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Thread Statistics | Show CCP posts - 4 post(s) |

RoAnnon
Strategic Acquisitions Group Tactical Research Lab
73
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Posted - 2013.06.05 13:10:00 -
[1] - Quote
Calypso Coro wrote:The new hacking whatever is terrible.
Whoever thought that loot shooting everywhere and then disappearing is somehow "fun" needs to learn some things... scrap it. Ego of the programmer be damned...
I agree. The new hacking minigame forces the player to take up to 5 minutes to manually do what the analyzer module did by itself in a single cycle.
I hope this is not a trend coming. What other modules might we see turned into manual clicking minigames? Ewar? Will we have to now pull up a screen and manually fine tune a jammer frequency and signal type to exactly match the target ship in order to jam? What about firing guns? Do we get a World-of-Tanks-esque firing reticle we have to place on the target to hit it? How about cloaking? A minigame where we have to make sure the cloak is placed neatly and snugly around our ship so nobody can scan it down?
I foresee a large number of wormhole folks not even bothering to hit Radar or Mag site cans anymore, thus driving the prices of T3 components way way up.
If the reward for analyzing were in line with the amount of time and effort now required, it might (MIGHT) be worth it. Currently it's not.
So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |

RoAnnon
Strategic Acquisitions Group Tactical Research Lab
73
|
Posted - 2013.06.05 15:05:00 -
[2] - Quote
Phext wrote:Persephone Alleile wrote: -Ore sites as anomalies that show up the second you undock/enter system is silly. It was nice being able to find a secret mining spot that only you and your corp mates knew about.
Yeah. God only knows why they've done that.
So that more miners die more quickly, less ore is mined, prices go up and people are more likely to purchase plex? Just thinking out loud (via typing).
So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |

RoAnnon
Strategic Acquisitions Group Tactical Research Lab
73
|
Posted - 2013.06.05 17:44:00 -
[3] - Quote
Phext wrote:RoAnnon wrote: So that more miners die more quickly, less ore is mined, prices go up and people are more likely to purchase plex? Just thinking out loud (via typing).
But how does the move from scannable sites to anomalies fit into the "make mining a more active profession" mantra? I thought of "active" in terms of "work for your rocks" and not "get doomed in seconds just like sitting untanked in crowded systems abc belt".
Indeed. Quite the conundrum. Makes a person wonder... So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |

RoAnnon
Strategic Acquisitions Group Tactical Research Lab
76
|
Posted - 2013.06.08 16:32:00 -
[4] - Quote
Sir John Halsey wrote:Antares DeWolfe wrote:I have hacking V, a ship fitted with dual T2 data analyzers, data analyzing rigs, plus an implant. I live in a C5 wormhole. A radar site that our corp used to be able to run in 30 minutes bogged down to over an hour an a half as I continually failed to hack one of the 20 or so cans in the site.
The new Hacking minigame is about as fun and adds as much gameplay to EVE as would a minigame for docking your ship at a station.
-1 In know space, if you fail two times it goes boom isn't it? It is different in WH space?
DeWolfe failed the same hacking can in the sleeper site like.. .7 times in a row? I think someone else finally succeeded.. with lower skills and a non-optimally fit ship. This new minigame seems to marginalize the effects of skills.
So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |

RoAnnon
Strategic Acquisitions Group Tactical Research Lab
78
|
Posted - 2013.06.17 20:47:00 -
[5] - Quote
Oraac Ensor wrote:Just in case it hasn't been said enough: please put back the log off button.
Um, you mean the Undock button?
So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |
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