds scripted to the extreme. Just look at a few, they use the same words, the same syntax, and pour praise on the same changes without saying WHY they are better. Frankly it makes it seem like the only people supporting the patch on the forums are noobs and CCP dev alts, since the supportive comments sound like bad PR department garbage. |
Jasmin Fox
Light Years Ahead
12
|
Posted - 2013.06.05 20:13:00 -
[409] - Quote
I can no longer ignore any kind of scans in the probe scanner. It is great that I get the 100% sites in a second, but I am unable to ignore some of them. Neither can i Ignore all (tried, i know there are filters for that). It just keeps showing all in my results. |
Thorian Crystal
Bene Gesserit ChapterHouse Sanctuary Pact
22
|
Posted - 2013.06.05 20:18:00 -
[410] - Quote
Fred Kyong wrote:Malkev wrote:Gate jump sound is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too loud, very annoying.
I'd also like to be able to move the columns around in the scanning interface, a la pre-Odyssey. I don't care what the 'Scan Group' is, as I have filters setup already so I know what the group is. You can adjust the sound loudness. Press ESC and look in your Audio menu
But any sound effects shouldn't be considerably louder than other sound effects. |
|
UnpopableBubble
2
|
Posted - 2013.06.05 20:19:00 -
[411] - Quote
Alexander the Great wrote:I came here just to check if CCP doesn't care a dime about their costumers. Why do I think so? (not the first time btw but CCP seemed to be improving by now) Because feedback from both thread about new scanning system was completely ignored except for small interface tweaks. And this feedback was given by primary audience of this expansion - people who were actively involved in what you call exploration. Here are the links: https://forums.eveonline.com/default.aspx?g=posts&t=233600https://forums.eveonline.com/default.aspx?g=posts&t=240852If this is the current CCP attitude towards their costumers I see no other choice except unsubscription.
Already did runs out in under a day. I could plex but at this point I don't even want to play for free it's that bad. |
Che Biko
Humanitarian Communists
491
|
Posted - 2013.06.05 20:23:00 -
[412] - Quote
Now, I was under the impression that exploration would be somewhat different in Odyssey than before it. I'm said to write that so far, my experience is eerily similar to before Odyssey.
I spend an hour jumping systems and scanning yesterday:
- Most signatures (~80%) were wormholes, just like before. - A few were combat sites, but I was not interested in those, and I understood exploration should be fun without combat, post Odyssey. - 1 was a relic site, but it contained nothing to use the module on.
It felt like I wasted an hour of my time. I will try again to see if it was the post-Odyssey exploration rush that contributed to this experience, but so far there is not much improvement for the mini-professions, even if I was able to use the 2 data sites I picked up on scan. Nightmares - A short story by Ch+¬ Biko |
Crosi Wesdo
War and Order
612
|
Posted - 2013.06.05 20:52:00 -
[413] - Quote
Aya Shinomiya wrote:I would like to combine some ideas of the replies here regarding the scanner.
Automatic scanning for everything around is indeed waste of resources. Some people indeed do not need it, some want specific information when scanning.
So, some of the ideas want an option to choose between AUTOMATIC SCAN and MANUAL SCAN. Automatic Scan does what it does now. For Manual Scan you need to click a buttom. You can choose the options within the scanner menu.
Second. Some would like to include more functions to the scanner so you can scan for specific information and show the results. As example. You are a miner and want a scan only of all asteroide belts, ice belts or what you are interested in. Or you are hunting rats and criminals so the scanner shows you signatures of possible hostile ships, hideouts etc. only. And so you can program the scanner to search for the basic information you need. Please correct me if this interfere with the probes, I am not familiar with them.
The scanner becomes useful for everyone, no matter what they do. And everyone can choose whether they want an automatic scan after every jump or leaving a station or an manual scan on demand. Problem solved for everyone and you make are real improvement for the game in my eyes.
Options? IN MY EVE?
Do you even know CCP? They are completely incapable of giving options unless a 3rd of their subscribers leave.
This entire patch is what you get when resources are being spent on other doomed ventures.
A few changes to the interface, no actual change in functionality (apart from i cant filter out FW plexes from other combat sites that i am completely ******* not interested in) mostly intrusive and jarring like the moving of the undock button.
Some new graphics that most people dont want to see and just clutter up screens, that still happen on jumping and undocking even whent hey are turned off (because options are bad)
A couple of new ships and changes to prereqs.
All in all, 4 new ships. That is the extent of extra gameplay that CCP have given us in the last 6 months.
GG.
I cant wait till dust is dust. |
Korinne
The Partisan Brigade Republic Alliance
267
|
Posted - 2013.06.05 21:56:00 -
[414] - Quote
I feel like I need to play this game with a unibutton mac mouse now, sense I can't right click anyway anymore, and the undock button doesn't care what button you push. It's a piece of ****** coding.
Edit: Give it long enough and you won't need but one button that you have to click 8 million times, not that it'll matter, you'll be in an unkillable microtransaction gold ship anyway. |
Luc Chastot
Gentleman's Corp
380
|
Posted - 2013.06.05 22:08:00 -
[415] - Quote
I know we'll still see a couple of unimpressive expansions before we get to see new content, because honestly, as much as the ship rebalance is welcomed and needed, it doesn't feel like something new. Keep up the good work polishing EVE for the next decade, CCP. Make it idiot-proof and someone will make a better idiot. |
metalravenous
S0utherN Comfort Test Alliance Please Ignore
6
|
Posted - 2013.06.05 22:13:00 -
[416] - Quote
I get motion sickness from the moment of undock.
For the most part I really don't undock all that much to begin with but pretty much it is impossible for me to move around at all anymore.
The first thing is that scan that comes up when you undock. The scan is too flashy and tbh is not even necessary. I don't do sites I don't do sanctums. this is all frivilous crap that I could care less about.
The next thing iswhen you jump through gates. The camera pans to the gate and then you go through the gate effect and it shakes, both of those things make me nauseas...in fact I actually threw up going through a second gate.
I have been hitting f10 and just leaving the solar system map up but this isn't going to work to move a jf or anything large.
I get that these effects are pretty but they are not necessary for me to enjoy the game....with them I ca not play at all, pls fix
pressing C fixes none of my issues so please don't suggest it...it isnt my computer so dont tell me it is junk those answers are not helpful
I have already put in a petition but unless ithe issue is fixed i can not see myself subbing once my current month is done |
Hawk Hegirin
The-Hole-Idea Void-Legion
2
|
Posted - 2013.06.05 22:23:00 -
[417] - Quote
There is one thing I dislike about the new scanning system.
New signatures appear regardless if you have probes out or not now. It ruins the effect of trying to jump someone in a wormholes that is doing sites.
Not so much that they'll see us on dscan, but the new anom appears. So if they ignore all sigs after closing up their WH, they dont' actually need to probe launch/scan for signatures, they just watch for new signatures and warp when a new one is visible.. It's instant show too. I think new sigs should still require a probe launcher, or WHs shouldn't auto appear on the list, it breaks the fun of being sneaky. Doesn't even matter how big the WH is. |
Ewifore
Nanten Knight's
0
|
Posted - 2013.06.05 22:25:00 -
[418] - Quote
I'm not liking the hacking nerf at all. It has significantly reduced the isk/hr income of hacking and made it into an annoying and time consuming burden. Once you do successfully hack a site, it is a pain to distinguish which cans have the loot you need vs the filler (further nerfing the income ratio of hacking). The interface was cool for all of 5 minutes and now its just a giant hassle. Not to mention in plexes with hackable cans, they are no longer respawning properly, for example, COSMOS missions that require hacking components from these plexes can only be done by 1 character in the entire game. Its really poorly thought out.
The scanner upgrade has some nice features, but the interface is pure garbage that significantly reduces the functionality from what the old system provided in several ways. Its really starting to look to me as though Odyssey is just the first step towards a port to a dumbed down console version of Eve. This is the first expansion I've ever felt compelled to complain on the forums about and I've been playing since 2005. Please revert out the hacking changes and re-evaluate the entire system, this is really unacceptable. |
Kor'el Izia
56
|
Posted - 2013.06.05 22:29:00 -
[419] - Quote
Why is Astrometric Rangefinding a rank 8 skill? |
Duran Farshore
The-Hole-Idea Void-Legion
0
|
Posted - 2013.06.05 22:32:00 -
[420] - Quote
One comment on the new discovery scanner:
PVP in wormholes often relies on the tactic of "rolling holes" to cycle the connections and hence find people to engage in PVP.
Before the current implementation of the discover scanner the new wormhole would need to be detected by a set of launched probes to be visible. While not impossible there is a higher degree of organisation and concentration required to keep this up (hence it wasn't always done). This allowed the detection and engagement of people in the new WH.
With the current discovery scanner the new WH appears on all ships scanner as a new signature. This essentially gives an early warning allowing the high value ships to warp to a POS and check out the new signature in a safer ship (usually a low value hard to catch prober) before the PVP players would have a chance to find him.
This has significantly reduced the risk of operating in the WH space and reduced the probability of PVP engagements in WH space. While this is an interesting side effect, my opinion is that carebearing is for HS and the high risk of WH space helped balance the high reward.
As a suggestion perhaps remove WH identification from the discover scanner overlay and require active probing to detect their presence. This would rebalance the risk in WH and improve the chances of the type of PVP that makes WH operation so exiting.
D |
|
Furoth
Black Avarice
17
|
Posted - 2013.06.05 22:34:00 -
[421] - Quote
I miss the login screens. Frigates zipping about, burning planets, close ups on stations; Odyssey seems incomplete without one but small loss I suppose with an updated launcher. It's the same functionally with a few graphical changes but I suppose there is more inside where CCP needs better error reporting and faster downloading for us.
I primarily run missions so the first thing I had to do was check out the cruise changes. I jumped in the CNR and was greeted with a new high slot and an extra mid that I didn't expect. Nice. Filled them with more gank and got lucky by drawing WC as my first mission. Sweet jesus i like the new CNR. They said they wanted it to be the premiere missile boat; it is.
The new camera spinning was annoying as hell until i found (told about) the C key. I was getting dizzy and all the text for range on targets was getting washed out by those awful clouds in WC.
Warp gate animations are dead sexy. You guys worked on making session changes faster and smoother then wrapped some killer graphics around it to finish the job. It's jaw dropping. It looks like your being instantly pulled across space. I even caught a frame where the gate surrounded the edge of my screen. Nice.
Wish i could say the same for the new probing system. God what a mix of half thought out ideas. The probe scanner screen is nice but really could use sizeable columns. And the overlay.. Does the sensor overlay serve any purpose at all? It's like someone decided to make big red space flowers with swirly rings and then tried to find a use for it but gave up halfway through. If i decide to probe down a site, do you guys really think i want to close the map, spin my camera around aimlessly until i see the 'flower' so i can bookmark it and warp to it when the line i need is already sitting right there in the scan results? Seriously, why do we have a sensor overlay? The new presets are nice but i wish they were customizable. At least for range. Any prober will tell you that 8 is better than 16. And combat probing... You have my sympathy. CCP clearly isn't looking at the game as a whole here. I did run a few sites though. I got a lot of data sheets, hydrogen batteries and the highly sought after metal scraps. After a full day of probing i did manage to find a couple decryptors so they are still there but you have to guess which can they are in within 10 seconds because the loot will vanish; what? Come on, vanishing loot? You can do better than that. The mini-game itself is not bad. It's slower than the old system but it breaks up the monotony so i like it over the old system. But piles of data sheets and chasing down disappearing cans from the old system feels like a hassle. Takes more time, more mousing around for the cans that might have something worth grabbing and chasing around after them only to see them vanish is a pain in the butt. It sucks. :(
Ice is totally screwed up. Apparently you have to wait 4 hours to mine for 45 minutes. If your even lucky enough to log in at the right time. Null sec doesn't sound any better with maybe 4k instead of 2k per pocket. And i think that's overestimating it. Your still going to be sitting around doing nothing for hours on end unless you like to jump around more than mine. I could be all wrong about null though, i haven't seen null ice fields yet but i have heard the pockets are only a little better so i think things are going to be bad all around when it comes to finding ice, making fuel, etc etc.
|
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
191
|
Posted - 2013.06.05 22:41:00 -
[422] - Quote
Enjoyed playing eve last night, migraine from hell today, convinced its something to with the new transitions, I notice that there's afew other people complaining of the same thing, can ccp investigate as I do not want to give up eve if migraines become more common.
I do suffer with them, but today truly was something special. I appreciate that not eveyone has this issue though, so if it can't be done then no problem. Ill have to try and find different pills to take. Tiericide is tiers by another name. |
Johnson Oramara
Science and Trade Institute Caldari State
99
|
Posted - 2013.06.05 22:53:00 -
[423] - Quote
Furoth wrote: I primarily run missions so the first thing I had to do was check out the cruise changes. I jumped in the CNR and was greeted with a new high slot and an extra mid that I didn't expect. Nice. Filled them with more gank and got lucky by drawing WC as my first mission. Sweet jesus i like the new CNR. They said they wanted it to be the premiere missile boat; it is.
Make a comparison between raven and cnr... same dps and same tank for missions... Yep. |
Kael StarFly
Brutor Tribe Minmatar Republic
1
|
Posted - 2013.06.05 22:55:00 -
[424] - Quote
Well I've read through about 40 pages of issues & feedback and I just wanted to throw my two cents in regarding a couple of points :)
First, I'm a new (returning after very long absence) player, and I only started exploring a few weeks ago. The Odyssey expansion made the placement of probes MUCH easier, so thank you for that. I understand that other players have legitimate concerns regarding # of probes launched, etc, but I can't comment on those. Overall the probe placement works great for me.
Most of the other changes in the expansion have not affected me negatively or positively except for the ones below.
1. The jump gate animation is a BIG problem for me. Literally. My problem has nothing to do with the animation (I actually like the animation). The problem is that I have reflex epilepsy (I.e., seizures triggered by lights and sound) and there are a number of games that I can't play because of it. EVE hasn't been a problem until now, but on my first jump after logging in I realized that I can't watch it. I've had to swap to the map every time I jump to get rid of the flashing.
Please, please, please...I can't stress what a big deal this is to me. It's almost game breaking. I know that reflex epilepsy is pretty rare but I'm sure it affects enough people to justify creating an option to disable it.
Oh, and it causes motion sickness for me too. Just adding insult to injury I guess =D. But hey, it looks pretty, and I see why the devs put it in. I have no complaints over the appearance, just the affect it has on me. I've seen plenty of other comments about motion sickness as well.
2. I don't mind the hacking mini-game. It seems to me that it was designed more to combat bots than anything else, and I get that. However, I do have a big problem with the way loot is handled. I'm going to try getting a cargo scanner tonight, but even then I just don't like the way loot scatters and disappears so rapidly.
I read in several places that the justification for loot scattering was to encourage co-op exploring. However, I generally run mag / radar sites in the evenings when I'm winding down--I.e., the times that I don't want to be in a fleet. I've read other people posting the same thing so I know I'm not alone. All-in-all it's a good idea on paper but the end result seems to be that it's just penalizing people for solo play. Instead of going and forming a fleet they're just not running those sites. I did 3 cans last night then said, "OK, this sucks," and started scanning down combat sites instead.
So those are my two big things. Thanks for listening, and thanks for all the hard work you guys do!
P.S. - Not related to the expansion, but I'd buy everyone at CCP a beer if you guys would let me disable the annoying beeping sound that happens every time I shoot at something. I find it mildly irritating but my wife just can't handle it. I'm sure you can imagine how annoying it is for her to be working from home in the evenings and hearing "beep....beep...beep" over and over. I end up having to turn the game volume all the way down. Frustrating! |
Serenety Steel
Blue Republic RvB - BLUE Republic
63
|
Posted - 2013.06.05 23:00:00 -
[425] - Quote
Not bad expansion, just a few things that really p#ss me off.....
! The undock button.
FFS CCP after just over 5 yrs of playing this game why oh WHY would you change this??? this is annoying as hell!
Why when everytime i click on somthing on my overview is my screen rotating??? This has got to be THe most annoying thing in game for me atm!
Can i turn it off somehow?
Rant over. |
Furoth
Black Avarice
17
|
Posted - 2013.06.05 23:07:00 -
[426] - Quote
Serenety Steel wrote:Not bad expansion, just a few things that really p#ss me off..... ! The undock button. FFS CCP after just over 5 yrs of playing this game why oh WHY would you change this??? this is annoying as hell! Why when everytime i click on somthing on my overview is my screen rotating??? This has got to be THe most annoying thing in game for me atm! Can i turn it off somehow? Rant over.
Target something and push C. Took me a couple tries because i think you have to wait for the cam to actually stop turning before the key works.
|
magikalcoffee
In Your Moms Red Clam DOT
26
|
Posted - 2013.06.05 23:24:00 -
[427] - Quote
IceDe4d wrote:it looks like a lot of people are not very happy about this patch but that is allways the case people cry hard and after a couple of weeks they are fine. Anyway this new scan overview is nice but you cant turn it off and it can get rly ******* annoying, the second major issue is the new gate jump effect if you dont watch the ******* gate every 2 or 3 seconds you will miss a jump the effect that we had before was much better sry ccp
people are not fine after a few days im still pissed (and im sure many others are) about the crappy inventory system that caused so much agro and flaming after a previous "improvement" the only reason people stop complaining is that ccp dont actually give a **** what u or i think they just want fuckin retards to carry on paying them for some ubershite hello kity space game. the only way people would actually be appeased is if ccp actually did something about all the complaints but lets face it if they were actually going to do that it would have been after the same issues were raised after the sisi test stage which as usual was totally ignored. i used to love this game but am finding my self more and more inclined to quit the more ccp "improves" it |
KiLLerSpyder
Silver Snake Enterprise Fatal Ascension
2
|
Posted - 2013.06.05 23:27:00 -
[428] - Quote
I have only a few complaints, the scanner, right mouse menu in station on ship, and the UNDOCK
Scanner - Just to much going on, simple is better... (CAN this be turned off?) Menu while in station (Not In captain quarters) no longer works. Is this a change? For the love of god please put it back on the bottom left hand side or give us the option to place where we'd like it to be.
Other than that... not to bad! |
Kael StarFly
Brutor Tribe Minmatar Republic
1
|
Posted - 2013.06.05 23:44:00 -
[429] - Quote
Little Dragon Khamez wrote:Enjoyed playing eve last night, migraine from hell today, convinced its something to with the new transitions, I notice that there's afew other people complaining of the same thing, can ccp investigate as I do not want to give up eve if migraines become more common.
I do suffer with them, but today truly was something special. I appreciate that not eveyone has this issue though, so if it can't be done then no problem. Ill have to try and find different pills to take.
I made a post right after you did about the new animation being a problem for me due to my epilepsy. As you may know, migraines and epilepsy are closely related. Anti-epileptics are often used to treat chronic migraines. I wouldn't be surprised at all if the new jump animation was what caused your migraine today.
On a side note, I'm not one to *itch a lot. I don't complain a lot and I actually don't like to bring up the fact that I have epilepsy since there's such a big stigma against it. Not many people know, either in games or irl. I say that because I want to stress that the animation is a big, big problem for me. I have the feeling that we're not going to be the only people it negatively affects, and that's not even including all the people complaining of motion sickness |
Crook
Emerald Sky Ltd. Aurora Irae
0
|
Posted - 2013.06.05 23:52:00 -
[430] - Quote
Archeological Site hacking used to be one of my favorite evening pastimes. Now, I fly to the debris site like always, turn on my decoder and immediately get the message "no further tools are needed". The OPEN CARGO option has disappeared.
I have watched the YouTube video, and read and re-read the new supposed explanation....and remain totally clueless.
Usually I am good with the many changes and adjustments made to our game. I have been playing since the beginning. But I've gotta tell ya......this time it's REALLY OUT THERE!!!!!
I have no idea how to learn the "supposed" new process. The only pain is that I spent so much time way-back-when training all of the required archeological and hacking skills to level 5, and now.....with a push of the CHANGE button, I might as well be on another planet.
Sorry.....I just thought I'd share my frustration. |
|
Kael StarFly
Brutor Tribe Minmatar Republic
1
|
Posted - 2013.06.06 00:00:00 -
[431] - Quote
Crook wrote:Archeological Site hacking used to be one of my favorite evening pastimes. Now, I fly to the debris site like always, turn on my decoder and immediately get the message "no further tools are needed". The OPEN CARGO option has disappeared.
I have watched the YouTube video, and read and re-read the new supposed explanation....and remain totally clueless.
Usually I am good with the many changes and adjustments made to our game. I have been playing since the beginning. But I've gotta tell ya......this time it's REALLY OUT THERE!!!!!
I have no idea how to learn the "supposed" new process. The only pain is that I spent so much time way-back-when training all of the required archeological and hacking skills to level 5, and now.....with a push of the CHANGE button, I might as well be on another planet.
Sorry.....I just thought I'd share my frustration.
From what I've read, having hacking V is not useless. The hacking and archaeology skills increase your virus coherence to data analyzers and relic analyzers, respectively. I'm a beginner explorer and I didn't have any problems in high sec last night, but I've read forum posts were people have said hacking is a major pain in null sec / WHs. My guess is that hacking / archaeology V is pretty useful there.
With that said, I stress again that I hate the exploding loot. I don't see where it adds anything to the game, but if it must be left in then at least make the loot stick around in space for longer! Let people get the full amount of loot that they worked for. Don't penalize them for playing solo or having a laggy connection. |
Kblackjack54
Mercurialis Inc. RAZOR Alliance
118
|
Posted - 2013.06.06 00:28:00 -
[432] - Quote
Kael StarFly wrote:Crook wrote:Archeological Site hacking used to be one of my favorite evening pastimes. Now, I fly to the debris site like always, turn on my decoder and immediately get the message "no further tools are needed". The OPEN CARGO option has disappeared. on. From what I've read, having hacking V is not useless. The hacking and archaeology skills increase your virus coherence to data analyzers and relic analyzers, respectively. I'm a beginner explorer and I didn't have any problems in high sec last night, but I've read forum posts were people have said hacking is a major pain in null sec / WHs. My guess is that hacking / archaeology V is pretty useful there. With that said, I stress again that I hate the exploding loot. I don't see where it adds anything to the game, but if it must be left in then at least make the loot stick around in space for longer! Let people get the full amount of loot that they worked for. Don't penalize them for playing solo or having a laggy connection.
Got to admit I find this new scanning mechanic an interesting concept that has a lot of development yet to be done on it before it is a finished product and with access to a maxed out scanning toon it still proves a problem to work with.
These issues aside the scattering of the loot cans was an idea that serves little or no purpose in today's play environment as the incentive to scan as a group activity was taken out of the game a long time ago, the mini game, as it seems now to be termed invites a problem of distraction for solo scanners who are liable to miss hostiles in system while engaging in this click fest a serious disincentive to engage in it.
Sorry CCP there is nothing in this activity that attracts a serious player back to scanning as a source of game income, we were hoping that possibly a return to the old days when scanning was not only profitable but could and was undertaken as a group function. |
tom trade valine
Imperium Technologies Get Off My Lawn
6
|
Posted - 2013.06.06 00:49:00 -
[433] - Quote
OK day 2 for the mining and guess what. The macro miners are still there now they just wait for the timer and when the ice belt appears they swarm all over it making it harder for smaller people to get into the area and get any reasonable amount of ice. I know about teh 4 hr timer but either that needs to be reduced or they need to go back to the ice belts the way they were cause this way there is no ice for others that only log in for a short time, and when there not ice mining several are strip mining the belts of systems which now makes it so you cant even do that for extra money cause they only respawn at DT's.. I would love to see a ccp representive respond to all the upset voices they are recieving but it would seem CCP is just like blizzard and dont give 2 crudes what they customer base thinks or says. sooner or later another game will arive and this one will go away if they dont get onto the problems which are mainly them not listening. So CCP will you even respond to us |
UnpopableBubble
3
|
Posted - 2013.06.06 00:57:00 -
[434] - Quote
UnpopableBubble wrote:Alexander the Great wrote:I came here just to check if CCP doesn't care a dime about their costumers. Why do I think so? (not the first time btw but CCP seemed to be improving by now) Because feedback from both thread about new scanning system was completely ignored except for small interface tweaks. And this feedback was given by primary audience of this expansion - people who were actively involved in what you call exploration. Here are the links: https://forums.eveonline.com/default.aspx?g=posts&t=233600https://forums.eveonline.com/default.aspx?g=posts&t=240852If this is the current CCP attitude towards their costumers I see no other choice except unsubscription. Already did runs out in under a day. I could plex but at this point I don't even want to play for free it's that bad.
CCP I don't want to play your game anymore, not even for free, so how come my account is still active and showing -1 day remaining? You might want to check that out unless I am mistaken and you expire them at DT?
Account Expires05 June 2013 - 7:04 am (in 0 days) |
Niob Bardieu
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.06.06 01:03:00 -
[435] - Quote
Some impressions from the first two days of playing Odyssey:
* Transition animations: The idea of a transition animation for jumps is nice and I really like the wormhole animation. The gate animation on the other hand actually makes me look away from the screen. It is just too much. Way too fast, too much lightning. First thing i thought of when I jumped through a gate was that I luckily not suffer from epilepsy, not yet. And since Eve players are supposed to make many jumps in a row or at least many jumps per session, you should really consider to change this to something that makes traveling a joy and not an ever repeating insane rollercoaster ride through sparkling clouds.
* New ship scanner and sensor overlay: Nice looking animation, but too flashy for everyday use, the effect itself should be even more understated. Beyond that, if you're not out to explore, you may want to get rid of the effect completely and turn off the automatic scanner, so there should be the possibility to do that, or even better, have an manually activated scanner as before. What irritates me about the sensor overlay the most are the red boxes arround signatures, because they are reminding heavily of the red-boxing effect of people shooting at you.
* New probe scanner window: You must imagine that a typical players screen is already overcrowded by several windows, so one tends to set the size of the scanner window as small as possible. With the now unresizable columns it's hard to use the scanner window effectively at small sizes. It would be really nice to get back that functionality or better improve the overall usability of small sized scanner windows.
* Hacking mini game: It's a nice idea to make hacking kind of a strategic board game. But I have to agree with Poetic Stanziel that at the moment it lacks complexity. Additionally, the second part of the mini game doesnt really match the first part where you suddenly have to switch from a round based board game to an apm dependent action game. One could say, there is something in it for everybody, but in reality probably both the strategic and the action loving players won't like it. |
Edam Neadenil
Bax Corporation
4
|
Posted - 2013.06.06 02:00:00 -
[436] - Quote
TravelBuoy wrote:Rayzilla Zaraki wrote:Thanks for the 50,000 skill points. 2.5 day pause and u happy for 50k SP. Did you know how many peoples lost more SP than 50k, when they cant change skills ? 1day=24*2640= 63360 SP So, 2.5 day pause is 158400SP
Bearing in mind if someone was about to add a level of Destroyers or BC the loss is effectively multiplied 4 times because you lose those skill points off all 4 racial Destroyer/BC skills after Odyssey.
Conceivably worse might be someone who was about to add a racial prerequisite for BC and hence lost an entire racial BC skill --- though I assume people in that situation can lodge a petition.
Of course the majority of people will have just had training proceeding as normal and the 50k is just a nice compensation for the nuisance.
|
Jita Bloodtear
Bloodtear Labs
292
|
Posted - 2013.06.06 02:13:00 -
[437] - Quote
It seems we can no longer get the ingame mouse-over windows to appear without having focus in the Eve client. This may sound like a minor issue, but we're constantly doing spreadsheet work on values that we read out of these tooltip windows. And now we can no longer be typing values into other programs while hovering over the values in Eve.
- Hovering over your wallet icon in the neocom to get the value - Hovering over stacks of items to get a quantity count
I'm sure there are others that I'm not thinking of off the top of my head. It'd be nice if we could get the non-focus mouse-over tooltips back :) |
TravelBuoy
Imperial Academy Amarr Empire
85
|
Posted - 2013.06.06 03:06:00 -
[438] - Quote
Edam Neadenil wrote:TravelBuoy wrote:Rayzilla Zaraki wrote:Thanks for the 50,000 skill points. 2.5 day pause and u happy for 50k SP. Did you know how many peoples lost more SP than 50k, when they cant change skills ? 1day=24*2640= 63360 SP So, 2.5 day pause is 158400SP Bearing in mind if someone was about to add a level of Destroyers or BC the loss is effectively multiplied 4 times because you lose those skill points off all 4 racial Destroyer/BC skills after Odyssey. Conceivably worse might be someone who was about to add a racial prerequisite for BC and hence lost an entire racial BC skill --- though I assume people in that situation can lodge a petition. Of course the majority of people will have just had training proceeding as normal and the 50k is just a nice compensation for the nuisance.
Was enough compensation ? When the players pay for this game, but they couldn't playing ? 2,5 days is cca. 1 euro or dollar. They pay and got nothing for two and half days. That's the minimum if CCP give to them free XP. But just as i said, two and half days without skill learning is ~160k SP and not 50k. |
Lykouleon
GoonWaffe Goonswarm Federation
796
|
Posted - 2013.06.06 03:49:00 -
[439] - Quote
- I love the redesign of the radial menu. I hate the fact you (CCP) moved everything from where they were in the old radial menu. Most of the stuff isn't even close to where it was in the old menu, which is annoying after having it a very specific way for about 8 years of play. Please, at least move some of the stuff back to a similar position on the radial menu as it was in the old one.
- Resizable things in scanner window, yadda yadda.
- Some of the UI sounds post-patch are slightly more whiny and high-pitch.
- I really don't care about the UI position for the undock button, I do care that it's really subtle and doesn't feel like a "button." The animation for it isn't easy to see or comprehend. I've mistakenly stopped undocking a few times now because I didn't think it was activated.
Wow really does show how pathetic Goonswarm is, u drop 8 blackops onto a logi ship in the middle of nowhere, maybe when goonswarm gets some skilled pilots then mayb just mayb you'll be able to compete with TEST.
I would fully support account bans by ccp for meta type stuff like this. |
Bexar Ying
Unit 479
14
|
Posted - 2013.06.06 03:50:00 -
[440] - Quote
Maximus Aerelius wrote:+1 for the Jump Gate graphics. Just jumped Regions and it actually opens a "wormhole" that you can see the other Regions colour of space and nebulas in the region your jumping from...AWESOME!
I don't think 'nebulas' is a word. Maybe 'nebulae'? |
|
Bexar Ying
Unit 479
14
|
Posted - 2013.06.06 04:15:00 -
[441] - Quote
I hate to be a 'naysayer', again, after all these years, but:
It appears that CCP has managed to release another upgrade that doesn't add very much to the game. At the same time, they are still ignoring problems that are more than a year old.
@CCP: Do you ever plan to fix anything simple, like stacking? |
Bexar Ying
Unit 479
14
|
Posted - 2013.06.06 04:23:00 -
[442] - Quote
Kael StarFly wrote:Little Dragon Khamez wrote:Enjoyed playing eve last night, migraine from hell today, convinced its something to with the new transitions, I notice that there's afew other people complaining of the same thing, can ccp investigate as I do not want to give up eve if migraines become more common.
I do suffer with them, but today truly was something special. I appreciate that not eveyone has this issue though, so if it can't be done then no problem. Ill have to try and find different pills to take. I made a post right after you did about the new animation being a problem for me due to my epilepsy. As you may know, migraines and epilepsy are closely related. Anti-epileptics are often used to treat chronic migraines. I wouldn't be surprised at all if the new jump animation was what caused your migraine today. On a side note, I'm not one to *itch a lot. I don't complain a lot and I actually don't like to bring up the fact that I have epilepsy since there's such a big stigma against it. Not many people know, either in games or irl. I say that because I want to stress that the animation is a big, big problem for me. I have the feeling that we're not going to be the only people it negatively affects, and that's not even including all the people complaining of motion sickness
I feel for you. I'm partially color blind. Imagine what problems that causes me in navigating routes.
I think you have made a good point, though. There are a lot of players who have epilepsy, get migraines, or are color blind.
If CCP is trying to increase the player base, maybe they need to step into our world for a few seconds. |
Davion Falcon
Those Once Loyal
55
|
Posted - 2013.06.06 04:33:00 -
[443] - Quote
The POS access/move stuff change has been the best thing so far. The 'launch 8 probes' and probing mechanic itself is a much needed improvement over senseless repitition. Even though I lament the loss of the DSP, the decreased time required to actually identify sites has been much appreciated.
Now onto the bad stuff.
The undock button move has been incredibly aggravating as I have 3 years of muscle memory going to that special part of the neocom that is now sadly blank. Almost as aggravating is the damn CQ button is right next to it. I don't use CQ. I don't have a need for it in its current state. Right now it's an annoyance whenever I misclick the new undock button position. I can't turn it off without also disabling the #1 eve pasttime of ship spinning as well.
Spew container mechanic: Do not want. After having played the player SP captcha 'minigame' that takes up a chunk of my screen, I have to double click on little moving objects for a chance at maybe getting the loot my cargo scanner told me was in it.
Re minigame SP captcha: I am now going to be required to train two ridiculously niche skills (archeology and hacking) in order to have a reasonable chance at getting the loot in low/null radar/mag sites. 22 days with my current implants/remap...to get a chance...at maybe getting some worthwhile loot.
Exploration has been a crapshoot. With the addition of faction tower bpcs as some sort of carrot to actually do it...it's on the same level as blowing 50-100m on somer blink hoping to get that magic ticket for a couple billion item in my book. No thank you.
So from a quality of life viewpoint, this expansion thus far has been 'meh'. Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |
Ewifore
Nanten Knight's
0
|
Posted - 2013.06.06 04:36:00 -
[444] - Quote
Not being able to right click your ship in the station to select activities (such as undocking) is really annoying too. I can't think of any possible reason why they felt it necessary to remove that functionality. |
Oraac Ensor
School of Applied Knowledge Caldari State
223
|
Posted - 2013.06.06 04:37:00 -
[445] - Quote
Durzel wrote:You sneaky devils CCP.
You know exactly what I'm talking about.
Someone sneaked in a fix to make it possible to shrink the text input part of a chat window down to one line properly. Previously you were always forced to have padding at the top and bottom, messing with my zen. No mention of it in the patch notes either. Whoever it was, I <3 you. Eh?Quote:User Interface
GÇóThe chat entry box can now be reduced to the height of a single line. |
Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
114
|
Posted - 2013.06.06 04:38:00 -
[446] - Quote
WHAT DID YOU DO TO THE RIGHT CLICK MENU!!!! I dock and I can't do anything....and then I have to hunt around for the new undock button.
Why are we changing things that do not need to be changed? |
GeeBee
Paragon Fury Tactical Narcotics Team
21
|
Posted - 2013.06.06 06:54:00 -
[447] - Quote
My Feedback
Complaints and grievances 1) Do something with the jump animation, primarily the snapping of the camera through the gate; or allow us to turn it off. The Speed at which the camera moves can instill feelings of vertigo and cause headaches for users.
2) The new scanner.....how about bring back the old GUI for the scanner it was compact and efficient. the new scanner gui doesnt have expandable brackets and we cannot ignore useless sites. The new overlay / scanner heads up thing is neat, but the scanner GUI itself is miles in the wrong direction, and probably didn't need recoded in the first place.
3) The moved undock button, could we get an option to put the old one back? I mean its just an empty useless place now that we all get depressed when it doesn't do anything.
4) Radial menu for directional scanner, this is one of the few things i do not have hotkeyed, i click it and have certain expectations of a directional scanner window popping up. the only thing that was added was the toggle overlay which quite honestly could be just given its own button, and the other 3 are 3 tabbed things within the scanner.
5) default camera tracking on selected item, keep having to turn it off.
6) skill change completed, while some aspects of this are good the destroyer and battlecruiser changes currently only widens the gap for new players to older players. This is in simliar theory to the sensor compensation skills, which are an indirect nerf to ECM and and indirect buff to hard to probe ships. And i still believe these skills should be removed and refunded in exchange for an ECM nerf.
7) Extra Materials on things, It's my understanding that the extra materials portion on blueprints has been added to prevent the exploitation of the transition to a higher material cost. By that theory one would expect the extra materials to be phased out after a period of time and added into the standard mineral cost.
8) Scorpion Cost, For a ship that has been referred to as a coffin i really can't see any justification for the cost increase on this for as much change as its received and the amount of being primary it is going to be. Can't see it being buffed much more for the sake of imbalance either, just cut some of the fat off the production, i mean ECM's been nerfed enough already right?
9) nerf afk cloaky camping, this broken mechanic of login go to work come back and gank someone after an infinite period of time is an exploit and should be bannable until you get off your lazy bums and fix it.
10) XL BLASTER OPTIMAL RANGE LESS THAN XL AUTOCANNON OPTIMAL RANGE?!?!?!?! WHAT?!?!?!?!?!?
Props, Good job etc.
1) Faction BC's! (when do we get the pirate ones?)
2) hooray preset probing grids, wait do i like this? i mean i already knew how to do a probing grid, now its just easier, less personal and anyone can do it.
3) yay a mini-game
4) yay revamped battleships!
5) yay outpost upgrades
6) yay nullsec industry buffs, mining, ice mining, etc, now fix the afk cloaking.
7) Finally changing the production roles so anyone with one role can't cancel all production jobs.
8) reduction in resist % per level, this is overall a good thing, BUT i would argue that HICTORs should retain thier 5% bonus as it is a needed class specific bonus. |
Ned Jasons
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.06.06 07:07:00 -
[448] - Quote
Quick observations
Hacking minigame - HOLY CRAP REWORK IT. It's luck based and very very aggravating, the best way to do Relic/Data sites is literally just spam clicks and if the thing blows up oh well move onto the next one until you get lucky. Needs some sort of skill to it please. I enjoy the idea, I just don't like the fact that it's entirely luck based on whether you click a firewall or not. I mean you could make it minesweeper and it'd be better and I hate minesweeper.
Can spewing - what that's fine, its the drop luck which is fine as that's how the rest of exploration sites are set up.
Gate effect - eh, its ok. Doesn't make sense to have traffic control be in the tunnel of warp though, but v0v minor detail.
Scanning window - broken, broken, broken. I can't ignore specific sites on it now. If I only want to see havens or sanctums or forsaken hubs I can no longer do that. Also why can't I rearrange the columns like before? And why can't I change the size of the columns as well? Overall looks nice but you took some very nice and key features to the window. I enjoy the signal strength coloration and effects but looks are over shadowed by the usability problems.
Scanning mechanism - THANK YOU. The major highlight is scanning is so much easier now, holy balls. Only complaint is there appear to be "ghost sites" that jump around, appear and disappear, and you literally can't scan them down no matter how hard you try.
Undock butan - meh, its annoying, I can live with it though.
Domi changes - nom nom nom, thanks that 800dps at 80km :3
Faction BC's - look forward to using them at some point.
overall really really good. Just needs some tweaking primarily to the hacking minigame and scanning window |
Aya Shinomiya
State War Academy Caldari State
27
|
Posted - 2013.06.06 07:23:00 -
[449] - Quote
Crosi Wesdo wrote:
Options? IN MY EVE?
Do you even know CCP? They are completely incapable of giving options unless a 3rd of their subscribers leave.
This entire patch is what you get when resources are being spent on other doomed ventures.
A few changes to the interface, no actual change in functionality (apart from i cant filter out FW plexes from other combat sites that i am completely ******* not interested in) mostly intrusive and jarring like the moving of the undock button.
Some new graphics that most people dont want to see and just clutter up screens, that still happen on jumping and undocking even whent hey are turned off (because options are bad)
A couple of new ships and changes to prereqs.
All in all, 4 new ships. That is the extent of extra gameplay that CCP have given us in the last 6 months.
GG.
I cant wait till dust is dust.
I know what you mean and I agree. I believe every long term EVE Online player can list at least a dozen things which really need to be changed or improved. If I count right this was the third time CCP re-designed the undock buttom and I ask myself "Really? These things are your priority? Do you do not know for what you should spend my money?"
Indeed would it avoid many critics if CCP could let the player decide how they use functions like the scanner or give new functions more versatility and customizability. Most things serve only the show effect or are cosmetical changes ("The war on loading bars" (CCP Soundwave)). They should not be the priority if there are so many important things which should be improved. Many outdated mechanics as example. Do not understand me wrong, some cosmetical changes are necessary in my eyes. The redesign of the ships like the Apoc. Many of them are very ugly. But were the radial menu, the replacement of the undock buttom or the new jump effect really things people asked for?
In my eyes they could make one or more expansions only with the revision of the game instead of introducing twice a year half cooked contents. |
Destination SkillQueue
Are We There Yet
5142
|
Posted - 2013.06.06 07:45:00 -
[450] - Quote
UPDATE on exploration feedback now, that I've had the time to play with it properly.
Scanning:
Still good and initial probing signal strength allow to determine the rough signal band of the site, so while it isn't exact science at this point, you can still do a decent amount of site selection. Overall I like it.
Hacking mini-game:
It's ok. It's a bit less random then it initially seemed, but the basic feeling of mindless cliking is still there. It's not terrible, but it certainly has room for improvement. Again I don't hate, but there isn't much to like either. Regardless I think it's better than what we had before and it creates more room for specialization in this area, so it's a positive change overall.
Loot spewing:
While I think it has problems, I like how it has introduced new knowledge barriers to exploration. Just scanning down the sites, doing them and picking up random cans results in a drastic drop in income compared to the old system. Done that way the sites become not worth doing at all. On the other hand you now gain great benefits for specializing your ship and fit to handle these sites and player knowledge about what loot spawns in what cans creates an additional barrier, that differentiates an amateur from a proper explorer. So as a mechanic to encourage grouping, I still think it meh, but as a mechanic to allow specialization in this field to matter, it's absolutely great. To achieve full benefits of the sites requires the use of proper ships, with specialized fits and some basic player knowledge about what loot corresponds to what cans types. There is still luck involved in what you get, but experience and skill allow to greatly influence the amount of rewards you're likely to get.
Overall:
I'm liking the new system much more now that I've had time to play with it. There are still some issues and room for improvement, but it has brought a lot of good changes and perhaps more importantly changes, that allow specialization to matter and that differentiate between amateurs and proper explorers. |
|
Bionicle
sacrosanctae plebs The Fourth District
1
|
Posted - 2013.06.06 08:40:00 -
[451] - Quote
-) why in hell did you move the undock button on the right side? its was fine on the bottom left corner for 10 years and now it has to be on top right corner? Is this the needed major improvement? ... Take it back please!
-) the option to right click your ship in your hangar and have options like "leave ship" was good, maybe explain why you took it away. Or better, give it back!
-) the camera is really annoying atm |
poppeteer
Pator Tech School Minmatar Republic
12
|
Posted - 2013.06.06 08:51:00 -
[452] - Quote
Please return the ship right click options while docked. |
Chris Sabre Archon
Trojan Legion Fidelas Constans
0
|
Posted - 2013.06.06 09:02:00 -
[453] - Quote
i like the new scanner but there needs to be a option to turn it off
the right click on ship in hangar is annoying not to have as just to get out of my ship i now need to open up the inventory window
enjoying the new jump effects on gates and jb's but it would have been nice to put a option on the radial for jumping through the jump bridge (but only when you are with in say 10 km max and it will move your ship to within 2.5km ) |
Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
185
|
Posted - 2013.06.06 09:49:00 -
[454] - Quote
Oraac Ensor wrote:Durzel wrote:You sneaky devils CCP.
You know exactly what I'm talking about.
Someone sneaked in a fix to make it possible to shrink the text input part of a chat window down to one line properly. Previously you were always forced to have padding at the top and bottom, messing with my zen. No mention of it in the patch notes either. Whoever it was, I <3 you. Eh? Quote:User Interface
GÇóThe chat entry box can now be reduced to the height of a single line. Well spotted, completely missed that :( It's still a great long overdue change. :) |
Random27
RandomCorp
1
|
Posted - 2013.06.06 10:01:00 -
[455] - Quote
I like the new hacking/archaelogoy minigame, but it seems to have broken the respawn of the archaelogy containers in COSMOS sites. I don't know if this is by intention, but there is now no way of telling which cans I have already visited, and which have already been hacked. |
Freeky
Creative Productions
0
|
Posted - 2013.06.06 10:13:00 -
[456] - Quote
ccp have just killed exploration for me.
Talk about dumbing down probes and scanning and the scattering can once you play the luck based mini game for 5 yr old.
exploration should be about skill and luck on getting a good drop.
please roll it back to how it was and stop dumbing down the game so 5 yr old can play it.
EPIC FAIL CCP on exploration and scanning |
DetKhord Saisio
Seniors Clan Get Off My Lawn
22
|
Posted - 2013.06.06 10:26:00 -
[457] - Quote
Ristlin Wakefield wrote:-No camera issues, not sure why a lot of people seem to be having them though. -New scanning system, took a little to get used to but I really like it. It's saving me a lot of time scanning between systems and there is an ability to IGNORE anomalies, which saves me even more time. Having the system scan upon entering a new system is great, but I do agree that a standard "scan" should also be at-will. Filtering does not include types of anomalies, such as combat and/or ore sites. So that is broken.
|
Alexander the Great
Imperial Academy Amarr Empire
65
|
Posted - 2013.06.06 10:27:00 -
[458] - Quote
The only good things in this expansion for me are technetium nerf (which you should've done like 2 years ago) and ship rebalancing (this is very important for game health and those few devs working on it are doing great).
All the 'exploration' stuff doesn't really add anything to the game and in some cases (I mean scanning) it breaks a lot of current gameplay features. You didn't even try to add some real exploring into 'exploration', it's the same grind it was before, and now it requires much more clicks for hacking. |
Stella androidna
MASTERS OF ORION
0
|
Posted - 2013.06.06 10:28:00 -
[459] - Quote
I assume that most players hate globalization which tries to standardize everything so why do we follow these stupid bureaucrats of the world since we come here to find what we are trying to flee?
Could you please point out to me the ergonomics and advantage of being unable to use the "Right clic" ?
Now, what will happen to the players who only live for blueprint and who can't no more find ice in High Sec, Oh ?! yes they have to join an alliance !!! Terrific !GǪGǪ.. And if not ?, they have to cancel their subscription ?
Isn't it possible to think in terms of Ergonomics and environment in relation to the players or not ?? |
Phext
SIGBUS
10
|
Posted - 2013.06.06 10:42:00 -
[460] - Quote
Is the relic/data site container loot subject to suspect flagging? Didn't have the chance to test it yesterday. The other player on grid refused to open the can he "blocked" with his analyzer until I left the site. Since the minigame has no timer, there is not much one can do (except shooting, which is not always the best idea in highsec...). I think next time I'll shoot the can :p.
Note: I quickly warped back to the site and saw he missed nearly everything valuable from that can. A cargoscan revealed, he only picked up one of three or four decryptors and missed the bpc also. I would've shared the loot but he decided let it blowup instead. Not asking another player to help getting more out of it?...So much for the "group" aspect of the loot spew. |
|
Meduza13
Silver Octopus Infernal Octopus
114
|
Posted - 2013.06.06 10:49:00 -
[461] - Quote
Please get rid of that tripple flashing of every NPC before it die, its a real torture, soon gonna have to organize a welder's mask to do play eve. There is no need for it and only adds useless effects.
Please move undock button back where it was or at least make it possible to move. |
Meduza13
Silver Octopus Infernal Octopus
114
|
Posted - 2013.06.06 10:50:00 -
[462] - Quote
poppeteer wrote:Please return the ship right click options while docked.
and this, please do
|
Swidgen
Republic University Minmatar Republic
67
|
Posted - 2013.06.06 10:54:00 -
[463] - Quote
LOL the new data/relic site hacking. I gather carbon, datasheets, hydrogen batteries, elec parts and metal scraps.... i jettison them in a can and shoot it. This is like a minigame I played when I was an infant with a mobile dangling over my crib. Ye gods it's bad. |
Maximus Aerelius
PROPHET OF ENIGMA
118
|
Posted - 2013.06.06 11:08:00 -
[464] - Quote
Right Click Menu's: The Return of Righty My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Slaver73
Hedion University Amarr Empire
4
|
Posted - 2013.06.06 11:17:00 -
[465] - Quote
cant switch ship inside a pos, I have to be in range of the ship m. a.
and I cant align to sigs that I scanned |
Gahjek
Perkone Caldari State
5
|
Posted - 2013.06.06 11:23:00 -
[466] - Quote
please set an option to turn the jump gate animation off
it was fun for 3 jumps, now its annoying and gives me a headache |
On3St4B
Pwn 'N Play Nulli Secunda
2
|
Posted - 2013.06.06 11:48:00 -
[467] - Quote
after playing a few hours , this is my feedback :
1- why remove the " scan " feature ? why auto scan every 10 seconds ? i want to scan whenever i want , and not into a set interval .
2- why show hidden sites into the auto scan resault ? that defines the whole purpose , hidden sites are hidden so you need to probe them out . FFS
3- that mini games is **** , and the luck/random factor in the loot is too high .
4- the "new" gate jumb animation gets old realy quick . nothing to offer in gameplay , only an eye candy everyone can live without .
5- the radial menu ! what an addition !! WTF is wrong with u guys ??!? why remove / change the simple conviniece of moving locked targets and changing there order ?? ive set the delay of the radial menu to max , and still pops up .. does it add anything ? no . is it anoying ? hell yea .
6- simple things such been able to set teh tab size in scaner !!!! , why is it gone ?
why ? why ? why ?
first rule is if its not broken dont fix it .. why ruine the ui / scan so much !?!? all in all , dont go for eye candy staff ! dont ruine the UI .. |
On3St4B
Pwn 'N Play Nulli Secunda
2
|
Posted - 2013.06.06 11:49:00 -
[468] - Quote
.. delete |
bowlofmilk
Aliastra Gallente Federation
27
|
Posted - 2013.06.06 12:20:00 -
[469] - Quote
Patching is a bit slow.
to apply (patch) a 6mb patch it takes 10-15mins
|
Katz Meow
Corporation Danmark Tactical Narcotics Team
0
|
Posted - 2013.06.06 12:42:00 -
[470] - Quote
Gahjek wrote:please set an option to turn the jump gate animation off
it was fun for 3 jumps, now its annoying and gives me a headache
Same goes for me and multiple people in my corp, we have to close our eyes or look away to not get motion sickness and start to get a cold sweat just from jumping a gate! If you still wanna use a funny thing like that, then give us the warp animation for it, that at least doesn't make us sick.
Also, for the love of everything unholy, give us back the undock button in the lower left corner. |
|
Zor'katar
Matari Recreation
74
|
Posted - 2013.06.06 12:52:00 -
[471] - Quote
People are getting way too confused about the Prerequisites tab on the Show Info on ships showing red X's and a non-zero "Total Training Time" when they can already fly the ships (because the prereqs of the prereqs changed). Can you give that area a little love? Two suggestions:
1. Make the "Total Training Time" counter traverse the requirements from the top down and only drill into skills that aren't yet trained.
2. Similarly for the nested list, either make each skill expandable/collapsible and collapse by default any skill that's already trained, or just filter out the prereqs for skills that are already trained by default and add a "Show All" checkbox for people who really want to see the whole tree. |
disasteur
Tellcomtec Gold
197
|
Posted - 2013.06.06 12:55:00 -
[472] - Quote
On3St4B wrote:after playing a few hours , this is my feedback :
1- why remove the " scan " feature ? why auto scan every 10 seconds ? i want to scan whenever i want , and not into a set interval .
2- why show hidden sites into the auto scan resault ? that defines the whole purpose , hidden sites are hidden so you need to probe them out . FFS
3- that mini games is **** , and the luck/random factor in the loot is too high .
4- the "new" gate jumb animation gets old realy quick . nothing to offer in gameplay , only an eye candy everyone can live without .
5- the radial menu ! what an addition !! WTF is wrong with u guys ??!? why remove / change the simple conviniece of moving locked targets and changing there order ?? ive set the delay of the radial menu to max , and still pops up .. does it add anything ? no . is it anoying ? hell yea .
6- simple things such been able to set teh tab size in scaner !!!! , why is it gone ?
why ? why ? why ?
first rule is if its not broken dont fix it .. why ruine the ui / scan so much !?!? all in all , dont go for eye candy staff ! dont ruine the UI ..
my point exactly...........
and CCP, please answer this question for once, it has been asked many times already |
TheSkeptic
Federal Navy Academy Gallente Federation
229
|
Posted - 2013.06.06 13:12:00 -
[473] - Quote
Hakaru Ishiwara wrote:Feedback: Please give us a means for disabling the new gate animation. Even with a quad core i7, 12GB of ram and a 560 Ti GTX, the tunnel portion of the animation is choppy.
I run an i5 with 4 gig ram and 580 GTX and even with 6 clients open it's fine... sounds like your rig rather than EVE.
Edit: My feedback... move the undock button back... this was a pointless change that does little more than frustrate the player base. ... |
Phext
SIGBUS
10
|
Posted - 2013.06.06 13:27:00 -
[474] - Quote
Katz Meow wrote:Gahjek wrote:please set an option to turn the jump gate animation off
it was fun for 3 jumps, now its annoying and gives me a headache Same goes for me and multiple people in my corp, we have to close our eyes or look away to not get motion sickness and start to get a cold sweat just from jumping a gate! If you still wanna use a funny thing like that, then give us the warp animation for it, that at least doesn't make us sick.
After playing a few hours I renamed my desktop shortcut from eve-online to vomitgate-online |
Lord Jita
Lord Jita's Big Gay Corp
75
|
Posted - 2013.06.06 14:46:00 -
[475] - Quote
UNDOCK BUTTON POSITION -- WHY?!?!?
You can easily see usability went out the window over "looks" on this change.
Either put it back or just add the original back again so we have 2 undock buttons and can use the one we like! |
Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
731
|
Posted - 2013.06.06 15:10:00 -
[476] - Quote
Why is the undock button suck an issue for some people? Jesus feature?! what Jesus? How about you just give us 'a' new feature CCP. |
Crosi Wesdo
War and Order
614
|
Posted - 2013.06.06 15:16:00 -
[477] - Quote
Rek Seven wrote:Why is the undock button suck an issue for some people?
This is a feedback thread not a psychology thread.
How about explaining why its a good idea to move the undock button if thats how you feel instead of commenting on others feedback? |
seth Hendar
I love you miners
75
|
Posted - 2013.06.06 15:22:00 -
[478] - Quote
TheSkeptic wrote:Hakaru Ishiwara wrote:Feedback: Please give us a means for disabling the new gate animation. Even with a quad core i7, 12GB of ram and a 560 Ti GTX, the tunnel portion of the animation is choppy. I run an i5 with 4 gig ram and 580 GTX and even with 6 clients open it's fine... sounds like your rig rather than EVE. Edit: My feedback... move the undock button back... this was a pointless change that does little more than frustrate the player base. nope, i7 4.2ghz gtx670 16bg RAM / SSD the animation is choppy at the end of the warp tunnel
had corpmate with equivalent rig, or better, get's choppy the same, and EVERYTIME it's te same behaviour, like 2 little lags near the end of it
animation is beautiful, but choppy, bug filled, and give motion sickness, it need to go or at least we NEED to be able to deactivate it, a game that rely THAT much on gate crossing CANNOT afford said gate crossing to give animation sickness / headaches or trigger epilepsy like it does for some |
Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
731
|
Posted - 2013.06.06 15:24:00 -
[479] - Quote
Crosi Wesdo wrote:Rek Seven wrote:Why is the undock button suck an issue for some people? This is a feedback thread not a psychology thread. How about explaining why its a good idea to move the undock button if thats how you feel instead of commenting on others feedback?
Too bad it's not a psychological thread as see some underlying anger issues in your tone
There is nor real reason to more it but there is no real reason the have it on the necom. It's a trivial issue and people will get used to it over time so there is no point moaning about it imo.
3 years 6 expansions: incursions, the venture, 3 BCGÇÖs and 3 destroyers... Is this all you are capable of CCP? |
Che Biko
Humanitarian Communists
493
|
Posted - 2013.06.06 15:28:00 -
[480] - Quote
I am actually quite fond of the jump effects etc. Especially when it comes to the situational awareness you get when you arrive at the next gate, and the turning of the cam towards the destination star. I get a better sense of scale. I do think there could be some inprovement in when the tunnel effect ends, it could end a bit more close to the arrival.
I would like the buttons for undock and CQ to be smaller, they take up a bit too much of my screen real estate for my taste. Nightmares - A short story by Ch+¬ Biko |
|
Neevor Airuta
Butcher's Raiders
10
|
Posted - 2013.06.06 15:36:00 -
[481] - Quote
Some feedback, as requested in OP, in no particular order:
On new jumpgate effects: very nice, much more immersive than "blank screen and loading bar" before. On a stable net connection loading times similar or shorter than before.
For those reporting having motion sickness/headaches: try turning off camera shake and post processing options, that should help.
On radial menu: takes a while to get used to, but then becomes quite nice, not as fast as keyboard shortcuts in combat, but good for slower-paced tasks. Works fine with relocating targeted objects even on default settings.
On new hangars and undock efects: all is good there, even when muscle memory directs you to neocom for the undock button; that can be retrained. New buttons could actually be 1/2 or 1/3 of their current size and still work fine, some people probably had their window setup messed up a bit.
And the big one - new probing and scanning. It's noticeably easier and faster than old mechanic; that's good for players who are just starting with exploration, bad for veterans who spent effort and skillpoints on mastering the old one, as it may feel now as wasted effort. Personally I find it more fun now than it was before and more immersive.
One thing that I think needs more attention is balancing number of signatures in system to time spent probing them. In old mechanics probing took from 2 to as much as 10 minutes per signature (depending on skills), so having 4-6 in system at one time was fine. Right now it takes 1-2 minutes, but signature number seems to be the same or only slightly increased. This means previously there was a chance of meeting maybe 1-2 other pilots inside one you probed, right now it seems closer to 3-4 other. So probing changed from methodical, slow search and exploration of found sites into rush race of who can get to the can first. I can see two possible solutions to that: either increase the number of places available in system at the same time; or make it so that once you warp into probed site it becomes harder for others to find it (like mission pocket, or even dissappears completety).
And for people who want filtering and ignoring results: it's already there. Right-click on signature and you have option to ignore it; and there's options button on scan menu that allows you to create filters to displayed signatures. The sam way it's been before for at least 2 years.
|
Erhard Blaatand
Warp Inc.
5
|
Posted - 2013.06.06 15:38:00 -
[482] - Quote
Furoth wrote:I miss the login screens. Frigates zipping about, burning planets, close ups on stations; Odyssey seems incomplete without one but small loss I suppose with an updated launcher. It's the same functionally with a few graphical changes but I suppose there is more inside where CCP needs better error reporting and faster downloading for us.
I primarily run missions so the first thing I had to do was check out the cruise changes. I jumped in the CNR and was greeted with a new high slot and an extra mid that I didn't expect. Nice. Filled them with more gank and got lucky by drawing WC as my first mission. Sweet jesus i like the new CNR. They said they wanted it to be the premiere missile boat; it is.
The new camera spinning was annoying as hell until i found (told about) the C key. I was getting dizzy and all the text for range on targets was getting washed out by those awful clouds in WC.
Warp gate animations are dead sexy. You guys worked on making session changes faster and smoother then wrapped some killer graphics around it to finish the job. It's jaw dropping. It looks like your being instantly pulled across space. I even caught a frame where the gate surrounded the edge of my screen. Nice.
Wish i could say the same for the new probing system. God what a mix of half thought out ideas. The probe scanner screen is nice but really could use sizeable columns. And the overlay.. Does the sensor overlay serve any purpose at all? It's like someone decided to make big red space flowers with swirly rings and then tried to find a use for it but gave up halfway through. If i decide to probe down a site, do you guys really think i want to close the map, spin my camera around aimlessly until i see the 'flower' so i can bookmark it and warp to it when the line i need is already sitting right there in the scan results? Seriously, why do we have a sensor overlay? The new presets are nice but i wish they were customizable. At least for range. Any prober will tell you that 8 is better than 16. And combat probing... You have my sympathy. CCP clearly isn't looking at the game as a whole here. I did run a few sites though. I got a lot of data sheets, hydrogen batteries and the highly sought after metal scraps. After a full day of probing i did manage to find a couple decryptors so they are still there but you have to guess which can they are in within 10 seconds because the loot will vanish; what? Come on, vanishing loot? You can do better than that. The mini-game itself is not bad. It's slower than the old system but it breaks up the monotony so i like it over the old system. But piles of data sheets and chasing down disappearing cans from the old system feels like a hassle. Takes more time, more mousing around for the cans that might have something worth grabbing and chasing around after them only to see them vanish is a pain in the butt. It sucks. :(
Ice is totally screwed up. Apparently you have to wait 4 hours to mine for 45 minutes. If your even lucky enough to log in at the right time. Null sec doesn't sound any better with maybe 4k instead of 2k per pocket. And i think that's overestimating it. Your still going to be sitting around doing nothing for hours on end unless you like to jump around more than mine. I could be all wrong about null though, i haven't seen null ice fields yet but i have heard the pockets are only a little better so i think things are going to be bad all around when it comes to finding ice, making fuel, etc etc.
What he said! |
disasteur
Tellcomtec Gold
197
|
Posted - 2013.06.06 15:39:00 -
[483] - Quote
Rek Seven wrote:Crosi Wesdo wrote:Rek Seven wrote:Why is the undock button suck an issue for some people? This is a feedback thread not a psychology thread. How about explaining why its a good idea to move the undock button if thats how you feel instead of commenting on others feedback? Too bad it's not a psychological thread as i see some underlying anger issues in your post There is no real reason to move it but there is no real reason the have it on the necom. It's a trivial issue and people will get used to it over time so there is no point moaning about it imo.
tell me.. why is there no reason to moan about it? what if i changed the position of your gas and brake peddle on your car?
i mean.. im just saying...
and what about the gate jump? its nothing more then a poor atempt to polish a little, and it failed
and the autoscan? every f*cking time i jump/undock i get that stupid scan... i dont give a sh*t about that info.. so give me the option to turn it off
everyone has its own opinion, and this is mine.. |
Maxwell Albritten
Prime Numbers
22
|
Posted - 2013.06.06 15:52:00 -
[484] - Quote
disasteur wrote:Rek Seven wrote:[quote=Crosi Wesdo][quote=Rek Seven]Why is the undock button suck an issue for some people? everyone has its own opinion, and this is mine..
And it stinks.
What people are missing about the undock fiasco is that CCP didn't want to make the change but a few members of the CSM and other groups really, really pushed for it. These players said they wanted a steamlined UI and CCP actually gave into the players demands.
So, really, blame eve players and not CCP for the undock thing which is not a big deal at all in the first place. |
Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
731
|
Posted - 2013.06.06 15:53:00 -
[485] - Quote
disasteur wrote: tell me.. why is there no reason to moan about it? what if i changed the position of your gas and brake peddle on your car?
Then i would accelerate instead of breaking possibly killing myself and anyone involved in the collision... I don't really see how the two compare.
What life changing event happened when you when to click on the undock button and went: "wtf, where is my undock button? how the **** am a supposed to... oh wait, there it is"?
I don't say there is no reason to complain, i just said that this is a trivial issue and there are much worse things about the expansion. 3 years 6 expansions: incursions, the venture, 3 BCGÇÖs and 3 destroyers... Is this all you are capable of CCP? |
disasteur
Tellcomtec Gold
197
|
Posted - 2013.06.06 16:05:00 -
[486] - Quote
Maxwell Albritten wrote:disasteur wrote:everyone has its own opinion, and this is mine.. And it stinks. What people are missing about the undock fiasco is that CCP didn't want to make the change but a few members of the CSM and other groups really, really pushed for it. These players said they wanted a steamlined UI and CCP actually gave into the players demands. So, really, blame eve players and not CCP for the undock thing which is not a big deal at all in the first place.
the undock button is the least of the things i mentioned....and thats why my opinion stinks?
if u want to say something then do that about the entire post, and dont pick out the smallest issue i have with this expansion |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS strain SELKURK
2
|
Posted - 2013.06.06 16:28:00 -
[487] - Quote
Please change the 'my ship is about to die' sounds back up to their former volume, i run 3 accts at the same time using small screens at the bottom of the main screen and really need those sounds to be loud so i can play all 3 ships at once, lost a ship my first mission because i didnt know it was in trouble. |
Chloe Celeste
Disciples of Acheron
41
|
Posted - 2013.06.06 16:31:00 -
[488] - Quote
I am liking a lot of things with the Odyssey expansion but one thing that was on the test server and debatd heavily on was the redesign and placement of the new Station Undock Button. Now the release of this button has gone over several revisions but I am one of those who believe it is in the wrong place (no longer at the bottom of the icon bar aka "Neocom" any longer and thus takes up valuable space on the Station Services window. It must also be stated the the original version of the Station Undock Button was a lot bigger, so CCP does get some kudos from me, however, if you are like me then I urge you to give your constructive feedback about the Station Undock button in this thread.
The size and placement is not only an issue either, but when undocking in Odyssey shows absolutely no progress meter or text on the center or bottom center, respectively, to illustrate you are ungoing the undocking process. This is something that I found it handy to know in case I want to abort undocking. I setup my undock shortcut which also aborts the undock if pressed during the undocking process.
Solution My suggestion or solution to this annoying modification is to place the yellow Station Undock Button back at the bottom of the Neocom bar and adjust it to fit the size that it previously was before Odyssey. Get rid of the blue/cyan Enter Captain's Quarters button as an image and put back the standard button for the Captain's Quarters -- the same button as the Agent Finder button. That way theres no in excess of 5 lines of spacing that takes up too much room and in my humble opinion makes the game look cheap and corney -- which we all know isn't the case.
Second, the lighting during undocking isn't noticable and frankly doesn't need to be for those who made creditable and constructive agruments but would love to see some text at the bottom center of the screen that lets you know you are undocking. A simple animation of the undock process is hard to notice and due to the previous suggestion we requested that be removed and the image put back to a regular picture at the bottom of the Neocom bar. I believe that having text at the bottom center that says "Undocking from Station" and smaller text 1-2 lines below that says "Click to Abort Undocking" and have that clickable while also continuing to provide the Abort Undock from pressing the customizble shortcut keystroke to achieve the same effect would be simple yet robust and still provide a new but better look for the game.
In Summary - " Quotable Summary " Get rid of the new Captain's Quarters and Undock Buttons in the Station Services tab and put the Undock Button (Non-animated picture) back the bottom of the Neocom as it was previously. Put some text at the bottom center of the screen while undocking and a clickable link on the Abort Undock text without making it look like an animated button. Undock shortcut still undocks and aborts the undocking process . Keep the current lighting an all other effects during undocking.
These changes if implemented would not only give a better more refined look to the game but it is also new and remains in the same spirit of the Undock buttons as introduced in Odyssey without taking up too much space on the Station Services window. With that extra room it could be used to add additional buttons for station features that can be introduced in the game later on. One idea that comes to mind is when "Walking in Stations" is finished there could be buttons that will automatically take you to specific places in the Station or open up a pop-up menu with those "Auto Go To Places". More immediate benefits will increase the length of the Guests section .
To me it's common sense not to get locked into a layout that takes up this much room as the animated buttons do for "Enter Captain's Quarters" and " Undock"
** Sorry this is so long, just wanting to get my complete thoughts down for everyone to read. |
Myszka Bura
Razor Industries
30
|
Posted - 2013.06.06 16:31:00 -
[489] - Quote
My ICE modules are disappearing, I have to reload the slots at random moents.
IMAGE HERE |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1008
|
Posted - 2013.06.06 16:53:00 -
[490] - Quote
Whats up with the tracking camera?
It was one of the most useful tools i had but now its really slow and pretty much useless?
Did you add a way to set the speed on it or did you just slow it down? Because i would really like if you rolled that back.. Its a pretty useless tool for dscanning when it moves at a snails pace. BYDI (Shadow cartel) Recruitment open!
|
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Photon Ceray
Con5piracY
10
|
Posted - 2013.06.06 17:23:00 -
[491] - Quote
My feedback is about the new Exploration:
Critique: the exploration mechanics needed an overhaul badly, I applaud you for taking the step and respect the big efforts made by all who worked on it. HOWEVER:
- the idea of having a second person with you to scoop the containers is - no offence- ********. what kind of gameplay value is that? do you think that any player would follow another for hours like a pet and wait there just for the little boxes on the screen? and for half the reward? giving it a fancy name like "container scatter mechanic" doesn't make it so anymore than calling a rat "dragon" makes it so!
- why do you feel the need to force multiplayer on every single aspect of the game? why not let solo exploration as viable and profitable as group one exploration?
- the minigame design is overly simplistic and inadequate for game design in 2013, let alone for a game as innovative as eve, and it gets boring very fast.
Suggestions:
- remove the "container scatter mechanic" crap completely.
- increase the number of hackable units in a site to double or triple, this way a player can choose between working all alone
or bringing friends while keeping it fun for both. make the higher end sites require combined strength of multiple ships, which cannot by supplied by 1 player alone, but only for the toughest sites
- make the risk of failure much higher so that a player has to make an important decision whether to attempt hacking or not.
e.g make them booby trapped to explode doing AOE damage depending on difficulty and reward, or they could hack the player's ship in case of epic failure, destroying some modules completely or the even the whole ship.
- dramatically improve the hacking minigame: - make it 3D rather than 2D! this will add depth and also make it more futuristic - let there be more attributes (make the visual), not just virus integrity and attack - make actions such as attacking a defensive node take a few seconds rather than instant - let the sites have variable defense OSs depending on their origins (amarr, gallente....etc), each having different attributes - the player should be able to scan the systems for vulnerabilities, results show some and hide others. the objective is to let the player be able to estimate the risk and decide if he's going to attempt a hack or not, just like directional scan in space! - let the player choose from different attack strategies similar to real ones, such as trojans, dds, virus, crack...etc) - let the player be able to bring his own tools to augment his hacking attempts according to the type of site he's doing, e.g: for cracking he could use something like "hybrid crack chip" or "Intaki 00AL supervisus chip" or "sebiestor R_VNG trojan" - let these goods be manufactured by players.
I have given a lot of ideas already, which are structured, measurable and achievable but they never seem to get any attention, if there is interest then I'll post more. |
electrostatus
Center for Advanced Studies Gallente Federation
56
|
Posted - 2013.06.06 18:14:00 -
[492] - Quote
Why did the undock button move? I keep going to undock but just get the calendar. If you don't want to move it back to where it was since 2006 (I wasn't around in 2005 or eariler) can you at least give a reason for moving it?
And if you're trying to get people to go into captain's quarters, I'd go in it if I had a reason to - There's nothing to do in it. PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them! |
BIackBeard
MotIey Crue
9
|
Posted - 2013.06.06 18:27:00 -
[493] - Quote
Maxwell Albritten wrote:disasteur wrote:everyone has its own opinion, and this is mine.. And it stinks. What people are missing about the undock fiasco is that CCP didn't want to make the change but a few members of the CSM and other groups really, really pushed for it. These players said they wanted a steamlined UI and CCP actually gave into the players demands. So, really, blame eve players and not CCP for the undock thing which is not a big deal at all in the first place.
And who were these IDIOTS exactly? We want names. |
Kai Pirinha
Imperial Academy Amarr Empire
36
|
Posted - 2013.06.06 18:54:00 -
[494] - Quote
I don't know if it has been reported yet, but what bothers me is that you as a Director I cannot unanchor the Personal Hangar Array as long as some member still has **** in it.
http://abload.de/img/2013.06.06.16.38.18geqee.png
If after some point I want to unanchor and scoop my tower, I will have to shoot that personal hangar first. Also I cannot reposition it as long as somebody has something in it. It would be fine if I could access it as a CEO/Director or at least see whose stuff it is that is blocking it. But the way it is currently implemented will cause troubles in the future.
I would prefer any of these solutions: - make it possible to unanchor the module and destroy all the items when it is unanchored (maybe give a warning notice before you do it) - allow CEO/directors to access the personal hangar of every member - allow CEO/directors to see the content and who it belongs to (similar to stations with offices - least favorable option because it will still produce issues with members that are afk for some days/weeks) |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
626
|
Posted - 2013.06.06 19:11:00 -
[495] - Quote
Neevor Airuta wrote:Some feedback, as requested in OP, in no particular order: .. clipped .. And the big one - new probing and scanning. It's noticeably easier and faster than old mechanic; that's good for players who are just starting with exploration, bad for veterans who spent effort and skillpoints on mastering the old one, as it may feel now as wasted effort. Personally I find it more fun now than it was before and more immersive.
One thing that I think needs more attention is balancing number of signatures in system to time spent probing them. In old mechanics probing took from 2 to as much as 10 minutes per signature (depending on skills), so having 4-6 in system at one time was fine. Right now it takes 1-2 minutes, but signature number seems to be the same or only slightly increased. This means previously there was a chance of meeting maybe 1-2 other pilots inside one you probed, right now it seems closer to 3-4 other. So probing changed from methodical, slow search and exploration of found sites into rush race of who can get to the can first. I can see two possible solutions to that: either increase the number of places available in system at the same time; or make it so that once you warp into probed site it becomes harder for others to find it (like mission pocket, or even dissappears completety).
And for people who want filtering and ignoring results: it's already there. Right-click on signature and you have option to ignore it; and there's options button on scan menu that allows you to create filters to displayed signatures. The sam way it's been before for at least 2 years.
1. If you're going to train a skill, train it to 4. At that point, you should be scanning sigs at around 1 minute or less and yes, you have to practice at it.
2. Filtering / Ignoring. This works for ignoring sigs, but it does not work on anomolies (of the 100% insta-popup type). So, no, it's not "already there".
3. Clear. This works if you want to PERMANENTLY remove a signature. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
kraiklyn Asatru
T.R.I.A.D
258
|
Posted - 2013.06.06 19:20:00 -
[496] - Quote
I really want my undock button back! |
Kael StarFly
Brutor Tribe Minmatar Republic
2
|
Posted - 2013.06.06 19:20:00 -
[497] - Quote
Rek Seven wrote:Crosi Wesdo wrote:Rek Seven wrote:Why is the undock button suck an issue for some people? This is a feedback thread not a psychology thread. How about explaining why its a good idea to move the undock button if thats how you feel instead of commenting on others feedback? Too bad it's not a psychological thread as i see some underlying anger issues in your post There is no real reason to move it but there is no real reason the have it on the necom. It's a trivial issue and people will get used to it over time so there is no point moaning about it imo.
Actually there is a real reason :). If you read the entire thread you'll see some people mentioning that A) it takes up way too much real estate on their already cramped UIs, or B) they minimize the station panel altogether so they have to map a hotkey or unminimize the panel to undock.
Those are legitimate concerns imho. Screen real estate is a major problem in EVE.
Personally I don't mind the move, although I do miss the undocking loading bar. I also don't see why it would be a problem to allow people to put an undock icon on the neocom if they wish to do so. There's no reason I can see to not allow that. |
Aya Shinomiya
State War Academy Caldari State
29
|
Posted - 2013.06.06 19:33:00 -
[498] - Quote
Okay, after playing a while I would like to give some harsher words about the scanner and CCPs work.
First, this damn thing scans 1.) after reaching a new system, 2.) after leaving the warp travel, 3.) after leaving a station. Second, this thing is buggy. If you are cloaked after entering a system this thing starts to scan many times. You see that it starts running around the half way and stops and starts again. Except for that the automatic scanner taken by itself is very annoying. If you enter a system and instantly jump to the next gate the scan breaks up and tries again when leaving the warp before again breaking up when jumping on top. Who the hell was responsible for this thing? Do you ever test your work before you implant it into the game and think about it or are you guys to busy with parties and drinking beer?
You CCP can see this as formal complaint because you spend my monthly money for this and I want quality for it and no wrongheaded special effects from which you thing its looking "cool"! I am not interested in your shows what you graphic geniuses and programmer can or thing you can. Deliver quality! Cannot be that hard, my God. |
Kael StarFly
Brutor Tribe Minmatar Republic
2
|
Posted - 2013.06.06 19:35:00 -
[499] - Quote
Photon Ceray wrote:My feedback is about the new Exploration:
Critique: the exploration mechanics needed an overhaul badly, I applaud you for taking the step and respect the big efforts made by all who worked on it. HOWEVER:
- the idea of having a second person with you to scoop the containers is - no offence- ********. what kind of gameplay value is that? do you think that any player would follow another for hours like a pet and wait there just for the little boxes on the screen?
- why do you feel the need to force multiplayer on every single aspect of the game? why not let solo exploration as viable and profitable as group one exploration?
^^ This. I'm primarily a solo player and I know a huge percentage of the eve population is as well.
Photon Ceray[u wrote:Suggestions:[/u] make the higher end sites require combined strength of multiple ships, which cannot by supplied by 1 player alone, but only for the toughest sites
That's actually a darn good idea imho. It made me think of how dungeon difficulty scaled up in D2 depending on the # of players in the dungeon (in D3 as well I think). It would be pretty cool if the difficulty of hacking went up depending on the number of players in the fleet, but the chance of higher value loot went up as well. I'm not suggesting that current loot rewards go DOWN if you're a solo player. It's already way too random. But increasing the chance of high value loot for fleets would encourage group play while not screwing the solo players. It would also be important to scale the difficulty / reward based on # of ships in the fleet AND on the grid, versus just on the grid.
The only negative I can think of off the top of my head is that it might give an unfair advantage to multi-boxers. Arguably, though, multi-boxing already gives you an advantage over single players. That's the whole point of doing it. If the changes encouraged more people to multi-box then that would be a good thing for CCP's bottom line.
P.S. - And please do away with the scatter mechanic! The hacking game isn't necessarily bad but it's over simplistic and doesn't bring anything to the game, except possibly help combat bots. Overall it's a good idea but it needs a rework to make it enjoyable instead of tedious.
Photon Ceray[/list wrote: - dramatically improve the hacking minigame: - make it 3D rather than 2D! this will add depth and also make it more futuristic - let there be more attributes (make the visual), not just virus integrity and attack - make actions such as attacking a defensive node take a few seconds rather than instant - let the sites have variable defense OSs depending on their origins (amarr, gallente....etc), each having different attributes - the player should be able to scan the systems for vulnerabilities, results show some and hide others. the objective is to let the player be able to estimate the risk and decide if he's going to attempt a hack or not, just like directional scan in space! - let the player choose from different attack strategies similar to real ones, such as trojans, dds, virus, crack...etc) - let the player be able to bring his own tools to augment his hacking attempts according to the type of site he's doing, e.g: for cracking he could use something like "hybrid crack chip" or "Intaki 00AL supervisus chip" or "sebiestor R_VNG trojan" - let these goods be manufactured by players.
I have given a lot of ideas already, which are structured, measurable and achievable but they never seem to get any attention, if there is interest then I'll post more.
+1...no, +42 |
Oraac Ensor
School of Applied Knowledge Caldari State
223
|
Posted - 2013.06.06 19:39:00 -
[500] - Quote
Crosi Wesdo wrote:Rek Seven wrote:Why is the undock button suck an issue for some people? This is a feedback thread not a psychology thread. How about explaining why its a good idea to move the undock button if thats how you feel instead of commenting on others feedback? Comment on feedback is also feedback as long as it stays on topic.
Yours, on the other hand, was just a personal attack. |
|
Johnson Oramara
Science and Trade Institute Caldari State
99
|
Posted - 2013.06.06 19:54:00 -
[501] - Quote
seth Hendar wrote:TheSkeptic wrote:Hakaru Ishiwara wrote:Feedback: Please give us a means for disabling the new gate animation. Even with a quad core i7, 12GB of ram and a 560 Ti GTX, the tunnel portion of the animation is choppy. I run an i5 with 4 gig ram and 580 GTX and even with 6 clients open it's fine... sounds like your rig rather than EVE. Edit: My feedback... move the undock button back... this was a pointless change that does little more than frustrate the player base. nope, i7 4.2ghz gtx670 16bg RAM / SSD the animation is choppy at the end of the warp tunnel had corpmate with equivalent rig, or better, get's choppy the same, and EVERYTIME it's te same behaviour, like 2 little lags near the end of it animation is beautiful, but choppy, bug filled, and give motion sickness, it need to go or at least we NEED to be able to deactivate it, a game that rely THAT much on gate crossing CANNOT afford said gate crossing to give animation sickness / headaches or trigger epilepsy like it does for some. again ALL this was reported while it was brought to SISI, CCP couldn't ignored it, and yet, rushed it live without taking players feedback in account I have 3ghz quadcore with gtx670 too and can confirm the choppiness. |
Hyper Visor
The Scope Gallente Federation
0
|
Posted - 2013.06.06 20:05:00 -
[502] - Quote
Mindlessly double clicking in space on tiny loot cans. I realise you can manually fly your ship, and many PVP'ers regularly do it with amazing results, but honestly where's the skill in this?
A suggestion for the loot scattering mechanic:
- Create a new deployable item like a Micro Bubble, specifically designed to catch Hacking Site loot cans
- Even add a skillbook on how many bubbles you can deploy
- The pilot would deploy these bubbles strategically around the site before entering the miini-game
- The harder the level of site the more locations where loot might be released, requiring more pilots to help
- Placement of the bubble in itself could become a skill
- Give the bubbles a life, so this places a loose time limit on completing the hack
- A loot can's life in the bubble is increased
- Lastly any loot that doesn't fall into your bubble is available for anyone to grab, giving opportunities to scavengers
|
Siresa Talesi
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.06.06 20:07:00 -
[503] - Quote
After a few days of trying this out, here's my feedback:
1. This is the biggest one for me - the jump animation. Get rid of it, destroy it, burn it in a fiery death. Or at the very least, let us turn it off!!! I have found this animation to be both nausea- and migraine-inducing. As a regular migraine sufferer, I have enough triggers to avoid; this game does not need to be another. I should not have to look away from my screen or alt-tab every time I need to change systems. This game is now messing with my physical health, causing real-life pain and discomfort. I can't think of anything that would be more clear of in indicator that this was a bad design than that!
1a. As a side note, please bring back the old gate flash effect, even if we only see it when other ships are jumping. It was a truly epic and iconic effect, and somehow, the game feels less like EVE without it.
2. The undock button - please, put this back where it was! Muscle memory is one thing, but there are also functional reasons to have it back on the neocom. Personally, I will often go to the map screen to plot out a course, then immediatly undock to start my journey. This is no longer possible, as the undock button is not accessible in the map window anymore. Like many aspects of this expansion, this change has added more steps and clicks to previoulsy simple tasks. It should be obvious that interface changes which require more steps is the exact opposite of streamlining the U.I.!
If you absolutely insist on keeping the new locaton for the undock button, then please at the very least swap it with the C.Q. button. The positioning now feels so counterintuitive. The button to undock should be pointing out towards the visible hangar and traffic of ships leaving the station, while the C.Q. button should be pointing further "inward" to the station. As they are now, it's the opposite, the arrow pointing towards your ship, hangar, and the path to open space takes you away from all of that. Plus, if the undock button were on the left, it woudl have the benefit of at least being oriented the same as it had been on the neocom, which would help make the transition a little easier.
3. While we're on the subject of U.I. changes adding more steps, how about the scanner button opening a radial menu? This is a redundant waste of time, and makes it the only button on the HUD that behaves differently than all the others. It is out of place, and a useless inconvenience.
3a. As a subnote on this, I'm against radial menus in general. In my experience, they've been something of a fad in computer games, but are rarely all that effective. With a simple dropdown menu, the mouse, and consequently, the user's eyes, only have to move in one direction to find the item you want to select. With radial menus, you are searching around, moving in multiple directions at once trying to find your selection. Not only is it disorienting, but it takes longer to do. In a game where timing can make all the difference, the delays of using a radial menu (or of having a radial menu pop up unintentionally and having to close it) can be a big pain. If you want to include radial menus, fine, but make sure that we have the ability to turn it off (and no, remapping to a different mouse key does not count - I use my mouse keys!).
4. And on scanning, turn off the autoscan effect! There are times I want to scan and look for things, but most of the time I do not. When I'm not out looking for something, the effect is just annoying, as are the myriad of objects that pop up in my view. I'd be fine with the animation if it only triggered when I wanted it to. Scanning needs to require player interaction, and as such, it needs to be moved back to a manually controlled event. The autoscan is just cheap, distracting, and annoying.
5. The red flash at the bottom of the screen and accompanying sound effect on taking damage - not only is this annoying, it is redundant. I know when I'm taking damage, I've already got three bars on the HUD that tell me this with a lot more detail and effectiveness than that constant annoying flash; not to mention the damage display telling me not only that I've been hit, but by whom and for how much. Note: just in case you're getting any ideas, removing these other features would not make the damage flash any more acceptable.
6. Targeted ships flashing before disappearing - this is not only annoying, but also provides an unneccessary time delay in acquiring a new target. The moment a ship blows up, it needs to be gone from the target list. I frequently have more ships in space waiting to be targeted, and the momentary delay waiting for a previous target to "blink off" can be costly in a thick fight.
7. Right click menu on ship in hangar - ok, I'll give you the benefit of the doubt on this one and assume that this was an unintentional bug. But whether it was or not, it needs to be fixed! It was the easiest and simplest method for performing several tasks on the ship. This is yet another change which has made previously simple tasks require more effort.
Bonus item: Ok, this one isn't Odyssey related, but I will repeat it every chance I get: Bring back the jukebox!!!
That's all I can come up with at the moment; I'll keep looking for more issues, and I'll keep an eye on these over the next week or so and see if by some miracle, my opinion changes. |
Global Warmer
23rd Light Dragoons The Corcu Loigde Alliance
0
|
Posted - 2013.06.06 22:20:00 -
[504] - Quote
New patch, now my hud is flashing with 87% shields 99% armor and 95% hull..... ddin't blink until shields and armor were gone and hull was like 75% before.... |
Yonis Kador
KADORCORP
304
|
Posted - 2013.06.06 23:26:00 -
[505] - Quote
My thoughts on Odyssey:
(so far)
1.) Though it took me by surprise, and is still a lil buggy, I think the jump animation is gorgeous. I admit that it's very different but it's difficult to argue that this is not a graphical improvement to a progress bar. Imo, it's immersive and contributes to the environment immensely. Instead of popping off on one side of a gate and popping in at another, now you are literally flung across space. This has added depth to the concept of travel in EVE. Some folks have written that the transition is too "dark and stormy." It's certainly darker than say, a Star Trek wormhole. But if it reminds me of anything, especially the way you're snapped into position, it's got to be the wormholes from the movie "Contact." (one of my favorite films!) I'm not even sure if it's good for my game and I'm a fan. The night before Odyssey was deployed I made a 17 jump trip to Jita in an Interceptor in 9 minutes. I haven't been able to match that time since. I've seen people complain now of dizziness, nausea, headaches, and potential epileptic siezures from this thing. I'd advise all those people to stay away from null sec battlezones, the alliance tournament, eve radio light shows, lvl 5 mission running, etc. as there is no shortage of strobing, flashing, busy scenes in this game. I'd also recommend turning down the contrast on your monitors. Hell, EVE stresses me out so much at times, it's a wonder people who suffer from migranes are able to play it at all. I hope it gets smoother and quicker, but I can't support the removal of the animation outright. I hope it stays.
2.) I don't agree that the undock button needs to be moved back to the neocom, but I wouldn't be upset if they made it another drag and drop option for those who would prefer it there. It makes perfect sense that one would interact with the station on the station services panel. That's the station interface where players are supposed to interact with the station. But I do agree, and I've already written as much, that the undock and captain's quarters buttons should have been reversed. Not only would the undock button then be facing the same direction it was prior, but players shouldn't have to mouse over the CQ every time they want to exit a station. And it also couldn't hurt to develop a minimized version of the panel that still displays the buttons alongside a smaller npc corp icon.
3.) I was opposed to radial menus - until I tried them. I thought that radial menus were just going to add to the clutter and end up producing pop-ups where there are already too many. I can barely move the mouse now without some information screen popping up somewhere. But as I am anti-keyboard shortcut and I play this game using the mouse 99.9 percent of the time (the number keys are still necessary - the other hand is for a frosty brew!) I have since been forced to change my mind. Instead of mousing to the overview list, up to the panel to target, down to the hud to fire, back up to the targeted icons, etc....now I do 3/4 of that from a radial menu. It's going to completely revolutionize my mouse-only gameplay. I'm still getting used to it, and muscle memory has me still propping up some old habits, but I'm already a fan. I think radial menus may actually help stave off my future carpal tunnel diagnosis by a decade or more. (Thanks CCP!) In fact, I was thinking of asking CCP to add icons on the radial menu for active modules. So that you could, say, target and destroy an enemy and then tractor and salvage his wreck all from the same radial menu. And while that still sounds great, I'm having second thoughts about moving so much of our gameplay away from the HUD. The HUD is your ship interaction panel. If you're off playing with radial menus in an overview list, are you still flying the ship? I dunno. I felt the same way when the station hangar and corp hangar became entries on a navigation tree. It may be more efficient, but still not necessarily the best plan. Maybe revamping the entire HUD is the solution.
4.) I've seen quite a few people mention the tracking camera in these comments and I'm not sure why really. It's been around for a while now. And as I requested a tracking camera before the feature was released (in one of my prior posts) it's difficult not to also be a fan of that feature. Prior to the tracking camera, half of my mousework involved trying to keep my target centered. It's not useful in every situation but it's awesome sometimes too. When I'm traveling, it's great to just sit back and enjoy the ride.
5.) I wish I had more feedback about the exploration revamp as this is also something I asked for previously. But for now, I apparently need skills to try out the things I'd most like to investigate. I'm not sure I'm a fan of gravimetric sites being plainly visible to every person in every system. Part of the lure of mining a grav site was to get out of a belt and force folks to scan you down. Still, what I have seen and tried out seems like a step in the right direction. Loot tables may need tinkering, allowing for column size adjustments has been a common complaint, new logic games may need to be introduced, and I even like the idea of an hacking/archaeology interdiction sphere that slows down your flying loot. Exploration can and should be a viable profession.
With Odyssey, much of the look and feel of New Eden has changed. The jump animation, more v3 skins, new navy bc's, the exploration revamp and auto-system-scan, all combined, have served to alter our gaming reality quite a bit. Just imagine all this from the perspective of a new player, who has never tried EVE before, drawn here by some sense of exploration of the unknown. How will he react to these changes? I suspect favorably. And that, in itself, (along with the lack of an overnight 150-page threadnaught) is probably a good sign.
YK "He who fights and runs away lives to fight another day." |
Suicidal Blonde
Alchemical Aquisitions
47
|
Posted - 2013.06.07 00:27:00 -
[506] - Quote
I used to really enjoy exploration so I leapt into odyssey full of hope, despite following the test server feedback, and now, after a few days of playing around with it i'm at the point where i can say..
loot spew is depressing. random clicky hacking game shows promise and i actually enjoy it but the feeling of finally cracking the damn system core after an epic battle with programmes is instantly ruined by 'ah, ****, what was in this again? which one of these am i gonna go for....datasheets? **** you..' i can truly see that there is something behind the hacking game but please, stocking a can with loot based on a rng, then making us play a hacking game which, despite there being tactics, is essentially a luck based game then throwing our hard won loot into space to then begin a mad clickfest. i appreciate that you want to encourage multiplayer but i explored when my corpmates were offline or doing a combat site, or something else i have little interest in doing. if this loot spew mechanic is going to become the staple loot distribution mechanic, applied evewide in every case where a can previously dropped then i suppose i can learn to live with it but for it to be forced on explorers, well, **** it, i might as well mine.
otherwise i kinda like the system scanner, like all the new graphics updates and other things. but yeah. loot spew is bollocks. maybe put the cans on overview? oh... yeah... i remember, this has been mentioned and rebutted by 'we want you to interact with space.' i live in null, i'm too worried space will violently interact with me.
Cheers for the upgrade anyway. iterate on this as quickly as you can and hopefully ill not have to weep teary tears all over my cheeto stained keyboard. |
Oraac Ensor
School of Applied Knowledge Caldari State
224
|
Posted - 2013.06.07 00:55:00 -
[507] - Quote
My reactions so far:
Likes
New undock button position.
Excellent. Docking and undocking are operations provided by station services, so where else should it be? It's also a decent size and well away from anything else, so very little, if any, chance of mis-clicking - never again will I be presented with a calendar while trying to undock. Its orientation is also exactly right - the screen shows your ship in the hangar and the chevrons on the button point outwards towards space, while those on the CQ button point inwards. Also a neat little animation showing undocking progress.
Having said that, other station services (e.g. ship fitting, manufacturing) are also provided in the neocom, so I don't see why undocking shouldn't be treated the same for those who would like it.
Jump animation.
I really like this. It's usually a bit choppy, but not drastically so, normally no more than one hiccup, and it's terrific when it goes smoothly. Reports of discomfort for some epilepsy and migraine sufferers are a bit disturbing though. I am subject to the latter but luckily the new effects don't cause me any trouble.
Dislikes
Autoscan.
Hideous. What moron came up with this idea? If I want to scan I'm quite capable of clicking a scan button, if I don't want to scan then I don't want a scan to happen. Please give us back the old scanning functionality - the radial menu launched by the scan button is a ludicrous concept.
Hacking game/loot scatter.
If I wanted to be playing some silly arcade game I wouldn't be in EVE. Having to duck out of EVE and play a totally different game at frequent intervals is a total immersion-breaker. Exploration is was my favourite EVE activity but this has completely ruined it.
Ore sites.
What is the point of having them permanently accessible? As hidden scannable locations they provided places where miners could do their work in relative peace, this being the reward for the skills (both character and player) employed to find them. It seems to me that they're now little different from regular belts.
Final whinge: still no sign of the new Crucifier, Imicus and Tristan hulls shown at the last two Fanfests. I would really like to try the Tristan's new droneboat role but can't bear the idea of flying around in a space-going Michelin man, so those I bought in anticipation are still mouldering in my hangar.
|
Kael StarFly
Brutor Tribe Minmatar Republic
3
|
Posted - 2013.06.07 03:32:00 -
[508] - Quote
I'm starting to wonder if Odyssey 1.02 reduced the # of exploration sites? For the first two days after Odyssey I didn't have a problem finding sites in high sec, but tonight I haven't found anything to speak of in my normal stomping grounds. I've jumped through 17 systems and I've found 7 wormholes and 1 DED 1/10 site. All the other systems were just empty.
I have seen cosmic anomalies still, I'm only talking about things that have to be scanned down.
I don't think THAT many more people are exploring tonight as compared to the last two nights. Local is still <10 people in many of these systems.
Has anyone else been having the same problem? Or am I just unlucky tonight? |
Galen Dnari
Fhloston Paradise E.Y
8
|
Posted - 2013.06.07 05:47:00 -
[509] - Quote
Funny. In the past I almost never used the undock button on the bottom of the Neocom. I undocked by right-clicking on my ship and selecting undock from the contextual menu. Now it's moved to the top of the station window, I find myself using the undock button much more often. And I haven't had a problem misclicking on the CQ button, and don't see why anyone would.
Haven't had the "nausea" problem some have reported on jumping, but then I turned off camera shake long ago. Not that I know whether that has anything to do with it, lol.
Haven't tried scanning yet.
Was annoyed to discover that my alt, who should have been five and a half hours into BC V when downtime hit, got zero credit for any of it. Would have saved me almost a day of training.
I've never understood why we get sent back to the login screen when we want to switch to an alt. Not that it has anything to do with the patch.
Gamers should be prohibited from using the word "useless" because none of those I've seen use it seem to know what it actually means. Apparently they think it means "I don't like it". |
PJ Remilard
Astra Corva Explorations Aegis Requiem
0
|
Posted - 2013.06.07 08:06:00 -
[510] - Quote
I'm honestly a big fan of all the new exploration changes. The new hacking mini-game as well as the loot spray and both engaging and admittedly enjoyable. It's a step up from the old monotonous module spamming where I often found myself trying to browse the net at the same time, if I wanted to do that I'd just mine ore.
The only criticism I have is the probe instant auto recall. It makes it a little more user friendly than EvE is known and loved for.
The menu button change is weird but it doesn't bother me, change can be good.
Overall Odyssey is a groovy expansion in my eyes. |
|
Xer Jin
DIVERGENT PROXY
55
|
Posted - 2013.06.07 08:33:00 -
[511] - Quote
dear ccp i do not like the auto scan i have to hear it 90 times when i jump me 3 toons to a system 30 jumps away this is bad and annoying i cant turn off ui sounds cause i need them on so please make an option to set auto scan off i don't need to see scan results all the time this is a really stupid implementation of this feature also the radial menu on the scanner button is bad too its olny there for the scanner always show option this option can go in the scanner window and i have no clue as to why its not please fix this stuff naow! |
Xer Jin
DIVERGENT PROXY
55
|
Posted - 2013.06.07 08:34:00 -
[512] - Quote
srsly i'm sick of the auto scan sound |
Xer Jin
DIVERGENT PROXY
55
|
Posted - 2013.06.07 08:35:00 -
[513] - Quote
gate jump sounds are too loud compared to other world sounds |
Xer Jin
DIVERGENT PROXY
55
|
Posted - 2013.06.07 08:37:00 -
[514] - Quote
also i do not want to auto scan on every jump and undock
PLEASE GIVE ME AN OFF/ON SWITCH NAOW! |
Mardante Soliest
Realm of the Forgotten
4
|
Posted - 2013.06.07 08:39:00 -
[515] - Quote
Xer Jin wrote:also i do not want to auto scan on every jump and undock
Dude .. chill.. turn off the sound already. |
Xer Jin
DIVERGENT PROXY
55
|
Posted - 2013.06.07 08:41:00 -
[516] - Quote
Mardante Soliest wrote:Xer Jin wrote:also i do not want to auto scan on every jump and undock Dude .. chill.. turn off the sound already.
like i said i said above i like/need sound i don't need the scanner or its annoying sounds except when i need to scan a system |
Xer Jin
DIVERGENT PROXY
55
|
Posted - 2013.06.07 09:19:00 -
[517] - Quote
now for some positive feedback
jump animations are great over 9000 internet points to you ppls at ccp who made this i love how it really ties together the feelz of moving around in new eden combined with the auto route in space gj
new probing is nice less work more results one handed scanning is much more enjoyable all though i have an issue with probes not showing on the map at my position after launching them but i'm sure you will fix this.
loot spew is fine in my eyes as is i know alot of ppl hate this but thats because they want to push butan get lootz to bad. i like the new data and relic cans they are cool.
combat sounds need options/settings.
new music is great!
I LOVE MY NEW NAYPOC but cap is too ****** you nerfed it to hard i was at 11 mins with conflag now im down to 3:11 WHAT THE HELL are you smoking fozzie should be sitting around 6 min mark this is too much.
new tagging shortcuts are great but wtf took you so long srsly
i've also noticed a lack of dust clouds at amarr emperor family station did you kill them everywhere?
overall i'm quite happy with the new expansion thanks ccp
|
Dumas Athos
Brutor Tribe Minmatar Republic
3
|
Posted - 2013.06.07 11:39:00 -
[518] - Quote
I've taken the last few days to run exploration sites and see how I felt about them without hitting one and getting spacemad from not getting all cans or blowing a container and coming here to yell.
In all, I think data and relic sites are nearly perfect. I enjoy the puzzle of finding sites and the additional puzzle of getting the cans open. If you enjoy that sort of thing, it's a fair bit of fun.
I'm OK with the loot cans as well but there is room for improvement. I'd like very much to see these on my overview (there's apparently a checkbox for it in overview settings) and a bit more delay for the cans to expire. The fact is I'm not colorblind but I do have a hard time seeing the can types I want and they group so closely together that it takes precious seconds to go through them.
Perhaps it would be better to not have the cans expire and give them a little more speed to spread out. It would still be easier to have a buddy to help collect but it wouldn't penalize soloists or people who're older than 40 and take a bit longer to find and capture the tiny cans.
Overall, I think this minigame is excellent. |
Carol Krabit
School of Applied Knowledge Caldari State
35
|
Posted - 2013.06.07 11:42:00 -
[519] - Quote
Oraac Ensor wrote: My reactions so far:[...]
These are my exact opinions about this expansion. And what is the new exploration content exactly? The hacking mini game? It seems to me more intricacies were lost than gained for the explorers. |
Kai Pirinha
Imperial Academy Amarr Empire
40
|
Posted - 2013.06.07 12:25:00 -
[520] - Quote
Another thing that really keeps bugging me: Warpgate travel is so noisy. Wormhole jumps became so quiet.
So what does that actually mean? Well any time I travel in Highsec, I am bothered by the sound. Warpgates are a necessity to get from A to B and I have to get through several of them. I don't care much about the sound. Monitoring Wormholes is helpful to identify intruders. Especially for Multiboxing it is helpful to have a sound and to actually hear when something is happening.
Most people who utilize the sound use it to acoustically identify that something is happening. This has now been made very hard, almost impossible. I need to turn world level and master level to hear something in W-Space and need to turn the master level almost down to the minimum in order to not get my head blown off by these awful jump sounds. If I multibox, I need to use a junctioned eve-client again just because of the sound settings! Is this what you wanted? I didn't need them before!
Please CCP, either make the sounds customizable (let me turn the wormhole sounds loud and the warpgate jumps quiet - similar to the "quieter weapon sounds" option that is already in game for ages) or switch them. Or revert them back to the old sounds. They were fine. Why do you try to fix and break stuff that works perfectly? |
|
disasteur
Tellcomtec Gold
197
|
Posted - 2013.06.07 12:27:00 -
[521] - Quote
Mardante Soliest wrote:Xer Jin wrote:also i do not want to auto scan on every jump and undock Dude .. chill.. turn off the sound already.
he's saying like so many others.... WE DONT WANT AUTOSCAN i already play without sound, its the fact the autoscan is an anoying piece of crap that WE NONSCAN PERSONS HATE maybe u understand now? |
Karig'Ano Keikira
Tax Cheaters
67
|
Posted - 2013.06.07 12:35:00 -
[522] - Quote
1) Graphics + on graphic improvements, but taking GUI and camera control away from player without possibility to cancel it is not good, it is never good, no matter how good it might sound on paper - I am talking about gate-jump animation and automatic scanning here mostly, but also some weird auto-focusing of camera that is happening since the expansion (an refuses to turn off) - while I like iterative graphic improvements that are happening, please let your users have bit of control over it - gate animation is great, but automatic camera changes without player input are prone to sickness induction in people (ironically it is one of problems mentioned with your VR prototype, so I guess you know all about it) - so pls pls pls... put 'no automatic camera changes' button somewhere - automatic scanning is incredibly annoying, so pls pls pls... put 'no auto scan' toggle somewhere
2) GUI - radial menu on scan button is annoying as hell - not only it behaves differently form all other buttons, but also makes extra clicking necessary, result is bad, plain and simple - GUI changes are nice, but new scanning results window is bad - font is too large, too much white-space around everything... as result, it takes ton of space to display needed info; more info on less screen space is good, less info that requires more screen space is bad - please change
3) Rebalance - good changes I guess; still have doubts about CNR vs Golem vs SNI problem and -resistance on some ships (like poor drake that got clobbered over its head with like 5? nerfs in last few patches); my mains ships (gila and tengu) both got hit, but it doesn't hurt much, so no that much of a problem; but niether was up before (like some ships who were, so...) - are you sure torps don't need any changes? People don't use them you know? And now with CM buffs, they will use them even less - are you sure attack BCs are fine? might need bit of beating by nerfstick imo
4) Hacking - didn't try yet
5) Industry - moving mining sites to anoms is dubious, not like I mine however; T2 stuff reshuffling and boosting high-end ores and everything else sounds quite good however, so + on these one |
Mardante Soliest
Realm of the Forgotten
4
|
Posted - 2013.06.07 12:50:00 -
[523] - Quote
disasteur wrote:Mardante Soliest wrote:Xer Jin wrote:also i do not want to auto scan on every jump and undock Dude .. chill.. turn off the sound already. he's saying like so many others.... WE DONT WANT AUTOSCAN i already play without sound, its the fact the autoscan is an anoying piece of crap that WE NONSCAN PERSONS HATE maybe u understand now?
I completely do understand. Was just replying becouse he.. uhh.. she was on a rant and used up multiple posts in short succession. I believe CCP is hard at work fixing a lot of things as we speak. So I alway`s wait a little bit till the next patch. If they didn`t fix it by then.. |
Rhapsodae
Bedlam Escapees Silent Requiem
13
|
Posted - 2013.06.07 13:02:00 -
[524] - Quote
Please ccp, please tweak the scanning sites.
After you changed the probes, it already makes it easier to scan. But you made it tooooo easy with actually finding the "hidden" sites. make them hidden en not apear on systemscan no more.
Everybody is forced to scan on jump. and not manually anymore. Make it manual !! Maki it an opportunity they seek out themselves, not whacked in the face with like:
" Hey Pilot, there something here : NO HERE ! LOOK!! ITS HIDDEN! "
And i hate it that the deep space probes are gone. I really loved those. And unlike marauder which totally got skipped over, deep space probes DID have a function. Jitters 4-4: Eve Online Comic. |
Galmas
United System's Commonwealth R.E.P.O.
108
|
Posted - 2013.06.07 13:52:00 -
[525] - Quote
Sorry CCP, these gate and wormhole transition animations there might look cool for the first couple of times but please give an option to turn them off again.
Jumping through a gate/wormhole is when you mentally prepare for what awaits you on the other side.... not the time for epileptic seizures.
These additions to the game go down the same road as the tons of sound notifications you added lately. Cluttering the screens and ears with pretty useless stuff distracting from actual game play. (blowing up space ships that is, just as a reminder)
Thank you. |
Gizan
Hounds Of War WHY so Seri0Us
74
|
Posted - 2013.06.07 13:55:00 -
[526] - Quote
MOVE MY UNDOCK BUTTON BACK ! i never use the station services that often so the window is usually minimized, i want my damn undock button back where it was |
Mardante Soliest
Realm of the Forgotten
5
|
Posted - 2013.06.07 14:21:00 -
[527] - Quote
Maboliba wrote:When I select something in the overview window on the left, it automatically changes my view and the screen starts focusing on the object. This is extremely annoying. Anyway to turn this off ?
Yes there is. Click on the three horizontal bars on the Selected Item window... and uncheck the focus camera thingy. |
Eva Tovil-Toba
Merkur Trade and Logistics
1
|
Posted - 2013.06.07 14:26:00 -
[528] - Quote
Yea, the jumpanimation is a nice piece of art but as useless as the moving of the jumpbutton!
The last month every fight with more than 300 localcount was laggy as hell, so maybe it`ll be better to do something about this, instead of producing more performance loss with new animations. Back in 2008/2009 I remeber localcounts with more than 600 ppl with less lag.
Btw. maybe noone noticed it: station button in CQ is still disabled, so "expansion" failed I suppose?!.... Anyone remembers the fun with "boot.ini" a while back? |
Rayzilla Zaraki
Tandokuno
57
|
Posted - 2013.06.07 14:36:00 -
[529] - Quote
LOOT SPEW MUST DIE! Especially before they try to port the mechanic over to other activities like mining. Team Protoyping Rocks touched on this at Eve Fest. Kill it before it lives!
I like the idea of the mini game. The execution is still very much Bubble Breaker but it does beat clicking the Analyzer/Hacker then waiting and waiting for the can to open. I'd rather have the interactivity.
LOOT SPEW MUST DIE! I can't say that enough. It is by far the worst part of this expansion. If I beat the game, let me open the damn can and reap the rewards of my efforts.
Please hide the hidden sites from the main scanner. The whole point of having "hidden" sites is that *gasp!* they're hidden. Leave some actual exploration in the game. I thought it would be a convenience to land in a system and immediately see if there were hidden sites before deploying probes, but amazingly, I find it kind of a let down. Take away the crappy, heavy-handed "challenge" of the Loot Spew and add that challenge back into the probing.
Let me PING the main scanner. Having automatic sweeps is annoying.
Oh yeah...
LOOT SPEW MUST DIE!!!!!!!!!! Gate campers are just Carebears with anger issues. |
Suicidal Blonde
Alchemical Aquisitions
50
|
Posted - 2013.06.07 14:58:00 -
[530] - Quote
Rayzilla Zaraki wrote:LOOT SPEW MUST DIE! Especially before they try to port the mechanic over to other activities like mining. Team Protoyping Rocks touched on this at Eve Fest. Kill it before it lives! I like the idea of the mini game. The execution is still very much Bubble Breaker but it does beat clicking the Analyzer/Hacker then waiting and waiting for the can to open. I'd rather have the interactivity. LOOT SPEW MUST DIE! I can't say that enough. It is by far the worst part of this expansion. If I beat the game, let me open the damn can and reap the rewards of my efforts. Please hide the hidden sites from the main scanner. The whole point of having "hidden" sites is that *gasp!* they're hidden. Leave some actual exploration in the game. I thought it would be a convenience to land in a system and immediately see if there were hidden sites before deploying probes, but amazingly, I find it kind of a let down. Take away the crappy, heavy-handed "challenge" of the Loot Spew and add that challenge back into the probing. Let me PING the main scanner. Having automatic sweeps is annoying. Oh yeah... LOOT SPEW MUST DIE!!!!!!!!!!
the problem with rolling back the scanner sweep is that dsp have gone and so the ping the system and analyse the sig strength is also gone |
|
Valgard Styrkar
The Red Circle Inc.
3
|
Posted - 2013.06.07 15:50:00 -
[531] - Quote
sensor overlay is a clusterfuck of big green squares poluting my screen its not that bad with 7-8 anoms .. but with 30 of them in one big ball its impossible to read the info and see whats what the pop up if you hover over them is just big and akward making d-scanning down ppl in a site horrible the old way of d-scanning scanning from map mode works way better but you destroyed that by removing the warp to option there :(
|
Dierdra Vaal
Koshaku Gentlemen's Agreement
256
|
Posted - 2013.06.07 15:54:00 -
[532] - Quote
CCP RedDawn wrote:If it helps, you can just single click on the loot containers that are scattered out to collect them. Double clicking still initiates ship movement.
I feel this violates plenty of generally accepted user interface/user interaction principles. It just seems like bad design to make "grab loot" single click and "move away from loot" (with the consequence of permanently losing the chance of getting said loot) double click. It's too easy for the user to accidentally mess up here, causing them to feel resentment at your product.
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |
Yaojing Ye
Echoes of Silence
0
|
Posted - 2013.06.07 16:16:00 -
[533] - Quote
First I would like to mention a small gripe: The undocking lights and everything don't play when you undock from the captain's quarters! I like my captain's quarters and I like the new undocking lights, why can't I have both?
But secondly, I experienced a weird issue today. When I docked in a system in Rens, the Camera spawned "inside" the station walls and slowly drifted downwards. I took several screenshots as it went. Loading Ship Hangar, and then CQ fixed the issue. Just wanted to bring it to your attention.
Image 1
Image 2
Image 3
Image 4 |
Akemi Kiyoura
Solus Stare Complex
0
|
Posted - 2013.06.07 16:36:00 -
[534] - Quote
First of, congratulations on a seamless update.
Now that the good is out of the way, the bad:
1) The game is constantly howling at me. Namely, warp SFX in stations, in space *while not in warp* even when i'm zoomed out as far as possible.
2) I dislike being zoomed all the way into a gate, mainly because the game gets really really loud. My settings have the master volume at 25%, and on my volume mixer on windows, I have it at around 30%. I can be doing anything, and it's at a comfortable volume, but jumping a gate gets stupidly loud.
3) The system scanner, although nice, is intrusive. I can't figure out a way to stop it from scanning every system i visit, or every time I undock. There is also the ocational bug in which the signatures stay on screen, and will not fade out. This has caused me some issues while trying to warp to a celestial while using the in space icons.
4) The Launcher. Can we get our awesome log in screen back? I hate this launcher. I hate it that it wont save all of the accounts I use on the dropown, and that it will select the highest alphabetical account, rather than the last used. It sucks that I can't remove undesired accounts from the list, and it takes too long to launch the game
5) The damage alarms. The ship screaming when the shields are going down is annoying. However, when there is a bit of hull damage, the alarm just doesn't stop. Say you incursion, like I do. You take a bit of hull damage. That is at least 20 minutes of an annoying alarm going crazy, even if your tank is already up and rolling. |
Galmas
United System's Commonwealth R.E.P.O.
109
|
Posted - 2013.06.07 16:50:00 -
[535] - Quote
Suicidal Blonde wrote:Rayzilla Zaraki wrote:LOOT SPEW MUST DIE! Especially before they try to port the mechanic over to other activities like mining. Team Protoyping Rocks touched on this at Eve Fest. Kill it before it lives! I like the idea of the mini game. The execution is still very much Bubble Breaker but it does beat clicking the Analyzer/Hacker then waiting and waiting for the can to open. I'd rather have the interactivity. LOOT SPEW MUST DIE! I can't say that enough. It is by far the worst part of this expansion. If I beat the game, let me open the damn can and reap the rewards of my efforts. Please hide the hidden sites from the main scanner. The whole point of having "hidden" sites is that *gasp!* they're hidden. Leave some actual exploration in the game. I thought it would be a convenience to land in a system and immediately see if there were hidden sites before deploying probes, but amazingly, I find it kind of a let down. Take away the crappy, heavy-handed "challenge" of the Loot Spew and add that challenge back into the probing. Let me PING the main scanner. Having automatic sweeps is annoying. Oh yeah... LOOT SPEW MUST DIE!!!!!!!!!! the problem with rolling back the scanner sweep is that dsp have gone and so the ping the system and analyse the sig strength is also gone
which is really good! (not the continuous scan with the too high cycle time though) |
MisterNick
The Sagan Clan Pax Romana Alliance
242
|
Posted - 2013.06.07 16:57:00 -
[536] - Quote
My only gripe is that it's really annoying having to reorient the camera after nearly every gate jump. Very few gates end up arriving on the system's plane, so you find the damn camera is pointing way up or way down when you arrive.
I know why it happens - not all stars in a galaxy are on the same plane - but it gets old fast. "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |
Yonis Kador
KADORCORP
304
|
Posted - 2013.06.07 17:18:00 -
[537] - Quote
Akemi Kiyoura wrote: 5) The damage alarms. The ship screaming when the shields are going down is annoying. However, when there is a bit of hull damage, the alarm just doesn't stop. Say you incursion, like I do. You take a bit of hull damage. That is at least 20 minutes of an annoying alarm going crazy, even if your tank is already up and rolling. I just found out that you can make it stop by turning the notification thresshold down. And although a viable option, I don't see a reason as to tinker with the settings I like just to stop that annoying, ongoing alarm.
I thought adjusting the notification threshold only changes when the "omg you're about to die" alert (4 sounds in succession) goes off. It's usually at around 40 percent armor for me. I have found no setting though that allows someone to end/lower the nonstop barrage of noise that is now produced when armor tanking. I agree with you. The new damage alarm is my least favorite thing about Odyssey so far. I frequently listen to these relatively tranquil tracks from the JB (now on soundcloud) and this noise spam just ruins any sense of tranquility. Even when I listen to streaming radio it's in the background of every song. If you armor tank, and you're shot at a lot, it's terribad. I can't stress enough how much of a nuisance this is.
YK
"He who fights and runs away lives to fight another day." |
magikalcoffee
In Your Moms Red Clam DOT
30
|
Posted - 2013.06.07 17:36:00 -
[538] - Quote
Siresa Talesi wrote:After a few days of trying this out, here's my feedback:
1. This is the biggest one for me - the jump animation. Get rid of it, destroy it, burn it in a fiery death. Or at the very least, let us turn it off!!! I have found this animation to be both nausea- and migraine-inducing. As a regular migraine sufferer, I have enough triggers to avoid; this game does not need to be another. I should not have to look away from my screen or alt-tab every time I need to change systems. This game is now messing with my physical health, causing real-life pain and discomfort. I can't think of anything that would be more clear of in indicator that this was a bad design than that! I will gladly take a black screen with a loading bar over this any day.
1a. As a side note, please bring back the old gate flash effect, even if we only see it when other ships are jumping. It was a truly epic and iconic effect, and somehow, the game feels less like EVE without it.
2. The undock button - please, put this back where it was! Muscle memory is one thing, but there are also functional reasons to have it back on the neocom. Personally, I will often go to the map screen to plot out a course, then immediatly undock to start my journey. This is no longer possible, as the undock button is not accessible in the map window anymore. Like many aspects of this expansion, this change has added more steps and clicks to previoulsy simple tasks. It should be obvious that interface changes which require more steps is the exact opposite of streamlining the U.I.!
If you absolutely insist on keeping the new locaton for the undock button, then please at the very least swap it with the C.Q. button. The positioning now feels so counterintuitive. The button to undock should be pointing out towards the visible hangar and traffic of ships leaving the station, while the C.Q. button should be pointing further "inward" to the station. As they are now, it's the opposite, the arrow pointing towards your ship, hangar, and the path to open space takes you away from all of that. Plus, if the undock button were on the left, it woudl have the benefit of at least being oriented the same as it had been on the neocom, which would help make the transition a little easier.
2a. Another subnote, the undock animation - this defnitely needs to be more noticeable and measureable. It needs to be obvious that you are undocking, and clear how much time you have left to abort it.
3. While we're on the subject of U.I. changes adding more steps, how about the scanner button opening a radial menu? This is a redundant waste of time, and makes it the only button on the HUD that behaves differently than all the others. It is out of place, and a useless inconvenience.
3a. As a subnote on this, I'm against radial menus in general. In my experience, they've been something of a fad in computer games, but are rarely all that effective. With a simple dropdown menu, the mouse, and consequently, the user's eyes, only have to move in one direction to find the item you want to select. With radial menus, you are searching around, moving in multiple directions at once trying to find your selection. Not only is it disorienting, but it takes longer to do. In a game where timing can make all the difference, the delays of using a radial menu (or of having a radial menu pop up unintentionally and having to close it) can be a big pain. If you want to include radial menus, fine, but make sure that we have the ability to turn it off (and no, remapping to a different mouse key does not count - I use my mouse keys!).
4. And on scanning, turn off the autoscan effect! There are times I want to scan and look for things, but most of the time I do not. When I'm not out looking for something, the effect is just annoying, as are the myriad of objects that pop up in my view. I'd be fine with the animation if it only triggered when I wanted it to. Scanning needs to require player interaction, and as such, it needs to be moved back to a manually controlled event. The autoscan is just cheap, distracting, and annoying.
5. The red flash at the bottom of the screen and accompanying sound effect on taking damage - not only is this annoying, it is redundant. I know when I'm taking damage, I've already got three bars on the HUD that tell me this with a lot more detail and effectiveness than that constant annoying flash; not to mention the damage display telling me not only that I've been hit, but by whom and for how much. Note: just in case you're getting any ideas, removing these other features would not make the damage flash any more acceptable.
6. Targeted ships flashing before disappearing - this is not only annoying, but also provides an unneccessary time delay in acquiring a new target. The moment a ship blows up, it needs to be gone from the target list. I frequently have more ships in space waiting to be targeted, and the momentary delay waiting for a previous target to "blink off" can be costly in a thick fight.
7. Right click menu on ship in hangar - ok, I'll give you the benefit of the doubt on this one and assume that this was an unintentional bug. But whether it was or not, it needs to be fixed! It was the easiest and simplest method for performing several tasks on the ship. This is yet another change which has made previously simple tasks require more effort.
8. Camera autofocus on selected items - this is dizzying, and nearly as nausea-inducing as the jump gate effect. However, I didn't mark this as a major issue because you did at least include the ability to turn it off. But it needs to stay off, and not be on by default!
Bonus item: Ok, this one isn't Odyssey related, but I will repeat it every chance I get: Bring back the jukebox!!!
this^^ and when was the last time ccp posted are they still looking at this thread or do they already not give a crap what we think
|
Penny Ibramovic
Wormhole Engineers Greater Realms
56
|
Posted - 2013.06.07 17:36:00 -
[539] - Quote
Re: scanning
Having launched probes appear at the system's star is counter-intuitive, particularly as opening the system map centres the map on your ship. It makes more sense for the probe formation to appear around the launching ship instead.
The columns on the scanning interface should allow some reconfiguration. For example, I am much more interested in the signature strength and type of site than its distance from me, rendering the first column's position somewhat redundant.
A visual indication on the probes themselves as to their range, at least when adjusting the range, would be very useful. I often go from a long-range scan of 64 AU down to a focussed scan of 8 AU, and trying to gauge when to stop at 8 AU is currently too hit-and-miss, particularly as the separation of the probes also changes with range. The movement-on-movement can be confusing. Having the old probe number and range information on the probe with the visible box would be ideal for smooth transitions.
The visual highlighting of the new signature strength after each scan is a nice idea, but the lightness of the increasing bar obscures the white text that details what type the signature is, which adds a couple of seconds to its identification. Not much, I know, but as the idea was to make classifying the signatures a quicker process I feel this goes against the intended objective. Perhaps the moving bar can just be made a little darker, to increase the contrast with the text.
It may be helpful to increase the separation between the 'destroy probe' icon and the others, in case of unnecessary accidents.
The spread formation is the one I find most useful, as it helps me cover the entire system whilst keeping my probes above the ecliptic plane and hidden from d-scan. However, its utility has been reduced since the 8th probe has been returned. The spread formation needs to be 'flat', and the two central probes that have vertical separation means an initial adjustment on every launch, negating the point of having formations. To get the probes out of d-scan range I launch at 16 AU, move the probes up and out of the system, judging d-scan range plus some leeway for sites using the probes' 16 AU range, then expand the probes to the 64 AU range to get maximum coverage. However, as the probes all move outwards when the range is expanded, the lower probe moves downwards, and possibly in to d-scan range of a watchful capsuleer's ship. By having the spread formation flat, this quirk is avoided. I can continue to manually adjust the formation but, as I say, this removes most of the convenience of the formation being available in the first place. If the formation could be made flat, that would be great. |
magikalcoffee
In Your Moms Red Clam DOT
30
|
Posted - 2013.06.07 17:45:00 -
[540] - Quote
Galmas wrote:Sorry CCP, these gate and wormhole transition animations there might look cool for the first couple of times but please give an option to turn them off again.
Jumping through a gate/wormhole is when you mentally prepare for what awaits you on the other side.... not the time for epileptic seizures.
These additions to the game go down the same road as the tons of sound notifications you added lately. Cluttering the screens and ears with pretty useless stuff distracting from actual game play. (blowing up space ships that is, just as a reminder)
Thank you.
ccp cant give us the option to turn this off as it would be a redundant feature just like the captains quarters are now everyone in their right mind turned it off as soon as the option was available. |
|
Rayzilla Zaraki
Tandokuno
59
|
Posted - 2013.06.07 18:02:00 -
[541] - Quote
I almost forgot:
While it will probably save me a lot of ISK, I don't like that probes are automatically and instantly recalled. It goes counter to everything else in Eve and defies logic.
If I am absent minded, I should pay for it.
(Can't believe I just said that...) Gate campers are just Carebears with anger issues. |
Xer Jin
DIVERGENT PROXY
56
|
Posted - 2013.06.07 18:09:00 -
[542] - Quote
why the fuk is my camera zooming in after every gate jump ffs ccp have you learned nothing |
Neevor Airuta
Butcher's Raiders
10
|
Posted - 2013.06.07 19:17:00 -
[543] - Quote
After having a few days and initial rush fading I must withdraw my previous objection to signature density, probing seems to have returned to slower-paced, more enjoyable form. New site objects are quite nice, minigame can be quite fun once you get the hang of it (I even managed to spot the Core in 1 clik! RNGod blessed).
And the scattering mechanic? Big thumbs up! Previously it was "you get crap or nothing at all and can't do anything about that"; now it's "If you're good with your mouse you'll get more, but even if you're crappy you'll get something". So no more empty runs. Everyone who claim they only get metal scrps? Read the loot description, it tells you what's inside. Only two days of probing and I've already maanged to sort it out enough to get 25M payout from only 3 sites, so it's doable, and less random than some may think.
|
Oraac Ensor
School of Applied Knowledge Caldari State
225
|
Posted - 2013.06.07 19:20:00 -
[544] - Quote
Another point which has just occurred to me.
The new hacking mechanics require a minimum of 4 mid slots to fully fit a T1 exploration frigate.
The Magnate has only three. |
Sir John Halsey
18
|
Posted - 2013.06.07 19:54:00 -
[545] - Quote
Antares DeWolfe wrote:I have hacking V, a ship fitted with dual T2 data analyzers, data analyzing rigs, plus an implant. I live in a C5 wormhole. A radar site that our corp used to be able to run in 30 minutes bogged down to over an hour an a half as I continually failed to hack one of the 20 or so cans in the site.
The new Hacking minigame is about as fun and adds as much gameplay to EVE as would a minigame for docking your ship at a station.
-1
In know space, if you fail two times it goes boom isn't it? It is different in WH space? |
Jon Dekker
Dekker Corporation
0
|
Posted - 2013.06.07 20:27:00 -
[546] - Quote
I'm unable to hide the sensor overlay. Clicking the little "eye" icon will not make it stop, it continues to stay blue (activated) and every few seconds it does the scan. It also keeps the anomalies on screen at all times. |
Siresa Talesi
Center for Advanced Studies Gallente Federation
6
|
Posted - 2013.06.07 20:27:00 -
[547] - Quote
Oraac Ensor wrote:My reactions so far:
Likes
New undock button position.
Excellent. Docking and undocking are operations provided by station services, so where else should it be? It's also a decent size and well away from anything else, so very little, if any, chance of mis-clicking - never again will I be presented with a calendar while trying to undock. Its orientation is also exactly right - the screen shows your ship in the hangar and the chevrons on the button point outwards towards space, while those on the CQ button point inwards. Also a neat little animation showing undocking progress.
Having said that, other station services (e.g. ship fitting, manufacturing) are also provided in the neocom, so I don't see why undocking shouldn't be treated the same for those who would like it.
I suppose it's a matter of opinion, but still, I'd like to hear the rationalization for why having the CQ button, which takes you out of your ship, pointing directly towards the ship makes any kind of sense? And especially now that traffic in the hangar exit is visible, why is having the undock button point away from the hanger exit the proper orientation? |
Xer Jin
DIVERGENT PROXY
57
|
Posted - 2013.06.07 20:41:00 -
[548] - Quote
no one wants to get smashed in the ear hole and have a bunch of **** fill your screen up when you're jumping into a system with 500 hostiles on the other side of the gate SAY NO TO AUTO SCAN |
S'No Flake
Brave Newbies Inc. Brave Collective
27
|
Posted - 2013.06.07 22:02:00 -
[549] - Quote
On3St4B wrote:after playing a few hours , this is my feedback :
1- why remove the " scan " feature ? why auto scan every 10 seconds ? i want to scan whenever i want , and not into a set interval .
2- why show hidden sites into the auto scan resault ? that defines the whole purpose , hidden sites are hidden so you need to probe them out . FFS
3- that mini games is **** , and the luck/random factor in the loot is too high .
4- the "new" gate jumb animation gets old realy quick . nothing to offer in gameplay , only an eye candy everyone can live without .
5- the radial menu ! what an addition !! WTF is wrong with u guys ??!? why remove / change the simple conviniece of moving locked targets and changing there order ?? ive set the delay of the radial menu to max , and still pops up .. does it add anything ? no . is it anoying ? hell yea .
6- simple things such been able to set teh tab size in scaner !!!! , why is it gone ?
why ? why ? why ?
first rule is if its not broken dont fix it .. why ruine the ui / scan so much !?!? all in all , dont go for eye candy staff ! dont ruine the UI ..
3. The mini game it's ok... I was getting bored waiting for a module to do nothing. I'm pretty sure, they will make it more challenging at some point. What i hate is the loot spew. That is a punishment not a reward.
4. I like the jump animations. I just wish they could be a bit more smooth. The old loading bar was 10 year old junk.
5. The radial menu... i really really love that one. I don't use a mouse ... only touchpad. And having to go 2 or 3 levels deep to do stuff (warp, orbit, keep range, dock) it was painful. Now, it is really easy. One click and one gesture.
6. Yep. That sux. Big time
About your first rule " if its not broken dont fix it " this not how it works. To stay competitive, along the years companies improved the UI and functionality of their apps. Exactly what CCP is doing now.... Way too late if you ask me but, better later than never. I wouldn't want to be stuck with windows 3.1 and eve 2004.
|
S'No Flake
Brave Newbies Inc. Brave Collective
27
|
Posted - 2013.06.07 22:07:00 -
[550] - Quote
Geez. A lot of whining crybabies here.
You call yourselves EVE players and HTFU all over the place after you extract tears from people but cry as a kid who lost his candy because a button was moved from bottom left to top right...
Grow up for heaven's sake... or ... HTFU! |
|
Korinne
The Partisan Brigade Republic Alliance
271
|
Posted - 2013.06.07 22:48:00 -
[551] - Quote
Just checked my mail, still no package labeled "We Care" from CCP. |
Lykouleon
GoonWaffe Goonswarm Federation
804
|
Posted - 2013.06.07 23:37:00 -
[552] - Quote
It's probably already been voiced in this thread already, but please let us de-activate the anomaly scanner animation upon entering a system. If the anomalies are inline with a celestial, they will always take precedent for clicks, which is annoying/disastrous when you're looking for a quick warp-out. Wow really does show how pathetic Goonswarm is, u drop 8 blackops onto a logi ship in the middle of nowhere, maybe when goonswarm gets some skilled pilots then mayb just mayb you'll be able to compete with TEST.
I would fully support account bans by ccp for meta type stuff like this. |
Joia Crenca
Science and Trade Institute Caldari State
18
|
Posted - 2013.06.08 01:26:00 -
[553] - Quote
I notice that right clicking has a considerable delay between click and action on items such as groups of drones, where there was no real delay prior to the patch. |
Oraac Ensor
School of Applied Knowledge Caldari State
225
|
Posted - 2013.06.08 01:41:00 -
[554] - Quote
Siresa Talesi wrote:I suppose it's a matter of opinion, but still, I'd like to hear the rationalization for why having the CQ button, which takes you out of your ship, pointing directly towards the ship makes any kind of sense? And especially now that traffic in the hangar exit is visible, why is having the undock button point away from the hanger exit the proper orientation? I've already given my rationalisation, and you have quoted it:Oraac Ensor wrote:Its orientation is also exactly right - the screen shows your ship in the hangar and the chevrons on the button point outwards towards space, while those on the CQ button point inwards.
|
poppeteer
Pator Tech School Minmatar Republic
15
|
Posted - 2013.06.08 02:57:00 -
[555] - Quote
Joia Crenca wrote:I notice that right clicking has a considerable delay between click and action on items such as groups of drones, where there was no real delay prior to the patch. It's up to a couple of seconds at a time, very noticeable and much worse than the module over-run issue that received considerable attention. |
Siresa Talesi
Center for Advanced Studies Gallente Federation
7
|
Posted - 2013.06.08 03:54:00 -
[556] - Quote
Oraac Ensor wrote:Siresa Talesi wrote:I suppose it's a matter of opinion, but still, I'd like to hear the rationalization for why having the CQ button, which takes you out of your ship, pointing directly towards the ship makes any kind of sense? And especially now that traffic in the hangar exit is visible, why is having the undock button point away from the hanger exit the proper orientation? I've already given my rationalisation, and you've quoted it: Oraac Ensor wrote:Its orientation is also exactly right - the screen shows your ship in the hangar and the chevrons on the button point outwards towards space, while those on the CQ button point inwards. The screen shows the station . The undock button points to the edge of the screen - i.e. out of the screen, therefore out of the station; the CQ button points inwards, therefore into the station. All seems perfectly logical to me. Having the undock pointing into the station when you want to leave the station would be bizarre.
Sorry, but the screen doesn't show the station; it shows just the station's hangar, the ship, and the exit. You are essentially viewing the hangar from a window in the station. The rest of the station, including the captain's quarters, is what is outside your field of view, not open space. Again, I realize this is perspective and a matter of opinion, but to me, the arrangement of the arrows is just backwards. Why would you have the button to leave pointing away from the visible exit? |
Makaganti
Aliastra Gallente Federation
60
|
Posted - 2013.06.08 06:40:00 -
[557] - Quote
ccp may your cream curdle, may your dog be infested with fleas, may your first born turn gay, may your wife take a vows of chastity and may your personal software require activating weekly.
PUT MY UNDOCK BUTTON BACK WHERE IT BELONGS.
With Unity there is Power |
Redout Utama
Research Science Institute
6
|
Posted - 2013.06.08 06:48:00 -
[558] - Quote
Back after a few more days off playing.... and reading this thread. A lot of very valid points.
Magnate ship... 3 mids and 4 scanning modules? thats a hard one to fix... Why didnt we catch that before going live?
Jump animation, its seems like a rubber band, the draw back before the launch. Animation needs to be smoother in transition and players should be able to turn it off.
Hacking, speed that **** up. I dont have all damn day to fiddle **** with this.
Anoms. grav sites combat sites... make the player have to scan it down. Also, is it just me or are there LESS sites now. Another way of saying this is, do they respawn slower? I thought 20 minutes was the timer. Doesn't seem like it now.
Ice ice ice baby.... there were 2 items in game that held all things together. Ice and Trit (some say Tech), you effectively destroyed Eve's economy in one expansion.
Im not saying this to be rude but I think CCP is going to see one of the biggest unsubbing of accounts ever or at least in a very long time. And not by botters either. Its now a game of living (Real Life) in the right time zone. This is now a game of grind, yes, because you are forced to log in and stay logged waiting on a timer of some sorts. Sites there could only be found through skill training are now free to all.
Ice belt melt .. Win for the non botter.. I hate botters so I am happy... Wait.. There is an ore belt... Botters.. Now I am a sad panda... and theres no ore.. maybe I should move ... you know in real life so my hours can match that DT and there is something to mine (which I.like to do), or maybe i should just move on, different game.
CCPs "Honey Do" list
Ice belts move? not that I can see.
ore sites.. make scannable.
combat site respawn timer.
Gate animation turn off option.
Scan overlay, turn off keep off option
Hacking mini game speed it up, are loot tables balanced ( reward correctly)
... and like the screensaver in one of your videos "Do it right the first ******* time"
The more I think about it the more enraged I become. 3 years and 4 accounts. |
Oraac Ensor
School of Applied Knowledge Caldari State
225
|
Posted - 2013.06.08 08:31:00 -
[559] - Quote
Siresa Talesi wrote:Oraac Ensor wrote:Siresa Talesi wrote:I suppose it's a matter of opinion, but still, I'd like to hear the rationalization for why having the CQ button, which takes you out of your ship, pointing directly towards the ship makes any kind of sense? And especially now that traffic in the hangar exit is visible, why is having the undock button point away from the hanger exit the proper orientation? I've already given my rationalisation, and you've quoted it: Oraac Ensor wrote:Its orientation is also exactly right - the screen shows your ship in the hangar and the chevrons on the button point outwards towards space, while those on the CQ button point inwards. The screen shows the station . The undock button points to the edge of the screen - i.e. out of the screen, therefore out of the station; the CQ button points inwards, therefore into the station. All seems perfectly logical to me. Having the undock pointing into the station when you want to leave the station would be bizarre. Sorry, but the screen doesn't show the station; it shows just the station's hangar, the ship, and the exit. You are essentially viewing the hangar from a window in the station. The rest of the station, including the captain's quarters, is what is outside your field of view, not open space. Again, I realize this is perspective and a matter of opinion, but to me, the arrangement of the arrows is just backwards. Why would you have the button to leave pointing away from the visible exit? Our brains obviously work differently. I don't see how you can think that the hangar isn't the station and I don't see how a button pointing INTO the hangar can in any way indicate a means of exit.
Guess we'll have to leave it there. |
Andreus Ixiris
Duty.
2829
|
Posted - 2013.06.08 10:16:00 -
[560] - Quote
For the vast number of people who are - entirely correctly - upset about the loot spew mechanic, please be aware that CCP were warned about this on multiple occasions by a multitude of testers and blankly refused to consider scrapping the mechanic in favour of a better solution.
So while I sympthise with your pain, I'm afraid to say I'm not surprised. Mane 614
|
|
KIller Wabbit
The Scope Gallente Federation
379
|
Posted - 2013.06.08 10:32:00 -
[561] - Quote
Would a Dev please explain about how ice works in null? System that had an ice belt before latest patch did not have an ice anom spawn all day.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Yukiko Sora
School of Applied Knowledge Caldari State
1
|
Posted - 2013.06.08 10:39:00 -
[562] - Quote
Kai Pirinha wrote:Another thing that really keeps bugging me: Warpgate travel is so noisy. Wormhole jumps became so quiet.
So what does that actually mean? Well any time I travel in Highsec, I am bothered by the sound. Warpgates are a necessity to get from A to B and I have to get through several of them. I don't care much about the sound. Monitoring Wormholes is helpful to identify intruders. Especially for Multiboxing it is helpful to have a sound and to actually hear when something is happening.
Most people who utilize the sound use it to acoustically identify that something is happening. This has now been made very hard, almost impossible. I need to turn world level and master level to hear something in W-Space and need to turn the master level almost down to the minimum in order to not get my head blown off by these awful jump sounds. If I multibox, I need to use a junctioned eve-client again just because of the sound settings! Is this what you wanted? I didn't need them before!
Please CCP, either make the sounds customizable (let me turn the wormhole sounds loud and the warpgate jumps quiet - similar to the "quieter weapon sounds" option that is already in game for ages) or switch them. Or revert them back to the old sounds. They were fine. Why do you try to fix and break stuff that works perfectly? ^^ This!
Travelling in Highsec got so effing annoying. The warpgate animation is acceptable and bearable, but the fact that you cannot zoom out and the sound gets so loud, noisy and trashy (yes, trashy, it's disgusting after making 20 jumps in a row - if you just jump once at a time like at the fan fest, it might look cool, but please CCP, spend an hour or 2 continously jumping through gates with sound activated and at normal level and tell me, you didn't suffer after this; and now imagine it EVERY. EFFING. DAY.). Also the wormhole jump animation makes it hard to see if you're still in transit, still in the old system or if you have already arrived in the new system. And please, please make the wormhole jump sounds louder!
But more importantly, please revert back to the stage where you could actually zoom out during jumps! |
Wun NgoWen
Unforeseen Consequences. The Unthinkables
19
|
Posted - 2013.06.08 11:11:00 -
[563] - Quote
Quick Feedback:
-auto scan too intrusive, i'd like to turn it off when i enter in system.
-moving locked target order has become impossible or very difficult
-I have more disconnects and the launcher sometimes take up to 2 minutes to validate client, this one makes long fleets tedious
good Job overall |
TravelBuoy
Imperial Academy Amarr Empire
85
|
Posted - 2013.06.08 12:37:00 -
[564] - Quote
Karig'Ano Keikira wrote:1) 2) GUI - radial menu on scan button is annoying as hell - not only it behaves differently form all other buttons, but also makes extra clicking necessary, result is bad, plain and simple - GUI changes are nice, but new scanning results window is bad - font is too large, too much white-space around everything... as result, it takes ton of space to display needed info; more info on less screen space is good, less info that requires more screen space is bad - please change
Because they are noob GUI developers.
My opinion for radial menu, how can work that. Right click should be bring to us the radial menu, left click on any icon on any radial menu button should be run that command and the last used button should be change/move to center position (selected button to main screen) > Left click on selected basic/center button should be run instantly from main screen. This should be help for pilot what commands they want to use with one click, when he selected from radial menu to center position. Oh and need +1 button on scanner radial menu, disable autoscan. |
Jack Mancetti
Rennfeuer Curatores Veritatis Alliance
31
|
Posted - 2013.06.08 12:44:00 -
[565] - Quote
The undock button !!
I do not know who caused that,but who designed this is not playing EVE. Most of all pilots have the chat on upper left corner from Eve window,and most time the mouse pointer sitting on this position so u have short way do go to undock button.
Now u have to switch all time left up corner and thats very annoying .
Well,with the motto design before function i understand some things from CCP better
Mancetti |
Tester128
Fremen Sietch DarkSide.
0
|
Posted - 2013.06.08 14:07:00 -
[566] - Quote
Thank you for the new launcher. Every time i need to login a second char now, i think twice about it and logout the first |
Cyno03
Kill Em All
0
|
Posted - 2013.06.08 15:23:00 -
[567] - Quote
Please put the undock button back in it's proper position. You don't change something that was been in the same position for 10 years! seriously a bad move. |
Cyno03
Kill Em All
0
|
Posted - 2013.06.08 15:25:00 -
[568] - Quote
Cyno03 wrote:Please put the undock button back in it's proper position. You don't change something that was been in the same position for 10 years! seriously a bad move.
also, hate the new jump graphics. Quit trying to fix the part of the game that doesn't need fixed. |
Selmak Kado
The Great Harmon Institute Of Technology State Section 9
2
|
Posted - 2013.06.08 15:38:00 -
[569] - Quote
All in all im very happy with Oddyssey. All exept loot spewing when doing hacking sites. I love doing these sites, but the burst of loot into Space makes no sense. It's not that i can't get the loot i want, its just that I and everyone i know don't like this at all. I have yet to talk to a single player who thinks this is a good, ok, or decent way to retrive loot. I want to feel great about cracking the system, and reap the rewards of sucsessful scanning Down a worthwhile site. You dont want pilots thinking that they dont want to do this anymore, you rather want them thinking this was awsome and then do another. |
RoAnnon
Strategic Acquisitions Group Tactical Research Lab
76
|
Posted - 2013.06.08 16:32:00 -
[570] - Quote
Sir John Halsey wrote:Antares DeWolfe wrote:I have hacking V, a ship fitted with dual T2 data analyzers, data analyzing rigs, plus an implant. I live in a C5 wormhole. A radar site that our corp used to be able to run in 30 minutes bogged down to over an hour an a half as I continually failed to hack one of the 20 or so cans in the site.
The new Hacking minigame is about as fun and adds as much gameplay to EVE as would a minigame for docking your ship at a station.
-1 In know space, if you fail two times it goes boom isn't it? It is different in WH space?
DeWolfe failed the same hacking can in the sleeper site like.. .7 times in a row? I think someone else finally succeeded.. with lower skills and a non-optimally fit ship. This new minigame seems to marginalize the effects of skills.
So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |
|
Oraac Ensor
School of Applied Knowledge Caldari State
226
|
Posted - 2013.06.08 17:03:00 -
[571] - Quote
Jack Mancetti wrote:Most of all pilots have the chat on upper left corner from Eve window,and most time the mouse pointer sitting on this position Evidence? |
Fon SaiHoc
University of Caille Gallente Federation
2
|
Posted - 2013.06.08 17:05:00 -
[572] - Quote
I am going to give my feedback.
Compared to many and possibly most of the players who come here i am probably a noob, but i play EVE for 2 years and a half and i consider that quite some time. My main activity is Exploration. I have three accounts and i have invested much time ( and lets face it, money ) in this game and community because i truely enjoyed it... untill now.
What do i think of this patch? I have no words. I am seriously considering dropping my subscriptions. Its not a rage quit, its simply not enjoying the game anymore. And i will explain why.
There are many things that can be done in EVE, the way we are will influence the path we choose in EVE.
Only a small group chooses exploration and there is a reason for that.
This patch takes all the reasons away. The miners and ratters and mission runners will become "explorers" and the real explorers will find another way to enjoy the game... or quit.
Seriously, you should not change exploration so much without consulting explorers... but i guess you went to consult who is not an explorer... So now you have a semi-automatic system to scan.... i hate it... I have my own techniques... in a bit over two years i have over 400 units of overseer personal effects from 3/10 complexes and over 300 from 4/10 complexes. I am an explorer or was untill now.
I have my own techniques, and those techniques i developed with experience and effort, those give me an advantage. I enter a system and i dont know if there is anything good in it. I start probing, its a hit and miss, the thrill of finding or not. the run to find it before others come in and find it as well.
Now? Now you enter the system and see everything, you even see where the signature is located within the system before launching one probe. awesome!!! thats how easy it gets now! What about the probes? Semi-automatic, press launch, they all go out and get linked! awesome!!!
so what makes the difference now? just skills, just put some days on the side to train some skills and you are good to go.
Now mission runners can do exploration afkish as they do with the missions...
It never ocurred to you that real explorers actually like to move the probes manually? that they actually enjoy the fact that its hard? and feel more rewarded from finding something that its hard to find? Did you ask any explorer who has ran over 700 scanned complexes in two years if he wanted the probes to be released that way? and to be linked? and everythign else?
For me, the game is ruined, but i guess thats alright, i only have three accounts... those can be replaced with three new players...
For the record, i am not one of those guys who always come here complain, quite the opposite, i have never complained about any patch. If there is a bug i report and thats it.
Now?... now i hardly log into EVE... i have a few more days untill my subscriptions expire but really... i find no reasons to log.
Best wishes to everyone.
Fon
|
Oraac Ensor
School of Applied Knowledge Caldari State
226
|
Posted - 2013.06.08 17:26:00 -
[573] - Quote
Fon SaiHoc wrote:I am going to give my feedback.
Compared to many and possibly most of the players who come here i am probably a noob, but i play EVE for 2 years and a half and i consider that quite some time. My main activity is Exploration. I have three accounts and i have invested much time ( and lets face it, money ) in this game and community because i truely enjoyed it... untill now.
What do i think of this patch? I have no words. I am seriously considering dropping my subscriptions. Its not a rage quit, its simply not enjoying the game anymore. And i will explain why.
There are many things that can be done in EVE, the way we are will influence the path we choose in EVE.
Only a small group chooses exploration and there is a reason for that.
This patch takes all the reasons away. The miners and ratters and mission runners will become "explorers" and the real explorers will find another way to enjoy the game... or quit.
Seriously, you should not change exploration so much without consulting explorers... but i guess you went to consult who is not an explorer... So now you have a semi-automatic system to scan.... i hate it... I have my own techniques... in a bit over two years i have over 400 units of overseer personal effects from 3/10 complexes and over 300 from 4/10 complexes. I am an explorer or was untill now.
I have my own techniques, and those techniques i developed with experience and effort, those give me an advantage. I enter a system and i dont know if there is anything good in it. I start probing, its a hit and miss, the thrill of finding or not. the run to find it before others come in and find it as well.
Now? Now you enter the system and see everything, you even see where the signature is located within the system before launching one probe. awesome!!! thats how easy it gets now! What about the probes? Semi-automatic, press launch, they all go out and get linked! awesome!!!
so what makes the difference now? just skills, just put some days on the side to train some skills and you are good to go.
Now mission runners can do exploration afkish as they do with the missions...
It never ocurred to you that real explorers actually like to move the probes manually? that they actually enjoy the fact that its hard? and feel more rewarded from finding something that its hard to find? Did you ask any explorer who has ran over 700 scanned complexes in two years if he wanted the probes to be released that way? and to be linked? and everythign else?
For me, the game is ruined, but i guess thats alright, i only have three accounts... those can be replaced with three new players...
For the record, i am not one of those guys who always come here complain, quite the opposite, i have never complained about any patch. If there is a bug i report and thats it.
Now?... now i hardly log into EVE... i have a few more days untill my subscriptions expire but really... i find no reasons to log.
Best wishes to everyone.
Fon
^^^This^^^
Obviously spoken from the heart.
I have nowhere near the same amount of experience as Fon but it seems that he and I enjoy the same aspects of exploration. Or at least we did until it all got trashed by Odyssey.
My sub expired a few days ago and ordinarily I would have renewed for a year but because of Odyssey and the new launcher fiasco (can't install on my system and the Devs appear to have given up trying to fix it) I've only done it for one more month so I can see how things develop. |
Penny Ibramovic
Wormhole Engineers Greater Realms
56
|
Posted - 2013.06.08 18:31:00 -
[574] - Quote
Fon SaiHoc wrote:I have my own techniques, and those techniques i developed with experience and effort, those give me an advantage. I enter a system and i dont know if there is anything good in it. I start probing, its a hit and miss, the thrill of finding or not. the run to find it before others come in and find it as well.
Now? Now you enter the system and see everything, you even see where the signature is located within the system before launching one probe. awesome!!! thats how easy it gets now! What about the probes? Semi-automatic, press launch, they all go out and get linked! awesome!!!
so what makes the difference now? just skills, just put some days on the side to train some skills and you are good to go.
Now mission runners can do exploration afkish as they do with the missions...
It never ocurred to you that real explorers actually like to move the probes manually? that they actually enjoy the fact that its hard? and feel more rewarded from finding something that its hard to find?
I have to agree with this sentiment.
I understand the idea behind the automatic scanner showing what's in the system, in that it is supposed to reveal what was previously unknown unless explored, and so draw people in to taking a closer look, but those who distinctly choose not to explore will only be irritated by the scan every time they enter a system, which seems like rather an inconvenience.
Then there's the people who use the system map who don't explore. I hope they like red blobs everywhere, or remember to change to a filter they have to make specially to hide everything.
And I don't think the fundamental nature of exploring that is life in w-space has been taken in to account. Returning to a system and immediately knowing a new signature, probably a wormhole, all without dropping a probe has spawned takes all the mystery out of w-space. Maybe pilots dropping a single DSP to take a look, but that still took time and effort, and made them visible on d-scan. Now they get an immediate advantage.
The changes to the scanning skills are positive, and consistent with the new policy to make skills effective. Launching all probes at once and formations are okay, once user-defined formations can be saved.
The auto-scan is a step too far, giving too much information for no effort. Linking all probes together makes scanning too simple to be interesting. I hope that these changes can be reversed.
I find it interesting how hacking is generally considered better now for being more involving, yet scanning is considered better now for being less involving. |
Tobius Rehn
Nuke the Site from Orbit
3
|
Posted - 2013.06.08 18:46:00 -
[575] - Quote
Quick feedback on the scanner:
1) "Hide sensor overlay" doesn't hide the overlay. It only hides the visual scan results eventually. Even when selected, my screen is still littered with anomalies and signatures with giant black clouds around them for several seconds. While these icons are present on the screen they cover up any warpable celestials near them and prevent them from being selected until the icons finally fade. Really need a method of actually hiding these icons unless I choose to actually want to see them. I don't appreciate being constantly beaten over the head with things I'm not interested in finding.
2) The automatic system sweep graphic after every jump has gotten annoying. The option to hide this when selecting the "Hide sensor overlay" option would be appreciated.
3) Would like a button to manually initiate a system scan if I do not have probes. Right now, the only method I've found of doing this is choosing a different option in the signature sorting drop down menu. I view this as a reduction in user friendliness for no apparent reason. The old system scan button > the new, unclear, drop down menu option.
4) Also, a method of sorting types of anomaly results (as opposed to the current all or none check box), as well as an option to choose no signatures results, in the scanner readout would be appreciated. I roam low sec looking for FW plexes. I'm rarely fit with probes and/or mining lasers. I don't care if there are asteroid anomalies in the system, or signatures that I'm not equipped to scan down anyway.
5) Font used by the scanner is too large, and the individual text fields cannot be adjusted. This makes re-sizing the scanning window itself, and making it larger, the only method of making scan details readable. My valuable screen real estate is obscured by enough boxes as it is.
I can understand that the new system scanner might be nice for players who are interested in all the information it decides to give you. If you're not, though, it's annoying, intrusive, and can make the game harder to play and more difficult to enjoy. There's a not so subtle difference between making more content available to your players and force feeding them content that they may not want. |
Fon SaiHoc
University of Caille Gallente Federation
4
|
Posted - 2013.06.08 18:53:00 -
[576] - Quote
These changes were "asked" and "supported" by people who dont take a chance and dont like complicated things. Miners, mission runners, that kind of players. Players who complained they never "get lucky" with exploration... because they launch probes in one system take half an hour to scan it and then didnt find anything... and then give up.
I link a vigilant BPC that i got and they ask me where i got it, they want me to tell them go to this spot, press a button and it will appear in your cargo. They love this new patch.
These folks are not explorers...
What if it would be the other way around? What if there were no agents giving missions saying in advance what is the reward? What if there were no asteroid belts except the ones that would need to be found and scanned down... with very weak sig strength? What if all the PVE in the game would be for the ones who have an explorer profile? Who make an effort, who dont give up when its not easy? Would that be ok?
Why turn this game in 100% directed to mission runners kind fo players? or afk miners? Does it seem ok and fair?
What are the CSMs doing? Are they defending the players interests? or their own?
Who was the CSM or the CSMs that asked and supported the changes to make exploration easy as hell for the lazy ones in which they are included?
Lets make an EVE for babies? you press one button and get the goods?
What about the ones who are not?
Who brought EVE to be what it is now? what kind of player platform supported EVE untill now?
Experience has taught me that the more we invest in something, the more we value it.
All these players that enjoy easy things at EVE dont really value EVE, they can easely replace it for some other "easy fix" kind of game. And they do, they dont get good missions, they log and go play WOT or something else, minecraft, whatever. I see it all the time.
I am not a gamer, i only played EVE. |
Maul555
Nuts and Vindictive Remix Technologies
391
|
Posted - 2013.06.08 18:57:00 -
[577] - Quote
The new probing system is still horrible. Expect detailed posts from me in multiple threads and a petition for each of my characters just to get the point across... |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
694
|
Posted - 2013.06.08 20:46:00 -
[578] - Quote
Is it possible to scan manually or do I have to force a session change to rescan a system?
If the former, how?
If the latter, WTF!?!
Hoping that it just an accidental button breakage and not an adolescent attempt at being 'smart' .. scan effect is nifty, if a bit pervasive/obtrusive, but surely you can't mean to automate it entirely. |
Fon SaiHoc
University of Caille Gallente Federation
7
|
Posted - 2013.06.08 21:35:00 -
[579] - Quote
To Veshta: You are making the mistake of thinking that you will actually need to do something...
Read what i wrote before, the new exploration system its nearly automatic, for no effort...
you dont even have to press a button to re-scan.... just keep the scan window up ( alt + D ) and it will automatically refresh everytime someone cleans a site... :) Awesome for babies, mission runner babies will love that feature as well :)
"Yay, i just finished cleaning a site i didnt have to make any effort to get to... and it tells me automatically which sites i can go to now! I dont even need to press a button! yay! It would be awesome if auto-pilot would do the rest as well :) I would just undock and press auto-pilot... yay!"
I cant contain my sarcasm... i understand, esplorers are just a few, its worth losing the explorers to make happy the much larger platform of lazy mission runners :) At the end of the day, after two years and a half, i discovered we are just numbers...
Best regards to all good members of the community
Fon
|
DetKhord Saisio
Seniors Clan Get Off My Lawn
22
|
Posted - 2013.06.08 23:21:00 -
[580] - Quote
Fon SaiHoc wrote:Best regards to all good members of the community I suspect Odyssey changes have made them unsub, they have left or will stop playing soon. I may do so as well. Reducing my ability to mine securely in Nul is a game-breaking change.
|
|
Makaganti
Aliastra Gallente Federation
61
|
Posted - 2013.06.08 23:22:00 -
[581] - Quote
Ok which over achiever dev removed the DON'T SNAP WINDOWS TOGETHER BUTTON
why are my windows now wanting to have butt sex there used to be a button to NOT FRIGGIN SNAP WINDOWS
first dev to come to aussie gets a punch on the nose for always doing stupid things second gets my thanks for a great game despite the total lack of common sense at times. With Unity there is Power |
seth Hendar
I love you miners
75
|
Posted - 2013.06.08 23:33:00 -
[582] - Quote
Fon SaiHoc wrote:I am going to give my feedback.
Compared to many and possibly most of the players who come here i am probably a noob, but i play EVE for 2 years and a half and i consider that quite some time. My main activity is Exploration. I have three accounts and i have invested much time ( and lets face it, money ) in this game and community because i truely enjoyed it... untill now.
What do i think of this patch? I have no words. I am seriously considering dropping my subscriptions. Its not a rage quit, its simply not enjoying the game anymore. And i will explain why.
There are many things that can be done in EVE, the way we are will influence the path we choose in EVE.
Only a small group chooses exploration and there is a reason for that.
This patch takes all the reasons away. The miners and ratters and mission runners will become "explorers" and the real explorers will find another way to enjoy the game... or quit.
Seriously, you should not change exploration so much without consulting explorers... but i guess you went to consult who is not an explorer... So now you have a semi-automatic system to scan.... i hate it... I have my own techniques... in a bit over two years i have over 400 units of overseer personal effects from 3/10 complexes and over 300 from 4/10 complexes. I am an explorer or was untill now.
I have my own techniques, and those techniques i developed with experience and effort, those give me an advantage. I enter a system and i dont know if there is anything good in it. I start probing, its a hit and miss, the thrill of finding or not. the run to find it before others come in and find it as well.
Now? Now you enter the system and see everything, you even see where the signature is located within the system before launching one probe. awesome!!! thats how easy it gets now! What about the probes? Semi-automatic, press launch, they all go out and get linked! awesome!!!
so what makes the difference now? just skills, just put some days on the side to train some skills and you are good to go.
Now mission runners can do exploration afkish as they do with the missions...
It never ocurred to you that real explorers actually like to move the probes manually? that they actually enjoy the fact that its hard? and feel more rewarded from finding something that its hard to find? Did you ask any explorer who has ran over 700 scanned complexes in two years if he wanted the probes to be released that way? and to be linked? and everythign else?
For me, the game is ruined, but i guess thats alright, i only have three accounts... those can be replaced with three new players...
For the record, i am not one of those guys who always come here complain, quite the opposite, i have never complained about any patch. If there is a bug i report and thats it.
Now?... now i hardly log into EVE... i have a few more days untill my subscriptions expire but really... i find no reasons to log.
Best wishes to everyone.
Fon
whoa, just whoa.
you, good sir, expressed exactly HOW i feel about the "exploration" part of this expansion, i wouldn't have found better way to express it.
so far, in my corp, already lost 2 ppl who were explorer only, and i will not do those anymore.
this has been said during SISI feedback, for the last upgrades, you are killing your player base piece by piece...but maybe this is what you want.... |
Vaju Enki
Secular Wisdom
834
|
Posted - 2013.06.09 00:17:00 -
[583] - Quote
Thank you for another great expansion. CCP is on fire :) The Tears Must Flow |
Gorion Wassenar
Stimulus Rote Kapelle
62
|
Posted - 2013.06.09 03:23:00 -
[584] - Quote
Put the undock button back, What were you thinking? At the very least you could make it an option.
2) Why is the log out button gone from the escape menu? I know you guys got a hard on for your wizbang launcher but put it back. |
TravelBuoy
Imperial Academy Amarr Empire
85
|
Posted - 2013.06.09 07:42:00 -
[585] - Quote
Fon SaiHoc wrote:I am going to give my feedback.
Compared to many and possibly most of the players who come here i am probably a noob, but i play EVE for 2 years and a half and i consider that quite some time. My main activity is Exploration. I have three accounts and i have invested much time ( and lets face it, money ) in this game and community because i truely enjoyed it... untill now.
What do i think of this patch? I have no words. I am seriously considering dropping my subscriptions. Its not a rage quit, its simply not enjoying the game anymore. And i will explain why.
There are many things that can be done in EVE, the way we are will influence the path we choose in EVE.
Only a small group chooses exploration and there is a reason for that.
This patch takes all the reasons away. The miners and ratters and mission runners will become "explorers" and the real explorers will find another way to enjoy the game... or quit.
Seriously, you should not change exploration so much without consulting explorers... but i guess you went to consult who is not an explorer... So now you have a semi-automatic system to scan.... i hate it... I have my own techniques... in a bit over two years i have over 400 units of overseer personal effects from 3/10 complexes and over 300 from 4/10 complexes. I am an explorer or was untill now.
I have my own techniques, and those techniques i developed with experience and effort, those give me an advantage. I enter a system and i dont know if there is anything good in it. I start probing, its a hit and miss, the thrill of finding or not. the run to find it before others come in and find it as well.
Now? Now you enter the system and see everything, you even see where the signature is located within the system before launching one probe. awesome!!! thats how easy it gets now! What about the probes? Semi-automatic, press launch, they all go out and get linked! awesome!!!
so what makes the difference now? just skills, just put some days on the side to train some skills and you are good to go.
Now mission runners can do exploration afkish as they do with the missions...
It never ocurred to you that real explorers actually like to move the probes manually? that they actually enjoy the fact that its hard? and feel more rewarded from finding something that its hard to find? Did you ask any explorer who has ran over 700 scanned complexes in two years if he wanted the probes to be released that way? and to be linked? and everythign else?
For me, the game is ruined, but i guess thats alright, i only have three accounts... those can be replaced with three new players...
For the record, i am not one of those guys who always come here complain, quite the opposite, i have never complained about any patch. If there is a bug i report and thats it.
Now?... now i hardly log into EVE... i have a few more days untill my subscriptions expire but really... i find no reasons to log.
Best wishes to everyone.
Fon
+1 And you forget something. The hidden belts."Hidden belts" which is showed on autoscan. Oh my goodness, who the fcking developer make this sh*t ? Hidden which is not hidden anymore. Everyone see those belt direction everyone just move there their probes without scan. Another idiotism from CCP. These developers make more dumb this game than ever. |
disasteur
Tellcomtec Gold
201
|
Posted - 2013.06.09 08:43:00 -
[586] - Quote
TravelBuoy wrote:Fon SaiHoc wrote:I am going to give my feedback.
Compared to many and possibly most of the players who come here i am probably a noob, but i play EVE for 2 years and a half and i consider that quite some time. My main activity is Exploration. I have three accounts and i have invested much time ( and lets face it, money ) in this game and community because i truely enjoyed it... untill now.
What do i think of this patch? I have no words. I am seriously considering dropping my subscriptions. Its not a rage quit, its simply not enjoying the game anymore. And i will explain why.
There are many things that can be done in EVE, the way we are will influence the path we choose in EVE.
Only a small group chooses exploration and there is a reason for that.
This patch takes all the reasons away. The miners and ratters and mission runners will become "explorers" and the real explorers will find another way to enjoy the game... or quit.
Seriously, you should not change exploration so much without consulting explorers... but i guess you went to consult who is not an explorer... So now you have a semi-automatic system to scan.... i hate it... I have my own techniques... in a bit over two years i have over 400 units of overseer personal effects from 3/10 complexes and over 300 from 4/10 complexes. I am an explorer or was untill now.
I have my own techniques, and those techniques i developed with experience and effort, those give me an advantage. I enter a system and i dont know if there is anything good in it. I start probing, its a hit and miss, the thrill of finding or not. the run to find it before others come in and find it as well.
Now? Now you enter the system and see everything, you even see where the signature is located within the system before launching one probe. awesome!!! thats how easy it gets now! What about the probes? Semi-automatic, press launch, they all go out and get linked! awesome!!!
so what makes the difference now? just skills, just put some days on the side to train some skills and you are good to go.
Now mission runners can do exploration afkish as they do with the missions...
It never ocurred to you that real explorers actually like to move the probes manually? that they actually enjoy the fact that its hard? and feel more rewarded from finding something that its hard to find? Did you ask any explorer who has ran over 700 scanned complexes in two years if he wanted the probes to be released that way? and to be linked? and everythign else?
For me, the game is ruined, but i guess thats alright, i only have three accounts... those can be replaced with three new players...
For the record, i am not one of those guys who always come here complain, quite the opposite, i have never complained about any patch. If there is a bug i report and thats it.
Now?... now i hardly log into EVE... i have a few more days untill my subscriptions expire but really... i find no reasons to log.
Best wishes to everyone.
Fon
+1 And you forget something. The hidden belts."Hidden belts" which is showed on autoscan. Oh my goodness, who the fcking developer make this sh*t ? Hidden which is not hidden anymore. Everyone see those belt direction everyone just move there their probes without scan. Another idiotism from CCP. These developers make more dumb this game than ever.
also +1
HIDDEN....
1. to conceal from sight; prevent from being seen or discovered: Where did she hide her jewels?
2. to obstruct the view of; cover up: The sun was hidden by the clouds.
3. to conceal from knowledge or exposure; keep secret: to hide one's feelings.
the silence of CCP is almost overwhelming. |
Kai Pirinha
Imperial Academy Amarr Empire
40
|
Posted - 2013.06.09 09:46:00 -
[587] - Quote
Fon SaiHoc wrote:I am going to give my feedback.
Compared to many and possibly most of the players who come here i am probably a noob, but i play EVE for 2 years and a half and i consider that quite some time. My main activity is Exploration. I have three accounts and i have invested much time ( and lets face it, money ) in this game and community because i truely enjoyed it... untill now.
What do i think of this patch? I have no words. I am seriously considering dropping my subscriptions. Its not a rage quit, its simply not enjoying the game anymore. And i will explain why.
There are many things that can be done in EVE, the way we are will influence the path we choose in EVE.
Only a small group chooses exploration and there is a reason for that.
This patch takes all the reasons away. The miners and ratters and mission runners will become "explorers" and the real explorers will find another way to enjoy the game... or quit.
Seriously, you should not change exploration so much without consulting explorers... but i guess you went to consult who is not an explorer... So now you have a semi-automatic system to scan.... i hate it... I have my own techniques... in a bit over two years i have over 400 units of overseer personal effects from 3/10 complexes and over 300 from 4/10 complexes. I am an explorer or was untill now.
I have my own techniques, and those techniques i developed with experience and effort, those give me an advantage. I enter a system and i dont know if there is anything good in it. I start probing, its a hit and miss, the thrill of finding or not. the run to find it before others come in and find it as well.
Now? Now you enter the system and see everything, you even see where the signature is located within the system before launching one probe. awesome!!! thats how easy it gets now! What about the probes? Semi-automatic, press launch, they all go out and get linked! awesome!!!
so what makes the difference now? just skills, just put some days on the side to train some skills and you are good to go.
Now mission runners can do exploration afkish as they do with the missions...
It never ocurred to you that real explorers actually like to move the probes manually? that they actually enjoy the fact that its hard? and feel more rewarded from finding something that its hard to find? Did you ask any explorer who has ran over 700 scanned complexes in two years if he wanted the probes to be released that way? and to be linked? and everythign else?
For me, the game is ruined, but i guess thats alright, i only have three accounts... those can be replaced with three new players...
For the record, i am not one of those guys who always come here complain, quite the opposite, i have never complained about any patch. If there is a bug i report and thats it.
Now?... now i hardly log into EVE... i have a few more days untill my subscriptions expire but really... i find no reasons to log.
Best wishes to everyone.
Fon
+1
Also which egghead came up with the idea of the automated scan? Another reason why this is a really short-sighted idea from somebody who obviously doesn't grasp the full span of eve is, that as a player who is interested in PVP as well as ganking, it might be useful not to activate your scanner again, because then the sites that have been played will vanish from my scan - which is what they do right now each time a site has been played. Great... (irony) So let's say I find a wormhole system (or NullSec or Lowsec, doesn't matter) with over 10 sites and a size of more than 14 AU in more than one direction. I will need to fly around a bit in order to find the group that is playing sites in this wormhole. In this time, played sites might despawn and since I haven't found them yet, I need to bookmark each site when I enter. What the eff?
You are protecting the salvager with this expansion.
Why is CCP protecting PVE-players and Carebears all the sudden? I thought people had to protect themselves! |
Johnson Oramara
Science and Trade Institute Caldari State
99
|
Posted - 2013.06.09 10:15:00 -
[588] - Quote
Fon SaiHoc wrote:I am going to give my feedback.
Compared to many and possibly most of the players who come here i am probably a noob, but i play EVE for 2 years and a half and i consider that quite some time. My main activity is Exploration. I have three accounts and i have invested much time ( and lets face it, money ) in this game and community because i truely enjoyed it... untill now.
What do i think of this patch? I have no words. I am seriously considering dropping my subscriptions. Its not a rage quit, its simply not enjoying the game anymore. And i will explain why.
There are many things that can be done in EVE, the way we are will influence the path we choose in EVE.
Only a small group chooses exploration and there is a reason for that.
This patch takes all the reasons away. The miners and ratters and mission runners will become "explorers" and the real explorers will find another way to enjoy the game... or quit.
Seriously, you should not change exploration so much without consulting explorers... but i guess you went to consult who is not an explorer... So now you have a semi-automatic system to scan.... i hate it... I have my own techniques... in a bit over two years i have over 400 units of overseer personal effects from 3/10 complexes and over 300 from 4/10 complexes. I am an explorer or was untill now.
I have my own techniques, and those techniques i developed with experience and effort, those give me an advantage. I enter a system and i dont know if there is anything good in it. I start probing, its a hit and miss, the thrill of finding or not. the run to find it before others come in and find it as well.
Now? Now you enter the system and see everything, you even see where the signature is located within the system before launching one probe. awesome!!! thats how easy it gets now! What about the probes? Semi-automatic, press launch, they all go out and get linked! awesome!!!
so what makes the difference now? just skills, just put some days on the side to train some skills and you are good to go.
Now mission runners can do exploration afkish as they do with the missions...
It never ocurred to you that real explorers actually like to move the probes manually? that they actually enjoy the fact that its hard? and feel more rewarded from finding something that its hard to find? Did you ask any explorer who has ran over 700 scanned complexes in two years if he wanted the probes to be released that way? and to be linked? and everythign else?
For me, the game is ruined, but i guess thats alright, i only have three accounts... those can be replaced with three new players...
For the record, i am not one of those guys who always come here complain, quite the opposite, i have never complained about any patch. If there is a bug i report and thats it.
Now?... now i hardly log into EVE... i have a few more days untill my subscriptions expire but really... i find no reasons to log.
Best wishes to everyone.
Fon
That is very well put and i agree with all of that. It is exactly what exploration minded people in my corp has been now complaining about.
But unfortunately odyssey problems go far deeper than exploration only... i'm on medium sized corp and average people online has dropped by at least 15 after odyssey although just 4 i know sure canceled their subscription. That is 13 accounts with their alt accounbt counted in. I will be dropping my 3 other alt accounts also and keep an eye with my main only to see how ccp is willing to handle this. |
disasteur
Tellcomtec Gold
201
|
Posted - 2013.06.09 10:30:00 -
[589] - Quote
i also would like to add on my complaints list that the game feels like its 3 times as heavy on my computer it became unplayable for me |
TravelBuoy
Imperial Academy Amarr Empire
86
|
Posted - 2013.06.09 10:36:00 -
[590] - Quote
disasteur wrote:also +1
HIDDEN....
1. to conceal from sight; prevent from being seen or discovered: Where did she hide her jewels?
2. to obstruct the view of; cover up: The sun was hidden by the clouds.
3. to conceal from knowledge or exposure; keep secret: to hide one's feelings.
the silence of CCP is almost overwhelming.
CCP you are selling a product, it is your obligation to make your customers happy, and most are clearly not happy
And this is just not the biggest error what the Odyssey have. New undock button , who that care ? That is just a cosmetic changes and not a problem. But the ISK sinks and unbalanced thigs again what they did.
Exploration minigame,what a wasteful of time and isk. Those dropped cans, oh my.... Armageddon overpowering, with t2 ew abilities over than other tier1 Bships. T1 bses prices ? The mineral requirement was 63 million ISK. Now ? 175m. Their explanation this changes was the old characters has too much ISK. Realy ? And what about the new players ? Because all ISK farm possibility decreasing over years. Good example is the leadership implants. Was 7-8m 1,5 years ago, now almost 100m. Other is the faction module prices. Hard to find those modules than ever in the game thx by CCP drop rate nerfs, but check the prices. Those items price dropped to ridiculous low, when some of rare modules almost mpossible to find and just few there on market or escrow.
Other thing, check the anomalies, Forsaken Hubs and others nerfed to sh*t with NPC AI and new scram frigs. Tech3 ships banned from many sites. This changes make for newbees hardest than ever the game starting and not for the old players, who have billions. A fitted tier1 BS is 300-400m. That will be help for PVP in this game? I dont think so. Tier3 BCs nerfed with signature changes, another step for ISK sink, such as tank resistance decreasing. Easier bomb kills, fastest ship and ISK losses. Faction BCs another ISK sink. 3 moths earlier was 30-40m a BC, but they nerfed them,. Everyone remember drake,cane etc nerfs. Now after 3 months later they give back to us for 200 million ISK. MEGALOL Tier3 BCs 250 millions too. CCP think about every players live in 0.0 where the alliance after their lost will be reimburse their ships ? What about the small and new corps in low and high sec ? CCP think about it they dont want to play pvp with acceptable ship prices ?
Gate jumps ? Nice , but annoying graphical changes after 5 jumps, but what about the real problems ? Such as traffic jams at gates in fleet operations when there is 100 ships and no matter Tidi turned on or off. Really nice when the fleet member lost his ship because the fully fleet trying to jump to other side and later they trying to approaching away from enemies but other fleet members stucked on other side and will jump among to enemy. (happend so many time) This nice graphic effect will help for this ? I dont think so.
Autoscan, who asked for this crap ? This will be other which help the traffic control isn't ? And annoying like a hell. Such as the new scanner window and radial menu too. Tell me why cycling the probes in that windows 1,2,3,4,5,6,7,8 probes cycling every second to 8,7,6,5,4,3,2,1 fck sake CCP why ? Really nice when the user cant select the all probes with shift+click and changing the probes ranges.
The we talked about scanner changes. Made for dumbs from dumbs. |
|
Penny Ibramovic
Wormhole Engineers Greater Realms
58
|
Posted - 2013.06.09 12:18:00 -
[591] - Quote
So new signatures automatically appear on the system overlay and system map on spawn, without any interaction from the user?
This will make w-space hunting ridiculously difficult, as it will be much harder now to appear unexpectedly in a system. Pilots don't need to watch d-scan, or even update anything!
Can the system overlay please be given a serious rethink? W-space is supposed to be unknown space, and Odyssey is undermining this aspect significantly. |
blue dehazon
The Scope Gallente Federation
4
|
Posted - 2013.06.09 12:20:00 -
[592] - Quote
THC Trader wrote:New battlecruiser skills suck. What exactly was the point in making it 4x harder to cross train bcs? Stupid changes. They shud hawe cut the training time for bc whid 1/3 of what it take to gett 1 racial to 5.and i do so agre whid you that making it take 4 time longer is stupid |
blue dehazon
The Scope Gallente Federation
4
|
Posted - 2013.06.09 12:37:00 -
[593] - Quote
Pak Narhoo wrote:On a less positive note, why oh why if I double click on anything anywhere in space does this SUPERANNOYING camera lock thing happen? My 'C' key is going bust within weeks this way. just click open space then hit c |
zoni Ishikela
State War Academy Caldari State
15
|
Posted - 2013.06.09 12:47:00 -
[594] - Quote
poppeteer wrote:Joia Crenca wrote:I notice that right clicking has a considerable delay between click and action on items such as groups of drones, where there was no real delay prior to the patch. It's up to a couple of seconds at a time, very noticeable and much worse than the module over-run issue that received considerable attention.
The delay is very noticeable with any option I tried in the drone menu on right-click, and the delay is just as long when using a repeated command (such as, launch drone, salvage, engage, etc..)
There is no delay when using the keyboard shortcuts to engage or recall drones so it seems to be tied to the menu itself, not the drone command mechanisms.
Z.
|
blue dehazon
The Scope Gallente Federation
4
|
Posted - 2013.06.09 12:55:00 -
[595] - Quote
Johnson Oramara wrote:Fon SaiHoc wrote:I am going to give my feedback.
Compared to many and possibly most of the players who come here i am probably a noob, but i play EVE for 2 years and a half and i consider that quite some time. My main activity is Exploration. I have three accounts and i have invested much time ( and lets face it, money ) in this game and community because i truely enjoyed it... untill now.
What do i think of this patch? I have no words. I am seriously considering dropping my subscriptions. Its not a rage quit, its simply not enjoying the game anymore. And i will explain why.
There are many things that can be done in EVE, the way we are will influence the path we choose in EVE.
Only a small group chooses exploration and there is a reason for that.
This patch takes all the reasons away. The miners and ratters and mission runners will become "explorers" and the real explorers will find another way to enjoy the game... or quit.
Seriously, you should not change exploration so much without consulting explorers... but i guess you went to consult who is not an explorer... So now you have a semi-automatic system to scan.... i hate it... I have my own techniques... in a bit over two years i have over 400 units of overseer personal effects from 3/10 complexes and over 300 from 4/10 complexes. I am an explorer or was untill now.
I have my own techniques, and those techniques i developed with experience and effort, those give me an advantage. I enter a system and i dont know if there is anything good in it. I start probing, its a hit and miss, the thrill of finding or not. the run to find it before others come in and find it as well.
Now? Now you enter the system and see everything, you even see where the signature is located within the system before launching one probe. awesome!!! thats how easy it gets now! What about the probes? Semi-automatic, press launch, they all go out and get linked! awesome!!!
so what makes the difference now? just skills, just put some days on the side to train some skills and you are good to go.
Now mission runners can do exploration afkish as they do with the missions...
It never ocurred to you that real explorers actually like to move the probes manually? that they actually enjoy the fact that its hard? and feel more rewarded from finding something that its hard to find? Did you ask any explorer who has ran over 700 scanned complexes in two years if he wanted the probes to be released that way? and to be linked? and everythign else?
For me, the game is ruined, but i guess thats alright, i only have three accounts... those can be replaced with three new players...
For the record, i am not one of those guys who always come here complain, quite the opposite, i have never complained about any patch. If there is a bug i report and thats it.
Now?... now i hardly log into EVE... i have a few more days untill my subscriptions expire but really... i find no reasons to log.
Best wishes to everyone.
Fon
That is very well put and i agree with all of that. It is exactly what exploration minded people in my corp has been now complaining about. But unfortunately odyssey problems go far deeper than exploration only... i'm on medium sized corp and average people online has dropped by at least 15 after odyssey although just 4 i know sure canceled their subscription. That is 13 accounts with their alt accounbt counted in. I will be dropping my 3 other alt accounts also and keep an eye with my main only to see how ccp is willing to handle this. I will drop som acconts to whid all the nerf in odessy no need for more than 2
|
Maul555
Nuts and Vindictive Remix Technologies
402
|
Posted - 2013.06.09 14:16:00 -
[596] - Quote
zoni Ishikela wrote:poppeteer wrote:Joia Crenca wrote:I notice that right clicking has a considerable delay between click and action on items such as groups of drones, where there was no real delay prior to the patch. It's up to a couple of seconds at a time, very noticeable and much worse than the module over-run issue that received considerable attention. The delay is very noticeable with any option I tried in the drone menu on right-click, and the delay is just as long when using a repeated command (such as, launch drone, salvage, engage, etc..) There is no delay when using the keyboard shortcuts to engage or recall drones so it seems to be tied to the menu itself, not the drone command mechanisms. Z.
I too have been noticing drone menu lag/delay/unresponsiveness, but I thought it was just me... |
Bjurn Akely
Knights of Nii The 20 Minuters
3
|
Posted - 2013.06.09 15:04:00 -
[597] - Quote
My favorite activity in Eve is, rather was, to scan Wormhole space and go from hole to hole looking for other players running sites. Does not matter much what they are flying, if I think I can will I'll engage.
I say was because since the implementation of autoscan I've yet to enter a system and find someone running a site. I've found wrecks in active sites all right, and ships snug in their safety of their shields. Do note that I do not count the times that I come in through an already opened hole. No, these have been holes I open and that the locals/site-runners see pop up on the Probe Scan window. They then make safe to the POS and curse their luck, same as me. Nobody is happy. I feared this was going to happen, I predicted it and talked to corpmates about it and DAMNIT I was right.
I agree wholeheartedly with what people say. I can only add my thoughts on it:
Exploration is an active thing. It means to go out into the unknown and find stuff. Looking at a list and clicking at a thing that appeared there on it's own is not exploring. The current iteration lessens the exploration experience into a push button - receive bacon.
I'm not going to threaten to unsub accounts and what-not. I'll just wonder how long it will take me and the other guys to get bored of staying in my hole running sites and pos up when a new hole opens...
./B
PS: Just had another thought. Two years back there was this Null anger that W-space had ABC ores. There was a strong push from the null blocks to remove it. The solution was even simpler: make the sites pop up on the scanner automatically so no-one is ever safe in them. That should lower the ABS mined in W-space. (No I'm not saying Null people is behind this, I just muse at the turn of events.) |
Sullen Bear
Arctic Spirit
0
|
Posted - 2013.06.09 15:33:00 -
[598] - Quote
1) Dual character training. I like this, thank you. 2) Ship rebalance. For my game style it is mostly good. Special thanks for Navy Omen. 3) WH jump sound must be much louder. Good decision is return old sound back. 4) Probing. Mostly good. Removing DSP is not good but I can live with it. 5) Overlay scanner. First of all - this scanner MUST NOT detect wormholes! Wormhole space is a dangerous space by design. With ability to detect new wormholes so easy W-space became almost absolutely safe place. Very, very bad move. Second - please give as an option to disable autoscan. Autoscan on every jump is very annoying. BTW I can't understand why you add it to release with so many bugs. It's a shame. 6) Gates visual effect. Absolutely terrible. The best is remove it completely or give as an option to disable it. Please, no upgrade or change. Simple disable. BTW, please, NEVER TOUCH MY CAMERA! 7) Hacking minigame. Very stupid. May be most terrible thing in odyssey. No need to upgrade it, the only decision is remove it completely. Old hacking system was fine for me and no changes needed. About cans drop I can't say anything without risk of ban. I know, CCP, you like blobs very much. But please remain small place to solo players to. At least very small. Like Exploring. 8) Move undock button back! And progress bar too.
|
Rytell Tybat
Kallocain Pharmaceuticals
43
|
Posted - 2013.06.09 17:02:00 -
[599] - Quote
Been playing around with the new stuff and thought I'd give some feedback.
The good:
Radial menu is fantastic. Maybe needs a bit of fine tuning, but a great addition to the game. Only comment, is that while I love the distance control it is sometimes difficult to read (depending on background). Perhaps more visual clues as to what amount you're selecting. Might help if for those who have specific ranges they choose most often. Notches in the rotating bar? Arced lines overlaid at the appropriate dragging distance?
The gates look awesome. Art team has really done a great job with the gates as well as the recent ship models.
The bad:
Exploring. Seeing everything on the system scan is a mistake. Nothing really to search or find anymore. I like the idea of showing things that would appear on your overview, but showing hidden things takes the fun out of exploring. Perhaps there should be a limit to the system scan range? Also, don't like the visuals of how the anomalies, etc. are showing up. Too prominent, especially considering you supposedly don't know where they are.
Also, not crazy about the UI visuals in the improved scanning window. Looks like it was designed 10 years ago, not thousands of years in the future. I'm also hoping that there is a plan for improving the directional scan window. There are still lots of issues with it (range, small controls, etc.). Shame that it wasn't also improved upon in this "exploration" expansion.
Hacking. Sounds are good, visuals not bad, gameplay... Yawn. Has potential and its certainly better than the previous non-gameplay, but its really not that interesting. So far pretty easy to get through it without any real tactics or thinking. Its a shame that a 3D style wasn't used, instead of just the 2 dimensional map in a flat window. Visually, this first iteration doesn't seem to fit into the game.
Can spew. The fact that this is a result of "success" doesn't make much sense. If whether or not it happened was tied into things in the hacking game, then that would be different. Also, it should not be something that happens all the time. Its not fun and having to go through it every time is tiresome. If you want to introduce collaboration into exploration then do it. Don't give us this afterthought of a feature that is more frustrating than it is enjoyable.
As a general comment, while there a lot of stuff in this expansion, it feels particularly light in content. Having archaeology and hacking as the same exact thing with different modules is terrible. The exploration features don't seem like they've been properly thought out, or that they were actually ready. The game continues to look better and the UI improvements are really appreciated (by me anyway), but it certainly seems as if there wasn't enough of a commitment to develop a full plate of exploration features. |
Morganta
Peripheral Madness Clockwork Pineapple
1863
|
Posted - 2013.06.09 17:21:00 -
[600] - Quote
undock button WHY????
and, as I suggested in a post shortly after the jump animation was announced, it takes twice as long for me to jump now.
I know the bulk of eve players are poor neckbeards playing on business class computers and that they see this thing called a "loading bar", but those of us who have good computers never actually saw such things because we were zoning before the loading box even spawned. My 3 second system change now takes 6-8 seconds.
I recall being told by DEVs that the time would be the same, but I couldn't believe a 6-8 second animation could be compressed into a 3 second window.
apparently Eve devs are related to timelords since their ability to manipulate time is far above my feeble skills. |
|
Phee Phi PhoPhum
Science and Trade Institute Caldari State
2
|
Posted - 2013.06.09 18:53:00 -
[601] - Quote
my 2 cents.. sorry if it's been repeated, but long thread
First, there were many good and useful things in this release. Thanks to all CCP guys/gals for the hard work put into it!
Onto the issues:
1. Relocation of buttons for seemingly no #%(^& reason
- undock button
- probe control buttons in system scan window
solution: put em back please
2. On-board scanner is Overpowered. it needs scaled back
- need an option to turn off automatic scan when undocking or changing systems
- only anoms should be at 100% after this scan. Ttherefore change gas & ore (& all other) sites back to unknown signals
- unknown signals do NOT need to appear near their nearest planet, it's overpowered. Place them at the sun.
|
Carol Krabit
School of Applied Knowledge Caldari State
36
|
Posted - 2013.06.09 20:32:00 -
[602] - Quote
Maul555 wrote:Edit: There is also lag when clicking the target icons to switch between ships.
I just noticed this aswell. This has to be fixed. Makes fighting against multiple targets feel extremely flimsy and broken. |
Galmas
United System's Commonwealth R.E.P.O.
110
|
Posted - 2013.06.09 20:50:00 -
[603] - Quote
Two things would be really useful:
1. an indicator that the overlay scan is set to continuous mode (e.g. make the scan button green when it is in that mode)
2. two separate windows for the probe scan window and the directional scanner
Regards Gal |
Maul555
Nuts and Vindictive Remix Technologies
402
|
Posted - 2013.06.09 21:09:00 -
[604] - Quote
I am also getting a solid black screen with the UI over it upon undocking from stations about %20 of the time. Docking and then undocking again usually fixes it.
|
Photon Ceray
Con5piracY
12
|
Posted - 2013.06.09 21:28:00 -
[605] - Quote
New Jump Effect:
it's a small thing but immersion breaking IMHO, every time I jump the tunnel is blue, even when the environment in the origin system and destination system are both greenish/golden, why is the tunnel blue? it just doesn't fit!
I know it's easier said than dont, but as I said, this is immersion breaking. Please try to make it so that it takes the colors of the origin and destination into account. the best would be if the beginning of the tunnel takes the colors of the origin and transitions into the colors of the destination! |
Ubat Batuk
Garoun Investment Bank Gallente Federation
48
|
Posted - 2013.06.09 22:15:00 -
[606] - Quote
Overall all looks great and I am trying the exploration career, however there is something I do not understand:
- The Training Container is never found in any of the data sites I have explored. Is this an overview configuration issue or something else? I see a lot of proofs of discovery available for sale on the market, so it must be that someone manages to retrieve them before me. Just pointing out that something could be broken or that the system is being exploited. In fact I can't complete the agent mission unless I purchase the proof of discovery from the market.
Other feedback:
- The jump effect is unrealistic. Why a tunnel of clouds? It would have made more sense a warp effect like those in the science fiction movies, e.g. stars compress and become like lines, maybe for a very short time
- I love the auto alignment when you click on a destination, good job
- The ability to disable some of the visual effects would be welcome
Kind regards, Ubat
|
Ubat Batuk
Garoun Investment Bank Gallente Federation
48
|
Posted - 2013.06.09 22:17:00 -
[607] - Quote
And I would like to add that the jump cloud tunnel a couple of times did not show up at all, the screen was just plain dark.
|
Niob Bardieu
Center for Advanced Studies Gallente Federation
2
|
Posted - 2013.06.09 22:25:00 -
[608] - Quote
Fon SaiHoc wrote:Only a small group chooses exploration and there is a reason for that. This patch takes all the reasons away. The miners and ratters and mission runners will become "explorers" and the real explorers will find another way to enjoy the game... or quit.
Fon SaiHoc wrote: "Yay, i just finished cleaning a site i didnt have to make any effort to get to... and it tells me automatically which sites i can go to now! I dont even need to press a button! yay! It would be awesome if auto-pilot would do the rest as well :) I would just undock and press auto-pilot... yay!" I cant contain my sarcasm...
I like your sarcasm, since along with your other posting about the new probing system you bring up a topic that might otherwise be easily overseen. I'm talking about what is one of the strengths of Eve, its ability to provide special niches for different types of players. This post will also be my feedback to the changed exploring mechanics in Odyssey.
Looking back at the old exploring game, it was mostly a game of patience. It took a lot of patience to learn how to use and how to efficiently handle the complicated probing interface. Additionally the probing itself took some patience since it was a rather time consuming activity as well and you didn't even know beforehand if there were interesting sites in a system. Depending on what sites you probed for you had to clear the more or less challenging NPC's guarding the data and relic containers or rush through the combat sites to get to the final room before anyone else finds the site either to compete with you (high sec) or to shoot you (lower sec). After that the sites were finally done and you had only to open the loot containers and get your chance-based reward. And of course better didn't forget your probes when leaving system :)
The new exploring is completely different, it is now a game for the impatient. The sites are instantly visible as soon as you enter a system and the list gets updated automatically. With their position being known and the new probe launching mechanics they are a lot faster to scan. Combat sites didn't changed besides the fact that you are forced to rush even more through the sites because of more competition. Data and relic sites now don't have any NPC's in them, instead they are defended by a chance based mini game that has to be beaten through excessive clicking to get to the actual looting. The looting itself has become another mini game where you have to hover your mouse over tiny loot containers to get their description, click on the right ones to get them to your cargo and hope you don't miss any important ones before they all vanish. By the way, don't mind about your probes, they magically return to your cargo when leaving the system.
In summary, for the old exploring game you needed a lot of patience for the probing, had to be able to do some PvE combat and got rewarded. As for the new exploring, patience as requirement is gone, data and relic sites now instead require the ability to click through a promising looking but actually mindless mini game, after that have very good reactions and mouse clicking skills or a good portion of frustration tolerance when you somehow missed the best loot and it blows up in space.
Considering the fact that Eve encourages players to find their niche in the game, the former explorers most probably now have lost theirs and have to either find a new niche that rewards their patience, change their playstyle or just quit the game. If exploring stays the same as it is now, they will eventually get replaced by a new kind of explorer who wants instant success and doesn't mind about senseless clicking because it's a good warm-up for the following action game that he likes most about exploring.
Anytime when a change in Eve hits there seem to be some people complaining in the forums that CCP ruined their playstyle, even if it's only a change to a specific ship. In such cases I don't really see why players aren't able to get into a different ship if that suits their playstyle better. In the case of the changes to the exploring mechanics complaining about the ruination of a playstyle seems a lot more legitimate, for the above reasons. |
Oraac Ensor
School of Applied Knowledge Caldari State
228
|
Posted - 2013.06.09 23:13:00 -
[609] - Quote
Ubat Batuk wrote:Overall all looks great and I am trying the exploration career, however there is something I do not understand:
- The Training Container is never found in any of the data sites I have explored. Is this an overview configuration issue or something else? I see a lot of proofs of discovery available for sale on the market, so it must be that someone manages to retrieve them before me. Just pointing out that something could be broken or that the system is being exploited. In fact I can't complete the agent mission unless I purchase the proof of discovery from the market. I believe it needs Mission Container checked in overview settings. |
Oraac Ensor
School of Applied Knowledge Caldari State
228
|
Posted - 2013.06.09 23:27:00 -
[610] - Quote
Niob Bardieu wrote:Fon SaiHoc wrote:Only a small group chooses exploration and there is a reason for that. This patch takes all the reasons away. The miners and ratters and mission runners will become "explorers" and the real explorers will find another way to enjoy the game... or quit.
Fon SaiHoc wrote: "Yay, i just finished cleaning a site i didnt have to make any effort to get to... and it tells me automatically which sites i can go to now! I dont even need to press a button! yay! It would be awesome if auto-pilot would do the rest as well :) I would just undock and press auto-pilot... yay!" I cant contain my sarcasm...
I like your sarcasm, since along with your other posting about the new probing system you bring up a topic that might otherwise be easily overseen. I'm talking about what is one of the strengths of Eve, its ability to provide special niches for different types of players. This post will also be my feedback to the changed exploring mechanics in Odyssey. Looking back at the old exploring game, it was mostly a game of patience. It took a lot of patience to learn how to use and how to efficiently handle the complicated probing interface. Additionally the probing itself took some patience since it was a rather time consuming activity as well and you didn't even know beforehand if there were interesting sites in a system. Depending on what sites you probed for you had to clear the more or less challenging NPC's guarding the data and relic containers or rush through the combat sites to get to the final room before anyone else finds the site either to compete with you (high sec) or to shoot you (lower sec). After that the sites were finally done and you had only to open the loot containers and get your chance-based reward. And of course better didn't forget your probes when leaving system :) The new exploring is completely different, it is now a game for the impatient. The sites are instantly visible as soon as you enter a system and the list gets updated automatically. With their position being known and the new probe launching mechanics they are a lot faster to scan. Combat sites didn't changed besides the fact that you are forced to rush even more through the sites because of more competition. Data and relic sites now don't have any NPC's in them, instead they are defended by a chance based mini game that has to be beaten through excessive clicking to get to the actual looting. The looting itself has become another mini game where you have to hover your mouse over tiny loot containers to get their description, click on the right ones to get them to your cargo and hope you don't miss any important ones before they all vanish. By the way, don't mind about your probes, they magically return to your cargo when leaving the system. In summary, for the old exploring game you needed a lot of patience for the probing, had to be able to do some PvE combat and got rewarded. As for the new exploring, patience as requirement is gone, data and relic sites now instead require the ability to click through a promising looking but actually mindless mini game, after that have very good reactions and mouse clicking skills or a good portion of frustration tolerance when you somehow missed the best loot and it blows up in space. Considering the fact that Eve encourages players to find their niche in the game, the former explorers most probably now have lost theirs and have to either find a new niche that rewards their patience, change their playstyle or just quit the game. If exploring stays the same as it is now, they will eventually get replaced by a new kind of explorer who wants instant success and doesn't mind about senseless clicking because it's a good warm-up for the following action game that he likes most about exploring. Anytime when a change in Eve hits there seem to be some people complaining in the forums that CCP ruined their playstyle, even if it's only a change to a specific ship. In such cases I don't really see why players aren't able to get into a different ship if that suits their playstyle better. In the case of the changes to the exploring mechanics complaining about the ruination of a playstyle seems a lot more legitimate, for the above reasons. Another excellent critique of the utter folly of the new "exploration" mechanics.
Exploration? What exploration? I see none in the new system. |
|
Maul555
Nuts and Vindictive Remix Technologies
402
|
Posted - 2013.06.09 23:48:00 -
[611] - Quote
Ubat Batuk wrote:And I would like to add that the jump cloud tunnel a couple of times did not show up at all, the screen was just plain dark.
Ditto on that... And also I would like to say that the stargate jump tunnel animation needs more work... Tone it down and make it more realistic. |
Fon SaiHoc
University of Caille Gallente Federation
25
|
Posted - 2013.06.10 00:07:00 -
[612] - Quote
Niob Bardieu wrote:Fon SaiHoc wrote:Only a small group chooses exploration and there is a reason for that. This patch takes all the reasons away. The miners and ratters and mission runners will become "explorers" and the real explorers will find another way to enjoy the game... or quit.
Fon SaiHoc wrote: "Yay, i just finished cleaning a site i didnt have to make any effort to get to... and it tells me automatically which sites i can go to now! I dont even need to press a button! yay! It would be awesome if auto-pilot would do the rest as well :) I would just undock and press auto-pilot... yay!" I cant contain my sarcasm...
I like your sarcasm, since along with your other posting about the new probing system you bring up a topic that might otherwise be easily overseen. I'm talking about what is one of the strengths of Eve, its ability to provide special niches for different types of players. This post will also be my feedback to the changed exploring mechanics in Odyssey. .... Anytime when a change in Eve hits there seem to be some people complaining in the forums that CCP ruined their playstyle, even if it's only a change to a specific ship. In such cases I don't really see why players aren't able to get into a different ship if that suits their playstyle better. In the case of the changes to the exploring mechanics complaining about the ruination of a playstyle seems a lot more legitimate, for the above reasons.
Thank you.
We see our friend eve player Ubat saying on this thread she is going to try exploration career now, and one could ask her, why just now? why not before?
She would reply with all that we explorers have heard so many times: Its too hard, i never get lucky, i never find anything besides wormholes.
She wont reply, i am not able to persevere, i like easy things, i like to only do things for sure, i cant develop much effort.
Nothing against our fellow eve player or anyone else, simply things are as they are.
There is nothing wrong with how she is and what she expects from the game, the same way there is nothing wrong with how we ( explorers ) are and what we expect from the game.
My friend mission runners always expressed envy regarding my findings, but as i wrote in another thread, i would link a vigilant BPC and they would ask where i got it, thinking they would go to that system and get to some spot where they press a button and it appears in their cargo.
They cant grasp the joy of scanning in an area of 15 systems minimum everyday and after 300 DED 4/10 rated complexes have collected 19 vigilant bpcs.
They can only grasp this, "go this place, do this and get this reward".
I wrote some time ago on this forum that exploration its the opposite of mission running. Now all the mission runners are going to try what they think its exploration, but exploration is not that. Exploration was taken from the game.
Exploration is what mission runners could never do and never will be able to, because exploration its not about skill books, its about personal profile. Oddisey has no exploration, they took exploration away to put something else instead, something for mission runners and miners do afkish, the same way they run missions and mine afkish.
EVE becomes a game of ghosts, people who are logged in while watching a movie or some show on tv.
I dont think this happened by chance, i think its a question of numbers, we true explorers are just a few.
So whatever you do in EVE, tomorrow some other people "Interests" might go against yours, and they might have larger numbers... and now you know what happens...
So all mission runners, tomorrow EVE might be just about PVP with no agents and missions... to all PVPers, tomorrow EVE might be just about missions, like WOW, with no PVP at all... its all about numbers.
The CSMs dont come to this thread, they dont assume any responsibility on this because they are just lazy babies, trying to get the power and sucess they cant achieve in RL ( for some reason? ) except the psycopath one who thinks EVE its is the way for him to get invited to become a super strategist at CIA.
We, true explorers at heart are leaving EVE online, not because "we want them to pay" but because EVE cant give us what we need, not anymore.
|
Destination SkillQueue
Are We There Yet
5172
|
Posted - 2013.06.10 05:11:00 -
[613] - Quote
The amount of mini-profession sites that gets spawned and the amount of loot they drop seems to have been drastically increased. I guess it's there to provide people with something to do and/or as a kneejerk reaction to bad players complaining about the reduced income with the loot spew, but it has also turned the sites increasingly not worth doing anymore. Instead of providing a nice steady income and a real alternative to the combat sites, they're becoming more like the old relic sites. As in trash/newbie trap sites, that any explorer looking to make a living ignores as soon as the type gets revealed. Just saying if the intention was to keep them as an attractive site to do in all areas of space, the loot can't be handed out like candy. |
Yonis Kador
KADORCORP
304
|
Posted - 2013.06.10 07:10:00 -
[614] - Quote
So tonight I experienced another aspect of the new continuous damage alarm: hull damage. Whist chatting with friends and not paying proper attention, I received about 4 percent hull dmg before I managed to warp off. Well my ship threw a fit. It started flashing and howling like a wounded animal screeching out this horrid sound that reminded me of a cross between a tornado alarm and a tsunami warning. What the hell?
So I docked to grab some cap boosters and rep outside the station. To my disbelief, even once I had 100 percent shields and 100 percent armor, that 4 percent hull damage was enough to keep the tsunami warning going nonstop. I was in possession of 98 percent of my total ehp! There's definately an issue here. First, a player should have the option to fly around with that 4 percent hull dmg if they choose to do so without being coerced into repairing it by the game. And second, this endless barrage of noise begins at low shields. At low shields, I still have 100 percent armor. I armor tank so that means I'm A-OK. There's just no need for a damage alarm until it's time to be alarmed. When a player has full armor and 98 percent of their total ehp is not that time.
Honestly, I've been thinking about it all day and I can't even figure out how a feature like "continuous damage alarms" even made it past the concept phase. Who sat around and thought: "You know what would be great? Continuous Alarms!! Wow, you're right! That sounds awesome!" It just boggles my mind. The two words together form one of the most annoying phrases known to mankind. CCP should take this further and market obnoxious alarm clocks that never go silent. When you hit the snooze button, the alarm gets even louder and you receive an electric shock. The only way to turn it off is to throw it out a window.
Put it on the white board. I think there's potential here.
YK "He who fights and runs away lives to fight another day." |
Oraac Ensor
School of Applied Knowledge Caldari State
228
|
Posted - 2013.06.10 07:12:00 -
[615] - Quote
Photon Ceray wrote:New Jump Effect:
it's a small thing but immersion breaking IMHO, every time I jump the tunnel is blue, even when the environment in the origin system and destination system are both greenish/golden, why is the tunnel blue? it just doesn't fit!
I know it's easier said than dont, but as I said, this is immersion breaking. Please try to make it so that it takes the colors of the origin and destination into account. the best would be if the beginning of the tunnel takes the colors of the origin and transitions into the colors of the destination! I'm assuming that blue is the colour of the energy field which forms the tunnel.
If you pay attention the exit opening is visible at the far end of the tunnel, growing ever larger as you progress, and through it you can see a portion of the space you are travelling towards, correctly rendered in its true colours. All very cleverly done in my opinion and not the least bit immersion breaking - quite the opposite in fact. |
Claire Raynor
NovaGear Limitless Inc.
151
|
Posted - 2013.06.10 10:10:00 -
[616] - Quote
About Exploration.
I think it is important that people continue to press for what they feel gives EVE it's edge over the infantile offerings of other games out there. Exploration was difficult. And the skills to do it and enjoy it were personal and not entirly from in-game skill books and SP. As people have said above - it was patience and knowledge.
The new system is good. It offers a lower bar to entry. Which in and of iteslf is a good thing. The minigames are here and can be expanded upon. . But we will get used to them. Lots of things can be reduced to a mini game. Planetary Interaction as an example and that has value. Even applying paste and managing heat could be considered a mini game. They we will get used to. What I feel has happened is that "Exploration" and that relating to it has been made more approachable by moving the whole niche closer to easy - rather than introducing something that bridged the gap.
I was dissapointed by the removal of the Deep Space probes. I felt that removing them burnt a bridge.
What I would propose for Exploration, moving forward, would be for some classes of sites to not show up on the overview. Hidden or Cloaked sites in effect. Ones that are a fair way out of the system. The overveiw visible site could be considered the core sites - but if a Probe-only set of sites could be added to the game. . . . If configured correctly with the right balance of reward and difficulty. . might staisfy our needs. This is my hope anyway. It might address some of the worries of WSpace miners too.
I don't think it would be too difficult to put these hidden sites in? What do you think? |
Claire Raynor
NovaGear Limitless Inc.
151
|
Posted - 2013.06.10 10:26:00 -
[617] - Quote
I'd also like to add that it is important for me that there are parts of the game that I know are hardcore and niche - that even though I might only dabble from time to time - and be rubbish at myself. . . It is important that I know they exist to keep me enticed by the whole.
For example - If I know or just beleive I can do everything to the higest level - even though I don't do it - so it feels that there's nothing left to work towards in my head. . . That might make me lose interest - even though if the hard to do things are things I don't ever do - the knowledge that they are there for me one day and that other people are doing them now - keeps my enthralled. This is true - and odd.
Or am I just strange? - But I like knowing that there are extremely difficult things going on in EVE like old fashioned exploration - even though I mightn't be bothered to do them seriously myself. This is probably why I continue to run LVL4s and do some losec PI week after week. |
Dawne Xi
3D Salvage and Acquisitions
52
|
Posted - 2013.06.10 12:27:00 -
[618] - Quote
Dawne Xi wrote:Eette wrote:Having the camera zoom in and spin on gate/wormhole jumps makes me motion sick. Why not allow us to turn this off? Also the sounds for jumping a gate are way to loud!
Yes please let us disable or somehow do without the swiveling effect on this, I just finished a 17 jump run and at the end of it, I had to go lay down for a little while because I was nauseous. I was reading some stuff on the test forum feedback thread, so CCP was made aware that this was a problem. Give us some option to not have to watch the camera swivel around and center on the stargate. The warp tunnel is fine, it's the camera pan that's the problem.
This problem hasn't changed, I haven't gotten used to it. Right now, I have the market window nearly fullscreen and I just fly with it open so I can block this animation sequence and keep from getting motion sick. CCP don't think that this is no longer a problem and we just needed some time to get used to it. After searching through the test forum feedback I saw several people there posting the same thing. Way to go CCP ignoring test forum feedback :)) |
Dumas Athos
Brutor Tribe Minmatar Republic
3
|
Posted - 2013.06.10 13:39:00 -
[619] - Quote
I like most of the changes. I have a couple of gripes, one of which Fon has done an excellent job od describing.
After exploring dozens of systems since the release, I've got to say all the complaints about the scanner seeing hidden sites with no effort is a bad idea. I now know when I can skip a system and which ones I should drop probes in. I like that anoms come up automatically; we never needed probes for them anyway. I would appreciate not allowing sigs to show with no effort on the part of the explorer.
I also like the minigame a lot and even the loot spew to a degree. What I would like to see is setting up the spewed containers on the overview or not having them expire so quickly. I have trouble seeing them when they're so densely packed.
Otherwise, good expansion. |
Phext
SIGBUS
12
|
Posted - 2013.06.10 13:42:00 -
[620] - Quote
Dawne Xi wrote:The warp tunnel is fine, it's the camera pan that's the problem.
Just like to add that the warp tunnel entering and exiting sequence may also part of the problem. The rubber band effect or whatever it is called.
Dawne Xi wrote:This problem hasn't changed, I haven't gotten used to it. Right now, I have the market window nearly fullscreen and I just fly with it open so I can block this animation sequence and keep from getting motion sick.
This. Stop vomitgate-online! Make new gatejump effects optional: http://en.wikipedia.org/wiki/Motion_sickness#Simulation_sickness |
|
Monti Python
Wolfsbrigade Lost Obsession
0
|
Posted - 2013.06.10 16:58:00 -
[621] - Quote
Would you pleeeease add an option to choose to turn off such things as:
- the radial menu (I really hate this one). I can't tell you how many times I've docked when I've gone to pan the screen with my mouse.
- the gate effects and esp the moving of my camera for that (and no 'C' doesn't change that)
- the scanner overview
and if you can't put the undock back the bottom of the neocom, at least give me a shortcut for 'Undock'. |
DeMichael Crimson
Republic University Minmatar Republic
8008
|
Posted - 2013.06.10 17:32:00 -
[622] - Quote
Too many pages to read.
I feel sorry for the Dev's, both for having to read through the endless posting of the same issues that's bugging the playerbase and for passing off this exploration contraction as an expansion.
Bottom line = WTF have you done to EVE? Where's the Commitment To Excellence?
The past few expansions have been rushed out with complete disregard to constructive negative feedback. You have successfully alienated a sh*t-ton of veteran players while constantly trying to coerce new players into the game. Making everything accessible to players on day 1 is complete utter madness. That only leads to failure when there isn't any older players around to give positive encouragement. Changing things just for the sake of making a change is not good, especially when it already works great.
I definitely don't like the path this game has taken over the past couple of years. Each new expansion is turning this game into Grief Online.
DMC |
Carol Krabit
School of Applied Knowledge Caldari State
36
|
Posted - 2013.06.10 20:02:00 -
[623] - Quote
Carol Krabit wrote:Maul555 wrote:Edit: There is also lag when clicking the target icons to switch between ships. I just noticed this aswell. This has to be fixed. Makes fighting against multiple targets feel extremely flimsy and broken.
UPDATE: In my case, this was caused by setting the radial menu delay to close to 0. Setting it higher solved most of the sluggishness, as radial menu expanding clicks apparently do not count as regular clicks.
|
Kor Kilden
Thukker Tribe Holdings Inc. Gathering Of Nomadic Explorers
16
|
Posted - 2013.06.10 20:13:00 -
[624] - Quote
Carol Krabit wrote:Carol Krabit wrote:Maul555 wrote:Edit: There is also lag when clicking the target icons to switch between ships. I just noticed this aswell. This has to be fixed. Makes fighting against multiple targets feel extremely flimsy and broken. UPDATE: In my case, this was caused by setting the radial menu delay to close to 0. Setting it higher solved most of the sluggishness, as radial menu expanding clicks apparently do not count as regular clicks.
Where is this option? |
Ridnic
Republic Military School Minmatar Republic
0
|
Posted - 2013.06.10 20:35:00 -
[625] - Quote
Claire Raynor wrote:About Exploration.
I think it is important that people continue to press for what they feel gives EVE it's edge over the infantile offerings of other games out there. Exploration was difficult. And the skills to do it and enjoy it were personal and not entirly from in-game skill books and SP. As people have said above - it was patience and knowledge.
The new system is good. It offers a lower bar to entry. Which in and of iteslf is a good thing. The minigames are here and can be expanded upon. . But we will get used to them. Lots of things can be reduced to a mini game. Planetary Interaction as an example and that has value. Even applying paste and managing heat could be considered a mini game. They we will get used to. What I feel has happened is that "Exploration" and that relating to it has been made more approachable by moving the whole niche closer to easy - rather than introducing something that bridged the gap.
I was dissapointed by the removal of the Deep Space probes. I felt that removing them burnt a bridge.
What I would propose for Exploration, moving forward, would be for some classes of sites to not show up on the overview. Hidden or Cloaked sites in effect. Ones that are a fair way out of the system. The overveiw visible site could be considered the core sites - but if a Probe-only set of sites could be added to the game. . . . If configured correctly with the right balance of reward and difficulty. . might staisfy our needs. This is my hope anyway. It might address some of the worries of WSpace miners too.
I don't think it would be too difficult to put these hidden sites in? What do you think?
What you suggest can be a start but it will not bring back the feeling of real exploration. The minigame is stupid clicking and useless. The loot spew has nothing to do with exploration. It is just a childish catch me if you can game.
To make it easier for players to enter in the explorer business is a good thing but what actually happened is that CCP removed real exploration from the game.
Data and relic sites are very annoying now. Also that NPC rat-¦s have been taken away is another bad approach in my opinion.
There is a lot more needed now to make exploration fun again. But let-¦s start with your suggestion which does not seem to be too much effort to implement. At least to see that CCP is willing to do something for the former explorers whose business was destroyed by Odyssey. |
Maul555
Nuts and Vindictive Remix Technologies
402
|
Posted - 2013.06.10 20:48:00 -
[626] - Quote
Carol Krabit wrote:Carol Krabit wrote:Maul555 wrote:Edit: There is also lag when clicking the target icons to switch between ships. I just noticed this aswell. This has to be fixed. Makes fighting against multiple targets feel extremely flimsy and broken. UPDATE: In my case, this was caused by setting the radial menu delay to close to 0. Setting it higher solved most of the sluggishness, as radial menu expanding clicks apparently do not count as regular clicks.
There is a setting for that? Where? Why would a radial menu I don't use be effecting the whole of the UI? |
Bad Pennyy
Abraxas Rising Abraxas Industrial
0
|
Posted - 2013.06.10 22:58:00 -
[627] - Quote
Over all, disappointing. The various changes in game logic effectively wipe out small scale T2 production in High Sec. For folks who can't commit r/l time to 0.0 headaches, the changes seem to unfairly target an under represented segment: less fuel, easier to high sec gank (sec status tags) and new goos. These changes all benefit a certain segment of players. Why would ccp choose to demotivate paying customers? Had changes been evenly applied it would be a different matter. I remain invested in Eve, but I doubt I'll be continuing the majority of my subscriptions for a while. |
Pleasure Bound
Futanari on Safari
21
|
Posted - 2013.06.11 02:24:00 -
[628] - Quote
After 8 years of being a care bear, I gave up.
What attracted me to eve was the backdrop and the ambience.
Right now, in my overview I have blinkies, blips, squares, rectangles, sweeps and dots. And I'm not even being jammed.
I never cared for solitaire, and I'm above being reduced to a loot ***** (seriously, it feels too much like the bread being tossed to plebs at the coliseum, and no I'm not that old)
And I'm currently flying a shuttle.
Yes you can have my stuff. Come to Jita 4. Then, donate your ISK to one of my many money-multiplying alts. |
Jayden Demonia
We Are Vigilance Corporation Silent Infinity
0
|
Posted - 2013.06.11 09:51:00 -
[629] - Quote
I am not sure much about the ship changes, but I can say this.
1. I Dislike the way the new scanning system works its a pain in the ass, I could not even get my probes to seperate properly when scanning down anything compared to the old UI it is a mess.
2. I do not like the new IceField mining in high Sec I would rather have it back the old way.
3. I think the new UI Design is crap I want the ability to switch back to the old UI.
4. When renewing my subscription the EVE Launcher does not even work period, looks like CCP broke that too game itself works fine.
I am consider not resubbing to EVE until a new patch comes out that puts EVE Back to like it used to be UI Wise, I want a way to use my old UI instead of the new UI, and I want Ice mining back the way it used to be I don't like the oddesy patch much except for a few changes that don't really effect the game from other players opinions a lot of players based on what I hear did not ask for this patch and do not like a lot of different aspects of the patch and neither do I.
For now I am keeping both my accounts subscribed to DarkFall because its a TRUE sandbox MMO, EVE Online is no longer a TRUE sandbox MMO in my opinion when CCP starts doing things like setting Random scripted events and ICE Spawns, and then limiting ships via worm holes what size can enter and all these other crazy restrictions and things they do changes to ships it takes the SandBox out from the sandbox in other words its no longer a sandbox a TRUE sandbox allows players to take a MotherShip into high sec if they wish, or a freighter into a wormhole, a True Sandbox doesn't have any restrictions on what ships can enter what missions.
5. Oh and the biggest complaint I got was scanning PLAYERS DID not like how they constantly had to change ships to do scanning and fly with others just to do it good lord...
Please fix EVE
just my 2 cents. |
IonHammer
Van Diemen's Demise Scrap Iron Flotilla.
5
|
Posted - 2013.06.11 10:00:00 -
[630] - Quote
I played since 03 and I am pretty inactive atm, this patch was a decision gate for my eve life,
- I cant actually play now that much as all the camera shakes on warp and jump and auto points makes me feel really sick due to chop and laggy screen, do you guys actually check this stuff out b4 your add it makes me wonder sometimes. This is eve not flipping dust!
- I live in 0.0 mostly and seeing red and green squares and triangles is something i won't get used to and really takes my attention away from where its supposed to be. ( need to be able to turn that off of your not an exploration type guy)
- I have never used eve with sound on since 03 and don't use eve voice so those items are wasted on a lot of players.
- it doesn't matter how much you buff low sec null sec mining sites, barges die in these areas doesn't matter what you do a few 400 dps ships is going to ruin your day, the cycle time is too long still. All the mining areas and findable, lets face it 0.0 mining became shxx the day you removed hidden belts. Simply put there is now where safe to mine in low null sec you could in a dead end system put up a bubble camp, but now just one recon means black ops gang nails you.
-ice mining works a bit kind of makes it hard for the botters since the ice dies real fast in empire now see above for why you don't mine in low null sec.
-capital rigs hmm nough said 6 bill for t2 trimarks on a 25 bill ships is a big ask, 180 mill for a carrier with t1.
-some of the pos stuff with capitals is nice but i have hated pos in a bad way since they were introduced.
- I am sure there are other improvements that haven't hit me across the head and kicked me to the kerb as yet but i will find those out soon enough.
May be you should profile the eve game experience to the professions ie. pve pvp trade, mining ect. it must get hard to make a swiss army knife of a game.
Moving over to the bitter vet brigade. |
|
Maybelater Headache
Republic University Minmatar Republic
38
|
Posted - 2013.06.11 12:59:00 -
[631] - Quote
Frankly said i like nothing of this expansion.
- cheesy visual effects i can-¦t escape from - ridiculous UI changes - probing system (overall approach not too bad, but bad implementation) - LOL mini games. Seriously, guys... - lag, lag, lag
Did not dig that much into ship balancing, guess why...
And finally...silence. Don-¦t know if there is a mysterious outbreak of selective mutism in Iceland or what |
Kahdmazu
Delta Fight Club
1
|
Posted - 2013.06.11 14:14:00 -
[632] - Quote
Hello.
I experienced the following nasty problems:
1. "Look up on targets" effect burns my GPU, increasing lag:
2. no way to deactivate the windscreen wiper and the ballons (signatures) on my openspace rendering. The "hide sensor overlay" flag resets itself undocking and doesn't remove the windscreen wiper effect: I don't want pay for an arcade game and these new effects are slowing down my client. PvPers need to be competitive and your effects, useful for explorers only, limit my enjoy for this game.
Kahdmazu
|
Korinne
The Partisan Brigade Republic Alliance
271
|
Posted - 2013.06.11 20:04:00 -
[633] - Quote
DeMichael Crimson wrote:Too many pages to read.
I feel sorry for the Dev's, both for having to read through the endless posting of the same issues that's bugging the playerbase and for passing off this exploration contraction as an expansion.
Bottom line = WTF have you done to EVE? Where's the Commitment To Excellence?
The past few expansions have been rushed out with complete disregard to constructive negative feedback. You have successfully alienated a sh*t-ton of veteran players while constantly trying to coerce new players into the game. Making everything accessible to players on day 1 is complete utter madness. That only leads to failure when there isn't any older players around to give positive encouragement. Changing things just for the sake of making a change is not good, especially when it already works great.
I definitely don't like the path this game has taken over the past couple of years. Each new expansion is turning this game into Grief Online.
DMC
I think this one hit the nail on the head. Frankly it's not surprising when you consider renaming modules that are color coded to make it 'easier', the introduction of ABC's and T3's, and now the elimination of an entire profession in eve, all while stealthily buffing CFC as an entity. Somewhere around the pre-Incarna era, CCP gave up all pretense of pretending they hadn't become yet another cash grabbing ***** of a company, and frankly I'm tired of it. I mean hell, the reason they gave for changing resistances was 'we like round numbers'. What kind of logic goes into that? Since Incarna and monoclegate, I have desubbed from 7 accounts, to 1 account, and now the last account has been desubbed. Maybe CCP will have an alcoholic moment of clarity and come back into the light before my sub runs out, but I doubt it, as it has become very clear that CCP is content being just like Sony and every other crap company. |
Penny Ibramovic
Wormhole Engineers Greater Realms
62
|
Posted - 2013.06.11 20:19:00 -
[634] - Quote
The scanner overlay is not much fun to see when I have just jumped back through a wormhole to get away from a six-ship camp, HIC included, hell-bent on blowing the crap out of my polarised Loki.
I have to move away, cloak, and assess my circumstances, and the overlay sweeping around my view and putting blobs everywhere is really rather distracting. It's definitely not the time to be caring about anomalies in the system.
Maybe the overlay functionality can be moved back to the old on-board scanner, activated only when a capsuleer initiates it. There has got to be a better way than the overlay to introduce new pilots to exploration than to show it to everyone all the time. |
Carol Krabit
School of Applied Knowledge Caldari State
36
|
Posted - 2013.06.11 20:47:00 -
[635] - Quote
Kor Kilden wrote: Where is this option?
It's under general settings, bottom of the middle column. The "sluggishness" (bad wording perhaps) that I referred to was clicks that didn't register when clicking overview items, in space icons and locked targets. Maybe you guys have a different problem. |
Korbin Valenroth
White Mango
7
|
Posted - 2013.06.11 21:46:00 -
[636] - Quote
And now for something completely different, a compliment. I would like say that I am impressed with the system jump cut scene. The fewer loading windows the better and just like with the revised nebula effects it does make traveling more organic and less mechanical. Good job. |
Hawk Hegirin
The-Hole-Idea Void-Legion
2
|
Posted - 2013.06.11 21:49:00 -
[637] - Quote
Please guys remove the fact in wormholes that new sigs are instantly shown. It is ruining the element of surprise for PVP and most people can simply watch for a new signature in there wormhole, and bail once there is one. Though you could do this before, more work was needed, you would have to have probes out and you would constantly have to hit SCAN, something people never really did.
It really affects the WH gameplay now because at this point we've had several people run back to there PoS as soon as we open up the wormhole. It ends up being a bit of a pain.
Please change this back at least for new wormholes. It's fine for basic signatures but wormholes shouldn't be instantly detected. ;( |
Sidre Kaye
Quantum Bridge Void-Legion
0
|
Posted - 2013.06.11 21:51:00 -
[638] - Quote
Hawk Hegirin wrote:Please guys remove the fact in wormholes that new sigs are instantly shown. It is ruining the element of surprise for PVP and most people can simply watch for a new signature in there wormhole, and bail once there is one. Though you could do this before, more work was needed, you would have to have probes out and you would constantly have to hit SCAN, something people never really did.
It really affects the WH gameplay now because at this point we've had several people run back to there PoS as soon as we open up the wormhole. It ends up being a bit of a pain.
Please change this back at least for new wormholes. It's fine for basic signatures but wormholes shouldn't be instantly detected. ;(
Even a short (1 Minute) delay would be fine. Promotes skill to catch and effort to evade. |
Hawk Hegirin
The-Hole-Idea Void-Legion
2
|
Posted - 2013.06.11 21:53:00 -
[639] - Quote
Sidre Kaye wrote:Hawk Hegirin wrote:Please guys remove the fact in wormholes that new sigs are instantly shown. It is ruining the element of surprise for PVP and most people can simply watch for a new signature in there wormhole, and bail once there is one. Though you could do this before, more work was needed, you would have to have probes out and you would constantly have to hit SCAN, something people never really did.
It really affects the WH gameplay now because at this point we've had several people run back to there PoS as soon as we open up the wormhole. It ends up being a bit of a pain.
Please change this back at least for new wormholes. It's fine for basic signatures but wormholes shouldn't be instantly detected. ;( Even a short (1 Minute) delay would be fine. Promotes skill to catch and effort to evade.
I would say more like 5 or 10 mintues to update signatures, or they can use probes like pre-expansion to get a fast update. |
Korbin Valenroth
White Mango
7
|
Posted - 2013.06.11 22:02:00 -
[640] - Quote
Photon Ceray wrote:New Jump Effect:
it's a small thing but immersion breaking IMHO, every time I jump the tunnel is blue, even when the environment in the origin system and destination system are both greenish/golden, why is the tunnel blue? it just doesn't fit!
I know it's easier said than dont, but as I said, this is immersion breaking. Please try to make it so that it takes the colors of the origin and destination into account. the best would be if the beginning of the tunnel takes the colors of the origin and transitions into the colors of the destination!
Eh you could just chalk it up to "warp field mechanics". Not exactly a deal breaker. |
|
Korbin Valenroth
White Mango
7
|
Posted - 2013.06.11 23:15:00 -
[641] - Quote
Rek Seven wrote:Korinne, make your point and then get on with your life. This is a feedback thread and your spamming is doing nothing to help any situation people may be experiencing.
Second the motion. After hours of scanning the feedback forums a fact that struck me is that few people offer alternatives (like the one above) or solutions, hence critical thinking.
As an example , people don't like the undock button moving. I get it, but there needs to be a reason to keep it in the old spot other than "its always been there". Logically, "its always been this certain way" is a terrible reason for or against any kind of change. The best arguement I've heard in favor of moving it back is that a key feature of the station needs to be more permenent, I.E. not in a window.
Lastly, it would help everyone here to report bugs ingame where there is a system setup to accept them. |
Snapper Pumpkinpuss
The Opposite Sects
6
|
Posted - 2013.06.11 23:35:00 -
[642] - Quote
Well i guess i just need to keep posting ....You guys screwed the pooch here ...this is stupid ....the can thing sucks and i could tolerate that but you ruined my train with pimpin t3s but nothing new when i first got on i cross trained to caldarie and you nerfed missles then nefed drakes then this ...seems like someone is following me around .......never mind the low and null sec comments cause there in the CLUB so they can play down there i dont want to play with them or go there i have a nice evening right where im at ...yes i pay USD to play...Sandbox right? so why would you mess up my side of the box annd for what purpose...
Look IM PAYING YOUR SALERIES TOO i would like to play also now i grind it out for not as much ....i dont want to go take a t3 in low and loose 3 billion ...Maybe thats why alot of peeps dont do it ???? because ( going out on a limb here ) they dont go cause they dont want to loose 3 + bill in 10 seconds to some teenagers???????cant dodge a 40 peeps gate camp i dont care if JESTER TRYED.....so i have to suck up to some kids to play ???? not in this life time........if the sand boxs is so big why pimp the clean side ????
Oh its an mmo whatever that means ? you sould come down and loose your ship cause your not in the club ...NO WTF
but like my kids you guys cant admit you screwed up and wont change it ....grow up |
Snapper Pumpkinpuss
The Opposite Sects
6
|
Posted - 2013.06.11 23:43:00 -
[643] - Quote
I said my pice but let me add this ..... I have a Nighthawk which will run 4 of 10s and all unrated DEDS and can be fitted to get radar and relic sites and run 4 of 10s so ....lookout vigil and watch 4 of 10s and data and relic so everything but a 3 of 10.....Now jackasses im almost there with an orca so im gonna run 1 of 10 thru 4 of 10 and unrateds and relic and data sites haveing 3 ships in my hold .......you are Sub Genuises |
Snapper Pumpkinpuss
The Opposite Sects
6
|
Posted - 2013.06.11 23:44:00 -
[644] - Quote
i just posted that so you know what to nerf next |
Velocifero
Unforeseen Consequences. The Unthinkables
13
|
Posted - 2013.06.11 23:57:00 -
[645] - Quote
It's really a subtle thing, but it would have been good to tweak the models of the gallente stargates so that they no longer have that 'glass windshield' at the back. The new warp effect rocks, but on 2 types of gallente gate, you have to crash through them as you go into hyperspace.
|
Manfred Hideous
TOHOKU 9.0
10
|
Posted - 2013.06.12 01:23:00 -
[646] - Quote
Snapper Pumpkinpuss wrote:Well i guess i just need to keep posting ....You guys screwed the pooch here ...this is stupid ....the can thing sucks and i could tolerate that but you ruined my train with pimpin t3s but nothing new when i first got on i cross trained to caldarie and you nerfed missles then nefed drakes then this ...seems like someone is following me around .......never mind the low and null sec comments cause there in the CLUB so they can play down there i dont want to play with them or go there i have a nice evening right where im at ...yes i pay USD to play...Sandbox right? so why would you mess up my side of the box annd for what purpose...
Look IM PAYING YOUR SALERIES TOO i would like to play also now i grind it out for not as much ....i dont want to go take a t3 in low and loose 3 billion ...Maybe thats why alot of peeps dont do it ???? because ( going out on a limb here ) they dont go cause they dont want to loose 3 + bill in 10 seconds to some teenagers???????cant dodge a 40 peeps gate camp i dont care if JESTER TRYED.....so i have to suck up to some kids to play ???? not in this life time........if the sand boxs is so big why pimp the clean side ????
Oh its an mmo whatever that means ? you sould come down and loose your ship cause your not in the club ...NO WTF
but like my kids you guys cant admit you screwed up and wont change it ....grow up
My brain exploded reading that.
You pay their salaries? I guess that makes them your Minmatar worker drones, then. They should get on their knees and beg for forgivness because your drake a isn't push-button-win machine anymore?
Get a can of air, blow the sand out of your V***** and watch this CCP video that explains the sandbox in simple (and hilarious) terms.
http://www.youtube.com/watch?v=S5xvkAPXB9c
|
Kor Kilden
Thukker Tribe Holdings Inc. Gathering Of Nomadic Explorers
17
|
Posted - 2013.06.12 01:32:00 -
[647] - Quote
Velocifero wrote:It's really a subtle thing, but it would have been good to tweak the models of the gallente stargates so that they no longer have that 'glass windshield' at the back. The new warp effect rocks, but on 2 types of gallente gate, you have to crash through them as you go into hyperspace.
|
Xander Det89
ROC Academy The ROC
2
|
Posted - 2013.06.12 07:50:00 -
[648] - Quote
About the resist nerf... don't really care about it specifically, 4% is still fine. But it has in no way at all levelled the playing field for big fleet useage of ships. Hell even if it was only 1% per level the Rokh/Baddon would still be better than the Mael/Hyp simply for having more HP and fielding the same scale of dps. With the dramatic increase in accessibility of logistics since frig/cruiser rebalance local rep boosts are worthless in anything outside PvE and very small scale combat, afterall even the biggest local active tanks (say cyclone/mael with XLASB) will still be broken by a few good cruisers... and ofc they'll only last 30s anyway, and the more that tank threshold is exceeded by, the more worthless it becomes.
Tl;dr, resist nerf, fine w/e, but it doesn't come close to fixing the problem it was meant to. |
Pat0chan
Fake World
34
|
Posted - 2013.06.12 08:50:00 -
[649] - Quote
Hello guys, Just a quick question about the new sounds in Odyssey. Now I can barely hear the sound alert when my shield, armor, hull is going down (twicked sound level in esc sound/music option nothing change) BUT now I have really annoying noise that comes every 3 sec, don't really know if its cause been attack or capacitor or ... Is somebody knows what I'm talking about? Any way to disable it? And how do I set my sounds alert back to how it was before Odyssey? Thanks. Fly safe |
Stavinsky Elyas
Silver Wolves Explorer Corp.
0
|
Posted - 2013.06.12 10:10:00 -
[650] - Quote
Ok, I'm a casual player and spent a lot of time to refine all the neede skills to play a T3 Proteus in scanning mode.
I was very happy doing scanning, taking the time to do it before Odyssey.
Having specificaly choosen the ship because it give me some ways to vary my game play, from having it in a tank job, or a scanning job, etc.
Now I see that I can't even go anymore in 4/10 DED space area that I can scan ?
3/10 I can understand, was too easy, and I was not even taking the time most of the time.
But seriously, what a slap in the face of people who spent millions to buy a ship that is supposed to do a job, and have it just swatted away from the said job ?
And I see that Command ships and Battlecruiser are still authorised in such scanned area ? Is that a real bad joke ? If T3 cruiser are not autorised in such 4/10 area I don't see why Command ships or even some of the Battlecruisers should even go in there.
So I really hope that something will be changed in that department, and give the T3 some use again in one of their intended Job, exploration.
As a casual player, I don't have the time to roam in Low sec, and I'm even less inclined to get in such place where people are more than happy to add such kind of ships to their kills mails.
If I want some Low sec fun, I do take what I can afford to loose, and then go there. But if I want to make some fun 'quiet' scanning mission in High sec, I don't want to have to pick a ship, make the scanning, and have to switch back to a 'fight' ship.
That was what got me out of the scanning buisness until they added the T3, and if we are forced to let our hard acquired ships to get back to the 'hold bad ways', then I think CCP is doing something wrong.
Or if they really want to keep the T3 from the exploration, then they should just change the piece of the ship that make this ship a SPECIALISED scanning ship and give it another job. |
|
Bakuhz
The Nightingales of Hades Holdings The Nightingales of Hades
31
|
Posted - 2013.06.12 11:47:00 -
[651] - Quote
Mr Kidd wrote:Draunti Utrigas wrote:All I can say it thanks CCP,
I really appreciate all of the hard work that went into this new release, as a player who has only recently started their journey into EVE (almost a month), i am really grateful for this effort and cant wait to see what you guys are planning for us in the future!!!
Since i pay my 2 subs monthly and not with PLEX i can happily say it is money well spent, everybody else who is complaining has their own individual right to do so, however... people need to realize that this expansion hasn't even been out for 24 hrs yet, as with all things new there will be teething problems. So please people, hold up with all the nag nag, and experiment with a different style of game play until your issues can be adequately resolved via POSITIVE feedback towards CCP and not the harsh words 80% of you have been doing.
If you can do it better then go create your own game!
ok trolls... have at me... I don't think it takes more than a few minutes for people who utilize a mechanic a 1000 times a day to realize what they like and don't like, what works and what does not and what is in worse condition than better. As always there are periods of acclimation. But in many of the cases stated here, these are situations that negatively impact game play, not enhance it. You're statement is in essence hiring an expert in a particular field to critique a product or service you want to offer and then totally dismissing his opinion when it's not what you want to hear. If you believe the state of the probing, lack of column adjustment and requiring more screen real estate, is better, you're welcome to that opinion. My opinion would be that you don't utilize it. With so many examples, I dare say that the developers currently working on the features most complained about here don't utilize them. Otherwise, there wouldn't be so many complaints. What this expansion has done is turn many mechanics on its ear. There's a reason the accelerator and brake are in the same locations on almost every car in the world. It's called intuition. But had Odyssey been a car, CCP would have place the accelerator on the roof and told you it is better. Personally, I don't like Odyssey. 1) Instead of providing more content we have, instead, been given hours of busy work reworking fits and then refitting multitudes of ships. 2) Mag/radar sites now known as data/hacking sites which have been turned from a mindless borefest into a mindless clickfest that's still boring. 3) Moving buttons that have NO FUNCTIONAL REASON to be moved. And these are the aspects that I'm familiar with. Others that play different areas of the game have their own concerns. It's definitely the most annoying expansion ever.
i thought the brake was better on hte roof???
http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |
Random Woman
Federal Navy Academy Gallente Federation
29
|
Posted - 2013.06.12 14:42:00 -
[652] - Quote
As an exploration focused player, i have to say I was a bit confused, that the exploration focused expension took out all the exploration bits of the game.
Clicking stupid panels all day long to click after containers flying into space, feels not very exploration like to me. Instantlly seeing whats in a system before even starting the exploring bit, feels not very exploration like to me. Getting some disfunctional launcher taking away the loginscreen, and addin no functionality at all (Single sign on the one thing we got this for is still not working), does not feel very exploration like to me.
The new scan interface, feels ok, the implementation of cause is a not, but thats what ccp quality stands for.
Why do my probes have travel time while scanning, but get back instantly otherwise? Space-magic?
Why do I have to relog every 3rd system because the ******* scan interface is not working at all anymore?
So to sum this up, yes you implemented autoformations for probes, the one good thing in this expansion. The rest, well lets say, next time a game desinger comes up with a plan for improving exploration by removing exploration, just dont listen to him. |
Oraac Ensor
School of Applied Knowledge Caldari State
237
|
Posted - 2013.06.12 15:17:00 -
[653] - Quote
Random Woman wrote:As an exploration focused player, i have to say I was a bit confused, that the exploration focused expension took out all the exploration bits of the game.
Clicking stupid panels all day long to click after containers flying into space, feels not very exploration like to me. Instantlly seeing whats in a system before even starting the exploring bit, feels not very exploration like to me. Getting some disfunctional launcher taking away the loginscreen, and addin no functionality at all (Single sign on the one thing we got this for is still not working), does not feel very exploration like to me.
The new scan interface, feels ok, the implementation of cause is a not, but thats what ccp quality stands for.
Why do my probes have travel time while scanning, but get back instantly otherwise? Space-magic?
Why do I have to relog every 3rd system because the ******* scan interface is not working at all anymore?
So to sum this up, yes you implemented autoformations for probes, the one good thing in this expansion. The rest, well lets say, next time a game desinger comes up with a plan for improving exploration by removing exploration, just dont listen to him. ^^^This^^^ Especially the bit I've emphasised.
[Edit] Although I don't have the lost scan interface problem. |
Shiva LaFayette
EvE-nt Horizon
2
|
Posted - 2013.06.12 17:01:00 -
[654] - Quote
Before starting with the "bugs" and requesting some "nice to"s, I'd like to say: good job ccp. I like your odyssey expansion and I really love your design concept of introducing sense**** ... uhm - I meant: numerous ... skills
1. Bugs: ============================================
1.1. Locking and moving locked targets in the target list.
Prior to odyssee, I was able to lock targets and sort the list of locked targets by clicking a lock and holding the left mouse button. After a second (or so) the lock could be moved to a desired position in the list of locked targets. This does not work well anymore, since sometimes we have a round menu popping up when you left-click... sometimes not. Seems any of the two possible actions occur at random. Maybe the old action can be restored by assigning "shift"+"left mouse button"? Would be helpful. I used to sort wrecks to the first 5 places and ships to the last 5 places (Marauder), so it was easier to shoot _and_ loot at the same time. If you like you might introduce a skill for pilots being able to "shift+left_click"...
1.2. Drones
I really hoped you would make drone AI a little bit better... There are times I spam the "drones to dronebay" button (logitch g11) but nothing happens . I don't know how many drones I lost just because those things do not respond on commands sent. ... well maybe you are about to introduce a new skill? Something like "drone responsiveness"??? And WTF should drones attack in a straight line between enemy and droneboat? Maybe we'd beter call drones "clay pigeons"? ... here another skill suggestion: "drone attack pattern variance" If you like, split up those skills for the different factions
1.3. UI Buttons
Years ago buttons to activate modules were pressed ... and things happened. This was: nice.
Later buttons were pressed and green and red lines passed round the buttons edges to visualize "run times/cycles". Things happend at the start or at the end of the cycle. This was: good!
With odyssey we ended up having UI buttons for armor repairers that randomly repair armor after two thirds, three thirds (good!) or after the first third of a following cycle. The choice varies from login to login and seems to not depend on latencies. Additionally I have tractor beam buttons which finish their cycle and begin blinking red ... from one to six times. WTF? Such behaviour is strange and anoying. It would be helpful if "a cycle" remained "a cycle" and things always got done at circle start or end so pilots could rely on it ... and rely on an "enabled/clickable" button after a circle passed. Sure ... as always you might want to introduce a new skill like "ui button precision"?!
2. Nice to haves ============================================
2.1. EVE Launcher - Account Manager
Maybe you could introduce an account manager for players using multiple accounts. Encrypted data and master password would be cool and make switching accounts much easier. Needless to say ... the availability of encrypted data or master password should correspond the the accounts characters hacking skills
2.2. EVE Launcher - Missing links
- EVE Forums - EVE Gate Maybe even add some custom links via preferences like: - "eve surviival" or "my corp hp" or "my alliance hp" - start mumble/ts/whatever You have it (the launcher) - then use it ... or introduce a skill for it
3. FINALLY: MUST HAVE BUGFIX!!!! ============================================
GIVE ME BACK MY ESCAPE-KEY!
I'm just a user! And I'm so damn used to abort a current action by just pressing the "esc"-key. I always break to tears when trying to abort a wrong click, dialog or "target ship" by using "esc" in eve!!!! Of course ... again you might introduce a skill ...
|
Kai Pirinha
Imperial Academy Amarr Empire
40
|
Posted - 2013.06.12 17:09:00 -
[655] - Quote
Shiva LaFayette wrote:With odyssey we ended up having UI buttons for armor repairers that randomly repair armor after two thirds, three thirds (good!) or after the first third of a following cycle. The choice varies from login to login and seems to not depend on latencies. This is actually something I have already noticed after the retribution patch. It might have been around even longer though. |
Dumas Athos
Brutor Tribe Minmatar Republic
4
|
Posted - 2013.06.12 17:12:00 -
[656] - Quote
Are there any plans to up the scan bonus on the Vherokior Probes (and other races) so that they still have the advantage their one-off status gave them in the past (7.5 scan bonus rather than 5%? |
Skex Relbore
Space Exploitation Inc Get Off My Lawn
267
|
Posted - 2013.06.12 19:34:00 -
[657] - Quote
I still want to know what's going on with the resource utilization, My client (admittedly high settings) peaked out around 2.9gb during sunday's B-D battle, now while I'll admit there was a lot going on there 2.9 gigs of ram seems a bit much when previously a single high graphic setting client ran just over 1gb, this is nowhere near as troublesome than the 6-700mb that a minimal setting client is chewing up.
Any chance of an answer on what's going on with the increased performance requirements? |
Dullmeyr Prodomo
14
|
Posted - 2013.06.13 10:32:00 -
[658] - Quote
- Jump Animation sucks - Forced System Scan sucks. Huge mouse-over crap covering celestials- not good. - Overview still buggy. Randomly ppl do not appear in local. - Probing System sucks. Let me decide how much probes i want to use and how many of them i want to launch - CCP sucks cause nobody replies to severe complaints expressed by many players
Worst expansion ever. May be you want to consider consulting people actually playing the game next time? |
Templar Knightsbane
Offensive Upholder Upholders
18
|
Posted - 2013.06.13 11:26:00 -
[659] - Quote
The screen going half white and me having to zoom in and out like a mad man has started again :(
and i thought this one had gone for good.
Drones launch properly now.
I'm still unsure about the new scanning system, In some respects i love it, in some respects i hate it, knowing everyone can see any wh's that are in a system just either made w-space or ruined it. I suppose it'll be a year to tell which of the two it was.
I really think w-holes shouldn't appear as a automatic cosmic sig that everyone can see immediately, this just takes the mystery out of w-space especially for the inhabitants who now can see any new K162's as soon as they are opened into system.
The days of invading Nova and stashing ships in wh's for use in the future seem to be at risk here. Who would want to move capitals through w-space as much as before now people will be able to know of the K162's all the time?
I'm not sure it's a good move! |
disasteur
Tellcomtec Gold
206
|
Posted - 2013.06.13 11:59:00 -
[660] - Quote
Manfred Hideous wrote:Snapper Pumpkinpuss wrote:Well i guess i just need to keep posting ....You guys screwed the pooch here ...this is stupid ....the can thing sucks and i could tolerate that but you ruined my train with pimpin t3s but nothing new when i first got on i cross trained to caldarie and you nerfed missles then nefed drakes then this ...seems like someone is following me around .......never mind the low and null sec comments cause there in the CLUB so they can play down there i dont want to play with them or go there i have a nice evening right where im at ...yes i pay USD to play...Sandbox right? so why would you mess up my side of the box annd for what purpose...
Look IM PAYING YOUR SALERIES TOO i would like to play also now i grind it out for not as much ....i dont want to go take a t3 in low and loose 3 billion ...Maybe thats why alot of peeps dont do it ???? because ( going out on a limb here ) they dont go cause they dont want to loose 3 + bill in 10 seconds to some teenagers???????cant dodge a 40 peeps gate camp i dont care if JESTER TRYED.....so i have to suck up to some kids to play ???? not in this life time........if the sand boxs is so big why pimp the clean side ????
Oh its an mmo whatever that means ? you sould come down and loose your ship cause your not in the club ...NO WTF
but like my kids you guys cant admit you screwed up and wont change it ....grow up My brain exploded reading that. You pay their salaries? I guess that makes them your Minmatar worker drones, then. They should get on their knees and beg for forgivness because your drake a isn't push-button-win machine anymore? Get a can of air, blow the sand out of your V***** and watch this CCP video that explains the sandbox in simple (and hilarious) terms. http://www.youtube.com/watch?v=S5xvkAPXB9c
yes he is paying a part of there salary,, dont you? or did u just want to say something meaningless?
he is giving his opinion that should be respected, same as your some what pointless comment |
|
Kai Pirinha
Imperial Academy Amarr Empire
43
|
Posted - 2013.06.13 12:18:00 -
[661] - Quote
http://abload.de/img/2013.06.13.12.10.09zijpg.png The distance column is right-aligned, which makes the numbers disappear if you make the distance column smaller.
I would suggest to make it left-aligned (like the columns group, type, etc) so that the first things to disappear is the "AU" information (which is not much help actually, since it is AU most of the times), and not the actual number. I know it's a minor thing and seems rather unimportant and I'm now a pain in the ass, but if you have a system with more than 100 AU, it really gets annoying to make the column so big, especially if most of the other columns are aligned differently.
Many thanks for implementing the possibility to adjust the width though! It's much appreciated. Now if you would make it also possible to move the columns like in the old scan interface, that'd be perfect. But I guess this is nearly impossible since the "signal strength" always needs to be at the end because of the "warp to" button and the scan group, group and type columns also need to stick together because of the colour bar. |
Velarra
237
|
Posted - 2013.06.13 13:13:00 -
[662] - Quote
Quote:Patch Notes for Odyssey 13.06.2013 10:38
Patch notes For EVE Online: Odyssey 1.0.6 To be released on Thursday, June 13th 2013
-When jumping through a gate with tracking camera on, the camera will now always focus on the next gate in route.
Please stop forcefully moving the camera at any time a user is in space.
You are making people sick. |
Pulse Fiction
Vanishing Point. The Initiative.
1
|
Posted - 2013.06.13 13:28:00 -
[663] - Quote
Issues
1) Fitting popup - Picture of the ship jumps out of the fittings windows and displayed on the top left of the screen in front of everything else in the hangar. Very annoying bug. 2) Left click hold in space - New circular menu I) please fix it where you can move off the menu entirely and let go to deselect the menu instead of it selecting the option you are in-line with. You have to currently move the mouse to the center off of menu and let go to deselect which is very annoying. II) Please put the "look at" back as a main option on this menu III) Please put the Jump gate, Warp, and other main options to the top of the circular menu where they used to be in the sensible place for the most used options. 3) Are actively supporting and improving the RDPDD Chained Graphics driver? Its got worse since Odyssey and is barely usable now 4) Black screen on undock intermittently on certain characters? Anyone else getting this? 5) PLEASE put the undock button back where it was before I go insane. 6) New warp through graphics - Holy christ please give us an option to turn this off. 7) Same with the insta scan when jumping gates. The on screen icons it shows for the crap it has found overlaps the other important things on the GUI like planets close to gates you are trying to find. Why are you forcing ppl to see stuff they might not give 2 hoots about? 8) DId i say move the undock button back to the bottom left yet?
Sorry if these have been mentioned many times already. |
Lysa Riay
Pator Tech School Minmatar Republic
82
|
Posted - 2013.06.13 14:00:00 -
[664] - Quote
Pulse Fiction wrote:Issues
1) Fitting popup - Picture of the ship jumps out of the fittings windows and displayed on the top left of the screen in front of everything else in the hangar. Very annoying bug. 2) Left click hold in space - New circular menu I) please fix it where you can move off the menu entirely and let go to deselect the menu instead of it selecting the option you are in-line with. You have to currently move the mouse to the center off of menu and let go to deselect which is very annoying. II) Please put the "look at" back as a main option on this menu III) Please put the Jump gate, Warp, and other main options to the top of the circular menu where they used to be in the sensible place for the most used options. 3) Are actively supporting and improving the RDPDD Chained Graphics driver? Its got worse since Odyssey and is barely usable now 4) Black screen on undock intermittently on certain characters? Anyone else getting this? 5) PLEASE put the undock button back where it was before I go insane. 6) New warp through graphics - Holy christ please give us an option to turn this off. 7) Same with the insta scan when jumping gates. The on screen icons it shows for the crap it has found overlaps the other important things on the GUI like planets close to gates you are trying to find. Why are you forcing ppl to see stuff they might not give 2 hoots about? 8) DId i say move the undock button back to the bottom left yet?
Sorry if these have been mentioned many times already.
+1
Could Klang take the (now rotting) pizzas & the launcher out as they leave the building plz. |
Hastur DragonTooth
Call of Cthulhu
0
|
Posted - 2013.06.13 15:42:00 -
[665] - Quote
- No undock button in the NeoCom.
- Serious lag in contextual menus such as drone commands.
- No undock button in the NeoCom.
- The scanner window picks up objects immediately, making the animation superfluous. Needs a toggle.
- No undock button in the NeoCom.
- Refresh button needed on the scanner window.
- No undock button in the NeoCom.
- Grav sites should be signatures, not @$%$ anomalies.
- No undock button in the NeoCom.
- When jumping, client should preserve current zoom level.
- No undock button in the NeoCom.
|
Skex Relbore
Space Exploitation Inc Get Off My Lawn
267
|
Posted - 2013.06.13 16:19:00 -
[666] - Quote
Holy cow you actually fixed the scan windows so we can re-size columns. +1
Now can you move the undock button back and lower the memory usage on the client :) |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
630
|
Posted - 2013.06.13 18:46:00 -
[667] - Quote
CHANGES - Exploration -- You can now ignore individual cosmic anomalies in the Probe Scanner window.
YES! +1000 HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Korinne
The Partisan Brigade Republic Alliance
272
|
Posted - 2013.06.13 19:24:00 -
[668] - Quote
You know it's a good patch when they have to release new patches to fix it every day for a month. |
Maul555
Nuts and Vindictive Remix Technologies
403
|
Posted - 2013.06.13 23:55:00 -
[669] - Quote
Penny Ibramovic wrote:The scanner overlay is not much fun to see when I have just jumped back through a wormhole to get away from a six-ship camp, HIC included, hell-bent on blowing the crap out of my polarised Loki.
I have to move away, cloak, and assess my circumstances, and the overlay sweeping around my view and putting blobs everywhere is really rather distracting. It's definitely not the time to be caring about anomalies in the system.
Maybe the overlay functionality can be moved back to the old on-board scanner, activated only when a capsuleer initiates it. There has got to be a better way than the overlay to introduce new pilots to exploration than to show it to everyone all the time.
This! some way to completely switch this off would be much more than great. I have highsec and WH characters, and I need to both use this new system and completely ignore it. |
Black Dranzer
249
|
Posted - 2013.06.14 02:26:00 -
[670] - Quote
Good:
- Radial Menu
- Probe and scanning changes
- Hacking Minigame
- Tiercide
Bad:
- Scan sweep graphic. Very pretty! Give it an off switch. Preferably the same switch that lets me hide the anomaly/signature icons.
- It's unclear clear how delayed the scan results are, or what the range of the scan is.
- Scanning with probes causes the original system scan results to vanish.
- The signature/anomaly icons are too big. Scale them down. 75-50%.
- In addition, it's hard to find the icons in space. They should probably be visible at the screen edge like targeting brackets are.
- The jump animation is cool, but it fucks with the camera orientation and zoom, and I find myself lost after the jump.
- The animation itself is a bit choppy at times; Probably because it's loading assets. Try spreading the load times out or offloading them to a separate thread. A minor increase in load time is acceptable if it gives a smoother effect.
- The whole center-camera-on-selected-item thing is great, but it needs a toggle button in clear view. Even though I know that you can turn it off with C, but a lot of people probably don't.
- In regards to the undock button change: I love it, but really, let people have their neocom icon back. Hell, make the icon an EXPLICIT neocom icon like every other neocom icon, and give the neocom the ability to snap buttons to the bottom of it.
- The loot-spew mechanic is, in and of itself, quite nice, but I don't think exploration is the right place for it. Consider using it in some other mechanic instead.
|
|
Oraac Ensor
School of Applied Knowledge Caldari State
239
|
Posted - 2013.06.14 03:14:00 -
[671] - Quote
Oraac Ensor wrote:My sub expired a few days ago and ordinarily I would have renewed for a year but because of Odyssey and the new launcher fiasco (can't install on my system and the Devs appear to have given up trying to fix it) I've only done it for one more month so I can see how things develop. I guess I have to retract that comment as since the latest patch I now have a launcher and from first use it appears to work ok. However, I remain of the opinion that the Bin/ExeFile.exe option should be retained indefinitely as a back-up in case of future problems.
Also, good to have the ability to resize the scan result columns. |
Shiva LaFayette
EvE-nt Horizon
4
|
Posted - 2013.06.14 08:07:00 -
[672] - Quote
Black Dranzer wrote:
- The whole center-camera-on-selected-item thing is great, but it needs a toggle button in clear view. Even though I myself know that you can turn it off with C, a lot of people don't. It's a far too significant option to be assigned to a mere hotkey.
- In regards to the undock button change: I love it, but really, let people have their neocom icon back. Hell, make the icon an EXPLICIT neocom icon like every other neocom icon, and give the neocom the ability to snap buttons to the bottom of it.
I fully support this!
Just one thing to "C" for turning off "camera bouncing arround" : I don't know how many times I press "C" until it seems to really be turned off. The camera just moves around in too many situations. Some can be switched off by "C" others keep happening. I'd support the option: "just keep my d*** fu**** camera always in the last position i moved it to." Same about zoom...
Neocom: UI Developers at CCP should get used to the thought of "letting players decide" about the positions of ui buttons. It even would be fun to have some kind of (anonymous) google/ccp analytics with it, to be able to see how "other players" or "mission players" or "characters with more or less than "n" years experience" build their interface (and maybe to exchange the ui setup just like ship fittings - especially 0.0 overview settings!). |
disasteur
Tellcomtec Gold
206
|
Posted - 2013.06.14 08:38:00 -
[673] - Quote
it seems to me that complaining about all the issue's is futile, ccp is not listening...
i have just 1 question left, what is ccp planning to do on the enormous memory ussage of eve??? |
Mournful Conciousness
Special Situations TOHA Conglomerate
85
|
Posted - 2013.06.14 11:23:00 -
[674] - Quote
Ok we've lived with Odyessy for a week now. Despite all my complaints about ship changes and radial menus, there is one change that overrules all complaints:
scanning is easier.
this is bringing noobs into my wormhole.
we put a bubble up on the sun.
They are dying like suicidal flies. last night one of my corp mates complained that he couldn't get anything done since someone came in from hisec every 5 minutes, asking to be blown up.
The tears are delicious. :-) |
Furoth
Black Avarice
20
|
Posted - 2013.06.14 11:43:00 -
[675] - Quote
Glad to see all the little things getting fixed so quickly. There's always a number of buggy bits with every update but you guys are getting through them very fast this time around. Thank you. I'm still getting grey screens in gate jumps and the tunnel still glitches out at times but I'm sure it will be fixed soon enough. Still hate 'lewtspew' too, just as a mechanic; but I think I'm getting more loot than before so can't complain too much. Odyssey is a nice update overall though. |
Galmas
United System's Commonwealth R.E.P.O.
113
|
Posted - 2013.06.14 12:02:00 -
[676] - Quote
Hey Devs,
is there any ETA for the personal ship hangars? can we expect that for one of the subsequent mini releases of Odyssey?
Cheers Gal |
Robert Parr
Iron Tiger T3 Industries
1
|
Posted - 2013.06.14 13:38:00 -
[677] - Quote
Not sure if this is the correct place but, please consider two requests:
1) Can you please fix the selected window for drones....when you click the button for "engage target" or "return to drone bay" only one drone will respond. The sub-menus and hot keys still work but prefer to use the selected window. Have submitted a petetion (over a week ago) and still no response.
2) Please, please, pretty please can you map a shortcut key for 'open cargo' on the selected item window? It's so damn annoying when salvaging to have to click the wreck, click the open cargo button, then click another wreck, then click open cargo, then back to another wreck...it would be so much easier to just click on the wreck and then push a hot key...you've simplified launching and deploying probes...is it possible to make life a little nicer for the lowly salvager??????
Thank you for your consideration. |
Saerni
Confederation Navy Research Epsilon Fleet
15
|
Posted - 2013.06.14 14:42:00 -
[678] - Quote
Recent "fix" to scanner distance column removed functionality where the error range could be used to determine signature type.
Honestly if CCP wants to remove DSP functionality they should just come out and say so, rather than patching stuff like this out of the game as a "fix" |
Kathtrine
My Dot Corp
24
|
Posted - 2013.06.14 17:20:00 -
[679] - Quote
disasteur wrote:it seems to me that complaining about all the issue's is futile, ccp is not listening...
i have just 1 question left, what is ccp planning to do on the enormous memory ussage of eve???
HTFU your computer and you wont have that problem:
Processor: AMD FX(tm)-6100 Six-Core Processor (6 CPUs), ~3.3GHz Memory: 16384MB RAM Available OS Memory: 16330MB RAM Page File: 2790MB used, 29866MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode If your griefing about EvE online and still paying for it, your hooked and CCP has done thier job.
Now go blow somebodies ship up and stop whining about whatever your are lacking. |
disasteur
Tellcomtec Gold
207
|
Posted - 2013.06.15 03:33:00 -
[680] - Quote
Kathtrine wrote:disasteur wrote:it seems to me that complaining about all the issue's is futile, ccp is not listening...
i have just 1 question left, what is ccp planning to do on the enormous memory ussage of eve??? HTFU your computer and you wont have that problem: Processor: AMD FX(tm)-6100 Six-Core Processor (6 CPUs), ~3.3GHz Memory: 16384MB RAM Available OS Memory: 16330MB RAM Page File: 2790MB used, 29866MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode
because CCP f*cked up the game i have to upgrade my pc? yeah right i rather go play another game |
|
Chaibat
Amarr Cosa Nostra
0
|
Posted - 2013.06.15 11:02:00 -
[681] - Quote
The automatic signature scan when you enter a system is making the spread formation superfluous. The reason for this is any prober with more than a week of experience knows to drop a 4au probe formation on the celestials near the bit red bubble. I get a four probe hit 95% of the time.
Basically, I'm saying the people before me who complained about the automatic scan were right. Why bother requiring probes at all if this is intended. Just make all sigs warpable (no, I'm not really suggesting this).
Other than that, I like the new mini-game and I can live with the loot spew. I'd just like exploration to require a tiny bit of effort. |
Maul555
Nuts and Vindictive Remix Technologies
403
|
Posted - 2013.06.15 14:51:00 -
[682] - Quote
disasteur wrote:Kathtrine wrote:disasteur wrote:it seems to me that complaining about all the issue's is futile, ccp is not listening...
i have just 1 question left, what is ccp planning to do on the enormous memory ussage of eve??? HTFU your computer and you wont have that problem: Processor: AMD FX(tm)-6100 Six-Core Processor (6 CPUs), ~3.3GHz Memory: 16384MB RAM Available OS Memory: 16330MB RAM Page File: 2790MB used, 29866MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode because CCP f*cked up the game i have to upgrade my pc? yeah right i rather go play another game
Eve is constantly being worked on. I expect that eve will slowly use more memory and processing power over time. This is a good thing, not a bad thing. |
Captain Nares
O3 Corporation
50
|
Posted - 2013.06.15 15:24:00 -
[683] - Quote
Please make your "dynamic transitions" effect optional as any other visual effects.
Because:
a) me and some other persons don't want to see it.
b) when you see it 50 times/hour, you go mad.
Same thing with scanner overlay, but since it doesn't have going through the pipe visual effect, it doesn't annoy that much. |
Erufen Rito
The Dark Space Initiative Scary Wormhole People
1
|
Posted - 2013.06.15 16:54:00 -
[684] - Quote
For a patch that is being promoted as an exploration expansion, you guys seem to have forgotten a very important part of exploration. Wormholes.
What the hell guys? We don't have the pretty, updated nebulae, and the anoms are mostly the same. Sure, the zooming into the wormhole effect is a much nicer transition than the loading bar, but once you load on the other side, you can see the dated, jagged space.
I know you don't care much about wormhole dwellers, but let me tell ya, I have found at least 20 holes in the 3 or so days I dedicated to go hisec exploring, and it was such a massive letdown to see the dated nebulae. I can only imagine the shock of a 6 month old player, jumping into an evidently old and out of date environment, after being used to the prettiness of Kspace. |
Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1280
|
Posted - 2013.06.15 17:51:00 -
[685] - Quote
RubyPorto wrote:The new location of the Unrent Office button is not super.
Putting that kind of button right in the middle of everything else that you click on constantly is a poor design choice because it gets clicked on, and then it's not a long stretch to accidentally hit return to clear the unexpected popup.
Hasn't happened to me yet, but it seems inevitable.
I closed an office the other day and DIDN"T EVEN REALIZE IT.
And I almost did it again just now.
It's not only that it's not an optimal location, it is the default button and tabbable. So if you hit the wrong key combinations it comes up asking "Are you sure you want to close this office!"
Please fix this ASAP so I don't close my offices anymore because of poor UI design :( Where I am. |
Penny Ibramovic
Wormhole Engineers Greater Realms
64
|
Posted - 2013.06.15 18:47:00 -
[686] - Quote
The old radial menu didn't make me expect much for the new one, but it is really nice. Smooth, functional, pretty much unintrusive. This is excellent work.
If I may make one suggestion, it would be not to snap the pointer back to the centre of the menu after making a selection. Although I see why it is done, to bring the mouse back to where it was, but it means your mouse hand and the pointer are now out of relative position to each other, adding another step to pick up the mouse and replace it.
It could perhaps be an option to snap the mouse to centre or leave it where it ended after selection. |
Roger Adama Adama
Tax-Free Miners Unlimited
0
|
Posted - 2013.06.16 03:53:00 -
[687] - Quote
I just recently bought EVE on Steam sale. I read your Sensor Overlay article before playing and thought, this is great feature, I will be an explorer 100%. So began my Exploration as a new player.
First I want to start by saying, I think its great way to find exploration points for me. I don't know what it was like beforehand but I think the way its set up is great, but it needs work yet, I felt the need to give feedback so you can maybe add a few things that would make exploration more enjoyable.
As you can probably guess, I found out starting off with exploration as a means to make money full time shortley ended as I began to realize that in a five system radius there was only around 1 data site to be found every few hours. I would like to see this changed to somehow to make it more comparable to other carrers?
I found myself arriving too late to some of them after spending around 10-20 mins trying to find some of these valuable data sites. Its a long time to invest into something with little reward comparable to mining. I found you have to be the first one there also or the 20 mins or so you spent finding that data site is all been wasted.
I guess the wasted time with no reward can be said also for wormholes too, I found myself spending way too much time tracking K162 wormholes and had no reward for it (10-20 mins each). So the payout after about a week so far has been around 3 million ISK with many hours invested time looking for data sites (did not see any relic sites).
I would have liked to have recieved a reward somewhat comparable to mining, so I actually very rarely scan for signatures anymore now because the time doesnt equal the reward. I can mine scordite for around 29k a minute with my venture and it pays about 1 million ISK a load for a full 30 mins of mining.
I guess maybe if it was atleast 6-10 million a data or relic site find at the current rate of finding the sites, it would be worth it to me because of the many wormholes and combat sites, or getting to them late, that took 20 mins each time.
I guess thats all I had to say about the system. I think the scaning itself is fun, but basicly I think the reward has to be higher for doing it, so that it would be a comparable alternative to mining or even atleast half of that, I would propose either a increase in data and relic sites found or alternativly have the rewards increased for the current rate of finding these sites?
My two cents feedback as a new player. Thanks for listening. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
469
|
Posted - 2013.06.16 05:11:00 -
[688] - Quote
Maul555 wrote:*snip*
Eve is constantly being worked on. I expect that eve will slowly use more memory and processing power over time. This is a good thing, not a bad thing. I want whatever you are smoking.
Using up additional system resources for the sake of burning clock cycles is nonsense.
If CCP were to make EVE more amazing in some unknown way and additional PC resources were required to make that happen, then that is generally understood as the "cost" of software upgrades. Otherwise, CCP should be constantly striving to make their code more efficient. After all, it is in CCP's best interest to enable as many long-term subscribers (who may not have bleeding edge hardware) as possible w/in certain parameters. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
Fon SaiHoc
University of Caille Gallente Federation
41
|
Posted - 2013.06.16 09:36:00 -
[689] - Quote
Roger Adama Adama wrote:I just recently bought EVE on Steam sale. I read your Sensor Overlay article before playing and thought, this is great feature, I will be an explorer 100%. So began my Exploration as a new player.
First I want to start by saying, I think its great way to find exploration points for me. I don't know what it was like beforehand but I think the way its set up is great, but it needs work yet, I felt the need to give feedback so you can maybe add a few things that would make exploration more enjoyable.
... as a means to make money full time shortley ended as I began to realize that in a five system radius there was only around 1 data site to be found every few hours. I would like to see this changed to somehow to make it more comparable to other carrers?
I found myself arriving too late to some of them after spending around 10-20 mins trying to find some of these valuable data sites. Its a long time to invest into something with little reward comparable to mining. I found you have to be the first one there also or the 20 mins or so you spent finding that data site is all been wasted.
I guess the wasted time with no reward can be said also for wormholes too, I found myself spending way too much time tracking K162 wormholes and had no reward for it (10-20 mins each). So the payout after about a week so far has been around 3 million ISK with many hours invested time looking for data sites (did not see any relic sites).
I would have liked to have recieved a reward somewhat comparable to mining, ...
And i stopped reading there.... try running missions, thats really your thing.
With the old system you would not even consider being an explorer, because the old system was not semi-automatic as this one is, and even so you complain about making too much effort and receiving few rewards...
CCP, this will be the future form now on, mission runners complaining about effort and rewards... one day you will have to turn the scanning system from semi-automatic into.... automatic.
this is my two cents a few hours before my accounts expire.
o7 Fon |
seth Hendar
I love you miners
89
|
Posted - 2013.06.16 11:38:00 -
[690] - Quote
Fon SaiHoc wrote:Roger Adama Adama wrote:I just recently bought EVE on Steam sale. I read your Sensor Overlay article before playing and thought, this is great feature, I will be an explorer 100%. So began my Exploration as a new player.
First I want to start by saying, I think its great way to find exploration points for me. I don't know what it was like beforehand but I think the way its set up is great, but it needs work yet, I felt the need to give feedback so you can maybe add a few things that would make exploration more enjoyable.
... as a means to make money full time shortley ended as I began to realize that in a five system radius there was only around 1 data site to be found every few hours. I would like to see this changed to somehow to make it more comparable to other carrers?
I found myself arriving too late to some of them after spending around 10-20 mins trying to find some of these valuable data sites. Its a long time to invest into something with little reward comparable to mining. I found you have to be the first one there also or the 20 mins or so you spent finding that data site is all been wasted.
I guess the wasted time with no reward can be said also for wormholes too, I found myself spending way too much time tracking K162 wormholes and had no reward for it (10-20 mins each). So the payout after about a week so far has been around 3 million ISK with many hours invested time looking for data sites (did not see any relic sites).
I would have liked to have recieved a reward somewhat comparable to mining, ... And i stopped reading there.... try running missions, thats really your thing. With the old system you would not even consider being an explorer, because the old system was not semi-automatic as this one is, and even so you complain about making too much effort and receiving few rewards... CCP, this will be the future form now on, mission runners complaining about effort and rewards... one day you will have to turn the scanning system from semi-automatic into.... automatic. this is my two cents a few hours before my accounts expire. o7 Fon PS - fellow capsuller Roger Adama, you are not doing anything wrong. But exploration should be for explorers, the ones who enjoy the thrill of exploration, not for the ones who hate it and simply care for shiny rewards. It was CCP who messed up, not you. this.
before update, you needed real commitment to be able to enjoy the fruits of exploration.
you needed skills, you needed a certain level of knowledge of the game.
now, any 1 day od toon can do it, this is clearly broken.
it seems the only thing you did ith your exploration update, is to remove exploration from the game.
or maybe by "exploration" you meant "find all the bugs" then yes, full success..... |
|
Photon Ceray
Con5piracY
33
|
Posted - 2013.06.16 12:53:00 -
[691] - Quote
seth Hendar wrote:Fon SaiHoc wrote:Roger Adama Adama wrote:I just recently bought EVE on Steam sale. I read your Sensor Overlay article before playing and thought, this is great feature, I will be an explorer 100%. So began my Exploration as a new player.
First I want to start by saying, I think its great way to find exploration points for me. I don't know what it was like beforehand but I think the way its set up is great, but it needs work yet, I felt the need to give feedback so you can maybe add a few things that would make exploration more enjoyable.
... as a means to make money full time shortley ended as I began to realize that in a five system radius there was only around 1 data site to be found every few hours. I would like to see this changed to somehow to make it more comparable to other carrers?
I found myself arriving too late to some of them after spending around 10-20 mins trying to find some of these valuable data sites. Its a long time to invest into something with little reward comparable to mining. I found you have to be the first one there also or the 20 mins or so you spent finding that data site is all been wasted.
I guess the wasted time with no reward can be said also for wormholes too, I found myself spending way too much time tracking K162 wormholes and had no reward for it (10-20 mins each). So the payout after about a week so far has been around 3 million ISK with many hours invested time looking for data sites (did not see any relic sites).
I would have liked to have recieved a reward somewhat comparable to mining, ... And i stopped reading there.... try running missions, thats really your thing. With the old system you would not even consider being an explorer, because the old system was not semi-automatic as this one is, and even so you complain about making too much effort and receiving few rewards... CCP, this will be the future form now on, mission runners complaining about effort and rewards... one day you will have to turn the scanning system from semi-automatic into.... automatic. this is my two cents a few hours before my accounts expire. o7 Fon PS - fellow capsuller Roger Adama, you are not doing anything wrong. But exploration should be for explorers, the ones who enjoy the thrill of exploration, not for the ones who hate it and simply care for shiny rewards. It was CCP who messed up, not you. this. before update, you needed real commitment to be able to enjoy the fruits of exploration. you needed skills, you needed a certain level of knowledge of the game. now, any 1 day od toon can do it, this is clearly broken. it seems the only thing you did ith your exploration update, is to remove exploration from the game. or maybe by "exploration" you meant "find all the bugs" then yes, full success.....
Da f**k is your problem?
He has his opinion and you have your so stfu and mind your own business. this is feedback to CCP not to a lowlife like you.
And I agree with the OP, there is too much time spent trying to find sites and often little reward, it needs tweaking. |
Fon SaiHoc
University of Caille Gallente Federation
43
|
Posted - 2013.06.16 13:19:00 -
[692] - Quote
Photon Ceray wrote:seth Hendar wrote:Fon SaiHoc wrote:Roger Adama Adama wrote:I just recently bought EVE on Steam sale. I read your Sensor Overlay article before playing and thought, this is great feature, I will be an explorer 100%. So began my Exploration as a new player.
First I want to start by saying, I think its great way to find exploration points for me. I don't know what it was like beforehand but I think the way its set up is great, but it needs work yet, I felt the need to give feedback so you can maybe add a few things that would make exploration more enjoyable.
... as a means to make money full time shortley ended as I began to realize that in a five system radius there was only around 1 data site to be found every few hours. I would like to see this changed to somehow to make it more comparable to other carrers?
I found myself arriving too late to some of them after spending around 10-20 mins trying to find some of these valuable data sites. Its a long time to invest into something with little reward comparable to mining. I found you have to be the first one there also or the 20 mins or so you spent finding that data site is all been wasted.
I guess the wasted time with no reward can be said also for wormholes too, I found myself spending way too much time tracking K162 wormholes and had no reward for it (10-20 mins each). So the payout after about a week so far has been around 3 million ISK with many hours invested time looking for data sites (did not see any relic sites).
I would have liked to have recieved a reward somewhat comparable to mining, ... And i stopped reading there.... try running missions, thats really your thing. With the old system you would not even consider being an explorer, because the old system was not semi-automatic as this one is, and even so you complain about making too much effort and receiving few rewards... CCP, this will be the future form now on, mission runners complaining about effort and rewards... one day you will have to turn the scanning system from semi-automatic into.... automatic. this is my two cents a few hours before my accounts expire. o7 Fon PS - fellow capsuller Roger Adama, you are not doing anything wrong. But exploration should be for explorers, the ones who enjoy the thrill of exploration, not for the ones who hate it and simply care for shiny rewards. It was CCP who messed up, not you. this. before update, you needed real commitment to be able to enjoy the fruits of exploration. you needed skills, you needed a certain level of knowledge of the game. now, any 1 day od toon can do it, this is clearly broken. it seems the only thing you did ith your exploration update, is to remove exploration from the game. or maybe by "exploration" you meant "find all the bugs" then yes, full success..... Da f**k is your problem? He has his opinion and you have your so stfu and mind your own business. this is feedback to CCP not to a lowlife like you. And I agree with the OP, there is too much time spent trying to find sites and often little reward, it needs a lot of improvement, especially removing the container crapper mechanic and replacing it with something that makes sense.
Dear fellow capsuleer, i am going to answer to your posting
lowlife = someone who comes to internet to cowardly insult others behind a computer? Better not be one.
Its his problem, yes and so its everyone else, Our friend joined now, i payed three accounts, one for two years and a half, so yes, i do have the right to comment on an open forum.
It bothers you, your problem, go play WOW and level up.
No comment from my side on anything else besides the semi-automatic scan system.
You like it? great, you are one of the many that didnt do exploration before because it was too difficult... for you.
You can continue to insult other members of the community hiding behind your computer, personally doesnt bother me.
Real explorers want exploration the way it was, yes, just like mission runners would want missions back if that would be taken from you. We dont want something to be taken from others, we are compplaining about something being taken from us.
Please, make an effort to be civil, for the rest you dont need to make much effort anymore, EVE is becoming a semi-afk game.
Again i need to make a comment about our fellow capsuleer Roger Adama, no one is against you, and i will broad that to all new players and to all not new players that i started to try exploration now due to being semi-automatic: No one is against you.
o7
Fon |
seth Hendar
I love you miners
89
|
Posted - 2013.06.16 13:32:00 -
[693] - Quote
Photon Ceray wrote:seth Hendar wrote:Fon SaiHoc wrote:Roger Adama Adama wrote:I just recently bought EVE on Steam sale. I read your Sensor Overlay article before playing and thought, this is great feature, I will be an explorer 100%. So began my Exploration as a new player.
First I want to start by saying, I think its great way to find exploration points for me. I don't know what it was like beforehand but I think the way its set up is great, but it needs work yet, I felt the need to give feedback so you can maybe add a few things that would make exploration more enjoyable.
... as a means to make money full time shortley ended as I began to realize that in a five system radius there was only around 1 data site to be found every few hours. I would like to see this changed to somehow to make it more comparable to other carrers?
I found myself arriving too late to some of them after spending around 10-20 mins trying to find some of these valuable data sites. Its a long time to invest into something with little reward comparable to mining. I found you have to be the first one there also or the 20 mins or so you spent finding that data site is all been wasted.
I guess the wasted time with no reward can be said also for wormholes too, I found myself spending way too much time tracking K162 wormholes and had no reward for it (10-20 mins each). So the payout after about a week so far has been around 3 million ISK with many hours invested time looking for data sites (did not see any relic sites).
I would have liked to have recieved a reward somewhat comparable to mining, ... And i stopped reading there.... try running missions, thats really your thing. With the old system you would not even consider being an explorer, because the old system was not semi-automatic as this one is, and even so you complain about making too much effort and receiving few rewards... CCP, this will be the future form now on, mission runners complaining about effort and rewards... one day you will have to turn the scanning system from semi-automatic into.... automatic. this is my two cents a few hours before my accounts expire. o7 Fon PS - fellow capsuller Roger Adama, you are not doing anything wrong. But exploration should be for explorers, the ones who enjoy the thrill of exploration, not for the ones who hate it and simply care for shiny rewards. It was CCP who messed up, not you. this. before update, you needed real commitment to be able to enjoy the fruits of exploration. you needed skills, you needed a certain level of knowledge of the game. now, any 1 day od toon can do it, this is clearly broken. it seems the only thing you did ith your exploration update, is to remove exploration from the game. or maybe by "exploration" you meant "find all the bugs" then yes, full success..... Da f**k is your problem? He has his opinion and you have your so stfu and mind your own business. this is feedback to CCP not to a lowlife like you. And I agree with the OP, there is too much time spent trying to find sites and often little reward, it needs a lot of improvement, especially removing the container crapper mechanic and replacing it with something that makes sense. what the **** is wrong with you? having your periods maybe?
if you don't see where is the problem with exploration in the current state, well, eve is not for you.
the current status is broken, if you don't see why, not much to be done then.
isk injection at the rate it is actually is very bad for the game, but like all the carebears, you will cry for more isk because prices are getting higher.
the problem is that prices go higher BECAUSE if isk injection!
also, go backe reading forum rules, insulting is not to be tolerated idiot |
DexterShark
Li3's Electric Cucumber Li3 Federation
25
|
Posted - 2013.06.16 13:38:00 -
[694] - Quote
So, in a patch soon there's going to be a tick box to turn off the initial sweep for signatures and anomalies everytime you enter a system, right? And the noise, the noise! DUUUURH DUUURRH BEEP BEEP DUUURRRRRHHHHHH everytime I enter system.
There will be a option to disable that automatic sweep right? Say, in the scanner window, or on the HUD options. "Disable Auto Scanner". So that it only activates when I want that information, right?
Right?
|
seth Hendar
I love you miners
89
|
Posted - 2013.06.16 13:42:00 -
[695] - Quote
DexterShark wrote:So, in a patch soon there's going to be a tick box to turn off the initial sweep for signatures and anomalies everytime you enter a system, right? And the noise, the noise! DUUUURH DUUURRH BEEP BEEP DUUURRRRRHHHHHH everytime I enter system.
There will be a option to disable that automatic sweep right? Say, in the scanner window, or on the HUD options. "Disable Auto Scanner". So that it only activates when I want that information, right?
Right?
i hope so, i don't need this overlay swwep when i am hunting a tgt or when we drop someone, for me disabling the overlay should disable it completely |
DexterShark
Li3's Electric Cucumber Li3 Federation
25
|
Posted - 2013.06.16 13:48:00 -
[696] - Quote
To be clear - I 100% like the exploration sweep feature and support it's introduction.
However, it's like the Market screen popping up when I enter system "These are the items available in system! Check them out whoop!" or your contracts screen opening up and being all like "Bro, check out these contracts in here!".
Everytime I enter system, I don't want to browse the market, I don't want to see what anomalies are present I don't want to see what contracts are available. I want to do the task I came in to do - whatever that task is - and I'll access the relevant information for that task as I need it. |
Fon SaiHoc
University of Caille Gallente Federation
46
|
Posted - 2013.06.16 16:14:00 -
[697] - Quote
DexterShark wrote:To be clear - I 100% like the exploration sweep feature and support it's introduction.
However, it's like the Market screen popping up when I enter system "These are the items available in system! Check them out whoop!" or your contracts screen opening up and being all like "Bro, check out these contracts in here!".
Everytime I enter system, I don't want to browse the market, I don't want to see what anomalies are present I don't want to see what contracts are available. I want to do the task I came in to do - whatever that task is - and I'll access the relevant information for that task as I need it.
Yes but it cant be compared... the market is not exploration... there is no board in space when you enter a system showing "THESE ARE THE HIDDEN THINGS IN THIS SYSTEM: .... "
It doesnt make any freaking sense, its no exploration at all, its just another easy semi-automatic thing that you can choose to do or not.
Even the simplest trading requires now more clicks and attention than that semi-automatic thing which was brought to replace exploration...
o7 Fon |
Chaibat
Amarr Cosa Nostra
4
|
Posted - 2013.06.16 16:23:00 -
[698] - Quote
@Devs,
Perhaps it might be a good idea to make an appearance and respond to the less hysterical gripes? Some of them are (IMHO) important and legitimate. Even if it's just to list the complaints and let us know you are aware of them and thinking about them.
Please put the exploration back in exploration and don't broadcast when and where to drop probes. Everything else is acceptable (again IMHO) and the minigame is a big improvement. |
Oraac Ensor
School of Applied Knowledge Caldari State
242
|
Posted - 2013.06.16 17:47:00 -
[699] - Quote
Just in case it hasn't been said enough: please put back the log off button. |
Penny Ibramovic
Wormhole Engineers Greater Realms
64
|
Posted - 2013.06.16 20:18:00 -
[700] - Quote
DexterShark wrote:To be clear - I 100% like the exploration sweep feature and support it's introduction.
I don't. It completely undermines w-space life.
Unknown space is meant to hold the unknown. By showing all the signatures in the system upon every system transition there is no sense of exploration at all. Having new signatures pop up automatically also denies being able to surprise any capsuleer who previously griped about having to update d-scan occasionally. They can now just see that a new wormhole has appeared.
Have you ever jumped to a null-sec system and seen all the ratting/mining carebears hide in a tower until you've gone? They use local for that purpose.
W-spacers used to hide when d-scan showed ships, probes. Now they'll hide when a new signature appears. The discovery scanner is the antithesis to the information denial that defines w-space life. It needs to be disabled, at least for w-space systems. |
|
Fon SaiHoc
University of Caille Gallente Federation
48
|
Posted - 2013.06.16 21:03:00 -
[701] - Quote
Penny Ibramovic wrote:DexterShark wrote:To be clear - I 100% like the exploration sweep feature and support it's introduction. I don't. It completely undermines w-space life. Unknown space is meant to hold the unknown. ....
Agree 100% |
Chaibat
Amarr Cosa Nostra
4
|
Posted - 2013.06.16 22:49:00 -
[702] - Quote
Fon SaiHoc wrote:Penny Ibramovic wrote:DexterShark wrote:To be clear - I 100% like the exploration sweep feature and support it's introduction. I don't. It completely undermines w-space life. Unknown space is meant to hold the unknown. .... Agree 100%
Sweeping for anoms is OK, though. They've always been easy to find. However, I do hope they allow it to be turned off. |
pmchem
GoonWaffe Goonswarm Federation
525
|
Posted - 2013.06.16 23:01:00 -
[703] - Quote
Too much ice in highsec, nerf it further please. :) @pmchem on twitter || GARPA || Goonswarm Economic Warfare Cabal |
seth Hendar
I love you miners
90
|
Posted - 2013.06.17 06:40:00 -
[704] - Quote
pmchem wrote:Too much ice in highsec, nerf it further please. :) obvious troll is obvious |
RoAnnon
Strategic Acquisitions Group Tactical Research Lab
78
|
Posted - 2013.06.17 20:47:00 -
[705] - Quote
Oraac Ensor wrote:Just in case it hasn't been said enough: please put back the log off button.
Um, you mean the Undock button?
So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |
Mortimer Blaze
Royal Assassins Guild Imperial Crimson Legion
3
|
Posted - 2013.06.17 21:07:00 -
[706] - Quote
I'm sure my two cents is going to be lost amid this tidal-wave of displeased howling but I wil proceed nonetheless;
1) "Scatterpods"... whoever thought these up needs a kick in the nutz. They need to have the escape velocity reduced, the duration before they despawn increased or better yet spawn only on the destruction of something that gives a loot drop. (You know, it blows up and shizz flies everwhere???) Oh and that tractor beam that seems to have been installed on my ship could use more than the 1.2k range it has. After all that scanning and hacking I get a hydrogen battery? I much preferred the datachips and decryptors, thanks. I'll probably stick to mining.
2) "The Hacking Game"... I actually like it, aside from the crap rewards... (see #1)
3) "New Gate Transitions"... My first response was "Wow! Cool!" Then I dialed in a 15 jump route. Was sick of it by the 6th jump. It also seems to make the journey longer, but since I never timed the old system I have no reference for comparision.
4) "Audio Glitch"... I have noticed that many sounds seem obscured or washed out by the audio track. Others have suggested a VFX levels slider in the Options UI. Champion idea.
5) "Scanning Overlay"... I love it BUT: A option to turn it OFF is a must.
6) "Probe Scanning"... I feel ripped off. Astrometrics V and now some noob can use as many probes as me? All my bounuses from Aquisition and Pinpointing cut in HALF??? And when I find a Data site I get slapped in the face again (again, see #1)
Also since noone seems to have heard me (and others) before:
I WANT TO CENTER THE SOLAR SYSTEM MAP AND CAMERA PIVIOT POINT ON MY PROBES!!!!! NOT WHERE MY SHIP IS, NOT ON THE GODDAMN STAR.... ON MY FRAKKIN PROBES!!!
Come on CCP... wanting to improve things is admirable, but reworking exploration to be attractive to the players who couldn't be arsed with it to begin with is only making it unnattractive (and unprofitable) to we who have been exploring all along. |
Kusum Fawn
State War Academy Caldari State
336
|
Posted - 2013.06.18 14:48:00 -
[707] - Quote
I really miss being able to scan down two sites at the same time. new scanning makes it stupidly hard to do that now. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
Rhapsodae
Bedlam Escapees Silent Requiem
31
|
Posted - 2013.06.18 16:09:00 -
[708] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=3212061#post3212061
The Silence of CCP comments is deafening as a pilto said. We'd like to hear from CCp of the lousy new scanning system. Jitters 4-4: Eve Online Comic. |
Peter Tjordenskiold
90
|
Posted - 2013.06.18 16:17:00 -
[709] - Quote
The overview bug is annoying |
Penny Ibramovic
Wormhole Engineers Greater Realms
65
|
Posted - 2013.06.18 17:36:00 -
[710] - Quote
Mortimer Blaze wrote:I WANT TO CENTER THE SOLAR SYSTEM MAP AND CAMERA PIVIOT POINT ON MY PROBES!!!!! NOT WHERE MY SHIP IS, NOT ON THE GODDAMN STAR.... ON MY FRAKKIN PROBES
Double-click the probe box. Voila. (Or, alternatively, double-click on the signature you want to resolve. In either case, on the system map or in the scanning interface works.) |
|
Penny Ibramovic
Wormhole Engineers Greater Realms
65
|
Posted - 2013.06.18 17:48:00 -
[711] - Quote
Chaibat wrote:Fon SaiHoc wrote:Penny Ibramovic wrote:DexterShark wrote:To be clear - I 100% like the exploration sweep feature and support it's introduction. I don't. It completely undermines w-space life. Unknown space is meant to hold the unknown. .... Agree 100% Sweeping for anoms is OK, though. They've always been easy to find. However, I do hope they allow it to be turned off.
So... moving the scanner overlay to a player-activated button in the scanning interface, which when activated reveals all the anomalies in the system but still requires probes to be launched in order to detect signatures?
Naw, it sounds like it would take too much development time to incorporate. |
Chaibat
Amarr Cosa Nostra
4
|
Posted - 2013.06.18 18:44:00 -
[712] - Quote
Penny Ibramovic wrote:Chaibat wrote:Fon SaiHoc wrote:Penny Ibramovic wrote:DexterShark wrote:To be clear - I 100% like the exploration sweep feature and support it's introduction. I don't. It completely undermines w-space life. Unknown space is meant to hold the unknown. .... Agree 100% Sweeping for anoms is OK, though. They've always been easy to find. However, I do hope they allow it to be turned off. So... moving the scanner overlay to a player-activated button in the scanning interface, which when activated reveals all the anomalies in the system but still requires probes to be launched in order to detect signatures? Naw, it sounds like it would take too much development time to incorporate.
I don't see how. The old scanner code did exactly that when you scanned without probes.
The overlay itself doesn't bother me as much as some but the fact that it practically tells everyone not only *to* drop probes but even gives you a good idea which celestial you can start off scanning at 4au is a bit much for me.
I'd rather have a system where you need to drop probes with the new spread formation to see if there's something worth investigating. It's not that much added time or effort and it would make exploration a little more... explorationy. :) |
seth Hendar
I love you miners
91
|
Posted - 2013.06.18 20:29:00 -
[713] - Quote
Chaibat wrote: I don't see how. The old scanner code did exactly that when you scanned without probes.
The overlay itself doesn't bother me as much as some but the fact that it practically tells everyone not only *to* drop probes but even gives you a good idea which celestial you can start off scanning at 4au is a bit much for me.
I'd rather have a system where you need to drop probes with the new spread formation to see if there's something worth investigating. It's not that much added time or effort and it would make exploration a little more... explorationy. :)
i think you need to train irony lvl1 |
Jack Miton
Aperture Harmonics K162
2014
|
Posted - 2013.06.18 23:01:00 -
[714] - Quote
Got, another, probing issue that is running the rounds. You look to have removed the 2 dot result from 3 probes. Now you only get one dot and it's the incorrect one. Is this a bug? I hope so, it's very frustrating... |
JohnHoe
The Greater Goon Clockwork Pineapple
3
|
Posted - 2013.06.18 23:10:00 -
[715] - Quote
Was there a stealth buff to the clone soldier rats in today's patch? All of the sudden they are target painting and are a hell of a lot faster. |
Chaibat
Amarr Cosa Nostra
4
|
Posted - 2013.06.18 23:39:00 -
[716] - Quote
seth Hendar wrote:Chaibat wrote: I don't see how. The old scanner code did exactly that when you scanned without probes.
The overlay itself doesn't bother me as much as some but the fact that it practically tells everyone not only *to* drop probes but even gives you a good idea which celestial you can start off scanning at 4au is a bit much for me.
I'd rather have a system where you need to drop probes with the new spread formation to see if there's something worth investigating. It's not that much added time or effort and it would make exploration a little more... explorationy. :)
i think you need to train irony lvl1
I forgot to upgrade my clone and lost it when I was podded. :) |
Mattrixx
Inner Sphere Industries
0
|
Posted - 2013.06.20 01:10:00 -
[717] - Quote
Well, the exploration has now been overly dummyfied.
I don't have problems with the most of the other updates, but doing a lot of exploration sites and scanning, it is now too easy.
The automatic recover of probes. If you are too lazy to press the button of collecting them they ought to stay there. Besides which it can unnerve some people seeing probes in space but no one else visible. Especially in wormhole space. But that's not really the problem so much as making lazy people more lazy.
What I'd like is to have the option of how many durned probes I launch. I do not need and I do not want to launch eight probes every time I press the activation of the probe launcher. And then I need to recover 4 of the probes that I don't need and want every time. Sure I could only field 4 probes in the launcher but what's the point of having a probe launcher with a large bay if you ever going to need 8 probes to begin with? Why leave the extended probe launcher being able to field 80 probes when you will ever, now more or less, need 8 probes since you recover your probes automatically when you leave a system. Only way to leave probes out there in space and loose them is to either disconnect from them manually or they expire while you probe.
Anyways, I'd love to see option somewhere where you can choose how many probes you launch in one go. An option to do this. Something along the lines of launch single or launch (enter number here) probes. Something other then only 8 probes in one go. Annoying having to recover 4 of them each time because they do not align correctly any time I launched 8 and they muck up the scan view of where I want them to be. And since they do not align right I need to move them around manually one by one anyway so it is oh so very annoying.
And then there's the undock button. Thank you for moving that to a very inconvinient location without the option of not choosing your self where it is. It would be greatly appreciated if you could make the undock button, and why not the "go to captain's quarters" button as well, configurable where you want it to be. Say it could have a choice of being attached to the Station Info screen or you could have it attached to the neocom panel where it used to be. Now I have all my buttons from the neocom, that I mostly use, on left but the undock button ALL the way to the top right. Very annoying to drag mouse all that way when it used to be just there below what you needed most of the time anyway.
I could move the neocom to the right hand side but just as well you could make the button location cofigurable. This way those who like it where it is can leave it there and those who want it to be part of the neocom tab could have it (or them) there.
Also, it would be very nice to have the log off button back. Now if you launch via the launcher you either have quit or log off safely and it won't allow to log off safely if you are using a cloaking device at the time.
And I miss the wonderful start-up screen backgrounds with something going on in them from the non-launcher start-up screen. Started doing the non-launcher start since the launcher is sometimes a bit iffy on its workings. Sad to see the backgrounds go away. Loved those.
I can but hope you get some sense back into the probing because right now it is too easy. And I'd like to have that docking button where it was, thank you. :) |
Katie Stormer
Science and Trade Institute Caldari State
0
|
Posted - 2013.06.20 01:18:00 -
[718] - Quote
Successfully my ass. still dealing with launcher issue. |
Susan Audeles
Federal Defense Union Gallente Federation
0
|
Posted - 2013.06.20 16:11:00 -
[719] - Quote
Mattrixx wrote: If you are too lazy to press the button for undocking you ought to stay there.
Fixed for consistancy. |
Logix42
HELLSINKER
159
|
Posted - 2013.06.20 23:38:00 -
[720] - Quote
Just wanted to say THANK YOU for 1.0.9. This just made my day!!!
Patch Notes for 1.0.9 wrote:User Interface GÇô Radial Menu
GÇ£Access Custom OfficeGÇ¥ has been added as a primary action for Custom Offices GÇ£Open CargoGÇ¥ has been added as a primary action for containers found in some missions and secure containers [*] The mouse cursor behavior for radial menu has been changed and it will no longer snap to where you click when the menu closes but will rather keep its position Operation Write Down All the Things!! G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |
|
Bjurn Akely
Knights of Nii The 20 Minuters
6
|
Posted - 2013.06.21 06:19:00 -
[721] - Quote
In wormholes it's a definite tactic to have your probe window open to look for any opening holes.
In case CCP reads this and do not understand what is happening I will outline it here:
1, Scan down your hole 2, Close your static hole, alternatively put a cloaky scout on it 3, Have one person keeping check on the probe window. To be sure have the person click show anomalies on and off every 10 seconds 4, Run sites/mine/what-ever 5, If and when a new signature shows in the probe window: retreat to POS 6, Scan the new sig down 7, If sig is a wormhole log off or ship up (few seem to do the last)
Before Odessey one thing that really did set wormhole space from empire space was the very real and palatable lack of situational awareness. I w-space a fleet might be right next to you and you'd never know. The lack of local made that possible.
Now, people will say that before Odessey you could do what the probe scanner does now with Deep Space Probes. That is correct. But you actually did have to do something. Fit a ship, launch probe(s), arrange them, hit scan. Few people did and more fights happened.
The last place in the Eviverse that the unknown was really around the corner, is gone. I mourn it. Both the exhilaration of pouncing on unsuspecting people and the terror of being jumped while not at all prepared. I'll probably miss the latter most. |
Urgg Boolean
Center for Advanced Studies Gallente Federation
351
|
Posted - 2013.06.22 02:42:00 -
[722] - Quote
I finally got around to running a Large Hedgerbite site today.
It was empty when I scouted it. By the time I got my mining fleet in there, we were the second to arrive. Eventually, no less than 15 ships + their Orc supports were sucking down precious rocks.
I know, I know :: working as intended.
Now, everybody, their dogs, and their dog's fleas are in there mining the rocks that used to be reserved for those of us who actually trained scanning.
The thing that really peeves me is that Grav sites were one of the perks for spending a rather lengthy training program. Now, with no effort at all, everybody has access. Why?
This feels like a very hard slap in the face for those of us who trained up properly.
So give the noobs more omber and plagioclase for free. But the lo sec ores? They should be reserved for those who trained the skills. |
Edam Neadenil
Bax Corporation
4
|
Posted - 2013.06.22 11:34:00 -
[723] - Quote
BUG
Since odyssey I get corrupt/disappearing station menus on one of my machines (I5 Win7 laptop), my older desktop with a separate graphics card is fine.
EXPLORING
The issue with exploring for new players in the past was everything in hisec was already taken and you did not have the skills to explore losec safely. If anything the changes have made this situation worse. The exploration sites in hisec disappear even faster.
If you really want to encourage brand new players to learn exploration seed some exploring mission agents around hisec that give out exploration related missions with gate style entrances, some combat, some hacking challenges and a level of reward similar to distribution missions. |
Argel OTF2
Federal Defense Union Gallente Federation
10
|
Posted - 2013.06.22 16:01:00 -
[724] - Quote
Unsubbed both accounts as solo low sec exploration was my thing. Helped support a FW alt and vice versa. Exploration was fun, worthwhile and had nuances that maybe required some tinkering, but certainly didn't warrant the full scale changes that have been implemented. The minigame, changes to grav sites and the UI that make 'exploring' the most redundant term available... just all of it. Exploration was fun, even when it wasn't perfect.
If CCP had even acknowledged that this was a concern I would have stayed, but from reading about the history of the game, it seems that this is the only way they'll listen anyway.
Toodles! |
Argel OTF2
Federal Defense Union Gallente Federation
10
|
Posted - 2013.06.22 16:06:00 -
[725] - Quote
Oh and to avoid confusion, yes, the Lootkakke is one of the thickest and most unwanted things in the history of games. |
Alexander the Great
Imperial Academy Amarr Empire
81
|
Posted - 2013.06.23 07:00:00 -
[726] - Quote
CCP, do you even realize that with such expansions you push people to just quit this game?
The only people who keep me in are the alliance leaders who organize interesting events. Not the devs that ignore our feedback. Not the artists that insert their stupid animation everywhere they want and don't let us turn it off. Not the game designers that designed exploration to be the same as mission running and even worse.
Once those event makers are gone I see no interest in EVE looking at its current development. |
Paul Uter
School of Applied Knowledge Caldari State
4
|
Posted - 2013.06.23 10:25:00 -
[727] - Quote
I have only a few words to sum up new expansion.
Covert ops on-line.
|
Paul Uter
School of Applied Knowledge Caldari State
4
|
Posted - 2013.06.23 10:30:00 -
[728] - Quote
Hawk Hegirin wrote:Sidre Kaye wrote:Hawk Hegirin wrote:Please guys remove the fact in wormholes that new sigs are instantly shown. It is ruining the element of surprise for PVP and most people can simply watch for a new signature in there wormhole, and bail once there is one. Though you could do this before, more work was needed, you would have to have probes out and you would constantly have to hit SCAN, something people never really did.
It really affects the WH gameplay now because at this point we've had several people run back to there PoS as soon as we open up the wormhole. It ends up being a bit of a pain.
Please change this back at least for new wormholes. It's fine for basic signatures but wormholes shouldn't be instantly detected. ;( Even a short (1 Minute) delay would be fine. Promotes skill to catch and effort to evade. I would say more like 5 or 10 mintues to update signatures, or they can use probes like pre-expansion to get a fast update.
OR they could just rollback this stupid exploration in your face feature all together.
|
Vaju Enki
Secular Wisdom
847
|
Posted - 2013.06.23 11:06:00 -
[729] - Quote
Congratulations CPP for another awesome expansion.
Keep up the good work. The Tears Must Flow |
Manfred Hideous
TOHOKU 9.0
10
|
Posted - 2013.06.23 13:06:00 -
[730] - Quote
I just realized today that I haven't done any exploration in a week. It's not the minigame or can spew, either. I just don't feel like I'm exploring if my scanner tells me there's something worth checking out in system and it conveniently tells me where to look for it.
I'm not quitting the game over it (I don't need a reason for a few months break) but I do think the previous posters have a point about scanning changes. |
|
Jake Centauri
School of Applied Knowledge Caldari State
39
|
Posted - 2013.06.23 15:40:00 -
[731] - Quote
- Exploration is now too easy. Make it harder. Much harder. The mini-game was a step in the wrong direction. - Add options to turn off visuals: scanning overlay when entering systems, jump transitions, etc. - Fix flashing fleet / watchlist windows. - Fix lag.
|
Coyotefugly
Tachyon Limited
1
|
Posted - 2013.06.23 22:29:00 -
[732] - Quote
I've got 2 pretty serious issues with the new ui.
First is the radial menu. I have never had a positive experience with it. I dont even know what it does. The only interaction i have had with it since implementation is to jump gates / dock at exactly the wrong time. For example 5 minutes ago a WT undocked from station. I am in a sebo inty to point this frigate. When i get point im gonna need to move. So i spam to get the lock ok got lock hit disrupter, now i click and drag on the screen to look at the station and where im gonna burn and BAM radial menu ( i clicked on station activating menu- caldari stations are big mkay) and immediatly get put into docking procedure.
Second is the shipscanner scanning everything in system on entry. This is ok except it shows me in space where these things are. Frequently they line up with celestial clusters. Now when im chasing someone thru gates and they warp off i need to watch where they go so i can stomp their face. I can no longer do that because the anomolies or some junk prevents u from mousing over that particular cluster to see what is there.
These are serious issues. |
Gideon Ikkala
3rd Regional Investors Group
0
|
Posted - 2013.06.24 04:51:00 -
[733] - Quote
I understand the shake up with the minerals and especially the Ice. The ships I won't weigh in on, as I'm not proficient enough in them to make that conclusion. I just think exploration got the "For Dummies" treatment a bit too much. Enter system, wait for results. Yay. I've barely explored since the "Exploration" patch. The mini-game doesn't make up for what was stripped away. You're just making me play Pac Man until the pi+¦ata pops. The graphical enhancements are pretty, yes. But content wins over display every time for me. Maybe some thought into challenging explorers again? |
Wormerling
Aliastra Gallente Federation
187
|
Posted - 2013.06.24 09:58:00 -
[734] - Quote
I don't understand people crying at this thread about exploration changes. I personally like the new experience. In my opinion the work is done in the right direction. I think that the projection of exploration sites on the sky is a brilliant idea. However I wish this system was merged with the current brackes mechanism for celestials (sun, planets, stations, ookmarks and etc.), and I wish it was as customizeable as overview to choose what I want to display on the sky. To my mind all system warpable locations listed before should be displayed in a separate overview in the future. In fact scanner window IS already a separate overview for exploration sites.
Getting back to feedback. I can't say how I love the new transitions system! It is not about the graphics guys. Haven't you noticed how smooth are transitions now? For instance I can talk on chat with my friends while on autopilot and it doesn't interrupt me on each and every jump! No more screen blinking or annoying loading bar windows that smash at your face while you are browsing the market. I was waiting for this really long.
Looking into the future I wish there were more gadget-like controls (like HUD, current system and route information dropdowns and locked targets list). Windows are required in some cases and are a canonical piece of UI but some things just look better and run smoother without that ugly frame around. For instance, the currently selected item, chat window and probably even overview could be implemented as a gadget.
All in in all I'm very satisfied with the expansion. You guys simply don't see good stuff behind some unfortunate shortcomings of the new that could be easily fixed. |
Coyote Reach
State Protectorate Caldari State
15
|
Posted - 2013.06.24 12:21:00 -
[735] - Quote
I agree with the general consensus of people who have explored pre- expansion who feel exploration got dumbed down. I've not done any exploration at all after the first day of the new system.
For most everything else i am pretty pleased. Minor UI issues but for the most part besides making one 'career' in the game no longer fun for me i like it. |
Manfred Hideous
TOHOKU 9.0
14
|
Posted - 2013.06.24 12:35:00 -
[736] - Quote
Wormerling wrote: I think that the projection of exploration sites on the sky is a brilliant idea. .
I think we can do better. CCP should make the hacking loot appear in our cargo holds when we enter a system with exploration sites. Otherwise exploration just means too much effort. :/ |
Oraac Ensor
School of Applied Knowledge Caldari State
245
|
Posted - 2013.06.24 13:52:00 -
[737] - Quote
Wormerling wrote:I think that the projection of exploration sites on the sky is a brilliant idea. How, exactly, when it totally negates the whole concept of "exploration"? |
Wun NgoWen
Unforeseen Consequences. The Unthinkables
19
|
Posted - 2013.06.24 15:00:00 -
[738] - Quote
Hello,
Will the automatic system scan be disabled as it pollutes the screen and obfuscate the celestial objects we want to warp to when we do not do exploration?
that'd be nice |
Wormerling
Aliastra Gallente Federation
187
|
Posted - 2013.06.24 22:20:00 -
[739] - Quote
Honestly, exploration never felt like exploration. It's only the first step that become easier, to my mind this doesn't ruin the profession, but you don't need to agree, right?
Wun NgoWen wrote:Will the automatic system scan be disabled as it pollutes the screen and obfuscate the celestial objects we want to warp to when we do not do exploration?that'd be nice I'm usually using overview for navigation. But I agree it could be customizeable to turn it on and off.
|
Manfred Hideous
TOHOKU 9.0
17
|
Posted - 2013.06.25 14:16:00 -
[740] - Quote
Wormerling wrote:Honestly, exploration never felt like exploration. It's only the first step that become easier, to my mind this doesn't ruin the profession, but you don't need to agree, right? Wun NgoWen wrote:Will the automatic system scan be disabled as it pollutes the screen and obfuscate the celestial objects we want to warp to when we do not do exploration?that'd be nice I'm usually using overview for navigation. But I agree it could be customizeable to turn it on and off.
Actually it's the first couple of steps. First, you are told when you enter a system that there's something "hidden" worth looking at.
Open your system map and step two is taken care of for you. Not only do you know there's something "hidden" but the map tells you exactly what celestials to scan.
I don't care that we get max probes out the gate and I like the minigame (and am ambivalent about can spew) but the sesame street level of play required for exploration is something that does bother me.
|
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Darth Kilth
Silver Guardians Fidelas Constans
124
|
Posted - 2013.06.25 14:50:00 -
[741] - Quote
Oraac Ensor wrote:Wormerling wrote:I think that the projection of exploration sites on the sky is a brilliant idea. How, exactly, when it totally negates the whole concept of "exploration"? The only difference between then and now is that we have to spend 15 less seconds running the basic scanner or putting out those long range probes and the result looks nicer (tough being able to turn it off would be nice)
It doesn't really make exploration easier, it doesn't make less interesting it just makes it quicker.
Giving away the types of signatures tough with minmal scanning I dislike, I never liked the randomness of it and wasting time scanning yet another worthless wormhole, but they should have made it based on something you should learn so there was some learning curve involved in quickly knowing what signature was what with minimal scanning) |
RomeStar
Empire Investments Logistics
194
|
Posted - 2013.06.25 15:23:00 -
[742] - Quote
Put the ******* undock button back where it ******* was please. Is it that goddamn hard to do really. Signatured removed, CCP Phantom |
Bishamon Argent
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.06.25 16:05:00 -
[743] - Quote
Thanks for shortening the moon scanning time in 1.0.11 .. however as one guy in channel put it
Quote:CCP nerd, a month ago: "Hey guys!" *lol* "guys, guys guys, I got one!" *lol* "Let's do the moon seeding thing, wait a few weeks for them to scan every ******* moon in Eve, and THEN cut the moon scanning time in half just to really **** with them" *ROFL*
|
Ruskarn Andedare
Lion Investments
202
|
Posted - 2013.06.25 16:47:00 -
[744] - Quote
Coyote Reach wrote:I agree with the general consensus of people who have explored pre- expansion who feel exploration got dumbed down. I've not done any exploration at all after the first day of the new system.
For most everything else i am pretty pleased. Minor UI issues but for the most part besides making one 'career' in the game no longer fun for me i like it.
And there's the Big Issue for Odyssey.
The exploration expansion has ruined exploration for those that used to enjoy it.
Exploration is now something that bored mission runners do, without having had to train up any skills beyond what they had from their initial intro days.
Previously Exploration was about dedicated exploration characters in dedicated exploration ships.
Now Most sigs get cleared by people that never leave their home system doing them for giggles. Dedicated exploration ships no longer cut it as you need different ships for the combat sigs to the analysis sites so you have to either specialise on site types or not travel much while exploring. |
Oraac Ensor
School of Applied Knowledge Caldari State
248
|
Posted - 2013.06.25 19:50:00 -
[745] - Quote
Darth Kilth wrote:It doesn't really make exploration easier, it doesn't make less interesting it just makes it quicker. It doesn't make exploration either easier or quicker, it completely removes it from the game.
"Exploration" means going out and discovering the unknown, but now nothing is unknown. We know whether or not the system has any signatures and we know approximately where they are. All that's left is to spend a few seconds pinpointing the exact locations.
I don't see any way that the term "exploration" fits into that process. |
Mournful Conciousness
Embers Children TOHA Conglomerate
90
|
Posted - 2013.06.25 19:52:00 -
[746] - Quote
Alexander the Great wrote:CCP, do you even realize that with such expansions you push people to just quit this game?
The only people who keep me in are the alliance leaders who organize interesting events. Not the devs that ignore our feedback. Not the artists that insert their stupid animation everywhere they want and don't let us turn it off. Not the game designers that designed exploration to be the same as mission running and even worse.
Once those event makers are gone I see no interest in EVE looking at its current development.
CCP, this is actually a very valid point. When I left the game for a 9 month break many in my corp left the game for good. It turned out that I, or at least the activities I organised, were the reason they stayed.
When creative people are upset with a new feature, it should count with you and you should respond. The new hacking thing is ok with me as I have mentioned in another post, but I see a lot of negative feedback here. I really think you should take this on board. If you made hacking more difficult I certainly would not complain, if you made it *really* difficult with a huge payout (like wormhole life, for example), it would probably encourage me to do it.
The complexity and difficulty of eve is *the* reason I like to play it, because it is the backdrop to the immersive and addictive nature of the game. I think I speak for most of your player base here, but if you can offer empirical evidence that this is untrue, by all means let me know.
Certainly the creative, forward-thinking players that influence their peers are, in my view, more likely to be attracted by complexity. A read of the book "Outliers" will explain why this is important to you. |
Gabriel Locke
Aliastra Gallente Federation
0
|
Posted - 2013.06.26 01:08:00 -
[747] - Quote
Just signed up again after a long time away, two things I wanted to post as feedback for the dev team...
1: The character bazaar could really do with a better interface:
There are about 4-6 pages worth of WTB/WTS posts every day, it's really difficult/annoying trying to browse these in the current state. A simple form for things like skill points, minimum bid etc when people made their posts would mean you could then create an interface with filters to filter by SP range/ bid range, WTB/WTS. This would a really simple task for a web dev and would improve the character bazaar by about 1000%.
2: The installer seems to change really rapidly and become unusable without being re-downloaded, is this intentional?
In the last couple of days it's gone through EVE_Online_Installer_558040, EVE_Online_Installer_558834, EVE_Online_Installer_561078... with the previous installer becoming unusable each time. I get that it's being patched/updated constantly, but wouldn't a single installer querying the most recent build and then downloading it be more efficient? Just a thought.
All the best, I like your game and I like Iceland. :) |
Phobos Saitan
Yard Industries
3
|
Posted - 2013.06.26 12:18:00 -
[748] - Quote
Mournful Conciousness wrote:The complexity and difficulty of eve is *the* reason I like to play it, because it is the backdrop to the immersive and addictive nature of the game..
This.
Why the Hell make Eve easier? I play it because it is hard! I don't want easy going. I want a real Challenge.
And don't want to jump in a System and get the Signatures bashed in my Face.. Want to deactivate that annoying Overlay Crap..
And that new Jump Animation, yea it IS cool, but after 30 Jumps you just wanna throw up. Please let us deactivate it. I hate do loose control over the Camera. That is absolutly not acceptable.
And the Undock Button. Why the Undock Button? It was good where it was. Perfect Place....
And let Pirates push their Standing up with Tags? (Say just buy Standing) ..Brilliant Idea! ... not
Good thing on Odyssey: No more T3 in DED 4/10 (haha . playground gone for your speedy uberships, eh?) European CitizensGÇÖ Initiative for an Unconditional Basic Income http://basicincome2013.eu <<< Vote now! |
Oraac Ensor
School of Applied Knowledge Caldari State
251
|
Posted - 2013.06.27 01:42:00 -
[749] - Quote
When the T1 scanning frigates were rebalanced a few months ago, CCP Fozzie said this about them:Quote:Their combat ability has also been directed at drones instead of weak weapon bonuses. We've designed them to be able to kill the rats in highsec mini-profession sites, although a combat frig will clear them faster. What rats?
Of what use are all those extra drones now that the rats have been removed from data and relic sites? |
Trevor2014 Gunson
Intelligence Operation NetCorp Khaos Legion
2
|
Posted - 2013.06.27 11:14:00 -
[750] - Quote
Hey, since the patch on the 25th , the DeD's and the Relic site in Deltole-Sinq Lasion region has been disappearing when its not suppose to, don't know where else to post it, pretty new to forum stuff, but just a heads up, please fix it |
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Lexanicus
The Scope Gallente Federation
0
|
Posted - 2013.06.27 15:16:00 -
[751] - Quote
Redout Utama wrote:Back after a few more days off playing.... and reading this thread. A lot of very valid points. Jump animation, its seems like a rubber band, the draw back before the launch. Animation needs to be smoother in transition and players should be able to turn it off. Hacking, speed that **** up. I dont have all damn day to fiddle **** with this. Anoms. grav sites combat sites... make the player have to scan it down. Also, is it just me or are there LESS sites now. Another way of saying this is, do they respawn slower? I thought 20 minutes was the timer. Doesn't seem like it now. Ice ice ice baby.... there were 2 items in game that held all things together. Ice and Trit (some say Tech), you effectively destroyed Eve's economy in one expansion.
Im not saying this to be rude but I think CCP is going to see one of the biggest unsubbing of accounts ever or at least in a very long time. And not by botters either. Its now a game of living (Real Life) in the right time zone. This is now a game of grind, yes, because you are forced to log in and stay logged waiting on a timer of some sorts. Sites there could only be found through skill training are now free to all.
Ice belt melt .. Win for the non botter.. I hate botters so I am happy... Wait.. There is an ore belt... Botters.. Now I am a sad panda... and theres no ore.. maybe I should move ... you know in real life so my hours can match that DT and there is something to mine ( which I.like to do), or maybe i should just move on, different game. CCPs "Honey Do" list Ice belts move? not that I can see. ore sites.. make scannable. combat site respawn timer. Gate animation turn off option. Scan overlay, turn off keep off optionHacking mini game speed it up, are loot tables balanced ( reward correctly) ... and like the screensaver in one of your videos "Do it right the first ******* time" The more I think about it the more enraged I become. 3 years and 4 accounts.
I agree with all these points. I have several accts (9) and as soon as I sell off some big items I will be changing my subs to monthly and if CCP does not address these items, then there just is no reason to log in, therefore no reason to pay them for this game that I don't enjoy logging into anymore.
This is an alt, I have played this game since 2003 and this is the first time that I have been unable to do what I want to do with my skilled alts (vs a 1 day old player who can find the same things) in professions I choose to do in my TZ. CCP broke this game with this expansion. Yes bitter vet here, but this bitter vet has spent a LOT of time and money to get where I am doing the things I am doing, and now it just seems like a slap in the face to people that have invested as much time and effort as I have.
I will give CCP credit that over the years they have made plenty of changes to the game, most of them needed and today this game looks and acts much better than days of old, but they just have gone too far and crippled the playstyle of myself and several others I know that just don't bother logging in anymore.
I noticed a new info graph blog they released today about exploration stats, I would love to see the new stats about mining in hi/null sec to see if there are any glaring problems to the new changes.
As a parting shot I would like to add that afk cloaking really needs to be addressed. Oh and while I am here can we please add the ability to name our jump clones?
No you cant have my stuff :p |
Siresa Talesi
Center for Advanced Studies Gallente Federation
16
|
Posted - 2013.06.28 17:49:00 -
[752] - Quote
Confirming that three weeks later, all the issues I outlined here are still a problem:
1. The jump animation - still gives me migraines if I actaully watch it, still makes me nauseated on trips with more than a couple of jumps. This needs to go (or at least be optional); not next week, not a couple of months from now as you work on ways to "improve" the animation, it needs to be gone NOW. The camera swing is a part of it, but the sudden switch to first person view with lack of a fixed focal point (ship), and the animation itself all contribute to the problem, and only addressing part of the issue is not a solution. For more details, I'd refer you to my post here, and that thread in general.
1a. The old gate flash effect is still a much missed iconic part of EVE.
2. The undock button - rather then getting used to this, the repositioning of this button has only gotten more annoying. I used to be able to undock and navigate a route through systems without ever having to leave the map screen. Now, this is no longer possible, all because the undock button is missing from the neocom. Put it back.
2a. The undock animation is still too subtle and unmeasureable - it is impossible to tell how much time you have during which you can still abort the sequence.
3. The scanner button opening a radial menu is still a redundant and annoying waste of time, and it is counterintuitive to have this as the only UI button with its own unique behavior.
3a. Radial menus in general are still annoying as they eyes have to search in multiple directions at once to find the desired button. There still needs to be the option to completely disable radial menus (and no, remapping to a different mouse key does not count - I use my mouse keys!).
4. Autoscanning on every jump/undock is still annoying, distracting, and interferes with locating and clicking on actual useful objects in space (stations, celestials, other ships, etc.). There is absolutely no need for this to be automatic and always on; anyone who wants to explore can activate it when needed, and that way it does not become a constant annoyance to everyone else when it is unwanted. Additionally, I am still of the opinion that scanning needs to require player interaction, and as such, it needs to be moved back to a manually controlled event. The autoscan is just cheap, distracting, and annoying (have I used the word "annoying" enough? There really is no better way to put it).
5. Red flash and noises when taking damage - still redundant, distracting, and annoying (those seem to be the three key words for this expansion, don't they?).
6. Targeted ships flashing before disappearing - this still creates unneccesary dealy and causes problems in quickly acquiring new targets.
7. Right click menu on ship in hangar - ok, this one was fixed, I'll give you that. I'm glad to see this was a bug rather than a "feature."
8. Camera autofocus on selected items - again, it's good that this can be turned off, but it should be off by default, and needs to stay off once it has been put there. It's still dizzying and disorienting, and contributes to the motion problems others are experiencing.
And of course, not Odyssey related, but the jukebox is still missing - just saying. |
DexterShark
Li3's Electric Cucumber Li3 Federation
28
|
Posted - 2013.06.29 00:28:00 -
[753] - Quote
Dear CCP - Have you had the meeting yet where you decide to allow us to disable the auto scan sweep on every jump and undock yet?
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Urgg Boolean
Center for Advanced Studies Gallente Federation
356
|
Posted - 2013.06.29 02:54:00 -
[754] - Quote
Camera zoom is way out of control. There seems to be no consistency that I can adapt to.
In an attempt to get a consistent zoom distance, I tried setting zoom : 1) at sub warp speed - works sometimes. 2) while at warp - this doen't work 3) while invisible ater a jump - no fix here 4) many other random attempts to get a consistent zoom
Why can't you allow the user to set a zoom distance and store that value as the default? Since max zoom in shows even the rivets in high detail, let's say 5%, so all ships display at 5% of whatever their max zoom is. Or, if you like looking at the rivets, set it to 100%. Between those two extremes, most people will find the zoom they like.
Also, this would let you zoom to a user set value after a camera reset.
Right now, I can count on resetting zoom after every jump or undock. Other people have found a great word for this kind of issue : ANNOYING !!!
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ArchAngel Corvin
We Say So inc.
0
|
Posted - 2013.06.29 05:32:00 -
[755] - Quote
Just wondering if anything is going to be done with the Captains Quarters or is the stations ever going to be open up ? I know this must have come up a million or so times, just wondered. |
pmchem
GoonWaffe Goonswarm Federation
532
|
Posted - 2013.06.29 17:32:00 -
[756] - Quote
My feedback:
CCP should post more in this thread so we know it's more than a dumping ground they never read. @pmchem on twitter || GARPA || Goonswarm Economic Warfare Cabal |
Oraac Ensor
School of Applied Knowledge Caldari State
257
|
Posted - 2013.06.29 18:12:00 -
[757] - Quote
CCP, even if you do nothing else, please fix these:
1. Get rid of the autoscan. I don't care how you do it - give it an on/off toggle, whatever, just get rid of it.
2. Remove ore sites from anomalies and put them back into signatures where they belong. As is, they're little different from normal belts.
3. This:Urgg Boolean wrote:Why can't you allow the user to set a zoom distance and store that value as the default? Since max zoom in shows even the rivets in high detail, let's say 5%, so all ships display at 5% of whatever their max zoom is. Or, if you like looking at the rivets, set it to 100%. Between those two extremes, most people will find the zoom they like. Also, this would let you zoom to a user set value after a camera reset. |
Zeera Tomb-Raider
Aliastra Gallente Federation
1
|
Posted - 2013.07.01 01:56:00 -
[758] - Quote
Ther is not mutch i like about the odyssey expansion.it seams to me that they did as mutch wrong as ther was about possibel to do.they wanted miners and manufacuring to incrise in low sec added more ore and made a neew grate tool to gank them.and you also stated that more risk more profit was 1 of the mine feature whid odyssey so whay dont yoy fixs whats wrong in the game all redy like a distrebution mission lvl 2 that send you 3 jumps in to low-sec for 140 LP.the whole expansion make me wonder howe the dewelopers in ccp play this game.are they all playing as gankers.exploration what exploration !!!.they ad som matrials needed for production to just som part of the space so only the biggest alliance will gett accses to when they winn the war ower it and whid time they will only growe stronger .and next to impossible to challeng !.Odyssey=nerfing smal corporations that is a huge amount of players but ccp dont seem to care about that |
seth Hendar
I love you miners
97
|
Posted - 2013.07.01 12:49:00 -
[759] - Quote
Zeera Tomb-Raider wrote:the whole expansion make me wonder howe the dewelopers in ccp play this game.are they all playing as gankers.exploration what exploration !!!
pretty simple:
they claim they play eve, but they don't.
this is the only explanation i can come up with, they clearly have NO IDEA at all what it is to play eve, or they would never had launched odyssey farther than sisi.
or they actually do, and kill the game on purpose.....
and unfortunately, i think the latest is the good answer, since they ignore us completely, whether it being during sisi test or since odyseey being live |
Laura Gannon
EDGE Alliance Holding EDGE Alliance
13
|
Posted - 2013.07.02 12:12:00 -
[760] - Quote
When you own the football and make the rules you have two options available to you if you do not like what's being said about your game, grab your football and go home, or just simply ignore the other players and carry on regardless dreaming up bigger and better ways to make the point that it is you that holds all the cards.
CCP exhibits all these traits and over time they have begun to exhibit all the hallmarks of becoming divorced from the reality of EVE as they strive to follow another agenda dictated by, as they put it, changing priorities, leave you to work out what those are.
One of the selling points of EVE in years past was it's complexity but in the past three years CCP appear to be driven to remove this aspect from the game, maybe it's roots can be found in the caliber of the Dev's themselves, brought up on a steady diet of Play Station Dross as they obviously were, an environment that requires instant gratification and little considered thought process to achieve the only goal available, that of game completion, something that EVE does not have as you can never complete EVE.
As a result there is a considerable conflict of interests at work here which has resulted in some of the 'Features' now introduced into EVE, Mini Games, loot spews, scanning dressed up as exploration, permanent system scans, all dumbed down instant results aspects of EVE that have in my view added to the general and overall down turn of EVE to the level of Console games.
The questions I ask myself is were will they draw the line under this, are they intent on making EVE into a console game because that's all they have ever known they are happy to destroy the essence of the game utterly as a result without ever understanding why people play EVE at all.
I am not saying that certain aspects of EVE could not do with work, general maintenance and adjustment was at one time something we came to expect, but so much of the game has been left unfinished in favor of flashy gimmicks and unneeded changes rather than the development of existing aspects, a bit like channel flicking I guess or worse still 'Level Playing'. |
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Siresa Talesi
Center for Advanced Studies Gallente Federation
29
|
Posted - 2013.07.02 16:54:00 -
[761] - Quote
Laura Gannon wrote:When you own the football and make the rules you have two options available to you if you do not like what's being said about your game, grab your football and go home, or just simply ignore the other players and carry on regardless dreaming up bigger and better ways to make the point that it is you that holds all the cards.
CCP exhibits all these traits and over time they have begun to exhibit all the hallmarks of becoming divorced from the reality of EVE as they strive to follow another agenda dictated by, as they put it, changing priorities, leave you to work out what those are.
One of the selling points of EVE in years past was it's complexity but in the past three years CCP appear to be driven to remove this aspect from the game, maybe it's roots can be found in the caliber of the Dev's themselves, brought up on a steady diet of Play Station Dross as they obviously were, an environment that requires instant gratification and little considered thought process to achieve the only goal available, that of game completion, something that EVE does not have as you can never complete EVE.
As a result there is a considerable conflict of interests at work here which has resulted in some of the 'Features' now introduced into EVE, Mini Games, loot spews, scanning dressed up as exploration, permanent system scans, all dumbed down instant results aspects of EVE that have in my view added to the general and overall down turn of EVE to the level of Console games.
The questions I ask myself is were will they draw the line under this, are they intent on making EVE into a console game because that's all they have ever known they are happy to destroy the essence of the game utterly as a result without ever understanding why people play EVE at all.
I am not saying that certain aspects of EVE could not do with work, general maintenance and adjustment was at one time something we came to expect, but so much of the game has been left unfinished in favor of flashy gimmicks and unneeded changes rather than the development of existing aspects, a bit like channel flicking I guess or worse still 'Level Playing'.
I think the head of that nail could press assault charges. |
TheEvilGuitarist
Ion Corp. NightSong Directorate
0
|
Posted - 2013.07.02 19:31:00 -
[762] - Quote
CCP:
Overall I think you have done a good job with this expansions, some of the features I do like and while I did experience a few bugs with the original patch the subsequent patches after appear to have addressed these or at least the ones I was getting. Things I like about the expansion:
Changes to the scanning The addition of the Personal Hanger Array Gate transitions New Navy Battle Cruisers On a whole I think the ship balancing was done will, I was very pleased you didnGÇÖt go down the same route with the Navy Armageddon as you did with the standard T1 version New Apocalypse Radial menu Additional strategic text (Approaching etc)
I do however feel that some more work need done on some areas:
The worm transition are pretty weak in comparison to the gate transitions.
Same with the exit station transitions, these could be improved but the main thing I think is that itGÇÖs not obvious enough that you are undocking. Maybe make the flashing lights a little more obvious, I know the undock button/arrows is kind of a load bar but this could be looked at to be more obvious. Main reason I say this other than from my own perspective it that I was around my friendGÇÖs house who is a new player and I seen him double click on the undock button because it didnGÇÖt seem to do anything when he clicked on it once but obviously clicking the second time cancels the undock, so he was a bit unsure what he was doing wrong and could not undock!
Another thing is the hacking game, while it is quite cool on its own it does take a bit longer to do in my experience and the fact that it spits all the items out does make it less worthwhile doing when in a worm hole, some of the sites have quite a few things to hack and I am finding that there is A: too many of them and B they are too far away from each other to make the extra effort worthwhile. To address this you could look at reducing the amount of things there is to hack per site and reduce the distance between them. You almost have to bring an alt along to make it worthwhile which is going to put new players off and even with an alt I find it a nightmare to get them all, overall IGÇÖm getting less patient with it and starting to not even bother doing the hacking and just moving on to the next site/worm hole because the extra time hacking is reducing isk per hour.
Now that you have added the Personal Hanger Array I am finding some of the other tower structures rather limited, take the Ship Maintenance Array, you still need to be within 3000m to chance ship or use the fitting service, would it do any harm to extend this to 10000m or even more?
IGÇÖm sure there are other things I wanted to mention but I have wrote enough already so that will do for the now :)
Cheers
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Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
116
|
Posted - 2013.07.03 00:21:00 -
[763] - Quote
Auto scan all the time very lame and annoying please let me turn it off. I'm not scanning all the time. Heck most of the time I'm not scanning.
The new jump effect--annoying let me turn it off.
The system scanner wasn't that hard to use to find anomalies before, just add scan sites to that menu. If you want to find them get a ship with probes and see if you can find them don't tell me there are in system all the time.
The radial menus don't use them... not worth the effort. Right click is the way to go. At least you didn't mess it up and players can use it if they like. Except for the scanning button...much harder to get to d scan when I'm trying to click it I open the dumb radial menu for scanning and then it doesn't work like I wanted so I have to do it again.
Ok, I do like the new navy Battlecruisers and some of the ship balancing things. Please focus on adding ships and balancing them not the silly fluff stuff. Where is the Tech 2 bantam and such. Fill out all the missing tech 2 variants of tech 1 ships please.
Sorry Art department, but a lot of us play EVE with the settings at the lowest possible setting and don't care at all for the new effects or models or anything like that so please let us disable them if we don't want to see them.
|
Manfred Hideous
TOHOKU 9.0
32
|
Posted - 2013.07.03 13:03:00 -
[764] - Quote
pmchem wrote:My feedback:
CCP should post more in this thread so we know it's more than a dumping ground they never read.
The silence you hear is them ignoring you (and the rest of us). They've read the complaints and have dismissed them. Now they choose not to acknowledge complaints they don't like.
Basically, we're wasting our time. |
Rommiee
Mercury Inc.
631
|
Posted - 2013.07.03 13:42:00 -
[765] - Quote
Manfred Hideous wrote:pmchem wrote:My feedback:
CCP should post more in this thread so we know it's more than a dumping ground they never read. The silence you hear is them ignoring you (and the rest of us). They've read the complaints and have dismissed them. Now they choose not to acknowledge complaints they don't like. Basically, we're wasting our time.
Indeed, and it saddens me that they are screwing up OUR game and intend to do bugger all about it. This has been happening more and more recently, and I can't see it changing anytime soon. The Devs seem to have the attitude that they are always right, and it does not matter if they are ACTUALLY wrong.
WTB Devs that actually play the game. |
Madbuster73
Shadows Of The Federation Drunk 'n' Disorderly
43
|
Posted - 2013.07.03 15:01:00 -
[766] - Quote
You all sound like a bunch of spoiled kids that are getting upset with every minor change.
I personnaly love what CCP did with Oddysey and I apreciate all the hard work they have put into it.
So please stop whining and give some constructive feedback.
(And act like adults instead of threathening to quit the game everytime.) |
Bjurn Akely
Knights of Nii The 20 Minuters
16
|
Posted - 2013.07.03 15:36:00 -
[767] - Quote
Madbuster73 wrote:You all sound like a bunch of spoiled kids that are getting upset with every minor change.
I personnaly love what CCP did with Oddysey and I apreciate all the hard work they have put into it.
So please stop whining and give some constructive feedback.
(And act like adults instead of threathening to quit the game everytime.)
Here is some constructive feedback:
When you want people to do something (in this case give constructive feedback) it is not advisable to start by calling all of them names. I've read much of this thread and you are of course right to some degree. But there are also a lot of constructive criticism in here and therefore your comment is not only ill advised, it's plain wrong. The people that are having tantrums will not listen and the ones that are composed will find you hostile and condescending.
I guess I could have just said 'follow your own advice' but I wanted to explain a bit to make it easier for you to see the problem with your way of addressing the issue.
|
Atreides 47
Atreides of Arrakis
7
|
Posted - 2013.07.04 08:11:00 -
[768] - Quote
Why the hell you adding stupid new tattoos and glasses, when there is no even minimal amount of basic haircuts, CCP ??? Where real beards and moustaches, not this crappy black lines on textures. CCP can't model high-quality hair ? For how long, for 2 years, really ?
02.07.2013 10:43 Patch notes For EVE Online: Odyssey 1.0.12 Released on Tuesday, July 2nd 2013 CHANGES Character Creator
New tattoos have been prepared for the character creator. Those tattoos are not yet available and will be unlocked at a later stage. Clear glasses added to the character creator because capsuleers of steel need their disguises. Long Live the Fighters ! |
Abigail Sagan
Active Fusion Cold Fusion.
38
|
Posted - 2013.07.04 13:19:00 -
[769] - Quote
I started playing the game again about month before Odyssey. This happened because I heard that we would be getting Exploration Expansion. I paid for three months time, so I would have good time to test and explore this expansion. Already I have had time to evaluate it and here is what this so called "expansion" gave to us in my opinion:
Positive "Things like these are good" changes - Navy battlecruisers: four reskinned and slightly altered battlecruisers. This is not exploration expansion however. - Personal Hangar Array: for WH people that is very good addition. For most of others, it is "meh". Modular POS promise is still not fulfilled. - Ship balancing - keep up the good work. However, this is no expansion. - Moon mineral changes/additions: Good thing, even though it could be lots better (maybe moon minerals could deplete very slowly and respawn to random moon at that same rate: probably null sec blocks have flamed the idea to hell and back already in features & ideas)
Neutral "don't care one way or the other" or "meh" changes - Gate/wormhole transitions: New graphics. Increases immersion for three jumps worth, after that it turned meaningless eyecandy. Apparently some people even feel sick because of it. Not expansion. - Radial menu: Reskinned old thing, however, it is an improvement, but not really useful - at least not for me. Not expansion. - Hacking minigame: This would be good change, if it wasn't nearly fully luck based. Slightly an expansion. - Autoscan: Since so many people want an option to turn it off, maybe you should do so. Doesn't hurt me though. The opposite of exploration expansion. - Undock button: Since so many people want undock button in it's old place, add a second button and give option to make the one or both of them to disappear. Doesn't really hurt me one way or the other. Not expansion. - T3s prevented from entering DED 3/10 and 4/10. This is hardly an 'expansion', is it? - Ore redistribution: Okay change, but not expansion.
Bad "people might quit" changes - Scanning is too easy: The probes are simply one probe now. Reskinned graphics in practice. No expansion here. - Deep Space Probe lost, but because Scanning is too easy, it doesn't really matter. No expansion to see here either. - Loot pinata / lootkake: Big bug; it is clearly supposed to be a punishing mechanism. Not a reward for successful hack. Bad change. In theory this could be called expansion. The loot cans surely do expand and quickly! - Ore sites: They should require probes. Some people actually learned to use probes to find grav sites. No expansion here, simply dummification. - Ice sites: The basic idea was cool. Execution however sucks. The ice belts should be placed to random solar systems on respawn and require probes to locate. Four hour respawn in same location is simply stupid. Does not matter to me much; I have only mined ice twice and that was a long time ago. - No new sites to explore for "Exploration Expansion". Data and Relic do not count. You removed Radar and Mag for that. No new stuff added. - Moon Scanning: PI like scanning would be better. Maybe even with the same skills. Not expansion even with the new survey launcher. New limitation instead. - New Tattoos, clothes and other Avatar stuff: Until our avatars can meet each other, these changes are waste of time. And this comes from Pro-WiS person.
CCP, I am sorry to say, but in practice this so called "Exploration Expansion" comes in form of luck based minigame, that has punishment as reward. Everything else is just reskinned & restatted old things. This is true for everything else too; the expansion is reskinned or slightly altered old things. When do we get the first expansion of this year CCP? Odyssey was just a named patch, not an expansion.
The minigame with punishment as reward is not the Exploration Expansion I returned for. That is why I see no reason to continue to pay you any more RL iskies CCP. I just hope that the corp doesn't fall into inactivity again once I take time-out again. I'll continue looking for the Exploration Expansion until my time runs out and maybe I return when we get that Exploration Expansion we were promised - That is if we haven't gotten a New Space Simulation Game in the market by that time.
PS: Fix "Show anomalies" button. It functions erratically especially immediately after logging into to the game. |
Manfred Hideous
TOHOKU 9.0
32
|
Posted - 2013.07.04 15:04:00 -
[770] - Quote
Madbuster73 wrote:Some of you people sound like a bunch of spoiled kids that are getting upset with every minor change.
I personnaly love what CCP did with Oddysey and I apreciate all the hard work they have put into it.
So please stop the constant game-bashing and give some constructive feedback.
(And act like adults instead of threathening to quit the game everytime.)
Wow, that was constructive of you. If by constructive, I mean hypocritical. :) |
|
Azrael Acid
Pwn 'N Play Nulli Secunda
38
|
Posted - 2013.07.04 15:32:00 -
[771] - Quote
Bast Onren wrote:Has anyone had an issue with starting the new update... Not responding - cant launch eve. win 7 - restarted computer. used the Eve repair tool and still unable to start... any help?
I am also having this issue. The launcher is blank after patch. I see all the info, but no where to log in...... |
Aton RA
Exclusion Cartel The Kadeshi
0
|
Posted - 2013.07.04 15:39:00 -
[772] - Quote
Is there an error with the laucher? i get this message
Error -118 when loading url https://login.eveonline.com/oauth/authorize/?client_id=eveLauncherTQ&lang=en&response_type=token&redirect_uri=https://login.eveonline.com/launcher?client_id=eveLauncherTQ&scope=eveClientToken |
Mai Sunn
Perkone Caldari State
0
|
Posted - 2013.07.04 15:53:00 -
[773] - Quote
Also having problems with the launcher, cant get into the game as it doesn't display the log in fields |
Aton RA
Exclusion Cartel The Kadeshi
1
|
Posted - 2013.07.04 15:55:00 -
[774] - Quote
Mai Sunn wrote:Also having problems with the launcher, cant get into the game as it doesn't display the log in fields
I have bypassed the launcer for now and that seems to work. I am not shure if i am allowed to say how to do that so thats up for ccp
Good luck Aton |
Zeks Ashyr
Fallen Angel Industries Ouroboros Collective
0
|
Posted - 2013.07.04 15:58:00 -
[775] - Quote
I'm having the same issue. Launcher ran its update cycle when I first opened it, but the account select drop down menu and 'login' button were both missing from the screen. I ran the Eve repair tool and it failed.
Quote: DBRunRecoveryError: (-30974, 'DB_RUNRECOVERY: Fatal error, run database recovery -- PANIC: fatal region error detected; run recovery') Total Runtime: 0h02m27s
I was going to post the entire log, but this forum seems to think part of it is me attempting to post html code, so no go >.< |
Mai Sunn
Perkone Caldari State
0
|
Posted - 2013.07.04 15:59:00 -
[776] - Quote
Aton RA wrote:Mai Sunn wrote:Also having problems with the launcher, cant get into the game as it doesn't display the log in fields I have bypassed the launcer for now and that seems to work. I am not shure if i am allowed to say how to do that so thats up for ccp Good luck Aton
Yep same idea occurred to me and it works fine now :) |
Kebu 33W
Mecha Enterprises Fleet
0
|
Posted - 2013.07.06 17:48:00 -
[777] - Quote
BIackBeard wrote:Maxwell Albritten wrote:disasteur wrote:everyone has its own opinion, and this is mine.. And it stinks. What people are missing about the undock fiasco is that CCP didn't want to make the change but a few members of the CSM and other groups really, really pushed for it. These players said they wanted a steamlined UI and CCP actually gave into the players demands. So, really, blame eve players and not CCP for the undock thing which is not a big deal at all in the first place. And who were these IDIOTS exactly? We want names.
I can't understand a change of undock location , but after so many years of playing , and using two screens I find it much worse (in my specific scenario I keep the station window on the far right of both screens. . I was expecting that they would even at least let you decide new or old with a menu option. Or at the very least keep the button in the same place , with the new acceptable function. I am currently on an undock ban until this issue is resolved or other such stuff. |
Oraac Ensor
School of Applied Knowledge Caldari State
261
|
Posted - 2013.07.06 19:18:00 -
[778] - Quote
Kebu 33W wrote:I can't understand a change of undock location Easy: granting you permission to undock and launching your ship is a service provided by the station authorities. Where else should it be but in Station Services?
The new position is much more obvious than the old one tucked away at bottom left and is well clear of anything that might lead to errors - I long since lost count of the number of times I was presented with a calendar when trying to undock with the old button position. |
Unezka Turigahl
Det Som Engang Var
88
|
Posted - 2013.07.06 23:00:00 -
[779] - Quote
It took me a while to get used to, but I like the new position of the undock button as well. It does make more sense there.
I bitched about the blocking of T3s from 3/10 and 4/10 when that was discovered on SiSI, but I actually like what that change has brought about for hisec exploration. I also like what the removal of DSPs has done for hisec 4/10s.
I'm still not too sure about the changes to the probing skills. It may have made things too easy. Theres not much point to spending the 2 months to train range finding and pinpointing to 5. Its unneeded and not worth the time investment now.
I agree that the ice belts should spawn randomly throughout the region. And should require probing, as should the grav belts. Maybe even add some belts that are a mix of ore and ice. You should be able to filter them out of appearing at all in your scanning window though, just like anomalies. Give barges and exhumers another hislot and the CPU and PWG to fit the probe launchers. Make the grav sites easy to scan down. |
Manfred Hideous
TOHOKU 9.0
32
|
Posted - 2013.07.06 23:19:00 -
[780] - Quote
Oraac Ensor wrote:Kebu 33W wrote:I can't understand a change of undock location Easy: granting you permission to undock and launching your ship is a service provided by the station authorities. Where else should it be but in Station Services? The new position is much more obvious than the old one tucked away at bottom left and is well clear of anything that might lead to errors - I long since lost count of the number of times I was presented with a calendar when trying to undock with the old button position.
Or if you're like me playing in a windowed client, undocking instead of opening a time killing program while you wait for the reds bubbling your station to leave. Not a big deal in hisec but a little inconvenient accidentally undocking in null. :) |
|
Urgg Boolean
Center for Advanced Studies Gallente Federation
359
|
Posted - 2013.07.07 01:13:00 -
[781] - Quote
Manfred Hideous wrote:Oraac Ensor wrote:Kebu 33W wrote:I can't understand a change of undock location Easy: granting you permission to undock and launching your ship is a service provided by the station authorities. Where else should it be but in Station Services? The new position is much more obvious than the old one tucked away at bottom left and is well clear of anything that might lead to errors - I long since lost count of the number of times I was presented with a calendar when trying to undock with the old button position. Or if you're like me playing in a windowed client, undocking instead of opening a time killing program while you wait for the reds bubbling your station to leave. Not a big deal in hisec but a little inconvenient accidentally undocking in null. :) I just want way smaller buttons so they don't eat up so much screen space. The whole UI takes up far too much space IMO. Some windows cannot be resied (like Industry/Jobs. EVery window should be customizable. Guess it'll never happen. |
DexterShark
Li3's Electric Cucumber Li3 Federation
28
|
Posted - 2013.07.07 11:04:00 -
[782] - Quote
Please let me know how I can turn off the auto-scan sweep that happens by default every time I undock and enter a system.
It is loud, causes client lag (especially when running multiple accounts) and the information is not always needed - when I need it I'll choose to turn it on.
Presumably there is a tick box in the settings somewhere that says "Auto-Scan Every System All The Time" and I want to untick it, but I cannot find it. |
Aya Shinomiya
State War Academy Caldari State
33
|
Posted - 2013.07.07 12:38:00 -
[783] - Quote
The flashes on the stargates or too much in my eyes. Besides they are full of graphical errors. There is none effect on the impact, like turrets, when the flash hits the hull of the gate. And at every stargate there are some falshes hitting empty space.
Seems someone implanted this in the last minutes before they released Odyssey. Otherwise I cannot explain the poor quality of the work.
And what should these flashes mean? That there are some static discharges from this glowing ball in the center? I would find it better when the gate itself produces discharges while activating and you see it in form of short arc-shaped flashes within the gate moving on its inner hull. |
Manfred Hideous
TOHOKU 9.0
32
|
Posted - 2013.07.07 14:36:00 -
[784] - Quote
Urgg Boolean wrote:Manfred Hideous wrote:Oraac Ensor wrote:Kebu 33W wrote:I can't understand a change of undock location Easy: granting you permission to undock and launching your ship is a service provided by the station authorities. Where else should it be but in Station Services? The new position is much more obvious than the old one tucked away at bottom left and is well clear of anything that might lead to errors - I long since lost count of the number of times I was presented with a calendar when trying to undock with the old button position. Or if you're like me playing in a windowed client, undocking instead of opening a time killing program while you wait for the reds bubbling your station to leave. Not a big deal in hisec but a little inconvenient accidentally undocking in null. :) I just want way smaller buttons so they don't eat up so much screen space. The whole UI takes up far too much space IMO. Some windows cannot be resied (like Industry/Jobs. EVery window should be customizable. Guess it'll never happen.
In that case, I'm totally with you. It's funny because you used to be able to make the windows themselves much smaller. Sometime after Apocrypha it became impossible to not waste screen real estate with the BM window open. |
Oraac Ensor
School of Applied Knowledge Caldari State
261
|
Posted - 2013.07.08 23:16:00 -
[785] - Quote
Urgg Boolean wrote:I just want way smaller buttons so they don't eat up so much screen space. The whole UI takes up far too much space IMO. Some windows cannot be resied (like Industry/Jobs. EVery window should be customizable. Guess it'll never happen. Small buttons are a PITA to use and lead to errors, thereby negating the benefit that I pointed out. |
Fodiam
Deep Space Resources Ltd.
0
|
Posted - 2013.07.09 06:54:00 -
[786] - Quote
Madbuster73 wrote:Some of you people sound like a bunch of spoiled kids that are getting upset with every minor change.
I personnaly love what CCP did with Oddysey and I apreciate all the hard work they have put into it.
So please stop the constant game-bashing and give some constructive feedback.
(And act like adults instead of threathening to quit the game everytime.) No threats here! Two out of three accounts until now unsubbed, this one my last, expiring on 18 this month. All solo due to jump gate animation. I wish me there was an on / off option!
Ccp had plenty of "constructive" ... You got it! ... criticism from the test sever, from its own developer who had problems with the animation and yet plugs ccp this animation into the game WITHOUT an opportunity to avoid it. I could damn well live with that once in a while came to experience such an animation. But not constantly and continuously. Jumping gates is a very important part of the game, nevertheless implements ccp this, in my eyes, totally overmade animation! |
Markku Laaksonen
EVE University Ivy League
158
|
Posted - 2013.07.09 13:51:00 -
[787] - Quote
Scanning is far too easy.
Some quick fixes; probes should still have a travel time when you recall them, probes should be lost when you leave system without recalling them (return to system and reconnect), probes should be destroyed when their timer runs out. Making probes indestructible and impossible to lose does no one any favors.
The new Astrometrics skill gives entirely too much benefit per level. The scanning group of skills, Astro, rangefinding, pinpoints, etc. needs a rework. My scanning skills are terrible, and with my Cal Frig IV Heron, sister's launcher and probes, I haven't found a single site I couldn't scan down. |
Seleia O'Sinnor
Drop of Honey
339
|
Posted - 2013.07.10 15:28:00 -
[788] - Quote
Feedback to scanning Good: * Overall handling of probes: very good, inverting the CTRL/ALT hotkeys as default is cool. * Launching all probes at once is great! * Returning probes is awesome too
Improvements: * The coloured bar shouldn't turn green until 100% for scan results * Ability to center your probe "cloud" on a scan target since it has a "center" * Ability to ignore/hide bookmarks(Don't show safespots etc.) * Double click on bookmarks should center on it in map mode, or maybe with control key pressed * Bindable Hotkey to reduce/increase scan range step New inventory: Getting better since version 1.2, but what about back and forward buttons? |
Siresa Talesi
Center for Advanced Studies Gallente Federation
45
|
Posted - 2013.07.10 23:32:00 -
[789] - Quote
The EVE launcher currently has a link in the lower left corner for an Odyssey player feedback survey. I suggest that everyone dissatisfied with aspects of this expansion take the time to fill it out.
The survey is actually very thourough in covering all aspects of the expansion, and it is very easy to indicate which details you like and dislike. |
Oraac Ensor
School of Applied Knowledge Caldari State
262
|
Posted - 2013.07.11 07:57:00 -
[790] - Quote
Well I'm not finding the Odyssey player feedback survey very easy.
As usual with such formats, few of the selectable replies convey the exact meaning I would want to express.
Also, three of the topics queried are a complete mystery to me:
What new music?
What new exploration sites? (Salvage sites have benn removed and nothing added, so there are actually less types than previously and the hacking mini-game and loot scatter are treated separately, so it can't mean them.)
What new exploration technology? (I know there are new modules, but those are treated separately.) |
|
Ruskarn Andedare
Lion Investments
225
|
Posted - 2013.07.11 12:41:00 -
[791] - Quote
Siresa Talesi wrote:The EVE launcher currently has a link in the lower left corner for an Odyssey player feedback survey. I suggest that everyone dissatisfied with aspects of this expansion take the time to fill it out.
The survey is actually very thourough in covering all aspects of the expansion, and it is very easy to indicate which details you like and dislike.
Do you have a direct link to this survey? (could be a few days before I can get on a PC with the launcher installed~) |
Oraac Ensor
School of Applied Knowledge Caldari State
263
|
Posted - 2013.07.11 15:39:00 -
[792] - Quote
Ruskarn Andedare wrote:Siresa Talesi wrote:The EVE launcher currently has a link in the lower left corner for an Odyssey player feedback survey. I suggest that everyone dissatisfied with aspects of this expansion take the time to fill it out.
The survey is actually very thourough in covering all aspects of the expansion, and it is very easy to indicate which details you like and dislike. Do you have a direct link to this survey? (could be a few days before I can get on a PC with the launcher installed~) http://odyssey.questionpro.com/?utm_source=Launcher&utm_medium=banner&utm_term=Odyssey+survey&utm_campaign=Odyssey+survey |
Ilkahn
DisturbedGamers.
91
|
Posted - 2013.07.11 18:05:00 -
[793] - Quote
done.
fix jump animations are my biggest negs. |
Siresa Talesi
Center for Advanced Studies Gallente Federation
48
|
Posted - 2013.07.11 18:27:00 -
[794] - Quote
Oraac Ensor wrote:Well I'm not finding the Odyssey player feedback survey very easy.
As usual with such formats, few of the selectable replies convey the exact meaning I would want to express.
Also, three of the topics queried are a complete mystery to me:
What new music?
What new exploration sites? (Salvage sites have benn removed and nothing added, so there are actually less types than previously and the hacking mini-game and loot scatter are treated separately, so it can't mean them.)
What new exploration technology? (I know there are new modules, but those are treated separately.)
I agree that they system used isn't exactly ideal, but I tried to make up for that by taking advantage of the comment sections. As I recall, there were sections for features you liked, features you disliked, and one section at the end for anything else you wanted to say.
If you don't want to take the time to fill out the comments, I'm sure you can find a few ideas in this thread to cut and paste. |
Oraac Ensor
School of Applied Knowledge Caldari State
263
|
Posted - 2013.07.11 18:43:00 -
[795] - Quote
Siresa Talesi wrote:I agree that they system used isn't exactly ideal, but I tried to make up for that by taking advantage of the comment sections. As I recall, there were sections for features you liked, features you disliked, and one section at the end for anything else you wanted to say.
If you don't want to take the time to fill out the comments, I'm sure you can find a few ideas in this thread to cut and paste. It wouldn't let me past the questions I was unable to answer, so I never reached the end and couldn't leave any further comment or finish the survey. |
Oraac Ensor
School of Applied Knowledge Caldari State
263
|
Posted - 2013.07.11 18:53:00 -
[796] - Quote
Ilkahn wrote:done.
fix jump animations are my biggest negs. I don't envy them the task of sorting that situation - the jump animation and automatic camera focus were the only positives I could think of to comment on. I think they're a bit like Marmite - some will hate 'em and some will love 'em.
Not that they'll have to deal with my opinions as I was unable to complete the survey. |
Bjurn Akely
Knights of Nii The 20 Minuters
17
|
Posted - 2013.07.11 19:24:00 -
[797] - Quote
In my opinion there is a huge flaw in the survey:
A question as something to the effect of "how do you find these mechanics" with the responses being in the range from very easy to very hard. (I've forgotten the exact phrasing, but you know what I mean.)
The problem with giving options like that is that the answer has to be interpreted. Easy does not always mean good. Very hard can be challenging, intriguing and exciting - which usually are seen as good things.
Me for example: the new scanning system is super easy and my opinion is that "it stinks like a skunk that lost a battle with a dumpster".
My advice to people of the same opinion is to clarify in the open question what you feel. |
Laura Gannon
EDGE Alliance Holding EDGE Alliance
19
|
Posted - 2013.07.13 12:19:00 -
[798] - Quote
Bjurn Akely wrote:In my opinion there is a huge flaw in the survey:
A question as something to the effect of "how do you find these mechanics" with the responses being in the range from very easy to very hard. (I've forgotten the exact phrasing, but you know what I mean.)
The problem with giving options like that is that the answer has to be interpreted. Easy does not always mean good. Very hard can be challenging, intriguing and exciting - which usually are seen as good things.
Me for example: the new scanning system is super easy and my opinion is that "it stinks like a skunk that lost a battle with a dumpster".
My advice to people of the same opinion is to clarify in the open question what you feel.
I think one possible interpretation is that scanning, 'Exploration....ROFL' has now become so mundane that there is no challenge to it anymore.
While CCP may point gloatingly to there statistics regarding the number of site completed as showing that players actually like the change, truth is if you talk to some of the old hand probers they find they are having constant problems with it not least of which is the wretched mini game and probe launch mechanics being so clunky.
Overall CCP vaunted the change as something they believed players would want to do because it involved communal play and more content, ????? in truth they missed the fact that most players that used to probe as a group activity ceased doing that two updates ago because the time/reward factor dropped so low it became 'Not worth the effort'. Nothing in this update seems to have changed that view for most of them, in fact they state that they are less likely to engage in the activity than ever before. |
Manfred Hideous
TOHOKU 9.0
43
|
Posted - 2013.07.13 13:42:00 -
[799] - Quote
Laura Gannon wrote:Bjurn Akely wrote:In my opinion there is a huge flaw in the survey:
A question as something to the effect of "how do you find these mechanics" with the responses being in the range from very easy to very hard. (I've forgotten the exact phrasing, but you know what I mean.)
The problem with giving options like that is that the answer has to be interpreted. Easy does not always mean good. Very hard can be challenging, intriguing and exciting - which usually are seen as good things.
Me for example: the new scanning system is super easy and my opinion is that "it stinks like a skunk that lost a battle with a dumpster".
My advice to people of the same opinion is to clarify in the open question what you feel. I think one possible interpretation is that scanning, 'Exploration....ROFL' has now become so mundane that there is no challenge to it anymore. While CCP may point gloatingly to there statistics regarding the number of site completed as showing that players actually like the change, truth is if you talk to some of the old hand probers they find they are having constant problems with it not least of which is the wretched mini game and probe launch mechanics being so clunky. Overall CCP vaunted the change as something they believed players would want to do because it involved communal play and more content, ????? in truth they missed the fact that most players that used to probe as a group activity ceased doing that two updates ago because the time/reward factor dropped so low it became 'Not worth the effort'. Nothing in this update seems to have changed that view for most of them, in fact they state that they are less likely to engage in the activity than ever before.
I can live with the new launch mechanics (though I think launching all should be done with the new formation buttons) and I like the new hacking mechanics.
But the autoscan makes probing so easy it's boring. I've done little exploration since the first week.
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Urgg Boolean
Center for Advanced Studies Gallente Federation
361
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Posted - 2013.07.14 20:16:00 -
[800] - Quote
One thing was completely overlooked : linking the exploration skills to the content of the overlay. If your skills suck, you see basic anomalies and must scan, and you simply will not be able to find higher level sites, at all. Max skills in exploration = see everything like it is now, then scan like it is now.
As it is now, especially with the new modules that boost sig strength, any freaking noob can identify and scan down the best Exp content.
I am astonished that they failed to link available content with skills.
Also the mods : they forgot one : exploration site warp gate booster. It would allow you to use bigger badder ships on DED3/4 sites or beyond. I do agree that T3 ships should have limits. But why not make a module that requires max exp skills and allows you to use wimpier gates? This would indeed create incentive to actually train the skills and it is in keeping the EvE traditions of unlocking content based upon skills training and making choices, as in, gate booster vs *insert favorite mod here*.
The Hi Sec grav sites have become a zoo with all manner of lowly critters harvesting lo ores with NO RISK and NO SKILLS. I posted before that a large hedbergite site I entered had no less than 15 exhumers with correspondig orca support for a total of like 20 ships in the site. It used to be reserved for those of us who actually trained the skills. Maybe 2 or three fleets absolute max. We had etiquette too (mostly) and tried not to step on each others' toes. Not any more - it's the same blitzkrieg free-for-all that combat sites were/are in Hi Sec. Blows chunks now. They have eliminated any incentive to max out exploration skills. Crap rewards, free-for-all blitz, scatter chunks loot.
Stealth in lo sec is what I have been doing since PI started. That migrated naturally to Exploration in lo sec as I got more skilled in survival. Now, I'm not happy and I said so in the survey. |
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Ubat Batuk
Garoun Investment Bank Gallente Federation
51
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Posted - 2013.08.24 08:49:00 -
[801] - Quote
Fon SaiHoc wrote:Niob Bardieu wrote:Fon SaiHoc wrote:Only a small group chooses exploration and there is a reason for that. This patch takes all the reasons away. The miners and ratters and mission runners will become "explorers" and the real explorers will find another way to enjoy the game... or quit.
Fon SaiHoc wrote: "Yay, i just finished cleaning a site i didnt have to make any effort to get to... and it tells me automatically which sites i can go to now! I dont even need to press a button! yay! It would be awesome if auto-pilot would do the rest as well :) I would just undock and press auto-pilot... yay!" I cant contain my sarcasm...
I like your sarcasm, since along with your other posting about the new probing system you bring up a topic that might otherwise be easily overseen. I'm talking about what is one of the strengths of Eve, its ability to provide special niches for different types of players. This post will also be my feedback to the changed exploring mechanics in Odyssey. .... Anytime when a change in Eve hits there seem to be some people complaining in the forums that CCP ruined their playstyle, even if it's only a change to a specific ship. In such cases I don't really see why players aren't able to get into a different ship if that suits their playstyle better. In the case of the changes to the exploring mechanics complaining about the ruination of a playstyle seems a lot more legitimate, for the above reasons. Thank you. We see our friend eve player Ubat saying on this thread she is going to try exploration career now, and one could ask her, why just now? why not before? She would reply with all that we explorers have heard so many times: Its too hard, i never get lucky, i never find anything besides wormholes. She wont reply, i am not able to persevere, i like easy things, i like to only do things for sure, i cant develop much effort. Nothing against our fellow eve player or anyone else, simply things are as they are. There is nothing wrong with how she is and what she expects from the game, the same way there is nothing wrong with how we ( explorers ) are and what we expect from the game. My friend mission runners always expressed envy regarding my findings, but as i wrote in another thread, i would link a vigilant BPC and they would ask where i got it, thinking they would go to that system and get to some spot where they press a button and it appears in their cargo. They cant grasp the joy of scanning in an area of 15 systems minimum everyday and after 300 DED 4/10 rated complexes have collected 19 vigilant bpcs. They can only grasp this, "go this place, do this and get this reward". I wrote some time ago on this forum that exploration its the opposite of mission running. Now all the mission runners are going to try what they think its exploration, but exploration is not that. Exploration was taken from the game. Exploration is what mission runners could never do and never will be able to, because exploration its not about skill books, its about personal profile. Oddisey has no exploration, they took exploration away to put something else instead, something for mission runners and miners do afkish, the same way they run missions and mine afkish. EVE becomes a game of ghosts, people who are logged in while watching a movie or some show on tv. I dont think this happened by chance, i think its a question of numbers, we true explorers are just a few. So whatever you do in EVE, tomorrow some other people "Interests" might go against yours, and they might have larger numbers... and now you know what happens... So all mission runners, tomorrow EVE might be just about PVP with no agents and missions... to all PVPers, tomorrow EVE might be just about missions, like WOW, with no PVP at all... its all about numbers. The CSMs dont come to this thread, they dont assume any responsibility on this because they are just lazy babies, trying to get the power and sucess they cant achieve in RL ( for some reason? ) except the psycopath one who thinks EVE its is the way for him to get invited to become a super strategist at CIA. We, true explorers at heart are leaving EVE online, not because "we want them to pay" but because EVE cant give us what we need, not anymore.
Nope. I am looking for something more like exploration missions, which would be a lot of fun if you like solo playing. What I do not understand is why are we being inducted to exploration with missions and after the basic ones there are no agents. A person who has not done exploration before will find the whole thing not appealing in the current mode. |
Rytell Tybat
Kallocain Pharmaceuticals
73
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Posted - 2013.08.25 10:45:00 -
[802] - Quote
Considering how many people are asking for the ability to turn off the system scan, it seems like the general consensus is that it is too obtrusive. While I agree that it would be nice to be able to turn it off, I think that unfortunately it also needs to be redesigned. As it stands now, it is more distracting than useful, more clumsy than cool. It should be a function of travel that happens more in the background. Something that when you look closer you begin to appreciate, and not something that smacks you in the face every time you jump into a system.
While I appreciate that everyone on the team that worked on this probably worked very hard, the truth is it looks like a first iteration that really needed another month or two of work before being released. (Seems to be a common theme with much of CCP's newer features these days). IMO this is more a reflection of the compressed development schedule that CCP is on, as opposed to the quality of the work or workers. I hope that CCP considers changing their development roadmap such that there is one big feature rich expansion per year and another which focuses only on iteration and fixes. Otherwise it seems like there will continue to be 2 half baked expansions per year.
Meanwhile, please give us the option of turning the system scan overlay off. |
High HighWay
State Protectorate Caldari State
0
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Posted - 2013.08.27 08:25:00 -
[803] - Quote
HI I HAVE AN APPLE MAC OX version 10.5.8 processor 2.8 CHzIntel Core 2 Duo Memory 2 GB 80 MHz DDR2 SDRAM and i cannnot instal eve mac version can u make a version for version latest somehow pls :( i cannot buy a pc now so i whant to play please do something EVE tnx :) kiss :) i will replay you !! :P |
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