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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

TradeBear
Nova Power Institute
0
|
Posted - 2013.06.05 13:13:00 -
[331] - Quote
Odessy is so sloooooooooow. performance is bad. some examples:
- when undocking it takes ages before the screen goes from black to actually see my ship fly, while I can already hear the space sounds. - moving with my mouse over the buttons on the left side to see how much isk I have in my wallet takes around one minute. - doing a search in the market screen for an item, never turns up with results, while when I browse the market in the solar system I fly in and do the search has plenty of that item. - show info on anything, sometimes never finishes the loading of the content of the show info window (half pictures, half text)
I know deploying a new expension is a complex thing, but in comes all down to testing, and the effort which is put into that. That's the less fun thing of programming, I know...
|

TravelBuoy
Imperial Academy Amarr Empire
82
|
Posted - 2013.06.05 13:22:00 -
[332] - Quote
Rayzilla Zaraki wrote:Thanks for the 50,000 skill points.
2.5 day pause and u happy for 50k SP. Did you know how many peoples lost more SP than 50k, when they cant change skills ? 1day=24*2640= 63360 SP
So, 2.5 day pause is 158400SP |

Crowesnest
Light Of Dominion
1
|
Posted - 2013.06.05 13:23:00 -
[333] - Quote
What's up with the Battleship BPO changes?? Looking at the Armgeddon BPO I've noticed that there is a huge increase in the amount of materials required to build one. Using the latest average price for the various minerals my cost went from 68,699,387 ISK per unit to a amazing 173,429,082 ISK. It's always been a toss up between selling the minerals and building things but this just makes it ridiculous. It certainly seems like there is a big hate on miners in this game.
 |

Gilbaron
Free-Space-Ranger Nulli Secunda
888
|
Posted - 2013.06.05 13:25:00 -
[334] - Quote
There are still NPCs in the Abbandoned Research Outposts in Drone Space We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |

xavier69
Stark Enterprises LLC
11
|
Posted - 2013.06.05 13:28:00 -
[335] - Quote
To make this game playable again 3 things have to happen pronto
1. Give us the option to turn off that god dam jump gate animation 2. Give us the option to turn off that god dam scanner overlay graphic 3. The overlay scanner pops back on every time u use a jump gate if i turn that shet off i want it to stay the F off ? WTF ?
Just like other visual elements you have added over years frankly we don't care. Like captains quarters you need to give us the option to not use it. I frankly have said for a while most of you new content does not interest me so stop forcing it upon me. like QC i dont give hell about walking around in a station. |

TravelBuoy
Imperial Academy Amarr Empire
82
|
Posted - 2013.06.05 13:31:00 -
[336] - Quote
Electra Magnetic wrote:10 years have past and CCP is still pushing a terrible representation of spaceflight, a lack of new content (new missions, new sites, new pve anything???),
more push of GATECAMPING as an important task that players SHOULD be doing, more rewards to internet trolls (pirate tags), and a lack of changes to issues that veteran players actually care about.
What happened to two years ago when they presented all those nifty models with like a 200 million poly count, and asteroids that didnt look like floating ****? NOTHING. What happened to making mining an active task where you dont just turn them on and sit there till your hold fills up? NOTHING. What happened to getting rid of some of the on-screen windows so you could actually see the universe? NOTHING What happened to finishing captains quarters and "decontaminating the air"? NOTHING.
Pretty new jump effects, simple number changes to ship stats (that could have been hotfixed), and giving a visual que for signatures was all they could come up with for a large expansion. Oh yea, ice mining changes right... yea because moving them to anoms and doubling the speed really changes anything.
Want to know why? because all CCP cares about is selling plex. they dont care what players want.
more pvp = more players buying plex to buy ships and fittings.
The expansion is a joke. EVE is a joke. Dust is a hallway shooter with nukes. CCP is a just a bunch of greedy immature adults that wouldnt know a good gaming experience if they had one.
Have fun with your new expansion guys, hope you enjoy that loading bar wraping around you as a low-res texture shithole when you jump through the gates only to find blobs of cowards that need to gang up to have fun.
And dont forget, buy moar plexes, buy moar plexes, buy moar plexes.
Almost same what i wrote before here
"This all Odyssey is a big joke. Almost full of nerf. The Eve patches just ISK sink everywhere almost 3 years ago. Tier1 Tier2 Battleship ISK increasing, ISK sink at anomalies with new frigs. PLEX manipulations with useless dual training. Ridiculous BC prices, changed t3 BC sigs for another isk sink for easy bombing. Nerfed faction NPC spawning and loot drops. Hurray we can buy new faction battlecrusers, which is almost same wich was the old nerfed BCs, but al least for 4x price values. But atleast the CCP makes again overpowered amarr ships, mini bhaalgorn with t2 property for unbalancing the power relations. T2 EW abilities for a t1 ship, but not for all t1 ship, just for only one. Megalol. This is the balance for CCP. Ridiculous." |

Scurvy Rickett
Royal Marines
0
|
Posted - 2013.06.05 13:32:00 -
[337] - Quote
It seems the columns in the anomaly result window are fixed. Is this a bug or intended? if intended could you resize them so that the Distance column isn't wasting so much space (its double the size it needs to be) and at least add the extra room to the Type column? It'd be nice to see what type of object it is at a glance.
I know they get bigger if you widen the scanner window but i don't have the space to do that.
Radial menu is awesome. 
thanks |

Phext
SIGBUS
9
|
Posted - 2013.06.05 13:33:00 -
[338] - Quote
Crowesnest wrote:What's up with the Battleship BPO changes?? https://forums.eveonline.com/default.aspx?g=posts&t=231750&find=unread |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1271
|
Posted - 2013.06.05 13:36:00 -
[339] - Quote
xavier69 wrote:To make this game playable again 3 things have to happen pronto
1. Give us the option to turn off that god dam jump gate animation 2. Give us the option to turn off that god dam scanner overlay graphic 3. The overlay scanner pops back on every time u use a jump gate if i turn that shet off i want it to stay the F off ? WTF ?
Just like other visual elements you have added over years frankly we don't care. Like captains quarters you need to give us the option to not use it. I frankly have said for a while most of you new content does not interest me so stop forcing it upon me. like QC i dont give hell about walking around in a station.
Speak for yourself, kthxbai.
Where I am. |

Erhard Blaatand
Warp Inc.
2
|
Posted - 2013.06.05 13:37:00 -
[340] - Quote
Why even keep on complaining? They clearly dont give a rats ass. |

Phext
SIGBUS
9
|
Posted - 2013.06.05 13:40:00 -
[341] - Quote
xavier69 wrote: 3. The overlay scanner pops back on every time u use a jump gate if i turn that shet off i want it to stay the F off ? WTF ?
Just like other visual elements you have added over years frankly we don't care.
You will care when they start using this overlay to reveal the rough position of every cloaked ship, mission deadspace etc 
|

David Kir
Tailender
31
|
Posted - 2013.06.05 13:40:00 -
[342] - Quote
The container ejection mechanic feels like a punishment. It is frustrating and boring.
The hacking mechanics do not seem to require any ability.
The warp animation can not be disabled, and neither can the sensor overlay. No, I don't want it to scan the system upon entry. Not always, at least: let me disable it.
Was there any real need to move the undock button from the previous position?
|

xavier69
Stark Enterprises LLC
11
|
Posted - 2013.06.05 13:41:00 -
[343] - Quote
Finally lets talk about the changes to ice ccp what's going to happen when the guy who mines ice logs on and finds there is no ice in his system to mine >? I would say after a few times of this he is going to cancel his sub or stop playing which means less money for you How was this change even rationalized at the board meeting ?
I am no genius and I can with full confidence say the system you have put in to place for ice mining will lose you about 10% of those accounts. There going to un-sub with this change. they didn't want challenge and there not going to log on special times to mine ice there just going to cancel. I guess you like losing money or that's your business model |

Ristlin Wakefield
Pentag Blade Curatores Veritatis Alliance
349
|
Posted - 2013.06.05 13:41:00 -
[344] - Quote
It's the same story every freaking expansion. A bunch of idiots flood to the forums for the first time in their EVE career (never once bothering to read up on what's coming up on the horizon), complain to no end, demand changes, and offer no alternatives. And as usual, I hope CCP will do the right thing and ignore those idiots.
Now to my opinion on the expansion after having had time to play and test everything: -First, GREAT work CCP. -Station button change, a surprise but completely fine. -Skill changes are as expected, as long as I have the parent skill it doesn't matter that I don't have the nested ones. This is working just as CCP described that it would. I think people don't like to read and simply expected all the nested skills to be granted as well...idiots. -No camera issues, not sure why a lot of people seem to be having them though. -New scanning system, took a little to get used to but I really like it. It's saving me a lot of time scanning between systems and there is an ability to IGNORE anomalies, which saves me even more time. Having the system scan upon entering a new system is great, but I do agree that a standard "scan" should also be at-will. I'd love to see the scan around me when I want to :P -I was able to make right about the same amount of ISK as I did prior to the patch with exploration, though I found the minigames to be a bit frustrating at first (but its a good thing, means explorers now have to invest in "exploration" rigs). Overall, the exploration sites continue to take right about the same amount of time -- again, a good thing. -The loot spewing in different directions was interesting, but I found it essential to bring along my alt to avoid missing more than half of what's coming out. I appreciate still having a use for an alt in exploration while also having the option to do it alone. I was iffy about this at first, but like the compromise to not screw anyone over.
Again, GREAT work CCP. I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |

Ristlin Wakefield
Pentag Blade Curatores Veritatis Alliance
349
|
Posted - 2013.06.05 13:45:00 -
[345] - Quote
Phext wrote:xavier69 wrote: 3. The overlay scanner pops back on every time u use a jump gate if i turn that shet off i want it to stay the F off ? WTF ?
Just like other visual elements you have added over years frankly we don't care. You will care when they start using this overlay to reveal the rough position of every cloaked ship, mission deadspace etc 
I'm having a suddenly clarity Clarence moment here...
The new system scanner is used to hamper afk campers  I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |

Robert Caldera
Caldera Trading and Investment
573
|
Posted - 2013.06.05 13:49:00 -
[346] - Quote
2 major issues:
1) invisible space bug is annoying 2) silent gates suck, please add some sound to it |

Greygal
Agony Unleashed Agony Empire
142
|
Posted - 2013.06.05 13:58:00 -
[347] - Quote
Overall, liking the changes. Adding my voice to the chorus for:
- Be able to turn OFF the automatic system scanner. - Be able to MANUALLY scan with the system scanner when you want, instead of having to wait 20 seconds for it to scan for you. When I'm hunting a ratter at a anomaly, I can't afford to wait 10, 15 or more seconds to scan for anoms. - Often times when entering a system, the system scanner does its thing but nothing shows up in the results window, even though I see anoms/signature brackets in space. - Probes need to die when they expire, die when you forget them in space, etc. Seriously. Market prices will crash (granted, they are already cheap overall) as the number of probes lost in space plummets; this isn't very fair to the SoE probe market providers :) - PLEASE PLEASE fix the scanner window so we can resize the columns again. Pretty please!! - I actually like the minigame, and hope you add more functionality/purpose/depth to it. It's a good work in progress. - The cans that drop out of relic/data sites really should display on the overview. Those little tiny flashy cans floating about are difficult to click on (much less see for those of us approaching a "certain age" ), my colorblind friend really struggled with knowing whether or not the can(s) were clickable for him (i.e., when the cans were green). I found half the time when I clicked on one, I actually was grabbing the relic itself and not the can, and half the time the radial menu ended up getting in the way (ya, I already adjusted the settings on that!) - Please fix the core scanner probes so they remember what distance setting you used them last at., like it used to.
Thanks for all the great work on Odyssey!
GG
What you do for yourself dies with you, what you do for others is immortal. |

Vamp Hakuli
Zlatni Ljiljani
0
|
Posted - 2013.06.05 14:01:00 -
[348] - Quote
well, i would just like to say i love the changes, the WH animation is great and runs just fine. i love the new scanner stuff, even though its now sooo easy to find stuff, it still looks great, oh and thanks for upgrading my CNR. i still go to the neocom to undock but i prefer the undock where it is now, only a matter of getting used to it. all in all top marks guys, thank you. |

xavier69
Stark Enterprises LLC
11
|
Posted - 2013.06.05 14:04:00 -
[349] - Quote
Just like the last major change to core resources this is a complete disaster
The current spawn rates will not support the current amount of alt ice miners who are doing this on plex, this means less plex will be bought I doubt that's in ccp best interest.
For the rest of us this means a huge jump in ice prices to fuel our pos
i think this will be the last stupid expac i will tolerate from ccp cancel and never look back time  |

local009
Whine Tasters
5
|
Posted - 2013.06.05 14:13:00 -
[350] - Quote
Alexis Helix wrote:local009 wrote:Moar skills...
Love you for finding out the thing I completely missed! |

seth Hendar
I love you miners
73
|
Posted - 2013.06.05 14:15:00 -
[351] - Quote
xavier69 wrote:To make this game playable again 3 things have to happen pronto
1. Give us the option to turn off that god dam jump gate animation 2. Give us the option to turn off that god dam scanner overlay graphic 3. The overlay scanner pops back on every time u use a jump gate if i turn that shet off i want it to stay the F off ? WTF ?
Just like other visual elements you have added over years frankly we don't care. Like captains quarters you need to give us the option to not use it. I frankly have said for a while most of you new content does not interest me so stop forcing it upon me. like QC i dont give hell about walking around in a station. Finally lets talk about the changes to ice ccp what's going to happen when the guy who mines ice logs on and find there is no ice in his system to mine >? I would say after a few times of this he is going to cancel he sub or stop playing which means less money for you how was this change even rationalized at the board meeting ? I am no genius and i can with full confidence the system you have put in to place for ice mining will lose you about 10% of those accounts. there going to un-sub with this change. i'll add you need to get rid fo this new hacking minigame, the new loot mechanic, and for god damn, restore the loot on the sigs....4 sigs, didn't even looted 1million, wtf????
also, the performances are terribad, and NO this is NOT my rig, i7 4.2 16gb ram gtx670 and SSD plus a optical fiber connection at 100mb/s with 16 to 20ms ping, and EVERYTHING take ages now.
this was not happening in SIS, so this confirm that the issue is TQ being overloaded, this is ongoing for month, and reported long time (since december 2012) and you keep adding stuff that increase the load...
all in all, this expansion is crap, and shall never had left a test server, roolback required ASAP, the whole game is just broken.
every little thing you touch have negative impact on the players, how long does CCP think we will tolerate this?
in the mean time, while you ere breaking things that worked OK, the issues, that are reported for month if not years, are still here.... and you were supposed to listen to us right?
all this has being reported to you from SISI test, and once again, you didn't gave a F about it.
maybe it is time for another incarna style revolution? |

Pancho Oliverton
Fweddit I Whip My Slaves Back and Forth
1
|
Posted - 2013.06.05 14:17:00 -
[352] - Quote
I like the new scanning animation, but I'd prefer if it ran when I wanted it to run, not when the game wanted it to run. The jump animation was cool at first, but after one night I already wish I could turn it off. |

Persephone Alleile
Aliastra Gallente Federation
0
|
Posted - 2013.06.05 14:23:00 -
[353] - Quote
As someone who did exploration as a profession before the patch I am not too impressed. Here's a couple points:
-Scanning is so easy now, takes like 5 seconds to pin a site. While that is nice, it used to actually feel like there was some skill involved.
-I don't mind the hacking mini-game, it's more fun that just waiting for your module to work through it.
-Loot ejection mechanic . . . naw . . . naw . . . **** that. I spend a couple minutes on that hacking game and then all of the sudden I have to scramble around trying desperately to grab some loot before it evaporates? 90% of the time I miss with my double click and that sends my ship flying out of range of the loot so I end up getting nothing.
-Is it just me or does loot quality really suck at relic sites? I hit 2 relic sites and got like 20k ISK worth of loot. woohoo.
-Ore sites as anomalies that show up the second you undock/enter system is silly. It was nice being able to find a secret mining spot that only you and your corp mates knew about.
All in all it feels like exploration has become a sort of arcade version of what it used to be. |

Macomb
Roving Guns Inc. RAZOR Alliance
4
|
Posted - 2013.06.05 14:25:00 -
[354] - Quote
i should say that i really liked the new scanning i might even start scanning again myself!
the new jump animation also looks cool
for the first time i feel like im playing a 3d game:)
i didnt have the chance to test the new bcs but they look nice
|

Myrkala
Royal Robot Ponies Happy Cartel
65
|
Posted - 2013.06.05 14:30:00 -
[355] - Quote
Sound: The moaning spacewhale in Stain is still there, kill it please.
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CCP RedDawn
C C P C C P Alliance
339

|
Posted - 2013.06.05 14:47:00 -
[356] - Quote
Persephone Alleile wrote:As someone who did exploration as a profession before the patch I am not too impressed. Here's a couple points:
-Scanning is so easy now, takes like 5 seconds to pin a site. While that is nice, it used to actually feel like there was some skill involved.
-I don't mind the hacking mini-game, it's more fun that just waiting for your module to work through it.
-Loot ejection mechanic . . . naw . . . naw . . . **** that. I spend a couple minutes on that hacking game and then all of the sudden I have to scramble around trying desperately to grab some loot before it evaporates? 90% of the time I miss with my double click and that sends my ship flying out of range of the loot so I end up getting nothing.
-Is it just me or does loot quality really suck at relic sites? I hit 2 relic sites and got like 20k ISK worth of loot. woohoo.
-Ore sites as anomalies that show up the second you undock/enter system is silly. It was nice being able to find a secret mining spot that only you and your corp mates knew about.
All in all it feels like exploration has become a sort of arcade version of what it used to be.
If it helps, you can just single click on the loot containers that are scattered out to collect them. Double clicking still initiates ship movement.
Team Prototyping Rocks |
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MindLife
15
|
Posted - 2013.06.05 14:53:00 -
[357] - Quote
Can you show me that menu in a screenshot because it is apparently not avaiable in my version of eve... Dont steal my coffee !! |

Phext
SIGBUS
9
|
Posted - 2013.06.05 14:54:00 -
[358] - Quote
Persephone Alleile wrote: -Is it just me or does loot quality really suck at relic sites? I hit 2 relic sites and got like 20k ISK worth of loot. woohoo.
Found 2 relic sites while playing with the "new" exploration stuff in highsec. One can had a 3 run Medium Ancillary Shield Booster bpc. Besides that, nothing with >20k value. So I think it's the usual luck/bad luck thing.
Persephone Alleile wrote: -Ore sites as anomalies that show up the second you undock/enter system is silly. It was nice being able to find a secret mining spot that only you and your corp mates knew about.
Yeah. God only knows why they've done that.
|

RoAnnon
Strategic Acquisitions Group Tactical Research Lab
73
|
Posted - 2013.06.05 15:05:00 -
[359] - Quote
Phext wrote:Persephone Alleile wrote: -Ore sites as anomalies that show up the second you undock/enter system is silly. It was nice being able to find a secret mining spot that only you and your corp mates knew about.
Yeah. God only knows why they've done that.
So that more miners die more quickly, less ore is mined, prices go up and people are more likely to purchase plex? Just thinking out loud (via typing).
So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |

Phext
SIGBUS
9
|
Posted - 2013.06.05 15:09:00 -
[360] - Quote
CCP RedDawn wrote:Persephone Alleile wrote:90% of the time I miss with my double click and that sends my ship flying out of range of the loot so I end up getting nothing.
If it helps, you can just single click on the loot containers that are scattered out to collect them. Double clicking still initiates ship movement.
The lack of feedback or the lack of information about the color states of the objects in question may be the problem. People will get used to it, but initially it's a confusing new way of interacting with stuff. I wasn't sure when to click what on my first attempt. Additionally it wasn't clear if my clicks are "queued", instantly executed or simply rejected as long as there is something on my shiny new "tractor without targeting" thing. |
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