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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Bionicle
sacrosanctae plebs The Fourth District
1
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Posted - 2013.06.06 08:40:00 -
[451] - Quote
-) why in hell did you move the undock button on the right side? its was fine on the bottom left corner for 10 years and now it has to be on top right corner? Is this the needed major improvement? ... Take it back please!
-) the option to right click your ship in your hangar and have options like "leave ship" was good, maybe explain why you took it away. Or better, give it back!
-) the camera is really annoying atm |
poppeteer
Pator Tech School Minmatar Republic
12
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Posted - 2013.06.06 08:51:00 -
[452] - Quote
Please return the ship right click options while docked. |
Chris Sabre Archon
Trojan Legion Fidelas Constans
0
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Posted - 2013.06.06 09:02:00 -
[453] - Quote
i like the new scanner but there needs to be a option to turn it off
the right click on ship in hangar is annoying not to have as just to get out of my ship i now need to open up the inventory window
enjoying the new jump effects on gates and jb's but it would have been nice to put a option on the radial for jumping through the jump bridge (but only when you are with in say 10 km max and it will move your ship to within 2.5km ) |
Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
185
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Posted - 2013.06.06 09:49:00 -
[454] - Quote
Oraac Ensor wrote:Durzel wrote:You sneaky devils CCP.
You know exactly what I'm talking about.
Someone sneaked in a fix to make it possible to shrink the text input part of a chat window down to one line properly. Previously you were always forced to have padding at the top and bottom, messing with my zen. No mention of it in the patch notes either. Whoever it was, I <3 you. Eh? Quote:User Interface
GÇóThe chat entry box can now be reduced to the height of a single line. Well spotted, completely missed that :( It's still a great long overdue change. :) |
Random27
RandomCorp
1
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Posted - 2013.06.06 10:01:00 -
[455] - Quote
I like the new hacking/archaelogoy minigame, but it seems to have broken the respawn of the archaelogy containers in COSMOS sites. I don't know if this is by intention, but there is now no way of telling which cans I have already visited, and which have already been hacked. |
Freeky
Creative Productions
0
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Posted - 2013.06.06 10:13:00 -
[456] - Quote
ccp have just killed exploration for me.
Talk about dumbing down probes and scanning and the scattering can once you play the luck based mini game for 5 yr old.
exploration should be about skill and luck on getting a good drop.
please roll it back to how it was and stop dumbing down the game so 5 yr old can play it.
EPIC FAIL CCP on exploration and scanning |
DetKhord Saisio
Seniors Clan Get Off My Lawn
22
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Posted - 2013.06.06 10:26:00 -
[457] - Quote
Ristlin Wakefield wrote:-No camera issues, not sure why a lot of people seem to be having them though. -New scanning system, took a little to get used to but I really like it. It's saving me a lot of time scanning between systems and there is an ability to IGNORE anomalies, which saves me even more time. Having the system scan upon entering a new system is great, but I do agree that a standard "scan" should also be at-will. Filtering does not include types of anomalies, such as combat and/or ore sites. So that is broken.
|
Alexander the Great
Imperial Academy Amarr Empire
65
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Posted - 2013.06.06 10:27:00 -
[458] - Quote
The only good things in this expansion for me are technetium nerf (which you should've done like 2 years ago) and ship rebalancing (this is very important for game health and those few devs working on it are doing great).
All the 'exploration' stuff doesn't really add anything to the game and in some cases (I mean scanning) it breaks a lot of current gameplay features. You didn't even try to add some real exploring into 'exploration', it's the same grind it was before, and now it requires much more clicks for hacking. |
Stella androidna
MASTERS OF ORION
0
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Posted - 2013.06.06 10:28:00 -
[459] - Quote
I assume that most players hate globalization which tries to standardize everything so why do we follow these stupid bureaucrats of the world since we come here to find what we are trying to flee?
Could you please point out to me the ergonomics and advantage of being unable to use the "Right clic" ?
Now, what will happen to the players who only live for blueprint and who can't no more find ice in High Sec, Oh ?! yes they have to join an alliance !!! Terrific !GǪGǪ.. And if not ?, they have to cancel their subscription ?
Isn't it possible to think in terms of Ergonomics and environment in relation to the players or not ?? |
Phext
SIGBUS
10
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Posted - 2013.06.06 10:42:00 -
[460] - Quote
Is the relic/data site container loot subject to suspect flagging? Didn't have the chance to test it yesterday. The other player on grid refused to open the can he "blocked" with his analyzer until I left the site. Since the minigame has no timer, there is not much one can do (except shooting, which is not always the best idea in highsec...). I think next time I'll shoot the can :p.
Note: I quickly warped back to the site and saw he missed nearly everything valuable from that can. A cargoscan revealed, he only picked up one of three or four decryptors and missed the bpc also. I would've shared the loot but he decided let it blowup instead. Not asking another player to help getting more out of it?...So much for the "group" aspect of the loot spew. |
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Meduza13
Silver Octopus Infernal Octopus
114
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Posted - 2013.06.06 10:49:00 -
[461] - Quote
Please get rid of that tripple flashing of every NPC before it die, its a real torture, soon gonna have to organize a welder's mask to do play eve. There is no need for it and only adds useless effects.
Please move undock button back where it was or at least make it possible to move. |
Meduza13
Silver Octopus Infernal Octopus
114
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Posted - 2013.06.06 10:50:00 -
[462] - Quote
poppeteer wrote:Please return the ship right click options while docked.
and this, please do
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Swidgen
Republic University Minmatar Republic
67
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Posted - 2013.06.06 10:54:00 -
[463] - Quote
LOL the new data/relic site hacking. I gather carbon, datasheets, hydrogen batteries, elec parts and metal scraps.... i jettison them in a can and shoot it. This is like a minigame I played when I was an infant with a mobile dangling over my crib. Ye gods it's bad. |
Maximus Aerelius
PROPHET OF ENIGMA
118
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Posted - 2013.06.06 11:08:00 -
[464] - Quote
Right Click Menu's: The Return of Righty My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Slaver73
Hedion University Amarr Empire
4
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Posted - 2013.06.06 11:17:00 -
[465] - Quote
cant switch ship inside a pos, I have to be in range of the ship m. a.
and I cant align to sigs that I scanned |
Gahjek
Perkone Caldari State
5
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Posted - 2013.06.06 11:23:00 -
[466] - Quote
please set an option to turn the jump gate animation off
it was fun for 3 jumps, now its annoying and gives me a headache |
On3St4B
Pwn 'N Play Nulli Secunda
2
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Posted - 2013.06.06 11:48:00 -
[467] - Quote
after playing a few hours , this is my feedback :
1- why remove the " scan " feature ? why auto scan every 10 seconds ? i want to scan whenever i want , and not into a set interval .
2- why show hidden sites into the auto scan resault ? that defines the whole purpose , hidden sites are hidden so you need to probe them out . FFS
3- that mini games is **** , and the luck/random factor in the loot is too high .
4- the "new" gate jumb animation gets old realy quick . nothing to offer in gameplay , only an eye candy everyone can live without .
5- the radial menu ! what an addition !! WTF is wrong with u guys ??!? why remove / change the simple conviniece of moving locked targets and changing there order ?? ive set the delay of the radial menu to max , and still pops up .. does it add anything ? no . is it anoying ? hell yea .
6- simple things such been able to set teh tab size in scaner !!!! , why is it gone ?
why ? why ? why ?
first rule is if its not broken dont fix it .. why ruine the ui / scan so much !?!? all in all , dont go for eye candy staff ! dont ruine the UI .. |
On3St4B
Pwn 'N Play Nulli Secunda
2
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Posted - 2013.06.06 11:49:00 -
[468] - Quote
.. delete |
bowlofmilk
Aliastra Gallente Federation
27
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Posted - 2013.06.06 12:20:00 -
[469] - Quote
Patching is a bit slow.
to apply (patch) a 6mb patch it takes 10-15mins
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Katz Meow
Corporation Danmark Tactical Narcotics Team
0
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Posted - 2013.06.06 12:42:00 -
[470] - Quote
Gahjek wrote:please set an option to turn the jump gate animation off
it was fun for 3 jumps, now its annoying and gives me a headache
Same goes for me and multiple people in my corp, we have to close our eyes or look away to not get motion sickness and start to get a cold sweat just from jumping a gate! If you still wanna use a funny thing like that, then give us the warp animation for it, that at least doesn't make us sick.
Also, for the love of everything unholy, give us back the undock button in the lower left corner. |
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Zor'katar
Matari Recreation
74
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Posted - 2013.06.06 12:52:00 -
[471] - Quote
People are getting way too confused about the Prerequisites tab on the Show Info on ships showing red X's and a non-zero "Total Training Time" when they can already fly the ships (because the prereqs of the prereqs changed). Can you give that area a little love? Two suggestions:
1. Make the "Total Training Time" counter traverse the requirements from the top down and only drill into skills that aren't yet trained.
2. Similarly for the nested list, either make each skill expandable/collapsible and collapse by default any skill that's already trained, or just filter out the prereqs for skills that are already trained by default and add a "Show All" checkbox for people who really want to see the whole tree. |
disasteur
Tellcomtec Gold
197
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Posted - 2013.06.06 12:55:00 -
[472] - Quote
On3St4B wrote:after playing a few hours , this is my feedback :
1- why remove the " scan " feature ? why auto scan every 10 seconds ? i want to scan whenever i want , and not into a set interval .
2- why show hidden sites into the auto scan resault ? that defines the whole purpose , hidden sites are hidden so you need to probe them out . FFS
3- that mini games is **** , and the luck/random factor in the loot is too high .
4- the "new" gate jumb animation gets old realy quick . nothing to offer in gameplay , only an eye candy everyone can live without .
5- the radial menu ! what an addition !! WTF is wrong with u guys ??!? why remove / change the simple conviniece of moving locked targets and changing there order ?? ive set the delay of the radial menu to max , and still pops up .. does it add anything ? no . is it anoying ? hell yea .
6- simple things such been able to set teh tab size in scaner !!!! , why is it gone ?
why ? why ? why ?
first rule is if its not broken dont fix it .. why ruine the ui / scan so much !?!? all in all , dont go for eye candy staff ! dont ruine the UI ..
my point exactly...........
and CCP, please answer this question for once, it has been asked many times already |
TheSkeptic
Federal Navy Academy Gallente Federation
229
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Posted - 2013.06.06 13:12:00 -
[473] - Quote
Hakaru Ishiwara wrote:Feedback: Please give us a means for disabling the new gate animation. Even with a quad core i7, 12GB of ram and a 560 Ti GTX, the tunnel portion of the animation is choppy.
I run an i5 with 4 gig ram and 580 GTX and even with 6 clients open it's fine... sounds like your rig rather than EVE.
Edit: My feedback... move the undock button back... this was a pointless change that does little more than frustrate the player base. ... |
Phext
SIGBUS
10
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Posted - 2013.06.06 13:27:00 -
[474] - Quote
Katz Meow wrote:Gahjek wrote:please set an option to turn the jump gate animation off
it was fun for 3 jumps, now its annoying and gives me a headache Same goes for me and multiple people in my corp, we have to close our eyes or look away to not get motion sickness and start to get a cold sweat just from jumping a gate! If you still wanna use a funny thing like that, then give us the warp animation for it, that at least doesn't make us sick.
After playing a few hours I renamed my desktop shortcut from eve-online to vomitgate-online |
Lord Jita
Lord Jita's Big Gay Corp
75
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Posted - 2013.06.06 14:46:00 -
[475] - Quote
UNDOCK BUTTON POSITION -- WHY?!?!?
You can easily see usability went out the window over "looks" on this change.
Either put it back or just add the original back again so we have 2 undock buttons and can use the one we like! |
Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
731
|
Posted - 2013.06.06 15:10:00 -
[476] - Quote
Why is the undock button suck an issue for some people? Jesus feature?! what Jesus? How about you just give us 'a' new feature CCP. |
Crosi Wesdo
War and Order
614
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Posted - 2013.06.06 15:16:00 -
[477] - Quote
Rek Seven wrote:Why is the undock button suck an issue for some people?
This is a feedback thread not a psychology thread.
How about explaining why its a good idea to move the undock button if thats how you feel instead of commenting on others feedback? |
seth Hendar
I love you miners
75
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Posted - 2013.06.06 15:22:00 -
[478] - Quote
TheSkeptic wrote:Hakaru Ishiwara wrote:Feedback: Please give us a means for disabling the new gate animation. Even with a quad core i7, 12GB of ram and a 560 Ti GTX, the tunnel portion of the animation is choppy. I run an i5 with 4 gig ram and 580 GTX and even with 6 clients open it's fine... sounds like your rig rather than EVE. Edit: My feedback... move the undock button back... this was a pointless change that does little more than frustrate the player base. nope, i7 4.2ghz gtx670 16bg RAM / SSD the animation is choppy at the end of the warp tunnel
had corpmate with equivalent rig, or better, get's choppy the same, and EVERYTIME it's te same behaviour, like 2 little lags near the end of it
animation is beautiful, but choppy, bug filled, and give motion sickness, it need to go or at least we NEED to be able to deactivate it, a game that rely THAT much on gate crossing CANNOT afford said gate crossing to give animation sickness / headaches or trigger epilepsy like it does for some |
Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
731
|
Posted - 2013.06.06 15:24:00 -
[479] - Quote
Crosi Wesdo wrote:Rek Seven wrote:Why is the undock button suck an issue for some people? This is a feedback thread not a psychology thread. How about explaining why its a good idea to move the undock button if thats how you feel instead of commenting on others feedback?
Too bad it's not a psychological thread as see some underlying anger issues in your tone
There is nor real reason to more it but there is no real reason the have it on the necom. It's a trivial issue and people will get used to it over time so there is no point moaning about it imo.
3 years 6 expansions: incursions, the venture, 3 BCGÇÖs and 3 destroyers... Is this all you are capable of CCP? |
Che Biko
Humanitarian Communists
493
|
Posted - 2013.06.06 15:28:00 -
[480] - Quote
I am actually quite fond of the jump effects etc. Especially when it comes to the situational awareness you get when you arrive at the next gate, and the turning of the cam towards the destination star. I get a better sense of scale. I do think there could be some inprovement in when the tunnel effect ends, it could end a bit more close to the arrival.
I would like the buttons for undock and CQ to be smaller, they take up a bit too much of my screen real estate for my taste. Nightmares - A short story by Ch+¬ Biko |
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