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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Galmas
United System's Commonwealth R.E.P.O.
105
|
Posted - 2013.06.05 09:53:00 -
[301] - Quote
Nice being able to access the corp hangars from everywhere inside the pos shield.... very disappointing that this is not true for ship maint arrays.... very. |

Redout Utama
Research Science Institute
3
|
Posted - 2013.06.05 09:55:00 -
[302] - Quote
Dodger Roger wrote:Really like most parts of the expansion so far, especially the ship balancing! (Please put Fozzie and kil2 in charge of a lot more features!)
However I have found a few things very annoying.
First off some exploration site still have the super annoying dust that was suppose to have been removed according to your patch notes...
I found a few sites that were listed as either relic or data site that were in fact full on combat sites... luckily I knew they looked like combat sites and made sure to cloak. I feel sorry for the poor noobs that will die to these sites cause someone just made all mag and radar sites into relic and data sites without test to make sure they were in fact those sites and npc free, like your patch notes say. (Submitted bug reports on the ones I've found so far.)
The hacking mini game... anyone who has played a recent AAA title knows how annoying they become after the 100th time playing them. I really don't understand why they were added to the game. But if they are here to stay please at least make them somewhat entertaining, people seek to master things but right now its all luck, I'm tried of playing the minigame only to lose because I got an impossible to pass board.
The most annoying feature, and one said over and over on test server feed back is the loot spew... I don't like wildly clicking. I was told that the loot on the test server were just place holder ... only to find out its the same loot table on release? WHY IS THERE COAL AND USELESS CARGO FILLING PI IN THE LOOT SPEW?! This whole feature is fail in my opinion...
Thank you for removing combat ships from the relic and data sites though.
Coal is not useless, save it up and give it to your super friends at the end of the year as a stocking stuffer. |

Calypso Coro
Oneirocritica Inc.
1
|
Posted - 2013.06.05 09:57:00 -
[303] - Quote
The new hacking whatever is terrible.
Whoever thought that loot shooting everywhere and then disappearing is somehow "fun" needs to learn some things... scrap it. Ego of the programmer be damned...
Other changes do not bother me... I like the ship updates..
|

Electra Magnetic
Hard Knocks Inc.
5
|
Posted - 2013.06.05 10:00:00 -
[304] - Quote
10 years have past and CCP is still pushing a terrible representation of spaceflight, a lack of new content (new missions, new sites, new pve anything???),
more push of GATECAMPING as an important task that players SHOULD be doing, more rewards to internet trolls (pirate tags), and a lack of changes to issues that veteran players actually care about.
What happened to two years ago when they presented all those nifty models with like a 200 million poly count, and asteroids that didnt look like floating ****? NOTHING. What happened to making mining an active task where you dont just turn them on and sit there till your hold fills up? NOTHING. What happened to getting rid of some of the on-screen windows so you could actually see the universe? NOTHING What happened to finishing captains quarters and "decontaminating the air"? NOTHING.
Pretty new jump effects, simple number changes to ship stats (that could have been hotfixed), and giving a visual que for signatures was all they could come up with for a large expansion. Oh yea, ice mining changes right... yea because moving them to anoms and doubling the speed really changes anything.
Want to know why? because all CCP cares about is selling plex. they dont care what players want.
more pvp = more players buying plex to buy ships and fittings.
The expansion is a joke. EVE is a joke. Dust is a hallway shooter with nukes. CCP is a just a bunch of greedy immature adults that wouldnt know a good gaming experience if they had one.
Have fun with your new expansion guys, hope you enjoy that loading bar wraping around you as a low-res texture shithole when you jump through the gates only to find blobs of cowards that need to gang up to have fun.
And dont forget, buy moar plexes, buy moar plexes, buy moar plexes.
|

Adare Darmazaf
City Limits
0
|
Posted - 2013.06.05 10:01:00 -
[305] - Quote
That hacking.... minigame is also way to easy to manipulate by those mobsters of CCP. |

Redout Utama
Research Science Institute
3
|
Posted - 2013.06.05 10:18:00 -
[306] - Quote
I thought clones were meant to get a reduction in price?
...Pod express is really starting to hurt 
can we trade in tags or other shiny things to reduce the cost please. |

Laura Gannon
EDGE Alliance Holding EDGE Alliance
0
|
Posted - 2013.06.05 10:21:00 -
[307] - Quote
Just noticed while doing PI that if you leave the PCO window open and jump through a gate it remains open unlike before when it closed when jumping, tried holding a number of windows open and jumping around gates for the hell of it, they all remain open,
Poco's cannot be manipulated though which is a shame . |

IceDe4d
Kath's Menagerie
1
|
Posted - 2013.06.05 10:35:00 -
[308] - Quote
it looks like a lot of people are not very happy about this patch but that is allways the case people cry hard and after a couple of weeks they are fine. Anyway this new scan overview is nice but you cant turn it off and it can get rly ******* annoying, the second major issue is the new gate jump effect if you dont watch the ******* gate every 2 or 3 seconds you will miss a jump the effect that we had before was much better sry ccp |

Galmas
United System's Commonwealth R.E.P.O.
105
|
Posted - 2013.06.05 10:40:00 -
[309] - Quote
Looks like no option to turn off the overlay scan made it into the expansion. I cannot image how to justify that. Not good.
Also it is a pretty overpowered feature to have that "continuous" scan every minute. If it was 5 minutes i could prolly agree for the sake of the getting more carebears into w-space. One minute just feels pretty overpowered. |

Peter Tjordenskiold
89
|
Posted - 2013.06.05 10:43:00 -
[310] - Quote
CCP Bayesian wrote:SanshaGrey wrote:Nice job revamping exploration! Thank you guys!  Yet I believe you forgot to overhaul rigs that improve efficacy of codebreaker and analyzer. Right now they still give the old "Access chance" bonus. Hope you switch them to improve virus coherence or virus power in follow-up patches Thanks! I believe these should add a bonus but we couldn't alter the text description in time to meet our localisation deadline so expect that text to change soon.
Which bonus do they add? I couldn't measure any difference for hacking |

Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
730
|
Posted - 2013.06.05 10:43:00 -
[311] - Quote
Galmas wrote: Also it is a pretty overpowered feature to have that "continuous" scan every minute. If it was 5 minutes i could prolly agree for the sake of the getting more carebears into w-space. One minute just feels pretty overpowered.
Have ccp confirmed that is scans every 1 minute? It thought it was more like every 10 second...
Is my bitter vet membership card in the mail? |

Morgan Ducard
Sionis Industries
0
|
Posted - 2013.06.05 10:48:00 -
[312] - Quote
The Good - Radial Menu: This one I have immediately fallen in love with. It just makes many things (like jumping, orbiting, etc.) so much easier and faster. I hope we will soon see more of it. It would be great if it worked for bookmarks and if you could switch ammo with it. Best feature of this expansion! (which is a bit sad since we're talking about an exploration expansion) - The changes to the scanning mechanic are great. I would have preferred a 7-probe formation (whoever preferred one with 8 probes??), the overlapping objects on the map could still use some work...but these are minor complaints compared to the vast improvement we have gotten here.
The Bad - Hacking...well...I do see the potential here. However, I also see what seems to be a prototype rather than a fully fleshed out feature. Something like this would be fine on the test server, but I don't think it should be on TQ just yet. Look, there are a ton of hacking minigames in other games and they can be a lot of fun (think Deus Ex: HR). It seems obvious the new mechanic was inspired by those but ultimately it falls short of recreating this fun...by a long shot. After an hour of exploration and hacking cans my hand started to hurt like it once did with Diablo 2. Is this really what you had envisioned for this? I would prefer if it was less clickedyclickedy with smaller "maps" and more strategy (again, think Deus Ex). Maybe even place analogous data caches in there for extra loot or something. As it is now, it gets annoying really fast.
The Ugly - Speaking of annoying...that loot scatter mechanic, heh? Count me as a "-1". I take it, everything about this has already been said. The disappearing act of the cans is the worst, though. - Another point, which is in principle also tied to the hacking...I actually feel like I should go back to hisec exploring. My hacking skills are mediocre (level 3 for both) and I used an Imicus. I tried a few sites in lowsec and realized that a few of the cans were too tough to crack for me...or I just had bad luck (which would be even worse for this active hacking mechanic). In one particular can, I saw more than a 100M ISK worth of loot blow up in my face. That's no fun. - Furthermore, I feel that all-in-one solutions like the Vexor are now much less viable. Currently, I take this as all the more reason to train up an alt for the combat sites. Maybe this was the intention...anyway, it would be sad if we would lose diversity due to these new mechanics. - A few days ago two corpmates and me did an exploration tour in lowsec, mostly doing radar and mag sites and a few smaller plexes. Two of us were in combat ships taking care of rats and one in a Covert Ops frigate. The teamwork really sped things up and it was an efficient way to do some exploration. Much more faster than one guy in a Vexor. Now, I wouldn't ask anybody to come along for profession sites and I wouldn't be motivated to do so myself. My motivation for exploration teamwork has definitely declined!
|

Hunter Blake
The Southern Legion RISE of LEGION
28
|
Posted - 2013.06.05 11:07:00 -
[313] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=243789&find=unread
Finish the Stargate Animation!
Re-entry from hyperspace or whatever is needed in animation. Not a simple 'zoom-to'. it's very anti-climatic. |

Zoe Alarhun
The Proactive Reappropriation Corporation
106
|
Posted - 2013.06.05 11:11:00 -
[314] - Quote
I'd just like to say - if any CCP staff read this. THANK YOU FOR THE AWESOME EXPANSION
I like the new hacking, I love the ship changes, I adore the skill changes, I really like the system scanner. I came when I used a jump gate (new effect so pretty). I dig the tags for sec status changes. I love the funky real time scanning overlay thing. I dig the minigame (it's like deus ex again :P). I like that there's no NPC's in profession sites, it means you can customize a combat scanning exploration vessel like a T3 or a drone boat or if you are into hacking/archeology you can use a cov ops for the bonuses to viruses. Really cool.
Keep up the good work CCP. |

Alatari Yassavi
Skyfire Enterprises
27
|
Posted - 2013.06.05 11:13:00 -
[315] - Quote
I just want to say thank you for all you do, from the quick response on Sunday with the DDOS, to the roll out of oddy on time and on schedule. I have found no problems thus far from it and actually enjoy everything you have done to it that i have found so far. I am happy the undock is in the upper right as it makes sense their. The quick scan as you enter space via either wormhole, jump gate, or undocking is nice and realistic. The Jump gate animation i think is a nice touch and gives you something to see when it is loading the next area. So once again thank you for all that you are doing and have done. Quit your bitching and fly! |

Johnson Oramara
Science and Trade Institute Caldari State
93
|
Posted - 2013.06.05 11:32:00 -
[316] - Quote
Odyssey in nutshell, things getting changed just for the sake of change. When you start to think about it there is just so little anything new that actually matters.
Why did you change the undock button location? Also that undock "animation" is just horrible childish blinky lights... couldn't you honestly do better? For example the ship firing up it's thrusters and start moving...
New jump animation is cool.... first 10 times... then you just don't care about it.
Those new navy battlecruisers were just our old battlecruisers in cheap paint job with 4x the price.
And then the actual changes? Nerf nerf nerf nerf nerf nerf and more nerfs.
I still miss my jukebox, now i hate the new launcher and miss those login screens unique to each expansion...
In my 7 year old eve career this is the worst "expansion" ever on eve. And i doubt that the timing of the DDoS was just a coincidence either... |

Vladya Blade
Hedion University Amarr Empire
0
|
Posted - 2013.06.05 11:38:00 -
[317] - Quote
after odyssey 1.0.1 i am unable to log in via launcher --> says invalid username/password ; however i am able to log in just fine via exe file within bin directory
interesting... :) - any workaround? |

jonnykefka
Adhocracy Incorporated Adhocracy
198
|
Posted - 2013.06.05 11:40:00 -
[318] - Quote
WH jump animation seems...incomplete. Also occasionally disorienting. Does not give the same sense of travel as gate jump animation, would love to see it developed a little more.
Everything else I've run into is just an issue of things not working with switching ships at SMAs and belongs in the bugs thread. |

Bibo Butterfass
Black Work Logistic Black Work Alliance
0
|
Posted - 2013.06.05 11:41:00 -
[319] - Quote
Can also not login, any Idea? |

Omnathious Deninard
The Scope Gallente Federation
1128
|
Posted - 2013.06.05 11:44:00 -
[320] - Quote
Welcome to Odyssey Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Flash Bomb
Forgotten Union of Knackered Tradesfolk
0
|
Posted - 2013.06.05 11:51:00 -
[321] - Quote
I was quite happy on the first day not too buggy which is great but when i came round to seeing what a mess CCP had made of the skills i was shocked. e.g. to train Iteron V reqiures same as the Iteron I. Which if i remeber correctly is given via a career agent. So whats the point in having the Iteron II, III and IV, not to mention the the lost in value for them. I am so glad i waisted time and skill points training so many skills that are pretty usless now. We may get ship bonuses here and there for andvancing certain skills but it seems to me now that the noobs are having alot handed to them on a plate, what next each noob only need a day to train a Dread so-long they not on a trial? |

Rayzilla Zaraki
Tandokuno
53
|
Posted - 2013.06.05 12:18:00 -
[322] - Quote
Day 2 -
I haven't had much chance to do any exploration as all the systems in my general area have been explored out but, I am on the fence about the loot bukkake. I know we were told that an average player would still be able to get the same amount of loot as with the old system because the total loot is supposedly doubled in the spew, but I am not a fan. I know this is because I am used to the old system, but still...
My NUMBER ONE annoyance is the scan overlay. I like it. I really really do. However, I want it ON DEMAND, not a constant scan at what seems to me to be random intervals.
On the new radial menu (which I kind of like and am getting used to) instead of the 12 o'clock position being "Show Sensor Overlay" change it to "Ping Sensor Overlay". Triggering it will show the overlay sweep. Then, once the sweep is done, have the old-style spread sheet pop up (could be an option set in an option menu somewhere). I'm in no way an "old" player (9 months in, I think) but I had gotten used to the spread sheet and having to pan the camera to find what I could find in the spread sheet is a slight annoyance. Only slight as I am sure I'll get used to it.
Overall, a nice update. I found zero bugs. I thought I'd hate the ice field thing, but I kind of like it as I have been able to find some uninhabited and my corp was able to get several loads of ice before others found the field.
Thanks for the 50,000 skill points. You didn't have to as the DDoS wasn't your fault and you guys did yeoman's work fixing the issue and keeping us informed via Facebook and Twitter. However, maybe consider putting the forums on a completely different server? Easier communication for the more hard core players. If nothing blew up, no one would buy your stuff. |

Crosi Wesdo
War and Order
608
|
Posted - 2013.06.05 12:18:00 -
[323] - Quote
Um, why cant i right click on my ship in station? cmon guys, the rest of hte UI is completely shite, you cant take away perfectly function features like.... right click and force us you use the **** buttons. |

Chuck Sanussi
EntroPrelatial Vanguard EntroPraetorian Aegis
0
|
Posted - 2013.06.05 12:23:00 -
[324] - Quote
The rigs for scanning: Small Emission Scope Sharpener do not add +10 to virus coherence. Just saying. |

Ghostmon
Sons of Hephaestus
1
|
Posted - 2013.06.05 12:27:00 -
[325] - Quote
CCP did a great job if it was trying to make the big corps happy by messing everything up in high sec., causeing a bigger gap now with newer players and old, causeing everyone to hate the new lay out, and making all the skill trees a mess. Way to go CCP. How bout having the people that want to start messing with the code get in the game and find out what its about befor they messing with it? |

Tuxedo Catfish
GoonWaffe Goonswarm Federation
28
|
Posted - 2013.06.05 12:57:00 -
[326] - Quote
The new scanner is terrible. Which is kind of disappointing because based on the description I was looking forward to it more than any other change.
In no particular order: * Getting to the old dscan menu now takes two clicks instead of one. None of the other HUD buttons behave this way. * The sensor overlay doesn't respect being turned on/off -- even turned off it still scans the new system after a jump. * Systems with a high population of anomalies are a mess, it's impossible to pick out the one you want in a timely fashion (in a context where every second counts!) * You can use the "probe scanner" page to simulate the old scanning UI, but it's lost a ton of functionality -- the "ignore result" and "ignore other results" buttons are still there, but do absolutely nothing. * You can no longer resize individual columns in the list of anomalies, which means that the only way to tell a Forsaken Hub from a Forsaken Hideaway is to stretch the whole window till it takes up half the screen. * The "clear result" button works, but there is no "clear other results" button, and clearing results does not affect the anomalies you see in space, only on the spreadsheet list.
I'm also not a fan of the new undock button -- why move it and screw with years of muscle memory? Why not make it so you can drag and relocate it like every other Neocom element? Also, making a button that fills up and flashes as it gets closer to completing is not "removing progress bars." It's just making a garbage, less-precise progress bar.
The new jump effect was neat once, but I already wish I had a way to turn it off. Ditto for the pod death animation. |

Namod Demitrius
Valient Stallions
0
|
Posted - 2013.06.05 13:01:00 -
[327] - Quote
Don't mind the expansion...the only major issues I have is with the new Shield / Armor / Hull alarms and the "I'm being shot" bubble sound. First of all they are WAY TOO QUIET! Second why did you change them from the way they were? They worked, and worked well.
If you think this is a better alarm system, at least give it enough volume to punch through the mass sound of 35-40 ships shooting, a bunch of idiots on voice comms, and background noise in your computer room / hidey hole. Come to think of it, isn't those alarms suppose to be internal sounds (inside your head / pod)? Shouldn't they be louder than external sounds (aka ships go boom, and weapons fire)?
Running incursions multi-box is amazingly rough now as there is no damage warnings, or if there was it was so quiet it got lost in the 7x 1400mm "quieter turret effects" arty pieces going off. |
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CCP RedDawn
C C P C C P Alliance
339

|
Posted - 2013.06.05 13:04:00 -
[328] - Quote
Chuck Sanussi wrote:The rigs for scanning: Small Emission Scope Sharpener do not add +10 to virus coherence. Just saying.
Hi there,
The Emission Scope Sharpener rig adds +10 Coherence to the Relic Analyzers, not the Data Analyzers so that might be the issue you are seeing.
The Memetic Algorithm Bank rig adds a +10 Coherence to the Data Analyzers but not the Relic Analyzers.
Note that both of these rigs do not affect the Civilian modules.
We are aware of the lack of clarity within their descriptions and that should be fixed soon.
Thanks again, CCP RedDawn Team Prototyping Rocks |
|

Phext
SIGBUS
9
|
Posted - 2013.06.05 13:08:00 -
[329] - Quote
Gatejump FX (cam rotation, intense warp tunnel etc.) needs to be fixed. Make at least cam rotation optional. People are getting sea sick after a few jumps.
Hacking minigame is not that bad. Much room for improvement, though. Interacting with stuff makes much more sense than just sitting there waiting the module cycle to complete.
Trying to click the scattered loot is frustrating. Is there any way to get the loot displayed in overview? While being gameplaywhise totally inconsistent ("interact" - i.e. "tractorbeam" - without targeting first is a new way of doing stuff) it would make things easier. The current experience is more like playing an egoshooter aiming for headshots than harvesting the fruits of your excavation.
But the redesign of exploration stuff has been announced as "tip of the iceberg", so let's see whats coming up next. Mental note to myself: pray that they don't reuse the hacking and loot mechanic as a possible future "improved wreck salvage" minigame...
Sensor Overlay looks nice. Scanner window, filter/ignore stuff/show previously ignored stuff is broken.
Undock button? Placement makes more sense than before. Maybe a keyboard shortcut may help those who can't get used to move to the upper right corner or rightclick on the ship? Or make it a drag-and-drop element users can place in Neocom on request. While being at it, implement that for CQ also. The red-light undock FX is fine.
|

RoAnnon
Strategic Acquisitions Group Tactical Research Lab
73
|
Posted - 2013.06.05 13:10:00 -
[330] - Quote
Calypso Coro wrote:The new hacking whatever is terrible.
Whoever thought that loot shooting everywhere and then disappearing is somehow "fun" needs to learn some things... scrap it. Ego of the programmer be damned...
I agree. The new hacking minigame forces the player to take up to 5 minutes to manually do what the analyzer module did by itself in a single cycle.
I hope this is not a trend coming. What other modules might we see turned into manual clicking minigames? Ewar? Will we have to now pull up a screen and manually fine tune a jammer frequency and signal type to exactly match the target ship in order to jam? What about firing guns? Do we get a World-of-Tanks-esque firing reticle we have to place on the target to hit it? How about cloaking? A minigame where we have to make sure the cloak is placed neatly and snugly around our ship so nobody can scan it down?
I foresee a large number of wormhole folks not even bothering to hit Radar or Mag site cans anymore, thus driving the prices of T3 components way way up.
If the reward for analyzing were in line with the amount of time and effort now required, it might (MIGHT) be worth it. Currently it's not.
So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |
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