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1. Sticky:Dev blog: Starmap Improvements - A Map To Treasure - in EVE Information Portal [original thread]
Double click on gate should move your view to the destination system.
- by Wormerling - at 2014.12.09 12:35:10
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2. Sticky:Dev blog: Starmap Improvements - A Map To Treasure - in EVE Information Portal [original thread]
Centurax makes some great points there . I would like to comment some. [quote=Centurax]1) When using filters to find things like clone facilities, it would be helpful to have the station also highlighted so it is easier to find in a systems wi...
- by Wormerling - at 2014.12.05 18:57:42
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3. Sticky:Dev blog: Starmap Improvements - A Map To Treasure - in EVE Information Portal [original thread]
Casey Ambraelle wrote: WOW just got off work and hopped onto SISI to check out the new map and very nice job. I really like how it shows the gate line to the gate in the connecting system and the abstract view, can't wait until scanning is adde...
- by Wormerling - at 2014.12.05 17:15:45
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4. Sticky:Dev blog: Sensor Overlay 2.0: Bigger, Better, Bookmarks in Spaci... - in EVE Information Portal [original thread]
Being the one who is trying to keep my BM names consistent and clean, the ability to edit locations from the right click and radial menus is totally a WIN. Thanks alot for this fix, been waiting it for years. This opens a good use to add wormhole ...
- by Wormerling - at 2014.10.12 18:12:00
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5. Sticky:Dev blog: Sharing is caring - Overview improvements with Hyperio... - in EVE Information Portal [original thread]
CCP karkur wrote: Chillya wrote: The reason I personally would like this is because oftentimes things I want to see in the overview are different from the things I want to d-scan. Good point... when we did the d-scan changes not too long ag...
- by Wormerling - at 2014.08.21 10:41:00
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6. Sticky:Dev blog: Sharing is caring - Overview improvements with Hyperio... - in EVE Information Portal [original thread]
Would be nice to be able to use custom (different from active) overview for directonal scan.
- by Wormerling - at 2014.08.20 18:36:00
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7. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Ignore, please.
- by Wormerling - at 2013.11.22 17:01:00
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8. Rubicon *problem* - in Issues, Workarounds & Localization [original thread]
Nvidia GTX580 here. Looks like switching to DX9 helped in my case.
- by Wormerling - at 2013.11.20 12:01:00
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9. Overview Upgrade Suggestion - in Player Features and Ideas Discussion [original thread]
Quote: Passive would emit no energy, and only receive energy from natural and artificial sources. Near a star, where energy is all over and bouncing off of everything, it can be both easier and harder to figure out what you are seeing. Like try...
- by Wormerling - at 2013.11.20 07:55:00
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10. Rubicon *problem* - in Issues, Workarounds & Localization [original thread]
I'm experiencing the same problem. Cleared cache but it didn't help me. Will try switching to DX9.
- by Wormerling - at 2013.11.19 21:03:00
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11. Overview Upgrade Suggestion - in Player Features and Ideas Discussion [original thread]
Oh yes, I know how it happens. There is usually much more that we can say at once. The discussion usually enlights some aspects you forgot to mention. Thanks for links, I'll read them when I got more time. Concepts live within us, evolve and some ...
- by Wormerling - at 2013.07.19 20:41:00
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12. Overview Upgrade Suggestion - in Player Features and Ideas Discussion [original thread]
An example Let's say there is a drake ratting in the system. There are two main strategies that drake pilot can take, both have their cons and pros. The first one is to silently sit there and don't hit the scan button at all. In this case he wo...
- by Wormerling - at 2013.07.19 20:03:00
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13. Overview Upgrade Suggestion - in Player Features and Ideas Discussion [original thread]
Okay, the head post is pretty vague, but I guess I've caught the idea while reading though thread posts. I'm going to leave a positive feedback, but some particular points look dispute. That way I'm supporting the general mind of the author and of...
- by Wormerling - at 2013.07.19 20:02:00
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14. Overview Upgrade Suggestion - in Player Features and Ideas Discussion [original thread]
D-Scan sky overlay These active-passive scan games require some kind of visual notification on the sky. I'm talking about a D-Scan sky overlay. When someone is actively scanning and you catch his signal there is a blink on the skyscaper that is ...
- by Wormerling - at 2013.07.19 20:02:00
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15. Radial Menu - action mapping - in EVE General Discussion [original thread]
The main radial menu action for corporate hangars and ship maintenance arrays at POSes should be "open".
- by Wormerling - at 2013.07.18 20:33:00
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16. Radial Menu - action mapping - in EVE General Discussion [original thread]
CCP karkur wrote: Blastil wrote: Karkur, Id like to point out that I like the radial menu, and I also liked being able to resort your locked targets. Unfortunately, you can't do both, because the radial menu comes up when you click and hold ...
- by Wormerling - at 2013.07.17 12:23:00
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17. Announcement:EVE Online: Odyssey Feedback - in EVE Information Portal [original thread]
Honestly, exploration never felt like exploration . It's only the first step that become easier, to my mind this doesn't ruin the profession, but you don't need to agree, right? Wun NgoWen wrote: Will the automatic system scan be disabled as ...
- by Wormerling - at 2013.06.24 22:20:00
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18. Announcement:EVE Online: Odyssey Feedback - in EVE Information Portal [original thread]
I don't understand people crying at this thread about exploration changes. I personally like the new experience. In my opinion the work is done in the right direction. I think that the projection of exploration sites on the sky is a brilliant idea...
- by Wormerling - at 2013.06.24 09:58:00
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19. Bumping mechanics. - in Player Features and Ideas Discussion [original thread]
I agree with the fact that bumping is plain stupid. Ships should bump out proportionally to their mass.
- by Wormerling - at 2012.02.29 13:15:00
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20. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
ISSUE: I often end up with the layout when there are two overlapping inventory windows and the larger window fully contains the smaller one which is on top. I want to move items from the larger window like in this example . Unfortunatelly when ...
- by Wormerling - at 2012.02.26 07:41:00
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