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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
CW Itovuo
The Executioners Capital Punishment.
17
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Posted - 2014.02.23 01:39:00 -
[241] - Quote
I'm sure it's been mentioned, but it'd be nice if the ship description under right-click "show basic stats" would reiterate the hull bonuses. This used to happen, but I'm not seeing it anymore.
Vengeance for example:
Amarr Frigate Skill Bonus: 5% bonus to Rocket Damage per level 5% bonus to Missile Launcher Rate of Fire per level
Assault Frigates Skill Bonus: 4% bonus to Armor Resistances per level 5% bonus to Capacitor Recharge Rate per level
Role bonus: 50% reduction in MicroWarpdrive signature radius penalty |
Bertrand Butler
Cras es Noster
216
|
Posted - 2014.02.23 04:53:00 -
[242] - Quote
It does, download latest pyfa. |
Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.02.24 17:28:00 -
[243] - Quote
Levina Windstar wrote:Kadesh Priestess wrote:Levina Windstar wrote:Issue : Most of the wormhole effects in the projected tab are not accurate. Some of them are just completly wrong too. Please be more specific. It seams that most of the bug I saw are fix now somehow. Although, in the Cataclysmic, the shield boost should be negative and the shield transfer should be positive like the armor one.
I think they are labeled incorrectly in Pyfa.
http://eve-files.com/dl/267130
Shield Repair Multiplier shows as 1.25x, however if you toggle the view, shieldBonusMultiplier shows as 0.9. I don't think the multiplier is being applied to the fit either way:
http://eve-files.com/dl/267131
Shows that it is not implemented |
Levina Windstar
Mekalon Industry
0
|
Posted - 2014.02.24 17:54:00 -
[244] - Quote
Sable Blitzmann wrote:Levina Windstar wrote:Kadesh Priestess wrote:Levina Windstar wrote:Issue : Most of the wormhole effects in the projected tab are not accurate. Some of them are just completly wrong too. Please be more specific. It seams that most of the bug I saw are fix now somehow. Although, in the Cataclysmic, the shield boost should be negative and the shield transfer should be positive like the armor one. I think they are labeled incorrectly in Pyfa. http://eve-files.com/dl/267130Shield Repair Multiplier shows as 1.25x, however if you toggle the view, shieldBonusMultiplier shows as 0.9. I don't think the multiplier is being applied to the fit either way: http://eve-files.com/dl/267131Shows that it is not implemented
Ah so that's the reason. Hope it will get fix cause I'm living in a cataclysmic |
Jakob Anedalle
Rifterlings Point Blank Alliance
72
|
Posted - 2014.02.24 21:13:00 -
[245] - Quote
CW Itovuo wrote:I'm sure it's been mentioned, but it'd be nice if the ship description under right-click "show basic stats" would reiterate the hull bonuses. This used to happen, but I'm not seeing it anymore.
Is there a way to see this when you're actually looking at the fit? EFT does this with the little ? icon by the fit name for instance. I only see this in pyfa when I'm at the point of selecting what ship I might want to start fitting up.
Trying out all the things to do here in Eve - it's quite a checklist. So I made a blog Jakob's Eve Checklist |
Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.02.24 21:26:00 -
[246] - Quote
Jakob Anedalle wrote:CW Itovuo wrote:I'm sure it's been mentioned, but it'd be nice if the ship description under right-click "show basic stats" would reiterate the hull bonuses. This used to happen, but I'm not seeing it anymore.
Is there a way to see this when you're actually looking at the fit? EFT does this with the little ? icon by the fit name for instance. I only see this in pyfa when I'm at the point of selecting what ship I might want to start fitting up.
Right click in fitting window -> Ship Stats. There is no pop up or other way to see it currently. If you have an idea of where we could add this for a sort of quick reference, it might be feasible. |
Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.02.25 03:09:00 -
[247] - Quote
I've got a pull request open to fix this, hopefully Kadesh accepts it |
Brigard en Chasteaux
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.02.27 07:31:00 -
[248] - Quote
Elderad Ulthran wrote:Been having this issue for the past couple versions of pyfa for mac. I can't change my damage profiles in the resistances window; I can open the damage pattern editor and make a pattern, save them, copy them ect, but once I'm done with that I right click on the resistances area and nothing happens.
Some of the other right clicking seems to be working perfectly though, if I right click my damage output I can do the factoring reload time thing.
I know it used to work for me too, because I have a tengu fit saved with different incoming damage patterns. But anyway now I cant change any of it.
some help would be great thanks :)
FYI, I can report that this is still an issue. I created a damage profile, right clicked on the resistances area and could change the profile... exactly once. After that, I was no longer able to change profiles at all... right-clicking had no effect and I could not even change back to the uniform damage profile.
I can also report that this appears to be limited to the Mac version. Running the windows version of pyfa on Win7 under Virtualbox works perfectly! |
Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.02.28 05:19:00 -
[249] - Quote
Brigard en Chasteaux wrote:Elderad Ulthran wrote:Been having this issue for the past couple versions of pyfa for mac. I can't change my damage profiles in the resistances window; I can open the damage pattern editor and make a pattern, save them, copy them ect, but once I'm done with that I right click on the resistances area and nothing happens.
Some of the other right clicking seems to be working perfectly though, if I right click my damage output I can do the factoring reload time thing.
I know it used to work for me too, because I have a tengu fit saved with different incoming damage patterns. But anyway now I cant change any of it.
some help would be great thanks :) FYI, I can report that this is still an issue. I created a damage profile, right clicked on the resistances area and could change the profile... exactly once. After that, I was no longer able to change profiles at all... right-clicking had no effect and I could not even change back to the uniform damage profile. I can also report that this appears to be limited to the Mac version. Running the windows version of pyfa on Win7 under Virtualbox works perfectly!
Problem is that there aren't a lot of mac devs that can look into this.
Do you know the last version where this worked for you? Is there anything in the error log file created in the save directory (~/.pyfa)? Are you willing to install python and run pyfa from source to see if it pops up anything in the console?
|
Xan Pendragon
Federal Navy Academy Gallente Federation
3
|
Posted - 2014.03.01 05:18:00 -
[250] - Quote
In light of the discussion here, this is very basic, but is there a user guide anywhere that will cover the basics? I don't mean putting together a fit, that part is okay (I think), but other features, such as importing/exporting, importing a character, icon definitions. I have pyfa 1.1.17 |
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Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.01 17:57:00 -
[251] - Quote
Xan Pendragon wrote:In light of the discussion here, this is very basic, but is there a user guide anywhere that will cover the basics? I don't mean putting together a fit, that part is okay (I think), but other features, such as importing/exporting, importing a character, icon definitions. I have pyfa 1.1.17
I've been meaning to spruce up the readme on GitHub to address some of the more... obscure features. Or maybe make a few wiki pages... I'll get around to it eventually and submit a request to pull it into the main project |
Nex Killer
Drunk3n Industry
50
|
Posted - 2014.03.01 22:01:00 -
[252] - Quote
How do I get the fleet boost to work? I drag a boosting fit to the fleet window and click squad booster and it doesn't do anything or have anything in the window. |
Xan Pendragon
Federal Navy Academy Gallente Federation
3
|
Posted - 2014.03.01 23:03:00 -
[253] - Quote
Sable Blitzmann wrote:Xan Pendragon wrote:In light of the discussion here, this is very basic, but is there a user guide anywhere that will cover the basics? I don't mean putting together a fit, that part is okay (I think), but other features, such as importing/exporting, importing a character, icon definitions. I have pyfa 1.1.17 I've been meaning to spruce up the readme on GitHub to address some of the more... obscure features. Or maybe make a few wiki pages... I'll get around to it eventually and submit a request to pull it into the main project
Many thanks.
Mostly, I'd just like to know how to import my character - to take advantage of the skills training function. Could anyone help? |
Planetary Buddy
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.03.02 18:53:00 -
[254] - Quote
I'm able to import API and character, but cannot switch it to active... Character panel on top right is freezed for me |
Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.04 00:36:00 -
[255] - Quote
Nex Killer wrote:How do I get the fleet boost to work? I drag a boosting fit to the fleet window and click squad booster and it doesn't do anything or have anything in the window.
Make sure that you have an active fit open. The additions pane is disabled if there is no fit open. |
interSTELLA555
Incertae Sedis Ragnarok.
3
|
Posted - 2014.03.06 20:38:00 -
[256] - Quote
Hi, I am having problems with PYFA. I recently got mild Adware on my computer and I kind of panicked (start incredibar stuff) As a result I ended up installing Sypware Doctor antivirus despite the fact that my computer warned me about a confliction with another antivirus - probably malewarebytes. With the confliction I could not start my computer normally because the two spywares generated a bluescreen on startup constantly. This of course paniced me more and I did some system restores and ultimately I figured out what the problem was and disabled the antispyware. After the system restores my computer was acting funny and I believe I might have damaged my drivers. I am unable to detect any problems; however, after the system restores Evemon, EvE, and PYFA started to act strangely and crash. I resolved the issue for eve by deleting folders in the eve system folder and running the repair tool. I simply re-installed evemon and it is still finicky but generally ok. However, PYFA randomly crashes when browsing and making fits. I have re-installed the program several times and the problem persists. Also Evemon is still having errors. |
interSTELLA555
Incertae Sedis Ragnarok.
3
|
Posted - 2014.03.06 20:41:00 -
[257] - Quote
I do not know how to generate crash dump from PYFA apologize for noob ness. The evemon error is invalid diretory pathing. When I run evemon it works the first time after a fresh install. After that the program generates this error.
System.IO.IOException: The directory name is invalid.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.__Error.WinIOError() at System.IO.Path.InternalGetTempFileName(Boolean checkHost) at EVEMon.Common.FileHelper.OverwriteOrWarnTheUser(String destFileName, Func`2 writeContentFunc) in EVEMon.Common\FileHelper.cs:line 78 at EVEMon.Common.Settings.SaveImmediate() in EVEMon.Common\Settings.cs:line 635 at EVEMon.Common.Settings.Import(SerializableSettings serial, Boolean preferencesOnly) in EVEMon.Common\Settings.cs:line 201 at EVEMon.Common.Settings.Initialize() in EVEMon.Common\Settings.cs:line 365 at EVEMon.Program.Main() in EVEMon\Program.cs:line 66
Datafile report: eve-blueprints-en-US.xml.gz (178KiB - 5fded6fdcf970d1359f9eb0f23e35c80) eve-geography-en-US.xml.gz (529KiB - 886a36e599134e54d7895d3038d31fe8) eve-items-en-US.xml.gz (1417KiB - 972efb7c9d7f60103fb1c21dd7837b45) eve-properties-en-US.xml.gz (44KiB - 5383169776ad8102a260ca6a2f4a2483) eve-reprocessing-en-US.xml.gz (73KiB - 57dd4660c4cbd6b39a8d219333da38c4) eve-skills-en-US.xml.gz (22KiB - ce0e15cd031d792832d53d0416f27927)
Diagnostic Log: 0d 0h 00m 00s > Starting up 0d 0h 00m 00s > EveMonClient.Initialize - begin 0d 0h 00m 00s > Load Datafiles - begin 0d 0h 00m 02s > Load Datafiles - done 0d 0h 00m 02s > EveMonClient.Initialize - done 0d 0h 00m 02s > Settings.TryDeserializeFromFile - begin 0d 0h 00m 02s > Settings.TryDeserializeFromFile - done 0d 0h 00m 02s > Settings.Import - begin 0d 0h 00m 02s > EveMonClient.OnSchedulerChanged 0d 0h 00m 02s > EveMonClient.OnCharacterImplantSetCollectionChanged 0d 0h 00m 02s > EveMonClient.OnSkillQueueUpdated - MikuMiku NiShiteAgeru 0d 0h 00m 02s > EveMonClient.OnCharacterUpdated - MikuMiku NiShiteAgeru 0d 0h 00m 02s > EveMonClient.OnCharacterImplantSetCollectionChanged 0d 0h 00m 02s > EveMonClient.OnSkillQueueUpdated - Ruby Princesss 0d 0h 00m 02s > EveMonClient.OnCharacterUpdated - Ruby Princesss 0d 0h 00m 02s > EveMonClient.OnCharacterImplantSetCollectionChanged 0d 0h 00m 02s > EveMonClient.OnSkillQueueUpdated - interSTELLA555 0d 0h 00m 02s > EveMonClient.OnCharacterUpdated - interSTELLA555 0d 0h 00m 02s > EveMonClient.OnCharacterCollectionChanged 0d 0h 00m 02s > EveMonClient.OnCharacterPlanCollectionChanged - MikuMiku NiShiteAgeru 0d 0h 00m 02s > EveMonClient.OnCharacterPlanCollectionChanged - Ruby Princesss 0d 0h 00m 02s > EveMonClient.OnCharacterPlanCollectionChanged - interSTELLA555 0d 0h 00m 02s > EveMonClient.OnMonitoredCharactersChanged 0d 0h 00m 02s > EveMonClient.OnAPIKeyCollectionChanged
|
interSTELLA555
Incertae Sedis Ragnarok.
3
|
Posted - 2014.03.06 20:48:00 -
[258] - Quote
Finally, the reason I thought the problem may be related to driver damage was because in Device Manager in other devices I have 3 unknown drivers for "Base System Device." My graphics drivers are intact, in addition to sound, in addition to monitoring and networking. This could be some foolish oversight by a hidden network device or something; however, I believe the driver damage is possible from the blue screens. (I had several while i was being stupid mentioned earlier) I don't know if the python code is implementing properly which may be the problem for PYFA. As for EvEmon, I don't know what is going on, I will try to install it in a different location. |
interSTELLA555
Incertae Sedis Ragnarok.
3
|
Posted - 2014.03.06 21:01:00 -
[259] - Quote
Well this was a very interesting experience. I figured my problem sort of for the most part. When both EvEmon and PYFA are ran as an Administrator they work properly. However, they do not when they crash. This has been an interesting learning experience. |
Brigard en Chasteaux
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.03.06 22:17:00 -
[260] - Quote
Sable Blitzmann wrote: Problem is that there aren't a lot of mac devs that can look into this.
Do you know the last version where this worked for you? Is there anything in the error log file created in the save directory (~/.pyfa)? Are you willing to install python and run pyfa from source to see if it pops up anything in the console?
I've installed OS X on virtualbox to test this (Mountain Lion). I won't pretend to know much about OS X, but I was able to install Pyfa from the stable release, add damage profile, and switch between them just fine. =/
I'm an EVE newb, and this is the first time I've ever used pyfa, so I can't compare this behavior to older versions.
I looked in .pyfa, and there is no error log file. There is only saveddata.db and settings. I already have python installed and will give it whirl from source this weekend.
Also, not sure it would make any difference, but I'm on Mavericks and not ML (and, arrived at Mavericks from Snow Leopard->Mountain Lion->Mavericks upgrades, not a fresh install).
|
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Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.10 16:22:00 -
[261] - Quote
Brigard en Chasteaux wrote:Sable Blitzmann wrote: Problem is that there aren't a lot of mac devs that can look into this.
Do you know the last version where this worked for you? Is there anything in the error log file created in the save directory (~/.pyfa)? Are you willing to install python and run pyfa from source to see if it pops up anything in the console?
I've installed OS X on virtualbox to test this (Mountain Lion). I won't pretend to know much about OS X, but I was able to install Pyfa from the stable release, add damage profile, and switch between them just fine. =/
I'm an EVE newb, and this is the first time I've ever used pyfa, so I can't compare this behavior to older versions. I looked in .pyfa, and there is no error log file. There is only saveddata.db and settings. I already have python installed and will give it whirl from source this weekend. Also, not sure it would make any difference, but I'm on Mavericks and not ML (and, arrived at Mavericks from Snow Leopard->Mountain Lion->Mavericks upgrades, not a fresh install).
Download some older versions and see if the problem persists:
https://github.com/DarkFenX/Pyfa/releases
Try to pinpoint which release the problem starts at |
Rhyx Vyvorant
Mu-Kau Methane Industries Inc CAStabouts
0
|
Posted - 2014.03.11 13:25:00 -
[262] - Quote
Hey guys, I want to see if I'm the only one having tons of reliability issues in OS X, because I don't see anyone else talking about it. I assumed everyone was dealing with these issues and that of course they must be being actively worked on, but now that I've browsed through this thread and I don't seem to see anyone else complaining about this, I wonder if it's just me.
I love Pyfa, and I use it regularly, but man, it's barely useable for me. I need to be sure to pause for a second or two between each double-click (like for loading or removing modules, drones, etc from a fit), or else I get the pinwheel for a second and then it stops responding to any clicks and I have to close Pyfa and restart it. Sometimes even if I pause between clicks it still does the pinwheel-and-stop-responding thing and needs to be reopened. And then of course sometimes it crashes entirely no matter what I do.
I use it regularly despite all that, and have just gotten used to re-opening it 4-6 times every time I want to work up a fit, because I much prefer the interface to EFT. I've been assuming that everyone shared my issues and they'd be fixed in an upcoming release, but it's gotten 2-3 updates since I started using it and the issues are all still there, so I thought I should post and see if anyone else is experiencing these issues.
I've done some limited troubleshooting, which I'll post separately due to length issues. But I just want to know if these issues affecting anyone else? If it turns out that I'm the only one having these issues, then I can start looking at other aspects of my setup to see what could be affecting things. But since I don't have anything particularly out-of-the-ordinary installed, I wanted to see if it's just a known issue first, before I start uninstalling things etc. Thanks.
Rhyx |
Rhyx Vyvorant
Mu-Kau Methane Industries Inc CAStabouts
0
|
Posted - 2014.03.11 13:28:00 -
[263] - Quote
I'm a programmer but I don't know python, so I can't do as much as I could with another language I'm more familiar with, but I did try simply opening Pyfa via the command line so I could see the error output when things go wrong. When I double click too quickly and it stops responding, I get this output:
Quote: Traceback (most recent call last): Exception in thread Thread-8: Traceback (most recent call last): File "threading.pyc", line 530, in __bootstrap_inner File "/Applications/pyfa.app/Contents/Resources/gui/utils/exportHtml.py", line 70, in run File "/Applications/pyfa.app/Contents/Resources/service/fit.py", line 98, in getFitsWithShip File "/Applications/pyfa.app/Contents/Resources/eos/db/saveddata/queries.py", line 246, in getFitsWithShip File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/orm/query.py", line 1492, in all File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/orm/query.py", line 1604, in __iter__ File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/orm/query.py", line 1609, in _execute_and_instances File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/orm/session.py", line 700, in execute File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/orm/session.py", line 641, in _connection_for_bind File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/orm/session.py", line 301, in _connection_for_bind File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/orm/session.py", line 233, in _assert_is_active InvalidRequestError: The transaction is inactive due to a rollback in a subtransaction. Issue rollback() to cancel the transaction.
File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/wx/_core.py", line 14640, in (lambda) lambda event: event.callable(*event.args, **event.kw) ) File "/Applications/pyfa.app/Contents/Resources/service/market.py", line 698, in cb eos.db.commit() File "/Applications/pyfa.app/Contents/Resources/eos/db/saveddata/queries.py", line 364, in commit saveddata_session.commit() File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/orm/session.py", line 595, in commit self.transaction.commit() File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/orm/session.py", line 371, in commit t[1].commit() File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/engine/base.py", line 1538, in commit self._do_commit() File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/engine/base.py", line 1565, in _do_commit self.connection._commit_impl() File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/engine/base.py", line 1103, in _commit_impl self._handle_dbapi_exception(e, None, None, None, None) File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/engine/base.py", line 1100, in _commit_impl self.engine.dialect.do_commit(self.connection) File "/Applications/pyfa.app/Contents/Resources/lib/python2.7/sqlalchemy/engine/default.py", line 275, in do_commit connection.commit() sqlalchemy.exc.OperationalError: (OperationalError) database is locked None None
And then any further clicks result in a repeat of the last part, with the error "sqlalchemy.exc.OperationalError: (OperationalError) database is locked None None". So it appears to be an issue with a query failing in the sqlite backend and not being properly handled, leaving the table locked.
Other times, I'll double-click to add or remove a module and the whole thing will just crash. In that case, I only get this in the terminal:
Quote: Segmentation fault: 11
OS X pops up the Problem Report window with all the crash details. Most of it seems irrelevant, but it starts with:
Quote: Process: pyfa [938] Path: /Applications/pyfa.app/Contents/MacOS/pyfa Identifier: org.evefit.pyfa Version: 0.0.1 (0.0.0) Code Type: X86 (Native) Parent Process: bash [680] Responsible: iTerm [594] User ID: 1000
Date/Time: 2014-03-11 09:09:02.405 -0400 OS Version: Mac OS X 10.9.2 (13C64) Report Version: 11 Anonymous UUID: 3684B476-F820-A636-6CBC-5FC15BB84B39
Sleep/Wake UUID: 181F2B12-D12C-4C41-889F-80FFFF04E746
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000069736f70
VM Regions Near 0x69736f70: MALLOC_TINY 000000000d600000-000000000d800000 [ 2048K] rw-/rwx SM=PRV --> __TEXT 000000008fe50000-000000008fe83000 [ 204K] r-x/rwx SM=COW /usr/lib/dyld
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsqlite3.dylib 0x9943fb04 sqlite3ExprListAppend + 740 1 libsqlite3.dylib 0x99415a38 yy_reduce + 11752 2 libsqlite3.dylib 0x99412b38 sqlite3Parser + 104 3 libsqlite3.dylib 0x99411b91 sqlite3RunParser + 673 4 libsqlite3.dylib 0x99410fbc sqlite3Prepare + 1084 5 libsqlite3.dylib 0x99410a5e sqlite3LockAndPrepare + 190 6 libsqlite3.dylib 0x994b2df5 sqlite3_prepare + 53 7 _sqlite3.so 0x03bf0cd1 pysqlite_statement_create + 129 8 _sqlite3.so 0x03bed19f pysqlite_connection_call + 303 9 org.python.python 0x0180a305 PyObject_Call + 85 (...)
There's sqlite again. If it turns out nobody else is having issues, I guess that's where I'll start looking. Any thoughts?
Rhyx |
Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.11 15:45:00 -
[264] - Quote
I recently installed OS X Mountain Lion on VirtualBox for testing and have experienced some issues as well, such as much longer response time when browsing ships when compared to windows / linux. However, double clicking to add/remove modules seems to work just fine for me with no slowdow. I haven't really had time to look into it, and I know jack all about Macs.
Perhaps find some other Mac users in your corp/alliance and ask if they experience the same issues? |
Spillrag
Lazerhawks
13
|
Posted - 2014.03.13 08:20:00 -
[265] - Quote
Hey there, So for my senior project for BS in CS I wanted to add a compare tool for pyfa similar to Eve's that way we don't have to open a million windows for comparing modules Except when I look at the code I have no idea where to start, are there any good code examples in Pyfa of where I can start/code examples on the web/advice in general. Feel free to contact me ingame on this character or in this thread.
Thanks for any help o7 |
Dredastttarm
Rhalden
17
|
Posted - 2014.03.14 09:51:00 -
[266] - Quote
Time for a 1.3 update? I know it's a bit early, but that new Rifter is really interesting to me ;) I make YouTube videos and so on... Watch me do silly things here:
http://www.youtube.com/user/Internetzspacezshipz? |
Danni Bellenger
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.03.14 10:42:00 -
[267] - Quote
On top of the inevitable 1.3 update, I think a feature implementing some kind of quick bar for link or support ships would be awesome. At the moment, to get the effects of links, you have to go back through the ship browser and find the link ship fit and drag that into the boosts bar. An extra click on the link fit causes it to open that fit up, which I've done on more than occasion. Having a quickbar to store link ship fits on for easy access would be amazing. |
Sable Blitzmann
In Exile. Imperial Outlaws.
116
|
Posted - 2014.03.14 23:05:00 -
[268] - Quote
Danni Bellenger wrote:On top of the inevitable 1.3 update, I think a feature implementing some kind of quick bar for link or support ships would be awesome. At the moment, to get the effects of links, you have to go back through the ship browser and find the link ship fit and drag that into the boosts bar. An extra click on the link fit causes it to open that fit up, which I've done on more than occasion. Having a quickbar to store link ship fits on for easy access would be amazing.
I've already committed something like this into the main project, see https://github.com/DarkFenX/Pyfa/pull/53
Should be out with the update to Rubicon 1.3 which should be soon - Kadesh handles the new releases |
Fayral
Noir. Noir. Mercenary Group
13
|
Posted - 2014.03.15 00:19:00 -
[269] - Quote
If i may, I'd like to suggest getting wormhole effects in somehow. I'm not 100% sure (as i cannot find it) but I'm assuming it is currently not in build.
Love pyfa otherwise. Thanks a bunch. http://takingtangibles.wordpress.com/ - A blog detailing my adventures in EVE |
Spillrag
Lazerhawks
13
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Posted - 2014.03.15 01:21:00 -
[270] - Quote
Fayral wrote:If i may, I'd like to suggest getting wormhole effects in somehow. I'm not 100% sure (as i cannot find it) but I'm assuming it is currently not in build.
Love pyfa otherwise. Thanks a bunch.
On a fitting if you go down the "Projected" tab at the bottom and right click you can apply wormhole effects. |
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