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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Sable Blitzmann
In Exile. Imperial Outlaws.
68
|
Posted - 2013.08.07 04:32:00 -
[61] - Quote
NightmareX wrote:Hey. I have 2 requests for PYFA.
1. Would it be possible to add a 'Cargo Bay' tab in the same place as the 'Drones' and 'Implants' are placed with the Cargo space each ships have?
I'm not the project owner, but I could possibly play around with this and see if I can get a working thing together for it. it would be pretty neat.
EDIT: I looked into it, it's way over my head, at least for now. ;)
EDIT 2: I've continued to look into this, and I've got a skeleton working. It adds a cargo view, and only accepts charges. Many bugs / unfinished things, but I'll continue to work on it on my spare time and submit a pull request into the main project branch when ready. =) |

NightmareX
Blood Thirsty Pirates With Rum
136
|
Posted - 2013.08.09 00:00:00 -
[62] - Quote
Sable Blitzmann wrote:EDIT 2: I've continued to look into this, and I've got a skeleton working. It adds a cargo view, and only accepts charges. Many bugs / unfinished things, but I'll continue to work on it on my spare time and submit a pull request into the main project branch when ready. =) Nice 
While i'm in the mood of asking for new things, there is also one more thing that i would like to see in PYFA. I would like to see all of the Jove / Dev ships embedded into PYFA that we can equip just to see how they would be. Those ships would just be under a 'Dev Ships' category.
Now i'm not sure if you could do this. But if you could do that, it would be awesome,but i believe it will be kinda hard work.
My current EVE videos.
Rebirth 4: https://forums.eveonline.com/default.aspx?g=posts&t=131123
Bringers of Hatred: http://tinyurl.com/BOHINFOD |

Sable Blitzmann
In Exile. Imperial Outlaws.
68
|
Posted - 2013.08.09 05:54:00 -
[63] - Quote
NightmareX wrote:While i'm in the mood of asking for new things, there is also one more thing that i would like to see in PYFA. I would like to see all of the Jove / Dev ships embedded into PYFA that we can equip just to see how they would be. Those ships would just be under a 'Dev Ships' category.
Pyfa, I believe, only fetches ships that are published in the game. It might simply be a matter of tweaking the code, but something like this might have to be hardcoded (limited edition ships, for example are hardcoded to give them their own special category). Then again, since dev ships are omgwtf, I have no idea if the Pyfa engine would know what to do with the outrageous values they have. Probably a question for the owner. ;)
Also, it's coming along nicely: Pyfa Cargo View |

NightmareX
Blood Thirsty Pirates With Rum
136
|
Posted - 2013.08.09 15:14:00 -
[64] - Quote
Sable Blitzmann wrote:NightmareX wrote:While i'm in the mood of asking for new things, there is also one more thing that i would like to see in PYFA. I would like to see all of the Jove / Dev ships embedded into PYFA that we can equip just to see how they would be. Those ships would just be under a 'Dev Ships' category. Pyfa, I believe, only fetches ships that are published in the game. It might simply be a matter of tweaking the code, but something like this might have to be hardcoded (limited edition ships, for example are hardcoded to give them their own special category). Then again, since dev ships are omgwtf, I have no idea if the Pyfa engine would know what to do with the outrageous values they have. Probably a question for the owner. ;) Also, it's coming along nicely: Pyfa Cargo View Alrighty 
When it's about the Cargo again, then it would be good if you could make it to show us how much of the cargo space we are using with the different items in there. An idea would be to add how much we are using in the same place under 'Targeting & Misc' where Cargo space info is located.
To use your picture as an example, you could make it to show 120/165 m3 there if you had used that. My current EVE videos.
Rebirth 4: https://forums.eveonline.com/default.aspx?g=posts&t=131123
Bringers of Hatred: http://tinyurl.com/BOHINFOD |

Dahren Caspo
Repo.
12
|
Posted - 2013.08.09 16:05:00 -
[65] - Quote
Just wanted to say thanks for all the work you are putting into it - love Pyfa! :D Recruitment open: repo-corp.net I support: Intelligence shouldn't be free. by Mors Sanctitatis How I feel every morning after I wake up. |

Sable Blitzmann
In Exile. Imperial Outlaws.
68
|
Posted - 2013.08.09 17:45:00 -
[66] - Quote
NightmareX wrote:To use your picture as an example, you could make it to show 120/165 m3 there if you had used that in the same way as it shows how many calibration points you have used under 'Resources'.
Might become too cluttered, I would have to look into it, but cargo utilization is on the todo list. I might include it in the actual cargo view, perhaps a bar on the bottom that fills up or something... Who knows. |

NightmareX
Blood Thirsty Pirates With Rum
141
|
Posted - 2013.08.11 23:58:00 -
[67] - Quote
Sable Blitzmann wrote:NightmareX wrote:To use your picture as an example, you could make it to show 120/165 m3 there if you had used that in the same way as it shows how many calibration points you have used under 'Resources'. Might become too cluttered, I would have to look into it, but cargo utilization is on the todo list. I might include it in the actual cargo view, perhaps a bar on the bottom that fills up or something... Who knows. Yeah, it will most likely be to cluttered when you use ships with xxxx amount of cargo space or more.
Another request i have is to add the price on what the Drones and ammos in the guns and cargobay would cost under 'Fitting' to, also that the Drones and ammos / other items in cargobay updates the 'Fitting' price on the setup. And even add a price for 'Implants' under the Price tab in PYFA.
That would be great if you could add. Here is a list of my current PVP videos.
Rebirth 4: https://forums.eveonline.com/default.aspx?g=posts&t=131123
Bringers of Hatred: http://tinyurl.com/BOHINFOD |

Ellyaana
Science and Trade Institute Caldari State
3
|
Posted - 2013.08.12 03:13:00 -
[68] - Quote
One serious gripe with Pyfa. Its too complicated to get the stats on projected reps. I'm making a wormhole RR concept and I dont see any reason I should have to copy a ship 6 times to get all the RR mods instead of just dragging the RR mod on the ship into the projected effects 6 times. EFT allows me to do that so easily I don't understand why pyfa doesn't.
That is literally the one thing that is keeping me from using pyfa except in very limited situations. |

Jen Moriarty
Love for You Circle-Of-Two
8
|
Posted - 2013.08.13 11:48:00 -
[69] - Quote
Question I always wondered about but was too lazy to ask: in the pyfa damage graph, I understand target distance, sig radio and speed, but what is target angle? Is it the angular velocity? It's kind of a confusing title. |

Chagar Ghasha
Malkys INC.
0
|
Posted - 2013.08.13 13:42:00 -
[70] - Quote
Deleting duplication |
|

Chagar Ghasha
Malkys INC.
0
|
Posted - 2013.08.13 13:42:00 -
[71] - Quote
Hi
I have gone through the forums, googled till i bled from my eyes, but i honestly can't seem to figure out why PYFA does not want to run on my MAC.
So, confession, i am NO developer, and i generally try and figure things out, but this is beyond my lowly skill levels. I downloaded the PYFA pyfa-0.9-src.tar.gz for MAC, i even installed Python 3.3 onto the Mac.
As soon as i click on launch.py in the extracted PYFA folder, i just get IDLE launching with code from the launch.py file in a python shell, but no PYFA starting up. I read up about GTK+OSX, but this is starting to go way beyond my understanding. Can someone assist? Is there no way to bundle everything to run as a .app?
Can someone help, and please no bashing, I'm not a dev, and i did scan the forums for a LONG time
Thank you in advance
|

Kahega Amielden
Rifterlings Point Blank Alliance
861
|
Posted - 2013.08.13 15:12:00 -
[72] - Quote
Jen Moriarty wrote:Question I always wondered about but was too lazy to ask: in the pyfa damage graph, I understand target distance, sig radius and speed, but what is target angle? Is it the angular velocity? It's kind of a confusing title.
It's not a confusing title at all. It's the angle of the target ship relative to you. If he's coming right at you, the angle is 0. If he's flying perfectly perpendicular, it's 90. |

Isinero
Perkone Caldari State
0
|
Posted - 2013.08.22 07:42:00 -
[73] - Quote
Amazing tool. It looks great compared to EFT and price checking is amazing.
I just find one things which I am missing from EFT and its effective Defence (repair time, shield recharge etc. compared to ressists)
I maybe just miss it and its somewhere there... I just download it:-) (But I can count that in excel sheet, so its not a big issue) |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
802
|
Posted - 2013.08.22 17:59:00 -
[74] - Quote
Been using this tool for a while now, have it installed in Linux and Windows. Top notch work, thank you. Eve is Real |

Kadesh Priestess
Scalding Chill
310
|
Posted - 2013.08.26 20:34:00 -
[75] - Quote
Debir Achen wrote:If you look carefully, you will notice that the path for pyfa is NOT the path it is trying to load the fonts from. In fact, if I delete all the .pyc files, this path isn't written into the app anywhere. So it's pulling stale data from somewhere and trying to use a broken path. This is most likely hardcoded in mac skeleton (the environment for mac within which pyfa is launched), I have neither hardware/software nor knowledge to rebuild it. I will get to it someday, but definitely not soon. If anyone has knowledge of python's disutils and knows how mac stuff is handled - i would be glad to get some help with it.
Vanqie Vanquish wrote:I can't seem to run the application. Is there something other than the Program files that I need to download/install in order to open PYFA. I double click the PYFA application file and nothing happens.
Running Windows 7 Ultimate 64 bit It needs MS Visual C redistributable 2008, but if you keep your windows updated you should have it already. Does it show any kind of error?
Massey Don wrote:Is there a guide somewhere on how to load up new ship stats based on the rebalance posts? CCP publishes on the forum stats for ships, but they are just proposed and may change in a day or ten. Is there some way to load these proposals up in pyfa and test various fits? I think doing it manually is a bit tedious. Generally speaking, it's tinkering with staticdata/eve.db (fill all the attributes, fill all the new effect 'descriptions' in there) and define effects in eos/effects folder. I have no idea how it's done in EFT, i guess much simpler. For pyfa i'd keep doing things as automated as possible (the eve.db part is automated as soon as i have access to server with updated data).
Carlita Desposito wrote:So.... Is there going to be an update, on the ship changes that has already been made, ingame?!
-Cheers \+¦/ I burnt out hard after literally 6 months of tournaments, slowly getting back to work. Pyfa is already updated to Odyssey 1.1 changes on github, I'll handle open support tickets & pull requests and probably will make a release (closer to the weekend).
Ellyaana wrote:One serious gripe with Pyfa. Its too complicated to get the stats on projected reps. I'm making a wormhole RR concept and I dont see any reason I should have to copy a ship 6 times to get all the RR mods instead of just dragging the RR mod on the ship into the projected effects 6 times. EFT allows me to do that so easily I don't understand why pyfa doesn't.
That is literally the one thing that is keeping me from using pyfa except in very limited situations. Currently, pyfa's engine handles decently only local fit calculations. When it comes to fleets and complex projected compositions, there're numerous shortcomings which new engine should resolve. After updating pyfa i'll spend my spare time on finishing it, and, hopefully, integrating into pyfa. It's fixable, but will take time before anything related to fleets/projected effects can be improved.
Also cheers for all the contributors, i will check your pull requests in next few days :) |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
1836
|
Posted - 2013.08.29 21:34:00 -
[76] - Quote
I've run into a bug. Minor one, but it looks like the Procurer isn't getting its shield bonus, from the Mining Barge skill. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

Kadesh Priestess
Scalding Chill
314
|
Posted - 2013.08.31 13:51:00 -
[77] - Quote
As patch is upcoming in few days, i wanted to skip test build and do the release on the patch day. But there turns out to be few changes which may be worth to test thoroughly, so here's the release:
Singularity 597398: Windows (zip), Mac (zip), Linux/src (zip)
Warning! This build may damage your data - before running make sure to backup ~/.pyfa/saveddata.db
There were multiple changes made by contributors, namely - character import-export and better UI for updating character skills via EVE API. More details will be posted when it comes to stable release.
If someone brave enough decides to try it out, please tell me how it went. |

Vamp Hakuli
Zlatni Ljiljani
3
|
Posted - 2013.09.01 17:19:00 -
[78] - Quote
ok, quick question, i posted this in mac as well but no reply, sorry if its been answered or easy :) pyfa outputs a html file for fits, but when i add it to the same destination for the eve files they are xml so its not recognised? is there a way to change it to xml or for eve to see html? thanks for any help |

badcolor
AQUILA INC Verge of Collapse
0
|
Posted - 2013.09.02 00:38:00 -
[79] - Quote
How can i modify ship attributes manually? |

Kadesh Priestess
Scalding Chill
314
|
Posted - 2013.09.02 07:21:00 -
[80] - Quote
Vamp Hakuli wrote:ok, quick question, i posted this in mac as well but no reply, sorry if its been answered or easy :) pyfa outputs a html file for fits, but when i add it to the same destination for the eve files they are xml so its not recognised? is there a way to change it to xml or for eve to see html? thanks for any help Ehh, where exactly does pyfa output fit as HTML?
badcolor wrote:How can i modify ship attributes manually? Download sqlitebrowser, open staticdata/eve.db
to add new attribute: insert into dgmtypeattribs (typeID, attributeID, value) values (1, 2, 3) to update existing attribute: update dgmtypeattribs set value = 1 where typeID = 2 and attributeID = 3 to remove: delete from dgmtypeattribs where typeID = 2 and attributeID = 3
value is value of attribute, typeID is ID of an item you want to change, attributeID is ID of an attribute you want ot change |
|

Vamp Hakuli
Zlatni Ljiljani
3
|
Posted - 2013.09.02 07:56:00 -
[81] - Quote
ok, less im doing something wrong sorry, but preferences/ then a box comes up saying export html document to be seen in the in game browser? or if im doing this wrong where do i see my fits in the import ship of eve. again sorry if doing something tottaly wrong, a bit new to pyfa :) and thanks for your help |

Vamp Hakuli
Zlatni Ljiljani
3
|
Posted - 2013.09.02 08:18:00 -
[82] - Quote
crap sorry i found i just needed to backup fit  |

Lixia Saran
Reasonable People Of Sound Mind
46
|
Posted - 2013.09.03 09:53:00 -
[83] - Quote
Kadesh: Will Pyfa receives an update today or is there some more tweaks and testing required? |

Sable Blitzmann
In Exile. Imperial Outlaws.
73
|
Posted - 2013.09.03 17:17:00 -
[84] - Quote
Vamp Hakuli wrote:ok, quick question, i posted this in mac as well but no reply, sorry if its been answered or easy :) pyfa outputs a html file for fits, but when i add it to the same destination for the eve files they are xml so its not recognised? is there a way to change it to xml or for eve to see html? thanks for any help
Are you wanting to import fits from Pyfa to the EVE client?
The HTML file that pyfa produces is not meant to be imported. It's a file that contains all your fits that you may open in a web browser - handy and interesting if you have something like Dropbox and you can access your fitting data anywhere (it's also meant to be used in the in game browser).
However, to import fits into EVE, you need to go to File -> Backup fits. This will create a XML file that you can import. Or, if you want to import individually, browse to the fit and go to File -> Export.
EDIT: I think if you open the HTMl file in the in game browser you can browse to your fit and it should open up an in-game fitting window, where you can then save to your eve client. I will have to double check as I cannot access the game right now, but if this is true it's much easier doing it this way than it is to export and import. |

Sable Blitzmann
In Exile. Imperial Outlaws.
73
|
Posted - 2013.09.03 17:36:00 -
[85] - Quote
Kadesh Priestess wrote:As patch is upcoming in few days, i wanted to skip test build and do the release on the patch day. But there turns out to be few changes which may be worth to test thoroughly, so here's the release: Singularity 597398: Linux/src (zip) Warning! This build may damage your data - before lauunching it make sure to backup ~/.pyfa/saveddata.dbThere were multiple changes made by contributors, namely - character import-export and better UI for updating character skills via EVE API. More details will be posted when it comes to stable release. If someone brave enough decides to try it out, please tell me how it went.
Just tested from 1.1.15 to Singularity on Win7. Database didn't explode, my characters API details were still available (although now needing to update the default character), and my fits seem to be untouched. Switched back to 1.1.15 without any problems as well. |

Kadesh Priestess
Scalding Chill
314
|
Posted - 2013.09.03 18:00:00 -
[86] - Quote
1.1.16: Windows (zip), Mac (zip), Linux/src (zip)
Notable changes:
- Update to Odyssey 1.1
- Added multiple character-related import/export capabilities (by MartyMacGyver), namely:
1) Export skills you're missing for a fit into EVEMon emp, xml and plain-text formats 2) Import characters from standard CCP XML files
- Added easier way to update your skills via API (by blitzmann). To be able to use it, import your skills the old way once and use the refresh button next to character selector.
- Added context menu items for removing modules from fit (by Master3See)
- Multiple small fixes
|

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
74
|
Posted - 2013.09.03 19:01:00 -
[87] - Quote
Thanks for the update!  Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
826
|
Posted - 2013.09.03 19:48:00 -
[88] - Quote
Awesomesauce. Thanks again. Eve is Real |

l0rd carlos
Friends Of Harassment
562
|
Posted - 2013.09.03 20:22:00 -
[89] - Quote
On linux the HTML export is buggy. When turned on, it randomly crashed PyFa when you add or remove a module.
It was like this forever. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Blasharga
The Praxis Initiative Gentlemen's Agreement
5
|
Posted - 2013.09.03 21:01:00 -
[90] - Quote
I have problems opening the graph window on my mac.
I have a fit selected (with ammo loaded) and i press cmd + g and the "Windows" button at the top flash and then nothing. I have tried just going Windows -> Graphs without result and tried pressing all button a few times to see if that worked, nothing.
I can open all of the other windows just fine, Character Editor and Damage Editor. Please help. |
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