Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 38 :: one page |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
BlakPhoenix
Veni Vidi Vici Reloaded
60
|
Posted - 2013.11.19 11:21:00 -
[151] - Quote
I'm sure I'm missing something, however whenever I try to add a fleet/wing/squad booster it reverts to "All 0" no matter what character/default option I choose. Any help? |
Sumeko
Wormbro Ocularis Inferno
0
|
Posted - 2013.11.19 13:55:00 -
[152] - Quote
BlakPhoenix wrote:I'm sure I'm missing something, however whenever I try to add a fleet/wing/squad booster it reverts to "All 0" no matter what character/default option I choose. Any help?
Drag a fit ship from the ship browser into the fleet window. It will prompt you to select [Fleet|Wing|Squad] booster, then you can select the character. |
Justin Einstein
EVE University Ivy League
4
|
Posted - 2013.11.19 19:01:00 -
[153] - Quote
Justin Einstein wrote:alright, so I downloaded it for mac and then tried to import my character. When i press on import characters, a finder window pops up and i need to find a file EVE CCP API XML file. I know what an API key is, that i give to corps to check out my background and stuff, but I cant find anything online about where to find that file on my cpu, if i need to download it, and stuff like that. Any help would be greatly appreciated! With thanks, Justin Window > Character Editor > API
Sorry, but I am still having trouble with this. I have a Mac and have thoroughly searched my hard drive for a folder called Window or Character Editor and still cannot find it. I was wondering if you could provide some more help. Thanks!!! |
Kadesh Priestess
Scalding Chill
361
|
Posted - 2013.11.19 19:10:00 -
[154] - Quote
Release 1.1.17:
Windows: zip Mac: zip Linux/src: zip
Alternate links: Windows, mac, linux/src
Nothing new, except for rubicon update. Also now github is primary host for binaries.
---
Justin Einstein wrote:Sorry, but I am still having trouble with this. I have a Mac and have thoroughly searched my hard drive for a folder called Window or Character Editor and still cannot find it. I was wondering if you could provide some more help. Thanks!!! These are menu items which are in menu bar (menu bar is topmost screen item on macs). |
Manssell
OmiHyperMultiNationalDrunksConglomerate
200
|
Posted - 2013.11.19 19:14:00 -
[155] - Quote
Justin Einstein wrote:Justin Einstein wrote:alright, so I downloaded it for mac and then tried to import my character. When i press on import characters, a finder window pops up and i need to find a file EVE CCP API XML file. I know what an API key is, that i give to corps to check out my background and stuff, but I cant find anything online about where to find that file on my cpu, if i need to download it, and stuff like that. Any help would be greatly appreciated! With thanks, Justin Window > Character Editor > API Sorry, but I am still having trouble with this. I have a Mac and have thoroughly searched my hard drive for a folder called Window or Character Editor and still cannot find it. I was wondering if you could provide some more help. Thanks!!!
What you do is under Pyfa, go to the menu called "Window" then select Character Editor. From there you will get a window that has a sub widow called "API" where you can go and input your characters Skill API (the one you get from the website). |
Manssell
OmiHyperMultiNationalDrunksConglomerate
202
|
Posted - 2013.11.19 19:17:00 -
[156] - Quote
Kadesh Priestess wrote:Release 1.1.17: Windows: zipMac: zipLinux/src: zipAlternate links: Windows, mac, linux/srcNothing new, except for rubicon update. Also now github is primary host for binaries.
Thank you! It's so frak'n great you do this. |
Stridsflygplan
Tigers in the Snow Nyratic
74
|
Posted - 2013.11.19 19:18:00 -
[157] - Quote
Awesome! Both the Communtiy Spotlight and the new Rubicon Update. GJ guys! |
Ex A
Native Freshfood Minmatar Republic
0
|
Posted - 2013.11.19 21:41:00 -
[158] - Quote
no chance here...
direct on start...
Problemsignatur: Problemereignisname:APPCRASH Anwendungsname:pyfa.exe Anwendungsversion:0.0.0.0 Anwendungszeitstempel:49180193 Fehlermodulname:sqlalchemy.cprocessors.pyd Fehlermodulversion:0.0.0.0 Fehlermodulzeitstempel:4e9b307c Ausnahmecode:c0000005 Ausnahmeoffset:00001288 Betriebsystemversion:6.1.7601.2.1.0.256.1 Gebietsschema-ID:1031 Zusatzinformation 1:0a9e Zusatzinformation 2:0a9e372d3b4ad19135b953a78882e789 Zusatzinformation 3:0a9e Zusatzinformation 4:0a9e372d3b4ad19135b953a78882e789
|
Alexis Antollare
The Demon Gate Ronin Oni Alliance
1
|
Posted - 2013.11.20 01:00:00 -
[159] - Quote
I think there's an error in the Stratios. According to PYFA 1.1.17, the Stratios has 500 CPU and 1,150 PG. According to the patch notes, that's been nerfed to 400 and 920 respectively. |
Dato Koppla
Retribution Innovations
372
|
Posted - 2013.11.20 02:49:00 -
[160] - Quote
Alexis Antollare wrote:I think there's an error in the Stratios. According to PYFA 1.1.17, the Stratios has 500 CPU and 1,150 PG. According to the patch notes, that's been nerfed to 400 and 920 respectively.
The stats in patchnotes are with no pilot skills applied. If you set the Stratios to 'All 0' character in Pyfa it shows 400/920. 500/1150 is with 'All V' skills. |
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Kadesh Priestess
Scalding Chill
365
|
Posted - 2013.11.20 07:22:00 -
[161] - Quote
Ex A wrote:no chance here...
direct on start...
Problemsignatur: Problemereignisname:APPCRASH Anwendungsname:pyfa.exe Anwendungsversion:0.0.0.0 Anwendungszeitstempel:49180193 Fehlermodulname:sqlalchemy.cprocessors.pyd Fehlermodulversion:0.0.0.0 Fehlermodulzeitstempel:4e9b307c Ausnahmecode:c0000005 Ausnahmeoffset:00001288 Betriebsystemversion:6.1.7601.2.1.0.256.1 Gebietsschema-ID:1031 Zusatzinformation 1:0a9e Zusatzinformation 2:0a9e372d3b4ad19135b953a78882e789 Zusatzinformation 3:0a9e Zusatzinformation 4:0a9e372d3b4ad19135b953a78882e789
Did you have such problem with older versions of pyfa? Do you some amount of spare HDD space on system partition? Do you have programs like anti-virus monitors running (they sometimes may affect stability)? Also, you can try removing sqlalchemy.cprocessors.pyd module - theoretically it should fall back to python version of the module, which may not bug out.
|
Efraya
Blacklight Recon Mordus Angels
238
|
Posted - 2013.11.20 09:04:00 -
[162] - Quote
Thanks alot!
WSpace; Best space. |
Wapu Kashuken
Serenity Rising LLC Ishuk-Raata Enforcement Directive
54
|
Posted - 2013.11.20 09:53:00 -
[163] - Quote
Latest version missing rapid heavy missile launchers?? |
Sun Ying
Sun Ltd.
2
|
Posted - 2013.11.20 10:01:00 -
[164] - Quote
pyfa vs eft
which one is accurate ? someone forgot something somewhere... a 9km range difference on blaster is huuuuuuuuuuge.
http://soundcloud.com/sunofwisdom - musiiiic , electroniiic |
Kadesh Priestess
Scalding Chill
366
|
Posted - 2013.11.20 13:36:00 -
[165] - Quote
Sun Ying wrote:pyfa vs eftwhich one is accurate ? someone forgot something somewhere... a 9km range difference on blaster is huuuuuuuuuuge. Pretty sure gripen didn't stacking penalize bastion against TEs/TCs. |
Sun Ying
Sun Ltd.
2
|
Posted - 2013.11.20 14:17:00 -
[166] - Quote
yeh osmium says another thing too ... ;p
http://soundcloud.com/sunofwisdom - musiiiic , electroniiic |
Kadesh Priestess
Scalding Chill
366
|
Posted - 2013.11.20 14:25:00 -
[167] - Quote
Sun Ying wrote:yeh osmium says another thing too ... ;p
It should show correct results, 1.5x of what pyfa shows. |
Prda Prda
Stay Frosty.
0
|
Posted - 2013.11.20 21:31:00 -
[168] - Quote
Thank you for the Rubi patch |
Lady Naween
Immortalis Inc. Shadow Cartel
280
|
Posted - 2013.11.21 00:32:00 -
[169] - Quote
a thing, pyfa will let you online more warfare links then your ship and command processors will allow. tested with tengu and various numbers of processors. can online 6 links all the time. |
Kadesh Priestess
Scalding Chill
370
|
Posted - 2013.11.21 18:49:00 -
[170] - Quote
Release 1.1.18:
Windows: zip Mac: zip Linux/src: zip
Alternate links: Windows, mac, linux/src
Includes weapon range fixes for Kronos and Paladin. |
|
T'rixie
Criminally Incompetent
0
|
Posted - 2013.11.21 22:50:00 -
[171] - Quote
First of all, thanks to everyone for keeping this project up to date and running.
I'm not super familiar with the code base and know even less about github, but I do have some skill when it comes to software and I made a tiny patch that I'd personally wanted and seen requested before. A simple update to make the ship's total mass easily visible in the "Targeting & Misc" section of the display.
Screenshot of new field working in Pyfa
Comes in handy for WH dwellers and hole rolling. Not sure if this is something others would find useful but I'm happy to share if so, just not sure what the best way to get the code out there is. |
Ex A
Native Freshfood Minmatar Republic
0
|
Posted - 2013.11.22 00:54:00 -
[172] - Quote
Kadesh Priestess wrote:Ex A wrote:no chance here...
direct on start...
Problemsignatur: Problemereignisname:APPCRASH Anwendungsname:pyfa.exe Anwendungsversion:0.0.0.0 Anwendungszeitstempel:49180193 Fehlermodulname:sqlalchemy.cprocessors.pyd Fehlermodulversion:0.0.0.0 Fehlermodulzeitstempel:4e9b307c Ausnahmecode:c0000005 Ausnahmeoffset:00001288 Betriebsystemversion:6.1.7601.2.1.0.256.1 Gebietsschema-ID:1031 Zusatzinformation 1:0a9e Zusatzinformation 2:0a9e372d3b4ad19135b953a78882e789 Zusatzinformation 3:0a9e Zusatzinformation 4:0a9e372d3b4ad19135b953a78882e789
Did you have such problem with older versions of pyfa? Do you some amount of spare HDD space on system partition? Do you have programs like anti-virus monitors running (they sometimes may affect stability)? Also, you can try removing sqlalchemy.cprocessors.pyd module - theoretically it should fall back to python version of the module, which may not bug out.
thanks!
tested all your hints, removing sqlalchemy.cprocessors.pyd works. and another thanks for your good work on this project.!
fly safe
|
Wormerling
Pegasus Unity
209
|
Posted - 2013.11.22 17:01:00 -
[173] - Quote
Ignore, please. |
Justin Einstein
EVE University Ivy League
4
|
Posted - 2013.11.22 18:41:00 -
[174] - Quote
Manssell wrote:Justin Einstein wrote:Justin Einstein wrote:alright, so I downloaded it for mac and then tried to import my character. When i press on import characters, a finder window pops up and i need to find a file EVE CCP API XML file. I know what an API key is, that i give to corps to check out my background and stuff, but I cant find anything online about where to find that file on my cpu, if i need to download it, and stuff like that. Any help would be greatly appreciated! With thanks, Justin Window > Character Editor > API Sorry, but I am still having trouble with this. I have a Mac and have thoroughly searched my hard drive for a folder called Window or Character Editor and still cannot find it. I was wondering if you could provide some more help. Thanks!!! What you do is under Pyfa, go to the menu called "Window" then select Character Editor. From there you will get a window that has a sub widow called "API" where you can go and input your characters Skill API (the one you get from the website).
Thanks! I didn't see that before! |
Tasha Saisima
State War Academy Caldari State
59
|
Posted - 2013.11.24 02:41:00 -
[175] - Quote
Can you add implants to a character on Pyfa? I can't seem to figure out how |
Zor'katar
Matari Recreation
207
|
Posted - 2013.11.24 07:07:00 -
[176] - Quote
Tasha Saisima wrote:Can you add implants to a character on Pyfa? I can't seem to figure out how No. You need to add them to the ship. |
Jakob Anedalle
Faux.Pas
63
|
Posted - 2013.11.25 12:54:00 -
[177] - Quote
Anyone else having trouble where pyfa stops allowing selection of UI elements? It isn't entirely unresponsive and will close down without errors, but without being able to select modules and such it has to be restarted. Things I've been doing before it happens: * turning on and off overhead * selecting a module over and over (like weapons in high slots) * removing a series of modules quickly * adding more drones
all of them seem to involve me sending a lot of events to the system rapidly, but I'm not sure if that's really the cause. I've tried being more deliberate and slow but am still seeing some of these limited hang events. Given the variety of cases I'm not sure if providing a video will really help.
Windows, 64-bit platform
Thanks, Jakob Trying out all the things to do here in Eve - it's quite a checklist. So I made a blog Jakob's Eve Checklist |
LordInvisible
Nova Ardour Dixie Normus.
1
|
Posted - 2013.11.25 16:45:00 -
[178] - Quote
Bastion Module I takes 10 CPU, not 7.5.
|
LordInvisible
Nova Ardour Dixie Normus.
1
|
Posted - 2013.11.25 16:51:00 -
[179] - Quote
T'rixie wrote:First of all, thanks to everyone for keeping this project up to date and running. I'm not super familiar with the code base and know even less about github, but I do have some skill when it comes to software and I made a tiny patch that I'd personally wanted and seen requested before. A simple update to make the ship's total mass easily visible in the "Targeting & Misc" section of the display. Screenshot of new field working in PyfaComes in handy for WH dwellers and hole rolling. Not sure if this is something others would find useful but I'm happy to share if so, just not sure what the best way to get the code out there is.
If this happens, please add some dots in between thousands..
|
Galen Dnari
Fhloston Paradise E.Y
15
|
Posted - 2013.11.25 20:21:00 -
[180] - Quote
Jakob Anedalle wrote:Anyone else having trouble where pyfa stops allowing selection of UI elements?
Yep, same problem. It got so annoying I shut down pyfa and came here.
I'm on a Mac, btw. Running Mavericks. http://eveboard.com/ub/1939472205-31.png |
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