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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Yogsoloth
Percussive Diplomacy
129
|
Posted - 2013.06.04 22:55:00 -
[211] - Quote
Can we get CCP confirmation that everything is working as intended in regards to being able to fly what we could fly previously even though we may no longer meet the new requirements on the list ?
As I now need 44 more days to fly command ships yet, I previously met the requirements and seem to be able to fly them still without actually meeting the requirements now.
Is this the way it is moving forward, Im not gonna lose this command ship and then no longer be able to sit in another one am I ?
Same thing with my carrier, Im not gonna wake up tomorrow and find out I cant actually fly it anymore will I ? |
Chris Winter
Zephyr Corp V.A.S.T.
121
|
Posted - 2013.06.04 23:01:00 -
[212] - Quote
Yogsoloth wrote:Can we get CCP confirmation that everything is working as intended in regards to being able to fly what we could fly previously even though we may no longer meet the new requirements on the list ?
As I now need 44 more days to fly command ships yet, I previously met the requirements and seem to be able to fly them still without actually meeting the requirements now.
Is this the way it is moving forward, Im not gonna lose this command ship and then no longer be able to sit in another one am I ?
Same thing with my carrier, Im not gonna wake up tomorrow and find out I cant actually fly it anymore will I ? If you would actually bother to read the thread, your question has been answered a dozen times.
You have command ships injected. That means you can fly the ship. You don't need the prerequisites to fly the ship, you just need Command Ships.
The prereqs only matter to inject the Command Ships skill itself. Once it's injected, you're fine. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
998
|
Posted - 2013.06.04 23:06:00 -
[213] - Quote
Words cannot quite describe how much i loathe the new undock button
I know its very nitpicky but you are aware that for the fight hand moving the mouse down and to the left is a much more natural motion than up and to the right. BYDI (Shadow cartel) Recruitment open!
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Ghosthunter1505 Ormand
The Social Network Li3 Federation
0
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Posted - 2013.06.04 23:19:00 -
[214] - Quote
ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it. |
Ruze
Next Stage Initiative Trans-Stellar Industries
308
|
Posted - 2013.06.04 23:28:00 -
[215] - Quote
Ghosthunter1505 Ormand wrote:ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.
Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update?
If you kept up with any official dev postings, you would know that any ship you were capable of flying before the past, you will be capable of flying after the patch.
-1 to a rollback. Great patch. Not much of an expansion, but as a regular update, I'm loving it. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Tork Norand
Mechanical Eagles Inc. The Ancients.
114
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Posted - 2013.06.04 23:33:00 -
[216] - Quote
OK, sorry, but rant mode is on. :( I'll still try and be civil though. :)
Re: Scanning
ARE YOU FREAKING NUTS?
OK, now I feel better. Let's try this....
I use 5 probes. That's all. I like them in a + formation because it works EXTREMELY well for me. To give an idea, I scanned down 45 sigs in a WH one time before needing to recall them.
Now, if I have spares, they get launched as up to 8. The formation is nothing useful. They are at all different heights. They aren't lined up and getting them in a position I can use takes longer than finding the first 3 sigs.
The change to the default behavior with a shift means that 3+ years of scan training wastes even more time.
I can't launch one probe in order to re-ID sigs I already know about....so I either have to have only one loaded OR recall / turn off 7 probes before I can even start.
I've been in a WH for all but about 9 months since they came out. This makes the skills I (as a player) had developed virtually useless.
Skills that a player develops for a game should NEVER be made useless.
ALSO....if you change ships (as you frequently do in a WH), there's no way to get the system scan to be rerun. So all you have left is the things you scan down, which does NOT include Anomolies. This is VERY bad.
And to add insult to injury....you have ruined the probe market since people will no longer lose probes. That wasn't well thought out.
I really hope you can revert this....but I suspect you can't....so give us some decent options to make it usable on an individual level. Right now, it's wasting my time.
--Tork. CEO and Herder of Cats. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3507
|
Posted - 2013.06.04 23:34:00 -
[217] - Quote
The new location of the Unrent Office button is not super.
Putting that kind of button right in the middle of everything else that you click on constantly is a poor design choice because it gets clicked on, and then it's not a long stretch to accidentally hit return to clear the unexpected popup.
Hasn't happened to me yet, but it seems inevitable. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Lisara Khatam
Gallente Trade Union
0
|
Posted - 2013.06.04 23:37:00 -
[218] - Quote
Likes: New Jump Gate animation is fantastic. Also cuts down loading time between systems Scanner great for anomalies. No ice fields make it better for systems that are botting.
Dislikes: No Jump Gate Fire. Turn that autocamera off! I really miss the themed Login screens and music. Undocking button moved to an inconvenient place.
Issues: Jump animation lags just a little when jumping. Jita wouldn't let me in a little after deployment. No need for scanning systems if not using probes.
Just my two cents |
Mr Kidd
Center for Advanced Studies Gallente Federation
1151
|
Posted - 2013.06.04 23:44:00 -
[219] - Quote
After having played the game all day on my day off, I've got to say it. Odyssey seems like complete fail.
The visuals while nice, are not something I want to see/deal with every time I make a jump. And whats the point? Wow, the system has a cool scan visual showing sigs in space. You're still like a one eye'd diabetic using a telescope trying to see it all. In the end you revert back to the scan window to find anything.
The scan window,....it's just a PITA to deal with. I'm having to arrange the damned window to make it big enough to see whats been scanned and then small enough not to take up more real estate. No column resize. And the columns aren't even in an order that a prober would use them. Can we rearrange them? Hell no! The font....too big. I mean, who the hell on CCP's designed them.....and do you probe beyond checking to see if your work functions?
Probing....there's just so much that could have been added to it if it weren't completely reworked to failure. Can't launch 1 probe. There are a number of uses for this but, that mechanic flew completely over CCP's head. Function key assignment. Completely reverse of what has been used since the last re-vamp. Whoever designed it is intuitively ********. Having to regroup the probes after they've auto-launched/auto-formed is just kind of, IDK, asinine? What, you couldn't take it just one baby step CCP?
Camera re-focus on jumps. Yeah it's cool....the first 10 times. After that, annoying as hell.
That's all I have to say atm. Let me go play with my new content and rework all the BSes I have in EFT now....yay....fun...content. Wow! HTFU!...for the children! |
Korinne
The Partisan Brigade Republic Alliance
253
|
Posted - 2013.06.04 23:50:00 -
[220] - Quote
RubyPorto wrote:The new location of the Unrent Office button is not super.
Putting that kind of button right in the middle of everything else that you click on constantly is a poor design choice because it gets clicked on, and then it's not a long stretch to accidentally hit return to clear the unexpected popup.
Hasn't happened to me yet, but it seems inevitable.
The UI changes both in Odyssey and in previous patches seem as if they weren't thought out at all, or at best were thought of by people who don't play eve. The undock button is just one of many obnoxious changes as of late. The targeting/aggro circles are still huge and clunky and get in the way, the inventory is still bad, and the new scanner button is just completely pointless, all it did was make me have to click one more time to get to what I want. These aren't simple cosmetic changes, they are changes that actually impede the flow of gameplay and ergo should be removed or an option to change them added. |
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bigbh
1st Steps Academy Fidelas Constans
0
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Posted - 2013.06.04 23:53:00 -
[221] - Quote
There's a lot of good and a lot of bad so far. These are a few things I took notice of.
1. Camera Tracking: Clicking on an object and having the camera pan over to center it is disorienting. It's an okay feature and I know it can be turned off. I don't like that it is enabled by default and that it takes some searching to find out how to turn it off.
2. Undock Button: You gotta be f*cking kidding me. Move it back or at least give us the option to.
3. System Scanner: Having the icons for where anomalies are in space is pretty cool and a good feature. Having my ship do an automated scan whenever I undock (and whenever else the ship feels like doing one) is not. Option to turn it off please.
4. Gate Jump Animation: As much as I like the new visual effect when jumping through a stargate or wormhole, it quickly causes motion sickness. Also no gatefire animation. Bring back gatefires or something similar and have an option to tone the new visuals down or turn them off.
5. Probe Scanning: I like how the probes move around when changing scan distance. I like the built in probe formations. Having an option to make our own formations would be nice. Launching 8 probes at once should be optional as should automatic probe return on jumping / docking. Probe scanning is now very fast and doesn't take much effort. I like when it took a little bit of player skill to probe quickly.
6: Probe Scanning Window: Not being able to adjust column width is poor design. Can't see enough of some entries to make any sense of them without making the window take up half the screen. Revert it back to what it was before; it was perfect.
7. Hacking / Analyzing Minigame: I might be one of the few people that thinks this isn't a bad feature, but it still needs some work. The difficulty level for some of the containers is just ridiculous and it's hard to compensate for it when the grid is set randomly. It's very easy to fail on the harder ones, even with Tech 2 analyzers and a CovOps. This wouldn't be as big of an issue (but still an issue) if you could keep retrying over and over, but stuff just blows up if you fail twice. Kinda disappointed in how this turned out because of all the feedback in the test server thread that was ignored.
8. Hacking / Analyzing "Loot Explosion": I don't like this one bit. You but all the work into getting the container to open only to have the loot spray everywhere and in the process you end up losing a good chunk of it because it disappears after only a few seconds. One solution to this is to revert back to the old cans, which will never happen because it will stomp on a programmer's ego. Another one is to make the new explosion can things stay around as long as wrecks and and regular jetcans, even if that means having to chase them down because they are still moving.
These are just a few things I noticed in the short time I had to get online today. I'm hearing from friends that anomaly income is messed up too =\ |
Korinne
The Partisan Brigade Republic Alliance
253
|
Posted - 2013.06.04 23:56:00 -
[222] - Quote
You know, if the graphics and animation guys have so much time now to make pointless animations, then why did they get rid of the login graphics unique to each patch? |
Ghosthunter1505 Ormand
The Social Network Li3 Federation
0
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Posted - 2013.06.04 23:56:00 -
[223] - Quote
Ruze wrote:Ghosthunter1505 Ormand wrote:ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.
Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update? If you kept up with any official dev postings, you would know that any ship you were capable of flying before the past, you will be capable of flying after the patch. -1 to a rollback. Great patch. Not much of an expansion, but as a regular update, I'm loving it.
You are incorrect. They have added at least 30 days to carriers via Jump skills. |
gulftobay
Pator Tech School Minmatar Republic
160
|
Posted - 2013.06.04 23:57:00 -
[224] - Quote
Please consider an on/off option for the new jumpgate animations. While it's neat when making a few jumps, when making 10-20 (which I do quite often) it gets to be a bit much.
A quick adjustment, as the old animation is 'gone', might be scaling back on the lightning/storm effects a bit. |
Korinne
The Partisan Brigade Republic Alliance
253
|
Posted - 2013.06.05 00:03:00 -
[225] - Quote
I honestly don't think asking for the ability to turn off alot of the new 'features' in favor of the older ones is too much to ask for. |
BeanBagKing
Aperture Harmonics K162
236
|
Posted - 2013.06.05 00:15:00 -
[226] - Quote
Ok... the undock button. Didn't we have a discussion about moving this around before? |
BuckShaut
Trident Tactical Group The Unthinkables
1
|
Posted - 2013.06.05 00:29:00 -
[227] - Quote
The new jump graphic/animation is a bug right? Is there a plan to fix? |
Lost True
Paradise project
2330
|
Posted - 2013.06.05 00:42:00 -
[228] - Quote
The improvements are great, get used to them you wussies :)
Have tried the exploration thing yestarday - didn't found any site in highsec i hope it's because a lot of people have been running it after the release. Because i want to do EXPLORATION, not PvP, and guess what, i don't care how proffitable it is, at least for now. in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?
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Korinne
The Partisan Brigade Republic Alliance
254
|
Posted - 2013.06.05 00:51:00 -
[229] - Quote
Lost True wrote:The improvements are great, get used to them you wussies :) Have tried the exploration thing yestarday - didn't found any site in highsec i hope it's because a lot of people have been running it after the release. Because i want to do EXPLORATION, not PvP, and guess what, i don't care how proffitable it is, at least for now.
A change is not an improvement unless it makes it better. These changes do not, they make things more difficult by adding more steps between simple actions like opening a menu. They make you pause and reform all your old habits for undocking and make sure you hit the right button to undock and not the CQ. The animations don't add anything either, they're merely shiny distractions that eat up processor power. None of these can be considered improvements as none of them made anything better, they simply made them different, and arguably worse. |
tom trade valine
Imperium Technologies Get Off My Lawn
5
|
Posted - 2013.06.05 00:56:00 -
[230] - Quote
Personally i think it is worse the sensor constanly sweeping is annoying and i dont want to see it every few secs. And the ice firlds are going to be depleted so fast that a rejump every 4 hrs is a riducliuos slow time line and not enough ice when they do. some people only get 1 or 2 hrs to play and dont want to be waiting for things to respawn all day long. **** poor update so far from what ive seen |
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Ruze
Next Stage Initiative Trans-Stellar Industries
308
|
Posted - 2013.06.05 01:05:00 -
[231] - Quote
Ghosthunter1505 Ormand wrote:Ruze wrote:Ghosthunter1505 Ormand wrote:ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.
Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update? If you kept up with any official dev postings, you would know that any ship you were capable of flying before the past, you will be capable of flying after the patch. -1 to a rollback. Great patch. Not much of an expansion, but as a regular update, I'm loving it. You are incorrect. They have added at least 30 days to carriers via Jump skills.
I didn't say they hadn't added to the pre-requirements.
I DID say that if you could fly it on June 3rd 2013, by design, you will be able to fly it today. Not a hard concept to follow there.
Yesterday I could fly command ships. Despite the changes to their prereqs, I can still fly them today. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Lost True
Paradise project
2330
|
Posted - 2013.06.05 01:13:00 -
[232] - Quote
Korinne wrote:Lost True wrote:The improvements are great, get used to them you wussies :) Have tried the exploration thing yestarday - didn't found any site in highsec i hope it's because a lot of people have been running it after the release. Because i want to do EXPLORATION, not PvP, and guess what, i don't care how proffitable it is, at least for now. A change is not an improvement unless it makes it better. These changes do not, they make things more difficult by adding more steps between simple actions like opening a menu. They make you pause and reform all your old habits for undocking and make sure you hit the right button to undock and not the CQ. The animations don't add anything either, they're merely shiny distractions that eat up processor power. None of these can be considered improvements as none of them made anything better, they simply made them different, and arguably worse. The jump and animation effects actually making the game better not just bacause they're simply cool. They make the game more smooth, seamless, without those stupid loading bars, even if there's loading anyway. I don't see how it's distractful: the interface is still useable while this anumation is in progress. And even MORE THAN THAT, even the interface, the interface overview no longer freezes for a short time while jumping. I remember that is better not to touch anything while jumping because of these things.
As for the undock button - i don't care, i don't play that much to hit it with a single thought, but it's looks fine, and it's more logical to put it there instead of the panel. in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?
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Ghostmon
Sons of Hephaestus
0
|
Posted - 2013.06.05 01:27:00 -
[233] - Quote
Hakaru Ishiwara wrote:Jahn Kann wrote:Just got into a Carrier 2 weeks ago and now i need 44 more days And yet CCP stated countless times this past year that "if you can fly the ship before the patch, you can fly it post-patch." How is this not the case? While that may be true, he still can use it. He can never get better at it untill he learns all the extra crap that CCP has added |
Wodanaz
Capital Storm. WHY so Seri0Us
9
|
Posted - 2013.06.05 01:28:00 -
[234] - Quote
I don't even need to log into eve to find out how crappy this expansion is why can't you give us more content instead of crap that hasent even been designed properly... It's just atrocious I pay for this game. |
Gelatine
EverBroke Geeks
41
|
Posted - 2013.06.05 01:31:00 -
[235] - Quote
I've only really scratched the surface of what this patch changes, but so far I'm positive. I think I like the direction that you're taking EVE, but I think it would have been wise to keep a few sites hidden to scan down; something genuinely rewarding for those guys (who unlike me) have trained up to scan properly the old way.
Tried a few of the new rebalanced battleships and came away happy with the ones I tried. I'm looking forward to trying the Navy battlecruisers, because I've hated flying the standard ones since they were rebalanced.
There have been a couple of glitches with the overview which blanked briefly - not been able to reproduce. Aside from that it's been a really smooth update and I've nothing negative to say about my experience. Good work CCP. |
Crosi Wesdo
War and Order
607
|
Posted - 2013.06.05 01:35:00 -
[236] - Quote
One question. Why would i give a flying **** about unspawned sites if im looking for pvp? Give me the option to turn off all the exploration ****. |
Peter Dostoevsky
League of Angered Gentlemen
28
|
Posted - 2013.06.05 01:35:00 -
[237] - Quote
The change in the behaviour of the dock/warp/jump keyboard shortcuts is crazy-making, but I will get used to it. |
TomNewDelhi
The 21st Exploratory Division The Corcu Loigde Alliance
2
|
Posted - 2013.06.05 01:39:00 -
[238] - Quote
Why is it that I'm in a fleet and am supplying support that when i click on one of my targeted fleet mates I get some stupid pop up window that i have to click ok, that says this can only be done by the fleet head or some such crap???? We decided to stop as it delayed support functions so bad it put chars at risk... |
bigbh
1st Steps Academy Fidelas Constans
2
|
Posted - 2013.06.05 01:47:00 -
[239] - Quote
Ghosthunter1505 Ormand wrote:Ruze wrote:Ghosthunter1505 Ormand wrote:ROLL...THE PATCH...BACK. Now would be preferable. Been waiting so damn long to fly my rorq and carriers to find this mess. fix it.
Edit: Now I am able to fly ships that I dont have the prereqs for. Is this just a bad, buggy update? If you kept up with any official dev postings, you would know that any ship you were capable of flying before the past, you will be capable of flying after the patch. -1 to a rollback. Great patch. Not much of an expansion, but as a regular update, I'm loving it. You are incorrect. They have added at least 30 days to carriers via Jump skills.
*cough*
http://cdn1.eveonline.com/www/newssystem/media/64158/1/SkillCarrier.jpg
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Dumas Athos
Brutor Tribe Minmatar Republic
3
|
Posted - 2013.06.05 01:50:00 -
[240] - Quote
bigbh wrote:There's a lot of good and a lot of bad so far. These are a few things I took notice of.
--snip--
These are just a few things I noticed in the short time I had to get online today. I'm hearing from friends that anomaly income is messed up too =\
1 "C" key fixes this. It took me a few to figure that out, too. 2. You get used to it. 5. Personally, I wish I could have two custom formations. Still an improvement. 7. Agreed. I really like it. I can't speak to problems with top tier sites in null, though. 8. This is a good feature, IMO
On scanning: I've been having trouble finding anything but wormholes. I can find (no joke) a half dozen holes in one system and no hacking/arch sites in an entire constellation. Is this a bug or per design? |
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