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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Phext
SIGBUS
8
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Posted - 2013.06.04 15:48:00 -
[1] - Quote
Try "C" or "ctrl+c" to disable auto-focus/tracking camera. I'm pretty sure there is a menu element somewhere to disable auto-focus/tracking also. |
Phext
SIGBUS
9
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Posted - 2013.06.05 13:08:00 -
[2] - Quote
Gatejump FX (cam rotation, intense warp tunnel etc.) needs to be fixed. Make at least cam rotation optional. People are getting sea sick after a few jumps.
Hacking minigame is not that bad. Much room for improvement, though. Interacting with stuff makes much more sense than just sitting there waiting the module cycle to complete.
Trying to click the scattered loot is frustrating. Is there any way to get the loot displayed in overview? While being gameplaywhise totally inconsistent ("interact" - i.e. "tractorbeam" - without targeting first is a new way of doing stuff) it would make things easier. The current experience is more like playing an egoshooter aiming for headshots than harvesting the fruits of your excavation.
But the redesign of exploration stuff has been announced as "tip of the iceberg", so let's see whats coming up next. Mental note to myself: pray that they don't reuse the hacking and loot mechanic as a possible future "improved wreck salvage" minigame...
Sensor Overlay looks nice. Scanner window, filter/ignore stuff/show previously ignored stuff is broken.
Undock button? Placement makes more sense than before. Maybe a keyboard shortcut may help those who can't get used to move to the upper right corner or rightclick on the ship? Or make it a drag-and-drop element users can place in Neocom on request. While being at it, implement that for CQ also. The red-light undock FX is fine.
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Phext
SIGBUS
9
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Posted - 2013.06.05 13:33:00 -
[3] - Quote
Crowesnest wrote:What's up with the Battleship BPO changes?? https://forums.eveonline.com/default.aspx?g=posts&t=231750&find=unread |
Phext
SIGBUS
9
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Posted - 2013.06.05 13:40:00 -
[4] - Quote
xavier69 wrote: 3. The overlay scanner pops back on every time u use a jump gate if i turn that shet off i want it to stay the F off ? WTF ?
Just like other visual elements you have added over years frankly we don't care.
You will care when they start using this overlay to reveal the rough position of every cloaked ship, mission deadspace etc
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Phext
SIGBUS
9
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Posted - 2013.06.05 14:54:00 -
[5] - Quote
Persephone Alleile wrote: -Is it just me or does loot quality really suck at relic sites? I hit 2 relic sites and got like 20k ISK worth of loot. woohoo.
Found 2 relic sites while playing with the "new" exploration stuff in highsec. One can had a 3 run Medium Ancillary Shield Booster bpc. Besides that, nothing with >20k value. So I think it's the usual luck/bad luck thing.
Persephone Alleile wrote: -Ore sites as anomalies that show up the second you undock/enter system is silly. It was nice being able to find a secret mining spot that only you and your corp mates knew about.
Yeah. God only knows why they've done that.
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Phext
SIGBUS
9
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Posted - 2013.06.05 15:09:00 -
[6] - Quote
CCP RedDawn wrote:Persephone Alleile wrote:90% of the time I miss with my double click and that sends my ship flying out of range of the loot so I end up getting nothing.
If it helps, you can just single click on the loot containers that are scattered out to collect them. Double clicking still initiates ship movement.
The lack of feedback or the lack of information about the color states of the objects in question may be the problem. People will get used to it, but initially it's a confusing new way of interacting with stuff. I wasn't sure when to click what on my first attempt. Additionally it wasn't clear if my clicks are "queued", instantly executed or simply rejected as long as there is something on my shiny new "tractor without targeting" thing. |
Phext
SIGBUS
9
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Posted - 2013.06.05 15:21:00 -
[7] - Quote
RoAnnon wrote: So that more miners die more quickly, less ore is mined, prices go up and people are more likely to purchase plex? Just thinking out loud (via typing).
But how does the move from scannable sites to anomalies fit into the "make mining a more active profession" mantra? I thought of "active" in terms of "work for your rocks" and not "get doomed in seconds just like sitting untanked in crowded systems abc belt". |
Phext
SIGBUS
10
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Posted - 2013.06.06 10:42:00 -
[8] - Quote
Is the relic/data site container loot subject to suspect flagging? Didn't have the chance to test it yesterday. The other player on grid refused to open the can he "blocked" with his analyzer until I left the site. Since the minigame has no timer, there is not much one can do (except shooting, which is not always the best idea in highsec...). I think next time I'll shoot the can :p.
Note: I quickly warped back to the site and saw he missed nearly everything valuable from that can. A cargoscan revealed, he only picked up one of three or four decryptors and missed the bpc also. I would've shared the loot but he decided let it blowup instead. Not asking another player to help getting more out of it?...So much for the "group" aspect of the loot spew. |
Phext
SIGBUS
10
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Posted - 2013.06.06 13:27:00 -
[9] - Quote
Katz Meow wrote:Gahjek wrote:please set an option to turn the jump gate animation off
it was fun for 3 jumps, now its annoying and gives me a headache Same goes for me and multiple people in my corp, we have to close our eyes or look away to not get motion sickness and start to get a cold sweat just from jumping a gate! If you still wanna use a funny thing like that, then give us the warp animation for it, that at least doesn't make us sick.
After playing a few hours I renamed my desktop shortcut from eve-online to vomitgate-online |
Phext
SIGBUS
12
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Posted - 2013.06.10 13:42:00 -
[10] - Quote
Dawne Xi wrote:The warp tunnel is fine, it's the camera pan that's the problem.
Just like to add that the warp tunnel entering and exiting sequence may also part of the problem. The rubber band effect or whatever it is called.
Dawne Xi wrote:This problem hasn't changed, I haven't gotten used to it. Right now, I have the market window nearly fullscreen and I just fly with it open so I can block this animation sequence and keep from getting motion sick.
This. Stop vomitgate-online! Make new gatejump effects optional: http://en.wikipedia.org/wiki/Motion_sickness#Simulation_sickness |
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